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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death Throne of Eldraine Core Set 2020
War of the Spark Ravnica Allegiance Guilds of Ravnica Core Set 2019 Dominaria
Rivals of Ixalan Ixalan Arena Only
To list cards by their color and converted mana cost use these alternative filters.

834 results
Absorb.png Absorb WhiteBlueBlue (3)
Instant
Counter target spell. You gain 3 life.
RNAR.png
Acclaimed Contender.png Acclaimed Contender C2.pngWhite (3)
Creature — Human Knight (3/3)
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
ELDR.png
Adanto, the First Fort.png Adanto, the First Fort (1)
Legendary Land
(Transforms from Legion's Landing.)

Tap: Add White.
C2.pngWhite, Tap: Create a 1/1 white Vampire creature token with lifelink.

XLNR.png
Admiral's Order.png Admiral's Order C1.pngBlueBlue (3)
Instant
Raid — If you attacked this turn, you may pay Blue rather than pay this spell's mana cost.

Counter target spell.

RIXR.png
Agent of Treachery.png Agent of Treachery C5.pngBlueBlue (7)
Creature — Human Rogue (2/3)
When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

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Aggressive Mammoth.png Aggressive Mammoth C3.pngGreenGreenGreen (6)
Creature — Elephant (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.

M20R.png
Ajani, the Greathearted.png Ajani, the Greathearted C2.pngGreenWhite (4)
Legendary Planeswalker — Ajani (5)
Creatures you control have vigilance.

+1: You gain 3 life.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

WARR.png
Ajani's Influence.png Ajani's Influence C2.pngWhiteWhite (4)
Sorcery
Put two +1/+1 counters on target creature.

Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M19R.png
Ajani's Last Stand.png Ajani's Last Stand C2.pngWhiteWhite (4)
Enchantment
Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying.

When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.

M19R.png
Allure of the Unknown.png Allure of the Unknown C3.pngBlackRed (5)
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
THBR.png
Alpine Moon.png Alpine Moon Red (1)
Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name.

Lands your opponents control with the chosen name lose all land types and abilities, and they gain "Tap: Add one mana of any color."

M19R.png
Amplifire.png Amplifire C2.pngRedRed (4)
Creature — Elemental (1/1)
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
RNAR.png
Amulet of Safekeeping.png Amulet of Safekeeping C2.png (2)
Artifact
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays C1.png.

Creature tokens get -1/-0.

M19R.png
Angel of the Dire Hour.png Angel of the Dire Hour C5.pngWhiteWhite (7)
Creature — Angel (5/4)
Flash

Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

JMPR.png
Angelic Guardian.png Angelic Guardian C4.pngWhiteWhite (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

M20R.png
Angler Turtle.png Angler Turtle C5.pngBlueBlue (7)
Creature — Turtle (5/7)
Hexproof

Creatures your opponents control attack each combat if able.

M19R.png
Angrath's Fury.png Angrath's Fury C3.pngBlackRed (5)
Sorcery
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.
RIXR.png
Angrath's Marauders.png Angrath's Marauders C5.pngRedRed (7)
Creature — Human Pirate (4/4)
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
XLNR.png
Animal Sanctuary.png Animal Sanctuary (0)
Land
Tap: Add Color C.png.

C2.png, Tap: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

M21R.png
Aphemia, the Cacophony.png Aphemia, the Cacophony C1.pngBlack (2)
Legendary Enchantment Creature — Harpy (2/1)
Flying

At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

THBR.png
Arasta of the Endless Web.png Arasta of the Endless Web C2.pngGreenGreen (4)
Legendary Enchantment Creature — Spider (3/5)
Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

THBR.png
Arcane Adaptation.png Arcane Adaptation C2.pngBlue (3)
Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

XLNR.png
Arch of Orazca.png Arch of Orazca (0)
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Tap: Add Color C.png.
C5.png, Tap: Draw a card. Activate this ability only if you have the city's blessing.

RIXR.png
Archon of Justice.png Archon of Justice C3.pngWhiteWhite (5)
Creature — Archon (4/4)
Flying

When Archon of Justice dies, exile target permanent.

JMPR.png
Archon of Redemption.png Archon of Redemption C3.pngWhiteWhite (5)
Creature — Archon (3/4)
Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

JMPR.png
Archon of Sun's Grace.png Archon of Sun's Grace C2.pngWhiteWhite (4)
Creature — Archon (3/4)
Flying, lifelink

Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

JMPR.png
Arguel's Blood Fast.png Arguel's Blood Fast C1.pngBlack (2)
Legendary Enchantment
C1.pngBlack, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

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Aryel, Knight of Windgrace.png Aryel, Knight of Windgrace C2.pngWhiteBlack (4)
Legendary Creature — Human Knight (4/4)
Vigilance

C2.pngWhite, Tap: Create a 2/2 white Knight creature token with vigilance.
Black, Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

DOMR.png
Ashes of the Abhorrent.png Ashes of the Abhorrent C1.pngWhite (2)
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.

Whenever a creature dies, you gain 1 life.

XLNR.png
Ashiok's Erasure.png Ashiok's Erasure C2.pngBlueBlue (4)
Enchantment
Flash

When Ashiok's Erasure enters the battlefield, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.

THBR.png
Ashiok's Forerunner.png Ashiok's Forerunner C3.pngBlueBlack (5)
Creature — Human Wizard (3/3)
Flash

When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it.

THBR.png
Assassin's Trophy.png Assassin's Trophy BlackGreen (2)
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
GRNR.png
Assault Formation.png Assault Formation C1.pngGreen (2)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Green: Target creature with defender can attack this turn as though it didn't have defender.
C2.pngGreen: Creatures you control get +0/+1 until end of turn.

JMPR.png
Assemble.png Assemble C4.pngGreenWhite (6)
Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
GRNR.png
Assure.png Assure GW.svgGW.svg (2)
Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
GRNR.png
Atemsis, All-Seeing.png Atemsis, All-Seeing C3.pngBlueBlueBlue (6)
Legendary Creature — Sphinx (4/5)
Flying

C2.pngBlue, Tap: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.

M20R.png
Atris, Oracle of Half-Truths.png Atris, Oracle of Half-Truths C2.pngBlueBlack (4)
Legendary Creature — Human Advisor (3/2)
Menace

When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

THBR.png
Atzal, Cave of Eternity.png Atzal, Cave of Eternity (3)
Legendary Land
(Transforms from Journey to Eternity.)

Tap: Add one mana of any color.
C3.pngBlackGreen, Tap: Return target creature card from your graveyard to the battlefield.

RIXR.png
Awaken the Erstwhile.png Awaken the Erstwhile C3.pngBlackBlack (5)
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
RNAR.png
Awakened Amalgam.png Awakened Amalgam C4.png (4)
Artifact Creature — Golem (*/*)
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
RIXR.png
Awakening of Vitu-Ghazi.png Awakening of Vitu-Ghazi C3.pngGreenGreen (5)
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
WARR.png
Ayara, First of Locthwain.png Ayara, First of Locthwain BlackBlackBlack (3)
Legendary Creature — Elf Noble (2/3)
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

Tap, Sacrifice another black creature: Draw a card.

ELDR.png
Azcanta, the Sunken Ruin.png Azcanta, the Sunken Ruin (2)
Legendary Land
(Transforms from Search for Azcanta.)

Tap: Add Blue.
C2.pngBlue, Tap: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

XLNR.png
Azusa, Lost but Seeking.png Azusa, Lost but Seeking C2.pngGreen (3)
Legendary Creature — Human Monk (1/2)
You may play two additional lands on each of your turns.
M21R.png
Bag of Holding.png Bag of Holding C1.png (1)
Artifact
Whenever you discard a card, exile that card from your graveyard.

C2.png, Tap: Draw a card, then discard a card.
C4.png, Tap, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

M20R.png
Banefire.png Banefire CX.pngRed (1)
Sorcery
Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.

M19R.png
Banish into Fable.png Banish into Fable C4.pngWhiteBlue (6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

ELDR.png
Barrin, Tolarian Archmage.png Barrin, Tolarian Archmage C1.pngBlueBlue (3)
Legendary Creature — Human Wizard (2/2)
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.

