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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

249 results
Admiral Beckett Brass BlueBlackRed (4)
Legendary Creature — Human Pirate (3/3)
Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

Ajani, Adversary of Tyrants WhiteWhite (4)
Legendary Planeswalker — Ajani (4)
+1: Put a +1/+1 counter on each of up to two target creatures.

−2: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."

Ajani, Inspiring Leader WhiteWhite (6)
Legendary Planeswalker — Ajani (5)
+2: You gain 2 life. Put two +1/+1 counters on up to one target creature.

−3: Exile target creature. Its controller gains 2 life.
−10: Creatures you control gain flying and double strike until end of turn.

Ajani, Strength of the Pride WhiteWhite (4)
Legendary Planeswalker — Ajani (5)
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.

−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."
0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.

Ajani, Wise Counselor WhiteWhite (5)
Legendary Planeswalker — Ajani (5)
+2: You gain 1 life for each creature you control.

−3: Creatures you control get +2/+2 until end of turn.
−9: Put X +1/+1 counters on target creature, where X is your life total.

Akroma's Memorial (7)
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Alela, Artful Provocateur WhiteBlueBlack (4)
Legendary Creature — Faerie Warlock (2/3)
Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

Allosaurus Shepherd Green (1)
Creature — Elf Shaman (1/1)
Allosaurus Shepherd can't be countered.

Green spells you control can't be countered.
GreenGreen: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

Angel of Grace WhiteWhite (5)
Creature — Angel (5/4)
Flash

Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
WhiteWhite, Exile Angel of Grace from your graveyard: Your life total becomes 10.

Angrath, Minotaur Pirate BlackRed (6)
Legendary Planeswalker — Angrath (5)
+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.

−3: Return target Pirate card from your graveyard to the battlefield.
−11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.

Angrath, the Flame-Chained BlackRed (5)
Legendary Planeswalker — Angrath (4)
+1: Each opponent discards a card and loses 2 life.

−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.
−8: Each opponent loses life equal to the number of cards in their graveyard.

Apex of Power RedRedRed (10)
Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.

If this spell was cast from your hand, add ten mana of any one color.

Arcades, the Strategist GreenWhiteBlue (4)
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Arclight Phoenix Red (4)
Creature — Phoenix (3/2)
Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

Ashiok, Nightmare Muse BlueBlack (5)
Legendary Planeswalker — Ashiok (5)
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.
−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

Ashiok, Sculptor of Fears BlueBlack (6)
Legendary Planeswalker — Ashiok (4)
+2: Draw a card. Each player mills two cards.

−5: Put target creature card from a graveyard onto the battlefield under your control.
−11: Gain control of all creatures target opponent controls.

Athreos, Shroud-Veiled WhiteBlack (6)
Legendary Enchantment Creature — God (4/7)
Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

Aurelia, Exemplar of Justice RedWhite (4)
Legendary Creature — Angel (2/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

Axis of Mortality WhiteWhite (6)
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
Azor, the Lawbringer WhiteWhiteBlueBlue (6)
Legendary Creature — Sphinx (6/6)
Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay WhiteBlueBlue. If you do, you gain X life and draw X cards.

Azor's Gateway (2)
Legendary Artifact
, Tap: Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
Baneslayer Angel WhiteWhite (5)
Creature — Angel (5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
Basri Ket WhiteWhite (3)
Legendary Planeswalker — Basri (3)
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.

−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."

Basri, Devoted Paladin WhiteWhite (6)
Legendary Planeswalker — Basri (4)
+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.

−1: Whenever a creature attacks this turn, put a +1/+1 counter on it.
−6: Creatures you control get +2/+2 and gain flying until end of turn.

Biogenic Ooze GreenGreen (5)
Creature — Ooze (2/2)
When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.

At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
GreenGreenGreen: Create a 2/2 green Ooze creature token.

Bone Dragon BlackBlack (5)
Creature — Dragon Skeleton (5/4)
Flying

BlackBlack, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.

Boneyard Parley BlackBlack (7)
Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
Brazen Borrower BlueBlue (3)
Creature — Faerie Rogue (3/1)
Flash

Flying
Brazen Borrower can block only creatures with flying.

Brokkos, Apex of Forever BlackGreenBlue (5)
Legendary Creature — Nightmare Beast Elemental (6/6)
Mutate GreenGreen (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Trample
You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.

Bruvac the Grandiloquent Blue (3)
Legendary Creature — Human Advisor (1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Calix, Destiny's Hand GreenWhite (4)
Legendary Planeswalker — Calix (4)
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
−7: Return all enchantment cards from your graveyard to the battlefield.

Captive Audience BlackRed (7)
Enchantment
Captive Audience enters the battlefield under the control of an opponent of your choice.

At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.

