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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

457 results
Act of Treason Red (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
Aegis of the Heavens White (2)
Instant
Target creature gets +1/+7 until end of turn.
Aegis Turtle Blue (1)
Creature — Turtle (0/5)
Aerial Assault White (3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
Aether Spellbomb (1)
Artifact
Blue, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

, Sacrifice Aether Spellbomb: Draw a card.

Affa Guard Hound White (3)
Creature — Dog (2/2)
Flash (You may cast this spell any time you could cast an instant.)

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

Affectionate Indrik Green (6)
Creature — Beast (4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
Aggressive Urge Green (2)
Instant
Target creature gets +1/+1 until end of turn.

Draw a card.

Agonizing Syphon Black (4)
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
Alabaster Mage White (2)
Creature — Human Wizard (2/1)
White: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Allosaurus Shepherd Green (1)
Creature — Elf Shaman (1/1)
Allosaurus Shepherd can't be countered.

Green spells you control can't be countered.
GreenGreen: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

Alloy Myr (3)
Artifact Creature — Myr (2/2)
Tap: Add one mana of any color.
Ambassador Oak Green (4)
Creature — Treefolk Warrior (3/3)
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
Ancestral Statue (4)
Artifact Creature — Golem (3/4)
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
Angel of Mercy White (5)
Creature — Angel (3/3)
Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

Angel of the Dire Hour WhiteWhite (7)
Creature — Angel (5/4)
Flash

Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

Angelic Edict White (5)
Sorcery
Exile target creature or enchantment.
Angelic Page White (2)
Creature — Angel Spirit (1/1)
Flying

Tap: Target attacking or blocking creature gets +1/+1 until end of turn.

Arbor Armament Green (1)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
Arcane Encyclopedia (3)
Artifact
, Tap: Draw a card.
Archaeomender Blue (3)
Creature — Human Wizard (2/3)
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
Archon of Justice WhiteWhite (5)
Creature — Archon (4/4)
Flying

When Archon of Justice dies, exile target permanent.

Archon of Redemption WhiteWhite (5)
Creature — Archon (3/4)
Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

Archon of Sun's Grace WhiteWhite (4)
Creature — Archon (3/4)
Flying, lifelink

Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

Armorcraft Judge Green (4)
Creature — Elf Artificer (3/3)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
Ashmouth Hound Red (2)
Creature — Elemental Dog (2/1)
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
Assassin's Strike BlackBlack (6)
Sorcery
Destroy target creature. Its controller discards a card.
Assault Formation Green (2)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Green: Target creature with defender can attack this turn as though it didn't have defender.
Green: Creatures you control get +0/+1 until end of turn.

Audacious Thief Black (3)
Creature — Human Rogue (2/2)
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
Auger Spree BlackRed (3)
Instant
Target creature gets +4/-4 until end of turn.
Awakener Druid Green (3)
Creature — Human Druid (1/1)
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
Bake into a Pie BlackBlack (4)
Instant
Destroy target creature. Create a Food token. (It's an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")
Banishing Light White (3)
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
Barrage of Expendables Red (1)
Enchantment
Red, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
Barter in Blood BlackBlack (4)
Sorcery
Each player sacrifices two creatures.
Bathe in Dragonfire Red (3)
Sorcery
Bathe in Dragonfire deals 4 damage to target creature.
Battlefield Promotion White (2)
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
Battleground Geist Blue (5)
Creature — Spirit (3/3)
Flying

Other Spirit creatures you control get +1/+0.

Beetleback Chief RedRed (4)
Creature — Goblin Warrior (2/2)
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Befuddle Blue (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

Belltower Sphinx Blue (5)
Creature — Sphinx (2/5)
Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

Black Cat Black (2)
Creature — Zombie Cat (1/1)
When Black Cat dies, target opponent discards a card at random.
Black Market BlackBlack (5)
Enchantment
Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add Black for each charge counter on Black Market.

Blessed Sanctuary WhiteWhite (5)
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.

Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.

Blessed Spirits White (3)
Creature — Spirit (2/2)
Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

Blighted Bat Black (3)
Creature — Zombie Bat (2/1)
Flying

: Blighted Bat gains haste until end of turn.

Blindblast Red (3)
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn.

Draw a card.

Blood Artist Black (2)
Creature — Vampire (0/1)
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
Blood Divination Black (4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Draw three cards.

Blood Host BlackBlack (5)
Creature — Vampire (3/3)
Black, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
Bloodbond Vampire BlackBlack (4)
Creature — Vampire Shaman Ally (3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
Bloodhunter Bat Black (4)
Creature — Bat (2/2)
Flying

When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

Bloodrage Brawler Red (2)
Creature — Minotaur Warrior (4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
Bloodrock Cyclops Red (3)
Creature — Cyclops (3/3)
Bloodrock Cyclops attacks each combat if able.
Bloodshot Trainee Red (4)
Creature — Goblin Warrior (2/3)
Tap: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
Bogbrew Witch Black (4)
Creature — Human Wizard (1/3)
, Tap: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
Boggart Brute Red (3)
Creature — Goblin Warrior (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
Bond of Revival Black (5)
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
Bone Picker Black (4)
Creature — Bird (3/2)
This spell costs less to cast if a creature died this turn.

Flying, deathtouch

Bone Splinters Black (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

Borderland Marauder Red (2)
Creature — Human Warrior (1/2)
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
Borderland Minotaur RedRed (4)
Creature — Minotaur Warrior (4/3)
Branching Evolution Green (3)
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Brightmare White (3)
Creature — Unicorn (2/3)
When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
Brindle Shoat Green (2)
Creature — Boar (1/1)
When Brindle Shoat dies, create a 3/3 green Boar creature token.
Brushstrider Green (2)
Creature — Beast (3/1)
Vigilance
Bruvac the Grandiloquent Blue (3)
Legendary Creature — Human Advisor (1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Bubbling Cauldron (2)
Artifact
, Tap, Sacrifice a creature: You gain 4 life.

