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Historic.svg You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death Throne of Eldraine Core Set 2020
War of the Spark Ravnica Allegiance Guilds of Ravnica Core Set 2019 Dominaria
Rivals of Ixalan Ixalan Arena Only
To list cards by their color and converted mana cost use these alternative filters.

457 results
Act of Treason.png Act of Treason C2.pngRed (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
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Aegis of the Heavens.png Aegis of the Heavens C1.pngWhite (2)
Instant
Target creature gets +1/+7 until end of turn.
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Aegis Turtle.png Aegis Turtle Blue (1)
Creature — Turtle (0/5)
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Aerial Assault.png Aerial Assault C2.pngWhite (3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
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Aether Spellbomb.png Aether Spellbomb C1.png (1)
Artifact
Blue, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

C1.png, Sacrifice Aether Spellbomb: Draw a card.

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Affa Guard Hound.png Affa Guard Hound C2.pngWhite (3)
Creature — Dog (2/2)
Flash (You may cast this spell any time you could cast an instant.)

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

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Affectionate Indrik.png Affectionate Indrik C5.pngGreen (6)
Creature — Beast (4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
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Aggressive Urge.png Aggressive Urge C1.pngGreen (2)
Instant
Target creature gets +1/+1 until end of turn.

Draw a card.

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Agonizing Syphon.png Agonizing Syphon C3.pngBlack (4)
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
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Alabaster Mage.png Alabaster Mage C1.pngWhite (2)
Creature — Human Wizard (2/1)
C1.pngWhite: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Allosaurus Shepherd.png Allosaurus Shepherd Green (1)
Creature — Elf Shaman (1/1)
Allosaurus Shepherd can't be countered.

Green spells you control can't be countered.
C4.pngGreenGreen: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

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Alloy Myr.png Alloy Myr C3.png (3)
Artifact Creature — Myr (2/2)
Tap: Add one mana of any color.
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Ambassador Oak.png Ambassador Oak C3.pngGreen (4)
Creature — Treefolk Warrior (3/3)
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
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Ancestral Statue.png Ancestral Statue C4.png (4)
Artifact Creature — Golem (3/4)
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
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Angel of Mercy.png Angel of Mercy C4.pngWhite (5)
Creature — Angel (3/3)
Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

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Angel of the Dire Hour.png Angel of the Dire Hour C5.pngWhiteWhite (7)
Creature — Angel (5/4)
Flash

Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

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Angelic Edict.png Angelic Edict C4.pngWhite (5)
Sorcery
Exile target creature or enchantment.
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Angelic Page.png Angelic Page C1.pngWhite (2)
Creature — Angel Spirit (1/1)
Flying

Tap: Target attacking or blocking creature gets +1/+1 until end of turn.

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Arbor Armament.png Arbor Armament Green (1)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
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Arcane Encyclopedia.png Arcane Encyclopedia C3.png (3)
Artifact
C3.png, Tap: Draw a card.
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Archaeomender.png Archaeomender C2.pngBlue (3)
Creature — Human Wizard (2/3)
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
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Archon of Justice.png Archon of Justice C3.pngWhiteWhite (5)
Creature — Archon (4/4)
Flying

When Archon of Justice dies, exile target permanent.

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Archon of Redemption.png Archon of Redemption C3.pngWhiteWhite (5)
Creature — Archon (3/4)
Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

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Archon of Sun's Grace.png Archon of Sun's Grace C2.pngWhiteWhite (4)
Creature — Archon (3/4)
Flying, lifelink

Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

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Armorcraft Judge.png Armorcraft Judge C3.pngGreen (4)
Creature — Elf Artificer (3/3)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
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Ashmouth Hound.png Ashmouth Hound C1.pngRed (2)
Creature — Elemental Dog (2/1)
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
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Assassin's Strike.png Assassin's Strike C4.pngBlackBlack (6)
Sorcery
Destroy target creature. Its controller discards a card.
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Assault Formation.png Assault Formation C1.pngGreen (2)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Green: Target creature with defender can attack this turn as though it didn't have defender.
C2.pngGreen: Creatures you control get +0/+1 until end of turn.

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Audacious Thief.png Audacious Thief C2.pngBlack (3)
Creature — Human Rogue (2/2)
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
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Auger Spree.png Auger Spree C1.pngBlackRed (3)
Instant
Target creature gets +4/-4 until end of turn.
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Awakener Druid.png Awakener Druid C2.pngGreen (3)
Creature — Human Druid (1/1)
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
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Bake into a Pie.png Bake into a Pie C2.pngBlackBlack (4)
Instant
Destroy target creature. Create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
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Banishing Light.png Banishing Light C2.pngWhite (3)
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
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Barrage of Expendables.png Barrage of Expendables Red (1)
Enchantment
Red, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
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Barter in Blood.png Barter in Blood C2.pngBlackBlack (4)
Sorcery
Each player sacrifices two creatures.
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Bathe in Dragonfire.png Bathe in Dragonfire C2.pngRed (3)
Sorcery
Bathe in Dragonfire deals 4 damage to target creature.
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Battlefield Promotion.png Battlefield Promotion C1.pngWhite (2)
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
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Battleground Geist.png Battleground Geist C4.pngBlue (5)
Creature — Spirit (3/3)
Flying

Other Spirit creatures you control get +1/+0.

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Beetleback Chief.png Beetleback Chief C2.pngRedRed (4)
Creature — Goblin Warrior (2/2)
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
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Befuddle.png Befuddle C2.pngBlue (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

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Belltower Sphinx.png Belltower Sphinx C4.pngBlue (5)
Creature — Sphinx (2/5)
Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

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Black Cat.png Black Cat C1.pngBlack (2)
Creature — Zombie Cat (1/1)
When Black Cat dies, target opponent discards a card at random.
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Black Market.png Black Market C3.pngBlackBlack (5)
Enchantment
Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add Black for each charge counter on Black Market.

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Blessed Sanctuary.png Blessed Sanctuary C3.pngWhiteWhite (5)
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.

Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.

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Blessed Spirits.png Blessed Spirits C2.pngWhite (3)
Creature — Spirit (2/2)
Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

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Blighted Bat.png Blighted Bat C2.pngBlack (3)
Creature — Zombie Bat (2/1)
Flying

C1.png: Blighted Bat gains haste until end of turn.

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Blindblast.png Blindblast C2.pngRed (3)
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn.

Draw a card.

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Blood Artist.png Blood Artist C1.pngBlack (2)
Creature — Vampire (0/1)
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
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Blood Divination.png Blood Divination C3.pngBlack (4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Draw three cards.

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Blood Host.png Blood Host C3.pngBlackBlack (5)
Creature — Vampire (3/3)
C1.pngBlack, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
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Bloodbond Vampire.png Bloodbond Vampire C2.pngBlackBlack (4)
Creature — Vampire Shaman Ally (3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
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Bloodhunter Bat.png Bloodhunter Bat C3.pngBlack (4)
Creature — Bat (2/2)
Flying

When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

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Bloodrage Brawler.png Bloodrage Brawler C1.pngRed (2)
Creature — Minotaur Warrior (4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
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Bloodrock Cyclops.png Bloodrock Cyclops C2.pngRed (3)
Creature — Cyclops (3/3)
Bloodrock Cyclops attacks each combat if able.
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Bloodshot Trainee.png Bloodshot Trainee C3.pngRed (4)
Creature — Goblin Warrior (2/3)
Tap: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
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Bogbrew Witch.png Bogbrew Witch C3.pngBlack (4)
Creature — Human Wizard (1/3)
C2.png, Tap: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
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Boggart Brute.png Boggart Brute C2.pngRed (3)
Creature — Goblin Warrior (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Bond of Revival.png Bond of Revival C4.pngBlack (5)
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
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Bone Picker.png Bone Picker C3.pngBlack (4)
Creature — Bird (3/2)
This spell costs C3.png less to cast if a creature died this turn.

