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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

278 results
Affectionate Indrik Green (6)
Creature — Beast (4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
Arboretum Elemental GreenGreen (9)
Creature — Elemental (7/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Arclight Phoenix Red (4)
Creature — Phoenix (3/2)
Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

Artful Takedown BlueBlack (4)
Instant
Choose one or both —

• Tap target creature.
• Target creature gets -2/-4 until end of turn.

Assassin's Trophy BlackGreen (2)
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
Assemble GreenWhite (6)
Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Assure (2)
Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Attendant of Vraska BlackGreen (3)
Creature — Zombie Soldier (3/3)
When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
Aurelia, Exemplar of Justice RedWhite (4)
Legendary Creature — Angel (2/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

Barging Sergeant Red (5)
Creature — Minotaur Soldier (4/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Barrier of Bones Black (1)
Creature — Skeleton Wall (0/3)
Defender

When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Bartizan Bats Black (4)
Creature — Bat (3/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Beacon Bolt BlueRed (3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Beamsplitter Mage BlueRed (2)
Creature — Vedalken Wizard (2/2)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
Beast Whisperer GreenGreen (4)
Creature — Elf Druid (2/3)
Whenever you cast a creature spell, draw a card.
Blade Instructor White (3)
Creature — Human Soldier (3/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Blood Operative BlackBlack (3)
Creature — Vampire Assassin (3/1)
Lifelink

When Blood Operative enters the battlefield, you may exile target card from a graveyard.
Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.

Book Devourer Red (6)
Creature — Beast (4/5)
Trample

Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.

Boros Challenger RedWhite (2)
Creature — Human Soldier (2/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

RedWhite: Boros Challenger gets +1/+1 until end of turn.

Boros Guildgate (0)
Land — Gate
Boros Guildgate enters the battlefield tapped.

Tap: Add Red or White.

Boros Locket (3)
Artifact
Tap: Add Red or White.

, Tap, Sacrifice Boros Locket: Draw two cards.

Bounty Agent White (2)
Creature — Human Soldier (2/2)
Vigilance

Tap, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

Bounty of Might GreenGreen (6)
Instant
Target creature gets +3/+3 until end of turn.

Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.

Burglar Rat Black (2)
Creature — Rat (1/1)
When Burglar Rat enters the battlefield, each opponent discards a card.
Camaraderie GreenWhite (6)
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
Candlelight Vigil White (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has vigilance.

Capture Sphere Blue (4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Centaur Peacemaker GreenWhite (3)
Creature — Centaur Cleric (3/3)
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
Chamber Sentry (0)
Artifact Creature — Construct (0/0)
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

, Tap, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
WhiteBlueBlackRedGreen: Return Chamber Sentry from your graveyard to your hand.

Chance for Glory RedWhite (3)
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Charnel Troll BlackGreen (3)
Creature — Troll (4/4)
Trample

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.
BlackGreen, Discard a creature card: Put a +1/+1 counter on Charnel Troll.

Chemister's Insight Blue (4)
Instant
Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Child of Night Black (2)
Creature — Vampire (2/1)
Lifelink
Chromatic Lantern (3)
Artifact
Lands you control have "Tap: Add one mana of any color."

Tap: Add one mana of any color.

Circuitous Route Green (4)
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library.
Citywatch Sphinx Blue (6)
Creature — Sphinx (5/4)
Flying

When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Citywide Bust WhiteWhite (3)
Sorcery
Destroy all creatures with toughness 4 or greater.
Collar the Culprit White (4)
Instant
Destroy target creature with toughness 4 or greater.
Command the Storm Red (5)
Instant
Command the Storm deals 5 damage to target creature.
Conclave Cavalier GreenGreenWhiteWhite (4)
Creature — Centaur Knight (4/4)
Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

Conclave Guildmage GreenWhite (2)
Creature — Elf Cleric (2/2)
Green, Tap: Creatures you control gain trample until end of turn.

