You are browsing all available (Historic) cards. For only Standard cards go here. | ||||||
Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | Streets of New Capenna | Kamigawa: Neon Dynasty | Innistrad: Crimson Vow | Innistrad: Midnight Hunt | Jumpstart: Historic Horizons | |
Dungeons & Dragons: Adventures in the Forgotten Realms | Strixhaven: School of Mages | Kaldheim | Kaladesh Remastered | Zendikar Rising | ||
Amonkhet Remastered | Jumpstart | Core Set 2021 | Ikoria Lair of Behemoths | Theros Beyond Death | ||
Throne of Eldraine | Core Set 2020 | War of the Spark | Ravnica Allegiance | Guilds of Ravnica | ||
Core Set 2019 | Dominaria | Rivals of Ixalan | Ixalan | Arena Only | ||
Anthologies | Explorer Anthology 1 | Historic Anthology 6 | Historic Anthology 5 | Historic Anthology IV | ||
Historic Anthology III | Historic Anthology II | Historic Anthology: Rhys the Redeemed | Historic Anthology 1 | |||
Alchemy | Alchemy Horizons: Baldur's Gate | Alchemy: New Capenna | Alchemy: Kamigawa | Alchemy: Innistrad |
149 results | ||
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Adanto, the First Fort (1) Legendary Land (Transforms from Legion's Landing.)
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Ancient Ziggurat (0) Land ![]() |
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Animal Sanctuary (0) Land ![]() ![]()
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Arch of Orazca (0) Land Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
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Atzal, Cave of Eternity (3) Legendary Land (Transforms from Journey to Eternity.)
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Azcanta, the Sunken Ruin (2) Legendary Land (Transforms from Search for Azcanta.)
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Azorius Guildgate (0) Land — Gate Azorius Guildgate enters the battlefield tapped.
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Barren Moor (0) Land Barren Moor enters the battlefield tapped.
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Blast Zone (0) Land Blast Zone enters the battlefield with a charge counter on it.
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Blood Crypt (0) Land — Swamp Mountain ( ![]() ![]() ![]() As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Bloodfell Caves (0) Land Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. |
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Blossoming Sands (0) Land Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. |
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Bojuka Bog (0) Land Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. |
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Bonders' Enclave (0) Land ![]() ![]()
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Boros Guildgate (0) Land — Gate Boros Guildgate enters the battlefield tapped.
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Breeding Pool (0) Land — Forest Island ( ![]() ![]() ![]() As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Buried Ruin (0) Land ![]() ![]()
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Cabal Stronghold (0) Land ![]() ![]()
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Castle Ardenvale (0) Land Castle Ardenvale enters the battlefield tapped unless you control a Plains.
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Castle Embereth (0) Land Castle Embereth enters the battlefield tapped unless you control a Mountain.
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Castle Garenbrig (0) Land Castle Garenbrig enters the battlefield tapped unless you control a Forest.
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Castle Locthwain (0) Land Castle Locthwain enters the battlefield tapped unless you control a Swamp.
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Castle Vantress (0) Land Castle Vantress enters the battlefield tapped unless you control an Island.
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Cinder Barrens (0) Land Cinder Barrens enters the battlefield tapped.
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Clifftop Retreat (0) Land Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
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Command Tower (0) Land ![]() |
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Conqueror's Foothold (4) Land (Transforms from Conqueror's Galleon.)
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Cryptic Caves (0) Land ![]() ![]()
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Detection Tower (0) Land ![]() ![]()
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Dimir Guildgate (0) Land — Gate Dimir Guildgate enters the battlefield tapped.
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Dismal Backwater (0) Land Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. |
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Dragonskull Summit (0) Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
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Drowned Catacomb (0) Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
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Dwarven Mine (0) Land — Mountain ( ![]() ![]() Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains. |
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Emergence Zone (0) Land ![]() ![]()
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Evolving Wilds (0) Land ![]() |
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Fabled Passage (0) Land ![]() |
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Field of Ruin (0) Land ![]() ![]()
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Field of the Dead (0) Land Field of the Dead enters the battlefield tapped.
