For other lists of cards see the General card lists and the By Color and CMC card lists.

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145 results
Pacifism.png Pacifism C1.pngWhite (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.

JMPC.png
Pack Leader.png Pack Leader C1.pngWhite (2)
Creature — Dog (2/2)
Other Dogs you control get +1/+1.

Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.

M21R.png
Pack Mastiff.png Pack Mastiff C1.pngRed (2)
Creature — Dog (2/2)
C1.pngRed: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
M20C.png
Pack Rat.png Pack Rat C1.pngBlack (2)
Creature — Rat (*/*)
Pack Rat's power and toughness are each equal to the number of Rats you control.

C2.pngBlack, Discard a card: Create a token that's a copy of Pack Rat.

RTRR.png
Pack's Favor.png Pack's Favor C2.pngGreen (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1.png or one mana of that creature's color.)

Target creature gets +3/+3 until end of turn.

GRNC.png
Paladin of Atonement.png Paladin of Atonement C1.pngWhite (2)
Creature — Vampire Knight (1/1)
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.

When Paladin of Atonement dies, you gain life equal to its toughness.

RIXR.png
Paladin of the Bloodstained.png Paladin of the Bloodstained C3.pngWhite (4)
Creature — Vampire Knight (3/2)
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
XLNC.png
Palladia-Mors, the Ruiner.png Palladia-Mors, the Ruiner C3.pngRedGreenWhite (6)
Legendary Creature — Elder Dragon (6/6)
Flying, vigilance, trample

Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet.

M19M.png
Palladium Myr.png Palladium Myr C3.png (3)
Artifact Creature — Myr (2/2)
Tap: Add Color C.pngColor C.png.
M21U.png
Paradise Druid.png Paradise Druid C1.pngGreen (2)
Creature — Elf Druid (2/1)
Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.)

Tap: Add one mana of any color.

WARU.png
Parasitic Implant.png Parasitic Implant C3.pngBlack (4)
Enchantment — Aura
Enchant creature

At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token.

JMPC.png
Parcelbeast.png Parcelbeast C2.pngGreenBlue (4)
Creature — Elemental Beast (2/4)
Mutate GreenBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

C1.png, Tap: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

IKOU.png
Pardic Wanderer.png Pardic Wanderer C6.png (6)
Artifact Creature — Golem (5/5)
Trample
DOMC.png
Parhelion II.png Parhelion II C6.pngWhiteWhite (8)
Legendary Artifact — Vehicle (5/5)
Flying, first strike, vigilance

Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

WARR.png
Parhelion Patrol.png Parhelion Patrol C3.pngWhite (4)
Creature — Human Knight (2/3)
Flying, vigilance

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNC.png
Passwall Adept.png Passwall Adept C1.pngBlue (2)
Creature — Human Wizard (1/3)
C2.pngBlue: Target creature can't be blocked this turn.
GRNC.png
Patagia Tiger.png Patagia Tiger C4.pngWhite (5)
Creature — Cat (3/4)
Flying

When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn.

IKOC.png
Path of Bravery.png Path of Bravery C2.pngWhite (3)
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

JMPR.png
Path of Discovery.png Path of Discovery C3.pngGreen (4)
Enchantment
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
RIXR.png
Path of Mettle.png Path of Mettle RedWhite (2)
Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

RIXR.png
Patient Rebuilding.png Patient Rebuilding C3.pngBlueBlue (5)
Enchantment
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
M19R.png
Patron of the Valiant.png Patron of the Valiant C3.pngWhiteWhite (5)
Creature — Angel (4/4)
Flying

When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

JMPU.png
Pattern Matcher.png Pattern Matcher C4.png (4)
Artifact Creature — Golem (3/3)
When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle your library.
M20U.png
Pause for Reflection.png Pause for Reflection C2.pngGreen (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1.png or one mana of that creature's color.)

Prevent all combat damage that would be dealt this turn.

