You are only browsing Standard cards. For all available (Historic) cards go here. | ||||||
Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | All cards | Arena Only | Core Set 2020 | Guilds of Ravnica | Ravnica Allegiance | |
War of the Spark | Throne of Eldraine | Theros Beyond Death | Ikoria Lair of Behemoths | Core Set 2021 |
478 results | ||
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Acolyte of Affliction (4) Creature — Human Cleric (2/3) When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand. |
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Adventurous Impulse (1) Sorcery Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Aeromunculus (3) Creature — Homunculus Mutant (2/3) Flying : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) |
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Affectionate Indrik (6) Creature — Beast (4/4) When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) |
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Aggressive Mammoth (6) Creature — Elephant (8/8) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample. |
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Ajani, the Greathearted (4) Legendary Planeswalker — Ajani (5) Creatures you control have vigilance. +1: You gain 3 life. |
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Alert Heedbonder (3) Creature — Human Scout (2/4) Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance. |
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Almighty Brushwagg (1) Creature — Brushwagg (1/1) Trample : Almighty Brushwagg gets +3/+3 until end of turn. |
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Applied Biomancy (2) Instant Choose one or both — • Target creature gets +1/+1 until end of turn. |
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Arasta of the Endless Web (4) Legendary Enchantment Creature — Spider (3/5) Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. |
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Arboreal Grazer (1) Creature — Beast (0/3) Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. |
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Arboretum Elemental (9) Creature — Elemental (7/5) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Arlinn, Voice of the Pack (6) Legendary Planeswalker — Arlinn (7) Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. −2: Create a 2/2 green Wolf creature token. |
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Arlinn's Wolf (3) Creature — Wolf (3/2) Arlinn's Wolf can't be blocked by creatures with power 2 or less. |
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Assassin's Trophy (2) Instant Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library. |
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Assemble (6) Instant Create three 2/2 green and white Elf Knight creature tokens with vigilance. |
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Assure (2) Instant Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn. |
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Attendant of Vraska (3) Creature — Zombie Soldier (3/3) When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power. |
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Auspicious Starrix (5) Creature — Elk Beast (6/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield. |
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Awakening of Vitu-Ghazi (5) Instant Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land. |
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Axebane Beast (4) Creature — Beast (3/4) |
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Azusa, Lost but Seeking (3) Legendary Creature — Human Monk (1/2) You may play two additional lands on each of your turns. |
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Back for More (6) Instant Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
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Band Together (3) Instant Up to two target creatures you control each deal damage equal to their power to another target creature. |
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Barkhide Troll (2) Creature — Troll (2/2) Barkhide Troll enters the battlefield with a +1/+1 counter on it. , Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
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Barrier Breach (3) Instant Exile up to three target enchantments. Cycling (, Discard this card: Draw a card.) |
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Beanstalk Giant (7) Creature — Giant (*/*) Beanstalk Giant's power and toughness are each equal to the number of lands you control. |
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Beast Whisperer (4) Creature — Elf Druid (2/3) Whenever you cast a creature spell, draw a card. |
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Bioessence Hydra (5) Creature — Hydra Mutant (4/4) Trample Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. |
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Biogenic Ooze (5) Creature — Ooze (2/2) When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token. At the beginning of your end step, put a +1/+1 counter on each Ooze you control. |
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Biogenic Upgrade (6) Sorcery Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures. |
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Biomancer's Familiar (2) Creature — Mutant (2/2) Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana. : The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it. |
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Bloom Hulk (4) Creature — Plant Elemental (4/4) When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Bolrac-Clan Crusher (5) Creature — Ogre Warrior (4/4) , Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target. |
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Bond of Flourishing (2) Sorcery Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life. |
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Boneyard Lurker (4) Creature — Nightmare Beast (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand. |
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Bounty of Might (6) Instant Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. |
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Bramblefort Fink (2) Creature — Ouphe (2/2) : Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate this ability only if you control an Oko planeswalker. |
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Brightwood Tracker (4) Creature — Elf Scout (2/4) , : Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Bring Back (4) Sorcery — Adventure Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.) |
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Bristling Boar (4) Creature — Boar (4/3) Bristling Boar can't be blocked by more than one creature. |
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Brokkos, Apex of Forever (5) Legendary Creature — Nightmare Beast Elemental (6/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample |
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Bronzehide Lion (2) Creature — Cat (3/3) : Bronzehide Lion gains indestructible until end of turn. When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and ": Enchanted creature gains indestructible until end of turn," and it loses all other abilities. |
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Burlfist Oak (4) Creature — Treefolk (2/3) Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn. |
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Calix, Destiny's Hand (4) Legendary Planeswalker — Calix (4) +1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. −3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. |
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Camaraderie (6) Sorcery You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. |
