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Historic You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

Ancestral Mask Ancestral Mask C2Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Barren Moor Barren Moor (0)
Land
Barren Moor enters the battlefield tapped.

Tap: Add Black.
Cycling Black (Black, Discard this card: Draw a card.)

Bojuka Bog Bojuka Bog (0)
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
Tap: Add Black.

Brain Maggot Brain Maggot C1Black (2)
Enchantment Creature — Insect (1/1)
When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
Dragonmaster Outcast Dragonmaster Outcast Red (1)
Creature — Human Shaman (1/1)
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Forgotten Cave Forgotten Cave (0)
Land
Forgotten Cave enters the battlefield tapped.

Tap: Add Red.
Cycling Red (Red, Discard this card: Draw a card.)

Ghost Quarter Ghost Quarter (0)
Land
Tap: Add Color C.

Tap, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

Goblin Ruinblaster Goblin Ruinblaster C2Red (3)
Creature — Goblin Shaman (2/1)
Kicker Red (You may pay an additional Red as you cast this spell.)

Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.

Inexorable Tide Inexorable Tide C3BlueBlue (5)
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Knight of the Reliquary Knight of the Reliquary C1GreenWhite (3)
Creature — Human Knight (2/2)
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

Tap, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.

Lonely Sandbar Lonely Sandbar (0)
Land
Lonely Sandbar enters the battlefield tapped.

Tap: Add Blue.
Cycling Blue (Blue, Discard this card: Draw a card.)

Maelstrom Pulse Maelstrom Pulse C1BlackGreen (3)
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Meddling Mage Meddling Mage WhiteBlue (2)
Creature — Human Wizard (2/2)
As Meddling Mage enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.

Merrow Reejerey Merrow Reejerey C2Blue (3)
Creature — Merfolk Soldier (2/2)
Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Nyx-Fleece Ram Nyx-Fleece Ram C1White (2)
Enchantment Creature — Sheep (0/5)
At the beginning of your upkeep, you gain 1 life.
Pack Rat Pack Rat C1Black (2)
Creature — Rat (*/*)
Pack Rat's power and toughness are each equal to the number of Rats you control.

C2Black, Discard a card: Create a token that's a copy of Pack Rat.

Platinum Angel Platinum Angel C7 (7)
Artifact Creature — Angel (4/4)
Flying

You can't lose the game and your opponents can't win the game.

Ranger of Eos Ranger of Eos C3White (4)
Creature — Human Soldier (3/2)
When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
Secluded Steppe Secluded Steppe (0)
Land
Secluded Steppe enters the battlefield tapped.

Tap: Add White.
Cycling White (White, Discard this card: Draw a card.)

Sigil of the Empty Throne Sigil of the Empty Throne C3WhiteWhite (5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Terravore Terravore C1GreenGreen (3)
Creature — Lhurgoyf (*/*)
Trample

Terravore's power and toughness are each equal to the number of land cards in all graveyards.

Thalia, Guardian of Thraben Thalia, Guardian of Thraben C1White (2)
Legendary Creature — Human Soldier (2/1)
First strike

Noncreature spells cost C1 more to cast.

Tranquil Thicket Tranquil Thicket (0)
Land
Tranquil Thicket enters the battlefield tapped.

Tap: Add Green.
Cycling Green (Green, Discard this card: Draw a card.)

Virulent Plague Virulent Plague C2Black (3)
Enchantment
Creature tokens get -2/-2.
Waste Not Waste Not C1Black (2)
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.

Whenever an opponent discards a land card, add BlackBlack.
Whenever an opponent discards a noncreature, nonland card, draw a card.

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