GRNC.png
Peel from Reality.png Peel from Reality C1.pngBlue (2)
Instant
Return target creature you control and target creature you don't control to their owners' hands.
JMPC.png
Peer into the Abyss.png Peer into the Abyss C4.pngBlackBlackBlack (7)
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
M21R.png
Pegasus Courser.png Pegasus Courser C2.pngWhite (3)
Creature — Pegasus (1/3)
Flying

Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.

M19C.png
Pelakka Wurm.png Pelakka Wurm C4.pngGreenGreenGreen (7)
Creature — Wurm (7/7)
Trample

When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.

M19R.png
Pelt Collector.png Pelt Collector Green (1)
Creature — Elf Warrior (1/1)
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.

As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.

GRNR.png
Pendulum of Patterns.png Pendulum of Patterns C2.png (2)
Artifact
When Pendulum of Patterns enters the battlefield, you gain 3 life.

C5.png, Tap, Sacrifice Pendulum of Patterns: Draw a card.

M19C.png
Penumbra Bobcat.png Penumbra Bobcat C2.pngGreen (3)
Creature — Cat (2/1)
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
JMPC.png
Perilous Myr.png Perilous Myr C2.png (2)
Artifact Creature — Myr (1/1)
When Perilous Myr dies, it deals 2 damage to any target.
JMPC.png
Perilous Voyage.png Perilous Voyage C1.pngBlue (2)
Instant
Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.
XLNU.png
Perimeter Sergeant.png Perimeter Sergeant C2.pngWhite (3)
Creature — Human Soldier (3/2)
Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.
IKOC.png
Persistent Petitioners.png Persistent Petitioners C1.pngBlue (2)
Creature — Human Advisor (1/3)
C1.png, Tap: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.

RNAC.png
Pestilent Haze.png Pestilent Haze C1.pngBlackBlack (3)
Sorcery
Choose one —

• All creatures get -2/-2 until end of turn.
• Remove two loyalty counters from each planeswalker.

M21U.png
Pestilent Spirit.png Pestilent Spirit C2.pngBlack (3)
Creature — Spirit (3/2)
Menace, deathtouch

Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

RNAR.png
Petty Theft.png Petty Theft C1.pngBlue (2)
Instant — Adventure
Return target nonland permanent an opponent controls to its owner's hand.
ELDM.png
Phalanx Tactics.png Phalanx Tactics C1.pngWhite (2)
Instant
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
THBU.png
Phantom Warrior.png Phantom Warrior C1.pngBlueBlue (3)
Creature — Illusion Warrior (2/2)
Phantom Warrior can't be blocked.
M20C.png
Pharika's Libation.png Pharika's Libation C2.pngBlack (3)
Instant
Choose one —

• Target opponent sacrifices a creature.
• Target opponent sacrifices an enchantment.

THBC.png
Pharika's Spawn.png Pharika's Spawn C3.pngBlack (4)
Creature — Gorgon (3/4)
Escape—C5.pngBlack, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Pharika's Spawn escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature.

THBU.png
Phase Dolphin.png Phase Dolphin C2.pngBlue (3)
Creature — Elemental Whale (1/4)
Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.
IKOC.png
Pheres-Band Brawler.png Pheres-Band Brawler C4.pngGreenGreen (6)
Creature — Centaur Warrior (4/4)
When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
THBU.png
Phoenix of Ash.png Phoenix of Ash C1.pngRedRed (3)
Creature — Phoenix (2/2)
Flying, haste

C2.pngRed: Phoenix of Ash gets +2/+0 until end of turn.
Escape—C2.pngRedRed, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Phoenix of Ash escapes with a +1/+1 counter on it.

THBR.png
Phylactery Lich.png Phylactery Lich BlackBlackBlack (3)
Creature — Zombie (5/5)
Indestructible

As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.

