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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

439 results
Abnormal Endurance Black (2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Absorb WhiteBlueBlue (3)
Instant
Counter target spell. You gain 3 life.
Adamant Will White (2)
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Admiral's Order BlueBlue (3)
Instant
Raid — If you attacked this turn, you may pay Blue rather than pay this spell's mana cost.

Counter target spell.

Aegis of the Heavens White (2)
Instant
Target creature gets +1/+7 until end of turn.
Aether Gust Blue (2)
Instant
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
Aggressive Urge Green (2)
Instant
Target creature gets +1/+1 until end of turn.

Draw a card.

Alchemist's Gift Black (1)
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Ancient Animus Green (2)
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Angelic Ascension White (2)
Instant
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
Anticipate Blue (2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Applied Biomancy GreenBlue (2)
Instant
Choose one or both —

• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

Arbor Armament Green (1)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
Arrester's Admonition Blue (3)
Instant
Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

Arrester's Zeal White (1)
Instant
Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Artful Takedown BlueBlack (4)
Instant
Choose one or both —

• Tap target creature.
• Target creature gets -2/-4 until end of turn.

Assassin's Trophy BlackGreen (2)
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
Assemble GreenWhite (6)
Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Assure (2)
Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Auger Spree BlackRed (3)
Instant
Target creature gets +4/-4 until end of turn.
Awakening of Vitu-Ghazi GreenGreen (5)
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
Back for More BlackGreen (6)
Instant
Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Bake into a Pie BlackBlack (4)
Instant
Destroy target creature. Create a Food token. (It's an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")
Band Together Green (3)
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
Banish into Fable WhiteBlue (6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

Barge In Red (1)
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
Barrier Breach Green (3)
Instant
Exile up to three target enchantments.

Cycling (, Discard this card: Draw a card.)

Battlefield Promotion White (2)
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
Bedazzle BlackRed (6)
Instant
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
Bedeck (2)
Instant
Target creature gets +3/-3 until end of turn.
Bedevil BlackBlackRed (3)
Instant
Destroy target artifact, creature, or planeswalker.
Befuddle Blue (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

Blade Banish White (4)
Instant
Exile target creature with power 4 or greater.
Bladebrand Black (2)
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Draw a card.

Blazing Hope White (1)
Instant
Exile target creature with power greater than or equal to your life total.
Blessed Light White (5)
Instant
Exile target creature or enchantment.
Blessing of Belzenlok Black (1)
Instant
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
Blindblast Red (3)
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn.

Draw a card.

Blinding Fog Green (3)
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Blink of an Eye Blue (2)
Instant
Kicker Blue (You may pay an additional Blue as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Blitz of the Thunder-Raptor Red (2)
Instant
Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
Blood Curdle Black (4)
Instant
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
Bolt Bend Red (4)
Instant
This spell costs less to cast if you control a creature with power 4 or greater.

Change the target of target spell or ability with a single target.

Bombard Red (3)
Instant
Bombard deals 4 damage to target creature.
Bone to Ash BlueBlue (4)
Instant
Counter target creature spell.

Draw a card.

Boulder Rush Red (1)
Instant — Adventure
Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Bounty of Might GreenGreen (6)
Instant
Target creature gets +3/+3 until end of turn.

Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.

Bright Reprisal White (5)
Instant
Destroy target attacking creature.

Draw a card.

Brought Back WhiteWhite (2)
Instant
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Buccaneer's Bravado Red (2)
Instant
Choose one —

• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.

Burn Bright Red (3)
Instant
Creatures you control get +2/+0 until end of turn.
Cancel BlueBlue (3)
Instant
Counter target spell.
Carnival (1)
Instant
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
Cast Down Black (2)
Instant
Destroy target nonlegendary creature.
Chain to Memory Blue (1)
Instant
Target creature gets -4/-0 until end of turn. Scry 2.
Chance for Glory RedWhite (3)
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Chandra's Outrage RedRed (4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Chandra's Pyrohelix Red (2)
Instant
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
Chandra's Triumph Red (2)
Instant
Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage instead if you control a Chandra planeswalker.
Channeled Force BlueRed (4)
Instant
As an additional cost to cast this spell, discard X cards.

Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.

Charge White (1)
Instant
Creatures you control get +1/+1 until end of turn.
Chemister's Insight Blue (4)
Instant
Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Chop Down White (3)
Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
Clash of Titans RedRed (5)
Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Clear the Stage Black (5)
Instant
Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
Cling to Dust Black (1)
Instant
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.

Escape—Black, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Cloudshift White (1)
Instant
Exile target creature you control, then return that card to the battlefield under your control.
Code of Constraint Blue (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

Collar the Culprit White (4)
Instant
Destroy target creature with toughness 4 or greater.
Collateral Damage Red (1)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Collateral Damage deals 3 damage to any target.

Collision (2)
Instant
Collision deals 6 damage to target creature with flying.
Colossus RedGreen (2)
Instant
Target creature gets +4/+2 and gains trample until end of turn.
Command the Storm Red (5)
Instant
Command the Storm deals 5 damage to target creature.
Commence the Endgame BlueBlue (6)
Instant
This spell can't be countered.

Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Confront the Assault White (5)
Instant
Cast this spell only if a creature is attacking you.

Create three 1/1 white Spirit creature tokens with flying.

Consecrate (2)
Instant
Exile target card from a graveyard.

Draw a card.

Convolute Blue (3)
Instant
Counter target spell unless its controller pays .
Coordinated Charge White (5)
Instant
Creatures you control get +2/+1 until end of turn.

Cycling (, Discard this card: Draw a card.)

Corpse Churn Black (2)
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand.
Costly Plunder Black (2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.

Crash the Ramparts Green (3)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Crush Contraband White (4)
Instant
Choose one or both —

• Exile target artifact.
• Exile target enchantment.

Crush Dissent Blue (4)
Instant
Counter target spell unless its controller pays .

Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Crushing Canopy Green (3)
Instant
Choose one —

• Destroy target creature with flying.
• Destroy target enchantment.

Dance with Devils Red (4)
Instant
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
Dark Bargain Black (4)
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
Dark Nourishment Black (5)
Instant
Dark Nourishment deals 3 damage to any target. You gain 3 life.
Dark Remedy Black (2)
Instant
Target creature gets +1/+3 until end of turn.
Dauntless Onslaught White (3)
Instant
Up to two target creatures each get +2/+2 until end of turn.
Dazzling Lights Blue (1)
Instant
Target creature gets -3/-0 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Deathsprout BlackBlackGreen (4)
Instant
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Defiant Strike White (1)
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.

Demystify White (1)
Instant
Destroy target enchantment.
Deny the Divine Blue (3)
Instant
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Deploy WhiteBlue (4)
Instant
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
Depose (2)
Instant
Tap target creature.

Draw a card.

Depths of Desire Blue (3)
Instant
Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Despark WhiteBlack (2)
Instant
Exile target permanent with converted mana cost 4 or greater.
Desperate Lunge White (2)
Instant
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
Devious Cover-Up BlueBlue (4)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Didn't Say Please BlueBlue (3)
Instant
Counter target spell. Its controller mills three cards.
Dinosaur Stampede Red (3)
Instant
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
Dire Tactics WhiteBlack (2)
Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
Discontinuity BlueBlueBlue (6)
Instant
As long as it's your turn, this spell costs BlueBlue less to cast.

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Disdainful Stroke Blue (2)
Instant
Counter target spell with converted mana cost 4 or greater.
Disenchant White (2)
Instant
Destroy target artifact or enchantment.
Disfigure Black (1)
Instant
Target creature gets -2/-2 until end of turn.
Dispersal BlueBlack (5)
Instant
Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card.
Disperse Blue (2)
Instant
Return target nonland permanent to its owner's hand.
Dive Down Blue (1)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Divine Arrow White (2)
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
Divine Verdict White (4)
Instant
Destroy target attacking or blocking creature.
Dizzying Swoop White (2)
Instant — Adventure
Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
Douse in Gloom Black (3)
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
Dovin's Dismissal WhiteBlue (4)
Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Dovin's Veto WhiteBlue (2)
Instant
This spell can't be countered.

