You are browsing all available (Historic) cards. For only Standard cards go here. | ||||||
Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | Streets of New Capenna | Kamigawa: Neon Dynasty | Innistrad: Crimson Vow | Innistrad: Midnight Hunt | Jumpstart: Historic Horizons | |
Dungeons & Dragons: Adventures in the Forgotten Realms | Strixhaven: School of Mages | Kaldheim | Kaladesh Remastered | Zendikar Rising | ||
Amonkhet Remastered | Jumpstart | Core Set 2021 | Ikoria Lair of Behemoths | Theros Beyond Death | ||
Throne of Eldraine | Core Set 2020 | War of the Spark | Ravnica Allegiance | Guilds of Ravnica | ||
Core Set 2019 | Dominaria | Rivals of Ixalan | Ixalan | Arena Only | ||
Anthologies | Explorer Anthology 1 | Historic Anthology 6 | Historic Anthology 5 | Historic Anthology IV | ||
Historic Anthology III | Historic Anthology II | Historic Anthology: Rhys the Redeemed | Historic Anthology 1 | |||
Alchemy | Alchemy Horizons: Baldur's Gate | Alchemy: New Capenna | Alchemy: Kamigawa | Alchemy: Innistrad |
265 results | ||
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Adaptive Shimmerer (5) Creature — Insect (0/0) Flash Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it. |
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Adventurous Impulse (1) Sorcery Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Aegis Turtle (1) Creature — Turtle (0/5) |
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Alert Heedbonder (3) Creature — Human Scout (2/4) Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance. |
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Almighty Brushwagg (1) Creature — Brushwagg (1/1) Trample : Almighty Brushwagg gets +3/+3 until end of turn. |
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Anticipate (2) Instant Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
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Archipelagore (7) Creature — Leviathan (7/7) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step. |
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Auspicious Starrix (5) Creature — Elk Beast (6/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield. |
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Avian Oddity (4) Creature — Bird (2/4) Flying Cycling (, Discard this card: Draw a card.) |
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Back for More (6) Instant Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
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Barrier Breach (3) Instant Exile up to three target enchantments. Cycling (, Discard this card: Draw a card.) |
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Bastion of Remembrance (3) Enchantment When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. |
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Blade Banish (4) Instant Exile target creature with power 4 or greater. |
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Blazing Volley (1) Sorcery Blazing Volley deals 1 damage to each creature your opponents control. |
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Blisterspit Gremlin (1) Creature — Gremlin (1/1) , : Blisterspit Gremlin deals 1 damage to each opponent. Whenever you cast a noncreature spell, untap Blisterspit Gremlin. |
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Blitz Leech (6) Creature — Leech (5/2) Flash When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature. |
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Blitz of the Thunder-Raptor (2) Instant Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead. |
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Blood Curdle (4) Instant Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.) |
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Bloodfell Caves (0) Land Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. |
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Blossoming Sands (0) Land Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. |
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Bonders' Enclave (0) Land : Add . , : Draw a card. Activate this ability only if you control a creature with power 4 or greater. |
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Boneyard Lurker (4) Creature — Nightmare Beast (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand. |
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Boon of the Wish-Giver (6) Sorcery Draw four cards. Cycling (, Discard this card: Draw a card.) |
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Boot Nipper (2) Creature — Beast (2/1) Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it. |
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Bristling Boar (4) Creature — Boar (4/3) Bristling Boar can't be blocked by more than one creature. |
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Brokkos, Apex of Forever (5) Legendary Creature — Nightmare Beast Elemental (6/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample |
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Bushmeat Poacher (4) Creature — Human Soldier (2/4) , , Sacrifice another creature: You gain life equal to that creature's toughness. Draw a card. |
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Call of the Death-Dweller (3) Sorcery Return up to two target creature cards with total converted mana cost 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them. |
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Capture Sphere (4) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
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Cathartic Reunion (2) Sorcery As an additional cost to cast this spell, discard two cards. Draw three cards. |
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Cavern Whisperer (5) Creature — Nightmare (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Menace (This creature can't be blocked except by two or more creatures.) |
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Channeled Force (4) Instant As an additional cost to cast this spell, discard X cards. Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker. |
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Charge of the Forever-Beast (3) Sorcery As an additional cost to cast this spell, reveal a creature card from your hand. Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power. |
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Checkpoint Officer (2) Creature — Human Soldier (1/2) , : Tap target creature. |