Carnage Tyrant GreenGreen (6)
Creature — Dinosaur (7/6)
This spell can't be countered.

Trample, hexproof

Cast Off WhiteWhite (5)
Sorcery — Adventure
Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
Cavalier of Dawn WhiteWhiteWhite (5)
Creature — Elemental Knight (4/6)
Vigilance

When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.

Cavalier of Flame RedRedRed (5)
Creature — Elemental Knight (6/5)
Red: Creatures you control get +1/+0 and gain haste until end of turn.

When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

Cavalier of Gales BlueBlueBlue (5)
Creature — Elemental Knight (5/5)
Flying

When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.

Cavalier of Night BlackBlackBlack (5)
Creature — Elemental Knight (4/5)
Lifelink

When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When Cavalier of Night dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

Cavalier of Thorns GreenGreenGreen (5)
Creature — Elemental Knight (5/6)
Reach

When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.

Chance for Glory RedWhite (3)
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Chandra, Awakened Inferno RedRed (6)
Legendary Planeswalker — Chandra (6)
This spell can't be countered.

+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
−3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature.
−X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

Chandra, Bold Pyromancer RedRed (6)
Legendary Planeswalker — Chandra (5)
+1: Add RedRed. Chandra, Bold Pyromancer deals 2 damage to target player.

−3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.
−7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.

Chandra, Flame's Catalyst RedRed (6)
Legendary Planeswalker — Chandra (5)
+1: Chandra, Flame's Catalyst deals 3 damage to each opponent.

−2: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.
−8: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs.

Chandra, Flame's Fury RedRed (6)
Legendary Planeswalker — Chandra (4)
+1: Chandra, Flame's Fury deals 2 damage to any target.

−2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller.
−8: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls.

Chandra, Heart of Fire RedRed (5)
Legendary Planeswalker — Chandra (5)
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.

+1: Chandra, Heart of Fire deals 2 damage to any target.
−9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle your library. You may cast them this turn. Add six Red.

Chevill, Bane of Monsters BlackGreen (2)
Legendary Creature — Human Rogue (1/3)
Deathtouch

At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.

Chromatic Orrery (7)
Legendary Artifact
You may spend mana as though it were mana of any color.

Tap: Add .
, Tap: Draw a card for each color among permanents you control.

Chromium, the Mutable WhiteBlueBlack (7)
Legendary Creature — Elder Dragon (7/7)
Flash

This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

Chulane, Teller of Tales GreenWhiteBlue (5)
Legendary Creature — Human Druid (2/4)
Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
, Tap: Return target creature you control to its owner's hand.

Craterhoof Behemoth GreenGreenGreen (8)
Creature — Beast (5/5)
Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Crucible of Worlds (3)
Artifact
You may play lands from your graveyard.
Darigaaz Reincarnated BlackRedGreen (7)
Legendary Creature — Dragon (7/7)
Flying, trample, haste

If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.

Demonlord Belzenlok BlackBlack (6)
Legendary Creature — Elder Demon (6/6)
Flying, trample

When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

Dire Fleet Ravager BlackBlack (5)
Creature — Orc Pirate Wizard (4/4)
Menace, deathtouch

When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.

Discontinuity BlueBlueBlue (6)
Instant
As long as it's your turn, this spell costs BlueBlue less to cast.

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Divine Visitation WhiteWhite (5)
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Domri, Chaos Bringer RedGreen (4)
Legendary Planeswalker — Domri (5)
+1: Add Red or Green. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)

−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
−8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

Domri, City Smasher RedGreen (6)
Legendary Planeswalker — Domri (4)
+2: Creatures you control get +1/+1 and gain haste until end of turn.

−3: Domri, City Smasher deals 3 damage to any target.
−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

Doom Whisperer BlackBlack (5)
Creature — Nightmare Demon (6/6)
Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Dovin, Architect of Law WhiteBlue (6)
Legendary Planeswalker — Dovin (5)
+1: You gain 2 life and draw a card.

−1: Tap target creature. It doesn't untap during its controller's next untap step.
−9: Tap all permanents target opponent controls. That player skips their next untap step.

Dovin, Grand Arbiter WhiteBlue (3)
Legendary Planeswalker — Dovin (3)
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.

−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.
−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.

Dragonmaster Outcast Red (1)
Creature — Human Shaman (1/1)
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Drana, Liberator of Malakir BlackBlack (3)
Legendary Creature — Vampire Ally (2/3)
Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

Dream Eater BlueBlue (6)
Creature — Nightmare Sphinx (4/3)
Flash

Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Elder Gargaroth GreenGreen (5)
Creature — Beast (6/6)
Vigilance, reach, trample

Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.

