You are browsing all available (Historic) cards. For only Standard cards go here. | ||||||
Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | Streets of New Capenna | Kamigawa: Neon Dynasty | Innistrad: Crimson Vow | Innistrad: Midnight Hunt | Jumpstart: Historic Horizons | |
Dungeons & Dragons: Adventures in the Forgotten Realms | Strixhaven: School of Mages | Kaldheim | Kaladesh Remastered | Zendikar Rising | ||
Amonkhet Remastered | Jumpstart | Core Set 2021 | Ikoria Lair of Behemoths | Theros Beyond Death | ||
Throne of Eldraine | Core Set 2020 | War of the Spark | Ravnica Allegiance | Guilds of Ravnica | ||
Core Set 2019 | Dominaria | Rivals of Ixalan | Ixalan | Arena Only | ||
Anthologies | Explorer Anthology 1 | Historic Anthology 6 | Historic Anthology 5 | Historic Anthology IV | ||
Historic Anthology III | Historic Anthology II | Historic Anthology: Rhys the Redeemed | Historic Anthology 1 | |||
Alchemy | Alchemy Horizons: Baldur's Gate | Alchemy: New Capenna | Alchemy: Kamigawa | Alchemy: Innistrad |
457 results | ||
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Act of Treason (3) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
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Aegis of the Heavens (2) Instant Target creature gets +1/+7 until end of turn. |
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Aegis Turtle (1) Creature — Turtle (0/5) |
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Aerial Assault (3) Sorcery Destroy target tapped creature. You gain 1 life for each creature you control with flying. |
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Aether Spellbomb (1) Artifact , Sacrifice Aether Spellbomb: Return target creature to its owner's hand. , Sacrifice Aether Spellbomb: Draw a card. |
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Affa Guard Hound (3) Creature — Dog (2/2) Flash (You may cast this spell any time you could cast an instant.) When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. |
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Affectionate Indrik (6) Creature — Beast (4/4) When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) |
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Aggressive Urge (2) Instant Target creature gets +1/+1 until end of turn. Draw a card. |
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Agonizing Syphon (4) Sorcery Agonizing Syphon deals 3 damage to any target and you gain 3 life. |
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Alabaster Mage (2) Creature — Human Wizard (2/1) : Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) |
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Allosaurus Shepherd (1) Creature — Elf Shaman (1/1) Allosaurus Shepherd can't be countered. Green spells you control can't be countered. |
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Alloy Myr (3) Artifact Creature — Myr (2/2) : Add one mana of any color. |
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Ambassador Oak (4) Creature — Treefolk Warrior (3/3) When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token. |
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Ancestral Statue (4) Artifact Creature — Golem (3/4) When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. |
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Angel of Mercy (5) Creature — Angel (3/3) Flying When Angel of Mercy enters the battlefield, you gain 3 life. |
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Angel of the Dire Hour (7) Creature — Angel (5/4) Flash Flying |
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Angelic Edict (5) Sorcery Exile target creature or enchantment. |
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Angelic Page (2) Creature — Angel Spirit (1/1) Flying : Target attacking or blocking creature gets +1/+1 until end of turn. |
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Arbor Armament (1) Instant Put a +1/+1 counter on target creature. That creature gains reach until end of turn. |
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Arcane Encyclopedia (3) Artifact , : Draw a card. |
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Archaeomender (3) Creature — Human Wizard (2/3) When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand. |
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Archon of Justice (5) Creature — Archon (4/4) Flying When Archon of Justice dies, exile target permanent. |
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Archon of Redemption (5) Creature — Archon (3/4) Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. |
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Archon of Sun's Grace (4) Creature — Archon (3/4) Flying, lifelink Pegasus creatures you control have lifelink. |
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Armorcraft Judge (4) Creature — Elf Artificer (3/3) When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. |
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Ashmouth Hound (2) Creature — Elemental Dog (2/1) Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. |
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Assassin's Strike (6) Sorcery Destroy target creature. Its controller discards a card. |
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Assault Formation (2) Enchantment Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have defender. |
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Audacious Thief (3) Creature — Human Rogue (2/2) Whenever Audacious Thief attacks, you draw a card and you lose 1 life. |
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Auger Spree (3) Instant Target creature gets +4/-4 until end of turn. |
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Awakener Druid (3) Creature — Human Druid (1/1) When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. |
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Bake into a Pie (4) Instant Destroy target creature. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Banishing Light (3) Enchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. |
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Barrage of Expendables (1) Enchantment , Sacrifice a creature: Barrage of Expendables deals 1 damage to any target. |
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Barter in Blood (4) Sorcery Each player sacrifices two creatures. |
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Bathe in Dragonfire (3) Sorcery Bathe in Dragonfire deals 4 damage to target creature. |
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Battlefield Promotion (2) Instant Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. |
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Battleground Geist (5) Creature — Spirit (3/3) Flying Other Spirit creatures you control get +1/+0. |
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Beetleback Chief (4) Creature — Goblin Warrior (2/2) When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens. |
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Befuddle (3) Instant Target creature gets -4/-0 until end of turn. Draw a card. |
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Belltower Sphinx (5) Creature — Sphinx (2/5) Flying Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards. |
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Black Cat (2) Creature — Zombie Cat (1/1) When Black Cat dies, target opponent discards a card at random. |
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Black Market (5) Enchantment Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add for each charge counter on Black Market. |
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Blessed Sanctuary (5) Enchantment Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token. |
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Blessed Spirits (3) Creature — Spirit (2/2) Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. |
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Blighted Bat (3) Creature — Zombie Bat (2/1) Flying : Blighted Bat gains haste until end of turn. |
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Blindblast (3) Instant Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card. |
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Blood Artist (2) Creature — Vampire (0/1) Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. |
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Blood Divination (4) Sorcery As an additional cost to cast this spell, sacrifice a creature. Draw three cards. |
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Blood Host (5) Creature — Vampire (3/3) , Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life. |
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Bloodbond Vampire (4) Creature — Vampire Shaman Ally (3/3) Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. |
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Bloodhunter Bat (4) Creature — Bat (2/2) Flying When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life. |
