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For other lists of cards see the General card lists and the By Color and CMC card lists.

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193 results
Gadrak, the Crown-Scourge Gadrak, the Crown-Scourge C2Color R (3)
Legendary Creature — Dragon (5/4)
Flying

Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")

M21R
Gadwick, the Wizened Gadwick, the Wizened CXColor UColor UColor U (3)
Legendary Creature — Human Wizard (3/3)
When Gadwick, the Wizened enters the battlefield, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

ELDR
Gaea's Blessing Gaea's Blessing C1Color G (2)
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.

Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

DOMU
Gaea's Protector Gaea's Protector C3Color G (4)
Creature — Elemental Warrior (4/2)
Gaea's Protector must be blocked if able.
DOMC
Gale Swooper Gale Swooper C3Color W (4)
Creature — Griffin (3/2)
Flying

When Gale Swooper enters the battlefield, target creature gains flying until end of turn.

M21C
Gallant Cavalry Gallant Cavalry C3Color W (4)
Creature — Human Knight (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.

M19C
Gallia of the Endless Dance Gallia of the Endless Dance Color RColor G (2)
Legendary Creature — Satyr (2/2)
Haste

Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

THBR
Galloping Lizrog Galloping Lizrog C3Color GColor U (5)
Creature — Frog Lizard (3/3)
Trample

When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.

RNAU
Garenbrig Carver Garenbrig Carver C3Color G (4)
Creature — Human Warrior (3/2)
ELDC
Garenbrig Paladin Garenbrig Paladin C4Color G (5)
Creature — Giant Knight (4/4)
Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it.

Garenbrig Paladin can't be blocked by creatures with power 2 or less.

ELDC
Garenbrig Squire Garenbrig Squire C1Color G (2)
Creature — Human Soldier (2/2)
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
ELDC
Gargos, Vicious Watcher Gargos, Vicious Watcher C3Color GColor GColor G (6)
Legendary Creature — Hydra (8/7)
Vigilance

Hydra spells you cast cost C4 less to cast.
Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.

M20R
Gargoyle Sentinel Gargoyle Sentinel C3 (3)
Artifact Creature — Gargoyle (3/3)
Defender (This creature can't attack.)

C3: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

M19U
Garna, the Bloodflame Garna, the Bloodflame C3Color BColor R (5)
Legendary Creature — Human Warrior (3/3)
Flash

When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.

DOMU
Garrison Cat Garrison Cat Color W (1)
Creature — Cat (1/1)
When Garrison Cat dies, create a 1/1 white Human Soldier creature token.
IKOC
Garrison Griffin Garrison Griffin C2Color W (3)
Creature — Griffin (2/2)
Flying

Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn.

ELDC
Garrison Sergeant Garrison Sergeant C3Color RColor W (5)
Creature — Viashino Soldier (3/3)
Garrison Sergeant has double strike as long as you control a Gate.
GRNC
Garruk, Cursed Huntsman Garruk, Cursed Huntsman C4Color BColor G (6)
Legendary Planeswalker — Garruk (5)
0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."

−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."

ELDM
Garruk, Savage Herald Garruk, Savage Herald C4Color GColor G (6)
Legendary Planeswalker — Garruk (5)
+1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library.

−2: Target creature you control deals damage equal to its power to another target creature.
−7: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked."

M21M
Garruk, Unleashed Garruk, Unleashed C2Color GColor G (4)
Legendary Planeswalker — Garruk (4)
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.

−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.
−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."

M21M
Garruk's Gorehorn Garruk's Gorehorn C4Color G (5)
Creature — Beast (7/3)
M21C
Garruk's Harbinger Garruk's Harbinger C1Color GColor G (3)
Creature — Beast (4/3)
Hexproof from black

Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M21R
Garruk's Uprising Garruk's Uprising C2Color G (3)
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

M21U
Garruk's Warsteed Garruk's Warsteed C3Color GColor G (5)
Creature — Rhino (3/5)
Vigilance

When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M21R
Gate Colossus Gate Colossus C8 (8)
Artifact Creature — Construct (8/8)
This spell costs C1 less to cast for each Gate you control.

