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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Arena Only Ixalan Rivals of Ixalan Dominaria
Core Set 2019 Core Set 2020 Guilds of Ravnica Ravnica Allegiance War of the Spark
To list cards by their color and converted mana cost use these alternative filters.

489 results
Absorb Absorb Color WColor UColor U (3)
Instant
Counter target spell. You gain 3 life.
RNAR
Adanto, the First Fort Adanto, the First Fort (1)
Legendary Land
(Transforms from Legion's Landing.)

Mana Tap: Add Color W.
C2Color W, Mana Tap: Create a 1/1 white Vampire creature token with lifelink.

XLNR
Admiral's Order Admiral's Order C1Color UColor U (3)
Instant
Raid — If you attacked with a creature this turn, you may pay Color U rather than pay this spell's mana cost.

Counter target spell.

RIXR
Agent of Treachery Agent of Treachery C5Color UColor U (7)
Creature — Human Rogue (2/3)
When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

M20R
Aggressive Mammoth Aggressive Mammoth C3Color GColor GColor G (6)
Creature — Elephant (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.

M20R
Ajani, the Greathearted Ajani, the Greathearted C2Color GColor W (4)
Legendary Planeswalker — Ajani (5)
Creatures you control have vigilance.

+1: You gain 3 life.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

WARR
Ajani's Influence Ajani's Influence C2Color WColor W (4)
Sorcery
Put two +1/+1 counters on target creature.

Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M19R
Ajani's Last Stand Ajani's Last Stand C2Color WColor W (4)
Enchantment
Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying.

When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.

M19R
Alpine Moon Alpine Moon Color R (1)
Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name.

Lands your opponents control with the chosen name lose all land types and abilities, and they gain "Mana Tap: Add one mana of any color."

M19R
Amplifire Amplifire C2Color RColor R (4)
Creature — Elemental (1/1)
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
RNAR
Amulet of Safekeeping Amulet of Safekeeping C2 (2)
Artifact
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays C1.

Creature tokens get -1/-0.

M19R
Angelic Guardian Angelic Guardian C4Color WColor W (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

M20R
Angler Turtle Angler Turtle C5Color UColor U (7)
Creature — Turtle (5/7)
Hexproof

Creatures your opponents control attack each combat if able.

M19R
Angrath's Fury Angrath's Fury C3Color BColor R (5)
Sorcery
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.
RIXR
Angrath's Marauders Angrath's Marauders C5Color RColor R (7)
Creature — Human Pirate (4/4)
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
XLNR
Arcane Adaptation Arcane Adaptation C2Color U (3)
Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

XLNR
Arch of Orazca Arch of Orazca (0)
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Mana Tap: Add Color C.
C5, Mana Tap: Draw a card. Activate this ability only if you have the city's blessing.

RIXR
Arguel's Blood Fast Arguel's Blood Fast C1Color B (2)
Legendary Enchantment
C1Color B, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

XLNR
Aryel, Knight of Windgrace Aryel, Knight of Windgrace C2Color WColor B (4)
Legendary Creature — Human Knight (4/4)
Vigilance

C2Color W, Mana Tap: Create a 2/2 white Knight creature token with vigilance.
Color B, Mana Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

DOMR
Ashes of the Abhorrent Ashes of the Abhorrent C1Color W (2)
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.

Whenever a creature dies, you gain 1 life.

XLNR
Assassin's Trophy Assassin's Trophy Color BColor G (2)
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
GRNR
Assemble Assemble C4Color GColor W (6)
Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
GRNR
Assure Assure GWGW (2)
Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
GRNR
Atemsis, All-Seeing Atemsis, All-Seeing C3Color UColor UColor U (6)
Legendary Creature — Sphinx (4/5)
Flying

C2Color U, Mana Tap: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.

M20R
Atzal, Cave of Eternity Atzal, Cave of Eternity (3)
Legendary Land
(Transforms from Journey to Eternity.)

Mana Tap: Add one mana of any color.
C3Color BColor G, Mana Tap: Return target creature card from your graveyard to the battlefield.

RIXR
Awaken the Erstwhile Awaken the Erstwhile C3Color BColor B (5)
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
RNAR
Awakened Amalgam Awakened Amalgam C4 (4)
Artifact Creature — Golem (*/*)
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
RIXR
Awakening of Vitu-Ghazi Awakening of Vitu-Ghazi C3Color GColor G (5)
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
WARR
Azcanta, the Sunken Ruin Azcanta, the Sunken Ruin (2)
Legendary Land
(Transforms from Search for Azcanta.)

