For other lists of cards see the General card lists and the By Color and CMC card lists.

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162 results
Fabled Passage.png Fabled Passage (0)
Land
Tap, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.
M21R.png
Face of Divinity.png Face of Divinity C2.pngWhite (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink.

JMPU.png
Facet Reader.png Facet Reader C1.pngBlue (2)
Creature — Human Wizard (1/2)
C1.png, Tap: Draw a card, then discard a card.
IKOC.png
Fae of Wishes.png Fae of Wishes C1.pngBlue (2)
Creature — Faerie Wizard (1/4)
Flying

C1.pngBlue, Discard two cards: Return Fae of Wishes to its owner's hand.

ELDR.png
Faeburrow Elder.png Faeburrow Elder C1.pngGreenWhite (3)
Creature — Treefolk Druid (0/0)
Vigilance

Faeburrow Elder gets +1/+1 for each color among permanents you control.
Tap: For each color among permanents you control, add one mana of that color.

ELDR.png
Faerie Duelist.png Faerie Duelist C1.pngBlue (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

RNAC.png
Faerie Formation.png Faerie Formation C4.pngBlue (5)
Creature — Faerie (5/4)
Flying

C3.pngBlue: Create a 1/1 blue Faerie creature token with flying. Draw a card.

ELDR.png
Faerie Guidemother.png Faerie Guidemother White (1)
Creature — Faerie (1/1)
Flying
ELDC.png
Faerie Miscreant.png Faerie Miscreant Blue (1)
Creature — Faerie Rogue (1/1)
Flying

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

M20C.png
Faerie Vandal.png Faerie Vandal C1.pngBlue (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

ELDU.png
Faith's Fetters.png Faith's Fetters C3.pngWhite (4)
Enchantment — Aura
Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

M21U.png
Falconer Adept.png Falconer Adept C3.pngWhite (4)
Creature — Human Soldier (2/3)
Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
M21U.png
Falkenrath Noble.png Falkenrath Noble C3.pngBlack (4)
Creature — Vampire Noble (2/2)
Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

JMPU.png
Fall of the Thran.png Fall of the Thran C5.pngWhite (6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.

DOMR.png
Famished Paladin.png Famished Paladin C1.pngWhite (2)
Creature — Vampire Knight (3/3)
Famished Paladin doesn't untap during your untap step.

Whenever you gain life, untap Famished Paladin.

RIXU.png
Fanatic of Mogis.png Fanatic of Mogis C3.pngRed (4)
Creature — Minotaur Shaman (4/2)
When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)
JMPU.png
Fanatical Firebrand.png Fanatical Firebrand Red (1)
Creature — Goblin Pirate (1/1)
Haste

Tap, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

JMPC.png
Farfinder.png Farfinder C3.png (3)
Creature — Fox (1/1)
Vigilance

When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

IKOC.png
Fateful End.png Fateful End C2.pngRed (3)
Instant
Fateful End deals 3 damage to any target. Scry 1.
THBU.png
Fathom Fleet Boarder.png Fathom Fleet Boarder C2.pngBlack (3)
Creature — Orc Pirate (3/3)
When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
RIXC.png
Fathom Fleet Captain.png Fathom Fleet Captain C1.pngBlack (2)
Creature — Human Pirate (2/1)
Menace

Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay C2.png. If you do, create a 2/2 black Pirate creature token with menace.

XLNR.png
Fathom Fleet Cutthroat.png Fathom Fleet Cutthroat C3.pngBlack (4)
Creature — Human Pirate (3/3)
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
M20C.png
Fathom Fleet Firebrand.png Fathom Fleet Firebrand C1.pngRed (2)
Creature — Human Pirate (2/2)
C1.pngRed: Fathom Fleet Firebrand gets +1/+0 until end of turn.
XLNC.png
Fauna Shaman.png Fauna Shaman C1.pngGreen (2)
Creature — Elf Shaman (2/2)
Green, Tap, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
M11R.png
Favorable Winds.png Favorable Winds C1.pngBlue (2)
Enchantment
Creatures you control with flying get +1/+1.
XLNU.png
Favored of Iroas.png Favored of Iroas C2.pngWhite (3)
Creature — Human Soldier (2/2)
Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn.
THBU.png
Fblthp, the Lost.png Fblthp, the Lost C1.pngBlue (2)
Legendary Creature — Homunculus (1/1)
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.