At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

M21R.png
Basri's Aegis.png Basri's Aegis C2.pngWhiteWhite (4)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle it.
M21R.png
Basri's Lieutenant.png Basri's Lieutenant C3.pngWhite (4)
Creature — Human Knight (3/4)
Vigilance, protection from multicolored

When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

M21R.png
Beast Whisperer.png Beast Whisperer C2.pngGreenGreen (4)
Creature — Elf Druid (2/3)
Whenever you cast a creature spell, draw a card.
GRNR.png
Bedazzle.png Bedazzle C4.pngBlackRed (6)
Instant
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
RNAR.png
Bedeck.png Bedeck BR.svgBR.svg (2)
Instant
Target creature gets +3/-3 until end of turn.
RNAR.png
Bedevil.png Bedevil BlackBlackRed (3)
Instant
Destroy target artifact, creature, or planeswalker.
RNAR.png
Benalish Marshal.png Benalish Marshal WhiteWhiteWhite (3)
Creature — Human Knight (3/3)
Other creatures you control get +1/+1.
DOMR.png
Benthic Biomancer.png Benthic Biomancer Blue (1)
Creature — Merfolk Wizard Mutant (1/1)
C1.pngBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

RNAR.png
Bioessence Hydra.png Bioessence Hydra C3.pngGreenBlue (5)
Creature — Hydra Mutant (4/4)
Trample

Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.
Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.

WARR.png
Biomancer's Familiar.png Biomancer's Familiar GreenBlue (2)
Creature — Mutant (2/2)
Activated abilities of creatures you control cost C2.png less to activate. This effect can't reduce the mana in that cost to less than one mana.

Tap: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

RNAR.png
Bishop of Binding.png Bishop of Binding C3.pngWhite (4)
Creature — Vampire Cleric (1/1)
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.

Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.

RIXR.png
Bishop of Rebirth.png Bishop of Rebirth C3.pngWhiteWhite (5)
Creature — Vampire Cleric (3/4)
Vigilance

Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

XLNR.png
Bishop of Wings.png Bishop of Wings WhiteWhite (2)
Creature — Human Cleric (1/4)
Whenever an Angel enters the battlefield under your control, you gain 4 life.

Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

M20R.png
Black Market.png Black Market C3.pngBlackBlack (5)
Enchantment
Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add Black for each charge counter on Black Market.

JMPR.png
Blackblade Reforged.png Blackblade Reforged C2.png (2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature C3.png
Equip C7.png

DOMR.png
Blacklance Paragon.png Blacklance Paragon C1.pngBlack (2)
Creature — Human Knight (3/1)
Flash

When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.

ELDR.png
Bladewing the Risen.png Bladewing the Risen C3.pngBlackBlackRedRed (7)
Legendary Creature — Zombie Dragon (4/4)
Flying

When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
BlackRed: Dragon creatures get +1/+1 until end of turn.

SCGR.png
Blast Zone.png Blast Zone (0)
Land
Blast Zone enters the battlefield with a charge counter on it.

Tap: Add Color C.png.
CX.pngCX.png, Tap: Put X charge counters on Blast Zone.
C3.png, Tap, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.

WARR.png
Blessed Sanctuary.png Blessed Sanctuary C3.pngWhiteWhite (5)
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.

Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.

JMPR.png
Blood Crypt.png Blood Crypt (0)
Land — Swamp Mountain
(Tap: Add Black or Red.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR.png
Blood Operative.png Blood Operative C1.pngBlackBlack (3)
Creature — Vampire Assassin (3/1)
Lifelink

When Blood Operative enters the battlefield, you may exile target card from a graveyard.
Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.

GRNR.png
Blood Sun.png Blood Sun C2.pngRed (3)
Enchantment
When Blood Sun enters the battlefield, draw a card.

All lands lose all abilities except mana abilities.

RIXR.png
Bloodcrazed Paladin.png Bloodcrazed Paladin C1.pngBlack (2)
Creature — Vampire Knight (1/1)
Flash

Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

XLNR.png
Body Double.png Body Double C4.pngBlue (5)
Creature — Shapeshifter (0/0)
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
PLCR.png
Bogbrew Witch.png Bogbrew Witch C3.pngBlack (4)
Creature — Human Wizard (1/3)
C2.png, Tap: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
JMPR.png
Bolas's Citadel.png Bolas's Citadel C3.pngBlackBlackBlack (6)
Legendary Artifact
You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost.
Tap, Sacrifice ten nonland permanents: Each opponent loses 10 life.

WARR.png
Bonders' Enclave.png Bonders' Enclave (0)
Land
Tap: Add Color C.png.

C3.png, Tap: Draw a card. Activate this ability only if you control a creature with power 4 or greater.

IKOR.png
Bonecrusher Giant.png Bonecrusher Giant C2.pngRed (3)
Creature — Giant (4/3)
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
ELDR.png
Bounty Agent.png Bounty Agent C1.pngWhite (2)
Creature — Human Soldier (2/2)
Vigilance

Tap, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

GRNR.png
Bounty of Might.png Bounty of Might C4.pngGreenGreen (6)
Instant
Target creature gets +3/+3 until end of turn.

Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.

GRNR.png
Branching Evolution.png Branching Evolution C2.pngGreen (3)
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
JMPR.png
Brash Taunter.png Brash Taunter C4.pngRed (5)
Creature — Goblin (1/1)
Indestructible

Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
C2.pngRed, Tap: Brash Taunter fights another target creature.

M21R.png
Brass's Bounty.png Brass's Bounty C6.pngRed (7)
Sorcery
For each land you control, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
RIXR.png
Breeding Pool.png Breeding Pool (0)
Land — Forest Island
(Tap: Add Green or Blue.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR.png
Bronzehide Lion.png Bronzehide Lion GreenWhite (2)
Creature — Cat (3/3)
GreenWhite: Bronzehide Lion gains indestructible until end of turn.

When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "GreenWhite: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.

THBR.png
Brought Back.png Brought Back WhiteWhite (2)
Instant
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
M20R.png
Burning Sun's Avatar.png Burning Sun's Avatar C3.pngRedRedRed (6)
Creature — Dinosaur Avatar (6/6)
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
XLNR.png
Cabal Stronghold.png Cabal Stronghold (0)
Land
Tap: Add Color C.png.

C3.png, Tap: Add Black for each basic Swamp you control.

DOMR.png
Camaraderie.png Camaraderie C4.pngGreenWhite (6)
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
GRNR.png
Captain Lannery Storm.png Captain Lannery Storm C2.pngRed (3)
Legendary Creature — Human Pirate (2/2)
Haste

Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

XLNR.png
Captain Sisay.png Captain Sisay C2.pngGreenWhite (4)
Legendary Creature — Human Soldier (2/2)
Tap: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
INVR.png
Captain's Hook.png Captain's Hook C3.png (3)
Artifact — Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.

Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip C1.png

RIXR.png
Captivating Crew.png Captivating Crew C3.pngRed (4)
Creature — Human Pirate (4/3)
C3.pngRed: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
XLNR.png
Carnifex Demon.png Carnifex Demon C4.pngBlackBlack (6)
Creature — Demon (6/6)
Flying

Carnifex Demon enters the battlefield with two -1/-1 counters on it.
Black, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.

JMPR.png
Castle Ardenvale.png Castle Ardenvale (0)
Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.

Tap: Add White.
C2.pngWhiteWhite, Tap: Create a 1/1 white Human creature token.

ELDR.png
Castle Embereth.png Castle Embereth (0)
Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.

Tap: Add Red.
C1.pngRedRed, Tap: Creatures you control get +1/+0 until end of turn.

ELDR.png
Castle Garenbrig.png Castle Garenbrig (0)
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

Tap: Add Green.
C2.pngGreenGreen, Tap: Add six Green. Spend this mana only to cast creature spells or activate abilities of creatures.

ELDR.png
Castle Locthwain.png Castle Locthwain (0)
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

Tap: Add Black.
C1.pngBlackBlack, Tap: Draw a card, then you lose life equal to the number of cards in your hand.

ELDR.png
Castle Vantress.png Castle Vantress (0)
Land
Castle Vantress enters the battlefield tapped unless you control an Island.

Tap: Add Blue.
C2.pngBlueBlue, Tap: Scry 2.

ELDR.png
Casualties of War.png Casualties of War C2.pngBlackBlackGreenGreen (6)
Sorcery
Choose one or more —

• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.

WARR.png
Cathars' Crusade.png Cathars' Crusade C3.pngWhiteWhite (5)
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
JMPR.png
Celestial Mantle.png Celestial Mantle C3.pngWhiteWhiteWhite (6)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.

