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Historic You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

457 results
Act of Treason Act of Treason C2Red (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
JMPC
Aegis of the Heavens Aegis of the Heavens C1White (2)
Instant
Target creature gets +1/+7 until end of turn.
JMPU
Aegis Turtle Aegis Turtle Blue (1)
Creature — Turtle (0/5)
JMPC
Aerial Assault Aerial Assault C2White (3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
JMPC
Aether Spellbomb Aether Spellbomb C1 (1)
Artifact
Blue, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

C1, Sacrifice Aether Spellbomb: Draw a card.

JMPC
Affa Guard Hound Affa Guard Hound C2White (3)
Creature — Dog (2/2)
Flash (You may cast this spell any time you could cast an instant.)

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

JMPU
Affectionate Indrik Affectionate Indrik C5Green (6)
Creature — Beast (4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
JMPU
Aggressive Urge Aggressive Urge C1Green (2)
Instant
Target creature gets +1/+1 until end of turn.

Draw a card.

JMPC
Agonizing Syphon Agonizing Syphon C3Black (4)
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
JMPC
Alabaster Mage Alabaster Mage C1White (2)
Creature — Human Wizard (2/1)
C1White: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
JMPU
Allosaurus Shepherd Allosaurus Shepherd Green (1)
Creature — Elf Shaman (1/1)
Allosaurus Shepherd can't be countered.

Green spells you control can't be countered.
C4GreenGreen: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

JMPM
Alloy Myr Alloy Myr C3 (3)
Artifact Creature — Myr (2/2)
Tap: Add one mana of any color.
JMPC
Ambassador Oak Ambassador Oak C3Green (4)
Creature — Treefolk Warrior (3/3)
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
JMPC
Ancestral Statue Ancestral Statue C4 (4)
Artifact Creature — Golem (3/4)
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
JMPC
Angel of Mercy Angel of Mercy C4White (5)
Creature — Angel (3/3)
Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

JMPC
Angel of the Dire Hour Angel of the Dire Hour C5WhiteWhite (7)
Creature — Angel (5/4)
Flash

Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

JMPR
Angelic Edict Angelic Edict C4White (5)
Sorcery
Exile target creature or enchantment.
JMPC
Angelic Page Angelic Page C1White (2)
Creature — Angel Spirit (1/1)
Flying

Tap: Target attacking or blocking creature gets +1/+1 until end of turn.

JMPC
Arbor Armament Arbor Armament Green (1)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
JMPC
Arcane Encyclopedia Arcane Encyclopedia C3 (3)
Artifact
C3, Tap: Draw a card.
JMPU
Archaeomender Archaeomender C2Blue (3)
Creature — Human Wizard (2/3)
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
JMPC
Archon of Justice Archon of Justice C3WhiteWhite (5)
Creature — Archon (4/4)
Flying

When Archon of Justice dies, exile target permanent.

JMPR
Archon of Redemption Archon of Redemption C3WhiteWhite (5)
Creature — Archon (3/4)
Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

JMPR
Archon of Sun's Grace Archon of Sun's Grace C2WhiteWhite (4)
Creature — Archon (3/4)
Flying, lifelink

Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

JMPR
Armorcraft Judge Armorcraft Judge C3Green (4)
Creature — Elf Artificer (3/3)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
JMPU
Ashmouth Hound Ashmouth Hound C1Red (2)
Creature — Elemental Dog (2/1)
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
JMPC
Assassin's Strike Assassin's Strike C4BlackBlack (6)
Sorcery
Destroy target creature. Its controller discards a card.
JMPU
Assault Formation Assault Formation C1Green (2)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Green: Target creature with defender can attack this turn as though it didn't have defender.
C2Green: Creatures you control get +0/+1 until end of turn.

JMPR
Audacious Thief Audacious Thief C2Black (3)
Creature — Human Rogue (2/2)
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
JMPC
Auger Spree Auger Spree C1BlackRed (3)
Instant
Target creature gets +4/-4 until end of turn.
JMPC
Awakener Druid Awakener Druid C2Green (3)
Creature — Human Druid (1/1)
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
JMPU
Bake into a Pie Bake into a Pie C2BlackBlack (4)
Instant
Destroy target creature. Create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
JMPC
Banishing Light Banishing Light C2White (3)
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
JMPU
Barrage of Expendables Barrage of Expendables Red (1)
Enchantment
Red, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
JMPU
Barter in Blood Barter in Blood C2BlackBlack (4)
Sorcery
Each player sacrifices two creatures.
JMPU
Bathe in Dragonfire Bathe in Dragonfire C2Red (3)
Sorcery
Bathe in Dragonfire deals 4 damage to target creature.
JMPC
Battlefield Promotion Battlefield Promotion C1White (2)
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
JMPC
Battleground Geist Battleground Geist C4Blue (5)
Creature — Spirit (3/3)
Flying

Other Spirit creatures you control get +1/+0.

JMPU
Beetleback Chief Beetleback Chief C2RedRed (4)
Creature — Goblin Warrior (2/2)
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
JMPU
Befuddle Befuddle C2Blue (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

JMPC
Belltower Sphinx Belltower Sphinx C4Blue (5)
Creature — Sphinx (2/5)
Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

JMPU
Black Cat Black Cat C1Black (2)
Creature — Zombie Cat (1/1)
When Black Cat dies, target opponent discards a card at random.
JMPC
Black Market Black Market C3BlackBlack (5)
Enchantment
Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add Black for each charge counter on Black Market.

JMPR
Blessed Sanctuary Blessed Sanctuary C3WhiteWhite (5)
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.

Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.

JMPR
Blessed Spirits Blessed Spirits C2White (3)
Creature — Spirit (2/2)
Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

JMPU
Blighted Bat Blighted Bat C2Black (3)
Creature — Zombie Bat (2/1)
Flying

C1: Blighted Bat gains haste until end of turn.

JMPC
Blindblast Blindblast C2Red (3)
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn.

Draw a card.

JMPC
Blood Artist Blood Artist C1Black (2)
Creature — Vampire (0/1)
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
JMPU
Blood Divination Blood Divination C3Black (4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Draw three cards.

JMPU
Blood Host Blood Host C3BlackBlack (5)
Creature — Vampire (3/3)
C1Black, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
JMPU
Bloodbond Vampire Bloodbond Vampire C2BlackBlack (4)
Creature — Vampire Shaman Ally (3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
JMPU
Bloodhunter Bat Bloodhunter Bat C3Black (4)
Creature — Bat (2/2)
Flying

When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

JMPC
Bloodrage Brawler Bloodrage Brawler C1Red (2)
Creature — Minotaur Warrior (4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
JMPU
Bloodrock Cyclops Bloodrock Cyclops C2Red (3)
Creature — Cyclops (3/3)
Bloodrock Cyclops attacks each combat if able.
JMPC
Bloodshot Trainee Bloodshot Trainee C3Red (4)
Creature — Goblin Warrior (2/3)
Tap: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
JMPU
Bogbrew Witch Bogbrew Witch C3Black (4)
Creature — Human Wizard (1/3)
C2, Tap: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
JMPR
Boggart Brute Boggart Brute C2Red (3)
Creature — Goblin Warrior (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
JMPC
Bond of Revival Bond of Revival C4Black (5)
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
JMPU
Bone Picker Bone Picker C3Black (4)
Creature — Bird (3/2)
This spell costs C3 less to cast if a creature died this turn.

Flying, deathtouch

JMPU
Bone Splinters Bone Splinters Black (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

JMPC
Borderland Marauder Borderland Marauder C1Red (2)
Creature — Human Warrior (1/2)
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
JMPC
Borderland Minotaur Borderland Minotaur C2RedRed (4)
Creature — Minotaur Warrior (4/3)
JMPC
Branching Evolution Branching Evolution C2Green (3)
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
JMPR
Brightmare Brightmare C2White (3)
Creature — Unicorn (2/3)
When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
JMPU
Brindle Shoat Brindle Shoat C1Green (2)
Creature — Boar (1/1)
When Brindle Shoat dies, create a 3/3 green Boar creature token.
JMPU
Brushstrider Brushstrider C1Green (2)
Creature — Beast (3/1)
Vigilance
JMPU
Bruvac the Grandiloquent Bruvac the Grandiloquent C2Blue (3)
Legendary Creature — Human Advisor (1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
JMPM
Bubbling Cauldron Bubbling Cauldron C2 (2)
Artifact
C1, Tap, Sacrifice a creature: You gain 4 life.