Flying, deathtouch

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Bone Splinters.png Bone Splinters Black (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

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Borderland Marauder.png Borderland Marauder C1.pngRed (2)
Creature — Human Warrior (1/2)
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
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Borderland Minotaur.png Borderland Minotaur C2.pngRedRed (4)
Creature — Minotaur Warrior (4/3)
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Branching Evolution.png Branching Evolution C2.pngGreen (3)
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
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Brightmare.png Brightmare C2.pngWhite (3)
Creature — Unicorn (2/3)
When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
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Brindle Shoat.png Brindle Shoat C1.pngGreen (2)
Creature — Boar (1/1)
When Brindle Shoat dies, create a 3/3 green Boar creature token.
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Brushstrider.png Brushstrider C1.pngGreen (2)
Creature — Beast (3/1)
Vigilance
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Bruvac the Grandiloquent.png Bruvac the Grandiloquent C2.pngBlue (3)
Legendary Creature — Human Advisor (1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
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Bubbling Cauldron.png Bubbling Cauldron C2.png (2)
Artifact
C1.png, Tap, Sacrifice a creature: You gain 4 life.

C1.png, Tap, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

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Bulwark Giant.png Bulwark Giant C5.pngWhite (6)
Creature — Giant Soldier (3/6)
When Bulwark Giant enters the battlefield, you gain 5 life.
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Burglar Rat.png Burglar Rat C1.pngBlack (2)
Creature — Rat (1/1)
When Burglar Rat enters the battlefield, each opponent discards a card.
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Buried Ruin.png Buried Ruin (0)
Land
Tap: Add Color C.png.

C2.png, Tap, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

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Cadaver Imp.png Cadaver Imp C1.pngBlackBlack (3)
Creature — Imp (1/1)
Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

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Carnifex Demon.png Carnifex Demon C4.pngBlackBlack (6)
Creature — Demon (6/6)
Flying

Carnifex Demon enters the battlefield with two -1/-1 counters on it.
Black, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.

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Carven Caryatid.png Carven Caryatid C1.pngGreenGreen (3)
Creature — Spirit (2/5)
Defender (This creature can't attack.)

When Carven Caryatid enters the battlefield, draw a card.

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Cathar's Companion.png Cathar's Companion C2.pngWhite (3)
Creature — Dog (3/1)
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Cathars' Crusade.png Cathars' Crusade C3.pngWhiteWhite (5)
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
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Cauldron Familiar.png Cauldron Familiar Black (1)
Creature — Cat (1/1)
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

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Celestial Mantle.png Celestial Mantle C3.pngWhiteWhiteWhite (6)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.

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Cemetery Recruitment.png Cemetery Recruitment C1.pngBlack (2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
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Chained Brute.png Chained Brute C1.pngRed (2)
Creature — Devil (4/3)
Chained Brute doesn't untap during your untap step.

C1.png, Sacrifice another creature: Untap Chained Brute. Activate this ability only during your turn.

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Chamber Sentry.png Chamber Sentry CX.png (0)
Artifact Creature — Construct (0/0)
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

CX.png, Tap, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
WhiteBlueBlackRedGreen: Return Chamber Sentry from your graveyard to your hand.

JMPR.png
Champion of Lambholt.png Champion of Lambholt C1.pngGreenGreen (3)
Creature — Human Warrior (1/1)
Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

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Charmbreaker Devils.png Charmbreaker Devils C5.pngRed (6)
Creature — Devil (4/4)
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

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Chart a Course.png Chart a Course C1.pngBlue (2)
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
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Child of Night.png Child of Night C1.pngBlack (2)
Creature — Vampire (2/1)
Lifelink
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Chromatic Sphere.png Chromatic Sphere C1.png (1)
Artifact
C1.png, Tap, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
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Cinder Elemental.png Cinder Elemental C3.pngRed (4)
Creature — Elemental (2/2)
CX.pngRed, Tap, Sacrifice Cinder Elemental: It deals X damage to any target.
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Cloudreader Sphinx.png Cloudreader Sphinx C4.pngBlue (5)
Creature — Sphinx (3/4)
Flying

When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Cloudshift.png Cloudshift White (1)
Instant
Exile target creature you control, then return that card to the battlefield under your control.
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Coastal Piracy.png Coastal Piracy C2.pngBlueBlue (4)
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
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Collateral Damage.png Collateral Damage Red (1)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Collateral Damage deals 3 damage to any target.

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Commune with Dinosaurs.png Commune with Dinosaurs Green (1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Corpse Hauler.png Corpse Hauler C1.pngBlack (2)
Creature — Human Rogue (2/1)
C2.pngBlack, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
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Corpse Traders.png Corpse Traders C3.pngBlack (4)
Creature — Human Rogue (3/3)
C2.pngBlack, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
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Corsair Captain.png Corsair Captain C2.pngBlue (3)
Creature — Human Pirate (2/2)
When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Other Pirates you control get +1/+1.

JMPR.png
Cradle of Vitality.png Cradle of Vitality C3.pngWhite (4)
Enchantment
Whenever you gain life, you may pay C1.pngWhite. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
JMPR.png
Craterhoof Behemoth.png Craterhoof Behemoth C5.pngGreenGreenGreen (8)
Creature — Beast (5/5)
Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

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Crookclaw Transmuter.png Crookclaw Transmuter C3.pngBlue (4)
Creature — Bird Wizard (3/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

JMPC.png
Crow of Dark Tidings.png Crow of Dark Tidings C2.pngBlack (3)
Creature — Zombie Bird (2/1)
Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards.

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Crushing Canopy.png Crushing Canopy C2.pngGreen (3)
Instant
Choose one —

• Destroy target creature with flying.
• Destroy target enchantment.

JMPC.png
Cryptic Serpent.png Cryptic Serpent C5.pngBlueBlue (7)
Creature — Serpent (6/5)
This spell costs C1.png less to cast for each instant and sorcery card in your graveyard.
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Curiosity.png Curiosity Blue (1)
Enchantment — Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

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Curious Obsession.png Curious Obsession Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

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Dance with Devils.png Dance with Devils C3.pngRed (4)
Instant
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
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Dauntless Onslaught.png Dauntless Onslaught C2.pngWhite (3)
Instant
Up to two target creatures each get +2/+2 until end of turn.
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Dawntreader Elk.png Dawntreader Elk C1.pngGreen (2)
Creature — Elk (2/2)
Green, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
JMPC.png
Death's Approach.png Death's Approach Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.

JMPC.png
Departed Deckhand.png Departed Deckhand C1.pngBlue (2)
Creature — Spirit Pirate (2/2)
When Departed Deckhand becomes the target of a spell, sacrifice it.

Departed Deckhand can't be blocked except by Spirits.
C3.pngBlue: Another target creature you control can't be blocked this turn except by Spirits.

JMPU.png
Dinrova Horror.png Dinrova Horror C4.pngBlueBlack (6)
Creature — Horror (4/4)
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
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Divine Arrow.png Divine Arrow C1.pngWhite (2)
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
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Doomed Necromancer.png Doomed Necromancer C2.pngBlack (3)
Creature — Human Cleric Mercenary (2/2)
Black, Tap, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
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Doublecast.png Doublecast RedRed (2)
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Douse in Gloom.png Douse in Gloom C2.pngBlack (3)
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
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Dragon Fodder.png Dragon Fodder C1.pngRed (2)
Sorcery
Create two 1/1 red Goblin creature tokens.
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Dragon Hatchling.png Dragon Hatchling C1.pngRed (2)
Creature — Dragon (0/1)
Flying

Red: Dragon Hatchling gets +1/+0 until end of turn.