Counter target noncreature spell.

Drag to the Underworld BlackBlack (4)
Instant
This spell costs less to cast, where X is your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

Destroy target creature.

Drown in the Loch BlueBlack (2)
Instant
Choose one —

• Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard.

Dual Shot Red (1)
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
Easy Prey Black (2)
Instant
Destroy target creature with converted mana cost 2 or less.

Cycling (, Discard this card: Draw a card.)

Eat to Extinction Black (4)
Instant
Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard.
Electrify Red (4)
Instant
Electrify deals 4 damage to target creature.
Electrodominance RedRed (2)
Instant
Electrodominance deals X damage to any target. You may cast a spell with converted mana cost X or less from your hand without paying its mana cost.
Elemental Uprising Green (2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
Eliminate Black (2)
Instant
Destroy target creature or planeswalker with converted mana cost 3 or less.
Emergency Powers WhiteBlue (7)
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.

Erebos's Intervention Black (1)
Instant
Choose one —

• Target creature gets -X/-X until end of turn. You gain X life.
• Exile up to twice X target cards from graveyards.

Essence Capture BlueBlue (2)
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Essence Flux Blue (1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Essence Scatter Blue (2)
Instant
Counter target creature spell.
Exclude Blue (3)
Instant
Counter target creature spell.

Draw a card.

Expansion (2)
Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
Expel from Orazca Blue (2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

Explosion BlueBlueRedRed (4)
Instant
Explosion deals X damage to any target. Target player draws X cards.
Expose to Daylight White (3)
Instant
Destroy target artifact or enchantment. Scry 1.
Fateful End Red (3)
Instant
Fateful End deals 3 damage to any target. Scry 1.
Feat of Resistance White (2)
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Fell the Pheasant Green (2)
Instant
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")
Fervent Strike Red (1)
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
Festive Funeral Black (5)
Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
Fiery Cannonade Red (3)
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
Fight as One White (1)
Instant
Choose one or both —

• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

Final Death Black (5)
Instant
Exile target creature.
Final Flare Red (3)
Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment.

Final Flare deals 5 damage to target creature.

Final Payment WhiteBlack (2)
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.

Finishing Blow Black (5)
Instant
Destroy target creature or planeswalker.
Fire Prophecy Red (2)
Instant
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Flame Lash Red (4)
Instant
Flame Lash deals 4 damage to any target.
Flame Spill Red (3)
Instant
Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.
Flame Sweep Red (3)
Instant
Flame Sweep deals 2 damage to each creature except for creatures you control with flying.
Flames of the Raze-Boar Red (6)
Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
Flicker of Fate White (2)
Instant
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Fling Red (2)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

Forced Landing Green (2)
Instant
Put target creature with flying on the bottom of its owner's library.
Fortify White (3)
Instant
Choose one —

• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

Frantic Inventory Blue (2)
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
Frost Breath Blue (3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Frostveil Ambush BlueBlue (5)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Cycling (, Discard this card: Draw a card.)

Fry Red (2)
Instant
This spell can't be countered.

Fry deals 5 damage to target creature or planeswalker that's white or blue.

Fully Grown Green (3)
Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
Fungal Infection Black (1)
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
Fungal Rebirth Green (3)
Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
Get the Point BlackRed (5)
Instant
Destroy target creature. Scry 1.
Giant Growth Green (1)
Instant
Target creature gets +3/+3 until end of turn.
Gideon's Reproach White (2)
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
Gideon's Sacrifice White (1)
Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
Gideon's Triumph White (2)
Instant
Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead.
Gift of Growth Green (2)
Instant
Kicker (You may pay an additional as you cast this spell.)

Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.

Gift of Strength Green (2)
Instant
Target creature gets +3/+3 and gains reach until end of turn.
Glimpse of Freedom Blue (2)
Instant
Draw a card.

