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Standard You are only browsing Standard cards. For all available (Historic) cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Arena Only Core Set 2020 Guilds of Ravnica
Ravnica Allegiance War of the Spark Throne of Eldraine
To list cards by their color and converted mana cost use these alternative filters.

315 results
Absorb Absorb Color WColor UColor U (3)
Instant
Counter target spell. You gain 3 life.
RNAR
Acclaimed Contender Acclaimed Contender C2Color W (3)
Creature — Human Knight (3/3)
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
ELDR
Agent of Treachery Agent of Treachery C5Color UColor U (7)
Creature — Human Rogue (2/3)
When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

M20R
Aggressive Mammoth Aggressive Mammoth C3Color GColor GColor G (6)
Creature — Elephant (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.

M20R
Ajani, the Greathearted Ajani, the Greathearted C2Color GColor W (4)
Legendary Planeswalker — Ajani (5)
Creatures you control have vigilance.

+1: You gain 3 life.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

WARR
Amplifire Amplifire C2Color RColor R (4)
Creature — Elemental (1/1)
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
RNAR
Angelic Guardian Angelic Guardian C4Color WColor W (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

M20R
Assassin's Trophy Assassin's Trophy Color BColor G (2)
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
GRNR
Assemble Assemble C4Color GColor W (6)
Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
GRNR
Assure Assure GWGW (2)
Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
GRNR
Atemsis, All-Seeing Atemsis, All-Seeing C3Color UColor UColor U (6)
Legendary Creature — Sphinx (4/5)
Flying

C2Color U, Mana Tap: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.

M20R
Awaken the Erstwhile Awaken the Erstwhile C3Color BColor B (5)
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
RNAR
Awakening of Vitu-Ghazi Awakening of Vitu-Ghazi C3Color GColor G (5)
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
WARR
Ayara, First of Locthwain Ayara, First of Locthwain Color BColor BColor B (3)
Legendary Creature — Elf Noble (2/3)
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

Mana Tap, Sacrifice another black creature: Draw a card.

ELDR
Bag of Holding Bag of Holding C1 (1)
Artifact
Whenever you discard a card, exile that card from your graveyard.

C2, Mana Tap: Draw a card, then discard a card.
C4, Mana Tap, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

M20R
Banish into Fable Banish into Fable C4Color WColor U (6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

ELDR
Beast Whisperer Beast Whisperer C2Color GColor G (4)
Creature — Elf Druid (2/3)
Whenever you cast a creature spell, draw a card.
GRNR
Bedazzle Bedazzle C4Color BColor R (6)
Instant
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
RNAR
Bedeck Bedeck BRBR (2)
Instant
Target creature gets +3/-3 until end of turn.
RNAR
Bedevil Bedevil Color BColor BColor R (3)
Instant
Destroy target artifact, creature, or planeswalker.
RNAR
Benthic Biomancer Benthic Biomancer Color U (1)
Creature — Merfolk Wizard Mutant (1/1)
C1Color U: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

RNAR
Bioessence Hydra Bioessence Hydra C3Color GColor U (5)
Creature — Hydra Mutant (4/4)
Trample

Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.
Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.

WARR
Biomancer's Familiar Biomancer's Familiar Color GColor U (2)
Creature — Mutant (2/2)
Activated abilities of creatures you control cost C2 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Mana Tap: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

RNAR
Bishop of Wings Bishop of Wings Color WColor W (2)
Creature — Human Cleric (1/4)
Whenever an Angel enters the battlefield under your control, you gain 4 life.

Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

M20R
Blacklance Paragon Blacklance Paragon C1Color B (2)
Creature — Human Knight (3/1)
Flash

When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.

ELDR
Blast Zone Blast Zone (0)
Land
Blast Zone enters the battlefield with a charge counter on it.

Mana Tap: Add Color C.
CXCX, Mana Tap: Put X charge counters on Blast Zone.
C3, Mana Tap, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.

WARR
Blood Crypt Blood Crypt (0)
Land — Swamp Mountain
(Mana Tap: Add Color B or Color R.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Blood Operative Blood Operative C1Color BColor B (3)
Creature — Vampire Assassin (3/1)
Lifelink

When Blood Operative enters the battlefield, you may exile target card from a graveyard.
Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.

GRNR
Bolas's Citadel Bolas's Citadel C3Color BColor BColor B (6)
Legendary Artifact
You may look at the top card of your library any time.

