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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death Throne of Eldraine Core Set 2020
War of the Spark Ravnica Allegiance Guilds of Ravnica Core Set 2019 Dominaria
Rivals of Ixalan Ixalan Arena Only
To list cards by their color and converted mana cost use these alternative filters.

397 results
Adanto, the First Fort.png Adanto, the First Fort (1)
Legendary Land
(Transforms from Legion's Landing.)

Tap: Add White.
C2.pngWhite, Tap: Create a 1/1 white Vampire creature token with lifelink.

XLNR.png
Adeliz, the Cinder Wind.png Adeliz, the Cinder Wind C1.pngBlueRed (3)
Legendary Creature — Human Wizard (2/2)
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

DOMU.png
Admiral Beckett Brass.png Admiral Beckett Brass C1.pngBlueBlackRed (4)
Legendary Creature — Human Pirate (3/3)
Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

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Ajani, Adversary of Tyrants.png Ajani, Adversary of Tyrants C2.pngWhiteWhite (4)
Legendary Planeswalker — Ajani (4)
+1: Put a +1/+1 counter on each of up to two target creatures.

−2: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."

M19M.png
Ajani, Inspiring Leader.png Ajani, Inspiring Leader C4.pngWhiteWhite (6)
Legendary Planeswalker — Ajani (5)
+2: You gain 2 life. Put two +1/+1 counters on up to one target creature.

−3: Exile target creature. Its controller gains 2 life.
−10: Creatures you control gain flying and double strike until end of turn.

M20M.png
Ajani, Strength of the Pride.png Ajani, Strength of the Pride C2.pngWhiteWhite (4)
Legendary Planeswalker — Ajani (5)
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.

−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."
0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.

M20M.png
Ajani, the Greathearted.png Ajani, the Greathearted C2.pngGreenWhite (4)
Legendary Planeswalker — Ajani (5)
Creatures you control have vigilance.

+1: You gain 3 life.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

WARR.png
Ajani, Wise Counselor.png Ajani, Wise Counselor C3.pngWhiteWhite (5)
Legendary Planeswalker — Ajani (5)
+2: You gain 1 life for each creature you control.

−3: Creatures you control get +2/+2 until end of turn.
−9: Put X +1/+1 counters on target creature, where X is your life total.

M19M.png
Akroma's Memorial.png Akroma's Memorial C7.png (7)
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
M13M.png
Alela, Artful Provocateur.png Alela, Artful Provocateur C1.pngWhiteBlueBlack (4)
Legendary Creature — Faerie Warlock (2/3)
Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

ELDM.png
Alirios, Enraptured.png Alirios, Enraptured C2.pngBlue (3)
Legendary Creature — Human (2/3)
Alirios, Enraptured enters the battlefield tapped.

Alirios doesn't untap during your untap step if you control a Reflection.
When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.

THBU.png
Anax, Hardened in the Forge.png Anax, Hardened in the Forge C1.pngRedRed (3)
Legendary Enchantment Creature — Demigod (*/3)
Anax's power is equal to your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)

Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

THBU.png
Angrath, Captain of Chaos.png Angrath, Captain of Chaos C2.pngBR.svgBR.svg (4)
Legendary Planeswalker — Angrath (5)
Creatures you control have menace.

−2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARU.png
Angrath, Minotaur Pirate.png Angrath, Minotaur Pirate C4.pngBlackRed (6)
Legendary Planeswalker — Angrath (5)
+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.

−3: Return target Pirate card from your graveyard to the battlefield.
−11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.

RIXM.png
Angrath, the Flame-Chained.png Angrath, the Flame-Chained C3.pngBlackRed (5)
Legendary Planeswalker — Angrath (4)
+1: Each opponent discards a card and loses 2 life.

−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.
−8: Each opponent loses life equal to the number of cards in their graveyard.

RIXM.png
Aphemia, the Cacophony.png Aphemia, the Cacophony C1.pngBlack (2)
Legendary Enchantment Creature — Harpy (2/1)
Flying

At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

THBR.png
Arasta of the Endless Web.png Arasta of the Endless Web C2.pngGreenGreen (4)
Legendary Enchantment Creature — Spider (3/5)
Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

THBR.png
Arcades, the Strategist.png Arcades, the Strategist C1.pngGreenWhiteBlue (4)
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

M19M.png
Arguel's Blood Fast.png Arguel's Blood Fast C1.pngBlack (2)
Legendary Enchantment
C1.pngBlack, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

XLNR.png
Arlinn, Voice of the Pack.png Arlinn, Voice of the Pack C4.pngGreenGreen (6)
Legendary Planeswalker — Arlinn (7)
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.

−2: Create a 2/2 green Wolf creature token.

WARU.png
Arvad the Cursed.png Arvad the Cursed C3.pngWhiteBlack (5)
Legendary Creature — Vampire Knight (3/3)
Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

DOMU.png
Aryel, Knight of Windgrace.png Aryel, Knight of Windgrace C2.pngWhiteBlack (4)
Legendary Creature — Human Knight (4/4)
Vigilance

C2.pngWhite, Tap: Create a 2/2 white Knight creature token with vigilance.
Black, Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

DOMR.png
Ashiok, Dream Render.png Ashiok, Dream Render C1.pngUB.svgUB.svg (3)
Legendary Planeswalker — Ashiok (5)
Spells and abilities your opponents control can't cause their controller to search their library.

−1: Target player mills four cards. Then exile each opponent's graveyard.

WARU.png
Ashiok, Nightmare Muse.png Ashiok, Nightmare Muse C3.pngBlueBlack (5)
Legendary Planeswalker — Ashiok (5)
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.
−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

THBM.png
Ashiok, Sculptor of Fears.png Ashiok, Sculptor of Fears C4.pngBlueBlack (6)
Legendary Planeswalker — Ashiok (4)
+2: Draw a card. Each player mills two cards.

−5: Put target creature card from a graveyard onto the battlefield under your control.
−11: Gain control of all creatures target opponent controls.

THBM.png
Atemsis, All-Seeing.png Atemsis, All-Seeing C3.pngBlueBlueBlue (6)
Legendary Creature — Sphinx (4/5)
Flying

C2.pngBlue, Tap: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.

M20R.png
Athreos, Shroud-Veiled.png Athreos, Shroud-Veiled C4.pngWhiteBlack (6)
Legendary Enchantment Creature — God (4/7)
Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

THBM.png
Atris, Oracle of Half-Truths.png Atris, Oracle of Half-Truths C2.pngBlueBlack (4)
Legendary Creature — Human Advisor (3/2)
Menace

When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

THBR.png
Atzal, Cave of Eternity.png Atzal, Cave of Eternity (3)
Legendary Land
(Transforms from Journey to Eternity.)

Tap: Add one mana of any color.
C3.pngBlackGreen, Tap: Return target creature card from your graveyard to the battlefield.

RIXR.png
Aurelia, Exemplar of Justice.png Aurelia, Exemplar of Justice C2.pngRedWhite (4)
Legendary Creature — Angel (2/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

GRNM.png
Ayara, First of Locthwain.png Ayara, First of Locthwain BlackBlackBlack (3)
Legendary Creature — Elf Noble (2/3)
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

Tap, Sacrifice another black creature: Draw a card.

ELDR.png
Azcanta, the Sunken Ruin.png Azcanta, the Sunken Ruin (2)
Legendary Land
(Transforms from Search for Azcanta.)

Tap: Add Blue.
C2.pngBlue, Tap: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

XLNR.png
Azor, the Lawbringer.png Azor, the Lawbringer C2.pngWhiteWhiteBlueBlue (6)
Legendary Creature — Sphinx (6/6)
Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay CX.pngWhiteBlueBlue. If you do, you gain X life and draw X cards.

RIXM.png
Azor's Gateway.png Azor's Gateway C2.png (2)
Legendary Artifact
C1.png, Tap: Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
RIXM.png
Azusa, Lost but Seeking.png Azusa, Lost but Seeking C2.pngGreen (3)
Legendary Creature — Human Monk (1/2)
You may play two additional lands on each of your turns.
M21R.png
Baird, Steward of Argive.png Baird, Steward of Argive C2.pngWhiteWhite (4)
Legendary Creature — Human Soldier (2/4)
Vigilance

Creatures can't attack you or a planeswalker you control unless their controller pays C1.png for each of those creatures.

DOMU.png
Barrin, Tolarian Archmage.png Barrin, Tolarian Archmage C1.pngBlueBlue (3)
Legendary Creature — Human Wizard (2/2)
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.

At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

M21R.png
Basri Ket.png Basri Ket C1.pngWhiteWhite (3)
Legendary Planeswalker — Basri (3)
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.

−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."

M21M.png
Basri, Devoted Paladin.png Basri, Devoted Paladin C4.pngWhiteWhite (6)
Legendary Planeswalker — Basri (4)
+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.

−1: Whenever a creature attacks this turn, put a +1/+1 counter on it.
−6: Creatures you control get +2/+2 and gain flying until end of turn.

M21M.png
Blackblade Reforged.png Blackblade Reforged C2.png (2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature C3.png
Equip C7.png

DOMR.png
Bladewing the Risen.png Bladewing the Risen C3.pngBlackBlackRedRed (7)
Legendary Creature — Zombie Dragon (4/4)
Flying

When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
BlackRed: Dragon creatures get +1/+1 until end of turn.

SCGR.png
Bolas's Citadel.png Bolas's Citadel C3.pngBlackBlackBlack (6)
Legendary Artifact
You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost.
Tap, Sacrifice ten nonland permanents: Each opponent loses 10 life.

WARR.png
Brokkos, Apex of Forever.png Brokkos, Apex of Forever C2.pngBlackGreenBlue (5)
Legendary Creature — Nightmare Beast Elemental (6/6)
Mutate C2.pngUB.svgGreenGreen (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Trample
You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.

IKOM.png
Bruvac the Grandiloquent.png Bruvac the Grandiloquent C2.pngBlue (3)
Legendary Creature — Human Advisor (1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
JMPM.png
Calix, Destiny's Hand.png Calix, Destiny's Hand C2.pngGreenWhite (4)
Legendary Planeswalker — Calix (4)
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
−7: Return all enchantment cards from your graveyard to the battlefield.

