You are only browsing Standard cards. For all available (Historic) cards go here. | ||||||
Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | All cards | Arena Only | Core Set 2020 | Guilds of Ravnica | Ravnica Allegiance | |
War of the Spark | Throne of Eldraine | Theros Beyond Death | Ikoria Lair of Behemoths | Core Set 2021 |
278 results | ||
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Affectionate Indrik (6) Creature — Beast (4/4) When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) |
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Arboretum Elemental (9) Creature — Elemental (7/5) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Arclight Phoenix (4) Creature — Phoenix (3/2) Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. |
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Artful Takedown (4) Instant Choose one or both — • Tap target creature. |
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Assassin's Trophy (2) Instant Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library. |
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Assemble (6) Instant Create three 2/2 green and white Elf Knight creature tokens with vigilance. |
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Assure (2) Instant Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn. |
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Attendant of Vraska (3) Creature — Zombie Soldier (3/3) When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power. |
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Aurelia, Exemplar of Justice (4) Legendary Creature — Angel (2/5) Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Barging Sergeant (5) Creature — Minotaur Soldier (4/2) Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Barrier of Bones (1) Creature — Skeleton Wall (0/3) Defender When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
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Bartizan Bats (4) Creature — Bat (3/1) Flying (This creature can't be blocked except by creatures with flying or reach.) |
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Beacon Bolt (3) Sorcery Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Beamsplitter Mage (2) Creature — Vedalken Wizard (2/2) Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature. |
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Beast Whisperer (4) Creature — Elf Druid (2/3) Whenever you cast a creature spell, draw a card. |
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Blade Instructor (3) Creature — Human Soldier (3/1) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Blood Operative (3) Creature — Vampire Assassin (3/1) Lifelink When Blood Operative enters the battlefield, you may exile target card from a graveyard. |
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Book Devourer (6) Creature — Beast (4/5) Trample Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards. |
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Boros Challenger (2) Creature — Human Soldier (2/3) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) : Boros Challenger gets +1/+1 until end of turn. |
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Boros Guildgate (0) Land — Gate Boros Guildgate enters the battlefield tapped. : Add or . |
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Boros Locket (3) Artifact : Add or . , , Sacrifice Boros Locket: Draw two cards. |
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Bounty Agent (2) Creature — Human Soldier (2/2) Vigilance , Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment. |
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Bounty of Might (6) Instant Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. |
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Burglar Rat (2) Creature — Rat (1/1) When Burglar Rat enters the battlefield, each opponent discards a card. |
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Camaraderie (6) Sorcery You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. |
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Candlelight Vigil (4) Enchantment — Aura Enchant creature Enchanted creature gets +3/+2 and has vigilance. |
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Capture Sphere (4) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
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Centaur Peacemaker (3) Creature — Centaur Cleric (3/3) When Centaur Peacemaker enters the battlefield, each player gains 4 life. |
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Chamber Sentry (0) Artifact Creature — Construct (0/0) Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. , , Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target. |
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Chance for Glory (3) Instant Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. |
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Charnel Troll (3) Creature — Troll (4/4) Trample At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it. |
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Chemister's Insight (4) Instant Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Child of Night (2) Creature — Vampire (2/1) Lifelink |
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Chromatic Lantern (3) Artifact Lands you control have ": Add one mana of any color." : Add one mana of any color. |
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Circuitous Route (4) Sorcery Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library. |
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Citywatch Sphinx (6) Creature — Sphinx (5/4) Flying When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Citywide Bust (3) Sorcery Destroy all creatures with toughness 4 or greater. |
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Collar the Culprit (4) Instant Destroy target creature with toughness 4 or greater. |
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Command the Storm (5) Instant Command the Storm deals 5 damage to target creature. |
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Conclave Cavalier (4) Creature — Centaur Knight (4/4) Vigilance When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance. |
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Conclave Guildmage (2) Creature — Elf Cleric (2/2) , : Creatures you control gain trample until end of turn. , : Create a 2/2 green and white Elf Knight creature token with vigilance. |
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Conclave Tribunal (4) Enchantment Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. |
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Concoct (5) Sorcery Surveil 3, then return a creature card from your graveyard to the battlefield. |
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Connive (4) Sorcery Gain control of target creature with power 2 or less. |
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Cosmotronic Wave (4) Sorcery Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. |