When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

WARR.png
Fearless Halberdier.png Fearless Halberdier C2.pngRed (3)
Creature — Human Warrior (3/2)
M20C.png
Feasting Troll King.png Feasting Troll King C2.pngGreenGreenGreenGreen (6)
Creature — Troll Noble (7/6)
Vigilance, trample

When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.

ELDR.png
Feat of Resistance.png Feat of Resistance C1.pngWhite (2)
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
M21C.png
Feather, the Redeemed.png Feather, the Redeemed RedWhiteWhite (3)
Legendary Creature — Angel (3/4)
Flying

Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

WARR.png
Feline Sovereign.png Feline Sovereign C2.pngGreen (3)
Creature — Cat (2/3)
Other Cats you control get +1/+1 and have protection from Dogs.

Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.

M21R.png
Fell Flagship.png Fell Flagship C3.png (3)
Artifact — Vehicle (3/3)
Pirates you control get +1/+0.

Whenever Fell Flagship deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

XLNR.png
Fell Specter.png Fell Specter C3.pngBlack (4)
Creature — Specter (1/3)
Flying

When Fell Specter enters the battlefield, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.

JMPU.png
Fell the Pheasant.png Fell the Pheasant C1.pngGreen (2)
Instant
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")
ELDC.png
Fencing Ace.png Fencing Ace C1.pngWhite (2)
Creature — Human Soldier (1/1)
Double strike (This creature deals both first-strike and regular combat damage.)
M20U.png
Feral Abomination.png Feral Abomination C5.pngBlack (6)
Creature — Thrull (5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M20C.png
Feral Hydra.png Feral Hydra CX.pngGreen (1)
Creature — Hydra Beast (0/0)
Feral Hydra enters the battlefield with X +1/+1 counters on it.

C3.png: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.

JMPU.png
Feral Invocation.png Feral Invocation C2.pngGreen (3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets +2/+2.

JMPC.png
Feral Maaka.png Feral Maaka C1.pngRed (2)
Creature — Cat (2/2)
RNAC.png
Feral Prowler.png Feral Prowler C1.pngGreen (2)
Creature — Cat (1/3)
When Feral Prowler dies, draw a card.
JMPC.png
Feral Roar.png Feral Roar C1.pngGreen (2)
Sorcery
Target creature gets +4/+4 until end of turn.
ANAC.png
Ferocious Pup.png Ferocious Pup C2.pngGreen (3)
Creature — Wolf (0/1)
When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.
M20C.png
Ferocious Tigorilla.png Ferocious Tigorilla C3.pngRed (4)
Creature — Cat Ape (4/3)
Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)
IKOC.png
Ferocity of the Wilds.png Ferocity of the Wilds C2.pngRed (3)
Enchantment
Attacking non-Human creatures you control get +1/+0 and have trample.
ELDU.png
Fertile Footsteps.png Fertile Footsteps C2.pngGreen (3)
Sorcery — Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle your library. (Then exile this card. You may cast the creature later from exile.)
ELDU.png
Fertilid.png Fertilid C2.pngGreen (3)
Creature — Elemental (0/0)
Fertilid enters the battlefield with two +1/+1 counters on it.

C1.pngGreen, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.

JMPC.png
Fervent Champion.png Fervent Champion Red (1)
Creature — Human Knight (1/1)
First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost C3.png less to activate.

ELDR.png
Fervent Strike.png Fervent Strike Red (1)
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
DOMC.png
Festering Newt.png Festering Newt Black (1)
Creature — Salamander (1/1)
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
JMPC.png
Festive Funeral.png Festive Funeral C4.pngBlack (5)
Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
ELDC.png
Fetid Imp.png Fetid Imp C1.pngBlack (2)
Creature — Imp (1/2)
Flying

Black: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

M21C.png
Field Creeper.png Field Creeper C2.png (2)
Artifact Creature — Scarecrow (2/1)
M19C.png
Field of Ruin.png Field of Ruin (0)
Land
Tap: Add Color C.png.

