MagicArena Wiki
You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

834 results
Absorb WhiteBlueBlue (3)
Instant
Counter target spell. You gain 3 life.
Acclaimed Contender White (3)
Creature — Human Knight (3/3)
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Adanto, the First Fort (1)
Legendary Land
(Transforms from Legion's Landing.)

Tap: Add White.
White, Tap: Create a 1/1 white Vampire creature token with lifelink.

Admiral's Order BlueBlue (3)
Instant
Raid — If you attacked this turn, you may pay Blue rather than pay this spell's mana cost.

Counter target spell.

Agent of Treachery BlueBlue (7)
Creature — Human Rogue (2/3)
When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

Aggressive Mammoth GreenGreenGreen (6)
Creature — Elephant (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.

Ajani, the Greathearted GreenWhite (4)
Legendary Planeswalker — Ajani (5)
Creatures you control have vigilance.

+1: You gain 3 life.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

Ajani's Influence WhiteWhite (4)
Sorcery
Put two +1/+1 counters on target creature.

Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Ajani's Last Stand WhiteWhite (4)
Enchantment
Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying.

When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.

Allure of the Unknown BlackRed (5)
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
Alpine Moon Red (1)
Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name.

Lands your opponents control with the chosen name lose all land types and abilities, and they gain "Tap: Add one mana of any color."

Amplifire RedRed (4)
Creature — Elemental (1/1)
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
Amulet of Safekeeping (2)
Artifact
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

Creature tokens get -1/-0.

Angel of the Dire Hour WhiteWhite (7)
Creature — Angel (5/4)
Flash

Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

Angelic Guardian WhiteWhite (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Angler Turtle BlueBlue (7)
Creature — Turtle (5/7)
Hexproof

Creatures your opponents control attack each combat if able.

Angrath's Fury BlackRed (5)
Sorcery
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Angrath's Marauders RedRed (7)
Creature — Human Pirate (4/4)
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Animal Sanctuary (0)
Land
Tap: Add .

, Tap: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

Aphemia, the Cacophony Black (2)
Legendary Enchantment Creature — Harpy (2/1)
Flying

At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

Arasta of the Endless Web GreenGreen (4)
Legendary Enchantment Creature — Spider (3/5)
Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Arcane Adaptation Blue (3)
Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Arch of Orazca (0)
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Tap: Add .
, Tap: Draw a card. Activate this ability only if you have the city's blessing.

Archon of Justice WhiteWhite (5)
Creature — Archon (4/4)
Flying

When Archon of Justice dies, exile target permanent.

Archon of Redemption WhiteWhite (5)
Creature — Archon (3/4)
Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

Archon of Sun's Grace WhiteWhite (4)
Creature — Archon (3/4)
Flying, lifelink

Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

Arguel's Blood Fast Black (2)
Legendary Enchantment
Black, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

Aryel, Knight of Windgrace WhiteBlack (4)
Legendary Creature — Human Knight (4/4)
Vigilance

White, Tap: Create a 2/2 white Knight creature token with vigilance.
Black, Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

Ashes of the Abhorrent White (2)
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.

Whenever a creature dies, you gain 1 life.

Ashiok's Erasure BlueBlue (4)
Enchantment
Flash

When Ashiok's Erasure enters the battlefield, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.

Ashiok's Forerunner BlueBlack (5)
Creature — Human Wizard (3/3)
Flash

When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Assassin's Trophy BlackGreen (2)
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
Assault Formation Green (2)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Green: Target creature with defender can attack this turn as though it didn't have defender.
Green: Creatures you control get +0/+1 until end of turn.

Assemble GreenWhite (6)
Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Assure (2)
Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Atemsis, All-Seeing BlueBlueBlue (6)
Legendary Creature — Sphinx (4/5)
Flying

Blue, Tap: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.

Atris, Oracle of Half-Truths BlueBlack (4)
Legendary Creature — Human Advisor (3/2)
Menace

When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

Atzal, Cave of Eternity (3)
Legendary Land
(Transforms from Journey to Eternity.)

Tap: Add one mana of any color.
BlackGreen, Tap: Return target creature card from your graveyard to the battlefield.

Awaken the Erstwhile BlackBlack (5)
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
Awakened Amalgam (4)
Artifact Creature — Golem (*/*)
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
Awakening of Vitu-Ghazi GreenGreen (5)
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
Ayara, First of Locthwain BlackBlackBlack (3)
Legendary Creature — Elf Noble (2/3)
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

Tap, Sacrifice another black creature: Draw a card.

Azcanta, the Sunken Ruin (2)
Legendary Land
(Transforms from Search for Azcanta.)

Tap: Add Blue.
Blue, Tap: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Azusa, Lost but Seeking Green (3)
Legendary Creature — Human Monk (1/2)
You may play two additional lands on each of your turns.
Bag of Holding (1)
Artifact
Whenever you discard a card, exile that card from your graveyard.

, Tap: Draw a card, then discard a card.
, Tap, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

Banefire Red (1)
Sorcery
Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.

Banish into Fable WhiteBlue (6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

Barrin, Tolarian Archmage BlueBlue (3)
Legendary Creature — Human Wizard (2/2)
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.

At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

Basri's Aegis WhiteWhite (4)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Basri's Lieutenant White (4)
Creature — Human Knight (3/4)
Vigilance, protection from multicolored

When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

Beast Whisperer GreenGreen (4)
Creature — Elf Druid (2/3)
Whenever you cast a creature spell, draw a card.
Bedazzle BlackRed (6)
Instant
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
Bedeck (2)
Instant
Target creature gets +3/-3 until end of turn.
Bedevil BlackBlackRed (3)
Instant
Destroy target artifact, creature, or planeswalker.
Benalish Marshal WhiteWhiteWhite (3)
Creature — Human Knight (3/3)
Other creatures you control get +1/+1.
Benthic Biomancer Blue (1)
Creature — Merfolk Wizard Mutant (1/1)
Blue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

Bioessence Hydra GreenBlue (5)
Creature — Hydra Mutant (4/4)
Trample

Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.
Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.

Biomancer's Familiar GreenBlue (2)
Creature — Mutant (2/2)
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

Tap: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

Bishop of Binding White (4)
Creature — Vampire Cleric (1/1)
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.

Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.

Bishop of Rebirth WhiteWhite (5)
Creature — Vampire Cleric (3/4)
Vigilance

Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

Bishop of Wings WhiteWhite (2)
Creature — Human Cleric (1/4)
Whenever an Angel enters the battlefield under your control, you gain 4 life.

Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

Black Market BlackBlack (5)
Enchantment
Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add Black for each charge counter on Black Market.

Blackblade Reforged (2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature
Equip

Blacklance Paragon Black (2)
Creature — Human Knight (3/1)
Flash

When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.

Bladewing the Risen BlackBlackRedRed (7)
Legendary Creature — Zombie Dragon (4/4)
Flying

When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
BlackRed: Dragon creatures get +1/+1 until end of turn.

Blast Zone (0)
Land
Blast Zone enters the battlefield with a charge counter on it.

Tap: Add .
, Tap: Put X charge counters on Blast Zone.
, Tap, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.

Blessed Sanctuary WhiteWhite (5)
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.

Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.

Blood Crypt (0)
Land — Swamp Mountain
(Tap: Add Black or Red.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Blood Operative BlackBlack (3)
Creature — Vampire Assassin (3/1)
Lifelink

When Blood Operative enters the battlefield, you may exile target card from a graveyard.
Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.

Blood Sun Red (3)
Enchantment
When Blood Sun enters the battlefield, draw a card.

All lands lose all abilities except mana abilities.

Bloodcrazed Paladin Black (2)
Creature — Vampire Knight (1/1)
Flash

Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

Body Double Blue (5)
Creature — Shapeshifter (0/0)
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
Bogbrew Witch Black (4)
Creature — Human Wizard (1/3)
, Tap: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
Bolas's Citadel BlackBlackBlack (6)
Legendary Artifact
You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost.
Tap, Sacrifice ten nonland permanents: Each opponent loses 10 life.

Bonders' Enclave (0)
Land
Tap: Add .

, Tap: Draw a card. Activate this ability only if you control a creature with power 4 or greater.

Bonecrusher Giant Red (3)
Creature — Giant (4/3)
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
Bounty Agent White (2)
Creature — Human Soldier (2/2)
Vigilance

Tap, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

Bounty of Might GreenGreen (6)
Instant
Target creature gets +3/+3 until end of turn.

Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.

Branching Evolution Green (3)
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Brash Taunter Red (5)
Creature — Goblin (1/1)
Indestructible

Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
Red, Tap: Brash Taunter fights another target creature.

Brass's Bounty Red (7)
Sorcery
For each land you control, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Breeding Pool (0)
Land — Forest Island
(Tap: Add Green or Blue.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Bronzehide Lion GreenWhite (2)
Creature — Cat (3/3)
GreenWhite: Bronzehide Lion gains indestructible until end of turn.

When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "GreenWhite: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.

Brought Back WhiteWhite (2)
Instant
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Burning Sun's Avatar RedRedRed (6)
Creature — Dinosaur Avatar (6/6)
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
Cabal Stronghold (0)
Land
Tap: Add .

, Tap: Add Black for each basic Swamp you control.

Camaraderie GreenWhite (6)
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
Captain Lannery Storm Red (3)
Legendary Creature — Human Pirate (2/2)
Haste

Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

Captain Sisay GreenWhite (4)
Legendary Creature — Human Soldier (2/2)
Tap: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
Captain's Hook (3)
Artifact — Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.

Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip

Captivating Crew Red (4)
Creature — Human Pirate (4/3)
Red: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
Carnifex Demon BlackBlack (6)
Creature — Demon (6/6)
Flying

Carnifex Demon enters the battlefield with two -1/-1 counters on it.
Black, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.

Castle Ardenvale (0)
Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.

Tap: Add White.
WhiteWhite, Tap: Create a 1/1 white Human creature token.

Castle Embereth (0)
Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.

Tap: Add Red.
RedRed, Tap: Creatures you control get +1/+0 until end of turn.

Castle Garenbrig (0)
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

Tap: Add Green.
GreenGreen, Tap: Add six Green. Spend this mana only to cast creature spells or activate abilities of creatures.

Castle Locthwain (0)
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

Tap: Add Black.
BlackBlack, Tap: Draw a card, then you lose life equal to the number of cards in your hand.

Castle Vantress (0)
Land
Castle Vantress enters the battlefield tapped unless you control an Island.

Tap: Add Blue.
BlueBlue, Tap: Scry 2.

Casualties of War BlackBlackGreenGreen (6)
Sorcery
Choose one or more —

• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.

Cathars' Crusade WhiteWhite (5)
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Celestial Mantle WhiteWhiteWhite (6)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Chamber Sentry (0)
Artifact Creature — Construct (0/0)
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

, Tap, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
WhiteBlueBlackRedGreen: Return Chamber Sentry from your graveyard to your hand.

Champion of Dusk BlackBlack (5)
Creature — Vampire Knight (4/4)
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
Champion of Lambholt GreenGreen (3)
Creature — Human Warrior (1/1)
Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

Chandra, Acolyte of Flame RedRed (3)
Legendary Planeswalker — Chandra (4)
0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.

Chandra, Fire Artisan RedRed (4)
Legendary Planeswalker — Chandra (4)
Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker.

+1: Exile the top card of your library. You may play it this turn.
−7: Exile the top seven cards of your library. You may play them this turn.

Chandra's Firemaw RedRed (5)
Creature — Hellion (4/2)
Haste

When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Chandra's Flame Wave RedRed (5)
Sorcery
Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Chandra's Incinerator Red (6)
Creature — Elemental (6/6)
This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.

Trample
Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.

Chandra's Outburst RedRed (5)
Sorcery
Chandra's Outburst deals 4 damage to target player or planeswalker.

Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Chandra's Regulator Red (2)
Legendary Artifact
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay . If you do, copy that ability. You may choose new targets for the copy.

, Tap, Discard a Mountain card or a red card: Draw a card.

Chaos Wand (3)
Artifact
, Tap: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
Charmbreaker Devils Red (6)
Creature — Devil (4/4)
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

Charming Prince White (2)
Creature — Human Noble (2/2)
When Charming Prince enters the battlefield, choose one —

• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Charnel Troll BlackGreen (3)
Creature — Troll (4/4)
Trample

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.
BlackGreen, Discard a creature card: Put a +1/+1 counter on Charnel Troll.

Chittering Witch Black (4)
Creature — Human Warlock (2/2)
When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.

Black, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

Chop Down White (3)
Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
Chromatic Lantern (3)
Artifact
Lands you control have "Tap: Add one mana of any color."

Tap: Add one mana of any color.

Cindervines RedGreen (2)
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

Citywide Bust WhiteWhite (3)
Sorcery
Destroy all creatures with toughness 4 or greater.
Clackbridge Troll BlackBlack (5)
Creature — Troll (8/8)
Trample, haste

When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens.
At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.

Cleansing Nova WhiteWhite (5)
Sorcery
Choose one —

• Destroy all creatures.
• Destroy all artifacts and enchantments.

Clifftop Retreat (0)
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

Tap: Add Red or White.

Colossification GreenGreen (7)
Enchantment — Aura
Enchant creature

When Colossification enters the battlefield, tap enchanted creature.
Enchanted creature gets +20/+20.

Command the Dreadhorde BlackBlack (6)
Sorcery
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total converted mana cost of those cards. Put them onto the battlefield under your control.
Commence the Endgame BlueBlue (6)
Instant
This spell can't be countered.

Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Concoct BlueBlack (5)
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
Connive (4)
Sorcery
Gain control of target creature with power 2 or less.
Conqueror's Foothold (4)
Land
(Transforms from Conqueror's Galleon.)

Tap: Add .
, Tap: Draw a card, then discard a card.
, Tap: Draw a card.
, Tap: Return target card from your graveyard to your hand.

Conqueror's Galleon (4)
Artifact — Vehicle (2/10)
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Conspicuous Snoop RedRed (2)
Creature — Goblin Rogue (2/2)
Play with the top card of your library revealed.

You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.

Containment Priest White (2)
Creature — Human Cleric (2/2)
Flash

If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

Corsair Captain Blue (3)
Creature — Human Pirate (2/2)
When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Other Pirates you control get +1/+1.

Cradle of Vitality White (4)
Enchantment
Whenever you gain life, you may pay White. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Crafty Cutpurse Blue (4)
Creature — Human Pirate (2/2)
Flash

When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.

Cryptbreaker Black (1)
Creature — Zombie (1/1)
Black, Tap, Discard a card: Create a 2/2 black Zombie creature token.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

Crystalline Giant (3)
Artifact Creature — Giant (3/3)
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
Cubwarden White (4)
Creature — Cat (3/5)
Mutate WhiteWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.

Dalakos, Crafter of Wonders BlueRed (3)
Legendary Creature — Merfolk Artificer (2/4)
Tap: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

Dance of the Manse WhiteBlue (2)
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Daring Archaeologist White (4)
Creature — Human Artificer (3/3)
When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.

Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)

Daring Saboteur Blue (2)
Creature — Human Pirate (2/1)
Blue: Daring Saboteur can't be blocked this turn.

Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

Dark-Dweller Oracle Red (2)
Creature — Goblin Shaman (2/2)
, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Darksteel Reactor (4)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Dawn of Hope White (2)
Enchantment
Whenever you gain life, you may pay . If you do, draw a card.

White: Create a 1/1 white Soldier creature token with lifelink.

Dead Man's Chest Black (2)
Enchantment — Aura
Enchant creature an opponent controls

When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.

Deadeye Tracker Black (1)
Creature — Human Pirate (1/1)
Black, Tap: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Deafening Clarion RedWhite (3)
Sorcery
Choose one or both —

• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.

Death Baron BlackBlack (3)
Creature — Zombie Wizard (2/2)
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
Deathbellow War Cry RedRedRed (8)
Sorcery
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle your library.
Deathgorge Scavenger Green (3)
Creature — Dinosaur (3/2)
Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
Death's Oasis WhiteBlackGreen (3)
Enchantment
Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser converted mana cost than the creature that died from your graveyard to your hand.

, Sacrifice Death's Oasis: You gain life equal to the greatest converted mana cost among creatures you control.

Deeproot Champion Green (2)
Creature — Merfolk Shaman (1/1)
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
Deeproot Elite Green (2)
Creature — Merfolk Warrior (1/1)
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
Deliver Unto Evil Black (3)
Sorcery
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand.

Exile Deliver Unto Evil.

Demanding Dragon RedRed (5)
Creature — Dragon (5/5)
Flying

When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.

Demon of Catastrophes BlackBlack (4)
Creature — Demon (6/6)
As an additional cost to cast this spell, sacrifice a creature.

Flying, trample

Demon of Loathing BlackBlack (7)
Creature — Demon (7/7)
Flying, trample

Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.

Demonic Embrace BlackBlack (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.

Deputy of Detention WhiteBlue (3)
Creature — Vedalken Wizard (1/3)
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
Desecrated Tomb (3)
Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
Detection Tower (0)
Land
Tap: Add .

, Tap: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

Devil's Play Red (1)
Sorcery
Devil's Play deals X damage to any target.

Flashback RedRedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dire Fleet Daredevil Red (2)
Creature — Human Pirate (2/1)
First strike

When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead.

Dire Fleet Poisoner Black (2)
Creature — Human Pirate (2/2)
Flash

Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

Dirge Bat BlackBlack (4)
Creature — Bat (3/3)
Mutate BlackBlack (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.

Dismissive Pyromancer Red (2)
Creature — Human Wizard (2/2)
Red, Tap, Discard a card: Draw a card.

Red, Tap, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature.

Djinn of Wishes BlueBlue (5)
Creature — Djinn (4/4)
Flying

Djinn of Wishes enters the battlefield with three wish counters on it.
BlueBlue, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

Domri, Anarch of Bolas RedGreen (3)
Legendary Planeswalker — Domri (3)
Creatures you control get +1/+0.

+1: Add Red or Green. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control.

Domri's Nodorog RedGreen (5)
Creature — Beast (5/2)
Trample

When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Doom Foretold WhiteBlack (4)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
Doomed Necromancer Black (3)
Creature — Human Cleric Mercenary (2/2)
Black, Tap, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
Double Vision RedRed (5)
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Dovin's Dismissal WhiteBlue (4)
Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Dowsing Dagger (2)
Artifact — Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Equip

Dragon's Hoard (3)
Artifact
Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.

Tap, Remove a gold counter from Dragon's Hoard: Draw a card.
Tap: Add one mana of any color.

Dragonskull Summit (0)
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

Tap: Add Black or Red.

Drakuseth, Maw of Flames RedRedRed (7)
Legendary Creature — Dragon (7/7)
Flying

Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

Drannith Magistrate White (2)
Creature — Human Wizard (1/3)
Your opponents can't cast spells from anywhere other than their hands.
Drawn from Dreams BlueBlue (4)
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
Dread Presence Black (4)
Creature — Nightmare (3/3)
Whenever a Swamp enters the battlefield under your control, choose one —

• You draw a card and you lose 1 life.
• Dread Presence deals 2 damage to any target and you gain 2 life.

Dread Shade BlackBlackBlack (3)
Creature — Shade (3/3)
Black: Dread Shade gets +1/+1 until end of turn.
Dreadhorde Arcanist Red (2)
Creature — Zombie Wizard (1/3)
Trample

Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.

Dreadhorde Butcher BlackRed (2)
Creature — Zombie Warrior (1/1)
Haste

Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.
When Dreadhorde Butcher dies, it deals damage equal to its power to any target.

Dreadhorde Invasion Black (2)
Enchantment
At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

Dream Trawler WhiteWhiteBlueBlue (6)
Creature — Sphinx (3/5)
Flying, lifelink

Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

Dreamcaller Siren BlueBlue (4)
Creature — Siren Pirate (3/3)
Flash

Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

Drowned Catacomb (0)
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Tap: Add Blue or Black.

Drowned Secrets Blue (2)
Enchantment
Whenever you cast a blue spell, target player mills two cards.
Dryad of the Ilysian Grove Green (3)
Enchantment Creature — Nymph Dryad (2/4)
You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.

Dualcaster Mage RedRed (3)
Creature — Human Wizard (2/2)
Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

Duelist's Heritage White (3)
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Dungeon Geists BlueBlue (4)
Creature — Spirit (3/3)
Flying

When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

Eat to Extinction Black (4)
Instant
Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard.
Eerie Ultimatum WhiteWhiteBlackBlackBlackGreenGreen (7)
Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
Eidolon of Obstruction White (2)
Enchantment Creature — Spirit (2/1)
First strike

Loyalty abilities of planeswalkers your opponents control cost more to activate.

Electrodominance RedRed (2)
Instant
Electrodominance deals X damage to any target. You may cast a spell with converted mana cost X or less from your hand without paying its mana cost.
Elspeth Conquers Death WhiteWhite (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile target permanent an opponent controls with converted mana cost 3 or greater.
II — Noncreature spells your opponents cast cost more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

Elspeth's Devotee WhiteWhite (4)
Creature — Human Soldier (3/3)
When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Elvish Archdruid GreenGreen (3)
Creature — Elf Druid (2/2)
Other Elf creatures you control get +1/+1.

Tap: Add Green for each Elf you control.

Elvish Clancaller GreenGreen (2)
Creature — Elf Druid (1/1)
Other Elves you control get +1/+1.

GreenGreen, Tap: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle your library.

Elvish Reclaimer Green (1)
Creature — Elf Warrior (1/2)
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

, Tap, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

Embereth Skyblazer Red (4)
Creature — Human Knight (4/3)
As long as it's your turn, Embereth Skyblazer has flying.

Whenever Embereth Skyblazer attacks, you may pay Red. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

Embodiment of Agonies BlackBlack (3)
Creature — Demon (0/0)
Flying, deathtouch

Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, Black and BlackBlack are different mana costs.)

Emergent Ultimatum BlackBlackGreenGreenGreenBlueBlue (7)
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
Emmara, Soul of the Accord GreenWhite (2)
Legendary Creature — Elf Cleric (2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
Emperor's Vanguard Green (4)
Creature — Human Scout (4/3)
Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Emry, Lurker of the Loch Blue (3)
Legendary Creature — Merfolk Wizard (1/2)
This spell costs less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.
Tap: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

Enchantress's Presence Green (3)
Enchantment
Whenever you cast an enchantment spell, draw a card.
End-Raze Forerunners GreenGreenGreen (8)
Creature — Boar (7/7)
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

Enigmatic Incarnation GreenBlue (4)
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library.
Enter the God-Eternals BlueBlueBlack (5)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Entrancing Melody BlueBlue (2)
Sorcery
Gain control of target creature with converted mana cost X.
Erebos's Intervention Black (1)
Instant
Choose one —

• Target creature gets -X/-X until end of turn. You gain X life.
• Exile up to twice X target cards from graveyards.

Erratic Cyclops Red (4)
Creature — Cyclops Shaman (0/8)
Trample

Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost.

Escape to the Wilds RedGreen (5)
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

Etali, Primal Storm RedRed (6)
Legendary Creature — Elder Dinosaur (6/6)
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Ethereal Absolution WhiteBlack (6)
Enchantment
Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.
WhiteBlack: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

Ethereal Elk GreenGreen (5)
Creature — Elk Spirit (3/3)
Trample

When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Etrata, the Silencer BlueBlack (4)
Legendary Creature — Vampire Assassin (3/5)
Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

Everquill Phoenix RedRed (4)
Creature — Phoenix (4/4)
Mutate Red (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, create a red artifact token named Feather with ", Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."