You may play the top card of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost.
Mana Tap, Sacrifice ten nonland permanents: Each opponent loses 10 life.

WARR
Bonecrusher Giant Bonecrusher Giant C2Color R (3)
Creature — Giant (4/3)
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
ELDR
Bounty Agent Bounty Agent C1Color W (2)
Creature — Human Soldier (2/2)
Vigilance

Mana Tap, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

GRNR
Bounty of Might Bounty of Might C4Color GColor G (6)
Instant
Target creature gets +3/+3 until end of turn.

Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.

GRNR
Breeding Pool Breeding Pool (0)
Land — Forest Island
(Mana Tap: Add Color G or Color U.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Brought Back Brought Back Color WColor W (2)
Instant
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
M20R
Camaraderie Camaraderie C4Color GColor W (6)
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
GRNR
Castle Ardenvale Castle Ardenvale (0)
Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.

Mana Tap: Add Color W.
C2Color WColor W, Mana Tap: Create a 1/1 white Human creature token.

ELDR
Castle Embereth Castle Embereth (0)
Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.

Mana Tap: Add Color R.
C1Color RColor R, Mana Tap: Creatures you control get +1/+0 until end of turn.

ELDR
Castle Garenbrig Castle Garenbrig (0)
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

Mana Tap: Add Color G.
C2Color GColor G, Mana Tap: Add six Color G. Spend this mana only to cast creature spells or activate abilities of creatures.

ELDR
Castle Locthwain Castle Locthwain (0)
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

Mana Tap: Add Color B.
C1Color BColor B, Mana Tap: Draw a card, then you lose life equal to the number of cards in your hand.

ELDR
Castle Vantress Castle Vantress (0)
Land
Castle Vantress enters the battlefield tapped unless you control an Island.

Mana Tap: Add Color U.
C2Color UColor U, Mana Tap: Scry 2.

ELDR
Casualties of War Casualties of War C2Color BColor BColor GColor G (6)
Sorcery
Choose one or more —

• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.

WARR
Chamber Sentry Chamber Sentry CX (0)
Artifact Creature — Construct (0/0)
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

CX, Mana Tap, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
Color WColor UColor BColor RColor G: Return Chamber Sentry from your graveyard to your hand.

GRNR
Chandra, Acolyte of Flame Chandra, Acolyte of Flame C1Color RColor R (3)
Legendary Planeswalker — Chandra (4)
0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that card would be put into your graveyard this turn, exile it instead.

M20R
Chandra, Fire Artisan Chandra, Fire Artisan C2Color RColor R (4)
Legendary Planeswalker — Chandra (4)
Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker.

+1: Exile the top card of your library. You may play it this turn.
−7: Exile the top seven cards of your library. You may play them this turn.

WARR
Chandra's Flame Wave Chandra's Flame Wave C3Color RColor R (5)
Sorcery
Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it.
M20R
Chandra's Regulator Chandra's Regulator C1Color R (2)
Legendary Artifact
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay C1. If you do, copy that ability. You may choose new targets for the copy.

C1, Mana Tap, Discard a Mountain card or a red card: Draw a card.

M20R
Charming Prince Charming Prince C1Color W (2)
Creature — Human Noble (2/2)
When Charming Prince enters the battlefield, choose one —

• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

ELDR
Charnel Troll Charnel Troll C1Color BColor G (3)
Creature — Troll (4/4)
Trample

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.
Color BColor G, Discard a creature card: Put a +1/+1 counter on Charnel Troll.

GRNR
Chittering Witch Chittering Witch C3Color B (4)
Creature — Human Warlock (2/2)
When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.

C1Color B, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

ELDR
Chop Down Chop Down C2Color W (3)
Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
ELDR
Chromatic Lantern Chromatic Lantern C3 (3)
Artifact
Lands you control have "Mana Tap: Add one mana of any color."

Mana Tap: Add one mana of any color.

GRNR
Cindervines Cindervines Color RColor G (2)
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

C1, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

RNAR
Citywide Bust Citywide Bust C1Color WColor W (3)
Sorcery
Destroy all creatures with toughness 4 or greater.
GRNR
Clackbridge Troll Clackbridge Troll C3Color BColor B (5)
Creature — Troll (8/8)
Trample, haste

When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens.
At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.

ELDR
Command the Dreadhorde Command the Dreadhorde C4Color BColor B (6)
Sorcery
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total converted mana cost of those cards. Put them onto the battlefield under your control.
WARR
Commence the Endgame Commence the Endgame C4Color UColor U (6)
Instant
This spell can't be countered.

Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARR
Concoct Concoct C3Color UColor B (5)
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
GRNR
Connive Connive C2UBUB (4)
Sorcery
Gain control of target creature with power 2 or less.
GRNR
Dance of the Manse Dance of the Manse CXColor WColor U (2)
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
ELDR
Dawn of Hope Dawn of Hope C1Color W (2)
Enchantment
Whenever you gain life, you may pay C2. If you do, draw a card.

C3Color W: Create a 1/1 white Soldier creature token with lifelink.

GRNR
Deafening Clarion Deafening Clarion C1Color RColor W (3)
Sorcery
Choose one or both —

• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.

GRNR
Deliver Unto Evil Deliver Unto Evil C2Color B (3)
Sorcery
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand.

Exile Deliver Unto Evil.

WARR
Deputy of Detention Deputy of Detention C1Color WColor U (3)
Creature — Vedalken Wizard (1/3)
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
RNAR
Domri, Anarch of Bolas Domri, Anarch of Bolas C1Color RColor G (3)
Legendary Planeswalker — Domri (3)
Creatures you control get +1/+0.

+1: Add Color R or Color G. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control.

WARR
Domri's Nodorog Domri's Nodorog C3Color RColor G (5)
Creature — Beast (5/2)
Trample

When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it.

RNAR
Doom Foretold Doom Foretold C2Color WColor B (4)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
ELDR
Dovin's Dismissal Dovin's Dismissal C2Color WColor U (4)
Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it.
RNAR
Drakuseth, Maw of Flames Drakuseth, Maw of Flames C4Color RColor RColor R (7)
Legendary Creature — Dragon (7/7)
Flying

Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

M20R
Drawn from Dreams Drawn from Dreams C2Color UColor U (4)
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
M20R
Dread Presence Dread Presence C3Color B (4)
Creature — Nightmare (3/3)
Whenever a Swamp enters the battlefield under your control, choose one —

• You draw a card and you lose 1 life.
• Dread Presence deals 2 damage to any target and you gain 2 life.

M20R
Dreadhorde Arcanist Dreadhorde Arcanist C1Color R (2)
Creature — Zombie Wizard (1/3)
Trample

Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

WARR
Dreadhorde Butcher Dreadhorde Butcher Color BColor R (2)
Creature — Zombie Warrior (1/1)
Haste

Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.
When Dreadhorde Butcher dies, it deals damage equal to its power to any target.

WARR
Dreadhorde Invasion Dreadhorde Invasion C1Color B (2)
Enchantment
At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

WARR
Drowned Secrets Drowned Secrets C1Color U (2)
Enchantment
Whenever you cast a blue spell, target player puts the top two cards of their library into their graveyard.
GRNR
Dungeon Geists Dungeon Geists C2Color UColor U (4)
Creature — Spirit (3/3)
Flying

When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

M20R
Electrodominance Electrodominance CXColor RColor R (2)
Instant
Electrodominance deals X damage to any target. You may cast a card with converted mana cost X or less from your hand without paying its mana cost.
RNAR
Elvish Reclaimer Elvish Reclaimer Color G (1)
Creature — Elf Warrior (1/2)
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

C2, Mana Tap, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

M20R
Embereth Skyblazer Embereth Skyblazer C3Color R (4)
Creature — Human Knight (4/3)
As long as it's your turn, Embereth Skyblazer has flying.

Whenever Embereth Skyblazer attacks, you may pay C2Color R. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

ELDR
Embodiment of Agonies Embodiment of Agonies C1Color BColor B (3)
Creature — Demon (0/0)
Flying, deathtouch

Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, C2Color B and C1Color BColor B are different mana costs.)

M20R
Emmara, Soul of the Accord Emmara, Soul of the Accord Color GColor W (2)
Legendary Creature — Elf Cleric (2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
GRNR
Emry, Lurker of the Loch Emry, Lurker of the Loch C2Color U (3)
Legendary Creature — Merfolk Wizard (1/2)
This spell costs C1 less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard.
Mana Tap: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

ELDR
End-Raze Forerunners End-Raze Forerunners C5Color GColor GColor G (8)
Creature — Boar (7/7)
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

RNAR
Enter the God-Eternals Enter the God-Eternals C2Color UColor UColor B (5)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player puts the top four cards of their library into their graveyard. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARR
Erratic Cyclops Erratic Cyclops C3Color R (4)
Creature — Cyclops Shaman (0/8)
Trample

Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost.

