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(Jumpstart card list)
 

Latest revision as of 16:18, July 28, 2020

Historic You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death Throne of Eldraine Core Set 2020
War of the Spark Ravnica Allegiance Guilds of Ravnica Core Set 2019 Dominaria
Rivals of Ixalan Ixalan Arena Only
To list cards by their color and converted mana cost use these alternative filters.

457 results
Act of Treason Act of Treason C2Color R (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Mana Tap this turn.)
JMPC
Aegis of the Heavens Aegis of the Heavens C1Color W (2)
Instant
Target creature gets +1/+7 until end of turn.
JMPU
Aegis Turtle Aegis Turtle Color U (1)
Creature — Turtle (0/5)
JMPC
Aerial Assault Aerial Assault C2Color W (3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
JMPC
Aether Spellbomb Aether Spellbomb C1 (1)
Artifact
Color U, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

C1, Sacrifice Aether Spellbomb: Draw a card.

JMPC
Affa Guard Hound Affa Guard Hound C2Color W (3)
Creature — Dog (2/2)
Flash (You may cast this spell any time you could cast an instant.)

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

JMPU
Affectionate Indrik Affectionate Indrik C5Color G (6)
Creature — Beast (4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
JMPU
Aggressive Urge Aggressive Urge C1Color G (2)
Instant
Target creature gets +1/+1 until end of turn.

Draw a card.

JMPC
Agonizing Syphon Agonizing Syphon C3Color B (4)
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
JMPC
Alabaster Mage Alabaster Mage C1Color W (2)
Creature — Human Wizard (2/1)
C1Color W: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
JMPU
Allosaurus Shepherd Allosaurus Shepherd Color G (1)
Creature — Elf Shaman (1/1)
Allosaurus Shepherd can't be countered.

Green spells you control can't be countered.
C4Color GColor G: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

JMPM
Alloy Myr Alloy Myr C3 (3)
Artifact Creature — Myr (2/2)
Mana Tap: Add one mana of any color.
JMPC
Ambassador Oak Ambassador Oak C3Color G (4)
Creature — Treefolk Warrior (3/3)
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
JMPC
Ancestral Statue Ancestral Statue C4 (4)
Artifact Creature — Golem (3/4)
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
JMPC
Angel of Mercy Angel of Mercy C4Color W (5)
Creature — Angel (3/3)
Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

JMPC
Angel of the Dire Hour Angel of the Dire Hour C5Color WColor W (7)
Creature — Angel (5/4)
Flash

Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

JMPR
Angelic Edict Angelic Edict C4Color W (5)
Sorcery
Exile target creature or enchantment.
JMPC
Angelic Page Angelic Page C1Color W (2)
Creature — Angel Spirit (1/1)
Flying

Mana Tap: Target attacking or blocking creature gets +1/+1 until end of turn.

JMPC
Arbor Armament Arbor Armament Color G (1)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
JMPC
Arcane Encyclopedia Arcane Encyclopedia C3 (3)
Artifact
C3, Mana Tap: Draw a card.
JMPU
Archaeomender Archaeomender C2Color U (3)
Creature — Human Wizard (2/3)
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
JMPC
Archon of Justice Archon of Justice C3Color WColor W (5)
Creature — Archon (4/4)
Flying

When Archon of Justice dies, exile target permanent.

JMPR
Archon of Redemption Archon of Redemption C3Color WColor W (5)
Creature — Archon (3/4)
Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

JMPR
Archon of Sun's Grace Archon of Sun's Grace C2Color WColor W (4)
Creature — Archon (3/4)
Flying, lifelink

Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

JMPR
Armorcraft Judge Armorcraft Judge C3Color G (4)
Creature — Elf Artificer (3/3)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
JMPU
Ashmouth Hound Ashmouth Hound C1Color R (2)
Creature — Elemental Dog (2/1)
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
JMPC
Assassin's Strike Assassin's Strike C4Color BColor B (6)
Sorcery
Destroy target creature. Its controller discards a card.
JMPU
Assault Formation Assault Formation C1Color G (2)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Color G: Target creature with defender can attack this turn as though it didn't have defender.
C2Color G: Creatures you control get +0/+1 until end of turn.

