MagicArena Wiki
Advertisement
Standard You are only browsing Standard cards. For all available (Historic) cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Arena Only Core Set 2020 Guilds of Ravnica Ravnica Allegiance
War of the Spark Throne of Eldraine Theros Beyond Death Ikoria Lair of Behemoths Core Set 2021
To list cards by their color and converted mana cost use these alternative filters.

478 results
Acolyte of Affliction Acolyte of Affliction C2BlackGreen (4)
Creature — Human Cleric (2/3)
When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
THBU
Adventurous Impulse Adventurous Impulse Green (1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
IKOC
Aeromunculus Aeromunculus C1GreenBlue (3)
Creature — Homunculus Mutant (2/3)
Flying

C2GreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

RNAC
Affectionate Indrik Affectionate Indrik C5Green (6)
Creature — Beast (4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
JMPU
Aggressive Mammoth Aggressive Mammoth C3GreenGreenGreen (6)
Creature — Elephant (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.

M20R
Ajani, the Greathearted Ajani, the Greathearted C2GreenWhite (4)
Legendary Planeswalker — Ajani (5)
Creatures you control have vigilance.

+1: You gain 3 life.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

WARR
Alert Heedbonder Alert Heedbonder C1GWGW (3)
Creature — Human Scout (2/4)
Vigilance

At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

IKOU
Almighty Brushwagg Almighty Brushwagg Green (1)
Creature — Brushwagg (1/1)
Trample

C3Green: Almighty Brushwagg gets +3/+3 until end of turn.

IKOC
Applied Biomancy Applied Biomancy GreenBlue (2)
Instant
Choose one or both —

• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

RNAC
Arasta of the Endless Web Arasta of the Endless Web C2GreenGreen (4)
Legendary Enchantment Creature — Spider (3/5)
Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

THBR
Arboreal Grazer Arboreal Grazer Green (1)
Creature — Beast (0/3)
Reach

When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.

WARC
Arboretum Elemental Arboretum Elemental C7GreenGreen (9)
Creature — Elemental (7/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

GRNU
Arlinn, Voice of the Pack Arlinn, Voice of the Pack C4GreenGreen (6)
Legendary Planeswalker — Arlinn (7)
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.

−2: Create a 2/2 green Wolf creature token.

WARU
Arlinn's Wolf Arlinn's Wolf C2Green (3)
Creature — Wolf (3/2)
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
WARC
Assassin's Trophy Assassin's Trophy BlackGreen (2)
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
GRNR
Assemble Assemble C4GreenWhite (6)
Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
GRNR
Assure Assure GWGW (2)
Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
GRNR
Attendant of Vraska Attendant of Vraska C1BlackGreen (3)
Creature — Zombie Soldier (3/3)
When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
GRNU
Auspicious Starrix Auspicious Starrix C4Green (5)
Creature — Elk Beast (6/6)
Mutate C5Green (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

IKOU
Awakening of Vitu-Ghazi Awakening of Vitu-Ghazi C3GreenGreen (5)
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
WARR
Axebane Beast Axebane Beast C3Green (4)
Creature — Beast (3/4)
RNAC
Azusa, Lost but Seeking Azusa, Lost but Seeking C2Green (3)
Legendary Creature — Human Monk (1/2)
You may play two additional lands on each of your turns.
M21R
Back for More Back for More C4BlackGreen (6)
Instant
Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
IKOU
Band Together Band Together C2Green (3)
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
WARC
Barkhide Troll Barkhide Troll GreenGreen (2)
Creature — Troll (2/2)
Barkhide Troll enters the battlefield with a +1/+1 counter on it.

C1, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

M20U
Barrier Breach Barrier Breach C2Green (3)
Instant
Exile up to three target enchantments.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Beanstalk Giant Beanstalk Giant C6Green (7)
Creature — Giant (*/*)
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
ELDU
Beast Whisperer Beast Whisperer C2GreenGreen (4)
Creature — Elf Druid (2/3)
Whenever you cast a creature spell, draw a card.
GRNR
Bioessence Hydra Bioessence Hydra C3GreenBlue (5)
Creature — Hydra Mutant (4/4)
Trample

Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.
Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.

WARR
Biogenic Ooze Biogenic Ooze C3GreenGreen (5)
Creature — Ooze (2/2)
When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.

At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
C1GreenGreenGreen: Create a 2/2 green Ooze creature token.

RNAM
Biogenic Upgrade Biogenic Upgrade C4GreenGreen (6)
Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
RNAU
Biomancer's Familiar Biomancer's Familiar GreenBlue (2)
Creature — Mutant (2/2)
Activated abilities of creatures you control cost C2 less to activate. This effect can't reduce the mana in that cost to less than one mana.

Tap: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

RNAR
Bloom Hulk Bloom Hulk C3Green (4)
Creature — Plant Elemental (4/4)
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Bolrac-Clan Crusher Bolrac-Clan Crusher C3RedGreen (5)
Creature — Ogre Warrior (4/4)
Tap, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.
RNAU
Bond of Flourishing Bond of Flourishing C1Green (2)
Sorcery
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
WARU
Boneyard Lurker Boneyard Lurker C2BlackGreen (4)
Creature — Nightmare Beast (4/4)
Mutate C2BGBG (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target permanent card from your graveyard to your hand.

IKOU
Bounty of Might Bounty of Might C4GreenGreen (6)
Instant
Target creature gets +3/+3 until end of turn.

Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.

GRNR
Bramblefort Fink Bramblefort Fink C1Green (2)
Creature — Ouphe (2/2)
C8: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate this ability only if you control an Oko planeswalker.
ELDU
Brightwood Tracker Brightwood Tracker C3Green (4)
Creature — Elf Scout (2/4)
C5Green, Tap: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
M20C
Bring Back Bring Back GWGWGWGW (4)
Sorcery — Adventure
Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)
ELDU
Bristling Boar Bristling Boar C3Green (4)
Creature — Boar (4/3)
Bristling Boar can't be blocked by more than one creature.
IKOC
Brokkos, Apex of Forever Brokkos, Apex of Forever C2BlackGreenBlue (5)
Legendary Creature — Nightmare Beast Elemental (6/6)
Mutate C2UBGreenGreen (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Trample
You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.

IKOM
Bronzehide Lion Bronzehide Lion GreenWhite (2)
Creature — Cat (3/3)
GreenWhite: Bronzehide Lion gains indestructible until end of turn.

When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "GreenWhite: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.

THBR
Burlfist Oak Burlfist Oak C2GreenGreen (4)
Creature — Treefolk (2/3)
Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.
M21U
Calix, Destiny's Hand Calix, Destiny's Hand C2GreenWhite (4)
Legendary Planeswalker — Calix (4)
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
−7: Return all enchantment cards from your graveyard to the battlefield.

THBM
Camaraderie Camaraderie C4GreenWhite (6)
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
GRNR
Canopy Spider Canopy Spider C1Green (2)
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)
M20C
Canopy Stalker Canopy Stalker C3Green (4)
Creature — Cat (4/2)
Canopy Stalker must be blocked if able.

