MagicArena Wiki
You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

493 results
Absorb WhiteBlueBlue (3)
Instant
Counter target spell. You gain 3 life.
Acolyte of Affliction BlackGreen (4)
Creature — Human Cleric (2/3)
When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
Adeliz, the Cinder Wind BlueRed (3)
Legendary Creature — Human Wizard (2/2)
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

Admiral Beckett Brass BlueBlackRed (4)
Legendary Creature — Human Pirate (3/3)
Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

Aerial Engineer WhiteBlue (4)
Creature — Human Artificer (2/4)
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
Aeromunculus GreenBlue (3)
Creature — Homunculus Mutant (2/3)
Flying

GreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Ajani, the Greathearted GreenWhite (4)
Legendary Planeswalker — Ajani (5)
Creatures you control have vigilance.

+1: You gain 3 life.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

Alela, Artful Provocateur WhiteBlueBlack (4)
Legendary Creature — Faerie Warlock (2/3)
Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

Alert Heedbonder (3)
Creature — Human Scout (2/4)
Vigilance

At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

Allure of the Unknown BlackRed (5)
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
Alpine Houndmaster RedWhite (2)
Creature — Human Warrior (2/2)
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library.

Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.

Angrath, Captain of Chaos (4)
Legendary Planeswalker — Angrath (5)
Creatures you control have menace.

−2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Angrath, Minotaur Pirate BlackRed (6)
Legendary Planeswalker — Angrath (5)
+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.

−3: Return target Pirate card from your graveyard to the battlefield.
−11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.

Angrath, the Flame-Chained BlackRed (5)
Legendary Planeswalker — Angrath (4)
+1: Each opponent discards a card and loses 2 life.

−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.
−8: Each opponent loses life equal to the number of cards in their graveyard.

Angrath's Fury BlackRed (5)
Sorcery
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Angrath's Rampage BlackRed (2)
Sorcery
Choose one —

• Target player sacrifices an artifact.
• Target player sacrifices a creature.
• Target player sacrifices a planeswalker.

Applied Biomancy GreenBlue (2)
Instant
Choose one or both —

• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

Arcades, the Strategist GreenWhiteBlue (4)
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Arcanist's Owl (4)
Artifact Creature — Bird (3/3)
Flying

When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artful Takedown BlueBlack (4)
Instant
Choose one or both —

• Tap target creature.
• Target creature gets -2/-4 until end of turn.

Arvad the Cursed WhiteBlack (5)
Legendary Creature — Vampire Knight (3/3)
Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

Aryel, Knight of Windgrace WhiteBlack (4)
Legendary Creature — Human Knight (4/4)
Vigilance

White, Tap: Create a 2/2 white Knight creature token with vigilance.
Black, Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

Ashiok, Dream Render (3)
Legendary Planeswalker — Ashiok (5)
Spells and abilities your opponents control can't cause their controller to search their library.

−1: Target player mills four cards. Then exile each opponent's graveyard.

Ashiok, Nightmare Muse BlueBlack (5)
Legendary Planeswalker — Ashiok (5)
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.
−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

Ashiok, Sculptor of Fears BlueBlack (6)
Legendary Planeswalker — Ashiok (4)
+2: Draw a card. Each player mills two cards.

−5: Put target creature card from a graveyard onto the battlefield under your control.
−11: Gain control of all creatures target opponent controls.

Ashiok's Forerunner BlueBlack (5)
Creature — Human Wizard (3/3)
Flash

When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Assassin's Trophy BlackGreen (2)
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
Assemble GreenWhite (6)
Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Assure (2)
Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Athreos, Shroud-Veiled WhiteBlack (6)
Legendary Enchantment Creature — God (4/7)
Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

Atris, Oracle of Half-Truths BlueBlack (4)
Legendary Creature — Human Advisor (3/2)
Menace

When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

Attendant of Vraska BlackGreen (3)
Creature — Zombie Soldier (3/3)
When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
Atzocan Seer GreenWhite (3)
Creature — Human Druid (2/3)
Tap: Add one mana of any color.

Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

Auger Spree BlackRed (3)
Instant
Target creature gets +4/-4 until end of turn.
Aurelia, Exemplar of Justice RedWhite (4)
Legendary Creature — Angel (2/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

Azor, the Lawbringer WhiteWhiteBlueBlue (6)
Legendary Creature — Sphinx (6/6)
Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay WhiteBlueBlue. If you do, you gain X life and draw X cards.

Azorius Knight-Arbiter WhiteBlue (5)
Creature — Human Knight (2/5)
Vigilance

Azorius Knight-Arbiter can't be blocked.

Azorius Skyguard WhiteBlue (6)
Creature — Human Knight (3/3)
Flying, first strike

Creatures your opponents control get -1/-0.

Back for More BlackGreen (6)
Instant
Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Banish into Fable WhiteBlue (6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

Basilica Bell-Haunt WhiteWhiteBlackBlack (4)
Creature — Spirit (3/4)
When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
Beacon Bolt BlueRed (3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Beamsplitter Mage BlueRed (2)
Creature — Vedalken Wizard (2/2)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
Bedazzle BlackRed (6)
Instant
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
Bedeck (2)
Instant
Target creature gets +3/-3 until end of turn.
Bedevil BlackBlackRed (3)
Instant
Destroy target artifact, creature, or planeswalker.
Belligerent Brontodon GreenWhite (7)
Creature — Dinosaur (4/6)
Each creature you control assigns combat damage equal to its toughness rather than its power.
Bioessence Hydra GreenBlue (5)
Creature — Hydra Mutant (4/4)
Trample

Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.
Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.

Biomancer's Familiar GreenBlue (2)
Creature — Mutant (2/2)
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

Tap: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

Bladewing the Risen BlackBlackRedRed (7)
Legendary Creature — Zombie Dragon (4/4)
Flying

When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
BlackRed: Dragon creatures get +1/+1 until end of turn.

Bolrac-Clan Crusher RedGreen (5)
Creature — Ogre Warrior (4/4)
Tap, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.
Boneyard Lurker BlackGreen (4)
Creature — Nightmare Beast (4/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target permanent card from your graveyard to your hand.

Boros Challenger RedWhite (2)
Creature — Human Soldier (2/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

RedWhite: Boros Challenger gets +1/+1 until end of turn.

Brawl-Bash Ogre BlackRed (4)
Creature — Ogre Warrior (3/3)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.

Bring Back (4)
Sorcery — Adventure
Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)
Brokkos, Apex of Forever BlackGreenBlue (5)
Legendary Creature — Nightmare Beast Elemental (6/6)
Mutate GreenGreen (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Trample
You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.

Bronzehide Lion GreenWhite (2)
Creature — Cat (3/3)
GreenWhite: Bronzehide Lion gains indestructible until end of turn.

When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "GreenWhite: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.

Burning-Tree Emissary (2)
Creature — Human Shaman (2/2)
When Burning-Tree Emissary enters the battlefield, add RedGreen.
Calix, Destiny's Hand GreenWhite (4)
Legendary Planeswalker — Calix (4)
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
−7: Return all enchantment cards from your graveyard to the battlefield.

Call to the Feast WhiteBlack (4)
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
Camaraderie GreenWhite (6)
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
Captain Sisay GreenWhite (4)
Legendary Creature — Human Soldier (2/2)
Tap: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
Captive Audience BlackRed (7)
Enchantment
Captive Audience enters the battlefield under the control of an opponent of your choice.

At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.