Evra, Halcyon Witness WhiteWhite (6)
Legendary Creature — Avatar (4/4)
Lifelink

: Exchange your life total with Evra, Halcyon Witness's power.

Expansion (2)
Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
Experimental Frenzy Red (4)
Enchantment
You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.
You can't play lands or cast spells from your hand.
Red: Destroy Experimental Frenzy.

Explosion BlueBlueRedRed (4)
Instant
Explosion deals X damage to any target. Target player draws X cards.
Exquisite Blood Black (5)
Enchantment
Whenever an opponent loses life, you gain that much life.
Extinction Event Black (4)
Sorcery
Choose odd or even. Exile each creature with converted mana cost of the chosen value. (Zero is even.)
Fabled Passage (0)
Land
Tap, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.
Fae of Wishes Blue (2)
Creature — Faerie Wizard (1/4)
Flying

Blue, Discard two cards: Return Fae of Wishes to its owner's hand.

Faeburrow Elder GreenWhite (3)
Creature — Treefolk Druid (0/0)
Vigilance

Faeburrow Elder gets +1/+1 for each color among permanents you control.
Tap: For each color among permanents you control, add one mana of that color.

Faerie Formation Blue (5)
Creature — Faerie (5/4)
Flying

Blue: Create a 1/1 blue Faerie creature token with flying. Draw a card.

Fall of the Thran White (6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.

Fathom Fleet Captain Black (2)
Creature — Human Pirate (2/1)
Menace

Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay . If you do, create a 2/2 black Pirate creature token with menace.

Fauna Shaman Green (2)
Creature — Elf Shaman (2/2)
Green, Tap, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
Fblthp, the Lost Blue (2)
Legendary Creature — Homunculus (1/1)
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.

When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

Feasting Troll King GreenGreenGreenGreen (6)
Creature — Troll Noble (7/6)
Vigilance, trample

When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with ", Tap, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.

Feather, the Redeemed RedWhiteWhite (3)
Legendary Creature — Angel (3/4)
Flying

Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

Feline Sovereign Green (3)
Creature — Cat (2/3)
Other Cats you control get +1/+1 and have protection from Dogs.

Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.

Fell Flagship (3)
Artifact — Vehicle (3/3)
Pirates you control get +1/+0.

Whenever Fell Flagship deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Fervent Champion Red (1)
Creature — Human Knight (1/1)
First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost less to activate.

Field of the Dead (0)
Land
Field of the Dead enters the battlefield tapped.

Tap: Add .
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Finality BlackGreen (6)
Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Find (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Firemind's Research BlueRed (2)
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

Blue, Remove two charge counters from Firemind's Research: Draw a card.
Red, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

Fires of Invention Red (4)
Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn.

You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.

Firesong and Sunspeaker RedWhite (6)
Legendary Creature — Minotaur Cleric (4/6)
Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

Fleet Swallower BlueBlue (7)
Creature — Fish (6/6)
Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
Flood of Tears BlueBlue (6)
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Folio of Fancies Blue (2)
Artifact
Players have no maximum hand size.

, Tap: Each player draws X cards.
Blue, Tap: Each opponent mills cards equal to the number of cards in their hand.

Font of Agonies Black (1)
Enchantment
Whenever you pay life, put that many blood counters on Font of Agonies.

Black, Remove four blood counters from Font of Agonies: Destroy target creature.

Forebear's Blade (3)
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample.

Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip

Form of the Dinosaur RedRed (6)
Enchantment
When Form of the Dinosaur enters the battlefield, your life total becomes 15.

At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.

Fraying Omnipotence BlackBlack (5)
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.
Frondland Felidar GreenWhite (4)
Creature — Cat Beast (3/5)
Vigilance

Creatures you control with vigilance have ", Tap: Tap target creature."

Gadrak, the Crown-Scourge Red (3)
Legendary Creature — Dragon (5/4)
Flying

Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Gadwick, the Wizened BlueBlueBlue (3)
Legendary Creature — Human Wizard (3/3)
When Gadwick, the Wizened enters the battlefield, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

Gallia of the Endless Dance RedGreen (2)
Legendary Creature — Satyr (2/2)
Haste

Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

Gargos, Vicious Watcher GreenGreenGreen (6)
Legendary Creature — Hydra (8/7)
Vigilance

Hydra spells you cast cost less to cast.
Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.

Garruk's Harbinger GreenGreen (3)
Creature — Beast (4/3)
Hexproof from black

Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Garruk's Warsteed GreenGreen (5)
Creature — Rhino (3/5)
Vigilance

When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Gemrazer Green (4)
Creature — Beast (4/4)
Mutate GreenGreen (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.

Genesis Ultimatum GreenGreenBlueBlueBlueRedRed (7)
Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
Ghalta, Primal Hunger GreenGreen (12)
Legendary Creature — Elder Dinosaur (12/12)
This spell costs less to cast, where X is the total power of creatures you control.

Trample

Ghostly Pilferer Blue (2)
Creature — Spirit Rogue (2/1)
Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card.

Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.

Giant Killer White (1)
Creature — Human Peasant (1/2)
White, Tap: Tap target creature.
Gideon's Battle Cry WhiteWhite (4)
Sorcery
Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Gigantosaurus GreenGreenGreenGreenGreen (5)
Creature — Dinosaur (10/10)
Gilded Goose Green (1)
Creature — Bird (0/2)
Flying

When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")
Green, Tap: Create a Food token.
Tap, Sacrifice a Food: Add one mana of any color.

Gilded Lotus (5)
Artifact
Tap: Add three mana of any one color.
Glacial Fortress (0)
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

Tap: Add White or Blue.

Glass of the Guildpact (2)
Artifact
Multicolored creatures you control get +1/+1.
Glint-Horn Buccaneer RedRed (3)
Creature — Minotaur Pirate (2/4)
Haste

Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.
Red, Discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking.

Glorious Anthem WhiteWhite (3)
Enchantment
Creatures you control get +1/+1.
Gluttonous Troll BlackGreen (4)
Creature — Troll (3/3)
Trample

When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with ", Tap, Sacrifice this artifact: You gain 3 life.")
Green, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.

Goblin Chainwhirler RedRedRed (3)
Creature — Goblin Warrior (3/3)
First strike

When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.

Goblin Chieftain RedRed (3)
Creature — Goblin (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.

Goblin Goon Red (4)
Creature — Goblin Mutant (6/6)
Goblin Goon can't attack unless you control more creatures than defending player.

Goblin Goon can't block unless you control more creatures than attacking player.

Goblin Trashmaster RedRed (4)
Creature — Goblin Warrior (3/3)
Other Goblins you control get +1/+1.

Sacrifice a Goblin: Destroy target artifact.

Godless Shrine (0)
Land — Plains Swamp
(Tap: Add White or Black.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Golden Guardian (4)
Artifact Creature — Golem (4/4)
Defender

: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.

Gold-Forge Garrison (4)
Land
(Transforms from Golden Guardian.)

Tap: Add two mana of any one color.
, Tap: Create a 4/4 colorless Golem artifact creature token.

Goldmane Griffin WhiteWhite (5)
Creature — Griffin (3/2)
Flying, vigilance

When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Golos, Tireless Pilgrim (5)
Legendary Artifact Creature — Scout (3/5)
When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle your library.

WhiteBlueBlackRedGreen: Exile the top three cards of your library. You may play them this turn without paying their mana costs.

Gonti, Lord of Luxury BlackBlack (4)
Legendary Creature — Aetherborn Rogue (2/3)
Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

Goreclaw, Terror of Qal Sisma Green (4)
Legendary Creature — Bear (4/3)
Creature spells you cast with power 4 or greater cost less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

Goring Ceratops WhiteWhite (7)
Creature — Dinosaur (3/3)
Double strike

Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.

Grafdigger's Cage (1)
Artifact
Creature cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.

Grand Warlord Radha RedGreen (4)
Legendary Creature — Elf Warrior (3/4)
Haste

Whenever one or more creatures you control attack, add that much mana in any combination of Red and/or Green. Until end of turn, you don't lose this mana as steps and phases end.

Granted Blue (4)
Sorcery — Adventure
You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand.
Grasping Current Blue (5)
Sorcery
Return up to two target creatures to their owner's hand.

Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.

Grasping Giant White (6)
Creature — Giant (5/7)
Vigilance

Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.

Gravebreaker Lamia Black (5)
Enchantment Creature — Snake Lamia (4/4)
Lifelink

When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle your library.
Spells you cast from your graveyard cost less to cast.

Gravewaker BlackBlack (6)
Creature — Bird Spirit (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

BlackBlack: Return target creature card from your graveyard to the battlefield tapped.

Graveyard Marshal BlackBlack (2)
Creature — Zombie Soldier (3/2)
Black, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
Grim Lavamancer Red (1)
Creature — Human Wizard (1/1)
Red, Tap, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
Growing Rites of Itlimoc Green (3)
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

Growth-Chamber Guardian Green (2)
Creature — Elf Crab Warrior (2/2)
Green: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library.

Gruesome Menagerie BlackBlack (5)
Sorcery
Choose a creature card with converted mana cost 1 in your graveyard, then do the same for creature cards with converted mana costs 2 and 3. Return those cards to the battlefield.
Gruul Spellbreaker RedGreen (3)
Creature — Ogre Warrior (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.

Guardian Project Green (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Guildmages' Forum (0)
Land
Tap: Add .

, Tap: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.

Gutterbones Black (1)
Creature — Skeleton Warrior (2/1)
Gutterbones enters the battlefield tapped.

Black: Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn.

Gyruda, Doom of Depths (6)
Legendary Creature — Demon Kraken (6/6)
Companion — Your starting deck contains only cards with even converted mana costs. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even converted mana cost from among the milled cards onto the battlefield under your control.

Hadana's Climb GreenBlue (3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
Haktos the Unscarred RedRedWhiteWhite (4)
Legendary Creature — Human Warrior (6/1)
Haktos the Unscarred attacks each combat if able.

As Haktos enters the battlefield, choose 2, 3, or 4 at random.
Haktos has protection from each converted mana cost other than the chosen number.

Hallowed Fountain (0)
Land — Plains Island
(Tap: Add White or Blue.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Hamletback Goliath Red (7)
Creature — Giant Warrior (6/6)
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
Hanged Executioner White (3)
Creature — Spirit (1/1)
Flying

When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
White, Exile Hanged Executioner: Exile target creature.

Hanna, Ship's Navigator WhiteBlue (3)
Legendary Creature — Human Artificer (1/2)
WhiteBlue, Tap: Return target artifact or enchantment card from your graveyard to your hand.
Haphazard Bombardment Red (6)
Enchantment
When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.

At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.

Happily Ever After White (3)
Enchantment
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.

At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

Harvester of Souls BlackBlack (6)
Creature — Demon (5/5)
Deathtouch

Whenever another nontoken creature dies, you may draw a card.

Hatchery Spider GreenGreen (7)
Creature — Spider (5/7)
Reach

Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Heart's Desire Green (1)
Sorcery — Adventure
Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
Heliod's Intervention WhiteWhite (2)
Instant
Choose one —

• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.

Hellrider RedRed (4)
Creature — Devil (3/3)
Haste

Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.

Helm of the Host (4)
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.

Equip

Herald of Secret Streams Blue (4)
Creature — Merfolk Warrior (2/3)
Creatures you control with +1/+1 counters on them can't be blocked.
Hero of Precinct One White (2)
Creature — Human Warrior (2/2)
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
Heroic Intervention Green (2)
Instant
Permanents you control gain hexproof and indestructible until end of turn.
Hidetsugu's Second Rite Red (4)
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
High Sentinels of Arashin White (4)
Creature — Bird Soldier (3/4)
Flying

High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
White: Put a +1/+1 counter on target creature.