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Crackling Drake (4) Creature — Drake (*/4) Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. |
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Creeping Chill (4) Sorcery Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life. |
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Crush Contraband (4) Instant Choose one or both — • Exile target artifact. |
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Crushing Canopy (3) Instant Choose one — • Destroy target creature with flying. |
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Darkblade Agent (3) Creature — Human Assassin (2/3) As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card." |
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Dawn of Hope (2) Enchantment Whenever you gain life, you may pay . If you do, draw a card. : Create a 1/1 white Soldier creature token with lifelink. |
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Dazzling Lights (1) Instant Target creature gets -3/-0 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Dead Weight (1) Enchantment — Aura Enchant creature Enchanted creature gets -2/-2. |
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Deadly Visit (5) Sorcery Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Deafening Clarion (3) Sorcery Choose one or both — • Deafening Clarion deals 3 damage to each creature. |
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Demotion (1) Enchantment — Aura Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. |
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Devious Cover-Up (4) Instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library. |
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Devkarin Dissident (2) Creature — Elf Warrior (2/2) : Devkarin Dissident gets +2/+2 until end of turn. |
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Dimir Guildgate (0) Land — Gate Dimir Guildgate enters the battlefield tapped. : Add or . |
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Dimir Informant (3) Creature — Human Rogue (1/4) When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Dimir Locket (3) Artifact : Add or . , , Sacrifice Dimir Locket: Draw two cards. |
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Dimir Spybug (2) Creature — Insect (1/1) Flying Menace (This creature can't be blocked except by two or more creatures.) |
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Direct Current (3) Sorcery Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Discovery (2) Sorcery Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Disdainful Stroke (2) Instant Counter target spell with converted mana cost 4 or greater. |
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Disinformation Campaign (3) Enchantment When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. Whenever you surveil, return Disinformation Campaign to its owner's hand. |
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Dispersal (5) Instant Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card. |
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District Guide (3) Creature — Elf Scout (2/2) When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library. |
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Divine Visitation (5) Enchantment If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. |
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Doom Whisperer (5) Creature — Nightmare Demon (6/6) Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Douser of Lights (5) Creature — Horror (4/5) |
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Dream Eater (6) Creature — Nightmare Sphinx (4/3) Flash Flying |
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Drowned Secrets (2) Enchantment Whenever you cast a blue spell, target player mills two cards. |
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Electrostatic Field (2) Creature — Wall (0/4) Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent. |
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Emmara, Soul of the Accord (2) Legendary Creature — Elf Cleric (2/2) Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink. |
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Enhanced Surveillance (2) Enchantment You may look at an additional two cards each time you surveil. Exile Enhanced Surveillance: Shuffle your graveyard into your library. |
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Erratic Cyclops (4) Creature — Cyclops Shaman (0/8) Trample Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost. |
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Erstwhile Trooper (3) Creature — Zombie Soldier (2/2) Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. |
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Etrata, the Silencer (4) Legendary Creature — Vampire Assassin (3/5) Etrata, the Silencer can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library. |
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Expansion (2) Instant Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy. |
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Experimental Frenzy (4) Enchantment You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. |
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Explosion (4) Instant Explosion deals X damage to any target. Target player draws X cards. |
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Fearless Halberdier (3) Creature — Human Warrior (3/2) |
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Finality (6) Sorcery You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. |
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Find (2) Sorcery Return up to two target creature cards from your graveyard to your hand. |
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Fire Urchin (2) Creature — Elemental (1/3) Trample Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. |
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Firemind's Research (2) Enchantment Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research. , Remove two charge counters from Firemind's Research: Draw a card. |
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Flight of Equenauts (8) Creature — Human Knight (4/5) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying |
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Flourish (6) Sorcery Creatures you control get +2/+2 until end of turn. |
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Flower (1) Sorcery Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library. |
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Forest (0) Basic Land — Forest |
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Fresh-Faced Recruit (2) Creature — Human Soldier (2/1) As long as it's your turn, Fresh-Faced Recruit has first strike. |
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Garrison Sergeant (5) Creature — Viashino Soldier (3/3) Garrison Sergeant has double strike as long as you control a Gate. |
