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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

284 results
Adanto Vanguard White (2)
Creature — Vampire Soldier (1/1)
As long as Adanto Vanguard is attacking, it gets +2/+0.

Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Adanto, the First Fort (1)
Legendary Land
(Transforms from Legion's Landing.)

Tap: Add White.
White, Tap: Create a 1/1 white Vampire creature token with lifelink.

Admiral Beckett Brass BlueBlackRed (4)
Legendary Creature — Human Pirate (3/3)
Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

Air Elemental BlueBlue (5)
Creature — Elemental (4/4)
Flying
Ancient Brontodon GreenGreen (8)
Creature — Dinosaur (9/9)
Angrath's Marauders RedRed (7)
Creature — Human Pirate (4/4)
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Anointed Deacon Black (5)
Creature — Vampire Cleric (3/3)
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
Arcane Adaptation Blue (3)
Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Arguel's Blood Fast Black (2)
Legendary Enchantment
Black, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

Ashes of the Abhorrent White (2)
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.

Whenever a creature dies, you gain 1 life.

Atzocan Archer Green (3)
Creature — Human Archer (1/4)
Reach

When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)

Axis of Mortality WhiteWhite (6)
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
Azcanta, the Sunken Ruin (2)
Legendary Land
(Transforms from Search for Azcanta.)

Tap: Add Blue.
Blue, Tap: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Belligerent Brontodon GreenWhite (7)
Creature — Dinosaur (4/6)
Each creature you control assigns combat damage equal to its toughness rather than its power.
Bellowing Aegisaur White (6)
Creature — Dinosaur (3/5)
Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
Bishop of Rebirth WhiteWhite (5)
Creature — Vampire Cleric (3/4)
Vigilance

Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

Bishop of the Bloodstained BlackBlack (5)
Creature — Vampire Cleric (3/3)
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
Bishop's Soldier White (2)
Creature — Vampire Soldier (2/2)
Lifelink
Blight Keeper Black (1)
Creature — Bat Imp (1/1)
Flying

Black, Tap, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.

Blinding Fog Green (3)
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Bloodcrazed Paladin Black (2)
Creature — Vampire Knight (1/1)
Flash

Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

Blossom Dryad Green (3)
Creature — Dryad (2/2)
Tap: Untap target land.
Bonded Horncrest Red (4)
Creature — Dinosaur (5/5)
Bonded Horncrest can't attack or block alone.
Boneyard Parley BlackBlack (7)
Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
Brazen Buccaneers Red (4)
Creature — Human Pirate (2/2)
Haste

When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Bright Reprisal White (5)
Instant
Destroy target attacking creature.

Draw a card.

Burning Sun's Avatar RedRedRed (6)
Creature — Dinosaur Avatar (6/6)
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
Call to the Feast WhiteBlack (4)
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
Cancel BlueBlue (3)
Instant
Counter target spell.
Captain Lannery Storm Red (3)
Legendary Creature — Human Pirate (2/2)
Haste

Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

Captivating Crew Red (4)
Creature — Human Pirate (4/3)
Red: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
Carnage Tyrant GreenGreen (6)
Creature — Dinosaur (7/6)
This spell can't be countered.

Trample, hexproof

Castaway's Despair Blue (4)
Enchantment — Aura
Enchant creature

When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Charging Monstrosaur Red (5)
Creature — Dinosaur (5/5)
Trample, haste
Chart a Course Blue (2)
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
Cobbled Wings (2)
Artifact — Equipment
Equipped creature has flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Colossal Dreadmaw GreenGreen (6)
Creature — Dinosaur (6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Commune with Dinosaurs Green (1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Conqueror's Foothold (4)
Land
(Transforms from Conqueror's Galleon.)

Tap: Add .
, Tap: Draw a card, then discard a card.
, Tap: Draw a card.
, Tap: Return target card from your graveyard to your hand.

Conqueror's Galleon (4)
Artifact — Vehicle (2/10)
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Contract Killing BlackBlack (5)
Sorcery
Destroy target creature. Create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
Costly Plunder Black (2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.