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Chevill, Bane of Monsters (2) Legendary Creature — Human Rogue (1/3) Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. |
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Chittering Harvester (6) Creature — Nightmare (4/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, each opponent sacrifices a creature. |
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Clash of Titans (5) Instant Target creature fights another target creature. (Each deals damage equal to its power to the other.) |
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Cloudpiercer (5) Creature — Dinosaur (5/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach |
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Colossification (7) Enchantment — Aura Enchant creature When Colossification enters the battlefield, tap enchanted creature. |
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Convolute (3) Instant Counter target spell unless its controller pays . |
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Coordinated Charge (5) Instant Creatures you control get +2/+1 until end of turn. Cycling (, Discard this card: Draw a card.) |
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Corpse Churn (2) Instant Mill three cards, then you may return a creature card from your graveyard to your hand. |
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Crystacean (4) Creature — Crab (1/6) Flash |
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Crystalline Giant (3) Artifact Creature — Giant (3/3) At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant. |
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Cubwarden (4) Creature — Cat (3/5) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Lifelink |
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Cunning Nightbonder (2) Creature — Human Rogue (2/2) Flash Spells with flash you cast cost less to cast and can't be countered. |
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Dark Bargain (4) Instant Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you. |
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Daysquad Marshal (4) Creature — Human Soldier (3/3) When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token. |
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Dead Weight (1) Enchantment — Aura Enchant creature Enchanted creature gets -2/-2. |
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Death's Oasis (3) Enchantment Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser converted mana cost than the creature that died from your graveyard to your hand. , Sacrifice Death's Oasis: You gain life equal to the greatest converted mana cost among creatures you control. |
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Dire Tactics (2) Instant Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness. |
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Dirge Bat (4) Creature — Bat (3/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash |
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Dismal Backwater (0) Land Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. |
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Divine Arrow (2) Instant Divine Arrow deals 4 damage to target attacking or blocking creature. |
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Drannith Healer (2) Creature — Human Cleric (2/2) Whenever you cycle another card, you gain 1 life. Cycling (, Discard this card: Draw a card.) |
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Drannith Magistrate (2) Creature — Human Wizard (1/3) Your opponents can't cast spells from anywhere other than their hands. |
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Drannith Stinger (2) Creature — Human Wizard (2/2) Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent. Cycling (, Discard this card: Draw a card.) |
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Dreamtail Heron (5) Creature — Elemental Bird (3/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying |
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Durable Coilbug (2) Creature — Insect (2/2) : Return Durable Coilbug from your graveyard to your hand. |
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Duskfang Mentor (3) Creature — Human Cleric (1/3) When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with lifelink. |
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Easy Prey (2) Instant Destroy target creature with converted mana cost 2 or less. Cycling (, Discard this card: Draw a card.) |
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Eerie Ultimatum (7) Sorcery Return any number of permanent cards with different names from your graveyard to the battlefield. |
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Emergent Ultimatum (7) Sorcery Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum. |
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Escape Protocol (2) Enchantment Whenever you cycle a card, you may pay . When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control. |
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Essence Scatter (2) Instant Counter target creature spell. |
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Essence Symbiote (2) Creature — Beast (2/2) Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. |
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Everquill Phoenix (4) Creature — Phoenix (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying |
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Evolving Wilds (0) Land , Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Excavation Mole (3) Creature — Mole (3/3) Trample When Excavation Mole enters the battlefield, mill three cards. |
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Extinction Event (4) Sorcery Choose odd or even. Exile each creature with converted mana cost of the chosen value. (Zero is even.) |
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Exuberant Wolfbear (4) Creature — Wolf Bear (4/4) Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn. |
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Facet Reader (2) Creature — Human Wizard (1/2) , : Draw a card, then discard a card. |
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Farfinder (3) Creature — Fox (1/1) Vigilance When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