When Canopy Stalker dies, you gain 1 life for each creature that died this turn.

M21U
Casualties of War Casualties of War C2BlackBlackGreenGreen (6)
Sorcery
Choose one or more —

• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.

WARR
Cavalier of Thorns Cavalier of Thorns C2GreenGreenGreen (5)
Creature — Elemental Knight (5/6)
Reach

When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.

M20M
Centaur Courser Centaur Courser C2Green (3)
Creature — Centaur Warrior (3/3)
M20C
Centaur Nurturer Centaur Nurturer C3Green (4)
Creature — Centaur Druid (2/4)
When Centaur Nurturer enters the battlefield, you gain 3 life.

Tap: Add one mana of any color.

WARC
Centaur Peacemaker Centaur Peacemaker C1GreenWhite (3)
Creature — Centaur Cleric (3/3)
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
GRNC
Chainweb Aracnir Chainweb Aracnir Green (1)
Creature — Spider (1/2)
Reach

When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.
Escape—C3GreenGreen, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Chainweb Aracnir escapes with three +1/+1 counters on it.

THBU
Challenger Troll Challenger Troll C4Green (5)
Creature — Troll (6/5)
Each creature you control with power 4 or greater can't be blocked by more than one creature.
WARU
Charge of the Forever-Beast Charge of the Forever-Beast C2Green (3)
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand.

Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.

IKOU
Charging War Boar Charging War Boar C1RedGreen (3)
Creature — Boar (3/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)

As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)

RNAU
Charnel Troll Charnel Troll C1BlackGreen (3)
Creature — Troll (4/4)
Trample

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.
BlackGreen, Discard a creature card: Put a +1/+1 counter on Charnel Troll.

GRNR
Chevill, Bane of Monsters Chevill, Bane of Monsters BlackGreen (2)
Legendary Creature — Human Rogue (1/3)
Deathtouch

At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.

IKOM
Chulane, Teller of Tales Chulane, Teller of Tales C2GreenWhiteBlue (5)
Legendary Creature — Human Druid (2/4)
Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
C3, Tap: Return target creature you control to its owner's hand.

ELDM
Cindervines Cindervines RedGreen (2)
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

C1, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

RNAR
Circuitous Route Circuitous Route C3Green (4)
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library.
GRNU
Clan Guildmage Clan Guildmage RedGreen (2)
Creature — Human Shaman (2/2)
C1Red, Tap: Target creature can't block this turn.

C2Green, Tap: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

RNAU
Collision Collision C1RG (2)
Instant
Collision deals 6 damage to target creature with flying.
RNAU
Colossal Dreadmaw Colossal Dreadmaw C4GreenGreen (6)
Creature — Dinosaur (6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
M21C
Colossification Colossification C5GreenGreen (7)
Enchantment — Aura
Enchant creature

When Colossification enters the battlefield, tap enchanted creature.
Enchanted creature gets +20/+20.

IKOR
Colossus Colossus RedGreen (2)
Instant
Target creature gets +4/+2 and gains trample until end of turn.
RNAU
Combine Guildmage Combine Guildmage GreenBlue (2)
Creature — Merfolk Wizard (2/2)
C1Green, Tap: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

C1Blue, Tap: Move a +1/+1 counter from target creature you control onto another target creature you control.

RNAU
Conclave Cavalier Conclave Cavalier GreenGreenWhiteWhite (4)
Creature — Centaur Knight (4/4)
Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

GRNU
Conclave Guildmage Conclave Guildmage GreenWhite (2)
Creature — Elf Cleric (2/2)
Green, Tap: Creatures you control gain trample until end of turn.

C5White, Tap: Create a 2/2 green and white Elf Knight creature token with vigilance.

GRNU
Conclave Mentor Conclave Mentor GreenWhite (2)
Creature — Centaur Cleric (2/2)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.

When Conclave Mentor dies, you gain life equal to its power.

M21U
Courage in Crisis Courage in Crisis C2Green (3)
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Creeping Trailblazer Creeping Trailblazer RedGreen (2)
Creature — Elemental (2/2)
Other Elementals you control get +1/+0.

C2RedGreen: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.

M20U
Crushing Canopy Crushing Canopy C2Green (3)
Instant
Choose one —

• Destroy target creature with flying.
• Destroy target enchantment.

JMPC
Cultivate Cultivate C2Green (3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
M21U
Curious Pair Curious Pair C1Green (2)
Creature — Human Peasant (1/3)
ELDC
Deathless Knight Deathless Knight BGBGBGBG (4)
Creature — Skeleton Knight (4/2)
Haste

When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.

ELDU
Death's Oasis Death's Oasis WhiteBlackGreen (3)
Enchantment
Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser converted mana cost than the creature that died from your graveyard to your hand.

C1, Sacrifice Death's Oasis: You gain life equal to the greatest converted mana cost among creatures you control.

IKOR
Deathsprout Deathsprout C1BlackBlackGreen (4)
Instant
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
WARU
Destiny Spinner Destiny Spinner C1Green (2)
Enchantment Creature — Human (2/3)
Creature and enchantment spells you control can't be countered.

C3Green: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

THBU
Devkarin Dissident Devkarin Dissident C1Green (2)
Creature — Elf Warrior (2/2)
C4Green: Devkarin Dissident gets +2/+2 until end of turn.
GRNC
District Guide District Guide C2Green (3)
Creature — Elf Scout (2/2)
When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.
GRNU
Domri, Anarch of Bolas Domri, Anarch of Bolas C1RedGreen (3)
Legendary Planeswalker — Domri (3)
Creatures you control get +1/+0.

+1: Add Red or Green. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control.

WARR
Domri, Chaos Bringer Domri, Chaos Bringer C2RedGreen (4)
Legendary Planeswalker — Domri (5)
+1: Add Red or Green. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)

−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
−8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

RNAM
Domri, City Smasher Domri, City Smasher C4RedGreen (6)
Legendary Planeswalker — Domri (4)
+2: Creatures you control get +1/+1 and gain haste until end of turn.

−3: Domri, City Smasher deals 3 damage to any target.
−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

RNAM
Domri's Ambush Domri's Ambush RedGreen (2)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
WARU
Domri's Nodorog Domri's Nodorog C3RedGreen (5)
Creature — Beast (5/2)
Trample

When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it.

RNAR
Drowsing Tyrannodon Drowsing Tyrannodon C1Green (2)
Creature — Dinosaur (3/3)
Defender (This creature can't attack.)

As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.

M21C
Dryad of the Ilysian Grove Dryad of the Ilysian Grove C2Green (3)
Enchantment Creature — Nymph Dryad (2/4)
You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.

THBR
Edgewall Innkeeper Edgewall Innkeeper Green (1)
Creature — Human Peasant (1/1)
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
ELDU
Eerie Ultimatum Eerie Ultimatum WhiteWhiteBlackBlackBlackGreenGreen (7)
Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
IKOR
Elder Gargaroth Elder Gargaroth C3GreenGreen (5)
Creature — Beast (6/6)
Vigilance, reach, trample

Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.