JMPR.png
Chamber Sentry.png Chamber Sentry CX.png (0)
Artifact Creature — Construct (0/0)
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

CX.png, Tap, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
WhiteBlueBlackRedGreen: Return Chamber Sentry from your graveyard to your hand.

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Champion of Dusk.png Champion of Dusk C3.pngBlackBlack (5)
Creature — Vampire Knight (4/4)
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
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Champion of Lambholt.png Champion of Lambholt C1.pngGreenGreen (3)
Creature — Human Warrior (1/1)
Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

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Chandra, Acolyte of Flame.png Chandra, Acolyte of Flame C1.pngRedRed (3)
Legendary Planeswalker — Chandra (4)
0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.

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Chandra, Fire Artisan.png Chandra, Fire Artisan C2.pngRedRed (4)
Legendary Planeswalker — Chandra (4)
Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker.

+1: Exile the top card of your library. You may play it this turn.
−7: Exile the top seven cards of your library. You may play them this turn.

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Chandra's Firemaw.png Chandra's Firemaw C3.pngRedRed (5)
Creature — Hellion (4/2)
Haste

When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it.

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Chandra's Flame Wave.png Chandra's Flame Wave C3.pngRedRed (5)
Sorcery
Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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Chandra's Incinerator.png Chandra's Incinerator C5.pngRed (6)
Creature — Elemental (6/6)
This spell costs CX.png less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.

Trample
Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.

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Chandra's Outburst.png Chandra's Outburst C3.pngRedRed (5)
Sorcery
Chandra's Outburst deals 4 damage to target player or planeswalker.

Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it.

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Chandra's Regulator.png Chandra's Regulator C1.pngRed (2)
Legendary Artifact
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay C1.png. If you do, copy that ability. You may choose new targets for the copy.

C1.png, Tap, Discard a Mountain card or a red card: Draw a card.

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Chaos Wand.png Chaos Wand C3.png (3)
Artifact
C4.png, Tap: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
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Charmbreaker Devils.png Charmbreaker Devils C5.pngRed (6)
Creature — Devil (4/4)
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

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Charming Prince.png Charming Prince C1.pngWhite (2)
Creature — Human Noble (2/2)
When Charming Prince enters the battlefield, choose one —

• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

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Charnel Troll.png Charnel Troll C1.pngBlackGreen (3)
Creature — Troll (4/4)
Trample

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.
BlackGreen, Discard a creature card: Put a +1/+1 counter on Charnel Troll.

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Chittering Witch.png Chittering Witch C3.pngBlack (4)
Creature — Human Warlock (2/2)
When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.

C1.pngBlack, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

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Chop Down.png Chop Down C2.pngWhite (3)
Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
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Chromatic Lantern.png Chromatic Lantern C3.png (3)
Artifact
Lands you control have "Tap: Add one mana of any color."

Tap: Add one mana of any color.

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Cindervines.png Cindervines RedGreen (2)
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

C1.png, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

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Citywide Bust.png Citywide Bust C1.pngWhiteWhite (3)
Sorcery
Destroy all creatures with toughness 4 or greater.
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Clackbridge Troll.png Clackbridge Troll C3.pngBlackBlack (5)
Creature — Troll (8/8)
Trample, haste

When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens.
At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.

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Cleansing Nova.png Cleansing Nova C3.pngWhiteWhite (5)
Sorcery
Choose one —

• Destroy all creatures.
• Destroy all artifacts and enchantments.

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Clifftop Retreat.png Clifftop Retreat (0)
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

Tap: Add Red or White.

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Colossification.png Colossification C5.pngGreenGreen (7)
Enchantment — Aura
Enchant creature

When Colossification enters the battlefield, tap enchanted creature.
Enchanted creature gets +20/+20.

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Command the Dreadhorde.png Command the Dreadhorde C4.pngBlackBlack (6)
Sorcery
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total converted mana cost of those cards. Put them onto the battlefield under your control.
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Commence the Endgame.png Commence the Endgame C4.pngBlueBlue (6)
Instant
This spell can't be countered.

Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

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Concoct.png Concoct C3.pngBlueBlack (5)
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
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Connive.png Connive C2.pngUB.svgUB.svg (4)
Sorcery
Gain control of target creature with power 2 or less.
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Conqueror's Foothold.png Conqueror's Foothold (4)
Land
(Transforms from Conqueror's Galleon.)

Tap: Add Color C.png.
C2.png, Tap: Draw a card, then discard a card.
C4.png, Tap: Draw a card.
C6.png, Tap: Return target card from your graveyard to your hand.

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Conqueror's Galleon.png Conqueror's Galleon C4.png (4)
Artifact — Vehicle (2/10)
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

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Conspicuous Snoop.png Conspicuous Snoop RedRed (2)
Creature — Goblin Rogue (2/2)
Play with the top card of your library revealed.

You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.

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Containment Priest.png Containment Priest C1.pngWhite (2)
Creature — Human Cleric (2/2)
Flash

If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

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Corsair Captain.png Corsair Captain C2.pngBlue (3)
Creature — Human Pirate (2/2)
When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Other Pirates you control get +1/+1.

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Cradle of Vitality.png Cradle of Vitality C3.pngWhite (4)
Enchantment
Whenever you gain life, you may pay C1.pngWhite. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
JMPR.png
Crafty Cutpurse.png Crafty Cutpurse C3.pngBlue (4)
Creature — Human Pirate (2/2)
Flash

When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.

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Cryptbreaker.png Cryptbreaker Black (1)
Creature — Zombie (1/1)
C1.pngBlack, Tap, Discard a card: Create a 2/2 black Zombie creature token.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

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Crystalline Giant.png Crystalline Giant C3.png (3)
Artifact Creature — Giant (3/3)
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
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Cubwarden.png Cubwarden C3.pngWhite (4)
Creature — Cat (3/5)
Mutate C2.pngWhiteWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.

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Dalakos, Crafter of Wonders.png Dalakos, Crafter of Wonders C1.pngBlueRed (3)
Legendary Creature — Merfolk Artificer (2/4)
Tap: Add Color C.pngColor C.png. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

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Dance of the Manse.png Dance of the Manse CX.pngWhiteBlue (2)
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
ELDR.png
Daring Archaeologist.png Daring Archaeologist C3.pngWhite (4)
Creature — Human Artificer (3/3)
When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.

Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)

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Daring Saboteur.png Daring Saboteur C1.pngBlue (2)
Creature — Human Pirate (2/1)
C2.pngBlue: Daring Saboteur can't be blocked this turn.

Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

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Dark-Dweller Oracle.png Dark-Dweller Oracle C1.pngRed (2)
Creature — Goblin Shaman (2/2)
C1.png, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
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Darksteel Reactor.png Darksteel Reactor C4.png (4)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.

DSTR.png
Dawn of Hope.png Dawn of Hope C1.pngWhite (2)
Enchantment
Whenever you gain life, you may pay C2.png. If you do, draw a card.

C3.pngWhite: Create a 1/1 white Soldier creature token with lifelink.

GRNR.png
Dead Man's Chest.png Dead Man's Chest C1.pngBlack (2)
Enchantment — Aura
Enchant creature an opponent controls

When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.

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Deadeye Tracker.png Deadeye Tracker Black (1)
Creature — Human Pirate (1/1)
C1.pngBlack, Tap: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Deafening Clarion.png Deafening Clarion C1.pngRedWhite (3)
Sorcery
Choose one or both —

• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.

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Death Baron.png Death Baron C1.pngBlackBlack (3)
Creature — Zombie Wizard (2/2)
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
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Deathbellow War Cry.png Deathbellow War Cry C5.pngRedRedRed (8)
Sorcery
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle your library.
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Deathgorge Scavenger.png Deathgorge Scavenger C2.pngGreen (3)
Creature — Dinosaur (3/2)
Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
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Death's Oasis.png Death's Oasis WhiteBlackGreen (3)
Enchantment
Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser converted mana cost than the creature that died from your graveyard to your hand.

C1.png, Sacrifice Death's Oasis: You gain life equal to the greatest converted mana cost among creatures you control.

IKOR.png
Deeproot Champion.png Deeproot Champion C1.pngGreen (2)
Creature — Merfolk Shaman (1/1)
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
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Deeproot Elite.png Deeproot Elite C1.pngGreen (2)
Creature — Merfolk Warrior (1/1)
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
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Deliver Unto Evil.png Deliver Unto Evil C2.pngBlack (3)
Sorcery
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand.

Exile Deliver Unto Evil.

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Demanding Dragon.png Demanding Dragon C3.pngRedRed (5)
Creature — Dragon (5/5)
Flying

When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.