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Dragonloft Idol.png Dragonloft Idol C4.png (4)
Artifact Creature — Gargoyle (3/3)
As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.
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Dragonlord's Servant.png Dragonlord's Servant C1.pngRed (2)
Creature — Goblin Shaman (1/3)
Dragon spells you cast cost C1.png less to cast.
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Dragonspeaker Shaman.png Dragonspeaker Shaman C1.pngRedRed (3)
Creature — Human Barbarian Shaman (2/2)
Dragon spells you cast cost C2.png less to cast.
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Drainpipe Vermin.png Drainpipe Vermin Black (1)
Creature — Rat (1/1)
When Drainpipe Vermin dies, you may pay Black. If you do, target player discards a card.
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Drana, Liberator of Malakir.png Drana, Liberator of Malakir C1.pngBlackBlack (3)
Legendary Creature — Vampire Ally (2/3)
Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

JMPM.png
Dreamstone Hedron.png Dreamstone Hedron C6.png (6)
Artifact
Tap: Add Color C.pngColor C.pngColor C.png.

C3.png, Tap, Sacrifice Dreamstone Hedron: Draw three cards.

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Drover of the Mighty.png Drover of the Mighty C1.pngGreen (2)
Creature — Human Druid (1/1)
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.

Tap: Add one mana of any color.

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Dryad Greenseeker.png Dryad Greenseeker C1.pngGreen (2)
Creature — Dryad (1/3)
Tap: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
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Dualcaster Mage.png Dualcaster Mage C1.pngRedRed (3)
Creature — Human Wizard (2/2)
Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

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Duelist's Heritage.png Duelist's Heritage C2.pngWhite (3)
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
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Dutiful Attendant.png Dutiful Attendant C2.pngBlack (3)
Creature — Human Warrior (1/2)
When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.
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Dwynen's Elite.png Dwynen's Elite C1.pngGreen (2)
Creature — Elf Warrior (2/2)
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
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Elemental Uprising.png Elemental Uprising C1.pngGreen (2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
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Elvish Archdruid.png Elvish Archdruid C1.pngGreenGreen (3)
Creature — Elf Druid (2/2)
Other Elf creatures you control get +1/+1.

Tap: Add Green for each Elf you control.

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Emancipation Angel.png Emancipation Angel C1.pngWhiteWhite (3)
Creature — Angel (3/3)
Flying

When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.

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Emiel the Blessed.png Emiel the Blessed C2.pngWhiteWhite (4)
Legendary Creature — Unicorn (4/4)
C3.png: Exile another target creature you control, then return it to the battlefield under its owner's control.

Whenever another creature enters the battlefield under your control, you may pay GW.svg. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. (GW.svg can be paid with either Green or White.)

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Enlarge.png Enlarge C3.pngGreenGreen (5)
Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
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Entomber Exarch.png Entomber Exarch C2.pngBlackBlack (4)
Creature — Cleric (2/2)
When Entomber Exarch enters the battlefield, choose one —

• Return target creature card from your graveyard to your hand.
• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.

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Erratic Visionary.png Erratic Visionary C1.pngBlue (2)
Creature — Human Wizard (1/3)
C1.pngBlue, Tap: Draw a card, then discard a card.
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Essence Flux.png Essence Flux Blue (1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
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Etali, Primal Storm.png Etali, Primal Storm C4.pngRedRed (6)
Legendary Creature — Elder Dinosaur (6/6)
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
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Eternal Taskmaster.png Eternal Taskmaster C1.pngBlack (2)
Creature — Zombie (2/3)
Eternal Taskmaster enters the battlefield tapped.

Whenever Eternal Taskmaster attacks, you may pay C2.pngBlack. If you do, return target creature card from your graveyard to your hand.

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Eternal Thirst.png Eternal Thirst C1.pngBlack (2)
Enchantment — Aura
Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

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Exclude.png Exclude C2.pngBlue (3)
Instant
Counter target creature spell.

Draw a card.

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Exclusion Mage.png Exclusion Mage C2.pngBlue (3)
Creature — Human Wizard (2/2)
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
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Explore.png Explore C1.pngGreen (2)
Sorcery
You may play an additional land this turn.

Draw a card.

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Exquisite Blood.png Exquisite Blood C4.pngBlack (5)
Enchantment
Whenever an opponent loses life, you gain that much life.
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Face of Divinity.png Face of Divinity C2.pngWhite (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink.

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Falkenrath Noble.png Falkenrath Noble C3.pngBlack (4)
Creature — Vampire Noble (2/2)
Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

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Fanatic of Mogis.png Fanatic of Mogis C3.pngRed (4)
Creature — Minotaur Shaman (4/2)
When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)
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Fanatical Firebrand.png Fanatical Firebrand Red (1)
Creature — Goblin Pirate (1/1)
Haste

Tap, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

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Fell Specter.png Fell Specter C3.pngBlack (4)
Creature — Specter (1/3)
Flying

When Fell Specter enters the battlefield, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.

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Feral Hydra.png Feral Hydra CX.pngGreen (1)
Creature — Hydra Beast (0/0)
Feral Hydra enters the battlefield with X +1/+1 counters on it.

C3.png: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.

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Feral Invocation.png Feral Invocation C2.pngGreen (3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets +2/+2.

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Feral Prowler.png Feral Prowler C1.pngGreen (2)
Creature — Cat (1/3)
When Feral Prowler dies, draw a card.
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Fertilid.png Fertilid C2.pngGreen (3)
Creature — Elemental (0/0)
Fertilid enters the battlefield with two +1/+1 counters on it.

C1.pngGreen, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.

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Festering Newt.png Festering Newt Black (1)
Creature — Salamander (1/1)
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
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Flame Lash.png Flame Lash C3.pngRed (4)
Instant
Flame Lash deals 4 damage to any target.
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Flames of the Firebrand.png Flames of the Firebrand C2.pngRed (3)
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
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Flames of the Raze-Boar.png Flames of the Raze-Boar C5.pngRed (6)
Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
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Fling.png Fling C1.pngRed (2)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

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Flurry of Horns.png Flurry of Horns C4.pngRed (5)
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
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Forced Worship.png Forced Worship C1.pngWhite (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack.
C2.pngWhite: Return Forced Worship to its owner's hand.

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Forest.png Forest (0)
Basic Land — Forest
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Forge Devil.png Forge Devil Red (1)
Creature — Devil (1/1)
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
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Fortify.png Fortify C2.pngWhite (3)
Instant
Choose one —

• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

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Funeral Rites.png Funeral Rites C2.pngBlack (3)
Sorcery
You draw two cards, lose 2 life, then mill two cards.
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Furnace Whelp.png Furnace Whelp C2.pngRedRed (4)
Creature — Dragon (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Red: Furnace Whelp gets +1/+0 until end of turn.

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Fusion Elemental.png Fusion Elemental WhiteBlueBlackRedGreen (5)
Creature — Elemental (8/8)
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Gadwick, the Wizened.png Gadwick, the Wizened CX.pngBlueBlueBlue (3)
Legendary Creature — Human Wizard (3/3)
When Gadwick, the Wizened enters the battlefield, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

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Gargoyle Sentinel.png Gargoyle Sentinel C3.png (3)
Artifact Creature — Gargoyle (3/3)
Defender (This creature can't attack.)

C3.png: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

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Ghalta, Primal Hunger.png Ghalta, Primal Hunger C10.pngGreenGreen (12)
Legendary Creature — Elder Dinosaur (12/12)
This spell costs CX.png less to cast, where X is the total power of creatures you control.

Trample

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Ghirapur Guide.png Ghirapur Guide C2.pngGreen (3)
Creature — Elf Scout (3/2)
C2.pngGreen: Target creature you control can't be blocked by creatures with power 2 or less this turn.
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Ghoulcaller Gisa.png Ghoulcaller Gisa C3.pngBlackBlack (5)
Legendary Creature — Human Wizard (3/4)
Black, Tap, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
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Ghoulcaller's Accomplice.png Ghoulcaller's Accomplice C1.pngBlack (2)
Creature — Human Rogue (2/2)
C3.pngBlack, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
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Ghoulraiser.png Ghoulraiser C1.pngBlackBlack (3)
Creature — Zombie (2/2)
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
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Gifted Aetherborn.png Gifted Aetherborn BlackBlack (2)
Creature — Aetherborn Vampire (2/3)
Deathtouch, lifelink
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Gingerbrute.png Gingerbrute C1.png (1)
Artifact Creature — Food Golem (1/1)
Haste

C1.png: Gingerbrute can't be blocked this turn except by creatures with haste.
C2.png, Tap, Sacrifice Gingerbrute: You gain 3 life.