M19R.png
Phyrexian Arena.png Phyrexian Arena C1.pngBlackBlack (3)
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
8EDR.png
Phyrexian Broodlings.png Phyrexian Broodlings C1.pngBlackBlack (3)
Creature — Minion (2/2)
C1.png, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
JMPC.png
Phyrexian Debaser.png Phyrexian Debaser C3.pngBlack (4)
Creature — Carrier (2/2)
Flying

Tap, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.

JMPC.png
Phyrexian Gargantua.png Phyrexian Gargantua C4.pngBlackBlack (6)
Creature — Horror (4/4)
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
JMPU.png
Phyrexian Obliterator.png Phyrexian Obliterator BlackBlackBlackBlack (4)
Creature — Horror (5/5)
Trample

Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.

NPHM.png
Phyrexian Rager.png Phyrexian Rager C2.pngBlack (3)
Creature — Horror (2/2)
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
JMPC.png
Phyrexian Reclamation.png Phyrexian Reclamation Black (1)
Enchantment
C1.pngBlack, Pay 2 life: Return target creature card from your graveyard to your hand.
JMPU.png
Phyrexian Scriptures.png Phyrexian Scriptures C2.pngBlackBlack (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II — Destroy all nonartifact creatures.
III — Exile all cards from all opponents' graveyards.

DOMM.png
Phyrexian Tower.png Phyrexian Tower (0)
Legendary Land
Tap: Add Color C.png.

Tap, Sacrifice a creature: Add BlackBlack.

JMPR.png
Pierce the Sky.png Pierce the Sky C1.pngGreen (2)
Instant
Pierce the Sky deals 7 damage to target creature with flying.
DOMC.png
Pilfering Imp.png Pilfering Imp Black (1)
Creature — Imp (1/1)
Flying

C1.pngBlack, Tap, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

GRNU.png
Pillar of Flame.png Pillar of Flame Red (1)
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
JMPC.png
Pillar of Origins.png Pillar of Origins C2.png (2)
Artifact
As Pillar of Origins enters the battlefield, choose a creature type.

Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

XLNU.png
Pious Interdiction.png Pious Interdiction C3.pngWhite (4)
Enchantment — Aura
Enchant creature

When Pious Interdiction enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.

XLNC.png
Pious Wayfarer.png Pious Wayfarer White (1)
Creature — Human Scout (1/2)
Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
THBC.png
Piper of the Swarm.png Piper of the Swarm C1.pngBlack (2)
Creature — Human Warlock (1/3)
Rats you control have menace.

C1.pngBlack, Tap: Create a 1/1 black Rat creature token.
C2.pngBlackBlack, Tap, Sacrifice three Rats: Gain control of target creature.

ELDR.png
Pirate's Cutlass.png Pirate's Cutlass C3.png (3)
Artifact — Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.

Equipped creature gets +2/+1.
Equip C2.png (C2.png: Attach to target creature you control. Equip only as a sorcery.)

JMPC.png
Pirate's Pillage.png Pirate's Pillage C3.pngRed (4)
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

RIXU.png
Pirate's Prize.png Pirate's Prize C3.pngBlue (4)
Sorcery
Draw two cards. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
XLNC.png
Piston-Fist Cyclops.png Piston-Fist Cyclops C1.pngUR.svgUR.svg (3)
Creature — Cyclops (4/3)
Defender

As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.

GRNC.png
Pitchburn Devils.png Pitchburn Devils C4.pngRed (5)
Creature — Devil (3/3)
When Pitchburn Devils dies, it deals 3 damage to any target.
M21C.png
Pitiless Gorgon.png Pitiless Gorgon C1.pngBG.svgBG.svg (3)
Creature — Gorgon (2/2)
Deathtouch
GRNC.png
Pitiless Plunderer.png Pitiless Plunderer C3.pngBlack (4)
Creature — Human Pirate (1/4)
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
RIXU.png
Pitiless Pontiff.png Pitiless Pontiff WhiteBlack (2)
Creature — Vampire Cleric (2/2)
C1.png, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
RNAU.png
Plague Mare.png Plague Mare C1.pngBlackBlack (3)
Creature — Nightmare Horse (2/2)
Plague Mare can't be blocked by white creatures.