Mana Tap: Add Color U.
C2Color U, Mana Tap: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

XLNR
Bag of Holding Bag of Holding C1 (1)
Artifact
Whenever you discard a card, exile that card from your graveyard.

C2, Mana Tap: Draw a card, then discard a card.
C4, Mana Tap, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

M20R
Banefire Banefire CXColor R (1)
Sorcery
Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.

M19R
Beast Whisperer Beast Whisperer C2Color GColor G (4)
Creature — Elf Druid (2/3)
Whenever you cast a creature spell, draw a card.
GRNR
Bedazzle Bedazzle C4Color BColor R (6)
Instant
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
RNAR
Bedeck Bedeck BRBR (2)
Instant
Target creature gets +3/-3 until end of turn.
RNAR
Bedevil Bedevil Color BColor BColor R (3)
Instant
Destroy target artifact, creature, or planeswalker.
RNAR
Benalish Marshal Benalish Marshal Color WColor WColor W (3)
Creature — Human Knight (3/3)
Other creatures you control get +1/+1.
DOMR
Benthic Biomancer Benthic Biomancer Color U (1)
Creature — Merfolk Wizard Mutant (1/1)
C1Color U: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

RNAR
Bioessence Hydra Bioessence Hydra C3Color GColor U (5)
Creature — Hydra Mutant (4/4)
Trample

Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.
Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.

WARR
Biomancer's Familiar Biomancer's Familiar Color GColor U (2)
Creature — Mutant (2/2)
Activated abilities of creatures you control cost C2 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Mana Tap: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

RNAR
Bishop of Binding Bishop of Binding C3Color W (4)
Creature — Vampire Cleric (1/1)
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.

Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.

RIXR
Bishop of Rebirth Bishop of Rebirth C3Color WColor W (5)
Creature — Vampire Cleric (3/4)
Vigilance

Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

XLNR
Bishop of Wings Bishop of Wings Color WColor W (2)
Creature — Human Cleric (1/4)
Whenever an Angel enters the battlefield under your control, you gain 4 life.

Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

M20R
Blackblade Reforged Blackblade Reforged C2 (2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature C3
Equip C7

DOMR
Blast Zone Blast Zone (0)
Land
Blast Zone enters the battlefield with a charge counter on it.

Mana Tap: Add Color C.
CXCX, Mana Tap: Put X charge counters on Blast Zone.
C3, Mana Tap, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.

WARR
Blood Crypt Blood Crypt (0)
Land — Swamp Mountain
(Mana Tap: Add Color B or Color R.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Blood Operative Blood Operative C1Color BColor B (3)
Creature — Vampire Assassin (3/1)
Lifelink

When Blood Operative enters the battlefield, you may exile target card from a graveyard.
Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.

GRNR
Blood Sun Blood Sun C2Color R (3)
Enchantment
When Blood Sun enters the battlefield, draw a card.

All lands lose all abilities except mana abilities.

RIXR
Bloodcrazed Paladin Bloodcrazed Paladin C1Color B (2)
Creature — Vampire Knight (1/1)
Flash

Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

XLNR
Bolas's Citadel Bolas's Citadel C3Color BColor BColor B (6)
Legendary Artifact
You may look at the top card of your library any time.

You may play the top card of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost.
Mana Tap, Sacrifice ten nonland permanents: Each opponent loses 10 life.

WARR
Bounty Agent Bounty Agent C1Color W (2)
Creature — Human Soldier (2/2)
Vigilance

Mana Tap, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

GRNR
Bounty of Might Bounty of Might C4Color GColor G (6)
Instant
Target creature gets +3/+3 until end of turn.

Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.

GRNR
Brass's Bounty Brass's Bounty C6Color R (7)
Sorcery
For each land you control, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
RIXR
Breeding Pool Breeding Pool (0)
Land — Forest Island
(Mana Tap: Add Color G or Color U.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Brought Back Brought Back Color WColor W (2)
Instant
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
M20R
Burning Sun's Avatar Burning Sun's Avatar C3Color RColor RColor R (6)
Creature — Dinosaur Avatar (6/6)
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
XLNR
Cabal Stronghold Cabal Stronghold (0)
Land
Mana Tap: Add Color C.

C3, Mana Tap: Add Color B for each basic Swamp you control.

DOMR
Camaraderie Camaraderie C4Color GColor W (6)
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
GRNR
Captain Lannery Storm Captain Lannery Storm C2Color R (3)
Legendary Creature — Human Pirate (2/2)
Haste

Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

XLNR
Captain's Hook Captain's Hook C3 (3)
Artifact — Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.

Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip C1

RIXR
Captivating Crew Captivating Crew C3Color R (4)
Creature — Human Pirate (4/3)
C3Color R: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
XLNR
Casualties of War Casualties of War C2Color BColor BColor GColor G (6)
Sorcery
Choose one or more —

• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.

WARR
Chamber Sentry Chamber Sentry CX (0)
Artifact Creature — Construct (0/0)
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

CX, Mana Tap, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
Color WColor UColor BColor RColor G: Return Chamber Sentry from your graveyard to your hand.

GRNR
Champion of Dusk Champion of Dusk C3Color BColor B (5)
Creature — Vampire Knight (4/4)
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
RIXR
Chandra, Acolyte of Flame Chandra, Acolyte of Flame C1Color RColor R (3)
Legendary Planeswalker — Chandra (4)
0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that card would be put into your graveyard this turn, exile it instead.

M20R
Chandra, Fire Artisan Chandra, Fire Artisan C2Color RColor R (4)
Legendary Planeswalker — Chandra (4)
Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker.

+1: Exile the top card of your library. You may play it this turn.
−7: Exile the top seven cards of your library. You may play them this turn.

WARR
Chandra's Flame Wave Chandra's Flame Wave C3Color RColor R (5)
Sorcery
Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it.
M20R
Chandra's Outburst Chandra's Outburst C3Color RColor R (5)
Sorcery
Chandra's Outburst deals 4 damage to target player or planeswalker.

Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it.

DOMR
Chandra's Regulator Chandra's Regulator C1Color R (2)
Legendary Artifact
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay C1. If you do, copy that ability. You may choose new targets for the copy.

C1, Mana Tap, Discard a Mountain card or a red card: Draw a card.

M20R
Chaos Wand Chaos Wand C3 (3)
Artifact
C4, Mana Tap: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
M19R
Charnel Troll Charnel Troll C1Color BColor G (3)
Creature — Troll (4/4)
Trample

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.
Color BColor G, Discard a creature card: Put a +1/+1 counter on Charnel Troll.

GRNR
Chromatic Lantern Chromatic Lantern C3 (3)
Artifact
Lands you control have "Mana Tap: Add one mana of any color."

Mana Tap: Add one mana of any color.

GRNR
Cindervines Cindervines Color RColor G (2)
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

C1, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

RNAR
Citywide Bust Citywide Bust C1Color WColor W (3)
Sorcery
Destroy all creatures with toughness 4 or greater.
GRNR
Cleansing Nova Cleansing Nova C3Color WColor W (5)
Sorcery
Choose one —

• Destroy all creatures.
• Destroy all artifacts and enchantments.

M19R
Clifftop Retreat Clifftop Retreat (0)
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

Mana Tap: Add Color R or Color W.

DOMR
Command the Dreadhorde Command the Dreadhorde C4Color BColor B (6)
Sorcery
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total converted mana cost of those cards. Put them onto the battlefield under your control.
WARR
Commence the Endgame Commence the Endgame C4Color UColor U (6)
Instant
This spell can't be countered.

Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARR
Concoct Concoct C3Color UColor B (5)
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
GRNR
Connive Connive C2UBUB (4)
Sorcery
Gain control of target creature with power 2 or less.
GRNR
Conqueror's Foothold Conqueror's Foothold (4)
Land
(Transforms from Conqueror's Galleon.)

Mana Tap: Add Color C.
C2, Mana Tap: Draw a card, then discard a card.
C4, Mana Tap: Draw a card.
C6, Mana Tap: Return target card from your graveyard to your hand.

XLNR
Conqueror's Galleon Conqueror's Galleon C4 (4)
Artifact — Vehicle (2/10)
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

XLNR
Crafty Cutpurse Crafty Cutpurse C3Color U (4)
Creature — Human Pirate (2/2)
Flash

When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.

RIXR
Daring Archaeologist Daring Archaeologist C3Color W (4)
Creature — Human Artificer (3/3)
When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.

Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)

DOMR
Daring Saboteur Daring Saboteur C1Color U (2)
Creature — Human Pirate (2/1)
C2Color U: Daring Saboteur can't be blocked this turn.

Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

XLNR
Dark-Dweller Oracle Dark-Dweller Oracle C1Color R (2)
Creature — Goblin Shaman (2/2)
C1, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
M19R
Dawn of Hope Dawn of Hope C1Color W (2)
Enchantment
Whenever you gain life, you may pay C2. If you do, draw a card.

C3Color W: Create a 1/1 white Soldier creature token with lifelink.

