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Historic.svg You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death Throne of Eldraine Core Set 2020
War of the Spark Ravnica Allegiance Guilds of Ravnica Core Set 2019 Dominaria
Rivals of Ixalan Ixalan Arena Only
To list cards by their color and converted mana cost use these alternative filters.

493 results
Absorb.png Absorb WhiteBlueBlue (3)
Instant
Counter target spell. You gain 3 life.
RNAR.png
Acolyte of Affliction.png Acolyte of Affliction C2.pngBlackGreen (4)
Creature — Human Cleric (2/3)
When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
THBU.png
Adeliz, the Cinder Wind.png Adeliz, the Cinder Wind C1.pngBlueRed (3)
Legendary Creature — Human Wizard (2/2)
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

DOMU.png
Admiral Beckett Brass.png Admiral Beckett Brass C1.pngBlueBlackRed (4)
Legendary Creature — Human Pirate (3/3)
Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

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Aerial Engineer.png Aerial Engineer C2.pngWhiteBlue (4)
Creature — Human Artificer (2/4)
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
M19U.png
Aeromunculus.png Aeromunculus C1.pngGreenBlue (3)
Creature — Homunculus Mutant (2/3)
Flying

C2.pngGreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

RNAC.png
Ajani, the Greathearted.png Ajani, the Greathearted C2.pngGreenWhite (4)
Legendary Planeswalker — Ajani (5)
Creatures you control have vigilance.

+1: You gain 3 life.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

WARR.png
Alela, Artful Provocateur.png Alela, Artful Provocateur C1.pngWhiteBlueBlack (4)
Legendary Creature — Faerie Warlock (2/3)
Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

ELDM.png
Alert Heedbonder.png Alert Heedbonder C1.pngGW.svgGW.svg (3)
Creature — Human Scout (2/4)
Vigilance

At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

IKOU.png
Allure of the Unknown.png Allure of the Unknown C3.pngBlackRed (5)
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
THBR.png
Alpine Houndmaster.png Alpine Houndmaster RedWhite (2)
Creature — Human Warrior (2/2)
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library.

Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.

M21U.png
Angrath, Captain of Chaos.png Angrath, Captain of Chaos C2.pngBR.svgBR.svg (4)
Legendary Planeswalker — Angrath (5)
Creatures you control have menace.

−2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARU.png
Angrath, Minotaur Pirate.png Angrath, Minotaur Pirate C4.pngBlackRed (6)
Legendary Planeswalker — Angrath (5)
+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.

−3: Return target Pirate card from your graveyard to the battlefield.
−11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.

RIXM.png
Angrath, the Flame-Chained.png Angrath, the Flame-Chained C3.pngBlackRed (5)
Legendary Planeswalker — Angrath (4)
+1: Each opponent discards a card and loses 2 life.

−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.
−8: Each opponent loses life equal to the number of cards in their graveyard.

RIXM.png
Angrath's Fury.png Angrath's Fury C3.pngBlackRed (5)
Sorcery
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.
RIXR.png
Angrath's Rampage.png Angrath's Rampage BlackRed (2)
Sorcery
Choose one —

• Target player sacrifices an artifact.
• Target player sacrifices a creature.
• Target player sacrifices a planeswalker.

WARU.png
Applied Biomancy.png Applied Biomancy GreenBlue (2)
Instant
Choose one or both —

• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

RNAC.png
Arcades, the Strategist.png Arcades, the Strategist C1.pngGreenWhiteBlue (4)
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

M19M.png
Arcanist's Owl.png Arcanist's Owl WU.svgWU.svgWU.svgWU.svg (4)
Artifact Creature — Bird (3/3)
Flying

When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

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Artful Takedown.png Artful Takedown C2.pngBlueBlack (4)
Instant
Choose one or both —

• Tap target creature.
• Target creature gets -2/-4 until end of turn.

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Arvad the Cursed.png Arvad the Cursed C3.pngWhiteBlack (5)
Legendary Creature — Vampire Knight (3/3)
Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

DOMU.png
Aryel, Knight of Windgrace.png Aryel, Knight of Windgrace C2.pngWhiteBlack (4)
Legendary Creature — Human Knight (4/4)
Vigilance

C2.pngWhite, Tap: Create a 2/2 white Knight creature token with vigilance.
Black, Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

DOMR.png
Ashiok, Dream Render.png Ashiok, Dream Render C1.pngUB.svgUB.svg (3)
Legendary Planeswalker — Ashiok (5)
Spells and abilities your opponents control can't cause their controller to search their library.

−1: Target player mills four cards. Then exile each opponent's graveyard.

WARU.png
Ashiok, Nightmare Muse.png Ashiok, Nightmare Muse C3.pngBlueBlack (5)
Legendary Planeswalker — Ashiok (5)
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.
−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

THBM.png
Ashiok, Sculptor of Fears.png Ashiok, Sculptor of Fears C4.pngBlueBlack (6)
Legendary Planeswalker — Ashiok (4)
+2: Draw a card. Each player mills two cards.

−5: Put target creature card from a graveyard onto the battlefield under your control.
−11: Gain control of all creatures target opponent controls.

THBM.png
Ashiok's Forerunner.png Ashiok's Forerunner C3.pngBlueBlack (5)
Creature — Human Wizard (3/3)
Flash

When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it.

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Assassin's Trophy.png Assassin's Trophy BlackGreen (2)
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
GRNR.png
Assemble.png Assemble C4.pngGreenWhite (6)
Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
GRNR.png
Assure.png Assure GW.svgGW.svg (2)
Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
GRNR.png
Athreos, Shroud-Veiled.png Athreos, Shroud-Veiled C4.pngWhiteBlack (6)
Legendary Enchantment Creature — God (4/7)
Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

THBM.png
Atris, Oracle of Half-Truths.png Atris, Oracle of Half-Truths C2.pngBlueBlack (4)
Legendary Creature — Human Advisor (3/2)
Menace

When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

THBR.png
Attendant of Vraska.png Attendant of Vraska C1.pngBlackGreen (3)
Creature — Zombie Soldier (3/3)
When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
GRNU.png
Atzocan Seer.png Atzocan Seer C1.pngGreenWhite (3)
Creature — Human Druid (2/3)
Tap: Add one mana of any color.

Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

RIXU.png
Auger Spree.png Auger Spree C1.pngBlackRed (3)
Instant
Target creature gets +4/-4 until end of turn.
JMPC.png
Aurelia, Exemplar of Justice.png Aurelia, Exemplar of Justice C2.pngRedWhite (4)
Legendary Creature — Angel (2/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

GRNM.png
Azor, the Lawbringer.png Azor, the Lawbringer C2.pngWhiteWhiteBlueBlue (6)
Legendary Creature — Sphinx (6/6)
Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay CX.pngWhiteBlueBlue. If you do, you gain X life and draw X cards.

RIXM.png
Azorius Knight-Arbiter.png Azorius Knight-Arbiter C3.pngWhiteBlue (5)
Creature — Human Knight (2/5)
Vigilance

Azorius Knight-Arbiter can't be blocked.

RNAC.png
Azorius Skyguard.png Azorius Skyguard C4.pngWhiteBlue (6)
Creature — Human Knight (3/3)
Flying, first strike

Creatures your opponents control get -1/-0.

RNAU.png
Back for More.png Back for More C4.pngBlackGreen (6)
Instant
Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
IKOU.png
Banish into Fable.png Banish into Fable C4.pngWhiteBlue (6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

ELDR.png
Basilica Bell-Haunt.png Basilica Bell-Haunt WhiteWhiteBlackBlack (4)
Creature — Spirit (3/4)
When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
RNAU.png
Beacon Bolt.png Beacon Bolt C1.pngBlueRed (3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNU.png
Beamsplitter Mage.png Beamsplitter Mage BlueRed (2)
Creature — Vedalken Wizard (2/2)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
GRNU.png
Bedazzle.png Bedazzle C4.pngBlackRed (6)
Instant
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
RNAR.png
Bedeck.png Bedeck BR.svgBR.svg (2)
Instant
Target creature gets +3/-3 until end of turn.
RNAR.png
Bedevil.png Bedevil BlackBlackRed (3)
Instant
Destroy target artifact, creature, or planeswalker.
RNAR.png
Belligerent Brontodon.png Belligerent Brontodon C5.pngGreenWhite (7)
Creature — Dinosaur (4/6)
Each creature you control assigns combat damage equal to its toughness rather than its power.
XLNU.png
Bioessence Hydra.png Bioessence Hydra C3.pngGreenBlue (5)
Creature — Hydra Mutant (4/4)
Trample

Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.
Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.