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Gatekeeper Gargoyle (6) Artifact Creature — Gargoyle (3/3) Flying Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control. |
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Gateway Plaza (0) Land — Gate Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay . |
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Generous Stray (3) Creature — Cat (1/2) When Generous Stray enters the battlefield, draw a card. |
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Gird for Battle (1) Sorcery Put a +1/+1 counter on each of up to two target creatures. |
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Glaive of the Guildpact (2) Artifact — Equipment Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Glowspore Shaman (2) Creature — Elf Shaman (3/1) When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. |
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Goblin Banneret (1) Creature — Goblin Soldier (1/1) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) : Goblin Banneret gets +2/+0 until end of turn. |
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Goblin Cratermaker (2) Creature — Goblin Warrior (2/2) , Sacrifice Goblin Cratermaker: Choose one — • Goblin Cratermaker deals 2 damage to target creature. |
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Goblin Electromancer (2) Creature — Goblin Wizard (2/2) Instant and sorcery spells you cast cost less to cast. |
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Goblin Locksmith (2) Creature — Goblin Rogue (2/1) Whenever Goblin Locksmith attacks, creatures with defender can't block this turn. |
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Golgari Findbroker (4) Creature — Elf Shaman (3/4) When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand. |
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Golgari Guildgate (0) Land — Gate Golgari Guildgate enters the battlefield tapped. : Add or . |
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Golgari Locket (3) Artifact : Add or . , , Sacrifice Golgari Locket: Draw two cards. |
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Golgari Raiders (4) Creature — Elf Warrior (0/0) Haste Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. |
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Grappling Sundew (2) Creature — Plant (0/4) Defender, reach : Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.) |
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Gravitic Punch (4) Sorcery Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Gruesome Menagerie (5) Sorcery Choose a creature card with converted mana cost 1 in your graveyard, then do the same for creature cards with converted mana costs 2 and 3. Return those cards to the battlefield. |
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Guild Summit (3) Enchantment When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate enters the battlefield under your control, draw a card. |
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Guildmages' Forum (0) Land : Add . , : Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. |
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Haazda Marshal (1) Creature — Human Soldier (1/1) Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink. |
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Hammer Dropper (4) Creature — Giant Soldier (5/2) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Hatchery Spider (7) Creature — Spider (5/7) Reach Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. |
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Healer's Hawk (1) Creature — Bird (1/1) Flying, lifelink |
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Hellkite Whelp (5) Creature — Dragon (3/3) Flying Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls. |
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Hired Poisoner (1) Creature — Human Assassin (1/1) Deathtouch |
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Hitchclaw Recluse (3) Creature — Spider (1/4) Reach |
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House Guildmage (2) Creature — Human Wizard (2/2) , : Target creature doesn't untap during its controller's next untap step. , : Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Hunted Witness (1) Creature — Human (1/1) When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink. |
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Hypothesizzle (5) Instant Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature. |
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Impervious Greatwurm (10) Creature — Wurm (16/16) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Indestructible |
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Inescapable Blaze (6) Instant This spell can't be countered. Inescapable Blaze deals 6 damage to any target. |
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Inspiring Unicorn (4) Creature — Unicorn (2/2) Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn. |
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Integrity (1) Instant Target creature gets +2/+2 until end of turn. |
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Intervention (4) Instant Intervention deals 3 damage to any target and you gain 3 life. |
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Intrusive Packbeast (5) Creature — Beast (3/3) Vigilance When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control. |
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Invent (6) Instant Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library. |
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Invert (1) Instant Switch the power and toughness of each of up to two target creatures until end of turn. |
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Ionize (3) Instant Counter target spell. Ionize deals 2 damage to that spell's controller. |
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Ironshell Beetle (2) Creature — Insect (1/1) When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. |
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Island (0) Basic Land — Island |
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Izoni, Thousand-Eyed (6) Legendary Creature — Elf Shaman (2/3) Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard. , Sacrifice another creature: You gain 1 life and draw a card. |
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Izzet Guildgate (0) Land — Gate Izzet Guildgate enters the battlefield tapped. : Add or . |
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Izzet Locket (3) Artifact : Add or . , , Sacrifice Izzet Locket: Draw two cards. |
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Join Shields (5) Instant Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.) |
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Justice Strike (2) Instant Target creature deals damage to itself equal to its power. |