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Ferocious Tigorilla (4) Creature — Cat Ape (4/3) Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.) |
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Fertilid (3) Creature — Elemental (0/0) Fertilid enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library. |
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Fiend Artisan (2) Creature — Nightmare (1/1) Fiend Artisan gets +1/+1 for each creature card in your graveyard. , , Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. |
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Fight as One (1) Instant Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. |
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Fire Prophecy (2) Instant Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card. |
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Flame Spill (3) Instant Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead. |
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Flourishing Fox (1) Creature — Fox (1/1) Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling (, Discard this card: Draw a card.) |
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Flycatcher Giraffid (5) Creature — Antelope Lizard (3/5) Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it. |
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Footfall Crater (1) Enchantment — Aura Enchant land Enchanted land has ": Target creature gains trample and haste until end of turn." |
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Forbidden Friendship (2) Sorcery Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token. |
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Forest (0) Basic Land — Forest |
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Frenzied Raptor (3) Creature — Dinosaur (4/2) |
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Frillscare Mentor (3) Creature — Human Warrior (3/2) When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) , : Put a +1/+1 counter on each creature you control with menace. |
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Frondland Felidar (4) Creature — Cat Beast (3/5) Vigilance Creatures you control with vigilance have ", : Tap target creature." |
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Frost Lynx (3) Creature — Elemental Cat (2/2) When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Frostveil Ambush (5) Instant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Cycling (, Discard this card: Draw a card.) |
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Fully Grown (3) Instant Target creature gets +3/+3 until end of turn. Put a trample counter on it. |
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Garrison Cat (1) Creature — Cat (1/1) When Garrison Cat dies, create a 1/1 white Human Soldier creature token. |
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Gemrazer (4) Creature — Beast (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample |
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General Kudro of Drannith (3) Legendary Creature — Human Soldier (3/3) Other Humans you control get +1/+1. Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard. |
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General's Enforcer (2) Creature — Human Soldier (2/3) Legendary Humans you control have indestructible. : Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. |
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Genesis Ultimatum (7) Sorcery Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum. |
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Glimmerbell (2) Creature — Elemental Jellyfish (1/3) Flying : Untap Glimmerbell. |
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Gloom Pangolin (3) Creature — Nightmare Pangolin (1/5) |
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Glowstone Recluse (3) Creature — Spider (2/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach |
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Go for Blood (2) Sorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling (, Discard this card: Draw a card.) |
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Greater Sandwurm (7) Creature — Wurm (7/7) Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling (, Discard this card: Draw a card.) |
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Grimdancer (3) Creature — Nightmare (3/3) Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink. |
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Gust of Wind (4) Sorcery This spell costs less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. |
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Gyruda, Doom of Depths (6) Legendary Creature — Demon Kraken (6/6) Companion — Your starting deck contains only cards with even converted mana costs. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even converted mana cost from among the milled cards onto the battlefield under your control. |
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Hampering Snare (2) Instant Creatures your opponents control get -2/-0 until end of turn. Cycling (, Discard this card: Draw a card.) |
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Heartless Act (2) Instant Choose one — • Destroy target creature with no counters on it. |
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Heightened Reflexes (1) Instant Target creature gets +1/+0 until end of turn. Put a first strike counter on it. |
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Helica Glider (3) Creature — Nightmare Squirrel (2/2) Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it. |
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Honey Mammoth (6) Creature — Elephant (6/6) When Honey Mammoth enters the battlefield, you gain 4 life. |
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Hornbash Mentor (3) Creature — Human Warrior (3/3) When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with trample. |
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Humble Naturalist (2) Creature — Human Druid (1/3) : Add one mana of any color. Spend this mana only to cast a creature spell. |
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Hunted Nightmare (3) Creature — Nightmare (4/5) Menace When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control. |
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Huntmaster Liger (4) Creature — Cat (3/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated. |