JMPR
Audacious Thief Audacious Thief C2Color B (3)
Creature — Human Rogue (2/2)
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
JMPC
Auger Spree Auger Spree C1Color BColor R (3)
Instant
Target creature gets +4/-4 until end of turn.
JMPC
Awakener Druid Awakener Druid C2Color G (3)
Creature — Human Druid (1/1)
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
JMPU
Bake into a Pie Bake into a Pie C2Color BColor B (4)
Instant
Destroy target creature. Create a Food token. (It's an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")
JMPC
Banishing Light Banishing Light C2Color W (3)
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
JMPU
Barrage of Expendables Barrage of Expendables Color R (1)
Enchantment
Color R, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
JMPU
Barter in Blood Barter in Blood C2Color BColor B (4)
Sorcery
Each player sacrifices two creatures.
JMPU
Bathe in Dragonfire Bathe in Dragonfire C2Color R (3)
Sorcery
Bathe in Dragonfire deals 4 damage to target creature.
JMPC
Battlefield Promotion Battlefield Promotion C1Color W (2)
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
JMPC
Battleground Geist Battleground Geist C4Color U (5)
Creature — Spirit (3/3)
Flying

Other Spirit creatures you control get +1/+0.

JMPU
Beetleback Chief Beetleback Chief C2Color RColor R (4)
Creature — Goblin Warrior (2/2)
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
JMPU
Befuddle Befuddle C2Color U (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

JMPC
Belltower Sphinx Belltower Sphinx C4Color U (5)
Creature — Sphinx (2/5)
Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

JMPU
Black Cat Black Cat C1Color B (2)
Creature — Zombie Cat (1/1)
When Black Cat dies, target opponent discards a card at random.
JMPC
Black Market Black Market C3Color BColor B (5)
Enchantment
Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add Color B for each charge counter on Black Market.

JMPR
Blessed Sanctuary Blessed Sanctuary C3Color WColor W (5)
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.

Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.

JMPR
Blessed Spirits Blessed Spirits C2Color W (3)
Creature — Spirit (2/2)
Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

JMPU
Blighted Bat Blighted Bat C2Color B (3)
Creature — Zombie Bat (2/1)
Flying

C1: Blighted Bat gains haste until end of turn.

JMPC
Blindblast Blindblast C2Color R (3)
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn.

Draw a card.

JMPC
Blood Artist Blood Artist C1Color B (2)
Creature — Vampire (0/1)
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
JMPU
Blood Divination Blood Divination C3Color B (4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Draw three cards.

JMPU
Blood Host Blood Host C3Color BColor B (5)
Creature — Vampire (3/3)
C1Color B, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
JMPU
Bloodbond Vampire Bloodbond Vampire C2Color BColor B (4)
Creature — Vampire Shaman Ally (3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
JMPU
Bloodhunter Bat Bloodhunter Bat C3Color B (4)
Creature — Bat (2/2)
Flying

When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

JMPC
Bloodrage Brawler Bloodrage Brawler C1Color R (2)
Creature — Minotaur Warrior (4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
JMPU
Bloodrock Cyclops Bloodrock Cyclops C2Color R (3)
Creature — Cyclops (3/3)
Bloodrock Cyclops attacks each combat if able.
JMPC
Bloodshot Trainee Bloodshot Trainee C3Color R (4)
Creature — Goblin Warrior (2/3)
Mana Tap: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
JMPU
Bogbrew Witch Bogbrew Witch C3Color B (4)
Creature — Human Wizard (1/3)
C2, Mana Tap: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
JMPR
Boggart Brute Boggart Brute C2Color R (3)
Creature — Goblin Warrior (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
JMPC
Bond of Revival Bond of Revival C4Color B (5)
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
JMPU
Bone Picker Bone Picker C3Color B (4)
Creature — Bird (3/2)
This spell costs C3 less to cast if a creature died this turn.

Flying, deathtouch

JMPU
Bone Splinters Bone Splinters Color B (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

JMPC
Borderland Marauder Borderland Marauder C1Color R (2)
Creature — Human Warrior (1/2)
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
JMPC
Borderland Minotaur Borderland Minotaur C2Color RColor R (4)
Creature — Minotaur Warrior (4/3)
JMPC
Branching Evolution Branching Evolution C2Color G (3)
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
JMPR
Brightmare Brightmare C2Color W (3)
Creature — Unicorn (2/3)
When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
JMPU
Brindle Shoat Brindle Shoat C1Color G (2)
Creature — Boar (1/1)
When Brindle Shoat dies, create a 3/3 green Boar creature token.
JMPU
Brushstrider Brushstrider C1Color G (2)
Creature — Beast (3/1)
Vigilance
JMPU
Bruvac the Grandiloquent Bruvac the Grandiloquent C2Color U (3)
Legendary Creature — Human Advisor (1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
JMPM
Bubbling Cauldron Bubbling Cauldron C2 (2)
Artifact
C1, Mana Tap, Sacrifice a creature: You gain 4 life.