THBM.png
Callaphe, Beloved of the Sea.png Callaphe, Beloved of the Sea C1.pngBlueBlue (3)
Legendary Enchantment Creature — Demigod (*/3)
Callaphe's power is equal to your devotion to blue. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost C1.png more to cast."

THBU.png
Captain Lannery Storm.png Captain Lannery Storm C2.pngRed (3)
Legendary Creature — Human Pirate (2/2)
Haste

Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

XLNR.png
Captain Sisay.png Captain Sisay C2.pngGreenWhite (4)
Legendary Creature — Human Soldier (2/2)
Tap: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
INVR.png
Chandra, Acolyte of Flame.png Chandra, Acolyte of Flame C1.pngRedRed (3)
Legendary Planeswalker — Chandra (4)
0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.

M20R.png
Chandra, Awakened Inferno.png Chandra, Awakened Inferno C4.pngRedRed (6)
Legendary Planeswalker — Chandra (6)
This spell can't be countered.

+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
−3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature.
−X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

M20M.png
Chandra, Bold Pyromancer.png Chandra, Bold Pyromancer C4.pngRedRed (6)
Legendary Planeswalker — Chandra (5)
+1: Add RedRed. Chandra, Bold Pyromancer deals 2 damage to target player.

−3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.
−7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.

DOMM.png
Chandra, Fire Artisan.png Chandra, Fire Artisan C2.pngRedRed (4)
Legendary Planeswalker — Chandra (4)
Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker.

+1: Exile the top card of your library. You may play it this turn.
−7: Exile the top seven cards of your library. You may play them this turn.

WARR.png
Chandra, Flame's Catalyst.png Chandra, Flame's Catalyst C4.pngRedRed (6)
Legendary Planeswalker — Chandra (5)
+1: Chandra, Flame's Catalyst deals 3 damage to each opponent.

−2: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.
−8: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs.

M21M.png
Chandra, Flame's Fury.png Chandra, Flame's Fury C4.pngRedRed (6)
Legendary Planeswalker — Chandra (4)
+1: Chandra, Flame's Fury deals 2 damage to any target.

−2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller.
−8: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls.

M20M.png
Chandra, Heart of Fire.png Chandra, Heart of Fire C3.pngRedRed (5)
Legendary Planeswalker — Chandra (5)
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.

+1: Chandra, Heart of Fire deals 2 damage to any target.
−9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle your library. You may cast them this turn. Add six Red.

M21M.png
Chandra, Novice Pyromancer.png Chandra, Novice Pyromancer C3.pngRed (4)
Legendary Planeswalker — Chandra (5)
+1: Elementals you control get +2/+0 until end of turn.

−1: Add RedRed.
−2: Chandra, Novice Pyromancer deals 2 damage to any target.

M20U.png
Chandra's Regulator.png Chandra's Regulator C1.pngRed (2)
Legendary Artifact
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay C1.png. If you do, copy that ability. You may choose new targets for the copy.

C1.png, Tap, Discard a Mountain card or a red card: Draw a card.

M20R.png
Chevill, Bane of Monsters.png Chevill, Bane of Monsters BlackGreen (2)
Legendary Creature — Human Rogue (1/3)
Deathtouch

At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.

IKOM.png
Chromatic Orrery.png Chromatic Orrery C7.png (7)
Legendary Artifact
You may spend mana as though it were mana of any color.

Tap: Add Color C.pngColor C.pngColor C.pngColor C.pngColor C.png.
C5.png, Tap: Draw a card for each color among permanents you control.

M21M.png
Chromium, the Mutable.png Chromium, the Mutable C4.pngWhiteBlueBlack (7)
Legendary Creature — Elder Dragon (7/7)
Flash

This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

M19M.png
Chulane, Teller of Tales.png Chulane, Teller of Tales C2.pngGreenWhiteBlue (5)
Legendary Creature — Human Druid (2/4)
Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
C3.png, Tap: Return target creature you control to its owner's hand.

ELDM.png
Dalakos, Crafter of Wonders.png Dalakos, Crafter of Wonders C1.pngBlueRed (3)
Legendary Creature — Merfolk Artificer (2/4)
Tap: Add Color C.pngColor C.png. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

THBR.png
Danitha Capashen, Paragon.png Danitha Capashen, Paragon C2.pngWhite (3)
Legendary Creature — Human Knight (2/2)
First strike, vigilance, lifelink

Aura and Equipment spells you cast cost C1.png less to cast.

DOMU.png
Darigaaz Reincarnated.png Darigaaz Reincarnated C4.pngBlackRedGreen (7)
Legendary Creature — Dragon (7/7)
Flying, trample, haste

If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.

DOMM.png
Davriel, Rogue Shadowmage.png Davriel, Rogue Shadowmage C2.pngBlack (3)
Legendary Planeswalker — Davriel (3)
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.

−1: Target player discards a card.

WARU.png
Daxos, Blessed by the Sun.png Daxos, Blessed by the Sun WhiteWhite (2)
Legendary Enchantment Creature — Demigod (2/*)
Daxos's toughness is equal to your devotion to white. (Each White in the mana costs of permanents you control counts toward your devotion to white.)

Whenever another creature you control enters the battlefield or dies, you gain 1 life.

THBU.png
Demonlord Belzenlok.png Demonlord Belzenlok C4.pngBlackBlack (6)
Legendary Creature — Elder Demon (6/6)
Flying, trample

When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

DOMM.png
Domri, Anarch of Bolas.png Domri, Anarch of Bolas C1.pngRedGreen (3)
Legendary Planeswalker — Domri (3)
Creatures you control get +1/+0.

+1: Add Red or Green. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control.

WARR.png
Domri, Chaos Bringer.png Domri, Chaos Bringer C2.pngRedGreen (4)
Legendary Planeswalker — Domri (5)
+1: Add Red or Green. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)

−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
−8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

RNAM.png
Domri, City Smasher.png Domri, City Smasher C4.pngRedGreen (6)
Legendary Planeswalker — Domri (4)
+2: Creatures you control get +1/+1 and gain haste until end of turn.

−3: Domri, City Smasher deals 3 damage to any target.
−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

RNAM.png
Dovin, Architect of Law.png Dovin, Architect of Law C4.pngWhiteBlue (6)
Legendary Planeswalker — Dovin (5)
+1: You gain 2 life and draw a card.

−1: Tap target creature. It doesn't untap during its controller's next untap step.
−9: Tap all permanents target opponent controls. That player skips their next untap step.

RNAM.png
Dovin, Grand Arbiter.png Dovin, Grand Arbiter C1.pngWhiteBlue (3)
Legendary Planeswalker — Dovin (3)
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.

−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.
−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.

RNAM.png
Dovin, Hand of Control.png Dovin, Hand of Control C2.pngWU.svg (3)
Legendary Planeswalker — Dovin (5)
Artifact, instant, and sorcery spells your opponents cast cost C1.png more to cast.

−1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

WARU.png
Drakuseth, Maw of Flames.png Drakuseth, Maw of Flames C4.pngRedRedRed (7)
Legendary Creature — Dragon (7/7)
Flying

Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

M20R.png
Drana, Liberator of Malakir.png Drana, Liberator of Malakir C1.pngBlackBlack (3)
Legendary Creature — Vampire Ally (2/3)
Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

JMPM.png
Elenda, the Dusk Rose.png Elenda, the Dusk Rose C2.pngWhiteBlack (4)
Legendary Creature — Vampire Knight (1/1)
Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

RIXM.png
Elspeth, Sun's Nemesis.png Elspeth, Sun's Nemesis C2.pngWhiteWhite (4)
Legendary Planeswalker — Elspeth (5)
−1: Up to two target creatures you control each get +2/+1 until end of turn.

−2: Create two 1/1 white Human Soldier creature tokens.
−3: You gain 5 life.
Escape—C4.pngWhiteWhite, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBM.png
Elspeth, Undaunted Hero.png Elspeth, Undaunted Hero C2.pngWhiteWhiteWhite (5)
Legendary Planeswalker — Elspeth (5)
+2: Put a +1/+1 counter on each of up to two target creatures.

−2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it.
−8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.

THBM.png
Embercleave.png Embercleave C4.pngRedRed (6)
Legendary Artifact — Equipment
Flash

This spell costs C1.png less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip C3.png

ELDM.png
Emiel the Blessed.png Emiel the Blessed C2.pngWhiteWhite (4)
Legendary Creature — Unicorn (4/4)
C3.png: Exile another target creature you control, then return it to the battlefield under its owner's control.

Whenever another creature enters the battlefield under your control, you may pay GW.svg. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. (GW.svg can be paid with either Green or White.)

JMPM.png
Emmara, Soul of the Accord.png Emmara, Soul of the Accord GreenWhite (2)
Legendary Creature — Elf Cleric (2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
GRNR.png
Emry, Lurker of the Loch.png Emry, Lurker of the Loch C2.pngBlue (3)
Legendary Creature — Merfolk Wizard (1/2)
This spell costs C1.png less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.
Tap: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

ELDR.png
Erebos, Bleak-Hearted.png Erebos, Bleak-Hearted C3.pngBlack (4)
Legendary Enchantment Creature — God (5/6)
Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
C1.pngBlack, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

THBM.png
Etali, Primal Storm.png Etali, Primal Storm C4.pngRedRed (6)
Legendary Creature — Elder Dinosaur (6/6)
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
JMPR.png
Etrata, the Silencer.png Etrata, the Silencer C2.pngBlueBlack (4)
Legendary Creature — Vampire Assassin (3/5)
Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

GRNR.png
Eutropia the Twice-Favored.png Eutropia the Twice-Favored C1.pngGreenBlue (3)
Legendary Creature — Human Wizard (2/2)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
THBU.png
Evra, Halcyon Witness.png Evra, Halcyon Witness C4.pngWhiteWhite (6)
Legendary Creature — Avatar (4/4)
Lifelink

C4.png: Exchange your life total with Evra, Halcyon Witness's power.

DOMR.png
Fblthp, the Lost.png Fblthp, the Lost C1.pngBlue (2)
Legendary Creature — Homunculus (1/1)
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.