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Illuna, Apex of Wishes (5) Legendary Creature — Beast Elemental Dinosaur (6/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample |
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Imposing Vantasaur (6) Creature — Dinosaur (3/6) Vigilance Cycling (, Discard this card: Draw a card.) |
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Indatha Crystal (3) Artifact : Add , , or . Cycling (, Discard this card: Draw a card.) |
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Indatha Triome (0) Land — Plains Swamp Forest (: Add , , or .) Indatha Triome enters the battlefield tapped. |
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Insatiable Hemophage (4) Creature — Nightmare (3/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch |
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Inspired Ultimatum (7) Sorcery Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards. |
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Island (0) Basic Land — Island |
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Ivy Elemental (1) Creature — Elemental (0/0) Ivy Elemental enters the battlefield with X +1/+1 counters on it. |
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Jegantha, the Wellspring (5) Legendary Creature — Elemental Elk (5/5) Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) : Add . This mana can't be spent to pay generic mana costs. |
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Jubilant Skybonder (3) Creature — Human Wizard (2/2) Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost more to cast." |
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Jungle Hollow (0) Land Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. |
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Kaheera, the Orphanguard (3) Legendary Creature — Cat Beast (3/2) Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Vigilance |
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Keensight Mentor (3) Creature — Human Cleric (1/4) When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with vigilance. |
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Keep Safe (2) Instant Counter target spell that targets a permanent you control. Draw a card. |
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Keruga, the Macrosage (5) Legendary Creature — Dinosaur Hippo (5/4) Companion — Your starting deck contains only cards with converted mana cost 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater. |
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Ketria Crystal (3) Artifact : Add , , or . Cycling (, Discard this card: Draw a card.) |
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Ketria Triome (0) Land — Forest Island Mountain (: Add , , or .) Ketria Triome enters the battlefield tapped. |
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Kinnan, Bonder Prodigy (2) Legendary Creature — Human Druid (2/2) Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. : Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. |
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Kogla, the Titan Ape (6) Legendary Creature — Ape (7/6) When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. |
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Labyrinth Raptor (2) Creature — Nightmare Dinosaur (2/2) Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it. |
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Lava Serpent (6) Creature — Elemental Serpent (5/5) Haste Cycling (, Discard this card: Draw a card.) |
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Lavabrink Venturer (3) Creature — Human Soldier (3/3) As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.) Lavabrink Venturer has protection from each converted mana cost of the chosen value. |
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Lead the Stampede (3) Sorcery Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. |
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Light of Hope (1) Instant Choose one — • You gain 4 life. |
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Lore Drakkis (3) Creature — Lizard Beast (2/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand. |
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Lukka, Coppercoat Outcast (5) Legendary Planeswalker — Lukka (5) +1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." −2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher converted mana cost. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
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Luminous Broodmoth (4) Creature — Insect (3/4) Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. |
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Lurking Deadeye (4) Creature — Human Assassin (4/2) Flash When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn. |
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Lurrus of the Dream Den (3) Legendary Creature — Cat Nightmare (3/2) Companion — Each permanent card in your starting deck has converted mana cost 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Lifelink |
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Lutri, the Spellchaser (3) Legendary Creature — Elemental Otter (3/2) Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Flash |
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Majestic Auricorn (5) Creature — Unicorn (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance |
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Maned Serval (2) Creature — Cat (1/4) Vigilance |
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Memory Leak (3) Sorcery Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. Cycling (, Discard this card: Draw a card.) |
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Migration Path (4) Sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Cycling (, Discard this card: Draw a card.) |
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Migratory Greathorn (4) Creature — Beast (3/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Momentum Rumbler (4) Creature — Dinosaur (3/3) Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it. Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn. |
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Monstrous Step (5) Sorcery Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able. Cycling (, Discard this card: Draw a card.) |
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Mosscoat Goriak (3) Creature — Beast (2/4) Vigilance |