White, Tap: Create a 2/2 green and white Elf Knight creature token with vigilance.

Conclave Tribunal White (4)
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.

Concoct BlueBlack (5)
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
Connive (4)
Sorcery
Gain control of target creature with power 2 or less.
Cosmotronic Wave Red (4)
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
Crackling Drake BlueBlueRedRed (4)
Creature — Drake (*/4)
Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.

Creeping Chill Black (4)
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life.

When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.

Crush Contraband White (4)
Instant
Choose one or both —

• Exile target artifact.
• Exile target enchantment.

Crushing Canopy Green (3)
Instant
Choose one —

• Destroy target creature with flying.
• Destroy target enchantment.

Darkblade Agent BlueBlack (3)
Creature — Human Assassin (2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
Dawn of Hope White (2)
Enchantment
Whenever you gain life, you may pay . If you do, draw a card.

White: Create a 1/1 white Soldier creature token with lifelink.

Dazzling Lights Blue (1)
Instant
Target creature gets -3/-0 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Dead Weight Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.

Deadly Visit BlackBlack (5)
Sorcery
Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Deafening Clarion RedWhite (3)
Sorcery
Choose one or both —

• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.

Demotion White (1)
Enchantment — Aura
Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

Devious Cover-Up BlueBlue (4)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Devkarin Dissident Green (2)
Creature — Elf Warrior (2/2)
Green: Devkarin Dissident gets +2/+2 until end of turn.
Dimir Guildgate (0)
Land — Gate
Dimir Guildgate enters the battlefield tapped.

Tap: Add Blue or Black.

Dimir Informant Blue (3)
Creature — Human Rogue (1/4)
When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Dimir Locket (3)
Artifact
Tap: Add Blue or Black.

, Tap, Sacrifice Dimir Locket: Draw two cards.

Dimir Spybug BlueBlack (2)
Creature — Insect (1/1)
Flying

Menace (This creature can't be blocked except by two or more creatures.)
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.

Direct Current RedRed (3)
Sorcery
Direct Current deals 2 damage to any target.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Discovery (2)
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Disdainful Stroke Blue (2)
Instant
Counter target spell with converted mana cost 4 or greater.
Disinformation Campaign BlueBlack (3)
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner's hand.

Dispersal BlueBlack (5)
Instant
Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card.
District Guide Green (3)
Creature — Elf Scout (2/2)
When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.
Divine Visitation WhiteWhite (5)
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Doom Whisperer BlackBlack (5)
Creature — Nightmare Demon (6/6)
Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Douser of Lights Black (5)
Creature — Horror (4/5)
Dream Eater BlueBlue (6)
Creature — Nightmare Sphinx (4/3)
Flash

Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Drowned Secrets Blue (2)
Enchantment
Whenever you cast a blue spell, target player mills two cards.
Electrostatic Field Red (2)
Creature — Wall (0/4)
Defender

Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.

Emmara, Soul of the Accord GreenWhite (2)
Legendary Creature — Elf Cleric (2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
Enhanced Surveillance Blue (2)
Enchantment
You may look at an additional two cards each time you surveil.

Exile Enhanced Surveillance: Shuffle your graveyard into your library.

Erratic Cyclops Red (4)
Creature — Cyclops Shaman (0/8)
Trample

Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost.

Erstwhile Trooper BlackGreen (3)
Creature — Zombie Soldier (2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
Etrata, the Silencer BlueBlack (4)
Legendary Creature — Vampire Assassin (3/5)
Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

Expansion (2)
Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
Experimental Frenzy Red (4)
Enchantment
You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.
You can't play lands or cast spells from your hand.
Red: Destroy Experimental Frenzy.

Explosion BlueBlueRedRed (4)
Instant
Explosion deals X damage to any target. Target player draws X cards.
Fearless Halberdier Red (3)
Creature — Human Warrior (3/2)
Finality BlackGreen (6)
Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Find (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Fire Urchin Red (2)
Creature — Elemental (1/3)
Trample

Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.

