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For other lists of cards see the General card lists and the By Color and CMC card lists.

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56 results
Oaken Boon Oaken Boon C3Color G (4)
Sorcery — Adventure
Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)
ELDC
Oakenform Oakenform C2Color G (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.

M20C
Oakhame Adversary Oakhame Adversary C3Color G (4)
Creature — Elf Warrior (2/3)
This spell costs C2 less to cast if an opponent controls a green permanent.

Deathtouch
Whenever Oakhame Adversary deals combat damage to a player, draw a card.

ELDU
Oakhame Ranger Oakhame Ranger GWGWGWGW (4)
Creature — Elf Knight (2/2)
Mana Tap: Creatures you control get +1/+1 until end of turn.
ELDU
Oath of Kaya Oath of Kaya C1Color WColor B (3)
Legendary Enchantment
When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life.

Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.

WARR
Oath of Teferi Oath of Teferi C3Color WColor U (5)
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

DOMR
Oathsworn Knight Oathsworn Knight C1Color BColor B (3)
Creature — Human Knight (0/0)
Oathsworn Knight enters the battlefield with four +1/+1 counters on it.

Oathsworn Knight attacks each combat if able.
If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.

ELDR
Oathsworn Vampire Oathsworn Vampire C1Color B (2)
Creature — Vampire Knight (2/2)
Oathsworn Vampire enters the battlefield tapped.

You may cast Oathsworn Vampire from your graveyard if you gained life this turn.

RIXU
Ob Nixilis, the Hate-Twisted Ob Nixilis, the Hate-Twisted C3Color BColor B (5)
Legendary Planeswalker — Nixilis (5)
Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player.

−2: Destroy target creature. Its controller draws two cards.

WARU
Ob Nixilis's Cruelty Ob Nixilis's Cruelty C2Color B (3)
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
WARC
Ochran Assassin Ochran Assassin C1Color BColor G (3)
Creature — Elf Assassin (1/1)
Deathtouch

All creatures able to block Ochran Assassin do so.

GRNU
Octoprophet Octoprophet C3Color U (4)
Creature — Octopus (3/3)
When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M20C
Ogre Errant Ogre Errant C3Color R (4)
Creature — Ogre Knight (3/4)
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
ELDC
Ogre Siegebreaker Ogre Siegebreaker C2Color BColor R (4)
Creature — Ogre Berserker (4/3)
C2Color BColor R: Destroy target creature that was dealt damage this turn.
M20U
Oko, the Trickster Oko, the Trickster C4Color GColor U (6)
Legendary Planeswalker — Oko (4)
+1: Put two +1/+1 counters on up to one target creature you control.

0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
−7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.

ELDM
Oko, Thief of Crowns Oko, Thief of Crowns C1Color GColor U (3)
Legendary Planeswalker — Oko (4)
+2: Create a Food token. (It's an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

ELDM
Oko's Accomplices Oko's Accomplices C2Color U (3)
Creature — Faerie (2/3)
Flying
ELDC
Oko's Hospitality Oko's Hospitality C3Color GColor U (5)
Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it.
ELDR
Old-Growth Dryads Old-Growth Dryads Color G (1)
Creature — Dryad (3/3)
When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.
XLNR
Omenspeaker Omenspeaker C1Color U (2)
Creature — Human Wizard (1/3)
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M19C
Omnath, Locus of the Roil Omnath, Locus of the Roil C1Color GColor UColor R (4)
Legendary Creature — Elemental (3/3)
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.

Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

M20M
Omniscience Omniscience C7Color UColor UColor U (10)
Enchantment
You may cast spells from your hand without paying their mana costs.
M19M
Omnispell Adept Omnispell Adept C4Color U (5)
Creature — Human Wizard (3/4)
C2Color U, Mana Tap: You may cast an instant or sorcery card from your hand without paying its mana cost.
GRNR
On Alert On Alert C2Color W (3)
Instant — Adventure
Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
ELDC
On Serra's Wings On Serra's Wings C3Color W (4)
Legendary Enchantment — Aura
Enchant creature

Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

DOMU
Onakke Ogre Onakke Ogre C2Color R (3)
Creature — Ogre Warrior (4/2)
M19C
Once and Future Once and Future C3Color G (4)
Instant
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future.

Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.

ELDU
Once Upon a Time Once Upon a Time C1Color G (2)
Instant
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.

Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

ELDR
One with the Machine One with the Machine C3Color U (4)
Sorcery
Draw cards equal to the highest converted mana cost among artifacts you control.
M19R
One With the Wind One With the Wind C1Color U (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

XLNC
Open the Gates Open the Gates Color G (1)
Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.
RNAC
Open the Graves Open the Graves C3Color BColor B (5)
Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
M19R
Opportunistic Dragon Opportunistic Dragon C2Color RColor R (4)
Creature — Dragon (4/3)
Flying

When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.

ELDR
Opt Opt Color U (1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

ELDC
Orazca Frillback Orazca Frillback C2Color G (3)
Creature — Dinosaur (4/2)
RIXC
Orazca Raptor Orazca Raptor C2Color RColor R (4)
Creature — Dinosaur (3/4)
RIXC
Orazca Relic Orazca Relic C3 (3)
Artifact
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Mana Tap: Add Color C.
Mana Tap, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.

RIXC
Orcish Vandal Orcish Vandal C1Color R (2)
Creature — Orc Warrior (1/1)
Mana Tap, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.
DOMU
Order of Midnight Order of Midnight C1Color B (2)
Creature — Human Knight (2/2)
Flying

Order of Midnight can't block.

ELDU
Oreskos Swiftclaw Oreskos Swiftclaw C1Color W (2)
Creature — Cat Warrior (3/1)
M19C
Ornery Goblin Ornery Goblin C1Color R (2)
Creature — Goblin Warrior (2/1)
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
GRNC
Ornithopter Ornithopter C0 (0)
Artifact Creature — Thopter (0/2)
Flying
M10U
Orzhov Enforcer Orzhov Enforcer C1Color B (2)
Creature — Human Rogue (1/2)
Deathtouch

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAU
Orzhov Guildgate Orzhov Guildgate (0)
Land — Gate
Orzhov Guildgate enters the battlefield tapped.

Mana Tap: Add Color W or Color B.

WARC
Orzhov Locket Orzhov Locket C3 (3)
Artifact
Mana Tap: Add Color W or Color B.

WBWBWBWB, Mana Tap, Sacrifice Orzhov Locket: Draw two cards.

RNAC
Orzhov Racketeers Orzhov Racketeers C4Color B (5)
Creature — Human Rogue (3/2)
Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card.

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

RNAU
Otepec Huntmaster Otepec Huntmaster C1Color R (2)
Creature — Human Shaman (1/2)
Dinosaur spells you cast cost C1 less to cast.

Mana Tap: Target Dinosaur gains haste until end of turn.

XLNU
Outflank Outflank Color W (1)
Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
ELDC
Outlaws' Merriment Outlaws' Merriment C1Color RColor WColor W (4)
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.

• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."

ELDM
Outmuscle Outmuscle C3Color G (4)
Sorcery
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.

ELDC
Overcome Overcome C3Color GColor G (5)
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)
M20U
Overflowing Insight Overflowing Insight C4Color UColor UColor U (7)
Sorcery
Target player draws seven cards.
XLNM
Overgrown Armasaur Overgrown Armasaur C3Color GColor G (5)
Creature — Dinosaur (4/4)
Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
RIXC
Overgrown Tomb Overgrown Tomb (0)
Land — Swamp Forest
(Mana Tap: Add Color B or Color G.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Overgrowth Elemental Overgrowth Elemental C2Color G (3)
Creature — Elemental (3/2)
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.

Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.

M20U
Overwhelmed Apprentice Overwhelmed Apprentice Color U (1)
Creature — Human Wizard (1/2)
When Overwhelmed Apprentice enters the battlefield, each opponent puts the top two cards of their library into their graveyard. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ELDU
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