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Latest revision as of 21:52, 29 August 2018
For other lists of cards see the General card lists and the By Color and CMC card lists.
145 results | ||
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Pacifism (2) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Pack Leader (2) Creature — Dog (2/2) Other Dogs you control get +1/+1. Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control. |
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Pack Mastiff (2) Creature — Dog (2/2) : Each creature you control named Pack Mastiff gets +1/+0 until end of turn. |
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Pack Rat (2) Creature — Rat (*/*) Pack Rat's power and toughness are each equal to the number of Rats you control. , Discard a card: Create a token that's a copy of Pack Rat. |
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Pack's Favor (3) Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +3/+3 until end of turn. |
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Paladin of Atonement (2) Creature — Vampire Knight (1/1) At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness. |
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Paladin of the Bloodstained (4) Creature — Vampire Knight (3/2) When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink. |
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Palladia-Mors, the Ruiner (6) Legendary Creature — Elder Dragon (6/6) Flying, vigilance, trample Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet. |
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Palladium Myr (3) Artifact Creature — Myr (2/2) : Add . |
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Paradise Druid (2) Creature — Elf Druid (2/1) Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.) : Add one mana of any color. |
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Parasitic Implant (4) Enchantment — Aura Enchant creature At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token. |
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Parcelbeast (4) Creature — Elemental Beast (2/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) , : Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. |
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Pardic Wanderer (6) Artifact Creature — Golem (5/5) Trample |
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Parhelion II (8) Legendary Artifact — Vehicle (5/5) Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. |
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Parhelion Patrol (4) Creature — Human Knight (2/3) Flying, vigilance Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Passwall Adept (2) Creature — Human Wizard (1/3) : Target creature can't be blocked this turn. |
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Patagia Tiger (5) Creature — Cat (3/4) Flying When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn. |
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Path of Bravery (3) Enchantment As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. |
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Path of Discovery (4) Enchantment Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) |
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Path of Mettle (2) Legendary Enchantment When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle. |
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Patient Rebuilding (5) Enchantment At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way. |
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Patron of the Valiant (5) Creature — Angel (4/4) Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. |
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Pattern Matcher (4) Artifact Creature — Golem (3/3) When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle your library. |
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Pause for Reflection (3) Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn. |
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Peel from Reality (2) Instant Return target creature you control and target creature you don't control to their owners' hands. |
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Peer into the Abyss (7) Sorcery Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time. |
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Pegasus Courser (3) Creature — Pegasus (1/3) Flying Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn. |
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Pelakka Wurm (7) Creature — Wurm (7/7) Trample When Pelakka Wurm enters the battlefield, you gain 7 life. |
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Pelt Collector (1) Creature — Elf Warrior (1/1) Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. |
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Pendulum of Patterns (2) Artifact When Pendulum of Patterns enters the battlefield, you gain 3 life. , , Sacrifice Pendulum of Patterns: Draw a card. |
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Penumbra Bobcat (3) Creature — Cat (2/1) When Penumbra Bobcat dies, create a 2/1 black Cat creature token. |
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Perilous Myr (2) Artifact Creature — Myr (1/1) When Perilous Myr dies, it deals 2 damage to any target. |
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Perilous Voyage (2) Instant Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2. |
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Perimeter Sergeant (3) Creature — Human Soldier (3/2) Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn. |
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Persistent Petitioners (2) Creature — Human Advisor (1/3) , : Target player mills a card. Tap four untapped Advisors you control: Target player mills twelve cards. |
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Pestilent Haze (3) Sorcery Choose one — • All creatures get -2/-2 until end of turn. |
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Pestilent Spirit (3) Creature — Spirit (3/2) Menace, deathtouch Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.) |
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Petty Theft (2) Instant — Adventure Return target nonland permanent an opponent controls to its owner's hand. |
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Phalanx Tactics (2) Instant Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn. |
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Phantom Warrior (3) Creature — Illusion Warrior (2/2) Phantom Warrior can't be blocked. |
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Pharika's Libation (3) Instant Choose one — • Target opponent sacrifices a creature. |
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Pharika's Spawn (4) Creature — Gorgon (3/4) Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Pharika's Spawn escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature. |
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Phase Dolphin (3) Creature — Elemental Whale (1/4) Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn. |
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Pheres-Band Brawler (6) Creature — Centaur Warrior (4/4) When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
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Phoenix of Ash (3) Creature — Phoenix (2/2) Flying, haste : Phoenix of Ash gets +2/+0 until end of turn. |
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Phylactery Lich (3) Creature — Zombie (5/5) Indestructible As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. |
