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For other lists of cards see the General card lists and the By Color and CMC card lists.

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79 results
Naban, Dean of Iteration Naban, Dean of Iteration C1Color U (2)
Legendary Creature — Human Wizard (2/1)
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
DOMR
Nadir Kraken Nadir Kraken C1Color UColor U (3)
Creature — Kraken (2/3)
Whenever you draw a card, you may pay C1. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
THBR
Naga Eternal Naga Eternal C2Color U (3)
Creature — Zombie Naga (3/2)
WARC
Nahiri, Storm of Stone Nahiri, Storm of Stone C2RWRW (4)
Legendary Planeswalker — Nahiri (6)
As long as it's your turn, creatures you control have first strike and equip abilities you activate cost C1 less to activate.

−X: Nahiri, Storm of Stone deals X damage to target tapped creature.

WARU
Nahiri's Stoneblades Nahiri's Stoneblades C1Color R (2)
Instant
Up to two target creatures each get +2/+0 until end of turn.
WARC
Naiad of Hidden Coves Naiad of Hidden Coves C2Color U (3)
Enchantment Creature — Nymph (2/3)
As long as it's not your turn, spells you cast cost C1 less to cast.
THBC
Narcolepsy Narcolepsy C1Color U (2)
Enchantment — Aura
Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

JMPC
Narcomoeba Narcomoeba C1Color U (2)
Creature — Illusion (1/1)
Flying

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

GRNR
Narset of the Ancient Way Narset of the Ancient Way C1Color UColor RColor W (4)
Legendary Planeswalker — Narset (4)
+1: You gain 2 life. Add Color U, Color R, or Color W. Spend this mana only to cast a noncreature spell.

−2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker.
−6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."

IKOM
Narset, Parter of Veils Narset, Parter of Veils C1Color UColor U (3)
Legendary Planeswalker — Narset (5)
Each opponent can't draw more than one card each turn.

−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

WARU
Narset's Reversal Narset's Reversal Color UColor U (2)
Instant
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
WARR
Naru Meha, Master Wizard Naru Meha, Master Wizard C2Color UColor U (4)
Legendary Creature — Human Wizard (3/3)
Flash

When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.

DOMM
Natural End Natural End C2Color G (3)
Instant
Destroy target artifact or enchantment. You gain 3 life.
M20C
Naturalize Naturalize C1Color G (2)
Instant
Destroy target artifact or enchantment.
M19C
Nature's Spiral Nature's Spiral C1Color G (2)
Sorcery
Return target permanent card from your graveyard to your hand.
DOMU
Nature's Way Nature's Way C1Color G (2)
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
JMPU
Navigator's Compass Navigator's Compass C1 (1)
Artifact
When Navigator's Compass enters the battlefield, you gain 3 life.

Mana Tap: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.

DOMC
Navigator's Ruin Navigator's Ruin C2Color U (3)
Enchantment
Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
XLNU
Nebelgast Herald Nebelgast Herald C2Color U (3)
Creature — Spirit (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

JMPU
Necromentia Necromentia C1Color BColor B (3)
Sorcery
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles their library, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
M21R
Necropanther Necropanther C1Color WColor B (3)
Creature — Cat Nightmare (3/3)
Mutate C2WBWB (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

IKOU
Necrotic Wound Necrotic Wound Color B (1)
Instant
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
GRNU
Needletooth Raptor Needletooth Raptor C3Color R (4)
Creature — Dinosaur (2/2)
Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.
RIXU
Negate Negate C1Color U (2)
Instant
Counter target noncreature spell.
M20C
Neheb, Dreadhorde Champion Neheb, Dreadhorde Champion C2Color RColor R (4)
Legendary Creature — Zombie Minotaur Warrior (5/4)
Trample

Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much Color R. Until end of turn, you don't lose this mana as steps and phases end.

WARR
Neoform Neoform Color GColor U (2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library.

WARU
Nessian Boar Nessian Boar C3Color GColor G (5)
Creature — Boar (10/6)
All creatures able to block Nessian Boar do so.

Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.

