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Historic.svg You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death Throne of Eldraine Core Set 2020
War of the Spark Ravnica Allegiance Guilds of Ravnica Core Set 2019 Dominaria
Rivals of Ixalan Ixalan Arena Only
To list cards by their color and converted mana cost use these alternative filters.

265 results
Adaptive Shimmerer.png Adaptive Shimmerer C5.png (5)
Creature — Insect (0/0)
Flash

Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.

IKOC.png
Adventurous Impulse.png Adventurous Impulse Green (1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
IKOC.png
Aegis Turtle.png Aegis Turtle Blue (1)
Creature — Turtle (0/5)
JMPC.png
Alert Heedbonder.png Alert Heedbonder C1.pngGW.svgGW.svg (3)
Creature — Human Scout (2/4)
Vigilance

At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

IKOU.png
Almighty Brushwagg.png Almighty Brushwagg Green (1)
Creature — Brushwagg (1/1)
Trample

C3.pngGreen: Almighty Brushwagg gets +3/+3 until end of turn.

IKOC.png
Anticipate.png Anticipate C1.pngBlue (2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
IKOC.png
Archipelagore.png Archipelagore C5.pngBlueBlue (7)
Creature — Leviathan (7/7)
Mutate C5.pngBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.

IKOU.png
Auspicious Starrix.png Auspicious Starrix C4.pngGreen (5)
Creature — Elk Beast (6/6)
Mutate C5.pngGreen (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

IKOU.png
Avian Oddity.png Avian Oddity C3.pngBlue (4)
Creature — Bird (2/4)
Flying

Cycling C2.pngBlue (C2.pngBlue, Discard this card: Draw a card.)
When you cycle Avian Oddity, put a flying counter on target creature you control.

IKOU.png
Back for More.png Back for More C4.pngBlackGreen (6)
Instant
Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
IKOU.png
Barrier Breach.png Barrier Breach C2.pngGreen (3)
Instant
Exile up to three target enchantments.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

IKOU.png
Bastion of Remembrance.png Bastion of Remembrance C2.pngBlack (3)
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

IKOU.png
Blade Banish.png Blade Banish C3.pngWhite (4)
Instant
Exile target creature with power 4 or greater.
IKOC.png
Blazing Volley.png Blazing Volley Red (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
IKOC.png
Blisterspit Gremlin.png Blisterspit Gremlin Red (1)
Creature — Gremlin (1/1)
C1.png, Tap: Blisterspit Gremlin deals 1 damage to each opponent.

Whenever you cast a noncreature spell, untap Blisterspit Gremlin.

IKOC.png
Blitz Leech.png Blitz Leech C5.pngBlack (6)
Creature — Leech (5/2)
Flash

When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.

IKOC.png
Blitz of the Thunder-Raptor.png Blitz of the Thunder-Raptor C1.pngRed (2)
Instant
Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
IKOU.png
Blood Curdle.png Blood Curdle C3.pngBlack (4)
Instant
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
IKOC.png
Bloodfell Caves.png Bloodfell Caves (0)
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.
Tap: Add Black or Red.

M21C.png
Blossoming Sands.png Blossoming Sands (0)
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.
Tap: Add Green or White.

M21C.png
Bonders' Enclave.png Bonders' Enclave (0)
Land
Tap: Add Color C.png.

C3.png, Tap: Draw a card. Activate this ability only if you control a creature with power 4 or greater.

IKOR.png
Boneyard Lurker.png Boneyard Lurker C2.pngBlackGreen (4)
Creature — Nightmare Beast (4/4)
Mutate C2.pngBG.svgBG.svg (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target permanent card from your graveyard to your hand.

IKOU.png
Boon of the Wish-Giver.png Boon of the Wish-Giver C4.pngBlueBlue (6)
Sorcery
Draw four cards.

Cycling C1.png (C1.png, Discard this card: Draw a card.)

IKOU.png
Boot Nipper.png Boot Nipper C1.pngBlack (2)
Creature — Beast (2/1)
Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it.
IKOC.png
Bristling Boar.png Bristling Boar C3.pngGreen (4)
Creature — Boar (4/3)
Bristling Boar can't be blocked by more than one creature.
IKOC.png
Brokkos, Apex of Forever.png Brokkos, Apex of Forever C2.pngBlackGreenBlue (5)
Legendary Creature — Nightmare Beast Elemental (6/6)
Mutate C2.pngUB.svgGreenGreen (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Trample
You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.

IKOM.png
Bushmeat Poacher.png Bushmeat Poacher C3.pngBlack (4)
Creature — Human Soldier (2/4)
C1.png, Tap, Sacrifice another creature: You gain life equal to that creature's toughness. Draw a card.
IKOC.png
Call of the Death-Dweller.png Call of the Death-Dweller C2.pngBlack (3)
Sorcery
Return up to two target creature cards with total converted mana cost 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
IKOU.png
Capture Sphere.png Capture Sphere C3.pngBlue (4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

M21C.png
Cathartic Reunion.png Cathartic Reunion C1.pngRed (2)
Sorcery
As an additional cost to cast this spell, discard two cards.

Draw three cards.

IKOC.png
Cavern Whisperer.png Cavern Whisperer C4.pngBlack (5)
Creature — Nightmare (4/4)
Mutate C3.pngBlack (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature mutates, each opponent discards a card.

IKOC.png
Channeled Force.png Channeled Force C2.pngBlueRed (4)
Instant
As an additional cost to cast this spell, discard X cards.

Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.