Crash the Ramparts Green (3)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Crushing Canopy Green (3)
Instant
Choose one —

• Destroy target creature with flying.
• Destroy target enchantment.

Daring Saboteur Blue (2)
Creature — Human Pirate (2/1)
Blue: Daring Saboteur can't be blocked this turn.

Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

Dark Nourishment Black (5)
Instant
Dark Nourishment deals 3 damage to any target. You gain 3 life.
Deadeye Plunderers BlueBlack (5)
Creature — Human Pirate (3/3)
Deadeye Plunderers gets +1/+1 for each artifact you control.

BlueBlack: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Deadeye Quartermaster Blue (4)
Creature — Human Pirate (2/2)
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle your library.
Deadeye Tormentor Black (3)
Creature — Human Pirate (2/2)
Raid — When Deadeye Tormentor enters the battlefield, if you attacked this turn, target opponent discards a card.
Deadeye Tracker Black (1)
Creature — Human Pirate (1/1)
Black, Tap: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Deathgorge Scavenger Green (3)
Creature — Dinosaur (3/2)
Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
Deathless Ancient BlackBlack (6)
Creature — Vampire Knight (4/4)
Flying

Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.

Deeproot Champion Green (2)
Creature — Merfolk Shaman (1/1)
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
Deeproot Warrior Green (2)
Creature — Merfolk Warrior (2/2)
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
Deeproot Waters Blue (3)
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Demolish Red (4)
Sorcery
Destroy target artifact or land.
Demystify White (1)
Instant
Destroy target enchantment.
Depths of Desire Blue (3)
Instant
Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Desperate Castaways Black (2)
Creature — Human Pirate (2/3)
Desperate Castaways can't attack unless you control an artifact.
Dinosaur Stampede Red (3)
Instant
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
Dire Fleet Captain BlackRed (2)
Creature — Orc Pirate (2/2)
Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
Dire Fleet Hoarder Black (2)
Creature — Human Pirate (2/1)
When Dire Fleet Hoarder dies, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Dire Fleet Interloper Black (4)
Creature — Human Pirate (2/2)
Menace

When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Dire Fleet Ravager BlackBlack (5)
Creature — Orc Pirate Wizard (4/4)
Menace, deathtouch

When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.

Dive Down Blue (1)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Dowsing Dagger (2)
Artifact — Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Equip

Dragonskull Summit (0)
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

Tap: Add Black or Red.

Dreamcaller Siren BlueBlue (4)
Creature — Siren Pirate (3/3)
Flash

Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

Drover of the Mighty Green (2)
Creature — Human Druid (1/1)
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.

Tap: Add one mana of any color.

Drowned Catacomb (0)
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Tap: Add Blue or Black.

Dual Shot Red (1)
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
Duress Black (1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Dusk Legion Dreadnought (5)
Artifact — Vehicle (4/6)
Vigilance

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Duskborne Skymarcher White (1)
Creature — Vampire Cleric (1/1)
Flying

White, Tap: Target attacking Vampire gets +1/+1 until end of turn.

Elaborate Firecannon (2)
Artifact
Elaborate Firecannon doesn't untap during your untap step.

, Tap: Elaborate Firecannon deals 2 damage to any target.
At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.

Emergent Growth Green (4)
Sorcery
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
Emissary of Sunrise White (3)
Creature — Human Cleric (2/1)
First strike

When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Emperor's Vanguard Green (4)
Creature — Human Scout (4/3)
Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Encampment Keeper White (1)
Creature — Dog (1/1)
First strike

White, Tap, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

Entrancing Melody BlueBlue (2)
Sorcery
Gain control of target creature with converted mana cost X.
Fathom Fleet Captain Black (2)
Creature — Human Pirate (2/1)
Menace

Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay . If you do, create a 2/2 black Pirate creature token with menace.

Fathom Fleet Cutthroat Black (4)
Creature — Human Pirate (3/3)
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
Fathom Fleet Firebrand Red (2)
Creature — Human Pirate (2/2)
Red: Fathom Fleet Firebrand gets +1/+0 until end of turn.
Favorable Winds Blue (2)
Enchantment
Creatures you control with flying get +1/+1.
Fell Flagship (3)
Artifact — Vehicle (3/3)
Pirates you control get +1/+0.