WARR.png
Biomancer's Familiar.png Biomancer's Familiar GreenBlue (2)
Creature — Mutant (2/2)
Activated abilities of creatures you control cost C2.png less to activate. This effect can't reduce the mana in that cost to less than one mana.

Tap: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

RNAR.png
Bladewing the Risen.png Bladewing the Risen C3.pngBlackBlackRedRed (7)
Legendary Creature — Zombie Dragon (4/4)
Flying

When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
BlackRed: Dragon creatures get +1/+1 until end of turn.

SCGR.png
Bolrac-Clan Crusher.png Bolrac-Clan Crusher C3.pngRedGreen (5)
Creature — Ogre Warrior (4/4)
Tap, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.
RNAU.png
Boneyard Lurker.png Boneyard Lurker C2.pngBlackGreen (4)
Creature — Nightmare Beast (4/4)
Mutate C2.pngBG.svgBG.svg (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target permanent card from your graveyard to your hand.

IKOU.png
Boros Challenger.png Boros Challenger RedWhite (2)
Creature — Human Soldier (2/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

C2.pngRedWhite: Boros Challenger gets +1/+1 until end of turn.

GRNU.png
Brawl-Bash Ogre.png Brawl-Bash Ogre C2.pngBlackRed (4)
Creature — Ogre Warrior (3/3)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.

M19U.png
Bring Back.png Bring Back GW.svgGW.svgGW.svgGW.svg (4)
Sorcery — Adventure
Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)
ELDU.png
Brokkos, Apex of Forever.png Brokkos, Apex of Forever C2.pngBlackGreenBlue (5)
Legendary Creature — Nightmare Beast Elemental (6/6)
Mutate C2.pngUB.svgGreenGreen (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Trample
You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.

IKOM.png
Bronzehide Lion.png Bronzehide Lion GreenWhite (2)
Creature — Cat (3/3)
GreenWhite: Bronzehide Lion gains indestructible until end of turn.

When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "GreenWhite: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.

THBR.png
Burning-Tree Emissary.png Burning-Tree Emissary RG.svgRG.svg (2)
Creature — Human Shaman (2/2)
When Burning-Tree Emissary enters the battlefield, add RedGreen.
GTCU.png
Calix, Destiny's Hand.png Calix, Destiny's Hand C2.pngGreenWhite (4)
Legendary Planeswalker — Calix (4)
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
−7: Return all enchantment cards from your graveyard to the battlefield.

THBM.png
Call to the Feast.png Call to the Feast C2.pngWhiteBlack (4)
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
XLNU.png
Camaraderie.png Camaraderie C4.pngGreenWhite (6)
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
GRNR.png
Captain Sisay.png Captain Sisay C2.pngGreenWhite (4)
Legendary Creature — Human Soldier (2/2)
Tap: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
INVR.png
Captive Audience.png Captive Audience C5.pngBlackRed (7)
Enchantment
Captive Audience enters the battlefield under the control of an opponent of your choice.

At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.

RNAM.png
Carnage.png Carnage C2.pngBlackRed (4)
Sorcery
Carnage deals 3 damage to target opponent. That player discards two cards.
RNAU.png
Carnival.png Carnival BR.svg (1)
Instant
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
RNAU.png
Casualties of War.png Casualties of War C2.pngBlackBlackGreenGreen (6)
Sorcery
Choose one or more —

• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.

WARR.png
Centaur Peacemaker.png Centaur Peacemaker C1.pngGreenWhite (3)
Creature — Centaur Cleric (3/3)
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
GRNC.png
Chance for Glory.png Chance for Glory C1.pngRedWhite (3)
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
GRNM.png
Channeled Force.png Channeled Force C2.pngBlueRed (4)
Instant
As an additional cost to cast this spell, discard X cards.

Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.

IKOU.png
Charging War Boar.png Charging War Boar C1.pngRedGreen (3)
Creature — Boar (3/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)

As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)

RNAU.png
Charnel Troll.png Charnel Troll C1.pngBlackGreen (3)
Creature — Troll (4/4)
Trample

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.
BlackGreen, Discard a creature card: Put a +1/+1 counter on Charnel Troll.

GRNR.png
Chevill, Bane of Monsters.png Chevill, Bane of Monsters BlackGreen (2)
Legendary Creature — Human Rogue (1/3)
Deathtouch

At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.

IKOM.png
Chromium, the Mutable.png Chromium, the Mutable C4.pngWhiteBlueBlack (7)
Legendary Creature — Elder Dragon (7/7)
Flash

This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

M19M.png
Chulane, Teller of Tales.png Chulane, Teller of Tales C2.pngGreenWhiteBlue (5)
Legendary Creature — Human Druid (2/4)
Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
C3.png, Tap: Return target creature you control to its owner's hand.

ELDM.png
Cindervines.png Cindervines RedGreen (2)
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

C1.png, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

RNAR.png
Clan Guildmage.png Clan Guildmage RedGreen (2)
Creature — Human Shaman (2/2)
C1.pngRed, Tap: Target creature can't block this turn.

C2.pngGreen, Tap: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

RNAU.png
Collision.png Collision C1.pngRG.svg (2)
Instant
Collision deals 6 damage to target creature with flying.
RNAU.png
Colossus.png Colossus RedGreen (2)
Instant
Target creature gets +4/+2 and gains trample until end of turn.
RNAU.png
Combine Guildmage.png Combine Guildmage GreenBlue (2)
Creature — Merfolk Wizard (2/2)
C1.pngGreen, Tap: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

C1.pngBlue, Tap: Move a +1/+1 counter from target creature you control onto another target creature you control.

RNAU.png
Conclave Cavalier.png Conclave Cavalier GreenGreenWhiteWhite (4)
Creature — Centaur Knight (4/4)
Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

GRNU.png
Conclave Guildmage.png Conclave Guildmage GreenWhite (2)
Creature — Elf Cleric (2/2)
Green, Tap: Creatures you control gain trample until end of turn.

C5.pngWhite, Tap: Create a 2/2 green and white Elf Knight creature token with vigilance.

GRNU.png
Conclave Mentor.png Conclave Mentor GreenWhite (2)
Creature — Centaur Cleric (2/2)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.

When Conclave Mentor dies, you gain life equal to its power.

M21U.png
Concoct.png Concoct C3.pngBlueBlack (5)
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
GRNR.png
Connive.png Connive C2.pngUB.svgUB.svg (4)
Sorcery
Gain control of target creature with power 2 or less.
GRNR.png
Consecrate.png Consecrate C1.pngWB.svg (2)
Instant
Exile target card from a graveyard.

Draw a card.

RNAU.png
Consume.png Consume C2.pngWhiteBlack (4)
Sorcery
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
RNAU.png
Corpse Knight.png Corpse Knight WhiteBlack (2)
Creature — Zombie Knight (2/2)
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
M20U.png
Covetous Urge.png Covetous Urge UB.svgUB.svgUB.svgUB.svg (4)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
ELDU.png
Crackling Drake.png Crackling Drake BlueBlueRedRed (4)
Creature — Drake (*/4)
Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.

GRNU.png
Creeping Trailblazer.png Creeping Trailblazer RedGreen (2)
Creature — Elemental (2/2)
Other Elementals you control get +1/+0.

C2.pngRedGreen: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.

M20U.png
Cruel Celebrant.png Cruel Celebrant WhiteBlack (2)
Creature — Vampire (1/2)
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
WARU.png
Cult Guildmage.png Cult Guildmage BlackRed (2)
Creature — Human Shaman (2/2)
C3.pngBlack, Tap: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Red, Tap: Cult Guildmage deals 1 damage to target opponent or planeswalker.

RNAU.png
Cunning Nightbonder.png Cunning Nightbonder UB.svgUB.svg (2)
Creature — Human Rogue (2/2)
Flash

Spells with flash you cast cost C1.png less to cast and can't be countered.

IKOU.png
Dalakos, Crafter of Wonders.png Dalakos, Crafter of Wonders C1.pngBlueRed (3)
Legendary Creature — Merfolk Artificer (2/4)
Tap: Add Color C.pngColor C.png. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

THBR.png
Dance of the Manse.png Dance of the Manse CX.pngWhiteBlue (2)
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
ELDR.png
Darigaaz Reincarnated.png Darigaaz Reincarnated C4.pngBlackRedGreen (7)
Legendary Creature — Dragon (7/7)
Flying, trample, haste

If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.