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Bloodrage Brawler (2) Creature — Minotaur Warrior (4/3) When Bloodrage Brawler enters the battlefield, discard a card. |
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Bloodrock Cyclops (3) Creature — Cyclops (3/3) Bloodrock Cyclops attacks each combat if able. |
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Bloodshot Trainee (4) Creature — Goblin Warrior (2/3) : Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater. |
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Bogbrew Witch (4) Creature — Human Wizard (1/3) , : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library. |
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Boggart Brute (3) Creature — Goblin Warrior (3/2) Menace (This creature can't be blocked except by two or more creatures.) |
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Bond of Revival (5) Sorcery Return target creature card from your graveyard to the battlefield. It gains haste until your next turn. |
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Bone Picker (4) Creature — Bird (3/2) This spell costs less to cast if a creature died this turn. Flying, deathtouch |
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Bone Splinters (1) Sorcery As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. |
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Borderland Marauder (2) Creature — Human Warrior (1/2) Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. |
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Borderland Minotaur (4) Creature — Minotaur Warrior (4/3) |
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Branching Evolution (3) Enchantment If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. |
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Brightmare (3) Creature — Unicorn (2/3) When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. |
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Brindle Shoat (2) Creature — Boar (1/1) When Brindle Shoat dies, create a 3/3 green Boar creature token. |
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Brushstrider (2) Creature — Beast (3/1) Vigilance |
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Bruvac the Grandiloquent (3) Legendary Creature — Human Advisor (1/4) If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) |
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Bubbling Cauldron (2) Artifact , , Sacrifice a creature: You gain 4 life. , , Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way. |
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Bulwark Giant (6) Creature — Giant Soldier (3/6) When Bulwark Giant enters the battlefield, you gain 5 life. |
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Burglar Rat (2) Creature — Rat (1/1) When Burglar Rat enters the battlefield, each opponent discards a card. |
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Buried Ruin (0) Land : Add . , , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. |
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Cadaver Imp (3) Creature — Imp (1/1) Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. |
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Carnifex Demon (6) Creature — Demon (6/6) Flying Carnifex Demon enters the battlefield with two -1/-1 counters on it. |
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Carven Caryatid (3) Creature — Spirit (2/5) Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card. |
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Cathar's Companion (3) Creature — Dog (3/1) Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Cathars' Crusade (5) Enchantment Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. |
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Cauldron Familiar (1) Creature — Cat (1/1) When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield. |
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Celestial Mantle (6) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. |
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Cemetery Recruitment (2) Sorcery Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. |
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Chained Brute (2) Creature — Devil (4/3) Chained Brute doesn't untap during your untap step. , Sacrifice another creature: Untap Chained Brute. Activate this ability only during your turn. |
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Chamber Sentry (0) Artifact Creature — Construct (0/0) Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. , , Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target. |
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Champion of Lambholt (3) Creature — Human Warrior (1/1) Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. |
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Charmbreaker Devils (6) Creature — Devil (4/4) At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. |
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Chart a Course (2) Sorcery Draw two cards. Then discard a card unless you attacked this turn. |
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Child of Night (2) Creature — Vampire (2/1) Lifelink |
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Chromatic Sphere (1) Artifact , , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card. |
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Cinder Elemental (4) Creature — Elemental (2/2) , , Sacrifice Cinder Elemental: It deals X damage to any target. |
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Cloudreader Sphinx (5) Creature — Sphinx (3/4) Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Cloudshift (1) Instant Exile target creature you control, then return that card to the battlefield under your control. |
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Coastal Piracy (4) Enchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card. |
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Collateral Damage (1) Instant As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target. |
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Commune with Dinosaurs (1) Sorcery Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Corpse Hauler (2) Creature — Human Rogue (2/1) , Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. |
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Corpse Traders (4) Creature — Human Rogue (3/3) , Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. |
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Corsair Captain (3) Creature — Human Pirate (2/2) When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Other Pirates you control get +1/+1. |
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Cradle of Vitality (4) Enchantment Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained. |
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Craterhoof Behemoth (8) Creature — Beast (5/5) Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. |
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Crookclaw Transmuter (4) Creature — Bird Wizard (3/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Crow of Dark Tidings (3) Creature — Zombie Bird (2/1) Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. |
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Crushing Canopy (3) Instant Choose one — • Destroy target creature with flying. |
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Cryptic Serpent (7) Creature — Serpent (6/5) This spell costs less to cast for each instant and sorcery card in your graveyard. |
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Curiosity (1) Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |
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Curious Obsession (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." |
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Dance with Devils (4) Instant Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target." |
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Dauntless Onslaught (3) Instant Up to two target creatures each get +2/+2 until end of turn. |
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Dawntreader Elk (2) Creature — Elk (2/2) , Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Death's Approach (1) Enchantment — Aura Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard. |
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Departed Deckhand (2) Creature — Spirit Pirate (2/2) When Departed Deckhand becomes the target of a spell, sacrifice it. Departed Deckhand can't be blocked except by Spirits. |
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Dinrova Horror (6) Creature — Horror (4/4) When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. |
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Divine Arrow (2) Instant Divine Arrow deals 4 damage to target attacking or blocking creature. |
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Doomed Necromancer (3) Creature — Human Cleric Mercenary (2/2) , , Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. |
