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Standard You are only browsing Standard cards. For all available (Historic) cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Arena Only Core Set 2020 Guilds of Ravnica Ravnica Allegiance
War of the Spark Throne of Eldraine Theros Beyond Death Ikoria Lair of Behemoths Core Set 2021
To list cards by their color and converted mana cost use these alternative filters.

81 results
Animal Sanctuary Animal Sanctuary (0)
Land
Tap: Add Color C.

C2, Tap: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

M21R
Azorius Guildgate Azorius Guildgate (0)
Land — Gate
Azorius Guildgate enters the battlefield tapped.

Tap: Add White or Blue.

RNAC
Blast Zone Blast Zone (0)
Land
Blast Zone enters the battlefield with a charge counter on it.

Tap: Add Color C.
CXCX, Tap: Put X charge counters on Blast Zone.
C3, Tap, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.

WARR
Blood Crypt Blood Crypt (0)
Land — Swamp Mountain
(Tap: Add Black or Red.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Bloodfell Caves Bloodfell Caves (0)
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.
Tap: Add Black or Red.

M21C
Blossoming Sands Blossoming Sands (0)
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.
Tap: Add Green or White.

M21C
Bonders' Enclave Bonders' Enclave (0)
Land
Tap: Add Color C.

C3, Tap: Draw a card. Activate this ability only if you control a creature with power 4 or greater.

IKOR
Boros Guildgate Boros Guildgate (0)
Land — Gate
Boros Guildgate enters the battlefield tapped.

Tap: Add Red or White.

GRNC
Breeding Pool Breeding Pool (0)
Land — Forest Island
(Tap: Add Green or Blue.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Castle Ardenvale Castle Ardenvale (0)
Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.

Tap: Add White.
C2WhiteWhite, Tap: Create a 1/1 white Human creature token.

ELDR
Castle Embereth Castle Embereth (0)
Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.

Tap: Add Red.
C1RedRed, Tap: Creatures you control get +1/+0 until end of turn.

ELDR
Castle Garenbrig Castle Garenbrig (0)
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

Tap: Add Green.
C2GreenGreen, Tap: Add six Green. Spend this mana only to cast creature spells or activate abilities of creatures.

ELDR
Castle Locthwain Castle Locthwain (0)
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

Tap: Add Black.
C1BlackBlack, Tap: Draw a card, then you lose life equal to the number of cards in your hand.

ELDR
Castle Vantress Castle Vantress (0)
Land
Castle Vantress enters the battlefield tapped unless you control an Island.

Tap: Add Blue.
C2BlueBlue, Tap: Scry 2.

ELDR
Command Tower Command Tower (0)
Land
Tap: Add one mana of any color in your commander's color identity.
ELDC
Cryptic Caves Cryptic Caves (0)
Land
Tap: Add Color C.

C1, Tap, Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands.

M20U
Dimir Guildgate Dimir Guildgate (0)
Land — Gate
Dimir Guildgate enters the battlefield tapped.

Tap: Add Blue or Black.

GRNC
Dismal Backwater Dismal Backwater (0)
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.
Tap: Add Blue or Black.

M21C
Dwarven Mine Dwarven Mine (0)
Land — Mountain
(Tap: Add Red.)

Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.
When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.

ELDC
Emergence Zone Emergence Zone (0)
Land
Tap: Add Color C.

C1, Tap, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

WARU
Evolving Wilds Evolving Wilds (0)
Land
Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
IKOC
Fabled Passage Fabled Passage (0)
Land
Tap, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.
M21R
Field of Ruin Field of Ruin (0)
Land
Tap: Add Color C.

C2, Tap, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.

THBU
Field of the Dead Field of the Dead (0)
Land
Field of the Dead enters the battlefield tapped.

Tap: Add Color C.
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

M20R
Forest Forest (0)
Basic Land — Forest
JMPC
Gateway Plaza Gateway Plaza (0)
Land — Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay C1.
Tap: Add one mana of any color.

WARC
Gingerbread Cabin Gingerbread Cabin (0)
Land — Forest
(Tap: Add Green.)

Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.
When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC
Godless Shrine Godless Shrine (0)
Land — Plains Swamp
(Tap: Add White or Black.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Golgari Guildgate Golgari Guildgate (0)
Land — Gate
Golgari Guildgate enters the battlefield tapped.

Tap: Add Black or Green.

GRNC
Gruul Guildgate Gruul Guildgate (0)
Land — Gate
Gruul Guildgate enters the battlefield tapped.

Tap: Add Red or Green.

RNAC
Guildmages' Forum Guildmages' Forum (0)
Land
Tap: Add Color C.

C1, Tap: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.

GRNR
Hallowed Fountain Hallowed Fountain (0)
Land — Plains Island
(Tap: Add White or Blue.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Idyllic Grange Idyllic Grange (0)
Land — Plains
(Tap: Add White.)

Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.
When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.

ELDC
Indatha Triome Indatha Triome (0)
Land — Plains Swamp Forest
(Tap: Add White, Black, or Green.)

Indatha Triome enters the battlefield tapped.
Cycling C3 (C3, Discard this card: Draw a card.)

IKOR
Interplanar Beacon Interplanar Beacon (0)
Land
Whenever you cast a planeswalker spell, you gain 1 life.

Tap: Add Color C.
C1, Tap: Add two mana of different colors. Spend this mana only to cast planeswalker spells.

WARU
Island Island (0)
Basic Land — Island
JMPC
Izzet Guildgate Izzet Guildgate (0)
Land — Gate
Izzet Guildgate enters the battlefield tapped.

Tap: Add Blue or Red.

GRNC
Jungle Hollow Jungle Hollow (0)
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.
Tap: Add Black or Green.