M21M
Elvish Reclaimer Elvish Reclaimer Green (1)
Creature — Elf Warrior (1/2)
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

C2, Tap, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

M20R
Emergent Ultimatum Emergent Ultimatum BlackBlackGreenGreenGreenBlueBlue (7)
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
IKOR
Emmara, Soul of the Accord Emmara, Soul of the Accord GreenWhite (2)
Legendary Creature — Elf Cleric (2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
GRNR
End-Raze Forerunners End-Raze Forerunners C5GreenGreenGreen (8)
Creature — Boar (7/7)
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

RNAR
Enigmatic Incarnation Enigmatic Incarnation C2GreenBlue (4)
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library.
THBR
Enraged Ceratok Enraged Ceratok C2GreenGreen (4)
Creature — Rhino (4/4)
Enraged Ceratok can't be blocked by creatures with power 2 or less.
RNAU
Erstwhile Trooper Erstwhile Trooper C1BlackGreen (3)
Creature — Zombie Soldier (2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
GRNC
Escape to the Wilds Escape to the Wilds C3RedGreen (5)
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

ELDR
Essence Symbiote Essence Symbiote C1Green (2)
Creature — Beast (2/2)
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
IKOC
Ethereal Elk Ethereal Elk C3GreenGreen (5)
Creature — Elk Spirit (3/3)
Trample

When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M20R
Eutropia the Twice-Favored Eutropia the Twice-Favored C1GreenBlue (3)
Legendary Creature — Human Wizard (2/2)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
THBU
Evolution Sage Evolution Sage C2Green (3)
Creature — Elf Druid (3/2)
Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARU
Excavation Mole Excavation Mole C2Green (3)
Creature — Mole (3/3)
Trample

When Excavation Mole enters the battlefield, mill three cards.

IKOC
Exuberant Wolfbear Exuberant Wolfbear C3Green (4)
Creature — Wolf Bear (4/4)
Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.
IKOU
Faeburrow Elder Faeburrow Elder C1GreenWhite (3)
Creature — Treefolk Druid (0/0)
Vigilance

Faeburrow Elder gets +1/+1 for each color among permanents you control.
Tap: For each color among permanents you control, add one mana of that color.

ELDR
Feasting Troll King Feasting Troll King C2GreenGreenGreenGreen (6)
Creature — Troll Noble (7/6)
Vigilance, trample

When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.

ELDR
Feline Sovereign Feline Sovereign C2Green (3)
Creature — Cat (2/3)
Other Cats you control get +1/+1 and have protection from Dogs.

Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.

M21R
Fell the Pheasant Fell the Pheasant C1Green (2)
Instant
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDC
Feral Invocation Feral Invocation C2Green (3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets +2/+2.

JMPC
Feral Roar Feral Roar C1Green (2)
Sorcery
Target creature gets +4/+4 until end of turn.
ANAC
Ferocious Pup Ferocious Pup C2Green (3)
Creature — Wolf (0/1)
When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.
M20C
Fertile Footsteps Fertile Footsteps C2Green (3)
Sorcery — Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle your library. (Then exile this card. You may cast the creature later from exile.)
ELDU
Fertilid Fertilid C2Green (3)
Creature — Elemental (0/0)
Fertilid enters the battlefield with two +1/+1 counters on it.

C1Green, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.

JMPC
Fiend Artisan Fiend Artisan BGBG (2)
Creature — Nightmare (1/1)
Fiend Artisan gets +1/+1 for each creature card in your graveyard.

CXBG, Tap, Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.

IKOM
Fierce Empath Fierce Empath C2Green (3)
Creature — Elf (1/1)
When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
M21U
Fierce Witchstalker Fierce Witchstalker C2GreenGreen (4)
Creature — Wolf (4/4)
Trample

When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC
Finale of Devastation Finale of Devastation CXGreenGreen (2)
Sorcery
Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
WARM
Finality Finality C4BlackGreen (6)
Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
GRNR
Find Find BGBG (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
GRNR
Flaxen Intruder Flaxen Intruder Green (1)
Creature — Human Berserker (1/2)
Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
ELDU
Flourish Flourish C4GreenWhite (6)
Sorcery
Creatures you control get +2/+2 until end of turn.
GRNU
Flower Flower GW (1)
Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.
GRNU
Flycatcher Giraffid Flycatcher Giraffid C4Green (5)
Creature — Antelope Lizard (3/5)
Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.
IKOC
Forced Landing Forced Landing C1Green (2)
Instant
Put target creature with flying on the bottom of its owner's library.
WARC
Frenzied Arynx Frenzied Arynx C2RedGreen (4)
Creature — Cat Beast (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
C4RedGreen: Frenzied Arynx gets +3/+0 until end of turn.

RNAC
Frilled Mystic Frilled Mystic GreenGreenBlueBlue (4)
Creature — Elf Lizard Wizard (3/2)
Flash

When Frilled Mystic enters the battlefield, you may counter target spell.

RNAU
Frilled Sandwalla Frilled Sandwalla Green (1)
Creature — Lizard (1/1)
C1Green: Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
M20C
Frondland Felidar Frondland Felidar C2GreenWhite (4)
Creature — Cat Beast (3/5)
Vigilance

Creatures you control with vigilance have "C1, Tap: Tap target creature."

IKOR
Fully Grown Fully Grown C2Green (3)
Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
IKOC
Fungal Rebirth Fungal Rebirth C2Green (3)
Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
M21U
Gallia of the Endless Dance Gallia of the Endless Dance RedGreen (2)
Legendary Creature — Satyr (2/2)
Haste

Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

THBR
Galloping Lizrog Galloping Lizrog C3GreenBlue (5)
Creature — Frog Lizard (3/3)
Trample

When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.

RNAU
Garenbrig Carver Garenbrig Carver C3Green (4)
Creature — Human Warrior (3/2)
ELDC
Garenbrig Paladin Garenbrig Paladin C4Green (5)
Creature — Giant Knight (4/4)
Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it.

Garenbrig Paladin can't be blocked by creatures with power 2 or less.

ELDC
Garenbrig Squire Garenbrig Squire C1Green (2)
Creature — Human Soldier (2/2)
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
ELDC
Gargos, Vicious Watcher Gargos, Vicious Watcher C3GreenGreenGreen (6)
Legendary Creature — Hydra (8/7)
Vigilance

Hydra spells you cast cost C4 less to cast.
Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.

M20R
Garruk, Cursed Huntsman Garruk, Cursed Huntsman C4BlackGreen (6)
Legendary Planeswalker — Garruk (5)
0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."

−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."

ELDM
Garruk, Savage Herald Garruk, Savage Herald C4GreenGreen (6)
Legendary Planeswalker — Garruk (5)
+1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library.

−2: Target creature you control deals damage equal to its power to another target creature.
−7: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked."

M21M
Garruk, Unleashed Garruk, Unleashed C2GreenGreen (4)
Legendary Planeswalker — Garruk (4)
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.

