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For other lists of cards see the General card lists and the By Color and CMC card lists.

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108 results
Macabre Mockery Macabre Mockery C2Color BColor R (4)
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
RNAU
Macabre Waltz Macabre Waltz C1Color B (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
M19C
Mace of the Valiant Mace of the Valiant C2Color W (3)
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.

Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.
Equip C3

ELDR
Mad Ratter Mad Ratter C3Color R (4)
Creature — Goblin (1/2)
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
ELDU
Magistrate's Scepter Magistrate's Scepter C3 (3)
Artifact
C4, Mana Tap: Put a charge counter on Magistrate's Scepter.

Mana Tap, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.

M19R
Majestic Heliopterus Majestic Heliopterus C3Color W (4)
Creature — Dinosaur (2/2)
Flying

Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.

RIXU
Make a Stand Make a Stand C2Color W (3)
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
M19U
Makeshift Battalion Makeshift Battalion C2Color W (3)
Creature — Human Soldier (3/2)
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
WARC
Makeshift Munitions Makeshift Munitions C1Color R (2)
Enchantment
C1, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
XLNU
Malevolent Noble Malevolent Noble C1Color B (2)
Creature — Human Noble (2/2)
C2, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.
ELDC
Mammoth Spider Mammoth Spider C4Color G (5)
Creature — Spider (3/5)
Reach (This creature can block creatures with flying.)
M20C
Mana Geode Mana Geode C3 (3)
Artifact
When Mana Geode enters the battlefield, scry 1.

Mana Tap: Add one mana of any color.

WARC
Manalith Manalith C3 (3)
Artifact
Mana Tap: Add one mana of any color.
M19C
Maniacal Rage Maniacal Rage C1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and can't block.

M20C
Manifold Key Manifold Key C1 (1)
Artifact
C1, Mana Tap: Untap another target artifact.

C3, Mana Tap: Target creature can't be blocked this turn.

M20U
Mantle of Tides Mantle of Tides Color U (1)
Artifact — Equipment
Equipped creature gets +1/+2.

Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Maraleaf Pixie Maraleaf Pixie Color GColor U (2)
Creature — Faerie (2/2)
Flying

Mana Tap: Add Color G or Color U.

ELDU
Maraleaf Rider Maraleaf Rider C1Color G (2)
Creature — Elf Knight (3/1)
Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.
ELDC
Marauder's Axe Marauder's Axe C2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

M20C
Marauding Looter Marauding Looter C2Color UColor R (4)
Creature — Human Pirate (4/3)
Raid — At the beginning of your end step, if you attacked with a creature this turn, you may draw a card. If you do, discard a card.
XLNU
Marauding Raptor Marauding Raptor C1Color R (2)
Creature — Dinosaur (2/3)
Creature spells you cast cost C1 less to cast.

Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.

M20R
March of the Drowned March of the Drowned Color B (1)
Sorcery
Choose one —

• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.

XLNC
March of the Multitudes March of the Multitudes CXColor GColor WColor W (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Create X 1/1 white Soldier creature tokens with lifelink.

GRNM
Mark of the Vampire Mark of the Vampire C3Color B (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.

XLNC
Martyr for the Cause Martyr for the Cause C1Color W (2)
Creature — Human Soldier (2/2)
When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Martyr of Dusk Martyr of Dusk C1Color W (2)
Creature — Vampire Soldier (2/1)
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
RIXC
Marwyn, the Nurturer Marwyn, the Nurturer C2Color G (3)
Legendary Creature — Elf Druid (1/1)
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.

Mana Tap: Add an amount of Color G equal to Marwyn's power.

DOMR
Mask of Immolation Mask of Immolation C1Color R (2)
Artifact — Equipment
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.

Equipped creature has "Sacrifice this creature: It deals 1 damage to any target."
Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

M20U
Mass Manipulation Mass Manipulation CXCXColor UColor UColor UColor U (4)
Sorcery
Gain control of X target creatures and/or planeswalkers.
RNAR
Massacre Girl Massacre Girl C3Color BColor B (5)
Legendary Creature — Human Assassin (4/4)
Menace

When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

WARR
Master Splicer Master Splicer C3Color W (4)
Creature — Human Artificer (1/1)
When Master Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.