Escape—Blue, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Goblin Wizardry Red (4)
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
Gods Willing White (1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Grasp of Darkness BlackBlack (2)
Instant
Target creature gets -4/-4 until end of turn.
Grotesque Demise Black (3)
Instant
Exile target creature with power 3 or less.
Growth Cycle Green (2)
Instant
Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.
Growth Spiral GreenBlue (2)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
Haggle Red (1)
Instant — Adventure
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
Hampering Snare Blue (2)
Instant
Creatures your opponents control get -2/-0 until end of turn.

Cycling (, Discard this card: Draw a card.)

Healing Grace White (1)
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
Heartfire Red (2)
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.

Heartfire deals 4 damage to any target.

Heartless Act Black (2)
Instant
Choose one —

• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.

Heartwarming Redemption RedWhite (4)
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Heightened Reflexes Red (1)
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Heliod's Intervention WhiteWhite (2)
Instant
Choose one —

• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.

Heroic Intervention Green (2)
Instant
Permanents you control gain hexproof and indestructible until end of turn.
Hidetsugu's Second Rite Red (4)
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Homing Lightning RedRed (4)
Instant
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
Hornswoggle Blue (3)
Instant
Counter target creature spell. You create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Huatli's Spurring Red (1)
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
Hungry Flames Red (3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
Hunter's Insight Green (3)
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Hypothesizzle BlueRed (5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Ignite the Beacon White (5)
Instant
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle your library.
Incongruity GreenBlue (3)
Instant
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Inescapable Blaze RedRed (6)
Instant
This spell can't be countered.

Inescapable Blaze deals 6 damage to any target.

Infernal Reckoning Black (1)
Instant
Exile target colorless creature. You gain life equal to its power.
Infuriate Red (1)
Instant
Target creature gets +3/+2 until end of turn.
Insatiable Appetite Green (2)
Instant
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
Inspire Awe Green (4)
Instant
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
Inspired Charge WhiteWhite (4)
Instant
Creatures you control get +2/+1 until end of turn.
Inspiring Call Green (3)
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Integrity (1)
Instant
Target creature gets +2/+2 until end of turn.
Intervention RedWhite (4)
Instant
Intervention deals 3 damage to any target and you gain 3 life.
Into the Story BlueBlue (7)
Instant
This spell costs less to cast if an opponent has seven or more cards in their graveyard.

Draw four cards.

Invent BlueRed (6)
Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library.
Invert (1)
Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
Invigorating Surge Green (3)
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Invoke the Divine White (3)
Instant
Destroy target artifact or enchantment. You gain 4 life.
Ionize BlueRed (3)
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
Isolate White (1)
Instant
Exile target permanent with converted mana cost 1.
Jaya's Greeting Red (2)
Instant
Jaya's Greeting deals 3 damage to target creature. Scry 1.
Join Shields GreenWhite (5)
Instant
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
Justice Strike RedWhite (2)
Instant
Target creature deals damage to itself equal to its power.
Justiciar's Portal White (2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Karametra's Blessing White (1)
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Keep Safe Blue (2)
Instant
Counter target spell that targets a permanent you control.

Draw a card.

Lash of Thorns Black (1)
Instant
Target creature gets +2/+1 and gains deathtouch until end of turn.
Last Gasp Black (2)
Instant
Target creature gets -3/-3 until end of turn.
Launch Party Black (4)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature. Its controller loses 2 life.

Lazotep Plating Blue (2)
Instant
Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)

Leave in the Dust Blue (4)
Instant
Return target nonland permanent to its owner's hand.

Draw a card.

Life Goes On Green (1)
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
Lifecrafter's Gift Green (4)
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Light of Hope White (1)
Instant
Choose one —

• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.

Lightning Axe Red (1)
Instant
As an additional cost to cast this spell, discard a card or pay .

Lightning Axe deals 5 damage to target creature.