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Phyrexian Arena (3) Enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. |
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Phyrexian Broodlings (3) Creature — Minion (2/2) , Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. |
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Phyrexian Debaser (4) Creature — Carrier (2/2) Flying , Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. |
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Phyrexian Gargantua (6) Creature — Horror (4/4) When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. |
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Phyrexian Obliterator (4) Creature — Horror (5/5) Trample Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents. |
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Phyrexian Rager (3) Creature — Horror (2/2) When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. |
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Phyrexian Reclamation (1) Enchantment , Pay 2 life: Return target creature card from your graveyard to your hand. |
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Phyrexian Scriptures (4) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. |
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Phyrexian Tower (0) Legendary Land : Add . , Sacrifice a creature: Add . |
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Pierce the Sky (2) Instant Pierce the Sky deals 7 damage to target creature with flying. |
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Pilfering Imp (1) Creature — Imp (1/1) Flying , , Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. |
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Pillar of Flame (1) Sorcery Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. |
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Pillar of Origins (2) Artifact As Pillar of Origins enters the battlefield, choose a creature type. : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. |
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Pious Interdiction (4) Enchantment — Aura Enchant creature When Pious Interdiction enters the battlefield, you gain 2 life. |
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Pious Wayfarer (1) Creature — Human Scout (1/2) Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. |
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Piper of the Swarm (2) Creature — Human Warlock (1/3) Rats you control have menace. , : Create a 1/1 black Rat creature token. |
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Pirate's Cutlass (3) Artifact — Equipment When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. Equipped creature gets +2/+1. |
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Pirate's Pillage (4) Sorcery As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Pirate's Prize (4) Sorcery Draw two cards. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Piston-Fist Cyclops (3) Creature — Cyclops (4/3) Defender As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender. |
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Pitchburn Devils (5) Creature — Devil (3/3) When Pitchburn Devils dies, it deals 3 damage to any target. |
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Pitiless Gorgon (3) Creature — Gorgon (2/2) Deathtouch |
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Pitiless Plunderer (4) Creature — Human Pirate (1/4) Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Pitiless Pontiff (2) Creature — Vampire Cleric (2/2) , Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Plague Mare (3) Creature — Nightmare Horse (2/2) Plague Mare can't be blocked by white creatures. When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn. |
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Plague Wight (2) Creature — Zombie (2/1) Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn. |
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Plaguecrafter (3) Creature — Human Shaman (3/2) When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card. |
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Plagued Rusalka (1) Creature — Spirit (1/1) , Sacrifice a creature: Target creature gets -1/-1 until end of turn. |
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Plains (0) Basic Land — Plains |
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Planar Cleansing (6) Sorcery Destroy all nonland permanents. |
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Planewide Celebration (7) Sorcery Choose four. You may choose the same mode more than once. • Create a 2/2 Citizen creature token that's all colors. |
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Platinum Angel (7) Artifact Creature — Angel (4/4) Flying You can't lose the game and your opponents can't win the game. |
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Plaza of Harmony (0) Land When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. : Add . |
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Pledge of Unity (3) Instant Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control. |
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Plummet (2) Instant Destroy target creature with flying. |
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Poison-Tip Archer (4) Creature — Elf Archer (2/3) Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Pollenbright Druid (2) Creature — Elf Druid (1/1) When Pollenbright Druid enters the battlefield, choose one — • Put a +1/+1 counter on target creature. |
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Pollywog Symbiote (2) Creature — Frog (1/3) Each creature spell you cast costs less to cast if it has mutate. Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card. |
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Polukranos, Unchained (4) Legendary Creature — Zombie Hydra (0/0) Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. |
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Polyraptor (8) Creature — Dinosaur (5/5) Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor. |
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Porcuparrot (4) Creature — Bird Beast (3/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) : This creature deals X damage to any target, where X is the number of times this creature has mutated. |
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Portal of Sanctuary (3) Artifact , : Return target creature you control and each Aura attached to it to their owners' hands. Activate this ability only during your turn. |
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Portcullis Vine (1) Creature — Plant Wall (0/3) Defender (This creature can't attack.) , , Sacrifice a creature with defender: Draw a card. |
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Portent of Betrayal (4) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Pounce (2) Instant Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Pouncing Cheetah (3) Creature — Cat (3/2) Flash |
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Pouncing Lynx (2) Creature — Cat (2/1) As long as it's your turn, Pouncing Lynx has first strike. |
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Pouncing Shoreshark (5) Creature — Shark Beast (4/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash |
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Powerstone Shard (3) Artifact : Add for each artifact you control named Powerstone Shard. |
