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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Throne of Eldraine Arena Only Ixalan Rivals of Ixalan Dominaria
Core Set 2019 Core Set 2020 Guilds of Ravnica Ravnica Allegiance War of the Spark
To list cards by their color and converted mana cost use these alternative filters.

116 results
Adanto, the First Fort Adanto, the First Fort (1)
Legendary Land
(Transforms from Legion's Landing.)

Mana Tap: Add Color W.
C2Color W, Mana Tap: Create a 1/1 white Vampire creature token with lifelink.

XLNR
Arch of Orazca Arch of Orazca (0)
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Mana Tap: Add Color C.
C5, Mana Tap: Draw a card. Activate this ability only if you have the city's blessing.

RIXR
Atzal, Cave of Eternity Atzal, Cave of Eternity (3)
Legendary Land
(Transforms from Journey to Eternity.)

Mana Tap: Add one mana of any color.
C3Color BColor G, Mana Tap: Return target creature card from your graveyard to the battlefield.

RIXR
Azcanta, the Sunken Ruin Azcanta, the Sunken Ruin (2)
Legendary Land
(Transforms from Search for Azcanta.)

Mana Tap: Add Color U.
C2Color U, Mana Tap: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

XLNR
Azorius Guildgate Azorius Guildgate (0)
Land — Gate
Azorius Guildgate enters the battlefield tapped.

Mana Tap: Add Color W or Color U.

RNAC
Blast Zone Blast Zone (0)
Land
Blast Zone enters the battlefield with a charge counter on it.

Mana Tap: Add Color C.
CXCX, Mana Tap: Put X charge counters on Blast Zone.
C3, Mana Tap, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.

WARR
Blood Crypt Blood Crypt (0)
Land — Swamp Mountain
(Mana Tap: Add Color B or Color R.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Bloodfell Caves Bloodfell Caves (0)
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.
Mana Tap: Add Color B or Color R.

M20C
Blossoming Sands Blossoming Sands (0)
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.
Mana Tap: Add Color G or Color W.

M20C
Boros Guildgate Boros Guildgate (0)
Land — Gate
Boros Guildgate enters the battlefield tapped.

Mana Tap: Add Color R or Color W.

GRNC
Breeding Pool Breeding Pool (0)
Land — Forest Island
(Mana Tap: Add Color G or Color U.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Cabal Stronghold Cabal Stronghold (0)
Land
Mana Tap: Add Color C.

C3, Mana Tap: Add Color B for each basic Swamp you control.

DOMR
Castle Ardenvale Castle Ardenvale (0)
Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.

Mana Tap: Add Color W.
C2Color WColor W, Mana Tap: Create a 1/1 white Human creature token.

ELDR
Castle Embereth Castle Embereth (0)
Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.

Mana Tap: Add Color R.
C1Color RColor R, Mana Tap: Creatures you control get +1/+0 until end of turn.

ELDR
Castle Garenbrig Castle Garenbrig (0)
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

Mana Tap: Add Color G.
C2Color GColor G, Mana Tap: Add six Color G. Spend this mana only to cast creature spells or activate abilities of creatures.

ELDR
Castle Locthwain Castle Locthwain (0)
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

Mana Tap: Add Color B.
C1Color BColor B, Mana Tap: Draw a card, then you lose life equal to the number of cards in your hand.

ELDR
Castle Vantress Castle Vantress (0)
Land
Castle Vantress enters the battlefield tapped unless you control an Island.

Mana Tap: Add Color U.
C2Color UColor U, Mana Tap: Scry 2.

ELDR
Cinder Barrens Cinder Barrens (0)
Land
Cinder Barrens enters the battlefield tapped.

Mana Tap: Add Color B or Color R.

M19C
Clifftop Retreat Clifftop Retreat (0)
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

Mana Tap: Add Color R or Color W.

DOMR
Command Tower Command Tower (0)
Land
Mana Tap: Add one mana of any color in your commander's color identity.
ELDC
Conqueror's Foothold Conqueror's Foothold (4)
Land
(Transforms from Conqueror's Galleon.)

Mana Tap: Add Color C.
C2, Mana Tap: Draw a card, then discard a card.
C4, Mana Tap: Draw a card.
C6, Mana Tap: Return target card from your graveyard to your hand.

XLNR
Cryptic Caves Cryptic Caves (0)
Land
Mana Tap: Add Color C.

C1, Mana Tap, Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands.

M20U
Detection Tower Detection Tower (0)
Land
Mana Tap: Add Color C.

C1, Mana Tap: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

M19R
Dimir Guildgate Dimir Guildgate (0)
Land — Gate
Dimir Guildgate enters the battlefield tapped.

Mana Tap: Add Color U or Color B.