Lightning Strike Red (2)
Instant
Lightning Strike deals 3 damage to any target.
Liliana's Triumph Black (2)
Instant
Each opponent sacrifices a creature. If you control a Liliana planeswalker, each opponent also discards a card.
Lofty Denial Blue (2)
Instant
Counter target spell unless its controller pays . If you control a creature with flying, counter that spell unless its controller pays instead.
Long Road Home White (2)
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Lookout's Dispersal Blue (3)
Instant
This spell costs less to cast if you control a Pirate.

Counter target spell unless its controller pays .

Macabre Mockery BlackRed (4)
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Magma Jet Red (2)
Instant
Magma Jet deals 2 damage to any target. Scry 2.
Magmaquake RedRed (2)
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
Make a Stand White (3)
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
March of the Multitudes GreenWhiteWhite (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Create X 1/1 white Soldier creature tokens with lifelink.

Masterful Replication Blue (6)
Instant
Choose one —

• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.

Mausoleum Secrets Black (2)
Instant
Undergrowth — Search your library for a black card with converted mana cost less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library.
Memory Drain BlueBlue (4)
Instant
Counter target spell. Scry 2.
Mesmeric Glare Blue (3)
Instant — Adventure
Counter target spell with converted mana cost 3 or less. (Then exile this card. You may cast the creature later from exile.)
Might of the Masses Green (1)
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
Mighty Leap White (2)
Instant
Target creature gets +2/+2 and gains flying until end of turn.
Miscast Blue (1)
Instant
Counter target instant or sorcery spell unless its controller pays .
Mission Briefing BlueBlue (2)
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard this turn, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Moment of Craving Black (2)
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
Moment of Heroism White (2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Moment of Triumph White (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
Momentary Blink White (2)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Momentous Fall GreenGreen (4)
Instant
As an additional cost to cast this spell, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Mortify WhiteBlack (3)
Instant
Destroy target creature or enchantment.
Murder BlackBlack (3)
Instant
Destroy target creature.
Mystic Repeal Green (1)
Instant
Put target enchantment on the bottom of its owner's library.
Mystical Dispute Blue (3)
Instant
This spell costs less to cast if it targets a blue spell.

Counter target spell unless its controller pays .

Mythos of Nethroi Black (3)
Instant
Destroy target nonland permanent if it's a creature or if GreenWhite was spent to cast this spell.
Nahiri's Stoneblades Red (2)
Instant
Up to two target creatures each get +2/+0 until end of turn.
Narset's Reversal BlueBlue (2)
Instant
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Natural End Green (3)
Instant
Destroy target artifact or enchantment. You gain 3 life.
Naturalize Green (2)
Instant
Destroy target artifact or enchantment.
Necrotic Wound Black (1)
Instant
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
Negate Blue (2)
Instant
Counter target noncreature spell.
Neutralize BlueBlue (3)
Instant
Counter target spell.

Cycling (, Discard this card: Draw a card.)

Nexus of Fate BlueBlue (7)
Instant
Take an extra turn after this one.

If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

Nightmare's Thirst Black (1)
Instant
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
No Escape Blue (3)
Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Scry 1.

Noxious Grasp Black (2)
Instant
Destroy target creature or planeswalker that's green or white. You gain 1 life.
Ob Nixilis's Cruelty Black (3)
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Oko's Hospitality GreenBlue (5)
Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it.
On Alert White (3)
Instant — Adventure
Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
Once and Future Green (4)
Instant
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future.

Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.

Once Upon a Time Green (2)
Instant
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.

Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Opt Blue (1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

Outflank White (1)
Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
Outnumber Red (1)
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
Pack's Favor Green (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Target creature gets +3/+3 until end of turn.

Pause for Reflection Green (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Prevent all combat damage that would be dealt this turn.

Peel from Reality Blue (2)
Instant
Return target creature you control and target creature you don't control to their owners' hands.
Perilous Voyage Blue (2)
Instant
Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.
Petty Theft Blue (2)
Instant — Adventure
Return target nonland permanent an opponent controls to its owner's hand.
Phalanx Tactics White (2)
Instant
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Pharika's Libation Black (3)
Instant
Choose one —

• Target opponent sacrifices a creature.
• Target opponent sacrifices an enchantment.

