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For other lists of cards see the General card lists and the By Color and CMC card lists.

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90 results
Ichthyomorphosis Ichthyomorphosis C2Color U (3)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.

THBC
Icon of Ancestry Icon of Ancestry C3 (3)
Artifact
As Icon of Ancestry enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.
C3, Mana Tap: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M20R
Icy Manipulator Icy Manipulator C4 (4)
Artifact
C1, Mana Tap: Tap target artifact, creature, or land.
DOMU
Idol of Endurance Idol of Endurance C2Color W (3)
Artifact
When Idol of Endurance enters the battlefield, exile all creature cards with converted mana cost 3 or less from your graveyard until Idol of Endurance leaves the battlefield.

C1Color W, Mana Tap: Until end of turn, you may cast a creature spell from among the cards exiled with Idol of Endurance without paying its mana cost.

M21R
Idyllic Grange Idyllic Grange (0)
Land — Plains
(Mana Tap: Add Color W.)

Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.
When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.

ELDC
Idyllic Tutor Idyllic Tutor C2Color W (3)
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library.
THBR
Igneous Cur Igneous Cur C1Color R (2)
Creature — Elemental Dog (1/2)
C1Color R: Igneous Cur gets +2/+0 until end of turn.
M21C
Ignite the Beacon Ignite the Beacon C4Color W (5)
Instant
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle your library.
WARR
Ilharg, the Raze-Boar Ilharg, the Raze-Boar C3Color RColor R (5)
Legendary Creature — Boar God (6/6)
Trample

Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
Ill-Gotten Inheritance Ill-Gotten Inheritance C3Color B (4)
Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.

C5Color B, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.

RNAC
Illuna, Apex of Wishes Illuna, Apex of Wishes C2Color GColor UColor R (5)
Legendary Creature — Beast Elemental Dinosaur (6/6)
Mutate C3RGColor UColor U (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

IKOM
Ilysian Caryatid Ilysian Caryatid C1Color G (2)
Creature — Plant (1/1)
Mana Tap: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
THBC
Immolation Shaman Immolation Shaman C1Color R (2)
Creature — Viashino Shaman (1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.

C3Color RColor R: Immolation Shaman gets +3/+3 and gains menace until end of turn.

RNAR
Immortal Phoenix Immortal Phoenix C4Color RColor R (6)
Creature — Phoenix (5/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Immortal Phoenix dies, return it to its owner's hand.

M20R
Impale Impale C2Color BColor B (4)
Sorcery
Destroy target creature.
RIXC
Impassioned Orator Impassioned Orator C1Color W (2)
Creature — Human Cleric (2/2)
Whenever another creature enters the battlefield under your control, you gain 1 life.
M20C
Impending Doom Impending Doom C2Color R (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and attacks each combat if able.
When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.

THBU
Imperial Aerosaur Imperial Aerosaur C3Color W (4)
Creature — Dinosaur (3/3)
Flying

When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.

XLNU
Imperial Ceratops Imperial Ceratops C4Color W (5)
Creature — Dinosaur (3/5)
Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.
RIXU
Imperial Lancer Imperial Lancer Color W (1)
Creature — Human Knight (1/1)
Imperial Lancer has double strike as long as you control a Dinosaur.
XLNU
Imperial Outrider Imperial Outrider C3Color W (4)
Creature — Human Knight (1/5)
M20C
Imperious Oligarch Imperious Oligarch Color WColor B (2)
Creature — Human Cleric (2/1)
Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAC
Imperious Perfect Imperious Perfect C2Color G (3)
Creature — Elf Warrior (2/2)
Other Elf creatures you control get +1/+1.

Color G, Mana Tap: Create a 1/1 green Elf Warrior creature token.

LRWU
Impervious Greatwurm Impervious Greatwurm C7Color GColor GColor G (10)
Creature — Wurm (16/16)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Indestructible

GRNM
Imposing Vantasaur Imposing Vantasaur C5Color W (6)
Creature — Dinosaur (3/6)
Vigilance

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Improbable Alliance Improbable Alliance Color UColor R (2)
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

C4Color UColor R: Draw a card, then discard a card.

ELDU
In Bolas's Clutches In Bolas's Clutches C4Color UColor U (6)
Legendary Enchantment — Aura
Enchant permanent

You control enchanted permanent.
Enchanted permanent is legendary.