When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn.

M19U.png
Plague Wight.png Plague Wight C1.pngBlack (2)
Creature — Zombie (2/1)
Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.
RNAC.png
Plaguecrafter.png Plaguecrafter C2.pngBlack (3)
Creature — Human Shaman (3/2)
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
GRNU.png
Plagued Rusalka.png Plagued Rusalka Black (1)
Creature — Spirit (1/1)
Black, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
JMPC.png
Plains.png Plains (0)
Basic Land — Plains
JMPC.png
Planar Cleansing.png Planar Cleansing C3.pngWhiteWhiteWhite (6)
Sorcery
Destroy all nonland permanents.
M20R.png
Planewide Celebration.png Planewide Celebration C5.pngGreenGreen (7)
Sorcery
Choose four. You may choose the same mode more than once.

• Create a 2/2 Citizen creature token that's all colors.
• Return target permanent card from your graveyard to your hand.
• Proliferate.
• You gain 4 life.

WARR.png
Platinum Angel.png Platinum Angel C7.png (7)
Artifact Creature — Angel (4/4)
Flying

You can't lose the game and your opponents can't win the game.

M10M.png
Plaza of Harmony.png Plaza of Harmony (0)
Land
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.

Tap: Add Color C.png.
Tap: Add one mana of any type that a Gate you control could produce.

RNAR.png
Pledge of Unity.png Pledge of Unity C1.pngGreenWhite (3)
Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
WARU.png
Plummet.png Plummet C1.pngGreen (2)
Instant
Destroy target creature with flying.
IKOC.png
Poison-Tip Archer.png Poison-Tip Archer C2.pngBlackGreen (4)
Creature — Elf Archer (2/3)
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.

M19U.png
Pollenbright Druid.png Pollenbright Druid C1.pngGreen (2)
Creature — Elf Druid (1/1)
When Pollenbright Druid enters the battlefield, choose one —

• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

JMPC.png
Pollywog Symbiote.png Pollywog Symbiote C1.pngBlue (2)
Creature — Frog (1/3)
Each creature spell you cast costs C1.png less to cast if it has mutate.

Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.

IKOU.png
Polukranos, Unchained.png Polukranos, Unchained C2.pngBlackGreen (4)
Legendary Creature — Zombie Hydra (0/0)
Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.

If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.
C1.pngBlackGreen: Polukranos fights another target creature.
Escape—C4.pngBlackGreen, Exile six other cards from your graveyard.

THBM.png
Polyraptor.png Polyraptor C6.pngGreenGreen (8)
Creature — Dinosaur (5/5)
Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
RIXM.png
Porcuparrot.png Porcuparrot C3.pngRed (4)
Creature — Bird Beast (3/4)
Mutate C2.pngRed (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Tap: This creature deals X damage to any target, where X is the number of times this creature has mutated.

IKOU.png
Portal of Sanctuary.png Portal of Sanctuary C2.pngBlue (3)
Artifact
C1.png, Tap: Return target creature you control and each Aura attached to it to their owners' hands. Activate this ability only during your turn.
M20U.png
Portcullis Vine.png Portcullis Vine Green (1)
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)

C2.png, Tap, Sacrifice a creature with defender: Draw a card.

M21C.png
Portent of Betrayal.png Portent of Betrayal C3.pngRed (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
THBC.png
Pounce.png Pounce C1.pngGreen (2)
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
XLNC.png
Pouncing Cheetah.png Pouncing Cheetah C2.pngGreen (3)
Creature — Cat (3/2)
Flash
JMPC.png
Pouncing Lynx.png Pouncing Lynx C1.pngWhite (2)
Creature — Cat (2/1)
As long as it's your turn, Pouncing Lynx has first strike.
WARC.png
Pouncing Shoreshark.png Pouncing Shoreshark C4.pngBlue (5)
Creature — Shark Beast (4/3)
Mutate C3.pngBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.