Carnage BlackRed (4)
Sorcery
Carnage deals 3 damage to target opponent. That player discards two cards.
Carnival (1)
Instant
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
Casualties of War BlackBlackGreenGreen (6)
Sorcery
Choose one or more —

• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.

Centaur Peacemaker GreenWhite (3)
Creature — Centaur Cleric (3/3)
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
Chance for Glory RedWhite (3)
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Channeled Force BlueRed (4)
Instant
As an additional cost to cast this spell, discard X cards.

Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.

Charging War Boar RedGreen (3)
Creature — Boar (3/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)

As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)

Charnel Troll BlackGreen (3)
Creature — Troll (4/4)
Trample

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.
BlackGreen, Discard a creature card: Put a +1/+1 counter on Charnel Troll.

Chevill, Bane of Monsters BlackGreen (2)
Legendary Creature — Human Rogue (1/3)
Deathtouch

At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.

Chromium, the Mutable WhiteBlueBlack (7)
Legendary Creature — Elder Dragon (7/7)
Flash

This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

Chulane, Teller of Tales GreenWhiteBlue (5)
Legendary Creature — Human Druid (2/4)
Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
, Tap: Return target creature you control to its owner's hand.

Cindervines RedGreen (2)
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

Clan Guildmage RedGreen (2)
Creature — Human Shaman (2/2)
Red, Tap: Target creature can't block this turn.

Green, Tap: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

Collision (2)
Instant
Collision deals 6 damage to target creature with flying.
Colossus RedGreen (2)
Instant
Target creature gets +4/+2 and gains trample until end of turn.
Combine Guildmage GreenBlue (2)
Creature — Merfolk Wizard (2/2)
Green, Tap: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

Blue, Tap: Move a +1/+1 counter from target creature you control onto another target creature you control.

Conclave Cavalier GreenGreenWhiteWhite (4)
Creature — Centaur Knight (4/4)
Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

Conclave Guildmage GreenWhite (2)
Creature — Elf Cleric (2/2)
Green, Tap: Creatures you control gain trample until end of turn.

White, Tap: Create a 2/2 green and white Elf Knight creature token with vigilance.

Conclave Mentor GreenWhite (2)
Creature — Centaur Cleric (2/2)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.

When Conclave Mentor dies, you gain life equal to its power.

Concoct BlueBlack (5)
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
Connive (4)
Sorcery
Gain control of target creature with power 2 or less.
Consecrate (2)
Instant
Exile target card from a graveyard.

Draw a card.

Consume WhiteBlack (4)
Sorcery
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
Corpse Knight WhiteBlack (2)
Creature — Zombie Knight (2/2)
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
Covetous Urge (4)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Crackling Drake BlueBlueRedRed (4)
Creature — Drake (*/4)
Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.

Creeping Trailblazer RedGreen (2)
Creature — Elemental (2/2)
Other Elementals you control get +1/+0.

RedGreen: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.

Cruel Celebrant WhiteBlack (2)
Creature — Vampire (1/2)
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Cult Guildmage BlackRed (2)
Creature — Human Shaman (2/2)
Black, Tap: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Red, Tap: Cult Guildmage deals 1 damage to target opponent or planeswalker.

Cunning Nightbonder (2)
Creature — Human Rogue (2/2)
Flash

Spells with flash you cast cost less to cast and can't be countered.

Dalakos, Crafter of Wonders BlueRed (3)
Legendary Creature — Merfolk Artificer (2/4)
Tap: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

Dance of the Manse WhiteBlue (2)
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Darigaaz Reincarnated BlackRedGreen (7)
Legendary Creature — Dragon (7/7)
Flying, trample, haste

If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.

Darkblade Agent BlueBlack (3)
Creature — Human Assassin (2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
Deadeye Brawler BlueBlack (4)
Creature — Human Pirate (2/4)
Deathtouch

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.

Deadeye Plunderers BlueBlack (5)
Creature — Human Pirate (3/3)
Deadeye Plunderers gets +1/+1 for each artifact you control.

BlueBlack: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Deafening Clarion RedWhite (3)
Sorcery
Choose one or both —

• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.

Deathless Knight (4)
Creature — Skeleton Knight (4/2)
Haste

When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.

Death's Oasis WhiteBlackGreen (3)
Enchantment
Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser converted mana cost than the creature that died from your graveyard to your hand.

, Sacrifice Death's Oasis: You gain life equal to the greatest converted mana cost among creatures you control.

Deathsprout BlackBlackGreen (4)
Instant
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Deploy WhiteBlue (4)
Instant
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
Depose (2)
Instant
Tap target creature.

Draw a card.

Deputy of Detention WhiteBlue (3)
Creature — Vedalken Wizard (1/3)
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
Despark WhiteBlack (2)
Instant
Exile target permanent with converted mana cost 4 or greater.
Devourer of Memory BlueBlack (2)
Creature — Nightmare (2/1)
Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn.

BlueBlack: Mill a card.

Dimir Spybug BlueBlack (2)
Creature — Insect (1/1)
Flying

Menace (This creature can't be blocked except by two or more creatures.)
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.

Dinrova Horror BlueBlack (6)
Creature — Horror (4/4)
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
Dire Fleet Captain BlackRed (2)
Creature — Orc Pirate (2/2)
Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
Dire Fleet Neckbreaker BlackRed (4)
Creature — Orc Pirate (3/2)
Attacking Pirates you control get +2/+0.
Dire Fleet Warmonger BlackRed (3)
Creature — Orc Pirate (3/3)
At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Dire Tactics WhiteBlack (2)
Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
Discovery (2)
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Disinformation Campaign BlueBlack (3)
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner's hand.

Dispersal BlueBlack (5)
Instant
Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card.
Domri, Anarch of Bolas RedGreen (3)
Legendary Planeswalker — Domri (3)
Creatures you control get +1/+0.

+1: Add Red or Green. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control.

Domri, Chaos Bringer RedGreen (4)
Legendary Planeswalker — Domri (5)
+1: Add Red or Green. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)

−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
−8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

Domri, City Smasher RedGreen (6)
Legendary Planeswalker — Domri (4)
+2: Creatures you control get +1/+1 and gain haste until end of turn.

−3: Domri, City Smasher deals 3 damage to any target.
−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

Domri's Ambush RedGreen (2)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
Domri's Nodorog RedGreen (5)
Creature — Beast (5/2)
Trample

When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Doom Foretold WhiteBlack (4)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
Dovin, Architect of Law WhiteBlue (6)
Legendary Planeswalker — Dovin (5)
+1: You gain 2 life and draw a card.

−1: Tap target creature. It doesn't untap during its controller's next untap step.
−9: Tap all permanents target opponent controls. That player skips their next untap step.

Dovin, Grand Arbiter WhiteBlue (3)
Legendary Planeswalker — Dovin (3)
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.

−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.
−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.

Dovin, Hand of Control (3)
Legendary Planeswalker — Dovin (5)
Artifact, instant, and sorcery spells your opponents cast cost more to cast.

−1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

Dovin's Acuity WhiteBlue (3)
Enchantment
When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.

Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

Dovin's Dismissal WhiteBlue (4)
Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Dovin's Veto WhiteBlue (2)
Instant
This spell can't be countered.

Counter target noncreature spell.

Draconic Disciple RedGreen (3)
Creature — Human Shaman (2/2)
Tap: Add one mana of any color.

, Tap, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.

Dreadhorde Butcher BlackRed (2)
Creature — Zombie Warrior (1/1)
Haste

Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.
When Dreadhorde Butcher dies, it deals damage equal to its power to any target.