When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

WARR.png
Feather, the Redeemed.png Feather, the Redeemed RedWhiteWhite (3)
Legendary Creature — Angel (3/4)
Flying

Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

WARR.png
Firesong and Sunspeaker.png Firesong and Sunspeaker C4.pngRedWhite (6)
Legendary Creature — Minotaur Cleric (4/6)
Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

DOMR.png
Gadrak, the Crown-Scourge.png Gadrak, the Crown-Scourge C2.pngRed (3)
Legendary Creature — Dragon (5/4)
Flying

Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

M21R.png
Gadwick, the Wizened.png Gadwick, the Wizened CX.pngBlueBlueBlue (3)
Legendary Creature — Human Wizard (3/3)
When Gadwick, the Wizened enters the battlefield, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

JMPR.png
Gallia of the Endless Dance.png Gallia of the Endless Dance RedGreen (2)
Legendary Creature — Satyr (2/2)
Haste

Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

THBR.png
Gargos, Vicious Watcher.png Gargos, Vicious Watcher C3.pngGreenGreenGreen (6)
Legendary Creature — Hydra (8/7)
Vigilance

Hydra spells you cast cost C4.png less to cast.
Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.

M20R.png
Garna, the Bloodflame.png Garna, the Bloodflame C3.pngBlackRed (5)
Legendary Creature — Human Warrior (3/3)
Flash

When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.

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Garruk, Cursed Huntsman.png Garruk, Cursed Huntsman C4.pngBlackGreen (6)
Legendary Planeswalker — Garruk (5)
0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."

−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."

ELDM.png
Garruk, Savage Herald.png Garruk, Savage Herald C4.pngGreenGreen (6)
Legendary Planeswalker — Garruk (5)
+1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library.

−2: Target creature you control deals damage equal to its power to another target creature.
−7: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked."

M21M.png
Garruk, Unleashed.png Garruk, Unleashed C2.pngGreenGreen (4)
Legendary Planeswalker — Garruk (4)
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.

−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.
−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."

M21M.png
General Kudro of Drannith.png General Kudro of Drannith C1.pngWhiteBlack (3)
Legendary Creature — Human Soldier (3/3)
Other Humans you control get +1/+1.

Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.
C2.png, Sacrifice two Humans: Destroy target creature with power 4 or greater.

IKOM.png
Ghalta, Primal Hunger.png Ghalta, Primal Hunger C10.pngGreenGreen (12)
Legendary Creature — Elder Dinosaur (12/12)
This spell costs CX.png less to cast, where X is the total power of creatures you control.

Trample

JMPR.png
Ghoulcaller Gisa.png Ghoulcaller Gisa C3.pngBlackBlack (5)
Legendary Creature — Human Wizard (3/4)
Black, Tap, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
JMPM.png
Gideon Blackblade.png Gideon Blackblade C1.pngWhiteWhite (3)
Legendary Planeswalker — Gideon (4)
As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.

Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
−6: Exile target nonland permanent.

WARM.png
Gideon, the Oathsworn.png Gideon, the Oathsworn C4.pngWhiteWhite (6)
Legendary Planeswalker — Gideon (4)
Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures.

+2: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.)
−9: Exile Gideon, the Oathsworn and each creature your opponents control.

WARM.png
Gishath, Sun's Avatar.png Gishath, Sun's Avatar C5.pngRedGreenWhite (8)
Legendary Creature — Dinosaur Avatar (7/6)
Vigilance, trample, haste

Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

XLNM.png
God-Eternal Bontu.png God-Eternal Bontu C3.pngBlackBlack (5)
Legendary Creature — Zombie God (5/6)
Menace

When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM.png
God-Eternal Kefnet.png God-Eternal Kefnet C2.pngBlueBlue (4)
Legendary Creature — Zombie God (4/5)
Flying

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs C2.png less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM.png
God-Eternal Oketra.png God-Eternal Oketra C3.pngWhiteWhite (5)
Legendary Creature — Zombie God (3/6)
Double strike

Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM.png
God-Eternal Rhonas.png God-Eternal Rhonas C3.pngGreenGreen (5)
Legendary Creature — Zombie God (5/5)
Deathtouch

When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM.png
God-Pharaoh's Statue.png God-Pharaoh's Statue C6.png (6)
Legendary Artifact
Spells your opponents cast cost C2.png more to cast.

At the beginning of your end step, each opponent loses 1 life.

WARU.png
Golos, Tireless Pilgrim.png Golos, Tireless Pilgrim C5.png (5)
Legendary Artifact Creature — Scout (3/5)
When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle your library.

C2.pngWhiteBlueBlackRedGreen: Exile the top three cards of your library. You may play them this turn without paying their mana costs.

M20R.png
Gonti, Lord of Luxury.png Gonti, Lord of Luxury C2.pngBlackBlack (4)
Legendary Creature — Aetherborn Rogue (2/3)
Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

JMPR.png
Goreclaw, Terror of Qal Sisma.png Goreclaw, Terror of Qal Sisma C3.pngGreen (4)
Legendary Creature — Bear (4/3)
Creature spells you cast with power 4 or greater cost C2.png less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

M19R.png
Grand Warlord Radha.png Grand Warlord Radha C2.pngRedGreen (4)
Legendary Creature — Elf Warrior (3/4)
Haste

Whenever one or more creatures you control attack, add that much mana in any combination of Red and/or Green. Until end of turn, you don't lose this mana as steps and phases end.

DOMR.png
Growing Rites of Itlimoc.png Growing Rites of Itlimoc C2.pngGreen (3)
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

XLNR.png
Grumgully, the Generous.png Grumgully, the Generous C1.pngRedGreen (3)
Legendary Creature — Goblin Shaman (3/3)
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
ELDU.png
Grunn, the Lonely King.png Grunn, the Lonely King C4.pngGreenGreen (6)
Legendary Creature — Ape Warrior (5/5)
Kicker C3.png (You may pay an additional C3.png as you cast this spell.)

If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.
Whenever Grunn attacks alone, double its power and toughness until end of turn.

DOMU.png
Gyruda, Doom of Depths.png Gyruda, Doom of Depths C4.pngUB.svgUB.svg (6)
Legendary Creature — Demon Kraken (6/6)
Companion — Your starting deck contains only cards with even converted mana costs. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even converted mana cost from among the milled cards onto the battlefield under your control.

IKOR.png
Hadana's Climb.png Hadana's Climb C1.pngGreenBlue (3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
RIXR.png
Haktos the Unscarred.png Haktos the Unscarred RedRedWhiteWhite (4)
Legendary Creature — Human Warrior (6/1)
Haktos the Unscarred attacks each combat if able.

As Haktos enters the battlefield, choose 2, 3, or 4 at random.
Haktos has protection from each converted mana cost other than the chosen number.

THBR.png
Hallar, the Firefletcher.png Hallar, the Firefletcher C1.pngRedGreen (3)
Legendary Creature — Elf Archer (3/3)
Trample

Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.

DOMU.png
Hanna, Ship's Navigator.png Hanna, Ship's Navigator C1.pngWhiteBlue (3)
Legendary Creature — Human Artificer (1/2)
C1.pngWhiteBlue, Tap: Return target artifact or enchantment card from your graveyard to your hand.
INVR.png
Heliod, Sun-Crowned.png Heliod, Sun-Crowned C2.pngWhite (3)
Legendary Enchantment Creature — God (5/5)
Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
C1.pngWhite: Another target creature gains lifelink until end of turn.

THBM.png
Helm of the Host.png Helm of the Host C4.png (4)
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.

Equip C5.png

DOMR.png
Honden of Cleansing Fire.png Honden of Cleansing Fire C3.pngWhite (4)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
CHKU.png
Honden of Infinite Rage.png Honden of Infinite Rage C2.pngRed (3)
Legendary Enchantment — Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
CHKU.png
Honden of Life's Web.png Honden of Life's Web C4.pngGreen (5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
CHKU.png
Honden of Night's Reach.png Honden of Night's Reach C3.pngBlack (4)
Legendary Enchantment — Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
CHKU.png
Honden of Seeing Winds.png Honden of Seeing Winds C4.pngBlue (5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
CHKU.png
Huatli, Dinosaur Knight.png Huatli, Dinosaur Knight C4.pngRedWhite (6)
Legendary Planeswalker — Huatli (4)
+2: Put two +1/+1 counters on up to one target Dinosaur you control.

−3: Target Dinosaur you control deals damage equal to its power to target creature you don't control.
−7: Dinosaurs you control get +4/+4 until end of turn.

XLNM.png
Huatli, Radiant Champion.png Huatli, Radiant Champion C2.pngGreenWhite (4)
Legendary Planeswalker — Huatli (3)
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.

−1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
−8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."

RIXM.png
Huatli, the Sun's Heart.png Huatli, the Sun's Heart C2.pngGW.svg (3)
Legendary Planeswalker — Huatli (7)
Each creature you control assigns combat damage equal to its toughness rather than its power.

−3: You gain life equal to the greatest toughness among creatures you control.

WARU.png
Huatli, Warrior Poet.png Huatli, Warrior Poet C3.pngRedWhite (5)
Legendary Planeswalker — Huatli (3)
+2: You gain life equal to the greatest power among creatures you control.

0: Create a 3/3 green Dinosaur creature token with trample.
−X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.

XLNM.png
Ilharg, the Raze-Boar.png Ilharg, the Raze-Boar C3.pngRedRed (5)
Legendary Creature — Boar God (6/6)
Trample

Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM.png
Illuna, Apex of Wishes.png Illuna, Apex of Wishes C2.pngGreenBlueRed (5)
Legendary Creature — Beast Elemental Dinosaur (6/6)
Mutate C3.pngRG.svgBlueBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

IKOM.png
In Bolas's Clutches.png In Bolas's Clutches C4.pngBlueBlue (6)
Legendary Enchantment — Aura
Enchant permanent

You control enchanted permanent.
Enchanted permanent is legendary.

DOMU.png
Inniaz, the Gale Force.png Inniaz, the Gale Force C3.pngBlueBlue (5)
Legendary Creature — Djinn (4/4)
Flying

C2.pngWU.svg: Attacking creatures with flying get +1/+1 until end of turn. (WU.svg can be paid with either White or Blue.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

JMPR.png
Isamaru, Hound of Konda.png Isamaru, Hound of Konda White (1)
Legendary Creature — Dog (2/2)
JMPR.png
Isareth the Awakener.png Isareth the Awakener C1.pngBlackBlack (3)
Legendary Creature — Human Wizard (3/3)
Deathtouch

Whenever Isareth the Awakener attacks, you may pay CX.png. When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

M19R.png
Itlimoc, Cradle of the Sun.png Itlimoc, Cradle of the Sun (3)
Legendary Land
(Transforms from Growing Rites of Itlimoc.)

