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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death Throne of Eldraine Core Set 2020
War of the Spark Ravnica Allegiance Guilds of Ravnica Core Set 2019 Dominaria
Rivals of Ixalan Ixalan Arena Only
To list cards by their color and converted mana cost use these alternative filters.

73 results
Admiral Beckett Brass.png Admiral Beckett Brass C1.pngBlueBlackRed (4)
Legendary Creature — Human Pirate (3/3)
Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

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Angrath's Ambusher.png Angrath's Ambusher C2.pngBlack (3)
Creature — Orc Pirate (2/3)
Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.
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Angrath's Marauders.png Angrath's Marauders C5.pngRedRed (7)
Creature — Human Pirate (4/4)
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Brazen Buccaneers.png Brazen Buccaneers C3.pngRed (4)
Creature — Human Pirate (2/2)
Haste

When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

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Brazen Freebooter.png Brazen Freebooter C3.pngRed (4)
Creature — Human Pirate (3/3)
When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
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Brineborn Cutthroat.png Brineborn Cutthroat C1.pngBlue (2)
Creature — Merfolk Pirate (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.

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Captain Lannery Storm.png Captain Lannery Storm C2.pngRed (3)
Legendary Creature — Human Pirate (2/2)
Haste

Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

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Captivating Crew.png Captivating Crew C3.pngRed (4)
Creature — Human Pirate (4/3)
C3.pngRed: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
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Corsair Captain.png Corsair Captain C2.pngBlue (3)
Creature — Human Pirate (2/2)
When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Other Pirates you control get +1/+1.

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Crafty Cutpurse.png Crafty Cutpurse C3.pngBlue (4)
Creature — Human Pirate (2/2)
Flash

When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.

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Daring Buccaneer.png Daring Buccaneer Red (1)
Creature — Human Pirate (2/2)
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay C2.png.
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Daring Saboteur.png Daring Saboteur C1.pngBlue (2)
Creature — Human Pirate (2/1)
C2.pngBlue: Daring Saboteur can't be blocked this turn.

Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

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Deadeye Brawler.png Deadeye Brawler C2.pngBlueBlack (4)
Creature — Human Pirate (2/4)
Deathtouch

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.

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Deadeye Plunderers.png Deadeye Plunderers C3.pngBlueBlack (5)
Creature — Human Pirate (3/3)
Deadeye Plunderers gets +1/+1 for each artifact you control.

C2.pngBlueBlack: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

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Deadeye Quartermaster.png Deadeye Quartermaster C3.pngBlue (4)
Creature — Human Pirate (2/2)
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle your library.
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Deadeye Rig-Hauler.png Deadeye Rig-Hauler C3.pngBlue (4)
Creature — Human Pirate (3/2)
Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand.
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Deadeye Tormentor.png Deadeye Tormentor C2.pngBlack (3)
Creature — Human Pirate (2/2)
Raid — When Deadeye Tormentor enters the battlefield, if you attacked this turn, target opponent discards a card.
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Deadeye Tracker.png Deadeye Tracker Black (1)
Creature — Human Pirate (1/1)
C1.pngBlack, Tap: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Departed Deckhand.png Departed Deckhand C1.pngBlue (2)
Creature — Spirit Pirate (2/2)
When Departed Deckhand becomes the target of a spell, sacrifice it.

Departed Deckhand can't be blocked except by Spirits.
C3.pngBlue: Another target creature you control can't be blocked this turn except by Spirits.

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Desperate Castaways.png Desperate Castaways C1.pngBlack (2)
Creature — Human Pirate (2/3)
Desperate Castaways can't attack unless you control an artifact.
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Dinosaur Hunter.png Dinosaur Hunter C1.pngBlack (2)
Creature — Human Pirate (2/2)
Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.
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Dire Fleet Captain.png Dire Fleet Captain BlackRed (2)
Creature — Orc Pirate (2/2)
Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
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Dire Fleet Daredevil.png Dire Fleet Daredevil C1.pngRed (2)
Creature — Human Pirate (2/1)
First strike

When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead.