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Gird for Battle.png Gird for Battle White (1)
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
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Goblin Chieftain.png Goblin Chieftain C1.pngRedRed (3)
Creature — Goblin (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.

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Goblin Commando.png Goblin Commando C4.pngRed (5)
Creature — Goblin (2/2)
When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
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Goblin Goon.png Goblin Goon C3.pngRed (4)
Creature — Goblin Mutant (6/6)
Goblin Goon can't attack unless you control more creatures than defending player.

Goblin Goon can't block unless you control more creatures than attacking player.

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Goblin Instigator.png Goblin Instigator C1.pngRed (2)
Creature — Goblin Rogue (1/1)
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
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Goblin Oriflamme.png Goblin Oriflamme C1.pngRed (2)
Enchantment
Attacking creatures you control get +1/+0.
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Goblin Rally.png Goblin Rally C3.pngRedRed (5)
Sorcery
Create four 1/1 red Goblin creature tokens.
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Goblin Shortcutter.png Goblin Shortcutter C1.pngRed (2)
Creature — Goblin Scout (2/1)
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
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Gonti, Lord of Luxury.png Gonti, Lord of Luxury C2.pngBlackBlack (4)
Legendary Creature — Aetherborn Rogue (2/3)
Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

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Grave Bramble.png Grave Bramble C1.pngGreenGreen (3)
Creature — Plant (3/4)
Defender, protection from Zombies
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Gravewaker.png Gravewaker C4.pngBlackBlack (6)
Creature — Bird Spirit (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

C5.pngBlackBlack: Return target creature card from your graveyard to the battlefield tapped.

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Grim Lavamancer.png Grim Lavamancer Red (1)
Creature — Human Wizard (1/1)
Red, Tap, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
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Gristle Grinner.png Gristle Grinner C4.pngBlack (5)
Creature — Zombie (3/3)
Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.
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Guardian Idol.png Guardian Idol C2.png (2)
Artifact
Guardian Idol enters the battlefield tapped.

Tap: Add Color C.png.
C2.png: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

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Hamletback Goliath.png Hamletback Goliath C6.pngRed (7)
Creature — Giant Warrior (6/6)
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
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Harvester of Souls.png Harvester of Souls C4.pngBlackBlack (6)
Creature — Demon (5/5)
Deathtouch

Whenever another nontoken creature dies, you may draw a card.

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Healer's Hawk.png Healer's Hawk White (1)
Creature — Bird (1/1)
Flying, lifelink
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Heartfire.png Heartfire C1.pngRed (2)
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.

Heartfire deals 4 damage to any target.

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Hedron Archive.png Hedron Archive C4.png (4)
Artifact
Tap: Add Color C.pngColor C.png.

C2.png, Tap, Sacrifice Hedron Archive: Draw two cards.

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Hellrider.png Hellrider C2.pngRedRed (4)
Creature — Devil (3/3)
Haste

Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.

JMPR.png
Herald's Horn.png Herald's Horn C3.png (3)
Artifact
As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost C1.png less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

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High Sentinels of Arashin.png High Sentinels of Arashin C3.pngWhite (4)
Creature — Bird Soldier (3/4)
Flying

High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
C3.pngWhite: Put a +1/+1 counter on target creature.

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Homing Lightning.png Homing Lightning C2.pngRedRed (4)
Instant
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
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Hungry Flames.png Hungry Flames C2.pngRed (3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
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Hunter's Insight.png Hunter's Insight C2.pngGreen (3)
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
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Immolating Gyre.png Immolating Gyre C4.pngRedRed (6)
Sorcery
Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
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Indomitable Will.png Indomitable Will C1.pngWhite (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2.

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Inferno Hellion.png Inferno Hellion C3.pngRed (4)
Creature — Hellion (7/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.

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Initiate's Companion.png Initiate's Companion C1.pngGreen (2)
Creature — Cat (3/1)
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
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Inniaz, the Gale Force.png Inniaz, the Gale Force C3.pngBlueBlue (5)
Legendary Creature — Djinn (4/4)
Flying

C2.pngWU.svg: Attacking creatures with flying get +1/+1 until end of turn. (WU.svg can be paid with either White or Blue.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

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Innocent Blood.png Innocent Blood Black (1)
Sorcery
Each player sacrifices a creature.
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Inspired Charge.png Inspired Charge C2.pngWhiteWhite (4)
Instant
Creatures you control get +2/+1 until end of turn.
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Inspiring Call.png Inspiring Call C2.pngGreen (3)
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
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Inspiring Captain.png Inspiring Captain C3.pngWhite (4)
Creature — Human Knight (3/3)
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
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Inspiring Unicorn.png Inspiring Unicorn C2.pngWhiteWhite (4)
Creature — Unicorn (2/2)
Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
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Ironroot Warlord.png Ironroot Warlord C1.pngGreenWhite (3)
Creature — Treefolk Soldier (*/5)
Ironroot Warlord's power is equal to the number of creatures you control.

C3.pngGreenWhite: Create a 1/1 white Soldier creature token.

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Ironshell Beetle.png Ironshell Beetle C1.pngGreen (2)
Creature — Insect (1/1)
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
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Irresistible Prey.png Irresistible Prey Green (1)
Sorcery
Target creature must be blocked this turn if able.

Draw a card.

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Isamaru, Hound of Konda.png Isamaru, Hound of Konda White (1)
Legendary Creature — Dog (2/2)
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Island.png Island (0)
Basic Land — Island
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Jousting Dummy.png Jousting Dummy C2.png (2)
Artifact Creature — Scarecrow Knight (2/1)
C3.png: Jousting Dummy gets +1/+0 until end of turn.
JMPC.png
Juggernaut.png Juggernaut C4.png (4)
Artifact Creature — Juggernaut (5/3)
Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.

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Kalastria Nightwatch.png Kalastria Nightwatch C4.pngBlack (5)
Creature — Vampire Warrior Ally (4/5)
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
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Keeper of Fables.png Keeper of Fables C3.pngGreenGreen (5)
Creature — Cat (4/5)
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
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Kels, Fight Fixer.png Kels, Fight Fixer C2.pngBlackBlack (4)
Legendary Creature — Azra Warlock (4/3)
Menace

Whenever you sacrifice a creature, you may pay UB.svg. If you do, draw a card. (UB.svg can be paid with either Blue or Black.)
C1.png, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.

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Kiln Fiend.png Kiln Fiend C1.pngRed (2)
Creature — Elemental Beast (1/2)
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
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Kira, Great Glass-Spinner.png Kira, Great Glass-Spinner C1.pngBlueBlue (3)
Legendary Creature — Spirit (2/2)
Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

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Kitesail Corsair.png Kitesail Corsair C1.pngBlue (2)
Creature — Human Pirate (2/1)
Kitesail Corsair has flying as long as it's attacking.
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Knight of the Tusk.png Knight of the Tusk C4.pngWhiteWhite (6)
Creature — Human Knight (3/7)
Vigilance (Attacking doesn't cause this creature to tap.)
JMPC.png
Knightly Valor.png Knightly Valor C4.pngWhite (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

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Kor Spiritdancer.png Kor Spiritdancer C1.pngWhite (2)
Creature — Kor Wizard (0/2)
Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

JMPR.png
Krenko, Mob Boss.png Krenko, Mob Boss C2.pngRedRed (4)
Legendary Creature — Goblin Warrior (3/3)
Tap: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
JMPR.png
Languish.png Languish C2.pngBlackBlack (4)
Sorcery
All creatures get -4/-4 until end of turn.
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Last Gasp.png Last Gasp C1.pngBlack (2)
Instant
Target creature gets -3/-3 until end of turn.
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Lathliss, Dragon Queen.png Lathliss, Dragon Queen C4.pngRedRed (6)
Legendary Creature — Dragon (6/6)
Flying

Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.
C1.pngRed: Dragons you control get +1/+0 until end of turn.