Tap: Add Green.
Tap: Add Green for each creature you control.

XLNR.png
Izoni, Thousand-Eyed.png Izoni, Thousand-Eyed C2.pngBlackBlackGreenGreen (6)
Legendary Creature — Elf Shaman (2/3)
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.

BlackGreen, Sacrifice another creature: You gain 1 life and draw a card.

GRNR.png
Jace, Arcane Strategist.png Jace, Arcane Strategist C4.pngBlueBlue (6)
Legendary Planeswalker — Jace (4)
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.

+1: Draw a card.
−7: Creatures you control can't be blocked this turn.

WARM.png
Jace, Cunning Castaway.png Jace, Cunning Castaway C1.pngBlueBlue (3)
Legendary Planeswalker — Jace (3)
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.

−2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
−5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

XLNM.png
Jace, Ingenious Mind-Mage.png Jace, Ingenious Mind-Mage C4.pngBlueBlue (6)
Legendary Planeswalker — Jace (5)
+1: Draw a card.

+1: Untap all creatures you control.
−9: Gain control of up to three target creatures.

XLNM.png
Jace, Wielder of Mysteries.png Jace, Wielder of Mysteries C1.pngBlueBlueBlue (4)
Legendary Planeswalker — Jace (4)
If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.

WARR.png
Jaya Ballard.png Jaya Ballard C2.pngRedRedRed (5)
Legendary Planeswalker — Jaya (5)
+1: Add RedRedRed. Spend this mana only to cast instant or sorcery spells.

+1: Discard up to three cards, then draw that many cards.
−8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."

DOMM.png
Jaya, Venerated Firemage.png Jaya, Venerated Firemage C4.pngRed (5)
Legendary Planeswalker — Jaya (5)
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

−2: Jaya, Venerated Firemage deals 2 damage to any target.

WARU.png
Jaya's Immolating Inferno.png Jaya's Immolating Inferno CX.pngRedRed (2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Jaya's Immolating Inferno deals X damage to each of up to three targets.

DOMR.png
Jegantha, the Wellspring.png Jegantha, the Wellspring C4.pngRG.svg (5)
Legendary Creature — Elemental Elk (5/5)
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

Tap: Add WhiteBlueBlackRedGreen. This mana can't be spent to pay generic mana costs.

IKOR.png
Jhoira, Weatherlight Captain.png Jhoira, Weatherlight Captain C2.pngBlueRed (4)
Legendary Creature — Human Artificer (3/3)
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
DOMM.png
Jiang Yanggu, Wildcrafter.png Jiang Yanggu, Wildcrafter C2.pngGreen (3)
Legendary Planeswalker — Yanggu (3)
Each creature you control with a +1/+1 counter on it has "Tap: Add one mana of any color."

−1: Put a +1/+1 counter on target creature.

WARU.png
Jodah, Archmage Eternal.png Jodah, Archmage Eternal C1.pngBlueRedWhite (4)
Legendary Creature — Human Wizard (4/3)
Flying

You may pay WhiteBlueBlackRedGreen rather than pay the mana cost for spells that you cast.

DOMR.png
Jolrael, Mwonvuli Recluse.png Jolrael, Mwonvuli Recluse C1.pngGreen (2)
Legendary Creature — Human Druid (1/2)
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.

C4.pngGreenGreen: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

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Josu Vess, Lich Knight.png Josu Vess, Lich Knight C2.pngBlackBlack (4)
Legendary Creature — Zombie Knight (4/5)
Kicker C5.pngBlack (You may pay an additional C5.pngBlack as you cast this spell.)

Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

DOMR.png
Journey to Eternity.png Journey to Eternity C1.pngBlackGreen (3)
Legendary Enchantment — Aura
Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

RIXR.png
Judith, the Scourge Diva.png Judith, the Scourge Diva C1.pngBlackRed (3)
Legendary Creature — Human Shaman (2/2)
Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

RNAR.png
Kaalia, Zenith Seeker.png Kaalia, Zenith Seeker RedWhiteBlack (3)
Legendary Creature — Human Cleric (3/3)
Flying, vigilance

When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

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Kaervek, the Spiteful.png Kaervek, the Spiteful C2.pngBlackBlack (4)
Legendary Creature — Human Warlock (3/2)
Other creatures get -1/-1.
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Kaheera, the Orphanguard.png Kaheera, the Orphanguard C1.pngGW.svgGW.svg (3)
Legendary Creature — Cat Beast (3/2)
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

IKOR.png
Kamahl's Druidic Vow.png Kamahl's Druidic Vow CX.pngGreenGreen (2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard.

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Karn, Scion of Urza.png Karn, Scion of Urza C4.png (4)
Legendary Planeswalker — Karn (5)
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.

−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

DOMM.png
Karn, the Great Creator.png Karn, the Great Creator C4.png (4)
Legendary Planeswalker — Karn (5)
Activated abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
−2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.

WARR.png
Karn's Temporal Sundering.png Karn's Temporal Sundering C4.pngBlueBlue (6)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

DOMR.png
Kasmina, Enigmatic Mentor.png Kasmina, Enigmatic Mentor C3.pngBlue (4)
Legendary Planeswalker — Kasmina (5)
Spells your opponents cast that target a creature or planeswalker you control cost C2.png more to cast.

−2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.

WARU.png
Kaya, Bane of the Dead.png Kaya, Bane of the Dead C3.pngWB.svgWB.svgWB.svg (6)
Legendary Planeswalker — Kaya (7)
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

−3: Exile target creature.

WARU.png
Kaya, Orzhov Usurper.png Kaya, Orzhov Usurper C1.pngWhiteBlack (3)
Legendary Planeswalker — Kaya (3)
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.

−1: Exile target nonland permanent with converted mana cost 1 or less.
−5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.

RNAM.png
Kazarov, Sengir Pureblood.png Kazarov, Sengir Pureblood C5.pngBlackBlack (7)
Legendary Creature — Vampire (4/4)
Flying

Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
C3.pngRed: Kazarov deals 2 damage to target creature.

DOMR.png
Kels, Fight Fixer.png Kels, Fight Fixer C2.pngBlackBlack (4)
Legendary Creature — Azra Warlock (4/3)
Menace

Whenever you sacrifice a creature, you may pay UB.svg. If you do, draw a card. (UB.svg can be paid with either Blue or Black.)
C1.png, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.

JMPR.png
Kenrith, the Returned King.png Kenrith, the Returned King C4.pngWhite (5)
Legendary Creature — Human Noble (5/5)
Red: All creatures gain trample and haste until end of turn.

C1.pngGreen: Put a +1/+1 counter on target creature.
C2.pngWhite: Target player gains 5 life.
C3.pngBlue: Target player draws a card.
C4.pngBlack: Put target creature card from a graveyard onto the battlefield under its owner's control.

ELDM.png
Keruga, the Macrosage.png Keruga, the Macrosage C3.pngGU.svgGU.svg (5)
Legendary Creature — Dinosaur Hippo (5/4)
Companion — Your starting deck contains only cards with converted mana cost 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater.

IKOR.png
Kethis, the Hidden Hand.png Kethis, the Hidden Hand WhiteBlackGreen (3)
Legendary Creature — Elf Advisor (3/4)
Legendary spells you cast cost C1.png less to cast.

Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."

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Kinnan, Bonder Prodigy.png Kinnan, Bonder Prodigy GreenBlue (2)
Legendary Creature — Human Druid (2/2)
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.

C5.pngGreenBlue: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

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Kiora, Behemoth Beckoner.png Kiora, Behemoth Beckoner C2.pngGU.svg (3)
Legendary Planeswalker — Kiora (7)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

−1: Untap target permanent.

WARU.png
Kira, Great Glass-Spinner.png Kira, Great Glass-Spinner C1.pngBlueBlue (3)
Legendary Creature — Spirit (2/2)
Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

JMPR.png
Klothys, God of Destiny.png Klothys, God of Destiny C1.pngRedGreen (3)
Legendary Enchantment Creature — God (4/5)
Indestructible

As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add Red or Green. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

THBM.png
Kogla, the Titan Ape.png Kogla, the Titan Ape C3.pngGreenGreenGreen (6)
Legendary Creature — Ape (7/6)
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.

Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
C1.pngGreen: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

IKOR.png
Kopala, Warden of Waves.png Kopala, Warden of Waves C1.pngBlueBlue (3)
Legendary Creature — Merfolk Wizard (2/2)
Spells your opponents cast that target a Merfolk you control cost C2.png more to cast.

Abilities your opponents activate that target a Merfolk you control cost C2.png more to activate.

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Korvold, Fae-Cursed King.png Korvold, Fae-Cursed King C2.pngBlackRedGreen (5)
Legendary Creature — Dragon Noble (4/4)
Flying

Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

ELDM.png
Krenko, Mob Boss.png Krenko, Mob Boss C2.pngRedRed (4)
Legendary Creature — Goblin Warrior (3/3)
Tap: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
JMPR.png
Krenko, Tin Street Kingpin.png Krenko, Tin Street Kingpin C2.pngRed (3)
Legendary Creature — Goblin (1/2)
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
WARR.png
Kroxa, Titan of Death's Hunger.png Kroxa, Titan of Death's Hunger BlackRed (2)
Legendary Creature — Elder Giant (6/6)
When Kroxa enters the battlefield, sacrifice it unless it escaped.

Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—BlackBlackRedRed, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBM.png
Kumena, Tyrant of Orazca.png Kumena, Tyrant of Orazca C1.pngGreenBlue (3)
Legendary Creature — Merfolk Shaman (2/4)
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

RIXM.png
Kunoros, Hound of Athreos.png Kunoros, Hound of Athreos C1.pngWhiteBlack (3)
Legendary Creature — Dog (3/3)
Vigilance, menace, lifelink

Creature cards in graveyards can't enter the battlefield.
Players can't cast spells from graveyards.

THBR.png
Kwende, Pride of Femeref.png Kwende, Pride of Femeref C3.pngWhite (4)
Legendary Creature — Human Knight (2/2)
Double strike

Creatures you control with first strike have double strike.

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Kykar, Wind's Fury.png Kykar, Wind's Fury C1.pngBlueRedWhite (4)
Legendary Creature — Bird Wizard (3/3)
Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add Red.