GRNR
Escape to the Wilds Escape to the Wilds C3Color RColor G (5)
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

ELDR
Ethereal Absolution Ethereal Absolution C4Color WColor B (6)
Enchantment
Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.
C2Color WColor B: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

RNAR
Ethereal Elk Ethereal Elk C3Color GColor G (5)
Creature — Elk Spirit (3/3)
Trample

When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M20R
Etrata, the Silencer Etrata, the Silencer C2Color UColor B (4)
Legendary Creature — Vampire Assassin (3/5)
Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

GRNR
Expansion Expansion URUR (2)
Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
GRNR
Experimental Frenzy Experimental Frenzy C3Color R (4)
Enchantment
You may look at the top card of your library any time.

You may play the top card of your library.
You can't play cards from your hand.
C3Color R: Destroy Experimental Frenzy.

GRNR
Explosion Explosion CXColor UColor UColor RColor R (4)
Instant
Explosion deals X damage to any target. Target player draws X cards.
GRNR
Fabled Passage Fabled Passage (0)
Land
Mana Tap, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.
ELDR
Fae of Wishes Fae of Wishes C1Color U (2)
Creature — Faerie Wizard (1/4)
Flying

C1Color U, Discard two cards: Return Fae of Wishes to its owner's hand.

ELDR
Faeburrow Elder Faeburrow Elder C1Color GColor W (3)
Creature — Treefolk Druid (0/0)
Vigilance

Faeburrow Elder gets +1/+1 for each color among permanents you control.
Mana Tap: For each color among permanents you control, add one mana of that color.

ELDR
Faerie Formation Faerie Formation C4Color U (5)
Creature — Faerie (5/4)
Flying

C3Color U: Create a 1/1 blue Faerie creature token with flying. Draw a card.

ELDR
Fblthp, the Lost Fblthp, the Lost C1Color U (2)
Legendary Creature — Homunculus (1/1)
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.

When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

WARR
Feasting Troll King Feasting Troll King C2Color GColor GColor GColor G (6)
Creature — Troll Noble (7/6)
Vigilance, trample

When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.

ELDR
Feather, the Redeemed Feather, the Redeemed Color RColor WColor W (3)
Legendary Creature — Angel (3/4)
Flying

Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

WARR
Fervent Champion Fervent Champion Color R (1)
Creature — Human Knight (1/1)
First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost C3 less to activate.

ELDR
Field of the Dead Field of the Dead (0)
Land
Field of the Dead enters the battlefield tapped.

Mana Tap: Add Color C.
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

M20R
Finality Finality C4Color BColor G (6)
Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
GRNR
Find Find BGBG (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
GRNR
Firemind's Research Firemind's Research Color UColor R (2)
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

C1Color U, Remove two charge counters from Firemind's Research: Draw a card.
C1Color R, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

GRNR
Fires of Invention Fires of Invention C3Color R (4)
Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn.

You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.

ELDR
Flood of Tears Flood of Tears C4Color UColor U (6)
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
M20R
Folio of Fancies Folio of Fancies C1Color U (2)
Artifact
Players have no maximum hand size.

CXCX, Mana Tap: Each player draws X cards.
C2Color U, Mana Tap: Each opponent puts a number of cards equal to the number of cards in their hand from the top of their library into their graveyard.

ELDR
Font of Agonies Font of Agonies Color B (1)
Enchantment
Whenever you pay life, put that many blood counters on Font of Agonies.

C1Color B, Remove four blood counters from Font of Agonies: Destroy target creature.

RNAR
Gadwick, the Wizened Gadwick, the Wizened CXColor UColor UColor U (3)
Legendary Creature — Human Wizard (3/3)
When Gadwick, the Wizened enters the battlefield, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

ELDR
Gargos, Vicious Watcher Gargos, Vicious Watcher C3Color GColor GColor G (6)
Legendary Creature — Hydra (8/7)
Vigilance

Hydra spells you cast cost C4 less to cast.
Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.

M20R
Giant Killer Giant Killer Color W (1)
Creature — Human Peasant (1/2)
C1Color W, Mana Tap: Tap target creature.
ELDR
Gideon's Battle Cry Gideon's Battle Cry C2Color WColor W (4)
Sorcery
Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it.
WARR
Gilded Goose Gilded Goose Color G (1)
Creature — Bird (0/2)
Flying

When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")
C1Color G, Mana Tap: Create a Food token.
Mana Tap, Sacrifice a Food: Add one mana of any color.