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Dire Fleet Hoarder.png Dire Fleet Hoarder C1.pngBlack (2)
Creature — Human Pirate (2/1)
When Dire Fleet Hoarder dies, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
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Dire Fleet Interloper.png Dire Fleet Interloper C3.pngBlack (4)
Creature — Human Pirate (2/2)
Menace

When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

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Dire Fleet Neckbreaker.png Dire Fleet Neckbreaker C2.pngBlackRed (4)
Creature — Orc Pirate (3/2)
Attacking Pirates you control get +2/+0.
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Dire Fleet Poisoner.png Dire Fleet Poisoner C1.pngBlack (2)
Creature — Human Pirate (2/2)
Flash

Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

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Dire Fleet Ravager.png Dire Fleet Ravager C3.pngBlackBlack (5)
Creature — Orc Pirate Wizard (4/4)
Menace, deathtouch

When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.

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Dire Fleet Warmonger.png Dire Fleet Warmonger C1.pngBlackRed (3)
Creature — Orc Pirate (3/3)
At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Dreamcaller Siren.png Dreamcaller Siren C2.pngBlueBlue (4)
Creature — Siren Pirate (3/3)
Flash

Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

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Fanatical Firebrand.png Fanatical Firebrand Red (1)
Creature — Goblin Pirate (1/1)
Haste

Tap, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

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Fathom Fleet Boarder.png Fathom Fleet Boarder C2.pngBlack (3)
Creature — Orc Pirate (3/3)
When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
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Fathom Fleet Captain.png Fathom Fleet Captain C1.pngBlack (2)
Creature — Human Pirate (2/1)
Menace

Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay C2.png. If you do, create a 2/2 black Pirate creature token with menace.

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Fathom Fleet Cutthroat.png Fathom Fleet Cutthroat C3.pngBlack (4)
Creature — Human Pirate (3/3)
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
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Fathom Fleet Firebrand.png Fathom Fleet Firebrand C1.pngRed (2)
Creature — Human Pirate (2/2)
C1.pngRed: Fathom Fleet Firebrand gets +1/+0 until end of turn.
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Forerunner of the Coalition.png Forerunner of the Coalition C2.pngBlack (3)
Creature — Human Pirate (2/2)
When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.

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Glint-Horn Buccaneer.png Glint-Horn Buccaneer C1.pngRedRed (3)
Creature — Minotaur Pirate (2/4)
Haste

Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.
C1.pngRed, Discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking.

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Goblin Trailblazer.png Goblin Trailblazer C1.pngRed (2)
Creature — Goblin Pirate (2/1)
Menace
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Grasping Scoundrel.png Grasping Scoundrel Black (1)
Creature — Human Pirate (1/1)
Grasping Scoundrel gets +1/+0 as long as it's attacking.
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Headstrong Brute.png Headstrong Brute C2.pngRed (3)
Creature — Orc Pirate (3/3)
Headstrong Brute can't block.

Headstrong Brute has menace as long as you control another Pirate.

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Hostage Taker.png Hostage Taker C2.pngBlueBlack (4)
Creature — Human Pirate (2/3)
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
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Kitesail Corsair.png Kitesail Corsair C1.pngBlue (2)
Creature — Human Pirate (2/1)
Kitesail Corsair has flying as long as it's attacking.
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Kitesail Freebooter.png Kitesail Freebooter C1.pngBlack (2)
Creature — Human Pirate (1/2)
Flying

When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.

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Lightning-Rig Crew.png Lightning-Rig Crew C2.pngRed (3)
Creature — Goblin Pirate (0/5)
Tap: Lightning-Rig Crew deals 1 damage to each opponent.

Whenever you cast a Pirate spell, untap Lightning-Rig Crew.

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Marauding Looter.png Marauding Looter C2.pngBlueRed (4)
Creature — Human Pirate (4/3)
Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
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Pitiless Plunderer.png Pitiless Plunderer C3.pngBlack (4)
Creature — Human Pirate (1/4)
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
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Prosperous Pirates.png Prosperous Pirates C4.pngBlue (5)
Creature — Human Pirate (3/4)
When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
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Protean Raider.png Protean Raider C1.pngBlueRed (3)
Creature — Shapeshifter Pirate (2/2)
Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
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Rigging Runner.png Rigging Runner Red (1)
Creature — Goblin Pirate (1/1)
First strike

Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.

