FANDOM


Historic You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death Throne of Eldraine Core Set 2020
War of the Spark Ravnica Allegiance Guilds of Ravnica Core Set 2019 Dominaria
Rivals of Ixalan Ixalan Arena Only
To list cards by their color and converted mana cost use these alternative filters.

69 results
Augur of Bolas Augur of Bolas C1Color U (2)
Creature — Merfolk Wizard (1/3)
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
WARU
Benthic Biomancer Benthic Biomancer Color U (1)
Creature — Merfolk Wizard Mutant (1/1)
C1Color U: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

RNAR
Brineborn Cutthroat Brineborn Cutthroat C1Color U (2)
Creature — Merfolk Pirate (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.

M20U
Combine Guildmage Combine Guildmage Color GColor U (2)
Creature — Merfolk Wizard (2/2)
C1Color G, Mana Tap: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

C1Color U, Mana Tap: Move a +1/+1 counter from target creature you control onto another target creature you control.

RNAU
Coral Commando Coral Commando C2Color U (3)
Creature — Merfolk Warrior (3/2)
RNAC
Coral Merfolk Coral Merfolk C1Color U (2)
Creature — Merfolk (2/1)
M20C
Dalakos, Crafter of Wonders Dalakos, Crafter of Wonders C1Color UColor R (3)
Legendary Creature — Merfolk Artificer (2/4)
Mana Tap: Add Color CColor C. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

THBR
Deeproot Champion Deeproot Champion C1Color G (2)
Creature — Merfolk Shaman (1/1)
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
XLNR
Deeproot Elite Deeproot Elite C1Color G (2)
Creature — Merfolk Warrior (1/1)
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
RIXR
Deeproot Warrior Deeproot Warrior C1Color G (2)
Creature — Merfolk Warrior (2/2)
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
XLNC
Emry, Lurker of the Loch Emry, Lurker of the Loch C2Color U (3)
Legendary Creature — Merfolk Wizard (1/2)
This spell costs C1 less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.
Mana Tap: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

ELDR
Forerunner of the Heralds Forerunner of the Heralds C3Color G (4)
Creature — Merfolk Scout (3/2)
When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.

RIXU
Giltgrove Stalker Giltgrove Stalker C1Color G (2)
Creature — Merfolk Warrior (2/1)
Giltgrove Stalker can't be blocked by creatures with power 2 or less.
RIXC
Headwater Sentries Headwater Sentries C3Color U (4)
Creature — Merfolk Warrior (2/5)
XLNC
Herald of Secret Streams Herald of Secret Streams C3Color U (4)
Creature — Merfolk Warrior (2/3)
Creatures you control with +1/+1 counters on them can't be blocked.
XLNR
Jace's Sentinel Jace's Sentinel C1Color U (2)
Creature — Merfolk Warrior (1/3)
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
XLNU
Jade Bearer Jade Bearer Color G (1)
Creature — Merfolk Shaman (1/1)
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
RIXC
Jade Guardian Jade Guardian C3Color G (4)
Creature — Merfolk Shaman (2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

XLNC
Jadecraft Artisan Jadecraft Artisan C3Color G (4)
Creature — Merfolk Shaman (3/3)
When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.
RIXC
Jadelight Ranger Jadelight Ranger C1Color GColor G (3)
Creature — Merfolk Scout (2/1)
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
RIXR
Jungle Delver Jungle Delver Color G (1)
Creature — Merfolk Warrior (1/1)
C3Color G: Put a +1/+1 counter on Jungle Delver.
XLNC
Jungleborn Pioneer Jungleborn Pioneer C2Color G (3)
Creature — Merfolk Scout (2/2)
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
RIXC
Kopala, Warden of Waves Kopala, Warden of Waves C1Color UColor U (3)
Legendary Creature — Merfolk Wizard (2/2)
Spells your opponents cast that target a Merfolk you control cost C2 more to cast.

Abilities your opponents activate that target a Merfolk you control cost C2 more to activate.

XLNR
Kumena, Tyrant of Orazca Kumena, Tyrant of Orazca C1Color GColor U (3)
Legendary Creature — Merfolk Shaman (2/4)
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

RIXM
Kumena's Speaker Kumena's Speaker Color G (1)
Creature — Merfolk Shaman (1/1)
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
XLNU
Library Larcenist Library Larcenist C2Color U (3)
Creature — Merfolk Rogue (1/2)
Whenever Library Larcenist attacks, draw a card.
M21C
Merfolk Branchwalker Merfolk Branchwalker C1Color G (2)
Creature — Merfolk Scout (2/1)
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNU
Merfolk Mistbinder Merfolk Mistbinder Color GColor U (2)
Creature — Merfolk Shaman (2/2)
Other Merfolk you control get +1/+1.
RIXU
Merfolk Secretkeeper Merfolk Secretkeeper Color U (1)
Creature — Merfolk Wizard (0/4)
ELDC
Merfolk Skydiver Merfolk Skydiver Color GColor U (2)
Creature — Merfolk Mutant (1/1)
Flying

When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
C3Color GColor U: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Merfolk Trickster Merfolk Trickster Color UColor U (2)
Creature — Merfolk Wizard (2/2)
Flash

When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

DOMU
Merrow Reejerey Merrow Reejerey C2Color U (3)
Creature — Merfolk Soldier (2/2)
Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.

LRWU
Mire Triton Mire Triton C1Color B (2)
Creature — Zombie Merfolk (2/1)
Deathtouch

When Mire Triton enters the battlefield, mill two cards and you gain 2 life.