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Mountain (0) Basic Land — Mountain |
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Mutual Destruction (1) Sorcery This spell has flash as long as you control a permanent with flash. As an additional cost to cast this spell, sacrifice a creature. |
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Mysterious Egg (1) Creature — Egg (0/2) Whenever this creature mutates, put a +1/+1 counter on it. |
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Mystic Subdual (2) Enchantment — Aura Flash Enchant creature |
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Mythos of Brokkos (4) Sorcery If was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle your library. Return up to two permanent cards from your graveyard to your hand. |
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Mythos of Illuna (4) Sorcery Create a token that's a copy of target permanent. If was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control." |
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Mythos of Nethroi (3) Instant Destroy target nonland permanent if it's a creature or if was spent to cast this spell. |
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Mythos of Snapdax (4) Sorcery Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If was spent to cast this spell, you choose the permanents for each player instead. |
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Mythos of Vadrok (4) Sorcery Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated. |
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Narset of the Ancient Way (4) Legendary Planeswalker — Narset (4) +1: You gain 2 life. Add , , or . Spend this mana only to cast a noncreature spell. −2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker. |
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Necropanther (3) Creature — Cat Nightmare (3/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. |
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Nethroi, Apex of Death (5) Legendary Creature — Cat Nightmare Beast (5/5) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink |
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Neutralize (3) Instant Counter target spell. Cycling (, Discard this card: Draw a card.) |
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Nightsquad Commando (3) Creature — Human Soldier (2/3) When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token. |
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Obosh, the Preypiercer (5) Legendary Creature — Hellion Horror (3/5) Companion — Your starting deck contains only cards with odd converted mana costs and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) If a source you control with an odd converted mana cost would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
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Of One Mind (3) Sorcery This spell costs less to cast if you control a Human creature and a non-Human creature. Draw two cards. |
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Offspring's Revenge (5) Enchantment At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn. |
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Ominous Seas (2) Enchantment Whenever you draw a card, put a foreshadow counter on Ominous Seas. Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token. |
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Pacifism (2) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Parcelbeast (4) Creature — Elemental Beast (2/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) , : Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. |
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Patagia Tiger (5) Creature — Cat (3/4) Flying When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn. |
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Perimeter Sergeant (3) Creature — Human Soldier (3/2) Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn. |
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Phase Dolphin (3) Creature — Elemental Whale (1/4) Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn. |
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Plains (0) Basic Land — Plains |
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Plummet (2) Instant Destroy target creature with flying. |
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Pollywog Symbiote (2) Creature — Frog (1/3) Each creature spell you cast costs less to cast if it has mutate. Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card. |
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Porcuparrot (4) Creature — Bird Beast (3/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) : This creature deals X damage to any target, where X is the number of times this creature has mutated. |
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Pouncing Shoreshark (5) Creature — Shark Beast (4/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash |
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Prickly Marmoset (3) Creature — Monkey (2/3) First strike Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn. |
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Primal Empathy (3) Enchantment At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control. |
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Proud Wildbonder (4) Creature — Human Warrior (4/3) Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked." |
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Pyroceratops (4) Creature — Elemental Dinosaur (2/3) Trample Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops. |
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Quartzwood Crasher (5) Creature — Dinosaur Beast (6/6) Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player. |
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Raking Claws (2) Instant Target creature gains double strike until end of turn. Cycling (, Discard this card: Draw a card.) |
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Ram Through (2) Instant Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. |
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Raugrin Crystal (3) Artifact : Add , , or . Cycling (, Discard this card: Draw a card.) |
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Raugrin Triome (0) Land — Island Mountain Plains (: Add , , or .) Raugrin Triome enters the battlefield tapped. |