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Demon of Catastrophes.png Demon of Catastrophes C2.pngBlackBlack (4)
Creature — Demon (6/6)
As an additional cost to cast this spell, sacrifice a creature.

Flying, trample

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Demon of Loathing.png Demon of Loathing C5.pngBlackBlack (7)
Creature — Demon (7/7)
Flying, trample

Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.

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Demonic Embrace.png Demonic Embrace C1.pngBlackBlack (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.

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Deputy of Detention.png Deputy of Detention C1.pngWhiteBlue (3)
Creature — Vedalken Wizard (1/3)
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
RNAR.png
Desecrated Tomb.png Desecrated Tomb C3.png (3)
Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
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Detection Tower.png Detection Tower (0)
Land
Tap: Add Color C.png.

C1.png, Tap: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

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Devil's Play.png Devil's Play CX.pngRed (1)
Sorcery
Devil's Play deals X damage to any target.

Flashback CX.pngRedRedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

ISDR.png
Dire Fleet Daredevil.png Dire Fleet Daredevil C1.pngRed (2)
Creature — Human Pirate (2/1)
First strike

When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead.

RIXR.png
Dire Fleet Poisoner.png Dire Fleet Poisoner C1.pngBlack (2)
Creature — Human Pirate (2/2)
Flash

Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

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Dirge Bat.png Dirge Bat C2.pngBlackBlack (4)
Creature — Bat (3/3)
Mutate C4.pngBlackBlack (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.

IKOR.png
Dismissive Pyromancer.png Dismissive Pyromancer C1.pngRed (2)
Creature — Human Wizard (2/2)
Red, Tap, Discard a card: Draw a card.

C2.pngRed, Tap, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature.

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Djinn of Wishes.png Djinn of Wishes C3.pngBlueBlue (5)
Creature — Djinn (4/4)
Flying

Djinn of Wishes enters the battlefield with three wish counters on it.
C2.pngBlueBlue, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

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Domri, Anarch of Bolas.png Domri, Anarch of Bolas C1.pngRedGreen (3)
Legendary Planeswalker — Domri (3)
Creatures you control get +1/+0.

+1: Add Red or Green. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control.

WARR.png
Domri's Nodorog.png Domri's Nodorog C3.pngRedGreen (5)
Creature — Beast (5/2)
Trample

When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it.

RNAR.png
Doom Foretold.png Doom Foretold C2.pngWhiteBlack (4)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
ELDR.png
Doomed Necromancer.png Doomed Necromancer C2.pngBlack (3)
Creature — Human Cleric Mercenary (2/2)
Black, Tap, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
JMPR.png
Double Vision.png Double Vision C3.pngRedRed (5)
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
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Dovin's Dismissal.png Dovin's Dismissal C2.pngWhiteBlue (4)
Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it.
RNAR.png
Dowsing Dagger.png Dowsing Dagger C2.png (2)
Artifact — Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Equip C2.png

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Dragon's Hoard.png Dragon's Hoard C3.png (3)
Artifact
Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.

Tap, Remove a gold counter from Dragon's Hoard: Draw a card.
Tap: Add one mana of any color.

M19R.png
Dragonskull Summit.png Dragonskull Summit (0)
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

Tap: Add Black or Red.

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Drakuseth, Maw of Flames.png Drakuseth, Maw of Flames C4.pngRedRedRed (7)
Legendary Creature — Dragon (7/7)
Flying

Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

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Drannith Magistrate.png Drannith Magistrate C1.pngWhite (2)
Creature — Human Wizard (1/3)
Your opponents can't cast spells from anywhere other than their hands.
IKOR.png
Drawn from Dreams.png Drawn from Dreams C2.pngBlueBlue (4)
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
M20R.png
Dread Presence.png Dread Presence C3.pngBlack (4)
Creature — Nightmare (3/3)
Whenever a Swamp enters the battlefield under your control, choose one —

• You draw a card and you lose 1 life.
• Dread Presence deals 2 damage to any target and you gain 2 life.

M20R.png
Dread Shade.png Dread Shade BlackBlackBlack (3)
Creature — Shade (3/3)
Black: Dread Shade gets +1/+1 until end of turn.
DOMR.png
Dreadhorde Arcanist.png Dreadhorde Arcanist C1.pngRed (2)
Creature — Zombie Wizard (1/3)
Trample

Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.

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Dreadhorde Butcher.png Dreadhorde Butcher BlackRed (2)
Creature — Zombie Warrior (1/1)
Haste

Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.
When Dreadhorde Butcher dies, it deals damage equal to its power to any target.

WARR.png
Dreadhorde Invasion.png Dreadhorde Invasion C1.pngBlack (2)
Enchantment
At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

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Dream Trawler.png Dream Trawler C2.pngWhiteWhiteBlueBlue (6)
Creature — Sphinx (3/5)
Flying, lifelink

Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

THBR.png
Dreamcaller Siren.png Dreamcaller Siren C2.pngBlueBlue (4)
Creature — Siren Pirate (3/3)
Flash

Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

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Drowned Catacomb.png Drowned Catacomb (0)
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Tap: Add Blue or Black.

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Drowned Secrets.png Drowned Secrets C1.pngBlue (2)
Enchantment
Whenever you cast a blue spell, target player mills two cards.
GRNR.png
Dryad of the Ilysian Grove.png Dryad of the Ilysian Grove C2.pngGreen (3)
Enchantment Creature — Nymph Dryad (2/4)
You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.

THBR.png
Dualcaster Mage.png Dualcaster Mage C1.pngRedRed (3)
Creature — Human Wizard (2/2)
Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

JMPR.png
Duelist's Heritage.png Duelist's Heritage C2.pngWhite (3)
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
JMPR.png
Dungeon Geists.png Dungeon Geists C2.pngBlueBlue (4)
Creature — Spirit (3/3)
Flying

When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

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Eat to Extinction.png Eat to Extinction C3.pngBlack (4)
Instant
Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard.
THBR.png
Eerie Ultimatum.png Eerie Ultimatum WhiteWhiteBlackBlackBlackGreenGreen (7)
Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
IKOR.png
Eidolon of Obstruction.png Eidolon of Obstruction C1.pngWhite (2)
Enchantment Creature — Spirit (2/1)
First strike

Loyalty abilities of planeswalkers your opponents control cost C1.png more to activate.

THBR.png
Electrodominance.png Electrodominance CX.pngRedRed (2)
Instant
Electrodominance deals X damage to any target. You may cast a spell with converted mana cost X or less from your hand without paying its mana cost.
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Elspeth Conquers Death.png Elspeth Conquers Death C3.pngWhiteWhite (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile target permanent an opponent controls with converted mana cost 3 or greater.
II — Noncreature spells your opponents cast cost C2.png more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

THBR.png
Elspeth's Devotee.png Elspeth's Devotee C2.pngWhiteWhite (4)
Creature — Human Soldier (3/3)
When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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Elvish Archdruid.png Elvish Archdruid C1.pngGreenGreen (3)
Creature — Elf Druid (2/2)
Other Elf creatures you control get +1/+1.

Tap: Add Green for each Elf you control.

JMPR.png
Elvish Clancaller.png Elvish Clancaller GreenGreen (2)
Creature — Elf Druid (1/1)
Other Elves you control get +1/+1.

C4.pngGreenGreen, Tap: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle your library.

M19R.png
Elvish Reclaimer.png Elvish Reclaimer Green (1)
Creature — Elf Warrior (1/2)
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

C2.png, Tap, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

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Embereth Skyblazer.png Embereth Skyblazer C3.pngRed (4)
Creature — Human Knight (4/3)
As long as it's your turn, Embereth Skyblazer has flying.

Whenever Embereth Skyblazer attacks, you may pay C2.pngRed. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

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Embodiment of Agonies.png Embodiment of Agonies C1.pngBlackBlack (3)
Creature — Demon (0/0)
Flying, deathtouch

Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, C2.pngBlack and C1.pngBlackBlack are different mana costs.)