ELDR
Glass of the Guildpact Glass of the Guildpact C2 (2)
Artifact
Multicolored creatures you control get +1/+1.
RNAR
Glint-Horn Buccaneer Glint-Horn Buccaneer C1Color RColor R (3)
Creature — Minotaur Pirate (2/4)
Haste

Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.
C1Color R, Discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking.

M20R
Gluttonous Troll Gluttonous Troll C2Color BColor G (4)
Creature — Troll (3/3)
Trample

When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")
C1Color G, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.

ELDR
Godless Shrine Godless Shrine (0)
Land — Plains Swamp
(Mana Tap: Add Color W or Color B.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Goldmane Griffin Goldmane Griffin C3Color WColor W (5)
Creature — Griffin (3/2)
Flying, vigilance

When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M20R
Golos, Tireless Pilgrim Golos, Tireless Pilgrim C5 (5)
Legendary Artifact Creature — Scout (3/5)
When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle your library.

C2Color WColor UColor BColor RColor G: Exile the top three cards of your library. You may play them this turn without paying their mana costs.

M20R
Grafdigger's Cage Grafdigger's Cage C1 (1)
Artifact
Creature cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.

M20R
Granted Granted C3Color U (4)
Sorcery — Adventure
You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand.
ELDR
Gravewaker Gravewaker C4Color BColor B (6)
Creature — Bird Spirit (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

C5Color BColor B: Return target creature card from your graveyard to the battlefield tapped.

M20R
Growth-Chamber Guardian Growth-Chamber Guardian C1Color G (2)
Creature — Elf Crab Warrior (2/2)
C2Color G: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library.

RNAR
Gruesome Menagerie Gruesome Menagerie C3Color BColor B (5)
Sorcery
Choose a creature card with converted mana cost 1 in your graveyard, then do the same for creature cards with converted mana costs 2 and 3. Return those cards to the battlefield.
GRNR
Gruul Spellbreaker Gruul Spellbreaker C1Color RColor G (3)
Creature — Ogre Warrior (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.

RNAR
Guardian Project Guardian Project C3Color G (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
RNAR
Guildmages' Forum Guildmages' Forum (0)
Land
Mana Tap: Add Color C.

C1, Mana Tap: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.

GRNR
Gutterbones Gutterbones Color B (1)
Creature — Skeleton Warrior (2/1)
Gutterbones enters the battlefield tapped.

C1Color B: Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn.

RNAR
Hallowed Fountain Hallowed Fountain (0)
Land — Plains Island
(Mana Tap: Add Color W or Color U.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Hanged Executioner Hanged Executioner C2Color W (3)
Creature — Spirit (1/1)
Flying

When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
C3Color W, Exile Hanged Executioner: Exile target creature.

M20R
Happily Ever After Happily Ever After C2Color W (3)
Enchantment
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.

At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

ELDR
Hatchery Spider Hatchery Spider C5Color GColor G (7)
Creature — Spider (5/7)
Reach

Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

GRNR
Heart's Desire Heart's Desire Color G (1)
Sorcery — Adventure
Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
ELDR
Hero of Precinct One Hero of Precinct One C1Color W (2)
Creature — Human Warrior (2/2)
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
RNAR
Hushbringer Hushbringer C1Color W (2)
Creature — Faerie (1/2)
Flying, lifelink

Creatures entering the battlefield or dying don't cause abilities to trigger.

ELDR
Icon of Ancestry Icon of Ancestry C3 (3)
Artifact
As Icon of Ancestry enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.
C3, Mana Tap: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M20R
Ignite the Beacon Ignite the Beacon C4Color W (5)
Instant
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle your library.
WARR
Immolation Shaman Immolation Shaman C1Color R (2)
Creature — Viashino Shaman (1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.

C3Color RColor R: Immolation Shaman gets +3/+3 and gains menace until end of turn.

RNAR
Immortal Phoenix Immortal Phoenix C4Color RColor R (6)
Creature — Phoenix (5/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Immortal Phoenix dies, return it to its owner's hand.

M20R
Incubation Druid Incubation Druid C1Color G (2)
Creature — Elf Druid (0/2)
Mana Tap: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.