C1, Mana Tap, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

JMPU
Bulwark Giant Bulwark Giant C5Color W (6)
Creature — Giant Soldier (3/6)
When Bulwark Giant enters the battlefield, you gain 5 life.
JMPC
Burglar Rat Burglar Rat C1Color B (2)
Creature — Rat (1/1)
When Burglar Rat enters the battlefield, each opponent discards a card.
JMPC
Buried Ruin Buried Ruin (0)
Land
Mana Tap: Add Color C.

C2, Mana Tap, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

JMPU
Cadaver Imp Cadaver Imp C1Color BColor B (3)
Creature — Imp (1/1)
Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

JMPC
Carnifex Demon Carnifex Demon C4Color BColor B (6)
Creature — Demon (6/6)
Flying

Carnifex Demon enters the battlefield with two -1/-1 counters on it.
Color B, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.

JMPR
Carven Caryatid Carven Caryatid C1Color GColor G (3)
Creature — Spirit (2/5)
Defender (This creature can't attack.)

When Carven Caryatid enters the battlefield, draw a card.

JMPU
Cathar's Companion Cathar's Companion C2Color W (3)
Creature — Dog (3/1)
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
JMPC
Cathars' Crusade Cathars' Crusade C3Color WColor W (5)
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
JMPR
Cauldron Familiar Cauldron Familiar Color B (1)
Creature — Cat (1/1)
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

JMPC
Celestial Mantle Celestial Mantle C3Color WColor WColor W (6)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.

JMPR
Cemetery Recruitment Cemetery Recruitment C1Color B (2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
JMPC
Chained Brute Chained Brute C1Color R (2)
Creature — Devil (4/3)
Chained Brute doesn't untap during your untap step.

C1, Sacrifice another creature: Untap Chained Brute. Activate this ability only during your turn.

JMPU
Chamber Sentry Chamber Sentry CX (0)
Artifact Creature — Construct (0/0)
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

CX, Mana Tap, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
Color WColor UColor BColor RColor G: Return Chamber Sentry from your graveyard to your hand.

JMPR
Champion of Lambholt Champion of Lambholt C1Color GColor G (3)
Creature — Human Warrior (1/1)
Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

JMPR
Charmbreaker Devils Charmbreaker Devils C5Color R (6)
Creature — Devil (4/4)
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

JMPR
Chart a Course Chart a Course C1Color U (2)
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
JMPU
Child of Night Child of Night C1Color B (2)
Creature — Vampire (2/1)
Lifelink
JMPC
Chromatic Sphere Chromatic Sphere C1 (1)
Artifact
C1, Mana Tap, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
JMPC
Cinder Elemental Cinder Elemental C3Color R (4)
Creature — Elemental (2/2)
CXColor R, Mana Tap, Sacrifice Cinder Elemental: It deals X damage to any target.
JMPU
Cloudreader Sphinx Cloudreader Sphinx C4Color U (5)
Creature — Sphinx (3/4)
Flying

When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

JMPC
Cloudshift Cloudshift Color W (1)
Instant
Exile target creature you control, then return that card to the battlefield under your control.
JMPC
Coastal Piracy Coastal Piracy C2Color UColor U (4)
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
JMPU
Collateral Damage Collateral Damage Color R (1)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Collateral Damage deals 3 damage to any target.

JMPC
Commune with Dinosaurs Commune with Dinosaurs Color G (1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
JMPC
Corpse Hauler Corpse Hauler C1Color B (2)
Creature — Human Rogue (2/1)
C2Color B, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
JMPC
Corpse Traders Corpse Traders C3Color B (4)
Creature — Human Rogue (3/3)
C2Color B, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
JMPU
Corsair Captain Corsair Captain C2Color U (3)
Creature — Human Pirate (2/2)
When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")

Other Pirates you control get +1/+1.

JMPR
Cradle of Vitality Cradle of Vitality C3Color W (4)
Enchantment
Whenever you gain life, you may pay C1Color W. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
JMPR
Craterhoof Behemoth Craterhoof Behemoth C5Color GColor GColor G (8)
Creature — Beast (5/5)
Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

JMPM
Crookclaw Transmuter Crookclaw Transmuter C3Color U (4)
Creature — Bird Wizard (3/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

JMPC
Crow of Dark Tidings Crow of Dark Tidings C2Color B (3)
Creature — Zombie Bird (2/1)
Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards.

JMPC
Crushing Canopy Crushing Canopy C2Color G (3)
Instant
Choose one —

• Destroy target creature with flying.
• Destroy target enchantment.