Firemind's Research BlueRed (2)
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

Blue, Remove two charge counters from Firemind's Research: Draw a card.
Red, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

Flight of Equenauts White (8)
Creature — Human Knight (4/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Flying

Flourish GreenWhite (6)
Sorcery
Creatures you control get +2/+2 until end of turn.
Flower (1)
Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.
Forest (0)
Basic Land — Forest
Fresh-Faced Recruit (2)
Creature — Human Soldier (2/1)
As long as it's your turn, Fresh-Faced Recruit has first strike.
Garrison Sergeant RedWhite (5)
Creature — Viashino Soldier (3/3)
Garrison Sergeant has double strike as long as you control a Gate.
Gatekeeper Gargoyle (6)
Artifact Creature — Gargoyle (3/3)
Flying

Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.

Gateway Plaza (0)
Land — Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay .
Tap: Add one mana of any color.

Generous Stray Green (3)
Creature — Cat (1/2)
When Generous Stray enters the battlefield, draw a card.
Gird for Battle White (1)
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
Glaive of the Guildpact (2)
Artifact — Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Glowspore Shaman BlackGreen (2)
Creature — Elf Shaman (3/1)
When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library.
Goblin Banneret Red (1)
Creature — Goblin Soldier (1/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Red: Goblin Banneret gets +2/+0 until end of turn.

Goblin Cratermaker Red (2)
Creature — Goblin Warrior (2/2)
, Sacrifice Goblin Cratermaker: Choose one —

• Goblin Cratermaker deals 2 damage to target creature.
• Destroy target colorless nonland permanent.

Goblin Electromancer BlueRed (2)
Creature — Goblin Wizard (2/2)
Instant and sorcery spells you cast cost less to cast.
Goblin Locksmith Red (2)
Creature — Goblin Rogue (2/1)
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
Golgari Findbroker BlackBlackGreenGreen (4)
Creature — Elf Shaman (3/4)
When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.
Golgari Guildgate (0)
Land — Gate
Golgari Guildgate enters the battlefield tapped.

Tap: Add Black or Green.

Golgari Locket (3)
Artifact
Tap: Add Black or Green.

, Tap, Sacrifice Golgari Locket: Draw two cards.

Golgari Raiders Green (4)
Creature — Elf Warrior (0/0)
Haste

Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

Grappling Sundew Green (2)
Creature — Plant (0/4)
Defender, reach

Green: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)

Gravitic Punch Red (4)
Sorcery
Target creature you control deals damage equal to its power to target player.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Gruesome Menagerie BlackBlack (5)
Sorcery
Choose a creature card with converted mana cost 1 in your graveyard, then do the same for creature cards with converted mana costs 2 and 3. Return those cards to the battlefield.
Guild Summit Blue (3)
Enchantment
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.

Whenever a Gate enters the battlefield under your control, draw a card.

Guildmages' Forum (0)
Land
Tap: Add .

, Tap: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.

Haazda Marshal White (1)
Creature — Human Soldier (1/1)
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
Hammer Dropper RedWhite (4)
Creature — Giant Soldier (5/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Hatchery Spider GreenGreen (7)
Creature — Spider (5/7)
Reach

Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Healer's Hawk White (1)
Creature — Bird (1/1)
Flying, lifelink
Hellkite Whelp Red (5)
Creature — Dragon (3/3)
Flying

Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.

Hired Poisoner Black (1)
Creature — Human Assassin (1/1)
Deathtouch
Hitchclaw Recluse Green (3)
Creature — Spider (1/4)
Reach
House Guildmage BlueBlack (2)
Creature — Human Wizard (2/2)
Blue, Tap: Target creature doesn't untap during its controller's next untap step.