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Knight of Autumn (3) Creature — Dryad Knight (2/1) When Knight of Autumn enters the battlefield, choose one — • Put two +1/+1 counters on Knight of Autumn. |
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Kraul Foragers (5) Creature — Insect Scout (4/4) Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard. |
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Kraul Harpooner (2) Creature — Insect Warrior (3/2) Reach Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. |
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Kraul Raider (3) Creature — Insect Warrior (2/3) Menace (This creature can't be blocked except by two or more creatures.) |
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Kraul Swarm (5) Creature — Insect Warrior (4/1) Flying , Discard a creature card: Return Kraul Swarm from your graveyard to your hand. |
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Lava Coil (2) Sorcery Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead. |
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Lazav, the Multifarious (2) Legendary Creature — Shapeshifter (1/3) When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability. |
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League Guildmage (2) Creature — Human Wizard (2/2) , : Draw a card. , : Copy target instant or sorcery spell you control with converted mana cost X. You may choose new targets for the copy. |
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Leapfrog (3) Creature — Frog (3/1) Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. |
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Ledev Champion (3) Creature — Elf Knight (2/2) Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way. : Create a 1/1 white Soldier creature token with lifelink. |
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Ledev Guardian (4) Creature — Human Knight (2/4) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) |
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Legion Guildmage (2) Creature — Human Wizard (2/2) , : Legion Guildmage deals 3 damage to each opponent. , : Tap another target creature. |
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Legion Warboss (3) Creature — Goblin Soldier (2/2) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. |
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Light of the Legion (6) Creature — Angel (5/5) Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Lotleth Giant (7) Creature — Zombie Giant (6/5) Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard. |
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Loxodon Restorer (6) Creature — Elephant Cleric (3/4) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Loxodon Restorer enters the battlefield, you gain 4 life. |
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Luminous Bonds (3) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Maniacal Rage (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and can't block. |
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March of the Multitudes (3) Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink. |
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Mausoleum Secrets (2) Instant Undergrowth — Search your library for a black card with converted mana cost less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library. |
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Maximize Altitude (1) Sorcery Target creature gets +1/+1 and gains flying until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Maximize Velocity (1) Sorcery Target creature gets +1/+1 and gains haste until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Mephitic Vapors (3) Sorcery All creatures get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Midnight Reaper (3) Creature — Zombie Knight (3/2) Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. |
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Might of the Masses (1) Instant Target creature gets +1/+1 until end of turn for each creature you control. |
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Mission Briefing (2) Instant Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard this turn, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Mnemonic Betrayal (3) Sorcery Exile all cards from all opponents' graveyards. You may cast spells from among those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal. |
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Molderhulk (9) Creature — Fungus Zombie (6/6) Undergrowth — This spell costs less to cast for each creature card in your graveyard. When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield. |
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Moodmark Painter (4) Creature — Human Shaman (2/3) Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.) |
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Mountain (0) Basic Land — Mountain |
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Murmuring Mystic (4) Creature — Human Wizard (1/5) Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. |
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Muse Drake (4) Creature — Drake (1/3) Flying When Muse Drake enters the battlefield, draw a card. |
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Narcomoeba (2) Creature — Illusion (1/1) Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. |
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Necrotic Wound (1) Instant Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead. |
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Never Happened (3) Sorcery Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. |
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Nightveil Predator (4) Creature — Vampire (3/3) Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Nightveil Sprite (2) Creature — Faerie Rogue (1/2) Flying Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
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Niv-Mizzet, Parun (6) Legendary Creature — Dragon Wizard (5/5) This spell can't be countered. Flying |
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Notion Rain (3) Sorcery Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Nullhide Ferox (4) Creature — Beast (6/6) Hexproof You can't cast noncreature spells. |
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Ochran Assassin (3) Creature — Elf Assassin (1/1) Deathtouch All creatures able to block Ochran Assassin do so. |
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Omnispell Adept (5) Creature — Human Wizard (3/4) , : You may cast an instant or sorcery spell from your hand without paying its mana cost. |
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Ornery Goblin (2) Creature — Goblin Warrior (2/1) Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. |
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Overgrown Tomb (0) Land — Swamp Forest (: Add or .) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Pack's Favor (3) Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +3/+3 until end of turn. |