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Emergent Ultimatum.png Emergent Ultimatum BlackBlackGreenGreenGreenBlueBlue (7)
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
IKOR.png
Emmara, Soul of the Accord.png Emmara, Soul of the Accord GreenWhite (2)
Legendary Creature — Elf Cleric (2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
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Emperor's Vanguard.png Emperor's Vanguard C3.pngGreen (4)
Creature — Human Scout (4/3)
Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Emry, Lurker of the Loch.png Emry, Lurker of the Loch C2.pngBlue (3)
Legendary Creature — Merfolk Wizard (1/2)
This spell costs C1.png less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.
Tap: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

ELDR.png
Enchantress's Presence.png Enchantress's Presence C2.pngGreen (3)
Enchantment
Whenever you cast an enchantment spell, draw a card.
ONSR.png
End-Raze Forerunners.png End-Raze Forerunners C5.pngGreenGreenGreen (8)
Creature — Boar (7/7)
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

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Enigmatic Incarnation.png Enigmatic Incarnation C2.pngGreenBlue (4)
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library.
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Enter the God-Eternals.png Enter the God-Eternals C2.pngBlueBlueBlack (5)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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Entrancing Melody.png Entrancing Melody CX.pngBlueBlue (2)
Sorcery
Gain control of target creature with converted mana cost X.
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Erebos's Intervention.png Erebos's Intervention CX.pngBlack (1)
Instant
Choose one —

• Target creature gets -X/-X until end of turn. You gain X life.
• Exile up to twice X target cards from graveyards.

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Erratic Cyclops.png Erratic Cyclops C3.pngRed (4)
Creature — Cyclops Shaman (0/8)
Trample

Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost.

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Escape to the Wilds.png Escape to the Wilds C3.pngRedGreen (5)
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

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Etali, Primal Storm.png Etali, Primal Storm C4.pngRedRed (6)
Legendary Creature — Elder Dinosaur (6/6)
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
JMPR.png
Ethereal Absolution.png Ethereal Absolution C4.pngWhiteBlack (6)
Enchantment
Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.
C2.pngWhiteBlack: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

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Ethereal Elk.png Ethereal Elk C3.pngGreenGreen (5)
Creature — Elk Spirit (3/3)
Trample

When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it.

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Etrata, the Silencer.png Etrata, the Silencer C2.pngBlueBlack (4)
Legendary Creature — Vampire Assassin (3/5)
Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

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Everquill Phoenix.png Everquill Phoenix C2.pngRedRed (4)
Creature — Phoenix (4/4)
Mutate C3.pngRed (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, create a red artifact token named Feather with "C1.png, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."

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Evra, Halcyon Witness.png Evra, Halcyon Witness C4.pngWhiteWhite (6)
Legendary Creature — Avatar (4/4)
Lifelink

C4.png: Exchange your life total with Evra, Halcyon Witness's power.

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Expansion.png Expansion UR.svgUR.svg (2)
Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
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Experimental Frenzy.png Experimental Frenzy C3.pngRed (4)
Enchantment
You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.
You can't play lands or cast spells from your hand.
C3.pngRed: Destroy Experimental Frenzy.

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Explosion.png Explosion CX.pngBlueBlueRedRed (4)
Instant
Explosion deals X damage to any target. Target player draws X cards.
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Exquisite Blood.png Exquisite Blood C4.pngBlack (5)
Enchantment
Whenever an opponent loses life, you gain that much life.
JMPR.png
Extinction Event.png Extinction Event C3.pngBlack (4)
Sorcery
Choose odd or even. Exile each creature with converted mana cost of the chosen value. (Zero is even.)
IKOR.png
Fabled Passage.png Fabled Passage (0)
Land
Tap, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.
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Fae of Wishes.png Fae of Wishes C1.pngBlue (2)
Creature — Faerie Wizard (1/4)
Flying

C1.pngBlue, Discard two cards: Return Fae of Wishes to its owner's hand.

ELDR.png
Faeburrow Elder.png Faeburrow Elder C1.pngGreenWhite (3)
Creature — Treefolk Druid (0/0)
Vigilance

Faeburrow Elder gets +1/+1 for each color among permanents you control.
Tap: For each color among permanents you control, add one mana of that color.

ELDR.png
Faerie Formation.png Faerie Formation C4.pngBlue (5)
Creature — Faerie (5/4)
Flying

C3.pngBlue: Create a 1/1 blue Faerie creature token with flying. Draw a card.

ELDR.png
Fall of the Thran.png Fall of the Thran C5.pngWhite (6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.

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Fathom Fleet Captain.png Fathom Fleet Captain C1.pngBlack (2)
Creature — Human Pirate (2/1)
Menace

Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay C2.png. If you do, create a 2/2 black Pirate creature token with menace.

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Fauna Shaman.png Fauna Shaman C1.pngGreen (2)
Creature — Elf Shaman (2/2)
Green, Tap, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
M11R.png
Fblthp, the Lost.png Fblthp, the Lost C1.pngBlue (2)
Legendary Creature — Homunculus (1/1)
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.

When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

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Feasting Troll King.png Feasting Troll King C2.pngGreenGreenGreenGreen (6)
Creature — Troll Noble (7/6)
Vigilance, trample

When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.

ELDR.png
Feather, the Redeemed.png Feather, the Redeemed RedWhiteWhite (3)
Legendary Creature — Angel (3/4)
Flying

Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

WARR.png
Feline Sovereign.png Feline Sovereign C2.pngGreen (3)
Creature — Cat (2/3)
Other Cats you control get +1/+1 and have protection from Dogs.

Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.

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Fell Flagship.png Fell Flagship C3.png (3)
Artifact — Vehicle (3/3)
Pirates you control get +1/+0.

Whenever Fell Flagship deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

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Fervent Champion.png Fervent Champion Red (1)
Creature — Human Knight (1/1)
First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost C3.png less to activate.

ELDR.png
Field of the Dead.png Field of the Dead (0)
Land
Field of the Dead enters the battlefield tapped.

Tap: Add Color C.png.
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

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Finality.png Finality C4.pngBlackGreen (6)
Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
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Find.png Find BG.svgBG.svg (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
GRNR.png
Firemind's Research.png Firemind's Research BlueRed (2)
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

C1.pngBlue, Remove two charge counters from Firemind's Research: Draw a card.
C1.pngRed, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

GRNR.png
Fires of Invention.png Fires of Invention C3.pngRed (4)
Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn.

You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.

ELDR.png
Firesong and Sunspeaker.png Firesong and Sunspeaker C4.pngRedWhite (6)
Legendary Creature — Minotaur Cleric (4/6)
Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

DOMR.png
Fleet Swallower.png Fleet Swallower C5.pngBlueBlue (7)
Creature — Fish (6/6)
Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
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Flood of Tears.png Flood of Tears C4.pngBlueBlue (6)
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
M20R.png
Folio of Fancies.png Folio of Fancies C1.pngBlue (2)
Artifact
Players have no maximum hand size.

CX.pngCX.png, Tap: Each player draws X cards.
C2.pngBlue, Tap: Each opponent mills cards equal to the number of cards in their hand.

ELDR.png
Font of Agonies.png Font of Agonies Black (1)
Enchantment
Whenever you pay life, put that many blood counters on Font of Agonies.

C1.pngBlack, Remove four blood counters from Font of Agonies: Destroy target creature.

RNAR.png
Forebear's Blade.png Forebear's Blade C3.png (3)
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample.

Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip C3.png

DOMR.png
Form of the Dinosaur.png Form of the Dinosaur C4.pngRedRed (6)
Enchantment
When Form of the Dinosaur enters the battlefield, your life total becomes 15.

At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.

RIXR.png
Fraying Omnipotence.png Fraying Omnipotence C3.pngBlackBlack (5)
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.
M19R.png
Frondland Felidar.png Frondland Felidar C2.pngGreenWhite (4)
Creature — Cat Beast (3/5)
Vigilance

Creatures you control with vigilance have "C1.png, Tap: Tap target creature."

IKOR.png
Gadrak, the Crown-Scourge.png Gadrak, the Crown-Scourge C2.pngRed (3)
Legendary Creature — Dragon (5/4)
Flying

Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

M21R.png
Gadwick, the Wizened.png Gadwick, the Wizened CX.pngBlueBlueBlue (3)
Legendary Creature — Human Wizard (3/3)
When Gadwick, the Wizened enters the battlefield, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

JMPR.png
Gallia of the Endless Dance.png Gallia of the Endless Dance RedGreen (2)
Legendary Creature — Satyr (2/2)
Haste

Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

THBR.png
Gargos, Vicious Watcher.png Gargos, Vicious Watcher C3.pngGreenGreenGreen (6)
Legendary Creature — Hydra (8/7)
Vigilance

Hydra spells you cast cost C4.png less to cast.
Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.