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Launch Party.png Launch Party C3.pngBlack (4)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature. Its controller loses 2 life.

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Lawless Broker.png Lawless Broker C2.pngBlack (3)
Creature — Aetherborn Rogue (3/2)
When Lawless Broker dies, put a +1/+1 counter on target creature you control.
JMPC.png
Lawmage's Binding.png Lawmage's Binding C1.pngWhiteBlue (3)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

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Leaf Gilder.png Leaf Gilder C1.pngGreen (2)
Creature — Elf Druid (2/1)
Tap: Add Green.
JMPC.png
Leave in the Dust.png Leave in the Dust C3.pngBlue (4)
Instant
Return target nonland permanent to its owner's hand.

Draw a card.

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Lena, Selfless Champion.png Lena, Selfless Champion C4.pngWhiteWhite (6)
Legendary Creature — Human Knight (3/3)
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.

Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.

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Lifecrafter's Gift.png Lifecrafter's Gift C3.pngGreen (4)
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
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Lightning Axe.png Lightning Axe Red (1)
Instant
As an additional cost to cast this spell, discard a card or pay C5.png.

Lightning Axe deals 5 damage to target creature.

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Lightning Diadem.png Lightning Diadem C5.pngRed (6)
Enchantment — Aura
Enchant creature

When Lightning Diadem enters the battlefield, it deals 2 damage to any target.
Enchanted creature gets +2/+2.

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Lightning Elemental.png Lightning Elemental C3.pngRed (4)
Creature — Elemental (4/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)
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Lightning Phoenix.png Lightning Phoenix C2.pngRed (3)
Creature — Phoenix (2/2)
Flying, haste

Lightning Phoenix can't block.
At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay Red. If you do, return Lightning Phoenix from your graveyard to the battlefield.

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Lightning Serpent.png Lightning Serpent CX.pngRed (1)
Creature — Elemental Serpent (2/1)
Trample, haste

Lightning Serpent enters the battlefield with X +1/+0 counters on it.
At the beginning of the end step, sacrifice Lightning Serpent.

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Lightning Shrieker.png Lightning Shrieker C4.pngRed (5)
Creature — Dragon (5/5)
Flying, trample, haste

At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.

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Lightning Strike.png Lightning Strike C1.pngRed (2)
Instant
Lightning Strike deals 3 damage to any target.
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Lightning Visionary.png Lightning Visionary C1.pngRed (2)
Creature — Minotaur Shaman (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
JMPC.png
Lightning-Core Excavator.png Lightning-Core Excavator C1.png (1)
Artifact Creature — Golem (0/3)
C5.png, Tap, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.
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Lightwalker.png Lightwalker C1.pngWhite (2)
Creature — Human Warrior (2/1)
Lightwalker has flying as long as it has a +1/+1 counter on it.
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Liliana's Elite.png Liliana's Elite C2.pngBlack (3)
Creature — Zombie (1/1)
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
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Liliana's Reaver.png Liliana's Reaver C2.pngBlackBlack (4)
Creature — Zombie (4/3)
Deathtouch

Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.

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Linvala, Keeper of Silence.png Linvala, Keeper of Silence C2.pngWhiteWhite (4)
Legendary Creature — Angel (3/4)
Flying

Activated abilities of creatures your opponents control can't be activated.

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Living Lightning.png Living Lightning C3.pngRed (4)
Creature — Elemental Shaman (3/2)
When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.
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Long Road Home.png Long Road Home C1.pngWhite (2)
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
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Lurking Predators.png Lurking Predators C4.pngGreenGreen (6)
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
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Macabre Waltz.png Macabre Waltz C1.pngBlack (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
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Maelstrom Archangel.png Maelstrom Archangel WhiteBlueBlackRedGreen (5)
Creature — Angel (5/5)
Flying

Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

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Magma Jet.png Magma Jet C1.pngRed (2)
Instant
Magma Jet deals 2 damage to any target. Scry 2.
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Magmaquake.png Magmaquake CX.pngRedRed (2)
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
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Makeshift Munitions.png Makeshift Munitions C1.pngRed (2)
Enchantment
C1.png, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
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Malakir Familiar.png Malakir Familiar C2.pngBlack (3)
Creature — Bat (2/1)
Flying, deathtouch

Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.

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Mana Geode.png Mana Geode C3.png (3)
Artifact
When Mana Geode enters the battlefield, scry 1.

Tap: Add one mana of any color.

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Marauder's Axe.png Marauder's Axe C2.png (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip C2.png (C2.png: Attach to target creature you control. Equip only as a sorcery.)

JMPC.png
Mark of the Vampire.png Mark of the Vampire C3.pngBlack (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.

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Mentor of the Meek.png Mentor of the Meek C2.pngWhite (3)
Creature — Human Soldier (2/2)
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay C1.png. If you do, draw a card.
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Mesa Unicorn.png Mesa Unicorn C1.pngWhite (2)
Creature — Unicorn (2/2)
Lifelink
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Meteor Golem.png Meteor Golem C7.png (7)
Artifact Creature — Golem (3/3)
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
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Miasmic Mummy.png Miasmic Mummy C1.pngBlack (2)
Creature — Zombie Jackal (2/2)
When Miasmic Mummy enters the battlefield, each player discards a card.
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Mikaeus, the Lunarch.png Mikaeus, the Lunarch CX.pngWhite (1)
Legendary Creature — Human Cleric (0/0)
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

Tap: Put a +1/+1 counter on Mikaeus.
Tap, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

JMPM.png
Minotaur Skullcleaver.png Minotaur Skullcleaver C2.pngRed (3)
Creature — Minotaur Berserker (2/2)
Haste

When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.

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Minotaur Sureshot.png Minotaur Sureshot C2.pngRed (3)
Creature — Minotaur Archer (2/3)
Reach (This creature can block creatures with flying.)

C1.pngRed: Minotaur Sureshot gets +1/+0 until end of turn.

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Mire Triton.png Mire Triton C1.pngBlack (2)
Creature — Zombie Merfolk (2/1)
Deathtouch

When Mire Triton enters the battlefield, mill two cards and you gain 2 life.

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Mirrodin's Core.png Mirrodin's Core (0)
Land
Tap: Add Color C.png.

Tap: Put a charge counter on Mirrodin's Core.
Tap, Remove a charge counter from Mirrodin's Core: Add one mana of any color.

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Molten Ravager.png Molten Ravager C2.pngRed (3)
Creature — Elemental (0/4)
Red: Molten Ravager gets +1/+0 until end of turn.
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Moment of Heroism.png Moment of Heroism C1.pngWhite (2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Momentous Fall.png Momentous Fall C2.pngGreenGreen (4)
Instant
As an additional cost to cast this spell, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

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Mountain.png Mountain (0)
Basic Land — Mountain
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Mugging.png Mugging Red (1)
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
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Murmuring Phantasm.png Murmuring Phantasm C1.pngBlue (2)
Creature — Spirit (0/5)
Defender
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Muxus, Goblin Grandee.png Muxus, Goblin Grandee C4.pngRedRed (6)
Legendary Creature — Goblin Noble (4/4)
When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with converted mana cost 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.

Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

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Myr Sire.png Myr Sire C2.png (2)
Artifact Creature — Myr (1/1)
When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
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Mystic Archaeologist.png Mystic Archaeologist C1.pngBlue (2)
Creature — Human Wizard (2/1)
C3.pngBlueBlue: Draw two cards.
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Narcolepsy.png Narcolepsy C1.pngBlue (2)
Enchantment — Aura
Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

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Nature's Way.png Nature's Way C1.pngGreen (2)
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
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Nebelgast Herald.png Nebelgast Herald C2.pngBlue (3)
Creature — Spirit (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

JMPU.png
Nessian Hornbeetle.png Nessian Hornbeetle C1.pngGreen (2)
Creature — Insect (2/2)
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.
JMPU.png
New Horizons.png New Horizons C2.pngGreen (3)
Enchantment — Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "Tap: Add two mana of any one color."