C2.png, Tap, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.

THBU.png
Field of the Dead.png Field of the Dead (0)
Land
Field of the Dead enters the battlefield tapped.

Tap: Add Color C.png.
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

M20R.png
Fiend Artisan.png Fiend Artisan BG.svgBG.svg (2)
Creature — Nightmare (1/1)
Fiend Artisan gets +1/+1 for each creature card in your graveyard.

CX.pngBG.svg, Tap, Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.

IKOM.png
Fierce Empath.png Fierce Empath C2.pngGreen (3)
Creature — Elf (1/1)
When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
M21U.png
Fierce Witchstalker.png Fierce Witchstalker C2.pngGreenGreen (4)
Creature — Wolf (4/4)
Trample

When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC.png
Fiery Cannonade.png Fiery Cannonade C2.pngRed (3)
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
XLNU.png
Fiery Emancipation.png Fiery Emancipation C3.pngRedRedRed (6)
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
M21M.png
Fiery Finish.png Fiery Finish C4.pngRedRed (6)
Sorcery
Fiery Finish deals 7 damage to target creature.
M19U.png
Fiery Intervention.png Fiery Intervention C4.pngRed (5)
Sorcery
Choose one —

• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.

DOMC.png
Fight as One.png Fight as One White (1)
Instant
Choose one or both —

• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

IKOU.png
Fight with Fire.png Fight with Fire C2.pngRed (3)
Sorcery
Kicker C5.pngRed (You may pay an additional C5.pngRed as you cast this spell.)

Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)

DOMU.png
Final Death.png Final Death C4.pngBlack (5)
Instant
Exile target creature.
THBC.png
Final Flare.png Final Flare C2.pngRed (3)
Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment.

Final Flare deals 5 damage to target creature.

THBC.png
Final Parting.png Final Parting C3.pngBlackBlack (5)
Sorcery
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.
DOMU.png
Final Payment.png Final Payment WhiteBlack (2)
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.

RNAC.png
Finale of Devastation.png Finale of Devastation CX.pngGreenGreen (2)
Sorcery
Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
WARM.png
Finale of Eternity.png Finale of Eternity CX.pngBlackBlack (2)
Sorcery
Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
WARM.png
Finale of Glory.png Finale of Glory CX.pngWhiteWhite (2)
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
WARM.png
Finale of Promise.png Finale of Promise CX.pngRedRed (2)
Sorcery
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with converted mana cost X or less without paying their mana costs. If a spell cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
WARM.png
Finale of Revelation.png Finale of Revelation CX.pngBlueBlue (2)
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.

Exile Finale of Revelation.

WARM.png
Finality.png Finality C4.pngBlackGreen (6)
Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
GRNR.png
Find.png Find BG.svgBG.svg (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
GRNR.png
Finishing Blow.png Finishing Blow C4.pngBlack (5)
Instant
Destroy target creature or planeswalker.
M21C.png
Fire Elemental.png Fire Elemental C3.pngRedRed (5)
Creature — Elemental (5/4)
M20C.png
Fire Prophecy.png Fire Prophecy C1.pngRed (2)
Instant
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
IKOC.png
Fire Shrine Keeper.png Fire Shrine Keeper Red (1)
Creature — Elemental (1/1)
Menace

C7.pngRed, Tap, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.

XLNC.png
Fire Urchin.png Fire Urchin C1.pngRed (2)
Creature — Elemental (1/3)
Trample

Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.

GRNC.png
Fireblade Artist.png Fireblade Artist BlackRed (2)
Creature — Human Shaman (2/2)
Haste

At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.

RNAU.png
Fireborn Knight.png Fireborn Knight RW.svgRW.svgRW.svgRW.svg (4)
Creature — Human Knight (2/3)
Double strike

RW.svgRW.svgRW.svgRW.svg: Fireborn Knight gets +1/+1 until end of turn.