JMPU
Mistcaller Mistcaller Color U (1)
Creature — Merfolk Wizard (1/1)
Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
M19R
Mist-Cloaked Herald Mist-Cloaked Herald Color U (1)
Creature — Merfolk Warrior (1/1)
Mist-Cloaked Herald can't be blocked.
M19C
Moonlit Scavengers Moonlit Scavengers C5Color U (6)
Creature — Merfolk Rogue (4/5)
When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
ELDC
Nyxborn Seaguard Nyxborn Seaguard C2Color UColor U (4)
Enchantment Creature — Merfolk Soldier (2/5)
THBC
River Darter River Darter C2Color U (3)
Creature — Merfolk Warrior (2/3)
River Darter can't be blocked by Dinosaurs.
RIXC
River Sneak River Sneak C1Color U (2)
Creature — Merfolk Warrior (1/1)
River Sneak can't be blocked.

Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.

XLNU
Riverwise Augur Riverwise Augur C3Color U (4)
Creature — Merfolk Wizard (2/2)
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
RIXU
Sage of the Falls Sage of the Falls C4Color U (5)
Creature — Merfolk Wizard (2/5)
Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.
ELDU
Salvager of Secrets Salvager of Secrets C3Color UColor U (5)
Creature — Merfolk Wizard (2/2)
When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
M19C
Seafloor Oracle Seafloor Oracle C2Color UColor U (4)
Creature — Merfolk Wizard (2/3)
Whenever a Merfolk you control deals combat damage to a player, draw a card.
RIXR
Sentinel of the Pearl Trident Sentinel of the Pearl Trident C4Color U (5)
Creature — Merfolk Soldier (3/3)
Flash

When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Shaper Apprentice Shaper Apprentice C1Color U (2)
Creature — Merfolk Wizard (2/1)
Shaper Apprentice has flying as long as you control another Merfolk.
XLNC
Shapers of Nature Shapers of Nature C1Color GColor U (3)
Creature — Merfolk Shaman (3/3)
C3Color G: Put a +1/+1 counter on target creature.

C2Color U, Remove a +1/+1 counter from a creature you control: Draw a card.

XLNU
Shipwreck Dowser Shipwreck Dowser C3Color UColor U (5)
Creature — Merfolk Wizard (3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

M21U
Silvergill Adept Silvergill Adept C1Color U (2)
Creature — Merfolk Wizard (2/1)
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay C3.

When Silvergill Adept enters the battlefield, draw a card.

RIXU
Storm Sculptor Storm Sculptor C3Color U (4)
Creature — Merfolk Wizard (3/2)
Storm Sculptor can't be blocked.

When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

JMPC
Swift Warden Swift Warden C1Color GColor G (3)
Creature — Merfolk Warrior (3/3)
Flash

When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

RIXU
Swimmer in Nightmares Swimmer in Nightmares C2Color U (3)
Creature — Nightmare Merfolk (1/4)
Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard.

Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker.

THBU
Sworn Guardian Sworn Guardian C1Color U (2)
Creature — Merfolk Warrior (1/3)
RIXC
Talrand, Sky Summoner Talrand, Sky Summoner C2Color UColor U (4)
Legendary Creature — Merfolk Wizard (2/2)
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
JMPR
Tatyova, Benthic Druid Tatyova, Benthic Druid C3Color GColor U (5)
Legendary Creature — Merfolk Druid (3/3)
Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
DOMU
Teferi's Wavecaster Teferi's Wavecaster C3Color UColor U (5)
Creature — Merfolk Wizard (3/3)
Flash

When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M21R
Tempest Caller Tempest Caller C2Color UColor U (4)
Creature — Merfolk Wizard (2/3)
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
XLNU
Thassa's Oracle Thassa's Oracle Color UColor U (2)
Creature — Merfolk Wizard (1/3)
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each Color U in the mana costs of permanents you control counts toward your devotion to blue.)
THBR
Tishana, Voice of Thunder Tishana, Voice of Thunder C5Color GColor U (7)
Legendary Creature — Merfolk Shaman (*/*)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.

XLNM
Tishana's Wayfinder Tishana's Wayfinder C2Color G (3)
Creature — Merfolk Scout (2/2)
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNC
Towering-Wave Mystic Towering-Wave Mystic C1Color U (2)
Creature — Merfolk Wizard (2/1)
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
JMPC
Triton Waverider Triton Waverider C3Color U (4)
Creature — Merfolk Wizard (3/3)
Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.
THBC
Vineshaper Mystic Vineshaper Mystic C2Color G (3)
Creature — Merfolk Shaman (1/3)
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.
XLNU
Vodalian Arcanist Vodalian Arcanist C1Color U (2)
Creature — Merfolk Wizard (1/3)
Mana Tap: Add Color C. Spend this mana only to cast an instant or sorcery spell.
M21C
Waker of the Wilds Waker of the Wilds C2Color GColor G (4)
Creature — Merfolk Shaman (3/3)
CXColor GColor G: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
XLNR
Watertrap Weaver Watertrap Weaver C2Color U (3)
Creature — Merfolk Wizard (2/2)
When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
XLNC
Wind Strider Wind Strider C4Color U (5)
Creature — Merfolk Wizard (3/3)
Flash

Flying

XLNC
Wishful Merfolk Wishful Merfolk C1Color U (2)
Creature — Merfolk (3/2)
Defender

C1Color U: Wishful Merfolk loses defender and becomes a Human until end of turn.

JMPC
World Shaper World Shaper C3Color G (4)
Creature — Merfolk Shaman (3/3)
Whenever World Shaper attacks, you may mill three cards.

When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.

RIXR
Zegana, Utopian Speaker Zegana, Utopian Speaker C2Color GColor U (4)
Legendary Creature — Merfolk Wizard (4/4)
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.

C4Color GColor U: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.

RNAR
Community content is available under CC-BY-SA unless otherwise noted.