JMPC.png
Neyith of the Dire Hunt.png Neyith of the Dire Hunt C2.pngGreenGreen (4)
Legendary Creature — Human Warrior (3/3)
Whenever one or more creatures you control fight or become blocked, draw a card.

At the beginning of combat on your turn, you may pay C2.pngRG.svg. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. (RG.svg can be paid with either Red or Green.)

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Nightshade Stinger.png Nightshade Stinger Black (1)
Creature — Faerie Rogue (1/1)
Flying

Nightshade Stinger can't block.

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Nocturnal Feeder.png Nocturnal Feeder C2.pngBlack (3)
Creature — Vampire Rogue (2/1)
Flying

When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.

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Nyxathid.png Nyxathid C1.pngBlackBlack (3)
Creature — Elemental (7/7)
As Nyxathid enters the battlefield, choose an opponent.

Nyxathid gets -1/-1 for each card in the chosen player's hand.

JMPR.png
Octoprophet.png Octoprophet C3.pngBlue (4)
Creature — Octopus (3/3)
When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
JMPC.png
Ogre Slumlord.png Ogre Slumlord C3.pngBlackBlack (5)
Creature — Ogre Rogue (3/3)
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.

Rats you control have deathtouch.

JMPR.png
Oneirophage.png Oneirophage C3.pngBlue (4)
Creature — Squid Illusion (1/2)
Flying

Whenever you draw a card, put a +1/+1 counter on Oneirophage.

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Oona's Blackguard.png Oona's Blackguard C1.pngBlack (2)
Creature — Faerie Rogue (1/1)
Flying

Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

JMPU.png
Oracle of Mul Daya.png Oracle of Mul Daya C3.pngGreen (4)
Creature — Elf Shaman (2/2)
You may play an additional land on each of your turns.

Play with the top card of your library revealed.
You may play lands from the top of your library.

JMPR.png
Orazca Frillback.png Orazca Frillback C2.pngGreen (3)
Creature — Dinosaur (4/2)
JMPC.png
Ormos, Archive Keeper.png Ormos, Archive Keeper C4.pngBlueBlue (6)
Legendary Creature — Sphinx (5/5)
Flying

If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.
C1.pngBlueBlue, Discard three cards with different names: Draw five cards.

JMPR.png
Ornery Goblin.png Ornery Goblin C1.pngRed (2)
Creature — Goblin Warrior (2/1)
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
JMPC.png
Outnumber.png Outnumber Red (1)
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
JMPC.png
Overgrown Battlement.png Overgrown Battlement C1.pngGreen (2)
Creature — Wall (0/4)
Defender

Tap: Add Green for each creature with defender you control.

JMPU.png
Pacifism.png Pacifism C1.pngWhite (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.

JMPC.png
Parasitic Implant.png Parasitic Implant C3.pngBlack (4)
Enchantment — Aura
Enchant creature

At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token.

JMPC.png
Path of Bravery.png Path of Bravery C2.pngWhite (3)
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

JMPR.png
Patron of the Valiant.png Patron of the Valiant C3.pngWhiteWhite (5)
Creature — Angel (4/4)
Flying

When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

JMPU.png
Peel from Reality.png Peel from Reality C1.pngBlue (2)
Instant
Return target creature you control and target creature you don't control to their owners' hands.
JMPC.png
Penumbra Bobcat.png Penumbra Bobcat C2.pngGreen (3)
Creature — Cat (2/1)
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
JMPC.png
Perilous Myr.png Perilous Myr C2.png (2)
Artifact Creature — Myr (1/1)
When Perilous Myr dies, it deals 2 damage to any target.
JMPC.png
Phyrexian Broodlings.png Phyrexian Broodlings C1.pngBlackBlack (3)
Creature — Minion (2/2)
C1.png, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
JMPC.png
Phyrexian Debaser.png Phyrexian Debaser C3.pngBlack (4)
Creature — Carrier (2/2)
Flying

Tap, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.

JMPC.png
Phyrexian Gargantua.png Phyrexian Gargantua C4.pngBlackBlack (6)
Creature — Horror (4/4)
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
JMPU.png
Phyrexian Rager.png Phyrexian Rager C2.pngBlack (3)
Creature — Horror (2/2)
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
JMPC.png
Phyrexian Reclamation.png Phyrexian Reclamation Black (1)
Enchantment
C1.pngBlack, Pay 2 life: Return target creature card from your graveyard to your hand.
JMPU.png
Phyrexian Tower.png Phyrexian Tower (0)
Legendary Land
Tap: Add Color C.png.

Tap, Sacrifice a creature: Add BlackBlack.

JMPR.png
Pillar of Flame.png Pillar of Flame Red (1)
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
JMPC.png
Pirate's Cutlass.png Pirate's Cutlass C3.png (3)
Artifact — Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.

Equipped creature gets +2/+1.
Equip C2.png (C2.png: Attach to target creature you control. Equip only as a sorcery.)

JMPC.png
Plagued Rusalka.png Plagued Rusalka Black (1)
Creature — Spirit (1/1)
Black, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
JMPC.png
Plains.png Plains (0)
Basic Land — Plains
JMPC.png
Pollenbright Druid.png Pollenbright Druid C1.pngGreen (2)
Creature — Elf Druid (1/1)
When Pollenbright Druid enters the battlefield, choose one —

• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

JMPC.png
Pouncing Cheetah.png Pouncing Cheetah C2.pngGreen (3)
Creature — Cat (3/2)
Flash
JMPC.png
Prescient Chimera.png Prescient Chimera C3.pngBlueBlue (5)
Creature — Chimera (3/4)
Flying

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

JMPC.png
Presence of Gond.png Presence of Gond C2.pngGreen (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "Tap: Create a 1/1 green Elf Warrior creature token."

JMPC.png
Prey Upon.png Prey Upon Green (1)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
JMPC.png
Primeval Bounty.png Primeval Bounty C5.pngGreen (6)
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Whenever a land enters the battlefield under your control, you gain 3 life.

JMPM.png
Primordial Sage.png Primordial Sage C4.pngGreenGreen (6)
Creature — Spirit (4/5)
Whenever you cast a creature spell, you may draw a card.
JMPR.png
Prophetic Prism.png Prophetic Prism C2.png (2)
Artifact
When Prophetic Prism enters the battlefield, draw a card.

C1.png, Tap: Add one mana of any color.

JMPC.png
Prosperous Pirates.png Prosperous Pirates C4.pngBlue (5)
Creature — Human Pirate (3/4)
When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
JMPC.png
Pyroclastic Elemental.png Pyroclastic Elemental C3.pngRedRed (5)
Creature — Elemental (5/4)
C1.pngRedRed: Pyroclastic Elemental deals 1 damage to target player.
JMPU.png
Rageblood Shaman.png Rageblood Shaman C1.pngRedRed (3)
Creature — Minotaur Shaman (2/3)
Trample

Other Minotaur creatures you control get +1/+1 and have trample.

JMPR.png
Raging Regisaur.png Raging Regisaur C2.pngRedGreen (4)
Creature — Dinosaur (4/4)
Whenever Raging Regisaur attacks, it deals 1 damage to any target.
JMPU.png
Raise the Alarm.png Raise the Alarm C1.pngWhite (2)
Instant
Create two 1/1 white Soldier creature tokens.
JMPC.png
Rampaging Brontodon.png Rampaging Brontodon C5.pngGreenGreen (7)
Creature — Dinosaur (7/7)
Trample

Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.

JMPR.png
Rapacious Dragon.png Rapacious Dragon C4.pngRed (5)
Creature — Dragon (3/3)
Flying

When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

JMPU.png
Rattlechains.png Rattlechains C1.pngBlue (2)
Creature — Spirit (2/1)
Flash

Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.