−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.
−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."

M21M
Garruk's Gorehorn Garruk's Gorehorn C4Green (5)
Creature — Beast (7/3)
M21C
Garruk's Harbinger Garruk's Harbinger C1GreenGreen (3)
Creature — Beast (4/3)
Hexproof from black

Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M21R
Garruk's Uprising Garruk's Uprising C2Green (3)
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

M21U
Garruk's Warsteed Garruk's Warsteed C3GreenGreen (5)
Creature — Rhino (3/5)
Vigilance

When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M21R
Gatebreaker Ram Gatebreaker Ram C2Green (3)
Creature — Sheep (2/2)
Gatebreaker Ram gets +1/+1 for each Gate you control.

As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.

RNAU
Gemrazer Gemrazer C3Green (4)
Creature — Beast (4/4)
Mutate C1GreenGreen (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.

IKOR
Generous Stray Generous Stray C2Green (3)
Creature — Cat (1/2)
When Generous Stray enters the battlefield, draw a card.
GRNC
Genesis Ultimatum Genesis Ultimatum GreenGreenBlueBlueBlueRedRed (7)
Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
IKOR
Giant Growth Giant Growth Green (1)
Instant
Target creature gets +3/+3 until end of turn.
WARC
Giant Opportunity Giant Opportunity C2Green (3)
Sorcery
You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDU
Gift of Paradise Gift of Paradise C2Green (3)
Enchantment — Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "Tap: Add two mana of any one color."

M20C
Gift of Strength Gift of Strength C1Green (2)
Instant
Target creature gets +3/+3 and gains reach until end of turn.
THBC
Gilded Goose Gilded Goose Green (1)
Creature — Bird (0/2)
Flying

When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
C1Green, Tap: Create a Food token.
Tap, Sacrifice a Food: Add one mana of any color.

ELDR
Glowspore Shaman Glowspore Shaman BlackGreen (2)
Creature — Elf Shaman (3/1)
When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library.
GRNU
Glowstone Recluse Glowstone Recluse C2Green (3)
Creature — Spider (2/3)
Mutate C3Green (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach
Whenever this creature mutates, put two +1/+1 counters on it.

IKOU
Gluttonous Troll Gluttonous Troll C2BlackGreen (4)
Creature — Troll (3/3)
Trample

When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
C1Green, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.

ELDR
Gnarlback Rhino Gnarlback Rhino C2GreenGreen (4)
Creature — Rhino (4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever you cast a spell that targets Gnarlback Rhino, draw a card.

M20U
Gnarled Sage Gnarled Sage C3GreenGreen (5)
Creature — Treefolk Druid (4/4)
Reach (This creature can block creatures with flying.)

As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)

M21C
God-Eternal Rhonas God-Eternal Rhonas C3GreenGreen (5)
Legendary Creature — Zombie God (5/5)
Deathtouch

When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
Golgari Findbroker Golgari Findbroker BlackBlackGreenGreen (4)
Creature — Elf Shaman (3/4)
When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.
GRNU
Golgari Raiders Golgari Raiders C3Green (4)
Creature — Elf Warrior (0/0)
Haste

Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

GRNU
Grappling Sundew Grappling Sundew C1Green (2)
Creature — Plant (0/4)
Defender, reach

C4Green: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)

GRNU
Greater Sandwurm Greater Sandwurm C5GreenGreen (7)
Creature — Wurm (7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Greenwood Sentinel Greenwood Sentinel C1Green (2)
Creature — Elf Scout (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M20C
Growth Cycle Growth Cycle C1Green (2)
Instant
Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.
M20C
Growth Spiral Growth Spiral GreenBlue (2)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
RNAC
Growth-Chamber Guardian Growth-Chamber Guardian C1Green (2)
Creature — Elf Crab Warrior (2/2)
C2Green: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library.

RNAR
Grumgully, the Generous Grumgully, the Generous C1RedGreen (3)
Legendary Creature — Goblin Shaman (3/3)
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
ELDU
Gruul Beastmaster Gruul Beastmaster C3Green (4)
Creature — Human Shaman (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.

RNAU
Gruul Spellbreaker Gruul Spellbreaker C1RedGreen (3)
Creature — Ogre Warrior (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.

RNAR
Guardian Project Guardian Project C3Green (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
RNAR
Gyre Engineer Gyre Engineer C1GreenBlue (3)
Creature — Vedalken Wizard (1/1)
Tap: Add GreenBlue.
RNAU
Hatchery Spider Hatchery Spider C5GreenGreen (7)
Creature — Spider (5/7)
Reach

Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

GRNR
Healer of the Glade Healer of the Glade Green (1)
Creature — Elemental (1/2)
When Healer of the Glade enters the battlefield, you gain 3 life.
M20C
Heart's Desire Heart's Desire Green (1)
Sorcery — Adventure
Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
ELDR
Heroic Intervention Heroic Intervention C1Green (2)
Instant
Permanents you control gain hexproof and indestructible until end of turn.
M21R
Hitchclaw Recluse Hitchclaw Recluse C2Green (3)
Creature — Spider (1/4)
Reach
GRNC
Honey Mammoth Honey Mammoth C4GreenGreen (6)
Creature — Elephant (6/6)
When Honey Mammoth enters the battlefield, you gain 4 life.
IKOC
Hornbash Mentor Hornbash Mentor C2Green (3)
Creature — Human Warrior (3/3)
When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control.

C2Green, Tap: Put a +1/+1 counter on each creature you control with trample.

IKOU
Howling Giant Howling Giant C5GreenGreen (7)
Creature — Giant Druid (5/5)
Reach (This creature can block creatures with flying.)

When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens.

M20U
Huatli, the Sun's Heart Huatli, the Sun's Heart C2GW (3)
Legendary Planeswalker — Huatli (7)
Each creature you control assigns combat damage equal to its toughness rather than its power.

−3: You gain life equal to the greatest toughness among creatures you control.

WARU
Huatli's Raptor Huatli's Raptor GreenWhite (2)
Creature — Dinosaur (2/3)
Vigilance

When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Humble Naturalist Humble Naturalist C1Green (2)
Creature — Human Druid (1/3)
Tap: Add one mana of any color. Spend this mana only to cast a creature spell.
IKOC
Hunter's Edge Hunter's Edge C3Green (4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
M21C
Hydra's Growth Hydra's Growth C2Green (3)
Enchantment — Aura
Enchant creature

When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

THBU
Hydroid Krasis Hydroid Krasis CXGreenBlue (2)
Creature — Jellyfish Hydra Beast (0/0)
When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

RNAM
Hyrax Tower Scout Hyrax Tower Scout C2Green (3)
Creature — Human Scout (3/3)
When Hyrax Tower Scout enters the battlefield, untap target creature.
THBC
Illuna, Apex of Wishes Illuna, Apex of Wishes C2GreenBlueRed (5)
Legendary Creature — Beast Elemental Dinosaur (6/6)
Mutate C3RGBlueBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

IKOM
Ilysian Caryatid Ilysian Caryatid C1Green (2)
Creature — Plant (1/1)
Tap: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
THBC
Impervious Greatwurm Impervious Greatwurm C7GreenGreenGreen (10)
Creature — Wurm (16/16)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Indestructible

GRNM
Incongruity Incongruity C1GreenBlue (3)
Instant
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
RNAU
Incubation Incubation GU (1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
RNAU
Incubation Druid Incubation Druid C1Green (2)
Creature — Elf Druid (0/2)
Tap: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.