Elenda, the Dusk Rose WhiteBlack (4)
Legendary Creature — Vampire Knight (1/1)
Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

Elspeth, Sun's Nemesis WhiteWhite (4)
Legendary Planeswalker — Elspeth (5)
−1: Up to two target creatures you control each get +2/+1 until end of turn.

−2: Create two 1/1 white Human Soldier creature tokens.
−3: You gain 5 life.
Escape—WhiteWhite, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Elspeth, Undaunted Hero WhiteWhiteWhite (5)
Legendary Planeswalker — Elspeth (5)
+2: Put a +1/+1 counter on each of up to two target creatures.

−2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it.
−8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.

Embercleave RedRed (6)
Legendary Artifact — Equipment
Flash

This spell costs less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip

Emergency Powers WhiteBlue (7)
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.

Emiel the Blessed WhiteWhite (4)
Legendary Creature — Unicorn (4/4)
: Exile another target creature you control, then return it to the battlefield under its owner's control.

Whenever another creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either Green or White.)

Erebos, Bleak-Hearted Black (4)
Legendary Enchantment Creature — God (5/6)
Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
Black, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

Fiend Artisan (2)
Creature — Nightmare (1/1)
Fiend Artisan gets +1/+1 for each creature card in your graveyard.

, Tap, Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.

Fiery Emancipation RedRedRed (6)
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Finale of Devastation GreenGreen (2)
Sorcery
Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Finale of Eternity BlackBlack (2)
Sorcery
Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
Finale of Glory WhiteWhite (2)
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
Finale of Promise RedRed (2)
Sorcery
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with converted mana cost X or less without paying their mana costs. If a spell cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Finale of Revelation BlueBlue (2)
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.

Exile Finale of Revelation.

Garruk, Cursed Huntsman BlackGreen (6)
Legendary Planeswalker — Garruk (5)
0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."

−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."

Garruk, Savage Herald GreenGreen (6)
Legendary Planeswalker — Garruk (5)
+1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library.

−2: Target creature you control deals damage equal to its power to another target creature.
−7: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked."

Garruk, Unleashed GreenGreen (4)
Legendary Planeswalker — Garruk (4)
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.

−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.
−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."

General Kudro of Drannith WhiteBlack (3)
Legendary Creature — Human Soldier (3/3)
Other Humans you control get +1/+1.

Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.
, Sacrifice two Humans: Destroy target creature with power 4 or greater.

Ghoulcaller Gisa BlackBlack (5)
Legendary Creature — Human Wizard (3/4)
Black, Tap, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
Gideon Blackblade WhiteWhite (3)
Legendary Planeswalker — Gideon (4)
As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.

Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
−6: Exile target nonland permanent.

Gideon, the Oathsworn WhiteWhite (6)
Legendary Planeswalker — Gideon (4)
Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures.

+2: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.)
−9: Exile Gideon, the Oathsworn and each creature your opponents control.

Gishath, Sun's Avatar RedGreenWhite (8)
Legendary Creature — Dinosaur Avatar (7/6)
Vigilance, trample, haste

Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

God-Eternal Bontu BlackBlack (5)
Legendary Creature — Zombie God (5/6)
Menace

When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

God-Eternal Kefnet BlueBlue (4)
Legendary Creature — Zombie God (4/5)
Flying

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

God-Eternal Oketra WhiteWhite (5)
Legendary Creature — Zombie God (3/6)
Double strike

Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

God-Eternal Rhonas GreenGreen (5)
Legendary Creature — Zombie God (5/5)
Deathtouch

When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

Grim Tutor BlackBlack (3)
Sorcery
Search your library for a card, put that card into your hand, then shuffle your library. You lose 3 life.
Harmonious Archon WhiteWhite (6)
Creature — Archon (4/5)
Flying

Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.

Heliod, Sun-Crowned White (3)
Legendary Enchantment Creature — God (5/5)
Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
White: Another target creature gains lifelink until end of turn.

History of Benalia WhiteWhite (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.

Huatli, Dinosaur Knight RedWhite (6)
Legendary Planeswalker — Huatli (4)
+2: Put two +1/+1 counters on up to one target Dinosaur you control.

−3: Target Dinosaur you control deals damage equal to its power to target creature you don't control.
−7: Dinosaurs you control get +4/+4 until end of turn.

Huatli, Radiant Champion GreenWhite (4)
Legendary Planeswalker — Huatli (3)
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.

−1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
−8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."

Huatli, Warrior Poet RedWhite (5)
Legendary Planeswalker — Huatli (3)
+2: You gain life equal to the greatest power among creatures you control.

0: Create a 3/3 green Dinosaur creature token with trample.
−X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.