Whenever Fell Flagship deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Field of Ruin (0)
Land
Tap: Add .

, Tap, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.

Fiery Cannonade Red (3)
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
Fire Shrine Keeper Red (1)
Creature — Elemental (1/1)
Menace

Red, Tap, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.

Firecannon Blast RedRed (3)
Sorcery
Firecannon Blast deals 3 damage to target creature.

Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.

Fleet Swallower BlueBlue (7)
Creature — Fish (6/6)
Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
Forest (0)
Basic Land — Forest
Frenzied Raptor Red (3)
Creature — Dinosaur (4/2)
Gilded Sentinel (4)
Artifact Creature — Golem (3/3)
Gishath, Sun's Avatar RedGreenWhite (8)
Legendary Creature — Dinosaur Avatar (7/6)
Vigilance, trample, haste

Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

Glacial Fortress (0)
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

Tap: Add White or Blue.

Glorifier of Dusk WhiteWhite (5)
Creature — Vampire Soldier (4/4)
Pay 2 life: Glorifier of Dusk gains flying until end of turn.

Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.

Goring Ceratops WhiteWhite (7)
Creature — Dinosaur (3/3)
Double strike

Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.

Grasping Current Blue (5)
Sorcery
Return up to two target creatures to their owner's hand.

Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.

Grazing Whiptail GreenGreen (4)
Creature — Dinosaur (3/4)
Reach
Grim Captain's Call Black (3)
Sorcery
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
Growing Rites of Itlimoc Green (3)
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

Headstrong Brute Red (3)
Creature — Orc Pirate (3/3)
Headstrong Brute can't block.

Headstrong Brute has menace as long as you control another Pirate.

Headwater Sentries Blue (4)
Creature — Merfolk Warrior (2/5)
Heartless Pillage Black (3)
Sorcery
Target opponent discards two cards.

Raid — If you attacked this turn, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Herald of Secret Streams Blue (4)
Creature — Merfolk Warrior (2/3)
Creatures you control with +1/+1 counters on them can't be blocked.
Hierophant's Chalice (3)
Artifact
When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.

Tap: Add .

Hijack RedRed (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Hostage Taker BlueBlack (4)
Creature — Human Pirate (2/3)
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Huatli, Dinosaur Knight RedWhite (6)
Legendary Planeswalker — Huatli (4)
+2: Put two +1/+1 counters on up to one target Dinosaur you control.

−3: Target Dinosaur you control deals damage equal to its power to target creature you don't control.
−7: Dinosaurs you control get +4/+4 until end of turn.

Huatli, Warrior Poet RedWhite (5)
Legendary Planeswalker — Huatli (3)
+2: You gain life equal to the greatest power among creatures you control.

0: Create a 3/3 green Dinosaur creature token with trample.
−X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.

Huatli's Snubhorn White (2)
Creature — Dinosaur (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
Huatli's Spurring Red (1)
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
Imperial Aerosaur White (4)
Creature — Dinosaur (3/3)
Flying

When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.

Imperial Lancer White (1)
Creature — Human Knight (1/1)
Imperial Lancer has double strike as long as you control a Dinosaur.
Inspiring Cleric White (3)
Creature — Vampire Cleric (3/2)
When Inspiring Cleric enters the battlefield, you gain 4 life.
Island (0)
Basic Land — Island
Itlimoc, Cradle of the Sun (3)
Legendary Land
(Transforms from Growing Rites of Itlimoc.)

Tap: Add Green.
Tap: Add Green for each creature you control.

Ixalan's Binding White (4)
Enchantment
When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.

Your opponents can't cast spells with the same name as the exiled card.

Ixalli's Diviner Green (2)
Creature — Human Druid (0/3)
When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Ixalli's Keeper Green (2)
Creature — Human Shaman (2/2)
Green, Tap, Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn.
Jace, Cunning Castaway BlueBlue (3)
Legendary Planeswalker — Jace (3)
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.