C3GreenGreen: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

RNAR
Insatiable Appetite Insatiable Appetite C1Green (2)
Instant
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
ELDC
Inspire Awe Inspire Awe C3Green (4)
Instant
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
THBC
Invigorating Surge Invigorating Surge C2Green (3)
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
M21U
Ironroot Warlord Ironroot Warlord C1GreenWhite (3)
Creature — Treefolk Soldier (*/5)
Ironroot Warlord's power is equal to the number of creatures you control.

C3GreenWhite: Create a 1/1 white Soldier creature token.

JMPU
Ironscale Hydra Ironscale Hydra C3GreenGreen (5)
Creature — Hydra (5/5)
If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra.
THBR
Ironshell Beetle Ironshell Beetle C1Green (2)
Creature — Insect (1/1)
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
JMPC
Ivy Elemental Ivy Elemental CXGreen (1)
Creature — Elemental (0/0)
Ivy Elemental enters the battlefield with X +1/+1 counters on it.
IKOU
Izoni, Thousand-Eyed Izoni, Thousand-Eyed C2BlackBlackGreenGreen (6)
Legendary Creature — Elf Shaman (2/3)
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.

BlackGreen, Sacrifice another creature: You gain 1 life and draw a card.

GRNR
Jegantha, the Wellspring Jegantha, the Wellspring C4RG (5)
Legendary Creature — Elemental Elk (5/5)
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

Tap: Add WhiteBlueBlackRedGreen. This mana can't be spent to pay generic mana costs.

IKOR
Jiang Yanggu, Wildcrafter Jiang Yanggu, Wildcrafter C2Green (3)
Legendary Planeswalker — Yanggu (3)
Each creature you control with a +1/+1 counter on it has "Tap: Add one mana of any color."

−1: Put a +1/+1 counter on target creature.

WARU
Join Shields Join Shields C3GreenWhite (5)
Instant
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
GRNU
Jolrael, Mwonvuli Recluse Jolrael, Mwonvuli Recluse C1Green (2)
Legendary Creature — Human Druid (1/2)
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.

C4GreenGreen: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

M21R
Kaheera, the Orphanguard Kaheera, the Orphanguard C1GWGW (3)
Legendary Creature — Cat Beast (3/2)
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

IKOR
Keeper of Fables Keeper of Fables C3GreenGreen (5)
Creature — Cat (4/5)
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
JMPU
Kenrith's Transformation Kenrith's Transformation C1Green (2)
Enchantment — Aura
Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

ELDU
Keruga, the Macrosage Keruga, the Macrosage C3GUGU (5)
Legendary Creature — Dinosaur Hippo (5/4)
Companion — Your starting deck contains only cards with converted mana cost 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater.

IKOR
Kethis, the Hidden Hand Kethis, the Hidden Hand WhiteBlackGreen (3)
Legendary Creature — Elf Advisor (3/4)
Legendary spells you cast cost C1 less to cast.

Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."

M20M
Kinnan, Bonder Prodigy Kinnan, Bonder Prodigy GreenBlue (2)
Legendary Creature — Human Druid (2/2)
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.

C5GreenBlue: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

IKOM
Kiora, Behemoth Beckoner Kiora, Behemoth Beckoner C2GU (3)
Legendary Planeswalker — Kiora (7)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

−1: Untap target permanent.

WARU
Klothys, God of Destiny Klothys, God of Destiny C1RedGreen (3)
Legendary Enchantment Creature — God (4/5)
Indestructible

As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add Red or Green. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

THBM
Klothys's Design Klothys's Design C5Green (6)
Sorcery
Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)
THBU
Knight of Autumn Knight of Autumn C1GreenWhite (3)
Creature — Dryad Knight (2/1)
When Knight of Autumn enters the battlefield, choose one —

• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.

GRNR
Kogla, the Titan Ape Kogla, the Titan Ape C3GreenGreenGreen (6)
Legendary Creature — Ape (7/6)
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.

Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
C1Green: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

IKOR
Korvold, Fae-Cursed King Korvold, Fae-Cursed King C2BlackRedGreen (5)
Legendary Creature — Dragon Noble (4/4)
Flying

Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

ELDM
Kraul Foragers Kraul Foragers C4Green (5)
Creature — Insect Scout (4/4)
Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.
GRNC
Kraul Harpooner Kraul Harpooner C1Green (2)
Creature — Insect Warrior (3/2)
Reach

Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.

GRNU
Kraul Stinger Kraul Stinger C2Green (3)
Creature — Insect Assassin (2/2)
Deathtouch
WARC
Kronch Wrangler Kronch Wrangler C1Green (2)
Creature — Human Warrior (2/1)
Trample

Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.

WARC
Lead the Stampede Lead the Stampede C2Green (3)
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
IKOU
Leafkin Avenger Leafkin Avenger C2RedGreen (4)
Creature — Elemental Druid (4/3)
Tap: Add Green for each creature with power 4 or greater you control.

C7Red: Leafkin Avenger deals damage equal to its power to target player or planeswalker.

M21U
Leafkin Druid Leafkin Druid C1Green (2)
Creature — Elemental Druid (0/3)
Tap: Add Green. If you control four or more creatures, add GreenGreen instead.
M20C
Ledev Champion Ledev Champion C1GreenWhite (3)
Creature — Elf Knight (2/2)
Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way.

C3GreenWhite: Create a 1/1 white Soldier creature token with lifelink.

GRNU
Leyline of Abundance Leyline of Abundance C2GreenGreen (4)
Enchantment
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.

Whenever you tap a creature for mana, add an additional Green.
C6GreenGreen: Put a +1/+1 counter on each creature you control.

M20R
Leyline Prowler Leyline Prowler C1BlackGreen (3)
Creature — Nightmare Beast (2/3)
Deathtouch, lifelink

Tap: Add one mana of any color.

WARU
Life Goes On Life Goes On Green (1)
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
M21C
Living Twister Living Twister RedRedGreen (3)
Creature — Elemental (2/5)
C1Red, Discard a land card: Living Twister deals 2 damage to any target.

Green: Return a tapped land you control to its owner's hand.

WARR
Llanowar Visionary Llanowar Visionary C2Green (3)
Creature — Elf Druid (2/2)
When Llanowar Visionary enters the battlefield, draw a card.

Tap: Add Green.

M21C
Loaming Shaman Loaming Shaman C2Green (3)
Creature — Centaur Shaman (3/2)
When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.
M20U
Loathsome Chimera Loathsome Chimera C2Green (3)
Creature — Chimera (4/1)
Escape—C4Green, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Loathsome Chimera escapes with a +1/+1 counter on it.