JMPR.png
Ravenous Baloth.png Ravenous Baloth C2.pngGreenGreen (4)
Creature — Beast (4/4)
Sacrifice a Beast: You gain 4 life.
JMPR.png
Ravenous Chupacabra.png Ravenous Chupacabra C2.pngBlackBlack (4)
Creature — Beast Horror (2/2)
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
JMPU.png
Reckless Scholar.png Reckless Scholar C2.pngBlue (3)
Creature — Human Wizard (2/1)
Tap: Target player draws a card, then discards a card.
JMPU.png
Release the Dogs.png Release the Dogs C3.pngWhite (4)
Sorcery
Create four 1/1 white Dog creature tokens.
JMPU.png
Rhox Faithmender.png Rhox Faithmender C3.pngWhite (4)
Creature — Rhino Monk (1/5)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

If you would gain life, you gain twice that much life instead.

JMPR.png
Riddle of Lightning.png Riddle of Lightning C3.pngRedRed (5)
Instant
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that permanent or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
JMPU.png
Riptide Laboratory.png Riptide Laboratory (0)
Land
Tap: Add Color C.png.

C1.pngBlue, Tap: Return target Wizard you control to its owner's hand.

JMPR.png
Rise of the Dark Realms.png Rise of the Dark Realms C7.pngBlackBlack (9)
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
JMPM.png
Rishadan Airship.png Rishadan Airship C2.pngBlue (3)
Creature — Human Pirate (3/1)
Flying

Rishadan Airship can block only creatures with flying.

JMPC.png
Rishkar, Peema Renegade.png Rishkar, Peema Renegade C2.pngGreen (3)
Legendary Creature — Elf Druid (2/2)
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has "Tap: Add Green."

JMPR.png
Rogue's Gloves.png Rogue's Gloves C2.png (2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip C2.png (C2.png: Attach to target creature you control. Equip only as a sorcery.)

JMPU.png
Ronom Unicorn.png Ronom Unicorn C1.pngWhite (2)
Creature — Unicorn (2/2)
Sacrifice Ronom Unicorn: Destroy target enchantment.
JMPC.png
Roving Keep.png Roving Keep C7.png (7)
Artifact Creature — Wall (5/7)
Defender

C7.png: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

JMPC.png
Rumbling Baloth.png Rumbling Baloth C2.pngGreenGreen (4)
Creature — Beast (4/4)
JMPC.png
Runed Servitor.png Runed Servitor C2.png (2)
Artifact Creature — Construct (2/2)
When Runed Servitor dies, each player draws a card.
JMPC.png
Rupture Spire.png Rupture Spire (0)
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay C1.png.
Tap: Add one mana of any color.

JMPC.png
Sage's Row Savant.png Sage's Row Savant C1.pngBlue (2)
Creature — Vedalken Wizard (2/1)
When Sage's Row Savant enters the battlefield, scry 2.
JMPC.png
Sailor of Means.png Sailor of Means C2.pngBlue (3)
Creature — Human Pirate (1/4)
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
JMPC.png
Sangromancer.png Sangromancer C2.pngBlackBlack (4)
Creature — Vampire Shaman (3/3)
Flying

Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.

JMPR.png
Sanitarium Skeleton.png Sanitarium Skeleton Black (1)
Creature — Skeleton (1/2)
C2.pngBlack: Return Sanitarium Skeleton from your graveyard to your hand.
JMPC.png
Sarkhan's Rage.png Sarkhan's Rage C4.pngRed (5)
Instant
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
JMPC.png
Sarkhan's Unsealing.png Sarkhan's Unsealing C3.pngRed (4)
Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.

Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.

JMPR.png
Savage Stomp.png Savage Stomp C2.pngGreen (3)
Sorcery
This spell costs C2.png less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

JMPU.png
Scarecrone.png Scarecrone C3.png (3)
Artifact Creature — Scarecrow (1/2)
C1.png, Sacrifice a Scarecrow: Draw a card.

C4.png, Tap: Return target artifact creature card from your graveyard to the battlefield.

JMPR.png
Scholar of the Lost Trove.png Scholar of the Lost Trove C5.pngBlueBlue (7)
Creature — Sphinx (5/5)
Flying

When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead.

JMPR.png
Scorching Dragonfire.png Scorching Dragonfire C1.pngRed (2)
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
JMPC.png
Scroll of Avacyn.png Scroll of Avacyn C1.png (1)
Artifact
C1.png, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
JMPC.png
Scuttlemutt.png Scuttlemutt C3.png (3)
Artifact Creature — Scarecrow (2/2)
Tap: Add one mana of any color.

Tap: Target creature becomes the color or colors of your choice until end of turn.

JMPU.png
Sea Gate Oracle.png Sea Gate Oracle C2.pngBlue (3)
Creature — Human Wizard (1/3)
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Seismic Elemental.png Seismic Elemental C3.pngRedRed (5)
Creature — Elemental (4/4)
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
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Selhoff Occultist.png Selhoff Occultist C2.pngBlue (3)
Creature — Human Rogue (2/3)
Whenever Selhoff Occultist or another creature dies, target player mills a card.
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Selvala, Heart of the Wilds.png Selvala, Heart of the Wilds C1.pngGreenGreen (3)
Legendary Creature — Elf Scout (2/3)
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.

Green, Tap: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

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Sengir Vampire.png Sengir Vampire C3.pngBlackBlack (5)
Creature — Vampire (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

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Serendib Efreet.png Serendib Efreet C2.pngBlue (3)
Creature — Efreet (3/4)
Flying

At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

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Serra's Guardian.png Serra's Guardian C4.pngWhiteWhite (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.

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Sethron, Hurloon General.png Sethron, Hurloon General C3.pngRedRed (5)
Legendary Creature — Minotaur Warrior (4/4)
Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.

C2.pngBR.svg: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. (BR.svg can be paid with either Black or Red.)

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Settle the Score.png Settle the Score C2.pngBlackBlack (4)
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
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Shambling Goblin.png Shambling Goblin Black (1)
Creature — Zombie Goblin (1/1)
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
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Sharding Sphinx.png Sharding Sphinx C4.pngBlueBlue (6)
Artifact Creature — Sphinx (4/4)
Flying

Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

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Sigiled Starfish.png Sigiled Starfish C1.pngBlue (2)
Creature — Starfish (0/3)
Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Signpost Scarecrow.png Signpost Scarecrow C4.png (4)
Artifact Creature — Scarecrow (2/4)
Vigilance

C2.png: Add one mana of any color.

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Silhana Wayfinder.png Silhana Wayfinder C1.pngGreen (2)
Creature — Elf Scout (2/1)
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
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Sin Prodder.png Sin Prodder C2.pngRed (3)
Creature — Devil (3/2)
Menace

At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.

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Skittering Surveyor.png Skittering Surveyor C3.png (3)
Artifact Creature — Construct (1/2)
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Sky Tether.png Sky Tether White (1)
Enchantment — Aura
Enchant creature

Enchanted creature has defender and loses flying.

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Slate Street Ruffian.png Slate Street Ruffian C2.pngBlack (3)
Creature — Human Warrior (2/2)
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
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Somberwald Stag.png Somberwald Stag C3.pngGreenGreen (5)
Creature — Elk (4/3)
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
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Soul of the Harvest.png Soul of the Harvest C4.pngGreenGreen (6)
Creature — Elemental (6/6)
Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

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Soul Salvage.png Soul Salvage C2.pngBlack (3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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Spectral Sailor.png Spectral Sailor Blue (1)
Creature — Spirit Pirate (1/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
C3.pngBlue: Draw a card.

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Spiteful Prankster.png Spiteful Prankster C2.pngRed (3)
Creature — Devil (3/2)
As long as it's your turn, Spiteful Prankster has first strike.

Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.

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Spitting Earth.png Spitting Earth C1.pngRed (2)
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
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Sporemound.png Sporemound C3.pngGreenGreen (5)
Creature — Fungus (3/3)
Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
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Stab Wound.png Stab Wound C2.pngBlack (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

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Steel-Plume Marshal.png Steel-Plume Marshal C3.pngWhiteWhite (5)
Creature — Bird Soldier (3/3)
Flying

Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

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Stone Haven Pilgrim.png Stone Haven Pilgrim C1.pngWhite (2)
Creature — Kor Cleric (2/2)
Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
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Storm Sculptor.png Storm Sculptor C3.pngBlue (4)
Creature — Merfolk Wizard (3/2)
Storm Sculptor can't be blocked.