, Tap, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

Bulwark Giant White (6)
Creature — Giant Soldier (3/6)
When Bulwark Giant enters the battlefield, you gain 5 life.
Burglar Rat Black (2)
Creature — Rat (1/1)
When Burglar Rat enters the battlefield, each opponent discards a card.
Buried Ruin (0)
Land
Tap: Add .

, Tap, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Cadaver Imp BlackBlack (3)
Creature — Imp (1/1)
Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

Carnifex Demon BlackBlack (6)
Creature — Demon (6/6)
Flying

Carnifex Demon enters the battlefield with two -1/-1 counters on it.
Black, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.

Carven Caryatid GreenGreen (3)
Creature — Spirit (2/5)
Defender (This creature can't attack.)

When Carven Caryatid enters the battlefield, draw a card.

Cathar's Companion White (3)
Creature — Dog (3/1)
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Cathars' Crusade WhiteWhite (5)
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Cauldron Familiar Black (1)
Creature — Cat (1/1)
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

Celestial Mantle WhiteWhiteWhite (6)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Cemetery Recruitment Black (2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
Chained Brute Red (2)
Creature — Devil (4/3)
Chained Brute doesn't untap during your untap step.

, Sacrifice another creature: Untap Chained Brute. Activate this ability only during your turn.

Chamber Sentry (0)
Artifact Creature — Construct (0/0)
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

, Tap, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
WhiteBlueBlackRedGreen: Return Chamber Sentry from your graveyard to your hand.

Champion of Lambholt GreenGreen (3)
Creature — Human Warrior (1/1)
Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

Charmbreaker Devils Red (6)
Creature — Devil (4/4)
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

Chart a Course Blue (2)
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
Child of Night Black (2)
Creature — Vampire (2/1)
Lifelink
Chromatic Sphere (1)
Artifact
, Tap, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
Cinder Elemental Red (4)
Creature — Elemental (2/2)
Red, Tap, Sacrifice Cinder Elemental: It deals X damage to any target.
Cloudreader Sphinx Blue (5)
Creature — Sphinx (3/4)
Flying

When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Cloudshift White (1)
Instant
Exile target creature you control, then return that card to the battlefield under your control.
Coastal Piracy BlueBlue (4)
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Collateral Damage Red (1)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Collateral Damage deals 3 damage to any target.

Commune with Dinosaurs Green (1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Corpse Hauler Black (2)
Creature — Human Rogue (2/1)
Black, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
Corpse Traders Black (4)
Creature — Human Rogue (3/3)
Black, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Corsair Captain Blue (3)
Creature — Human Pirate (2/2)
When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Other Pirates you control get +1/+1.

Cradle of Vitality White (4)
Enchantment
Whenever you gain life, you may pay White. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Craterhoof Behemoth GreenGreenGreen (8)
Creature — Beast (5/5)
Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Crookclaw Transmuter Blue (4)
Creature — Bird Wizard (3/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

Crow of Dark Tidings Black (3)
Creature — Zombie Bird (2/1)
Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards.

Crushing Canopy Green (3)
Instant
Choose one —

• Destroy target creature with flying.
• Destroy target enchantment.

Cryptic Serpent BlueBlue (7)
Creature — Serpent (6/5)
This spell costs less to cast for each instant and sorcery card in your graveyard.
Curiosity Blue (1)
Enchantment — Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Curious Obsession Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

Dance with Devils Red (4)
Instant
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
Dauntless Onslaught White (3)
Instant
Up to two target creatures each get +2/+2 until end of turn.
Dawntreader Elk Green (2)
Creature — Elk (2/2)
Green, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Death's Approach Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.

Departed Deckhand Blue (2)
Creature — Spirit Pirate (2/2)
When Departed Deckhand becomes the target of a spell, sacrifice it.

Departed Deckhand can't be blocked except by Spirits.
Blue: Another target creature you control can't be blocked this turn except by Spirits.

Dinrova Horror BlueBlack (6)
Creature — Horror (4/4)
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
Divine Arrow White (2)
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
Doomed Necromancer Black (3)
Creature — Human Cleric Mercenary (2/2)
Black, Tap, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
Doublecast RedRed (2)
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Douse in Gloom Black (3)
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
Dragon Fodder Red (2)
Sorcery
Create two 1/1 red Goblin creature tokens.
Dragon Hatchling Red (2)
Creature — Dragon (0/1)
Flying

Red: Dragon Hatchling gets +1/+0 until end of turn.

Dragonloft Idol (4)
Artifact Creature — Gargoyle (3/3)
As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.
Dragonlord's Servant Red (2)
Creature — Goblin Shaman (1/3)
Dragon spells you cast cost less to cast.
Dragonspeaker Shaman RedRed (3)
Creature — Human Barbarian Shaman (2/2)
Dragon spells you cast cost less to cast.
Drainpipe Vermin Black (1)
Creature — Rat (1/1)
When Drainpipe Vermin dies, you may pay Black. If you do, target player discards a card.
Drana, Liberator of Malakir BlackBlack (3)
Legendary Creature — Vampire Ally (2/3)
Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

Dreamstone Hedron (6)
Artifact
Tap: Add .

, Tap, Sacrifice Dreamstone Hedron: Draw three cards.

Drover of the Mighty Green (2)
Creature — Human Druid (1/1)
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.

Tap: Add one mana of any color.