IKOU.png
Charge of the Forever-Beast.png Charge of the Forever-Beast C2.pngGreen (3)
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand.

Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.

IKOU.png
Checkpoint Officer.png Checkpoint Officer C1.pngWhite (2)
Creature — Human Soldier (1/2)
C1.pngWhite, Tap: Tap target creature.
IKOC.png
Chevill, Bane of Monsters.png Chevill, Bane of Monsters BlackGreen (2)
Legendary Creature — Human Rogue (1/3)
Deathtouch

At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.

IKOM.png
Chittering Harvester.png Chittering Harvester C5.pngBlack (6)
Creature — Nightmare (4/6)
Mutate C4.pngBlack (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, each opponent sacrifices a creature.

IKOU.png
Clash of Titans.png Clash of Titans C3.pngRedRed (5)
Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
IKOU.png
Cloudpiercer.png Cloudpiercer C4.pngRed (5)
Creature — Dinosaur (5/4)
Mutate C3.pngRed (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach
Whenever this creature mutates, you may discard a card. If you do, draw a card.

IKOC.png
Colossification.png Colossification C5.pngGreenGreen (7)
Enchantment — Aura
Enchant creature

When Colossification enters the battlefield, tap enchanted creature.
Enchanted creature gets +20/+20.

IKOR.png
Convolute.png Convolute C2.pngBlue (3)
Instant
Counter target spell unless its controller pays C4.png.
IKOC.png
Coordinated Charge.png Coordinated Charge C4.pngWhite (5)
Instant
Creatures you control get +2/+1 until end of turn.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

IKOC.png
Corpse Churn.png Corpse Churn C1.pngBlack (2)
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand.
IKOC.png
Crystacean.png Crystacean C3.pngBlue (4)
Creature — Crab (1/6)
Flash
IKOC.png
Crystalline Giant.png Crystalline Giant C3.png (3)
Artifact Creature — Giant (3/3)
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
IKOR.png
Cubwarden.png Cubwarden C3.pngWhite (4)
Creature — Cat (3/5)
Mutate C2.pngWhiteWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.

IKOR.png
Cunning Nightbonder.png Cunning Nightbonder UB.svgUB.svg (2)
Creature — Human Rogue (2/2)
Flash

Spells with flash you cast cost C1.png less to cast and can't be countered.

IKOU.png
Dark Bargain.png Dark Bargain C3.pngBlack (4)
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
IKOC.png
Daysquad Marshal.png Daysquad Marshal C3.pngWhite (4)
Creature — Human Soldier (3/3)
When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.
IKOC.png
Dead Weight.png Dead Weight Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.

IKOC.png
Death's Oasis.png Death's Oasis WhiteBlackGreen (3)
Enchantment
Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser converted mana cost than the creature that died from your graveyard to your hand.

C1.png, Sacrifice Death's Oasis: You gain life equal to the greatest converted mana cost among creatures you control.

IKOR.png
Dire Tactics.png Dire Tactics WhiteBlack (2)
Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
IKOU.png
Dirge Bat.png Dirge Bat C2.pngBlackBlack (4)
Creature — Bat (3/3)
Mutate C4.pngBlackBlack (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.

IKOR.png
Dismal Backwater.png Dismal Backwater (0)
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.
Tap: Add Blue or Black.

M21C.png
Divine Arrow.png Divine Arrow C1.pngWhite (2)
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
JMPC.png
Drannith Healer.png Drannith Healer C1.pngWhite (2)
Creature — Human Cleric (2/2)
Whenever you cycle another card, you gain 1 life.

Cycling C1.png (C1.png, Discard this card: Draw a card.)

IKOC.png
Drannith Magistrate.png Drannith Magistrate C1.pngWhite (2)
Creature — Human Wizard (1/3)
Your opponents can't cast spells from anywhere other than their hands.
IKOR.png
Drannith Stinger.png Drannith Stinger C1.pngRed (2)
Creature — Human Wizard (2/2)
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.

Cycling C1.png (C1.png, Discard this card: Draw a card.)

IKOC.png
Dreamtail Heron.png Dreamtail Heron C4.pngBlue (5)
Creature — Elemental Bird (3/4)
Mutate C3.pngBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, draw a card.

IKOC.png
Durable Coilbug.png Durable Coilbug C1.pngBlack (2)
Creature — Insect (2/2)
C4.pngBlack: Return Durable Coilbug from your graveyard to your hand.
IKOC.png
Duskfang Mentor.png Duskfang Mentor C2.pngBlack (3)
Creature — Human Cleric (1/3)
When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control.

C1.pngBlack, Tap: Put a +1/+1 counter on each creature you control with lifelink.

IKOU.png
Easy Prey.png Easy Prey C1.pngBlack (2)
Instant
Destroy target creature with converted mana cost 2 or less.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

IKOU.png
Eerie Ultimatum.png Eerie Ultimatum WhiteWhiteBlackBlackBlackGreenGreen (7)
Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
IKOR.png
Emergent Ultimatum.png Emergent Ultimatum BlackBlackGreenGreenGreenBlueBlue (7)
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
IKOR.png
Escape Protocol.png Escape Protocol C1.pngBlue (2)
Enchantment
Whenever you cycle a card, you may pay C1.png. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
IKOU.png
Essence Scatter.png Essence Scatter C1.pngBlue (2)
Instant
Counter target creature spell.
IKOC.png
Essence Symbiote.png Essence Symbiote C1.pngGreen (2)
Creature — Beast (2/2)
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
IKOC.png
Everquill Phoenix.png Everquill Phoenix C2.pngRedRed (4)
Creature — Phoenix (4/4)
Mutate C3.pngRed (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, create a red artifact token named Feather with "C1.png, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."