M20M.png
Lathliss, Dragon Queen.png Lathliss, Dragon Queen C4.pngRedRed (6)
Legendary Creature — Dragon (6/6)
Flying

Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.
C1.pngRed: Dragons you control get +1/+0 until end of turn.

JMPR.png
Lavinia, Azorius Renegade.png Lavinia, Azorius Renegade WhiteBlue (2)
Legendary Creature — Human Soldier (2/2)
Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

RNAR.png
Lazav, the Multifarious.png Lazav, the Multifarious BlueBlack (2)
Legendary Creature — Shapeshifter (1/3)
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

CX.png: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.

GRNM.png
Legion's Landing.png Legion's Landing White (1)
Legendary Enchantment
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

When you attack with three or more creatures, transform Legion's Landing.

XLNR.png
Lena, Selfless Champion.png Lena, Selfless Champion C4.pngWhiteWhite (6)
Legendary Creature — Human Knight (3/3)
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.

Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.

JMPR.png
Lich's Mastery.png Lich's Mastery C3.pngBlackBlackBlack (6)
Legendary Enchantment
Hexproof

You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.

DOMR.png
Liliana, Death Mage.png Liliana, Death Mage C4.pngBlackBlack (6)
Legendary Planeswalker — Liliana (4)
+1: Return up to one target creature card from your graveyard to your hand.

−3: Destroy target creature. Its controller loses 2 life.
−7: Target opponent loses 2 life for each creature card in their graveyard.

M21M.png
Liliana, Dreadhorde General.png Liliana, Dreadhorde General C4.pngBlackBlack (6)
Legendary Planeswalker — Liliana (6)
Whenever a creature you control dies, draw a card.

+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.

WARM.png
Liliana, the Necromancer.png Liliana, the Necromancer C3.pngBlackBlack (5)
Legendary Planeswalker — Liliana (4)
+1: Target player loses 2 life.

−1: Return target creature card from your graveyard to your hand.
−7: Destroy up to two target creatures. Put up to two creature cards from graveyards onto the battlefield under your control.

M19M.png
Liliana, Untouched by Death.png Liliana, Untouched by Death C2.pngBlackBlack (4)
Legendary Planeswalker — Liliana (4)
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life.

−2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.
−3: You may cast Zombie spells from your graveyard this turn.

M19M.png
Liliana, Waker of the Dead.png Liliana, Waker of the Dead C2.pngBlackBlack (4)
Legendary Planeswalker — Liliana (4)
+1: Each player discards a card. Each opponent who can't loses 3 life.

−3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
−7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."

M21M.png
Linden, the Steadfast Queen.png Linden, the Steadfast Queen WhiteWhiteWhite (3)
Legendary Creature — Human Noble (3/3)
Vigilance

Whenever a white creature you control attacks, you gain 1 life.

ELDR.png
Linvala, Keeper of Silence.png Linvala, Keeper of Silence C2.pngWhiteWhite (4)
Legendary Creature — Angel (3/4)
Flying

Activated abilities of creatures your opponents control can't be activated.

JMPM.png
Lukka, Coppercoat Outcast.png Lukka, Coppercoat Outcast C3.pngRedRed (5)
Legendary Planeswalker — Lukka (5)
+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."

−2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher converted mana cost. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
−7: Each creature you control deals damage equal to its power to each opponent.

IKOM.png
Lurrus of the Dream-Den.png Lurrus of the Dream Den C1.pngWB.svgWB.svg (3)
Legendary Creature — Cat Nightmare (3/2)
Companion — Each permanent card in your starting deck has converted mana cost 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

Lifelink
During each of your turns, you may cast one permanent spell with converted mana cost 2 or less from your graveyard.

IKOR.png
Lutri, the Spellchaser.png Lutri, the Spellchaser C1.pngUR.svgUR.svg (3)
Legendary Creature — Elemental Otter (3/2)
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

Flash
When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

IKOR.png
Lyra Dawnbringer.png Lyra Dawnbringer C3.pngWhiteWhite (5)
Legendary Creature — Angel (5/5)
Flying, first strike, lifelink

Other Angels you control get +1/+1 and have lifelink.

DOMM.png
Mangara, the Diplomat.png Mangara, the Diplomat C3.pngWhite (4)
Legendary Creature — Human Cleric (2/4)
Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.

M21M.png
Marwyn, the Nurturer.png Marwyn, the Nurturer C2.pngGreen (3)
Legendary Creature — Elf Druid (1/1)
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.

Tap: Add an amount of Green equal to Marwyn's power.

DOMR.png
Massacre Girl.png Massacre Girl C3.pngBlackBlack (5)
Legendary Creature — Human Assassin (4/4)
Menace

When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

WARR.png
Mavren Fein, Dusk Apostle.png Mavren Fein, Dusk Apostle C2.pngWhite (3)
Legendary Creature — Vampire Cleric (2/2)
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
XLNR.png
Metzali, Tower of Triumph.png Metzali, Tower of Triumph (2)
Legendary Land
(Transforms from Path of Mettle.)

Tap: Add one mana of any color.
C1.pngRed, Tap: Metzali, Tower of Triumph deals 2 damage to each opponent.
C2.pngWhite, Tap: Choose a creature at random that attacked this turn. Destroy that creature.

RIXR.png
Mikaeus, the Lunarch.png Mikaeus, the Lunarch CX.pngWhite (1)
Legendary Creature — Human Cleric (0/0)
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

Tap: Put a +1/+1 counter on Mikaeus.
Tap, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

JMPM.png
Mowu, Loyal Companion.png Mowu, Loyal Companion C3.pngGreen (4)
Legendary Creature — Dog (3/3)
Vigilance, trample

If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.

WARU.png
Mox Amber.png Mox Amber C0.png (0)
Legendary Artifact
Tap: Add one mana of any color among legendary creatures and planeswalkers you control.
DOMM.png
Mu Yanling, Celestial Wind.png Mu Yanling, Celestial Wind C4.pngBlueBlue (6)
Legendary Planeswalker — Yanling (5)
+1: Until your next turn, up to one target creature gets -5/-0.

−3: Return up to two target creatures to their owners' hands.
−7: Creatures you control with flying get +5/+5 until end of turn.

M20M.png
Mu Yanling, Sky Dancer.png Mu Yanling, Sky Dancer C1.pngBlueBlue (3)
Legendary Planeswalker — Yanling (2)
+2: Until your next turn, up to one target creature gets -2/-0 and loses flying.

−3: Create a 4/4 blue Elemental Bird creature token with flying.
−8: You get an emblem with "Islands you control have ‘Tap: Draw a card.'"

M20M.png
Muldrotha, the Gravetide.png Muldrotha, the Gravetide C3.pngBlackGreenBlue (6)
Legendary Creature — Elemental Avatar (6/6)
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
DOMM.png
Multani, Yavimaya's Avatar.png Multani, Yavimaya's Avatar C4.pngGreenGreen (6)
Legendary Creature — Elemental Avatar (0/0)
Reach, trample

Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.
C1.pngGreen, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.

DOMM.png
Muxus, Goblin Grandee.png Muxus, Goblin Grandee C4.pngRedRed (6)
Legendary Creature — Goblin Noble (4/4)
When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with converted mana cost 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.

Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

JMPR.png
Naban, Dean of Iteration.png Naban, Dean of Iteration C1.pngBlue (2)
Legendary Creature — Human Wizard (2/1)
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
DOMR.png
Nahiri, Storm of Stone.png Nahiri, Storm of Stone C2.pngRW.svgRW.svg (4)
Legendary Planeswalker — Nahiri (6)
As long as it's your turn, creatures you control have first strike and equip abilities you activate cost C1.png less to activate.

−X: Nahiri, Storm of Stone deals X damage to target tapped creature.

WARU.png
Narset of the Ancient Way.png Narset of the Ancient Way C1.pngBlueRedWhite (4)
Legendary Planeswalker — Narset (4)
+1: You gain 2 life. Add Blue, Red, or White. Spend this mana only to cast a noncreature spell.

−2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker.
−6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."

IKOM.png
Narset, Parter of Veils.png Narset, Parter of Veils C1.pngBlueBlue (3)
Legendary Planeswalker — Narset (5)
Each opponent can't draw more than one card each turn.

−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

WARU.png
Naru Meha, Master Wizard.png Naru Meha, Master Wizard C2.pngBlueBlue (4)
Legendary Creature — Human Wizard (3/3)
Flash

When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.

DOMM.png
Neheb, Dreadhorde Champion.png Neheb, Dreadhorde Champion C2.pngRedRed (4)
Legendary Creature — Zombie Minotaur Warrior (5/4)
Trample

Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much Red. Until end of turn, you don't lose this mana as steps and phases end.

WARR.png
Nethroi, Apex of Death.png Nethroi, Apex of Death C2.pngWhiteBlackGreen (5)
Legendary Creature — Cat Nightmare Beast (5/5)
Mutate C4.pngGW.svgBlackBlack (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

IKOM.png
Neyith of the Dire Hunt.png Neyith of the Dire Hunt C2.pngGreenGreen (4)
Legendary Creature — Human Warrior (3/3)
Whenever one or more creatures you control fight or become blocked, draw a card.

At the beginning of combat on your turn, you may pay C2.pngRG.svg. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. (RG.svg can be paid with either Red or Green.)

JMPR.png
Nezahal, Primal Tide.png Nezahal, Primal Tide C5.pngBlueBlue (7)
Legendary Creature — Elder Dinosaur (7/7)
This spell can't be countered.

You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

RIXR.png
Niambi, Esteemed Speaker.png Niambi, Esteemed Speaker WhiteBlue (2)
Legendary Creature — Human Cleric (2/1)
Flash

When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost.
C1.pngWhiteBlue, Tap, Discard a legendary card: Draw two cards.

M21R.png
Niambi, Faithful Healer.png Niambi, Faithful Healer C1.pngWhiteBlue (3)
Legendary Creature — Human Cleric (2/2)
When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it.
DOMR.png
Nicol Bolas, Dragon-God.png Nicol Bolas, Dragon-God BlueBlackBlackBlackRed (5)
Legendary Planeswalker — Bolas (4)
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.

+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.

WARM.png
Nicol Bolas, the Arisen.png Nicol Bolas, the Arisen (4)
Legendary Planeswalker — Bolas (7)
+2: Draw two cards.