Black, Tap: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Hunted Witness White (1)
Creature — Human (1/1)
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
Hypothesizzle BlueRed (5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Impervious Greatwurm GreenGreenGreen (10)
Creature — Wurm (16/16)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Indestructible

Inescapable Blaze RedRed (6)
Instant
This spell can't be countered.

Inescapable Blaze deals 6 damage to any target.

Inspiring Unicorn WhiteWhite (4)
Creature — Unicorn (2/2)
Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
Integrity (1)
Instant
Target creature gets +2/+2 until end of turn.
Intervention RedWhite (4)
Instant
Intervention deals 3 damage to any target and you gain 3 life.
Intrusive Packbeast White (5)
Creature — Beast (3/3)
Vigilance

When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.

Invent BlueRed (6)
Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library.
Invert (1)
Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
Ionize BlueRed (3)
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
Ironshell Beetle Green (2)
Creature — Insect (1/1)
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
Island (0)
Basic Land — Island
Izoni, Thousand-Eyed BlackBlackGreenGreen (6)
Legendary Creature — Elf Shaman (2/3)
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.

BlackGreen, Sacrifice another creature: You gain 1 life and draw a card.

Izzet Guildgate (0)
Land — Gate
Izzet Guildgate enters the battlefield tapped.

Tap: Add Blue or Red.

Izzet Locket (3)
Artifact
Tap: Add Blue or Red.

, Tap, Sacrifice Izzet Locket: Draw two cards.

Join Shields GreenWhite (5)
Instant
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
Justice Strike RedWhite (2)
Instant
Target creature deals damage to itself equal to its power.
Knight of Autumn GreenWhite (3)
Creature — Dryad Knight (2/1)
When Knight of Autumn enters the battlefield, choose one —

• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.

Kraul Foragers Green (5)
Creature — Insect Scout (4/4)
Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.
Kraul Harpooner Green (2)
Creature — Insect Warrior (3/2)
Reach

Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.

Kraul Raider Black (3)
Creature — Insect Warrior (2/3)
Menace (This creature can't be blocked except by two or more creatures.)
Kraul Swarm Black (5)
Creature — Insect Warrior (4/1)
Flying

Black, Discard a creature card: Return Kraul Swarm from your graveyard to your hand.

Lava Coil Red (2)
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
Lazav, the Multifarious BlueBlack (2)
Legendary Creature — Shapeshifter (1/3)
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.

League Guildmage BlueRed (2)
Creature — Human Wizard (2/2)
Blue, Tap: Draw a card.

Red, Tap: Copy target instant or sorcery spell you control with converted mana cost X. You may choose new targets for the copy.

Leapfrog Blue (3)
Creature — Frog (3/1)
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
Ledev Champion GreenWhite (3)
Creature — Elf Knight (2/2)
Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way.

GreenWhite: Create a 1/1 white Soldier creature token with lifelink.

Ledev Guardian White (4)
Creature — Human Knight (2/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Legion Guildmage RedWhite (2)
Creature — Human Wizard (2/2)
Red, Tap: Legion Guildmage deals 3 damage to each opponent.

White, Tap: Tap another target creature.

Legion Warboss Red (3)
Creature — Goblin Soldier (2/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

Light of the Legion WhiteWhite (6)
Creature — Angel (5/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
When Light of the Legion dies, put a +1/+1 counter on each white creature you control.

Lotleth Giant Black (7)
Creature — Zombie Giant (6/5)
Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard.
Loxodon Restorer WhiteWhite (6)
Creature — Elephant Cleric (3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When Loxodon Restorer enters the battlefield, you gain 4 life.

Luminous Bonds White (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.

Maniacal Rage Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and can't block.

March of the Multitudes GreenWhiteWhite (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Create X 1/1 white Soldier creature tokens with lifelink.