M20R.png
Garruk's Harbinger.png Garruk's Harbinger C1.pngGreenGreen (3)
Creature — Beast (4/3)
Hexproof from black

Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M21R.png
Garruk's Warsteed.png Garruk's Warsteed C3.pngGreenGreen (5)
Creature — Rhino (3/5)
Vigilance

When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M21R.png
Gemrazer.png Gemrazer C3.pngGreen (4)
Creature — Beast (4/4)
Mutate C1.pngGreenGreen (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.

IKOR.png
Genesis Ultimatum.png Genesis Ultimatum GreenGreenBlueBlueBlueRedRed (7)
Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
IKOR.png
Ghalta, Primal Hunger.png Ghalta, Primal Hunger C10.pngGreenGreen (12)
Legendary Creature — Elder Dinosaur (12/12)
This spell costs CX.png less to cast, where X is the total power of creatures you control.

Trample

JMPR.png
Ghostly Pilferer.png Ghostly Pilferer C1.pngBlue (2)
Creature — Spirit Rogue (2/1)
Whenever Ghostly Pilferer becomes untapped, you may pay C2.png. If you do, draw a card.

Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.

M21R.png
Giant Killer.png Giant Killer White (1)
Creature — Human Peasant (1/2)
C1.pngWhite, Tap: Tap target creature.
ELDR.png
Gideon's Battle Cry.png Gideon's Battle Cry C2.pngWhiteWhite (4)
Sorcery
Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it.
WARR.png
Gigantosaurus.png Gigantosaurus GreenGreenGreenGreenGreen (5)
Creature — Dinosaur (10/10)
M19R.png
Gilded Goose.png Gilded Goose Green (1)
Creature — Bird (0/2)
Flying

When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
C1.pngGreen, Tap: Create a Food token.
Tap, Sacrifice a Food: Add one mana of any color.

ELDR.png
Gilded Lotus.png Gilded Lotus C5.png (5)
Artifact
Tap: Add three mana of any one color.
DOMR.png
Glacial Fortress.png Glacial Fortress (0)
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

Tap: Add White or Blue.

XLNR.png
Glass of the Guildpact.png Glass of the Guildpact C2.png (2)
Artifact
Multicolored creatures you control get +1/+1.
RNAR.png
Glint-Horn Buccaneer.png Glint-Horn Buccaneer C1.pngRedRed (3)
Creature — Minotaur Pirate (2/4)
Haste

Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.
C1.pngRed, Discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking.

M20R.png
Glorious Anthem.png Glorious Anthem C1.pngWhiteWhite (3)
Enchantment
Creatures you control get +1/+1.
M21R.png
Gluttonous Troll.png Gluttonous Troll C2.pngBlackGreen (4)
Creature — Troll (3/3)
Trample

When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
C1.pngGreen, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.

ELDR.png
Goblin Chainwhirler.png Goblin Chainwhirler RedRedRed (3)
Creature — Goblin Warrior (3/3)
First strike

When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.

DOMR.png
Goblin Chieftain.png Goblin Chieftain C1.pngRedRed (3)
Creature — Goblin (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.

JMPR.png
Goblin Goon.png Goblin Goon C3.pngRed (4)
Creature — Goblin Mutant (6/6)
Goblin Goon can't attack unless you control more creatures than defending player.

Goblin Goon can't block unless you control more creatures than attacking player.

JMPR.png
Goblin Trashmaster.png Goblin Trashmaster C2.pngRedRed (4)
Creature — Goblin Warrior (3/3)
Other Goblins you control get +1/+1.

Sacrifice a Goblin: Destroy target artifact.

M19R.png
Godless Shrine.png Godless Shrine (0)
Land — Plains Swamp
(Tap: Add White or Black.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR.png
Golden Guardian.png Golden Guardian C4.png (4)
Artifact Creature — Golem (4/4)
Defender

C2.png: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.

RIXR.png
Gold-Forge Garrison.png Gold-Forge Garrison (4)
Land
(Transforms from Golden Guardian.)

Tap: Add two mana of any one color.
C4.png, Tap: Create a 4/4 colorless Golem artifact creature token.

RIXR.png
Goldmane Griffin.png Goldmane Griffin C3.pngWhiteWhite (5)
Creature — Griffin (3/2)
Flying, vigilance

When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M20R.png
Golos, Tireless Pilgrim.png Golos, Tireless Pilgrim C5.png (5)
Legendary Artifact Creature — Scout (3/5)
When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle your library.

C2.pngWhiteBlueBlackRedGreen: Exile the top three cards of your library. You may play them this turn without paying their mana costs.

M20R.png
Gonti, Lord of Luxury.png Gonti, Lord of Luxury C2.pngBlackBlack (4)
Legendary Creature — Aetherborn Rogue (2/3)
Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

JMPR.png
Goreclaw, Terror of Qal Sisma.png Goreclaw, Terror of Qal Sisma C3.pngGreen (4)
Legendary Creature — Bear (4/3)
Creature spells you cast with power 4 or greater cost C2.png less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

M19R.png
Goring Ceratops.png Goring Ceratops C5.pngWhiteWhite (7)
Creature — Dinosaur (3/3)
Double strike

Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.

XLNR.png
Grafdigger's Cage.png Grafdigger's Cage C1.png (1)
Artifact
Creature cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.

M20R.png
Grand Warlord Radha.png Grand Warlord Radha C2.pngRedGreen (4)
Legendary Creature — Elf Warrior (3/4)
Haste

Whenever one or more creatures you control attack, add that much mana in any combination of Red and/or Green. Until end of turn, you don't lose this mana as steps and phases end.

DOMR.png
Granted.png Granted C3.pngBlue (4)
Sorcery — Adventure
You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand.
ELDR.png
Grasping Current.png Grasping Current C4.pngBlue (5)
Sorcery
Return up to two target creatures to their owner's hand.

Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.

XLNR.png
Grasping Giant.png Grasping Giant C5.pngWhite (6)
Creature — Giant (5/7)
Vigilance

Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.

THBR.png
Gravebreaker Lamia.png Gravebreaker Lamia C4.pngBlack (5)
Enchantment Creature — Snake Lamia (4/4)
Lifelink

When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle your library.
Spells you cast from your graveyard cost C1.png less to cast.

THBR.png
Gravewaker.png Gravewaker C4.pngBlackBlack (6)
Creature — Bird Spirit (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

C5.pngBlackBlack: Return target creature card from your graveyard to the battlefield tapped.

JMPR.png
Graveyard Marshal.png Graveyard Marshal BlackBlack (2)
Creature — Zombie Soldier (3/2)
C2.pngBlack, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
M19R.png
Grim Lavamancer.png Grim Lavamancer Red (1)
Creature — Human Wizard (1/1)
Red, Tap, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
JMPR.png
Growing Rites of Itlimoc.png Growing Rites of Itlimoc C2.pngGreen (3)
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

XLNR.png
Growth-Chamber Guardian.png Growth-Chamber Guardian C1.pngGreen (2)
Creature — Elf Crab Warrior (2/2)
C2.pngGreen: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library.

RNAR.png
Gruesome Menagerie.png Gruesome Menagerie C3.pngBlackBlack (5)
Sorcery
Choose a creature card with converted mana cost 1 in your graveyard, then do the same for creature cards with converted mana costs 2 and 3. Return those cards to the battlefield.
GRNR.png
Gruul Spellbreaker.png Gruul Spellbreaker C1.pngRedGreen (3)
Creature — Ogre Warrior (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.

RNAR.png
Guardian Project.png Guardian Project C3.pngGreen (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
RNAR.png
Guildmages' Forum.png Guildmages' Forum (0)
Land
Tap: Add Color C.png.

C1.png, Tap: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.

GRNR.png
Gutterbones.png Gutterbones Black (1)
Creature — Skeleton Warrior (2/1)
Gutterbones enters the battlefield tapped.

C1.pngBlack: Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn.

RNAR.png
Gyruda, Doom of Depths.png Gyruda, Doom of Depths C4.pngUB.svgUB.svg (6)
Legendary Creature — Demon Kraken (6/6)
Companion — Your starting deck contains only cards with even converted mana costs. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even converted mana cost from among the milled cards onto the battlefield under your control.

IKOR.png
Hadana's Climb.png Hadana's Climb C1.pngGreenBlue (3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
RIXR.png
Haktos the Unscarred.png Haktos the Unscarred RedRedWhiteWhite (4)
Legendary Creature — Human Warrior (6/1)
Haktos the Unscarred attacks each combat if able.