Gate Colossus can't be blocked by creatures with power 2 or less.
Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.

RNAU
Gatebreaker Ram Gatebreaker Ram C2Color G (3)
Creature — Sheep (2/2)
Gatebreaker Ram gets +1/+1 for each Gate you control.

As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.

RNAU
Gatekeeper Gargoyle Gatekeeper Gargoyle C6 (6)
Artifact Creature — Gargoyle (3/3)
Flying

Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.

GRNU
Gates Ablaze Gates Ablaze C2Color R (3)
Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
RNAU
Gateway Plaza Gateway Plaza (0)
Land — Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay C1.
Mana Tap: Add one mana of any color.

WARC
Gateway Sneak Gateway Sneak C2Color U (3)
Creature — Vedalken Rogue (1/3)
Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn.

Whenever Gateway Sneak deals combat damage to a player, draw a card.

RNAU
Gauntlets of Light Gauntlets of Light C2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Enchanted creature has "C2Color W: Untap this creature."

M20U
Gearsmith Guardian Gearsmith Guardian C5 (5)
Artifact Creature — Construct (3/5)
Gearsmith Guardian gets +2/+0 as long as you control a blue creature.
M19C
Gearsmith Prodigy Gearsmith Prodigy Color U (1)
Creature — Human Artificer (1/2)
Gearsmith Prodigy gets +1/+0 as long as you control an artifact.
M19C
Gempalm Incinerator Gempalm Incinerator C2Color R (3)
Creature — Goblin (2/1)
Cycling C1Color R (C1Color R, Discard this card: Draw a card.)

When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.

LGNU
Gempalm Polluter Gempalm Polluter C5Color B (6)
Creature — Zombie (4/3)
Cycling Color BColor B (Color BColor B, Discard this card: Draw a card.)

When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.

LGNC
Gemrazer Gemrazer C3Color G (4)
Creature — Beast (4/4)
Mutate C1Color GColor G (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.

IKOR
General Kudro of Drannith General Kudro of Drannith C1Color WColor B (3)
Legendary Creature — Human Soldier (3/3)
Other Humans you control get +1/+1.

Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.
C2, Sacrifice two Humans: Destroy target creature with power 4 or greater.

IKOM
General's Enforcer General's Enforcer Color WColor B (2)
Creature — Human Soldier (2/3)
Legendary Humans you control have indestructible.

C2Color WColor B: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

IKOU
Generous Stray Generous Stray C2Color G (3)
Creature — Cat (1/2)
When Generous Stray enters the battlefield, draw a card.
GRNC
Genesis Ultimatum Genesis Ultimatum Color GColor GColor UColor UColor UColor RColor R (7)
Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
IKOR
Get the Point Get the Point C3Color BColor R (5)
Instant
Destroy target creature. Scry 1.
RNAC
Ghalta, Primal Hunger Ghalta, Primal Hunger C10Color GColor G (12)
Legendary Creature — Elder Dinosaur (12/12)
This spell costs CX less to cast, where X is the total power of creatures you control.

Trample

RIXR
Ghastbark Twins Ghastbark Twins C5Color GColor G (7)
Creature — Treefolk (7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Ghastbark Twins can block an additional creature each combat.

M19U
Ghirapur Guide Ghirapur Guide C2Color G (3)
Creature — Elf Scout (3/2)
C2Color G: Target creature you control can't be blocked by creatures with power 2 or less this turn.
M19U
Ghitu Chronicler Ghitu Chronicler C1Color R (2)
Creature — Human Wizard (1/3)
Kicker C3Color R (You may pay an additional C3Color R as you cast this spell.)