Hinterland Harbor (0)
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

Tap: Add Green or Blue.

Hooded Blightfang Black (3)
Creature — Snake (1/4)
Deathtouch

Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.
Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.

Hostage Taker BlueBlack (4)
Creature — Human Pirate (2/3)
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Hungering Hydra Green (1)
Creature — Hydra (0/0)
Hungering Hydra enters the battlefield with X +1/+1 counters on it.

Hungering Hydra can't be blocked by more than one creature.
Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)

Hunted Nightmare BlackBlack (3)
Creature — Nightmare (4/5)
Menace

When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.

Hushbringer White (2)
Creature — Faerie (1/2)
Flying, lifelink

Creatures entering the battlefield or dying don't cause abilities to trigger.

Hypnotic Specter BlackBlack (3)
Creature — Specter (2/2)
Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Icon of Ancestry (3)
Artifact
As Icon of Ancestry enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.
, Tap: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Idol of Endurance White (3)
Artifact
When Idol of Endurance enters the battlefield, exile all creature cards with converted mana cost 3 or less from your graveyard until Idol of Endurance leaves the battlefield.

White, Tap: Until end of turn, you may cast a creature spell from among the cards exiled with Idol of Endurance without paying its mana cost.

Idyllic Tutor White (3)
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library.
Ignite the Beacon White (5)
Instant
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle your library.
Immolation Shaman Red (2)
Creature — Viashino Shaman (1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.

RedRed: Immolation Shaman gets +3/+3 and gains menace until end of turn.

Immortal Phoenix RedRed (6)
Creature — Phoenix (5/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Immortal Phoenix dies, return it to its owner's hand.

Incubation Druid Green (2)
Creature — Elf Druid (0/2)
Tap: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.

GreenGreen: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Indatha Triome (0)
Land — Plains Swamp Forest
(Tap: Add White, Black, or Green.)

Indatha Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

Induced Amnesia Blue (3)
Enchantment
When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

Inexorable Tide BlueBlue (5)
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Infernal Reckoning Black (1)
Instant
Exile target colorless creature. You gain life equal to its power.
Inniaz, the Gale Force BlueBlue (5)
Legendary Creature — Djinn (4/4)
Flying

: Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either White or Blue.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

Inspired Ultimatum BlueBlueRedRedRedWhiteWhite (7)
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
Inspiring Commander WhiteWhite (6)
Creature — Human Soldier (1/4)
Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card.
Ionize BlueRed (3)
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
Irencrag Feat RedRedRed (4)
Sorcery
Add seven Red. You can cast only one more spell this turn.
Irencrag Pyromancer Red (3)
Creature — Human Wizard (0/4)
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
Ironscale Hydra GreenGreen (5)
Creature — Hydra (5/5)
If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra.
Isamaru, Hound of Konda White (1)
Legendary Creature — Dog (2/2)
Isareth the Awakener BlackBlack (3)
Legendary Creature — Human Wizard (3/3)
Deathtouch

Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Isolate White (1)
Instant
Exile target permanent with converted mana cost 1.
Isolated Chapel (0)
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

Tap: Add White or Black.

Itlimoc, Cradle of the Sun (3)
Legendary Land
(Transforms from Growing Rites of Itlimoc.)

Tap: Add Green.
Tap: Add Green for each creature you control.

Izoni, Thousand-Eyed BlackBlackGreenGreen (6)
Legendary Creature — Elf Shaman (2/3)
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.

BlackGreen, Sacrifice another creature: You gain 1 life and draw a card.

Jace, Wielder of Mysteries BlueBlueBlue (4)
Legendary Planeswalker — Jace (4)
If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.

Jace's Ruse BlueBlue (5)
Sorcery
Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Jadelight Ranger GreenGreen (3)
Creature — Merfolk Scout (2/1)
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Jaya's Immolating Inferno RedRed (2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Jaya's Immolating Inferno deals X damage to each of up to three targets.

Jegantha, the Wellspring (5)
Legendary Creature — Elemental Elk (5/5)
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

Tap: Add WhiteBlueBlackRedGreen. This mana can't be spent to pay generic mana costs.

Jodah, Archmage Eternal BlueRedWhite (4)
Legendary Creature — Human Wizard (4/3)
Flying

You may pay WhiteBlueBlackRedGreen rather than pay the mana cost for spells that you cast.

Jolrael, Mwonvuli Recluse Green (2)
Legendary Creature — Human Druid (1/2)
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.

GreenGreen: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

Josu Vess, Lich Knight BlackBlack (4)
Legendary Creature — Zombie Knight (4/5)
Kicker Black (You may pay an additional Black as you cast this spell.)

Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

Journey to Eternity BlackGreen (3)
Legendary Enchantment — Aura
Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

Judith, the Scourge Diva BlackRed (3)
Legendary Creature — Human Shaman (2/2)
Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

Kaervek, the Spiteful BlackBlack (4)
Legendary Creature — Human Warlock (3/2)
Other creatures get -1/-1.
Kaheera, the Orphanguard (3)
Legendary Creature — Cat Beast (3/2)
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

Kamahl's Druidic Vow GreenGreen (2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard.

Karn, the Great Creator (4)
Legendary Planeswalker — Karn (5)
Activated abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
−2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.

Karn's Bastion (0)
Land
Tap: Add .

, Tap: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Karn's Temporal Sundering BlueBlue (6)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

Kaya's Wrath WhiteWhiteBlackBlack (4)
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
Kazarov, Sengir Pureblood BlackBlack (7)
Legendary Creature — Vampire (4/4)
Flying

Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
Red: Kazarov deals 2 damage to target creature.

Kels, Fight Fixer BlackBlack (4)
Legendary Creature — Azra Warlock (4/3)
Menace

Whenever you sacrifice a creature, you may pay . If you do, draw a card. ( can be paid with either Blue or Black.)
, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.

Keruga, the Macrosage (5)
Legendary Creature — Dinosaur Hippo (5/4)
Companion — Your starting deck contains only cards with converted mana cost 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater.

Ketria Triome (0)
Land — Forest Island Mountain
(Tap: Add Green, Blue, or Red.)

Ketria Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

Kinjalli's Sunwing White (3)
Creature — Dinosaur (2/3)
Flying

Creatures your opponents control enter the battlefield tapped.

Kinsbaile Cavalier White (4)
Creature — Kithkin Knight (2/2)
Knight creatures you control have double strike.
Kira, Great Glass-Spinner BlueBlue (3)
Legendary Creature — Spirit (2/2)
Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

Knight of Autumn GreenWhite (3)
Creature — Dryad Knight (2/1)
When Knight of Autumn enters the battlefield, choose one —

• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.

Knight of the Ebon Legion Black (1)
Creature — Vampire Knight (1/2)
Black: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.

At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)

Knight of the Reliquary GreenWhite (3)
Creature — Human Knight (2/2)
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

Tap, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.

Knights' Charge WhiteBlack (3)
Enchantment
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.

WhiteBlack, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.

Kogla, the Titan Ape GreenGreenGreen (6)
Legendary Creature — Ape (7/6)
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.

Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
Green: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

Kopala, Warden of Waves BlueBlue (3)
Legendary Creature — Merfolk Wizard (2/2)
Spells your opponents cast that target a Merfolk you control cost more to cast.

Abilities your opponents activate that target a Merfolk you control cost more to activate.

Kor Spiritdancer White (2)
Creature — Kor Wizard (0/2)
Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

Krenko, Mob Boss RedRed (4)
Legendary Creature — Goblin Warrior (3/3)
Tap: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Krenko, Tin Street Kingpin Red (3)
Legendary Creature — Goblin (1/2)
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Kumena's Awakening BlueBlue (4)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.

Kunoros, Hound of Athreos WhiteBlack (3)
Legendary Creature — Dog (3/3)
Vigilance, menace, lifelink

Creature cards in graveyards can't enter the battlefield.
Players can't cast spells from graveyards.

Labyrinth of Skophos (0)
Land
Tap: Add .

, Tap: Remove target attacking or blocking creature from combat.

Labyrinth Raptor BlackRed (2)
Creature — Nightmare Dinosaur (2/2)
Menace

Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
BlackRed: Creatures you control with menace get +1/+0 until end of turn.

Languish BlackBlack (4)
Sorcery
All creatures get -4/-4 until end of turn.
Lathliss, Dragon Queen RedRed (6)
Legendary Creature — Dragon (6/6)
Flying

Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.
Red: Dragons you control get +1/+0 until end of turn.

Lavabrink Venturer White (3)
Creature — Human Soldier (3/3)
As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.)

Lavabrink Venturer has protection from each converted mana cost of the chosen value.

Lavinia, Azorius Renegade WhiteBlue (2)
Legendary Creature — Human Soldier (2/2)
Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Legion Warboss Red (3)
Creature — Goblin Soldier (2/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

Legion's End Black (2)
Sorcery
Exile target creature an opponent controls with converted mana cost 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
Legion's Landing White (1)
Legendary Enchantment
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

When you attack with three or more creatures, transform Legion's Landing.

Lena, Selfless Champion WhiteWhite (6)
Legendary Creature — Human Knight (3/3)
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.

Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.

Leonin Warleader WhiteWhite (4)
Creature — Cat Soldier (4/4)
Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
Leyline of Abundance GreenGreen (4)
Enchantment
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.

Whenever you tap a creature for mana, add an additional Green.
GreenGreen: Put a +1/+1 counter on each creature you control.

Leyline of Anticipation BlueBlue (4)
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast spells as though they had flash.

Leyline of Combustion RedRed (4)
Enchantment
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield.

Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.

Leyline of Sanctity WhiteWhite (4)
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Leyline of the Void BlackBlack (4)
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent's graveyard from anywhere, exile it instead.

Lich's Mastery BlackBlackBlack (6)
Legendary Enchantment
Hexproof

You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.

Light of the Legion WhiteWhite (6)
Creature — Angel (5/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
When Light of the Legion dies, put a +1/+1 counter on each white creature you control.

Lightning Phoenix Red (3)
Creature — Phoenix (2/2)
Flying, haste

Lightning Phoenix can't block.
At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay Red. If you do, return Lightning Phoenix from your graveyard to the battlefield.

Lightning Serpent Red (1)
Creature — Elemental Serpent (2/1)
Trample, haste

Lightning Serpent enters the battlefield with X +1/+0 counters on it.
At the beginning of the end step, sacrifice Lightning Serpent.

Liliana's Contract BlackBlack (5)
Enchantment
When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life.

At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

Liliana's Reaver BlackBlack (4)
Creature — Zombie (4/3)
Deathtouch

Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.

Liliana's Scorn BlackBlack (5)
Sorcery
Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Liliana's Spoils Black (4)
Sorcery
Target opponent discards a card.

Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Liliana's Standard Bearer Black (3)
Creature — Zombie Knight (3/1)
Flash

When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.

Linden, the Steadfast Queen WhiteWhiteWhite (3)
Legendary Creature — Human Noble (3/3)
Vigilance

Whenever a white creature you control attacks, you gain 1 life.

Living Twister RedRedGreen (3)
Creature — Elemental (2/5)
Red, Discard a land card: Living Twister deals 2 damage to any target.

Green: Return a tapped land you control to its owner's hand.

Lochmere Serpent BlueBlack (6)
Creature — Serpent (7/7)
Flash

Blue, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.
Black, Sacrifice a Swamp: You gain 1 life and draw a card.
BlueBlack: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.

Lost Vale (2)
Land
(Transforms from Dowsing Dagger.)

Tap: Add three mana of any one color.

Lotus Field (0)
Land
Hexproof

Lotus Field enters the battlefield tapped.
When Lotus Field enters the battlefield, sacrifice two lands.
Tap: Add three mana of any one color.