C1, Tap, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

JMPU
Bulwark Giant Bulwark Giant C5White (6)
Creature — Giant Soldier (3/6)
When Bulwark Giant enters the battlefield, you gain 5 life.
JMPC
Burglar Rat Burglar Rat C1Black (2)
Creature — Rat (1/1)
When Burglar Rat enters the battlefield, each opponent discards a card.
JMPC
Buried Ruin Buried Ruin (0)
Land
Tap: Add Color C.

C2, Tap, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

JMPU
Cadaver Imp Cadaver Imp C1BlackBlack (3)
Creature — Imp (1/1)
Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

JMPC
Carnifex Demon Carnifex Demon C4BlackBlack (6)
Creature — Demon (6/6)
Flying

Carnifex Demon enters the battlefield with two -1/-1 counters on it.
Black, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.

JMPR
Carven Caryatid Carven Caryatid C1GreenGreen (3)
Creature — Spirit (2/5)
Defender (This creature can't attack.)

When Carven Caryatid enters the battlefield, draw a card.

JMPU
Cathar's Companion Cathar's Companion C2White (3)
Creature — Dog (3/1)
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
JMPC
Cathars' Crusade Cathars' Crusade C3WhiteWhite (5)
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
JMPR
Cauldron Familiar Cauldron Familiar Black (1)
Creature — Cat (1/1)
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

JMPC
Celestial Mantle Celestial Mantle C3WhiteWhiteWhite (6)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.

JMPR
Cemetery Recruitment Cemetery Recruitment C1Black (2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
JMPC
Chained Brute Chained Brute C1Red (2)
Creature — Devil (4/3)
Chained Brute doesn't untap during your untap step.

C1, Sacrifice another creature: Untap Chained Brute. Activate this ability only during your turn.

JMPU
Chamber Sentry Chamber Sentry CX (0)
Artifact Creature — Construct (0/0)
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

CX, Tap, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
WhiteBlueBlackRedGreen: Return Chamber Sentry from your graveyard to your hand.

JMPR
Champion of Lambholt Champion of Lambholt C1GreenGreen (3)
Creature — Human Warrior (1/1)
Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

JMPR
Charmbreaker Devils Charmbreaker Devils C5Red (6)
Creature — Devil (4/4)
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

JMPR
Chart a Course Chart a Course C1Blue (2)
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
JMPU
Child of Night Child of Night C1Black (2)
Creature — Vampire (2/1)
Lifelink
JMPC
Chromatic Sphere Chromatic Sphere C1 (1)
Artifact
C1, Tap, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
JMPC
Cinder Elemental Cinder Elemental C3Red (4)
Creature — Elemental (2/2)
CXRed, Tap, Sacrifice Cinder Elemental: It deals X damage to any target.
JMPU
Cloudreader Sphinx Cloudreader Sphinx C4Blue (5)
Creature — Sphinx (3/4)
Flying

When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

JMPC
Cloudshift Cloudshift White (1)
Instant
Exile target creature you control, then return that card to the battlefield under your control.
JMPC
Coastal Piracy Coastal Piracy C2BlueBlue (4)
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
JMPU
Collateral Damage Collateral Damage Red (1)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Collateral Damage deals 3 damage to any target.

JMPC
Commune with Dinosaurs Commune with Dinosaurs Green (1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
JMPC
Corpse Hauler Corpse Hauler C1Black (2)
Creature — Human Rogue (2/1)
C2Black, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
JMPC
Corpse Traders Corpse Traders C3Black (4)
Creature — Human Rogue (3/3)
C2Black, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
JMPU
Corsair Captain Corsair Captain C2Blue (3)
Creature — Human Pirate (2/2)
When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Other Pirates you control get +1/+1.

JMPR
Cradle of Vitality Cradle of Vitality C3White (4)
Enchantment
Whenever you gain life, you may pay C1White. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
JMPR
Craterhoof Behemoth Craterhoof Behemoth C5GreenGreenGreen (8)
Creature — Beast (5/5)
Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

JMPM
Crookclaw Transmuter Crookclaw Transmuter C3Blue (4)
Creature — Bird Wizard (3/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

JMPC
Crow of Dark Tidings Crow of Dark Tidings C2Black (3)
Creature — Zombie Bird (2/1)
Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards.

JMPC
Crushing Canopy Crushing Canopy C2Green (3)
Instant
Choose one —

• Destroy target creature with flying.
• Destroy target enchantment.

JMPC
Cryptic Serpent Cryptic Serpent C5BlueBlue (7)
Creature — Serpent (6/5)
This spell costs C1 less to cast for each instant and sorcery card in your graveyard.
JMPU
Curiosity Curiosity Blue (1)
Enchantment — Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

JMPU
Curious Obsession Curious Obsession Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

JMPU
Dance with Devils Dance with Devils C3Red (4)
Instant
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
JMPU
Dauntless Onslaught Dauntless Onslaught C2White (3)
Instant
Up to two target creatures each get +2/+2 until end of turn.
JMPU
Dawntreader Elk Dawntreader Elk C1Green (2)
Creature — Elk (2/2)
Green, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
JMPC
Death's Approach Death's Approach Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.

JMPC
Departed Deckhand Departed Deckhand C1Blue (2)
Creature — Spirit Pirate (2/2)
When Departed Deckhand becomes the target of a spell, sacrifice it.

Departed Deckhand can't be blocked except by Spirits.
C3Blue: Another target creature you control can't be blocked this turn except by Spirits.

JMPU
Dinrova Horror Dinrova Horror C4BlueBlack (6)
Creature — Horror (4/4)
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
JMPU
Divine Arrow Divine Arrow C1White (2)
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
JMPC
Doomed Necromancer Doomed Necromancer C2Black (3)
Creature — Human Cleric Mercenary (2/2)
Black, Tap, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
JMPR
Doublecast Doublecast RedRed (2)
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
JMPU
Douse in Gloom Douse in Gloom C2Black (3)
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
JMPC
Dragon Fodder Dragon Fodder C1Red (2)
Sorcery
Create two 1/1 red Goblin creature tokens.
JMPC
Dragon Hatchling Dragon Hatchling C1Red (2)
Creature — Dragon (0/1)
Flying

Red: Dragon Hatchling gets +1/+0 until end of turn.

JMPC
Dragonloft Idol Dragonloft Idol C4 (4)
Artifact Creature — Gargoyle (3/3)
As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.
JMPU
Dragonlord's Servant Dragonlord's Servant C1Red (2)
Creature — Goblin Shaman (1/3)
Dragon spells you cast cost C1 less to cast.
JMPU
Dragonspeaker Shaman Dragonspeaker Shaman C1RedRed (3)
Creature — Human Barbarian Shaman (2/2)
Dragon spells you cast cost C2 less to cast.
JMPU
Drainpipe Vermin Drainpipe Vermin Black (1)
Creature — Rat (1/1)
When Drainpipe Vermin dies, you may pay Black. If you do, target player discards a card.
JMPC
Drana, Liberator of Malakir Drana, Liberator of Malakir C1BlackBlack (3)
Legendary Creature — Vampire Ally (2/3)
Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

JMPM
Dreamstone Hedron Dreamstone Hedron C6 (6)
Artifact
Tap: Add Color CColor CColor C.

C3, Tap, Sacrifice Dreamstone Hedron: Draw three cards.

JMPU
Drover of the Mighty Drover of the Mighty C1Green (2)
Creature — Human Druid (1/1)
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.

Tap: Add one mana of any color.