GRNC
Dismal Backwater Dismal Backwater (0)
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.
Mana Tap: Add Color U or Color B.

M20C
Dragonskull Summit Dragonskull Summit (0)
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

Mana Tap: Add Color B or Color R.

XLNR
Drowned Catacomb Drowned Catacomb (0)
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Mana Tap: Add Color U or Color B.

XLNR
Dwarven Mine Dwarven Mine (0)
Land — Mountain
(Mana Tap: Add Color R.)

Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.
When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.

ELDC
Emergence Zone Emergence Zone (0)
Land
Mana Tap: Add Color C.

C1, Mana Tap, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

WARU
Evolving Wilds Evolving Wilds (0)
Land
Mana Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
M20C
Fabled Passage Fabled Passage (0)
Land
Mana Tap, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.
ELDR
Field of Ruin Field of Ruin (0)
Land
Mana Tap: Add Color C.

C2, Mana Tap, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.

XLNU
Field of the Dead Field of the Dead (0)
Land
Field of the Dead enters the battlefield tapped.

Mana Tap: Add Color C.
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

M20R
Forest Forest (0)
Basic Land — Forest
ELDC
Forsaken Sanctuary Forsaken Sanctuary (0)
Land
Forsaken Sanctuary enters the battlefield tapped.

Mana Tap: Add Color W or Color B.

M19C
Foul Orchard Foul Orchard (0)
Land
Foul Orchard enters the battlefield tapped.

Mana Tap: Add Color B or Color G.

M19C
Gateway Plaza Gateway Plaza (0)
Land — Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay C1.
Mana Tap: Add one mana of any color.

WARC
Gingerbread Cabin Gingerbread Cabin (0)
Land — Forest
(Mana Tap: Add Color G.)

Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.
When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")

ELDC
Glacial Fortress Glacial Fortress (0)
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

Mana Tap: Add Color W or Color U.

XLNR
Godless Shrine Godless Shrine (0)
Land — Plains Swamp
(Mana Tap: Add Color W or Color B.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Gold-Forge Garrison Gold-Forge Garrison (4)
Land
(Transforms from Golden Guardian.)

Mana Tap: Add two mana of any one color.
C4, Mana Tap: Create a 4/4 colorless Golem artifact creature token.

RIXR
Golgari Guildgate Golgari Guildgate (0)
Land — Gate
Golgari Guildgate enters the battlefield tapped.

Mana Tap: Add Color B or Color G.

GRNC
Gruul Guildgate Gruul Guildgate (0)
Land — Gate
Gruul Guildgate enters the battlefield tapped.

Mana Tap: Add Color R or Color G.

RNAC
Guildmages' Forum Guildmages' Forum (0)
Land
Mana Tap: Add Color C.

C1, Mana Tap: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.

GRNR
Hallowed Fountain Hallowed Fountain (0)
Land — Plains Island
(Mana Tap: Add Color W or Color U.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Highland Lake Highland Lake (0)
Land
Highland Lake enters the battlefield tapped.

Mana Tap: Add Color U or Color R.

M19C
Hinterland Harbor Hinterland Harbor (0)
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

Mana Tap: Add Color G or Color U.

DOMR
Idyllic Grange Idyllic Grange (0)
Land — Plains
(Mana Tap: Add Color W.)

Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.
When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.

ELDC
Interplanar Beacon Interplanar Beacon (0)
Land
Whenever you cast a planeswalker spell, you gain 1 life.

Mana Tap: Add Color C.
C1, Mana Tap: Add two mana of different colors. Spend this mana only to cast planeswalker spells.

WARU
Island Island (0)
Basic Land — Island
ELDC
Isolated Chapel Isolated Chapel (0)
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

Mana Tap: Add Color W or Color B.

DOMR
Itlimoc, Cradle of the Sun Itlimoc, Cradle of the Sun (3)
Legendary Land
(Transforms from Growing Rites of Itlimoc.)

Mana Tap: Add Color G.
Mana Tap: Add Color G for each creature you control.

XLNR
Izzet Guildgate Izzet Guildgate (0)
Land — Gate
Izzet Guildgate enters the battlefield tapped.

Mana Tap: Add Color U or Color R.

GRNC
Jungle Hollow Jungle Hollow (0)
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.
Mana Tap: Add Color B or Color G.

M20C
Karn's Bastion Karn's Bastion (0)
Land
Mana Tap: Add Color C.

C4, Mana Tap: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARR
Lost Vale Lost Vale (2)
Land
(Transforms from Dowsing Dagger.)

Mana Tap: Add three mana of any one color.