Dryad Greenseeker Green (2)
Creature — Dryad (1/3)
Tap: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
Dualcaster Mage RedRed (3)
Creature — Human Wizard (2/2)
Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

Duelist's Heritage White (3)
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Dutiful Attendant Black (3)
Creature — Human Warrior (1/2)
When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.
Dwynen's Elite Green (2)
Creature — Elf Warrior (2/2)
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Elemental Uprising Green (2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
Elvish Archdruid GreenGreen (3)
Creature — Elf Druid (2/2)
Other Elf creatures you control get +1/+1.

Tap: Add Green for each Elf you control.

Emancipation Angel WhiteWhite (3)
Creature — Angel (3/3)
Flying

When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.

Emiel the Blessed WhiteWhite (4)
Legendary Creature — Unicorn (4/4)
: Exile another target creature you control, then return it to the battlefield under its owner's control.

Whenever another creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either Green or White.)

Enlarge GreenGreen (5)
Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Entomber Exarch BlackBlack (4)
Creature — Cleric (2/2)
When Entomber Exarch enters the battlefield, choose one —

• Return target creature card from your graveyard to your hand.
• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.

Erratic Visionary Blue (2)
Creature — Human Wizard (1/3)
Blue, Tap: Draw a card, then discard a card.
Essence Flux Blue (1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Etali, Primal Storm RedRed (6)
Legendary Creature — Elder Dinosaur (6/6)
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Eternal Taskmaster Black (2)
Creature — Zombie (2/3)
Eternal Taskmaster enters the battlefield tapped.

Whenever Eternal Taskmaster attacks, you may pay Black. If you do, return target creature card from your graveyard to your hand.

Eternal Thirst Black (2)
Enchantment — Aura
Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Exclude Blue (3)
Instant
Counter target creature spell.

Draw a card.

Exclusion Mage Blue (3)
Creature — Human Wizard (2/2)
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
Explore Green (2)
Sorcery
You may play an additional land this turn.

Draw a card.

Exquisite Blood Black (5)
Enchantment
Whenever an opponent loses life, you gain that much life.
Face of Divinity White (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink.

Falkenrath Noble Black (4)
Creature — Vampire Noble (2/2)
Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

Fanatic of Mogis Red (4)
Creature — Minotaur Shaman (4/2)
When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)
Fanatical Firebrand Red (1)
Creature — Goblin Pirate (1/1)
Haste

Tap, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

Fell Specter Black (4)
Creature — Specter (1/3)
Flying

When Fell Specter enters the battlefield, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.

Feral Hydra Green (1)
Creature — Hydra Beast (0/0)
Feral Hydra enters the battlefield with X +1/+1 counters on it.

: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.

Feral Invocation Green (3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets +2/+2.

Feral Prowler Green (2)
Creature — Cat (1/3)
When Feral Prowler dies, draw a card.
Fertilid Green (3)
Creature — Elemental (0/0)
Fertilid enters the battlefield with two +1/+1 counters on it.

Green, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.

Festering Newt Black (1)
Creature — Salamander (1/1)
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
Flame Lash Red (4)
Instant
Flame Lash deals 4 damage to any target.
Flames of the Firebrand Red (3)
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
Flames of the Raze-Boar Red (6)
Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
Fling Red (2)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

Flurry of Horns Red (5)
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
Forced Worship White (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack.
White: Return Forced Worship to its owner's hand.

Forest (0)
Basic Land — Forest
Forge Devil Red (1)
Creature — Devil (1/1)
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
Fortify White (3)
Instant
Choose one —

• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

Funeral Rites Black (3)
Sorcery
You draw two cards, lose 2 life, then mill two cards.
Furnace Whelp RedRed (4)
Creature — Dragon (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Red: Furnace Whelp gets +1/+0 until end of turn.

Fusion Elemental WhiteBlueBlackRedGreen (5)
Creature — Elemental (8/8)
Gadwick, the Wizened BlueBlueBlue (3)
Legendary Creature — Human Wizard (3/3)
When Gadwick, the Wizened enters the battlefield, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

Gargoyle Sentinel (3)
Artifact Creature — Gargoyle (3/3)
Defender (This creature can't attack.)

: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

Ghalta, Primal Hunger GreenGreen (12)
Legendary Creature — Elder Dinosaur (12/12)
This spell costs less to cast, where X is the total power of creatures you control.

Trample

Ghirapur Guide Green (3)
Creature — Elf Scout (3/2)
Green: Target creature you control can't be blocked by creatures with power 2 or less this turn.
Ghoulcaller Gisa BlackBlack (5)
Legendary Creature — Human Wizard (3/4)
Black, Tap, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
Ghoulcaller's Accomplice Black (2)
Creature — Human Rogue (2/2)
Black, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
Ghoulraiser BlackBlack (3)
Creature — Zombie (2/2)
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
Gifted Aetherborn BlackBlack (2)
Creature — Aetherborn Vampire (2/3)
Deathtouch, lifelink
Gingerbrute (1)
Artifact Creature — Food Golem (1/1)
Haste

: Gingerbrute can't be blocked this turn except by creatures with haste.
, Tap, Sacrifice Gingerbrute: You gain 3 life.

Gird for Battle White (1)
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
Goblin Chieftain RedRed (3)
Creature — Goblin (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.

Goblin Commando Red (5)
Creature — Goblin (2/2)
When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
Goblin Goon Red (4)
Creature — Goblin Mutant (6/6)
Goblin Goon can't attack unless you control more creatures than defending player.

Goblin Goon can't block unless you control more creatures than attacking player.