DOMM.png
Darkblade Agent.png Darkblade Agent C1.pngBlueBlack (3)
Creature — Human Assassin (2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
GRNC.png
Deadeye Brawler.png Deadeye Brawler C2.pngBlueBlack (4)
Creature — Human Pirate (2/4)
Deathtouch

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.

RIXU.png
Deadeye Plunderers.png Deadeye Plunderers C3.pngBlueBlack (5)
Creature — Human Pirate (3/3)
Deadeye Plunderers gets +1/+1 for each artifact you control.

C2.pngBlueBlack: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

XLNU.png
Deafening Clarion.png Deafening Clarion C1.pngRedWhite (3)
Sorcery
Choose one or both —

• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.

GRNR.png
Deathless Knight.png Deathless Knight BG.svgBG.svgBG.svgBG.svg (4)
Creature — Skeleton Knight (4/2)
Haste

When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.

ELDU.png
Death's Oasis.png Death's Oasis WhiteBlackGreen (3)
Enchantment
Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser converted mana cost than the creature that died from your graveyard to your hand.

C1.png, Sacrifice Death's Oasis: You gain life equal to the greatest converted mana cost among creatures you control.

IKOR.png
Deathsprout.png Deathsprout C1.pngBlackBlackGreen (4)
Instant
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
WARU.png
Deploy.png Deploy C2.pngWhiteBlue (4)
Instant
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
RNAU.png
Depose.png Depose C1.pngWU.svg (2)
Instant
Tap target creature.

Draw a card.

RNAU.png
Deputy of Detention.png Deputy of Detention C1.pngWhiteBlue (3)
Creature — Vedalken Wizard (1/3)
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
RNAR.png
Despark.png Despark WhiteBlack (2)
Instant
Exile target permanent with converted mana cost 4 or greater.
WARU.png
Devourer of Memory.png Devourer of Memory BlueBlack (2)
Creature — Nightmare (2/1)
Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn.

C1.pngBlueBlack: Mill a card.

THBU.png
Dimir Spybug.png Dimir Spybug BlueBlack (2)
Creature — Insect (1/1)
Flying

Menace (This creature can't be blocked except by two or more creatures.)
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.

GRNU.png
Dinrova Horror.png Dinrova Horror C4.pngBlueBlack (6)
Creature — Horror (4/4)
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
JMPU.png
Dire Fleet Captain.png Dire Fleet Captain BlackRed (2)
Creature — Orc Pirate (2/2)
Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
XLNU.png
Dire Fleet Neckbreaker.png Dire Fleet Neckbreaker C2.pngBlackRed (4)
Creature — Orc Pirate (3/2)
Attacking Pirates you control get +2/+0.
RIXU.png
Dire Fleet Warmonger.png Dire Fleet Warmonger C1.pngBlackRed (3)
Creature — Orc Pirate (3/3)
At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
M21U.png
Dire Tactics.png Dire Tactics WhiteBlack (2)
Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
IKOU.png
Discovery.png Discovery C1.pngUB.svg (2)
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNU.png
Disinformation Campaign.png Disinformation Campaign C1.pngBlueBlack (3)
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner's hand.

GRNU.png
Dispersal.png Dispersal C3.pngBlueBlack (5)
Instant
Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card.
GRNU.png
Domri, Anarch of Bolas.png Domri, Anarch of Bolas C1.pngRedGreen (3)
Legendary Planeswalker — Domri (3)
Creatures you control get +1/+0.

+1: Add Red or Green. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control.

WARR.png
Domri, Chaos Bringer.png Domri, Chaos Bringer C2.pngRedGreen (4)
Legendary Planeswalker — Domri (5)
+1: Add Red or Green. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)

−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
−8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

RNAM.png
Domri, City Smasher.png Domri, City Smasher C4.pngRedGreen (6)
Legendary Planeswalker — Domri (4)
+2: Creatures you control get +1/+1 and gain haste until end of turn.

−3: Domri, City Smasher deals 3 damage to any target.
−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

RNAM.png
Domri's Ambush.png Domri's Ambush RedGreen (2)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
WARU.png
Domri's Nodorog.png Domri's Nodorog C3.pngRedGreen (5)
Creature — Beast (5/2)
Trample

When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it.

RNAR.png
Doom Foretold.png Doom Foretold C2.pngWhiteBlack (4)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
ELDR.png
Dovin, Architect of Law.png Dovin, Architect of Law C4.pngWhiteBlue (6)
Legendary Planeswalker — Dovin (5)
+1: You gain 2 life and draw a card.

−1: Tap target creature. It doesn't untap during its controller's next untap step.
−9: Tap all permanents target opponent controls. That player skips their next untap step.

RNAM.png
Dovin, Grand Arbiter.png Dovin, Grand Arbiter C1.pngWhiteBlue (3)
Legendary Planeswalker — Dovin (3)
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.

−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.
−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.

RNAM.png
Dovin, Hand of Control.png Dovin, Hand of Control C2.pngWU.svg (3)
Legendary Planeswalker — Dovin (5)
Artifact, instant, and sorcery spells your opponents cast cost C1.png more to cast.

−1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

WARU.png
Dovin's Acuity.png Dovin's Acuity C1.pngWhiteBlue (3)
Enchantment
When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.

Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

RNAU.png
Dovin's Dismissal.png Dovin's Dismissal C2.pngWhiteBlue (4)
Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it.
RNAR.png
Dovin's Veto.png Dovin's Veto WhiteBlue (2)
Instant
This spell can't be countered.

Counter target noncreature spell.

WARU.png
Draconic Disciple.png Draconic Disciple C1.pngRedGreen (3)
Creature — Human Shaman (2/2)
Tap: Add one mana of any color.

C7.png, Tap, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.

M19U.png
Dreadhorde Butcher.png Dreadhorde Butcher BlackRed (2)
Creature — Zombie Warrior (1/1)
Haste

Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.
When Dreadhorde Butcher dies, it deals damage equal to its power to any target.

WARR.png
Dream Trawler.png Dream Trawler C2.pngWhiteWhiteBlueBlue (6)
Creature — Sphinx (3/5)
Flying, lifelink

Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

THBR.png
Drown in the Loch.png Drown in the Loch BlueBlack (2)
Instant
Choose one —

• Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard.

ELDU.png
Eerie Ultimatum.png Eerie Ultimatum WhiteWhiteBlackBlackBlackGreenGreen (7)
Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
IKOR.png
Elenda, the Dusk Rose.png Elenda, the Dusk Rose C2.pngWhiteBlack (4)
Legendary Creature — Vampire Knight (1/1)
Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

RIXM.png
Elite Guardmage.png Elite Guardmage C2.pngWhiteBlue (4)
Creature — Human Wizard (2/3)
Flying

When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.

WARU.png
Elite Headhunter.png Elite Headhunter BR.svgBR.svgBR.svgBR.svg (4)
Creature — Human Knight (2/3)
Menace (This creature can't be blocked except by two or more creatures.)

BR.svgBR.svgBR.svg, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.

ELDU.png
Emergency Powers.png Emergency Powers C5.pngWhiteBlue (7)
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.

RNAM.png
Emergent Ultimatum.png Emergent Ultimatum BlackBlackGreenGreenGreenBlueBlue (7)
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
IKOR.png
Emmara, Soul of the Accord.png Emmara, Soul of the Accord GreenWhite (2)
Legendary Creature — Elf Cleric (2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
GRNR.png
Empyrean Eagle.png Empyrean Eagle C1.pngWhiteBlue (3)
Creature — Bird Spirit (2/3)
Flying

Other creatures you control with flying get +1/+1.

M20U.png
Enigma Drake.png Enigma Drake C1.pngBlueRed (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

M19U.png
Enigmatic Incarnation.png Enigmatic Incarnation C2.pngGreenBlue (4)
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library.
THBR.png
Enter the God-Eternals.png Enter the God-Eternals C2.pngBlueBlueBlack (5)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARR.png
Erstwhile Trooper.png Erstwhile Trooper C1.pngBlackGreen (3)
Creature — Zombie Soldier (2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
GRNC.png
Escape to the Wilds.png Escape to the Wilds C3.pngRedGreen (5)
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

ELDR.png
Ethereal Absolution.png Ethereal Absolution C4.pngWhiteBlack (6)
Enchantment
Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.
C2.pngWhiteBlack: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

RNAR.png
Etrata, the Silencer.png Etrata, the Silencer C2.pngBlueBlack (4)
Legendary Creature — Vampire Assassin (3/5)
Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

GRNR.png
Eutropia the Twice-Favored.png Eutropia the Twice-Favored C1.pngGreenBlue (3)
Legendary Creature — Human Wizard (2/2)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
THBU.png
Expansion.png Expansion UR.svgUR.svg (2)
Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
GRNR.png
Experimental Overload.png Experimental Overload C2.pngBlueRed (4)
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
M21U.png
Explosion.png Explosion CX.pngBlueBlueRedRed (4)
Instant
Explosion deals X damage to any target. Target player draws X cards.
GRNR.png
Faeburrow Elder.png Faeburrow Elder C1.pngGreenWhite (3)
Creature — Treefolk Druid (0/0)
Vigilance

Faeburrow Elder gets +1/+1 for each color among permanents you control.
Tap: For each color among permanents you control, add one mana of that color.