XLNR
Lotus Field Lotus Field (0)
Land
Hexproof

Lotus Field enters the battlefield tapped.
When Lotus Field enters the battlefield, sacrifice two lands.
Mana Tap: Add three mana of any one color.

M20R
Meandering River Meandering River (0)
Land
Meandering River enters the battlefield tapped.

Mana Tap: Add Color W or Color U.

M19C
Memorial to Folly Memorial to Folly (0)
Land
Memorial to Folly enters the battlefield tapped.

Mana Tap: Add Color B.
C2Color B, Mana Tap, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.

DOMU
Memorial to Genius Memorial to Genius (0)
Land
Memorial to Genius enters the battlefield tapped.

Mana Tap: Add Color U.
C4Color U, Mana Tap, Sacrifice Memorial to Genius: Draw two cards.

DOMU
Memorial to Glory Memorial to Glory (0)
Land
Memorial to Glory enters the battlefield tapped.

Mana Tap: Add Color W.
C3Color W, Mana Tap, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.

DOMU
Memorial to Unity Memorial to Unity (0)
Land
Memorial to Unity enters the battlefield tapped.

Mana Tap: Add Color G.
C2Color G, Mana Tap, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.

DOMU
Memorial to War Memorial to War (0)
Land
Memorial to War enters the battlefield tapped.

Mana Tap: Add Color R.
C4Color R, Mana Tap, Sacrifice Memorial to War: Destroy target land.

DOMU
Metzali, Tower of Triumph Metzali, Tower of Triumph (2)
Legendary Land
(Transforms from Path of Mettle.)

Mana Tap: Add one mana of any color.
C1Color R, Mana Tap: Metzali, Tower of Triumph deals 2 damage to each opponent.
C2Color W, Mana Tap: Choose a creature at random that attacked this turn. Destroy that creature.

RIXR
Mobilized District Mobilized District (0)
Land
Mana Tap: Add Color C.

C4: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs C1 less to activate for each legendary creature and planeswalker you control.

WARR
Mountain Mountain (0)
Basic Land — Mountain
ELDC
Mystic Sanctuary Mystic Sanctuary (0)
Land — Island
(Mana Tap: Add Color U.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

ELDC
Orzhov Guildgate Orzhov Guildgate (0)
Land — Gate
Orzhov Guildgate enters the battlefield tapped.

Mana Tap: Add Color W or Color B.

WARC
Overgrown Tomb Overgrown Tomb (0)
Land — Swamp Forest
(Mana Tap: Add Color B or Color G.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Plains Plains (0)
Basic Land — Plains
ELDC
Plaza of Harmony Plaza of Harmony (0)
Land
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.

Mana Tap: Add Color C.
Mana Tap: Add one mana of any type that a Gate you control could produce.

RNAR
Primal Wellspring Primal Wellspring (4)
Land
(Transforms from Primal Amulet.)

Mana Tap: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.

XLNR
Rakdos Guildgate Rakdos Guildgate (0)
Land — Gate
Rakdos Guildgate enters the battlefield tapped.

Mana Tap: Add Color B or Color R.

RNAC
Reliquary Tower Reliquary Tower (0)
Land
You have no maximum hand size.

Mana Tap: Add Color C.

M19U
Rootbound Crag Rootbound Crag (0)
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

Mana Tap: Add Color R or Color G.

XLNR
Rugged Highlands Rugged Highlands (0)
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.
Mana Tap: Add Color R or Color G.

M20C
Rupture Spire Rupture Spire (0)
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay C1.
Mana Tap: Add one mana of any color.

M19U
Sacred Foundry Sacred Foundry (0)
Land — Mountain Plains
(Mana Tap: Add Color R or Color W.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Sanctum of the Sun Sanctum of the Sun (2)
Legendary Land
(Transforms from Azor's Gateway.)

Mana Tap: Add X mana of any one color, where X is your life total.

RIXM
Scoured Barrens Scoured Barrens (0)
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.
Mana Tap: Add Color W or Color B.

M20C
Selesnya Guildgate Selesnya Guildgate (0)
Land — Gate
Selesnya Guildgate enters the battlefield tapped.

Mana Tap: Add Color G or Color W.

GRNC
Simic Guildgate Simic Guildgate (0)
Land — Gate
Simic Guildgate enters the battlefield tapped.

Mana Tap: Add Color G or Color U.

WARC
Spires of Orazca Spires of Orazca (2)
Land
(Transforms from Thaumatic Compass.)

Mana Tap: Add Color C.
Mana Tap: Untap target attacking creature an opponent controls and remove it from combat.

XLNR
Spitfire Bastion Spitfire Bastion (4)
Legendary Land
(Transforms from Vance's Blasting Cannons.)

Mana Tap: Add Color R.
C2Color R, Mana Tap: Spitfire Bastion deals 3 damage to any target.