When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

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Supply Runners.png Supply Runners C4.pngWhite (5)
Creature — Dog (2/2)
When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.
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Suspicious Bookcase.png Suspicious Bookcase C2.png (2)
Artifact Creature — Wall (0/4)
Defender (This creature can't attack.)

C3.png, Tap: Target creature can't be blocked this turn.

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Swamp.png Swamp (0)
Basic Land — Swamp
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Swarm of Bloodflies.png Swarm of Bloodflies C4.pngBlack (5)
Creature — Insect (0/0)
Flying

Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

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Sweep Away.png Sweep Away C2.pngBlue (3)
Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
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Sylvan Brushstrider.png Sylvan Brushstrider C2.pngGreen (3)
Creature — Beast (3/2)
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
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Sylvan Ranger.png Sylvan Ranger C1.pngGreen (2)
Creature — Elf Scout (1/1)
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Take Heart.png Take Heart White (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
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Talrand, Sky Summoner.png Talrand, Sky Summoner C2.pngBlueBlue (4)
Legendary Creature — Merfolk Wizard (2/2)
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
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Talrand's Invocation.png Talrand's Invocation C2.pngBlueBlue (4)
Sorcery
Create two 2/2 blue Drake creature tokens with flying.
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Tandem Tactics.png Tandem Tactics C1.pngWhite (2)
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
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Tempting Witch.png Tempting Witch C2.pngBlack (3)
Creature — Human Warlock (1/3)
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")

C2.png, Tap, Sacrifice a Food: Target player loses 3 life.

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Terramorphic Expanse.png Terramorphic Expanse (0)
Land
Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Terrarion.png Terrarion C1.png (1)
Artifact
Terrarion enters the battlefield tapped.

C2.png, Tap, Sacrifice Terrarion: Add two mana in any combination of colors.
When Terrarion is put into a graveyard from the battlefield, draw a card.

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Thermo-Alchemist.png Thermo-Alchemist C1.pngRed (2)
Creature — Human Shaman (0/3)
Defender

Tap: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

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Thirst for Knowledge.png Thirst for Knowledge C2.pngBlue (3)
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
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Thought Collapse.png Thought Collapse C1.pngBlueBlue (3)
Instant
Counter target spell. Its controller mills three cards.
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Thragtusk.png Thragtusk C4.pngGreen (5)
Creature — Beast (5/3)
When Thragtusk enters the battlefield, you gain 5 life.

When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.

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Thriving Bluff.png Thriving Bluff (0)
Land
Thriving Bluff enters the battlefield tapped.

As Thriving Bluff enters the battlefield, choose a color other than red.
Tap: Add Red or one mana of the chosen color.

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Thriving Grove.png Thriving Grove (0)
Land
Thriving Grove enters the battlefield tapped.

As Thriving Grove enters the battlefield, choose a color other than green.
Tap: Add Green or one mana of the chosen color.

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Thriving Heath.png Thriving Heath (0)
Land
Thriving Heath enters the battlefield tapped.

As Thriving Heath enters the battlefield, choose a color other than white.
Tap: Add White or one mana of the chosen color.

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Thriving Isle.png Thriving Isle (0)
Land
Thriving Isle enters the battlefield tapped.

As Thriving Isle enters the battlefield, choose a color other than blue.
Tap: Add Blue or one mana of the chosen color.

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Thriving Moor.png Thriving Moor (0)
Land
Thriving Moor enters the battlefield tapped.

As Thriving Moor enters the battlefield, choose a color other than black.
Tap: Add Black or one mana of the chosen color.

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Thundering Spineback.png Thundering Spineback C5.pngGreenGreen (7)
Creature — Dinosaur (5/5)
Other Dinosaurs you control get +1/+1.

C5.pngGreen: Create a 3/3 green Dinosaur creature token with trample.

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Tibalt's Rager.png Tibalt's Rager C1.pngRed (2)
Creature — Devil (1/2)
When Tibalt's Rager dies, it deals 1 damage to any target.

C1.pngRed: Tibalt's Rager gets +2/+0 until end of turn.

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Tinybones, Trinket Thief.png Tinybones, Trinket Thief C1.pngBlack (2)
Legendary Creature — Skeleton Rogue (1/2)
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.

C4.pngBlackBlack: Each opponent with no cards in hand loses 10 life.

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Tithebearer Giant.png Tithebearer Giant C5.pngBlack (6)
Creature — Giant Warrior (4/5)
When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
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Torch Fiend.png Torch Fiend C1.pngRed (2)
Creature — Devil (2/1)
Red, Sacrifice Torch Fiend: Destroy target artifact.
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Towering Titan.png Towering Titan C4.pngGreenGreen (6)
Creature — Giant (0/0)
Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.

Sacrifice a creature with defender: All creatures gain trample until end of turn.

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Towering-Wave Mystic.png Towering-Wave Mystic C1.pngBlue (2)
Creature — Merfolk Wizard (2/1)
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
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Trusty Retriever.png Trusty Retriever C3.pngWhite (4)
Creature — Dog (2/3)
When Trusty Retriever enters the battlefield, choose one —

• Put a +1/+1 counter on Trusty Retriever.
• Return target artifact or enchantment card from your graveyard to your hand.

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Ulvenwald Hydra.png Ulvenwald Hydra C4.pngGreenGreen (6)
Creature — Hydra (*/*)
Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

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Unstable Obelisk.png Unstable Obelisk C3.png (3)
Artifact
Tap: Add Color C.png.

C7.png, Tap, Sacrifice Unstable Obelisk: Destroy target permanent.

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Valorous Stance.png Valorous Stance C1.pngWhite (2)
Instant
Choose one —

• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.

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Vampire Neonate.png Vampire Neonate Black (1)
Creature — Vampire (0/3)
C2.png, Tap: Each opponent loses 1 life and you gain 1 life.
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Vastwood Zendikon.png Vastwood Zendikon C4.pngGreen (5)
Enchantment — Aura
Enchant land

Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.

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Vedalken Archmage.png Vedalken Archmage C2.pngBlueBlue (4)
Creature — Vedalken Wizard (0/2)
Whenever you cast an artifact spell, draw a card.
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Vedalken Entrancer.png Vedalken Entrancer C3.pngBlue (4)
Creature — Vedalken Wizard (1/4)
Blue, Tap: Target player mills two cards.
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Verdant Embrace.png Verdant Embrace C3.pngGreenGreen (5)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."

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Voice of the Provinces.png Voice of the Provinces C4.pngWhiteWhite (6)
Creature — Angel (3/3)
Flying

When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.

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Volcanic Fallout.png Volcanic Fallout C1.pngRedRed (3)
Instant
This spell can't be countered.

Volcanic Fallout deals 2 damage to each creature and each player.

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Volley Veteran.png Volley Veteran C3.pngRed (4)
Creature — Goblin Warrior (4/2)
When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
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Voyage's End.png Voyage's End C1.pngBlue (2)
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Wailing Ghoul.png Wailing Ghoul C1.pngBlack (2)
Creature — Zombie (1/3)
When Wailing Ghoul enters the battlefield, mill two cards.
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Wall of Blossoms.png Wall of Blossoms C1.pngGreen (2)
Creature — Plant Wall (0/4)
Defender

When Wall of Blossoms enters the battlefield, draw a card.

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Wall of Lost Thoughts.png Wall of Lost Thoughts C1.pngBlue (2)
Creature — Wall (0/4)
Defender

When Wall of Lost Thoughts enters the battlefield, target player mills four cards.

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Wall of Vines.png Wall of Vines Green (1)
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

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Warden of Evos Isle.png Warden of Evos Isle C2.pngBlue (3)
Creature — Bird Wizard (2/2)
Flying

Creature spells with flying you cast cost C1.png less to cast.