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Doublecast (2) Sorcery When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. |
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Douse in Gloom (3) Instant Douse in Gloom deals 2 damage to target creature and you gain 2 life. |
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Dragon Fodder (2) Sorcery Create two 1/1 red Goblin creature tokens. |
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Dragon Hatchling (2) Creature — Dragon (0/1) Flying : Dragon Hatchling gets +1/+0 until end of turn. |
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Dragonloft Idol (4) Artifact Creature — Gargoyle (3/3) As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample. |
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Dragonlord's Servant (2) Creature — Goblin Shaman (1/3) Dragon spells you cast cost less to cast. |
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Dragonspeaker Shaman (3) Creature — Human Barbarian Shaman (2/2) Dragon spells you cast cost less to cast. |
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Drainpipe Vermin (1) Creature — Rat (1/1) When Drainpipe Vermin dies, you may pay . If you do, target player discards a card. |
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Drana, Liberator of Malakir (3) Legendary Creature — Vampire Ally (2/3) Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. |
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Dreamstone Hedron (6) Artifact : Add . , , Sacrifice Dreamstone Hedron: Draw three cards. |
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Drover of the Mighty (2) Creature — Human Druid (1/1) Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. : Add one mana of any color. |
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Dryad Greenseeker (2) Creature — Dryad (1/3) : Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. |
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Dualcaster Mage (3) Creature — Human Wizard (2/2) Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. |
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Duelist's Heritage (3) Enchantment Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. |
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Dutiful Attendant (3) Creature — Human Warrior (1/2) When Dutiful Attendant dies, return another target creature card from your graveyard to your hand. |
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Dwynen's Elite (2) Creature — Elf Warrior (2/2) When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token. |
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Elemental Uprising (2) Instant Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able. |
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Elvish Archdruid (3) Creature — Elf Druid (2/2) Other Elf creatures you control get +1/+1. : Add for each Elf you control. |
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Emancipation Angel (3) Creature — Angel (3/3) Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. |
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Emiel the Blessed (4) Legendary Creature — Unicorn (4/4) : Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .) |
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Enlarge (5) Sorcery Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) |
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Entomber Exarch (4) Creature — Cleric (2/2) When Entomber Exarch enters the battlefield, choose one — • Return target creature card from your graveyard to your hand. |
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Erratic Visionary (2) Creature — Human Wizard (1/3) , : Draw a card, then discard a card. |
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Essence Flux (1) Instant Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. |
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Etali, Primal Storm (6) Legendary Creature — Elder Dinosaur (6/6) Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. |
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Eternal Taskmaster (2) Creature — Zombie (2/3) Eternal Taskmaster enters the battlefield tapped. Whenever Eternal Taskmaster attacks, you may pay . If you do, return target creature card from your graveyard to your hand. |
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Eternal Thirst (2) Enchantment — Aura Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |
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Exclude (3) Instant Counter target creature spell. Draw a card. |
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Exclusion Mage (3) Creature — Human Wizard (2/2) When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand. |
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Explore (2) Sorcery You may play an additional land this turn. Draw a card. |
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Exquisite Blood (5) Enchantment Whenever an opponent loses life, you gain that much life. |
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Face of Divinity (3) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. |
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Falkenrath Noble (4) Creature — Vampire Noble (2/2) Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. |
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Fanatic of Mogis (4) Creature — Minotaur Shaman (4/2) When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) |
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Fanatical Firebrand (1) Creature — Goblin Pirate (1/1) Haste , Sacrifice Fanatical Firebrand: It deals 1 damage to any target. |
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Fell Specter (4) Creature — Specter (1/3) Flying When Fell Specter enters the battlefield, target opponent discards a card. |
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Feral Hydra (1) Creature — Hydra Beast (0/0) Feral Hydra enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. |
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Feral Invocation (3) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
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Feral Prowler (2) Creature — Cat (1/3) When Feral Prowler dies, draw a card. |
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Fertilid (3) Creature — Elemental (0/0) Fertilid enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library. |
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Festering Newt (1) Creature — Salamander (1/1) When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. |
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Flame Lash (4) Instant Flame Lash deals 4 damage to any target. |
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Flames of the Firebrand (3) Sorcery Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets. |
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Flames of the Raze-Boar (6) Instant Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater. |
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Fling (2) Instant As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target. |
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Flurry of Horns (5) Sorcery Create two 2/3 red Minotaur creature tokens with haste. |
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Forced Worship (2) Enchantment — Aura Enchant creature Enchanted creature can't attack. |
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Forest (0) Basic Land — Forest |
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Forge Devil (1) Creature — Devil (1/1) When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. |
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Fortify (3) Instant Choose one — • Creatures you control get +2/+0 until end of turn. |
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Funeral Rites (3) Sorcery You draw two cards, lose 2 life, then mill two cards. |
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Furnace Whelp (4) Creature — Dragon (2/2) Flying (This creature can't be blocked except by creatures with flying or reach.) : Furnace Whelp gets +1/+0 until end of turn. |
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Fusion Elemental (5) Creature — Elemental (8/8) |
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Gadwick, the Wizened (3) Legendary Creature — Human Wizard (3/3) When Gadwick, the Wizened enters the battlefield, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls. |
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Gargoyle Sentinel (3) Artifact Creature — Gargoyle (3/3) Defender (This creature can't attack.) : Until end of turn, Gargoyle Sentinel loses defender and gains flying. |
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Ghalta, Primal Hunger (12) Legendary Creature — Elder Dinosaur (12/12) This spell costs less to cast, where X is the total power of creatures you control. Trample |
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Ghirapur Guide (3) Creature — Elf Scout (3/2) : Target creature you control can't be blocked by creatures with power 2 or less this turn. |
