FANDOM


For other lists of cards see the General card lists and the By Color and CMC card lists.

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156 results
Rabid Bite Rabid Bite C1Color G (2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
M20C
Radiant Destiny Radiant Destiny C2Color W (3)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

RIXR
Radiating Lightning Radiating Lightning C3Color R (4)
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
M19C
Radical Idea Radical Idea C1Color U (2)
Instant
Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Raff Capashen, Ship's Mage Raff Capashen, Ship's Mage C2Color WColor U (4)
Legendary Creature — Human Wizard (3/3)
Flash

Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Rafter Demon Rafter Demon C2Color BColor R (4)
Creature — Demon (4/2)
Spectacle C3Color BColor R (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card.

RNAC
Rage of Winter Rage of Winter C1Color U (2)
Sorcery — Adventure
Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)
ELDC
Ragefire Ragefire C1Color R (2)
Sorcery
Ragefire deals 3 damage to target creature.
RNAC
Raging Goblin Raging Goblin Color R (1)
Creature — Goblin Berserker (1/1)
Haste
ANAC
Raging Kronch Raging Kronch C2Color R (3)
Creature — Beast (4/3)
Raging Kronch can't attack alone.
WARC
Raging Redcap Raging Redcap C2Color R (3)
Creature — Goblin Knight (1/2)
Double strike
ELDC
Raging Regisaur Raging Regisaur C2Color RColor G (4)
Creature — Dinosaur (4/4)
Whenever Raging Regisaur attacks, it deals 1 damage to any target.
RIXU
Raging Swordtooth Raging Swordtooth C3Color RColor G (5)
Creature — Dinosaur (5/5)
Trample

When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.

XLNU
Raiders' Wake Raiders' Wake C3Color B (4)
Enchantment
Whenever an opponent discards a card, that player loses 2 life.

Raid — At the beginning of your end step, if you attacked with a creature this turn, target opponent discards a card.

XLNU
Raise the Alarm Raise the Alarm C1Color W (2)
Instant
Create two 1/1 white Soldier creature tokens.
M20C
Rakdos Firewheeler Rakdos Firewheeler Color BColor BColor RColor R (4)
Creature — Human Rogue (4/3)
When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
RNAU
Rakdos Guildgate Rakdos Guildgate (0)
Land — Gate
Rakdos Guildgate enters the battlefield tapped.

Mana Tap: Add Color B or Color R.

RNAC
Rakdos Locket Rakdos Locket C3 (3)
Artifact
Mana Tap: Add Color B or Color R.

BRBRBRBR, Mana Tap, Sacrifice Rakdos Locket: Draw two cards.

RNAC
Rakdos Roustabout Rakdos Roustabout C1Color BColor R (3)
Creature — Ogre Warrior (3/2)
Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
RNAC
Rakdos Trumpeter Rakdos Trumpeter C1Color B (2)
Creature — Human Shaman (1/3)
Menace (This creature can't be blocked except by two or more creatures.)

C3Color R: Rakdos Trumpeter gets +2/+0 until end of turn.

RNAC
Rakdos, the Showstopper Rakdos, the Showstopper C4Color BColor R (6)
Legendary Creature — Demon (6/6)
Flying, trample

When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

RNAM
Ral, Caller of Storms Ral, Caller of Storms C4Color UColor R (6)
Legendary Planeswalker — Ral (4)
+1: Draw a card.

−2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets.
−7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.

GRNM
Ral, Izzet Viceroy Ral, Izzet Viceroy C3Color UColor R (5)
Legendary Planeswalker — Ral (5)
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

−3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."

GRNM
Ral, Storm Conduit Ral, Storm Conduit C2Color UColor R (4)
Legendary Planeswalker — Ral (4)
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.

+2: Scry 1.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

WARR
Rally for the Throne Rally for the Throne C2Color W (3)
Instant
Create two 1/1 white Human creature tokens.

Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.

ELDU
Rally of Wings Rally of Wings C1Color W (2)
Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
WARU
Rally to Battle Rally to Battle C3Color W (4)
Instant
Creatures you control get +1/+3 until end of turn. Untap them.
RNAU
Rallying Roar Rallying Roar C2Color W (3)
Instant
Creatures you control get +1/+1 until end of turn. Untap them.
XLNU
Ral's Dispersal Ral's Dispersal C3Color UColor U (5)
Instant
Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle it.
GRNR
Ral's Outburst Ral's Outburst C2Color UColor R (4)
Instant
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
WARU
Ral's Staticaster Ral's Staticaster C2Color UColor R (4)
Creature — Viashino Wizard (3/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.