GRNR
Dead Man's Chest Dead Man's Chest C1Color B (2)
Enchantment — Aura
Enchant creature an opponent controls

When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.

RIXR
Deadeye Tracker Deadeye Tracker Color B (1)
Creature — Human Pirate (1/1)
C1Color B, Mana Tap: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNR
Deafening Clarion Deafening Clarion C1Color RColor W (3)
Sorcery
Choose one or both —

• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.

GRNR
Death Baron Death Baron C1Color BColor B (3)
Creature — Zombie Wizard (2/2)
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
M19R
Deathgorge Scavenger Deathgorge Scavenger C2Color G (3)
Creature — Dinosaur (3/2)
Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
XLNR
Deeproot Champion Deeproot Champion C1Color G (2)
Creature — Merfolk Shaman (1/1)
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
XLNR
Deeproot Elite Deeproot Elite C1Color G (2)
Creature — Merfolk Warrior (1/1)
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
RIXR
Deliver Unto Evil Deliver Unto Evil C2Color B (3)
Sorcery
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand.

Exile Deliver Unto Evil.

WARR
Demanding Dragon Demanding Dragon C3Color RColor R (5)
Creature — Dragon (5/5)
Flying

When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.

M19R
Demon of Catastrophes Demon of Catastrophes C2Color BColor B (4)
Creature — Demon (6/6)
As an additional cost to cast this spell, sacrifice a creature.

Flying, trample

M19R
Deputy of Detention Deputy of Detention C1Color WColor U (3)
Creature — Vedalken Wizard (1/3)
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
RNAR
Desecrated Tomb Desecrated Tomb C3 (3)
Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
M19R
Detection Tower Detection Tower (0)
Land
Mana Tap: Add Color C.

C1, Mana Tap: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

M19R
Dire Fleet Daredevil Dire Fleet Daredevil C1Color R (2)
Creature — Human Pirate (2/1)
First strike

When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell. If that card would be put into a graveyard this turn, exile it instead.

RIXR
Dire Fleet Poisoner Dire Fleet Poisoner C1Color B (2)
Creature — Human Pirate (2/2)
Flash

Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

RIXR
Dismissive Pyromancer Dismissive Pyromancer C1Color R (2)
Creature — Human Wizard (2/2)
Color R, Mana Tap, Discard a card: Draw a card.

C2Color R, Mana Tap, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature.

M19R
Djinn of Wishes Djinn of Wishes C3Color UColor U (5)
Creature — Djinn (4/4)
Flying

Djinn of Wishes enters the battlefield with three wish counters on it.
C2Color UColor U, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

M19R
Domri, Anarch of Bolas Domri, Anarch of Bolas C1Color RColor G (3)
Legendary Planeswalker — Domri (3)
Creatures you control get +1/+0.

+1: Add Color R or Color G. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control.

WARR
Domri's Nodorog Domri's Nodorog C3Color RColor G (5)
Creature — Beast (5/2)
Trample

When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it.

RNAR
Dovin's Dismissal Dovin's Dismissal C2Color WColor U (4)
Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it.
RNAR
Dowsing Dagger Dowsing Dagger C2 (2)
Artifact — Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Equip C2

XLNR
Dragon's Hoard Dragon's Hoard C3 (3)
Artifact
Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.

Mana Tap, Remove a gold counter from Dragon's Hoard: Draw a card.
Mana Tap: Add one mana of any color.

M19R
Dragonskull Summit Dragonskull Summit (0)
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

Mana Tap: Add Color B or Color R.

XLNR
Drakuseth, Maw of Flames Drakuseth, Maw of Flames C4Color RColor RColor R (7)
Legendary Creature — Dragon (7/7)
Flying

Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

M20R
Drawn from Dreams Drawn from Dreams C2Color UColor U (4)
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
M20R
Dread Presence Dread Presence C3Color B (4)
Creature — Nightmare (3/3)
Whenever a Swamp enters the battlefield under your control, choose one —

• You draw a card and you lose 1 life.
• Dread Presence deals 2 damage to any target and you gain 2 life.

M20R
Dread Shade Dread Shade Color BColor BColor B (3)
Creature — Shade (3/3)
Color B: Dread Shade gets +1/+1 until end of turn.
DOMR
Dreadhorde Arcanist Dreadhorde Arcanist C1Color R (2)
Creature — Zombie Wizard (1/3)
Trample

Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

WARR
Dreadhorde Butcher Dreadhorde Butcher Color BColor R (2)
Creature — Zombie Warrior (1/1)
Haste

Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.
When Dreadhorde Butcher dies, it deals damage equal to its power to any target.