Goblin Instigator Red (2)
Creature — Goblin Rogue (1/1)
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
Goblin Oriflamme Red (2)
Enchantment
Attacking creatures you control get +1/+0.
Goblin Rally RedRed (5)
Sorcery
Create four 1/1 red Goblin creature tokens.
Goblin Shortcutter Red (2)
Creature — Goblin Scout (2/1)
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
Gonti, Lord of Luxury BlackBlack (4)
Legendary Creature — Aetherborn Rogue (2/3)
Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

Grave Bramble GreenGreen (3)
Creature — Plant (3/4)
Defender, protection from Zombies
Gravewaker BlackBlack (6)
Creature — Bird Spirit (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

BlackBlack: Return target creature card from your graveyard to the battlefield tapped.

Grim Lavamancer Red (1)
Creature — Human Wizard (1/1)
Red, Tap, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
Gristle Grinner Black (5)
Creature — Zombie (3/3)
Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.
Guardian Idol (2)
Artifact
Guardian Idol enters the battlefield tapped.

Tap: Add .
: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

Hamletback Goliath Red (7)
Creature — Giant Warrior (6/6)
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
Harvester of Souls BlackBlack (6)
Creature — Demon (5/5)
Deathtouch

Whenever another nontoken creature dies, you may draw a card.

Healer's Hawk White (1)
Creature — Bird (1/1)
Flying, lifelink
Heartfire Red (2)
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.

Heartfire deals 4 damage to any target.

Hedron Archive (4)
Artifact
Tap: Add .

, Tap, Sacrifice Hedron Archive: Draw two cards.

Hellrider RedRed (4)
Creature — Devil (3/3)
Haste

Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.

Herald's Horn (3)
Artifact
As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

High Sentinels of Arashin White (4)
Creature — Bird Soldier (3/4)
Flying

High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
White: Put a +1/+1 counter on target creature.

Homing Lightning RedRed (4)
Instant
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
Hungry Flames Red (3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
Hunter's Insight Green (3)
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Immolating Gyre RedRed (6)
Sorcery
Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
Indomitable Will White (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2.

Inferno Hellion Red (4)
Creature — Hellion (7/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.

Initiate's Companion Green (2)
Creature — Cat (3/1)
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
Inniaz, the Gale Force BlueBlue (5)
Legendary Creature — Djinn (4/4)
Flying

: Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either White or Blue.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

Innocent Blood Black (1)
Sorcery
Each player sacrifices a creature.
Inspired Charge WhiteWhite (4)
Instant
Creatures you control get +2/+1 until end of turn.
Inspiring Call Green (3)
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Inspiring Captain White (4)
Creature — Human Knight (3/3)
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
Inspiring Unicorn WhiteWhite (4)
Creature — Unicorn (2/2)
Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
Ironroot Warlord GreenWhite (3)
Creature — Treefolk Soldier (*/5)
Ironroot Warlord's power is equal to the number of creatures you control.

GreenWhite: Create a 1/1 white Soldier creature token.

Ironshell Beetle Green (2)
Creature — Insect (1/1)
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
Irresistible Prey Green (1)
Sorcery
Target creature must be blocked this turn if able.

Draw a card.

Isamaru, Hound of Konda White (1)
Legendary Creature — Dog (2/2)
Island (0)
Basic Land — Island
Jousting Dummy (2)
Artifact Creature — Scarecrow Knight (2/1)
: Jousting Dummy gets +1/+0 until end of turn.
Juggernaut (4)
Artifact Creature — Juggernaut (5/3)
Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.

Kalastria Nightwatch Black (5)
Creature — Vampire Warrior Ally (4/5)
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
Keeper of Fables GreenGreen (5)
Creature — Cat (4/5)
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
Kels, Fight Fixer BlackBlack (4)
Legendary Creature — Azra Warlock (4/3)
Menace

Whenever you sacrifice a creature, you may pay . If you do, draw a card. ( can be paid with either Blue or Black.)
, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.

Kiln Fiend Red (2)
Creature — Elemental Beast (1/2)
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Kira, Great Glass-Spinner BlueBlue (3)
Legendary Creature — Spirit (2/2)
Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

Kitesail Corsair Blue (2)
Creature — Human Pirate (2/1)
Kitesail Corsair has flying as long as it's attacking.
Knight of the Tusk WhiteWhite (6)
Creature — Human Knight (3/7)
Vigilance (Attacking doesn't cause this creature to tap.)
Knightly Valor White (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

Kor Spiritdancer White (2)
Creature — Kor Wizard (0/2)
Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

Krenko, Mob Boss RedRed (4)
Legendary Creature — Goblin Warrior (3/3)
Tap: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Languish BlackBlack (4)
Sorcery
All creatures get -4/-4 until end of turn.
Last Gasp Black (2)
Instant
Target creature gets -3/-3 until end of turn.
Lathliss, Dragon Queen RedRed (6)
Legendary Creature — Dragon (6/6)
Flying

Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.
Red: Dragons you control get +1/+0 until end of turn.

Launch Party Black (4)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature. Its controller loses 2 life.

Lawless Broker Black (3)
Creature — Aetherborn Rogue (3/2)
When Lawless Broker dies, put a +1/+1 counter on target creature you control.
Lawmage's Binding WhiteBlue (3)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

Leaf Gilder Green (2)
Creature — Elf Druid (2/1)
Tap: Add Green.
Leave in the Dust Blue (4)
Instant
Return target nonland permanent to its owner's hand.

Draw a card.

Lena, Selfless Champion WhiteWhite (6)
Legendary Creature — Human Knight (3/3)
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.

Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.

Lifecrafter's Gift Green (4)
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Lightning Axe Red (1)
Instant
As an additional cost to cast this spell, discard a card or pay .

Lightning Axe deals 5 damage to target creature.

Lightning Diadem Red (6)
Enchantment — Aura
Enchant creature

When Lightning Diadem enters the battlefield, it deals 2 damage to any target.
Enchanted creature gets +2/+2.