Lovestruck Beast Green (3)
Creature — Beast Noble (5/5)
Lovestruck Beast can't attack unless you control a 1/1 creature.
Loxodon Lifechanter White (6)
Creature — Elephant Cleric (4/6)
When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control.

White: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total.

Lumbering Battlement White (5)
Creature — Beast (4/5)
Vigilance

When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.

Lurking Predators GreenGreen (6)
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Lurrus of the Dream Den (3)
Legendary Creature — Cat Nightmare (3/2)
Companion — Each permanent card in your starting deck has converted mana cost 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

Lifelink
During each of your turns, you may cast one permanent spell with converted mana cost 2 or less from your graveyard.

Lutri, the Spellchaser (3)
Legendary Creature — Elemental Otter (3/2)
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

Flash
When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Mace of the Valiant White (3)
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.

Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.
Equip

Maelstrom Pulse BlackGreen (3)
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Magistrate's Scepter (3)
Artifact
, Tap: Put a charge counter on Magistrate's Scepter.

Tap, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.

Magmaquake RedRed (2)
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
Mantle of the Wolf Green (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +4/+4.
When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.

Marauding Raptor Red (2)
Creature — Dinosaur (2/3)
Creature spells you cast cost less to cast.

Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.

Marwyn, the Nurturer Green (3)
Legendary Creature — Elf Druid (1/1)
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.

Tap: Add an amount of Green equal to Marwyn's power.

Mass Manipulation BlueBlueBlueBlue (4)
Sorcery
Gain control of X target creatures and/or planeswalkers.
Massacre Girl BlackBlack (5)
Legendary Creature — Human Assassin (4/4)
Menace

When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

Masterful Replication Blue (6)
Instant
Choose one —

• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.

Mastermind's Acquisition BlackBlack (4)
Sorcery
Choose one —

• Search your library for a card, put it into your hand, then shuffle your library.
• Choose a card you own from outside the game and put it into your hand.

Mausoleum Secrets Black (2)
Instant
Undergrowth — Search your library for a black card with converted mana cost less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library.
Mavren Fein, Dusk Apostle White (3)
Legendary Creature — Vampire Cleric (2/2)
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
Mazemind Tome (2)
Artifact
Tap, Put a page counter on Mazemind Tome: Scry 1.

, Tap, Put a page counter on Mazemind Tome: Draw a card.
When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.

Meddling Mage WhiteBlue (2)
Creature — Human Wizard (2/2)
As Meddling Mage enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.

Mentor of the Meek White (3)
Creature — Human Soldier (2/2)
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.
Metamorphic Alteration Blue (2)
Enchantment — Aura
Enchant creature

As Metamorphic Alteration enters the battlefield, choose a creature.
Enchanted creature is a copy of the chosen creature.

Metzali, Tower of Triumph (2)
Legendary Land
(Transforms from Path of Mettle.)

Tap: Add one mana of any color.
Red, Tap: Metzali, Tower of Triumph deals 2 damage to each opponent.
White, Tap: Choose a creature at random that attacked this turn. Destroy that creature.

Midnight Clock Blue (3)
Artifact
Tap: Add Blue.

Blue: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

Midnight Reaper Black (3)
Creature — Zombie Knight (3/2)
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
Mirari's Wake GreenWhite (5)
Enchantment
Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.

Mirror March Red (6)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Mirrormade BlueBlue (3)
Enchantment
You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
Mishra's Self-Replicator (5)
Artifact Creature — Assembly-Worker (2/2)
Whenever you cast a historic spell, you may pay . If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)
Mission Briefing BlueBlue (2)
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard this turn, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Mistcaller Blue (1)
Creature — Merfolk Wizard (1/1)
Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Mizzium Tank RedRed (3)
Artifact — Vehicle (3/2)
Trample

Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Mobilized District (0)
Land
Tap: Add .

: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs less to activate for each legendary creature and planeswalker you control.

Momentous Fall GreenGreen (4)
Instant
As an additional cost to cast this spell, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Murderous Rider BlackBlack (3)
Creature — Zombie Knight (2/3)
Lifelink

When Murderous Rider dies, put it on the bottom of its owner's library.

Muxus, Goblin Grandee RedRed (6)
Legendary Creature — Goblin Noble (4/4)
When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with converted mana cost 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.

Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

Mystic Archaeologist Blue (2)
Creature — Human Wizard (2/1)
BlueBlue: Draw two cards.
Mystic Forge (4)
Artifact
You may look at the top card of your library any time.

You may cast artifact spells and colorless spells from the top of your library.
Tap, Pay 1 life: Exile the top card of your library.

Mythos of Brokkos GreenGreen (4)
Sorcery
If BlueBlack was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle your library.

Return up to two permanent cards from your graveyard to your hand.

Mythos of Illuna BlueBlue (4)
Sorcery
Create a token that's a copy of target permanent. If RedGreen was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control."
Mythos of Nethroi Black (3)
Instant
Destroy target nonland permanent if it's a creature or if GreenWhite was spent to cast this spell.
Mythos of Snapdax WhiteWhite (4)
Sorcery
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If BlackRed was spent to cast this spell, you choose the permanents for each player instead.
Mythos of Vadrok RedRed (4)
Sorcery
Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If WhiteBlue was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
Naban, Dean of Iteration Blue (2)
Legendary Creature — Human Wizard (2/1)
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Nadir Kraken BlueBlue (3)
Creature — Kraken (2/3)
Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
Narcomoeba Blue (2)
Creature — Illusion (1/1)
Flying

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

Narset's Reversal BlueBlue (2)
Instant
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Necromentia BlackBlack (3)
Sorcery
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles their library, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
Neheb, Dreadhorde Champion RedRed (4)
Legendary Creature — Zombie Minotaur Warrior (5/4)
Trample

Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much Red. Until end of turn, you don't lose this mana as steps and phases end.

Nessian Boar GreenGreen (5)
Creature — Boar (10/6)
All creatures able to block Nessian Boar do so.

Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.

Neyith of the Dire Hunt GreenGreen (4)
Legendary Creature — Human Warrior (3/3)
Whenever one or more creatures you control fight or become blocked, draw a card.

At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either Red or Green.)

Nezahal, Primal Tide BlueBlue (7)
Legendary Creature — Elder Dinosaur (7/7)
This spell can't be countered.

You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

Niambi, Esteemed Speaker WhiteBlue (2)
Legendary Creature — Human Cleric (2/1)
Flash

When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost.
WhiteBlue, Tap, Discard a legendary card: Draw two cards.

Niambi, Faithful Healer WhiteBlue (3)
Legendary Creature — Human Cleric (2/2)
When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Nightmare Shepherd BlackBlack (4)
Enchantment Creature — Demon (4/4)
Flying

Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

Nightpack Ambusher GreenGreen (4)
Creature — Wolf (4/4)
Flash

Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

Nikya of the Old Ways RedGreen (5)
Legendary Creature — Centaur Druid (5/5)
You can't cast noncreature spells.

Whenever you tap a land for mana, add one mana of any type that land produced.

Nine Lives WhiteWhite (3)
Enchantment
Hexproof

If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.
When there are nine or more incarnation counters on Nine Lives, exile it.
When Nine Lives leaves the battlefield, you lose the game.

Nissa, Who Shakes the World GreenGreen (5)
Legendary Planeswalker — Nissa (5)
Whenever you tap a Forest for mana, add an additional Green.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.

Niv-Mizzet, Parun BlueBlueBlueRedRedRed (6)
Legendary Creature — Dragon Wizard (5/5)
This spell can't be countered.

Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.

Nylea's Intervention GreenGreen (2)
Sorcery
Choose one —

• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library.
• Nylea's Intervention deals twice X damage to each creature with flying.

Nyx Lotus (4)
Legendary Artifact
Nyx Lotus enters the battlefield tapped.

Tap: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Nyxathid BlackBlack (3)
Creature — Elemental (7/7)
As Nyxathid enters the battlefield, choose an opponent.

Nyxathid gets -1/-1 for each card in the chosen player's hand.

Oath of Kaya WhiteBlack (3)
Legendary Enchantment
When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life.

Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.

Oath of Teferi WhiteBlue (5)
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

Oathsworn Knight BlackBlack (3)
Creature — Human Knight (0/0)
Oathsworn Knight enters the battlefield with four +1/+1 counters on it.

Oathsworn Knight attacks each combat if able.
If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.

Obosh, the Preypiercer (5)
Legendary Creature — Hellion Horror (3/5)
Companion — Your starting deck contains only cards with odd converted mana costs and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

If a source you control with an odd converted mana cost would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Offspring's Revenge RedWhiteBlack (5)
Enchantment
At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.
Ogre Slumlord BlackBlack (5)
Creature — Ogre Rogue (3/3)
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.

Rats you control have deathtouch.

Oko's Hospitality GreenBlue (5)
Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Old-Growth Dryads Green (1)
Creature — Dryad (3/3)
When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.
Omnispell Adept Blue (5)
Creature — Human Wizard (3/4)
Blue, Tap: You may cast an instant or sorcery spell from your hand without paying its mana cost.
Once Upon a Time Green (2)
Instant
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.

Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

One with the Machine Blue (4)
Sorcery
Draw cards equal to the highest converted mana cost among artifacts you control.
Open the Graves BlackBlack (5)
Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
Opportunistic Dragon RedRed (4)
Creature — Dragon (4/3)
Flying

When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.

Oracle of Mul Daya Green (4)
Creature — Elf Shaman (2/2)
You may play an additional land on each of your turns.

Play with the top card of your library revealed.
You may play lands from the top of your library.

Ormos, Archive Keeper BlueBlue (6)
Legendary Creature — Sphinx (5/5)
Flying

If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.
BlueBlue, Discard three cards with different names: Draw five cards.

Overgrown Tomb (0)
Land — Swamp Forest
(Tap: Add Black or Green.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Pack Leader White (2)
Creature — Dog (2/2)
Other Dogs you control get +1/+1.

Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.

Pack Rat Black (2)
Creature — Rat (*/*)
Pack Rat's power and toughness are each equal to the number of Rats you control.

Black, Discard a card: Create a token that's a copy of Pack Rat.

Paladin of Atonement White (2)
Creature — Vampire Knight (1/1)
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.

When Paladin of Atonement dies, you gain life equal to its toughness.

Parhelion II WhiteWhite (8)
Legendary Artifact — Vehicle (5/5)
Flying, first strike, vigilance

Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Path of Bravery White (3)
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

Path of Discovery Green (4)
Enchantment
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Path of Mettle RedWhite (2)
Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

Patient Rebuilding BlueBlue (5)
Enchantment
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
Peer into the Abyss BlackBlackBlack (7)
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Pelakka Wurm GreenGreenGreen (7)
Creature — Wurm (7/7)
Trample

When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.

Pelt Collector Green (1)
Creature — Elf Warrior (1/1)
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.

As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.

Pestilent Spirit Black (3)
Creature — Spirit (3/2)
Menace, deathtouch

Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

Phoenix of Ash RedRed (3)
Creature — Phoenix (2/2)
Flying, haste

Red: Phoenix of Ash gets +2/+0 until end of turn.
Escape—RedRed, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Phoenix of Ash escapes with a +1/+1 counter on it.

Phylactery Lich BlackBlackBlack (3)
Creature — Zombie (5/5)
Indestructible

As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.

Phyrexian Arena BlackBlack (3)
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
Phyrexian Tower (0)
Legendary Land
Tap: Add .

Tap, Sacrifice a creature: Add BlackBlack.

Piper of the Swarm Black (2)
Creature — Human Warlock (1/3)
Rats you control have menace.

Black, Tap: Create a 1/1 black Rat creature token.
BlackBlack, Tap, Sacrifice three Rats: Gain control of target creature.