Hydroid Krasis GreenBlue (2)
Creature — Jellyfish Hydra Beast (0/0)
When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

Ilharg, the Raze-Boar RedRed (5)
Legendary Creature — Boar God (6/6)
Trample

Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

Illuna, Apex of Wishes GreenBlueRed (5)
Legendary Creature — Beast Elemental Dinosaur (6/6)
Mutate BlueBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

Immolating Gyre RedRed (6)
Sorcery
Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
Impervious Greatwurm GreenGreenGreen (10)
Creature — Wurm (16/16)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Indestructible

Jace, Arcane Strategist BlueBlue (6)
Legendary Planeswalker — Jace (4)
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.

+1: Draw a card.
−7: Creatures you control can't be blocked this turn.

Jace, Cunning Castaway BlueBlue (3)
Legendary Planeswalker — Jace (3)
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.

−2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
−5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

Jace, Ingenious Mind-Mage BlueBlue (6)
Legendary Planeswalker — Jace (5)
+1: Draw a card.

+1: Untap all creatures you control.
−9: Gain control of up to three target creatures.

Jaya Ballard RedRedRed (5)
Legendary Planeswalker — Jaya (5)
+1: Add RedRedRed. Spend this mana only to cast instant or sorcery spells.

+1: Discard up to three cards, then draw that many cards.
−8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."

Jhoira, Weatherlight Captain BlueRed (4)
Legendary Creature — Human Artificer (3/3)
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
Kaalia, Zenith Seeker RedWhiteBlack (3)
Legendary Creature — Human Cleric (3/3)
Flying, vigilance

When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Karn, Scion of Urza (4)
Legendary Planeswalker — Karn (5)
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.

−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

Kaya, Orzhov Usurper WhiteBlack (3)
Legendary Planeswalker — Kaya (3)
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.

−1: Exile target nonland permanent with converted mana cost 1 or less.
−5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.

Kenrith, the Returned King White (5)
Legendary Creature — Human Noble (5/5)
Red: All creatures gain trample and haste until end of turn.

Green: Put a +1/+1 counter on target creature.
White: Target player gains 5 life.
Blue: Target player draws a card.
Black: Put target creature card from a graveyard onto the battlefield under its owner's control.

Kethis, the Hidden Hand WhiteBlackGreen (3)
Legendary Creature — Elf Advisor (3/4)
Legendary spells you cast cost less to cast.

Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."

Kinnan, Bonder Prodigy GreenBlue (2)
Legendary Creature — Human Druid (2/2)
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.

GreenBlue: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Kiora Bests the Sea God BlueBlue (7)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create an 8/8 blue Kraken creature token with hexproof.
II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.
III — Gain control of target permanent an opponent controls. Untap it.

Klothys, God of Destiny RedGreen (3)
Legendary Enchantment Creature — God (4/5)
Indestructible

As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add Red or Green. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

Korvold, Fae-Cursed King BlackRedGreen (5)
Legendary Creature — Dragon Noble (4/4)
Flying

Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

Kroxa, Titan of Death's Hunger BlackRed (2)
Legendary Creature — Elder Giant (6/6)
When Kroxa enters the battlefield, sacrifice it unless it escaped.

Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—BlackBlackRedRed, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Kumena, Tyrant of Orazca GreenBlue (3)
Legendary Creature — Merfolk Shaman (2/4)
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

Kykar, Wind's Fury BlueRedWhite (4)
Legendary Creature — Bird Wizard (3/3)
Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add Red.

Lazav, the Multifarious BlueBlack (2)
Legendary Creature — Shapeshifter (1/3)
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.

Liliana, Death Mage BlackBlack (6)
Legendary Planeswalker — Liliana (4)
+1: Return up to one target creature card from your graveyard to your hand.

−3: Destroy target creature. Its controller loses 2 life.
−7: Target opponent loses 2 life for each creature card in their graveyard.

Liliana, Dreadhorde General BlackBlack (6)
Legendary Planeswalker — Liliana (6)
Whenever a creature you control dies, draw a card.

+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.

Liliana, the Necromancer BlackBlack (5)
Legendary Planeswalker — Liliana (4)
+1: Target player loses 2 life.

−1: Return target creature card from your graveyard to your hand.
−7: Destroy up to two target creatures. Put up to two creature cards from graveyards onto the battlefield under your control.

Liliana, Untouched by Death BlackBlack (4)
Legendary Planeswalker — Liliana (4)
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life.

−2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.
−3: You may cast Zombie spells from your graveyard this turn.

Liliana, Waker of the Dead BlackBlack (4)
Legendary Planeswalker — Liliana (4)
+1: Each player discards a card. Each opponent who can't loses 3 life.

−3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
−7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."

Linvala, Keeper of Silence WhiteWhite (4)
Legendary Creature — Angel (3/4)
Flying

Activated abilities of creatures your opponents control can't be activated.