ELDR.png
Feather, the Redeemed.png Feather, the Redeemed RedWhiteWhite (3)
Legendary Creature — Angel (3/4)
Flying

Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

WARR.png
Fiend Artisan.png Fiend Artisan BG.svgBG.svg (2)
Creature — Nightmare (1/1)
Fiend Artisan gets +1/+1 for each creature card in your graveyard.

CX.pngBG.svg, Tap, Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.

IKOM.png
Final Payment.png Final Payment WhiteBlack (2)
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.

RNAC.png
Finality.png Finality C4.pngBlackGreen (6)
Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
GRNR.png
Find.png Find BG.svgBG.svg (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
GRNR.png
Fireblade Artist.png Fireblade Artist BlackRed (2)
Creature — Human Shaman (2/2)
Haste

At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.

RNAU.png
Fireborn Knight.png Fireborn Knight RW.svgRW.svgRW.svgRW.svg (4)
Creature — Human Knight (2/3)
Double strike

RW.svgRW.svgRW.svgRW.svg: Fireborn Knight gets +1/+1 until end of turn.

ELDU.png
Firemind's Research.png Firemind's Research BlueRed (2)
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

C1.pngBlue, Remove two charge counters from Firemind's Research: Draw a card.
C1.pngRed, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

GRNR.png
Firesong and Sunspeaker.png Firesong and Sunspeaker C4.pngRedWhite (6)
Legendary Creature — Minotaur Cleric (4/6)
Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

DOMR.png
Flourish.png Flourish C4.pngGreenWhite (6)
Sorcery
Creatures you control get +2/+2 until end of turn.
GRNU.png
Flower.png Flower GW.svg (1)
Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.
GRNU.png
Footlight Fiend.png Footlight Fiend BR.svg (1)
Creature — Devil (1/1)
When Footlight Fiend dies, it deals 1 damage to any target.
RNAC.png
Frenzied Arynx.png Frenzied Arynx C2.pngRedGreen (4)
Creature — Cat Beast (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
C4.pngRedGreen: Frenzied Arynx gets +3/+0 until end of turn.

RNAC.png
Fresh-Faced Recruit.png Fresh-Faced Recruit C1.pngRW.svg (2)
Creature — Human Soldier (2/1)
As long as it's your turn, Fresh-Faced Recruit has first strike.
GRNC.png
Frilled Mystic.png Frilled Mystic GreenGreenBlueBlue (4)
Creature — Elf Lizard Wizard (3/2)
Flash

When Frilled Mystic enters the battlefield, you may counter target spell.

RNAU.png
Frondland Felidar.png Frondland Felidar C2.pngGreenWhite (4)
Creature — Cat Beast (3/5)
Vigilance

Creatures you control with vigilance have "C1.png, Tap: Tap target creature."

IKOR.png
Fusion Elemental.png Fusion Elemental WhiteBlueBlackRedGreen (5)
Creature — Elemental (8/8)
JMPU.png
Gallia of the Endless Dance.png Gallia of the Endless Dance RedGreen (2)
Legendary Creature — Satyr (2/2)
Haste

Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

THBR.png
Galloping Lizrog.png Galloping Lizrog C3.pngGreenBlue (5)
Creature — Frog Lizard (3/3)
Trample

When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.

RNAU.png
Garna, the Bloodflame.png Garna, the Bloodflame C3.pngBlackRed (5)
Legendary Creature — Human Warrior (3/3)
Flash

When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.

DOMU.png
Garrison Sergeant.png Garrison Sergeant C3.pngRedWhite (5)
Creature — Viashino Soldier (3/3)
Garrison Sergeant has double strike as long as you control a Gate.
GRNC.png
Garruk, Cursed Huntsman.png Garruk, Cursed Huntsman C4.pngBlackGreen (6)
Legendary Planeswalker — Garruk (5)
0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."

−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."

ELDM.png
General Kudro of Drannith.png General Kudro of Drannith C1.pngWhiteBlack (3)
Legendary Creature — Human Soldier (3/3)
Other Humans you control get +1/+1.

Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.
C2.png, Sacrifice two Humans: Destroy target creature with power 4 or greater.

IKOM.png
General's Enforcer.png General's Enforcer WhiteBlack (2)
Creature — Human Soldier (2/3)
Legendary Humans you control have indestructible.

C2.pngWhiteBlack: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

IKOU.png
Genesis Ultimatum.png Genesis Ultimatum GreenGreenBlueBlueBlueRedRed (7)
Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
IKOR.png
Get the Point.png Get the Point C3.pngBlackRed (5)
Instant
Destroy target creature. Scry 1.
RNAC.png
Gishath, Sun's Avatar.png Gishath, Sun's Avatar C5.pngRedGreenWhite (8)
Legendary Creature — Dinosaur Avatar (7/6)
Vigilance, trample, haste

Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

XLNM.png
Gleaming Overseer.png Gleaming Overseer C1.pngBlueBlack (3)
Creature — Zombie Wizard (1/4)
When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have hexproof and menace.

WARU.png
Glowspore Shaman.png Glowspore Shaman BlackGreen (2)
Creature — Elf Shaman (3/1)
When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library.
GRNU.png
Gluttonous Troll.png Gluttonous Troll C2.pngBlackGreen (4)
Creature — Troll (3/3)
Trample

When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
C1.pngGreen, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.

ELDR.png
Goblin Electromancer.png Goblin Electromancer BlueRed (2)
Creature — Goblin Wizard (2/2)
Instant and sorcery spells you cast cost C1.png less to cast.
GRNC.png
Golgari Findbroker.png Golgari Findbroker BlackBlackGreenGreen (4)
Creature — Elf Shaman (3/4)
When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.
GRNU.png
Grand Warlord Radha.png Grand Warlord Radha C2.pngRedGreen (4)
Legendary Creature — Elf Warrior (3/4)
Haste

Whenever one or more creatures you control attack, add that much mana in any combination of Red and/or Green. Until end of turn, you don't lose this mana as steps and phases end.

DOMR.png
Grasping Thrull.png Grasping Thrull C3.pngWhiteBlack (5)
Creature — Thrull (3/3)
Flying

When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.

RNAC.png
Growth Spiral.png Growth Spiral GreenBlue (2)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
RNAC.png
Grumgully, the Generous.png Grumgully, the Generous C1.pngRedGreen (3)
Legendary Creature — Goblin Shaman (3/3)
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
ELDU.png
Gruul Spellbreaker.png Gruul Spellbreaker C1.pngRedGreen (3)
Creature — Ogre Warrior (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.

RNAR.png
Gyre Engineer.png Gyre Engineer C1.pngGreenBlue (3)
Creature — Vedalken Wizard (1/1)
Tap: Add GreenBlue.
RNAU.png
Gyruda, Doom of Depths.png Gyruda, Doom of Depths C4.pngUB.svgUB.svg (6)
Legendary Creature — Demon Kraken (6/6)
Companion — Your starting deck contains only cards with even converted mana costs. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even converted mana cost from among the milled cards onto the battlefield under your control.

IKOR.png
Hackrobat.png Hackrobat C1.pngBlackRed (3)
Creature — Human Rogue (2/3)
Spectacle BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Black: Hackrobat gains deathtouch until end of turn.
Red: Hackrobat gets +2/-2 until end of turn.

RNAU.png
Hadana's Climb.png Hadana's Climb C1.pngGreenBlue (3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
RIXR.png
Haktos the Unscarred.png Haktos the Unscarred RedRedWhiteWhite (4)
Legendary Creature — Human Warrior (6/1)
Haktos the Unscarred attacks each combat if able.

As Haktos enters the battlefield, choose 2, 3, or 4 at random.
Haktos has protection from each converted mana cost other than the chosen number.