Planar Cleansing WhiteWhiteWhite (6)
Sorcery
Destroy all nonland permanents.
Planewide Celebration GreenGreen (7)
Sorcery
Choose four. You may choose the same mode more than once.

• Create a 2/2 Citizen creature token that's all colors.
• Return target permanent card from your graveyard to your hand.
• Proliferate.
• You gain 4 life.

Plaza of Harmony (0)
Land
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.

Tap: Add .
Tap: Add one mana of any type that a Gate you control could produce.

Precognition Field Blue (4)
Enchantment
You may look at the top card of your library any time.

You may cast instant and sorcery spells from the top of your library.
: Exile the top card of your library.

Precognitive Perception BlueBlue (5)
Instant
Draw three cards.

Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

Priest of Forgotten Gods Black (2)
Creature — Human Cleric (1/2)
Tap, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add BlackBlack and draw a card.
Priest of the Wakening Sun White (1)
Creature — Human Cleric (1/1)
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.

WhiteWhite, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library.

Primal Amulet (4)
Artifact
Instant and sorcery spells you cast cost less to cast.

Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.

Primal Might Green (1)
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
Primal Wellspring (4)
Land
(Transforms from Primal Amulet.)

Tap: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.

Primevals' Glorious Rebirth WhiteBlack (7)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return all legendary permanent cards from your graveyard to the battlefield.

Primordial Sage GreenGreen (6)
Creature — Spirit (4/5)
Whenever you cast a creature spell, you may draw a card.
Prodigious Growth GreenGreen (6)
Enchantment — Aura
Enchant creature

Enchanted creature gets +7/+7 and has trample.

Profane Procession WhiteBlack (3)
Legendary Enchantment
WhiteBlack: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
Protean Raider BlueRed (3)
Creature — Shapeshifter Pirate (2/2)
Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
Protean Thaumaturge Blue (2)
Creature — Human Wizard (1/1)
Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
Purphoros's Intervention Red (1)
Sorcery
Choose one —

• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
• Purphoros's Intervention deals twice X damage to target creature or planeswalker.

Pursued Whale BlueBlue (7)
Creature — Whale (8/8)
When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."

Spells your opponents cast that target Pursued Whale cost more to cast.

Quartzwood Crasher RedRedGreen (5)
Creature — Dinosaur Beast (6/6)
Trample

Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

Quasiduplicate BlueBlue (3)
Sorcery
Create a token that's a copy of target creature you control.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Radha, Heart of Keld RedGreen (3)
Legendary Creature — Elf Warrior (3/3)
As long as it's your turn, Radha, Heart of Keld has first strike.

You may look at the top card of your library any time, and you may play lands from the top of your library.
RedGreen: Radha gets +X/+X until end of turn, where X is the number of lands you control.

Radiant Destiny White (3)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

Rageblood Shaman RedRed (3)
Creature — Minotaur Shaman (2/3)
Trample

Other Minotaur creatures you control get +1/+1 and have trample.

Ral, Storm Conduit BlueRed (4)
Legendary Planeswalker — Ral (4)
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.

+2: Scry 1.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Ral's Dispersal BlueBlue (5)
Instant
Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Rampage of the Clans Green (4)
Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
Rampaging Brontodon GreenGreen (7)
Creature — Dinosaur (7/7)
Trample

Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.

Rampaging Ferocidon Red (3)
Creature — Dinosaur (3/3)
Menace

Players can't gain life.
Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.

Ranger of Eos White (4)
Creature — Human Soldier (3/2)
When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
Ratchet Bomb (2)
Artifact
Tap: Put a charge counter on Ratchet Bomb.

Tap, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.

Rattlechains Blue (2)
Creature — Spirit (2/1)
Flash

Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.

Raugrin Triome (0)
Land — Island Mountain Plains
(Tap: Add Blue, Red, or White.)

Raugrin Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

Ravenous Baloth GreenGreen (4)
Creature — Beast (4/4)
Sacrifice a Beast: You gain 4 life.
Ravnica at War White (4)
Sorcery
Exile all multicolored permanents.
Regisaur Alpha RedGreen (5)
Creature — Dinosaur (4/4)
Other Dinosaurs you control have haste.

When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

Release to the Wind Blue (3)
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
Remorseful Cleric White (2)
Creature — Spirit Cleric (2/1)
Flying

Sacrifice Remorseful Cleric: Exile all cards from target player's graveyard.

Repeated Reverberation RedRed (4)
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
Repeating Barrage RedRed (3)
Sorcery
Repeating Barrage deals 3 damage to any target.

Raid — RedRed: Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked this turn.

Replicate GreenBlue (3)
Sorcery
Create a token that's a copy of target creature you control.
Repudiate (2)
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Response (2)
Instant
Response deals 5 damage to target attacking or blocking creature.
Resurgence RedWhite (5)
Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Return of the Wildspeaker Green (5)
Instant
Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.

Revel in Riches Black (5)
Enchantment
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

Revenge WhiteBlack (6)
Sorcery
Double your life total. Target opponent loses half their life, rounded up.
Revival (2)
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Rhox Faithmender White (4)
Creature — Rhino Monk (1/5)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

If you would gain life, you gain twice that much life instead.

Rhys the Redeemed (1)
Legendary Creature — Elf Warrior (1/1)
, Tap: Create a 1/1 green and white Elf Warrior creature token.

, Tap: For each creature token you control, create a token that's a copy of that creature.

Riddlemaster Sphinx BlueBlue (6)
Creature — Sphinx (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.

Ripjaw Raptor GreenGreen (4)
Creature — Dinosaur (4/5)
Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.
Riptide Laboratory (0)
Land
Tap: Add .

Blue, Tap: Return target Wizard you control to its owner's hand.

Rishkar, Peema Renegade Green (3)
Legendary Creature — Elf Druid (2/2)
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has "Tap: Add Green."

Risk Factor Red (3)
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Rite of Belzenlok BlackBlack (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."

Ritual of Soot BlackBlack (4)
Sorcery
Destroy all creatures with converted mana cost 3 or less.
River's Rebuke BlueBlue (6)
Sorcery
Return all nonland permanents target player controls to their owner's hand.
Rix Maadi Reveler Red (2)
Creature — Human Shaman (2/2)
Spectacle BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.

Role Reversal BlueBlueRed (3)
Sorcery
Exchange control of two target permanents that share a permanent type.
Rootbound Crag (0)
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

Tap: Add Red or Green.

Rotting Regisaur Black (3)
Creature — Zombie Dinosaur (7/6)
At the beginning of your upkeep, discard a card.
Rowan's Stalwarts Red (5)
Creature — Human Knight (5/2)
When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Ruin Raider Black (3)
Creature — Orc Pirate (3/2)
Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's converted mana cost.
Ruinous Ultimatum RedRedWhiteWhiteWhiteBlackBlack (7)
Sorcery
Destroy all nonland permanents your opponents control.
Runaway Steam-Kin Red (2)
Creature — Elemental (1/1)
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.

Remove three +1/+1 counters from Runaway Steam-Kin: Add RedRedRed.

Runed Halo WhiteWhite (2)
Enchantment
As Runed Halo enters the battlefield, choose a card name.

You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Runic Armasaur GreenGreen (3)
Creature — Dinosaur (2/5)
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
Sacred Foundry (0)
Land — Mountain Plains
(Tap: Add Red or White.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Sai, Master Thopterist Blue (3)
Legendary Creature — Human Artificer (1/4)
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

Blue, Sacrifice two artifacts: Draw a card.

Sanctum of All WhiteBlueBlackRedGreen (5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it.

If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

Sanctum Seeker BlackBlack (4)
Creature — Vampire Knight (3/4)
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
Sangromancer BlackBlack (4)
Creature — Vampire Shaman (3/3)
Flying

Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.

Sanguine Sacrament WhiteWhite (2)
Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
Sarkhan the Masterless RedRed (5)
Legendary Planeswalker — Sarkhan (5)
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.

+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.

Sarkhan's Dragonfire RedRed (5)
Sorcery
Sarkhan's Dragonfire deals 3 damage to any target.

Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Sarkhan's Unsealing Red (4)
Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.

Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.

Savai Triome (0)
Land — Mountain Plains Swamp
(Tap: Add Red, White, or Black.)

Savai Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

Scarecrone (3)
Artifact Creature — Scarecrow (1/2)
, Sacrifice a Scarecrow: Draw a card.

, Tap: Return target artifact creature card from your graveyard to the battlefield.

Scavenging Ooze Green (2)
Creature — Ooze (2/2)
Green: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
Scheming Symmetry Black (1)
Sorcery
Choose two target players. Each of them searches their library for a card, then shuffles their library and puts that card on top of it.
Scholar of the Lost Trove BlueBlue (7)
Creature — Sphinx (5/5)
Flying

When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead.

Sea-Dasher Octopus BlueBlue (3)
Creature — Octopus (2/2)
Mutate Blue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash
Whenever this creature deals combat damage to a player, draw a card.

Seafloor Oracle BlueBlue (4)
Creature — Merfolk Wizard (2/3)
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Search for Azcanta Blue (2)
Legendary Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.
See the Truth Blue (2)
Sorcery
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
Sephara, Sky's Blade WhiteWhiteWhite (7)
Legendary Creature — Angel (7/7)
You may pay White and tap four untapped creatures you control with flying rather than pay this spell's mana cost.

Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Serendib Efreet Blue (3)
Creature — Efreet (3/4)
Flying

At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

Serpent of Yawning Depths BlueBlue (6)
Enchantment Creature — Serpent (6/6)
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
Serra Ascendant White (1)
Creature — Human Monk (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

Serra's Guardian WhiteWhite (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.

Setessan Champion Green (3)
Creature — Human Warrior (1/3)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
Sethron, Hurloon General RedRed (5)
Legendary Creature — Minotaur Warrior (4/4)
Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.

: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ( can be paid with either Black or Red.)

Settle the Wreckage WhiteWhite (4)
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle their library.
Shacklegeist Blue (2)
Creature — Spirit (2/2)
Flying

Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.

Shadowed Caravel (2)
Artifact — Vehicle (2/2)
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Shadowspear (1)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has trample and lifelink.

: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip

Shalai, Voice of Plenty White (4)
Legendary Creature — Angel (3/4)
Flying

You, planeswalkers you control, and other creatures you control have hexproof.
GreenGreen: Put a +1/+1 counter on each creature you control.

Shapers' Sanctuary Green (1)
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Sharding Sphinx BlueBlue (6)
Artifact Creature — Sphinx (4/4)
Flying

Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

Shared Summons GreenGreen (5)
Instant
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle your library.
Shark Typhoon Blue (6)
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost.

Cycling Blue (Blue, Discard this card: Draw a card.)
When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.

Shatter the Sky WhiteWhite (4)
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Shifting Ceratops GreenGreen (4)
Creature — Dinosaur (5/4)
This spell can't be countered.

Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
Green: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

Shimmer Dragon BlueBlue (6)
Creature — Dragon (5/6)
Flying

As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.

Shivan Dragon RedRed (6)
Creature — Dragon (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Red: Shivan Dragon gets +1/+0 until end of turn.

Siege-Gang Commander RedRed (5)
Creature — Goblin (2/2)
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

Red, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

Siegehorn Ceratops GreenWhite (2)
Creature — Dinosaur (2/2)
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
Sigil of the Empty Throne WhiteWhite (5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Sigiled Sword of Valeron (3)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.

Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip

Silent Gravestone (1)
Artifact
Cards in graveyards can't be the targets of spells or abilities.

, Tap: Exile Silent Gravestone and all cards from all graveyards. Draw a card.