GRNU
Rampage of the Clans Rampage of the Clans C3Color G (4)
Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
RNAR
Rampaging Brontodon Rampaging Brontodon C5Color GColor G (7)
Creature — Dinosaur (7/7)
Trample

Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.

M19R
Rampaging Cyclops Rampaging Cyclops C3Color R (4)
Creature — Cyclops (4/4)
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
DOMC
Rampaging Ferocidon Rampaging Ferocidon C2Color R (3)
Creature — Dinosaur (3/3)
Menace

Players can't gain life.
Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.

XLNR
Rampaging Monument Rampaging Monument C4 (4)
Artifact Creature — Cleric (0/0)
Trample

Rampaging Monument enters the battlefield with three +1/+1 counters on it.
Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.

GRNU
Rampaging Rendhorn Rampaging Rendhorn C4Color G (5)
Creature — Beast (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
RNAC
Rampart Smasher Rampart Smasher RGRGRGRG (4)
Creature — Giant (5/5)
Rampart Smasher can't be blocked by Knights or Walls.
ELDU
Ranging Raptors Ranging Raptors C2Color G (3)
Creature — Dinosaur (2/3)
Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
XLNU
Rankle, Master of Pranks Rankle, Master of Pranks C2Color BColor B (4)
Legendary Creature — Faerie Rogue (3/3)
Flying, haste

Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.

ELDM
Rapacious Dragon Rapacious Dragon C4Color R (5)
Creature — Dragon (3/3)
Flying

When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")

M20U
Raptor Companion Raptor Companion C1Color W (2)
Creature — Dinosaur (3/1)
RIXC
Raptor Hatchling Raptor Hatchling C1Color R (2)
Creature — Dinosaur (1/1)
Enrage — Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.
XLNU
Rat Colony Rat Colony C1Color B (2)
Creature — Rat (2/1)
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.

DOMC
Ravager Wurm Ravager Wurm C3Color RColor GColor G (6)
Creature — Wurm (4/5)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.

RNAM
Ravenous Chupacabra Ravenous Chupacabra C2Color BColor B (4)
Creature — Beast Horror (2/2)
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
RIXU
Ravenous Daggertooth Ravenous Daggertooth C2Color G (3)
Creature — Dinosaur (3/2)
Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.
XLNC
Ravenous Harpy Ravenous Harpy C2Color B (3)
Creature — Harpy (1/2)
Flying

C1, Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy.

M19U
Ravnica at War Ravnica at War C3Color W (4)
Sorcery
Exile all multicolored permanents.
WARR
Realm-Cloaked Giant Realm-Cloaked Giant C5Color WColor W (7)
Creature — Giant (7/7)
Vigilance
ELDM
Reaper of Night Reaper of Night C5Color BColor B (7)
Creature — Specter (4/5)
Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
ELDC
Reassembling Skeleton Reassembling Skeleton C1Color B (2)
Creature — Skeleton Warrior (1/1)
C1Color B: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
M19U
Reave Soul Reave Soul C1Color B (2)
Sorcery
Destroy target creature with power 3 or less.
ELDC
Reaver Ambush Reaver Ambush C2Color B (3)
Instant
Exile target creature with power 3 or less.
RIXU
Reckless Air Strike Reckless Air Strike Color R (1)
Sorcery
Choose one —

• Reckless Air Strike deals 3 damage to target creature with flying.
• Destroy target artifact.

M20C
Reckless Rage Reckless Rage Color R (1)
Instant
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
RIXU
Reclamation Sage Reclamation Sage C2Color G (3)
Creature — Elf Shaman (2/1)
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
M19U
Recollect Recollect C2Color G (3)
Sorcery
Return target card from your graveyard to your hand.
M19U
Recover Recover C2Color B (3)
Sorcery
Return target creature card from your graveyard to your hand.

Draw a card.