IKOR.png
Evolving Wilds.png Evolving Wilds (0)
Land
Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
IKOC.png
Excavation Mole.png Excavation Mole C2.pngGreen (3)
Creature — Mole (3/3)
Trample

When Excavation Mole enters the battlefield, mill three cards.

IKOC.png
Extinction Event.png Extinction Event C3.pngBlack (4)
Sorcery
Choose odd or even. Exile each creature with converted mana cost of the chosen value. (Zero is even.)
IKOR.png
Exuberant Wolfbear.png Exuberant Wolfbear C3.pngGreen (4)
Creature — Wolf Bear (4/4)
Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.
IKOU.png
Facet Reader.png Facet Reader C1.pngBlue (2)
Creature — Human Wizard (1/2)
C1.png, Tap: Draw a card, then discard a card.
IKOC.png
Farfinder.png Farfinder C3.png (3)
Creature — Fox (1/1)
Vigilance

When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

IKOC.png
Ferocious Tigorilla.png Ferocious Tigorilla C3.pngRed (4)
Creature — Cat Ape (4/3)
Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)
IKOC.png
Fertilid.png Fertilid C2.pngGreen (3)
Creature — Elemental (0/0)
Fertilid enters the battlefield with two +1/+1 counters on it.

C1.pngGreen, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.

JMPC.png
Fiend Artisan.png Fiend Artisan BG.svgBG.svg (2)
Creature — Nightmare (1/1)
Fiend Artisan gets +1/+1 for each creature card in your graveyard.

CX.pngBG.svg, Tap, Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.

IKOM.png
Fight as One.png Fight as One White (1)
Instant
Choose one or both —

• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

IKOU.png
Fire Prophecy.png Fire Prophecy C1.pngRed (2)
Instant
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
IKOC.png
Flame Spill.png Flame Spill C2.pngRed (3)
Instant
Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.
IKOU.png
Flourishing Fox.png Flourishing Fox White (1)
Creature — Fox (1/1)
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.

Cycling C1.png (C1.png, Discard this card: Draw a card.)

IKOU.png
Flycatcher Giraffid.png Flycatcher Giraffid C4.pngGreen (5)
Creature — Antelope Lizard (3/5)
Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.
IKOC.png
Footfall Crater.png Footfall Crater Red (1)
Enchantment — Aura
Enchant land

Enchanted land has "Tap: Target creature gains trample and haste until end of turn."
Cycling C1.png (C1.png, Discard this card: Draw a card.)

IKOU.png
Forbidden Friendship.png Forbidden Friendship C1.pngRed (2)
Sorcery
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
IKOC.png
Forest.png Forest (0)
Basic Land — Forest
JMPC.png
Frenzied Raptor.png Frenzied Raptor C2.pngRed (3)
Creature — Dinosaur (4/2)
IKOC.png
Frillscare Mentor.png Frillscare Mentor C2.pngRed (3)
Creature — Human Warrior (3/2)
When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.)

C2.pngRed, Tap: Put a +1/+1 counter on each creature you control with menace.

IKOU.png
Frondland Felidar.png Frondland Felidar C2.pngGreenWhite (4)
Creature — Cat Beast (3/5)
Vigilance

Creatures you control with vigilance have "C1.png, Tap: Tap target creature."

IKOR.png
Frost Lynx.png Frost Lynx C2.pngBlue (3)
Creature — Elemental Cat (2/2)
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
IKOC.png
Frostveil Ambush.png Frostveil Ambush C3.pngBlueBlue (5)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Cycling C1.png (C1.png, Discard this card: Draw a card.)

IKOC.png
Fully Grown.png Fully Grown C2.pngGreen (3)
Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
IKOC.png
Garrison Cat.png Garrison Cat White (1)
Creature — Cat (1/1)
When Garrison Cat dies, create a 1/1 white Human Soldier creature token.
IKOC.png
Gemrazer.png Gemrazer C3.pngGreen (4)
Creature — Beast (4/4)
Mutate C1.pngGreenGreen (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.

IKOR.png
General Kudro of Drannith.png General Kudro of Drannith C1.pngWhiteBlack (3)
Legendary Creature — Human Soldier (3/3)
Other Humans you control get +1/+1.

Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.
C2.png, Sacrifice two Humans: Destroy target creature with power 4 or greater.

IKOM.png
General's Enforcer.png General's Enforcer WhiteBlack (2)
Creature — Human Soldier (2/3)
Legendary Humans you control have indestructible.

C2.pngWhiteBlack: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

IKOU.png
Genesis Ultimatum.png Genesis Ultimatum GreenGreenBlueBlueBlueRedRed (7)
Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
IKOR.png
Glimmerbell.png Glimmerbell C1.pngBlue (2)
Creature — Elemental Jellyfish (1/3)
Flying

C1.pngBlue: Untap Glimmerbell.

IKOC.png
Gloom Pangolin.png Gloom Pangolin C2.pngBlack (3)
Creature — Nightmare Pangolin (1/5)
IKOC.png
Glowstone Recluse.png Glowstone Recluse C2.pngGreen (3)
Creature — Spider (2/3)
Mutate C3.pngGreen (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach
Whenever this creature mutates, put two +1/+1 counters on it.

IKOU.png
Go for Blood.png Go for Blood C1.pngRed (2)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Cycling C1.png (C1.png, Discard this card: Draw a card.)