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Rishadan Airship.png Rishadan Airship C2.pngBlue (3)
Creature — Human Pirate (3/1)
Flying

Rishadan Airship can block only creatures with flying.

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Rowdy Crew.png Rowdy Crew C2.pngRedRed (4)
Creature — Human Pirate (3/3)
Trample

When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.

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Ruin Raider.png Ruin Raider C2.pngBlack (3)
Creature — Orc Pirate (3/2)
Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's converted mana cost.
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Ruthless Knave.png Ruthless Knave C2.pngBlack (3)
Creature — Orc Pirate (3/2)
C2.pngBlack, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Sacrifice three Treasures: Draw a card.

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Sailor of Means.png Sailor of Means C2.pngBlue (3)
Creature — Human Pirate (1/4)
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
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Shipwreck Looter.png Shipwreck Looter C1.pngBlue (2)
Creature — Human Pirate (2/1)
Raid — When Shipwreck Looter enters the battlefield, if you attacked this turn, you may draw a card. If you do, discard a card.
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Siren Lookout.png Siren Lookout C2.pngBlue (3)
Creature — Siren Pirate (1/2)
Flying

When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

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Siren Reaver.png Siren Reaver C3.pngBlue (4)
Creature — Siren Pirate (3/2)
Raid — This spell costs C1.png less to cast if you attacked this turn.

Flying

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Siren Stormtamer.png Siren Stormtamer Blue (1)
Creature — Siren Pirate Wizard (1/1)
Flying

Blue, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

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Slippery Scoundrel.png Slippery Scoundrel C2.pngBlue (3)
Creature — Human Pirate (2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.

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Spectral Sailor.png Spectral Sailor Blue (1)
Creature — Spirit Pirate (1/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
C3.pngBlue: Draw a card.

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Storm Fleet Aerialist.png Storm Fleet Aerialist C1.pngBlue (2)
Creature — Human Pirate (1/2)
Flying

Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn.

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Storm Fleet Arsonist.png Storm Fleet Arsonist C4.pngRed (5)
Creature — Orc Pirate (4/4)
Raid — When Storm Fleet Arsonist enters the battlefield, if you attacked this turn, target opponent sacrifices a permanent.
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Storm Fleet Pyromancer.png Storm Fleet Pyromancer C4.pngRed (5)
Creature — Human Pirate Wizard (3/2)
Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
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Storm Fleet Sprinter.png Storm Fleet Sprinter C1.pngBlueRed (3)
Creature — Human Pirate (2/2)
Haste

Storm Fleet Sprinter can't be blocked.

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Storm Fleet Spy.png Storm Fleet Spy C2.pngBlue (3)
Creature — Human Pirate (2/2)
Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card.
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Storm Fleet Swashbuckler.png Storm Fleet Swashbuckler C1.pngRed (2)
Creature — Human Pirate (2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.

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Swab Goblin.png Swab Goblin C1.pngRed (2)
Creature — Goblin Pirate (2/2)
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Swaggering Corsair.png Swaggering Corsair C2.pngRed (3)
Creature — Human Pirate (2/2)
Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn.
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Timestream Navigator.png Timestream Navigator C1.pngBlue (2)
Creature — Human Pirate Wizard (1/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

C2.pngBlueBlue, Tap, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.

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Tomb Robber.png Tomb Robber C2.pngBlack (3)
Creature — Human Pirate (1/1)
Menace

C1.png, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

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Wanted Scoundrels.png Wanted Scoundrels C1.pngBlack (2)
Creature — Human Pirate (4/3)
When Wanted Scoundrels dies, target opponent creates two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
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Warkite Marauder.png Warkite Marauder C1.pngBlue (2)
Creature — Human Pirate (2/1)
Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

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Wily Goblin.png Wily Goblin RedRed (2)
Creature — Goblin Pirate (1/1)
When Wily Goblin enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
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