Pierce the Sky Green (2)
Instant
Pierce the Sky deals 7 damage to target creature with flying.
Pledge of Unity GreenWhite (3)
Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
Plummet Green (2)
Instant
Destroy target creature with flying.
Pounce Green (2)
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Precognitive Perception BlueBlue (5)
Instant
Draw three cards.

Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

Price of Fame Black (4)
Instant
This spell costs less to cast if it targets a legendary creature.

Destroy target creature.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Pride of Conquerors White (2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

Profane Insight Black (3)
Instant — Adventure
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Prying Eyes BlueBlue (6)
Instant
Draw four cards, then discard two cards.
Pulse of Murasa Green (3)
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
Quench Blue (2)
Instant
Counter target spell unless its controller pays .
Radiating Lightning Red (4)
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
Radical Idea Blue (2)
Instant
Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Rain of Revelation Blue (4)
Instant
Draw three cards, then discard a card.
Raise the Alarm White (2)
Instant
Create two 1/1 white Soldier creature tokens.
Raking Claws Red (2)
Instant
Target creature gains double strike until end of turn.

Cycling (, Discard this card: Draw a card.)

Rally for the Throne White (3)
Instant
Create two 1/1 white Human creature tokens.

Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.

Rally of Wings White (2)
Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Rally to Battle White (4)
Instant
Creatures you control get +1/+3 until end of turn. Untap them.
Rallying Roar White (3)
Instant
Creatures you control get +1/+1 until end of turn. Untap them.
Ral's Dispersal BlueBlue (5)
Instant
Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Ral's Outburst BlueRed (4)
Instant
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Ram Through Green (2)
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Rampage of the Clans Green (4)
Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
Ranger's Guile Green (1)
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Reaver Ambush Black (3)
Instant
Exile target creature with power 3 or less.
Reckless Rage Red (1)
Instant
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
Redcap Melee Red (1)
Instant
Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
Regenesis GreenGreen (5)
Instant
Return up to two target permanent cards from your graveyard to your hand.
Release to the Wind Blue (3)
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
Repeated Reverberation RedRed (4)
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
Repudiate (2)
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Rescue Blue (1)
Instant
Return target permanent you control to its owner's hand.
Response (2)
Instant
Response deals 5 damage to target attacking or blocking creature.
Return of the Wildspeaker Green (5)
Instant
Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.

Return to Nature Green (2)
Instant
Choose one —

• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.

Revitalize White (2)
Instant
You gain 3 life.

Draw a card.

Rewind BlueBlue (4)
Instant
Counter target spell. Untap up to four lands.
Riddle of Lightning RedRed (5)
Instant
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that permanent or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Righteous Blow White (1)
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
Righteousness White (1)
Instant
Target blocking creature gets +7/+7 until end of turn.
Risk Factor Red (3)
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Ritual of Rejuvenation White (3)
Instant
You gain 4 life.

Draw a card.

River Heralds' Boon Green (2)
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
Rookie Mistake Blue (1)
Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
Root Snare Green (2)
Instant
Prevent all combat damage that would be dealt this turn.
Run Afoul Green (1)
Instant
Target opponent sacrifices a creature with flying.
Run Aground Blue (4)
Instant
Put target artifact or creature on top of its owner's library.
Run Amok Red (2)
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
Run Away Together Blue (2)
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Sagittars' Volley Green (3)
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
Samut's Sprint Red (1)
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Sanguine Sacrament WhiteWhite (2)
Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
Sarkhan's Catharsis Red (5)
Instant
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
Sarkhan's Rage Red (5)
Instant
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
Scorching Dragonfire Red (2)
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Scorchmark Red (2)
Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Searing Barrage Red (5)
Instant
Searing Barrage deals 5 damage to target creature.

Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.