When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

DOMC
Ghitu Journeymage Ghitu Journeymage C2Color R (3)
Creature — Human Wizard (3/2)
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
DOMC
Ghitu Lavarunner Ghitu Lavarunner Color R (1)
Creature — Human Wizard (1/2)
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
DOMC
Ghor-Clan Wrecker Ghor-Clan Wrecker C3Color R (4)
Creature — Human Warrior (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Menace (This creature can't be blocked except by two or more creatures.)

RNAC
Ghost Quarter Ghost Quarter (0)
Land
Mana Tap: Add Color C.

Mana Tap, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

ISDU
Ghostform Ghostform C1Color U (2)
Sorcery
Up to two target creatures can't be blocked this turn.
M19C
Ghostly Pilferer Ghostly Pilferer C1Color U (2)
Creature — Spirit Rogue (2/1)
Whenever Ghostly Pilferer becomes untapped, you may pay C2. If you do, draw a card.

Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.

M21R
Giant Growth Giant Growth Color G (1)
Instant
Target creature gets +3/+3 until end of turn.
WARC
Giant Killer Giant Killer Color W (1)
Creature — Human Peasant (1/2)
C1Color W, Mana Tap: Tap target creature.
ELDR
Giant Opportunity Giant Opportunity C2Color G (3)
Sorcery
You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")
ELDU
Giant Spider Giant Spider C3Color G (4)
Creature — Spider (2/4)
Reach (This creature can block creatures with flying.)
M19C
Giant's Skewer Giant's Skewer C1Color B (2)
Artifact — Equipment
Equipped creature gets +2/+1.

Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Gideon Blackblade Gideon Blackblade C1Color WColor W (3)
Legendary Planeswalker — Gideon (4)
As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.

Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
−6: Exile target nonland permanent.

WARM
Gideon, the Oathsworn Gideon, the Oathsworn C4Color WColor W (6)
Legendary Planeswalker — Gideon (4)
Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures.

+2: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.)
−9: Exile Gideon, the Oathsworn and each creature your opponents control.

WARM
Gideon's Battle Cry Gideon's Battle Cry C2Color WColor W (4)
Sorcery
Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it.
WARR
Gideon's Company Gideon's Company C3Color W (4)
Creature — Human Soldier (3/3)
Whenever you gain life, put two +1/+1 counters on Gideon's Company.

C3Color W: Put a loyalty counter on target Gideon planeswalker.

WARU
Gideon's Reproach Gideon's Reproach C1Color W (2)
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
DOMC
Gideon's Sacrifice Gideon's Sacrifice Color W (1)
Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
WARC
Gideon's Triumph Gideon's Triumph C1Color W (2)
Instant
Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead.
WARU
Gift of Growth Gift of Growth C1Color G (2)
Instant
Kicker C2 (You may pay an additional C2 as you cast this spell.)

Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.

DOMC
Gift of Paradise Gift of Paradise C2Color G (3)
Enchantment — Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "Mana Tap: Add two mana of any one color."

M20C
Gift of Strength Gift of Strength C1Color G (2)
Instant
Target creature gets +3/+3 and gains reach until end of turn.
THBC
Gift of the Fae Gift of the Fae C1Color W (2)
Sorcery — Adventure
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
ELDC
Gigantosaurus Gigantosaurus Color GColor GColor GColor GColor G (5)
Creature — Dinosaur (10/10)
M19R
Gilded Goose Gilded Goose Color G (1)
Creature — Bird (0/2)
Flying

When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")
C1Color G, Mana Tap: Create a Food token.
Mana Tap, Sacrifice a Food: Add one mana of any color.

ELDR
Gilded Lotus Gilded Lotus C5 (5)
Artifact
Mana Tap: Add three mana of any one color.
DOMR
Gilded Sentinel Gilded Sentinel C4 (4)
Artifact Creature — Golem (3/3)
XLNC
Giltgrove Stalker Giltgrove Stalker C1Color G (2)
Creature — Merfolk Warrior (2/1)
Giltgrove Stalker can't be blocked by creatures with power 2 or less.
RIXC
Gingerbread Cabin Gingerbread Cabin (0)
Land — Forest
(Mana Tap: Add Color G.)

Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.
When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")

ELDC
Gingerbrute Gingerbrute C1 (1)
Artifact Creature — Food Golem (1/1)
Haste

C1: Gingerbrute can't be blocked this turn except by creatures with haste.
C2, Mana Tap, Sacrifice Gingerbrute: You gain 3 life.

ELDC
Gird for Battle Gird for Battle Color W (1)
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
GRNU
Gishath, Sun's Avatar Gishath, Sun's Avatar C5Color RColor GColor W (8)
Legendary Creature — Dinosaur Avatar (7/6)
Vigilance, trample, haste

Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

XLNM
Glacial Fortress Glacial Fortress (0)
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

Mana Tap: Add Color W or Color U.

XLNR
Glaive of the Guildpact Glaive of the Guildpact C2 (2)
Artifact — Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)

Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

GRNU
Glaring Aegis Glaring Aegis Color W (1)
Enchantment — Aura
Enchant creature

When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.

M20C
Glass Casket Glass Casket C1Color W (2)
Artifact
When Glass Casket enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less until Glass Casket leaves the battlefield.
ELDU
Glass of the Guildpact Glass of the Guildpact C2 (2)
Artifact
Multicolored creatures you control get +1/+1.
RNAR
Gleaming Barrier Gleaming Barrier C2 (2)
Artifact Creature — Wall (0/4)
Defender

When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")

RIXC
Gleaming Overseer Gleaming Overseer C1Color UColor B (3)
Creature — Zombie Wizard (1/4)
When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have hexproof and menace.

WARU
Glimmerbell Glimmerbell C1Color U (2)
Creature — Elemental Jellyfish (1/3)
Flying

C1Color U: Untap Glimmerbell.

IKOC
Glimpse of Freedom Glimpse of Freedom C1Color U (2)
Instant
Draw a card.

Escape—C2Color U, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBU
Glint-Horn Buccaneer Glint-Horn Buccaneer C1Color RColor R (3)
Creature — Minotaur Pirate (2/4)
Haste

Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.
C1Color R, Discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking.

M20R
Gloom Pangolin Gloom Pangolin C2Color B (3)
Creature — Nightmare Pangolin (1/5)
IKOC
Gloom Sower Gloom Sower C5Color BColor B (7)
Creature — Horror (8/6)
Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
M21C
Glorifier of Dusk Glorifier of Dusk C3Color WColor W (5)
Creature — Vampire Soldier (4/4)
Pay 2 life: Glorifier of Dusk gains flying until end of turn.

Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.

XLNU
Glorious Anthem Glorious Anthem C1Color WColor W (3)
Enchantment
Creatures you control get +1/+1.
M21R
Glory Bearers Glory Bearers C3Color W (4)
Enchantment Creature — Human Cleric (3/4)
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
THBC
Glowspore Shaman Glowspore Shaman Color BColor G (2)
Creature — Elf Shaman (3/1)
When Glowspore Shaman enters the battlefield, put the top three cards of your library into your graveyard. You may put a land card from your graveyard on top of your library.
GRNU
Glowstone Recluse Glowstone Recluse C2Color G (3)
Creature — Spider (2/3)
Mutate C3Color G (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach
Whenever this creature mutates, put two +1/+1 counters on it.

IKOU
Gluttonous Troll Gluttonous Troll C2Color BColor G (4)
Creature — Troll (3/3)
Trample

When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")
C1Color G, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.

ELDR
Gnarlback Rhino Gnarlback Rhino C2Color GColor G (4)
Creature — Rhino (4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever you cast a spell that targets Gnarlback Rhino, draw a card.

M20U
Gnarled Sage Gnarled Sage C3Color GColor G (5)
Creature — Treefolk Druid (4/4)
Reach (This creature can block creatures with flying.)

