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For other lists of cards see the General card lists and the By Color and CMC card lists.

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72 results
Haazda Marshal Haazda Marshal Color W (1)
Creature — Human Soldier (1/1)
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
GRNU
Haazda Officer Haazda Officer C2Color W (3)
Creature — Human Soldier (3/2)
When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
M20C
Hackrobat Hackrobat C1Color BColor R (3)
Creature — Human Rogue (2/3)
Spectacle Color BColor R (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Color B: Hackrobat gains deathtouch until end of turn.
Color R: Hackrobat gets +2/-2 until end of turn.

RNAU
Hadana's Climb Hadana's Climb C1Color GColor U (3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
RIXR
Haggle Haggle Color R (1)
Instant — Adventure
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
ELDC
Hallar, the Firefletcher Hallar, the Firefletcher C1Color RColor G (3)
Legendary Creature — Elf Archer (3/3)
Trample

Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.

DOMU
Hallowed Fountain Hallowed Fountain (0)
Land — Plains Island
(Mana Tap: Add Color W or Color U.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Hammer Dropper Hammer Dropper C2Color RColor W (4)
Creature — Giant Soldier (5/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
GRNC
Hanged Executioner Hanged Executioner C2Color W (3)
Creature — Spirit (1/1)
Flying

When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
C3Color W, Exile Hanged Executioner: Exile target creature.

M20R
Haphazard Bombardment Haphazard Bombardment C5Color R (6)
Enchantment
When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.

At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.

DOMR
Happily Ever After Happily Ever After C2Color W (3)
Enchantment
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.

At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

ELDR
Hard Cover Hard Cover Color U (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +0/+2 and has "Mana Tap: Draw a card, then discard a card."

M20U
Hardy Veteran Hardy Veteran C1Color G (2)
Creature — Human Warrior (2/2)
As long as it's your turn, Hardy Veteran gets +0/+2.
RIXC
Harmonious Archon Harmonious Archon C4Color WColor W (6)
Creature — Archon (4/5)
Flying

Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.

ELDM
Harvest Fear Harvest Fear C3Color B (4)
Sorcery — Adventure
Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
ELDC
Hatchery Spider Hatchery Spider C5Color GColor G (7)
Creature — Spider (5/7)
Reach

Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

GRNR
Havoc Devils Havoc Devils C2Color RColor R (4)
Creature — Devil (4/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
M19C
Headstrong Brute Headstrong Brute C2Color R (3)
Creature — Orc Pirate (3/3)
Headstrong Brute can't block.

Headstrong Brute has menace as long as you control another Pirate.

XLNC
Headwater Sentries Headwater Sentries C3Color U (4)
Creature — Merfolk Warrior (2/5)
XLNC
Healer of the Glade Healer of the Glade Color G (1)
Creature — Elemental (1/2)
When Healer of the Glade enters the battlefield, you gain 3 life.
M20C
Healer's Hawk Healer's Hawk Color W (1)
Creature — Bird (1/1)
Flying, lifelink
GRNC
Healing Grace Healing Grace Color W (1)
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
DOMC
Heartfire Heartfire C1Color R (2)
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.

Heartfire deals 4 damage to any target.

WARC
Heartless Pillage Heartless Pillage C2Color B (3)
Sorcery
Target opponent discards two cards.

Raid — If you attacked with a creature this turn, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")

XLNU
Heart-Piercer Bow Heart-Piercer Bow C2 (2)
Artifact — Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

M20C
Heart's Desire Heart's Desire Color G (1)
Sorcery — Adventure
Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
ELDR
Heartwarming Redemption Heartwarming Redemption C2Color RColor W (4)
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
WARU
Hellkite Whelp Hellkite Whelp C4Color R (5)
Creature — Dragon (3/3)
Flying

Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.

GRNU
Helm of the Host Helm of the Host C4 (4)
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.

Equip C5

DOMR
Henge Walker Henge Walker C3 (3)
Artifact Creature — Golem (2/2)
Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.
ELDC
Herald of Faith Herald of Faith C3Color WColor W (5)
Creature — Angel (4/3)
Flying

Whenever Herald of Faith attacks, you gain 2 life.

M19U
Herald of Secret Streams Herald of Secret Streams C3Color U (4)
Creature — Merfolk Warrior (2/3)
Creatures you control with +1/+1 counters on them can't be blocked.
XLNR
Herald of the Dreadhorde Herald of the Dreadhorde C3Color B (4)
Creature — Zombie Warrior (3/2)
When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARC
Herald of the Sun Herald of the Sun C4Color WColor W (6)
Creature — Angel (4/4)
Flying

C3Color W: Put a +1/+1 counter on another target creature with flying.

M20U
Heraldic Banner Heraldic Banner C3 (3)
Artifact
As Heraldic Banner enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+0.
Mana Tap: Add one mana of the chosen color.

ELDU
Hero of Precinct One Hero of Precinct One C1Color W (2)
Creature — Human Warrior (2/2)
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
RNAR
Heroic Reinforcements Heroic Reinforcements C2Color RColor W (4)
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and Mana Tap this turn.)
M19U
Hieromancer's Cage Hieromancer's Cage C3Color W (4)
Enchantment
When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.
M19U
Hierophant's Chalice Hierophant's Chalice C3 (3)
Artifact
When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.