THBR
Nessian Hornbeetle Nessian Hornbeetle C1Color G (2)
Creature — Insect (2/2)
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.
JMPU
Nessian Wanderer Nessian Wanderer C1Color G (2)
Creature — Satyr Scout (1/3)
Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
THBU
Nest Robber Nest Robber C1Color R (2)
Creature — Dinosaur (2/1)
Haste
XLNC
Netcaster Spider Netcaster Spider C2Color G (3)
Creature — Spider (2/3)
Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

M20C
Nethroi, Apex of Death Nethroi, Apex of Death C2Color WColor BColor G (5)
Legendary Creature — Cat Nightmare Beast (5/5)
Mutate C4GWColor BColor B (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

IKOM
Neutralize Neutralize C1Color UColor U (3)
Instant
Counter target spell.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Never Happened Never Happened C2Color B (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
GRNC
New Horizons New Horizons C2Color G (3)
Enchantment — Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "Mana Tap: Add two mana of any one color."

JMPC
Nexus of Fate Nexus of Fate C5Color UColor U (7)
Instant
Take an extra turn after this one.

If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

M19M
Nexus Wardens Nexus Wardens C2Color G (3)
Creature — Satyr Archer (1/4)
Reach

Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life.

THBC
Neyith of the Dire Hunt Neyith of the Dire Hunt C2Color GColor G (4)
Legendary Creature — Human Warrior (3/3)
Whenever one or more creatures you control fight or become blocked, draw a card.

At the beginning of combat on your turn, you may pay C2RG. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. (RG can be paid with either Color R or Color G.)

JMPR
Nezahal, Primal Tide Nezahal, Primal Tide C5Color UColor U (7)
Legendary Creature — Elder Dinosaur (7/7)
This spell can't be countered.

You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

RIXR
Niambi, Esteemed Speaker Niambi, Esteemed Speaker Color WColor U (2)
Legendary Creature — Human Cleric (2/1)
Flash

When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost.
C1Color WColor U, Mana Tap, Discard a legendary card: Draw two cards.

M21R
Niambi, Faithful Healer Niambi, Faithful Healer C1Color WColor U (3)
Legendary Creature — Human Cleric (2/2)
When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it.
DOMR
Nicol Bolas, Dragon-God Nicol Bolas, Dragon-God Color UColor BColor BColor BColor R (5)
Legendary Planeswalker — Bolas (4)
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.

+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.

WARM
Nicol Bolas, the Arisen Nicol Bolas, the Arisen (4)
Legendary Planeswalker — Bolas (7)
+2: Draw two cards.

−3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker.
−4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
−12: Exile all but the bottom card of target player's library.

M19M
Nicol Bolas, the Ravager Nicol Bolas, the Ravager C1Color UColor BColor R (4)
Legendary Creature — Elder Dragon (4/4)
Flying

When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.
C4Color UColor BColor R: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery.

M19M
Nightmare Shepherd Nightmare Shepherd C2Color BColor B (4)
Enchantment Creature — Demon (4/4)
Flying

Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

THBR
Nightmare's Thirst Nightmare's Thirst Color B (1)
Instant
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
M19U
Nightpack Ambusher Nightpack Ambusher C2Color GColor G (4)
Creature — Wolf (4/4)
Flash

Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

M20R
Nightshade Stinger Nightshade Stinger Color B (1)
Creature — Faerie Rogue (1/1)
Flying

Nightshade Stinger can't block.

JMPC
Nightsquad Commando Nightsquad Commando C2Color B (3)
Creature — Human Soldier (2/3)
When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.
IKOC
Nightveil Predator Nightveil Predator Color UColor UColor BColor B (4)
Creature — Vampire (3/3)
Flying, deathtouch

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

GRNU
Nightveil Sprite Nightveil Sprite C1Color U (2)
Creature — Faerie Rogue (1/2)
Flying

Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNU
Nikya of the Old Ways Nikya of the Old Ways C3Color RColor G (5)
Legendary Creature — Centaur Druid (5/5)
You can't cast noncreature spells.

Whenever you tap a land for mana, add one mana of any type that land produced.

RNAR
Nimble Birdsticker Nimble Birdsticker C2Color R (3)
Creature — Goblin (2/3)
Reach (This creature can block creatures with flying.)
M20C
Nine Lives Nine Lives C1Color WColor W (3)
Enchantment
Hexproof

If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.
When there are nine or more incarnation counters on Nine Lives, exile it.
When Nine Lives leaves the battlefield, you lose the game.