As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)

M21C
Go for Blood Go for Blood C1Color R (2)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Goblin Arsonist Goblin Arsonist Color R (1)
Creature — Goblin Shaman (1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
M21C
Goblin Assailant Goblin Assailant C1Color R (2)
Creature — Goblin Warrior (2/2)
M20C
Goblin Assault Team Goblin Assault Team C3Color R (4)
Creature — Goblin Warrior (4/1)
Haste

When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.

WARC
Goblin Banneret Goblin Banneret Color R (1)
Creature — Goblin Soldier (1/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

C1Color R: Goblin Banneret gets +2/+0 until end of turn.

GRNU
Goblin Barrage Goblin Barrage C3Color R (4)
Sorcery
Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.)

Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.

DOMU
Goblin Bird-Grabber Goblin Bird-Grabber C1Color R (2)
Creature — Goblin (2/1)
Color R: Goblin Bird-Grabber gains flying until end of turn. Activate this ability only if you control a creature with flying.
M20C
Goblin Chainwhirler Goblin Chainwhirler Color RColor RColor R (3)
Creature — Goblin Warrior (3/3)
First strike

When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.

DOMR
Goblin Cratermaker Goblin Cratermaker C1Color R (2)
Creature — Goblin Warrior (2/2)
C1, Sacrifice Goblin Cratermaker: Choose one —

• Goblin Cratermaker deals 2 damage to target creature.
• Destroy target colorless nonland permanent.

GRNU
Goblin Electromancer Goblin Electromancer Color UColor R (2)
Creature — Goblin Wizard (2/2)
Instant and sorcery spells you cast cost C1 less to cast.
GRNC
Goblin Gathering Goblin Gathering C2Color R (3)
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
RNAC
Goblin Instigator Goblin Instigator C1Color R (2)
Creature — Goblin Rogue (1/1)
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
M19C
Goblin Locksmith Goblin Locksmith C1Color R (2)
Creature — Goblin Rogue (2/1)
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
GRNC
Goblin Matron Goblin Matron C2Color R (3)
Creature — Goblin (1/1)
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle your library.
MH1U
Goblin Motivator Goblin Motivator Color R (1)
Creature — Goblin Warrior (1/1)
Mana Tap: Target creature gains haste until end of turn. (It can attack and Mana Tap this turn.)
M19C
Goblin Ringleader Goblin Ringleader C3Color R (4)
Creature — Goblin (2/2)
Haste (This creature can attack and Mana Tap as soon as it comes under your control.)

When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

M20U
Goblin Ruinblaster Goblin Ruinblaster C2Color R (3)
Creature — Goblin Shaman (2/1)
Kicker Color R (You may pay an additional Color R as you cast this spell.)

Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.

ZENU
Goblin Smuggler Goblin Smuggler C2Color R (3)
Creature — Goblin Rogue (2/2)
Haste (This creature can attack and Mana Tap as soon as it comes under your control.)

Mana Tap: Another target creature with power 2 or less can't be blocked this turn.

M20C
Goblin Trailblazer Goblin Trailblazer C1Color R (2)
Creature — Goblin Pirate (2/1)
Menace
RIXC
Goblin Trashmaster Goblin Trashmaster C2Color RColor R (4)
Creature — Goblin Warrior (3/3)
Other Goblins you control get +1/+1.

Sacrifice a Goblin: Destroy target artifact.

M19R
Goblin Warchief Goblin Warchief C1Color RColor R (3)
Creature — Goblin Warrior (2/2)
Goblin spells you cast cost C1 less to cast.

Goblins you control have haste.