IKOC.png
Greater Sandwurm.png Greater Sandwurm C5.pngGreenGreen (7)
Creature — Wurm (7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

IKOC.png
Grimdancer.png Grimdancer C1.pngBlackBlack (3)
Creature — Nightmare (3/3)
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
IKOU.png
Gust of Wind.png Gust of Wind C3.pngBlue (4)
Sorcery
This spell costs C2.png less to cast if you control a creature with flying.

Return target nonland permanent you don't control to its owner's hand.
Draw a card.

IKOC.png
Gyruda, Doom of Depths.png Gyruda, Doom of Depths C4.pngUB.svgUB.svg (6)
Legendary Creature — Demon Kraken (6/6)
Companion — Your starting deck contains only cards with even converted mana costs. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even converted mana cost from among the milled cards onto the battlefield under your control.

IKOR.png
Hampering Snare.png Hampering Snare C1.pngBlue (2)
Instant
Creatures your opponents control get -2/-0 until end of turn.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

IKOC.png
Heartless Act.png Heartless Act C1.pngBlack (2)
Instant
Choose one —

• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.

IKOU.png
Heightened Reflexes.png Heightened Reflexes Red (1)
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
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Helica Glider.png Helica Glider C2.pngWhite (3)
Creature — Nightmare Squirrel (2/2)
Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.
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Honey Mammoth.png Honey Mammoth C4.pngGreenGreen (6)
Creature — Elephant (6/6)
When Honey Mammoth enters the battlefield, you gain 4 life.
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Hornbash Mentor.png Hornbash Mentor C2.pngGreen (3)
Creature — Human Warrior (3/3)
When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control.

C2.pngGreen, Tap: Put a +1/+1 counter on each creature you control with trample.

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Humble Naturalist.png Humble Naturalist C1.pngGreen (2)
Creature — Human Druid (1/3)
Tap: Add one mana of any color. Spend this mana only to cast a creature spell.
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Hunted Nightmare.png Hunted Nightmare C1.pngBlackBlack (3)
Creature — Nightmare (4/5)
Menace

When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.

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Huntmaster Liger.png Huntmaster Liger C3.pngWhite (4)
Creature — Cat (3/4)
Mutate C2.pngWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.

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Illuna, Apex of Wishes.png Illuna, Apex of Wishes C2.pngGreenBlueRed (5)
Legendary Creature — Beast Elemental Dinosaur (6/6)
Mutate C3.pngRG.svgBlueBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

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Imposing Vantasaur.png Imposing Vantasaur C5.pngWhite (6)
Creature — Dinosaur (3/6)
Vigilance

Cycling C1.png (C1.png, Discard this card: Draw a card.)

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Indatha Crystal.png Indatha Crystal C3.png (3)
Artifact
Tap: Add White, Black, or Green.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Indatha Triome.png Indatha Triome (0)
Land — Plains Swamp Forest
(Tap: Add White, Black, or Green.)

Indatha Triome enters the battlefield tapped.
Cycling C3.png (C3.png, Discard this card: Draw a card.)

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Insatiable Hemophage.png Insatiable Hemophage C3.pngBlack (4)
Creature — Nightmare (3/3)
Mutate C2.pngBlack (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Deathtouch
Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.

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Inspired Ultimatum.png Inspired Ultimatum BlueBlueRedRedRedWhiteWhite (7)
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
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Island.png Island (0)
Basic Land — Island
JMPC.png
Ivy Elemental.png Ivy Elemental CX.pngGreen (1)
Creature — Elemental (0/0)
Ivy Elemental enters the battlefield with X +1/+1 counters on it.
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Jegantha, the Wellspring.png Jegantha, the Wellspring C4.pngRG.svg (5)
Legendary Creature — Elemental Elk (5/5)
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

Tap: Add WhiteBlueBlackRedGreen. This mana can't be spent to pay generic mana costs.

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Jubilant Skybonder.png Jubilant Skybonder C1.pngWU.svgWU.svg (3)
Creature — Human Wizard (2/2)
Flying

Creatures you control with flying have "Spells your opponents cast that target this creature cost C2.png more to cast."

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Jungle Hollow.png Jungle Hollow (0)
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.
Tap: Add Black or Green.

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Kaheera, the Orphanguard.png Kaheera, the Orphanguard C1.pngGW.svgGW.svg (3)
Legendary Creature — Cat Beast (3/2)
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

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Keensight Mentor.png Keensight Mentor C2.pngWhite (3)
Creature — Human Cleric (1/4)
When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control.

C1.pngWhite, Tap: Put a +1/+1 counter on each creature you control with vigilance.

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Keep Safe.png Keep Safe C1.pngBlue (2)
Instant
Counter target spell that targets a permanent you control.

Draw a card.

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Keruga, the Macrosage.png Keruga, the Macrosage C3.pngGU.svgGU.svg (5)
Legendary Creature — Dinosaur Hippo (5/4)
Companion — Your starting deck contains only cards with converted mana cost 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater.

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Ketria Crystal.png Ketria Crystal C3.png (3)
Artifact
Tap: Add Green, Blue, or Red.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Ketria Triome.png Ketria Triome (0)
Land — Forest Island Mountain
(Tap: Add Green, Blue, or Red.)

Ketria Triome enters the battlefield tapped.
Cycling C3.png (C3.png, Discard this card: Draw a card.)

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Kinnan, Bonder Prodigy.png Kinnan, Bonder Prodigy GreenBlue (2)
Legendary Creature — Human Druid (2/2)
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.