Mana Tap: Add Color C.

XLNC
High Alert High Alert C1Color WColor U (3)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.
C2Color WColor U: Untap target creature.

RNAU
Highland Game Highland Game C1Color G (2)
Creature — Elk (2/1)
When Highland Game dies, you gain 2 life.
M19C
Highland Lake Highland Lake (0)
Land
Highland Lake enters the battlefield tapped.

Mana Tap: Add Color U or Color R.

M19C
Hijack Hijack C1Color RColor R (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
XLNC
Hinterland Harbor Hinterland Harbor (0)
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

Mana Tap: Add Color G or Color U.

DOMR
Hired Blade Hired Blade C2Color B (3)
Creature — Human Assassin (3/2)
Flash (You may cast this spell any time you could cast an instant.)
M19C
Hired Poisoner Hired Poisoner Color B (1)
Creature — Human Assassin (1/1)
Deathtouch
GRNC
History of Benalia History of Benalia C1Color WColor W (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.

DOMM
Hitchclaw Recluse Hitchclaw Recluse C2Color G (3)
Creature — Spider (1/4)
Reach
GRNC
Homarid Explorer Homarid Explorer C3Color U (4)
Creature — Homarid Scout (3/3)
When Homarid Explorer enters the battlefield, target player puts the top four cards of their library into their graveyard.
DOMC
Honor the God-Pharaoh Honor the God-Pharaoh C2Color R (3)
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Horizon Scholar Horizon Scholar C5Color U (6)
Creature — Sphinx (4/4)
Flying

When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

M19U
Hornswoggle Hornswoggle C2Color U (3)
Instant
Counter target creature spell. You create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
RIXU
Hostage Taker Hostage Taker C2Color UColor B (4)
Creature — Human Pirate (2/3)
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
XLNR
Hostile Minotaur Hostile Minotaur C3Color R (4)
Creature — Minotaur (3/3)
Haste (This creature can attack and Mana Tap as soon as it comes under your control.)
M20C
House Guildmage House Guildmage Color UColor B (2)
Creature — Human Wizard (2/2)
C1Color U, Mana Tap: Target creature doesn't untap during its controller's next untap step.

C2Color B, Mana Tap: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNU
Howling Giant Howling Giant C5Color GColor G (7)
Creature — Giant Druid (5/5)
Reach (This creature can block creatures with flying.)

When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens.

M20U
Howling Golem Howling Golem C3 (3)
Artifact Creature — Golem (2/3)
Whenever Howling Golem attacks or blocks, each player draws a card.
DOMU
Huatli, Dinosaur Knight Huatli, Dinosaur Knight C4Color RColor W (6)
Legendary Planeswalker — Huatli (4)
+2: Put two +1/+1 counters on up to one target Dinosaur you control.

−3: Target Dinosaur you control deals damage equal to its power to target creature you don't control.
−7: Dinosaurs you control get +4/+4 until end of turn.

XLNM
Huatli, Radiant Champion Huatli, Radiant Champion C2Color GColor W (4)
Legendary Planeswalker — Huatli (3)
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.

−1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
−8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."

RIXM
Huatli, the Sun's Heart Huatli, the Sun's Heart C2GW (3)
Legendary Planeswalker — Huatli (7)
Each creature you control assigns combat damage equal to its toughness rather than its power.

−3: You gain life equal to the greatest toughness among creatures you control.

WARU
Huatli, Warrior Poet Huatli, Warrior Poet C3Color RColor W (5)
Legendary Planeswalker — Huatli (3)
+2: You gain life equal to the greatest power among creatures you control.

0: Create a 3/3 green Dinosaur creature token with trample.
−X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.

XLNM
Huatli's Raptor Huatli's Raptor Color GColor W (2)
Creature — Dinosaur (2/3)
Vigilance

When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Huatli's Snubhorn Huatli's Snubhorn C1Color W (2)
Creature — Dinosaur (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
XLNC
Huatli's Spurring Huatli's Spurring Color R (1)
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
XLNU
Humongulus Humongulus C4Color U (5)
Creature — Homunculus (2/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
RNAC
Hungering Hydra Hungering Hydra CXColor G (1)
Creature — Hydra (0/0)
Hungering Hydra enters the battlefield with X +1/+1 counters on it.

Hungering Hydra can't be blocked by more than one creature.
Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)

M19R
Hunt the Weak Hunt the Weak C3Color G (4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
RIXC
Hunted Witness Hunted Witness Color W (1)
Creature — Human (1/1)
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
GRNC
Hushbringer Hushbringer C1Color W (2)
Creature — Faerie (1/2)
Flying, lifelink

Creatures entering the battlefield or dying don't cause abilities to trigger.

ELDR
Hydroid Krasis Hydroid Krasis CXColor GColor U (2)
Creature — Jellyfish Hydra Beast (0/0)
When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

RNAM
Hypnotic Sprite Hypnotic Sprite Color UColor U (2)
Creature — Faerie (2/1)
Flying
ELDU
Hypothesizzle Hypothesizzle C3Color UColor R (5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
GRNC
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