Silent Submersible BlueBlue (2)
Artifact — Vehicle (2/3)
Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Silverclad Ferocidons RedRed (7)
Creature — Dinosaur (8/5)
Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
Silverwing Squadron White (6)
Creature — Human Knight (*/*)
Flying, vigilance

Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

Simic Ascendancy GreenBlue (2)
Enchantment
GreenBlue: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

Sin Prodder Red (3)
Creature — Devil (3/2)
Menace

At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.

Single Combat WhiteWhite (5)
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Skalla Wolf GreenGreen (5)
Creature — Wolf Spirit (3/3)
When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Skycat Sovereign WhiteBlue (2)
Creature — Elemental Cat (1/1)
Flying

Skycat Sovereign gets +1/+1 for each other creature you control with flying.
WhiteBlue: Create a 1/1 white Cat Bird creature token with flying.

Slaughter the Strong WhiteWhite (3)
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Slitherwisp BlueBlackBlack (3)
Creature — Elemental Nightmare (3/2)
Flash

Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.

Smothering Tithe White (4)
Enchantment
Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Solar Blaze RedWhite (4)
Sorcery
Each creature deals damage to itself equal to its power.
Solemn Simulacrum (4)
Artifact Creature — Golem (2/2)
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

When Solemn Simulacrum dies, you may draw a card.

Song of Creation GreenBlueRed (4)
Enchantment
You may play an additional land on each of your turns.

Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand.

Sorcerous Spyglass (2)
Artifact
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Sorin, Vengeful Bloodlord WhiteBlack (4)
Legendary Planeswalker — Sorin (4)
As long as it's your turn, creatures and planeswalkers you control have lifelink.

+2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.
−X: Return target creature card with converted mana cost X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.

Sorin's Guide BlackBlack (5)
Creature — Vampire (4/2)
When Sorin's Guide enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Soul Diviner BlueBlack (2)
Creature — Zombie Wizard (2/3)
Tap, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
Soul of the Harvest GreenGreen (6)
Creature — Elemental (6/6)
Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

Spark Double Blue (4)
Creature — Illusion (0/0)
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary.
Sparkhunter Masticore (3)
Artifact Creature — Masticore (3/4)
As an additional cost to cast this spell, discard a card.

Protection from planeswalkers
: Sparkhunter Masticore deals 1 damage to target planeswalker.
: Sparkhunter Masticore gains indestructible until end of turn.

Speaker of the Heavens White (1)
Creature — Human Cleric (1/1)
Vigilance, lifelink

Tap: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery.

Spell Swindle BlueBlue (5)
Instant
Counter target spell. Create X Treasure tokens, where X is that spell's converted mana cost. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
Sphinx Mindbreaker BlueBlue (7)
Creature — Sphinx (6/6)
Flying

When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards.

Sphinx of Foresight BlueBlue (4)
Creature — Sphinx (4/4)
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.

Flying
At the beginning of your upkeep, scry 1.

Sphinx's Decree White (2)
Sorcery
Each opponent can't cast instant or sorcery spells during that player's next turn.
Spires of Orazca (2)
Land
(Transforms from Thaumatic Compass.)

Tap: Add .
Tap: Untap target attacking creature an opponent controls and remove it from combat.

Spit Flame Red (3)
Instant
Spit Flame deals 4 damage to target creature.

Whenever a Dragon enters the battlefield under your control, you may pay Red. If you do, return Spit Flame from your graveyard to your hand.

Spitfire Bastion (4)
Legendary Land
(Transforms from Vance's Blasting Cannons.)

Tap: Add Red.
Red, Tap: Spitfire Bastion deals 3 damage to any target.

Sporeweb Weaver Green (3)
Creature — Spider (1/4)
Reach, hexproof from blue

Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.

Squee, the Immortal RedRed (3)
Legendary Creature — Goblin (2/1)
You may cast Squee, the Immortal from your graveyard or from exile.
Starfield Mystic White (2)
Creature — Human Cleric (2/2)
Enchantment spells you cast cost less to cast.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

Steam Vents (0)
Land — Island Mountain
(Tap: Add Blue or Red.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Steel Leaf Champion GreenGreenGreen (3)
Creature — Elf Knight (5/4)
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
Steel Overseer (2)
Artifact Creature — Construct (1/1)
Tap: Put a +1/+1 counter on each artifact creature you control.
Steelbane Hydra GreenGreen (2)
Creature — Turtle Hydra (0/0)
Steelbane Hydra enters the battlefield with X +1/+1 counters on it.

Green, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.

Steel-Plume Marshal WhiteWhite (5)
Creature — Bird Soldier (3/3)
Flying

Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

Stolen by the Fae BlueBlue (2)
Sorcery
Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Stomp Red (2)
Instant — Adventure
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
Stomping Ground (0)
Land — Mountain Forest
(Tap: Add Red or Green.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Stonecoil Serpent (0)
Artifact Creature — Snake (0/0)
Reach, trample, protection from multicolored

Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

Storm Herald Red (3)
Creature — Human Shaman (3/2)
Haste

When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

Storm the Vault BlueRed (4)
Legendary Enchantment
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

Stormfist Crusader BlackRed (2)
Creature — Human Knight (2/2)
Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.

Storm's Wrath RedRed (4)
Sorcery
Storm's Wrath deals 4 damage to each creature and each planeswalker.
Stormwing Entity BlueBlue (5)
Creature — Elemental (3/3)
This spell costs Blue less to cast if you've cast an instant or sorcery spell this turn.

Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Stormwing Entity enters the battlefield, scry 2.

Storrev, Devkarin Lich BlackBlackGreen (4)
Legendary Creature — Zombie Elf Wizard (5/4)
Trample

Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.

Subira, Tulzidi Caravanner Red (3)
Legendary Creature — Human Shaman (2/3)
Haste

: Another target creature with power 2 or less can't be blocked this turn.
Red, Tap, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

Sublime Epiphany BlueBlue (6)
Instant
Choose one or more —

• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.

Sulfur Falls (0)
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

Tap: Add Blue or Red.

Sunbird's Invocation Red (6)
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a spell with converted mana cost X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Sun-Blessed Mount RedWhite (5)
Creature — Dinosaur (4/4)
When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it.
Suncleanser White (2)
Creature — Human Cleric (1/4)
When Suncleanser enters the battlefield, choose one —

• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

Sundering Stroke Red (7)
Sorcery
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
Sunpetal Grove (0)
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

Tap: Add Green or White.

Supreme Phantom Blue (2)
Creature — Spirit (1/3)
Flying

Other Spirits you control get +1/+1.

Swan Song Blue (1)
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Swift End BlackBlack (3)
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
Swiftblade Vindicator RedWhite (2)
Creature — Human Soldier (1/1)
Double strike, vigilance, trample
Sword-Point Diplomacy Black (3)
Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
Sylvan Awakening Green (3)
Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Tajic, Legion's Edge RedWhite (3)
Legendary Creature — Human Soldier (3/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
RedWhite: Tajic, Legion's Edge gains first strike until end of turn.

Tale's End Blue (2)
Instant
Counter target activated ability, triggered ability, or legendary spell.
Talrand, Sky Summoner BlueBlue (4)
Legendary Creature — Merfolk Wizard (2/2)
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Tamiyo, Collector of Tales GreenBlue (4)
Legendary Planeswalker — Tamiyo (5)
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.

+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
−3: Return target card from your graveyard to your hand.

Taranika, Akroan Veteran WhiteWhite (3)
Legendary Creature — Human Soldier (3/3)
Vigilance

Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

Taste of Death BlackBlack (6)
Sorcery
Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with ", Tap, Sacrifice this artifact: You gain 3 life.")
Tectonic Giant RedRed (4)
Creature — Elemental Giant (3/4)
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —

• Tectonic Giant deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

Tectonic Reformation Red (2)
Enchantment
Each land card in your hand has cycling Red.

Cycling (, Discard this card: Draw a card.)

Teferi, Time Raveler WhiteBlue (3)
Legendary Planeswalker — Teferi (4)
Each opponent can cast spells only any time they could cast a sorcery.

+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

Teferi's Ageless Insight BlueBlue (4)
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Teferi's Wavecaster BlueBlue (5)
Creature — Merfolk Wizard (3/3)
Flash

When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Tempered Steel WhiteWhite (3)
Enchantment
Artifact creatures you control get +2/+2.
Tempest Djinn BlueBlueBlue (3)
Creature — Djinn (0/4)
Flying

Tempest Djinn gets +1/+0 for each basic Island you control.

Temple Altisaur White (5)
Creature — Dinosaur (3/4)
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
Temple Garden (0)
Land — Forest Plains
(Tap: Add Green or White.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Temple of Abandon (0)
Land
Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Red or Green.

Temple of Aclazotz (2)
Legendary Land
(Transforms from Arguel's Blood Fast.)

Tap: Add Black.
Tap, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Temple of Deceit (0)
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Blue or Black.

Temple of Enlightenment (0)
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add White or Blue.

Temple of Epiphany (0)
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.
Tap: Add Blue or Red.

Temple of Malady (0)
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.
Tap: Add Black or Green.

Temple of Malice (0)
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Black or Red.

Temple of Mystery (0)
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.
Tap: Add Green or Blue.

Temple of Plenty (0)
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Green or White.

Temple of Silence (0)
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.
Tap: Add White or Black.

Temple of Triumph (0)
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.
Tap: Add Red or White.

Tendershoot Dryad Green (5)
Creature — Dryad (2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.

Terravore GreenGreen (3)
Creature — Lhurgoyf (*/*)
Trample

Terravore's power and toughness are each equal to the number of land cards in all graveyards.

Territorial Allosaurus GreenGreen (4)
Creature — Dinosaur (5/5)
Kicker Green (You may pay an additional Green as you cast this spell.)

When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.

Terror of Mount Velus RedRed (7)
Creature — Dragon (5/5)
Flying, double strike

When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.

Teshar, Ancestor's Apostle White (4)
Legendary Creature — Bird Cleric (2/2)
Flying

Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

Tetzimoc, Primal Death BlackBlack (6)
Legendary Creature — Elder Dinosaur (6/6)
Deathtouch

Black, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.
When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.

Teysa Karlov WhiteBlack (4)
Legendary Creature — Human Advisor (2/4)
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature tokens you control have vigilance and lifelink.

Tezzeret's Gatebreaker (4)
Artifact
When Tezzeret's Gatebreaker enters the battlefield, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Blue, Tap, Sacrifice Tezzeret's Gatebreaker: Creatures you control can't be blocked this turn.

Thalia, Guardian of Thraben White (2)
Legendary Creature — Human Soldier (2/1)
First strike

Noncreature spells cost more to cast.

Thassa's Intervention BlueBlue (2)
Instant
Choose one —

• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice .

Thassa's Oracle BlueBlue (2)
Creature — Merfolk Wizard (1/3)
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)
Thaumatic Compass (2)
Artifact
, Tap: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.

The Akroan War Red (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target creature for as long as The Akroan War remains on the battlefield.
II — Until your next turn, creatures your opponents control attack each combat if able.
III — Each tapped creature deals damage to itself equal to its power.

The Antiquities War Blue (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

The Elderspell BlackBlack (2)
Sorcery
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
The First Eruption Red (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — The First Eruption deals 1 damage to each creature without flying.
II — Add RedRed.
III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.

The First Iroan Games Green (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Human Soldier creature token.
II — Put three +1/+1 counters on target creature you control.
III — If you control a creature with power 4 or greater, draw two cards.
IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

The Mending of Dominaria GreenGreen (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

The Mirari Conjecture Blue (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

The Ozolith (1)
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Theater of Horrors BlackRed (3)
Enchantment
At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.
Red: Theater of Horrors deals 1 damage to target opponent or planeswalker.

Thief of Sanity BlueBlack (3)
Creature — Specter (2/2)
Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

Thieves' Guild Enforcer Black (1)
Creature — Human Rogue (1/1)
Flash

Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

Thorn Lieutenant Green (2)
Creature — Elf Warrior (2/3)
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.