JMPU
Dryad Greenseeker Dryad Greenseeker C1Green (2)
Creature — Dryad (1/3)
Tap: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
JMPU
Dualcaster Mage Dualcaster Mage C1RedRed (3)
Creature — Human Wizard (2/2)
Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

JMPR
Duelist's Heritage Duelist's Heritage C2White (3)
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
JMPR
Dutiful Attendant Dutiful Attendant C2Black (3)
Creature — Human Warrior (1/2)
When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.
JMPC
Dwynen's Elite Dwynen's Elite C1Green (2)
Creature — Elf Warrior (2/2)
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
JMPU
Elemental Uprising Elemental Uprising C1Green (2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
JMPC
Elvish Archdruid Elvish Archdruid C1GreenGreen (3)
Creature — Elf Druid (2/2)
Other Elf creatures you control get +1/+1.

Tap: Add Green for each Elf you control.

JMPR
Emancipation Angel Emancipation Angel C1WhiteWhite (3)
Creature — Angel (3/3)
Flying

When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.

JMPU
Emiel the Blessed Emiel the Blessed C2WhiteWhite (4)
Legendary Creature — Unicorn (4/4)
C3: Exile another target creature you control, then return it to the battlefield under its owner's control.

Whenever another creature enters the battlefield under your control, you may pay GW. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. (GW can be paid with either Green or White.)

JMPM
Enlarge Enlarge C3GreenGreen (5)
Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
JMPU
Entomber Exarch Entomber Exarch C2BlackBlack (4)
Creature — Cleric (2/2)
When Entomber Exarch enters the battlefield, choose one —

• Return target creature card from your graveyard to your hand.
• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.

JMPU
Erratic Visionary Erratic Visionary C1Blue (2)
Creature — Human Wizard (1/3)
C1Blue, Tap: Draw a card, then discard a card.
JMPC
Essence Flux Essence Flux Blue (1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
JMPU
Etali, Primal Storm Etali, Primal Storm C4RedRed (6)
Legendary Creature — Elder Dinosaur (6/6)
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
JMPR
Eternal Taskmaster Eternal Taskmaster C1Black (2)
Creature — Zombie (2/3)
Eternal Taskmaster enters the battlefield tapped.

Whenever Eternal Taskmaster attacks, you may pay C2Black. If you do, return target creature card from your graveyard to your hand.

JMPU
Eternal Thirst Eternal Thirst C1Black (2)
Enchantment — Aura
Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

JMPC
Exclude Exclude C2Blue (3)
Instant
Counter target creature spell.

Draw a card.

JMPU
Exclusion Mage Exclusion Mage C2Blue (3)
Creature — Human Wizard (2/2)
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
JMPU
Explore Explore C1Green (2)
Sorcery
You may play an additional land this turn.

Draw a card.

JMPC
Exquisite Blood Exquisite Blood C4Black (5)
Enchantment
Whenever an opponent loses life, you gain that much life.
JMPR
Face of Divinity Face of Divinity C2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink.

JMPU
Falkenrath Noble Falkenrath Noble C3Black (4)
Creature — Vampire Noble (2/2)
Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

JMPU
Fanatic of Mogis Fanatic of Mogis C3Red (4)
Creature — Minotaur Shaman (4/2)
When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)
JMPU
Fanatical Firebrand Fanatical Firebrand Red (1)
Creature — Goblin Pirate (1/1)
Haste

Tap, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

JMPC
Fell Specter Fell Specter C3Black (4)
Creature — Specter (1/3)
Flying

When Fell Specter enters the battlefield, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.

JMPU
Feral Hydra Feral Hydra CXGreen (1)
Creature — Hydra Beast (0/0)
Feral Hydra enters the battlefield with X +1/+1 counters on it.

C3: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.

JMPU
Feral Invocation Feral Invocation C2Green (3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets +2/+2.

JMPC
Feral Prowler Feral Prowler C1Green (2)
Creature — Cat (1/3)
When Feral Prowler dies, draw a card.
JMPC
Fertilid Fertilid C2Green (3)
Creature — Elemental (0/0)
Fertilid enters the battlefield with two +1/+1 counters on it.

C1Green, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.

JMPC
Festering Newt Festering Newt Black (1)
Creature — Salamander (1/1)
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
JMPC
Flame Lash Flame Lash C3Red (4)
Instant
Flame Lash deals 4 damage to any target.
JMPC
Flames of the Firebrand Flames of the Firebrand C2Red (3)
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
JMPU
Flames of the Raze-Boar Flames of the Raze-Boar C5Red (6)
Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
JMPU
Fling Fling C1Red (2)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

JMPC
Flurry of Horns Flurry of Horns C4Red (5)
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
JMPC
Forced Worship Forced Worship C1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack.
C2White: Return Forced Worship to its owner's hand.

JMPC
Forest Forest (0)
Basic Land — Forest
JMPC
Forge Devil Forge Devil Red (1)
Creature — Devil (1/1)
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
JMPC
Fortify Fortify C2White (3)
Instant
Choose one —

• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

JMPC
Funeral Rites Funeral Rites C2Black (3)
Sorcery
You draw two cards, lose 2 life, then mill two cards.
JMPC
Furnace Whelp Furnace Whelp C2RedRed (4)
Creature — Dragon (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Red: Furnace Whelp gets +1/+0 until end of turn.

JMPU
Fusion Elemental Fusion Elemental WhiteBlueBlackRedGreen (5)
Creature — Elemental (8/8)
JMPU
Gadwick, the Wizened Gadwick, the Wizened CXBlueBlueBlue (3)
Legendary Creature — Human Wizard (3/3)
When Gadwick, the Wizened enters the battlefield, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

JMPR
Gargoyle Sentinel Gargoyle Sentinel C3 (3)
Artifact Creature — Gargoyle (3/3)
Defender (This creature can't attack.)

C3: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

JMPU
Ghalta, Primal Hunger Ghalta, Primal Hunger C10GreenGreen (12)
Legendary Creature — Elder Dinosaur (12/12)
This spell costs CX less to cast, where X is the total power of creatures you control.

Trample

JMPR
Ghirapur Guide Ghirapur Guide C2Green (3)
Creature — Elf Scout (3/2)
C2Green: Target creature you control can't be blocked by creatures with power 2 or less this turn.
JMPU
Ghoulcaller Gisa Ghoulcaller Gisa C3BlackBlack (5)
Legendary Creature — Human Wizard (3/4)
Black, Tap, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
JMPM
Ghoulcaller's Accomplice Ghoulcaller's Accomplice C1Black (2)
Creature — Human Rogue (2/2)
C3Black, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
JMPC
Ghoulraiser Ghoulraiser C1BlackBlack (3)
Creature — Zombie (2/2)
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
JMPC
Gifted Aetherborn Gifted Aetherborn BlackBlack (2)
Creature — Aetherborn Vampire (2/3)
Deathtouch, lifelink
JMPU
Gingerbrute Gingerbrute C1 (1)
Artifact Creature — Food Golem (1/1)
Haste

C1: Gingerbrute can't be blocked this turn except by creatures with haste.
C2, Tap, Sacrifice Gingerbrute: You gain 3 life.

JMPC
Gird for Battle Gird for Battle White (1)
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
JMPU
Goblin Chieftain Goblin Chieftain C1RedRed (3)
Creature — Goblin (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.

JMPR
Goblin Commando Goblin Commando C4Red (5)
Creature — Goblin (2/2)
When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
JMPU
Goblin Goon Goblin Goon C3Red (4)
Creature — Goblin Mutant (6/6)
Goblin Goon can't attack unless you control more creatures than defending player.

Goblin Goon can't block unless you control more creatures than attacking player.