Lightning Elemental Red (4)
Creature — Elemental (4/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)
Lightning Phoenix Red (3)
Creature — Phoenix (2/2)
Flying, haste

Lightning Phoenix can't block.
At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay Red. If you do, return Lightning Phoenix from your graveyard to the battlefield.

Lightning Serpent Red (1)
Creature — Elemental Serpent (2/1)
Trample, haste

Lightning Serpent enters the battlefield with X +1/+0 counters on it.
At the beginning of the end step, sacrifice Lightning Serpent.

Lightning Shrieker Red (5)
Creature — Dragon (5/5)
Flying, trample, haste

At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.

Lightning Strike Red (2)
Instant
Lightning Strike deals 3 damage to any target.
Lightning Visionary Red (2)
Creature — Minotaur Shaman (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Lightning-Core Excavator (1)
Artifact Creature — Golem (0/3)
, Tap, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.
Lightwalker White (2)
Creature — Human Warrior (2/1)
Lightwalker has flying as long as it has a +1/+1 counter on it.
Liliana's Elite Black (3)
Creature — Zombie (1/1)
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
Liliana's Reaver BlackBlack (4)
Creature — Zombie (4/3)
Deathtouch

Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.

Linvala, Keeper of Silence WhiteWhite (4)
Legendary Creature — Angel (3/4)
Flying

Activated abilities of creatures your opponents control can't be activated.

Living Lightning Red (4)
Creature — Elemental Shaman (3/2)
When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.
Long Road Home White (2)
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Lurking Predators GreenGreen (6)
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Macabre Waltz Black (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Maelstrom Archangel WhiteBlueBlackRedGreen (5)
Creature — Angel (5/5)
Flying

Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

Magma Jet Red (2)
Instant
Magma Jet deals 2 damage to any target. Scry 2.
Magmaquake RedRed (2)
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
Makeshift Munitions Red (2)
Enchantment
, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
Malakir Familiar Black (3)
Creature — Bat (2/1)
Flying, deathtouch

Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.

Mana Geode (3)
Artifact
When Mana Geode enters the battlefield, scry 1.

Tap: Add one mana of any color.

Marauder's Axe (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mark of the Vampire Black (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.

Mentor of the Meek White (3)
Creature — Human Soldier (2/2)
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.
Mesa Unicorn White (2)
Creature — Unicorn (2/2)
Lifelink
Meteor Golem (7)
Artifact Creature — Golem (3/3)
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Miasmic Mummy Black (2)
Creature — Zombie Jackal (2/2)
When Miasmic Mummy enters the battlefield, each player discards a card.
Mikaeus, the Lunarch White (1)
Legendary Creature — Human Cleric (0/0)
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

Tap: Put a +1/+1 counter on Mikaeus.
Tap, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Minotaur Skullcleaver Red (3)
Creature — Minotaur Berserker (2/2)
Haste

When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.

Minotaur Sureshot Red (3)
Creature — Minotaur Archer (2/3)
Reach (This creature can block creatures with flying.)

Red: Minotaur Sureshot gets +1/+0 until end of turn.

Mire Triton Black (2)
Creature — Zombie Merfolk (2/1)
Deathtouch

When Mire Triton enters the battlefield, mill two cards and you gain 2 life.

Mirrodin's Core (0)
Land
Tap: Add .

Tap: Put a charge counter on Mirrodin's Core.
Tap, Remove a charge counter from Mirrodin's Core: Add one mana of any color.

Molten Ravager Red (3)
Creature — Elemental (0/4)
Red: Molten Ravager gets +1/+0 until end of turn.
Moment of Heroism White (2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Momentous Fall GreenGreen (4)
Instant
As an additional cost to cast this spell, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Mountain (0)
Basic Land — Mountain
Mugging Red (1)
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
Murmuring Phantasm Blue (2)
Creature — Spirit (0/5)
Defender
Muxus, Goblin Grandee RedRed (6)
Legendary Creature — Goblin Noble (4/4)
When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with converted mana cost 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.

Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

Myr Sire (2)
Artifact Creature — Myr (1/1)
When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
Mystic Archaeologist Blue (2)
Creature — Human Wizard (2/1)
BlueBlue: Draw two cards.
Narcolepsy Blue (2)
Enchantment — Aura
Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

Nature's Way Green (2)
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Nebelgast Herald Blue (3)
Creature — Spirit (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

Nessian Hornbeetle Green (2)
Creature — Insect (2/2)
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.
New Horizons Green (3)
Enchantment — Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "Tap: Add two mana of any one color."

Neyith of the Dire Hunt GreenGreen (4)
Legendary Creature — Human Warrior (3/3)
Whenever one or more creatures you control fight or become blocked, draw a card.

At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either Red or Green.)

Nightshade Stinger Black (1)
Creature — Faerie Rogue (1/1)
Flying

Nightshade Stinger can't block.

Nocturnal Feeder Black (3)
Creature — Vampire Rogue (2/1)
Flying

When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.

Nyxathid BlackBlack (3)
Creature — Elemental (7/7)
As Nyxathid enters the battlefield, choose an opponent.

Nyxathid gets -1/-1 for each card in the chosen player's hand.

Octoprophet Blue (4)
Creature — Octopus (3/3)
When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Ogre Slumlord BlackBlack (5)
Creature — Ogre Rogue (3/3)
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.

Rats you control have deathtouch.

Oneirophage Blue (4)
Creature — Squid Illusion (1/2)
Flying

Whenever you draw a card, put a +1/+1 counter on Oneirophage.

Oona's Blackguard Black (2)
Creature — Faerie Rogue (1/1)
Flying

Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Oracle of Mul Daya Green (4)
Creature — Elf Shaman (2/2)
You may play an additional land on each of your turns.

Play with the top card of your library revealed.
You may play lands from the top of your library.