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Canopy Spider (2) Creature — Spider (1/3) Reach (This creature can block creatures with flying.) |
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Canopy Stalker (4) Creature — Cat (4/2) Canopy Stalker must be blocked if able. When Canopy Stalker dies, you gain 1 life for each creature that died this turn. |
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Casualties of War (6) Sorcery Choose one or more — • Destroy target artifact. |
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Cavalier of Thorns (5) Creature — Elemental Knight (5/6) Reach When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. |
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Centaur Courser (3) Creature — Centaur Warrior (3/3) |
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Centaur Nurturer (4) Creature — Centaur Druid (2/4) When Centaur Nurturer enters the battlefield, you gain 3 life. : Add one mana of any color. |
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Centaur Peacemaker (3) Creature — Centaur Cleric (3/3) When Centaur Peacemaker enters the battlefield, each player gains 4 life. |
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Chainweb Aracnir (1) Creature — Spider (1/2) Reach When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. |
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Challenger Troll (5) Creature — Troll (6/5) Each creature you control with power 4 or greater can't be blocked by more than one creature. |
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Charge of the Forever-Beast (3) Sorcery As an additional cost to cast this spell, reveal a creature card from your hand. Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power. |
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Charging War Boar (3) Creature — Boar (3/1) Haste (This creature can attack and as soon as it comes under your control.) As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) |
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Charnel Troll (3) Creature — Troll (4/4) Trample At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it. |
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Chevill, Bane of Monsters (2) Legendary Creature — Human Rogue (1/3) Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. |
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Chulane, Teller of Tales (5) Legendary Creature — Human Druid (2/4) Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. |
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Cindervines (2) Enchantment Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. , Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller. |
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Circuitous Route (4) Sorcery Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library. |
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Clan Guildmage (2) Creature — Human Shaman (2/2) , : Target creature can't block this turn. , : Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. |
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Collision (2) Instant Collision deals 6 damage to target creature with flying. |
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Colossal Dreadmaw (6) Creature — Dinosaur (6/6) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) |
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Colossification (7) Enchantment — Aura Enchant creature When Colossification enters the battlefield, tap enchanted creature. |
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Colossus (2) Instant Target creature gets +4/+2 and gains trample until end of turn. |
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Combine Guildmage (2) Creature — Merfolk Wizard (2/2) , : This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. , : Move a +1/+1 counter from target creature you control onto another target creature you control. |
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Conclave Cavalier (4) Creature — Centaur Knight (4/4) Vigilance When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance. |
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Conclave Guildmage (2) Creature — Elf Cleric (2/2) , : Creatures you control gain trample until end of turn. , : Create a 2/2 green and white Elf Knight creature token with vigilance. |
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Conclave Mentor (2) Creature — Centaur Cleric (2/2) If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power. |
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Courage in Crisis (3) Sorcery Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Creeping Trailblazer (2) Creature — Elemental (2/2) Other Elementals you control get +1/+0. : Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control. |
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Crushing Canopy (3) Instant Choose one — • Destroy target creature with flying. |
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Cultivate (3) Sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. |
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Curious Pair (2) Creature — Human Peasant (1/3) |
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Deathless Knight (4) Creature — Skeleton Knight (4/2) Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. |
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Death's Oasis (3) Enchantment Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser converted mana cost than the creature that died from your graveyard to your hand. , Sacrifice Death's Oasis: You gain life equal to the greatest converted mana cost among creatures you control. |
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Deathsprout (4) Instant Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Destiny Spinner (2) Enchantment Creature — Human (2/3) Creature and enchantment spells you control can't be countered. : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. |
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Devkarin Dissident (2) Creature — Elf Warrior (2/2) : Devkarin Dissident gets +2/+2 until end of turn. |
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District Guide (3) Creature — Elf Scout (2/2) When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library. |
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Domri, Anarch of Bolas (3) Legendary Planeswalker — Domri (3) Creatures you control get +1/+0. +1: Add or . Creature spells you cast this turn can't be countered. |
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Domri, Chaos Bringer (4) Legendary Planeswalker — Domri (5) +1: Add or . If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.) −3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. |
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Domri, City Smasher (6) Legendary Planeswalker — Domri (4) +2: Creatures you control get +1/+1 and gain haste until end of turn. −3: Domri, City Smasher deals 3 damage to any target. |
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Domri's Ambush (2) Sorcery Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control. |
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Domri's Nodorog (5) Creature — Beast (5/2) Trample When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Drowsing Tyrannodon (2) Creature — Dinosaur (3/3) Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender. |
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Dryad of the Ilysian Grove (3) Enchantment Creature — Nymph Dryad (2/4) You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types. |
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Edgewall Innkeeper (1) Creature — Human Peasant (1/1) Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) |
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Eerie Ultimatum (7) Sorcery Return any number of permanent cards with different names from your graveyard to the battlefield. |