Settle the Wreckage WhiteWhite (4)
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle their library.
Shake the Foundations Red (3)
Instant
Shake the Foundations deals 1 damage to each creature without flying.

Draw a card.

Shared Summons GreenGreen (5)
Instant
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle your library.
Shatter Red (2)
Instant
Destroy target artifact.
Sheltering Light White (1)
Instant
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
Shield's Might Green (2)
Instant — Adventure
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Shivan Fire Red (1)
Instant
Kicker (You may pay an additional as you cast this spell.)

Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.

Shock Red (1)
Instant
Shock deals 2 damage to any target.
Show of Valor White (2)
Instant
Target creature gets +2/+4 until end of turn.
Shredded Sails Red (2)
Instant
Choose one —

• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling (, Discard this card: Draw a card.)

Sinister Sabotage BlueBlue (3)
Instant
Counter target spell.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Siren's Ruse Blue (2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Skulduggery Black (1)
Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
Slash of Talons White (1)
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
Slaying Fire Red (3)
Instant
Slaying Fire deals 3 damage to any target.

Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.

Slice in Twain GreenGreen (4)
Instant
Destroy target artifact or enchantment.

Draw a card.

Smelt Red (1)
Instant
Destroy target artifact.
Sonic Assault BlueRed (3)
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Sorin's Thirst BlackBlack (2)
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
Soul Sear Red (3)
Instant
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
Spell Pierce Blue (1)
Instant
Counter target noncreature spell unless its controller pays .
Spell Swindle BlueBlue (5)
Instant
Counter target spell. Create X Treasure tokens, where X is that spell's converted mana cost. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
Sphinx's Insight WhiteBlue (4)
Instant
Draw two cards.

Addendum — If you cast this spell during your main phase, you gain 2 life.

Spit Flame Red (3)
Instant
Spit Flame deals 4 damage to target creature.

Whenever a Dragon enters the battlefield under your control, you may pay Red. If you do, return Spit Flame from your graveyard to your hand.

Spontaneous Flight White (3)
Instant
Target creature gets +2/+2 until end of turn. Put a flying counter on it.
Spore Swarm Green (4)
Instant
Create three 1/1 green Saproling creature tokens.
Startling Development Blue (2)
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.

Cycling (, Discard this card: Draw a card.)

Statue BlackGreen (4)
Instant
Destroy target artifact, creature, or enchantment.
Status (1)
Instant
Target creature gets +1/+1 and gains deathtouch until end of turn.
Steady Aim Green (2)
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
Stern Dismissal Blue (1)
Instant
Return target creature or enchantment an opponent controls to its owner's hand.
Stomp Red (2)
Instant — Adventure
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
Stony Strength Green (1)
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
Storm Strike Red (1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Strangling Spores Black (4)
Instant
Target creature gets -3/-3 until end of turn.
Sublime Epiphany BlueBlue (6)
Instant
Choose one or more —

• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.

Sudden Spinnerets Green (1)
Instant
Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.
Suffocating Fumes Black (3)
Instant
Creatures your opponents control get -1/-1 until end of turn.

Cycling (, Discard this card: Draw a card.)

Summary Judgment White (2)
Instant
Summary Judgment deals 3 damage to target tapped creature.

Addendum — If you cast this spell during your main phase, it deals 5 damage instead.

Sure Strike Red (2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Swan Song Blue (1)
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Sweep Away Blue (3)
Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
Swift End BlackBlack (3)
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
Swift Response White (2)
Instant
Destroy target tapped creature.
Syncopate Blue (1)
Instant
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Tactical Advantage White (1)
Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
Take Heart White (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Tale's End Blue (2)
Instant
Counter target activated ability, triggered ability, or legendary spell.
Tandem Tactics White (2)
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Teferi's Time Twist Blue (2)
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
Tendrils of Corruption Black (4)
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Thassa's Intervention BlueBlue (2)
Instant
Choose one —

• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice .

Thirst for Knowledge Blue (3)
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
Thirst for Meaning Blue (3)
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
Thought Collapse BlueBlue (3)
Instant
Counter target spell. Its controller mills three cards.
Thrash (2)
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Thrill of Possibility Red (2)
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.

Thwart the Enemy Green (3)
Instant
Prevent all damage that would be dealt this turn by creatures your opponents control.
Titanic Brawl Green (2)
Instant
This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it.

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Titanic Growth Green (2)
Instant
Target creature gets +4/+4 until end of turn.
Topple the Statue White (3)
Instant
Tap target permanent. If it's an artifact, destroy it.

Draw a card.

Totally Lost Blue (5)
Instant
Put target nonland permanent on top of its owner's library.
Tower Defense Green (2)
Instant
Creatures you control get +0/+5 and gain reach until end of turn.
Triumphant Surge White (4)
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
True Love's Kiss WhiteWhite (4)
Instant
Exile target artifact or enchantment.

Draw a card.

Trumpet Blast Red (3)
Instant
Attacking creatures get +2/+0 until end of turn.
Turn into a Pumpkin Blue (4)
Instant
Return target nonland permanent to its owner's hand. Draw a card.

Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")

Tyrant's Scorn BlueBlack (2)
Instant
Choose one —

• Destroy target creature with converted mana cost 3 or less.
• Return target creature to its owner's hand.

Unbreakable Formation White (3)
Instant
Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Uncaged Fury Red (3)
Instant
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Uncomfortable Chill Blue (3)
Instant
Creatures your opponents control get -2/-0 until end of turn.

Draw a card.

Undercity's Embrace Black (3)
Instant
Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
Unexpected Fangs Black (2)
Instant
Put a +1/+1 counter and a lifelink counter on target creature.
Unexplained Disappearance Blue (2)
Instant
Return target creature to its owner's hand.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Unfriendly Fire Red (5)
Instant
Unfriendly Fire deals 4 damage to any target.
Unleash Fury Red (2)
Instant
Double the power of target creature until end of turn.
Unlikely Aid Black (2)
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Unsubstantiate Blue (2)
Instant
Return target spell or creature to its owner's hand.
Unsummon Blue (1)
Instant
Return target creature to its owner's hand.
Unwind Blue (3)
Instant
Counter target noncreature spell. Untap up to three lands.
Usher to Safety White (1)
Instant — Adventure
Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Valorous Stance White (2)
Instant
Choose one —

• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.

Vampire's Zeal White (1)
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
Vanquish the Weak Black (3)
Instant
Destroy target creature with power 3 or less.
Veil of Summer Green (1)
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Verdant Rebirth Green (2)
Instant
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."

Draw a card.

Vicious Offering Black (2)
Instant
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.

Village Rites Black (1)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

Volcanic Fallout RedRed (3)
Instant
This spell can't be countered.

Volcanic Fallout deals 2 damage to each creature and each player.

Volcanic Geyser RedRed (2)
Instant
Volcanic Geyser deals X damage to any target.
Vona's Hunger Black (3)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.

Voyage's End Blue (2)
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Vraska's Contempt BlackBlack (4)
Instant
Exile target creature or planeswalker. You gain 2 life.
Warrant (2)
Instant
Put target attacking or blocking creature on top of its owner's library.
Whirlwind Denial Blue (3)
Instant
For each spell and ability your opponents control, counter it unless its controller pays .
Wild Onslaught Green (4)
Instant
Kicker (You may pay an additional as you cast this spell.)

Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.

Wildsize Green (3)
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

Will of the All-Hunter White (2)
Instant
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.

Cycling (, Discard this card: Draw a card.)

Wilt Green (2)
Instant
Destroy target artifact or enchantment.

Cycling (, Discard this card: Draw a card.)

Wizard's Lightning Red (3)
Instant
This spell costs less to cast if you control a Wizard.

Wizard's Lightning deals 3 damage to any target.

Wizard's Retort BlueBlue (3)
Instant
This spell costs less to cast if you control a Wizard.

Counter target spell.

Zenith Flare RedWhite (4)
Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.