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Parhelion Patrol (4) Creature — Human Knight (2/3) Flying, vigilance Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Passwall Adept (2) Creature — Human Wizard (1/3) : Target creature can't be blocked this turn. |
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Pause for Reflection (3) Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn. |
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Pelt Collector (1) Creature — Elf Warrior (1/1) Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. |
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Pilfering Imp (1) Creature — Imp (1/1) Flying , , Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. |
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Piston-Fist Cyclops (3) Creature — Cyclops (4/3) Defender As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender. |
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Pitiless Gorgon (3) Creature — Gorgon (2/2) Deathtouch |
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Plaguecrafter (3) Creature — Human Shaman (3/2) When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card. |
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Plains (0) Basic Land — Plains |
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Portcullis Vine (1) Creature — Plant Wall (0/3) Defender (This creature can't attack.) , , Sacrifice a creature with defender: Draw a card. |
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Precision Bolt (3) Sorcery Precision Bolt deals 3 damage to any target. |
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Prey Upon (1) Sorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Price of Fame (4) Instant This spell costs less to cast if it targets a legendary creature. Destroy target creature. |
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Quasiduplicate (3) Sorcery Create a token that's a copy of target creature you control. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Radical Idea (2) Instant Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Ral, Caller of Storms (6) Legendary Planeswalker — Ral (4) +1: Draw a card. −2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets. |
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Ral, Izzet Viceroy (5) Legendary Planeswalker — Ral (5) +1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. −3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. |
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Ral's Dispersal (5) Instant Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Ral's Staticaster (4) Creature — Viashino Wizard (3/3) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn. |
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Rampaging Monument (4) Artifact Creature — Cleric (0/0) Trample Rampaging Monument enters the battlefield with three +1/+1 counters on it. |
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Response (2) Instant Response deals 5 damage to target attacking or blocking creature. |
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Resurgence (5) Sorcery Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. |
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Rhizome Lurcher (4) Creature — Fungus Zombie (2/2) Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard. |
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Righteous Blow (1) Instant Righteous Blow deals 2 damage to target attacking or blocking creature. |
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Risk Factor (3) Instant Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Ritual of Soot (4) Sorcery Destroy all creatures with converted mana cost 3 or less. |
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Roc Charger (3) Creature — Bird (1/3) Flying Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. |
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Rosemane Centaur (5) Creature — Centaur Soldier (4/4) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Vigilance |
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Rubblebelt Boar (4) Creature — Boar (3/3) When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn. |
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Runaway Steam-Kin (2) Creature — Elemental (1/1) Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add . |
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Sacred Foundry (0) Land — Mountain Plains (: Add or .) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Selective Snare (1) Sorcery Return X target creatures of the creature type of your choice to their owner's hand. |
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Selesnya Guildgate (0) Land — Gate Selesnya Guildgate enters the battlefield tapped. : Add or . |
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Selesnya Locket (3) Artifact : Add or . , , Sacrifice Selesnya Locket: Draw two cards. |
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Severed Strands (2) Sorcery As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls. |
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Siege Wurm (7) Creature — Wurm (5/5) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Trample |
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Silent Dart (1) Artifact , , Sacrifice Silent Dart: It deals 3 damage to target creature. |
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Sinister Sabotage (3) Instant Counter target spell. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
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Skyknight Legionnaire (3) Creature — Human Knight (2/2) Flying, haste |
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Skyline Scout (2) Creature — Human Scout (2/1) Whenever Skyline Scout attacks, you may pay . If you do, it gains flying until end of turn. |
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Smelt-Ward Minotaur (3) Creature — Minotaur Warrior (2/3) Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn. |
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Sonic Assault (3) Instant Tap target creature. Sonic Assault deals 2 damage to that creature's controller. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Spinal Centipede (3) Creature — Insect (3/2) When Spinal Centipede dies, put a +1/+1 counter on target creature you control. |
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Sprouting Renewal (3) Sorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose one — |
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Statue (4) Instant Destroy target artifact, creature, or enchantment. |
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Status (1) Instant Target creature gets +1/+1 and gains deathtouch until end of turn. |
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Steam Vents (0) Land — Island Mountain (: Add or .) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Street Riot (5) Enchantment As long as it's your turn, creatures you control get +1/+0 and have trample. |