DOMU
Goblin Wizardry Goblin Wizardry C3Color R (4)
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
M21C
God-Eternal Bontu God-Eternal Bontu C3Color BColor B (5)
Legendary Creature — Zombie God (5/6)
Menace

When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
God-Eternal Kefnet God-Eternal Kefnet C2Color UColor U (4)
Legendary Creature — Zombie God (4/5)
Flying

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs C2 less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
God-Eternal Oketra God-Eternal Oketra C3Color WColor W (5)
Legendary Creature — Zombie God (3/6)
Double strike

Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
God-Eternal Rhonas God-Eternal Rhonas C3Color GColor G (5)
Legendary Creature — Zombie God (5/5)
Deathtouch

When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
Godless Shrine Godless Shrine (0)
Land — Plains Swamp
(Mana Tap: Add Color W or Color B.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
God-Pharaoh's Statue God-Pharaoh's Statue C6 (6)
Legendary Artifact
Spells your opponents cast cost C2 more to cast.

At the beginning of your end step, each opponent loses 1 life.

WARU
Gods Willing Gods Willing Color W (1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

M20U
Golden Demise Golden Demise C1Color BColor B (3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

RIXU
Golden Egg Golden Egg C2 (2)
Artifact — Food
When Golden Egg enters the battlefield, draw a card.

C1, Mana Tap, Sacrifice Golden Egg: Add one mana of any color.
C2, Mana Tap, Sacrifice Golden Egg: You gain 3 life.

ELDC
Golden Guardian Golden Guardian C4 (4)
Artifact Creature — Golem (4/4)
Defender

C2: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.

RIXR
Gold-Forge Garrison Gold-Forge Garrison (4)
Land
(Transforms from Golden Guardian.)

Mana Tap: Add two mana of any one color.
C4, Mana Tap: Create a 4/4 colorless Golem artifact creature token.

RIXR
Goldmane Griffin Goldmane Griffin C3Color WColor W (5)
Creature — Griffin (3/2)
Flying, vigilance

When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M20R
Golgari Findbroker Golgari Findbroker Color BColor BColor GColor G (4)
Creature — Elf Shaman (3/4)
When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.
GRNU
Golgari Guildgate Golgari Guildgate (0)
Land — Gate
Golgari Guildgate enters the battlefield tapped.

Mana Tap: Add Color B or Color G.

GRNC
Golgari Locket Golgari Locket C3 (3)
Artifact
Mana Tap: Add Color B or Color G.

BGBGBGBG, Mana Tap, Sacrifice Golgari Locket: Draw two cards.

GRNC
Golgari Raiders Golgari Raiders C3Color G (4)
Creature — Elf Warrior (0/0)
Haste

Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

GRNU
Golos, Tireless Pilgrim Golos, Tireless Pilgrim C5 (5)
Legendary Artifact Creature — Scout (3/5)
When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle your library.

C2Color WColor UColor BColor RColor G: Exile the top three cards of your library. You may play them this turn without paying their mana costs.

M20R
Goreclaw, Terror of Qal Sisma Goreclaw, Terror of Qal Sisma C3Color G (4)
Legendary Creature — Bear (4/3)
Creature spells you cast with power 4 or greater cost C2 less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

M19R
Goremand Goremand C4Color BColor B (6)
Creature — Demon (5/5)
As an additional cost to cast this spell, sacrifice a creature.

Flying
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Goremand enters the battlefield, each opponent sacrifices a creature.

M21U
Gorging Vulture Gorging Vulture C2Color B (3)
Creature — Bird (2/2)
Flying

When Gorging Vulture enters the battlefield, put the top four cards of your library into your graveyard. You gain 1 life for each creature card put into your graveyard this way.

M20C
Goring Ceratops Goring Ceratops C5Color WColor W (7)
Creature — Dinosaur (3/3)
Double strike

Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.

XLNR
Grafdigger's Cage Grafdigger's Cage C1 (1)
Artifact
Creature cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.

M20R
Grand Warlord Radha Grand Warlord Radha C2Color RColor G (4)
Legendary Creature — Elf Warrior (3/4)
Haste

Whenever one or more creatures you control attack, add that much mana in any combination of Color R and/or Color G. Until end of turn, you don't lose this mana as steps and phases end.