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Precision Bolt (3) Sorcery Precision Bolt deals 3 damage to any target. |
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Precognition Field (4) Enchantment You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. |
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Precognitive Perception (5) Instant Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards. |
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Predatory Wurm (4) Creature — Wurm (4/4) Vigilance (Attacking doesn't cause this creature to tap.) Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker. |
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Prescient Chimera (5) Creature — Chimera (3/4) Flying Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Presence of Gond (3) Enchantment — Aura Enchant creature Enchanted creature has ": Create a 1/1 green Elf Warrior creature token." |
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Prey Upon (1) Sorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Price of Betrayal (1) Sorcery Remove up to five counters from target artifact, creature, planeswalker, or opponent. |
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Price of Fame (4) Instant This spell costs less to cast if it targets a legendary creature. Destroy target creature. |
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Prickly Marmoset (3) Creature — Monkey (2/3) First strike Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn. |
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Pride of Conquerors (2) Instant Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead. |
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Pridemalkin (3) Creature — Cat (2/1) When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) |
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Priest of Forgotten Gods (2) Creature — Human Cleric (1/2) , Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add and draw a card. |
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Priest of the Wakening Sun (1) Creature — Human Cleric (1/1) At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life. , Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library. |
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Primal Amulet (4) Artifact Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it. |
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Primal Empathy (3) Enchantment At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control. |
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Primal Might (1) Sorcery Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. |
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Primal Wellspring (4) Land (Transforms from Primal Amulet.) : Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy. |
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Prime Speaker Vannifar (4) Legendary Creature — Elf Ooze Wizard (2/4) , Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. |
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Primeval Bounty (6) Enchantment Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. |
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Primevals' Glorious Rebirth (7) Legendary Sorcery (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield. |
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Primordial Sage (6) Creature — Spirit (4/5) Whenever you cast a creature spell, you may draw a card. |
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Primordial Wurm (6) Creature — Wurm (7/6) |
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Prismite (2) Artifact Creature — Golem (2/1) : Add one mana of any color. |
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Prison Realm (3) Enchantment When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters the battlefield, scry 1. |
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Prized Griffin (5) Creature — Griffin (3/4) Flying |
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Prized Unicorn (4) Creature — Unicorn (2/2) All creatures able to block Prized Unicorn do so. |
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Prodigious Growth (6) Enchantment — Aura Enchant creature Enchanted creature gets +7/+7 and has trample. |
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Profane Insight (3) Instant — Adventure You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.) |
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Profane Procession (3) Legendary Enchantment : Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it. |
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Prophet of the Peak (6) Artifact Creature — Cat (5/5) When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Prophetic Prism (2) Artifact When Prophetic Prism enters the battlefield, draw a card. , : Add one mana of any color. |
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Prosperous Pirates (5) Creature — Human Pirate (3/4) When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Protean Raider (3) Creature — Shapeshifter Pirate (2/2) Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield. |
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Protean Thaumaturge (2) Creature — Human Wizard (1/1) Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability. |
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Proud Wildbonder (4) Creature — Human Warrior (4/3) Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked." |
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Prowling Caracal (2) Creature — Cat (3/1) |
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Prying Blade (1) Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Prying Eyes (6) Instant Draw four cards, then discard two cards. |
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Psychic Corrosion (3) Enchantment Whenever you draw a card, each opponent mills two cards. |
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Psychic Symbiont (6) Creature — Nightmare Horror (3/3) Flying When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card. |
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Pteramander (1) Creature — Salamander Drake (1/1) Flying : Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) |
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Pterodon Knight (4) Creature — Human Knight (3/3) Pterodon Knight has flying as long as you control a Dinosaur. |
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Pulse of Murasa (3) Instant Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. |
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Purphoros, Bronze-Blooded (5) Legendary Enchantment Creature — God (7/6) Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. |
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Purphoros's Intervention (1) Sorcery Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. |
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Pursued Whale (7) Creature — Whale (8/8) When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able." Spells your opponents cast that target Pursued Whale cost more to cast. |
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Pyroceratops (4) Creature — Elemental Dinosaur (2/3) Trample Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops. |
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Pyroclastic Elemental (5) Creature — Elemental (5/4) : Pyroclastic Elemental deals 1 damage to target player. |
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Pyromantic Pilgrim (3) Creature — Human Wizard (3/1) Haste (This creature can attack and as soon as it comes under your control.) |