ELDU.png
Firecannon Blast.png Firecannon Blast C1.pngRedRed (3)
Sorcery
Firecannon Blast deals 3 damage to target creature.

Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.

XLNC.png
Firefist Adept.png Firefist Adept C4.pngRed (5)
Creature — Human Wizard (3/3)
When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
DOMU.png
Firemind Vessel.png Firemind Vessel C4.png (4)
Artifact
Firemind Vessel enters the battlefield tapped.

Tap: Add two mana of different colors.

WARU.png
Firemind's Research.png Firemind's Research BlueRed (2)
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

C1.pngBlue, Remove two charge counters from Firemind's Research: Draw a card.
C1.pngRed, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

GRNR.png
Fires of Invention.png Fires of Invention C3.pngRed (4)
Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn.

You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.

ELDR.png
Firesong and Sunspeaker.png Firesong and Sunspeaker C4.pngRedWhite (6)
Legendary Creature — Minotaur Cleric (4/6)
Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

DOMR.png
Flame Lash.png Flame Lash C3.pngRed (4)
Instant
Flame Lash deals 4 damage to any target.
JMPC.png
Flame Spill.png Flame Spill C2.pngRed (3)
Instant
Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.
IKOU.png
Flame Sweep.png Flame Sweep C2.pngRed (3)
Instant
Flame Sweep deals 2 damage to each creature except for creatures you control with flying.
M20U.png
Flames of the Firebrand.png Flames of the Firebrand C2.pngRed (3)
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
JMPU.png
Flames of the Raze-Boar.png Flames of the Raze-Boar C5.pngRed (6)
Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
JMPU.png
Flaxen Intruder.png Flaxen Intruder Green (1)
Creature — Human Berserker (1/2)
Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
ELDU.png
Fleet Swallower.png Fleet Swallower C5.pngBlueBlue (7)
Creature — Fish (6/6)
Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
XLNR.png
Flicker of Fate.png Flicker of Fate C1.pngWhite (2)
Instant
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
THBC.png
Flight of Equenauts.png Flight of Equenauts C7.pngWhite (8)
Creature — Human Knight (4/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1.png or one mana of that creature's color.)

Flying

GRNU.png
Fling.png Fling C1.pngRed (2)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

JMPC.png
Flood of Recollection.png Flood of Recollection BlueBlue (2)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
RIXU.png
Flood of Tears.png Flood of Tears C4.pngBlueBlue (6)
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
M20R.png
Flourish.png Flourish C4.pngGreenWhite (6)
Sorcery
Creatures you control get +2/+2 until end of turn.
GRNU.png
Flourishing Fox.png Flourishing Fox White (1)
Creature — Fox (1/1)
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.

Cycling C1.png (C1.png, Discard this card: Draw a card.)

IKOU.png
Flower.png Flower GW.svg (1)
Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.
GRNU.png
Flummoxed Cyclops.png Flummoxed Cyclops C3.pngRed (4)
Creature — Cyclops (4/4)
Reach

Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat.

THBC.png
Flurry of Horns.png Flurry of Horns C4.pngRed (5)
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
JMPC.png
Flutterfox.png Flutterfox C1.pngWhite (2)
Creature — Fox (2/2)
As long as you control an artifact or enchantment, Flutterfox has flying.
ELDC.png
Flux Channeler.png Flux Channeler C2.pngBlue (3)
Creature — Human Wizard (2/2)
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARU.png
Flycatcher Giraffid.png Flycatcher Giraffid C4.pngGreen (5)
Creature — Antelope Lizard (3/5)
Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.
IKOC.png
Folio of Fancies.png Folio of Fancies C1.pngBlue (2)
Artifact
Players have no maximum hand size.

CX.pngCX.png, Tap: Each player draws X cards.
C2.pngBlue, Tap: Each opponent mills cards equal to the number of cards in their hand.

ELDR.png
Font of Agonies.png Font of Agonies Black (1)
Enchantment
Whenever you pay life, put that many blood counters on Font of Agonies.