As Haktos enters the battlefield, choose 2, 3, or 4 at random.
Haktos has protection from each converted mana cost other than the chosen number.

THBR.png
Hallowed Fountain.png Hallowed Fountain (0)
Land — Plains Island
(Tap: Add White or Blue.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR.png
Hamletback Goliath.png Hamletback Goliath C6.pngRed (7)
Creature — Giant Warrior (6/6)
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
JMPR.png
Hanged Executioner.png Hanged Executioner C2.pngWhite (3)
Creature — Spirit (1/1)
Flying

When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
C3.pngWhite, Exile Hanged Executioner: Exile target creature.

M20R.png
Hanna, Ship's Navigator.png Hanna, Ship's Navigator C1.pngWhiteBlue (3)
Legendary Creature — Human Artificer (1/2)
C1.pngWhiteBlue, Tap: Return target artifact or enchantment card from your graveyard to your hand.
INVR.png
Haphazard Bombardment.png Haphazard Bombardment C5.pngRed (6)
Enchantment
When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.

At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.

DOMR.png
Happily Ever After.png Happily Ever After C2.pngWhite (3)
Enchantment
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.

At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

ELDR.png
Harvester of Souls.png Harvester of Souls C4.pngBlackBlack (6)
Creature — Demon (5/5)
Deathtouch

Whenever another nontoken creature dies, you may draw a card.

JMPR.png
Hatchery Spider.png Hatchery Spider C5.pngGreenGreen (7)
Creature — Spider (5/7)
Reach

Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

GRNR.png
Heart's Desire.png Heart's Desire Green (1)
Sorcery — Adventure
Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
ELDR.png
Heliod's Intervention.png Heliod's Intervention CX.pngWhiteWhite (2)
Instant
Choose one —

• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.

THBR.png
Hellrider.png Hellrider C2.pngRedRed (4)
Creature — Devil (3/3)
Haste

Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.

JMPR.png
Helm of the Host.png Helm of the Host C4.png (4)
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.

Equip C5.png

DOMR.png
Herald of Secret Streams.png Herald of Secret Streams C3.pngBlue (4)
Creature — Merfolk Warrior (2/3)
Creatures you control with +1/+1 counters on them can't be blocked.
XLNR.png
Hero of Precinct One.png Hero of Precinct One C1.pngWhite (2)
Creature — Human Warrior (2/2)
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
RNAR.png
Heroic Intervention.png Heroic Intervention C1.pngGreen (2)
Instant
Permanents you control gain hexproof and indestructible until end of turn.
M21R.png
Hidetsugu's Second Rite.png Hidetsugu's Second Rite C3.pngRed (4)
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
SOKR.png
High Sentinels of Arashin.png High Sentinels of Arashin C3.pngWhite (4)
Creature — Bird Soldier (3/4)
Flying

High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
C3.pngWhite: Put a +1/+1 counter on target creature.

JMPR.png
Hinterland Harbor.png Hinterland Harbor (0)
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

Tap: Add Green or Blue.

DOMR.png
Hooded Blightfang.png Hooded Blightfang C2.pngBlack (3)
Creature — Snake (1/4)
Deathtouch

Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.
Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.

M21R.png
Hostage Taker.png Hostage Taker C2.pngBlueBlack (4)
Creature — Human Pirate (2/3)
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
XLNR.png
Hungering Hydra.png Hungering Hydra CX.pngGreen (1)
Creature — Hydra (0/0)
Hungering Hydra enters the battlefield with X +1/+1 counters on it.

Hungering Hydra can't be blocked by more than one creature.
Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)

M19R.png
Hunted Nightmare.png Hunted Nightmare C1.pngBlackBlack (3)
Creature — Nightmare (4/5)
Menace

When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.

IKOR.png
Hushbringer.png Hushbringer C1.pngWhite (2)
Creature — Faerie (1/2)
Flying, lifelink

Creatures entering the battlefield or dying don't cause abilities to trigger.

ELDR.png
Hypnotic Specter.png Hypnotic Specter C1.pngBlackBlack (3)
Creature — Specter (2/2)
Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

M10R.png
Icon of Ancestry.png Icon of Ancestry C3.png (3)
Artifact
As Icon of Ancestry enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.
C3.png, Tap: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M20R.png
Idol of Endurance.png Idol of Endurance C2.pngWhite (3)
Artifact
When Idol of Endurance enters the battlefield, exile all creature cards with converted mana cost 3 or less from your graveyard until Idol of Endurance leaves the battlefield.

C1.pngWhite, Tap: Until end of turn, you may cast a creature spell from among the cards exiled with Idol of Endurance without paying its mana cost.

M21R.png
Idyllic Tutor.png Idyllic Tutor C2.pngWhite (3)
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library.
THBR.png
Ignite the Beacon.png Ignite the Beacon C4.pngWhite (5)
Instant
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle your library.
WARR.png
Immolation Shaman.png Immolation Shaman C1.pngRed (2)
Creature — Viashino Shaman (1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.

C3.pngRedRed: Immolation Shaman gets +3/+3 and gains menace until end of turn.

RNAR.png
Immortal Phoenix.png Immortal Phoenix C4.pngRedRed (6)
Creature — Phoenix (5/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Immortal Phoenix dies, return it to its owner's hand.

M20R.png
Incubation Druid.png Incubation Druid C1.pngGreen (2)
Creature — Elf Druid (0/2)
Tap: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.

C3.pngGreenGreen: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

RNAR.png
Indatha Triome.png Indatha Triome (0)
Land — Plains Swamp Forest
(Tap: Add White, Black, or Green.)

Indatha Triome enters the battlefield tapped.
Cycling C3.png (C3.png, Discard this card: Draw a card.)

IKOR.png
Induced Amnesia.png Induced Amnesia C2.pngBlue (3)
Enchantment
When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

RIXR.png
Inexorable Tide.png Inexorable Tide C3.pngBlueBlue (5)
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
SOMR.png
Infernal Reckoning.png Infernal Reckoning Black (1)
Instant
Exile target colorless creature. You gain life equal to its power.
M19R.png
Inniaz, the Gale Force.png Inniaz, the Gale Force C3.pngBlueBlue (5)
Legendary Creature — Djinn (4/4)
Flying

C2.pngWU.svg: Attacking creatures with flying get +1/+1 until end of turn. (WU.svg can be paid with either White or Blue.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

JMPR.png
Inspired Ultimatum.png Inspired Ultimatum BlueBlueRedRedRedWhiteWhite (7)
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
IKOR.png
Inspiring Commander.png Inspiring Commander C4.pngWhiteWhite (6)
Creature — Human Soldier (1/4)
Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card.
ANAR.png
Ionize.png Ionize C1.pngBlueRed (3)
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
GRNR.png
Irencrag Feat.png Irencrag Feat C1.pngRedRedRed (4)
Sorcery
Add seven Red. You can cast only one more spell this turn.
ELDR.png
Irencrag Pyromancer.png Irencrag Pyromancer C2.pngRed (3)
Creature — Human Wizard (0/4)
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
ELDR.png
Ironscale Hydra.png Ironscale Hydra C3.pngGreenGreen (5)
Creature — Hydra (5/5)
If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra.
THBR.png
Isamaru, Hound of Konda.png Isamaru, Hound of Konda White (1)
Legendary Creature — Dog (2/2)
JMPR.png
Isareth the Awakener.png Isareth the Awakener C1.pngBlackBlack (3)
Legendary Creature — Human Wizard (3/3)
Deathtouch

Whenever Isareth the Awakener attacks, you may pay CX.png. When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

M19R.png
Isolate.png Isolate White (1)
Instant
Exile target permanent with converted mana cost 1.
M19R.png
Isolated Chapel.png Isolated Chapel (0)
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

Tap: Add White or Black.

DOMR.png
Itlimoc, Cradle of the Sun.png Itlimoc, Cradle of the Sun (3)
Legendary Land
(Transforms from Growing Rites of Itlimoc.)

Tap: Add Green.
Tap: Add Green for each creature you control.

XLNR.png
Izoni, Thousand-Eyed.png Izoni, Thousand-Eyed C2.pngBlackBlackGreenGreen (6)
Legendary Creature — Elf Shaman (2/3)
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.

BlackGreen, Sacrifice another creature: You gain 1 life and draw a card.

GRNR.png
Jace, Wielder of Mysteries.png Jace, Wielder of Mysteries C1.pngBlueBlueBlue (4)
Legendary Planeswalker — Jace (4)
If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.