JMPR
Goblin Instigator Goblin Instigator C1Red (2)
Creature — Goblin Rogue (1/1)
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
JMPC
Goblin Oriflamme Goblin Oriflamme C1Red (2)
Enchantment
Attacking creatures you control get +1/+0.
JMPU
Goblin Rally Goblin Rally C3RedRed (5)
Sorcery
Create four 1/1 red Goblin creature tokens.
JMPU
Goblin Shortcutter Goblin Shortcutter C1Red (2)
Creature — Goblin Scout (2/1)
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
JMPC
Gonti, Lord of Luxury Gonti, Lord of Luxury C2BlackBlack (4)
Legendary Creature — Aetherborn Rogue (2/3)
Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

JMPR
Grave Bramble Grave Bramble C1GreenGreen (3)
Creature — Plant (3/4)
Defender, protection from Zombies
JMPC
Gravewaker Gravewaker C4BlackBlack (6)
Creature — Bird Spirit (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

C5BlackBlack: Return target creature card from your graveyard to the battlefield tapped.

JMPR
Grim Lavamancer Grim Lavamancer Red (1)
Creature — Human Wizard (1/1)
Red, Tap, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
JMPR
Gristle Grinner Gristle Grinner C4Black (5)
Creature — Zombie (3/3)
Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.
JMPU
Guardian Idol Guardian Idol C2 (2)
Artifact
Guardian Idol enters the battlefield tapped.

Tap: Add Color C.
C2: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

JMPU
Hamletback Goliath Hamletback Goliath C6Red (7)
Creature — Giant Warrior (6/6)
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
JMPR
Harvester of Souls Harvester of Souls C4BlackBlack (6)
Creature — Demon (5/5)
Deathtouch

Whenever another nontoken creature dies, you may draw a card.

JMPR
Healer's Hawk Healer's Hawk White (1)
Creature — Bird (1/1)
Flying, lifelink
JMPC
Heartfire Heartfire C1Red (2)
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.

Heartfire deals 4 damage to any target.

JMPC
Hedron Archive Hedron Archive C4 (4)
Artifact
Tap: Add Color CColor C.

C2, Tap, Sacrifice Hedron Archive: Draw two cards.

JMPU
Hellrider Hellrider C2RedRed (4)
Creature — Devil (3/3)
Haste

Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.

JMPR
Herald's Horn Herald's Horn C3 (3)
Artifact
As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost C1 less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

JMPU
High Sentinels of Arashin High Sentinels of Arashin C3White (4)
Creature — Bird Soldier (3/4)
Flying

High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
C3White: Put a +1/+1 counter on target creature.

JMPR
Homing Lightning Homing Lightning C2RedRed (4)
Instant
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
JMPU
Hungry Flames Hungry Flames C2Red (3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
JMPC
Hunter's Insight Hunter's Insight C2Green (3)
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
JMPU
Immolating Gyre Immolating Gyre C4RedRed (6)
Sorcery
Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
JMPM
Indomitable Will Indomitable Will C1White (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2.

JMPC
Inferno Hellion Inferno Hellion C3Red (4)
Creature — Hellion (7/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.

JMPU
Initiate's Companion Initiate's Companion C1Green (2)
Creature — Cat (3/1)
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
JMPC
Inniaz, the Gale Force Inniaz, the Gale Force C3BlueBlue (5)
Legendary Creature — Djinn (4/4)
Flying

C2WU: Attacking creatures with flying get +1/+1 until end of turn. (WU can be paid with either White or Blue.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

JMPR
Innocent Blood Innocent Blood Black (1)
Sorcery
Each player sacrifices a creature.
JMPC
Inspired Charge Inspired Charge C2WhiteWhite (4)
Instant
Creatures you control get +2/+1 until end of turn.
JMPC
Inspiring Call Inspiring Call C2Green (3)
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
JMPU
Inspiring Captain Inspiring Captain C3White (4)
Creature — Human Knight (3/3)
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
JMPC
Inspiring Unicorn Inspiring Unicorn C2WhiteWhite (4)
Creature — Unicorn (2/2)
Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
JMPU
Ironroot Warlord Ironroot Warlord C1GreenWhite (3)
Creature — Treefolk Soldier (*/5)
Ironroot Warlord's power is equal to the number of creatures you control.

C3GreenWhite: Create a 1/1 white Soldier creature token.

JMPU
Ironshell Beetle Ironshell Beetle C1Green (2)
Creature — Insect (1/1)
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
JMPC
Irresistible Prey Irresistible Prey Green (1)
Sorcery
Target creature must be blocked this turn if able.

Draw a card.

JMPU
Isamaru, Hound of Konda Isamaru, Hound of Konda White (1)
Legendary Creature — Dog (2/2)
JMPR
Island Island (0)
Basic Land — Island
JMPC
Jousting Dummy Jousting Dummy C2 (2)
Artifact Creature — Scarecrow Knight (2/1)
C3: Jousting Dummy gets +1/+0 until end of turn.
JMPC
Juggernaut Juggernaut C4 (4)
Artifact Creature — Juggernaut (5/3)
Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.

JMPU
Kalastria Nightwatch Kalastria Nightwatch C4Black (5)
Creature — Vampire Warrior Ally (4/5)
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
JMPC
Keeper of Fables Keeper of Fables C3GreenGreen (5)
Creature — Cat (4/5)
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
JMPU
Kels, Fight Fixer Kels, Fight Fixer C2BlackBlack (4)
Legendary Creature — Azra Warlock (4/3)
Menace

Whenever you sacrifice a creature, you may pay UB. If you do, draw a card. (UB can be paid with either Blue or Black.)
C1, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.

JMPR
Kiln Fiend Kiln Fiend C1Red (2)
Creature — Elemental Beast (1/2)
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
JMPC
Kira, Great Glass-Spinner Kira, Great Glass-Spinner C1BlueBlue (3)
Legendary Creature — Spirit (2/2)
Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

JMPR
Kitesail Corsair Kitesail Corsair C1Blue (2)
Creature — Human Pirate (2/1)
Kitesail Corsair has flying as long as it's attacking.
JMPC
Knight of the Tusk Knight of the Tusk C4WhiteWhite (6)
Creature — Human Knight (3/7)
Vigilance (Attacking doesn't cause this creature to tap.)
JMPC
Knightly Valor Knightly Valor C4White (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

JMPC
Kor Spiritdancer Kor Spiritdancer C1White (2)
Creature — Kor Wizard (0/2)
Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

JMPR
Krenko, Mob Boss Krenko, Mob Boss C2RedRed (4)
Legendary Creature — Goblin Warrior (3/3)
Tap: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
JMPR
Languish Languish C2BlackBlack (4)
Sorcery
All creatures get -4/-4 until end of turn.
JMPR
Last Gasp Last Gasp C1Black (2)
Instant
Target creature gets -3/-3 until end of turn.
JMPC
Lathliss, Dragon Queen Lathliss, Dragon Queen C4RedRed (6)
Legendary Creature — Dragon (6/6)
Flying

Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.
C1Red: Dragons you control get +1/+0 until end of turn.

JMPR
Launch Party Launch Party C3Black (4)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature. Its controller loses 2 life.

JMPC
Lawless Broker Lawless Broker C2Black (3)
Creature — Aetherborn Rogue (3/2)
When Lawless Broker dies, put a +1/+1 counter on target creature you control.
JMPC
Lawmage's Binding Lawmage's Binding C1WhiteBlue (3)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

JMPC
Leaf Gilder Leaf Gilder C1Green (2)
Creature — Elf Druid (2/1)
Tap: Add Green.
JMPC
Leave in the Dust Leave in the Dust C3Blue (4)
Instant
Return target nonland permanent to its owner's hand.

Draw a card.

JMPC
Lena, Selfless Champion Lena, Selfless Champion C4WhiteWhite (6)
Legendary Creature — Human Knight (3/3)
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.

Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.

JMPR
Lifecrafter's Gift Lifecrafter's Gift C3Green (4)
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
JMPU
Lightning Axe Lightning Axe Red (1)
Instant
As an additional cost to cast this spell, discard a card or pay C5.

Lightning Axe deals 5 damage to target creature.

JMPU
Lightning Diadem Lightning Diadem C5Red (6)
Enchantment — Aura
Enchant creature

When Lightning Diadem enters the battlefield, it deals 2 damage to any target.
Enchanted creature gets +2/+2.