Mausoleum Secrets Black (2)
Instant
Undergrowth — Search your library for a black card with converted mana cost less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library.
Maximize Altitude Blue (1)
Sorcery
Target creature gets +1/+1 and gains flying until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Maximize Velocity Red (1)
Sorcery
Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Mephitic Vapors Black (3)
Sorcery
All creatures get -1/-1 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Midnight Reaper Black (3)
Creature — Zombie Knight (3/2)
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
Might of the Masses Green (1)
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
Mission Briefing BlueBlue (2)
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard this turn, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Mnemonic Betrayal BlueBlack (3)
Sorcery
Exile all cards from all opponents' graveyards. You may cast spells from among those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.

Exile Mnemonic Betrayal.

Molderhulk BlackGreen (9)
Creature — Fungus Zombie (6/6)
Undergrowth — This spell costs less to cast for each creature card in your graveyard.

When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.

Moodmark Painter BlackBlack (4)
Creature — Human Shaman (2/3)
Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
Mountain (0)
Basic Land — Mountain
Murmuring Mystic Blue (4)
Creature — Human Wizard (1/5)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Muse Drake Blue (4)
Creature — Drake (1/3)
Flying

When Muse Drake enters the battlefield, draw a card.

Narcomoeba Blue (2)
Creature — Illusion (1/1)
Flying

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

Necrotic Wound Black (1)
Instant
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
Never Happened Black (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
Nightveil Predator BlueBlueBlackBlack (4)
Creature — Vampire (3/3)
Flying, deathtouch

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Nightveil Sprite Blue (2)
Creature — Faerie Rogue (1/2)
Flying

Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Niv-Mizzet, Parun BlueBlueBlueRedRedRed (6)
Legendary Creature — Dragon Wizard (5/5)
This spell can't be countered.

Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.

Notion Rain BlueBlack (3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Nullhide Ferox GreenGreen (4)
Creature — Beast (6/6)
Hexproof

You can't cast noncreature spells.
: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.

Ochran Assassin BlackGreen (3)
Creature — Elf Assassin (1/1)
Deathtouch

All creatures able to block Ochran Assassin do so.

Omnispell Adept Blue (5)
Creature — Human Wizard (3/4)
Blue, Tap: You may cast an instant or sorcery spell from your hand without paying its mana cost.
Ornery Goblin Red (2)
Creature — Goblin Warrior (2/1)
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
Overgrown Tomb (0)
Land — Swamp Forest
(Tap: Add Black or Green.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Pack's Favor Green (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Target creature gets +3/+3 until end of turn.

Parhelion Patrol White (4)
Creature — Human Knight (2/3)
Flying, vigilance

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Passwall Adept Blue (2)
Creature — Human Wizard (1/3)
Blue: Target creature can't be blocked this turn.
Pause for Reflection Green (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Prevent all combat damage that would be dealt this turn.

Pelt Collector Green (1)
Creature — Elf Warrior (1/1)
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.

As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.

Pilfering Imp Black (1)
Creature — Imp (1/1)
Flying

Black, Tap, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

Piston-Fist Cyclops (3)
Creature — Cyclops (4/3)
Defender

As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.

Pitiless Gorgon (3)
Creature — Gorgon (2/2)
Deathtouch
Plaguecrafter Black (3)
Creature — Human Shaman (3/2)
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
Plains (0)
Basic Land — Plains
Portcullis Vine Green (1)
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)

, Tap, Sacrifice a creature with defender: Draw a card.

Precision Bolt Red (3)
Sorcery
Precision Bolt deals 3 damage to any target.
Prey Upon Green (1)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Price of Fame Black (4)
Instant
This spell costs less to cast if it targets a legendary creature.

Destroy target creature.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Quasiduplicate BlueBlue (3)
Sorcery
Create a token that's a copy of target creature you control.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Radical Idea Blue (2)
Instant
Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Ral, Caller of Storms BlueRed (6)
Legendary Planeswalker — Ral (4)
+1: Draw a card.

−2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets.
−7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.

Ral, Izzet Viceroy BlueRed (5)
Legendary Planeswalker — Ral (5)
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

−3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."