THBR.png
Hallar, the Firefletcher.png Hallar, the Firefletcher C1.pngRedGreen (3)
Legendary Creature — Elf Archer (3/3)
Trample

Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.

DOMU.png
Hammer Dropper.png Hammer Dropper C2.pngRedWhite (4)
Creature — Giant Soldier (5/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
GRNC.png
Hanna, Ship's Navigator.png Hanna, Ship's Navigator C1.pngWhiteBlue (3)
Legendary Creature — Human Artificer (1/2)
C1.pngWhiteBlue, Tap: Return target artifact or enchantment card from your graveyard to your hand.
INVR.png
Heartwarming Redemption.png Heartwarming Redemption C2.pngRedWhite (4)
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
WARU.png
Hero of the Nyxborn.png Hero of the Nyxborn C1.pngRedWhite (3)
Enchantment Creature — Human Soldier (2/2)
When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.

THBU.png
Heroic Reinforcements.png Heroic Reinforcements C2.pngRedWhite (4)
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and Tap this turn.)
M19U.png
High Alert.png High Alert C1.pngWhiteBlue (3)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.
C2.pngWhiteBlue: Untap target creature.

RNAU.png
Hostage Taker.png Hostage Taker C2.pngBlueBlack (4)
Creature — Human Pirate (2/3)
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
XLNR.png
House Guildmage.png House Guildmage BlueBlack (2)
Creature — Human Wizard (2/2)
C1.pngBlue, Tap: Target creature doesn't untap during its controller's next untap step.

C2.pngBlack, Tap: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNU.png
Huatli, Dinosaur Knight.png Huatli, Dinosaur Knight C4.pngRedWhite (6)
Legendary Planeswalker — Huatli (4)
+2: Put two +1/+1 counters on up to one target Dinosaur you control.

−3: Target Dinosaur you control deals damage equal to its power to target creature you don't control.
−7: Dinosaurs you control get +4/+4 until end of turn.

XLNM.png
Huatli, Radiant Champion.png Huatli, Radiant Champion C2.pngGreenWhite (4)
Legendary Planeswalker — Huatli (3)
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.

−1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
−8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."

RIXM.png
Huatli, the Sun's Heart.png Huatli, the Sun's Heart C2.pngGW.svg (3)
Legendary Planeswalker — Huatli (7)
Each creature you control assigns combat damage equal to its toughness rather than its power.

−3: You gain life equal to the greatest toughness among creatures you control.

WARU.png
Huatli, Warrior Poet.png Huatli, Warrior Poet C3.pngRedWhite (5)
Legendary Planeswalker — Huatli (3)
+2: You gain life equal to the greatest power among creatures you control.

0: Create a 3/3 green Dinosaur creature token with trample.
−X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.

XLNM.png
Huatli's Raptor.png Huatli's Raptor GreenWhite (2)
Creature — Dinosaur (2/3)
Vigilance

When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU.png
Hydroid Krasis.png Hydroid Krasis CX.pngGreenBlue (2)
Creature — Jellyfish Hydra Beast (0/0)
When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

RNAM.png
Hypothesizzle.png Hypothesizzle C3.pngBlueRed (5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
GRNC.png
Illuna, Apex of Wishes.png Illuna, Apex of Wishes C2.pngGreenBlueRed (5)
Legendary Creature — Beast Elemental Dinosaur (6/6)
Mutate C3.pngRG.svgBlueBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

IKOM.png
Imperious Oligarch.png Imperious Oligarch WhiteBlack (2)
Creature — Human Cleric (2/1)
Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAC.png
Improbable Alliance.png Improbable Alliance BlueRed (2)
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

C4.pngBlueRed: Draw a card, then discard a card.

ELDU.png
Incongruity.png Incongruity C1.pngGreenBlue (3)
Instant
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
RNAU.png
Incubation.png Incubation GU.svg (1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
RNAU.png
Indulging Patrician.png Indulging Patrician C1.pngWhiteBlack (3)
Creature — Vampire Noble (1/4)
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.

M21U.png
Inspired Ultimatum.png Inspired Ultimatum BlueBlueRedRedRedWhiteWhite (7)
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
IKOR.png
Inspiring Veteran.png Inspiring Veteran RedWhite (2)
Creature — Human Knight (2/2)
Other Knights you control get +1/+1.
ELDU.png
Integrity.png Integrity RW.svg (1)
Instant
Target creature gets +2/+2 until end of turn.
GRNU.png
Intervention.png Intervention C2.pngRedWhite (4)
Instant
Intervention deals 3 damage to any target and you gain 3 life.
GRNU.png
Invade the City.png Invade the City C1.pngBlueRed (3)
Sorcery
Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARU.png
Invent.png Invent C4.pngBlueRed (6)
Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library.
GRNU.png
Invert.png Invert UR.svg (1)
Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
GRNU.png
Ionize.png Ionize C1.pngBlueRed (3)
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
GRNR.png
Ironroot Warlord.png Ironroot Warlord C1.pngGreenWhite (3)
Creature — Treefolk Soldier (*/5)
Ironroot Warlord's power is equal to the number of creatures you control.

C3.pngGreenWhite: Create a 1/1 white Soldier creature token.

JMPU.png
Izoni, Thousand-Eyed.png Izoni, Thousand-Eyed C2.pngBlackBlackGreenGreen (6)
Legendary Creature — Elf Shaman (2/3)
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.

BlackGreen, Sacrifice another creature: You gain 1 life and draw a card.

GRNR.png
Jegantha, the Wellspring.png Jegantha, the Wellspring C4.pngRG.svg (5)
Legendary Creature — Elemental Elk (5/5)
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

Tap: Add WhiteBlueBlackRedGreen. This mana can't be spent to pay generic mana costs.

IKOR.png
Jhoira, Weatherlight Captain.png Jhoira, Weatherlight Captain C2.pngBlueRed (4)
Legendary Creature — Human Artificer (3/3)
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
DOMM.png
Jodah, Archmage Eternal.png Jodah, Archmage Eternal C1.pngBlueRedWhite (4)
Legendary Creature — Human Wizard (4/3)
Flying

You may pay WhiteBlueBlackRedGreen rather than pay the mana cost for spells that you cast.

DOMR.png
Join Shields.png Join Shields C3.pngGreenWhite (5)
Instant
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
GRNU.png
Journey to Eternity.png Journey to Eternity C1.pngBlackGreen (3)
Legendary Enchantment — Aura
Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

RIXR.png
Jubilant Skybonder.png Jubilant Skybonder C1.pngWU.svgWU.svg (3)
Creature — Human Wizard (2/2)
Flying

Creatures you control with flying have "Spells your opponents cast that target this creature cost C2.png more to cast."

IKOU.png
Judith, the Scourge Diva.png Judith, the Scourge Diva C1.pngBlackRed (3)
Legendary Creature — Human Shaman (2/2)
Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

RNAR.png
Jungle Creeper.png Jungle Creeper C1.pngBlackGreen (3)
Creature — Elemental (3/3)
C3.pngBlackGreen: Return Jungle Creeper from your graveyard to your hand.
RIXU.png
Justice Strike.png Justice Strike RedWhite (2)
Instant
Target creature deals damage to itself equal to its power.
GRNU.png
Kaalia, Zenith Seeker.png Kaalia, Zenith Seeker RedWhiteBlack (3)
Legendary Creature — Human Cleric (3/3)
Flying, vigilance

When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

M20M.png
Kaheera, the Orphanguard.png Kaheera, the Orphanguard C1.pngGW.svgGW.svg (3)
Legendary Creature — Cat Beast (3/2)
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

IKOR.png
Kaya, Bane of the Dead.png Kaya, Bane of the Dead C3.pngWB.svgWB.svgWB.svg (6)
Legendary Planeswalker — Kaya (7)
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

−3: Exile target creature.

WARU.png
Kaya, Orzhov Usurper.png Kaya, Orzhov Usurper C1.pngWhiteBlack (3)
Legendary Planeswalker — Kaya (3)
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.

−1: Exile target nonland permanent with converted mana cost 1 or less.
−5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.

RNAM.png
Kaya's Wrath.png Kaya's Wrath WhiteWhiteBlackBlack (4)
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
RNAR.png
Keruga, the Macrosage.png Keruga, the Macrosage C3.pngGU.svgGU.svg (5)
Legendary Creature — Dinosaur Hippo (5/4)
Companion — Your starting deck contains only cards with converted mana cost 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater.