RIXC
Redcap Melee Redcap Melee Color R (1)
Instant
Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
ELDU
Redcap Raiders Redcap Raiders C2Color R (3)
Creature — Goblin Warrior (3/2)
Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.
ELDC
Reduce to Ashes Reduce to Ashes C4Color R (5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
M20C
Regal Bloodlord Regal Bloodlord C3Color WColor B (5)
Creature — Vampire Soldier (2/4)
Flying

At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.

M19U
Regenesis Regenesis C3Color GColor G (5)
Instant
Return up to two target permanent cards from your graveyard to your hand.
RNAU
Regisaur Alpha Regisaur Alpha C3Color RColor G (5)
Creature — Dinosaur (4/4)
Other Dinosaurs you control have haste.

When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

XLNR
Rekindling Phoenix Rekindling Phoenix C2Color RColor R (4)
Creature — Phoenix (4/3)
Flying

When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

RIXM
Release to the Wind Release to the Wind C2Color U (3)
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
RIXR
Relentless Advance Relentless Advance C3Color U (4)
Sorcery
Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARC
Relentless Raptor Relentless Raptor Color RColor W (2)
Creature — Dinosaur (3/3)
Vigilance

Relentless Raptor attacks or blocks each combat if able.

RIXU
Relic Runner Relic Runner C1Color U (2)
Creature — Human Rogue (2/1)
Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Reliquary Tower Reliquary Tower (0)
Land
You have no maximum hand size.

Mana Tap: Add Color C.

M19U
Remorseful Cleric Remorseful Cleric C1Color W (2)
Creature — Spirit Cleric (2/1)
Flying

Sacrifice Remorseful Cleric: Exile all cards from target player's graveyard.

M19R
Renowned Weaponsmith Renowned Weaponsmith C1Color U (2)
Creature — Human Artificer (1/3)
Mana Tap: Add Color CColor C. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Color U, Mana Tap: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library.

M20U
Repeated Reverberation Repeated Reverberation C2Color RColor R (4)
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
M20R
Repeating Barrage Repeating Barrage C1Color RColor R (3)
Sorcery
Repeating Barrage deals 3 damage to any target.

Raid — C3Color RColor R: Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked with a creature this turn.

XLNR
Replicate Replicate C1Color GColor U (3)
Sorcery
Create a token that's a copy of target creature you control.
RNAR
Repudiate Repudiate GUGU (2)
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
RNAR
Rescue Rescue Color U (1)
Instant
Return target permanent you control to its owner's hand.
DOMC
Rescuer Sphinx Rescuer Sphinx C2Color UColor U (4)
Creature — Sphinx (3/2)
Flying

As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.

WARU
Resolute Rider Resolute Rider WBWBWBWB (4)
Creature — Human Knight (4/2)
WBWB: Resolute Rider gains lifelink until end of turn.

WBWBWB: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

ELDU
Resolute Watchdog Resolute Watchdog Color W (1)
Creature — Hound (1/3)
Defender

C1, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

RNAU
Resplendent Angel Resplendent Angel C1Color WColor W (3)
Creature — Angel (3/3)
Flying

At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
C3Color WColor WColor W: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

M19M
Resplendent Griffin Resplendent Griffin C1Color WColor U (3)
Creature — Griffin (2/2)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.

RIXU
Response Response RWRW (2)
Instant
Response deals 5 damage to target attacking or blocking creature.
GRNR
Resurgence Resurgence C3Color RColor W (5)
Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
GRNR
Retributive Wand Retributive Wand C3 (3)
Artifact
C3, Mana Tap: Retributive Wand deals 1 damage to any target.

When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target.

M20U
Return of the Wildspeaker Return of the Wildspeaker C4Color G (5)
Instant
Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.

ELDR
Return to Nature Return to Nature C1Color G (2)
Instant
Choose one —

• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.

ELDC
Revel in Riches Revel in Riches C4Color B (5)
Enchantment
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

XLNR
Revenge Revenge C4Color WColor B (6)
Sorcery
Double your life total. Target opponent loses half their life, rounded up.
RNAR
Revenge of Ravens Revenge of Ravens C3Color B (4)
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
ELDU
Revitalize Revitalize C1Color W (2)
Instant
You gain 3 life.

Draw a card.

