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For other lists of cards see the General card lists and the By Color and CMC card lists.

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50 results
Kaalia, Zenith Seeker Kaalia, Zenith Seeker Color RColor WColor B (3)
Legendary Creature — Human Cleric (3/3)
Flying, vigilance

When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

M20M
Kaervek, the Spiteful Kaervek, the Spiteful C2Color BColor B (4)
Legendary Creature — Human Warlock (3/2)
Other creatures get -1/-1.
M21R
Kaheera, the Orphanguard Kaheera, the Orphanguard C1GWGW (3)
Legendary Creature — Cat Beast (3/2)
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may cast it once from outside the game.)

Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

IKOR
Karametra's Blessing Karametra's Blessing Color W (1)
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
THBC
Karn, the Great Creator Karn, the Great Creator C4 (4)
Legendary Planeswalker — Karn (5)
Activated abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
−2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.

WARR
Karn's Bastion Karn's Bastion (0)
Land
Mana Tap: Add Color C.

C4, Mana Tap: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARR
Kasmina, Enigmatic Mentor Kasmina, Enigmatic Mentor C3Color U (4)
Legendary Planeswalker — Kasmina (5)
Spells your opponents cast that target a creature or planeswalker you control cost C2 more to cast.

−2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.

WARU
Kasmina's Transmutation Kasmina's Transmutation C1Color U (2)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.

WARC
Kaya, Bane of the Dead Kaya, Bane of the Dead C3WBWBWB (6)
Legendary Planeswalker — Kaya (7)
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

−3: Exile target creature.

WARU
Kaya, Orzhov Usurper Kaya, Orzhov Usurper C1Color WColor B (3)
Legendary Planeswalker — Kaya (3)
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.

−1: Exile target nonland permanent with converted mana cost 1 or less.
−5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.

RNAM
Kaya's Ghostform Kaya's Ghostform Color B (1)
Enchantment — Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.

WARC
Kaya's Wrath Kaya's Wrath Color WColor WColor BColor B (4)
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
RNAR
Keen Glidemaster Keen Glidemaster C1Color U (2)
Creature — Human Soldier (2/1)
C2Color U: Target creature gains flying until end of turn.
M21C
Keensight Mentor Keensight Mentor C2Color W (3)
Creature — Human Cleric (1/4)
When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control.

C1Color W, Mana Tap: Put a +1/+1 counter on each creature you control with vigilance.

IKOU
Keep Safe Keep Safe C1Color U (2)
Instant
Counter target spell that targets a permanent you control.

Draw a card.

IKOC
Keeper of Fables Keeper of Fables C3Color GColor G (5)
Creature — Cat (4/5)
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
ELDU
Keldon Raider Keldon Raider C2Color RColor R (4)
Creature — Human Warrior (4/3)
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
M20C
Kenrith, the Returned King Kenrith, the Returned King C4Color W (5)
Legendary Creature — Human Noble (5/5)
Color R: All creatures gain trample and haste until end of turn.

C1Color G: Put a +1/+1 counter on target creature.
C2Color W: Target player gains 5 life.
C3Color U: Target player draws a card.
C4Color B: Put target creature card from a graveyard onto the battlefield under its owner's control.

ELDM
Kenrith's Transformation Kenrith's Transformation C1Color G (2)
Enchantment — Aura
Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

ELDU
Keral Keep Disciples Keral Keep Disciples C2Color RColor R (4)
Creature — Human Monk (4/3)
Whenever you activate a loyalty ability of a Chandra planeswalker, Keral Keep Disciples deals 1 damage to each opponent.
M21U
Keruga, the Macrosage Keruga, the Macrosage C3GUGU (5)
Legendary Creature — Dinosaur Hippo (5/4)
Companion — Your starting deck contains only cards with converted mana cost 3 or greater and land cards. (If this card is your chosen companion, you may cast it once from outside the game.)

When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater.

IKOR
Kethis, the Hidden Hand Kethis, the Hidden Hand Color WColor BColor G (3)
Legendary Creature — Elf Advisor (3/4)
Legendary spells you cast cost C1 less to cast.

Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."

M20M
Ketria Crystal Ketria Crystal C3 (3)
Artifact
Mana Tap: Add Color G, Color U, or Color R.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Ketria Triome Ketria Triome (0)
Land — Forest Island Mountain
(Mana Tap: Add Color G, Color U, or Color R.)

Ketria Triome enters the battlefield tapped.
Cycling C3 (C3, Discard this card: Draw a card.)