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Elder Gargaroth (5) Creature — Beast (6/6) Vigilance, reach, trample Whenever Elder Gargaroth attacks or blocks, choose one — |
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Elvish Reclaimer (1) Creature — Elf Warrior (1/2) Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard. , , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library. |
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Emergent Ultimatum (7) Sorcery Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum. |
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Emmara, Soul of the Accord (2) Legendary Creature — Elf Cleric (2/2) Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink. |
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End-Raze Forerunners (8) Creature — Boar (7/7) Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. |
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Enigmatic Incarnation (4) Enchantment At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library. |
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Enraged Ceratok (4) Creature — Rhino (4/4) Enraged Ceratok can't be blocked by creatures with power 2 or less. |
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Erstwhile Trooper (3) Creature — Zombie Soldier (2/2) Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. |
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Escape to the Wilds (5) Sorcery Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn. |
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Essence Symbiote (2) Creature — Beast (2/2) Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. |
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Ethereal Elk (5) Creature — Elk Spirit (3/3) Trample When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Eutropia the Twice-Favored (3) Legendary Creature — Human Wizard (2/2) Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. |
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Evolution Sage (3) Creature — Elf Druid (3/2) Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Excavation Mole (3) Creature — Mole (3/3) Trample When Excavation Mole enters the battlefield, mill three cards. |
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Exuberant Wolfbear (4) Creature — Wolf Bear (4/4) Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn. |
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Faeburrow Elder (3) Creature — Treefolk Druid (0/0) Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. |
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Feasting Troll King (6) Creature — Troll Noble (7/6) Vigilance, trample When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") |
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Feline Sovereign (3) Creature — Cat (2/3) Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls. |
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Fell the Pheasant (2) Instant Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Feral Invocation (3) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
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Feral Roar (2) Sorcery Target creature gets +4/+4 until end of turn. |
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Ferocious Pup (3) Creature — Wolf (0/1) When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token. |
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Fertile Footsteps (3) Sorcery — Adventure Search your library for a basic land card, put it onto the battlefield, then shuffle your library. (Then exile this card. You may cast the creature later from exile.) |
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Fertilid (3) Creature — Elemental (0/0) Fertilid enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library. |
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Fiend Artisan (2) Creature — Nightmare (1/1) Fiend Artisan gets +1/+1 for each creature card in your graveyard. , , Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. |
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Fierce Empath (3) Creature — Elf (1/1) When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library. |
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Fierce Witchstalker (4) Creature — Wolf (4/4) Trample When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Finale of Devastation (2) Sorcery Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. |
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Finality (6) Sorcery You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. |
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Find (2) Sorcery Return up to two target creature cards from your graveyard to your hand. |
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Flaxen Intruder (1) Creature — Human Berserker (1/2) Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment. |
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Flourish (6) Sorcery Creatures you control get +2/+2 until end of turn. |
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Flower (1) Sorcery Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library. |
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Flycatcher Giraffid (5) Creature — Antelope Lizard (3/5) Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it. |
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Forced Landing (2) Instant Put target creature with flying on the bottom of its owner's library. |
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Frenzied Arynx (4) Creature — Cat Beast (3/3) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample |
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Frilled Mystic (4) Creature — Elf Lizard Wizard (3/2) Flash When Frilled Mystic enters the battlefield, you may counter target spell. |
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Frilled Sandwalla (1) Creature — Lizard (1/1) : Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn. |
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Frondland Felidar (4) Creature — Cat Beast (3/5) Vigilance Creatures you control with vigilance have ", : Tap target creature." |
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Fully Grown (3) Instant Target creature gets +3/+3 until end of turn. Put a trample counter on it. |
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Fungal Rebirth (3) Instant Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens. |
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Gallia of the Endless Dance (2) Legendary Creature — Satyr (2/2) Haste Other Satyrs you control get +1/+1 and have haste. |
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Galloping Lizrog (5) Creature — Frog Lizard (3/3) Trample When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog. |
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Garenbrig Carver (4) Creature — Human Warrior (3/2) |
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Garenbrig Paladin (5) Creature — Giant Knight (4/4) Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less. |
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Garenbrig Squire (2) Creature — Human Soldier (2/2) Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) |
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Gargos, Vicious Watcher (6) Legendary Creature — Hydra (8/7) Vigilance Hydra spells you cast cost less to cast. |
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Garruk, Cursed Huntsman (6) Legendary Planeswalker — Garruk (5) 0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." −3: Destroy target creature. Draw a card. |
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Garruk, Savage Herald (6) Legendary Planeswalker — Garruk (5) +1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library. −2: Target creature you control deals damage equal to its power to another target creature. |