M19C
Revival Revival WBWB (2)
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
RNAR
Rhizome Lurcher Rhizome Lurcher C2Color BColor G (4)
Creature — Fungus Zombie (2/2)
Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
GRNC
Rhox Oracle Rhox Oracle C4Color G (5)
Creature — Rhino Monk (4/2)
When Rhox Oracle enters the battlefield, draw a card.
M19C
Rhythm of the Wild Rhythm of the Wild C1Color RColor G (3)
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

RNAU
Riddlemaster Sphinx Riddlemaster Sphinx C4Color UColor U (6)
Creature — Sphinx (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.

M20R
Rider in Need Rider in Need C2Color W (3)
Sorcery — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
ELDC
Rienne, Angel of Rebirth Rienne, Angel of Rebirth C2Color RColor GColor W (5)
Legendary Creature — Angel (5/4)
Flying

Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.

M20M
Rigging Runner Rigging Runner Color R (1)
Creature — Goblin Pirate (1/1)
First strike

Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

XLNU
Righteous Blow Righteous Blow Color W (1)
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
GRNC
Righteousness Righteousness Color W (1)
Instant
Target blocking creature gets +7/+7 until end of turn.
ELDU
Rile Rile Color R (1)
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.

Draw a card.

XLNC
Rimrock Knight Rimrock Knight C1Color R (2)
Creature — Dwarf Knight (3/1)
Rimrock Knight can't block.
ELDC
Ripjaw Raptor Ripjaw Raptor C2Color GColor G (4)
Creature — Dinosaur (4/5)
Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.
XLNR
Ripscale Predator Ripscale Predator C4Color RColor R (6)
Creature — Dinosaur (6/5)
Menace (This creature can't be blocked except by two or more creatures.)
M20C
Rise from the Grave Rise from the Grave C4Color B (5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
M19U
Risen Reef Risen Reef C1Color GColor U (3)
Creature — Elemental (1/1)
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
M20U
Rising Populace Rising Populace C2Color W (3)
Creature — Human (2/2)
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.
WARC
Risk Factor Risk Factor C2Color R (3)
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNR
Rite of Belzenlok Rite of Belzenlok C2Color BColor B (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."

DOMR
Ritual of Rejuvenation Ritual of Rejuvenation C2Color W (3)
Instant
You gain 4 life.

Draw a card.

XLNC
Ritual of Soot Ritual of Soot C2Color BColor B (4)
Sorcery
Destroy all creatures with converted mana cost 3 or less.
GRNR
River Darter River Darter C2Color U (3)
Creature — Merfolk Warrior (2/3)
River Darter can't be blocked by Dinosaurs.
RIXC
River Heralds' Boon River Heralds' Boon C1Color G (2)
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
XLNC
River Sneak River Sneak C1Color U (2)
Creature — Merfolk Warrior (1/1)
River Sneak can't be blocked.

Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.

XLNU
River's Favor River's Favor Color U (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1.

ANAC
River's Rebuke River's Rebuke C4Color UColor U (6)
Sorcery
Return all nonland permanents target player controls to their owner's hand.
XLNR
Riverwise Augur Riverwise Augur C3Color U (4)
Creature — Merfolk Wizard (2/2)
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
RIXU
Rix Maadi Reveler Rix Maadi Reveler C1Color R (2)
Creature — Human Shaman (2/2)
Spectacle C2Color BColor R (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.

RNAR
Roalesk, Apex Hybrid Roalesk, Apex Hybrid C2Color GColor GColor U (5)
Legendary Creature — Human Mutant (4/5)
Flying, trample

When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

WARM
Robber of the Rich Robber of the Rich C1Color R (2)
Creature — Human Archer Rogue (2/2)
Reach, haste

Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

ELDM
Roc Charger Roc Charger C2Color W (3)
Creature — Bird (1/3)
Flying

Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.

GRNU
Rogue's Gloves Rogue's Gloves C2 (2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

M19U
Role Reversal Role Reversal Color UColor UColor R (3)
Sorcery
Exchange control of two target permanents that share a permanent type.
WARR
Rona, Disciple of Gix Rona, Disciple of Gix C1Color UColor B (3)
Legendary Creature — Human Artificer (2/2)
When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)

You may cast nonland cards exiled with Rona.
C4, Mana Tap: Exile the top card of your library.

DOMU
Root Snare Root Snare C1Color G (2)
Instant
Prevent all combat damage that would be dealt this turn.
RNAC
Rootbound Crag Rootbound Crag (0)
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

Mana Tap: Add Color R or Color G.