C5.pngGreenBlue: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

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Kogla, the Titan Ape.png Kogla, the Titan Ape C3.pngGreenGreenGreen (6)
Legendary Creature — Ape (7/6)
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.

Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
C1.pngGreen: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

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Labyrinth Raptor.png Labyrinth Raptor BlackRed (2)
Creature — Nightmare Dinosaur (2/2)
Menace

Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
BlackRed: Creatures you control with menace get +1/+0 until end of turn.

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Lava Serpent.png Lava Serpent C5.pngRed (6)
Creature — Elemental Serpent (5/5)
Haste

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Lavabrink Venturer.png Lavabrink Venturer C2.pngWhite (3)
Creature — Human Soldier (3/3)
As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.)

Lavabrink Venturer has protection from each converted mana cost of the chosen value.

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Lead the Stampede.png Lead the Stampede C2.pngGreen (3)
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Light of Hope.png Light of Hope White (1)
Instant
Choose one —

• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.

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Lore Drakkis.png Lore Drakkis C1.pngBlueRed (3)
Creature — Lizard Beast (2/3)
Mutate UR.svgUR.svg (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.

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Lukka, Coppercoat Outcast.png Lukka, Coppercoat Outcast C3.pngRedRed (5)
Legendary Planeswalker — Lukka (5)
+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."

−2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher converted mana cost. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
−7: Each creature you control deals damage equal to its power to each opponent.

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Luminous Broodmoth.png Luminous Broodmoth C2.pngWhiteWhite (4)
Creature — Insect (3/4)
Flying

Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.

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Lurking Deadeye.png Lurking Deadeye C3.pngBlack (4)
Creature — Human Assassin (4/2)
Flash

When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.

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Lurrus of the Dream-Den.png Lurrus of the Dream Den C1.pngWB.svgWB.svg (3)
Legendary Creature — Cat Nightmare (3/2)
Companion — Each permanent card in your starting deck has converted mana cost 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

Lifelink
During each of your turns, you may cast one permanent spell with converted mana cost 2 or less from your graveyard.

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Lutri, the Spellchaser.png Lutri, the Spellchaser C1.pngUR.svgUR.svg (3)
Legendary Creature — Elemental Otter (3/2)
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

Flash
When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

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Majestic Auricorn.png Majestic Auricorn C4.pngWhite (5)
Creature — Unicorn (4/4)
Mutate C3.pngWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Vigilance
Whenever this creature mutates, you gain 4 life.

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Maned Serval.png Maned Serval C1.pngWhite (2)
Creature — Cat (1/4)
Vigilance
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Memory Leak.png Memory Leak C2.pngBlack (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.

Cycling C1.png (C1.png, Discard this card: Draw a card.)

IKOC.png
Migration Path.png Migration Path C3.pngGreen (4)
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Migratory Greathorn.png Migratory Greathorn C3.pngGreen (4)
Creature — Beast (3/4)
Mutate C2.pngGreen (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

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Momentum Rumbler.png Momentum Rumbler C3.pngRed (4)
Creature — Dinosaur (3/3)
Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it.

Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn.

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Monstrous Step.png Monstrous Step C4.pngGreen (5)
Sorcery
Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Mosscoat Goriak.png Mosscoat Goriak C2.pngGreen (3)
Creature — Beast (2/4)
Vigilance
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Mountain.png Mountain (0)
Basic Land — Mountain
JMPC.png
Mutual Destruction.png Mutual Destruction Black (1)
Sorcery
This spell has flash as long as you control a permanent with flash.

As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.

IKOC.png
Mysterious Egg.png Mysterious Egg C1.png (1)
Creature — Egg (0/2)
Whenever this creature mutates, put a +1/+1 counter on it.
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Mystic Subdual.png Mystic Subdual C1.pngBlue (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)

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Mythos of Brokkos.png Mythos of Brokkos C2.pngGreenGreen (4)
Sorcery
If BlueBlack was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle your library.

Return up to two permanent cards from your graveyard to your hand.

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Mythos of Illuna.png Mythos of Illuna C2.pngBlueBlue (4)
Sorcery
Create a token that's a copy of target permanent. If RedGreen was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control."
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Mythos of Nethroi.png Mythos of Nethroi C2.pngBlack (3)
Instant
Destroy target nonland permanent if it's a creature or if GreenWhite was spent to cast this spell.
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Mythos of Snapdax.png Mythos of Snapdax C2.pngWhiteWhite (4)
Sorcery
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If BlackRed was spent to cast this spell, you choose the permanents for each player instead.
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Mythos of Vadrok.png Mythos of Vadrok C2.pngRedRed (4)
Sorcery
Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If WhiteBlue was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
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Narset of the Ancient Way.png Narset of the Ancient Way C1.pngBlueRedWhite (4)
Legendary Planeswalker — Narset (4)
+1: You gain 2 life. Add Blue, Red, or White. Spend this mana only to cast a noncreature spell.

−2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker.
−6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."

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Necropanther.png Necropanther C1.pngWhiteBlack (3)
Creature — Cat Nightmare (3/3)
Mutate C2.pngWB.svgWB.svg (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

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Nethroi, Apex of Death.png Nethroi, Apex of Death C2.pngWhiteBlackGreen (5)
Legendary Creature — Cat Nightmare Beast (5/5)
Mutate C4.pngGW.svgBlackBlack (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

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Neutralize.png Neutralize C1.pngBlueBlue (3)
Instant
Counter target spell.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Nightsquad Commando.png Nightsquad Commando C2.pngBlack (3)
Creature — Human Soldier (2/3)
When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.
IKOC.png
Obosh, the Preypiercer.png Obosh, the Preypiercer C3.pngBR.svgBR.svg (5)
Legendary Creature — Hellion Horror (3/5)
Companion — Your starting deck contains only cards with odd converted mana costs and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

If a source you control with an odd converted mana cost would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

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Of One Mind.png Of One Mind C2.pngBlue (3)
Sorcery
This spell costs C2.png less to cast if you control a Human creature and a non-Human creature.