−2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
−5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

Jace, Ingenious Mind-Mage BlueBlue (6)
Legendary Planeswalker — Jace (5)
+1: Draw a card.

+1: Untap all creatures you control.
−9: Gain control of up to three target creatures.

Jace's Sentinel Blue (2)
Creature — Merfolk Warrior (1/3)
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
Jade Guardian Green (4)
Creature — Merfolk Shaman (2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

Jungle Delver Green (1)
Creature — Merfolk Warrior (1/1)
Green: Put a +1/+1 counter on Jungle Delver.
Kinjalli's Caller White (1)
Creature — Human Cleric (0/3)
Dinosaur spells you cast cost less to cast.
Kinjalli's Sunwing White (3)
Creature — Dinosaur (2/3)
Flying

Creatures your opponents control enter the battlefield tapped.

Kitesail Freebooter Black (2)
Creature — Human Pirate (1/2)
Flying

When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.

Kopala, Warden of Waves BlueBlue (3)
Legendary Creature — Merfolk Wizard (2/2)
Spells your opponents cast that target a Merfolk you control cost more to cast.

Abilities your opponents activate that target a Merfolk you control cost more to activate.

Kumena's Speaker Green (1)
Creature — Merfolk Shaman (1/1)
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
Legion Conquistador White (3)
Creature — Vampire Soldier (2/2)
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.
Legion's Judgment White (3)
Sorcery
Destroy target creature with power 4 or greater.
Legion's Landing White (1)
Legendary Enchantment
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

When you attack with three or more creatures, transform Legion's Landing.

Lightning Strike Red (2)
Instant
Lightning Strike deals 3 damage to any target.
Lightning-Rig Crew Red (3)
Creature — Goblin Pirate (0/5)
Tap: Lightning-Rig Crew deals 1 damage to each opponent.

Whenever you cast a Pirate spell, untap Lightning-Rig Crew.

Lookout's Dispersal Blue (3)
Instant
This spell costs less to cast if you control a Pirate.

Counter target spell unless its controller pays .

Looming Altisaur White (4)
Creature — Dinosaur (1/7)
Lost Vale (2)
Land
(Transforms from Dowsing Dagger.)

Tap: Add three mana of any one color.

Lurking Chupacabra Black (4)
Creature — Beast Horror (2/3)
Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
Makeshift Munitions Red (2)
Enchantment
, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
Marauding Looter BlueRed (4)
Creature — Human Pirate (4/3)
Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
March of the Drowned Black (1)
Sorcery
Choose one —

• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.

Mark of the Vampire Black (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.

Mavren Fein, Dusk Apostle White (3)
Legendary Creature — Vampire Cleric (2/2)
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
Merfolk Branchwalker Green (2)
Creature — Merfolk Scout (2/1)
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Mountain (0)
Basic Land — Mountain
Navigator's Ruin Blue (3)
Enchantment
Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
Nest Robber Red (2)
Creature — Dinosaur (2/1)
Haste
New Horizons Green (3)
Enchantment — Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "Tap: Add two mana of any one color."

Old-Growth Dryads Green (1)
Creature — Dryad (3/3)
When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.
One With the Wind Blue (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

Opt Blue (1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

Otepec Huntmaster Red (2)
Creature — Human Shaman (1/2)
Dinosaur spells you cast cost less to cast.

Tap: Target Dinosaur gains haste until end of turn.

Overflowing Insight BlueBlueBlue (7)
Sorcery
Target player draws seven cards.
Paladin of the Bloodstained White (4)
Creature — Vampire Knight (3/2)
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
Perilous Voyage Blue (2)
Instant
Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.
Pillar of Origins (2)
Artifact
As Pillar of Origins enters the battlefield, choose a creature type.

Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Pious Interdiction White (4)
Enchantment — Aura
Enchant creature

When Pious Interdiction enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.

Pirate's Cutlass (3)
Artifact — Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.

Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Pirate's Prize Blue (4)
Sorcery
Draw two cards. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Plains (0)
Basic Land — Plains
Pounce Green (2)
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Priest of the Wakening Sun White (1)
Creature — Human Cleric (1/1)
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.