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Ghoulcaller Gisa (5) Legendary Creature — Human Wizard (3/4) , , Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power. |
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Ghoulcaller's Accomplice (2) Creature — Human Rogue (2/2) , Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery. |
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Ghoulraiser (3) Creature — Zombie (2/2) When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. |
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Gifted Aetherborn (2) Creature — Aetherborn Vampire (2/3) Deathtouch, lifelink |
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Gingerbrute (1) Artifact Creature — Food Golem (1/1) Haste : Gingerbrute can't be blocked this turn except by creatures with haste. |
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Gird for Battle (1) Sorcery Put a +1/+1 counter on each of up to two target creatures. |
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Goblin Chieftain (3) Creature — Goblin (2/2) Haste (This creature can attack and as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. |
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Goblin Commando (5) Creature — Goblin (2/2) When Goblin Commando enters the battlefield, it deals 2 damage to target creature. |
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Goblin Goon (4) Creature — Goblin Mutant (6/6) Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player. |
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Goblin Instigator (2) Creature — Goblin Rogue (1/1) When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token. |
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Goblin Oriflamme (2) Enchantment Attacking creatures you control get +1/+0. |
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Goblin Rally (5) Sorcery Create four 1/1 red Goblin creature tokens. |
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Goblin Shortcutter (2) Creature — Goblin Scout (2/1) When Goblin Shortcutter enters the battlefield, target creature can't block this turn. |
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Gonti, Lord of Luxury (4) Legendary Creature — Aetherborn Rogue (2/3) Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. |
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Grave Bramble (3) Creature — Plant (3/4) Defender, protection from Zombies |
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Gravewaker (6) Creature — Bird Spirit (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) : Return target creature card from your graveyard to the battlefield tapped. |
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Grim Lavamancer (1) Creature — Human Wizard (1/1) , , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target. |
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Gristle Grinner (5) Creature — Zombie (3/3) Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn. |
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Guardian Idol (2) Artifact Guardian Idol enters the battlefield tapped. : Add . |
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Hamletback Goliath (7) Creature — Giant Warrior (6/6) Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. |
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Harvester of Souls (6) Creature — Demon (5/5) Deathtouch Whenever another nontoken creature dies, you may draw a card. |
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Healer's Hawk (1) Creature — Bird (1/1) Flying, lifelink |
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Heartfire (2) Instant As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target. |
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Hedron Archive (4) Artifact : Add . , , Sacrifice Hedron Archive: Draw two cards. |
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Hellrider (4) Creature — Devil (3/3) Haste Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking. |
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Herald's Horn (3) Artifact As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost less to cast. |
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High Sentinels of Arashin (4) Creature — Bird Soldier (3/4) Flying High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. |
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Homing Lightning (4) Instant Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature. |
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Hungry Flames (3) Instant Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker. |
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Hunter's Insight (3) Instant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. |
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Immolating Gyre (6) Sorcery Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard. |
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Indomitable Will (2) Enchantment — Aura Flash Enchant creature |
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Inferno Hellion (4) Creature — Hellion (7/3) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library. |
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Initiate's Companion (2) Creature — Cat (3/1) Whenever Initiate's Companion deals combat damage to a player, untap target creature or land. |
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Inniaz, the Gale Force (5) Legendary Creature — Djinn (4/4) Flying : Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .) |
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Innocent Blood (1) Sorcery Each player sacrifices a creature. |
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Inspired Charge (4) Instant Creatures you control get +2/+1 until end of turn. |
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Inspiring Call (3) Instant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. |
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Inspiring Captain (4) Creature — Human Knight (3/3) When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Inspiring Unicorn (4) Creature — Unicorn (2/2) Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn. |
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Ironroot Warlord (3) Creature — Treefolk Soldier (*/5) Ironroot Warlord's power is equal to the number of creatures you control. : Create a 1/1 white Soldier creature token. |
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Ironshell Beetle (2) Creature — Insect (1/1) When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. |
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Irresistible Prey (1) Sorcery Target creature must be blocked this turn if able. Draw a card. |
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Isamaru, Hound of Konda (1) Legendary Creature — Dog (2/2) |
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Island (0) Basic Land — Island |
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Jousting Dummy (2) Artifact Creature — Scarecrow Knight (2/1) : Jousting Dummy gets +1/+0 until end of turn. |
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Juggernaut (4) Artifact Creature — Juggernaut (5/3) Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls. |
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Kalastria Nightwatch (5) Creature — Vampire Warrior Ally (4/5) Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. |
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Keeper of Fables (5) Creature — Cat (4/5) Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. |
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Kels, Fight Fixer (4) Legendary Creature — Azra Warlock (4/3) Menace Whenever you sacrifice a creature, you may pay . If you do, draw a card. ( can be paid with either or .) |
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Kiln Fiend (2) Creature — Elemental Beast (1/2) Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. |
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Kira, Great Glass-Spinner (3) Legendary Creature — Spirit (2/2) Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability." |
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Kitesail Corsair (2) Creature — Human Pirate (2/1) Kitesail Corsair has flying as long as it's attacking. |
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Knight of the Tusk (6) Creature — Human Knight (3/7) Vigilance (Attacking doesn't cause this creature to tap.) |
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Knightly Valor (5) Enchantment — Aura Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) |
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Kor Spiritdancer (2) Creature — Kor Wizard (0/2) Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card. |
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Krenko, Mob Boss (4) Legendary Creature — Goblin Warrior (3/3) : Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. |
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Languish (4) Sorcery All creatures get -4/-4 until end of turn. |