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Reconnaissance Mission (4) Enchantment Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling (, Discard this card: Draw a card.) |
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Regal Leosaur (2) Creature — Dinosaur Cat (2/2) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +2/+1 until end of turn. |
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Reptilian Reflection (3) Enchantment Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn. |
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Rielle, the Everwise (3) Legendary Creature — Human Wizard (0/3) Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards. |
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Rooting Moloch (5) Creature — Lizard (4/4) When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. Cycling (, Discard this card: Draw a card.) |
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Rugged Highlands (0) Land Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. |
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Ruinous Ultimatum (7) Sorcery Destroy all nonland permanents your opponents control. |
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Rumbling Rockslide (4) Sorcery Rumbling Rockslide deals damage to target creature equal to the number of lands you control. |
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Sanctuary Lockdown (3) Enchantment Humans you control get +1/+1. , Tap two untapped Humans you control: Tap target creature an opponent controls. |
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Sanctuary Smasher (6) Creature — Rhino Beast (6/4) First strike Cycling (, Discard this card: Draw a card.) |
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Savai Crystal (3) Artifact : Add , , or . Cycling (, Discard this card: Draw a card.) |
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Savai Sabertooth (2) Creature — Cat (3/1) |
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Savai Thundermane (2) Creature — Elemental Cat (3/2) Whenever you cycle a card, you may pay . When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life. |
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Savai Triome (0) Land — Mountain Plains Swamp (: Add , , or .) Savai Triome enters the battlefield tapped. |
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Scoured Barrens (0) Land Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. |
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Sea-Dasher Octopus (3) Creature — Octopus (2/2) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash |
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Serrated Scorpion (1) Creature — Scorpion (1/2) When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life. |
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Shark Typhoon (6) Enchantment Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost. Cycling (, Discard this card: Draw a card.) |
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Shredded Sails (2) Instant Choose one — • Destroy target artifact. |
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Skull Prophet (2) Creature — Human Druid (3/1) : Add or . : Mill two cards. |
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Skycat Sovereign (2) Creature — Elemental Cat (1/1) Flying Skycat Sovereign gets +1/+1 for each other creature you control with flying. |
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Sleeper Dart (2) Artifact When Sleeper Dart enters the battlefield, draw a card. , Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step. |
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Slitherwisp (3) Creature — Elemental Nightmare (3/2) Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life. |
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Snapdax, Apex of the Hunt (4) Legendary Creature — Dinosaur Cat Nightmare (3/5) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Double strike |
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Snare Tactician (3) Creature — Human Soldier (2/3) Whenever you cycle a card, tap target creature an opponent controls. |
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Solid Footing (1) Enchantment — Aura Flash Enchant creature |
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Song of Creation (4) Enchantment You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. |
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Sonorous Howlbonder (3) Creature — Human Warrior (2/2) Menace Each creature you control with menace can't be blocked except by three or more creatures. |
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Spelleater Wolverine (3) Creature — Wolverine (3/2) Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard. |
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Splendor Mare (3) Creature — Elk Unicorn (3/3) Lifelink Cycling (, Discard this card: Draw a card.) |
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Spontaneous Flight (3) Instant Target creature gets +2/+2 until end of turn. Put a flying counter on it. |
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Springjaw Trap (1) Artifact Flash , , Sacrifice Springjaw Trap: It deals 3 damage to any target. |
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Sprite Dragon (2) Creature — Faerie Dragon (1/1) Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon. |
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Startling Development (2) Instant Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling (, Discard this card: Draw a card.) |
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Stormwild Capridor (3) Creature — Bird Goat (1/3) Flying If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way. |
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Sudden Spinnerets (1) Instant Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it. |
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Suffocating Fumes (3) Instant Creatures your opponents control get -1/-1 until end of turn. Cycling (, Discard this card: Draw a card.) |
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Survivors' Bond (2) Sorcery Choose one or both — • Return target Human creature card from your graveyard to your hand. |
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Swallow Whole (1) Sorcery As an additional cost to cast this spell, tap an untapped creature you control. Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost. |