IKOU.png
Powerstone Shard.png Powerstone Shard C3.png (3)
Artifact
Tap: Add Color C.png for each artifact you control named Powerstone Shard.
DOMC.png
Precision Bolt.png Precision Bolt C2.pngRed (3)
Sorcery
Precision Bolt deals 3 damage to any target.
GRNC.png
Precognition Field.png Precognition Field C3.pngBlue (4)
Enchantment
You may look at the top card of your library any time.

You may cast instant and sorcery spells from the top of your library.
C3.png: Exile the top card of your library.

DOMR.png
Precognitive Perception.png Precognitive Perception C3.pngBlueBlue (5)
Instant
Draw three cards.

Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

RNAR.png
Predatory Wurm.png Predatory Wurm C3.pngGreen (4)
Creature — Wurm (4/4)
Vigilance (Attacking doesn't cause this creature to tap.)

Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker.

M21U.png
Prescient Chimera.png Prescient Chimera C3.pngBlueBlue (5)
Creature — Chimera (3/4)
Flying

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

JMPC.png
Presence of Gond.png Presence of Gond C2.pngGreen (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "Tap: Create a 1/1 green Elf Warrior creature token."

JMPC.png
Prey Upon.png Prey Upon Green (1)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
JMPC.png
Price of Betrayal.png Price of Betrayal Black (1)
Sorcery
Remove up to five counters from target artifact, creature, planeswalker, or opponent.
WARU.png
Price of Fame.png Price of Fame C3.pngBlack (4)
Instant
This spell costs C2.png less to cast if it targets a legendary creature.

Destroy target creature.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNU.png
Prickly Marmoset.png Prickly Marmoset C2.pngRed (3)
Creature — Monkey (2/3)
First strike

Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn.

IKOC.png
Pride of Conquerors.png Pride of Conquerors C1.pngWhite (2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

RIXU.png
Pridemalkin.png Pridemalkin C2.pngGreen (3)
Creature — Cat (2/1)
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.

Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)

M21C.png
Priest of Forgotten Gods.png Priest of Forgotten Gods C1.pngBlack (2)
Creature — Human Cleric (1/2)
Tap, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add BlackBlack and draw a card.
RNAR.png
Priest of the Wakening Sun.png Priest of the Wakening Sun White (1)
Creature — Human Cleric (1/1)
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.

C3.pngWhiteWhite, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library.

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Primal Amulet.png Primal Amulet C4.png (4)
Artifact
Instant and sorcery spells you cast cost C1.png less to cast.

Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.

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Primal Empathy.png Primal Empathy C1.pngGreenBlue (3)
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
IKOU.png
Primal Might.png Primal Might CX.pngGreen (1)
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
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Primal Wellspring.png Primal Wellspring (4)
Land
(Transforms from Primal Amulet.)

Tap: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.

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Prime Speaker Vannifar.png Prime Speaker Vannifar C2.pngGreenBlue (4)
Legendary Creature — Elf Ooze Wizard (2/4)
Tap, Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
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Primeval Bounty.png Primeval Bounty C5.pngGreen (6)
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Whenever a land enters the battlefield under your control, you gain 3 life.

JMPM.png
Primevals' Glorious Rebirth.png Primevals' Glorious Rebirth C5.pngWhiteBlack (7)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return all legendary permanent cards from your graveyard to the battlefield.

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Primordial Sage.png Primordial Sage C4.pngGreenGreen (6)
Creature — Spirit (4/5)
Whenever you cast a creature spell, you may draw a card.
JMPR.png
Primordial Wurm.png Primordial Wurm C4.pngGreenGreen (6)
Creature — Wurm (7/6)
WARC.png
Prismite.png Prismite C2.png (2)
Artifact Creature — Golem (2/1)
C2.png: Add one mana of any color.
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Prison Realm.png Prison Realm C2.pngWhite (3)
Enchantment
When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.