Dream Trawler WhiteWhiteBlueBlue (6)
Creature — Sphinx (3/5)
Flying, lifelink

Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

Drown in the Loch BlueBlack (2)
Instant
Choose one —

• Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard.

Eerie Ultimatum WhiteWhiteBlackBlackBlackGreenGreen (7)
Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
Elenda, the Dusk Rose WhiteBlack (4)
Legendary Creature — Vampire Knight (1/1)
Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

Elite Guardmage WhiteBlue (4)
Creature — Human Wizard (2/3)
Flying

When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.

Elite Headhunter (4)
Creature — Human Knight (2/3)
Menace (This creature can't be blocked except by two or more creatures.)

, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.

Emergency Powers WhiteBlue (7)
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.

Emergent Ultimatum BlackBlackGreenGreenGreenBlueBlue (7)
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
Emmara, Soul of the Accord GreenWhite (2)
Legendary Creature — Elf Cleric (2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
Empyrean Eagle WhiteBlue (3)
Creature — Bird Spirit (2/3)
Flying

Other creatures you control with flying get +1/+1.

Enigma Drake BlueRed (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

Enigmatic Incarnation GreenBlue (4)
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library.
Enter the God-Eternals BlueBlueBlack (5)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Erstwhile Trooper BlackGreen (3)
Creature — Zombie Soldier (2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
Escape to the Wilds RedGreen (5)
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

Ethereal Absolution WhiteBlack (6)
Enchantment
Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.
WhiteBlack: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

Etrata, the Silencer BlueBlack (4)
Legendary Creature — Vampire Assassin (3/5)
Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

Eutropia the Twice-Favored GreenBlue (3)
Legendary Creature — Human Wizard (2/2)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
Expansion (2)
Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
Experimental Overload BlueRed (4)
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
Explosion BlueBlueRedRed (4)
Instant
Explosion deals X damage to any target. Target player draws X cards.
Faeburrow Elder GreenWhite (3)
Creature — Treefolk Druid (0/0)
Vigilance

Faeburrow Elder gets +1/+1 for each color among permanents you control.
Tap: For each color among permanents you control, add one mana of that color.

Feather, the Redeemed RedWhiteWhite (3)
Legendary Creature — Angel (3/4)
Flying

Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

Fiend Artisan (2)
Creature — Nightmare (1/1)
Fiend Artisan gets +1/+1 for each creature card in your graveyard.

, Tap, Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.

Final Payment WhiteBlack (2)
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.

Finality BlackGreen (6)
Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Find (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Fireblade Artist BlackRed (2)
Creature — Human Shaman (2/2)
Haste

At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.

Fireborn Knight (4)
Creature — Human Knight (2/3)
Double strike

: Fireborn Knight gets +1/+1 until end of turn.

Firemind's Research BlueRed (2)
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

Blue, Remove two charge counters from Firemind's Research: Draw a card.
Red, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

Firesong and Sunspeaker RedWhite (6)
Legendary Creature — Minotaur Cleric (4/6)
Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

Flourish GreenWhite (6)
Sorcery
Creatures you control get +2/+2 until end of turn.
Flower (1)
Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.
Footlight Fiend (1)
Creature — Devil (1/1)
When Footlight Fiend dies, it deals 1 damage to any target.
Frenzied Arynx RedGreen (4)
Creature — Cat Beast (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
RedGreen: Frenzied Arynx gets +3/+0 until end of turn.

Fresh-Faced Recruit (2)
Creature — Human Soldier (2/1)
As long as it's your turn, Fresh-Faced Recruit has first strike.
Frilled Mystic GreenGreenBlueBlue (4)
Creature — Elf Lizard Wizard (3/2)
Flash

When Frilled Mystic enters the battlefield, you may counter target spell.

Frondland Felidar GreenWhite (4)
Creature — Cat Beast (3/5)
Vigilance

Creatures you control with vigilance have ", Tap: Tap target creature."

Fusion Elemental WhiteBlueBlackRedGreen (5)
Creature — Elemental (8/8)
Gallia of the Endless Dance RedGreen (2)
Legendary Creature — Satyr (2/2)
Haste

Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

Galloping Lizrog GreenBlue (5)
Creature — Frog Lizard (3/3)
Trample

When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.

Garna, the Bloodflame BlackRed (5)
Legendary Creature — Human Warrior (3/3)
Flash

When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.

Garrison Sergeant RedWhite (5)
Creature — Viashino Soldier (3/3)
Garrison Sergeant has double strike as long as you control a Gate.
Garruk, Cursed Huntsman BlackGreen (6)
Legendary Planeswalker — Garruk (5)
0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."

−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."

General Kudro of Drannith WhiteBlack (3)
Legendary Creature — Human Soldier (3/3)
Other Humans you control get +1/+1.

Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.
, Sacrifice two Humans: Destroy target creature with power 4 or greater.

General's Enforcer WhiteBlack (2)
Creature — Human Soldier (2/3)
Legendary Humans you control have indestructible.

WhiteBlack: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

Genesis Ultimatum GreenGreenBlueBlueBlueRedRed (7)
Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
Get the Point BlackRed (5)
Instant
Destroy target creature. Scry 1.
Gishath, Sun's Avatar RedGreenWhite (8)
Legendary Creature — Dinosaur Avatar (7/6)
Vigilance, trample, haste

Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

Gleaming Overseer BlueBlack (3)
Creature — Zombie Wizard (1/4)
When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have hexproof and menace.

Glowspore Shaman BlackGreen (2)
Creature — Elf Shaman (3/1)
When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library.
Gluttonous Troll BlackGreen (4)
Creature — Troll (3/3)
Trample

When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with ", Tap, Sacrifice this artifact: You gain 3 life.")
Green, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.

Goblin Electromancer BlueRed (2)
Creature — Goblin Wizard (2/2)
Instant and sorcery spells you cast cost less to cast.
Golgari Findbroker BlackBlackGreenGreen (4)
Creature — Elf Shaman (3/4)
When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.
Grand Warlord Radha RedGreen (4)
Legendary Creature — Elf Warrior (3/4)
Haste

Whenever one or more creatures you control attack, add that much mana in any combination of Red and/or Green. Until end of turn, you don't lose this mana as steps and phases end.

Grasping Thrull WhiteBlack (5)
Creature — Thrull (3/3)
Flying

When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.

Growth Spiral GreenBlue (2)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
Grumgully, the Generous RedGreen (3)
Legendary Creature — Goblin Shaman (3/3)
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
Gruul Spellbreaker RedGreen (3)
Creature — Ogre Warrior (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.

Gyre Engineer GreenBlue (3)
Creature — Vedalken Wizard (1/1)
Tap: Add GreenBlue.
Gyruda, Doom of Depths (6)
Legendary Creature — Demon Kraken (6/6)
Companion — Your starting deck contains only cards with even converted mana costs. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even converted mana cost from among the milled cards onto the battlefield under your control.

Hackrobat BlackRed (3)
Creature — Human Rogue (2/3)
Spectacle BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Black: Hackrobat gains deathtouch until end of turn.
Red: Hackrobat gets +2/-2 until end of turn.

Hadana's Climb GreenBlue (3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
Haktos the Unscarred RedRedWhiteWhite (4)
Legendary Creature — Human Warrior (6/1)
Haktos the Unscarred attacks each combat if able.

As Haktos enters the battlefield, choose 2, 3, or 4 at random.
Haktos has protection from each converted mana cost other than the chosen number.

Hallar, the Firefletcher RedGreen (3)
Legendary Creature — Elf Archer (3/3)
Trample

Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.