WhiteWhite, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library.

Primal Amulet (4)
Artifact
Instant and sorcery spells you cast cost less to cast.

Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.

Primal Wellspring (4)
Land
(Transforms from Primal Amulet.)

Tap: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.

Prosperous Pirates Blue (5)
Creature — Human Pirate (3/4)
When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
Prying Blade (1)
Artifact — Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Pterodon Knight White (4)
Creature — Human Knight (3/3)
Pterodon Knight has flying as long as you control a Dinosaur.
Queen's Agent Black (6)
Creature — Vampire Scout (3/3)
Lifelink

When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Queen's Bay Soldier Black (2)
Creature — Vampire Soldier (2/2)
Queen's Commission White (3)
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
Raging Swordtooth RedGreen (5)
Creature — Dinosaur (5/5)
Trample

When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.

Raiders' Wake Black (4)
Enchantment
Whenever an opponent discards a card, that player loses 2 life.

Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.

Rallying Roar White (3)
Instant
Creatures you control get +1/+1 until end of turn. Untap them.
Rampaging Ferocidon Red (3)
Creature — Dinosaur (3/3)
Menace

Players can't gain life.
Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.

Ranging Raptors Green (3)
Creature — Dinosaur (2/3)
Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Raptor Companion White (2)
Creature — Dinosaur (3/1)
Raptor Hatchling Red (2)
Creature — Dinosaur (1/1)
Enrage — Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.
Ravenous Daggertooth Green (3)
Creature — Dinosaur (3/2)
Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.
Regisaur Alpha RedGreen (5)
Creature — Dinosaur (4/4)
Other Dinosaurs you control have haste.

When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

Repeating Barrage RedRed (3)
Sorcery
Repeating Barrage deals 3 damage to any target.

Raid — RedRed: Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked this turn.

Revel in Riches Black (5)
Enchantment
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

Rigging Runner Red (1)
Creature — Goblin Pirate (1/1)
First strike

Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.

Rile Red (1)
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.

Draw a card.

Ripjaw Raptor GreenGreen (4)
Creature — Dinosaur (4/5)
Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.
Ritual of Rejuvenation White (3)
Instant
You gain 4 life.

Draw a card.

River Heralds' Boon Green (2)
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
River Sneak Blue (2)
Creature — Merfolk Warrior (1/1)
River Sneak can't be blocked.

Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.

River's Rebuke BlueBlue (6)
Sorcery
Return all nonland permanents target player controls to their owner's hand.
Rootbound Crag (0)
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

Tap: Add Red or Green.

Rowdy Crew RedRed (4)
Creature — Human Pirate (3/3)
Trample

When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.

Ruin Raider Black (3)
Creature — Orc Pirate (3/2)
Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's converted mana cost.
Rummaging Goblin Red (3)
Creature — Goblin Rogue (1/1)
Tap, Discard a card: Draw a card.
Run Aground Blue (4)
Instant
Put target artifact or creature on top of its owner's library.
Ruthless Knave Black (3)
Creature — Orc Pirate (3/2)
Black, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Sacrifice three Treasures: Draw a card.

Sailor of Means Blue (3)
Creature — Human Pirate (1/4)
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Sanctum Seeker BlackBlack (4)
Creature — Vampire Knight (3/4)
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
Sanguine Sacrament WhiteWhite (2)
Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
Savage Stomp Green (3)
Sorcery
This spell costs less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Search for Azcanta Blue (2)
Legendary Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.
Seekers' Squire Black (2)
Creature — Human Scout (1/2)
When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Sentinel Totem (1)
Artifact
When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap, Exile Sentinel Totem: Exile all cards from all graveyards.

Settle the Wreckage WhiteWhite (4)
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle their library.
Shadowed Caravel (2)
Artifact — Vehicle (2/2)
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Shaper Apprentice Blue (2)
Creature — Merfolk Wizard (2/1)
Shaper Apprentice has flying as long as you control another Merfolk.
Shapers of Nature GreenBlue (3)
Creature — Merfolk Shaman (3/3)
Green: Put a +1/+1 counter on target creature.

