For other lists of cards see the General card lists and the By Color and CMC card lists.
119 results | ||
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Haazda Marshal (1) Creature — Human Soldier (1/1) Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink. |
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Haazda Officer (3) Creature — Human Soldier (3/2) When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn. |
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Hackrobat (3) Creature — Human Rogue (2/3) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) : Hackrobat gains deathtouch until end of turn. |
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Hadana's Climb (3) Legendary Enchantment At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb. |
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Haggle (1) Instant — Adventure You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.) |
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Haktos the Unscarred (4) Legendary Creature — Human Warrior (6/1) Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. |
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Hallar, the Firefletcher (3) Legendary Creature — Elf Archer (3/3) Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent. |
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Hallowed Fountain (0) Land — Plains Island (: Add or .) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Hamletback Goliath (7) Creature — Giant Warrior (6/6) Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. |
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Hammer Dropper (4) Creature — Giant Soldier (5/2) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Hampering Snare (2) Instant Creatures your opponents control get -2/-0 until end of turn. Cycling (, Discard this card: Draw a card.) |
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Hanged Executioner (3) Creature — Spirit (1/1) Flying When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying. |
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Hanna, Ship's Navigator (3) Legendary Creature — Human Artificer (1/2) , : Return target artifact or enchantment card from your graveyard to your hand. |
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Haphazard Bombardment (6) Enchantment When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them. At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random. |
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Happily Ever After (3) Enchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. |
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Hard Cover (1) Enchantment — Aura Enchant creature Enchanted creature gets +0/+2 and has ": Draw a card, then discard a card." |
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Hardy Veteran (2) Creature — Human Warrior (2/2) As long as it's your turn, Hardy Veteran gets +0/+2. |
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Harmonious Archon (6) Creature — Archon (4/5) Flying Non-Archon creatures have base power and toughness 3/3. |
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Harvest Fear (4) Sorcery — Adventure Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.) |
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Harvester of Souls (6) Creature — Demon (5/5) Deathtouch Whenever another nontoken creature dies, you may draw a card. |
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Hatchery Spider (7) Creature — Spider (5/7) Reach Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. |
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Hateful Eidolon (1) Enchantment Creature — Spirit (1/2) Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. |
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Havoc Devils (4) Creature — Devil (4/3) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) |
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Havoc Jester (5) Creature — Devil (5/5) Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target. |
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Headstrong Brute (3) Creature — Orc Pirate (3/3) Headstrong Brute can't block. Headstrong Brute has menace as long as you control another Pirate. |
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Headwater Sentries (4) Creature — Merfolk Warrior (2/5) |
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Healer of the Glade (1) Creature — Elemental (1/2) When Healer of the Glade enters the battlefield, you gain 3 life. |
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Healer's Hawk (1) Creature — Bird (1/1) Flying, lifelink |
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Healing Grace (1) Instant Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life. |
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Heartfire (2) Instant As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target. |
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Heartfire Immolator (2) Creature — Human Wizard (2/2) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) , Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker. |
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Heartless Act (2) Instant Choose one — • Destroy target creature with no counters on it. |
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Heartless Pillage (3) Sorcery Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Heart-Piercer Bow (2) Artifact — Equipment Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Heart's Desire (1) Sorcery — Adventure Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.) |
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Heartwarming Redemption (4) Instant Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand. |
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Hedron Archive (4) Artifact : Add . , , Sacrifice Hedron Archive: Draw two cards. |
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Heightened Reflexes (1) Instant Target creature gets +1/+0 until end of turn. Put a first strike counter on it. |
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Helica Glider (3) Creature — Nightmare Squirrel (2/2) Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it. |
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Heliod, Sun-Crowned (3) Legendary Enchantment Creature — God (5/5) Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. |
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Heliod's Intervention (2) Instant Choose one — • Destroy X target artifacts and/or enchantments. |
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Heliod's Pilgrim (3) Creature — Human Cleric (1/2) When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. |
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Heliod's Punishment (2) Enchantment — Aura Enchant creature Heliod's Punishment enters the battlefield with four task counters on it. |
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Hellkite Punisher (7) Creature — Dragon (6/6) Flying : Hellkite Punisher gets +1/+0 until end of turn. |
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Hellkite Whelp (5) Creature — Dragon (3/3) Flying Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls. |
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Hellrider (4) Creature — Devil (3/3) Haste Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking. |
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Helm of the Host (4) Legendary Artifact — Equipment At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. Equip |
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Henge Walker (3) Artifact Creature — Golem (2/2) Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it. |
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Herald of Faith (5) Creature — Angel (4/3) Flying Whenever Herald of Faith attacks, you gain 2 life. |
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Herald of Secret Streams (4) Creature — Merfolk Warrior (2/3) Creatures you control with +1/+1 counters on them can't be blocked. |
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Herald of the Dreadhorde (4) Creature — Zombie Warrior (3/2) When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Herald of the Sun (6) Creature — Angel (4/4) Flying : Put a +1/+1 counter on another target creature with flying. |
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Heraldic Banner (3) Artifact As Heraldic Banner enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+0. |
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Herald's Horn (3) Artifact As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost less to cast. |
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Hero of Precinct One (2) Creature — Human Warrior (2/2) Whenever you cast a multicolored spell, create a 1/1 white Human creature token. |
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Hero of the Games (3) Creature — Human Soldier (3/2) Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. |
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Hero of the Nyxborn (3) Enchantment Creature — Human Soldier (2/2) When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn. |
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Hero of the Pride (2) Creature — Cat Soldier (2/2) Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn. |
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Hero of the Winds (4) Creature — Human Soldier (1/4) Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. |