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Forest (0) Basic Land — Forest |
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Forgotten Cave (0) Land Forgotten Cave enters the battlefield tapped.
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Forsaken Sanctuary (0) Land Forsaken Sanctuary enters the battlefield tapped.
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Foul Orchard (0) Land Foul Orchard enters the battlefield tapped.
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Gateway Plaza (0) Land — Gate Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay |
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Ghost Quarter (0) Land ![]() ![]()
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Gingerbread Cabin (0) Land — Forest ( ![]() ![]() Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. |
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Glacial Fortress (0) Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
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Godless Shrine (0) Land — Plains Swamp ( ![]() ![]() ![]() As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Gold-Forge Garrison (4) Land (Transforms from Golden Guardian.)
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Golgari Guildgate (0) Land — Gate Golgari Guildgate enters the battlefield tapped.
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Gruul Guildgate (0) Land — Gate Gruul Guildgate enters the battlefield tapped.
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Guildmages' Forum (0) Land ![]() ![]()
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Hallowed Fountain (0) Land — Plains Island ( ![]() ![]() ![]() As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Highland Lake (0) Land Highland Lake enters the battlefield tapped.
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Hinterland Harbor (0) Land Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
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Idyllic Grange (0) Land — Plains ( ![]() ![]() Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. |
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Indatha Triome (0) Land — Plains Swamp Forest ( ![]() ![]() ![]() ![]() Indatha Triome enters the battlefield tapped. |
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Interplanar Beacon (0) Land Whenever you cast a planeswalker spell, you gain 1 life.
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Island (0) Basic Land — Island |
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Isolated Chapel (0) Land Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
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Itlimoc, Cradle of the Sun (3) Legendary Land (Transforms from Growing Rites of Itlimoc.)
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Izzet Guildgate (0) Land — Gate Izzet Guildgate enters the battlefield tapped.
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Jungle Hollow (0) Land Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. |
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Karn's Bastion (0) Land ![]() ![]()
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Ketria Triome (0) Land — Forest Island Mountain ( ![]() ![]() ![]() ![]() Ketria Triome enters the battlefield tapped. |
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Labyrinth of Skophos (0) Land ![]() ![]()
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Lonely Sandbar (0) Land Lonely Sandbar enters the battlefield tapped.
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Lost Vale (2) Land (Transforms from Dowsing Dagger.)
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Lotus Field (0) Land Hexproof Lotus Field enters the battlefield tapped. |
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Maze's End (0) Land Maze's End enters the battlefield tapped.
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Meandering River (0) Land Meandering River enters the battlefield tapped.
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Memorial to Folly (0) Land Memorial to Folly enters the battlefield tapped.
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Memorial to Genius (0) Land Memorial to Genius enters the battlefield tapped.
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Memorial to Glory (0) Land Memorial to Glory enters the battlefield tapped.
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Memorial to Unity (0) Land Memorial to Unity enters the battlefield tapped.
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Memorial to War (0) Land Memorial to War enters the battlefield tapped.
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Metzali, Tower of Triumph (2) Legendary Land (Transforms from Path of Mettle.)
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Mirrodin's Core (0) Land ![]() ![]()
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Mobilized District (0) Land ![]() ![]()
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Mountain (0) Basic Land — Mountain |
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Mystic Sanctuary (0) Land — Island ( ![]() ![]() Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. |
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Orzhov Guildgate (0) Land — Gate Orzhov Guildgate enters the battlefield tapped.
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Overgrown Tomb (0) Land — Swamp Forest ( ![]() ![]() ![]() As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Phyrexian Tower (0) Legendary Land ![]() ![]()
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Plains (0) Basic Land — Plains |
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Plaza of Harmony (0) Land When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.
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Primal Wellspring (4) Land (Transforms from Primal Amulet.)
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Radiant Fountain (0) Land When Radiant Fountain enters the battlefield, you gain 2 life.
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Rakdos Guildgate (0) Land — Gate Rakdos Guildgate enters the battlefield tapped.