THBC
Lorescale Coatl Lorescale Coatl C1GreenBlue (3)
Creature — Snake (2/2)
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
M21U
Lovestruck Beast Lovestruck Beast C2Green (3)
Creature — Beast Noble (5/5)
Lovestruck Beast can't attack unless you control a 1/1 creature.
ELDR
Mammoth Spider Mammoth Spider C4Green (5)
Creature — Spider (3/5)
Reach (This creature can block creatures with flying.)
M20C
Mantle of the Wolf Mantle of the Wolf C3Green (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +4/+4.
When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.

THBR
Maraleaf Pixie Maraleaf Pixie GreenBlue (2)
Creature — Faerie (2/2)
Flying

Tap: Add Green or Blue.

ELDU
Maraleaf Rider Maraleaf Rider C1Green (2)
Creature — Elf Knight (3/1)
Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.
ELDC
March of the Multitudes March of the Multitudes CXGreenWhiteWhite (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Create X 1/1 white Soldier creature tokens with lifelink.

GRNM
Merfolk Skydiver Merfolk Skydiver GreenBlue (2)
Creature — Merfolk Mutant (1/1)
Flying

When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
C3GreenBlue: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Might of the Masses Might of the Masses Green (1)
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
M20U
Migration Path Migration Path C3Green (4)
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Migratory Greathorn Migratory Greathorn C3Green (4)
Creature — Beast (3/4)
Mutate C2Green (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

IKOC
Molderhulk Molderhulk C7BlackGreen (9)
Creature — Fungus Zombie (6/6)
Undergrowth — This spell costs C1 less to cast for each creature card in your graveyard.

When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.

GRNU
Moldervine Reclamation Moldervine Reclamation C3BlackGreen (5)
Enchantment
Whenever a creature you control dies, you gain 1 life and draw a card.
M20U
Monstrous Step Monstrous Step C4Green (5)
Sorcery
Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Moss Viper Moss Viper Green (1)
Creature — Snake (1/1)
Deathtouch
THBC
Mosscoat Goriak Mosscoat Goriak C2Green (3)
Creature — Beast (2/4)
Vigilance
IKOC
Mowu, Loyal Companion Mowu, Loyal Companion C3Green (4)
Legendary Creature — Dog (3/3)
Vigilance, trample

If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.

WARU
Mystic Repeal Mystic Repeal Green (1)
Instant
Put target enchantment on the bottom of its owner's library.
THBU
Mythos of Brokkos Mythos of Brokkos C2GreenGreen (4)
Sorcery
If BlueBlack was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle your library.

Return up to two permanent cards from your graveyard to your hand.

IKOR
Natural End Natural End C2Green (3)
Instant
Destroy target artifact or enchantment. You gain 3 life.
M20C
Neoform Neoform GreenBlue (2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library.

WARU
Nessian Boar Nessian Boar C3GreenGreen (5)
Creature — Boar (10/6)
All creatures able to block Nessian Boar do so.

Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.

THBR
Nessian Hornbeetle Nessian Hornbeetle C1Green (2)
Creature — Insect (2/2)
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.
JMPU
Nessian Wanderer Nessian Wanderer C1Green (2)
Creature — Satyr Scout (1/3)
Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
THBU
Netcaster Spider Netcaster Spider C2Green (3)
Creature — Spider (2/3)
Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

M20C
Nethroi, Apex of Death Nethroi, Apex of Death C2WhiteBlackGreen (5)
Legendary Creature — Cat Nightmare Beast (5/5)
Mutate C4GWBlackBlack (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

IKOM
New Horizons New Horizons C2Green (3)
Enchantment — Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "Tap: Add two mana of any one color."

JMPC
Nexus Wardens Nexus Wardens C2Green (3)
Creature — Satyr Archer (1/4)
Reach

Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life.

THBC
Nightpack Ambusher Nightpack Ambusher C2GreenGreen (4)
Creature — Wolf (4/4)
Flash

Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

M20R
Nikya of the Old Ways Nikya of the Old Ways C3RedGreen (5)
Legendary Creature — Centaur Druid (5/5)
You can't cast noncreature spells.

Whenever you tap a land for mana, add one mana of any type that land produced.

RNAR
Nissa, Who Shakes the World Nissa, Who Shakes the World C3GreenGreen (5)
Legendary Planeswalker — Nissa (5)
Whenever you tap a Forest for mana, add an additional Green.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.

WARR
Nissa's Triumph Nissa's Triumph GreenGreen (2)
Sorcery
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle your library.
WARU
Niv-Mizzet Reborn Niv-Mizzet Reborn WhiteBlueBlackRedGreen (5)
Legendary Creature — Dragon Avatar (6/6)
Flying

When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

WARM
Nullhide Ferox Nullhide Ferox C2GreenGreen (4)
Creature — Beast (6/6)
Hexproof

You can't cast noncreature spells.
C2: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.

GRNM
Nylea, Keen-Eyed Nylea, Keen-Eyed C3Green (4)
Legendary Enchantment Creature — God (5/6)
Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost C1 less to cast.
C2Green: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

THBM
Nylea's Forerunner Nylea's Forerunner C4Green (5)
Enchantment Creature — Beast (5/3)
Trample

Other creatures you control have trample.

THBC
Nylea's Huntmaster Nylea's Huntmaster C3Green (4)
Creature — Centaur Shaman (4/3)
When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)
THBC
Nylea's Intervention Nylea's Intervention CXGreenGreen (2)
Sorcery
Choose one —

• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library.
• Nylea's Intervention deals twice X damage to each creature with flying.

THBR
Nyx Herald Nyx Herald C2Green (3)
Enchantment Creature — Centaur Shaman (2/3)
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
THBU
Nyxbloom Ancient Nyxbloom Ancient C4GreenGreenGreen (7)
Enchantment Creature — Elemental (5/5)
Trample

If you tap a permanent for mana, it produces three times as much of that mana instead.

THBM
Nyxborn Colossus Nyxborn Colossus C3GreenGreenGreen (6)
Enchantment Creature — Giant (6/7)
THBC
Oaken Boon Oaken Boon C3Green (4)
Sorcery — Adventure
Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)
ELDC
Oakenform Oakenform C2Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.

M20C
Oakhame Adversary Oakhame Adversary C3Green (4)
Creature — Elf Warrior (2/3)
This spell costs C2 less to cast if an opponent controls a green permanent.

Deathtouch
Whenever Oakhame Adversary deals combat damage to a player, draw a card.

ELDU
Oakhame Ranger Oakhame Ranger GWGWGWGW (4)
Creature — Elf Knight (2/2)
Tap: Creatures you control get +1/+1 until end of turn.
ELDU
Ochran Assassin Ochran Assassin C1BlackGreen (3)
Creature — Elf Assassin (1/1)
Deathtouch

All creatures able to block Ochran Assassin do so.

GRNU
Oko, the Trickster Oko, the Trickster C4GreenBlue (6)
Legendary Planeswalker — Oko (4)
+1: Put two +1/+1 counters on up to one target creature you control.