JMPC
Cryptic Serpent Cryptic Serpent C5Color UColor U (7)
Creature — Serpent (6/5)
This spell costs C1 less to cast for each instant and sorcery card in your graveyard.
JMPU
Curiosity Curiosity Color U (1)
Enchantment — Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

JMPU
Curious Obsession Curious Obsession Color U (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

JMPU
Dance with Devils Dance with Devils C3Color R (4)
Instant
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
JMPU
Dauntless Onslaught Dauntless Onslaught C2Color W (3)
Instant
Up to two target creatures each get +2/+2 until end of turn.
JMPU
Dawntreader Elk Dawntreader Elk C1Color G (2)
Creature — Elk (2/2)
Color G, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
JMPC
Death's Approach Death's Approach Color B (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.

JMPC
Departed Deckhand Departed Deckhand C1Color U (2)
Creature — Spirit Pirate (2/2)
When Departed Deckhand becomes the target of a spell, sacrifice it.

Departed Deckhand can't be blocked except by Spirits.
C3Color U: Another target creature you control can't be blocked this turn except by Spirits.

JMPU
Dinrova Horror Dinrova Horror C4Color UColor B (6)
Creature — Horror (4/4)
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
JMPU
Divine Arrow Divine Arrow C1Color W (2)
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
JMPC
Doomed Necromancer Doomed Necromancer C2Color B (3)
Creature — Human Cleric Mercenary (2/2)
Color B, Mana Tap, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
JMPR
Doublecast Doublecast Color RColor R (2)
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
JMPU
Douse in Gloom Douse in Gloom C2Color B (3)
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
JMPC
Dragon Fodder Dragon Fodder C1Color R (2)
Sorcery
Create two 1/1 red Goblin creature tokens.
JMPC
Dragon Hatchling Dragon Hatchling C1Color R (2)
Creature — Dragon (0/1)
Flying

Color R: Dragon Hatchling gets +1/+0 until end of turn.

JMPC
Dragonloft Idol Dragonloft Idol C4 (4)
Artifact Creature — Gargoyle (3/3)
As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.
JMPU
Dragonlord's Servant Dragonlord's Servant C1Color R (2)
Creature — Goblin Shaman (1/3)
Dragon spells you cast cost C1 less to cast.
JMPU
Dragonspeaker Shaman Dragonspeaker Shaman C1Color RColor R (3)
Creature — Human Barbarian Shaman (2/2)
Dragon spells you cast cost C2 less to cast.
JMPU
Drainpipe Vermin Drainpipe Vermin Color B (1)
Creature — Rat (1/1)
When Drainpipe Vermin dies, you may pay Color B. If you do, target player discards a card.
JMPC
Drana, Liberator of Malakir Drana, Liberator of Malakir C1Color BColor B (3)
Legendary Creature — Vampire Ally (2/3)
Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

JMPM
Dreamstone Hedron Dreamstone Hedron C6 (6)
Artifact
Mana Tap: Add Color CColor CColor C.

C3, Mana Tap, Sacrifice Dreamstone Hedron: Draw three cards.

JMPU
Drover of the Mighty Drover of the Mighty C1Color G (2)
Creature — Human Druid (1/1)
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.

Mana Tap: Add one mana of any color.

JMPU
Dryad Greenseeker Dryad Greenseeker C1Color G (2)
Creature — Dryad (1/3)
Mana Tap: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
JMPU
Dualcaster Mage Dualcaster Mage C1Color RColor R (3)
Creature — Human Wizard (2/2)
Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

JMPR
Duelist's Heritage Duelist's Heritage C2Color W (3)
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
JMPR
Dutiful Attendant Dutiful Attendant C2Color B (3)
Creature — Human Warrior (1/2)
When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.
JMPC
Dwynen's Elite Dwynen's Elite C1Color G (2)
Creature — Elf Warrior (2/2)
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
JMPU
Elemental Uprising Elemental Uprising C1Color G (2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
JMPC
Elvish Archdruid Elvish Archdruid C1Color GColor G (3)
Creature — Elf Druid (2/2)
Other Elf creatures you control get +1/+1.

Mana Tap: Add Color G for each Elf you control.

JMPR
Emancipation Angel Emancipation Angel C1Color WColor W (3)
Creature — Angel (3/3)
Flying

When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.

JMPU
Emiel the Blessed Emiel the Blessed C2Color WColor W (4)
Legendary Creature — Unicorn (4/4)
C3: Exile another target creature you control, then return it to the battlefield under its owner's control.

Whenever another creature enters the battlefield under your control, you may pay GW. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. (GW can be paid with either Color G or Color W.)

JMPM
Enlarge Enlarge C3Color GColor G (5)
Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
JMPU
Entomber Exarch Entomber Exarch C2Color BColor B (4)
Creature — Cleric (2/2)
When Entomber Exarch enters the battlefield, choose one —

• Return target creature card from your graveyard to your hand.
• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.