Lukka, Coppercoat Outcast RedRed (5)
Legendary Planeswalker — Lukka (5)
+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."

−2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher converted mana cost. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
−7: Each creature you control deals damage equal to its power to each opponent.

Luminous Broodmoth WhiteWhite (4)
Creature — Insect (3/4)
Flying

Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.

Lyra Dawnbringer WhiteWhite (5)
Legendary Creature — Angel (5/5)
Flying, first strike, lifelink

Other Angels you control get +1/+1 and have lifelink.

Maelstrom Archangel WhiteBlueBlackRedGreen (5)
Creature — Angel (5/5)
Flying

Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

Mangara, the Diplomat White (4)
Legendary Creature — Human Cleric (2/4)
Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.

March of the Multitudes GreenWhiteWhite (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Create X 1/1 white Soldier creature tokens with lifelink.

Massacre Wurm BlackBlackBlack (6)
Creature — Wurm (6/5)
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls dies, that player loses 2 life.

Maze's End (0)
Land
Maze's End enters the battlefield tapped.

Tap: Add .
, Tap, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

Mesmerizing Benthid BlueBlue (5)
Creature — Octopus (4/5)
When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."

Mesmerizing Benthid has hexproof as long as you control an Illusion.

Mikaeus, the Lunarch White (1)
Legendary Creature — Human Cleric (0/0)
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

Tap: Put a +1/+1 counter on Mikaeus.
Tap, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Mnemonic Betrayal BlueBlack (3)
Sorcery
Exile all cards from all opponents' graveyards. You may cast spells from among those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.

Exile Mnemonic Betrayal.

Mox Amber (0)
Legendary Artifact
Tap: Add one mana of any color among legendary creatures and planeswalkers you control.
Mu Yanling, Celestial Wind BlueBlue (6)
Legendary Planeswalker — Yanling (5)
+1: Until your next turn, up to one target creature gets -5/-0.

−3: Return up to two target creatures to their owners' hands.
−7: Creatures you control with flying get +5/+5 until end of turn.

Mu Yanling, Sky Dancer BlueBlue (3)
Legendary Planeswalker — Yanling (2)
+2: Until your next turn, up to one target creature gets -2/-0 and loses flying.

−3: Create a 4/4 blue Elemental Bird creature token with flying.
−8: You get an emblem with "Islands you control have ‘Tap: Draw a card.'"

Muldrotha, the Gravetide BlackGreenBlue (6)
Legendary Creature — Elemental Avatar (6/6)
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Multani, Yavimaya's Avatar GreenGreen (6)
Legendary Creature — Elemental Avatar (0/0)
Reach, trample

Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.
Green, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.

Narset of the Ancient Way BlueRedWhite (4)
Legendary Planeswalker — Narset (4)
+1: You gain 2 life. Add Blue, Red, or White. Spend this mana only to cast a noncreature spell.

−2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker.
−6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."

Naru Meha, Master Wizard BlueBlue (4)
Legendary Creature — Human Wizard (3/3)
Flash

When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.

Nethroi, Apex of Death WhiteBlackGreen (5)
Legendary Creature — Cat Nightmare Beast (5/5)
Mutate BlackBlack (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

Nexus of Fate BlueBlue (7)
Instant
Take an extra turn after this one.

If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

Nicol Bolas, Dragon-God BlueBlackBlackBlackRed (5)
Legendary Planeswalker — Bolas (4)
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.

+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.

Nicol Bolas, the Arisen (4)
Legendary Planeswalker — Bolas (7)
+2: Draw two cards.

−3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker.
−4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
−12: Exile all but the bottom card of target player's library.

Nicol Bolas, the Ravager BlueBlackRed (4)
Legendary Creature — Elder Dragon (4/4)
Flying

When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.
BlueBlackRed: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery.

Niv-Mizzet Reborn WhiteBlueBlackRedGreen (5)
Legendary Creature — Dragon Avatar (6/6)
Flying

When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Nullhide Ferox GreenGreen (4)
Creature — Beast (6/6)
Hexproof

You can't cast noncreature spells.
: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.

Nylea, Keen-Eyed Green (4)
Legendary Enchantment Creature — God (5/6)
Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost less to cast.
Green: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

Nyxbloom Ancient GreenGreenGreen (7)
Enchantment Creature — Elemental (5/5)
Trample

If you tap a permanent for mana, it produces three times as much of that mana instead.

Oko, the Trickster GreenBlue (6)
Legendary Planeswalker — Oko (4)
+1: Put two +1/+1 counters on up to one target creature you control.

0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
−7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.

Oko, Thief of Crowns GreenBlue (3)
Legendary Planeswalker — Oko (4)
+2: Create a Food token. (It's an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

Omnath, Locus of the Roil GreenBlueRed (4)
Legendary Creature — Elemental (3/3)
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.

Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

Omniscience BlueBlueBlue (10)
Enchantment
You may cast spells from your hand without paying their mana costs.
Outlaws' Merriment RedWhiteWhite (4)
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.

• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."

Overflowing Insight BlueBlueBlue (7)
Sorcery
Target player draws seven cards.
Ox of Agonas RedRed (5)
Creature — Ox (4/2)
When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.

Escape—RedRed, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Ox of Agonas escapes with a +1/+1 counter on it.

Palladia-Mors, the Ruiner RedGreenWhite (6)
Legendary Creature — Elder Dragon (6/6)
Flying, vigilance, trample

Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet.

Petty Theft Blue (2)
Instant — Adventure
Return target nonland permanent an opponent controls to its owner's hand.
Phyrexian Obliterator BlackBlackBlackBlack (4)
Creature — Horror (5/5)
Trample

Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.

Phyrexian Scriptures BlackBlack (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II — Destroy all nonartifact creatures.
III — Exile all cards from all opponents' graveyards.

Platinum Angel (7)
Artifact Creature — Angel (4/4)
Flying

You can't lose the game and your opponents can't win the game.

Polukranos, Unchained BlackGreen (4)
Legendary Creature — Zombie Hydra (0/0)
Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.

If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.
BlackGreen: Polukranos fights another target creature.
Escape—BlackGreen, Exile six other cards from your graveyard.

Polyraptor GreenGreen (8)
Creature — Dinosaur (5/5)
Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
Prime Speaker Vannifar GreenBlue (4)
Legendary Creature — Elf Ooze Wizard (2/4)
Tap, Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
Primeval Bounty Green (6)
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Whenever a land enters the battlefield under your control, you gain 3 life.

Purphoros, Bronze-Blooded Red (5)
Legendary Enchantment Creature — God (7/6)
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
Red: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

Questing Beast GreenGreen (4)
Legendary Creature — Beast (4/4)
Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

Rakdos, the Showstopper BlackRed (6)
Legendary Creature — Demon (6/6)
Flying, trample

When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

Ral, Caller of Storms BlueRed (6)
Legendary Planeswalker — Ral (4)
+1: Draw a card.

−2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets.
−7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.

Ral, Izzet Viceroy BlueRed (5)
Legendary Planeswalker — Ral (5)
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

−3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."

Rankle, Master of Pranks BlackBlack (4)
Legendary Creature — Faerie Rogue (3/3)
Flying, haste

Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.

Ravager Wurm RedGreenGreen (6)
Creature — Wurm (4/5)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.

Realm-Cloaked Giant WhiteWhite (7)
Creature — Giant (7/7)
Vigilance
Rekindling Phoenix RedRed (4)
Creature — Phoenix (4/3)
Flying

When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

Resplendent Angel WhiteWhite (3)
Creature — Angel (3/3)
Flying

At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
WhiteWhiteWhite: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

Rielle, the Everwise BlueRed (3)
Legendary Creature — Human Wizard (0/3)
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.

Whenever you discard one or more cards for the first time each turn, draw that many cards.

Rienne, Angel of Rebirth RedGreenWhite (5)
Legendary Creature — Angel (5/4)
Flying

Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.

Rise of the Dark Realms BlackBlack (9)
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
Roalesk, Apex Hybrid GreenGreenBlue (5)
Legendary Creature — Human Mutant (4/5)
Flying, trample

When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

Robber of the Rich Red (2)
Creature — Human Archer Rogue (2/2)
Reach, haste

Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Rowan, Fearless Sparkmage RedRed (5)
Legendary Planeswalker — Rowan (5)
+1: Up to one target creature gets +3/+0 and gains first strike until end of turn.

−2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
−9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

Rowdy Crew RedRed (4)
Creature — Human Pirate (3/3)
Trample

When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.

Sanctum of the Sun (2)
Legendary Land
(Transforms from Azor's Gateway.)

Tap: Add X mana of any one color, where X is your life total.

Sarkhan, Dragonsoul RedRed (6)
Legendary Planeswalker — Sarkhan (5)
+2: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control.

−3: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker.
−9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle your library.

Sarkhan, Fireblood RedRed (3)
Legendary Planeswalker — Sarkhan (3)
+1: You may discard a card. If you do, draw a card.

+1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
−7: Create four 5/5 red Dragon creature tokens with flying.

Scapeshift GreenGreen (4)
Sorcery
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.
Selvala, Heart of the Wilds GreenGreen (3)
Legendary Creature — Elf Scout (2/3)
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.

Green, Tap: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

Seraph of the Scales WhiteBlack (4)
Creature — Angel (4/3)
Flying

White: Seraph of the Scales gains vigilance until end of turn.
Black: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

Skarrgan Hellkite RedRed (5)
Creature — Dragon (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Flying
Red: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.