0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
−7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.

ELDM
Oko, Thief of Crowns Oko, Thief of Crowns C1GreenBlue (3)
Legendary Planeswalker — Oko (4)
+2: Create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

ELDM
Oko's Hospitality Oko's Hospitality C3GreenBlue (5)
Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it.
ELDR
Omen of the Hunt Omen of the Hunt C2Green (3)
Enchantment
Flash

When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
C2Green, Sacrifice Omen of the Hunt: Scry 2.

THBC
Omnath, Locus of the Roil Omnath, Locus of the Roil C1GreenBlueRed (4)
Legendary Creature — Elemental (3/3)
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.

Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

M20M
Once and Future Once and Future C3Green (4)
Instant
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future.

Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.

ELDU
Once Upon a Time Once Upon a Time C1Green (2)
Instant
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.

Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

ELDR
Open the Gates Open the Gates Green (1)
Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.
RNAC
Ornery Dilophosaur Ornery Dilophosaur C3Green (4)
Creature — Dinosaur (2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.

M21C
Outmuscle Outmuscle C3Green (4)
Sorcery
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.

ELDC
Overcome Overcome C3GreenGreen (5)
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)
M20U
Overgrowth Elemental Overgrowth Elemental C2Green (3)
Creature — Elemental (3/2)
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.

Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.

M20U
Pack's Favor Pack's Favor C2Green (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Target creature gets +3/+3 until end of turn.

GRNC
Paradise Druid Paradise Druid C1Green (2)
Creature — Elf Druid (2/1)
Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.)

Tap: Add one mana of any color.

WARU
Parcelbeast Parcelbeast C2GreenBlue (4)
Creature — Elemental Beast (2/4)
Mutate GreenBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

C1, Tap: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

IKOU
Pause for Reflection Pause for Reflection C2Green (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Prevent all combat damage that would be dealt this turn.

GRNC
Pelt Collector Pelt Collector Green (1)
Creature — Elf Warrior (1/1)
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.

As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.

GRNR
Pheres-Band Brawler Pheres-Band Brawler C4GreenGreen (6)
Creature — Centaur Warrior (4/4)
When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
THBU
Pitiless Gorgon Pitiless Gorgon C1BGBG (3)
Creature — Gorgon (2/2)
Deathtouch
GRNC
Planewide Celebration Planewide Celebration C5GreenGreen (7)
Sorcery
Choose four. You may choose the same mode more than once.

• Create a 2/2 Citizen creature token that's all colors.
• Return target permanent card from your graveyard to your hand.
• Proliferate.
• You gain 4 life.

WARR
Pledge of Unity Pledge of Unity C1GreenWhite (3)
Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
WARU
Plummet Plummet C1Green (2)
Instant
Destroy target creature with flying.
IKOC
Pollenbright Druid Pollenbright Druid C1Green (2)
Creature — Elf Druid (1/1)
When Pollenbright Druid enters the battlefield, choose one —

• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

JMPC
Polukranos, Unchained Polukranos, Unchained C2BlackGreen (4)
Legendary Creature — Zombie Hydra (0/0)
Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.

If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.
C1BlackGreen: Polukranos fights another target creature.
Escape—C4BlackGreen, Exile six other cards from your graveyard.

THBM
Portcullis Vine Portcullis Vine Green (1)
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)

C2, Tap, Sacrifice a creature with defender: Draw a card.

M21C
Predatory Wurm Predatory Wurm C3Green (4)
Creature — Wurm (4/4)
Vigilance (Attacking doesn't cause this creature to tap.)

Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker.

M21U
Prey Upon Prey Upon Green (1)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
JMPC
Pridemalkin Pridemalkin C2Green (3)
Creature — Cat (2/1)
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.

Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)

M21C
Primal Empathy Primal Empathy C1GreenBlue (3)
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
IKOU
Primal Might Primal Might CXGreen (1)
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
M21R
Prime Speaker Vannifar Prime Speaker Vannifar C2GreenBlue (4)
Legendary Creature — Elf Ooze Wizard (2/4)
Tap, Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
RNAM
Primordial Wurm Primordial Wurm C4GreenGreen (6)
Creature — Wurm (7/6)
WARC
Prized Unicorn Prized Unicorn C3Green (4)
Creature — Unicorn (2/2)
All creatures able to block Prized Unicorn do so.
M20C
Proud Wildbonder Proud Wildbonder C2RGRG (4)
Creature — Human Warrior (4/3)
Trample

Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."

IKOU
Pulse of Murasa Pulse of Murasa C2Green (3)
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
M20U
Quartzwood Crasher Quartzwood Crasher C2RedRedGreen (5)
Creature — Dinosaur Beast (6/6)
Trample

Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

IKOR
Questing Beast Questing Beast C2GreenGreen (4)
Legendary Creature — Beast (4/4)
Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

ELDM
Quirion Dryad Quirion Dryad C1Green (2)
Creature — Dryad (1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
M21U
Rabid Bite Rabid Bite C1Green (2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
M20C
Radha, Heart of Keld Radha, Heart of Keld C1RedGreen (3)
Legendary Creature — Elf Warrior (3/3)
As long as it's your turn, Radha, Heart of Keld has first strike.

You may look at the top card of your library any time, and you may play lands from the top of your library.
C4RedGreen: Radha gets +X/+X until end of turn, where X is the number of lands you control.

M21R
Ram Through Ram Through C1Green (2)
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
IKOC
Rampage of the Clans Rampage of the Clans C3Green (4)
Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
RNAR
Rampaging Rendhorn Rampaging Rendhorn C4Green (5)
Creature — Beast (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
RNAC
Rampart Smasher Rampart Smasher RGRGRGRG (4)
Creature — Giant (5/5)
Rampart Smasher can't be blocked by Knights or Walls.
ELDU
Ranger's Guile Ranger's Guile Green (1)
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
M21C
Ravager Wurm Ravager Wurm C3RedGreenGreen (6)
Creature — Wurm (4/5)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.

RNAM
Regenesis Regenesis C3GreenGreen (5)
Instant
Return up to two target permanent cards from your graveyard to your hand.
RNAU
Relentless Pursuit Relentless Pursuit C2Green (3)
Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
THBC
Renata, Called to the Hunt Renata, Called to the Hunt C2GreenGreen (4)
Legendary Enchantment Creature — Demigod (*/3)
Renata's power is equal to your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)

Each other creature you control enters the battlefield with an additional +1/+1 counter on it.

THBU
Replicate Replicate C1GreenBlue (3)
Sorcery
Create a token that's a copy of target creature you control.
RNAR
Repudiate Repudiate GUGU (2)
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
RNAR
Return of the Wildspeaker Return of the Wildspeaker C4Green (5)
Instant
Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.

ELDR
Return to Nature Return to Nature C1Green (2)
Instant
Choose one —

• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.