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Swamp (0) Basic Land — Swamp |
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Swiftwater Cliffs (0) Land Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. |
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Tentative Connection (4) Sorcery This spell costs less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
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The Ozolith (1) Legendary Artifact Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature. |
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Thieving Otter (3) Creature — Otter (2/2) Whenever Thieving Otter deals damage to an opponent, draw a card. |
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Thornwood Falls (0) Land Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. |
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Thwart the Enemy (3) Instant Prevent all damage that would be dealt this turn by creatures your opponents control. |
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Titanoth Rex (9) Creature — Dinosaur Beast (11/11) Trample Cycling (, Discard this card: Draw a card.) |
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Titans' Nest (4) Enchantment At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. Exile a card from your graveyard: Add . Spend this mana only to cast a colored spell without in its mana cost. |
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Tranquil Cove (0) Land Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. |
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Trumpeting Gnarr (3) Creature — Beast (3/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, create a 3/3 green Beast creature token. |
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Umori, the Collector (4) Legendary Creature — Ooze (4/5) Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) As Umori, the Collector enters the battlefield, choose a card type. |
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Unbreakable Bond (5) Sorcery Return target creature card from your graveyard to the battlefield with a lifelink counter on it. |
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Unexpected Fangs (2) Instant Put a +1/+1 counter and a lifelink counter on target creature. |
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Unlikely Aid (2) Instant Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Unpredictable Cyclone (5) Enchantment If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. Cycling (, Discard this card: Draw a card.) |
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Vadrok, Apex of Thunder (3) Legendary Creature — Elemental Dinosaur Cat (3/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, first strike |
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Valiant Rescuer (2) Creature — Human Soldier (3/1) Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling (, Discard this card: Draw a card.) |
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Vivien, Monsters' Advocate (5) Legendary Planeswalker — Vivien (3) You may look at the top card of your library any time. You may cast creature spells from the top of your library. |
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Void Beckoner (8) Creature — Nightmare Horror (8/8) Deathtouch Cycling (, Discard this card: Draw a card.) |
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Voracious Greatshark (5) Creature — Shark (5/4) Flash When Voracious Greatshark enters the battlefield, counter target artifact or creature spell. |
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Vulpikeet (4) Creature — Fox Bird (2/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying |
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Weaponize the Monsters (1) Enchantment , Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target. |
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Whirlwind of Thought (4) Enchantment Whenever you cast a noncreature spell, draw a card. |
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Whisper Squad (1) Creature — Human Soldier (1/1) : Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle your library. |
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Will of the All-Hunter (2) Instant Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. Cycling (, Discard this card: Draw a card.) |
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Wilt (2) Instant Destroy target artifact or enchantment. Cycling (, Discard this card: Draw a card.) |
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Wind-Scarred Crag (0) Land Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. |
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Wingfold Pteron (6) Creature — Dinosaur (3/6) Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |
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Wingspan Mentor (3) Creature — Human Wizard (1/3) When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with flying. |
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Winota, Joiner of Forces (4) Legendary Creature — Human Warrior (4/4) Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order. |
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Yidaro, Wandering Monster (7) Legendary Creature — Dinosaur Turtle (8/8) Trample, haste Cycling |
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Yorion, Sky Nomad (5) Legendary Creature — Bird Serpent (4/5) Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Flying |
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Zagoth Crystal (3) Artifact : Add , , or . Cycling (, Discard this card: Draw a card.) |
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Zagoth Mamba (1) Creature — Nightmare Snake (1/1) Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn. |
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Zagoth Triome (0) Land — Swamp Forest Island (: Add , , or .) Zagoth Triome enters the battlefield tapped. |
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Zenith Flare (4) Instant Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard. |
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Zilortha, Strength Incarnate (5) Legendary Creature — Dinosaur (7/3) Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness. |
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Zirda, the Dawnwaker (3) Legendary Creature — Elemental Fox (3/3) Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana. |