DOMR
Granted Granted C3Color U (4)
Sorcery — Adventure
You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand.
ELDR
Grappling Sundew Grappling Sundew C1Color G (2)
Creature — Plant (0/4)
Defender, reach

C4Color G: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)

GRNU
Grasp of Darkness Grasp of Darkness Color BColor B (2)
Instant
Target creature gets -4/-4 until end of turn.
M21C
Grasping Current Grasping Current C4Color U (5)
Sorcery
Return up to two target creatures to their owner's hand.

Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.

XLNR
Grasping Giant Grasping Giant C5Color W (6)
Creature — Giant (5/7)
Vigilance

Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.

THBR
Grasping Scoundrel Grasping Scoundrel Color B (1)
Creature — Human Pirate (1/1)
Grasping Scoundrel gets +1/+0 as long as it's attacking.
M19C
Grasping Thrull Grasping Thrull C3Color WColor B (5)
Creature — Thrull (3/3)
Flying

When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.

RNAC
Grateful Apparition Grateful Apparition C1Color W (2)
Creature — Spirit (1/1)
Flying

Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Gravebreaker Lamia Gravebreaker Lamia C4Color B (5)
Enchantment Creature — Snake Lamia (4/4)
Lifelink

When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle your library.
Spells you cast from your graveyard cost C1 less to cast.

THBR
Gravedigger Gravedigger C3Color B (4)
Creature — Zombie (2/2)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
M20U
Gravel-Hide Goblin Gravel-Hide Goblin C1Color R (2)
Creature — Goblin Shaman (2/1)
C3Color G: Gravel-Hide Goblin gets +2/+2 until end of turn.
RNAC
Gravewaker Gravewaker C4Color BColor B (6)
Creature — Bird Spirit (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

C5Color BColor B: Return target creature card from your graveyard to the battlefield tapped.

M20R
Graveyard Marshal Graveyard Marshal Color BColor B (2)
Creature — Zombie Soldier (3/2)
C2Color B, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
M19R
Gravitic Punch Gravitic Punch C3Color R (4)
Sorcery
Target creature you control deals damage equal to its power to target player.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Gray Merchant of Asphodel Gray Merchant of Asphodel C3Color BColor B (5)
Creature — Zombie (2/4)
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each Color B in the mana costs of permanents you control counts toward your devotion to black.)
THBU
Grazing Whiptail Grazing Whiptail C2Color GColor G (4)
Creature — Dinosaur (3/4)
Reach
XLNC
Greater Sandwurm Greater Sandwurm C5Color GColor G (7)
Creature — Wurm (7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Greenwood Sentinel Greenwood Sentinel C1Color G (2)
Creature — Elf Scout (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M20C
Griffin Aerie Griffin Aerie C1Color W (2)
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
M21U
Griffin Protector Griffin Protector C3Color W (4)
Creature — Griffin (2/3)
Flying

Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

M20C
Griffin Sentinel Griffin Sentinel C2Color W (3)
Creature — Griffin (1/3)
Flying

Vigilance (Attacking doesn't cause this creature to tap.)

M20C
Grim Captain's Call Grim Captain's Call C2Color B (3)
Sorcery
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
XLNU
Grim Initiate Grim Initiate Color R (1)
Creature — Zombie Warrior (1/1)
First strike

When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Grim Physician Grim Physician Color B (1)
Creature — Zombie (1/1)
When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
THBC
Grim Tutor Grim Tutor C1Color BColor B (3)
Sorcery
Search your library for a card, put that card into your hand, then shuffle your library. You lose 3 life.
M21M
Grimdancer Grimdancer C1Color BColor B (3)
Creature — Nightmare (3/3)
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
IKOU
Grotesque Demise Grotesque Demise C2Color B (3)
Instant
Exile target creature with power 3 or less.
RNAC
Grow from the Ashes Grow from the Ashes C2Color G (3)
Sorcery
Kicker C2 (You may pay an additional C2 as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.