WARR
Dreadhorde Invasion Dreadhorde Invasion C1Color B (2)
Enchantment
At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

WARR
Dreamcaller Siren Dreamcaller Siren C2Color UColor U (4)
Creature — Siren Pirate (3/3)
Flash

Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

XLNR
Drowned Catacomb Drowned Catacomb (0)
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Mana Tap: Add Color U or Color B.

XLNR
Drowned Secrets Drowned Secrets C1Color U (2)
Enchantment
Whenever you cast a blue spell, target player puts the top two cards of their library into their graveyard.
GRNR
Dungeon Geists Dungeon Geists C2Color UColor U (4)
Creature — Spirit (3/3)
Flying

When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

M20R
Electrodominance Electrodominance CXColor RColor R (2)
Instant
Electrodominance deals X damage to any target. You may cast a card with converted mana cost X or less from your hand without paying its mana cost.
RNAR
Elvish Clancaller Elvish Clancaller Color GColor G (2)
Creature — Elf Druid (1/1)
Other Elves you control get +1/+1.

C4Color GColor G, Mana Tap: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle your library.

M19R
Elvish Reclaimer Elvish Reclaimer Color G (1)
Creature — Elf Warrior (1/2)
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

C2, Mana Tap, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

M20R
Embodiment of Agonies Embodiment of Agonies C1Color BColor B (3)
Creature — Demon (0/0)
Flying, deathtouch

Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, C2Color B and C1Color BColor B are different mana costs.)

M20R
Emmara, Soul of the Accord Emmara, Soul of the Accord Color GColor W (2)
Legendary Creature — Elf Cleric (2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
GRNR
Emperor's Vanguard Emperor's Vanguard C3Color G (4)
Creature — Human Scout (4/3)
Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNR
End-Raze Forerunners End-Raze Forerunners C5Color GColor GColor G (8)
Creature — Boar (7/7)
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

RNAR
Enter the God-Eternals Enter the God-Eternals C2Color UColor UColor B (5)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player puts the top four cards of their library into their graveyard. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARR
Entrancing Melody Entrancing Melody CXColor UColor U (2)
Sorcery
Gain control of target creature with converted mana cost X.
XLNR
Erratic Cyclops Erratic Cyclops C3Color R (4)
Creature — Cyclops Shaman (0/8)
Trample

Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost.

GRNR
Etali, Primal Storm Etali, Primal Storm C4Color RColor R (6)
Legendary Creature — Elder Dinosaur (6/6)
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs.
RIXR
Ethereal Absolution Ethereal Absolution C4Color WColor B (6)
Enchantment
Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.
C2Color WColor B: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

RNAR
Ethereal Elk Ethereal Elk C3Color GColor G (5)
Creature — Elk Spirit (3/3)
Trample

When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M20R
Etrata, the Silencer Etrata, the Silencer C2Color UColor B (4)
Legendary Creature — Vampire Assassin (3/5)
Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

GRNR
Evra, Halcyon Witness Evra, Halcyon Witness C4Color WColor W (6)
Legendary Creature — Avatar (4/4)
Lifelink

C4: Exchange your life total with Evra, Halcyon Witness's power.

DOMR
Expansion Expansion URUR (2)
Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
GRNR
Experimental Frenzy Experimental Frenzy C3Color R (4)
Enchantment
You may look at the top card of your library any time.

You may play the top card of your library.
You can't play cards from your hand.
C3Color R: Destroy Experimental Frenzy.

GRNR
Explosion Explosion CXColor UColor UColor RColor R (4)
Instant
Explosion deals X damage to any target. Target player draws X cards.
GRNR
Fall of the Thran Fall of the Thran C5Color W (6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.

DOMR
Fathom Fleet Captain Fathom Fleet Captain C1Color B (2)
Creature — Human Pirate (2/1)
Menace

Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay C2. If you do, create a 2/2 black Pirate creature token with menace.

XLNR
Fblthp, the Lost Fblthp, the Lost C1Color U (2)
Legendary Creature — Homunculus (1/1)
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.

When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

WARR
Feather, the Redeemed Feather, the Redeemed Color RColor WColor W (3)
Legendary Creature — Angel (3/4)
Flying

Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

WARR
Fell Flagship Fell Flagship C3 (3)
Artifact — Vehicle (3/3)
Pirates you control get +1/+0.

Whenever Fell Flagship deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

XLNR
Field of the Dead Field of the Dead (0)
Land
Field of the Dead enters the battlefield tapped.