Ral's Dispersal BlueBlue (5)
Instant
Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Ral's Staticaster BlueRed (4)
Creature — Viashino Wizard (3/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.

Rampaging Monument (4)
Artifact Creature — Cleric (0/0)
Trample

Rampaging Monument enters the battlefield with three +1/+1 counters on it.
Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.

Response (2)
Instant
Response deals 5 damage to target attacking or blocking creature.
Resurgence RedWhite (5)
Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Rhizome Lurcher BlackGreen (4)
Creature — Fungus Zombie (2/2)
Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
Righteous Blow White (1)
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
Risk Factor Red (3)
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Ritual of Soot BlackBlack (4)
Sorcery
Destroy all creatures with converted mana cost 3 or less.
Roc Charger White (3)
Creature — Bird (1/3)
Flying

Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.

Rosemane Centaur GreenWhite (5)
Creature — Centaur Soldier (4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Vigilance

Rubblebelt Boar Red (4)
Creature — Boar (3/3)
When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.
Runaway Steam-Kin Red (2)
Creature — Elemental (1/1)
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.

Remove three +1/+1 counters from Runaway Steam-Kin: Add RedRedRed.

Sacred Foundry (0)
Land — Mountain Plains
(Tap: Add Red or White.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Selective Snare Blue (1)
Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
Selesnya Guildgate (0)
Land — Gate
Selesnya Guildgate enters the battlefield tapped.

Tap: Add Green or White.

Selesnya Locket (3)
Artifact
Tap: Add Green or White.

, Tap, Sacrifice Selesnya Locket: Draw two cards.

Severed Strands Black (2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.

Siege Wurm GreenGreen (7)
Creature — Wurm (5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Trample

Silent Dart (1)
Artifact
, Tap, Sacrifice Silent Dart: It deals 3 damage to target creature.
Sinister Sabotage BlueBlue (3)
Instant
Counter target spell.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Skyknight Legionnaire RedWhite (3)
Creature — Human Knight (2/2)
Flying, haste
Skyline Scout White (2)
Creature — Human Scout (2/1)
Whenever Skyline Scout attacks, you may pay White. If you do, it gains flying until end of turn.
Smelt-Ward Minotaur Red (3)
Creature — Minotaur Warrior (2/3)
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
Sonic Assault BlueRed (3)
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Spinal Centipede Black (3)
Creature — Insect (3/2)
When Spinal Centipede dies, put a +1/+1 counter on target creature you control.
Sprouting Renewal Green (3)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Choose one —
• Create a 2/2 green and white Elf Knight creature token with vigilance.
• Destroy target artifact or enchantment.

Statue BlackGreen (4)
Instant
Destroy target artifact, creature, or enchantment.
Status (1)
Instant
Target creature gets +1/+1 and gains deathtouch until end of turn.
Steam Vents (0)
Land — Island Mountain
(Tap: Add Blue or Red.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Street Riot Red (5)
Enchantment
As long as it's your turn, creatures you control get +1/+0 and have trample.
Sumala Woodshaper GreenWhite (4)
Creature — Elf Druid (2/1)
When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sunhome Stalwart White (2)
Creature — Human Soldier (2/2)
First strike

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Sure Strike Red (2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Swamp (0)
Basic Land — Swamp
Swarm Guildmage BlackGreen (2)
Creature — Elf Shaman (2/2)
Black, Tap: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Green, Tap: You gain 2 life.

Swathcutter Giant RedWhite (6)
Creature — Giant Soldier (5/5)
Vigilance

Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.

Swiftblade Vindicator RedWhite (2)
Creature — Human Soldier (1/1)
Double strike, vigilance, trample
Sworn Companions White (3)
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
Tajic, Legion's Edge RedWhite (3)
Legendary Creature — Human Soldier (3/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
RedWhite: Tajic, Legion's Edge gains first strike until end of turn.