C1.pngBlack, Remove four blood counters from Font of Agonies: Destroy target creature.

RNAR.png
Footfall Crater.png Footfall Crater Red (1)
Enchantment — Aura
Enchant land

Enchanted land has "Tap: Target creature gains trample and haste until end of turn."
Cycling C1.png (C1.png, Discard this card: Draw a card.)

IKOU.png
Footlight Fiend.png Footlight Fiend BR.svg (1)
Creature — Devil (1/1)
When Footlight Fiend dies, it deals 1 damage to any target.
RNAC.png
Forbidden Friendship.png Forbidden Friendship C1.pngRed (2)
Sorcery
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
IKOC.png
Forbidding Spirit.png Forbidding Spirit C1.pngWhiteWhite (3)
Creature — Spirit Cleric (3/3)
When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays C2.png for each of those creatures.
RNAU.png
Forced Landing.png Forced Landing C1.pngGreen (2)
Instant
Put target creature with flying on the bottom of its owner's library.
WARC.png
Forced Worship.png Forced Worship C1.pngWhite (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack.
C2.pngWhite: Return Forced Worship to its owner's hand.

JMPC.png
Forebear's Blade.png Forebear's Blade C3.png (3)
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample.

Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip C3.png

DOMR.png
Foreboding Fruit.png Foreboding Fruit C2.pngBlack (3)
Sorcery
Target player draws two cards and loses 2 life.

Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC.png
Forerunner of the Coalition.png Forerunner of the Coalition C2.pngBlack (3)
Creature — Human Pirate (2/2)
When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.

RIXU.png
Forerunner of the Empire.png Forerunner of the Empire C3.pngRed (4)
Creature — Human Soldier (1/3)
When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it.

Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.

RIXU.png
Forerunner of the Heralds.png Forerunner of the Heralds C3.pngGreen (4)
Creature — Merfolk Scout (3/2)
When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.

RIXU.png
Forerunner of the Legion.png Forerunner of the Legion C2.pngWhite (3)
Creature — Vampire Knight (2/2)
When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.

RIXU.png
Forest.png Forest (0)
Basic Land — Forest
JMPC.png
Forever Young.png Forever Young C1.pngBlack (2)
Sorcery
Put any number of target creature cards from your graveyard on top of your library.

Draw a card.

ELDC.png
Forge Devil.png Forge Devil Red (1)
Creature — Devil (1/1)
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
JMPC.png
Forgotten Cave.png Forgotten Cave (0)
Land
Forgotten Cave enters the battlefield tapped.

Tap: Add Red.
Cycling Red (Red, Discard this card: Draw a card.)

ONSC.png
Forgotten Sentinel.png Forgotten Sentinel C4.png (4)
Artifact Creature — Golem (4/3)
Forgotten Sentinel enters the battlefield tapped.
M21C.png
Form of the Dinosaur.png Form of the Dinosaur C4.pngRedRed (6)
Enchantment
When Form of the Dinosaur enters the battlefield, your life total becomes 15.

At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.

RIXR.png
Forsaken Sanctuary.png Forsaken Sanctuary (0)
Land
Forsaken Sanctuary enters the battlefield tapped.

Tap: Add White or Black.

M19C.png
Fortify.png Fortify C2.pngWhite (3)
Instant
Choose one —

• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

JMPC.png
Fortifying Provisions.png Fortifying Provisions C2.pngWhite (3)
Enchantment
Creatures you control get +0/+1.

When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC.png
Fortress Crab.png Fortress Crab C3.pngBlue (4)
Creature — Crab (1/6)
M20C.png
Foul Orchard.png Foul Orchard (0)
Land
Foul Orchard enters the battlefield tapped.

Tap: Add Black or Green.

M19C.png
Foulmire Knight.png Foulmire Knight Black (1)
Creature — Zombie Knight (1/1)
Deathtouch
ELDU.png
Fountain of Renewal.png Fountain of Renewal C1.png (1)
Artifact
At the beginning of your upkeep, you gain 1 life.

C3.png, Sacrifice Fountain of Renewal: Draw a card.