Snapdax, Apex of the Hunt RedWhiteBlack (4)
Legendary Creature — Dinosaur Cat Nightmare (3/5)
Mutate WhiteWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Double strike
Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.

Sorin, Imperious Bloodlord Black (3)
Legendary Planeswalker — Sorin (4)
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.

+1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life.
−3: You may put a Vampire creature card from your hand onto the battlefield.

Sorin, Vampire Lord BlackBlack (6)
Legendary Planeswalker — Sorin (4)
+1: Up to one target creature gets +2/+0 until end of turn.

−2: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life.
−8: Until end of turn, each Vampire you control gains "Tap: Gain control of target creature."

Spawn of Mayhem BlackBlack (4)
Creature — Demon (4/4)
Spectacle BlackBlack (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.

Star of Extinction RedRed (7)
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
Syr Gwyn, Hero of Ashvale RedWhiteBlack (6)
Legendary Creature — Human Knight (5/5)
Vigilance, menace

Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight .

Teferi, Hero of Dominaria WhiteBlue (5)
Legendary Planeswalker — Teferi (4)
+1: Draw a card. At the beginning of the next end step, untap up to two lands.

−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

Teferi, Master of Time BlueBlue (4)
Legendary Planeswalker — Teferi ()
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. <i>(Treat it and anything attached to it as though they don't exist until its controller's next turn.)</i>
−10: Take two extra turns after this one.

Teferi, Timebender WhiteBlue (6)
Legendary Planeswalker — Teferi (5)
+2: Untap up to one target artifact or creature.

−3: You gain 2 life and draw two cards.
−9: Take an extra turn after this one.

Teferi, Timeless Voyager BlueBlue (6)
Legendary Planeswalker — Teferi (4)
+1: Draw a card.

−3: Put target creature on top of its owner's library.
−8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)

Terror of the Peaks RedRed (5)
Creature — Dragon (5/4)
Flying

Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.

Tezzeret, Artifice Master BlueBlue (5)
Legendary Planeswalker — Tezzeret (5)
+1: Create a 1/1 colorless Thopter artifact creature token with flying.

0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library."

Tezzeret, Cruel Machinist BlueBlue (6)
Legendary Planeswalker — Tezzeret (4)
+1: Draw a card.

0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types.
−7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.

Tezzeret, Master of the Bridge BlueBlack (6)
Legendary Planeswalker — Tezzeret (5)
Creature and planeswalker spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)

+2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.

Thassa, Deep-Dwelling Blue (4)
Legendary Enchantment Creature — God (6/5)
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
Blue: Tap another target creature.

The Cauldron of Eternity BlackBlack (12)
Legendary Artifact
This spell costs less to cast for each creature card in your graveyard.

Whenever a creature you control dies, put it on the bottom of its owner's library.
Black, Tap, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

The Circle of Loyalty WhiteWhite (6)
Legendary Artifact
This spell costs less to cast for each Knight you control.

Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
White, Tap: Create a 2/2 white Knight creature token with vigilance.

The Gitrog Monster BlackGreen (5)
Legendary Creature — Frog Horror (6/6)
Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

The Great Henge GreenGreen (9)
Legendary Artifact
This spell costs less to cast, where X is the greatest power among creatures you control.

Tap: Add GreenGreen. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

The Haunt of Hightower BlackBlack (6)
Legendary Creature — Vampire (3/3)
Flying, lifelink

Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

The Immortal Sun (6)
Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.
Spells you cast cost less to cast.
Creatures you control get +1/+1.

The Magic Mirror BlueBlueBlue (9)
Legendary Artifact
This spell costs less to cast for each instant and sorcery card in your graveyard.

You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.

The Royal Scions BlueRed (3)
Legendary Planeswalker — Will Rowan (5)
+1: Draw a card, then discard a card.

+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

Thousand-Year Storm BlueRed (6)
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Timestream Navigator Blue (2)
Creature — Human Pirate Wizard (1/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

BlueBlue, Tap, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.

Tinybones, Trinket Thief Black (2)
Legendary Creature — Skeleton Rogue (1/2)
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.

BlackBlack: Each opponent with no cards in hand loses 10 life.

Tishana, Voice of Thunder GreenBlue (7)
Legendary Creature — Merfolk Shaman (*/*)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.

Towering Titan GreenGreen (6)
Creature — Giant (0/0)
Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.

Sacrifice a creature with defender: All creatures gain trample until end of turn.

Trapjaw Tyrant WhiteWhite (5)
Creature — Dinosaur (5/5)
Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
Trostani Discordant GreenWhite (5)
Legendary Creature — Dryad (1/4)
Other creatures you control get +1/+1.