Take Heart White (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Temple Garden (0)
Land — Forest Plains
(Tap: Add Green or White.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Tenth District Guard White (2)
Creature — Human Soldier (2/2)
When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.
Thief of Sanity BlueBlack (3)
Creature — Specter (2/2)
Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

Thought Erasure BlueBlack (2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Thoughtbound Phantasm Blue (1)
Creature — Spirit (2/2)
Defender

Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.
As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.

Thousand-Year Storm BlueRed (6)
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Torch Courier Red (1)
Creature — Goblin (1/1)
Haste

Sacrifice Torch Courier: Another target creature gains haste until end of turn.

Trostani Discordant GreenWhite (5)
Legendary Creature — Dryad (1/4)
Other creatures you control get +1/+1.

When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.

Truefire Captain RedRedWhiteWhite (4)
Creature — Human Knight (4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever Truefire Captain is dealt damage, it deals that much damage to target player.

Undercity Necrolisk Black (4)
Creature — Zombie Lizard (3/3)
, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate this ability only any time you could cast a sorcery. (It can't be blocked except by two or more creatures.)
Undercity Uprising BlackGreen (4)
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Underrealm Lich BlackGreen (5)
Creature — Zombie Elf Shaman (4/3)
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.

Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.

Unexplained Disappearance Blue (2)
Instant
Return target creature to its owner's hand.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Unmoored Ego BlueBlack (3)
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way.
Urban Utopia Green (2)
Enchantment — Aura
Enchant land

When Urban Utopia enters the battlefield, draw a card.
Enchanted land has "Tap: Add one mana of any color."

Vedalken Mesmerist Blue (2)
Creature — Vedalken Wizard (2/1)
Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.
Veiled Shade Black (3)
Creature — Shade (2/2)
Black: Veiled Shade gets +1/+1 until end of turn.
Venerated Loxodon White (5)
Creature — Elephant Cleric (4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.

Vernadi Shieldmate (2)
Creature — Human Soldier (2/2)
Vigilance
Vicious Rumors Black (1)
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
Vigorspore Wurm Green (6)
Creature — Wurm (6/4)
Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Vigorspore Wurm can't be blocked by more than one creature.

Vivid Revival Green (5)
Sorcery
Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
Vraska, Golgari Queen BlackGreen (4)
Legendary Planeswalker — Vraska (4)
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.

−3: Destroy target nonland permanent with converted mana cost 3 or less.
−9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."

Vraska, Regal Gorgon BlackGreen (7)
Legendary Planeswalker — Vraska (5)
+2: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn.

−3: Destroy target creature.
−10: For each creature card in your graveyard, put a +1/+1 counter on each creature you control.

Vraska's Stoneglare BlackGreen (6)
Sorcery
Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Wall of Mist Blue (2)
Creature — Wall (0/5)
Defender
Wand of Vertebrae (1)
Artifact
Tap: Mill a card.

, Tap, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.

Wary Okapi Green (3)
Creature — Antelope (3/2)
Vigilance
Watcher in the Mist BlueBlue (5)
Creature — Spirit (3/4)
Flying

When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Watery Grave (0)
Land — Island Swamp
(Tap: Add Blue or Black.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Wee Dragonauts BlueRed (3)
Creature — Faerie Wizard (1/3)
Flying

Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

Whisper Agent (3)
Creature — Human Rogue (3/2)
Flash

When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Whispering Snitch Black (2)
Creature — Vampire Rogue (1/3)
Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.
Wild Ceratok Green (4)
Creature — Rhino (4/3)
Wishcoin Crab Blue (4)
Creature — Crab (2/5)
Wojek Bodyguard Red (3)
Creature — Human Soldier (3/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Wojek Bodyguard can't attack or block alone.

Worldsoul Colossus GreenWhite (2)
Creature — Elemental (0/0)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Worldsoul Colossus enters the battlefield with X +1/+1 counters on it.