Mana Tap: Add Color C.
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

M20R
Finality Finality C4Color BColor G (6)
Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
GRNR
Find Find BGBG (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
GRNR
Firemind's Research Firemind's Research Color UColor R (2)
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

C1Color U, Remove two charge counters from Firemind's Research: Draw a card.
C1Color R, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

GRNR
Firesong and Sunspeaker Firesong and Sunspeaker C4Color RColor W (6)
Legendary Creature — Minotaur Cleric (4/6)
Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

DOMR
Fleet Swallower Fleet Swallower C5Color UColor U (7)
Creature — Fish (6/6)
Whenever Fleet Swallower attacks, target player puts the top half of their library, rounded up, into their graveyard.
XLNR
Flood of Tears Flood of Tears C4Color UColor U (6)
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
M20R
Font of Agonies Font of Agonies Color B (1)
Enchantment
Whenever you pay life, put that many blood counters on Font of Agonies.

C1Color B, Remove four blood counters from Font of Agonies: Destroy target creature.

RNAR
Forebear's Blade Forebear's Blade C3 (3)
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample.

Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip C3

DOMR
Form of the Dinosaur Form of the Dinosaur C4Color RColor R (6)
Enchantment
When Form of the Dinosaur enters the battlefield, your life total becomes 15.

At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.

RIXR
Fraying Omnipotence Fraying Omnipotence C3Color BColor B (5)
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.
M19R
Gargos, Vicious Watcher Gargos, Vicious Watcher C3Color GColor GColor G (6)
Legendary Creature — Hydra (8/7)
Vigilance

Hydra spells you cast cost C4 less to cast.
Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.

M20R
Ghalta, Primal Hunger Ghalta, Primal Hunger C10Color GColor G (12)
Legendary Creature — Elder Dinosaur (12/12)
This spell costs CX less to cast, where X is the total power of creatures you control.

Trample

RIXR
Gideon's Battle Cry Gideon's Battle Cry C2Color WColor W (4)
Sorcery
Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it.
WARR
Gigantosaurus Gigantosaurus Color GColor GColor GColor GColor G (5)
Creature — Dinosaur (10/10)
M19R
Gilded Lotus Gilded Lotus C5 (5)
Artifact
Mana Tap: Add three mana of any one color.
DOMR
Glacial Fortress Glacial Fortress (0)
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

Mana Tap: Add Color W or Color U.

XLNR
Glass of the Guildpact Glass of the Guildpact C2 (2)
Artifact
Multicolored creatures you control get +1/+1.
RNAR
Glint-Horn Buccaneer Glint-Horn Buccaneer C1Color RColor R (3)
Creature — Minotaur Pirate (2/4)
Haste

Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.
C1Color R, Discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking.

M20R
Goblin Chainwhirler Goblin Chainwhirler Color RColor RColor R (3)
Creature — Goblin Warrior (3/3)
First strike

When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.

DOMR
Goblin Trashmaster Goblin Trashmaster C2Color RColor R (4)
Creature — Goblin Warrior (3/3)
Other Goblins you control get +1/+1.

Sacrifice a Goblin: Destroy target artifact.

M19R
Godless Shrine Godless Shrine (0)
Land — Plains Swamp
(Mana Tap: Add Color W or Color B.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Golden Guardian Golden Guardian C4 (4)
Artifact Creature — Golem (4/4)
Defender

C2: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.

RIXR
Gold-Forge Garrison Gold-Forge Garrison (4)
Land
(Transforms from Golden Guardian.)

Mana Tap: Add two mana of any one color.
C4, Mana Tap: Create a 4/4 colorless Golem artifact creature token.

RIXR
Goldmane Griffin Goldmane Griffin C3Color WColor W (5)
Creature — Griffin (3/2)
Flying, vigilance

When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M20R
Golos, Tireless Pilgrim Golos, Tireless Pilgrim C5 (5)
Legendary Artifact Creature — Scout (3/5)
When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle your library.

C2Color WColor UColor BColor RColor G: Exile the top three cards of your library. You may play them this turn without paying their mana costs.

M20R
Goreclaw, Terror of Qal Sisma Goreclaw, Terror of Qal Sisma C3Color G (4)
Legendary Creature — Bear (4/3)
Creature spells you cast with power 4 or greater cost C2 less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

M19R
Goring Ceratops Goring Ceratops C5Color WColor W (7)
Creature — Dinosaur (3/3)
Double strike

Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.

XLNR
Grafdigger's Cage Grafdigger's Cage C1 (1)
Artifact
Creature cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.