When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.

Twilight Prophet BlackBlack (4)
Creature — Vampire Cleric (2/4)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.

Ugin, the Spirit Dragon (8)
Legendary Planeswalker — Ugin (7)
+2: Ugin, the Spirit Dragon deals 3 damage to any target.

−X: Exile each permanent with converted mana cost X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Ulamog, the Ceaseless Hunger (10)
Legendary Creature — Eldrazi (10/10)
When you cast this spell, exile two target permanents.

Indestructible
Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.

Ulvenwald Hydra GreenGreen (6)
Creature — Hydra (*/*)
Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

Underrealm Lich BlackGreen (5)
Creature — Zombie Elf Shaman (4/3)
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.

Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.

Uro, Titan of Nature's Wrath GreenBlue (3)
Legendary Creature — Elder Giant (6/6)
When Uro enters the battlefield, sacrifice it unless it escaped.

Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—GreenGreenBlueBlue, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Vadrok, Apex of Thunder BlueRedWhite (3)
Legendary Creature — Elemental Dinosaur Cat (3/3)
Mutate RedRed (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with converted mana cost 3 or less from your graveyard without paying its mana cost.

Vaevictis Asmadi, the Dire BlackRedGreen (6)
Legendary Creature — Elder Dragon (6/6)
Flying

Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.

Verix Bladewing RedRed (4)
Legendary Creature — Dragon (4/4)
Kicker (You may pay an additional as you cast this spell.)

Flying
When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.

Vivien of the Arkbow GreenGreen (6)
Legendary Planeswalker — Vivien (5)
+2: Put two +1/+1 counters on up to one target creature.

−3: Target creature you control deals damage equal to its power to target creature you don't control.
−9: Creatures you control get +4/+4 and gain trample until end of turn.

Vivien Reid GreenGreen (5)
Legendary Planeswalker — Vivien (5)
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."

Vivien, Arkbow Ranger GreenGreenGreen (4)
Legendary Planeswalker — Vivien (4)
+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.

−3: Target creature you control deals damage equal to its power to target creature or planeswalker.
−5: You may choose a creature card you own from outside the game, reveal it, and put it into your hand.

Vivien, Monsters' Advocate GreenGreen (5)
Legendary Planeswalker — Vivien (3)
You may look at the top card of your library any time.

You may cast creature spells from the top of your library.
+1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it.
−2: When you cast your next creature spell this turn, search your library for a creature card with lesser converted mana cost, put it onto the battlefield, then shuffle your library.

Vivien, Nature's Avenger GreenGreen (6)
Legendary Planeswalker — Vivien (3)
+1: Put three +1/+1 counters on up to one target creature.

−1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
−6: Target creature gets +10/+10 and gains trample until end of turn.

Vona, Butcher of Magan WhiteBlack (5)
Legendary Creature — Vampire Knight (4/4)
Vigilance, lifelink

Tap, Pay 7 life: Destroy target nonland permanent. Activate this ability only during your turn.

Vraska, Golgari Queen BlackGreen (4)
Legendary Planeswalker — Vraska (4)
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.

−3: Destroy target nonland permanent with converted mana cost 3 or less.
−9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."

Vraska, Regal Gorgon BlackGreen (7)
Legendary Planeswalker — Vraska (5)
+2: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn.

−3: Destroy target creature.
−10: For each creature card in your graveyard, put a +1/+1 counter on each creature you control.

Vraska, Relic Seeker BlackGreen (6)
Legendary Planeswalker — Vraska (6)
+2: Create a 2/2 black Pirate creature token with menace.

−3: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
−10: Target player's life total becomes 1.

Vraska, Scheming Gorgon BlackBlack (6)
Legendary Planeswalker — Vraska (5)
+2: Creatures you control get +1/+0 until end of turn.

−3: Destroy target creature.
−10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."

Wakening Sun's Avatar WhiteWhiteWhite (8)
Creature — Dinosaur Avatar (7/7)
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
Weatherlight (4)
Legendary Artifact — Vehicle (4/5)
Flying

Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3

Winota, Joiner of Forces RedWhite (4)
Legendary Creature — Human Warrior (4/4)
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
Yarok, the Desecrated BlackGreenBlue (5)
Legendary Creature — Elemental Horror (3/5)
Deathtouch, lifelink

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Zacama, Primal Calamity RedGreenWhite (9)
Legendary Creature — Elder Dinosaur (9/9)
Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
Red: Zacama deals 3 damage to target creature.
Green: Destroy target artifact or enchantment.
White: You gain 3 life.

Zilortha, Strength Incarnate RedGreen (5)
Legendary Creature — Dinosaur (7/3)
Trample

Lethal damage dealt to creatures you control is determined by their power rather than their toughness.