Orazca Frillback Green (3)
Creature — Dinosaur (4/2)
Ormos, Archive Keeper BlueBlue (6)
Legendary Creature — Sphinx (5/5)
Flying

If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.
BlueBlue, Discard three cards with different names: Draw five cards.

Ornery Goblin Red (2)
Creature — Goblin Warrior (2/1)
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
Outnumber Red (1)
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
Overgrown Battlement Green (2)
Creature — Wall (0/4)
Defender

Tap: Add Green for each creature with defender you control.

Pacifism White (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.

Parasitic Implant Black (4)
Enchantment — Aura
Enchant creature

At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token.

Path of Bravery White (3)
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

Patron of the Valiant WhiteWhite (5)
Creature — Angel (4/4)
Flying

When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Peel from Reality Blue (2)
Instant
Return target creature you control and target creature you don't control to their owners' hands.
Penumbra Bobcat Green (3)
Creature — Cat (2/1)
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
Perilous Myr (2)
Artifact Creature — Myr (1/1)
When Perilous Myr dies, it deals 2 damage to any target.
Phyrexian Broodlings BlackBlack (3)
Creature — Minion (2/2)
, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
Phyrexian Debaser Black (4)
Creature — Carrier (2/2)
Flying

Tap, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.

Phyrexian Gargantua BlackBlack (6)
Creature — Horror (4/4)
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Phyrexian Rager Black (3)
Creature — Horror (2/2)
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
Phyrexian Reclamation Black (1)
Enchantment
Black, Pay 2 life: Return target creature card from your graveyard to your hand.
Phyrexian Tower (0)
Legendary Land
Tap: Add .

Tap, Sacrifice a creature: Add BlackBlack.

Pillar of Flame Red (1)
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Pirate's Cutlass (3)
Artifact — Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.

Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Plagued Rusalka Black (1)
Creature — Spirit (1/1)
Black, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Plains (0)
Basic Land — Plains
Pollenbright Druid Green (2)
Creature — Elf Druid (1/1)
When Pollenbright Druid enters the battlefield, choose one —

• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Pouncing Cheetah Green (3)
Creature — Cat (3/2)
Flash
Prescient Chimera BlueBlue (5)
Creature — Chimera (3/4)
Flying

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Presence of Gond Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "Tap: Create a 1/1 green Elf Warrior creature token."

Prey Upon Green (1)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Primeval Bounty Green (6)
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Whenever a land enters the battlefield under your control, you gain 3 life.

Primordial Sage GreenGreen (6)
Creature — Spirit (4/5)
Whenever you cast a creature spell, you may draw a card.
Prophetic Prism (2)
Artifact
When Prophetic Prism enters the battlefield, draw a card.

, Tap: Add one mana of any color.

Prosperous Pirates Blue (5)
Creature — Human Pirate (3/4)
When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
Pyroclastic Elemental RedRed (5)
Creature — Elemental (5/4)
RedRed: Pyroclastic Elemental deals 1 damage to target player.
Rageblood Shaman RedRed (3)
Creature — Minotaur Shaman (2/3)
Trample

Other Minotaur creatures you control get +1/+1 and have trample.

Raging Regisaur RedGreen (4)
Creature — Dinosaur (4/4)
Whenever Raging Regisaur attacks, it deals 1 damage to any target.
Raise the Alarm White (2)
Instant
Create two 1/1 white Soldier creature tokens.
Rampaging Brontodon GreenGreen (7)
Creature — Dinosaur (7/7)
Trample

Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.

Rapacious Dragon Red (5)
Creature — Dragon (3/3)
Flying

When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Rattlechains Blue (2)
Creature — Spirit (2/1)
Flash

Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.

Ravenous Baloth GreenGreen (4)
Creature — Beast (4/4)
Sacrifice a Beast: You gain 4 life.
Ravenous Chupacabra BlackBlack (4)
Creature — Beast Horror (2/2)
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
Reckless Scholar Blue (3)
Creature — Human Wizard (2/1)
Tap: Target player draws a card, then discards a card.
Release the Dogs White (4)
Sorcery
Create four 1/1 white Dog creature tokens.
Rhox Faithmender White (4)
Creature — Rhino Monk (1/5)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

If you would gain life, you gain twice that much life instead.

Riddle of Lightning RedRed (5)
Instant
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that permanent or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Riptide Laboratory (0)
Land
Tap: Add .

Blue, Tap: Return target Wizard you control to its owner's hand.

Rise of the Dark Realms BlackBlack (9)
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
Rishadan Airship Blue (3)
Creature — Human Pirate (3/1)
Flying

Rishadan Airship can block only creatures with flying.

Rishkar, Peema Renegade Green (3)
Legendary Creature — Elf Druid (2/2)
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has "Tap: Add Green."

Rogue's Gloves (2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Ronom Unicorn White (2)
Creature — Unicorn (2/2)
Sacrifice Ronom Unicorn: Destroy target enchantment.
Roving Keep (7)
Artifact Creature — Wall (5/7)
Defender

: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

Rumbling Baloth GreenGreen (4)
Creature — Beast (4/4)
Runed Servitor (2)
Artifact Creature — Construct (2/2)
When Runed Servitor dies, each player draws a card.
Rupture Spire (0)
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay .
Tap: Add one mana of any color.

Sage's Row Savant Blue (2)
Creature — Vedalken Wizard (2/1)
When Sage's Row Savant enters the battlefield, scry 2.
Sailor of Means Blue (3)
Creature — Human Pirate (1/4)
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Sangromancer BlackBlack (4)
Creature — Vampire Shaman (3/3)
Flying

Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.

Sanitarium Skeleton Black (1)
Creature — Skeleton (1/2)
Black: Return Sanitarium Skeleton from your graveyard to your hand.
Sarkhan's Rage Red (5)
Instant
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
Sarkhan's Unsealing Red (4)
Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.

Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.

Savage Stomp Green (3)
Sorcery
This spell costs less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Scarecrone (3)
Artifact Creature — Scarecrow (1/2)
, Sacrifice a Scarecrow: Draw a card.

, Tap: Return target artifact creature card from your graveyard to the battlefield.

Scholar of the Lost Trove BlueBlue (7)
Creature — Sphinx (5/5)
Flying

When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead.

Scorching Dragonfire Red (2)
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Scroll of Avacyn (1)
Artifact
, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
Scuttlemutt (3)
Artifact Creature — Scarecrow (2/2)
Tap: Add one mana of any color.

Tap: Target creature becomes the color or colors of your choice until end of turn.

Sea Gate Oracle Blue (3)
Creature — Human Wizard (1/3)
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Seismic Elemental RedRed (5)
Creature — Elemental (4/4)
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
Selhoff Occultist Blue (3)
Creature — Human Rogue (2/3)
Whenever Selhoff Occultist or another creature dies, target player mills a card.
Selvala, Heart of the Wilds GreenGreen (3)
Legendary Creature — Elf Scout (2/3)
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.

Green, Tap: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

Sengir Vampire BlackBlack (5)
Creature — Vampire (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Serendib Efreet Blue (3)
Creature — Efreet (3/4)
Flying

At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

Serra's Guardian WhiteWhite (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.

Sethron, Hurloon General RedRed (5)
Legendary Creature — Minotaur Warrior (4/4)
Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.

: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ( can be paid with either Black or Red.)

Settle the Score BlackBlack (4)
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
Shambling Goblin Black (1)
Creature — Zombie Goblin (1/1)
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
Sharding Sphinx BlueBlue (6)
Artifact Creature — Sphinx (4/4)
Flying

Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

Sigiled Starfish Blue (2)
Creature — Starfish (0/3)
Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Signpost Scarecrow (4)
Artifact Creature — Scarecrow (2/4)
Vigilance

: Add one mana of any color.

Silhana Wayfinder Green (2)
Creature — Elf Scout (2/1)
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
Sin Prodder Red (3)
Creature — Devil (3/2)
Menace

At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.

Skittering Surveyor (3)
Artifact Creature — Construct (1/2)
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Sky Tether White (1)
Enchantment — Aura
Enchant creature

Enchanted creature has defender and loses flying.

Slate Street Ruffian Black (3)
Creature — Human Warrior (2/2)
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
Somberwald Stag GreenGreen (5)
Creature — Elk (4/3)
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
Soul of the Harvest GreenGreen (6)
Creature — Elemental (6/6)
Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

Soul Salvage Black (3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Spectral Sailor Blue (1)
Creature — Spirit Pirate (1/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
Blue: Draw a card.

Spiteful Prankster Red (3)
Creature — Devil (3/2)
As long as it's your turn, Spiteful Prankster has first strike.

Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.

Spitting Earth Red (2)
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Sporemound GreenGreen (5)
Creature — Fungus (3/3)
Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
Stab Wound Black (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

Steel-Plume Marshal WhiteWhite (5)
Creature — Bird Soldier (3/3)
Flying

Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

Stone Haven Pilgrim White (2)
Creature — Kor Cleric (2/2)
Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
Storm Sculptor Blue (4)
Creature — Merfolk Wizard (3/2)
Storm Sculptor can't be blocked.

When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

Supply Runners White (5)
Creature — Dog (2/2)
When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.
Suspicious Bookcase (2)
Artifact Creature — Wall (0/4)
Defender (This creature can't attack.)

, Tap: Target creature can't be blocked this turn.

Swamp (0)
Basic Land — Swamp
Swarm of Bloodflies Black (5)
Creature — Insect (0/0)
Flying

Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

Sweep Away Blue (3)
Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
Sylvan Brushstrider Green (3)
Creature — Beast (3/2)
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
Sylvan Ranger Green (2)
Creature — Elf Scout (1/1)
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Take Heart White (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Talrand, Sky Summoner BlueBlue (4)
Legendary Creature — Merfolk Wizard (2/2)
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Talrand's Invocation BlueBlue (4)
Sorcery
Create two 2/2 blue Drake creature tokens with flying.
Tandem Tactics White (2)
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Tempting Witch Black (3)
Creature — Human Warlock (1/3)
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")

, Tap, Sacrifice a Food: Target player loses 3 life.

Terramorphic Expanse (0)
Land
Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Terrarion (1)
Artifact
Terrarion enters the battlefield tapped.

, Tap, Sacrifice Terrarion: Add two mana in any combination of colors.
When Terrarion is put into a graveyard from the battlefield, draw a card.

Thermo-Alchemist Red (2)
Creature — Human Shaman (0/3)
Defender

Tap: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

Thirst for Knowledge Blue (3)
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
Thought Collapse BlueBlue (3)
Instant
Counter target spell. Its controller mills three cards.
Thragtusk Green (5)
Creature — Beast (5/3)
When Thragtusk enters the battlefield, you gain 5 life.

When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.

Thriving Bluff (0)
Land
Thriving Bluff enters the battlefield tapped.

As Thriving Bluff enters the battlefield, choose a color other than red.
Tap: Add Red or one mana of the chosen color.

Thriving Grove (0)
Land
Thriving Grove enters the battlefield tapped.

As Thriving Grove enters the battlefield, choose a color other than green.
Tap: Add Green or one mana of the chosen color.

Thriving Heath (0)
Land
Thriving Heath enters the battlefield tapped.

As Thriving Heath enters the battlefield, choose a color other than white.
Tap: Add White or one mana of the chosen color.

Thriving Isle (0)
Land
Thriving Isle enters the battlefield tapped.

