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You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

Burning-Tree Emissary (2)
Creature — Human Shaman (2/2)
When Burning-Tree Emissary enters the battlefield, add RedGreen.
Captain Sisay GreenWhite (4)
Legendary Creature — Human Soldier (2/2)
Tap: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
Cryptbreaker Black (1)
Creature — Zombie (1/1)
Black, Tap, Discard a card: Create a 2/2 black Zombie creature token.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

Darksteel Reactor (4)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Distant Melody Blue (4)
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
Elvish Visionary Green (2)
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
Fauna Shaman Green (2)
Creature — Elf Shaman (2/2)
Green, Tap, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
Goblin Matron Red (3)
Creature — Goblin (1/1)
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle your library.
Hidetsugu's Second Rite Red (4)
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Hypnotic Specter BlackBlack (3)
Creature — Specter (2/2)
Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Imperious Perfect Green (3)
Creature — Elf Warrior (2/2)
Other Elf creatures you control get +1/+1.

Green, Tap: Create a 1/1 green Elf Warrior creature token.

Kiln Fiend Red (2)
Creature — Elemental Beast (1/2)
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Kinsbaile Cavalier White (4)
Creature — Kithkin Knight (2/2)
Knight creatures you control have double strike.
Mind Stone (2)
Artifact
Tap: Add .

, Tap, Sacrifice Mind Stone: Draw a card.

Ornithopter (0)
Artifact Creature — Thopter (0/2)
Flying
Phyrexian Arena BlackBlack (3)
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
Serra Ascendant White (1)
Creature — Human Monk (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

Soul Warden White (1)
Creature — Human Cleric (1/1)
Whenever another creature enters the battlefield, you gain 1 life.
Tendrils of Corruption Black (4)
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Treasure Hunt Blue (2)
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
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