You are browsing all available (Historic) cards. For Standard only cards go here. | ||||||
White | 1 | 2 | 3 | 4 | 5 | 6+ |
Blue | 1 | 2 | 3 | 4 | 5 | 6+ |
Black | 1 | 2 | 3 | 4 | 5 | 6+ |
Red | 1 | 2 | 3 | 4 | 5 | 6+ |
Green | 1 | 2 | 3 | 4 | 5 | 6+ |
Artifact | 1 | 2 | 3 | 4 | 5 | 6+ |
All Zero Drops |
53 results | ||
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Adventurous Impulse (1) Sorcery Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Allosaurus Shepherd (1) Creature — Elf Shaman (1/1) Allosaurus Shepherd can't be countered. Green spells you control can't be countered. |
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Almighty Brushwagg (1) Creature — Brushwagg (1/1) Trample : Almighty Brushwagg gets +3/+3 until end of turn. |
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Arbor Armament (1) Instant Put a +1/+1 counter on target creature. That creature gains reach until end of turn. |
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Arboreal Grazer (1) Creature — Beast (0/3) Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. |
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Chainweb Aracnir (1) Creature — Spider (1/2) Reach When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. |
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Commune with Dinosaurs (1) Sorcery Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Edgewall Innkeeper (1) Creature — Human Peasant (1/1) Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) |
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Elvish Reclaimer (1) Creature — Elf Warrior (1/2) Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard. , , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library. |
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Enter the Unknown (1) Sorcery Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn. |
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Feral Hydra (1) Creature — Hydra Beast (0/0) Feral Hydra enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. |
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Flaxen Intruder (1) Creature — Human Berserker (1/2) Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment. |
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Flower (1) Sorcery Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library. |
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Frilled Sandwalla (1) Creature — Lizard (1/1) : Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn. |
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Giant Growth (1) Instant Target creature gets +3/+3 until end of turn. |
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Gilded Goose (1) Creature — Bird (0/2) Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Healer of the Glade (1) Creature — Elemental (1/2) When Healer of the Glade enters the battlefield, you gain 3 life. |
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Heart's Desire (1) Sorcery — Adventure Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.) |
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Hungering Hydra (1) Creature — Hydra (0/0) Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. |
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Incubation (1) Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Irresistible Prey (1) Sorcery Target creature must be blocked this turn if able. Draw a card. |
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Ivy Elemental (1) Creature — Elemental (0/0) Ivy Elemental enters the battlefield with X +1/+1 counters on it. |
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Jade Bearer (1) Creature — Merfolk Shaman (1/1) When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control. |
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Jungle Delver (1) Creature — Merfolk Warrior (1/1) : Put a +1/+1 counter on Jungle Delver. |
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Kumena's Speaker (1) Creature — Merfolk Shaman (1/1) Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island. |
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Life Goes On (1) Instant You gain 4 life. If a creature died this turn, you gain 8 life instead. |
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Llanowar Elves (1) Creature — Elf Druid (1/1) : Add . |
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Might of the Masses (1) Instant Target creature gets +1/+1 until end of turn for each creature you control. |
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Moss Viper (1) Creature — Snake (1/1) Deathtouch |
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Mystic Repeal (1) Instant Put target enchantment on the bottom of its owner's library. |
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Old-Growth Dryads (1) Creature — Dryad (3/3) When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library. |
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Open the Gates (1) Sorcery Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library. |
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Pelt Collector (1) Creature — Elf Warrior (1/1) Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. |
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Portcullis Vine (1) Creature — Plant Wall (0/3) Defender (This creature can't attack.) , , Sacrifice a creature with defender: Draw a card. |
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Prey Upon (1) Sorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Primal Might (1) Sorcery Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. |
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Ranger's Guile (1) Instant Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
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Rhys the Redeemed (1) Legendary Creature — Elf Warrior (1/1) , : Create a 1/1 green and white Elf Warrior creature token. , : For each creature token you control, create a token that's a copy of that creature. |
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Rosethorn Halberd (1) Artifact — Equipment When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. Equipped creature gets +2/+1. |
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Run Afoul (1) Instant Target opponent sacrifices a creature with flying. |
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Saruli Caretaker (1) Creature — Dryad (0/3) Defender , Tap an untapped creature you control: Add one mana of any color. |
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Seasonal Ritual (1) Sorcery — Adventure Add one mana of any color. (Then exile this card. You may cast the creature later from exile.) |
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Sedge Scorpion (1) Creature — Scorpion (1/1) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Shapers' Sanctuary (1) Enchantment Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card. |
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Skyway Sniper (1) Creature — Elf Archer (1/2) Reach (This creature can block creatures with flying.) : Skyway Sniper deals 1 damage to target creature with flying. |
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Status (1) Instant Target creature gets +1/+1 and gains deathtouch until end of turn. |
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Stony Strength (1) Instant Put a +1/+1 counter on target creature you control. Untap that creature. |
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Sudden Spinnerets (1) Instant Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it. |
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Treats to Share (1) Sorcery — Adventure Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Veil of Summer (1) Instant Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) |
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Wall of Vines (1) Creature — Plant Wall (0/3) Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) |
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Wildwood Scourge (1) Creature — Hydra (0/0) Wildwood Scourge enters the battlefield with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge. |
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Wildwood Tracker (1) Creature — Elf Warrior (1/1) Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn. |