Green: Thorn Lieutenant gets +4/+4 until end of turn.

Thorn Mammoth GreenGreen (7)
Creature — Elephant (6/6)
Trample

Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.

Thragtusk Green (5)
Creature — Beast (5/3)
When Thragtusk enters the battlefield, you gain 5 life.

When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.

Thran Temporal Gateway (4)
Legendary Artifact
, Tap: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Thrash (2)
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Threat RedGreen (4)
Sorcery
Create a 4/4 red and green Beast creature token with trample.
Thryx, the Sudden Storm BlueBlue (5)
Legendary Creature — Elemental Giant (4/5)
Flash

Flying
Spells you cast with converted mana cost 5 or greater cost less to cast and can't be countered.

Thunderkin Awakener Red (2)
Creature — Elemental Shaman (1/2)
Haste

Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.

Tilonalli's Skinshifter Red (3)
Creature — Human Shaman (0/1)
Haste

Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.

Tilonalli's Summoner Red (2)
Creature — Human Shaman (1/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Tilonalli's Summoner attacks, you may pay Red. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

Time Wipe WhiteWhiteBlue (5)
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
Titans' Nest BlackGreenBlue (4)
Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.

Exile a card from your graveyard: Add . Spend this mana only to cast a colored spell without in its mana cost.

Tithe Taker White (2)
Creature — Human Soldier (2/1)
During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Tocatli Honor Guard White (2)
Creature — Human Soldier (1/3)
Creatures entering the battlefield don't cause abilities to trigger.
Tolsimir, Friend to Wolves GreenGreenWhite (5)
Legendary Creature — Elf Scout (3/3)
When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.

Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.

Tomb of the Dusk Rose (3)
Legendary Land
(Transforms from Profane Procession.)

Tap: Add one mana of any color.
WhiteBlack, Tap: Put a creature card exiled with this permanent onto the battlefield under your control.

Tomb Robber Black (3)
Creature — Human Pirate (1/1)
Menace

, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Tome of Legends (2)
Artifact
Tome of Legends enters the battlefield with a page counter on it.

Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends.
, Tap, Remove a page counter from Tome of Legends: Draw a card.

Tome of the Guildpact (5)
Artifact
Whenever you cast a multicolored spell, draw a card.

Tap: Add one mana of any color.

Tomik, Distinguished Advokist WhiteWhite (2)
Legendary Creature — Human Advisor (2/3)
Flying

Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.

Torbran, Thane of Red Fell RedRedRed (4)
Legendary Creature — Dwarf Noble (2/4)
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Torgaar, Famine Incarnate BlackBlack (8)
Legendary Creature — Avatar (7/6)
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way.

When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down.

Transmogrify Red (4)
Sorcery
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
Transmogrifying Wand (3)
Artifact
Transmogrifying Wand enters the battlefield with three charge counters on it.

, Tap, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate this ability only any time you could cast a sorcery.

Traxos, Scourge of Kroog (4)
Legendary Artifact Creature — Construct (7/7)
Trample

Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)

Treacherous Blessing Black (3)
Enchantment
When Treacherous Blessing enters the battlefield, draw three cards.

Whenever you cast a spell, you lose 1 life.
When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.

Treasure Cove (2)
Land
(Transforms from Treasure Map.)

Tap: Add .
Tap, Sacrifice a Treasure: Draw a card.

Treasure Map (2)
Artifact
, Tap: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
Treeshaker Chimera GreenGreen (7)
Creature — Chimera (8/5)
All creatures able to block Treeshaker Chimera do so.

When Treeshaker Chimera dies, draw three cards.

Two-Headed Giant RedRed (4)
Creature — Giant Warrior (4/4)
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
Tymaret Calls the Dead Black (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
III — You gain X life and scry X, where X is the number of Zombies you control.

Ugin, the Ineffable (6)
Legendary Planeswalker — Ugin (4)
Colorless spells you cast cost less to cast.

+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.

Umori, the Collector (4)
Legendary Creature — Ooze (4/5)
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

As Umori, the Collector enters the battlefield, choose a card type.
Spells you cast of the chosen type cost less to cast.

Unbreakable Formation White (3)
Instant
Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Underworld Breach Red (2)
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice Underworld Breach.

Underworld Sentinel BlackBlack (5)
Creature — Skeleton Soldier (4/5)
Whenever Underworld Sentinel attacks, exile target creature card from your graveyard.

When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.

Unmoored Ego BlueBlack (3)
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way.
Unpredictable Cyclone RedRed (5)
Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.

Cycling (, Discard this card: Draw a card.)

Urza's Ruinous Blast White (5)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Exile all nonland permanents that aren't legendary.

Valiant Knight White (4)
Creature — Human Knight (3/4)
Other Knights you control get +1/+1.

WhiteWhite: Knights you control gain double strike until end of turn.

Vance's Blasting Cannons Red (4)
Legendary Enchantment
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.

Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.

Vanquisher's Banner (5)
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.

Vantress Gargoyle Blue (2)
Artifact Creature — Gargoyle (5/4)
Flying

Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can't block unless you have four or more cards in hand.
Tap: Each player mills a card.

Vault of Catlacan (4)
Legendary Land
(Transforms from Storm the Vault.)

Tap: Add one mana of any color.
Tap: Add Blue for each artifact you control.

Vedalken Archmage BlueBlue (4)
Creature — Vedalken Wizard (0/2)
Whenever you cast an artifact spell, draw a card.
Venerated Loxodon White (5)
Creature — Elephant Cleric (4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.

Vengeant Vampire BlackBlack (6)
Creature — Vampire (4/4)
Lifelink

When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life.

Verdant Embrace GreenGreen (5)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."

Verdant Force GreenGreenGreen (8)
Creature — Elemental (7/7)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Verdant Sun's Avatar GreenGreen (7)
Creature — Dinosaur Avatar (5/5)
Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
Verity Circle Blue (3)
Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.

Blue: Tap target creature without flying.

Victory's Envoy WhiteWhite (5)
Creature — Human Cleric (3/3)
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
Vilis, Broker of Blood BlackBlackBlack (8)
Legendary Creature — Demon (8/8)
Flying

Black, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)

Vito, Thorn of the Dusk Rose Black (3)
Legendary Creature — Vampire Cleric (1/3)
Whenever you gain life, target opponent loses that much life.

BlackBlack: Creatures you control gain lifelink until end of turn.

Vivid Revival Green (5)
Sorcery
Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
Vivien, Champion of the Wilds Green (3)
Legendary Planeswalker — Vivien (4)
You may cast creature spells as though they had flash.

+1: Until your next turn, up to one target creature gains vigilance and reach.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.

Vivien's Arkbow Green (2)
Legendary Artifact
, Tap, Discard a card: Look at the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Vivien's Invocation GreenGreen (7)
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
Volcanic Salvo RedRed (12)
Sorcery
This spell costs less to cast, where X is the total power of creatures you control.

Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.

Vona's Hunger Black (3)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.

Voracious Greatshark BlueBlue (5)
Creature — Shark (5/4)
Flash

When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.

Voracious Hydra GreenGreen (2)
Creature — Hydra (0/1)
Trample

Voracious Hydra enters the battlefield with X +1/+1 counters on it.
When Voracious Hydra enters the battlefield, choose one —
• Double the number of +1/+1 counters on Voracious Hydra.
• Voracious Hydra fights target creature you don't control.

Vraska's Contempt BlackBlack (4)
Instant
Exile target creature or planeswalker. You gain 2 life.
Vraska's Scorn BlackBlack (4)
Sorcery
Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Vraska's Stoneglare BlackGreen (6)
Sorcery
Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Waker of the Wilds GreenGreen (4)
Creature — Merfolk Shaman (3/3)
GreenGreen: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
Wakeroot Elemental GreenGreen (6)
Creature — Elemental (5/5)
GreenGreenGreenGreenGreen: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)
Warden WhiteBlue (5)
Sorcery
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Warkite Marauder Blue (2)
Creature — Human Pirate (2/1)
Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

Warrant (2)
Instant
Put target attacking or blocking creature on top of its owner's library.
Waste Not Black (2)
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.

Whenever an opponent discards a land card, add BlackBlack.
Whenever an opponent discards a noncreature, nonland card, draw a card.

Watery Grave (0)
Land — Island Swamp
(Tap: Add Blue or Black.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Wavebreak Hippocamp Blue (3)
Enchantment Creature — Horse Fish (2/2)
Whenever you cast your first spell during each opponent's turn, draw a card.
Wayward Swordtooth Green (3)
Creature — Dinosaur (5/5)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.

Whelming Wave BlueBlue (4)
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Whirlwind of Thought BlueRedWhite (4)
Enchantment
Whenever you cast a noncreature spell, draw a card.
Wicked Wolf GreenGreen (4)
Creature — Wolf (3/3)
When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control.

Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.

Widespread Brutality BlackRedRed (4)
Sorcery
Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Wildborn Preserver Green (2)
Creature — Elf Archer (2/2)
Flash

Reach
Whenever another non-Human creature enters the battlefield under your control, you may pay . When you do, put X +1/+1 counters on Wildborn Preserver.

Windreader Sphinx BlueBlue (7)
Creature — Sphinx (3/7)
Flying

Whenever a creature with flying attacks, you may draw a card.

Winged Temple of Orazca (3)
Legendary Land
(Transforms from Hadana's Climb.)

Tap: Add one mana of any color.
GreenBlue, Tap: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

Wishclaw Talisman Black (2)
Artifact
Wishclaw Talisman enters the battlefield with three wish counters on it.

, Tap, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn.

Witch of the Moors BlackBlack (5)
Creature — Human Warlock (4/4)
Deathtouch

At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.

Witch's Vengeance BlackBlack (3)
Sorcery
Creatures of the creature type of your choice get -3/-3 until end of turn.
Woe Strider Black (3)
Creature — Horror (3/2)
When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.

Sacrifice another creature: Scry 1.
Escape—BlackBlack, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Woe Strider escapes with two +1/+1 counters on it.

Woodland Cemetery (0)
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

Tap: Add Black or Green.

Workshop Elders Blue (7)
Creature — Human Artificer (4/4)
Artifact creatures you control have flying.

At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

World Shaper Green (4)
Creature — Merfolk Shaman (3/3)
Whenever World Shaper attacks, you may mill three cards.

When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.

Worthy Knight White (2)
Creature — Human Knight (2/2)
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Yanling's Harbinger BlueBlue (5)
Creature — Bird (2/4)
Flying

When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Yawgmoth's Vile Offering Black (5)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.

Yidaro, Wandering Monster RedRed (7)
Legendary Creature — Dinosaur Turtle (8/8)
Trample, haste

Cycling Red
When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

Yorion, Sky Nomad (5)
Legendary Creature — Bird Serpent (4/5)
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

Flying
When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

Yorvo, Lord of Garenbrig GreenGreenGreen (3)
Legendary Creature — Giant Noble (0/0)
Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.

Zagoth Triome (0)
Land — Swamp Forest Island
(Tap: Add Black, Green, or Blue.)

Zagoth Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

Zahid, Djinn of the Lamp BlueBlue (6)
Legendary Creature — Djinn (5/6)
You may pay Blue and tap an untapped artifact you control rather than pay this spell's mana cost.

Flying

Zegana, Utopian Speaker GreenBlue (4)
Legendary Creature — Merfolk Wizard (4/4)
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.

GreenBlue: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.

Zetalpa, Primal Dawn WhiteWhite (8)
Legendary Creature — Elder Dinosaur (4/8)
Flying, double strike, vigilance, trample, indestructible
Zirda, the Dawnwaker (3)
Legendary Creature — Elemental Fox (3/3)
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, Tap: Target creature can't block this turn.

Zurzoth, Chaos Rider Red (3)
Legendary Creature — Devil (2/3)
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.