JMPC
Lightning Elemental Lightning Elemental C3Red (4)
Creature — Elemental (4/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)
JMPC
Lightning Phoenix Lightning Phoenix C2Red (3)
Creature — Phoenix (2/2)
Flying, haste

Lightning Phoenix can't block.
At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay Red. If you do, return Lightning Phoenix from your graveyard to the battlefield.

JMPR
Lightning Serpent Lightning Serpent CXRed (1)
Creature — Elemental Serpent (2/1)
Trample, haste

Lightning Serpent enters the battlefield with X +1/+0 counters on it.
At the beginning of the end step, sacrifice Lightning Serpent.

JMPR
Lightning Shrieker Lightning Shrieker C4Red (5)
Creature — Dragon (5/5)
Flying, trample, haste

At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.

JMPC
Lightning Strike Lightning Strike C1Red (2)
Instant
Lightning Strike deals 3 damage to any target.
JMPU
Lightning Visionary Lightning Visionary C1Red (2)
Creature — Minotaur Shaman (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
JMPC
Lightning-Core Excavator Lightning-Core Excavator C1 (1)
Artifact Creature — Golem (0/3)
C5, Tap, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.
JMPC
Lightwalker Lightwalker C1White (2)
Creature — Human Warrior (2/1)
Lightwalker has flying as long as it has a +1/+1 counter on it.
JMPC
Liliana's Elite Liliana's Elite C2Black (3)
Creature — Zombie (1/1)
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
JMPU
Liliana's Reaver Liliana's Reaver C2BlackBlack (4)
Creature — Zombie (4/3)
Deathtouch

Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.

JMPR
Linvala, Keeper of Silence Linvala, Keeper of Silence C2WhiteWhite (4)
Legendary Creature — Angel (3/4)
Flying

Activated abilities of creatures your opponents control can't be activated.

JMPM
Living Lightning Living Lightning C3Red (4)
Creature — Elemental Shaman (3/2)
When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.
JMPU
Long Road Home Long Road Home C1White (2)
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
JMPU
Lurking Predators Lurking Predators C4GreenGreen (6)
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
JMPR
Macabre Waltz Macabre Waltz C1Black (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
JMPC
Maelstrom Archangel Maelstrom Archangel WhiteBlueBlackRedGreen (5)
Creature — Angel (5/5)
Flying

Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

JMPM
Magma Jet Magma Jet C1Red (2)
Instant
Magma Jet deals 2 damage to any target. Scry 2.
JMPU
Magmaquake Magmaquake CXRedRed (2)
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
JMPR
Makeshift Munitions Makeshift Munitions C1Red (2)
Enchantment
C1, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
JMPU
Malakir Familiar Malakir Familiar C2Black (3)
Creature — Bat (2/1)
Flying, deathtouch

Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.

JMPU
Mana Geode Mana Geode C3 (3)
Artifact
When Mana Geode enters the battlefield, scry 1.

Tap: Add one mana of any color.

JMPC
Marauder's Axe Marauder's Axe C2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

JMPC
Mark of the Vampire Mark of the Vampire C3Black (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.

JMPC
Mentor of the Meek Mentor of the Meek C2White (3)
Creature — Human Soldier (2/2)
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay C1. If you do, draw a card.
JMPR
Mesa Unicorn Mesa Unicorn C1White (2)
Creature — Unicorn (2/2)
Lifelink
JMPC
Meteor Golem Meteor Golem C7 (7)
Artifact Creature — Golem (3/3)
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
JMPU
Miasmic Mummy Miasmic Mummy C1Black (2)
Creature — Zombie Jackal (2/2)
When Miasmic Mummy enters the battlefield, each player discards a card.
JMPC
Mikaeus, the Lunarch Mikaeus, the Lunarch CXWhite (1)
Legendary Creature — Human Cleric (0/0)
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

Tap: Put a +1/+1 counter on Mikaeus.
Tap, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

JMPM
Minotaur Skullcleaver Minotaur Skullcleaver C2Red (3)
Creature — Minotaur Berserker (2/2)
Haste

When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.

JMPC
Minotaur Sureshot Minotaur Sureshot C2Red (3)
Creature — Minotaur Archer (2/3)
Reach (This creature can block creatures with flying.)

C1Red: Minotaur Sureshot gets +1/+0 until end of turn.

JMPC
Mire Triton Mire Triton C1Black (2)
Creature — Zombie Merfolk (2/1)
Deathtouch

When Mire Triton enters the battlefield, mill two cards and you gain 2 life.

JMPU
Mirrodin's Core Mirrodin's Core (0)
Land
Tap: Add Color C.

Tap: Put a charge counter on Mirrodin's Core.
Tap, Remove a charge counter from Mirrodin's Core: Add one mana of any color.

JMPU
Molten Ravager Molten Ravager C2Red (3)
Creature — Elemental (0/4)
Red: Molten Ravager gets +1/+0 until end of turn.
JMPC
Moment of Heroism Moment of Heroism C1White (2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
JMPC
Momentous Fall Momentous Fall C2GreenGreen (4)
Instant
As an additional cost to cast this spell, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

JMPR
Mountain Mountain (0)
Basic Land — Mountain
JMPC
Mugging Mugging Red (1)
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
JMPC
Murmuring Phantasm Murmuring Phantasm C1Blue (2)
Creature — Spirit (0/5)
Defender
JMPC
Muxus, Goblin Grandee Muxus, Goblin Grandee C4RedRed (6)
Legendary Creature — Goblin Noble (4/4)
When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with converted mana cost 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.

Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

JMPR
Myr Sire Myr Sire C2 (2)
Artifact Creature — Myr (1/1)
When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
JMPC
Mystic Archaeologist Mystic Archaeologist C1Blue (2)
Creature — Human Wizard (2/1)
C3BlueBlue: Draw two cards.
JMPR
Narcolepsy Narcolepsy C1Blue (2)
Enchantment — Aura
Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

JMPC
Nature's Way Nature's Way C1Green (2)
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
JMPU
Nebelgast Herald Nebelgast Herald C2Blue (3)
Creature — Spirit (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

JMPU
Nessian Hornbeetle Nessian Hornbeetle C1Green (2)
Creature — Insect (2/2)
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.
JMPU
New Horizons New Horizons C2Green (3)
Enchantment — Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "Tap: Add two mana of any one color."

JMPC
Neyith of the Dire Hunt Neyith of the Dire Hunt C2GreenGreen (4)
Legendary Creature — Human Warrior (3/3)
Whenever one or more creatures you control fight or become blocked, draw a card.

At the beginning of combat on your turn, you may pay C2RG. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. (RG can be paid with either Red or Green.)

JMPR
Nightshade Stinger Nightshade Stinger Black (1)
Creature — Faerie Rogue (1/1)
Flying

Nightshade Stinger can't block.

JMPC
Nocturnal Feeder Nocturnal Feeder C2Black (3)
Creature — Vampire Rogue (2/1)
Flying

When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.

JMPC
Nyxathid Nyxathid C1BlackBlack (3)
Creature — Elemental (7/7)
As Nyxathid enters the battlefield, choose an opponent.

Nyxathid gets -1/-1 for each card in the chosen player's hand.

JMPR
Octoprophet Octoprophet C3Blue (4)
Creature — Octopus (3/3)
When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
JMPC
Ogre Slumlord Ogre Slumlord C3BlackBlack (5)
Creature — Ogre Rogue (3/3)
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.

Rats you control have deathtouch.

JMPR
Oneirophage Oneirophage C3Blue (4)
Creature — Squid Illusion (1/2)
Flying

Whenever you draw a card, put a +1/+1 counter on Oneirophage.

JMPU
Oona's Blackguard Oona's Blackguard C1Black (2)
Creature — Faerie Rogue (1/1)
Flying

Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

JMPU
Oracle of Mul Daya Oracle of Mul Daya C3Green (4)
Creature — Elf Shaman (2/2)
You may play an additional land on each of your turns.

