|Icon of Ancestry (3)|
As Icon of Ancestry enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
|Idyllic Grange (0)|
Land — Plains
(: Add .)
Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.
|Ignite the Beacon (5)|
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle your library.
|Ilharg, the Raze-Boar (5)|
Legendary Creature — Boar God (6/6)
Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
|Ill-Gotten Inheritance (4)|
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.
, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
|Immolation Shaman (2)|
Creature — Viashino Shaman (1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.
: Immolation Shaman gets +3/+3 and gains menace until end of turn.
|Immortal Phoenix (6)|
Creature — Phoenix (5/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Immortal Phoenix dies, return it to its owner's hand.
|Impassioned Orator (2)|
Creature — Human Cleric (2/2)
Whenever another creature enters the battlefield under your control, you gain 1 life.
|Imperial Outrider (4)|
Creature — Human Knight (1/5)
|Imperious Oligarch (2)|
Creature — Human Cleric (2/1)
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
|Impervious Greatwurm (10)|
Creature — Wurm (16/16)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
|Improbable Alliance (2)|
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
: Draw a card, then discard a card.
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|Incubation Druid (2)|
Creature — Elf Druid (0/2)
: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
|Inescapable Blaze (6)|
This spell can't be countered.
Inescapable Blaze deals 6 damage to any target.
Target creature gets +3/+2 until end of turn.
|Inquisitive Puppet (1)|
Artifact Creature — Construct (0/2)
When Inquisitive Puppet enters the battlefield, scry 1.
Exile Inquisitive Puppet: Create a 1/1 white Human creature token.
|Insatiable Appetite (2)|
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
|Inspired Charge (4)|
Creatures you control get +2/+1 until end of turn.
|Inspiring Captain (4)|
Creature — Human Knight (3/3)
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
|Inspiring Commander (6)|
Creature — Human Soldier (1/4)
Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card.
|Inspiring Unicorn (4)|
Creature — Unicorn (2/2)
Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
|Inspiring Veteran (2)|
Creature — Human Knight (2/2)
Other Knights you control get +1/+1.
Target creature gets +2/+2 until end of turn.
|Interplanar Beacon (0)|
Whenever you cast a planeswalker spell, you gain 1 life.
: Add .
Intervention deals 3 damage to any target and you gain 3 life.
|Into the Story (7)|
This spell costs less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards.
|Intrusive Packbeast (5)|
Creature — Beast (3/3)
When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.
|Invade the City (3)|
Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|Invading Manticore (6)|
Creature — Zombie Manticore (4/5)
When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library.
Switch the power and toughness of each of up to two target creatures until end of turn.
Counter target spell. Ionize deals 2 damage to that spell's controller.
|Irencrag Feat (4)|
Add seven . You can cast only one more spell this turn.
|Irencrag Pyromancer (3)|
Creature — Human Wizard (0/4)
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
|Iron Bully (3)|
Artifact Creature — Golem (1/1)
Menace (This creature can't be blocked except by two or more creatures.)
When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
|Ironclad Krovod (4)|
Creature — Beast (2/5)
|Ironroot Warlord (3)|
Creature — Treefolk Soldier (*/5)
Ironroot Warlord's power is equal to the number of creatures you control.
: Create a 1/1 white Soldier creature token.
|Ironshell Beetle (2)|
Creature — Insect (1/1)
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
Basic Land — Island
|Izoni, Thousand-Eyed (6)|
Legendary Creature — Elf Shaman (2/3)
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.
, Sacrifice another creature: You gain 1 life and draw a card.
|Izzet Guildgate (0)|
Land — Gate
Izzet Guildgate enters the battlefield tapped.
: Add or .
|Izzet Locket (3)|
: Add or .
, , Sacrifice Izzet Locket: Draw two cards.