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Last Gasp (2) Instant Target creature gets -3/-3 until end of turn. |
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Lathliss, Dragon Queen (6) Legendary Creature — Dragon (6/6) Flying Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. |
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Launch Party (4) Instant As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses 2 life. |
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Lawless Broker (3) Creature — Aetherborn Rogue (3/2) When Lawless Broker dies, put a +1/+1 counter on target creature you control. |
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Lawmage's Binding (3) Enchantment — Aura Flash Enchant creature |
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Leaf Gilder (2) Creature — Elf Druid (2/1) : Add . |
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Leave in the Dust (4) Instant Return target nonland permanent to its owner's hand. Draw a card. |
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Lena, Selfless Champion (6) Legendary Creature — Human Knight (3/3) When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn. |
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Lifecrafter's Gift (4) Instant Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. |
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Lightning Axe (1) Instant As an additional cost to cast this spell, discard a card or pay . Lightning Axe deals 5 damage to target creature. |
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Lightning Diadem (6) Enchantment — Aura Enchant creature When Lightning Diadem enters the battlefield, it deals 2 damage to any target. |
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Lightning Elemental (4) Creature — Elemental (4/1) Haste (This creature can attack and as soon as it comes under your control.) |
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Lightning Phoenix (3) Creature — Phoenix (2/2) Flying, haste Lightning Phoenix can't block. |
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Lightning Serpent (1) Creature — Elemental Serpent (2/1) Trample, haste Lightning Serpent enters the battlefield with X +1/+0 counters on it. |
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Lightning Shrieker (5) Creature — Dragon (5/5) Flying, trample, haste At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library. |
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Lightning Strike (2) Instant Lightning Strike deals 3 damage to any target. |
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Lightning Visionary (2) Creature — Minotaur Shaman (2/1) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Lightning-Core Excavator (1) Artifact Creature — Golem (0/3) , , Sacrifice Lightning-Core Excavator: It deals 3 damage to any target. |
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Lightwalker (2) Creature — Human Warrior (2/1) Lightwalker has flying as long as it has a +1/+1 counter on it. |
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Liliana's Elite (3) Creature — Zombie (1/1) Liliana's Elite gets +1/+1 for each creature card in your graveyard. |
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Liliana's Reaver (4) Creature — Zombie (4/3) Deathtouch Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token. |
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Linvala, Keeper of Silence (4) Legendary Creature — Angel (3/4) Flying Activated abilities of creatures your opponents control can't be activated. |
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Living Lightning (4) Creature — Elemental Shaman (3/2) When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. |
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Long Road Home (2) Instant Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. |
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Lurking Predators (6) Enchantment Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. |
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Macabre Waltz (2) Sorcery Return up to two target creature cards from your graveyard to your hand, then discard a card. |
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Maelstrom Archangel (5) Creature — Angel (5/5) Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost. |
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Magma Jet (2) Instant Magma Jet deals 2 damage to any target. Scry 2. |
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Magmaquake (2) Instant Magmaquake deals X damage to each creature without flying and each planeswalker. |
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Makeshift Munitions (2) Enchantment , Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target. |
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Malakir Familiar (3) Creature — Bat (2/1) Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. |
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Mana Geode (3) Artifact When Mana Geode enters the battlefield, scry 1. : Add one mana of any color. |
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Marauder's Axe (2) Artifact — Equipment Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Mark of the Vampire (4) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has lifelink. |
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Mentor of the Meek (3) Creature — Human Soldier (2/2) Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card. |
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Mesa Unicorn (2) Creature — Unicorn (2/2) Lifelink |
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Meteor Golem (7) Artifact Creature — Golem (3/3) When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. |
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Miasmic Mummy (2) Creature — Zombie Jackal (2/2) When Miasmic Mummy enters the battlefield, each player discards a card. |
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Mikaeus, the Lunarch (1) Legendary Creature — Human Cleric (0/0) Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Mikaeus. |
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Minotaur Skullcleaver (3) Creature — Minotaur Berserker (2/2) Haste When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn. |
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Minotaur Sureshot (3) Creature — Minotaur Archer (2/3) Reach (This creature can block creatures with flying.) : Minotaur Sureshot gets +1/+0 until end of turn. |
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Mire Triton (2) Creature — Zombie Merfolk (2/1) Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life. |
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Mirrodin's Core (0) Land : Add . : Put a charge counter on Mirrodin's Core. |
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Molten Ravager (3) Creature — Elemental (0/4) : Molten Ravager gets +1/+0 until end of turn. |
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Moment of Heroism (2) Instant Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) |
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Momentous Fall (4) Instant As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness. |
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Mountain (0) Basic Land — Mountain |
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Mugging (1) Sorcery Mugging deals 2 damage to target creature. That creature can't block this turn. |
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Murmuring Phantasm (2) Creature — Spirit (0/5) Defender |
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Muxus, Goblin Grandee (6) Legendary Creature — Goblin Noble (4/4) When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with converted mana cost 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. |
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Myr Sire (2) Artifact Creature — Myr (1/1) When Myr Sire dies, create a 1/1 colorless Myr artifact creature token. |
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Mystic Archaeologist (2) Creature — Human Wizard (2/1) : Draw two cards. |
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Narcolepsy (2) Enchantment — Aura Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it. |
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Nature's Way (2) Sorcery Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |
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Nebelgast Herald (3) Creature — Spirit (2/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Nessian Hornbeetle (2) Creature — Insect (2/2) At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle. |
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New Horizons (3) Enchantment — Aura Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. |
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Neyith of the Dire Hunt (4) Legendary Creature — Human Warrior (3/3) Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .) |