Hammer Dropper RedWhite (4)
Creature — Giant Soldier (5/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Hanna, Ship's Navigator WhiteBlue (3)
Legendary Creature — Human Artificer (1/2)
WhiteBlue, Tap: Return target artifact or enchantment card from your graveyard to your hand.
Heartwarming Redemption RedWhite (4)
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Hero of the Nyxborn RedWhite (3)
Enchantment Creature — Human Soldier (2/2)
When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.

Heroic Reinforcements RedWhite (4)
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and Tap this turn.)
High Alert WhiteBlue (3)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.
WhiteBlue: Untap target creature.

Hostage Taker BlueBlack (4)
Creature — Human Pirate (2/3)
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
House Guildmage BlueBlack (2)
Creature — Human Wizard (2/2)
Blue, Tap: Target creature doesn't untap during its controller's next untap step.

Black, Tap: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Huatli, Dinosaur Knight RedWhite (6)
Legendary Planeswalker — Huatli (4)
+2: Put two +1/+1 counters on up to one target Dinosaur you control.

−3: Target Dinosaur you control deals damage equal to its power to target creature you don't control.
−7: Dinosaurs you control get +4/+4 until end of turn.

Huatli, Radiant Champion GreenWhite (4)
Legendary Planeswalker — Huatli (3)
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.

−1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
−8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."

Huatli, the Sun's Heart (3)
Legendary Planeswalker — Huatli (7)
Each creature you control assigns combat damage equal to its toughness rather than its power.

−3: You gain life equal to the greatest toughness among creatures you control.

Huatli, Warrior Poet RedWhite (5)
Legendary Planeswalker — Huatli (3)
+2: You gain life equal to the greatest power among creatures you control.

0: Create a 3/3 green Dinosaur creature token with trample.
−X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.

Huatli's Raptor GreenWhite (2)
Creature — Dinosaur (2/3)
Vigilance

When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Hydroid Krasis GreenBlue (2)
Creature — Jellyfish Hydra Beast (0/0)
When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

Hypothesizzle BlueRed (5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Illuna, Apex of Wishes GreenBlueRed (5)
Legendary Creature — Beast Elemental Dinosaur (6/6)
Mutate BlueBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

Imperious Oligarch WhiteBlack (2)
Creature — Human Cleric (2/1)
Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Improbable Alliance BlueRed (2)
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

BlueRed: Draw a card, then discard a card.

Incongruity GreenBlue (3)
Instant
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Incubation (1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Indulging Patrician WhiteBlack (3)
Creature — Vampire Noble (1/4)
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.

Inspired Ultimatum BlueBlueRedRedRedWhiteWhite (7)
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
Inspiring Veteran RedWhite (2)
Creature — Human Knight (2/2)
Other Knights you control get +1/+1.
Integrity (1)
Instant
Target creature gets +2/+2 until end of turn.
Intervention RedWhite (4)
Instant
Intervention deals 3 damage to any target and you gain 3 life.
Invade the City BlueRed (3)
Sorcery
Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Invent BlueRed (6)
Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library.
Invert (1)
Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
Ionize BlueRed (3)
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
Ironroot Warlord GreenWhite (3)
Creature — Treefolk Soldier (*/5)
Ironroot Warlord's power is equal to the number of creatures you control.

GreenWhite: Create a 1/1 white Soldier creature token.

Izoni, Thousand-Eyed BlackBlackGreenGreen (6)
Legendary Creature — Elf Shaman (2/3)
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.

BlackGreen, Sacrifice another creature: You gain 1 life and draw a card.

Jegantha, the Wellspring (5)
Legendary Creature — Elemental Elk (5/5)
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

Tap: Add WhiteBlueBlackRedGreen. This mana can't be spent to pay generic mana costs.

Jhoira, Weatherlight Captain BlueRed (4)
Legendary Creature — Human Artificer (3/3)
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
Jodah, Archmage Eternal BlueRedWhite (4)
Legendary Creature — Human Wizard (4/3)
Flying

You may pay WhiteBlueBlackRedGreen rather than pay the mana cost for spells that you cast.

Join Shields GreenWhite (5)
Instant
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
Journey to Eternity BlackGreen (3)
Legendary Enchantment — Aura
Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

Jubilant Skybonder (3)
Creature — Human Wizard (2/2)
Flying

Creatures you control with flying have "Spells your opponents cast that target this creature cost more to cast."

Judith, the Scourge Diva BlackRed (3)
Legendary Creature — Human Shaman (2/2)
Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

Jungle Creeper BlackGreen (3)
Creature — Elemental (3/3)
BlackGreen: Return Jungle Creeper from your graveyard to your hand.
Justice Strike RedWhite (2)
Instant
Target creature deals damage to itself equal to its power.
Kaalia, Zenith Seeker RedWhiteBlack (3)
Legendary Creature — Human Cleric (3/3)
Flying, vigilance

When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Kaheera, the Orphanguard (3)
Legendary Creature — Cat Beast (3/2)
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

Kaya, Bane of the Dead (6)
Legendary Planeswalker — Kaya (7)
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

−3: Exile target creature.

Kaya, Orzhov Usurper WhiteBlack (3)
Legendary Planeswalker — Kaya (3)
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.

−1: Exile target nonland permanent with converted mana cost 1 or less.
−5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.

Kaya's Wrath WhiteWhiteBlackBlack (4)
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
Keruga, the Macrosage (5)
Legendary Creature — Dinosaur Hippo (5/4)
Companion — Your starting deck contains only cards with converted mana cost 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater.

Kethis, the Hidden Hand WhiteBlackGreen (3)
Legendary Creature — Elf Advisor (3/4)
Legendary spells you cast cost less to cast.

Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."

Kinnan, Bonder Prodigy GreenBlue (2)
Legendary Creature — Human Druid (2/2)
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.

GreenBlue: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Kiora, Behemoth Beckoner (3)
Legendary Planeswalker — Kiora (7)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

−1: Untap target permanent.

Klothys, God of Destiny RedGreen (3)
Legendary Enchantment Creature — God (4/5)
Indestructible

As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add Red or Green. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

Knight of Autumn GreenWhite (3)
Creature — Dryad Knight (2/1)
When Knight of Autumn enters the battlefield, choose one —

• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.

Knight of the Last Breath WhiteBlack (7)
Creature — Giant Knight (4/4)
, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.

Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)

Knight of the Reliquary GreenWhite (3)
Creature — Human Knight (2/2)
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

Tap, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.

Knights' Charge WhiteBlack (3)
Enchantment
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.

WhiteBlack, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.

Korvold, Fae-Cursed King BlackRedGreen (5)
Legendary Creature — Dragon Noble (4/4)
Flying

Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

Kroxa, Titan of Death's Hunger BlackRed (2)
Legendary Creature — Elder Giant (6/6)
When Kroxa enters the battlefield, sacrifice it unless it escaped.

Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—BlackBlackRedRed, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Kumena, Tyrant of Orazca GreenBlue (3)
Legendary Creature — Merfolk Shaman (2/4)
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

Kunoros, Hound of Athreos WhiteBlack (3)
Legendary Creature — Dog (3/3)
Vigilance, menace, lifelink

Creature cards in graveyards can't enter the battlefield.
Players can't cast spells from graveyards.

Kykar, Wind's Fury BlueRedWhite (4)
Legendary Creature — Bird Wizard (3/3)
Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add Red.

Labyrinth Raptor BlackRed (2)
Creature — Nightmare Dinosaur (2/2)
Menace

Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
BlackRed: Creatures you control with menace get +1/+0 until end of turn.