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Garruk, Unleashed (4) Legendary Planeswalker — Garruk (4) +1: Up to one target creature gets +3/+3 and gains trample until end of turn. −2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed. |
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Garruk's Gorehorn (5) Creature — Beast (7/3) |
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Garruk's Harbinger (3) Creature — Beast (4/3) Hexproof from black Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Garruk's Uprising (3) Enchantment When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) |
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Garruk's Warsteed (5) Creature — Rhino (3/5) Vigilance When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Gatebreaker Ram (3) Creature — Sheep (2/2) Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. |
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Gemrazer (4) Creature — Beast (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample |
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Generous Stray (3) Creature — Cat (1/2) When Generous Stray enters the battlefield, draw a card. |
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Genesis Ultimatum (7) Sorcery Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum. |
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Giant Growth (1) Instant Target creature gets +3/+3 until end of turn. |
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Giant Opportunity (3) Sorcery You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") |
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Gift of Paradise (3) Enchantment — Aura Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. |
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Gift of Strength (2) Instant Target creature gets +3/+3 and gains reach until end of turn. |
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Gilded Goose (1) Creature — Bird (0/2) Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Glowspore Shaman (2) Creature — Elf Shaman (3/1) When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. |
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Glowstone Recluse (3) Creature — Spider (2/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach |
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Gluttonous Troll (4) Creature — Troll (3/3) Trample When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with ", , Sacrifice this artifact: You gain 3 life.") |
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Gnarlback Rhino (4) Creature — Rhino (4/4) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets Gnarlback Rhino, draw a card. |
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Gnarled Sage (5) Creature — Treefolk Druid (4/4) Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.) |
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God-Eternal Rhonas (5) Legendary Creature — Zombie God (5/5) Deathtouch When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. |
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Golgari Findbroker (4) Creature — Elf Shaman (3/4) When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand. |
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Golgari Raiders (4) Creature — Elf Warrior (0/0) Haste Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. |
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Grappling Sundew (2) Creature — Plant (0/4) Defender, reach : Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.) |
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Greater Sandwurm (7) Creature — Wurm (7/7) Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling (, Discard this card: Draw a card.) |
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Greenwood Sentinel (2) Creature — Elf Scout (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
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Growth Cycle (2) Instant Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard. |
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Growth Spiral (2) Instant Draw a card. You may put a land card from your hand onto the battlefield. |
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Growth-Chamber Guardian (2) Creature — Elf Crab Warrior (2/2) : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library. |
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Grumgully, the Generous (3) Legendary Creature — Goblin Shaman (3/3) Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. |
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Gruul Beastmaster (4) Creature — Human Shaman (2/2) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power. |
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Gruul Spellbreaker (3) Creature — Ogre Warrior (3/3) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample |
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Guardian Project (4) Enchantment Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. |
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Gyre Engineer (3) Creature — Vedalken Wizard (1/1) : Add . |
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Hatchery Spider (7) Creature — Spider (5/7) Reach Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. |
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Healer of the Glade (1) Creature — Elemental (1/2) When Healer of the Glade enters the battlefield, you gain 3 life. |
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Heart's Desire (1) Sorcery — Adventure Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.) |
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Heroic Intervention (2) Instant Permanents you control gain hexproof and indestructible until end of turn. |
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Hitchclaw Recluse (3) Creature — Spider (1/4) Reach |
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Honey Mammoth (6) Creature — Elephant (6/6) When Honey Mammoth enters the battlefield, you gain 4 life. |
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Hornbash Mentor (3) Creature — Human Warrior (3/3) When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with trample. |
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Howling Giant (7) Creature — Giant Druid (5/5) Reach (This creature can block creatures with flying.) When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens. |
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Huatli, the Sun's Heart (3) Legendary Planeswalker — Huatli (7) Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control. |
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Huatli's Raptor (2) Creature — Dinosaur (2/3) Vigilance When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Humble Naturalist (2) Creature — Human Druid (1/3) : Add one mana of any color. Spend this mana only to cast a creature spell. |
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Hunter's Edge (4) Sorcery Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control. |
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Hydra's Growth (3) Enchantment — Aura Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. |
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Hydroid Krasis (2) Creature — Jellyfish Hydra Beast (0/0) When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample |
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Hyrax Tower Scout (3) Creature — Human Scout (3/3) When Hyrax Tower Scout enters the battlefield, untap target creature. |
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Illuna, Apex of Wishes (5) Legendary Creature — Beast Elemental Dinosaur (6/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample |
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Ilysian Caryatid (2) Creature — Plant (1/1) : Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. |