Draw two cards.

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Offspring's Revenge.png Offspring's Revenge C2.pngRedWhiteBlack (5)
Enchantment
At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.
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Ominous Seas.png Ominous Seas C1.pngBlue (2)
Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas.

Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.
Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Pacifism.png Pacifism C1.pngWhite (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.

JMPC.png
Parcelbeast.png Parcelbeast C2.pngGreenBlue (4)
Creature — Elemental Beast (2/4)
Mutate GreenBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

C1.png, Tap: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

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Patagia Tiger.png Patagia Tiger C4.pngWhite (5)
Creature — Cat (3/4)
Flying

When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn.

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Perimeter Sergeant.png Perimeter Sergeant C2.pngWhite (3)
Creature — Human Soldier (3/2)
Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.
IKOC.png
Phase Dolphin.png Phase Dolphin C2.pngBlue (3)
Creature — Elemental Whale (1/4)
Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.
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Plains.png Plains (0)
Basic Land — Plains
JMPC.png
Plummet.png Plummet C1.pngGreen (2)
Instant
Destroy target creature with flying.
IKOC.png
Pollywog Symbiote.png Pollywog Symbiote C1.pngBlue (2)
Creature — Frog (1/3)
Each creature spell you cast costs C1.png less to cast if it has mutate.

Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.

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Porcuparrot.png Porcuparrot C3.pngRed (4)
Creature — Bird Beast (3/4)
Mutate C2.pngRed (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Tap: This creature deals X damage to any target, where X is the number of times this creature has mutated.

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Pouncing Shoreshark.png Pouncing Shoreshark C4.pngBlue (5)
Creature — Shark Beast (4/3)
Mutate C3.pngBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.

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Prickly Marmoset.png Prickly Marmoset C2.pngRed (3)
Creature — Monkey (2/3)
First strike

Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn.

IKOC.png
Primal Empathy.png Primal Empathy C1.pngGreenBlue (3)
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
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Proud Wildbonder.png Proud Wildbonder C2.pngRG.svgRG.svg (4)
Creature — Human Warrior (4/3)
Trample

Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."

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Pyroceratops.png Pyroceratops C3.pngRed (4)
Creature — Elemental Dinosaur (2/3)
Trample

Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.

IKOC.png
Quartzwood Crasher.png Quartzwood Crasher C2.pngRedRedGreen (5)
Creature — Dinosaur Beast (6/6)
Trample

Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

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Raking Claws.png Raking Claws C1.pngRed (2)
Instant
Target creature gains double strike until end of turn.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

IKOC.png
Ram Through.png Ram Through C1.pngGreen (2)
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
IKOC.png
Raugrin Crystal.png Raugrin Crystal C3.png (3)
Artifact
Tap: Add Blue, Red, or White.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

IKOU.png
Raugrin Triome.png Raugrin Triome (0)
Land — Island Mountain Plains
(Tap: Add Blue, Red, or White.)

Raugrin Triome enters the battlefield tapped.
Cycling C3.png (C3.png, Discard this card: Draw a card.)

IKOR.png
Reconnaissance Mission.png Reconnaissance Mission C2.pngBlueBlue (4)
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

IKOU.png
Regal Leosaur.png Regal Leosaur RedWhite (2)
Creature — Dinosaur Cat (2/2)
Mutate C1.pngRW.svgRW.svg (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.

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Reptilian Reflection.png Reptilian Reflection C2.pngRed (3)
Enchantment
Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
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Rielle, the Everwise.png Rielle, the Everwise C1.pngBlueRed (3)
Legendary Creature — Human Wizard (0/3)
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.

Whenever you discard one or more cards for the first time each turn, draw that many cards.

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Rooting Moloch.png Rooting Moloch C4.pngRed (5)
Creature — Lizard (4/4)
When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Rugged Highlands.png Rugged Highlands (0)
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.
Tap: Add Red or Green.

M21C.png
Ruinous Ultimatum.png Ruinous Ultimatum RedRedWhiteWhiteWhiteBlackBlack (7)
Sorcery
Destroy all nonland permanents your opponents control.
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Rumbling Rockslide.png Rumbling Rockslide C3.pngRed (4)
Sorcery
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
IKOC.png
Sanctuary Lockdown.png Sanctuary Lockdown C2.pngWhite (3)
Enchantment
Humans you control get +1/+1.

C2.png, Tap two untapped Humans you control: Tap target creature an opponent controls.

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Sanctuary Smasher.png Sanctuary Smasher C4.pngRedRed (6)
Creature — Rhino Beast (6/4)
First strike

Cycling C2.pngRed (C2.pngRed, Discard this card: Draw a card.)
When you cycle Sanctuary Smasher, put a first strike counter on target creature you control.

IKOU.png
Savai Crystal.png Savai Crystal C3.png (3)
Artifact
Tap: Add Red, White, or Black.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

IKOU.png
Savai Sabertooth.png Savai Sabertooth C1.pngWhite (2)
Creature — Cat (3/1)
IKOC.png
Savai Thundermane.png Savai Thundermane RedWhite (2)
Creature — Elemental Cat (3/2)
Whenever you cycle a card, you may pay C2.png. When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.
IKOU.png
Savai Triome.png Savai Triome (0)
Land — Mountain Plains Swamp
(Tap: Add Red, White, or Black.)