Lavinia, Azorius Renegade WhiteBlue (2)
Legendary Creature — Human Soldier (2/2)
Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Lawmage's Binding WhiteBlue (3)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

Lazav, the Multifarious BlueBlack (2)
Legendary Creature — Shapeshifter (1/3)
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.

Leafkin Avenger RedGreen (4)
Creature — Elemental Druid (4/3)
Tap: Add Green for each creature with power 4 or greater you control.

Red: Leafkin Avenger deals damage equal to its power to target player or planeswalker.

League Guildmage BlueRed (2)
Creature — Human Wizard (2/2)
Blue, Tap: Draw a card.

Red, Tap: Copy target instant or sorcery spell you control with converted mana cost X. You may choose new targets for the copy.

Ledev Champion GreenWhite (3)
Creature — Elf Knight (2/2)
Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way.

GreenWhite: Create a 1/1 white Soldier creature token with lifelink.

Legion Guildmage RedWhite (2)
Creature — Human Wizard (2/2)
Red, Tap: Legion Guildmage deals 3 damage to each opponent.

White, Tap: Tap another target creature.

Legion Lieutenant WhiteBlack (2)
Creature — Vampire Knight (2/2)
Other Vampires you control get +1/+1.
Leyline Prowler BlackGreen (3)
Creature — Nightmare Beast (2/3)
Deathtouch, lifelink

Tap: Add one mana of any color.

Lightning Stormkin BlueRed (2)
Creature — Elemental Wizard (2/2)
Flying

Haste (This creature can attack and Tap as soon as it comes under your control.)

Living Twister RedRedGreen (3)
Creature — Elemental (2/5)
Red, Discard a land card: Living Twister deals 2 damage to any target.

Green: Return a tapped land you control to its owner's hand.

Loch Dragon (4)
Creature — Dragon (3/2)
Flying

Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.

Lochmere Serpent BlueBlack (6)
Creature — Serpent (7/7)
Flash

Blue, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.
Black, Sacrifice a Swamp: You gain 1 life and draw a card.
BlueBlack: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.

Lore Drakkis BlueRed (3)
Creature — Lizard Beast (2/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.

Lorescale Coatl GreenBlue (3)
Creature — Snake (2/2)
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
Lurrus of the Dream Den (3)
Legendary Creature — Cat Nightmare (3/2)
Companion — Each permanent card in your starting deck has converted mana cost 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

Lifelink
During each of your turns, you may cast one permanent spell with converted mana cost 2 or less from your graveyard.

Lutri, the Spellchaser (3)
Legendary Creature — Elemental Otter (3/2)
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

Flash
When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Macabre Mockery BlackRed (4)
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Maelstrom Archangel WhiteBlueBlackRedGreen (5)
Creature — Angel (5/5)
Flying

Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

Maelstrom Pulse BlackGreen (3)
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Maraleaf Pixie GreenBlue (2)
Creature — Faerie (2/2)
Flying

Tap: Add Green or Blue.

Marauding Looter BlueRed (4)
Creature — Human Pirate (4/3)
Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
March of the Multitudes GreenWhiteWhite (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Create X 1/1 white Soldier creature tokens with lifelink.

Mayhem Devil BlackRed (3)
Creature — Devil (3/3)
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
Meddling Mage WhiteBlue (2)
Creature — Human Wizard (2/2)
As Meddling Mage enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.

Merfolk Mistbinder GreenBlue (2)
Creature — Merfolk Shaman (2/2)
Other Merfolk you control get +1/+1.
Merfolk Skydiver GreenBlue (2)
Creature — Merfolk Mutant (1/1)
Flying

When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
GreenBlue: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Mirari's Wake GreenWhite (5)
Enchantment
Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.

Mischievous Chimera BlueRed (2)
Enchantment Creature — Chimera (2/2)
Flying

Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.

Mnemonic Betrayal BlueBlack (3)
Sorcery
Exile all cards from all opponents' graveyards. You may cast spells from among those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.

Exile Mnemonic Betrayal.

Molderhulk BlackGreen (9)
Creature — Fungus Zombie (6/6)
Undergrowth — This spell costs less to cast for each creature card in your graveyard.

When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.

Moldervine Reclamation BlackGreen (5)
Enchantment
Whenever a creature you control dies, you gain 1 life and draw a card.
Mortify WhiteBlack (3)
Instant
Destroy target creature or enchantment.
Muldrotha, the Gravetide BlackGreenBlue (6)
Legendary Creature — Elemental Avatar (6/6)
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Nahiri, Storm of Stone (4)
Legendary Planeswalker — Nahiri (6)
As long as it's your turn, creatures you control have first strike and equip abilities you activate cost less to activate.

−X: Nahiri, Storm of Stone deals X damage to target tapped creature.

Narset of the Ancient Way BlueRedWhite (4)
Legendary Planeswalker — Narset (4)
+1: You gain 2 life. Add Blue, Red, or White. Spend this mana only to cast a noncreature spell.

−2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker.
−6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."

Necropanther WhiteBlack (3)
Creature — Cat Nightmare (3/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

Neoform GreenBlue (2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library.

Nethroi, Apex of Death WhiteBlackGreen (5)
Legendary Creature — Cat Nightmare Beast (5/5)
Mutate BlackBlack (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

Niambi, Esteemed Speaker WhiteBlue (2)
Legendary Creature — Human Cleric (2/1)
Flash

When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost.
WhiteBlue, Tap, Discard a legendary card: Draw two cards.

Niambi, Faithful Healer WhiteBlue (3)
Legendary Creature — Human Cleric (2/2)
When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Nicol Bolas, Dragon-God BlueBlackBlackBlackRed (5)
Legendary Planeswalker — Bolas (4)
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.

+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.

Nicol Bolas, the Ravager BlueBlackRed (4)
Legendary Creature — Elder Dragon (4/4)
Flying

When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.
BlueBlackRed: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery.

Nightveil Predator BlueBlueBlackBlack (4)
Creature — Vampire (3/3)
Flying, deathtouch

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Nikya of the Old Ways RedGreen (5)
Legendary Creature — Centaur Druid (5/5)
You can't cast noncreature spells.

Whenever you tap a land for mana, add one mana of any type that land produced.

Niv-Mizzet Reborn WhiteBlueBlackRedGreen (5)
Legendary Creature — Dragon Avatar (6/6)
Flying

When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Niv-Mizzet, Parun BlueBlueBlueRedRedRed (6)
Legendary Creature — Dragon Wizard (5/5)
This spell can't be countered.

Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.

Notion Rain BlueBlack (3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Oakhame Ranger (4)
Creature — Elf Knight (2/2)
Tap: Creatures you control get +1/+1 until end of turn.
Oath of Kaya WhiteBlack (3)
Legendary Enchantment
When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life.

Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.

Oath of Teferi WhiteBlue (5)
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

Obosh, the Preypiercer (5)
Legendary Creature — Hellion Horror (3/5)
Companion — Your starting deck contains only cards with odd converted mana costs and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

If a source you control with an odd converted mana cost would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Obsessive Stitcher BlueBlack (3)
Creature — Human Wizard (0/3)
Tap: Draw a card, then discard a card.

BlueBlack, Tap, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.

Ochran Assassin BlackGreen (3)
Creature — Elf Assassin (1/1)
Deathtouch

All creatures able to block Ochran Assassin do so.