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Nightshade Stinger (1) Creature — Faerie Rogue (1/1) Flying Nightshade Stinger can't block. |
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Nocturnal Feeder (3) Creature — Vampire Rogue (2/1) Flying When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life. |
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Nyxathid (3) Creature — Elemental (7/7) As Nyxathid enters the battlefield, choose an opponent. Nyxathid gets -1/-1 for each card in the chosen player's hand. |
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Octoprophet (4) Creature — Octopus (3/3) When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Ogre Slumlord (5) Creature — Ogre Rogue (3/3) Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. |
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Oneirophage (4) Creature — Squid Illusion (1/2) Flying Whenever you draw a card, put a +1/+1 counter on Oneirophage. |
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Oona's Blackguard (2) Creature — Faerie Rogue (1/1) Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. |
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Oracle of Mul Daya (4) Creature — Elf Shaman (2/2) You may play an additional land on each of your turns. Play with the top card of your library revealed. |
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Orazca Frillback (3) Creature — Dinosaur (4/2) |
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Ormos, Archive Keeper (6) Legendary Creature — Sphinx (5/5) Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. |
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Ornery Goblin (2) Creature — Goblin Warrior (2/1) Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. |
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Outnumber (1) Instant Outnumber deals damage to target creature equal to the number of creatures you control. |
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Overgrown Battlement (2) Creature — Wall (0/4) Defender : Add for each creature with defender you control. |
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Pacifism (2) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Parasitic Implant (4) Enchantment — Aura Enchant creature At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token. |
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Path of Bravery (3) Enchantment As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. |
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Patron of the Valiant (5) Creature — Angel (4/4) Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. |
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Peel from Reality (2) Instant Return target creature you control and target creature you don't control to their owners' hands. |
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Penumbra Bobcat (3) Creature — Cat (2/1) When Penumbra Bobcat dies, create a 2/1 black Cat creature token. |
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Perilous Myr (2) Artifact Creature — Myr (1/1) When Perilous Myr dies, it deals 2 damage to any target. |
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Phyrexian Broodlings (3) Creature — Minion (2/2) , Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. |
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Phyrexian Debaser (4) Creature — Carrier (2/2) Flying , Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. |
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Phyrexian Gargantua (6) Creature — Horror (4/4) When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. |
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Phyrexian Rager (3) Creature — Horror (2/2) When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. |
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Phyrexian Reclamation (1) Enchantment , Pay 2 life: Return target creature card from your graveyard to your hand. |
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Phyrexian Tower (0) Legendary Land : Add . , Sacrifice a creature: Add . |
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Pillar of Flame (1) Sorcery Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. |
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Pirate's Cutlass (3) Artifact — Equipment When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. Equipped creature gets +2/+1. |
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Plagued Rusalka (1) Creature — Spirit (1/1) , Sacrifice a creature: Target creature gets -1/-1 until end of turn. |
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Plains (0) Basic Land — Plains |
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Pollenbright Druid (2) Creature — Elf Druid (1/1) When Pollenbright Druid enters the battlefield, choose one — • Put a +1/+1 counter on target creature. |
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Pouncing Cheetah (3) Creature — Cat (3/2) Flash |
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Prescient Chimera (5) Creature — Chimera (3/4) Flying Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Presence of Gond (3) Enchantment — Aura Enchant creature Enchanted creature has ": Create a 1/1 green Elf Warrior creature token." |
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Prey Upon (1) Sorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Primeval Bounty (6) Enchantment Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. |
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Primordial Sage (6) Creature — Spirit (4/5) Whenever you cast a creature spell, you may draw a card. |
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Prophetic Prism (2) Artifact When Prophetic Prism enters the battlefield, draw a card. , : Add one mana of any color. |
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Prosperous Pirates (5) Creature — Human Pirate (3/4) When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Pyroclastic Elemental (5) Creature — Elemental (5/4) : Pyroclastic Elemental deals 1 damage to target player. |
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Rageblood Shaman (3) Creature — Minotaur Shaman (2/3) Trample Other Minotaur creatures you control get +1/+1 and have trample. |
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Raging Regisaur (4) Creature — Dinosaur (4/4) Whenever Raging Regisaur attacks, it deals 1 damage to any target. |
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Raise the Alarm (2) Instant Create two 1/1 white Soldier creature tokens. |
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Rampaging Brontodon (7) Creature — Dinosaur (7/7) Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. |
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Rapacious Dragon (5) Creature — Dragon (3/3) Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Rattlechains (2) Creature — Spirit (2/1) Flash Flying |
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Ravenous Baloth (4) Creature — Beast (4/4) Sacrifice a Beast: You gain 4 life. |
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Ravenous Chupacabra (4) Creature — Beast Horror (2/2) When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. |
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Reckless Scholar (3) Creature — Human Wizard (2/1) : Target player draws a card, then discards a card. |
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Release the Dogs (4) Sorcery Create four 1/1 white Dog creature tokens. |
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Rhox Faithmender (4) Creature — Rhino Monk (1/5) Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead. |
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Riddle of Lightning (5) Instant Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that permanent or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Riptide Laboratory (0) Land : Add . , : Return target Wizard you control to its owner's hand. |
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Rise of the Dark Realms (9) Sorcery Put all creature cards from all graveyards onto the battlefield under your control. |
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Rishadan Airship (3) Creature — Human Pirate (3/1) Flying Rishadan Airship can block only creatures with flying. |
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Rishkar, Peema Renegade (3) Legendary Creature — Elf Druid (2/2) When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has ": Add ." |
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Rogue's Gloves (2) Artifact — Equipment Whenever equipped creature deals combat damage to a player, you may draw a card. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Ronom Unicorn (2) Creature — Unicorn (2/2) Sacrifice Ronom Unicorn: Destroy target enchantment. |
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Roving Keep (7) Artifact Creature — Wall (5/7) Defender : Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender. |
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Rumbling Baloth (4) Creature — Beast (4/4) |