DOMC
Growing Rites of Itlimoc Growing Rites of Itlimoc C2Color G (3)
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

XLNR
Growth Cycle Growth Cycle C1Color G (2)
Instant
Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.
M20C
Growth Spiral Growth Spiral Color GColor U (2)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
RNAC
Growth-Chamber Guardian Growth-Chamber Guardian C1Color G (2)
Creature — Elf Crab Warrior (2/2)
C2Color G: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library.

RNAR
Gruesome Fate Gruesome Fate C2Color B (3)
Sorcery
Each opponent loses 1 life for each creature you control.
RIXC
Gruesome Menagerie Gruesome Menagerie C3Color BColor B (5)
Sorcery
Choose a creature card with converted mana cost 1 in your graveyard, then do the same for creature cards with converted mana costs 2 and 3. Return those cards to the battlefield.
GRNR
Gruesome Scourger Gruesome Scourger C3Color BColor B (5)
Creature — Orc Warrior (3/3)
When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
M20U
Grumgully, the Generous Grumgully, the Generous C1Color RColor G (3)
Legendary Creature — Goblin Shaman (3/3)
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
ELDU
Grunn, the Lonely King Grunn, the Lonely King C4Color GColor G (6)
Legendary Creature — Ape Warrior (5/5)
Kicker C3 (You may pay an additional C3 as you cast this spell.)

If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.
Whenever Grunn attacks alone, double its power and toughness until end of turn.

DOMU
Gruul Beastmaster Gruul Beastmaster C3Color G (4)
Creature — Human Shaman (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.

RNAU
Gruul Guildgate Gruul Guildgate (0)
Land — Gate
Gruul Guildgate enters the battlefield tapped.

Mana Tap: Add Color R or Color G.

RNAC
Gruul Locket Gruul Locket C3 (3)
Artifact
Mana Tap: Add Color R or Color G.

RGRGRGRG, Mana Tap, Sacrifice Gruul Locket: Draw two cards.

RNAC
Gruul Spellbreaker Gruul Spellbreaker C1Color RColor G (3)
Creature — Ogre Warrior (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.

RNAR
Guardian Project Guardian Project C3Color G (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
RNAR
Guardians of Koilos Guardians of Koilos C5 (5)
Artifact Creature — Construct (4/4)
When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Guild Globe Guild Globe C2 (2)
Artifact
When Guild Globe enters the battlefield, draw a card.

C2, Mana Tap, Sacrifice Guild Globe: Add two mana of different colors.

WARC
Guild Summit Guild Summit C2Color U (3)
Enchantment
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.

Whenever a Gate enters the battlefield under your control, draw a card.

GRNU
Guildmages' Forum Guildmages' Forum (0)
Land
Mana Tap: Add Color C.

C1, Mana Tap: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.

GRNR
Guildpact Informant Guildpact Informant C2Color U (3)
Creature — Faerie Rogue (1/1)
Flying

Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARC
Gust of Wind Gust of Wind C3Color U (4)
Sorcery
This spell costs C2 less to cast if you control a creature with flying.

Return target nonland permanent you don't control to its owner's hand.
Draw a card.

IKOC
Gutterbones Gutterbones Color B (1)
Creature — Skeleton Warrior (2/1)
Gutterbones enters the battlefield tapped.

C1Color B: Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn.

RNAR
Guttersnipe Guttersnipe C2Color R (3)
Creature — Goblin Shaman (2/2)
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
M19U
Gyre Engineer Gyre Engineer C1Color GColor U (3)
Creature — Vedalken Wizard (1/1)
Mana Tap: Add Color GColor U.
RNAU
Gyruda, Doom of Depths Gyruda, Doom of Depths C4UBUB (6)
Legendary Creature — Demon Kraken (6/6)
Companion — Your starting deck contains only cards with even converted mana costs. (If this card is your chosen companion, you may cast it once from outside the game.)

When Gyruda enters the battlefield, each player puts the top four cards of their library into their graveyard. Put a creature card with an even converted mana cost from among those cards onto the battlefield under your control.

IKOR
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