Blue, Remove a +1/+1 counter from a creature you control: Draw a card.

Shapers' Sanctuary Green (1)
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Sheltering Light White (1)
Instant
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
Shining Aerosaur White (5)
Creature — Dinosaur (3/4)
Flying
Shipwreck Looter Blue (2)
Creature — Human Pirate (2/1)
Raid — When Shipwreck Looter enters the battlefield, if you attacked this turn, you may draw a card. If you do, discard a card.
Shore Keeper Blue (1)
Creature — Trilobite (0/3)
Blue, Tap, Sacrifice Shore Keeper: Draw three cards.
Siren Lookout Blue (3)
Creature — Siren Pirate (1/2)
Flying

When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Siren Stormtamer Blue (1)
Creature — Siren Pirate Wizard (1/1)
Flying

Blue, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

Siren's Ruse Blue (2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Skittering Heartstopper Black (1)
Creature — Insect (1/2)
Black: Skittering Heartstopper gains deathtouch until end of turn.
Skulduggery Black (1)
Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
Sky Terror RedWhite (2)
Creature — Dinosaur (2/2)
Flying, menace
Skyblade of the Legion White (2)
Creature — Vampire Soldier (1/3)
Flying
Skymarch Bloodletter Black (3)
Creature — Vampire Soldier (2/2)
Flying

When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.

Slash of Talons White (1)
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
Sleek Schooner (3)
Artifact — Vehicle (4/3)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Slice in Twain GreenGreen (4)
Instant
Destroy target artifact or enchantment.

Draw a card.

Snapping Sailback Green (5)
Creature — Dinosaur (4/4)
Flash

Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Sorcerous Spyglass (2)
Artifact
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Spell Pierce Blue (1)
Instant
Counter target noncreature spell unless its controller pays .
Spell Swindle BlueBlue (5)
Instant
Counter target spell. Create X Treasure tokens, where X is that spell's converted mana cost. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
Spike-Tailed Ceratops Green (5)
Creature — Dinosaur (4/4)
Spike-Tailed Ceratops can block an additional creature each combat.
Spires of Orazca (2)
Land
(Transforms from Thaumatic Compass.)

Tap: Add .
Tap: Untap target attacking creature an opponent controls and remove it from combat.

Spitfire Bastion (4)
Legendary Land
(Transforms from Vance's Blasting Cannons.)

Tap: Add Red.
Red, Tap: Spitfire Bastion deals 3 damage to any target.

Spreading Rot Black (5)
Sorcery
Destroy target land. Its controller loses 2 life.
Star of Extinction RedRed (7)
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
Steadfast Armasaur White (4)
Creature — Dinosaur (2/3)
Vigilance

White, Tap: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

Stone Quarry (0)
Land
Stone Quarry enters the battlefield tapped.

Tap: Add Red or White.

Storm Fleet Aerialist Blue (2)
Creature — Human Pirate (1/2)
Flying

Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn.

Storm Fleet Arsonist Red (5)
Creature — Orc Pirate (4/4)
Raid — When Storm Fleet Arsonist enters the battlefield, if you attacked this turn, target opponent sacrifices a permanent.
Storm Fleet Pyromancer Red (5)
Creature — Human Pirate Wizard (3/2)
Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
Storm Fleet Spy Blue (3)
Creature — Human Pirate (2/2)
Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card.
Storm Sculptor Blue (4)
Creature — Merfolk Wizard (3/2)
Storm Sculptor can't be blocked.

When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

Sunbird's Invocation Red (6)
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a spell with converted mana cost X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Sun-Blessed Mount RedWhite (5)
Creature — Dinosaur (4/4)
When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it.
Sun-Crowned Hunters RedRed (6)
Creature — Dinosaur (5/4)
Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.
Sunpetal Grove (0)
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

Tap: Add Green or White.

Sunrise Seeker White (5)
Creature — Human Scout (3/3)
Vigilance

When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Sure Strike Red (2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Swamp (0)
Basic Land — Swamp
Swashbuckling Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.