Play with the top card of your library revealed.
You may play lands from the top of your library.

JMPR
Orazca Frillback Orazca Frillback C2Green (3)
Creature — Dinosaur (4/2)
JMPC
Ormos, Archive Keeper Ormos, Archive Keeper C4BlueBlue (6)
Legendary Creature — Sphinx (5/5)
Flying

If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.
C1BlueBlue, Discard three cards with different names: Draw five cards.

JMPR
Ornery Goblin Ornery Goblin C1Red (2)
Creature — Goblin Warrior (2/1)
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
JMPC
Outnumber Outnumber Red (1)
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
JMPC
Overgrown Battlement Overgrown Battlement C1Green (2)
Creature — Wall (0/4)
Defender

Tap: Add Green for each creature with defender you control.

JMPU
Pacifism Pacifism C1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.

JMPC
Parasitic Implant Parasitic Implant C3Black (4)
Enchantment — Aura
Enchant creature

At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token.

JMPC
Path of Bravery Path of Bravery C2White (3)
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

JMPR
Patron of the Valiant Patron of the Valiant C3WhiteWhite (5)
Creature — Angel (4/4)
Flying

When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

JMPU
Peel from Reality Peel from Reality C1Blue (2)
Instant
Return target creature you control and target creature you don't control to their owners' hands.
JMPC
Penumbra Bobcat Penumbra Bobcat C2Green (3)
Creature — Cat (2/1)
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
JMPC
Perilous Myr Perilous Myr C2 (2)
Artifact Creature — Myr (1/1)
When Perilous Myr dies, it deals 2 damage to any target.
JMPC
Phyrexian Broodlings Phyrexian Broodlings C1BlackBlack (3)
Creature — Minion (2/2)
C1, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
JMPC
Phyrexian Debaser Phyrexian Debaser C3Black (4)
Creature — Carrier (2/2)
Flying

Tap, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.

JMPC
Phyrexian Gargantua Phyrexian Gargantua C4BlackBlack (6)
Creature — Horror (4/4)
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
JMPU
Phyrexian Rager Phyrexian Rager C2Black (3)
Creature — Horror (2/2)
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
JMPC
Phyrexian Reclamation Phyrexian Reclamation Black (1)
Enchantment
C1Black, Pay 2 life: Return target creature card from your graveyard to your hand.
JMPU
Phyrexian Tower Phyrexian Tower (0)
Legendary Land
Tap: Add Color C.

Tap, Sacrifice a creature: Add BlackBlack.

JMPR
Pillar of Flame Pillar of Flame Red (1)
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
JMPC
Pirate's Cutlass Pirate's Cutlass C3 (3)
Artifact — Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.

Equipped creature gets +2/+1.
Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

JMPC
Plagued Rusalka Plagued Rusalka Black (1)
Creature — Spirit (1/1)
Black, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
JMPC
Plains Plains (0)
Basic Land — Plains
JMPC
Pollenbright Druid Pollenbright Druid C1Green (2)
Creature — Elf Druid (1/1)
When Pollenbright Druid enters the battlefield, choose one —

• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

JMPC
Pouncing Cheetah Pouncing Cheetah C2Green (3)
Creature — Cat (3/2)
Flash
JMPC
Prescient Chimera Prescient Chimera C3BlueBlue (5)
Creature — Chimera (3/4)
Flying

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

JMPC
Presence of Gond Presence of Gond C2Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "Tap: Create a 1/1 green Elf Warrior creature token."

JMPC
Prey Upon Prey Upon Green (1)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
JMPC
Primeval Bounty Primeval Bounty C5Green (6)
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Whenever a land enters the battlefield under your control, you gain 3 life.

JMPM
Primordial Sage Primordial Sage C4GreenGreen (6)
Creature — Spirit (4/5)
Whenever you cast a creature spell, you may draw a card.
JMPR
Prophetic Prism Prophetic Prism C2 (2)
Artifact
When Prophetic Prism enters the battlefield, draw a card.

C1, Tap: Add one mana of any color.

JMPC
Prosperous Pirates Prosperous Pirates C4Blue (5)
Creature — Human Pirate (3/4)
When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
JMPC
Pyroclastic Elemental Pyroclastic Elemental C3RedRed (5)
Creature — Elemental (5/4)
C1RedRed: Pyroclastic Elemental deals 1 damage to target player.
JMPU
Rageblood Shaman Rageblood Shaman C1RedRed (3)
Creature — Minotaur Shaman (2/3)
Trample

Other Minotaur creatures you control get +1/+1 and have trample.

JMPR
Raging Regisaur Raging Regisaur C2RedGreen (4)
Creature — Dinosaur (4/4)
Whenever Raging Regisaur attacks, it deals 1 damage to any target.
JMPU
Raise the Alarm Raise the Alarm C1White (2)
Instant
Create two 1/1 white Soldier creature tokens.
JMPC
Rampaging Brontodon Rampaging Brontodon C5GreenGreen (7)
Creature — Dinosaur (7/7)
Trample

Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.

JMPR
Rapacious Dragon Rapacious Dragon C4Red (5)
Creature — Dragon (3/3)
Flying

When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

JMPU
Rattlechains Rattlechains C1Blue (2)
Creature — Spirit (2/1)
Flash

Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.

JMPR
Ravenous Baloth Ravenous Baloth C2GreenGreen (4)
Creature — Beast (4/4)
Sacrifice a Beast: You gain 4 life.
JMPR
Ravenous Chupacabra Ravenous Chupacabra C2BlackBlack (4)
Creature — Beast Horror (2/2)
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
JMPU
Reckless Scholar Reckless Scholar C2Blue (3)
Creature — Human Wizard (2/1)
Tap: Target player draws a card, then discards a card.
JMPU
Release the Dogs Release the Dogs C3White (4)
Sorcery
Create four 1/1 white Dog creature tokens.
JMPU
Rhox Faithmender Rhox Faithmender C3White (4)
Creature — Rhino Monk (1/5)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

If you would gain life, you gain twice that much life instead.

JMPR
Riddle of Lightning Riddle of Lightning C3RedRed (5)
Instant
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that permanent or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
JMPU
Riptide Laboratory Riptide Laboratory (0)
Land
Tap: Add Color C.

C1Blue, Tap: Return target Wizard you control to its owner's hand.

JMPR
Rise of the Dark Realms Rise of the Dark Realms C7BlackBlack (9)
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
JMPM
Rishadan Airship Rishadan Airship C2Blue (3)
Creature — Human Pirate (3/1)
Flying

Rishadan Airship can block only creatures with flying.

JMPC
Rishkar, Peema Renegade Rishkar, Peema Renegade C2Green (3)
Legendary Creature — Elf Druid (2/2)
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has "Tap: Add Green."

JMPR
Rogue's Gloves Rogue's Gloves C2 (2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

JMPU
Ronom Unicorn Ronom Unicorn C1White (2)
Creature — Unicorn (2/2)
Sacrifice Ronom Unicorn: Destroy target enchantment.
JMPC
Roving Keep Roving Keep C7 (7)
Artifact Creature — Wall (5/7)
Defender

C7: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

JMPC
Rumbling Baloth Rumbling Baloth C2GreenGreen (4)
Creature — Beast (4/4)
JMPC
Runed Servitor Runed Servitor C2 (2)
Artifact Creature — Construct (2/2)
When Runed Servitor dies, each player draws a card.
JMPC
Rupture Spire Rupture Spire (0)
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay C1.
Tap: Add one mana of any color.

JMPC
Sage's Row Savant Sage's Row Savant C1Blue (2)
Creature — Vedalken Wizard (2/1)
When Sage's Row Savant enters the battlefield, scry 2.
JMPC
Sailor of Means Sailor of Means C2Blue (3)
Creature — Human Pirate (1/4)
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
JMPC
Sangromancer Sangromancer C2BlackBlack (4)
Creature — Vampire Shaman (3/3)
Flying

Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.

