You are only browsing Standard cards. For all available (Historic) cards go here. | ||||||
Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | All cards | Arena Only | Core Set 2020 | Guilds of Ravnica | Ravnica Allegiance | |
War of the Spark | Throne of Eldraine | Theros Beyond Death | Ikoria Lair of Behemoths | Core Set 2021 |
81 results | ||
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Animal Sanctuary (0) Land : Add . , : Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake. |
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Azorius Guildgate (0) Land — Gate Azorius Guildgate enters the battlefield tapped. : Add or . |
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Blast Zone (0) Land Blast Zone enters the battlefield with a charge counter on it. : Add . |
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Blood Crypt (0) Land — Swamp Mountain (: Add or .) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Bloodfell Caves (0) Land Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. |
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Blossoming Sands (0) Land Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. |
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Bonders' Enclave (0) Land : Add . , : Draw a card. Activate this ability only if you control a creature with power 4 or greater. |
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Boros Guildgate (0) Land — Gate Boros Guildgate enters the battlefield tapped. : Add or . |
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Breeding Pool (0) Land — Forest Island (: Add or .) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Castle Ardenvale (0) Land Castle Ardenvale enters the battlefield tapped unless you control a Plains. : Add . |
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Castle Embereth (0) Land Castle Embereth enters the battlefield tapped unless you control a Mountain. : Add . |
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Castle Garenbrig (0) Land Castle Garenbrig enters the battlefield tapped unless you control a Forest. : Add . |
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Castle Locthwain (0) Land Castle Locthwain enters the battlefield tapped unless you control a Swamp. : Add . |
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Castle Vantress (0) Land Castle Vantress enters the battlefield tapped unless you control an Island. : Add . |
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Command Tower (0) Land : Add one mana of any color in your commander's color identity. |
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Cryptic Caves (0) Land : Add . , , Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands. |
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Dimir Guildgate (0) Land — Gate Dimir Guildgate enters the battlefield tapped. : Add or . |
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Dismal Backwater (0) Land Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. |
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Dwarven Mine (0) Land — Mountain (: Add .) Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains. |
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Emergence Zone (0) Land : Add . , , Sacrifice Emergence Zone: You may cast spells this turn as though they had flash. |
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Evolving Wilds (0) Land , Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Fabled Passage (0) Land , Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land. |
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Field of Ruin (0) Land : Add . , , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library. |
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Field of the Dead (0) Land Field of the Dead enters the battlefield tapped. : Add . |
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Forest (0) Basic Land — Forest |
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Gateway Plaza (0) Land — Gate Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay . |
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Gingerbread Cabin (0) Land — Forest (: Add .) Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. |
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Godless Shrine (0) Land — Plains Swamp (: Add or .) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Golgari Guildgate (0) Land — Gate Golgari Guildgate enters the battlefield tapped. : Add or . |
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Gruul Guildgate (0) Land — Gate Gruul Guildgate enters the battlefield tapped. : Add or . |
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Guildmages' Forum (0) Land : Add . , : Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. |
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Hallowed Fountain (0) Land — Plains Island (: Add or .) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Idyllic Grange (0) Land — Plains (: Add .) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. |
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Indatha Triome (0) Land — Plains Swamp Forest (: Add , , or .) Indatha Triome enters the battlefield tapped. |
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Interplanar Beacon (0) Land Whenever you cast a planeswalker spell, you gain 1 life. : Add . |
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Island (0) Basic Land — Island |
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Izzet Guildgate (0) Land — Gate Izzet Guildgate enters the battlefield tapped. : Add or . |
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Jungle Hollow (0) Land Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. |
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Karn's Bastion (0) Land : Add . , : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Ketria Triome (0) Land — Forest Island Mountain (: Add , , or .) Ketria Triome enters the battlefield tapped. |
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Labyrinth of Skophos (0) Land : Add . , : Remove target attacking or blocking creature from combat. |
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Lotus Field (0) Land Hexproof Lotus Field enters the battlefield tapped. |
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Mobilized District (0) Land : Add . : Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs less to activate for each legendary creature and planeswalker you control. |
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Mountain (0) Basic Land — Mountain |
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Mystic Sanctuary (0) Land — Island (: Add .) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. |
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Orzhov Guildgate (0) Land — Gate Orzhov Guildgate enters the battlefield tapped. : Add or . |
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Overgrown Tomb (0) Land — Swamp Forest (: Add or .) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Plains (0) Basic Land — Plains |
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Plaza of Harmony (0) Land When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. : Add . |
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Radiant Fountain (0) Land When Radiant Fountain enters the battlefield, you gain 2 life. : Add . |
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Rakdos Guildgate (0) Land — Gate Rakdos Guildgate enters the battlefield tapped. : Add or . |
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Raugrin Triome (0) Land — Island Mountain Plains (: Add , , or .) Raugrin Triome enters the battlefield tapped. |
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Rugged Highlands (0) Land Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. |
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Sacred Foundry (0) Land — Mountain Plains (: Add or .) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Savai Triome (0) Land — Mountain Plains Swamp (: Add , , or .) Savai Triome enters the battlefield tapped. |
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Scoured Barrens (0) Land Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. |
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Selesnya Guildgate (0) Land — Gate Selesnya Guildgate enters the battlefield tapped. : Add or . |
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Simic Guildgate (0) Land — Gate Simic Guildgate enters the battlefield tapped. : Add or . |
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Steam Vents (0) Land — Island Mountain (: Add or .) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Stomping Ground (0) Land — Mountain Forest (: Add or .) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Swamp (0) Basic Land — Swamp |
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Swiftwater Cliffs (0) Land Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. |
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Temple Garden (0) Land — Forest Plains (: Add or .) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Temple of Abandon (0) Land Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Temple of Deceit (0) Land Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Temple of Enlightenment (0) Land Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Temple of Epiphany (0) Land Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. |
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Temple of Malady (0) Land Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. |
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Temple of Malice (0) Land Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Temple of Mystery (0) Land Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. |
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Temple of Plenty (0) Land Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Temple of Silence (0) Land Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. |
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Temple of Triumph (0) Land Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. |
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Thornwood Falls (0) Land Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. |
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Tournament Grounds (0) Land : Add . : Add , , or . Spend this mana only to cast a Knight or Equipment spell. |
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Tranquil Cove (0) Land Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. |
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Unknown Shores (0) Land : Add . , : Add one mana of any color. |
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Watery Grave (0) Land — Island Swamp (: Add or .) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Wind-Scarred Crag (0) Land Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. |
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Witch's Cottage (0) Land — Swamp (: Add .) Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps. |
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Zagoth Triome (0) Land — Swamp Forest Island (: Add , , or .) Zagoth Triome enters the battlefield tapped. |