M20R
Grand Warlord Radha Grand Warlord Radha C2Color RColor G (4)
Legendary Creature — Elf Warrior (3/4)
Haste

Whenever one or more creatures you control attack, add that much mana in any combination of Color R and/or Color G. Until end of turn, you don't lose this mana as steps and phases end.

DOMR
Grasping Current Grasping Current C4Color U (5)
Sorcery
Return up to two target creatures to their owner's hand.

Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.

XLNR
Gravewaker Gravewaker C4Color BColor B (6)
Creature — Bird Spirit (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

C5Color BColor B: Return target creature card from your graveyard to the battlefield tapped.

M20R
Graveyard Marshal Graveyard Marshal Color BColor B (2)
Creature — Zombie Soldier (3/2)
C2Color B, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
M19R
Growing Rites of Itlimoc Growing Rites of Itlimoc C2Color G (3)
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

XLNR
Growth-Chamber Guardian Growth-Chamber Guardian C1Color G (2)
Creature — Elf Crab Warrior (2/2)
C2Color G: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library.

RNAR
Gruesome Menagerie Gruesome Menagerie C3Color BColor B (5)
Sorcery
Choose a creature card with converted mana cost 1 in your graveyard, then do the same for creature cards with converted mana costs 2 and 3. Return those cards to the battlefield.
GRNR
Gruul Spellbreaker Gruul Spellbreaker C1Color RColor G (3)
Creature — Ogre Warrior (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.

RNAR
Guardian Project Guardian Project C3Color G (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
RNAR
Guildmages' Forum Guildmages' Forum (0)
Land
Mana Tap: Add Color C.

C1, Mana Tap: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.

GRNR
Gutterbones Gutterbones Color B (1)
Creature — Skeleton Warrior (2/1)
Gutterbones enters the battlefield tapped.

C1Color B: Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn.

RNAR
Hadana's Climb Hadana's Climb C1Color GColor U (3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
RIXR
Hallowed Fountain Hallowed Fountain (0)
Land — Plains Island
(Mana Tap: Add Color W or Color U.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Hanged Executioner Hanged Executioner C2Color W (3)
Creature — Spirit (1/1)
Flying

When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
C3Color W, Exile Hanged Executioner: Exile target creature.

M20R
Haphazard Bombardment Haphazard Bombardment C5Color R (6)
Enchantment
When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.

At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.

DOMR
Hatchery Spider Hatchery Spider C5Color GColor G (7)
Creature — Spider (5/7)
Reach

Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

GRNR
Helm of the Host Helm of the Host C4 (4)
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.

Equip C5

DOMR
Herald of Secret Streams Herald of Secret Streams C3Color U (4)
Creature — Merfolk Warrior (2/3)
Creatures you control with +1/+1 counters on them can't be blocked.
XLNR
Hero of Precinct One Hero of Precinct One C1Color W (2)
Creature — Human Warrior (2/2)
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
RNAR
Hinterland Harbor Hinterland Harbor (0)
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

Mana Tap: Add Color G or Color U.

DOMR
Hostage Taker Hostage Taker C2Color UColor B (4)
Creature — Human Pirate (2/3)
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
XLNR
Hungering Hydra Hungering Hydra CXColor G (1)
Creature — Hydra (0/0)
Hungering Hydra enters the battlefield with X +1/+1 counters on it.

Hungering Hydra can't be blocked by more than one creature.
Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)

M19R
Icon of Ancestry Icon of Ancestry C3 (3)
Artifact
As Icon of Ancestry enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.
C3, Mana Tap: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M20R
Ignite the Beacon Ignite the Beacon C4Color W (5)
Instant
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle your library.
WARR
Immolation Shaman Immolation Shaman C1Color R (2)
Creature — Viashino Shaman (1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.

C3Color RColor R: Immolation Shaman gets +3/+3 and gains menace until end of turn.

RNAR
Immortal Phoenix Immortal Phoenix C4Color RColor R (6)
Creature — Phoenix (5/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Immortal Phoenix dies, return it to its owner's hand.

M20R
Incubation Druid Incubation Druid C1Color G (2)
Creature — Elf Druid (0/2)
Mana Tap: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.

C3Color GColor G: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

RNAR
Induced Amnesia Induced Amnesia C2Color U (3)
Enchantment
When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

RIXR
Infernal Reckoning Infernal Reckoning Color B (1)
Instant
Exile target colorless creature. You gain life equal to its power.
M19R
Inspiring Commander Inspiring Commander C4Color WColor W (6)
Creature — Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card.
ANAR
Ionize Ionize C1Color UColor R (3)
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
GRNR
Isareth the Awakener Isareth the Awakener C1Color BColor B (3)
Legendary Creature — Human Wizard (3/3)
Deathtouch

Whenever Isareth the Awakener attacks, you may pay CX. When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

M19R
Isolate Isolate Color W (1)
Instant
Exile target permanent with converted mana cost 1.
M19R
Isolated Chapel Isolated Chapel (0)
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

Mana Tap: Add Color W or Color B.