IKOR
Kinetic Augur Kinetic Augur C3Color R (4)
Creature — Human Shaman (*/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard.
When Kinetic Augur enters the battlefield, discard up to two cards, then draw that many cards.

M21U
Kinnan, Bonder Prodigy Kinnan, Bonder Prodigy Color GColor U (2)
Legendary Creature — Human Druid (2/2)
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.

C5Color GColor U: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

IKOM
Kiora Bests the Sea God Kiora Bests the Sea God C5Color UColor U (7)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create an 8/8 blue Kraken creature token with hexproof.
II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.
III — Gain control of target permanent an opponent controls. Untap it.

THBM
Kiora, Behemoth Beckoner Kiora, Behemoth Beckoner C2GU (3)
Legendary Planeswalker — Kiora (7)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

−1: Untap target permanent.

WARU
Kiora's Dambreaker Kiora's Dambreaker C5Color U (6)
Creature — Leviathan (5/6)
When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Kitesail Freebooter Kitesail Freebooter C1Color B (2)
Creature — Human Pirate (1/2)
Flying

When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.

M21U
Klothys, God of Destiny Klothys, God of Destiny C1Color RColor G (3)
Legendary Enchantment Creature — God (4/5)
Indestructible

As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add Color R or Color G. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

THBM
Klothys's Design Klothys's Design C5Color G (6)
Sorcery
Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each Color G in the mana costs of permanents you control counts toward your devotion to green.)
THBU
Knight of Autumn Knight of Autumn C1Color GColor W (3)
Creature — Dryad Knight (2/1)
When Knight of Autumn enters the battlefield, choose one —

• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.

GRNR
Knight of Sorrows Knight of Sorrows C4Color W (5)
Creature — Human Knight (3/3)
Knight of Sorrows can block an additional creature each combat.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAC
Knight of the Ebon Legion Knight of the Ebon Legion Color B (1)
Creature — Vampire Knight (1/2)
C2Color B: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.

At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)

M20R
Knight of the Keep Knight of the Keep C2Color W (3)
Creature — Human Knight (3/2)
ELDC
Knight of the Last Breath Knight of the Last Breath C5Color WColor B (7)
Creature — Giant Knight (4/4)
C3, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.

Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)

RNAU
Knights' Charge Knights' Charge C1Color WColor B (3)
Enchantment
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.

C6Color WColor B, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.

ELDR
Kogla, the Titan Ape Kogla, the Titan Ape C3Color GColor GColor G (6)
Legendary Creature — Ape (7/6)
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.

Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
C1Color G: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

IKOR
Korvold, Fae-Cursed King Korvold, Fae-Cursed King C2Color BColor RColor G (5)
Legendary Creature — Dragon Noble (4/4)
Flying

Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

ELDM
Kraul Foragers Kraul Foragers C4Color G (5)
Creature — Insect Scout (4/4)
Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.
GRNC
Kraul Harpooner Kraul Harpooner C1Color G (2)
Creature — Insect Warrior (3/2)
Reach

Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.

GRNU
Kraul Raider Kraul Raider C2Color B (3)
Creature — Insect Warrior (2/3)
Menace (This creature can't be blocked except by two or more creatures.)
GRNC
Kraul Stinger Kraul Stinger C2Color G (3)
Creature — Insect Assassin (2/2)
Deathtouch
WARC
Kraul Swarm Kraul Swarm C4Color B (5)
Creature — Insect Warrior (4/1)
Flying

C2Color B, Discard a creature card: Return Kraul Swarm from your graveyard to your hand.

GRNU
Krenko, Tin Street Kingpin Krenko, Tin Street Kingpin C2Color R (3)
Legendary Creature — Goblin (1/2)
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
WARR
Kronch Wrangler Kronch Wrangler C1Color G (2)
Creature — Human Warrior (2/1)
Trample

Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.

WARC
Kroxa, Titan of Death's Hunger Kroxa, Titan of Death's Hunger Color BColor R (2)
Legendary Creature — Elder Giant (6/6)
When Kroxa enters the battlefield, sacrifice it unless it escaped.

Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—Color BColor BColor RColor R, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBM
Kunoros, Hound of Athreos Kunoros, Hound of Athreos C1Color WColor B (3)
Legendary Creature — Hound (3/3)
Vigilance, menace, lifelink

Creature cards in graveyards can't enter the battlefield.
Players can't cast spells from graveyards.

THBR
Kykar, Wind's Fury Kykar, Wind's Fury C1Color UColor RColor W (4)
Legendary Creature — Bird Wizard (3/3)
Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add Color R.

M20M
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