Savai Triome enters the battlefield tapped.
Cycling C3.png (C3.png, Discard this card: Draw a card.)

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Scoured Barrens.png Scoured Barrens (0)
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.
Tap: Add White or Black.

M21C.png
Sea-Dasher Octopus.png Sea-Dasher Octopus C1.pngBlueBlue (3)
Creature — Octopus (2/2)
Mutate C1.pngBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash
Whenever this creature deals combat damage to a player, draw a card.

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Serrated Scorpion.png Serrated Scorpion Black (1)
Creature — Scorpion (1/2)
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
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Shark Typhoon.png Shark Typhoon C5.pngBlue (6)
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost.

Cycling CX.pngC1.pngBlue (CX.pngC1.pngBlue, Discard this card: Draw a card.)
When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.

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Shredded Sails.png Shredded Sails C1.pngRed (2)
Instant
Choose one —

• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Skull Prophet.png Skull Prophet BlackGreen (2)
Creature — Human Druid (3/1)
Tap: Add Black or Green.

Tap: Mill two cards.

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Skycat Sovereign.png Skycat Sovereign WhiteBlue (2)
Creature — Elemental Cat (1/1)
Flying

Skycat Sovereign gets +1/+1 for each other creature you control with flying.
C2.pngWhiteBlue: Create a 1/1 white Cat Bird creature token with flying.

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Sleeper Dart.png Sleeper Dart C2.png (2)
Artifact
When Sleeper Dart enters the battlefield, draw a card.

Tap, Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step.

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Slitherwisp.png Slitherwisp BlueBlackBlack (3)
Creature — Elemental Nightmare (3/2)
Flash

Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.

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Snapdax, Apex of the Hunt.png Snapdax, Apex of the Hunt C1.pngRedWhiteBlack (4)
Legendary Creature — Dinosaur Cat Nightmare (3/5)
Mutate C2.pngBR.svgWhiteWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Double strike
Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.

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Snare Tactician.png Snare Tactician C2.pngWhite (3)
Creature — Human Soldier (2/3)
Whenever you cycle a card, tap target creature an opponent controls.
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Solid Footing.png Solid Footing White (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

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Song of Creation.png Song of Creation C1.pngGreenBlueRed (4)
Enchantment
You may play an additional land on each of your turns.

Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand.

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Sonorous Howlbonder.png Sonorous Howlbonder C1.pngBR.svgBR.svg (3)
Creature — Human Warrior (2/2)
Menace

Each creature you control with menace can't be blocked except by three or more creatures.

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Spelleater Wolverine.png Spelleater Wolverine C2.pngRed (3)
Creature — Wolverine (3/2)
Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard.
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Splendor Mare.png Splendor Mare C2.pngWhite (3)
Creature — Elk Unicorn (3/3)
Lifelink

Cycling C1.pngWhite (C1.pngWhite, Discard this card: Draw a card.)
When you cycle Splendor Mare, put a lifelink counter on target creature you control.

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Spontaneous Flight.png Spontaneous Flight C2.pngWhite (3)
Instant
Target creature gets +2/+2 until end of turn. Put a flying counter on it.
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Springjaw Trap.png Springjaw Trap C1.png (1)
Artifact
Flash

C4.png, Tap, Sacrifice Springjaw Trap: It deals 3 damage to any target.

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Sprite Dragon.png Sprite Dragon BlueRed (2)
Creature — Faerie Dragon (1/1)
Flying, haste

Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.

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Startling Development.png Startling Development C1.pngBlue (2)
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.

Cycling C1.png (C1.png, Discard this card: Draw a card.)

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Stormwild Capridor.png Stormwild Capridor C2.pngWhite (3)
Creature — Bird Goat (1/3)
Flying

If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.

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Sudden Spinnerets.png Sudden Spinnerets Green (1)
Instant
Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.
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Suffocating Fumes.png Suffocating Fumes C2.pngBlack (3)
Instant
Creatures your opponents control get -1/-1 until end of turn.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Survivors' Bond.png Survivors' Bond C1.pngGreen (2)
Sorcery
Choose one or both —

• Return target Human creature card from your graveyard to your hand.
• Return target non-Human creature card from your graveyard to your hand.

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Swallow Whole.png Swallow Whole White (1)
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.

Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.

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Swamp.png Swamp (0)
Basic Land — Swamp
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Swiftwater Cliffs.png Swiftwater Cliffs (0)
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.
Tap: Add Blue or Red.

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Tentative Connection.png Tentative Connection C3.pngRed (4)
Sorcery
This spell costs C3.png less to cast if you control a creature with menace.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

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The Ozolith.png The Ozolith C1.png (1)
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

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Thieving Otter.png Thieving Otter C2.pngBlue (3)
Creature — Otter (2/2)
Whenever Thieving Otter deals damage to an opponent, draw a card.
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Thornwood Falls.png Thornwood Falls (0)
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.
Tap: Add Green or Blue.

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Thwart the Enemy.png Thwart the Enemy C2.pngGreen (3)
Instant
Prevent all damage that would be dealt this turn by creatures your opponents control.
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Titanoth Rex.png Titanoth Rex C7.pngGreenGreen (9)
Creature — Dinosaur Beast (11/11)
Trample

Cycling C1.pngGreen (C1.pngGreen, Discard this card: Draw a card.)
When you cycle Titanoth Rex, put a trample counter on target creature you control.