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Heroes of the Revel (5) Creature — Satyr Soldier (4/4) When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block." Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn. |
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Heroic Intervention (2) Instant Permanents you control gain hexproof and indestructible until end of turn. |
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Heroic Reinforcements (4) Sorcery Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.) |
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Hidetsugu's Second Rite (4) Instant If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. |
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Hieromancer's Cage (4) Enchantment When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield. |
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Hierophant's Chalice (3) Artifact When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life. : Add . |
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High Alert (3) Enchantment Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. |
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High Sentinels of Arashin (4) Creature — Bird Soldier (3/4) Flying High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. |
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Highland Game (2) Creature — Elk (2/1) When Highland Game dies, you gain 2 life. |
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Highland Lake (0) Land Highland Lake enters the battlefield tapped. : Add or . |
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Hijack (3) Sorcery Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. |
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Hinterland Harbor (0) Land Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. : Add or . |
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Hired Blade (3) Creature — Human Assassin (3/2) Flash (You may cast this spell any time you could cast an instant.) |
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Hired Poisoner (1) Creature — Human Assassin (1/1) Deathtouch |
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Historian of Zhalfir (4) Creature — Human Wizard (3/3) Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card. |
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History of Benalia (3) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. |
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Hitchclaw Recluse (3) Creature — Spider (1/4) Reach |
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Hobblefiend (2) Creature — Devil (2/1) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) , Sacrifice another creature: Put a +1/+1 counter on Hobblefiend. |
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Homarid Explorer (4) Creature — Homarid Scout (3/3) When Homarid Explorer enters the battlefield, target player mills four cards. |
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Homing Lightning (4) Instant Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature. |
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Honden of Cleansing Fire (4) Legendary Enchantment — Shrine At the beginning of your upkeep, you gain 2 life for each Shrine you control. |
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Honden of Infinite Rage (3) Legendary Enchantment — Shrine At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control. |
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Honden of Life's Web (5) Legendary Enchantment — Shrine At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control. |
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Honden of Night's Reach (4) Legendary Enchantment — Shrine At the beginning of your upkeep, target opponent discards a card for each Shrine you control. |
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Honden of Seeing Winds (5) Legendary Enchantment — Shrine At the beginning of your upkeep, draw a card for each Shrine you control. |
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Honey Mammoth (6) Creature — Elephant (6/6) When Honey Mammoth enters the battlefield, you gain 4 life. |
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Honor the God-Pharaoh (3) Sorcery As an additional cost to cast this spell, discard a card. Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Hooded Blightfang (3) Creature — Snake (1/4) Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. |
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Horizon Scholar (6) Creature — Sphinx (4/4) Flying When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Hornbash Mentor (3) Creature — Human Warrior (3/3) When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with trample. |
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Hornswoggle (3) Instant Counter target creature spell. You create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Hostage Taker (4) Creature — Human Pirate (2/3) When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. |
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Hostile Minotaur (4) Creature — Minotaur (3/3) Haste (This creature can attack and as soon as it comes under your control.) |
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House Guildmage (2) Creature — Human Wizard (2/2) , : Target creature doesn't untap during its controller's next untap step. , : Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Howling Giant (7) Creature — Giant Druid (5/5) Reach (This creature can block creatures with flying.) When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens. |
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Howling Golem (3) Artifact Creature — Golem (2/3) Whenever Howling Golem attacks or blocks, each player draws a card. |
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Huatli, Dinosaur Knight (6) Legendary Planeswalker — Huatli (4) +2: Put two +1/+1 counters on up to one target Dinosaur you control. −3: Target Dinosaur you control deals damage equal to its power to target creature you don't control. |
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Huatli, Radiant Champion (4) Legendary Planeswalker — Huatli (3) +1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. −1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. |
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Huatli, the Sun's Heart (3) Legendary Planeswalker — Huatli (7) Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control. |
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Huatli, Warrior Poet (5) Legendary Planeswalker — Huatli (3) +2: You gain life equal to the greatest power among creatures you control. 0: Create a 3/3 green Dinosaur creature token with trample. |
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Huatli's Raptor (2) Creature — Dinosaur (2/3) Vigilance When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Huatli's Snubhorn (2) Creature — Dinosaur (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
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Huatli's Spurring (1) Instant Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead. |
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Humble Naturalist (2) Creature — Human Druid (1/3) : Add one mana of any color. Spend this mana only to cast a creature spell. |
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Humongulus (5) Creature — Homunculus (2/5) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Hungering Hydra (1) Creature — Hydra (0/0) Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. |
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Hungry Flames (3) Instant Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker. |
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Hunt the Weak (4) Sorcery Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Hunted Nightmare (3) Creature — Nightmare (4/5) Menace When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control. |
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Hunted Witness (1) Creature — Human (1/1) When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink. |
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Hunter's Edge (4) Sorcery Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control. |
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Hunter's Insight (3) Instant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. |
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Huntmaster Liger (4) Creature — Cat (3/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated. |
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Hushbringer (2) Creature — Faerie (1/2) Flying, lifelink Creatures entering the battlefield or dying don't cause abilities to trigger. |
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Hydra's Growth (3) Enchantment — Aura Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. |
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Hydroid Krasis (2) Creature — Jellyfish Hydra Beast (0/0) When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample |
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Hypnotic Specter (3) Creature — Specter (2/2) Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. |
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Hypnotic Sprite (2) Creature — Faerie (2/1) Flying |
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Hypothesizzle (5) Instant Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature. |
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Hyrax Tower Scout (3) Creature — Human Scout (3/3) When Hyrax Tower Scout enters the battlefield, untap target creature. |