Golems you control get +1/+1.

M20U
Masterful Replication Masterful Replication C5Color U (6)
Instant
Choose one —

• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.

M20R
Mastermind's Acquisition Mastermind's Acquisition C2Color BColor B (4)
Sorcery
Choose one —

• Search your library for a card, put it into your hand, then shuffle your library.
• Choose a card you own from outside the game and put it into your hand.

RIXR
Mausoleum Harpy Mausoleum Harpy C4Color B (5)
Creature — Harpy (3/3)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.

RIXU
Mausoleum Secrets Mausoleum Secrets C1Color B (2)
Instant
Undergrowth — Search your library for a black card with converted mana cost less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library.
GRNR
Mavren Fein, Dusk Apostle Mavren Fein, Dusk Apostle C2Color W (3)
Legendary Creature — Vampire Cleric (2/2)
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
XLNR
Maximize Altitude Maximize Altitude Color U (1)
Sorcery
Target creature gets +1/+1 and gains flying until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Maximize Velocity Maximize Velocity Color R (1)
Sorcery
Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Mayhem Devil Mayhem Devil C1Color BColor R (3)
Creature — Devil (3/3)
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
WARU
Meandering River Meandering River (0)
Land
Meandering River enters the battlefield tapped.

Mana Tap: Add Color W or Color U.

M19C
Memorial to Folly Memorial to Folly (0)
Land
Memorial to Folly enters the battlefield tapped.

Mana Tap: Add Color B.
C2Color B, Mana Tap, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.

DOMU
Memorial to Genius Memorial to Genius (0)
Land
Memorial to Genius enters the battlefield tapped.

Mana Tap: Add Color U.
C4Color U, Mana Tap, Sacrifice Memorial to Genius: Draw two cards.

DOMU
Memorial to Glory Memorial to Glory (0)
Land
Memorial to Glory enters the battlefield tapped.

Mana Tap: Add Color W.
C3Color W, Mana Tap, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.

DOMU
Memorial to Unity Memorial to Unity (0)
Land
Memorial to Unity enters the battlefield tapped.

Mana Tap: Add Color G.
C2Color G, Mana Tap, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.

DOMU
Memorial to War Memorial to War (0)
Land
Memorial to War enters the battlefield tapped.

Mana Tap: Add Color R.
C4Color R, Mana Tap, Sacrifice Memorial to War: Destroy target land.

DOMU
Memory Theft Memory Theft C2Color B (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
ELDC
Mentor of the Meek Mentor of the Meek C2Color W (3)
Creature — Human Soldier (2/2)
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay C1. If you do, draw a card.
M19R
Mephitic Vapors Mephitic Vapors C2Color B (3)
Sorcery
All creatures get -1/-1 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Merchant of the Vale Merchant of the Vale C2Color R (3)
Creature — Human Peasant (2/3)
C2Color R, Discard a card: Draw a card.
ELDC
Merfolk Branchwalker Merfolk Branchwalker C1Color G (2)
Creature — Merfolk Scout (2/1)
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNU
Merfolk Mistbinder Merfolk Mistbinder Color GColor U (2)
Creature — Merfolk Shaman (2/2)
Other Merfolk you control get +1/+1.
RIXU
Merfolk Secretkeeper Merfolk Secretkeeper Color U (1)
Creature — Merfolk Wizard (0/4)
ELDC
Merfolk Skydiver Merfolk Skydiver Color GColor U (2)
Creature — Merfolk Mutant (1/1)
Flying

When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
C3Color GColor U: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Merfolk Trickster Merfolk Trickster Color UColor U (2)
Creature — Merfolk Wizard (2/2)
Flash

When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

DOMU
Mesa Unicorn Mesa Unicorn C1Color W (2)
Creature — Unicorn (2/2)
Lifelink
DOMC
Mesmeric Glare Mesmeric Glare C2Color U (3)
Instant — Adventure
Counter target spell with converted mana cost 3 or less. (Then exile this card. You may cast the creature later from exile.)
ELDU
Mesmerizing Benthid Mesmerizing Benthid C3Color UColor U (5)
Creature — Octopus (4/5)
When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."