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Titans' Nest.png Titans' Nest C1.pngBlackGreenBlue (4)
Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.

Exile a card from your graveyard: Add Color C.png. Spend this mana only to cast a colored spell without CX.png in its mana cost.

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Tranquil Cove.png Tranquil Cove (0)
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.
Tap: Add White or Blue.

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Trumpeting Gnarr.png Trumpeting Gnarr C1.pngGreenBlue (3)
Creature — Beast (3/3)
Mutate C3.pngGU.svgGU.svg (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, create a 3/3 green Beast creature token.

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Umori, the Collector.png Umori, the Collector C2.pngBG.svgBG.svg (4)
Legendary Creature — Ooze (4/5)
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

As Umori, the Collector enters the battlefield, choose a card type.
Spells you cast of the chosen type cost C1.png less to cast.

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Unbreakable Bond.png Unbreakable Bond C4.pngBlack (5)
Sorcery
Return target creature card from your graveyard to the battlefield with a lifelink counter on it.
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Unexpected Fangs.png Unexpected Fangs C1.pngBlack (2)
Instant
Put a +1/+1 counter and a lifelink counter on target creature.
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Unlikely Aid.png Unlikely Aid C1.pngBlack (2)
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Unpredictable Cyclone.png Unpredictable Cyclone C3.pngRedRed (5)
Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Vadrok, Apex of Thunder.png Vadrok, Apex of Thunder BlueRedWhite (3)
Legendary Creature — Elemental Dinosaur Cat (3/3)
Mutate C1.pngWU.svgRedRed (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with converted mana cost 3 or less from your graveyard without paying its mana cost.

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Valiant Rescuer.png Valiant Rescuer C1.pngWhite (2)
Creature — Human Soldier (3/1)
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Vivien, Monsters' Advocate.png Vivien, Monsters' Advocate C3.pngGreenGreen (5)
Legendary Planeswalker — Vivien (3)
You may look at the top card of your library any time.

You may cast creature spells from the top of your library.
+1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it.
−2: When you cast your next creature spell this turn, search your library for a creature card with lesser converted mana cost, put it onto the battlefield, then shuffle your library.

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Void Beckoner.png Void Beckoner C6.pngBlackBlack (8)
Creature — Nightmare Horror (8/8)
Deathtouch

Cycling C2.pngBlack (C2.pngBlack, Discard this card: Draw a card.)
When you cycle Void Beckoner, put a deathtouch counter on target creature you control.

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Voracious Greatshark.png Voracious Greatshark C3.pngBlueBlue (5)
Creature — Shark (5/4)
Flash

When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.

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Vulpikeet.png Vulpikeet C3.pngWhite (4)
Creature — Fox Bird (2/3)
Mutate C2.pngWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, put a +1/+1 counter on it.

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Weaponize the Monsters.png Weaponize the Monsters Red (1)
Enchantment
C2.png, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target.
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Whirlwind of Thought.png Whirlwind of Thought C1.pngBlueRedWhite (4)
Enchantment
Whenever you cast a noncreature spell, draw a card.
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Whisper Squad.png Whisper Squad Black (1)
Creature — Human Soldier (1/1)
C1.pngBlack: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle your library.
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Will of the All-Hunter.png Will of the All-Hunter C1.pngWhite (2)
Instant
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Wilt.png Wilt C1.pngGreen (2)
Instant
Destroy target artifact or enchantment.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Wind-Scarred Crag.png Wind-Scarred Crag (0)
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.
Tap: Add Red or White.

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Wingfold Pteron.png Wingfold Pteron C5.pngBlue (6)
Creature — Dinosaur (3/6)
Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
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Wingspan Mentor.png Wingspan Mentor C2.pngBlue (3)
Creature — Human Wizard (1/3)
When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.

C2.pngBlue, Tap: Put a +1/+1 counter on each creature you control with flying.

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Winota, Joiner of Forces.png Winota, Joiner of Forces C2.pngRedWhite (4)
Legendary Creature — Human Warrior (4/4)
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
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Yidaro, Wandering Monster.png Yidaro, Wandering Monster C5.pngRedRed (7)
Legendary Creature — Dinosaur Turtle (8/8)
Trample, haste

Cycling C1.pngRed
When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

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Yorion, Sky Nomad.png Yorion, Sky Nomad C3.pngWU.svgWU.svg (5)
Legendary Creature — Bird Serpent (4/5)
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

Flying
When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

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Zagoth Crystal.png Zagoth Crystal C3.png (3)
Artifact
Tap: Add Black, Green, or Blue.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

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Zagoth Mamba.png Zagoth Mamba Black (1)
Creature — Nightmare Snake (1/1)
Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn.
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Zagoth Triome.png Zagoth Triome (0)
Land — Swamp Forest Island
(Tap: Add Black, Green, or Blue.)

Zagoth Triome enters the battlefield tapped.
Cycling C3.png (C3.png, Discard this card: Draw a card.)

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Zenith Flare.png Zenith Flare C2.pngRedWhite (4)
Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
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Zilortha, Strength Incarnate.png Zilortha, Strength Incarnate C3.pngRedGreen (5)
Legendary Creature — Dinosaur (7/3)
Trample

Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

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Zirda, the Dawnwaker.png Zirda, the Dawnwaker C1.pngRW.svgRW.svg (3)
Legendary Creature — Elemental Fox (3/3)
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

Abilities you activate that aren't mana abilities cost C2.png less to activate. This effect can't reduce the mana in that cost to less than one mana.
C1.png, Tap: Target creature can't block this turn.

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