Offspring's Revenge RedWhiteBlack (5)
Enchantment
At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.
Ogre Siegebreaker BlackRed (4)
Creature — Ogre Berserker (4/3)
BlackRed: Destroy target creature that was dealt damage this turn.
Oko, the Trickster GreenBlue (6)
Legendary Planeswalker — Oko (4)
+1: Put two +1/+1 counters on up to one target creature you control.

0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
−7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.

Oko, Thief of Crowns GreenBlue (3)
Legendary Planeswalker — Oko (4)
+2: Create a Food token. (It's an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

Oko's Hospitality GreenBlue (5)
Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Omnath, Locus of the Roil GreenBlueRed (4)
Legendary Creature — Elemental (3/3)
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.

Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

Outlaws' Merriment RedWhiteWhite (4)
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.

• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."

Palladia-Mors, the Ruiner RedGreenWhite (6)
Legendary Creature — Elder Dragon (6/6)
Flying, vigilance, trample

Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet.

Parcelbeast GreenBlue (4)
Creature — Elemental Beast (2/4)
Mutate GreenBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

, Tap: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

Path of Mettle RedWhite (2)
Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

Piston-Fist Cyclops (3)
Creature — Cyclops (4/3)
Defender

As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.

Pitiless Gorgon (3)
Creature — Gorgon (2/2)
Deathtouch
Pitiless Pontiff WhiteBlack (2)
Creature — Vampire Cleric (2/2)
, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Pledge of Unity GreenWhite (3)
Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
Poison-Tip Archer BlackGreen (4)
Creature — Elf Archer (2/3)
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.

Polukranos, Unchained BlackGreen (4)
Legendary Creature — Zombie Hydra (0/0)
Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.

If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.
BlackGreen: Polukranos fights another target creature.
Escape—BlackGreen, Exile six other cards from your graveyard.

Primal Empathy GreenBlue (3)
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
Prime Speaker Vannifar GreenBlue (4)
Legendary Creature — Elf Ooze Wizard (2/4)
Tap, Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
Primevals' Glorious Rebirth WhiteBlack (7)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return all legendary permanent cards from your graveyard to the battlefield.

Profane Procession WhiteBlack (3)
Legendary Enchantment
WhiteBlack: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
Protean Raider BlueRed (3)
Creature — Shapeshifter Pirate (2/2)
Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
Proud Wildbonder (4)
Creature — Human Warrior (4/3)
Trample

Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."

Psychic Symbiont BlueBlack (6)
Creature — Nightmare Horror (3/3)
Flying

When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.

Quartzwood Crasher RedRedGreen (5)
Creature — Dinosaur Beast (6/6)
Trample

Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

Radha, Heart of Keld RedGreen (3)
Legendary Creature — Elf Warrior (3/3)
As long as it's your turn, Radha, Heart of Keld has first strike.

You may look at the top card of your library any time, and you may play lands from the top of your library.
RedGreen: Radha gets +X/+X until end of turn, where X is the number of lands you control.

Raff Capashen, Ship's Mage WhiteBlue (4)
Legendary Creature — Human Wizard (3/3)
Flash

Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

Rafter Demon BlackRed (4)
Creature — Demon (4/2)
Spectacle BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card.

Raging Regisaur RedGreen (4)
Creature — Dinosaur (4/4)
Whenever Raging Regisaur attacks, it deals 1 damage to any target.
Raging Swordtooth RedGreen (5)
Creature — Dinosaur (5/5)
Trample

When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.

Rakdos Firewheeler BlackBlackRedRed (4)
Creature — Human Rogue (4/3)
When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
Rakdos Roustabout BlackRed (3)
Creature — Ogre Warrior (3/2)
Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
Rakdos, the Showstopper BlackRed (6)
Legendary Creature — Demon (6/6)
Flying, trample

When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

Ral, Caller of Storms BlueRed (6)
Legendary Planeswalker — Ral (4)
+1: Draw a card.

−2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets.
−7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.

Ral, Izzet Viceroy BlueRed (5)
Legendary Planeswalker — Ral (5)
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

−3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."

Ral, Storm Conduit BlueRed (4)
Legendary Planeswalker — Ral (4)
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.

+2: Scry 1.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Ral's Outburst BlueRed (4)
Instant
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Ral's Staticaster BlueRed (4)
Creature — Viashino Wizard (3/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.

Rampart Smasher (4)
Creature — Giant (5/5)
Rampart Smasher can't be blocked by Knights or Walls.
Ravager Wurm RedGreenGreen (6)
Creature — Wurm (4/5)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.

Regal Bloodlord WhiteBlack (5)
Creature — Vampire Soldier (2/4)
Flying

At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.

Regal Leosaur RedWhite (2)
Creature — Dinosaur Cat (2/2)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.

Regisaur Alpha RedGreen (5)
Creature — Dinosaur (4/4)
Other Dinosaurs you control have haste.

When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

Relentless Raptor RedWhite (2)
Creature — Dinosaur (3/3)
Vigilance

Relentless Raptor attacks or blocks each combat if able.

Replicate GreenBlue (3)
Sorcery
Create a token that's a copy of target creature you control.
Repudiate (2)
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Resolute Rider (4)
Creature — Human Knight (4/2)
: Resolute Rider gains lifelink until end of turn.

: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Resplendent Griffin WhiteBlue (3)
Creature — Griffin (2/2)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.

Response (2)
Instant
Response deals 5 damage to target attacking or blocking creature.
Resurgence RedWhite (5)
Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Revenge WhiteBlack (6)
Sorcery
Double your life total. Target opponent loses half their life, rounded up.
Revival (2)
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Rhizome Lurcher BlackGreen (4)
Creature — Fungus Zombie (2/2)
Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
Rhys the Redeemed (1)
Legendary Creature — Elf Warrior (1/1)
, Tap: Create a 1/1 green and white Elf Warrior creature token.

, Tap: For each creature token you control, create a token that's a copy of that creature.

Rhythm of the Wild RedGreen (3)
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

Rielle, the Everwise BlueRed (3)
Legendary Creature — Human Wizard (0/3)
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.

Whenever you discard one or more cards for the first time each turn, draw that many cards.

Rienne, Angel of Rebirth RedGreenWhite (5)
Legendary Creature — Angel (5/4)
Flying

Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.

Rise to Glory WhiteBlack (5)
Sorcery
Choose one or both —

• Return target creature card from your graveyard to the battlefield.
• Return target Aura card from your graveyard to the battlefield.

Risen Reef GreenBlue (3)
Creature — Elemental (1/1)
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Roalesk, Apex Hybrid GreenGreenBlue (5)
Legendary Creature — Human Mutant (4/5)
Flying, trample

When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

Role Reversal BlueBlueRed (3)
Sorcery
Exchange control of two target permanents that share a permanent type.
Rona, Disciple of Gix BlueBlack (3)
Legendary Creature — Human Artificer (2/2)
When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)

You may cast spells from among cards exiled with Rona.
, Tap: Exile the top card of your library.

Rosemane Centaur GreenWhite (5)
Creature — Centaur Soldier (4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Vigilance

Rubble Slinger (3)
Creature — Human Warrior (2/3)
Reach
Rubblebelt Rioters RedGreen (3)
Creature — Human Berserker (0/4)
Haste

Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.

Rubblebelt Runner RedGreen (3)
Creature — Viashino Warrior (3/3)
Rubblebelt Runner can't be blocked by creature tokens.
Ruinous Ultimatum RedRedWhiteWhiteWhiteBlackBlack (7)
Sorcery
Destroy all nonland permanents your opponents control.
Saheeli, Sublime Artificer (3)
Legendary Planeswalker — Saheeli (5)
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.