Mesmerizing Benthid has hexproof as long as you control an Illusion.

RNAM
Metamorphic Alteration Metamorphic Alteration C1Color U (2)
Enchantment — Aura
Enchant creature

As Metamorphic Alteration enters the battlefield, choose a creature.
Enchanted creature is a copy of the chosen creature.

M19R
Meteor Golem Meteor Golem C7 (7)
Artifact Creature — Golem (3/3)
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
M20U
Metropolis Sprite Metropolis Sprite C1Color U (2)
Creature — Faerie Rogue (1/2)
Flying

Color U: Metropolis Sprite gets +1/-1 until end of turn.

M20C
Metzali, Tower of Triumph Metzali, Tower of Triumph (2)
Legendary Land
(Transforms from Path of Mettle.)

Mana Tap: Add one mana of any color.
C1Color R, Mana Tap: Metzali, Tower of Triumph deals 2 damage to each opponent.
C2Color W, Mana Tap: Choose a creature at random that attacked this turn. Destroy that creature.

RIXR
Midnight Clock Midnight Clock C2Color U (3)
Artifact
Mana Tap: Add Color U.

C2Color U: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

ELDR
Midnight Reaper Midnight Reaper C2Color B (3)
Creature — Zombie Knight (3/2)
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
GRNR
Might of the Masses Might of the Masses Color G (1)
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
M20U
Mighty Leap Mighty Leap C1Color W (2)
Instant
Target creature gets +2/+2 and gains flying until end of turn.
M19C
Militia Bugler Militia Bugler C2Color W (3)
Creature — Human Soldier (2/3)
Vigilance (Attacking doesn't cause this creature to tap.)

When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M19U
Millstone Millstone C2 (2)
Artifact
C2, Mana Tap: Target player puts the top two cards of their library into their graveyard.
M19U
Mind Rot Mind Rot C2Color B (3)
Sorcery
Target player discards two cards.
M20C
Mind Stone Mind Stone C2 (2)
Artifact
Mana Tap: Add Color C.

C1, Mana Tap, Sacrifice Mind Stone: Draw a card.

Ministrant of Obligation Ministrant of Obligation C2Color W (3)
Creature — Human Cleric (2/1)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
RNAU
Mirror Image Mirror Image C2Color U (3)
Creature — Shapeshifter (0/0)
You may have Mirror Image enter the battlefield as a copy of any creature you control.
M19U
Mirror March Mirror March C5Color R (6)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
RNAR
Mirrormade Mirrormade C1Color UColor U (3)
Enchantment
You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
ELDR
Mishra's Self-Replicator Mishra's Self-Replicator C5 (5)
Artifact Creature — Assembly-Worker (2/2)
Whenever you cast a historic spell, you may pay C1. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)
DOMR
Mission Briefing Mission Briefing Color UColor U (2)
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast that card this turn. If that card would be put into your graveyard this turn, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNR
Mistcaller Mistcaller Color U (1)
Creature — Merfolk Wizard (1/1)
Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
M19R
Mist-Cloaked Herald Mist-Cloaked Herald Color U (1)
Creature — Merfolk Warrior (1/1)
Mist-Cloaked Herald can't be blocked.
M19C
Mistford River Turtle Mistford River Turtle C3Color U (4)
Creature — Turtle (1/5)
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
ELDC
Mizzium Tank Mizzium Tank C1Color RColor R (3)
Artifact — Vehicle (3/2)
Trample

Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

WARR
Mnemonic Betrayal Mnemonic Betrayal C1Color UColor B (3)
Sorcery
Exile all cards from all opponents' graveyards. You may cast those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.

Exile Mnemonic Betrayal.

GRNM
Moat Piranhas Moat Piranhas C1Color U (2)
Creature — Fish (3/3)
Defender (This creature can't attack.)
M20C
Mobilized District Mobilized District (0)
Land
Mana Tap: Add Color C.

C4: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs C1 less to activate for each legendary creature and planeswalker you control.