DOMR
Itlimoc, Cradle of the Sun Itlimoc, Cradle of the Sun (3)
Legendary Land
(Transforms from Growing Rites of Itlimoc.)

Mana Tap: Add Color G.
Mana Tap: Add Color G for each creature you control.

XLNR
Izoni, Thousand-Eyed Izoni, Thousand-Eyed C2Color BColor BColor GColor G (6)
Legendary Creature — Elf Shaman (2/3)
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.

Color BColor G, Sacrifice another creature: You gain 1 life and draw a card.

GRNR
Jace, Wielder of Mysteries Jace, Wielder of Mysteries C1Color UColor UColor U (4)
Legendary Planeswalker — Jace (4)
If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player puts the top two cards of their library into their graveyard. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.

WARR
Jace's Ruse Jace's Ruse C3Color UColor U (5)
Sorcery
Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it.
WARR
Jadelight Ranger Jadelight Ranger C1Color GColor G (3)
Creature — Merfolk Scout (2/1)
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
RIXR
Jaya's Immolating Inferno Jaya's Immolating Inferno CXColor RColor R (2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Jaya's Immolating Inferno deals X damage to each of up to three targets.

DOMR
Jodah, Archmage Eternal Jodah, Archmage Eternal C1Color UColor RColor W (4)
Legendary Creature — Human Wizard (4/3)
Flying

You may pay Color WColor UColor BColor RColor G rather than pay the mana cost for spells that you cast.

DOMR
Josu Vess, Lich Knight Josu Vess, Lich Knight C2Color BColor B (4)
Legendary Creature — Zombie Knight (4/5)
Kicker C5Color B (You may pay an additional C5Color B as you cast this spell.)

Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

DOMR
Journey to Eternity Journey to Eternity C1Color BColor G (3)
Legendary Enchantment — Aura
Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

RIXR
Judith, the Scourge Diva Judith, the Scourge Diva C1Color BColor R (3)
Legendary Creature — Human Shaman (2/2)
Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

RNAR
Kamahl's Druidic Vow Kamahl's Druidic Vow CXColor GColor G (2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard.

DOMR
Karn, the Great Creator Karn, the Great Creator C4 (4)
Legendary Planeswalker — Karn (5)
Activated abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
−2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.

WARR
Karn's Bastion Karn's Bastion (0)
Land
Mana Tap: Add Color C.

C4, Mana Tap: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARR
Karn's Temporal Sundering Karn's Temporal Sundering C4Color UColor U (6)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

DOMR
Kaya's Wrath Kaya's Wrath Color WColor WColor BColor B (4)
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
RNAR
Kazarov, Sengir Pureblood Kazarov, Sengir Pureblood C5Color BColor B (7)
Legendary Creature — Vampire (4/4)
Flying

Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
C3Color R: Kazarov deals 2 damage to target creature.

DOMR
Kinjalli's Sunwing Kinjalli's Sunwing C2Color W (3)
Creature — Dinosaur (2/3)
Flying

Creatures your opponents control enter the battlefield tapped.

XLNR
Knight of Autumn Knight of Autumn C1Color GColor W (3)
Creature — Dryad Knight (2/1)
When Knight of Autumn enters the battlefield, choose one —

• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.

GRNR
Knight of the Ebon Legion Knight of the Ebon Legion Color B (1)
Creature — Vampire Knight (1/2)
C2Color B: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.

At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)

M20R
Kopala, Warden of Waves Kopala, Warden of Waves C1Color UColor U (3)
Legendary Creature — Merfolk Wizard (2/2)
Spells your opponents cast that target a Merfolk you control cost C2 more to cast.

Abilities your opponents activate that target a Merfolk you control cost C2 more to activate.

XLNR
Krenko, Tin Street Kingpin Krenko, Tin Street Kingpin C2Color R (3)
Legendary Creature — Goblin (1/2)
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
WARR
Kumena's Awakening Kumena's Awakening C2Color UColor U (4)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.

RIXR
Lathliss, Dragon Queen Lathliss, Dragon Queen C4Color RColor R (6)
Legendary Creature — Dragon (6/6)
Flying

Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.
C1Color R: Dragons you control get +1/+0 until end of turn.

M19R