−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

Samut, Tyrant Smasher (4)
Legendary Planeswalker — Samut (5)
Creatures you control have haste.

−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

Sanctum of All WhiteBlueBlackRedGreen (5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it.

If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

Satyr Enchanter GreenWhite (3)
Creature — Satyr Druid (2/2)
Whenever you cast an enchantment spell, draw a card.
Savage Smash RedGreen (3)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Savai Thundermane RedWhite (2)
Creature — Elemental Cat (3/2)
Whenever you cycle a card, you may pay . When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.
Savvy Hunter BlackGreen (3)
Creature — Human Warrior (3/3)
Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")

Sacrifice two Foods: Draw a card.

Scuttlegator (6)
Creature — Crab Turtle Crocodile (6/6)
Defender

: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

Senate Griffin (4)
Creature — Griffin (3/2)
Flying

When Senate Griffin enters the battlefield, scry 1.

Senate Guildmage WhiteBlue (2)
Creature — Human Wizard (2/2)
White, Tap: You gain 2 life.

Blue, Tap: Draw a card, then discard a card.

Seraph of the Scales WhiteBlack (4)
Creature — Angel (4/3)
Flying

White: Seraph of the Scales gains vigilance until end of turn.
Black: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

Shanna, Sisay's Legacy GreenWhite (2)
Legendary Creature — Human Warrior (0/0)
Shanna, Sisay's Legacy can't be the target of abilities your opponents control.

Shanna gets +1/+1 for each creature you control.

Shapers of Nature GreenBlue (3)
Creature — Merfolk Shaman (3/3)
Green: Put a +1/+1 counter on target creature.

Blue, Remove a +1/+1 counter from a creature you control: Draw a card.

Sharktocrab GreenBlue (4)
Creature — Shark Octopus Crab (4/4)
GreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Shinechaser WhiteBlue (3)
Creature — Faerie (1/1)
Flying, vigilance

Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.

Siegehorn Ceratops GreenWhite (2)
Creature — Dinosaur (2/2)
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
Simic Ascendancy GreenBlue (2)
Enchantment
GreenBlue: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

Siona, Captain of the Pyleas GreenWhite (3)
Legendary Creature — Human Soldier (2/2)
When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.

Skull Prophet BlackGreen (2)
Creature — Human Druid (3/1)
Tap: Add Black or Green.

Tap: Mill two cards.

Sky Terror RedWhite (2)
Creature — Dinosaur (2/2)
Flying, menace
Skycat Sovereign WhiteBlue (2)
Creature — Elemental Cat (1/1)
Flying

Skycat Sovereign gets +1/+1 for each other creature you control with flying.
WhiteBlue: Create a 1/1 white Cat Bird creature token with flying.

Skyknight Legionnaire RedWhite (3)
Creature — Human Knight (2/2)
Flying, haste
Skyknight Vanguard RedWhite (2)
Creature — Human Knight (1/2)
Flying

Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

Skyrider Patrol GreenBlue (4)
Creature — Elf Scout (2/3)
Flying

At the beginning of combat on your turn, you may pay GreenBlue. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.

Slaughter-Priest of Mogis BlackRed (2)
Creature — Minotaur Shaman (2/2)
Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn.

, Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn.

Slimefoot, the Stowaway BlackGreen (3)
Legendary Creature — Fungus (2/3)
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.

: Create a 1/1 green Saproling creature token.

Slitherwisp BlueBlackBlack (3)
Creature — Elemental Nightmare (3/2)
Flash

Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.

Snapdax, Apex of the Hunt RedWhiteBlack (4)
Legendary Creature — Dinosaur Cat Nightmare (3/5)
Mutate WhiteWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Double strike
Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.

Solar Blaze RedWhite (4)
Sorcery
Each creature deals damage to itself equal to its power.
Song of Creation GreenBlueRed (4)
Enchantment
You may play an additional land on each of your turns.

Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand.

Sonic Assault BlueRed (3)
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Sonorous Howlbonder (3)
Creature — Human Warrior (2/2)
Menace

Each creature you control with menace can't be blocked except by three or more creatures.

Sorin, Vengeful Bloodlord WhiteBlack (4)
Legendary Planeswalker — Sorin (4)
As long as it's your turn, creatures and planeswalkers you control have lifelink.

+2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.
−X: Return target creature card with converted mana cost X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.

Soul Diviner BlueBlack (2)
Creature — Zombie Wizard (2/3)
Tap, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
Sphinx of New Prahv WhiteWhiteBlueBlue (4)
Creature — Sphinx (4/3)
Flying, vigilance

Spells your opponents cast that target Sphinx of New Prahv cost more to cast.

Sphinx's Insight WhiteBlue (4)
Instant
Draw two cards.

Addendum — If you cast this spell during your main phase, you gain 2 life.

Sprite Dragon BlueRed (2)
Creature — Faerie Dragon (1/1)
Flying, haste

Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.

Staggering Insight WhiteBlue (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

Statue BlackGreen (4)
Instant
Destroy target artifact, creature, or enchantment.
Status (1)
Instant
Target creature gets +1/+1 and gains deathtouch until end of turn.
Steelclaw Lance BlackRed (2)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip Knight
Equip

Storm Fleet Sprinter BlueRed (3)
Creature — Human Pirate (2/2)
Haste

Storm Fleet Sprinter can't be blocked.

Storm the Vault BlueRed (4)
Legendary Enchantment
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

Stormfist Crusader BlackRed (2)
Creature — Human Knight (2/2)
Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.

Storrev, Devkarin Lich BlackBlackGreen (4)
Legendary Creature — Zombie Elf Wizard (5/4)
Trample

Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.

Sumala Woodshaper GreenWhite (4)
Creature — Elf Druid (2/1)
When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sun-Blessed Mount RedWhite (5)
Creature — Dinosaur (4/4)
When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it.
Sunder Shaman RedRedGreenGreen (4)
Creature — Giant Shaman (5/5)
Sunder Shaman can't be blocked by more than one creature.

Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.

Swarm Guildmage BlackGreen (2)
Creature — Elf Shaman (2/2)
Black, Tap: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Green, Tap: You gain 2 life.

Swathcutter Giant RedWhite (6)
Creature — Giant Soldier (5/5)
Vigilance

Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.

Swiftblade Vindicator RedWhite (2)
Creature — Human Soldier (1/1)
Double strike, vigilance, trample
Syndicate Guildmage WhiteBlack (2)
Creature — Human Cleric (2/2)
White, Tap: Tap target creature with power 4 or greater.

Black, Tap: Syndicate Guildmage deals 2 damage to target opponent or planeswalker.

Syr Gwyn, Hero of Ashvale RedWhiteBlack (6)
Legendary Creature — Human Knight (5/5)
Vigilance, menace

Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight .

Tajic, Legion's Edge RedWhite (3)
Legendary Creature — Human Soldier (3/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
RedWhite: Tajic, Legion's Edge gains first strike until end of turn.

Tamiyo, Collector of Tales GreenBlue (4)
Legendary Planeswalker — Tamiyo (5)
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.

+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
−3: Return target card from your graveyard to your hand.

Tatyova, Benthic Druid GreenBlue (5)
Legendary Creature — Merfolk Druid (3/3)
Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
Teferi, Hero of Dominaria WhiteBlue (5)
Legendary Planeswalker — Teferi (4)
+1: Draw a card. At the beginning of the next end step, untap up to two lands.

−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

Teferi, Time Raveler WhiteBlue (3)
Legendary Planeswalker — Teferi (4)
Each opponent can cast spells only any time they could cast a sorcery.