JMPU
Erratic Visionary Erratic Visionary C1Color U (2)
Creature — Human Wizard (1/3)
C1Color U, Mana Tap: Draw a card, then discard a card.
JMPC
Essence Flux Essence Flux Color U (1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
JMPU
Etali, Primal Storm Etali, Primal Storm C4Color RColor R (6)
Legendary Creature — Elder Dinosaur (6/6)
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
JMPR
Eternal Taskmaster Eternal Taskmaster C1Color B (2)
Creature — Zombie (2/3)
Eternal Taskmaster enters the battlefield tapped.

Whenever Eternal Taskmaster attacks, you may pay C2Color B. If you do, return target creature card from your graveyard to your hand.

JMPU
Eternal Thirst Eternal Thirst C1Color B (2)
Enchantment — Aura
Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

JMPC
Exclude Exclude C2Color U (3)
Instant
Counter target creature spell.

Draw a card.

JMPU
Exclusion Mage Exclusion Mage C2Color U (3)
Creature — Human Wizard (2/2)
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
JMPU
Explore Explore C1Color G (2)
Sorcery
You may play an additional land this turn.

Draw a card.

JMPC
Exquisite Blood Exquisite Blood C4Color B (5)
Enchantment
Whenever an opponent loses life, you gain that much life.
JMPR
Face of Divinity Face of Divinity C2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink.

JMPU
Falkenrath Noble Falkenrath Noble C3Color B (4)
Creature — Vampire Noble (2/2)
Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

JMPU
Fanatic of Mogis Fanatic of Mogis C3Color R (4)
Creature — Minotaur Shaman (4/2)
When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each Color R in the mana costs of permanents you control counts toward your devotion to red.)
JMPU
Fanatical Firebrand Fanatical Firebrand Color R (1)
Creature — Goblin Pirate (1/1)
Haste

Mana Tap, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

JMPC
Fell Specter Fell Specter C3Color B (4)
Creature — Specter (1/3)
Flying

When Fell Specter enters the battlefield, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.

JMPU
Feral Hydra Feral Hydra CXColor G (1)
Creature — Hydra Beast (0/0)
Feral Hydra enters the battlefield with X +1/+1 counters on it.

C3: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.

JMPU
Feral Invocation Feral Invocation C2Color G (3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets +2/+2.

JMPC
Feral Prowler Feral Prowler C1Color G (2)
Creature — Cat (1/3)
When Feral Prowler dies, draw a card.
JMPC
Fertilid Fertilid C2Color G (3)
Creature — Elemental (0/0)
Fertilid enters the battlefield with two +1/+1 counters on it.

C1Color G, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.

JMPC
Festering Newt Festering Newt Color B (1)
Creature — Salamander (1/1)
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
JMPC
Flame Lash Flame Lash C3Color R (4)
Instant
Flame Lash deals 4 damage to any target.
JMPC
Flames of the Firebrand Flames of the Firebrand C2Color R (3)
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
JMPU
Flames of the Raze-Boar Flames of the Raze-Boar C5Color R (6)
Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
JMPU
Fling Fling C1Color R (2)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

JMPC
Flurry of Horns Flurry of Horns C4Color R (5)
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
JMPC
Forced Worship Forced Worship C1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack.
C2Color W: Return Forced Worship to its owner's hand.

JMPC
Forest Forest (0)
Basic Land — Forest
JMPC
Forge Devil Forge Devil Color R (1)
Creature — Devil (1/1)
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
JMPC
Fortify Fortify C2Color W (3)
Instant
Choose one —

• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

JMPC
Funeral Rites Funeral Rites C2Color B (3)
Sorcery
You draw two cards, lose 2 life, then mill two cards.
JMPC
Furnace Whelp Furnace Whelp C2Color RColor R (4)
Creature — Dragon (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Color R: Furnace Whelp gets +1/+0 until end of turn.

JMPU
Fusion Elemental Fusion Elemental Color WColor UColor BColor RColor G (5)
Creature — Elemental (8/8)
JMPU
Gadwick, the Wizened Gadwick, the Wizened CXColor UColor UColor U (3)
Legendary Creature — Human Wizard (3/3)
When Gadwick, the Wizened enters the battlefield, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

JMPR
Gargoyle Sentinel Gargoyle Sentinel C3 (3)
Artifact Creature — Gargoyle (3/3)
Defender (This creature can't attack.)

C3: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

JMPU
Ghalta, Primal Hunger Ghalta, Primal Hunger C10Color GColor G (12)
Legendary Creature — Elder Dinosaur (12/12)
This spell costs CX less to cast, where X is the total power of creatures you control.