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Runed Servitor (2) Artifact Creature — Construct (2/2) When Runed Servitor dies, each player draws a card. |
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Rupture Spire (0) Land Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay . |
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Sage's Row Savant (2) Creature — Vedalken Wizard (2/1) When Sage's Row Savant enters the battlefield, scry 2. |
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Sailor of Means (3) Creature — Human Pirate (1/4) When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Sangromancer (4) Creature — Vampire Shaman (3/3) Flying Whenever a creature an opponent controls dies, you may gain 3 life. |
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Sanitarium Skeleton (1) Creature — Skeleton (1/2) : Return Sanitarium Skeleton from your graveyard to your hand. |
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Sarkhan's Rage (5) Instant Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you. |
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Sarkhan's Unsealing (4) Enchantment Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target. Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control. |
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Savage Stomp (3) Sorcery This spell costs less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Scarecrone (3) Artifact Creature — Scarecrow (1/2) , Sacrifice a Scarecrow: Draw a card. , : Return target artifact creature card from your graveyard to the battlefield. |
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Scholar of the Lost Trove (7) Creature — Sphinx (5/5) Flying When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead. |
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Scorching Dragonfire (2) Instant Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. |
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Scroll of Avacyn (1) Artifact , Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life. |
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Scuttlemutt (3) Artifact Creature — Scarecrow (2/2) : Add one mana of any color. : Target creature becomes the color or colors of your choice until end of turn. |
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Sea Gate Oracle (3) Creature — Human Wizard (1/3) When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. |
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Seismic Elemental (5) Creature — Elemental (4/4) When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. |
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Selhoff Occultist (3) Creature — Human Rogue (2/3) Whenever Selhoff Occultist or another creature dies, target player mills a card. |
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Selvala, Heart of the Wilds (3) Legendary Creature — Elf Scout (2/3) Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. , : Add X mana in any combination of colors, where X is the greatest power among creatures you control. |
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Sengir Vampire (5) Creature — Vampire (4/4) Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. |
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Serendib Efreet (3) Creature — Efreet (3/4) Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. |
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Serra's Guardian (6) Creature — Angel (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) |
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Sethron, Hurloon General (5) Legendary Creature — Minotaur Warrior (4/4) Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token. : Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ( can be paid with either or .) |
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Settle the Score (4) Sorcery Exile target creature. Put two loyalty counters on a planeswalker you control. |
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Shambling Goblin (1) Creature — Zombie Goblin (1/1) When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. |
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Sharding Sphinx (6) Artifact Creature — Sphinx (4/4) Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. |
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Sigiled Starfish (2) Creature — Starfish (0/3) : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Signpost Scarecrow (4) Artifact Creature — Scarecrow (2/4) Vigilance : Add one mana of any color. |
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Silhana Wayfinder (2) Creature — Elf Scout (2/1) When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order. |
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Sin Prodder (3) Creature — Devil (3/2) Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand. |
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Skittering Surveyor (3) Artifact Creature — Construct (1/2) When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
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Sky Tether (1) Enchantment — Aura Enchant creature Enchanted creature has defender and loses flying. |
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Slate Street Ruffian (3) Creature — Human Warrior (2/2) Whenever Slate Street Ruffian becomes blocked, defending player discards a card. |
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Somberwald Stag (5) Creature — Elk (4/3) When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control. |
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Soul of the Harvest (6) Creature — Elemental (6/6) Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card. |
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Soul Salvage (3) Sorcery Return up to two target creature cards from your graveyard to your hand. |
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Spectral Sailor (1) Creature — Spirit Pirate (1/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Spiteful Prankster (3) Creature — Devil (3/2) As long as it's your turn, Spiteful Prankster has first strike. Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker. |
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Spitting Earth (2) Sorcery Spitting Earth deals damage to target creature equal to the number of Mountains you control. |
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Sporemound (5) Creature — Fungus (3/3) Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token. |
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Stab Wound (3) Enchantment — Aura Enchant creature Enchanted creature gets -2/-2. |
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Steel-Plume Marshal (5) Creature — Bird Soldier (3/3) Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. |
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Stone Haven Pilgrim (2) Creature — Kor Cleric (2/2) Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn. |
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Storm Sculptor (4) Creature — Merfolk Wizard (3/2) Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand. |
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Supply Runners (5) Creature — Dog (2/2) When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control. |
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Suspicious Bookcase (2) Artifact Creature — Wall (0/4) Defender (This creature can't attack.) , : Target creature can't be blocked this turn. |
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Swamp (0) Basic Land — Swamp |
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Swarm of Bloodflies (5) Creature — Insect (0/0) Flying Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. |
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Sweep Away (3) Instant Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead. |
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Sylvan Brushstrider (3) Creature — Beast (3/2) When Sylvan Brushstrider enters the battlefield, you gain 2 life. |
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Sylvan Ranger (2) Creature — Elf Scout (1/1) When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
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Take Heart (1) Instant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. |
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Talrand, Sky Summoner (4) Legendary Creature — Merfolk Wizard (2/2) Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. |
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Talrand's Invocation (4) Sorcery Create two 2/2 blue Drake creature tokens with flying. |
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Tandem Tactics (2) Instant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. |
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Tempting Witch (3) Creature — Human Warlock (1/3) When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , , Sacrifice a Food: Target player loses 3 life. |
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Terramorphic Expanse (0) Land , Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Terrarion (1) Artifact Terrarion enters the battlefield tapped. , , Sacrifice Terrarion: Add two mana in any combination of colors. |