When Prison Realm enters the battlefield, scry 1.

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Prized Griffin.png Prized Griffin C4.pngWhite (5)
Creature — Griffin (3/4)
Flying
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Prized Unicorn.png Prized Unicorn C3.pngGreen (4)
Creature — Unicorn (2/2)
All creatures able to block Prized Unicorn do so.
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Prodigious Growth.png Prodigious Growth C4.pngGreenGreen (6)
Enchantment — Aura
Enchant creature

Enchanted creature gets +7/+7 and has trample.

M19R.png
Profane Insight.png Profane Insight C2.pngBlack (3)
Instant — Adventure
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
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Profane Procession.png Profane Procession C1.pngWhiteBlack (3)
Legendary Enchantment
C3.pngWhiteBlack: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
RIXR.png
Prophet of the Peak.png Prophet of the Peak C6.png (6)
Artifact Creature — Cat (5/5)
When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Prophetic Prism.png Prophetic Prism C2.png (2)
Artifact
When Prophetic Prism enters the battlefield, draw a card.

C1.png, Tap: Add one mana of any color.

JMPC.png
Prosperous Pirates.png Prosperous Pirates C4.pngBlue (5)
Creature — Human Pirate (3/4)
When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
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Protean Raider.png Protean Raider C1.pngBlueRed (3)
Creature — Shapeshifter Pirate (2/2)
Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
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Protean Thaumaturge.png Protean Thaumaturge C1.pngBlue (2)
Creature — Human Wizard (1/1)
Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
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Proud Wildbonder.png Proud Wildbonder C2.pngRG.svgRG.svg (4)
Creature — Human Warrior (4/3)
Trample

Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."

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Prowling Caracal.png Prowling Caracal C1.pngWhite (2)
Creature — Cat (3/1)
M20C.png
Prying Blade.png Prying Blade C1.png (1)
Artifact — Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Equip C2.png (C2.png: Attach to target creature you control. Equip only as a sorcery.)

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Prying Eyes.png Prying Eyes C4.pngBlueBlue (6)
Instant
Draw four cards, then discard two cards.
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Psychic Corrosion.png Psychic Corrosion C2.pngBlue (3)
Enchantment
Whenever you draw a card, each opponent mills two cards.
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Psychic Symbiont.png Psychic Symbiont C4.pngBlueBlack (6)
Creature — Nightmare Horror (3/3)
Flying

When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.

M19U.png
Pteramander.png Pteramander Blue (1)
Creature — Salamander Drake (1/1)
Flying

C7.pngBlue: Adapt 4. This ability costs C1.png less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

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Pterodon Knight.png Pterodon Knight C3.pngWhite (4)
Creature — Human Knight (3/3)
Pterodon Knight has flying as long as you control a Dinosaur.
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Pulse of Murasa.png Pulse of Murasa C2.pngGreen (3)
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
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Purphoros, Bronze-Blooded.png Purphoros, Bronze-Blooded C4.pngRed (5)
Legendary Enchantment Creature — God (7/6)
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
C2.pngRed: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

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Purphoros's Intervention.png Purphoros's Intervention CX.pngRed (1)
Sorcery
Choose one —

• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
• Purphoros's Intervention deals twice X damage to target creature or planeswalker.

THBR.png
Pursued Whale.png Pursued Whale C5.pngBlueBlue (7)
Creature — Whale (8/8)
When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."

Spells your opponents cast that target Pursued Whale cost C3.png more to cast.

M21R.png
Pyroceratops.png Pyroceratops C3.pngRed (4)
Creature — Elemental Dinosaur (2/3)
Trample

Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.

IKOC.png
Pyroclastic Elemental.png Pyroclastic Elemental C3.pngRedRed (5)
Creature — Elemental (5/4)
C1.pngRedRed: Pyroclastic Elemental deals 1 damage to target player.
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Pyromantic Pilgrim.png Pyromantic Pilgrim C2.pngRed (3)
Creature — Human Wizard (3/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)
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