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Impervious Greatwurm (10) Creature — Wurm (16/16) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Indestructible |
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Incongruity (3) Instant Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. |
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Incubation (1) Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Incubation Druid (2) Creature — Elf Druid (0/2) : Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) |
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Insatiable Appetite (2) Instant You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn. |
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Inspire Awe (4) Instant Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2. |
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Invigorating Surge (3) Instant Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature. |
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Ironroot Warlord (3) Creature — Treefolk Soldier (*/5) Ironroot Warlord's power is equal to the number of creatures you control. : Create a 1/1 white Soldier creature token. |
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Ironscale Hydra (5) Creature — Hydra (5/5) If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra. |
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Ironshell Beetle (2) Creature — Insect (1/1) When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. |
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Ivy Elemental (1) Creature — Elemental (0/0) Ivy Elemental enters the battlefield with X +1/+1 counters on it. |
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Izoni, Thousand-Eyed (6) Legendary Creature — Elf Shaman (2/3) Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard. , Sacrifice another creature: You gain 1 life and draw a card. |
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Jegantha, the Wellspring (5) Legendary Creature — Elemental Elk (5/5) Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) : Add . This mana can't be spent to pay generic mana costs. |
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Jiang Yanggu, Wildcrafter (3) Legendary Planeswalker — Yanggu (3) Each creature you control with a +1/+1 counter on it has ": Add one mana of any color." −1: Put a +1/+1 counter on target creature. |
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Join Shields (5) Instant Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.) |
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Jolrael, Mwonvuli Recluse (2) Legendary Creature — Human Druid (1/2) Whenever you draw your second card each turn, create a 2/2 green Cat creature token. : Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. |
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Kaheera, the Orphanguard (3) Legendary Creature — Cat Beast (3/2) Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Vigilance |
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Keeper of Fables (5) Creature — Cat (4/5) Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. |
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Kenrith's Transformation (2) Enchantment — Aura Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. |
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Keruga, the Macrosage (5) Legendary Creature — Dinosaur Hippo (5/4) Companion — Your starting deck contains only cards with converted mana cost 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater. |
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Kethis, the Hidden Hand (3) Legendary Creature — Elf Advisor (3/4) Legendary spells you cast cost less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard." |
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Kinnan, Bonder Prodigy (2) Legendary Creature — Human Druid (2/2) Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. : Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. |
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Kiora, Behemoth Beckoner (3) Legendary Planeswalker — Kiora (7) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. −1: Untap target permanent. |
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Klothys, God of Destiny (3) Legendary Enchantment Creature — God (4/5) Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. |
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Klothys's Design (6) Sorcery Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) |
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Knight of Autumn (3) Creature — Dryad Knight (2/1) When Knight of Autumn enters the battlefield, choose one — • Put two +1/+1 counters on Knight of Autumn. |
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Kogla, the Titan Ape (6) Legendary Creature — Ape (7/6) When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. |
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Korvold, Fae-Cursed King (5) Legendary Creature — Dragon Noble (4/4) Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. |
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Kraul Foragers (5) Creature — Insect Scout (4/4) Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard. |
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Kraul Harpooner (2) Creature — Insect Warrior (3/2) Reach Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. |
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Kraul Stinger (3) Creature — Insect Assassin (2/2) Deathtouch |
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Kronch Wrangler (2) Creature — Human Warrior (2/1) Trample Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. |
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Lead the Stampede (3) Sorcery Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. |
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Leafkin Avenger (4) Creature — Elemental Druid (4/3) : Add for each creature with power 4 or greater you control. : Leafkin Avenger deals damage equal to its power to target player or planeswalker. |
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Leafkin Druid (2) Creature — Elemental Druid (0/3) : Add . If you control four or more creatures, add instead. |
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Ledev Champion (3) Creature — Elf Knight (2/2) Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way. : Create a 1/1 white Soldier creature token with lifelink. |
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Leyline of Abundance (4) Enchantment If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional . |
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Leyline Prowler (3) Creature — Nightmare Beast (2/3) Deathtouch, lifelink : Add one mana of any color. |
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Life Goes On (1) Instant You gain 4 life. If a creature died this turn, you gain 8 life instead. |
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Living Twister (3) Creature — Elemental (2/5) , Discard a land card: Living Twister deals 2 damage to any target. : Return a tapped land you control to its owner's hand. |
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Llanowar Visionary (3) Creature — Elf Druid (2/2) When Llanowar Visionary enters the battlefield, draw a card. : Add . |
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Loaming Shaman (3) Creature — Centaur Shaman (3/2) When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library. |
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Loathsome Chimera (3) Creature — Chimera (4/1) Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Loathsome Chimera escapes with a +1/+1 counter on it. |
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Lorescale Coatl (3) Creature — Snake (2/2) Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl. |
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Lovestruck Beast (3) Creature — Beast Noble (5/5) Lovestruck Beast can't attack unless you control a 1/1 creature. |