C3Color GColor G: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

RNAR
Inspiring Commander Inspiring Commander C4Color WColor W (6)
Creature — Human Soldier (1/4)
Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card.
ANAR
Ionize Ionize C1Color UColor R (3)
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
GRNR
Irencrag Feat Irencrag Feat C1Color RColor RColor R (4)
Sorcery
Add seven Color R. You can cast only one more spell this turn.
ELDR
Irencrag Pyromancer Irencrag Pyromancer C2Color R (3)
Creature — Human Wizard (0/4)
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
ELDR
Izoni, Thousand-Eyed Izoni, Thousand-Eyed C2Color BColor BColor GColor G (6)
Legendary Creature — Elf Shaman (2/3)
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.

Color BColor G, Sacrifice another creature: You gain 1 life and draw a card.

GRNR
Jace, Wielder of Mysteries Jace, Wielder of Mysteries C1Color UColor UColor U (4)
Legendary Planeswalker — Jace (4)
If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player puts the top two cards of their library into their graveyard. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.

WARR
Jace's Ruse Jace's Ruse C3Color UColor U (5)
Sorcery
Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it.
WARR
Judith, the Scourge Diva Judith, the Scourge Diva C1Color BColor R (3)
Legendary Creature — Human Shaman (2/2)
Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

RNAR
Karn, the Great Creator Karn, the Great Creator C4 (4)
Legendary Planeswalker — Karn (5)
Activated abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
−2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.

WARR
Karn's Bastion Karn's Bastion (0)
Land
Mana Tap: Add Color C.

C4, Mana Tap: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARR
Kaya's Wrath Kaya's Wrath Color WColor WColor BColor B (4)
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
RNAR
Knight of Autumn Knight of Autumn C1Color GColor W (3)
Creature — Dryad Knight (2/1)
When Knight of Autumn enters the battlefield, choose one —

• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.

GRNR
Knight of the Ebon Legion Knight of the Ebon Legion Color B (1)
Creature — Vampire Knight (1/2)
C2Color B: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.

At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)

M20R
Knights' Charge Knights' Charge C1Color WColor B (3)
Enchantment
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.

C6Color WColor B, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.

ELDR
Krenko, Tin Street Kingpin Krenko, Tin Street Kingpin C2Color R (3)
Legendary Creature — Goblin (1/2)
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
WARR
Lavinia, Azorius Renegade Lavinia, Azorius Renegade Color WColor U (2)
Legendary Creature — Human Soldier (2/2)
Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

RNAR
Legion Warboss Legion Warboss C2Color R (3)
Creature — Goblin Soldier (2/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

GRNR
Legion's End Legion's End C1Color B (2)
Sorcery
Exile target creature an opponent controls with converted mana cost 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
M20R
Leyline of Abundance Leyline of Abundance C2Color GColor G (4)
Enchantment
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.

Whenever you tap a creature for mana, add an additional Color G.
C6Color GColor G: Put a +1/+1 counter on each creature you control.

M20R
Leyline of Anticipation Leyline of Anticipation C2Color UColor U (4)
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast spells as though they had flash.

M20R
Leyline of Combustion Leyline of Combustion C2Color RColor R (4)
Enchantment
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield.

Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.

M20R
Leyline of Sanctity Leyline of Sanctity C2Color WColor W (4)
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

M20R
Leyline of the Void Leyline of the Void C2Color BColor B (4)
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent's graveyard from anywhere, exile it instead.

M20R
Light of the Legion Light of the Legion C4Color WColor W (6)
Creature — Angel (5/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
When Light of the Legion dies, put a +1/+1 counter on each white creature you control.

GRNR
Linden, the Steadfast Queen Linden, the Steadfast Queen Color WColor WColor W (3)
Legendary Creature — Human Noble (3/3)
Vigilance

Whenever a white creature you control attacks, you gain 1 life.

ELDR
Living Twister Living Twister Color RColor RColor G (3)
Creature — Elemental (2/5)
C1Color R, Discard a land card: Living Twister deals 2 damage to any target.

Color G: Return a tapped land you control to its owner's hand.

WARR
Lochmere Serpent Lochmere Serpent C4Color UColor B (6)
Creature — Serpent (7/7)
Flash

Color U, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.
Color B, Sacrifice a Swamp: You gain 1 life and draw a card.
Color UColor B: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.

ELDR
Lotus Field Lotus Field (0)
Land
Hexproof

Lotus Field enters the battlefield tapped.
When Lotus Field enters the battlefield, sacrifice two lands.
Mana Tap: Add three mana of any one color.