Trample

JMPR
Ghirapur Guide Ghirapur Guide C2Color G (3)
Creature — Elf Scout (3/2)
C2Color G: Target creature you control can't be blocked by creatures with power 2 or less this turn.
JMPU
Ghoulcaller Gisa Ghoulcaller Gisa C3Color BColor B (5)
Legendary Creature — Human Wizard (3/4)
Color B, Mana Tap, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
JMPM
Ghoulcaller's Accomplice Ghoulcaller's Accomplice C1Color B (2)
Creature — Human Rogue (2/2)
C3Color B, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
JMPC
Ghoulraiser Ghoulraiser C1Color BColor B (3)
Creature — Zombie (2/2)
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
JMPC
Gifted Aetherborn Gifted Aetherborn Color BColor B (2)
Creature — Aetherborn Vampire (2/3)
Deathtouch, lifelink
JMPU
Gingerbrute Gingerbrute C1 (1)
Artifact Creature — Food Golem (1/1)
Haste

C1: Gingerbrute can't be blocked this turn except by creatures with haste.
C2, Mana Tap, Sacrifice Gingerbrute: You gain 3 life.

JMPC
Gird for Battle Gird for Battle Color W (1)
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
JMPU
Goblin Chieftain Goblin Chieftain C1Color RColor R (3)
Creature — Goblin (2/2)
Haste (This creature can attack and Mana Tap as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.

JMPR
Goblin Commando Goblin Commando C4Color R (5)
Creature — Goblin (2/2)
When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
JMPU
Goblin Goon Goblin Goon C3Color R (4)
Creature — Goblin Mutant (6/6)
Goblin Goon can't attack unless you control more creatures than defending player.

Goblin Goon can't block unless you control more creatures than attacking player.

JMPR
Goblin Instigator Goblin Instigator C1Color R (2)
Creature — Goblin Rogue (1/1)
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
JMPC
Goblin Oriflamme Goblin Oriflamme C1Color R (2)
Enchantment
Attacking creatures you control get +1/+0.
JMPU
Goblin Rally Goblin Rally C3Color RColor R (5)
Sorcery
Create four 1/1 red Goblin creature tokens.
JMPU
Goblin Shortcutter Goblin Shortcutter C1Color R (2)
Creature — Goblin Scout (2/1)
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
JMPC
Gonti, Lord of Luxury Gonti, Lord of Luxury C2Color BColor B (4)
Legendary Creature — Aetherborn Rogue (2/3)
Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

JMPR
Grave Bramble Grave Bramble C1Color GColor G (3)
Creature — Plant (3/4)
Defender, protection from Zombies
JMPC
Gravewaker Gravewaker C4Color BColor B (6)
Creature — Bird Spirit (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

C5Color BColor B: Return target creature card from your graveyard to the battlefield tapped.

JMPR
Grim Lavamancer Grim Lavamancer Color R (1)
Creature — Human Wizard (1/1)
Color R, Mana Tap, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
JMPR
Gristle Grinner Gristle Grinner C4Color B (5)
Creature — Zombie (3/3)
Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.
JMPU
Guardian Idol Guardian Idol C2 (2)
Artifact
Guardian Idol enters the battlefield tapped.

Mana Tap: Add Color C.
C2: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

JMPU
Hamletback Goliath Hamletback Goliath C6Color R (7)
Creature — Giant Warrior (6/6)
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
JMPR
Harvester of Souls Harvester of Souls C4Color BColor B (6)
Creature — Demon (5/5)
Deathtouch

Whenever another nontoken creature dies, you may draw a card.

JMPR
Healer's Hawk Healer's Hawk Color W (1)
Creature — Bird (1/1)
Flying, lifelink
JMPC
Heartfire Heartfire C1Color R (2)
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.

Heartfire deals 4 damage to any target.

JMPC
Hedron Archive Hedron Archive C4 (4)
Artifact
Mana Tap: Add Color CColor C.

C2, Mana Tap, Sacrifice Hedron Archive: Draw two cards.

JMPU
Hellrider Hellrider C2Color RColor R (4)
Creature — Devil (3/3)
Haste

Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.

JMPR
Herald's Horn Herald's Horn C3 (3)
Artifact
As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost C1 less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

JMPU
High Sentinels of Arashin High Sentinels of Arashin C3Color W (4)
Creature — Bird Soldier (3/4)
Flying

High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
C3Color W: Put a +1/+1 counter on target creature.