−3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker.
−4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
−12: Exile all but the bottom card of target player's library.

M19M.png
Nicol Bolas, the Ravager.png Nicol Bolas, the Ravager C1.pngBlueBlackRed (4)
Legendary Creature — Elder Dragon (4/4)
Flying

When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.
C4.pngBlueBlackRed: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery.

M19M.png
Nikya of the Old Ways.png Nikya of the Old Ways C3.pngRedGreen (5)
Legendary Creature — Centaur Druid (5/5)
You can't cast noncreature spells.

Whenever you tap a land for mana, add one mana of any type that land produced.

RNAR.png
Nissa, Who Shakes the World.png Nissa, Who Shakes the World C3.pngGreenGreen (5)
Legendary Planeswalker — Nissa (5)
Whenever you tap a Forest for mana, add an additional Green.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.

WARR.png
Niv-Mizzet Reborn.png Niv-Mizzet Reborn WhiteBlueBlackRedGreen (5)
Legendary Creature — Dragon Avatar (6/6)
Flying

When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

WARM.png
Niv-Mizzet, Parun.png Niv-Mizzet, Parun BlueBlueBlueRedRedRed (6)
Legendary Creature — Dragon Wizard (5/5)
This spell can't be countered.

Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.

GRNR.png
Nylea, Keen-Eyed.png Nylea, Keen-Eyed C3.pngGreen (4)
Legendary Enchantment Creature — God (5/6)
Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost C1.png less to cast.
C2.pngGreen: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

THBM.png
Nyx Lotus.png Nyx Lotus C4.png (4)
Legendary Artifact
Nyx Lotus enters the battlefield tapped.

Tap: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

THBR.png
Oath of Kaya.png Oath of Kaya C1.pngWhiteBlack (3)
Legendary Enchantment
When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life.

Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.

WARR.png
Oath of Teferi.png Oath of Teferi C3.pngWhiteBlue (5)
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

DOMR.png
Ob Nixilis, the Hate-Twisted.png Ob Nixilis, the Hate-Twisted C3.pngBlackBlack (5)
Legendary Planeswalker — Nixilis (5)
Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player.

−2: Destroy target creature. Its controller draws two cards.

WARU.png
Obosh, the Preypiercer.png Obosh, the Preypiercer C3.pngBR.svgBR.svg (5)
Legendary Creature — Hellion Horror (3/5)
Companion — Your starting deck contains only cards with odd converted mana costs and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

If a source you control with an odd converted mana cost would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

IKOR.png
Oko, the Trickster.png Oko, the Trickster C4.pngGreenBlue (6)
Legendary Planeswalker — Oko (4)
+1: Put two +1/+1 counters on up to one target creature you control.

0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
−7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.

ELDM.png
Oko, Thief of Crowns.png Oko, Thief of Crowns C1.pngGreenBlue (3)
Legendary Planeswalker — Oko (4)
+2: Create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

ELDM.png
Omnath, Locus of the Roil.png Omnath, Locus of the Roil C1.pngGreenBlueRed (4)
Legendary Creature — Elemental (3/3)
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.

Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

M20M.png
On Serra's Wings.png On Serra's Wings C3.pngWhite (4)
Legendary Enchantment — Aura
Enchant creature

Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

DOMU.png
Ormos, Archive Keeper.png Ormos, Archive Keeper C4.pngBlueBlue (6)
Legendary Creature — Sphinx (5/5)
Flying

If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.
C1.pngBlueBlue, Discard three cards with different names: Draw five cards.

JMPR.png
Palladia-Mors, the Ruiner.png Palladia-Mors, the Ruiner C3.pngRedGreenWhite (6)
Legendary Creature — Elder Dragon (6/6)
Flying, vigilance, trample

Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet.

M19M.png
Parhelion II.png Parhelion II C6.pngWhiteWhite (8)
Legendary Artifact — Vehicle (5/5)
Flying, first strike, vigilance

Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

WARR.png
Path of Mettle.png Path of Mettle RedWhite (2)
Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

RIXR.png
Phyrexian Tower.png Phyrexian Tower (0)
Legendary Land
Tap: Add Color C.png.

Tap, Sacrifice a creature: Add BlackBlack.

JMPR.png
Polukranos, Unchained.png Polukranos, Unchained C2.pngBlackGreen (4)
Legendary Creature — Zombie Hydra (0/0)
Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.

If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.
C1.pngBlackGreen: Polukranos fights another target creature.
Escape—C4.pngBlackGreen, Exile six other cards from your graveyard.

THBM.png
Prime Speaker Vannifar.png Prime Speaker Vannifar C2.pngGreenBlue (4)
Legendary Creature — Elf Ooze Wizard (2/4)
Tap, Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
RNAM.png
Primevals' Glorious Rebirth.png Primevals' Glorious Rebirth C5.pngWhiteBlack (7)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return all legendary permanent cards from your graveyard to the battlefield.

DOMR.png
Profane Procession.png Profane Procession C1.pngWhiteBlack (3)
Legendary Enchantment
C3.pngWhiteBlack: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
RIXR.png
Purphoros, Bronze-Blooded.png Purphoros, Bronze-Blooded C4.pngRed (5)
Legendary Enchantment Creature — God (7/6)
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
C2.pngRed: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

THBM.png
Questing Beast.png Questing Beast C2.pngGreenGreen (4)
Legendary Creature — Beast (4/4)
Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

ELDM.png
Radha, Heart of Keld.png Radha, Heart of Keld C1.pngRedGreen (3)
Legendary Creature — Elf Warrior (3/3)
As long as it's your turn, Radha, Heart of Keld has first strike.

You may look at the top card of your library any time, and you may play lands from the top of your library.
C4.pngRedGreen: Radha gets +X/+X until end of turn, where X is the number of lands you control.

M21R.png
Raff Capashen, Ship's Mage.png Raff Capashen, Ship's Mage C2.pngWhiteBlue (4)
Legendary Creature — Human Wizard (3/3)
Flash

Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

DOMU.png
Rakdos, the Showstopper.png Rakdos, the Showstopper C4.pngBlackRed (6)
Legendary Creature — Demon (6/6)
Flying, trample

When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

RNAM.png
Ral, Caller of Storms.png Ral, Caller of Storms C4.pngBlueRed (6)
Legendary Planeswalker — Ral (4)
+1: Draw a card.

−2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets.
−7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.

GRNM.png
Ral, Izzet Viceroy.png Ral, Izzet Viceroy C3.pngBlueRed (5)
Legendary Planeswalker — Ral (5)
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

−3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."

GRNM.png
Ral, Storm Conduit.png Ral, Storm Conduit C2.pngBlueRed (4)
Legendary Planeswalker — Ral (4)
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.

+2: Scry 1.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

WARR.png
Rankle, Master of Pranks.png Rankle, Master of Pranks C2.pngBlackBlack (4)
Legendary Creature — Faerie Rogue (3/3)
Flying, haste

Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.

ELDM.png
Renata, Called to the Hunt.png Renata, Called to the Hunt C2.pngGreenGreen (4)
Legendary Enchantment Creature — Demigod (*/3)
Renata's power is equal to your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)

Each other creature you control enters the battlefield with an additional +1/+1 counter on it.

THBU.png
Rhys the Redeemed.png Rhys the Redeemed GW.svg (1)
Legendary Creature — Elf Warrior (1/1)
C2.pngGW.svg, Tap: Create a 1/1 green and white Elf Warrior creature token.

C4.pngGW.svgGW.svg, Tap: For each creature token you control, create a token that's a copy of that creature.

SHMR.png
Rielle, the Everwise.png Rielle, the Everwise C1.pngBlueRed (3)
Legendary Creature — Human Wizard (0/3)
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.

Whenever you discard one or more cards for the first time each turn, draw that many cards.

IKOM.png
Rienne, Angel of Rebirth.png Rienne, Angel of Rebirth C2.pngRedGreenWhite (5)
Legendary Creature — Angel (5/4)
Flying

Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.

M20M.png
Rishkar, Peema Renegade.png Rishkar, Peema Renegade C2.pngGreen (3)
Legendary Creature — Elf Druid (2/2)
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has "Tap: Add Green."

JMPR.png
Roalesk, Apex Hybrid.png Roalesk, Apex Hybrid C2.pngGreenGreenBlue (5)
Legendary Creature — Human Mutant (4/5)
Flying, trample

When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

WARM.png
Rona, Disciple of Gix.png Rona, Disciple of Gix C1.pngBlueBlack (3)
Legendary Creature — Human Artificer (2/2)
When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)

You may cast spells from among cards exiled with Rona.
C4.png, Tap: Exile the top card of your library.

DOMU.png
Rowan, Fearless Sparkmage.png Rowan, Fearless Sparkmage C3.pngRedRed (5)
Legendary Planeswalker — Rowan (5)
+1: Up to one target creature gets +3/+0 and gains first strike until end of turn.

−2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
−9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

ELDM.png
Saheeli, Sublime Artificer.png Saheeli, Sublime Artificer C1.pngUR.svgUR.svg (3)
Legendary Planeswalker — Saheeli (5)
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.

−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

WARU.png
Sai, Master Thopterist.png Sai, Master Thopterist C2.pngBlue (3)
Legendary Creature — Human Artificer (1/4)
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

C1.pngBlue, Sacrifice two artifacts: Draw a card.

M19R.png
Samut, Tyrant Smasher.png Samut, Tyrant Smasher C2.pngRG.svgRG.svg (4)
Legendary Planeswalker — Samut (5)
Creatures you control have haste.

−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

WARU.png
Sanctum of All.png Sanctum of All WhiteBlueBlackRedGreen (5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it.

If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

M21R.png
Sanctum of Calm Waters.png Sanctum of Calm Waters C3.pngBlue (4)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
M21U.png
Sanctum of Fruitful Harvest.png Sanctum of Fruitful Harvest C2.pngGreen (3)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
M21U.png
Sanctum of Shattered Heights.png Sanctum of Shattered Heights C2.pngRed (3)
Legendary Enchantment — Shrine
C1.png, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
M21U.png
Sanctum of Stone Fangs.png Sanctum of Stone Fangs C1.pngBlack (2)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
M21U.png
Sanctum of the Sun.png Sanctum of the Sun (2)
Legendary Land
(Transforms from Azor's Gateway.)