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Thermo-Alchemist (2) Creature — Human Shaman (0/3) Defender : Thermo-Alchemist deals 1 damage to each opponent. |
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Thirst for Knowledge (3) Instant Draw three cards. Then discard two cards unless you discard an artifact card. |
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Thought Collapse (3) Instant Counter target spell. Its controller mills three cards. |
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Thragtusk (5) Creature — Beast (5/3) When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. |
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Thriving Bluff (0) Land Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. |
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Thriving Grove (0) Land Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. |
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Thriving Heath (0) Land Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. |
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Thriving Isle (0) Land Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. |
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Thriving Moor (0) Land Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. |
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Thundering Spineback (7) Creature — Dinosaur (5/5) Other Dinosaurs you control get +1/+1. : Create a 3/3 green Dinosaur creature token with trample. |
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Tibalt's Rager (2) Creature — Devil (1/2) When Tibalt's Rager dies, it deals 1 damage to any target. : Tibalt's Rager gets +2/+0 until end of turn. |
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Tinybones, Trinket Thief (2) Legendary Creature — Skeleton Rogue (1/2) At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. : Each opponent with no cards in hand loses 10 life. |
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Tithebearer Giant (6) Creature — Giant Warrior (4/5) When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. |
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Torch Fiend (2) Creature — Devil (2/1) , Sacrifice Torch Fiend: Destroy target artifact. |
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Towering Titan (6) Creature — Giant (0/0) Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn. |
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Towering-Wave Mystic (2) Creature — Merfolk Wizard (2/1) Whenever Towering-Wave Mystic deals damage, target player mills that many cards. |
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Trusty Retriever (4) Creature — Dog (2/3) When Trusty Retriever enters the battlefield, choose one — • Put a +1/+1 counter on Trusty Retriever. |
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Ulvenwald Hydra (6) Creature — Hydra (*/*) Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. |
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Unstable Obelisk (3) Artifact : Add . , , Sacrifice Unstable Obelisk: Destroy target permanent. |
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Valorous Stance (2) Instant Choose one — • Target creature gains indestructible until end of turn. |
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Vampire Neonate (1) Creature — Vampire (0/3) , : Each opponent loses 1 life and you gain 1 life. |
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Vastwood Zendikon (5) Enchantment — Aura Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. |
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Vedalken Archmage (4) Creature — Vedalken Wizard (0/2) Whenever you cast an artifact spell, draw a card. |
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Vedalken Entrancer (4) Creature — Vedalken Wizard (1/4) , : Target player mills two cards. |
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Verdant Embrace (5) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." |
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Voice of the Provinces (6) Creature — Angel (3/3) Flying When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token. |
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Volcanic Fallout (3) Instant This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player. |
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Volley Veteran (4) Creature — Goblin Warrior (4/2) When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control. |
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Voyage's End (2) Instant Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Wailing Ghoul (2) Creature — Zombie (1/3) When Wailing Ghoul enters the battlefield, mill two cards. |
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Wall of Blossoms (2) Creature — Plant Wall (0/4) Defender When Wall of Blossoms enters the battlefield, draw a card. |
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Wall of Lost Thoughts (2) Creature — Wall (0/4) Defender When Wall of Lost Thoughts enters the battlefield, target player mills four cards. |
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Wall of Vines (1) Creature — Plant Wall (0/3) Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) |
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Warden of Evos Isle (3) Creature — Bird Wizard (2/2) Flying Creature spells with flying you cast cost less to cast. |
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Warfire Javelineer (4) Creature — Minotaur Warrior (2/3) When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. |
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Warmonger's Chariot (2) Artifact — Equipment Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. |
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Waterknot (3) Enchantment — Aura Enchant creature When Waterknot enters the battlefield, tap enchanted creature. |
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Weaver of Lightning (3) Creature — Human Shaman (1/4) Reach Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. |
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Weight of Memory (5) Sorcery Draw three cards. Target player mills three cards. |
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Whelming Wave (4) Sorcery Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents. |
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Wight of Precinct Six (2) Creature — Zombie (1/1) Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. |
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Wildheart Invoker (4) Creature — Elf Shaman (4/3) : Target creature gets +5/+5 and gains trample until end of turn. |
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Wildsize (3) Instant Target creature gets +2/+2 and gains trample until end of turn. Draw a card. |
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Windreader Sphinx (7) Creature — Sphinx (3/7) Flying Whenever a creature with flying attacks, you may draw a card. |
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Windstorm Drake (5) Creature — Drake (3/3) Flying Other creatures you control with flying get +1/+0. |
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Winged Words (3) Sorcery This spell costs less to cast if you control a creature with flying. Draw two cards. |
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Wishful Merfolk (2) Creature — Merfolk (3/2) Defender : Wishful Merfolk loses defender and becomes a Human until end of turn. |
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Witch of the Moors (5) Creature — Human Warlock (4/4) Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand. |
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Wizard's Retort (3) Instant This spell costs less to cast if you control a Wizard. Counter target spell. |
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Woe Strider (3) Creature — Horror (3/2) When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. |
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Woodborn Behemoth (5) Creature — Elemental (4/4) As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) |
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Wren's Run Vanquisher (2) Creature — Elf Warrior (3/3) As an additional cost to cast this spell, reveal an Elf card from your hand or pay . Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Young Pyromancer (2) Creature — Human Shaman (2/1) Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. |
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Zendikar's Roil (5) Enchantment Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. |
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Zombie Infestation (2) Enchantment Discard two cards: Create a 2/2 black Zombie creature token. |
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Zurzoth, Chaos Rider (3) Legendary Creature — Devil (2/3) Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random. |