M21C
Rhizome Lurcher Rhizome Lurcher C2BlackGreen (4)
Creature — Fungus Zombie (2/2)
Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
GRNC
Rhythm of the Wild Rhythm of the Wild C1RedGreen (3)
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

RNAU
Rienne, Angel of Rebirth Rienne, Angel of Rebirth C2RedGreenWhite (5)
Legendary Creature — Angel (5/4)
Flying

Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.

M20M
Risen Reef Risen Reef C1GreenBlue (3)
Creature — Elemental (1/1)
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
M20U
Roalesk, Apex Hybrid Roalesk, Apex Hybrid C2GreenGreenBlue (5)
Legendary Creature — Human Mutant (4/5)
Flying, trample

When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

WARM
Root Snare Root Snare C1Green (2)
Instant
Prevent all combat damage that would be dealt this turn.
RNAC
Rosemane Centaur Rosemane Centaur C3GreenWhite (5)
Creature — Centaur Soldier (4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Vigilance

GRNC
Rosethorn Acolyte Rosethorn Acolyte C2Green (3)
Creature — Elf Druid (2/3)
Tap: Add one mana of any color.
ELDC
Rosethorn Halberd Rosethorn Halberd Green (1)
Artifact — Equipment
When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.

Equipped creature gets +2/+1.
Equip C5 (C5: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Rubble Slinger Rubble Slinger C2RG (3)
Creature — Human Warrior (2/3)
Reach
RNAC
Rubblebelt Rioters Rubblebelt Rioters C1RedGreen (3)
Creature — Human Berserker (0/4)
Haste

Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.

WARU
Rubblebelt Runner Rubblebelt Runner C1RedGreen (3)
Creature — Viashino Warrior (3/3)
Rubblebelt Runner can't be blocked by creature tokens.
RNAC
Run Afoul Run Afoul Green (1)
Instant
Target opponent sacrifices a creature with flying.
M21C
Sabertooth Mauler Sabertooth Mauler C3Green (4)
Creature — Cat (3/3)
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
M21C
Sagittars' Volley Sagittars' Volley C2Green (3)
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
RNAC
Samut, Tyrant Smasher Samut, Tyrant Smasher C2RGRG (4)
Legendary Planeswalker — Samut (5)
Creatures you control have haste.

−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

WARU
Sanctum of All Sanctum of All WhiteBlueBlackRedGreen (5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it.

If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

M21R
Sanctum of Fruitful Harvest Sanctum of Fruitful Harvest C2Green (3)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
M21U
Saruli Caretaker Saruli Caretaker Green (1)
Creature — Dryad (0/3)
Defender

Tap, Tap an untapped creature you control: Add one mana of any color.

RNAC
Sauroform Hybrid Sauroform Hybrid C1Green (2)
Creature — Human Lizard Warrior (2/2)
C4GreenGreen: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
RNAC
Savage Smash Savage Smash C1RedGreen (3)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
RNAC
Savvy Hunter Savvy Hunter C1BlackGreen (3)
Creature — Human Warrior (3/3)
Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

Sacrifice two Foods: Draw a card.

ELDU
Scavenging Ooze Scavenging Ooze C1Green (2)
Creature — Ooze (2/2)
Green: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
M21R
Scuttlegator Scuttlegator C4GUGU (6)
Creature — Crab Turtle Crocodile (6/6)
Defender

C6GUGU: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

RNAC
Season of Growth Season of Growth C1Green (2)
Enchantment
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Whenever you cast a spell that targets a creature you control, draw a card.

M20U
Seasonal Ritual Seasonal Ritual Green (1)
Sorcery — Adventure
Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
ELDC
Sedge Scorpion Sedge Scorpion Green (1)
Creature — Scorpion (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M20C
Setessan Champion Setessan Champion C2Green (3)
Creature — Human Warrior (1/3)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
THBR
Setessan Petitioner Setessan Petitioner C1GreenGreen (3)
Creature — Human Druid (2/2)
When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)
THBU
Setessan Skirmisher Setessan Skirmisher C1Green (2)
Creature — Human Warrior (2/1)
Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.
THBC
Setessan Training Setessan Training C1Green (2)
Enchantment — Aura
Enchant creature you control

When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

M21C
Shared Summons Shared Summons C3GreenGreen (5)
Instant
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle your library.
M20R
Sharktocrab Sharktocrab C2GreenBlue (4)
Creature — Shark Octopus Crab (4/4)
C2GreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

RNAU
Shield's Might Shield's Might C1Green (2)
Instant — Adventure
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
ELDC
Shifting Ceratops Shifting Ceratops C2GreenGreen (4)
Creature — Dinosaur (5/4)
This spell can't be countered.

Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
Green: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

M20R
Siege Wurm Siege Wurm C5GreenGreen (7)
Creature — Wurm (5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Trample

GRNC
Silhana Wayfinder Silhana Wayfinder C1Green (2)
Creature — Elf Scout (2/1)
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
JMPU
Silverback Shaman Silverback Shaman C3GreenGreen (5)
Creature — Ape Shaman (5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Silverback Shaman dies, draw a card.

M20C
Simic Ascendancy Simic Ascendancy GreenBlue (2)
Enchantment
C1GreenBlue: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

RNAR
Siona, Captain of the Pyleas Siona, Captain of the Pyleas C1GreenWhite (3)
Legendary Creature — Human Soldier (2/2)
When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.

THBU
Skola Grovedancer Skola Grovedancer C1Green (2)
Enchantment Creature — Satyr Druid (2/2)
Whenever a land card is put into your graveyard from anywhere, you gain 1 life.

C2Green: Mill a card.

THBC
Skull Prophet Skull Prophet BlackGreen (2)
Creature — Human Druid (3/1)
Tap: Add Black or Green.

Tap: Mill two cards.

IKOU
Skyway Sniper Skyway Sniper Green (1)
Creature — Elf Archer (1/2)
Reach (This creature can block creatures with flying.)

C2Green: Skyway Sniper deals 1 damage to target creature with flying.

M21U
Snarespinner Snarespinner C1Green (2)
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.

M21C
Song of Creation Song of Creation C1GreenBlueRed (4)
Enchantment
You may play an additional land on each of your turns.

Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand.

IKOR
Sporecap Spider Sporecap Spider C2Green (3)
Creature — Spider (1/5)
Reach
ELDC
Sporeweb Weaver Sporeweb Weaver C2Green (3)
Creature — Spider (1/4)
Reach, hexproof from blue

Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.

M21R
Sprouting Renewal Sprouting Renewal C2Green (3)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Choose one —
• Create a 2/2 green and white Elf Knight creature token with vigilance.
• Destroy target artifact or enchantment.

GRNU
Statue Statue C2BlackGreen (4)
Instant
Destroy target artifact, creature, or enchantment.
GRNU
Status Status BG (1)
Instant
Target creature gets +1/+1 and gains deathtouch until end of turn.
GRNU
Steady Aim Steady Aim C1Green (2)
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
WARC
Steelbane Hydra Steelbane Hydra CXGreenGreen (2)
Creature — Turtle Hydra (0/0)
Steelbane Hydra enters the battlefield with X +1/+1 counters on it.

C2