JMPR
Homing Lightning Homing Lightning C2Color RColor R (4)
Instant
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
JMPU
Hungry Flames Hungry Flames C2Color R (3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
JMPC
Hunter's Insight Hunter's Insight C2Color G (3)
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
JMPU
Immolating Gyre Immolating Gyre C4Color RColor R (6)
Sorcery
Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
JMPM
Indomitable Will Indomitable Will C1Color W (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2.

JMPC
Inferno Hellion Inferno Hellion C3Color R (4)
Creature — Hellion (7/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.

JMPU
Initiate's Companion Initiate's Companion C1Color G (2)
Creature — Cat (3/1)
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
JMPC
Inniaz, the Gale Force Inniaz, the Gale Force C3Color UColor U (5)
Legendary Creature — Djinn (4/4)
Flying

C2WU: Attacking creatures with flying get +1/+1 until end of turn. (WU can be paid with either Color W or Color U.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

JMPR
Innocent Blood Innocent Blood Color B (1)
Sorcery
Each player sacrifices a creature.
JMPC
Inspired Charge Inspired Charge C2Color WColor W (4)
Instant
Creatures you control get +2/+1 until end of turn.
JMPC
Inspiring Call Inspiring Call C2Color G (3)
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
JMPU
Inspiring Captain Inspiring Captain C3Color W (4)
Creature — Human Knight (3/3)
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
JMPC
Inspiring Unicorn Inspiring Unicorn C2Color WColor W (4)
Creature — Unicorn (2/2)
Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
JMPU
Ironroot Warlord Ironroot Warlord C1Color GColor W (3)
Creature — Treefolk Soldier (*/5)
Ironroot Warlord's power is equal to the number of creatures you control.

C3Color GColor W: Create a 1/1 white Soldier creature token.

JMPU
Ironshell Beetle Ironshell Beetle C1Color G (2)
Creature — Insect (1/1)
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
JMPC
Irresistible Prey Irresistible Prey Color G (1)
Sorcery
Target creature must be blocked this turn if able.

Draw a card.

JMPU
Isamaru, Hound of Konda Isamaru, Hound of Konda Color W (1)
Legendary Creature — Dog (2/2)
JMPR
Island Island (0)
Basic Land — Island
JMPC
Jousting Dummy Jousting Dummy C2 (2)
Artifact Creature — Scarecrow Knight (2/1)
C3: Jousting Dummy gets +1/+0 until end of turn.
JMPC
Juggernaut Juggernaut C4 (4)
Artifact Creature — Juggernaut (5/3)
Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.

JMPU
Kalastria Nightwatch Kalastria Nightwatch C4Color B (5)
Creature — Vampire Warrior Ally (4/5)
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
JMPC
Keeper of Fables Keeper of Fables C3Color GColor G (5)
Creature — Cat (4/5)
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
JMPU
Kels, Fight Fixer Kels, Fight Fixer C2Color BColor B (4)
Legendary Creature — Azra Warlock (4/3)
Menace

Whenever you sacrifice a creature, you may pay UB. If you do, draw a card. (UB can be paid with either Color U or Color B.)
C1, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.

JMPR
Kiln Fiend Kiln Fiend C1Color R (2)
Creature — Elemental Beast (1/2)
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
JMPC
Kira, Great Glass-Spinner Kira, Great Glass-Spinner C1Color UColor U (3)
Legendary Creature — Spirit (2/2)
Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

JMPR
Kitesail Corsair Kitesail Corsair C1Color U (2)
Creature — Human Pirate (2/1)
Kitesail Corsair has flying as long as it's attacking.
JMPC
Knight of the Tusk Knight of the Tusk C4Color WColor W (6)
Creature — Human Knight (3/7)
Vigilance (Attacking doesn't cause this creature to tap.)
JMPC
Knightly Valor Knightly Valor C4Color W (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

JMPC
Kor Spiritdancer Kor Spiritdancer C1Color W (2)
Creature — Kor Wizard (0/2)
Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

JMPR
Krenko, Mob Boss Krenko, Mob Boss C2Color RColor R (4)
Legendary Creature — Goblin Warrior (3/3)
Mana Tap: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
JMPR
Languish Languish C2Color BColor B (4)
Sorcery
All creatures get -4/-4 until end of turn.
JMPR
Last Gasp Last Gasp C1Color B (2)
Instant
Target creature gets -3/-3 until end of turn.
JMPC
Lathliss, Dragon Queen Lathliss, Dragon Queen C4Color RColor R (6)
Legendary Creature — Dragon (6/6)
Flying

Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.
C1Color R: Dragons you control get +1/+0 until end of turn.

JMPR
Launch Party Launch Party C3Color B (4)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature. Its controller loses 2 life.