+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

Teferi, Timebender WhiteBlue (6)
Legendary Planeswalker — Teferi (5)
+2: Untap up to one target artifact or creature.

−3: You gain 2 life and draw two cards.
−9: Take an extra turn after this one.

Tenth District Legionnaire RedWhite (2)
Creature — Human Soldier (2/2)
Haste

Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.

Teysa Karlov WhiteBlack (4)
Legendary Creature — Human Advisor (2/4)
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature tokens you control have vigilance and lifelink.

Tezzeret, Master of the Bridge BlueBlack (6)
Legendary Planeswalker — Tezzeret (5)
Creature and planeswalker spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)

+2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.

The Gitrog Monster BlackGreen (5)
Legendary Creature — Frog Horror (6/6)
Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

The Royal Scions BlueRed (3)
Legendary Planeswalker — Will Rowan (5)
+1: Draw a card, then discard a card.

+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

Theater of Horrors BlackRed (3)
Enchantment
At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.
Red: Theater of Horrors deals 1 damage to target opponent or planeswalker.

Thief of Sanity BlueBlack (3)
Creature — Specter (2/2)
Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

Thought Erasure BlueBlack (2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Thousand-Year Storm BlueRed (6)
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Thrash (2)
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Threat RedGreen (4)
Sorcery
Create a 4/4 red and green Beast creature token with trample.
Thunderous Snapper (4)
Creature — Turtle Hydra (4/4)
Whenever you cast a spell with converted mana cost 5 or greater, draw a card.
Tiana, Ship's Caretaker RedWhite (5)
Legendary Creature — Angel Artificer (3/3)
Flying, first strike

Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

Time Wipe WhiteWhiteBlue (5)
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
Tishana, Voice of Thunder GreenBlue (7)
Legendary Creature — Merfolk Shaman (*/*)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.

Titans' Nest BlackGreenBlue (4)
Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.

Exile a card from your graveyard: Add . Spend this mana only to cast a colored spell without in its mana cost.

Tolsimir, Friend to Wolves GreenGreenWhite (5)
Legendary Creature — Elf Scout (3/3)
When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.

Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.

Tomebound Lich BlueBlack (3)
Creature — Zombie Wizard (1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.

Trostani Discordant GreenWhite (5)
Legendary Creature — Dryad (1/4)
Other creatures you control get +1/+1.

When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.

Truefire Captain RedRedWhiteWhite (4)
Creature — Human Knight (4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever Truefire Captain is dealt damage, it deals that much damage to target player.

Trumpeting Gnarr GreenBlue (3)
Creature — Beast (3/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, create a 3/3 green Beast creature token.

Twinblade Assassins BlackGreen (5)
Creature — Elf Assassin (5/4)
At the beginning of your end step, if a creature died this turn, draw a card.
Tyrant's Scorn BlueBlack (2)
Instant
Choose one —

• Destroy target creature with converted mana cost 3 or less.
• Return target creature to its owner's hand.

Umori, the Collector (4)
Legendary Creature — Ooze (4/5)
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

As Umori, the Collector enters the battlefield, choose a card type.
Spells you cast of the chosen type cost less to cast.

Undercity Uprising BlackGreen (4)
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Underrealm Lich BlackGreen (5)
Creature — Zombie Elf Shaman (4/3)
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.

Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.

Unmoored Ego BlueBlack (3)
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way.
Uro, Titan of Nature's Wrath GreenBlue (3)
Legendary Creature — Elder Giant (6/6)
When Uro enters the battlefield, sacrifice it unless it escaped.

Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—GreenGreenBlueBlue, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Vadrok, Apex of Thunder BlueRedWhite (3)
Legendary Creature — Elemental Dinosaur Cat (3/3)
Mutate RedRed (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with converted mana cost 3 or less from your graveyard without paying its mana cost.

Vaevictis Asmadi, the Dire BlackRedGreen (6)
Legendary Creature — Elder Dragon (6/6)
Flying

Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.

Vernadi Shieldmate (2)
Creature — Human Soldier (2/2)
Vigilance
Vizkopa Vampire (3)
Creature — Vampire (3/1)
Lifelink
Vona, Butcher of Magan WhiteBlack (5)
Legendary Creature — Vampire Knight (4/4)
Vigilance, lifelink

Tap, Pay 7 life: Destroy target nonland permanent. Activate this ability only during your turn.

Vraska, Golgari Queen BlackGreen (4)
Legendary Planeswalker — Vraska (4)
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.

−3: Destroy target nonland permanent with converted mana cost 3 or less.
−9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."

Vraska, Regal Gorgon BlackGreen (7)
Legendary Planeswalker — Vraska (5)
+2: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn.

−3: Destroy target creature.
−10: For each creature card in your graveyard, put a +1/+1 counter on each creature you control.

Vraska, Relic Seeker BlackGreen (6)
Legendary Planeswalker — Vraska (6)
+2: Create a 2/2 black Pirate creature token with menace.

−3: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
−10: Target player's life total becomes 1.

Vraska, Swarm's Eminence (4)
Legendary Planeswalker — Vraska (5)
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.

−2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."

Vraska's Stoneglare BlackGreen (6)
Sorcery
Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Wandermare GreenWhite (3)
Creature — Horse (3/3)
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.)
Warden WhiteBlue (5)
Sorcery
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Warden of the Chained RedGreen (3)
Creature — Minotaur Warrior (4/4)
Trample

Warden of the Chained can't attack unless you control another creature with power 4 or greater.

Warrant (2)
Instant
Put target attacking or blocking creature on top of its owner's library.
Watcher of the Spheres WhiteBlue (2)
Creature — Bird Wizard (2/2)
Flying

Creature spells with flying you cast cost less to cast.
Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.

Wee Dragonauts BlueRed (3)
Creature — Faerie Wizard (1/3)
Flying

Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

Whirlwind of Thought BlueRedWhite (4)
Enchantment
Whenever you cast a noncreature spell, draw a card.
Whisper Agent (3)
Creature — Human Rogue (3/2)
Flash

When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Widespread Brutality BlackRedRed (4)
Sorcery
Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Winota, Joiner of Forces RedWhite (4)
Legendary Creature — Human Warrior (4/4)
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
Wintermoor Commander WhiteBlack (2)
Creature — Human Knight (2/*)
Deathtouch

Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Worldsoul Colossus GreenWhite (2)
Creature — Elemental (0/0)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Worldsoul Colossus enters the battlefield with X +1/+1 counters on it.

Yarok, the Desecrated BlackGreenBlue (5)
Legendary Creature — Elemental Horror (3/5)
Deathtouch, lifelink

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Yorion, Sky Nomad (5)
Legendary Creature — Bird Serpent (4/5)
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

Flying
When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

Zacama, Primal Calamity RedGreenWhite (9)
Legendary Creature — Elder Dinosaur (9/9)
Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
Red: Zacama deals 3 damage to target creature.
Green: Destroy target artifact or enchantment.
White: You gain 3 life.

Zegana, Utopian Speaker GreenBlue (4)
Legendary Creature — Merfolk Wizard (4/4)
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.

GreenBlue: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.

Zenith Flare RedWhite (4)
Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
Zhur-Taa Goblin RedGreen (2)
Creature — Goblin Berserker (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Zilortha, Strength Incarnate RedGreen (5)
Legendary Creature — Dinosaur (7/3)
Trample

Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

Zirda, the Dawnwaker (3)
Legendary Creature — Elemental Fox (3/3)
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.)

Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, Tap: Target creature can't block this turn.