IKOR.png
Kethis, the Hidden Hand.png Kethis, the Hidden Hand WhiteBlackGreen (3)
Legendary Creature — Elf Advisor (3/4)
Legendary spells you cast cost C1.png less to cast.

Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."

M20M.png
Kinnan, Bonder Prodigy.png Kinnan, Bonder Prodigy GreenBlue (2)
Legendary Creature — Human Druid (2/2)
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.

C5.pngGreenBlue: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

IKOM.png
Kiora, Behemoth Beckoner.png Kiora, Behemoth Beckoner C2.pngGU.svg (3)
Legendary Planeswalker — Kiora (7)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

−1: Untap target permanent.

WARU.png
Klothys, God of Destiny.png Klothys, God of Destiny C1.pngRedGreen (3)
Legendary Enchantment Creature — God (4/5)
Indestructible

As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add Red or Green. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

THBM.png
Knight of Autumn.png Knight of Autumn C1.pngGreenWhite (3)
Creature — Dryad Knight (2/1)
When Knight of Autumn enters the battlefield, choose one —

• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.

GRNR.png
Knight of the Last Breath.png Knight of the Last Breath C5.pngWhiteBlack (7)
Creature — Giant Knight (4/4)
C3.png, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.

Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)

RNAU.png
Knight of the Reliquary.png Knight of the Reliquary C1.pngGreenWhite (3)
Creature — Human Knight (2/2)
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

Tap, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.

CONFR.png
Knights' Charge.png Knights' Charge C1.pngWhiteBlack (3)
Enchantment
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.

C6.pngWhiteBlack, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.

ELDR.png
Korvold, Fae-Cursed King.png Korvold, Fae-Cursed King C2.pngBlackRedGreen (5)
Legendary Creature — Dragon Noble (4/4)
Flying

Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

ELDM.png
Kroxa, Titan of Death's Hunger.png Kroxa, Titan of Death's Hunger BlackRed (2)
Legendary Creature — Elder Giant (6/6)
When Kroxa enters the battlefield, sacrifice it unless it escaped.

Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—BlackBlackRedRed, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBM.png
Kumena, Tyrant of Orazca.png Kumena, Tyrant of Orazca C1.pngGreenBlue (3)
Legendary Creature — Merfolk Shaman (2/4)
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

RIXM.png
Kunoros, Hound of Athreos.png Kunoros, Hound of Athreos C1.pngWhiteBlack (3)
Legendary Creature — Dog (3/3)
Vigilance, menace, lifelink

Creature cards in graveyards can't enter the battlefield.
Players can't cast spells from graveyards.

THBR.png
Kykar, Wind's Fury.png Kykar, Wind's Fury C1.pngBlueRedWhite (4)
Legendary Creature — Bird Wizard (3/3)
Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add Red.

M20M.png
Labyrinth Raptor.png Labyrinth Raptor BlackRed (2)
Creature — Nightmare Dinosaur (2/2)
Menace

Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
BlackRed: Creatures you control with menace get +1/+0 until end of turn.

IKOR.png
Lavinia, Azorius Renegade.png Lavinia, Azorius Renegade WhiteBlue (2)
Legendary Creature — Human Soldier (2/2)
Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

RNAR.png
Lawmage's Binding.png Lawmage's Binding C1.pngWhiteBlue (3)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

JMPC.png
Lazav, the Multifarious.png Lazav, the Multifarious BlueBlack (2)
Legendary Creature — Shapeshifter (1/3)
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

CX.png: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.

GRNM.png
Leafkin Avenger.png Leafkin Avenger C2.pngRedGreen (4)
Creature — Elemental Druid (4/3)
Tap: Add Green for each creature with power 4 or greater you control.

C7.pngRed: Leafkin Avenger deals damage equal to its power to target player or planeswalker.

M21U.png
League Guildmage.png League Guildmage BlueRed (2)
Creature — Human Wizard (2/2)
C3.pngBlue, Tap: Draw a card.

CX.pngRed, Tap: Copy target instant or sorcery spell you control with converted mana cost X. You may choose new targets for the copy.

GRNU.png
Ledev Champion.png Ledev Champion C1.pngGreenWhite (3)
Creature — Elf Knight (2/2)
Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way.

C3.pngGreenWhite: Create a 1/1 white Soldier creature token with lifelink.

GRNU.png
Legion Guildmage.png Legion Guildmage RedWhite (2)
Creature — Human Wizard (2/2)
C5.pngRed, Tap: Legion Guildmage deals 3 damage to each opponent.

C2.pngWhite, Tap: Tap another target creature.

GRNU.png
Legion Lieutenant.png Legion Lieutenant WhiteBlack (2)
Creature — Vampire Knight (2/2)
Other Vampires you control get +1/+1.
RIXU.png
Leyline Prowler.png Leyline Prowler C1.pngBlackGreen (3)
Creature — Nightmare Beast (2/3)
Deathtouch, lifelink

Tap: Add one mana of any color.

WARU.png
Lightning Stormkin.png Lightning Stormkin BlueRed (2)
Creature — Elemental Wizard (2/2)
Flying

Haste (This creature can attack and Tap as soon as it comes under your control.)

M20U.png
Living Twister.png Living Twister RedRedGreen (3)
Creature — Elemental (2/5)
C1.pngRed, Discard a land card: Living Twister deals 2 damage to any target.

Green: Return a tapped land you control to its owner's hand.

WARR.png
Loch Dragon.png Loch Dragon UR.svgUR.svgUR.svgUR.svg (4)
Creature — Dragon (3/2)
Flying

Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.

ELDU.png
Lochmere Serpent.png Lochmere Serpent C4.pngBlueBlack (6)
Creature — Serpent (7/7)
Flash

Blue, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.
Black, Sacrifice a Swamp: You gain 1 life and draw a card.
BlueBlack: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.

ELDR.png
Lore Drakkis.png Lore Drakkis C1.pngBlueRed (3)
Creature — Lizard Beast (2/3)
Mutate UR.svgUR.svg (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.

IKOU.png
Lorescale Coatl.png Lorescale Coatl C1.pngGreenBlue (3)
Creature — Snake (2/2)
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
M21U.png
Lurrus of the Dream-Den.png Lurrus of the Dream Den C1.pngWB.svgWB.svg (3)
Legendary Creature — Cat Nightmare (3/2)
Companion — Each permanent card in your starting deck has converted mana cost 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

Lifelink
During each of your turns, you may cast one permanent spell with converted mana cost 2 or less from your graveyard.

IKOR.png
Lutri, the Spellchaser.png Lutri, the Spellchaser C1.pngUR.svgUR.svg (3)
Legendary Creature — Elemental Otter (3/2)
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

Flash
When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

IKOR.png
Macabre Mockery.png Macabre Mockery C2.pngBlackRed (4)
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
RNAU.png
Maelstrom Archangel.png Maelstrom Archangel WhiteBlueBlackRedGreen (5)
Creature — Angel (5/5)
Flying

Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

JMPM.png
Maelstrom Pulse.png Maelstrom Pulse C1.pngBlackGreen (3)
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
ARBR.png
Maraleaf Pixie.png Maraleaf Pixie GreenBlue (2)
Creature — Faerie (2/2)
Flying

Tap: Add Green or Blue.

ELDU.png
Marauding Looter.png Marauding Looter C2.pngBlueRed (4)
Creature — Human Pirate (4/3)
Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
XLNU.png
March of the Multitudes.png March of the Multitudes CX.pngGreenWhiteWhite (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1.png or one mana of that creature's color.)

Create X 1/1 white Soldier creature tokens with lifelink.

GRNM.png
Mayhem Devil.png Mayhem Devil C1.pngBlackRed (3)
Creature — Devil (3/3)
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
WARU.png
Meddling Mage.png Meddling Mage WhiteBlue (2)
Creature — Human Wizard (2/2)
As Meddling Mage enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.

ARBR.png
Merfolk Mistbinder.png Merfolk Mistbinder GreenBlue (2)
Creature — Merfolk Shaman (2/2)
Other Merfolk you control get +1/+1.
RIXU.png
Merfolk Skydiver.png Merfolk Skydiver GreenBlue (2)
Creature — Merfolk Mutant (1/1)
Flying

When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
C3.pngGreenBlue: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU.png
Mirari's Wake.png Mirari's Wake C3.pngGreenWhite (5)
Enchantment
Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.

JUDR.png
Mischievous Chimera.png Mischievous Chimera BlueRed (2)
Enchantment Creature — Chimera (2/2)
Flying

Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.