M21C
Karn's Bastion Karn's Bastion (0)
Land
Tap: Add Color C.

C4, Tap: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARR
Ketria Triome Ketria Triome (0)
Land — Forest Island Mountain
(Tap: Add Green, Blue, or Red.)

Ketria Triome enters the battlefield tapped.
Cycling C3 (C3, Discard this card: Draw a card.)

IKOR
Labyrinth of Skophos Labyrinth of Skophos (0)
Land
Tap: Add Color C.

C4, Tap: Remove target attacking or blocking creature from combat.

THBR
Lotus Field Lotus Field (0)
Land
Hexproof

Lotus Field enters the battlefield tapped.
When Lotus Field enters the battlefield, sacrifice two lands.
Tap: Add three mana of any one color.

M20R
Mobilized District Mobilized District (0)
Land
Tap: Add Color C.

C4: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs C1 less to activate for each legendary creature and planeswalker you control.

WARR
Mountain Mountain (0)
Basic Land — Mountain
JMPC
Mystic Sanctuary Mystic Sanctuary (0)
Land — Island
(Tap: Add Blue.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

ELDC
Orzhov Guildgate Orzhov Guildgate (0)
Land — Gate
Orzhov Guildgate enters the battlefield tapped.

Tap: Add White or Black.

WARC
Overgrown Tomb Overgrown Tomb (0)
Land — Swamp Forest
(Tap: Add Black or Green.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Plains Plains (0)
Basic Land — Plains
JMPC
Plaza of Harmony Plaza of Harmony (0)
Land
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.

Tap: Add Color C.
Tap: Add one mana of any type that a Gate you control could produce.

RNAR
Radiant Fountain Radiant Fountain (0)
Land
When Radiant Fountain enters the battlefield, you gain 2 life.

Tap: Add Color C.

M21C
Rakdos Guildgate Rakdos Guildgate (0)
Land — Gate
Rakdos Guildgate enters the battlefield tapped.

Tap: Add Black or Red.

RNAC
Raugrin Triome Raugrin Triome (0)
Land — Island Mountain Plains
(Tap: Add Blue, Red, or White.)

Raugrin Triome enters the battlefield tapped.
Cycling C3 (C3, Discard this card: Draw a card.)

IKOR
Rugged Highlands Rugged Highlands (0)
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.
Tap: Add Red or Green.

M21C
Sacred Foundry Sacred Foundry (0)
Land — Mountain Plains
(Tap: Add Red or White.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Savai Triome Savai Triome (0)
Land — Mountain Plains Swamp
(Tap: Add Red, White, or Black.)

Savai Triome enters the battlefield tapped.
Cycling C3 (C3, Discard this card: Draw a card.)

IKOR
Scoured Barrens Scoured Barrens (0)
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.
Tap: Add White or Black.

M21C
Selesnya Guildgate Selesnya Guildgate (0)
Land — Gate
Selesnya Guildgate enters the battlefield tapped.

Tap: Add Green or White.

GRNC
Simic Guildgate Simic Guildgate (0)
Land — Gate
Simic Guildgate enters the battlefield tapped.

Tap: Add Green or Blue.

WARC
Steam Vents Steam Vents (0)
Land — Island Mountain
(Tap: Add Blue or Red.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Stomping Ground Stomping Ground (0)
Land — Mountain Forest
(Tap: Add Red or Green.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Swamp Swamp (0)
Basic Land — Swamp
JMPC
Swiftwater Cliffs Swiftwater Cliffs (0)
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.
Tap: Add Blue or Red.

M21C
Temple Garden Temple Garden (0)
Land — Forest Plains
(Tap: Add Green or White.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Temple of Abandon Temple of Abandon (0)
Land
Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Red or Green.

THBR
Temple of Deceit Temple of Deceit (0)
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Blue or Black.

THBR
Temple of Enlightenment Temple of Enlightenment (0)
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add White or Blue.

THBR
Temple of Epiphany Temple of Epiphany (0)
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.
Tap: Add Blue or Red.

M21R
Temple of Malady Temple of Malady (0)
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.
Tap: Add Black or Green.

M21R
Temple of Malice Temple of Malice (0)
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Black or Red.

THBR
Temple of Mystery Temple of Mystery (0)
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.
Tap: Add Green or Blue.

M21R
Temple of Plenty Temple of Plenty (0)
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Green or White.

THBR
Temple of Silence Temple of Silence (0)
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.
Tap: Add White or Black.

M21R
Temple of Triumph Temple of Triumph (0)
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.
Tap: Add Red or White.

M21R
Thornwood Falls Thornwood Falls (0)
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.
Tap: Add Green or Blue.

M21C
Tournament Grounds Tournament Grounds (0)
Land
Tap: Add Color C.

Tap: Add Red, White, or Black. Spend this mana only to cast a Knight or Equipment spell.

ELDU
Tranquil Cove Tranquil Cove (0)
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.
Tap: Add White or Blue.

M21C
Unknown Shores Unknown Shores (0)
Land
Tap: Add Color C.

C1, Tap: Add one mana of any color.

THBC
Watery Grave Watery Grave (0)
Land — Island Swamp
(Tap: Add Blue or Black.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Wind-Scarred Crag Wind-Scarred Crag (0)
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.
Tap: Add Red or White.

M21C
Witch's Cottage Witch's Cottage (0)
Land — Swamp
(Tap: Add Black.)

Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.
When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.

ELDC
Zagoth Triome Zagoth Triome (0)
Land — Swamp Forest Island
(Tap: Add Black, Green, or Blue.)

Zagoth Triome enters the battlefield tapped.
Cycling C3 (C3, Discard this card: Draw a card.)

IKOR
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