Sword-Point Diplomacy Black (3)
Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
Tempest Caller BlueBlue (4)
Creature — Merfolk Wizard (2/3)
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
Temple of Aclazotz (2)
Legendary Land
(Transforms from Arguel's Blood Fast.)

Tap: Add Black.
Tap, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Territorial Hammerskull White (3)
Creature — Dinosaur (2/3)
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
Thaumatic Compass (2)
Artifact
, Tap: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.

Thrash of Raptors Red (4)
Creature — Dinosaur (3/3)
As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample.
Thundering Spineback GreenGreen (7)
Creature — Dinosaur (5/5)
Other Dinosaurs you control get +1/+1.

Green: Create a 3/3 green Dinosaur creature token with trample.

Tilonalli's Knight Red (2)
Creature — Human Knight (2/2)
Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.
Tilonalli's Skinshifter Red (3)
Creature — Human Shaman (0/1)
Haste

Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.

Tishana, Voice of Thunder GreenBlue (7)
Legendary Creature — Merfolk Shaman (*/*)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.

Tishana's Wayfinder Green (3)
Creature — Merfolk Scout (2/2)
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Tocatli Honor Guard White (2)
Creature — Human Soldier (1/3)
Creatures entering the battlefield don't cause abilities to trigger.
Treasure Cove (2)
Land
(Transforms from Treasure Map.)

Tap: Add .
Tap, Sacrifice a Treasure: Draw a card.

Treasure Map (2)
Artifact
, Tap: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
Trove of Temptation Red (4)
Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.

At the beginning of your end step, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Unclaimed Territory (0)
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

Tap: Add .
Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Unfriendly Fire Red (5)
Instant
Unfriendly Fire deals 4 damage to any target.
Unknown Shores (0)
Land
Tap: Add .

, Tap: Add one mana of any color.

Vampire's Zeal White (1)
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
Vance's Blasting Cannons Red (4)
Legendary Enchantment
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.

Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.

Vanquish the Weak Black (3)
Instant
Destroy target creature with power 3 or less.
Vanquisher's Banner (5)
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.

Verdant Rebirth Green (2)
Instant
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."

Draw a card.

Verdant Sun's Avatar GreenGreen (7)
Creature — Dinosaur Avatar (5/5)
Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
Vicious Conquistador Black (1)
Creature — Vampire Soldier (1/2)
Whenever Vicious Conquistador attacks, each opponent loses 1 life.
Vineshaper Mystic Green (3)
Creature — Merfolk Shaman (1/3)
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.
Vona, Butcher of Magan WhiteBlack (5)
Legendary Creature — Vampire Knight (4/4)
Vigilance, lifelink

Tap, Pay 7 life: Destroy target nonland permanent. Activate this ability only during your turn.

Vraska, Relic Seeker BlackGreen (6)
Legendary Planeswalker — Vraska (6)
+2: Create a 2/2 black Pirate creature token with menace.

−3: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
−10: Target player's life total becomes 1.

Vraska's Contempt BlackBlack (4)
Instant
Exile target creature or planeswalker. You gain 2 life.
Wakening Sun's Avatar WhiteWhiteWhite (8)
Creature — Dinosaur Avatar (7/7)
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
Waker of the Wilds GreenGreen (4)
Creature — Merfolk Shaman (3/3)
GreenGreen: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
Walk the Plank BlackBlack (2)
Sorcery
Destroy target non-Merfolk creature.
Wanted Scoundrels Black (2)
Creature — Human Pirate (4/3)
When Wanted Scoundrels dies, target opponent creates two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
Watertrap Weaver Blue (3)
Creature — Merfolk Wizard (2/2)
When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Wildgrowth Walker Green (2)
Creature — Elemental (1/3)
Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.
Wily Goblin RedRed (2)
Creature — Goblin Pirate (1/1)
When Wily Goblin enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Wind Strider Blue (5)
Creature — Merfolk Wizard (3/3)
Flash

Flying

Woodland Stream (0)
Land
Woodland Stream enters the battlefield tapped.

Tap: Add Green or Blue.