JMPR
Sanitarium Skeleton Sanitarium Skeleton Black (1)
Creature — Skeleton (1/2)
C2Black: Return Sanitarium Skeleton from your graveyard to your hand.
JMPC
Sarkhan's Rage Sarkhan's Rage C4Red (5)
Instant
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
JMPC
Sarkhan's Unsealing Sarkhan's Unsealing C3Red (4)
Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.

Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.

JMPR
Savage Stomp Savage Stomp C2Green (3)
Sorcery
This spell costs C2 less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

JMPU
Scarecrone Scarecrone C3 (3)
Artifact Creature — Scarecrow (1/2)
C1, Sacrifice a Scarecrow: Draw a card.

C4, Tap: Return target artifact creature card from your graveyard to the battlefield.

JMPR
Scholar of the Lost Trove Scholar of the Lost Trove C5BlueBlue (7)
Creature — Sphinx (5/5)
Flying

When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead.

JMPR
Scorching Dragonfire Scorching Dragonfire C1Red (2)
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
JMPC
Scroll of Avacyn Scroll of Avacyn C1 (1)
Artifact
C1, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
JMPC
Scuttlemutt Scuttlemutt C3 (3)
Artifact Creature — Scarecrow (2/2)
Tap: Add one mana of any color.

Tap: Target creature becomes the color or colors of your choice until end of turn.

JMPU
Sea Gate Oracle Sea Gate Oracle C2Blue (3)
Creature — Human Wizard (1/3)
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
JMPC
Seismic Elemental Seismic Elemental C3RedRed (5)
Creature — Elemental (4/4)
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
JMPU
Selhoff Occultist Selhoff Occultist C2Blue (3)
Creature — Human Rogue (2/3)
Whenever Selhoff Occultist or another creature dies, target player mills a card.
JMPC
Selvala, Heart of the Wilds Selvala, Heart of the Wilds C1GreenGreen (3)
Legendary Creature — Elf Scout (2/3)
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.

Green, Tap: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

JMPM
Sengir Vampire Sengir Vampire C3BlackBlack (5)
Creature — Vampire (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

JMPU
Serendib Efreet Serendib Efreet C2Blue (3)
Creature — Efreet (3/4)
Flying

At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

JMPR
Serra's Guardian Serra's Guardian C4WhiteWhite (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.

JMPR
Sethron, Hurloon General Sethron, Hurloon General C3RedRed (5)
Legendary Creature — Minotaur Warrior (4/4)
Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.

C2BR: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. (BR can be paid with either Black or Red.)

JMPR
Settle the Score Settle the Score C2BlackBlack (4)
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
JMPU
Shambling Goblin Shambling Goblin Black (1)
Creature — Zombie Goblin (1/1)
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
JMPC
Sharding Sphinx Sharding Sphinx C4BlueBlue (6)
Artifact Creature — Sphinx (4/4)
Flying

Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

JMPR
Sigiled Starfish Sigiled Starfish C1Blue (2)
Creature — Starfish (0/3)
Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
JMPU
Signpost Scarecrow Signpost Scarecrow C4 (4)
Artifact Creature — Scarecrow (2/4)
Vigilance

C2: Add one mana of any color.

JMPC
Silhana Wayfinder Silhana Wayfinder C1Green (2)
Creature — Elf Scout (2/1)
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
JMPU
Sin Prodder Sin Prodder C2Red (3)
Creature — Devil (3/2)
Menace

At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.

JMPR
Skittering Surveyor Skittering Surveyor C3 (3)
Artifact Creature — Construct (1/2)
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
JMPC
Sky Tether Sky Tether White (1)
Enchantment — Aura
Enchant creature

Enchanted creature has defender and loses flying.

JMPU
Slate Street Ruffian Slate Street Ruffian C2Black (3)
Creature — Human Warrior (2/2)
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
JMPC
Somberwald Stag Somberwald Stag C3GreenGreen (5)
Creature — Elk (4/3)
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
JMPU
Soul of the Harvest Soul of the Harvest C4GreenGreen (6)
Creature — Elemental (6/6)
Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

JMPR
Soul Salvage Soul Salvage C2Black (3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
JMPC
Spectral Sailor Spectral Sailor Blue (1)
Creature — Spirit Pirate (1/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
C3Blue: Draw a card.

JMPU
Spiteful Prankster Spiteful Prankster C2Red (3)
Creature — Devil (3/2)
As long as it's your turn, Spiteful Prankster has first strike.

Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.

JMPU
Spitting Earth Spitting Earth C1Red (2)
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
JMPC
Sporemound Sporemound C3GreenGreen (5)
Creature — Fungus (3/3)
Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
JMPC
Stab Wound Stab Wound C2Black (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

JMPU
Steel-Plume Marshal Steel-Plume Marshal C3WhiteWhite (5)
Creature — Bird Soldier (3/3)
Flying

Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

JMPR
Stone Haven Pilgrim Stone Haven Pilgrim C1White (2)
Creature — Kor Cleric (2/2)
Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
JMPU
Storm Sculptor Storm Sculptor C3Blue (4)
Creature — Merfolk Wizard (3/2)
Storm Sculptor can't be blocked.

When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

JMPC
Supply Runners Supply Runners C4White (5)
Creature — Dog (2/2)
When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.
JMPU
Suspicious Bookcase Suspicious Bookcase C2 (2)
Artifact Creature — Wall (0/4)
Defender (This creature can't attack.)

C3, Tap: Target creature can't be blocked this turn.

JMPU
Swamp Swamp (0)
Basic Land — Swamp
JMPC
Swarm of Bloodflies Swarm of Bloodflies C4Black (5)
Creature — Insect (0/0)
Flying

Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

JMPU
Sweep Away Sweep Away C2Blue (3)
Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
JMPC
Sylvan Brushstrider Sylvan Brushstrider C2Green (3)
Creature — Beast (3/2)
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
JMPC
Sylvan Ranger Sylvan Ranger C1Green (2)
Creature — Elf Scout (1/1)
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
JMPC
Take Heart Take Heart White (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
JMPC
Talrand, Sky Summoner Talrand, Sky Summoner C2BlueBlue (4)
Legendary Creature — Merfolk Wizard (2/2)
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
JMPR
Talrand's Invocation Talrand's Invocation C2BlueBlue (4)
Sorcery
Create two 2/2 blue Drake creature tokens with flying.
JMPU
Tandem Tactics Tandem Tactics C1White (2)
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
JMPC
Tempting Witch Tempting Witch C2Black (3)
Creature — Human Warlock (1/3)
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

C2, Tap, Sacrifice a Food: Target player loses 3 life.

JMPU
Terramorphic Expanse Terramorphic Expanse (0)
Land
Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
JMPC
Terrarion Terrarion C1 (1)
Artifact
Terrarion enters the battlefield tapped.

C2, Tap, Sacrifice Terrarion: Add two mana in any combination of colors.
When Terrarion is put into a graveyard from the battlefield, draw a card.

JMPC
Thermo-Alchemist Thermo-Alchemist C1Red (2)
Creature — Human Shaman (0/3)
Defender

Tap: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

JMPC
Thirst for Knowledge Thirst for Knowledge C2Blue (3)
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
JMPU
Thought Collapse Thought Collapse C1BlueBlue (3)
Instant
Counter target spell. Its controller mills three cards.
JMPC
Thragtusk Thragtusk C4Green (5)
Creature — Beast (5/3)
When Thragtusk enters the battlefield, you gain 5 life.

When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.

JMPR
Thriving Bluff Thriving Bluff (0)
Land
Thriving Bluff enters the battlefield tapped.

As Thriving Bluff enters the battlefield, choose a color other than red.
Tap: Add Red or one mana of the chosen color.

JMPC
Thriving Grove Thriving Grove (0)
Land
Thriving Grove enters the battlefield tapped.

As Thriving Grove enters the battlefield, choose a color other than green.
Tap: Add Green or one mana of the chosen color.

JMPC
Thriving Heath Thriving Heath (0)
Land
Thriving Heath enters the battlefield tapped.