DOMU
Incendiary Oracle Incendiary Oracle C1Color R (2)
Creature — Human Shaman (2/2)
C1Color R: Incendiary Oracle gets +1/+0 until end of turn.

If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.

THBC
Incongruity Incongruity C1Color GColor U (3)
Instant
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
RNAU
Incubation Incubation GU (1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
RNAU
Incubation Druid Incubation Druid C1Color G (2)
Creature — Elf Druid (0/2)
Mana Tap: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.

C3Color GColor G: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

RNAR
Indatha Crystal Indatha Crystal C3 (3)
Artifact
Mana Tap: Add Color W, Color B, or Color G.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Indatha Triome Indatha Triome (0)
Land — Plains Swamp Forest
(Mana Tap: Add Color W, Color B, or Color G.)

Indatha Triome enters the battlefield tapped.
Cycling C3 (C3, Discard this card: Draw a card.)

IKOR
Indomitable Will Indomitable Will C1Color W (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2.

THBC
Induced Amnesia Induced Amnesia C2Color U (3)
Enchantment
When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

RIXR
Indulging Patrician Indulging Patrician C1Color WColor B (3)
Creature — Vampire Noble (1/4)
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.

M21U
Inescapable Blaze Inescapable Blaze C4Color RColor R (6)
Instant
This spell can't be countered.

Inescapable Blaze deals 6 damage to any target.

GRNU
Inevitable End Inevitable End C2Color B (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."

THBU
Inexorable Tide Inexorable Tide C3Color UColor U (5)
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
SOMR
Infectious Horror Infectious Horror C3Color B (4)
Creature — Zombie Horror (2/2)
Whenever Infectious Horror attacks, each opponent loses 2 life.
M19C
Infernal Reckoning Infernal Reckoning Color B (1)
Instant
Exile target colorless creature. You gain life equal to its power.
M19R
Infernal Scarring Infernal Scarring C1Color B (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

M19C
Infernal Scarring Infernal Scarring C1Color B (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

M21C
Inferno Hellion Inferno Hellion C3Color R (4)
Creature — Hellion (7/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.

M19U
Infuriate Infuriate Color R (1)
Instant
Target creature gets +3/+2 until end of turn.
THBC
Inquisitive Puppet Inquisitive Puppet C1 (1)
Artifact Creature — Construct (0/2)
When Inquisitive Puppet enters the battlefield, scry 1.

Exile Inquisitive Puppet: Create a 1/1 white Human creature token.

ELDU
Insatiable Appetite Insatiable Appetite C1Color G (2)
Instant
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
ELDC
Insatiable Hemophage Insatiable Hemophage C3Color B (4)
Creature — Nightmare (3/3)
Mutate C2Color B (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Deathtouch
Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.

IKOU
Inspire Awe Inspire Awe C3Color G (4)
Instant
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
THBC
Inspired Charge Inspired Charge C2Color WColor W (4)
Instant
Creatures you control get +2/+1 until end of turn.
M20C
Inspired Ultimatum Inspired Ultimatum Color UColor UColor RColor RColor RColor WColor W (7)
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
IKOR
Inspiring Captain Inspiring Captain C3Color W (4)
Creature — Human Knight (3/3)
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
M20C
Inspiring Cleric Inspiring Cleric C2Color W (3)
Creature — Vampire Cleric (3/2)
When Inspiring Cleric enters the battlefield, you gain 4 life.
XLNU
Inspiring Commander Inspiring Commander C4Color WColor W (6)
Creature — Human Soldier (1/4)
Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card.
ANAR
Inspiring Unicorn Inspiring Unicorn C2Color WColor W (4)
Creature — Unicorn (2/2)
Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
GRNU
Inspiring Veteran Inspiring Veteran Color RColor W (2)
Creature — Human Knight (2/2)
Other Knights you control get +1/+1.
ELDU
Integrity Integrity RW (1)
Instant
Target creature gets +2/+2 until end of turn.
GRNU
Interplanar Beacon Interplanar Beacon (0)
Land
Whenever you cast a planeswalker spell, you gain 1 life.

Mana Tap: Add Color C.
C1, Mana Tap: Add two mana of different colors. Spend this mana only to cast planeswalker spells.

WARU
Intervention Intervention C2Color RColor W (4)
Instant
Intervention deals 3 damage to any target and you gain 3 life.
GRNU
Into the Story Into the Story C5Color UColor U (7)
Instant
This spell costs C3 less to cast if an opponent has seven or more cards in their graveyard.

Draw four cards.

