For other lists of cards see the General card lists and the By Color and CMC card lists.

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39 results
Jace, Arcane Strategist Jace, Arcane Strategist C4Color UColor U (6)
Legendary Planeswalker — Jace (4)
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.

+1: Draw a card.
−7: Creatures you control can't be blocked this turn.

Jace, Cunning Castaway Jace, Cunning Castaway C1Color UColor U (3)
Legendary Planeswalker — Jace (3)
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.

−2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
−5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

Jace, Ingenious Mind-Mage Jace, Ingenious Mind-Mage C4Color UColor U (6)
Legendary Planeswalker — Jace (5)
+1: Draw a card.

+1: Untap all creatures you control.
−9: Gain control of up to three target creatures.

Jace, Wielder of Mysteries Jace, Wielder of Mysteries C1Color UColor UColor U (4)
Legendary Planeswalker — Jace (4)
If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.

Jace's Projection Jace's Projection C2Color UColor U (4)
Creature — Wizard Illusion (2/2)
Whenever you draw a card, put a +1/+1 counter on Jace's Projection.

C3Color U: Put a loyalty counter on target Jace planeswalker.

Jace's Ruse Jace's Ruse C3Color UColor U (5)
Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Jace's Sentinel Jace's Sentinel C1Color U (2)
Creature — Merfolk Warrior (1/3)
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
Jace's Triumph Jace's Triumph C2Color U (3)
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
Jade Bearer Jade Bearer Color G (1)
Creature — Merfolk Shaman (1/1)
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
Jade Guardian Jade Guardian C3Color G (4)
Creature — Merfolk Shaman (2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

Jadecraft Artisan Jadecraft Artisan C3Color G (4)
Creature — Merfolk Shaman (3/3)
When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.
Jadelight Ranger Jadelight Ranger C1Color GColor G (3)
Creature — Merfolk Scout (2/1)
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Jaya Ballard Jaya Ballard C2Color RColor RColor R (5)
Legendary Planeswalker — Jaya (5)
+1: Add Color RColor RColor R. Spend this mana only to cast instant or sorcery spells.

+1: Discard up to three cards, then draw that many cards.
−8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."

Jaya, Venerated Firemage Jaya, Venerated Firemage C4Color R (5)
Legendary Planeswalker — Jaya (5)
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

−2: Jaya, Venerated Firemage deals 2 damage to any target.

Jaya's Greeting Jaya's Greeting C1Color R (2)
Jaya's Greeting deals 3 damage to target creature. Scry 1.
Jaya's Immolating Inferno Jaya's Immolating Inferno CXColor RColor R (2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Jaya's Immolating Inferno deals X damage to each of up to three targets.

Jegantha, the Wellspring Jegantha, the Wellspring C4RG (5)
Legendary Creature — Elemental Elk (5/5)
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

Mana Tap: Add Color WColor UColor BColor RColor G. This mana can't be spent to pay generic mana costs.

Jeskai Elder Jeskai Elder C1Color U (2)
Creature — Human Monk (1/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.

Jhoira, Weatherlight Captain Jhoira, Weatherlight Captain C2Color UColor R (4)
Legendary Creature — Human Artificer (3/3)
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
Jhoira's Familiar Jhoira's Familiar C4 (4)
Artifact Creature — Bird (2/2)

Historic spells you cast cost C1 less to cast. (Artifacts, legendaries, and Sagas are historic.)

Jiang Yanggu, Wildcrafter Jiang Yanggu, Wildcrafter C2Color G (3)
Legendary Planeswalker — Yanggu (3)
Each creature you control with a +1/+1 counter on it has "Mana Tap: Add one mana of any color."

−1: Put a +1/+1 counter on target creature.

Jodah, Archmage Eternal Jodah, Archmage Eternal C1Color UColor RColor W (4)
Legendary Creature — Human Wizard (4/3)

You may pay Color WColor UColor BColor RColor G rather than pay the mana cost for spells that you cast.

Join Shields Join Shields C3Color GColor W (5)
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
Jolrael, Mwonvuli Recluse Jolrael, Mwonvuli Recluse C1Color G (2)
Legendary Creature — Human Druid (1/2)
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.

C4Color GColor G: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

Josu Vess, Lich Knight Josu Vess, Lich Knight C2Color BColor B (4)
Legendary Creature — Zombie Knight (4/5)
Kicker C5Color B (You may pay an additional C5Color B as you cast this spell.)

When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

Journey to Eternity Journey to Eternity C1Color BColor G (3)
Legendary Enchantment — Aura
Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

Joust Joust C1Color R (2)
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Jousting Dummy Jousting Dummy C2 (2)
Artifact Creature — Scarecrow Knight (2/1)
C3: Jousting Dummy gets +1/+0 until end of turn.
Jousting Lance Jousting Lance C2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

As long as it's your turn, equipped creature has first strike.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

Jubilant Skybonder Jubilant Skybonder C1WUWU (3)
Creature — Human Wizard (2/2)

Creatures you control with flying have "Spells your opponents cast that target this creature cost C2 more to cast."

Judith, the Scourge Diva Judith, the Scourge Diva C1Color BColor R (3)
Legendary Creature — Human Shaman (2/2)
Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

Juggernaut Juggernaut C4 (4)
Artifact Creature — Juggernaut (5/3)
Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.

Jungle Creeper Jungle Creeper C1Color BColor G (3)
Creature — Elemental (3/3)
C3Color BColor G: Return Jungle Creeper from your graveyard to your hand.
Jungle Delver Jungle Delver Color G (1)
Creature — Merfolk Warrior (1/1)
C3Color G: Put a +1/+1 counter on Jungle Delver.
Jungle Hollow Jungle Hollow (0)
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.
Mana Tap: Add Color B or Color G.

Jungleborn Pioneer Jungleborn Pioneer C2Color G (3)
Creature — Merfolk Scout (2/2)
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
Junktroller Junktroller C4 (4)
Artifact Creature — Golem (0/6)

Mana Tap: Put target card from a graveyard on the bottom of its owner's library.

Justice Strike Justice Strike Color RColor W (2)
Target creature deals damage to itself equal to its power.
Justiciar's Portal Justiciar's Portal C1Color W (2)
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
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