XLNR
Steam Vents Steam Vents (0)
Land — Island Mountain
(Mana Tap: Add Color U or Color R.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Stomping Ground Stomping Ground (0)
Land — Mountain Forest
(Mana Tap: Add Color R or Color G.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Stone Quarry Stone Quarry (0)
Land
Stone Quarry enters the battlefield tapped.

Mana Tap: Add Color R or Color W.

M19C
Submerged Boneyard Submerged Boneyard (0)
Land
Submerged Boneyard enters the battlefield tapped.

Mana Tap: Add Color U or Color B.

M19C
Sulfur Falls Sulfur Falls (0)
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

Mana Tap: Add Color U or Color R.

DOMR
Sunpetal Grove Sunpetal Grove (0)
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

Mana Tap: Add Color G or Color W.

XLNR
Swamp Swamp (0)
Basic Land — Swamp
ELDC
Swiftwater Cliffs Swiftwater Cliffs (0)
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.
Mana Tap: Add Color U or Color R.

M20C
Temple Garden Temple Garden (0)
Land — Forest Plains
(Mana Tap: Add Color G or Color W.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Temple of Aclazotz Temple of Aclazotz (2)
Legendary Land
(Transforms from Arguel's Blood Fast.)

Mana Tap: Add Color B.
Mana Tap, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

XLNR
Temple of Epiphany Temple of Epiphany (0)
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.
Mana Tap: Add Color U or Color R.

M20R
Temple of Malady Temple of Malady (0)
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.
Mana Tap: Add Color B or Color G.

M20R
Temple of Mystery Temple of Mystery (0)
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.
Mana Tap: Add Color G or Color U.

M20R
Temple of Silence Temple of Silence (0)
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.
Mana Tap: Add Color W or Color B.

M20R
Temple of Triumph Temple of Triumph (0)
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.
Mana Tap: Add Color R or Color W.

M20R
Thornwood Falls Thornwood Falls (0)
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.
Mana Tap: Add Color G or Color U.

ELDC
Timber Gorge Timber Gorge (0)
Land
Timber Gorge enters the battlefield tapped.

Mana Tap: Add Color R or Color G.

M19C
Tomb of the Dusk Rose Tomb of the Dusk Rose (3)
Legendary Land
(Transforms from Profane Procession.)

Mana Tap: Add one mana of any color.
C2Color WColor B, Mana Tap: Put a creature card exiled with this permanent onto the battlefield under your control.

RIXR
Tournament Grounds Tournament Grounds (0)
Land
Mana Tap: Add Color C.

Mana Tap: Add Color R, Color W, or Color B. Spend this mana only to cast a Knight or Equipment spell.

ELDU
Tranquil Cove Tranquil Cove (0)
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.
Mana Tap: Add Color W or Color U.

M20C
Tranquil Expanse Tranquil Expanse (0)
Land
Tranquil Expanse enters the battlefield tapped.

Mana Tap: Add Color G or Color W.

M19C
Treasure Cove Treasure Cove (2)
Land
(Transforms from Treasure Map.)

Mana Tap: Add Color C.
Mana Tap, Sacrifice a Treasure: Draw a card.

XLNR
Unclaimed Territory Unclaimed Territory (0)
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

Mana Tap: Add Color C.
Mana Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

XLNU
Unknown Shores Unknown Shores (0)
Land
Mana Tap: Add Color C.

C1, Mana Tap: Add one mana of any color.

XLNC
Vault of Catlacan Vault of Catlacan (4)
Legendary Land
(Transforms from Storm the Vault.)

Mana Tap: Add one mana of any color.
Mana Tap: Add Color U for each artifact you control.

RIXR
Watery Grave Watery Grave (0)
Land — Island Swamp
(Mana Tap: Add Color U or Color B.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Wind-Scarred Crag Wind-Scarred Crag (0)
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.
Mana Tap: Add Color R or Color W.

ELDC
Winged Temple of Orazca Winged Temple of Orazca (3)
Legendary Land
(Transforms from Hadana's Climb.)

Mana Tap: Add one mana of any color.
C1Color GColor U, Mana Tap: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

RIXR
Witch's Cottage Witch's Cottage (0)
Land — Swamp
(Mana Tap: Add Color B.)

Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.
When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.

ELDC
Woodland Cemetery Woodland Cemetery (0)
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

Mana Tap: Add Color B or Color G.

DOMR
Woodland Stream Woodland Stream (0)
Land
Woodland Stream enters the battlefield tapped.

Mana Tap: Add Color G or Color U.

M19C
Zhalfirin Void Zhalfirin Void (0)
Land
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana Tap: Add Color C.

DOMU
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