M20R
Lovestruck Beast Lovestruck Beast C2Color G (3)
Creature — Beast Noble (5/5)
Lovestruck Beast can't attack unless you control a 1/1 creature.
ELDR
Loxodon Lifechanter Loxodon Lifechanter C5Color W (6)
Creature — Elephant Cleric (4/6)
When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control.

C5Color W: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total.

M20R
Lumbering Battlement Lumbering Battlement C4Color W (5)
Creature — Beast (4/5)
Vigilance

When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.

RNAR
Mace of the Valiant Mace of the Valiant C2Color W (3)
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.

Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.
Equip C3

ELDR
Marauding Raptor Marauding Raptor C1Color R (2)
Creature — Dinosaur (2/3)
Creature spells you cast cost C1 less to cast.

Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.

M20R
Mass Manipulation Mass Manipulation CXCXColor UColor UColor UColor U (4)
Sorcery
Gain control of X target creatures and/or planeswalkers.
RNAR
Massacre Girl Massacre Girl C3Color BColor B (5)
Legendary Creature — Human Assassin (4/4)
Menace

When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

WARR
Masterful Replication Masterful Replication C5Color U (6)
Instant
Choose one —

• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.

M20R
Mausoleum Secrets Mausoleum Secrets C1Color B (2)
Instant
Undergrowth — Search your library for a black card with converted mana cost less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library.
GRNR
Midnight Clock Midnight Clock C2Color U (3)
Artifact
Mana Tap: Add Color U.

C2Color U: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

ELDR
Midnight Reaper Midnight Reaper C2Color B (3)
Creature — Zombie Knight (3/2)
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
GRNR
Mirror March Mirror March C5Color R (6)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
RNAR
Mirrormade Mirrormade C1Color UColor U (3)
Enchantment
You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
ELDR
Mission Briefing Mission Briefing Color UColor U (2)
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast that card this turn. If that card would be put into your graveyard this turn, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNR
Mizzium Tank Mizzium Tank C1Color RColor R (3)
Artifact — Vehicle (3/2)
Trample

Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

WARR
Mobilized District Mobilized District (0)
Land
Mana Tap: Add Color C.

C4: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs C1 less to activate for each legendary creature and planeswalker you control.

WARR
Murderous Rider Murderous Rider C1Color BColor B (3)
Creature — Zombie Knight (2/3)
Lifelink

When Murderous Rider dies, put it on the bottom of its owner's library.

ELDR
Mystic Forge Mystic Forge C4 (4)
Artifact
You may look at the top card of your library any time.

You may cast the top card of your library if it's an artifact card or a colorless nonland card.
Mana Tap, Pay 1 life: Exile the top card of your library.

M20R
Narcomoeba Narcomoeba C1Color U (2)
Creature — Illusion (1/1)
Flying

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

GRNR
Narset's Reversal Narset's Reversal Color UColor U (2)
Instant
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
WARR
Neheb, Dreadhorde Champion Neheb, Dreadhorde Champion C2Color RColor R (4)
Legendary Creature — Zombie Minotaur Warrior (5/4)
Trample

Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much Color R. Until end of turn, you don't lose this mana as steps and phases end.

WARR
Nightpack Ambusher Nightpack Ambusher C2Color GColor G (4)
Creature — Wolf (4/4)
Flash

Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

M20R
Nikya of the Old Ways Nikya of the Old Ways C3Color RColor G (5)
Legendary Creature — Centaur Druid (5/5)
You can't cast noncreature spells.

Whenever you tap a land for mana, add one mana of any type that land produced.

RNAR
Nissa, Who Shakes the World Nissa, Who Shakes the World C3Color GColor G (5)
Legendary Planeswalker — Nissa (5)
Whenever you tap a Forest for mana, add an additional Color G.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.

WARR
Niv-Mizzet, Parun Niv-Mizzet, Parun Color UColor UColor UColor RColor RColor R (6)
Legendary Creature — Dragon Wizard (5/5)
This spell can't be countered.

Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.

GRNR
Oath of Kaya Oath of Kaya C1Color WColor B (3)
Legendary Enchantment
When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life.

Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.

WARR
Oathsworn Knight Oathsworn Knight C1Color BColor B (3)
Creature — Human Knight (0/0)
Oathsworn Knight enters the battlefield with four +1/+1 counters on it.

Oathsworn Knight attacks each combat if able.
If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.