JMPC
Lawless Broker Lawless Broker C2Color B (3)
Creature — Aetherborn Rogue (3/2)
When Lawless Broker dies, put a +1/+1 counter on target creature you control.
JMPC
Lawmage's Binding Lawmage's Binding C1Color WColor U (3)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

JMPC
Leaf Gilder Leaf Gilder C1Color G (2)
Creature — Elf Druid (2/1)
Mana Tap: Add Color G.
JMPC
Leave in the Dust Leave in the Dust C3Color U (4)
Instant
Return target nonland permanent to its owner's hand.

Draw a card.

JMPC
Lena, Selfless Champion Lena, Selfless Champion C4Color WColor W (6)
Legendary Creature — Human Knight (3/3)
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.

Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.

JMPR
Lifecrafter's Gift Lifecrafter's Gift C3Color G (4)
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
JMPU
Lightning Axe Lightning Axe Color R (1)
Instant
As an additional cost to cast this spell, discard a card or pay C5.

Lightning Axe deals 5 damage to target creature.

JMPU
Lightning Diadem Lightning Diadem C5Color R (6)
Enchantment — Aura
Enchant creature

When Lightning Diadem enters the battlefield, it deals 2 damage to any target.
Enchanted creature gets +2/+2.

JMPC
Lightning Elemental Lightning Elemental C3Color R (4)
Creature — Elemental (4/1)
Haste (This creature can attack and Mana Tap as soon as it comes under your control.)
JMPC
Lightning Phoenix Lightning Phoenix C2Color R (3)
Creature — Phoenix (2/2)
Flying, haste

Lightning Phoenix can't block.
At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay Color R. If you do, return Lightning Phoenix from your graveyard to the battlefield.

JMPR
Lightning Serpent Lightning Serpent CXColor R (1)
Creature — Elemental Serpent (2/1)
Trample, haste

Lightning Serpent enters the battlefield with X +1/+0 counters on it.
At the beginning of the end step, sacrifice Lightning Serpent.

JMPR
Lightning Shrieker Lightning Shrieker C4Color R (5)
Creature — Dragon (5/5)
Flying, trample, haste

At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.

JMPC
Lightning Strike Lightning Strike C1Color R (2)
Instant
Lightning Strike deals 3 damage to any target.
JMPU
Lightning Visionary Lightning Visionary C1Color R (2)
Creature — Minotaur Shaman (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
JMPC
Lightning-Core Excavator Lightning-Core Excavator C1 (1)
Artifact Creature — Golem (0/3)
C5, Mana Tap, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.
JMPC
Lightwalker Lightwalker C1Color W (2)
Creature — Human Warrior (2/1)
Lightwalker has flying as long as it has a +1/+1 counter on it.
JMPC
Liliana's Elite Liliana's Elite C2Color B (3)
Creature — Zombie (1/1)
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
JMPU
Liliana's Reaver Liliana's Reaver C2Color BColor B (4)
Creature — Zombie (4/3)
Deathtouch

Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.

JMPR
Linvala, Keeper of Silence Linvala, Keeper of Silence C2Color WColor W (4)
Legendary Creature — Angel (3/4)
Flying

Activated abilities of creatures your opponents control can't be activated.

JMPM
Living Lightning Living Lightning C3Color R (4)
Creature — Elemental Shaman (3/2)
When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.
JMPU
Long Road Home Long Road Home C1Color W (2)
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
JMPU
Lurking Predators Lurking Predators C4Color GColor G (6)
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
JMPR
Macabre Waltz Macabre Waltz C1Color B (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
JMPC
Maelstrom Archangel Maelstrom Archangel Color WColor UColor BColor RColor G (5)
Creature — Angel (5/5)
Flying

Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

JMPM
Magma Jet Magma Jet C1Color R (2)
Instant
Magma Jet deals 2 damage to any target. Scry 2.
JMPU
Magmaquake Magmaquake CXColor RColor R (2)
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
JMPR
Makeshift Munitions Makeshift Munitions C1Color R (2)
Enchantment
C1, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
JMPU
Malakir Familiar Malakir Familiar C2Color B (3)
Creature — Bat (2/1)
Flying, deathtouch

Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.

JMPU
Mana Geode Mana Geode C3 (3)
Artifact
When Mana Geode enters the battlefield, scry 1.

Mana Tap: Add one mana of any color.

JMPC
Marauder's Axe Marauder's Axe C2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

JMPC
Mark of the Vampire Mark of the Vampire C3Color B (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.

JMPC
Mentor of the Meek Mentor of the Meek C2Color W (3)
Creature — Human Soldier (2/2)
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay C1. If you do, draw a card.
JMPR