ELDU
Intrusive Packbeast Intrusive Packbeast C4Color W (5)
Creature — Beast (3/3)
Vigilance

When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.

GRNC
Invade the City Invade the City C1Color UColor R (3)
Sorcery
Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARU
Invading Manticore Invading Manticore C5Color R (6)
Creature — Zombie Manticore (4/5)
When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARC
Invent Invent C4Color UColor R (6)
Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library.
GRNU
Invert Invert UR (1)
Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
GRNU
Invigorating Surge Invigorating Surge C2Color G (3)
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
M21U
Invoke the Divine Invoke the Divine C2Color W (3)
Instant
Destroy target artifact or enchantment. You gain 4 life.
M19C
Ionize Ionize C1Color UColor R (3)
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
GRNR
Irencrag Feat Irencrag Feat C1Color RColor RColor R (4)
Sorcery
Add seven Color R. You can cast only one more spell this turn.
ELDR
Irencrag Pyromancer Irencrag Pyromancer C2Color R (3)
Creature — Human Wizard (0/4)
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
ELDR
Iroas's Blessing Iroas's Blessing C3Color R (4)
Enchantment — Aura
Enchant creature you control

When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls.
Enchanted creature gets +1/+1.

THBC
Iron Bully Iron Bully C3 (3)
Artifact Creature — Golem (1/1)
Menace (This creature can't be blocked except by two or more creatures.)

When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.

WARC
Ironclad Krovod Ironclad Krovod C3Color W (4)
Creature — Beast (2/5)
M20C
Ironroot Warlord Ironroot Warlord C1Color GColor W (3)
Creature — Treefolk Soldier (*/5)
Ironroot Warlord's power is equal to the number of creatures you control.

C3Color GColor W: Create a 1/1 white Soldier creature token.

M20U
Ironscale Hydra Ironscale Hydra C3Color GColor G (5)
Creature — Hydra (5/5)
If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra.
THBR
Ironshell Beetle Ironshell Beetle C1Color G (2)
Creature — Insect (1/1)
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
GRNC
Irreverent Revelers Irreverent Revelers C2Color R (3)
Creature — Satyr (2/2)
When Irreverent Revelers enters the battlefield, choose one —

• Destroy target artifact.
• Irreverent Revelers gains haste until end of turn.

THBC
Isareth the Awakener Isareth the Awakener C1Color BColor B (3)
Legendary Creature — Human Wizard (3/3)
Deathtouch

Whenever Isareth the Awakener attacks, you may pay CX. When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

M19R
Island Island (0)
Basic Land — Island
IKOC
Island Island (0)
Basic Land — Island
M21C
Isolate Isolate Color W (1)
Instant
Exile target permanent with converted mana cost 1.
M19R
Isolated Chapel Isolated Chapel (0)
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

Mana Tap: Add Color W or Color B.

DOMR
Itlimoc, Cradle of the Sun Itlimoc, Cradle of the Sun (3)
Legendary Land
(Transforms from Growing Rites of Itlimoc.)

Mana Tap: Add Color G.
Mana Tap: Add Color G for each creature you control.

XLNR
Ivy Elemental Ivy Elemental CXColor G (1)
Creature — Elemental (0/0)
Ivy Elemental enters the battlefield with X +1/+1 counters on it.
IKOU
Ixalan's Binding Ixalan's Binding C3Color W (4)
Enchantment
When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.

Your opponents can't cast spells with the same name as the exiled card.

XLNU
Ixalli's Diviner Ixalli's Diviner C1Color G (2)
Creature — Human Druid (0/3)
When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNC
Ixalli's Keeper Ixalli's Keeper C1Color G (2)
Creature — Human Shaman (2/2)
C7Color G, Mana Tap, Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn.
XLNC
Izoni, Thousand-Eyed Izoni, Thousand-Eyed C2Color BColor BColor GColor G (6)
Legendary Creature — Elf Shaman (2/3)
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.

Color BColor G, Sacrifice another creature: You gain 1 life and draw a card.

GRNR
Izzet Guildgate Izzet Guildgate (0)
Land — Gate
Izzet Guildgate enters the battlefield tapped.

Mana Tap: Add Color U or Color R.

GRNC
Izzet Locket Izzet Locket C3 (3)
Artifact
Mana Tap: Add Color U or Color R.

URURURUR, Mana Tap, Sacrifice Izzet Locket: Draw two cards.

GRNC
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