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Mammoth Spider (5) Creature — Spider (3/5) Reach (This creature can block creatures with flying.) |
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Mantle of the Wolf (4) Enchantment — Aura Enchant creature Enchanted creature gets +4/+4. |
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Maraleaf Pixie (2) Creature — Faerie (2/2) Flying : Add or . |
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Maraleaf Rider (2) Creature — Elf Knight (3/1) Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able. |
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March of the Multitudes (3) Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink. |
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Merfolk Skydiver (2) Creature — Merfolk Mutant (1/1) Flying When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. |
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Might of the Masses (1) Instant Target creature gets +1/+1 until end of turn for each creature you control. |
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Migration Path (4) Sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Cycling (, Discard this card: Draw a card.) |
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Migratory Greathorn (4) Creature — Beast (3/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Molderhulk (9) Creature — Fungus Zombie (6/6) Undergrowth — This spell costs less to cast for each creature card in your graveyard. When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield. |
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Moldervine Reclamation (5) Enchantment Whenever a creature you control dies, you gain 1 life and draw a card. |
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Monstrous Step (5) Sorcery Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able. Cycling (, Discard this card: Draw a card.) |
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Moss Viper (1) Creature — Snake (1/1) Deathtouch |
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Mosscoat Goriak (3) Creature — Beast (2/4) Vigilance |
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Mowu, Loyal Companion (4) Legendary Creature — Dog (3/3) Vigilance, trample If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead. |
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Mystic Repeal (1) Instant Put target enchantment on the bottom of its owner's library. |
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Mythos of Brokkos (4) Sorcery If was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle your library. Return up to two permanent cards from your graveyard to your hand. |
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Natural End (3) Instant Destroy target artifact or enchantment. You gain 3 life. |
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Neoform (2) Sorcery As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library. |
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Nessian Boar (5) Creature — Boar (10/6) All creatures able to block Nessian Boar do so. Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card. |
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Nessian Hornbeetle (2) Creature — Insect (2/2) At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle. |
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Nessian Wanderer (2) Creature — Satyr Scout (1/3) Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. |
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Netcaster Spider (3) Creature — Spider (2/3) Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. |
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Nethroi, Apex of Death (5) Legendary Creature — Cat Nightmare Beast (5/5) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink |
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New Horizons (3) Enchantment — Aura Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. |
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Nexus Wardens (3) Creature — Satyr Archer (1/4) Reach Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life. |
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Nightpack Ambusher (4) Creature — Wolf (4/4) Flash Other Wolves and Werewolves you control get +1/+1. |
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Nikya of the Old Ways (5) Legendary Creature — Centaur Druid (5/5) You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced. |
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Nissa, Who Shakes the World (5) Legendary Planeswalker — Nissa (5) Whenever you tap a Forest for mana, add an additional . +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. |
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Nissa's Triumph (2) Sorcery Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle your library. |
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Niv-Mizzet Reborn (5) Legendary Creature — Dragon Avatar (6/6) Flying When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. |
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Nullhide Ferox (4) Creature — Beast (6/6) Hexproof You can't cast noncreature spells. |
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Nylea, Keen-Eyed (4) Legendary Enchantment Creature — God (5/6) Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. |
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Nylea's Forerunner (5) Enchantment Creature — Beast (5/3) Trample Other creatures you control have trample. |
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Nylea's Huntmaster (4) Creature — Centaur Shaman (4/3) When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) |
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Nylea's Intervention (2) Sorcery Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library. |
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Nyx Herald (3) Enchantment Creature — Centaur Shaman (2/3) At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. |
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Nyxbloom Ancient (7) Enchantment Creature — Elemental (5/5) Trample If you tap a permanent for mana, it produces three times as much of that mana instead. |
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Nyxborn Colossus (6) Enchantment Creature — Giant (6/7) |
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Oaken Boon (4) Sorcery — Adventure Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.) |
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Oakenform (3) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. |
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Oakhame Adversary (4) Creature — Elf Warrior (2/3) This spell costs less to cast if an opponent controls a green permanent. Deathtouch |
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Oakhame Ranger (4) Creature — Elf Knight (2/2) : Creatures you control get +1/+1 until end of turn. |
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Ochran Assassin (3) Creature — Elf Assassin (1/1) Deathtouch All creatures able to block Ochran Assassin do so. |
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Oko, the Trickster (6) Legendary Planeswalker — Oko (4) +1: Put two +1/+1 counters on up to one target creature you control. 0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn. |
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Oko, Thief of Crowns (3) Legendary Planeswalker — Oko (4) +2: Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. |
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Oko's Hospitality (5) Instant Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Omen of the Hunt (3) Enchantment Flash When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Omnath, Locus of the Roil (4) Legendary Creature — Elemental (3/3) When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control. Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. |