As Thriving Isle enters the battlefield, choose a color other than blue.
Tap: Add Blue or one mana of the chosen color.

Thriving Moor (0)
Land
Thriving Moor enters the battlefield tapped.

As Thriving Moor enters the battlefield, choose a color other than black.
Tap: Add Black or one mana of the chosen color.

Thundering Spineback GreenGreen (7)
Creature — Dinosaur (5/5)
Other Dinosaurs you control get +1/+1.

Green: Create a 3/3 green Dinosaur creature token with trample.

Tibalt's Rager Red (2)
Creature — Devil (1/2)
When Tibalt's Rager dies, it deals 1 damage to any target.

Red: Tibalt's Rager gets +2/+0 until end of turn.

Tinybones, Trinket Thief Black (2)
Legendary Creature — Skeleton Rogue (1/2)
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.

BlackBlack: Each opponent with no cards in hand loses 10 life.

Tithebearer Giant Black (6)
Creature — Giant Warrior (4/5)
When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
Torch Fiend Red (2)
Creature — Devil (2/1)
Red, Sacrifice Torch Fiend: Destroy target artifact.
Towering Titan GreenGreen (6)
Creature — Giant (0/0)
Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.

Sacrifice a creature with defender: All creatures gain trample until end of turn.

Towering-Wave Mystic Blue (2)
Creature — Merfolk Wizard (2/1)
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
Trusty Retriever White (4)
Creature — Dog (2/3)
When Trusty Retriever enters the battlefield, choose one —

• Put a +1/+1 counter on Trusty Retriever.
• Return target artifact or enchantment card from your graveyard to your hand.

Ulvenwald Hydra GreenGreen (6)
Creature — Hydra (*/*)
Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

Unstable Obelisk (3)
Artifact
Tap: Add .

, Tap, Sacrifice Unstable Obelisk: Destroy target permanent.

Valorous Stance White (2)
Instant
Choose one —

• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.

Vampire Neonate Black (1)
Creature — Vampire (0/3)
, Tap: Each opponent loses 1 life and you gain 1 life.
Vastwood Zendikon Green (5)
Enchantment — Aura
Enchant land

Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.

Vedalken Archmage BlueBlue (4)
Creature — Vedalken Wizard (0/2)
Whenever you cast an artifact spell, draw a card.
Vedalken Entrancer Blue (4)
Creature — Vedalken Wizard (1/4)
Blue, Tap: Target player mills two cards.
Verdant Embrace GreenGreen (5)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."

Voice of the Provinces WhiteWhite (6)
Creature — Angel (3/3)
Flying

When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.

Volcanic Fallout RedRed (3)
Instant
This spell can't be countered.

Volcanic Fallout deals 2 damage to each creature and each player.

Volley Veteran Red (4)
Creature — Goblin Warrior (4/2)
When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
Voyage's End Blue (2)
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Wailing Ghoul Black (2)
Creature — Zombie (1/3)
When Wailing Ghoul enters the battlefield, mill two cards.
Wall of Blossoms Green (2)
Creature — Plant Wall (0/4)
Defender

When Wall of Blossoms enters the battlefield, draw a card.

Wall of Lost Thoughts Blue (2)
Creature — Wall (0/4)
Defender

When Wall of Lost Thoughts enters the battlefield, target player mills four cards.

Wall of Vines Green (1)
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

Warden of Evos Isle Blue (3)
Creature — Bird Wizard (2/2)
Flying

Creature spells with flying you cast cost less to cast.

Warfire Javelineer Red (4)
Creature — Minotaur Warrior (2/3)
When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Warmonger's Chariot (2)
Artifact — Equipment
Equipped creature gets +2/+2.

As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Waterknot BlueBlue (3)
Enchantment — Aura
Enchant creature

When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Weaver of Lightning Red (3)
Creature — Human Shaman (1/4)
Reach

Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.

Weight of Memory BlueBlue (5)
Sorcery
Draw three cards. Target player mills three cards.
Whelming Wave BlueBlue (4)
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Wight of Precinct Six Black (2)
Creature — Zombie (1/1)
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Wildheart Invoker GreenGreen (4)
Creature — Elf Shaman (4/3)
: Target creature gets +5/+5 and gains trample until end of turn.
Wildsize Green (3)
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

Windreader Sphinx BlueBlue (7)
Creature — Sphinx (3/7)
Flying

Whenever a creature with flying attacks, you may draw a card.

Windstorm Drake Blue (5)
Creature — Drake (3/3)
Flying

Other creatures you control with flying get +1/+0.

Winged Words Blue (3)
Sorcery
This spell costs less to cast if you control a creature with flying.

Draw two cards.

Wishful Merfolk Blue (2)
Creature — Merfolk (3/2)
Defender

Blue: Wishful Merfolk loses defender and becomes a Human until end of turn.

Witch of the Moors BlackBlack (5)
Creature — Human Warlock (4/4)
Deathtouch

At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.

Wizard's Retort BlueBlue (3)
Instant
This spell costs less to cast if you control a Wizard.

Counter target spell.

Woe Strider Black (3)
Creature — Horror (3/2)
When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.

Sacrifice another creature: Scry 1.
Escape—BlackBlack, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Woe Strider escapes with two +1/+1 counters on it.

Woodborn Behemoth GreenGreen (5)
Creature — Elemental (4/4)
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Wren's Run Vanquisher Green (2)
Creature — Elf Warrior (3/3)
As an additional cost to cast this spell, reveal an Elf card from your hand or pay .

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Young Pyromancer Red (2)
Creature — Human Shaman (2/1)
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Zendikar's Roil GreenGreen (5)
Enchantment
Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
Zombie Infestation Black (2)
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
Zurzoth, Chaos Rider Red (3)
Legendary Creature — Devil (2/3)
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.