WARR.png
Jace's Ruse.png Jace's Ruse C3.pngBlueBlue (5)
Sorcery
Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it.
WARR.png
Jadelight Ranger.png Jadelight Ranger C1.pngGreenGreen (3)
Creature — Merfolk Scout (2/1)
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
RIXR.png
Jaya's Immolating Inferno.png Jaya's Immolating Inferno CX.pngRedRed (2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Jaya's Immolating Inferno deals X damage to each of up to three targets.

DOMR.png
Jegantha, the Wellspring.png Jegantha, the Wellspring C4.pngRG.svg (5)
Legendary Creature — Elemental Elk (5/5)
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

Tap: Add WhiteBlueBlackRedGreen. This mana can't be spent to pay generic mana costs.

IKOR.png
Jodah, Archmage Eternal.png Jodah, Archmage Eternal C1.pngBlueRedWhite (4)
Legendary Creature — Human Wizard (4/3)
Flying

You may pay WhiteBlueBlackRedGreen rather than pay the mana cost for spells that you cast.

DOMR.png
Jolrael, Mwonvuli Recluse.png Jolrael, Mwonvuli Recluse C1.pngGreen (2)
Legendary Creature — Human Druid (1/2)
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.

C4.pngGreenGreen: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

M21R.png
Josu Vess, Lich Knight.png Josu Vess, Lich Knight C2.pngBlackBlack (4)
Legendary Creature — Zombie Knight (4/5)
Kicker C5.pngBlack (You may pay an additional C5.pngBlack as you cast this spell.)

Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

DOMR.png
Journey to Eternity.png Journey to Eternity C1.pngBlackGreen (3)
Legendary Enchantment — Aura
Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

RIXR.png
Judith, the Scourge Diva.png Judith, the Scourge Diva C1.pngBlackRed (3)
Legendary Creature — Human Shaman (2/2)
Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

RNAR.png
Kaervek, the Spiteful.png Kaervek, the Spiteful C2.pngBlackBlack (4)
Legendary Creature — Human Warlock (3/2)
Other creatures get -1/-1.
M21R.png
Kaheera, the Orphanguard.png Kaheera, the Orphanguard C1.pngGW.svgGW.svg (3)
Legendary Creature — Cat Beast (3/2)
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

IKOR.png
Kamahl's Druidic Vow.png Kamahl's Druidic Vow CX.pngGreenGreen (2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard.

DOMR.png
Karn, the Great Creator.png Karn, the Great Creator C4.png (4)
Legendary Planeswalker — Karn (5)
Activated abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
−2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.

WARR.png
Karn's Bastion.png Karn's Bastion (0)
Land
Tap: Add Color C.png.

C4.png, Tap: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARR.png
Karn's Temporal Sundering.png Karn's Temporal Sundering C4.pngBlueBlue (6)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

DOMR.png
Kaya's Wrath.png Kaya's Wrath WhiteWhiteBlackBlack (4)
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
RNAR.png
Kazarov, Sengir Pureblood.png Kazarov, Sengir Pureblood C5.pngBlackBlack (7)
Legendary Creature — Vampire (4/4)
Flying

Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
C3.pngRed: Kazarov deals 2 damage to target creature.

DOMR.png
Kels, Fight Fixer.png Kels, Fight Fixer C2.pngBlackBlack (4)
Legendary Creature — Azra Warlock (4/3)
Menace

Whenever you sacrifice a creature, you may pay UB.svg. If you do, draw a card. (UB.svg can be paid with either Blue or Black.)
C1.png, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.

JMPR.png
Keruga, the Macrosage.png Keruga, the Macrosage C3.pngGU.svgGU.svg (5)
Legendary Creature — Dinosaur Hippo (5/4)
Companion — Your starting deck contains only cards with converted mana cost 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater.

IKOR.png
Ketria Triome.png Ketria Triome (0)
Land — Forest Island Mountain
(Tap: Add Green, Blue, or Red.)

Ketria Triome enters the battlefield tapped.
Cycling C3.png (C3.png, Discard this card: Draw a card.)

IKOR.png
Kinjalli's Sunwing.png Kinjalli's Sunwing C2.pngWhite (3)
Creature — Dinosaur (2/3)
Flying

Creatures your opponents control enter the battlefield tapped.

XLNR.png
Kinsbaile Cavalier.png Kinsbaile Cavalier C3.pngWhite (4)
Creature — Kithkin Knight (2/2)
Knight creatures you control have double strike.
MORR.png
Kira, Great Glass-Spinner.png Kira, Great Glass-Spinner C1.pngBlueBlue (3)
Legendary Creature — Spirit (2/2)
Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

JMPR.png
Knight of Autumn.png Knight of Autumn C1.pngGreenWhite (3)
Creature — Dryad Knight (2/1)
When Knight of Autumn enters the battlefield, choose one —

• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.

GRNR.png
Knight of the Ebon Legion.png Knight of the Ebon Legion Black (1)
Creature — Vampire Knight (1/2)
C2.pngBlack: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.

At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)

M20R.png
Knight of the Reliquary.png Knight of the Reliquary C1.pngGreenWhite (3)
Creature — Human Knight (2/2)
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

Tap, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.

CONFR.png
Knights' Charge.png Knights' Charge C1.pngWhiteBlack (3)
Enchantment
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.

C6.pngWhiteBlack, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.

ELDR.png
Kogla, the Titan Ape.png Kogla, the Titan Ape C3.pngGreenGreenGreen (6)
Legendary Creature — Ape (7/6)
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.

Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
C1.pngGreen: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

IKOR.png
Kopala, Warden of Waves.png Kopala, Warden of Waves C1.pngBlueBlue (3)
Legendary Creature — Merfolk Wizard (2/2)
Spells your opponents cast that target a Merfolk you control cost C2.png more to cast.

Abilities your opponents activate that target a Merfolk you control cost C2.png more to activate.

XLNR.png
Kor Spiritdancer.png Kor Spiritdancer C1.pngWhite (2)
Creature — Kor Wizard (0/2)
Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

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Krenko, Mob Boss.png Krenko, Mob Boss C2.pngRedRed (4)
Legendary Creature — Goblin Warrior (3/3)
Tap: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
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Krenko, Tin Street Kingpin.png Krenko, Tin Street Kingpin C2.pngRed (3)
Legendary Creature — Goblin (1/2)
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
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Kumena's Awakening.png Kumena's Awakening C2.pngBlueBlue (4)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.

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Kunoros, Hound of Athreos.png Kunoros, Hound of Athreos C1.pngWhiteBlack (3)
Legendary Creature — Dog (3/3)
Vigilance, menace, lifelink

Creature cards in graveyards can't enter the battlefield.
Players can't cast spells from graveyards.

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Labyrinth of Skophos.png Labyrinth of Skophos (0)
Land
Tap: Add Color C.png.

C4.png, Tap: Remove target attacking or blocking creature from combat.

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Labyrinth Raptor.png Labyrinth Raptor BlackRed (2)
Creature — Nightmare Dinosaur (2/2)
Menace

Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
BlackRed: Creatures you control with menace get +1/+0 until end of turn.

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Languish.png Languish C2.pngBlackBlack (4)
Sorcery
All creatures get -4/-4 until end of turn.
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Lathliss, Dragon Queen.png Lathliss, Dragon Queen C4.pngRedRed (6)
Legendary Creature — Dragon (6/6)
Flying

Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.
C1.pngRed: Dragons you control get +1/+0 until end of turn.

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Lavabrink Venturer.png Lavabrink Venturer C2.pngWhite (3)
Creature — Human Soldier (3/3)
As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.)

Lavabrink Venturer has protection from each converted mana cost of the chosen value.

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Lavinia, Azorius Renegade.png Lavinia, Azorius Renegade WhiteBlue (2)
Legendary Creature — Human Soldier (2/2)
Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

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Legion Warboss.png Legion Warboss C2.pngRed (3)
Creature — Goblin Soldier (2/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

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Legion's End.png Legion's End C1.pngBlack (2)
Sorcery
Exile target creature an opponent controls with converted mana cost 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
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Legion's Landing.png Legion's Landing White (1)
Legendary Enchantment
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

When you attack with three or more creatures, transform Legion's Landing.

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Lena, Selfless Champion.png Lena, Selfless Champion C4.pngWhiteWhite (6)
Legendary Creature — Human Knight (3/3)
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.

Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.

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Leonin Warleader.png Leonin Warleader C2.pngWhiteWhite (4)
Creature — Cat Soldier