Tap: Add X mana of any one color, where X is your life total.

RIXM.png
Sanctum of Tranquil Light.png Sanctum of Tranquil Light White (1)
Legendary Enchantment — Shrine
C5.pngWhite: Tap target creature. This ability costs C1.png less to activate for each Shrine you control.
M21U.png
Sarkhan the Masterless.png Sarkhan the Masterless C3.pngRedRed (5)
Legendary Planeswalker — Sarkhan (5)
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.

+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.

WARR.png
Sarkhan, Dragonsoul.png Sarkhan, Dragonsoul C4.pngRedRed (6)
Legendary Planeswalker — Sarkhan (5)
+2: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control.

−3: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker.
−9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle your library.

M19M.png
Sarkhan, Fireblood.png Sarkhan, Fireblood C1.pngRedRed (3)
Legendary Planeswalker — Sarkhan (3)
+1: You may discard a card. If you do, draw a card.

+1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
−7: Create four 5/5 red Dragon creature tokens with flying.

M19M.png
Search for Azcanta.png Search for Azcanta C1.pngBlue (2)
Legendary Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.
XLNR.png
Selvala, Heart of the Wilds.png Selvala, Heart of the Wilds C1.pngGreenGreen (3)
Legendary Creature — Elf Scout (2/3)
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.

Green, Tap: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

JMPM.png
Sephara, Sky's Blade.png Sephara, Sky's Blade C4.pngWhiteWhiteWhite (7)
Legendary Creature — Angel (7/7)
You may pay White and tap four untapped creatures you control with flying rather than pay this spell's mana cost.

Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

M20R.png
Sethron, Hurloon General.png Sethron, Hurloon General C3.pngRedRed (5)
Legendary Creature — Minotaur Warrior (4/4)
Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.

C2.pngBR.svg: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. (BR.svg can be paid with either Black or Red.)

JMPR.png
Shadowspear.png Shadowspear C1.png (1)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has trample and lifelink.

C1.png: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip C2.png

THBR.png
Shalai, Voice of Plenty.png Shalai, Voice of Plenty C3.pngWhite (4)
Legendary Creature — Angel (3/4)
Flying

You, planeswalkers you control, and other creatures you control have hexproof.
C4.pngGreenGreen: Put a +1/+1 counter on each creature you control.

DOMR.png
Shanna, Sisay's Legacy.png Shanna, Sisay's Legacy GreenWhite (2)
Legendary Creature — Human Warrior (0/0)
Shanna, Sisay's Legacy can't be the target of abilities your opponents control.

Shanna gets +1/+1 for each creature you control.

DOMU.png
Siona, Captain of the Pyleas.png Siona, Captain of the Pyleas C1.pngGreenWhite (3)
Legendary Creature — Human Soldier (2/2)
When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.

THBU.png
Slimefoot, the Stowaway.png Slimefoot, the Stowaway C1.pngBlackGreen (3)
Legendary Creature — Fungus (2/3)
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.

C4.png: Create a 1/1 green Saproling creature token.

DOMU.png
Slinn Voda, the Rising Deep.png Slinn Voda, the Rising Deep C6.pngBlueBlue (8)
Legendary Creature — Leviathan (8/8)
Kicker C1.pngBlue (You may pay an additional C1.pngBlue as you cast this spell.)

When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

DOMU.png
Snapdax, Apex of the Hunt.png Snapdax, Apex of the Hunt C1.pngRedWhiteBlack (4)
Legendary Creature — Dinosaur Cat Nightmare (3/5)
Mutate C2.pngBR.svgWhiteWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Double strike
Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.

IKOM.png
Sorin, Imperious Bloodlord.png Sorin, Imperious Bloodlord C2.pngBlack (3)
Legendary Planeswalker — Sorin (4)
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.

+1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life.
−3: You may put a Vampire creature card from your hand onto the battlefield.

M20M.png
Sorin, Vampire Lord.png Sorin, Vampire Lord C4.pngBlackBlack (6)
Legendary Planeswalker — Sorin (4)
+1: Up to one target creature gets +2/+0 until end of turn.

−2: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life.
−8: Until end of turn, each Vampire you control gains "Tap: Gain control of target creature."

M20M.png
Sorin, Vengeful Bloodlord.png Sorin, Vengeful Bloodlord C2.pngWhiteBlack (4)
Legendary Planeswalker — Sorin (4)
As long as it's your turn, creatures and planeswalkers you control have lifelink.

+2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.
−X: Return target creature card with converted mana cost X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.

WARR.png
Spitfire Bastion.png Spitfire Bastion (4)
Legendary Land
(Transforms from Vance's Blasting Cannons.)

Tap: Add Red.
C2.pngRed, Tap: Spitfire Bastion deals 3 damage to any target.

XLNR.png
Squee, the Immortal.png Squee, the Immortal C1.pngRedRed (3)
Legendary Creature — Goblin (2/1)
You may cast Squee, the Immortal from your graveyard or from exile.
DOMR.png
Storm the Vault.png Storm the Vault C2.pngBlueRed (4)
Legendary Enchantment
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

RIXR.png
Storrev, Devkarin Lich.png Storrev, Devkarin Lich C1.pngBlackBlackGreen (4)
Legendary Creature — Zombie Elf Wizard (5/4)
Trample

Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.

WARR.png
Subira, Tulzidi Caravanner.png Subira, Tulzidi Caravanner C2.pngRed (3)
Legendary Creature — Human Shaman (2/3)
Haste

C1.png: Another target creature with power 2 or less can't be blocked this turn.
C1.pngRed, Tap, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

M21R.png
Syr Alin, the Lion's Claw.png Syr Alin, the Lion's Claw C3.pngWhiteWhite (5)
Legendary Creature — Human Knight (4/4)
First strike

Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.

ELDU.png
Syr Carah, the Bold.png Syr Carah, the Bold C3.pngRedRed (5)
Legendary Creature — Human Knight (3/3)
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.

Tap: Syr Carah deals 1 damage to any target.

ELDU.png
Syr Elenora, the Discerning.png Syr Elenora, the Discerning C3.pngBlueBlue (5)
Legendary Creature — Human Knight (*/4)
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.

When Syr Elenora enters the battlefield, draw a card.
Spells your opponents cast that target Syr Elenora cost C2.png more to cast.

ELDU.png
Syr Faren, the Hengehammer.png Syr Faren, the Hengehammer GreenGreen (2)
Legendary Creature — Human Knight (2/2)
Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
ELDU.png
Syr Gwyn, Hero of Ashvale.png Syr Gwyn, Hero of Ashvale C3.pngRedWhiteBlack (6)
Legendary Creature — Human Knight (5/5)
Vigilance, menace

Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight C0.png.

ELDM.png
Syr Konrad, the Grim.png Syr Konrad, the Grim C3.pngBlackBlack (5)
Legendary Creature — Human Knight (5/4)
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.

C1.pngBlack: Each player mills a card.

ELDU.png
Tajic, Legion's Edge.png Tajic, Legion's Edge C1.pngRedWhite (3)
Legendary Creature — Human Soldier (3/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
RedWhite: Tajic, Legion's Edge gains first strike until end of turn.

GRNR.png
Talrand, Sky Summoner.png Talrand, Sky Summoner C2.pngBlueBlue (4)
Legendary Creature — Merfolk Wizard (2/2)
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
JMPR.png
Tamiyo, Collector of Tales.png Tamiyo, Collector of Tales C2.pngGreenBlue (4)
Legendary Planeswalker — Tamiyo (5)
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.

+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
−3: Return target card from your graveyard to your hand.

WARR.png
Taranika, Akroan Veteran.png Taranika, Akroan Veteran C1.pngWhiteWhite (3)
Legendary Creature — Human Soldier (3/3)
Vigilance

Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

THBR.png
Tatyova, Benthic Druid.png Tatyova, Benthic Druid C3.pngGreenBlue (5)
Legendary Creature — Merfolk Druid (3/3)
Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
DOMU.png
Teferi, Hero of Dominaria.png Teferi, Hero of Dominaria C3.pngWhiteBlue (5)
Legendary Planeswalker — Teferi (4)
+1: Draw a card. At the beginning of the next end step, untap up to two lands.

−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

DOMM.png
Teferi, Master of Time.png Teferi, Master of Time C2.pngBlueBlue (4)
Legendary Planeswalker — Teferi ()
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. <i>(Treat it and anything attached to it as though they don't exist until its controller's next turn.)</i>
−10: Take two extra turns after this one.

M21M.png
Teferi, Time Raveler.png Teferi, Time Raveler C1.pngWhiteBlue (3)
Legendary Planeswalker — Teferi (4)
Each opponent can cast spells only any time they could cast a sorcery.

+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

WARR.png
Teferi, Timebender.png Teferi, Timebender C4.pngWhiteBlue (6)
Legendary Planeswalker — Teferi (5)
+2: Untap up to one target artifact or creature.

−3: You gain 2 life and draw two cards.
−9: Take an extra turn after this one.

DOMM.png
Teferi, Timeless Voyager.png Teferi, Timeless Voyager C4.pngBlueBlue (6)
Legendary Planeswalker — Teferi (4)
+1: Draw a card.

−3: Put target creature on top of its owner's library.
−8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)

M21M.png
Teferi's Ageless Insight.png Teferi's Ageless Insight C2.pngBlueBlue (4)
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
M21R.png
Temple of Aclazotz.png Temple of Aclazotz (2)
Legendary Land
(Transforms from Arguel's Blood Fast.)

Tap: Add Black.
Tap, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

XLNR.png
Teshar, Ancestor's Apostle.png Teshar, Ancestor's Apostle C3.pngWhite (4)
Legendary Creature — Bird Cleric (2/2)
Flying

Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

DOMR.png
Tetsuko Umezawa, Fugitive.png Tetsuko Umezawa, Fugitive C1.pngBlue (2)
Legendary Creature — Human Rogue (1/3)
Creatures you control with power or toughness 1 or less can't be blocked.
DOMU.png
Tetzimoc, Primal Death.png Tetzimoc, Primal Death C4.pngBlackBlack (6)
Legendary Creature — Elder Dinosaur (6/6)
Deathtouch

Black, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.
When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.

RIXR.png
Teyo, the Shieldmage.png Teyo, the Shieldmage C2.pngWhite (3)
Legendary Planeswalker — Teyo (5)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)

−2: Create a 0/3 white Wall creature token with defender.