M19U.png
Frantic Inventory.png Frantic Inventory C1.pngBlue (2)
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
M21C.png
Fraying Omnipotence.png Fraying Omnipotence C3.pngBlackBlack (5)
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.
M19R.png
Frenzied Arynx.png Frenzied Arynx C2.pngRedGreen (4)
Creature — Cat Beast (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
C4.pngRedGreen: Frenzied Arynx gets +3/+0 until end of turn.

RNAC.png
Frenzied Rage.png Frenzied Rage C1.pngRed (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

DOMC.png
Frenzied Raptor.png Frenzied Raptor C2.pngRed (3)
Creature — Dinosaur (4/2)
IKOC.png
Fresh-Faced Recruit.png Fresh-Faced Recruit C1.pngRW.svg (2)
Creature — Human Soldier (2/1)
As long as it's your turn, Fresh-Faced Recruit has first strike.
GRNC.png
Frilled Deathspitter.png Frilled Deathspitter C2.pngRed (3)
Creature — Dinosaur (3/2)
Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.
RIXC.png
Frilled Mystic.png Frilled Mystic GreenGreenBlueBlue (4)
Creature — Elf Lizard Wizard (3/2)
Flash

When Frilled Mystic enters the battlefield, you may counter target spell.

RNAU.png
Frilled Sandwalla.png Frilled Sandwalla Green (1)
Creature — Lizard (1/1)
C1.pngGreen: Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
M20C.png
Frilled Sea Serpent.png Frilled Sea Serpent C4.pngBlueBlue (6)
Creature — Serpent (4/6)
C5.pngBlueBlue: Frilled Sea Serpent can't be blocked this turn.
M20C.png
Frillscare Mentor.png Frillscare Mentor C2.pngRed (3)
Creature — Human Warrior (3/2)
When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.)

C2.pngRed, Tap: Put a +1/+1 counter on each creature you control with menace.

IKOU.png
Frogify.png Frogify C1.pngBlue (2)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

ELDU.png
Frondland Felidar.png Frondland Felidar C2.pngGreenWhite (4)
Creature — Cat Beast (3/5)
Vigilance

Creatures you control with vigilance have "C1.png, Tap: Tap target creature."

IKOR.png
Frost Breath.png Frost Breath C2.pngBlue (3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
M21C.png
Frost Lynx.png Frost Lynx C2.pngBlue (3)
Creature — Elemental Cat (2/2)
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
IKOC.png
Frostveil Ambush.png Frostveil Ambush C3.pngBlueBlue (5)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Cycling C1.png (C1.png, Discard this card: Draw a card.)

IKOC.png
Fruit of Tizerus.png Fruit of Tizerus Black (1)
Sorcery
Target player loses 2 life.

Escape—C3.pngBlack, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC.png
Fry.png Fry C1.pngRed (2)
Instant
This spell can't be countered.

Fry deals 5 damage to target creature or planeswalker that's white or blue.

M20U.png
Fully Grown.png Fully Grown C2.pngGreen (3)
Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
IKOC.png
Funeral Rites.png Funeral Rites C2.pngBlack (3)
Sorcery
You draw two cards, lose 2 life, then mill two cards.
JMPC.png
Fungal Infection.png Fungal Infection Black (1)
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
DOMC.png
Fungal Plots.png Fungal Plots C1.pngGreen (2)
Enchantment
C1.pngGreen, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.

Sacrifice two Saprolings: You gain 2 life and draw a card.

DOMU.png
Fungal Rebirth.png Fungal Rebirth C2.pngGreen (3)
Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
M21U.png
Furious Rise.png Furious Rise C2.pngRed (3)
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
M21U.png
Furnace Whelp.png Furnace Whelp C2.pngRedRed (4)
Creature — Dragon (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Red: Furnace Whelp gets +1/+0 until end of turn.

JMPU.png
Furor of the Bitten.png Furor of the Bitten Red (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.

M21C.png
Fusion Elemental.png Fusion Elemental WhiteBlueBlackRedGreen (5)
Creature — Elemental (8/8)
JMPU.png
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