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Raugrin Triome (0) Land — Island Mountain Plains ( ![]() ![]() ![]() ![]() Raugrin Triome enters the battlefield tapped. |
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Reliquary Tower (0) Land You have no maximum hand size.
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Riptide Laboratory (0) Land ![]() ![]()
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Rootbound Crag (0) Land Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
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Rugged Highlands (0) Land Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. |
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Rupture Spire (0) Land Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay |
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Sacred Foundry (0) Land — Mountain Plains ( ![]() ![]() ![]() As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Sanctum of the Sun (2) Legendary Land (Transforms from Azor's Gateway.)
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Savai Triome (0) Land — Mountain Plains Swamp ( ![]() ![]() ![]() ![]() Savai Triome enters the battlefield tapped. |
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Scoured Barrens (0) Land Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. |
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Secluded Steppe (0) Land Secluded Steppe enters the battlefield tapped.
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Selesnya Guildgate (0) Land — Gate Selesnya Guildgate enters the battlefield tapped.
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Simic Guildgate (0) Land — Gate Simic Guildgate enters the battlefield tapped.
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Spires of Orazca (2) Land (Transforms from Thaumatic Compass.)
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Spitfire Bastion (4) Legendary Land (Transforms from Vance's Blasting Cannons.)
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Steam Vents (0) Land — Island Mountain ( ![]() ![]() ![]() As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Stomping Ground (0) Land — Mountain Forest ( ![]() ![]() ![]() As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Stone Quarry (0) Land Stone Quarry enters the battlefield tapped.
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Submerged Boneyard (0) Land Submerged Boneyard enters the battlefield tapped.
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Sulfur Falls (0) Land Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
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Sunpetal Grove (0) Land Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
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Swamp (0) Basic Land — Swamp |
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Swiftwater Cliffs (0) Land Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. |
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Temple Garden (0) Land — Forest Plains ( ![]() ![]() ![]() As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Temple of Abandon (0) Land Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Temple of Aclazotz (2) Legendary Land (Transforms from Arguel's Blood Fast.)
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Temple of Deceit (0) Land Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Temple of Enlightenment (0) Land Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Temple of Epiphany (0) Land Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. |
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Temple of Malady (0) Land Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. |
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Temple of Malice (0) Land Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Temple of Mystery (0) Land Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. |
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Temple of Plenty (0) Land Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Temple of Silence (0) Land Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. |
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Temple of Triumph (0) Land Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. |
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Terramorphic Expanse (0) Land ![]() |
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Thornwood Falls (0) Land Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. |
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Thriving Bluff (0) Land Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. |
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Thriving Grove (0) Land Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. |
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Thriving Heath (0) Land Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. |
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Thriving Isle (0) Land Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. |
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Thriving Moor (0) Land Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. |
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Timber Gorge (0) Land Timber Gorge enters the battlefield tapped.
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Tomb of the Dusk Rose (3) Legendary Land (Transforms from Profane Procession.)
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Tournament Grounds (0) Land ![]() ![]()
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Tranquil Cove (0) Land Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. |
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Tranquil Expanse (0) Land Tranquil Expanse enters the battlefield tapped.
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Tranquil Thicket (0) Land Tranquil Thicket enters the battlefield tapped.
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Treasure Cove (2) Land (Transforms from Treasure Map.)
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Unclaimed Territory (0) Land As Unclaimed Territory enters the battlefield, choose a creature type.
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Unknown Shores (0) Land ![]() ![]()
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Vault of Catlacan (4) Legendary Land (Transforms from Storm the Vault.)
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Watery Grave (0) Land — Island Swamp ( ![]() ![]() ![]() As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Wind-Scarred Crag (0) Land Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. |
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Winged Temple of Orazca (3) Legendary Land (Transforms from Hadana's Climb.)
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Witch's Cottage (0) Land — Swamp ( ![]() ![]() Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps. |
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Woodland Cemetery (0) Land Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
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Woodland Stream (0) Land Woodland Stream enters the battlefield tapped.
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Zagoth Triome (0) Land — Swamp Forest Island ( ![]() ![]() ![]() ![]() Zagoth Triome enters the battlefield tapped. |
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Zhalfirin Void (0) Land When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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