ELDR
Oko's Hospitality Oko's Hospitality C3Color GColor U (5)
Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it.
ELDR
Omnispell Adept Omnispell Adept C4Color U (5)
Creature — Human Wizard (3/4)
C2Color U, Mana Tap: You may cast an instant or sorcery card from your hand without paying its mana cost.
GRNR
Once Upon a Time Once Upon a Time C1Color G (2)
Instant
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.

Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

ELDR
Opportunistic Dragon Opportunistic Dragon C2Color RColor R (4)
Creature — Dragon (4/3)
Flying

When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.

ELDR
Overgrown Tomb Overgrown Tomb (0)
Land — Swamp Forest
(Mana Tap: Add Color B or Color G.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Parhelion II Parhelion II C6Color WColor W (8)
Legendary Artifact — Vehicle (5/5)
Flying, first strike, vigilance

Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

WARR
Pelt Collector Pelt Collector Color G (1)
Creature — Elf Warrior (1/1)
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.

As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.

GRNR
Pestilent Spirit Pestilent Spirit C2Color B (3)
Creature — Spirit (3/2)
Menace, deathtouch

Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

RNAR
Piper of the Swarm Piper of the Swarm C1Color B (2)
Creature — Human Warlock (1/3)
Rats you control have menace.

C1Color B, Mana Tap: Create a 1/1 black Rat creature token.
C2Color BColor B, Mana Tap, Sacrifice three Rats: Gain control of target creature.

ELDR
Planar Cleansing Planar Cleansing C3Color WColor WColor W (6)
Sorcery
Destroy all nonland permanents.
M20R
Planewide Celebration Planewide Celebration C5Color GColor G (7)
Sorcery
Choose four. You may choose the same mode more than once.

• Create a 2/2 Citizen creature token that's all colors.
• Return target permanent card from your graveyard to your hand.
• Proliferate.
• You gain 4 life.

WARR
Plaza of Harmony Plaza of Harmony (0)
Land
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.

Mana Tap: Add Color C.
Mana Tap: Add one mana of any type that a Gate you control could produce.

RNAR
Precognitive Perception Precognitive Perception C3Color UColor U (5)
Instant
Draw three cards.

Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

RNAR
Priest of Forgotten Gods Priest of Forgotten Gods C1Color B (2)
Creature — Human Cleric (1/2)
Mana Tap, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add Color BColor B and draw a card.
RNAR
Quasiduplicate Quasiduplicate C1Color UColor U (3)
Sorcery
Create a token that's a copy of target creature you control.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNR
Ral, Storm Conduit Ral, Storm Conduit C2Color UColor R (4)
Legendary Planeswalker — Ral (4)
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.

+2: Scry 1.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

WARR
Ral's Dispersal Ral's Dispersal C3Color UColor U (5)
Instant
Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle it.
GRNR
Rampage of the Clans Rampage of the Clans C3Color G (4)
Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
RNAR
Ravnica at War Ravnica at War C3Color W (4)
Sorcery
Exile all multicolored permanents.
WARR
Repeated Reverberation Repeated Reverberation C2Color RColor R (4)
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
M20R
Replicate Replicate C1Color GColor U (3)
Sorcery
Create a token that's a copy of target creature you control.
RNAR
Repudiate Repudiate GUGU (2)
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
RNAR
Response Response RWRW (2)
Instant
Response deals 5 damage to target attacking or blocking creature.
GRNR
Resurgence Resurgence C3Color RColor W (5)
Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
GRNR
Return of the Wildspeaker Return of the Wildspeaker C4Color G (5)
Instant
Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.

ELDR
Revenge Revenge C4Color WColor B (6)
Sorcery
Double your life total. Target opponent loses half their life, rounded up.
RNAR
Revival Revival WBWB (2)
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
RNAR
Riddlemaster Sphinx Riddlemaster Sphinx C4Color UColor U (6)
Creature — Sphinx (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.

M20R
Risk Factor Risk Factor C2Color R (3)
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNR
Ritual of Soot Ritual of Soot C2Color BColor B (4)
Sorcery
Destroy all creatures with converted mana cost 3 or less.
GRNR
Rix Maadi Reveler Rix Maadi Reveler C1Color R (2)
Creature — Human Shaman (2/2)
Spectacle C2Color BColor R (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.

RNAR
Role Reversal Role Reversal Color UColor UColor R (3)
Sorcery
Exchange control of two target permanents that share a permanent type.
WARR
Rotting Regisaur Rotting Regisaur C2Color B (3)
Creature — Zombie Dinosaur (7/6)
At the beginning of your upkeep, discard a card.
M20R