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Once and Future (4) Instant Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future. |
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Once Upon a Time (2) Instant If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Open the Gates (1) Sorcery Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library. |
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Ornery Dilophosaur (4) Creature — Dinosaur (2/2) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn. |
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Outmuscle (4) Sorcery Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn. |
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Overcome (5) Sorcery Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.) |
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Overgrowth Elemental (3) Creature — Elemental (3/2) When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control. Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental. |
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Pack's Favor (3) Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +3/+3 until end of turn. |
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Paradise Druid (2) Creature — Elf Druid (2/1) Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.) : Add one mana of any color. |
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Parcelbeast (4) Creature — Elemental Beast (2/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) , : Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. |
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Pause for Reflection (3) Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn. |
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Pelt Collector (1) Creature — Elf Warrior (1/1) Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. |
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Pheres-Band Brawler (6) Creature — Centaur Warrior (4/4) When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
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Pitiless Gorgon (3) Creature — Gorgon (2/2) Deathtouch |
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Planewide Celebration (7) Sorcery Choose four. You may choose the same mode more than once. • Create a 2/2 Citizen creature token that's all colors. |
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Pledge of Unity (3) Instant Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control. |
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Plummet (2) Instant Destroy target creature with flying. |
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Pollenbright Druid (2) Creature — Elf Druid (1/1) When Pollenbright Druid enters the battlefield, choose one — • Put a +1/+1 counter on target creature. |
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Polukranos, Unchained (4) Legendary Creature — Zombie Hydra (0/0) Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. |
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Portcullis Vine (1) Creature — Plant Wall (0/3) Defender (This creature can't attack.) , , Sacrifice a creature with defender: Draw a card. |
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Predatory Wurm (4) Creature — Wurm (4/4) Vigilance (Attacking doesn't cause this creature to tap.) Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker. |
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Prey Upon (1) Sorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Pridemalkin (3) Creature — Cat (2/1) When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) |
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Primal Empathy (3) Enchantment At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control. |
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Primal Might (1) Sorcery Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. |
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Prime Speaker Vannifar (4) Legendary Creature — Elf Ooze Wizard (2/4) , Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. |
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Primordial Wurm (6) Creature — Wurm (7/6) |
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Prized Unicorn (4) Creature — Unicorn (2/2) All creatures able to block Prized Unicorn do so. |
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Proud Wildbonder (4) Creature — Human Warrior (4/3) Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked." |
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Pulse of Murasa (3) Instant Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. |
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Quartzwood Crasher (5) Creature — Dinosaur Beast (6/6) Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player. |
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Questing Beast (4) Legendary Creature — Beast (4/4) Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. |
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Quirion Dryad (2) Creature — Dryad (1/1) Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad. |
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Rabid Bite (2) Sorcery Target creature you control deals damage equal to its power to target creature you don't control. |
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Radha, Heart of Keld (3) Legendary Creature — Elf Warrior (3/3) As long as it's your turn, Radha, Heart of Keld has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. |
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Ram Through (2) Instant Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. |
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Rampage of the Clans (4) Instant Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token. |
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Rampaging Rendhorn (5) Creature — Beast (4/4) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) |
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Rampart Smasher (4) Creature — Giant (5/5) Rampart Smasher can't be blocked by Knights or Walls. |
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Ranger's Guile (1) Instant Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
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Ravager Wurm (6) Creature — Wurm (4/5) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) When Ravager Wurm enters the battlefield, choose up to one — |
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Regenesis (5) Instant Return up to two target permanent cards from your graveyard to your hand. |
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Relentless Pursuit (3) Sorcery Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. |
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Renata, Called to the Hunt (4) Legendary Enchantment Creature — Demigod (*/3) Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters the battlefield with an additional +1/+1 counter on it. |
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Replicate (3) Sorcery Create a token that's a copy of target creature you control. |
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Repudiate (2) Instant Counter target activated or triggered ability. (Mana abilities can't be targeted.) |
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Return of the Wildspeaker (5) Instant Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. |
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Return to Nature (2) Instant Choose one — • Destroy target artifact. |
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Rhizome Lurcher (4) Creature — Fungus Zombie (2/2) Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard. |
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Rhythm of the Wild (3) Enchantment Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) |