XLNR
Rosemane Centaur Rosemane Centaur C3Color GColor W (5)
Creature — Centaur Soldier (4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Vigilance

GRNC
Rosethorn Acolyte Rosethorn Acolyte C2Color G (3)
Creature — Elf Druid (2/3)
Mana Tap: Add one mana of any color.
ELDC
Rosethorn Halberd Rosethorn Halberd Color G (1)
Artifact — Equipment
When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.

Equipped creature gets +2/+1.
Equip C5 (C5: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Rotting Regisaur Rotting Regisaur C2Color B (3)
Creature — Zombie Dinosaur (7/6)
At the beginning of your upkeep, discard a card.
M20R
Roving Keep Roving Keep C7 (7)
Artifact Creature — Wall (5/7)
Defender

C7: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

ELDC
Rowan, Fearless Sparkmage Rowan, Fearless Sparkmage C3Color RColor R (5)
Legendary Planeswalker — Rowan (5)
+1: Up to one target creature gets +3/+0 and gains first strike until end of turn.

−2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
−9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

ELDM
Rowan's Battleguard Rowan's Battleguard C3Color R (4)
Creature — Human Knight (3/3)
First strike

As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.

ELDU
Rowan's Stalwarts Rowan's Stalwarts C4Color R (5)
Creature — Human Knight (5/2)
When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle it.
ELDR
Rowdy Crew Rowdy Crew C2Color RColor R (4)
Creature — Human Pirate (3/3)
Trample

When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.

XLNM
Rubble Reading Rubble Reading C3Color R (4)
Sorcery
Destroy target land. Scry 2.
RNAC
Rubble Slinger Rubble Slinger C2RG (3)
Creature — Human Warrior (2/3)
Reach
RNAC
Rubblebelt Boar Rubblebelt Boar C3Color R (4)
Creature — Boar (3/3)
When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.
GRNC
Rubblebelt Recluse Rubblebelt Recluse C4Color R (5)
Creature — Ogre Berserker (6/5)
Rubblebelt Recluse attacks each combat if able.
M20C
Rubblebelt Rioters Rubblebelt Rioters C1Color RColor G (3)
Creature — Human Berserker (0/4)
Haste

Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.

WARU
Rubblebelt Runner Rubblebelt Runner C1Color RColor G (3)
Creature — Viashino Warrior (3/3)
Rubblebelt Runner can't be blocked by creature tokens.
RNAC
Rugged Highlands Rugged Highlands (0)
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.
Mana Tap: Add Color R or Color G.

M20C
Ruin Raider Ruin Raider C2Color B (3)
Creature — Orc Pirate (3/2)
Raid — At the beginning of your end step, if you attacked with a creature this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's converted mana cost.
XLNR
Rule of Law Rule of Law C2Color W (3)
Enchantment
Each player can't cast more than one spell each turn.
M20U
Rumbling Ruin Rumbling Ruin C5Color R (6)
Creature — Elemental (6/6)
When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
RNAU
Rummaging Goblin Rummaging Goblin C2Color R (3)
Creature — Goblin Rogue (1/1)
Mana Tap, Discard a card: Draw a card.
XLNC
Run Aground Run Aground C3Color U (4)
Instant
Put target artifact or creature on top of its owner's library.
XLNC
Run Amok Run Amok C1Color R (2)
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
DOMC
Run Away Together Run Away Together C1Color U (2)
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
ELDC
Runaway Steam-Kin Runaway Steam-Kin C1Color R (2)
Creature — Elemental (1/1)
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.

Remove three +1/+1 counters from Runaway Steam-Kin: Add Color RColor RColor R.

GRNR
Runic Armasaur Runic Armasaur C1Color GColor G (3)
Creature — Dinosaur (2/5)
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
M19R
Rupture Spire Rupture Spire (0)
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay C1.
Mana Tap: Add one mana of any color.

M19U
Rustwing Falcon Rustwing Falcon Color W (1)
Creature — Bird (1/2)
Flying
M19C
Ruthless Knave Ruthless Knave C2Color B (3)
Creature — Orc Pirate (3/2)
C2Color B, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")

Sacrifice three Treasures: Draw a card.

XLNU
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