THBU.png
Mnemonic Betrayal.png Mnemonic Betrayal C1.pngBlueBlack (3)
Sorcery
Exile all cards from all opponents' graveyards. You may cast spells from among those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.

Exile Mnemonic Betrayal.

GRNM.png
Molderhulk.png Molderhulk C7.pngBlackGreen (9)
Creature — Fungus Zombie (6/6)
Undergrowth — This spell costs C1.png less to cast for each creature card in your graveyard.

When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.

GRNU.png
Moldervine Reclamation.png Moldervine Reclamation C3.pngBlackGreen (5)
Enchantment
Whenever a creature you control dies, you gain 1 life and draw a card.
M20U.png
Mortify.png Mortify C1.pngWhiteBlack (3)
Instant
Destroy target creature or enchantment.
RNAU.png
Muldrotha, the Gravetide.png Muldrotha, the Gravetide C3.pngBlackGreenBlue (6)
Legendary Creature — Elemental Avatar (6/6)
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
DOMM.png
Nahiri, Storm of Stone.png Nahiri, Storm of Stone C2.pngRW.svgRW.svg (4)
Legendary Planeswalker — Nahiri (6)
As long as it's your turn, creatures you control have first strike and equip abilities you activate cost C1.png less to activate.

−X: Nahiri, Storm of Stone deals X damage to target tapped creature.

WARU.png
Narset of the Ancient Way.png Narset of the Ancient Way C1.pngBlueRedWhite (4)
Legendary Planeswalker — Narset (4)
+1: You gain 2 life. Add Blue, Red, or White. Spend this mana only to cast a noncreature spell.

−2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker.
−6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."

IKOM.png
Necropanther.png Necropanther C1.pngWhiteBlack (3)
Creature — Cat Nightmare (3/3)
Mutate C2.pngWB.svgWB.svg (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

IKOU.png
Neoform.png Neoform GreenBlue (2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library.

WARU.png
Nethroi, Apex of Death.png Nethroi, Apex of Death C2.pngWhiteBlackGreen (5)
Legendary Creature — Cat Nightmare Beast (5/5)
Mutate C4.pngGW.svgBlackBlack (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

IKOM.png
Niambi, Esteemed Speaker.png Niambi, Esteemed Speaker WhiteBlue (2)
Legendary Creature — Human Cleric (2/1)
Flash

When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost.
C1.pngWhiteBlue, Tap, Discard a legendary card: Draw two cards.

M21R.png
Niambi, Faithful Healer.png Niambi, Faithful Healer C1.pngWhiteBlue (3)
Legendary Creature — Human Cleric (2/2)
When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it.
DOMR.png
Nicol Bolas, Dragon-God.png Nicol Bolas, Dragon-God BlueBlackBlackBlackRed (5)
Legendary Planeswalker — Bolas (4)
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.

+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.

WARM.png
Nicol Bolas, the Ravager.png Nicol Bolas, the Ravager C1.pngBlueBlackRed (4)
Legendary Creature — Elder Dragon (4/4)
Flying

When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.
C4.pngBlueBlackRed: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery.

M19M.png
Nightveil Predator.png Nightveil Predator BlueBlueBlackBlack (4)
Creature — Vampire (3/3)
Flying, deathtouch

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

GRNU.png
Nikya of the Old Ways.png Nikya of the Old Ways C3.pngRedGreen (5)
Legendary Creature — Centaur Druid (5/5)
You can't cast noncreature spells.

Whenever you tap a land for mana, add one mana of any type that land produced.

RNAR.png
Niv-Mizzet Reborn.png Niv-Mizzet Reborn WhiteBlueBlackRedGreen (5)
Legendary Creature — Dragon Avatar (6/6)
Flying

When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

WARM.png
Niv-Mizzet, Parun.png Niv-Mizzet, Parun BlueBlueBlueRedRedRed (6)
Legendary Creature — Dragon Wizard (5/5)
This spell can't be countered.

Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.

GRNR.png
Notion Rain.png Notion Rain C1.pngBlueBlack (3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNC.png
Oakhame Ranger.png Oakhame Ranger GW.svgGW.svgGW.svgGW.svg (4)
Creature — Elf Knight (2/2)
Tap: Creatures you control get +1/+1 until end of turn.
ELDU.png
Oath of Kaya.png Oath of Kaya C1.pngWhiteBlack (3)
Legendary Enchantment
When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life.

Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.

WARR.png
Oath of Teferi.png Oath of Teferi C3.pngWhiteBlue (5)
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

DOMR.png
Obosh, the Preypiercer.png Obosh, the Preypiercer C3.pngBR.svgBR.svg (5)
Legendary Creature — Hellion Horror (3/5)
Companion — Your starting deck contains only cards with odd converted mana costs and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

If a source you control with an odd converted mana cost would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

IKOR.png
Obsessive Stitcher.png Obsessive Stitcher C1.pngBlueBlack (3)
Creature — Human Wizard (0/3)
Tap: Draw a card, then discard a card.

C2.pngBlueBlack, Tap, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.

M21U.png
Ochran Assassin.png Ochran Assassin C1.pngBlackGreen (3)
Creature — Elf Assassin (1/1)
Deathtouch

All creatures able to block Ochran Assassin do so.

GRNU.png
Offspring's Revenge.png Offspring's Revenge C2.pngRedWhiteBlack (5)
Enchantment
At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.
IKOR.png
Ogre Siegebreaker.png Ogre Siegebreaker C2.pngBlackRed (4)
Creature — Ogre Berserker (4/3)
C2.pngBlackRed: Destroy target creature that was dealt damage this turn.
M20U.png
Oko, the Trickster.png Oko, the Trickster C4.pngGreenBlue (6)
Legendary Planeswalker — Oko (4)
+1: Put two +1/+1 counters on up to one target creature you control.

0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
−7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.

ELDM.png
Oko, Thief of Crowns.png Oko, Thief of Crowns C1.pngGreenBlue (3)
Legendary Planeswalker — Oko (4)
+2: Create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

ELDM.png
Oko's Hospitality.png Oko's Hospitality C3.pngGreenBlue (5)
Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it.
ELDR.png
Omnath, Locus of the Roil.png Omnath, Locus of the Roil C1.pngGreenBlueRed (4)
Legendary Creature — Elemental (3/3)
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.

Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

M20M.png
Outlaws' Merriment.png Outlaws' Merriment C1.pngRedWhiteWhite (4)
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.

• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."

ELDM.png
Palladia-Mors, the Ruiner.png Palladia-Mors, the Ruiner C3.pngRedGreenWhite (6)
Legendary Creature — Elder Dragon (6/6)
Flying, vigilance, trample

Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet.

M19M.png
Parcelbeast.png Parcelbeast C2.pngGreenBlue (4)
Creature — Elemental Beast (2/4)
Mutate GreenBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

C1.png, Tap: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

IKOU.png
Path of Mettle.png Path of Mettle RedWhite (2)
Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

RIXR.png
Piston-Fist Cyclops.png Piston-Fist Cyclops C1.pngUR.svgUR.svg (3)
Creature — Cyclops (4/3)
Defender

As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.

GRNC.png
Pitiless Gorgon.png Pitiless Gorgon C1.pngBG.svgBG.svg (3)
Creature — Gorgon (2/2)
Deathtouch
GRNC.png
Pitiless Pontiff.png Pitiless Pontiff WhiteBlack (2)
Creature — Vampire Cleric (2/2)
C1.png, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
RNAU.png
Pledge of Unity.png Pledge of Unity C1.pngGreenWhite (3)
Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
WARU.png
Poison-Tip Archer.png Poison-Tip Archer C2.pngBlackGreen (4)
Creature — Elf Archer (2/3)
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.

M19U.png
Polukranos, Unchained.png Polukranos, Unchained C2.pngBlackGreen (4)
Legendary Creature — Zombie Hydra (0/0)
Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.

If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.
C1.pngBlackGreen: Polukranos fights another target creature.
Escape—C4.pngBlackGreen, Exile six other cards from your graveyard.

THBM.png
Primal Empathy.png Primal Empathy C1.pngGreenBlue (3)
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
IKOU.png
Prime Speaker Vannifar.png Prime Speaker Vannifar C2.pngGreenBlue (4)
Legendary Creature — Elf Ooze Wizard (2/4)
Tap, Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
RNAM.png
Primevals' Glorious Rebirth.png Primevals' Glorious Rebirth C5.pngWhiteBlack (7)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return all legendary permanent cards from your graveyard to the battlefield.