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Rienne, Angel of Rebirth (5) Legendary Creature — Angel (5/4) Flying Other multicolored creatures you control get +1/+0. |
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Risen Reef (3) Creature — Elemental (1/1) Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. |
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Roalesk, Apex Hybrid (5) Legendary Creature — Human Mutant (4/5) Flying, trample When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. |
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Root Snare (2) Instant Prevent all combat damage that would be dealt this turn. |
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Rosemane Centaur (5) Creature — Centaur Soldier (4/4) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Vigilance |
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Rosethorn Acolyte (3) Creature — Elf Druid (2/3) : Add one mana of any color. |
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Rosethorn Halberd (1) Artifact — Equipment When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. Equipped creature gets +2/+1. |
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Rubble Slinger (3) Creature — Human Warrior (2/3) Reach |
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Rubblebelt Rioters (3) Creature — Human Berserker (0/4) Haste Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. |
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Rubblebelt Runner (3) Creature — Viashino Warrior (3/3) Rubblebelt Runner can't be blocked by creature tokens. |
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Run Afoul (1) Instant Target opponent sacrifices a creature with flying. |
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Sabertooth Mauler (4) Creature — Cat (3/3) At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it. |
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Sagittars' Volley (3) Instant Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control. |
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Samut, Tyrant Smasher (4) Legendary Planeswalker — Samut (5) Creatures you control have haste. −1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |
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Sanctum of All (5) Legendary Enchantment — Shrine At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it. If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time. |
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Sanctum of Fruitful Harvest (3) Legendary Enchantment — Shrine At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control. |
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Saruli Caretaker (1) Creature — Dryad (0/3) Defender , Tap an untapped creature you control: Add one mana of any color. |
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Sauroform Hybrid (2) Creature — Human Lizard Warrior (2/2) : Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) |
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Savage Smash (3) Sorcery Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Savvy Hunter (3) Creature — Human Warrior (3/3) Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice two Foods: Draw a card. |
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Scavenging Ooze (2) Creature — Ooze (2/2) : Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. |
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Scuttlegator (6) Creature — Crab Turtle Crocodile (6/6) Defender : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) |
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Season of Growth (2) Enchantment Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card. |
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Seasonal Ritual (1) Sorcery — Adventure Add one mana of any color. (Then exile this card. You may cast the creature later from exile.) |
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Sedge Scorpion (1) Creature — Scorpion (1/1) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Setessan Champion (3) Creature — Human Warrior (1/3) Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. |
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Setessan Petitioner (3) Creature — Human Druid (2/2) When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) |
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Setessan Skirmisher (2) Creature — Human Warrior (2/1) Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn. |
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Setessan Training (2) Enchantment — Aura Enchant creature you control When Setessan Training enters the battlefield, draw a card. |
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Shared Summons (5) Instant Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle your library. |
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Sharktocrab (4) Creature — Shark Octopus Crab (4/4) : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Shield's Might (2) Instant — Adventure Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
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Shifting Ceratops (4) Creature — Dinosaur (5/4) This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) |
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Siege Wurm (7) Creature — Wurm (5/5) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Trample |
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Silhana Wayfinder (2) Creature — Elf Scout (2/1) When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order. |
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Silverback Shaman (5) Creature — Ape Shaman (5/4) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Silverback Shaman dies, draw a card. |
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Simic Ascendancy (2) Enchantment : Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. |
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Siona, Captain of the Pyleas (3) Legendary Creature — Human Soldier (2/2) When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. |
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Skola Grovedancer (2) Enchantment Creature — Satyr Druid (2/2) Whenever a land card is put into your graveyard from anywhere, you gain 1 life. : Mill a card. |
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Skull Prophet (2) Creature — Human Druid (3/1) : Add or . : Mill two cards. |
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Skyway Sniper (1) Creature — Elf Archer (1/2) Reach (This creature can block creatures with flying.) : Skyway Sniper deals 1 damage to target creature with flying. |
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Snarespinner (2) Creature — Spider (1/3) Reach (This creature can block creatures with flying.) Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn. |
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Song of Creation (4) Enchantment You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. |
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Sporecap Spider (3) Creature — Spider (1/5) Reach |
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Sporeweb Weaver (3) Creature — Spider (1/4) Reach, hexproof from blue Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token. |
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Sprouting Renewal (3) Sorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose one — |
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Statue (4) Instant Destroy target artifact, creature, or enchantment. |
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Status (1) Instant Target creature gets +1/+1 and gains deathtouch until end of turn. |
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Steady Aim (2) Instant Untap target creature. It gets +1/+4 and gains reach until end of turn. |
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Steelbane Hydra (2) Creature — Turtle Hydra (0/0) Steelbane Hydra enters the battlefield with X +1/+1 counters on it. |