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Sumala Woodshaper (4) Creature — Elf Druid (2/1) When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Sunhome Stalwart (2) Creature — Human Soldier (2/2) First strike Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Sure Strike (2) Instant Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) |
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Swamp (0) Basic Land — Swamp |
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Swarm Guildmage (2) Creature — Elf Shaman (2/2) , : Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) , : You gain 2 life. |
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Swathcutter Giant (6) Creature — Giant Soldier (5/5) Vigilance Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls. |
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Swiftblade Vindicator (2) Creature — Human Soldier (1/1) Double strike, vigilance, trample |
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Sworn Companions (3) Sorcery Create two 1/1 white Soldier creature tokens with lifelink. |
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Tajic, Legion's Edge (3) Legendary Creature — Human Soldier (3/2) Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Take Heart (1) Instant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. |
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Temple Garden (0) Land — Forest Plains (: Add or .) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Tenth District Guard (2) Creature — Human Soldier (2/2) When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. |
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Thief of Sanity (3) Creature — Specter (2/2) Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. |
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Thought Erasure (2) Sorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Thoughtbound Phantasm (1) Creature — Spirit (2/2) Defender Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. |
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Thousand-Year Storm (6) Enchantment Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies. |
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Torch Courier (1) Creature — Goblin (1/1) Haste Sacrifice Torch Courier: Another target creature gains haste until end of turn. |
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Trostani Discordant (5) Legendary Creature — Dryad (1/4) Other creatures you control get +1/+1. When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. |
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Truefire Captain (4) Creature — Human Knight (4/3) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Truefire Captain is dealt damage, it deals that much damage to target player. |
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Undercity Necrolisk (4) Creature — Zombie Lizard (3/3) , Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate this ability only any time you could cast a sorcery. (It can't be blocked except by two or more creatures.) |
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Undercity Uprising (4) Sorcery Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Underrealm Lich (5) Creature — Zombie Elf Shaman (4/3) If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it. |
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Unexplained Disappearance (2) Instant Return target creature to its owner's hand. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
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Unmoored Ego (3) Sorcery Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way. |
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Urban Utopia (2) Enchantment — Aura Enchant land When Urban Utopia enters the battlefield, draw a card. |
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Vedalken Mesmerist (2) Creature — Vedalken Wizard (2/1) Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn. |
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Veiled Shade (3) Creature — Shade (2/2) : Veiled Shade gets +1/+1 until end of turn. |
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Venerated Loxodon (5) Creature — Elephant Cleric (4/4) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it. |
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Vernadi Shieldmate (2) Creature — Human Soldier (2/2) Vigilance |
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Vicious Rumors (1) Sorcery Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life. |
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Vigorspore Wurm (6) Creature — Wurm (6/4) Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Vigorspore Wurm can't be blocked by more than one creature. |
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Vivid Revival (5) Sorcery Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival. |
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Vraska, Golgari Queen (4) Legendary Planeswalker — Vraska (4) +2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card. −3: Destroy target nonland permanent with converted mana cost 3 or less. |
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Vraska, Regal Gorgon (7) Legendary Planeswalker — Vraska (5) +2: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn. −3: Destroy target creature. |
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Vraska's Stoneglare (6) Sorcery Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Wall of Mist (2) Creature — Wall (0/5) Defender |
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Wand of Vertebrae (1) Artifact : Mill a card. , , Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library. |
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Wary Okapi (3) Creature — Antelope (3/2) Vigilance |
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Watcher in the Mist (5) Creature — Spirit (3/4) Flying When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Watery Grave (0) Land — Island Swamp (: Add or .) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
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Wee Dragonauts (3) Creature — Faerie Wizard (1/3) Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. |
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Whisper Agent (3) Creature — Human Rogue (3/2) Flash When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Whispering Snitch (2) Creature — Vampire Rogue (1/3) Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life. |
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Wild Ceratok (4) Creature — Rhino (4/3) |
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Wishcoin Crab (4) Creature — Crab (2/5) |
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Wojek Bodyguard (3) Creature — Human Soldier (3/3) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Wojek Bodyguard can't attack or block alone. |
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Worldsoul Colossus (2) Creature — Elemental (0/0) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Worldsoul Colossus enters the battlefield with X +1/+1 counters on it. |