DOMR.png
Profane Procession.png Profane Procession C1.pngWhiteBlack (3)
Legendary Enchantment
C3.pngWhiteBlack: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
RIXR.png
Protean Raider.png Protean Raider C1.pngBlueRed (3)
Creature — Shapeshifter Pirate (2/2)
Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
RIXR.png
Proud Wildbonder.png Proud Wildbonder C2.pngRG.svgRG.svg (4)
Creature — Human Warrior (4/3)
Trample

Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."

IKOU.png
Psychic Symbiont.png Psychic Symbiont C4.pngBlueBlack (6)
Creature — Nightmare Horror (3/3)
Flying

When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.

M19U.png
Quartzwood Crasher.png Quartzwood Crasher C2.pngRedRedGreen (5)
Creature — Dinosaur Beast (6/6)
Trample

Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

IKOR.png
Radha, Heart of Keld.png Radha, Heart of Keld C1.pngRedGreen (3)
Legendary Creature — Elf Warrior (3/3)
As long as it's your turn, Radha, Heart of Keld has first strike.

You may look at the top card of your library any time, and you may play lands from the top of your library.
C4.pngRedGreen: Radha gets +X/+X until end of turn, where X is the number of lands you control.

M21R.png
Raff Capashen, Ship's Mage.png Raff Capashen, Ship's Mage C2.pngWhiteBlue (4)
Legendary Creature — Human Wizard (3/3)
Flash

Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

DOMU.png
Rafter Demon.png Rafter Demon C2.pngBlackRed (4)
Creature — Demon (4/2)
Spectacle C3.pngBlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card.

RNAC.png
Raging Regisaur.png Raging Regisaur C2.pngRedGreen (4)
Creature — Dinosaur (4/4)
Whenever Raging Regisaur attacks, it deals 1 damage to any target.
JMPU.png
Raging Swordtooth.png Raging Swordtooth C3.pngRedGreen (5)
Creature — Dinosaur (5/5)
Trample

When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.

XLNU.png
Rakdos Firewheeler.png Rakdos Firewheeler BlackBlackRedRed (4)
Creature — Human Rogue (4/3)
When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
RNAU.png
Rakdos Roustabout.png Rakdos Roustabout C1.pngBlackRed (3)
Creature — Ogre Warrior (3/2)
Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
RNAC.png
Rakdos, the Showstopper.png Rakdos, the Showstopper C4.pngBlackRed (6)
Legendary Creature — Demon (6/6)
Flying, trample

When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

RNAM.png
Ral, Caller of Storms.png Ral, Caller of Storms C4.pngBlueRed (6)
Legendary Planeswalker — Ral (4)
+1: Draw a card.

−2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets.
−7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.

GRNM.png
Ral, Izzet Viceroy.png Ral, Izzet Viceroy C3.pngBlueRed (5)
Legendary Planeswalker — Ral (5)
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

−3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."

GRNM.png
Ral, Storm Conduit.png Ral, Storm Conduit C2.pngBlueRed (4)
Legendary Planeswalker — Ral (4)
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.

+2: Scry 1.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

WARR.png
Ral's Outburst.png Ral's Outburst C2.pngBlueRed (4)
Instant
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
WARU.png
Ral's Staticaster.png Ral's Staticaster C2.pngBlueRed (4)
Creature — Viashino Wizard (3/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.

GRNU.png
Rampart Smasher.png Rampart Smasher RG.svgRG.svgRG.svgRG.svg (4)
Creature — Giant (5/5)
Rampart Smasher can't be blocked by Knights or Walls.
ELDU.png
Ravager Wurm.png Ravager Wurm C3.pngRedGreenGreen (6)
Creature — Wurm (4/5)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.

RNAM.png
Regal Bloodlord.png Regal Bloodlord C3.pngWhiteBlack (5)
Creature — Vampire Soldier (2/4)
Flying

At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.

M19U.png
Regal Leosaur.png Regal Leosaur RedWhite (2)
Creature — Dinosaur Cat (2/2)
Mutate C1.pngRW.svgRW.svg (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.

IKOU.png
Regisaur Alpha.png Regisaur Alpha C3.pngRedGreen (5)
Creature — Dinosaur (4/4)
Other Dinosaurs you control have haste.

When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

XLNR.png
Relentless Raptor.png Relentless Raptor RedWhite (2)
Creature — Dinosaur (3/3)
Vigilance

Relentless Raptor attacks or blocks each combat if able.

RIXU.png
Replicate.png Replicate C1.pngGreenBlue (3)
Sorcery
Create a token that's a copy of target creature you control.
RNAR.png
Repudiate.png Repudiate GU.svgGU.svg (2)
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
RNAR.png
Resolute Rider.png Resolute Rider WB.svgWB.svgWB.svgWB.svg (4)
Creature — Human Knight (4/2)
WB.svgWB.svg: Resolute Rider gains lifelink until end of turn.

WB.svgWB.svgWB.svg: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

ELDU.png
Resplendent Griffin.png Resplendent Griffin C1.pngWhiteBlue (3)
Creature — Griffin (2/2)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.

RIXU.png
Response.png Response RW.svgRW.svg (2)
Instant
Response deals 5 damage to target attacking or blocking creature.
GRNR.png
Resurgence.png Resurgence C3.pngRedWhite (5)
Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
GRNR.png
Revenge.png Revenge C4.pngWhiteBlack (6)
Sorcery
Double your life total. Target opponent loses half their life, rounded up.
RNAR.png
Revival.png Revival WB.svgWB.svg (2)
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
RNAR.png
Rhizome Lurcher.png Rhizome Lurcher C2.pngBlackGreen (4)
Creature — Fungus Zombie (2/2)
Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
GRNC.png
Rhys the Redeemed.png Rhys the Redeemed GW.svg (1)
Legendary Creature — Elf Warrior (1/1)
C2.pngGW.svg, Tap: Create a 1/1 green and white Elf Warrior creature token.

C4.pngGW.svgGW.svg, Tap: For each creature token you control, create a token that's a copy of that creature.

SHMR.png
Rhythm of the Wild.png Rhythm of the Wild C1.pngRedGreen (3)
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

RNAU.png
Rielle, the Everwise.png Rielle, the Everwise C1.pngBlueRed (3)
Legendary Creature — Human Wizard (0/3)
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.

Whenever you discard one or more cards for the first time each turn, draw that many cards.

IKOM.png
Rienne, Angel of Rebirth.png Rienne, Angel of Rebirth C2.pngRedGreenWhite (5)
Legendary Creature — Angel (5/4)
Flying

Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.

M20M.png
Rise to Glory.png Rise to Glory C3.pngWhiteBlack (5)
Sorcery
Choose one or both —

• Return target creature card from your graveyard to the battlefield.
• Return target Aura card from your graveyard to the battlefield.

THBU.png
Risen Reef.png Risen Reef C1.pngGreenBlue (3)
Creature — Elemental (1/1)
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
M20U.png
Roalesk, Apex Hybrid.png Roalesk, Apex Hybrid C2.pngGreenGreenBlue (5)
Legendary Creature — Human Mutant (4/5)
Flying, trample

When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

WARM.png
Role Reversal.png Role Reversal BlueBlueRed (3)
Sorcery
Exchange control of two target permanents that share a permanent type.
WARR.png
Rona, Disciple of Gix.png Rona, Disciple of Gix C1.pngBlueBlack (3)
Legendary Creature — Human Artificer (2/2)
When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)

You may cast spells from among cards exiled with Rona.
C4.png, Tap: Exile the top card of your library.

DOMU.png
Rosemane Centaur.png Rosemane Centaur C3.pngGreenWhite (5)
Creature — Centaur Soldier (4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1.png or one mana of that creature's color.)

Vigilance

GRNC.png
Rubble Slinger.png Rubble Slinger C2.pngRG.svg (3)
Creature — Human Warrior (2/3)
Reach
RNAC.png
Rubblebelt Rioters.png Rubblebelt Rioters C1.pngRedGreen (3)
Creature — Human Berserker (0/4)
Haste

Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.

WARU.png
Rubblebelt Runner.png Rubblebelt Runner C1.pngRedGreen (3)
Creature — Viashino Warrior (3/3)
Rubblebelt Runner can't be blocked by creature tokens.
RNAC.png
Ruinous Ultimatum.png Ruinous Ultimatum RedRedWhiteWhiteWhiteBlackBlack (7)
Sorcery
Destroy all nonland permanents your opponents control.