WARU.png
Teysa Karlov.png Teysa Karlov C2.pngWhiteBlack (4)
Legendary Creature — Human Advisor (2/4)
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature tokens you control have vigilance and lifelink.

RNAR.png
Tezzeret, Artifice Master.png Tezzeret, Artifice Master C3.pngBlueBlue (5)
Legendary Planeswalker — Tezzeret (5)
+1: Create a 1/1 colorless Thopter artifact creature token with flying.

0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library."

M19M.png
Tezzeret, Cruel Machinist.png Tezzeret, Cruel Machinist C4.pngBlueBlue (6)
Legendary Planeswalker — Tezzeret (4)
+1: Draw a card.

0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types.
−7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.

M19M.png
Tezzeret, Master of the Bridge.png Tezzeret, Master of the Bridge C4.pngBlueBlack (6)
Legendary Planeswalker — Tezzeret (5)
Creature and planeswalker spells you cast have affinity for artifacts. (They cost C1.png less to cast for each artifact you control.)

+2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.

WARM.png
Thalia, Guardian of Thraben.png Thalia, Guardian of Thraben C1.pngWhite (2)
Legendary Creature — Human Soldier (2/1)
First strike

Noncreature spells cost C1.png more to cast.

DKAR.png
Thassa, Deep-Dwelling.png Thassa, Deep-Dwelling C3.pngBlue (4)
Legendary Enchantment Creature — God (6/5)
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
C3.pngBlue: Tap another target creature.

THBM.png
The Cauldron of Eternity.png The Cauldron of Eternity C10.pngBlackBlack (12)
Legendary Artifact
This spell costs C2.png less to cast for each creature card in your graveyard.

Whenever a creature you control dies, put it on the bottom of its owner's library.
C2.pngBlack, Tap, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.

ELDM.png
The Circle of Loyalty.png The Circle of Loyalty C4.pngWhiteWhite (6)
Legendary Artifact
This spell costs C1.png less to cast for each Knight you control.

Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
C3.pngWhite, Tap: Create a 2/2 white Knight creature token with vigilance.

ELDM.png
The Gitrog Monster.png The Gitrog Monster C3.pngBlackGreen (5)
Legendary Creature — Frog Horror (6/6)
Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

SOIM.png
The Great Henge.png The Great Henge C7.pngGreenGreen (9)
Legendary Artifact
This spell costs CX.png less to cast, where X is the greatest power among creatures you control.

Tap: Add GreenGreen. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

ELDM.png
The Haunt of Hightower.png The Haunt of Hightower C4.pngBlackBlack (6)
Legendary Creature — Vampire (3/3)
Flying, lifelink

Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

RNAM.png
The Immortal Sun.png The Immortal Sun C6.png (6)
Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.
Spells you cast cost C1.png less to cast.
Creatures you control get +1/+1.

RIXM.png
The Magic Mirror.png The Magic Mirror C6.pngBlueBlueBlue (9)
Legendary Artifact
This spell costs C1.png less to cast for each instant and sorcery card in your graveyard.

You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.

ELDM.png
The Ozolith.png The Ozolith C1.png (1)
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

IKOR.png
The Royal Scions.png The Royal Scions C1.pngBlueRed (3)
Legendary Planeswalker — Will Rowan (5)
+1: Draw a card, then discard a card.

+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

ELDM.png
The Wanderer.png The Wanderer C3.pngWhite (4)
Legendary Planeswalker (5)
Prevent all noncombat damage that would be dealt to you and other permanents you control.

−2: Exile target creature with power 4 or greater.

WARU.png
Thran Temporal Gateway.png Thran Temporal Gateway C4.png (4)
Legendary Artifact
C4.png, Tap: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
DOMR.png
Thryx, the Sudden Storm.png Thryx, the Sudden Storm C3.pngBlueBlue (5)
Legendary Creature — Elemental Giant (4/5)
Flash

Flying
Spells you cast with converted mana cost 5 or greater cost C1.png less to cast and can't be countered.

THBR.png
Tiana, Ship's Caretaker.png Tiana, Ship's Caretaker C3.pngRedWhite (5)
Legendary Creature — Angel Artificer (3/3)
Flying, first strike

Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

DOMU.png
Tibalt, Rakish Instigator.png Tibalt, Rakish Instigator C2.pngRed (3)
Legendary Planeswalker — Tibalt (5)
Your opponents can't gain life.

−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

WARU.png
Tinybones, Trinket Thief.png Tinybones, Trinket Thief C1.pngBlack (2)
Legendary Creature — Skeleton Rogue (1/2)
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.

C4.pngBlackBlack: Each opponent with no cards in hand loses 10 life.

JMPM.png
Tishana, Voice of Thunder.png Tishana, Voice of Thunder C5.pngGreenBlue (7)
Legendary Creature — Merfolk Shaman (*/*)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.

XLNM.png
Tolsimir, Friend to Wolves.png Tolsimir, Friend to Wolves C2.pngGreenGreenWhite (5)
Legendary Creature — Elf Scout (3/3)
When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.

Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.

WARR.png
Tomb of the Dusk Rose.png Tomb of the Dusk Rose (3)
Legendary Land
(Transforms from Profane Procession.)

Tap: Add one mana of any color.
C2.pngWhiteBlack, Tap: Put a creature card exiled with this permanent onto the battlefield under your control.

RIXR.png
Tomik, Distinguished Advokist.png Tomik, Distinguished Advokist WhiteWhite (2)
Legendary Creature — Human Advisor (2/3)
Flying

Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.

WARR.png
Torbran, Thane of Red Fell.png Torbran, Thane of Red Fell C1.pngRedRedRed (4)
Legendary Creature — Dwarf Noble (2/4)
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
ELDR.png
Torgaar, Famine Incarnate.png Torgaar, Famine Incarnate C6.pngBlackBlack (8)
Legendary Creature — Avatar (7/6)
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs C2.png less to cast for each creature sacrificed this way.

When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down.

DOMR.png
Traxos, Scourge of Kroog.png Traxos, Scourge of Kroog C4.png (4)
Legendary Artifact Creature — Construct (7/7)
Trample

Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)

DOMR.png
Trostani Discordant.png Trostani Discordant C3.pngGreenWhite (5)
Legendary Creature — Dryad (1/4)
Other creatures you control get +1/+1.

When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.

GRNM.png
Tymaret, Chosen from Death.png Tymaret, Chosen from Death BlackBlack (2)
Legendary Enchantment Creature — Demigod (2/*)
Tymaret's toughness is equal to your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

C1.pngBlack: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.

THBU.png
Ugin, the Ineffable.png Ugin, the Ineffable C6.png (6)
Legendary Planeswalker — Ugin (4)
Colorless spells you cast cost C2.png less to cast.

+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.

WARR.png
Ugin, the Spirit Dragon.png Ugin, the Spirit Dragon C8.png (8)
Legendary Planeswalker — Ugin (7)
+2: Ugin, the Spirit Dragon deals 3 damage to any target.

−X: Exile each permanent with converted mana cost X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

M21M.png
Ulamog, the Ceaseless Hunger.png Ulamog, the Ceaseless Hunger C10.png (10)
Legendary Creature — Eldrazi (10/10)
When you cast this spell, exile two target permanents.

Indestructible
Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.

BFZM.png
Umori, the Collector.png Umori, the Collector C2.pngBG.svgBG.svg (4)
Legendary Creature — Ooze (4/5)
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

As Umori, the Collector enters the battlefield, choose a card type.
Spells you cast of the chosen type cost C1.png less to cast.

IKOR.png
Urgoros, the Empty One.png Urgoros, the Empty One C4.pngBlackBlack (6)
Legendary Creature — Specter (4/3)
Flying

Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.

DOMU.png
Uro, Titan of Nature's Wrath.png Uro, Titan of Nature's Wrath C1.pngGreenBlue (3)
Legendary Creature — Elder Giant (6/6)
When Uro enters the battlefield, sacrifice it unless it escaped.

Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—GreenGreenBlueBlue, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBM.png
Urza's Ruinous Blast.png Urza's Ruinous Blast C4.pngWhite (5)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Exile all nonland permanents that aren't legendary.

DOMR.png
Vadrok, Apex of Thunder.png Vadrok, Apex of Thunder BlueRedWhite (3)
Legendary Creature — Elemental Dinosaur Cat (3/3)
Mutate C1.pngWU.svgRedRed (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with converted mana cost 3 or less from your graveyard without paying its mana cost.

IKOM.png
Vaevictis Asmadi, the Dire.png Vaevictis Asmadi, the Dire C3.pngBlackRedGreen (6)
Legendary Creature — Elder Dragon (6/6)
Flying

Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.

M19M.png
Valduk, Keeper of the Flame.png Valduk, Keeper of the Flame C2.pngRed (3)
Legendary Creature — Human Shaman (3/2)
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
DOMU.png
Vance's Blasting Cannons.png Vance's Blasting Cannons C3.pngRed (4)
Legendary Enchantment
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.

Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.

XLNR.png
Vault of Catlacan.png Vault of Catlacan (4)
Legendary Land
(Transforms from Storm the Vault.)

Tap: Add one mana of any color.
Tap: Add Blue for each artifact you control.

RIXR.png
Verix Bladewing.png Verix Bladewing C2.pngRedRed (4)
Legendary Creature — Dragon (4/4)
Kicker C3.png (You may pay an additional C3.png as you cast this spell.)

Flying
When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.

DOMM.png
Vilis, Broker of Blood.png Vilis, Broker of Blood C5.pngBlackBlackBlack (8)
Legendary Creature — Demon (8/8)
Flying

Black, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)

M20R.png
Vito, Thorn of the Dusk Rose.png Vito, Thorn of the Dusk Rose C2.pngBlack (3)
Legendary Creature — Vampire Cleric (1/3)
Whenever you gain life, target opponent loses that much life.

C3.pngBlackBlack: Creatures you control gain lifelink until end of turn.

M21R.png
Vivien of the Arkbow.png Vivien of the Arkbow C4.pngGreenGreen (6)
Legendary Planeswalker — Vivien (5)
+2: Put two +1/+1 counters on up to one target creature.

−3: Target creature you control deals damage equal to its power to target creature you don't control.
−9: Creatures you control get +4/+4 and gain trample until end of turn.