As Thriving Heath enters the battlefield, choose a color other than white.
Tap: Add White or one mana of the chosen color.

JMPC
Thriving Isle Thriving Isle (0)
Land
Thriving Isle enters the battlefield tapped.

As Thriving Isle enters the battlefield, choose a color other than blue.
Tap: Add Blue or one mana of the chosen color.

JMPC
Thriving Moor Thriving Moor (0)
Land
Thriving Moor enters the battlefield tapped.

As Thriving Moor enters the battlefield, choose a color other than black.
Tap: Add Black or one mana of the chosen color.

JMPC
Thundering Spineback Thundering Spineback C5GreenGreen (7)
Creature — Dinosaur (5/5)
Other Dinosaurs you control get +1/+1.

C5Green: Create a 3/3 green Dinosaur creature token with trample.

JMPU
Tibalt's Rager Tibalt's Rager C1Red (2)
Creature — Devil (1/2)
When Tibalt's Rager dies, it deals 1 damage to any target.

C1Red: Tibalt's Rager gets +2/+0 until end of turn.

JMPU
Tinybones, Trinket Thief Tinybones, Trinket Thief C1Black (2)
Legendary Creature — Skeleton Rogue (1/2)
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.

C4BlackBlack: Each opponent with no cards in hand loses 10 life.

JMPM
Tithebearer Giant Tithebearer Giant C5Black (6)
Creature — Giant Warrior (4/5)
When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
JMPC
Torch Fiend Torch Fiend C1Red (2)
Creature — Devil (2/1)
Red, Sacrifice Torch Fiend: Destroy target artifact.
JMPC
Towering Titan Towering Titan C4GreenGreen (6)
Creature — Giant (0/0)
Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.

Sacrifice a creature with defender: All creatures gain trample until end of turn.

JMPM
Towering-Wave Mystic Towering-Wave Mystic C1Blue (2)
Creature — Merfolk Wizard (2/1)
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
JMPC
Trusty Retriever Trusty Retriever C3White (4)
Creature — Dog (2/3)
When Trusty Retriever enters the battlefield, choose one —

• Put a +1/+1 counter on Trusty Retriever.
• Return target artifact or enchantment card from your graveyard to your hand.

JMPC
Ulvenwald Hydra Ulvenwald Hydra C4GreenGreen (6)
Creature — Hydra (*/*)
Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

JMPM
Unstable Obelisk Unstable Obelisk C3 (3)
Artifact
Tap: Add Color C.

C7, Tap, Sacrifice Unstable Obelisk: Destroy target permanent.

JMPU
Valorous Stance Valorous Stance C1White (2)
Instant
Choose one —

• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.

JMPU
Vampire Neonate Vampire Neonate Black (1)
Creature — Vampire (0/3)
C2, Tap: Each opponent loses 1 life and you gain 1 life.
JMPC
Vastwood Zendikon Vastwood Zendikon C4Green (5)
Enchantment — Aura
Enchant land

Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.

JMPC
Vedalken Archmage Vedalken Archmage C2BlueBlue (4)
Creature — Vedalken Wizard (0/2)
Whenever you cast an artifact spell, draw a card.
JMPR
Vedalken Entrancer Vedalken Entrancer C3Blue (4)
Creature — Vedalken Wizard (1/4)
Blue, Tap: Target player mills two cards.
JMPC
Verdant Embrace Verdant Embrace C3GreenGreen (5)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."

JMPR
Voice of the Provinces Voice of the Provinces C4WhiteWhite (6)
Creature — Angel (3/3)
Flying

When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.

JMPC
Volcanic Fallout Volcanic Fallout C1RedRed (3)
Instant
This spell can't be countered.

Volcanic Fallout deals 2 damage to each creature and each player.

JMPU
Volley Veteran Volley Veteran C3Red (4)
Creature — Goblin Warrior (4/2)
When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
JMPU
Voyage's End Voyage's End C1Blue (2)
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
JMPC
Wailing Ghoul Wailing Ghoul C1Black (2)
Creature — Zombie (1/3)
When Wailing Ghoul enters the battlefield, mill two cards.
JMPC
Wall of Blossoms Wall of Blossoms C1Green (2)
Creature — Plant Wall (0/4)
Defender

When Wall of Blossoms enters the battlefield, draw a card.

JMPU
Wall of Lost Thoughts Wall of Lost Thoughts C1Blue (2)
Creature — Wall (0/4)
Defender

When Wall of Lost Thoughts enters the battlefield, target player mills four cards.

JMPU
Wall of Vines Wall of Vines Green (1)
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

JMPC
Warden of Evos Isle Warden of Evos Isle C2Blue (3)
Creature — Bird Wizard (2/2)
Flying

Creature spells with flying you cast cost C1 less to cast.

JMPU
Warfire Javelineer Warfire Javelineer C3Red (4)
Creature — Minotaur Warrior (2/3)
When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
JMPU
Warmonger's Chariot Warmonger's Chariot C2 (2)
Artifact — Equipment
Equipped creature gets +2/+2.

As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

JMPU
Waterknot Waterknot C1BlueBlue (3)
Enchantment — Aura
Enchant creature

When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

JMPC
Weaver of Lightning Weaver of Lightning C2Red (3)
Creature — Human Shaman (1/4)
Reach

Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.

JMPU
Weight of Memory Weight of Memory C3BlueBlue (5)
Sorcery
Draw three cards. Target player mills three cards.
JMPU
Whelming Wave Whelming Wave C2BlueBlue (4)
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
JMPR
Wight of Precinct Six Wight of Precinct Six C1Black (2)
Creature — Zombie (1/1)
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
JMPC
Wildheart Invoker Wildheart Invoker C2GreenGreen (4)
Creature — Elf Shaman (4/3)
C8: Target creature gets +5/+5 and gains trample until end of turn.
JMPC
Wildsize Wildsize C2Green (3)
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

JMPC
Windreader Sphinx Windreader Sphinx C5BlueBlue (7)
Creature — Sphinx (3/7)
Flying

Whenever a creature with flying attacks, you may draw a card.

JMPR
Windstorm Drake Windstorm Drake C4Blue (5)
Creature — Drake (3/3)
Flying

Other creatures you control with flying get +1/+0.

JMPU
Winged Words Winged Words C2Blue (3)
Sorcery
This spell costs C1 less to cast if you control a creature with flying.

Draw two cards.

JMPC
Wishful Merfolk Wishful Merfolk C1Blue (2)
Creature — Merfolk (3/2)
Defender

C1Blue: Wishful Merfolk loses defender and becomes a Human until end of turn.

JMPC
Witch of the Moors Witch of the Moors C3BlackBlack (5)
Creature — Human Warlock (4/4)
Deathtouch

At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.

JMPR
Wizard's Retort Wizard's Retort C1BlueBlue (3)
Instant
This spell costs C1 less to cast if you control a Wizard.

Counter target spell.

JMPU
Woe Strider Woe Strider C2Black (3)
Creature — Horror (3/2)
When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.

Sacrifice another creature: Scry 1.
Escape—C3BlackBlack, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Woe Strider escapes with two +1/+1 counters on it.

JMPR
Woodborn Behemoth Woodborn Behemoth C3GreenGreen (5)
Creature — Elemental (4/4)
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
JMPU
Wren's Run Vanquisher Wren's Run Vanquisher C1Green (2)
Creature — Elf Warrior (3/3)
As an additional cost to cast this spell, reveal an Elf card from your hand or pay C3.

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

JMPU
Young Pyromancer Young Pyromancer C1Red (2)
Creature — Human Shaman (2/1)
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
JMPU
Zendikar's Roil Zendikar's Roil C3GreenGreen (5)
Enchantment
Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
JMPU
Zombie Infestation Zombie Infestation C1Black (2)
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
JMPU
Zurzoth, Chaos Rider Zurzoth, Chaos Rider C2Red (3)
Legendary Creature — Devil (2/3)
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.

JMPR
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