M21R
Nissa, Who Shakes the World Nissa, Who Shakes the World C3Color GColor G (5)
Legendary Planeswalker — Nissa (5)
Whenever you tap a Forest for mana, add an additional Color G.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.

WARR
Nissa's Triumph Nissa's Triumph Color GColor G (2)
Sorcery
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle your library.
WARU
Niv-Mizzet Reborn Niv-Mizzet Reborn Color WColor UColor BColor RColor G (5)
Legendary Creature — Dragon Avatar (6/6)
Flying

When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

WARM
Niv-Mizzet, Parun Niv-Mizzet, Parun Color UColor UColor UColor RColor RColor R (6)
Legendary Creature — Dragon Wizard (5/5)
This spell can't be countered.

Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.

GRNR
No Escape No Escape C2Color U (3)
Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Scry 1.

WARC
Nocturnal Feeder Nocturnal Feeder C2Color B (3)
Creature — Vampire Rogue (2/1)
Flying

When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.

JMPC
Notion Rain Notion Rain C1Color UColor B (3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNC
Novice Knight Novice Knight Color W (1)
Creature — Human Knight (2/3)
Defender (This creature can't attack.)

As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.

M19U
Noxious Grasp Noxious Grasp C1Color B (2)
Instant
Destroy target creature or planeswalker that's green or white. You gain 1 life.
M20U
Noxious Groodion Noxious Groodion C2Color B (3)
Creature — Beast (2/2)
Deathtouch
RNAC
Nullhide Ferox Nullhide Ferox C2Color GColor G (4)
Creature — Beast (6/6)
Hexproof

You can't cast noncreature spells.
C2: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.

GRNM
Nylea, Keen-Eyed Nylea, Keen-Eyed C3Color G (4)
Legendary Enchantment Creature — God (5/6)
Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost C1 less to cast.
C2Color G: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

THBM
Nylea's Forerunner Nylea's Forerunner C4Color G (5)
Enchantment Creature — Beast (5/3)
Trample

Other creatures you control have trample.

THBC
Nylea's Huntmaster Nylea's Huntmaster C3Color G (4)
Creature — Centaur Shaman (4/3)
When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each Color G in the mana costs of permanents you control counts toward your devotion to green.)
THBC
Nylea's Intervention Nylea's Intervention CXColor GColor G (2)
Sorcery
Choose one —

• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library.
• Nylea's Intervention deals twice X damage to each creature with flying.

THBR
Nyx Herald Nyx Herald C2Color G (3)
Enchantment Creature — Centaur Shaman (2/3)
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
THBU
Nyx Lotus Nyx Lotus C4 (4)
Legendary Artifact
Nyx Lotus enters the battlefield tapped.

Mana Tap: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

THBR
Nyxathid Nyxathid C1Color BColor B (3)
Creature — Elemental (7/7)
As Nyxathid enters the battlefield, choose an opponent.

Nyxathid gets -1/-1 for each card in the chosen player's hand.

JMPR
Nyxbloom Ancient Nyxbloom Ancient C4Color GColor GColor G (7)
Enchantment Creature — Elemental (5/5)
Trample

If you tap a permanent for mana, it produces three times as much of that mana instead.

THBM
Nyxborn Brute Nyxborn Brute C3Color RColor R (5)
Enchantment Creature — Cyclops (7/3)
THBC
Nyxborn Colossus Nyxborn Colossus C3Color GColor GColor G (6)
Enchantment Creature — Giant (6/7)
THBC
Nyxborn Courser Nyxborn Courser C1Color WColor W (3)
Enchantment Creature — Centaur Scout (2/4)
THBC
Nyxborn Marauder Nyxborn Marauder C2Color BColor B (4)
Enchantment Creature — Minotaur (4/3)
THBC
Nyxborn Seaguard Nyxborn Seaguard C2Color UColor U (4)
Enchantment Creature — Merfolk Soldier (2/5)
THBC
Nyx-Fleece Ram Nyx-Fleece Ram C1Color W (2)
Enchantment Creature — Sheep (0/5)
At the beginning of your upkeep, you gain 1 life.
JOUU
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