WARR
Molderhulk Molderhulk C7Color BColor G (9)
Creature — Fungus Zombie (6/6)
Undergrowth — This spell costs C1 less to cast for each creature card in your graveyard.

When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.

GRNU
Moldervine Reclamation Moldervine Reclamation C3Color BColor G (5)
Enchantment
Whenever a creature you control dies, you gain 1 life and draw a card.
M20U
Moment of Craving Moment of Craving C1Color B (2)
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
RIXC
Moment of Heroism Moment of Heroism C1Color W (2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
M20C
Moment of Triumph Moment of Triumph Color W (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
RIXC
Moodmark Painter Moodmark Painter C2Color BColor B (4)
Creature — Human Shaman (2/3)
Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
GRNC
Moonlit Scavengers Moonlit Scavengers C5Color U (6)
Creature — Merfolk Rogue (4/5)
When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
ELDC
Moorland Inquisitor Moorland Inquisitor C1Color W (2)
Creature — Human Soldier (2/2)
C2Color W: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M20C
Mortify Mortify C1Color WColor B (3)
Instant
Destroy target creature or enchantment.
RNAU
Mountain Mountain (0)
Basic Land — Mountain
ELDC
Mowu, Loyal Companion Mowu, Loyal Companion C3Color G (4)
Legendary Creature — Hound (3/3)
Vigilance, trample

If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.

WARU
Mox Amber Mox Amber C0 (0)
Legendary Artifact
Mana Tap: Add one mana of any color among legendary creatures and planeswalkers you control.
DOMM
Mu Yanling, Celestial Wind Mu Yanling, Celestial Wind C4Color UColor U (6)
Legendary Planeswalker — Yanling (5)
+1: Until your next turn, up to one target creature gets -5/-0.

−3: Return up to two target creatures to their owners' hands.
−7: Creatures you control with flying get +5/+5 until end of turn.

M20M
Mu Yanling, Sky Dancer Mu Yanling, Sky Dancer C1Color UColor U (3)
Legendary Planeswalker — Yanling (2)
+2: Until your next turn, up to one target creature gets -2/-0 and loses flying.

−3: Create a 4/4 blue Elemental Bird creature token with flying.
−8: You get an emblem with "Islands you control have ‘Mana Tap: Draw a card.'"

M20M
Muldrotha, the Gravetide Muldrotha, the Gravetide C3Color BColor GColor U (6)
Legendary Creature — Elemental Avatar (6/6)
During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
DOMM
Multani, Yavimaya's Avatar Multani, Yavimaya's Avatar C4Color GColor G (6)
Legendary Creature — Elemental Avatar (0/0)
Reach, trample

Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.
C1Color G, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.

DOMM
Murder Murder C1Color BColor B (3)
Instant
Destroy target creature.
M20C
Murderous Rider Murderous Rider C1Color BColor B (3)
Creature — Zombie Knight (2/3)
Lifelink

When Murderous Rider dies, put it on the bottom of its owner's library.

ELDR
Murmuring Mystic Murmuring Mystic C3Color U (4)
Creature — Human Wizard (1/5)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
GRNU
Muse Drake Muse Drake C3Color U (4)
Creature — Drake (1/3)
Flying

When Muse Drake enters the battlefield, draw a card.

GRNC
Mutiny Mutiny Color R (1)
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
RIXC
Mysterious Pathlighter Mysterious Pathlighter C2Color W (3)
Creature — Faerie (2/2)
Flying

Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)

ELDU
Mystic Archaeologist Mystic Archaeologist C1Color U (2)
Creature — Human Wizard (2/1)
C3Color UColor U: Draw two cards.
M19R
Mystic Forge Mystic Forge C4 (4)
Artifact
You may look at the top card of your library any time.

You may cast the top card of your library if it's an artifact card or a colorless nonland card.
Mana Tap, Pay 1 life: Exile the top card of your library.

M20R
Mystic Sanctuary Mystic Sanctuary (0)
Land — Island
(Mana Tap: Add Color U.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

ELDC
Mystical Dispute Mystical Dispute C2Color U (3)
Instant
This spell costs C2 less to cast if it targets a blue spell.

Counter target spell unless its controller pays C3.

ELDU
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