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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Theros Beyond Death Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance
Guilds of Ravnica Core Set 2019 Dominaria Rivals of Ixalan Ixalan
Arena Only
To list cards by their color and converted mana cost use these alternative filters.

281 results
Aether Tunnel Aether Tunnel C1Color U (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+0 and can't be blocked.

M19U
Ajani's Last Stand Ajani's Last Stand C2Color WColor W (4)
Enchantment
Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying.

When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.

M19R
Ajani's Welcome Ajani's Welcome Color W (1)
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
M19U
All That Glitters All That Glitters C1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

ELDU
Alpine Moon Alpine Moon Color R (1)
Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name.

Lands your opponents control with the chosen name lose all land types and abilities, and they gain "Mana Tap: Add one mana of any color."

M19R
Alseid of Life's Bounty Alseid of Life's Bounty Color W (1)
Enchantment Creature — Nymph (1/1)
Lifelink

C1, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

THBU
Anax, Hardened in the Forge Anax, Hardened in the Forge C1Color RColor R (3)
Legendary Enchantment Creature — Demigod (*/3)
Anax's power is equal to your devotion to red. (Each Color R in the mana costs of permanents you control counts toward your devotion to red.)

Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

THBU
Ancestral Mask Ancestral Mask C2Color G (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

MMQC
Angelic Exaltation Angelic Exaltation C3Color W (4)
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
RNAU
Angelic Gift Angelic Gift C1Color W (2)
Enchantment — Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.

M20C
Angelic Reward Angelic Reward C3Color WColor W (5)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and has flying.

ANAU
Aphemia, the Cacophony Aphemia, the Cacophony C1Color B (2)
Legendary Enchantment Creature — Harpy (2/1)
Flying

At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

THBR
Aquatic Incursion Aquatic Incursion C3Color U (4)
Enchantment
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)

C3Color U: Target Merfolk can't be blocked this turn.

RIXU
Arasta of the Endless Web Arasta of the Endless Web C2Color GColor G (4)
Legendary Enchantment Creature — Spider (3/5)
Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

THBR
Arcane Adaptation Arcane Adaptation C2Color U (3)
Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

XLNR
Arcane Flight Arcane Flight Color U (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

DOMC
Arguel's Blood Fast Arguel's Blood Fast C1Color B (2)
Legendary Enchantment
C1Color B, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

XLNR
Ashes of the Abhorrent Ashes of the Abhorrent C1Color W (2)
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.

Whenever a creature dies, you gain 1 life.

XLNR
Ashiok's Erasure Ashiok's Erasure C2Color UColor U (4)
Enchantment
Flash

When Ashiok's Erasure enters the battlefield, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.

THBR
Aspect of Lamprey Aspect of Lamprey C3Color B (4)
Enchantment — Aura
Enchant creature you control

When Aspect of Lamprey enters the battlefield, target opponent discards two cards.
Enchanted creature has lifelink.

THBC
Aspect of Manticore Aspect of Manticore C2Color R (3)
Enchantment — Aura
Flash

Enchant creature
When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.

THBC
Athreos, Shroud-Veiled Athreos, Shroud-Veiled C4Color WColor B (6)
Legendary Enchantment Creature — God (4/7)
Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

THBM
Axis of Mortality Axis of Mortality C4Color WColor W (6)
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
XLNM
Baffling End Baffling End C1Color W (2)
Enchantment
When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.

When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

RIXU
Banishing Light Banishing Light C2Color W (3)
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)
THBU
Blanchwood Armor Blanchwood Armor C2Color G (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.

M19U
Blood Sun Blood Sun C2Color R (3)
Enchantment
When Blood Sun enters the battlefield, draw a card.

All lands lose all abilities except mana abilities.

RIXR
Brain Maggot Brain Maggot C1Color B (2)
Enchantment Creature — Insect (1/1)
When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
JOUU
Callaphe, Beloved of the Sea Callaphe, Beloved of the Sea C1Color UColor U (3)
Legendary Enchantment Creature — Demigod (*/3)
Callaphe's power is equal to your devotion to blue. (Each Color U in the mana costs of permanents you control counts toward your devotion to blue.)

Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost C1 more to cast."

THBU
Candlelight Vigil Candlelight Vigil C3Color W (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has vigilance.

GRNC
Captive Audience Captive Audience C5Color BColor R (7)
Enchantment
Captive Audience enters the battlefield under the control of an opponent of your choice.

At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.

RNAM
Capture Sphere Capture Sphere C3Color U (4)
Enchantment — Aura
Flash

Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

GRNC
Castaway's Despair Castaway's Despair C3Color U (4)
Enchantment — Aura
Enchant creature

When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

XLNC
Cavalcade of Calamity Cavalcade of Calamity C1Color R (2)
Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
RNAU
Chainer's Torment Chainer's Torment C3Color B (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

DOMU
Charmed Sleep Charmed Sleep C1Color UColor U (3)
Enchantment — Aura
Enchant creature

When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

ELDC
Cindervines Cindervines Color RColor G (2)
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

C1, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

RNAR
Colossal Majesty Colossal Majesty C2Color G (3)
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
M19U
Commanding Presence Commanding Presence C3Color W (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."

THBU
Conclave Tribunal Conclave Tribunal C3Color W (4)
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.

GRNU
Curator's Ward Curator's Ward C2Color U (3)
Enchantment — Aura
Enchant permanent

Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Curious Obsession Curious Obsession Color U (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

RIXU
Dawn Evangel Dawn Evangel C2Color W (3)
Enchantment Creature — Human Cleric (2/3)
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with converted mana cost 2 or less from your graveyard to your hand.
THBU
Dawn of Hope Dawn of Hope C1Color W (2)
Enchantment
Whenever you gain life, you may pay C2. If you do, draw a card.

C3Color W: Create a 1/1 white Soldier creature token with lifelink.

GRNR
Daxos, Blessed by the Sun Daxos, Blessed by the Sun Color WColor W (2)
Legendary Enchantment Creature — Demigod (2/*)
Daxos's toughness is equal to your devotion to white. (Each Color W in the mana costs of permanents you control counts toward your devotion to white.)

Whenever another creature you control enters the battlefield or dies, you gain 1 life.

THBU
Dead Man's Chest Dead Man's Chest C1Color B (2)
Enchantment — Aura
Enchant creature an opponent controls

When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.

RIXR
Dead Weight Dead Weight Color B (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.

GRNC
Deafening Silence Deafening Silence Color W (1)
Enchantment
Each player can't cast more than one noncreature spell each turn.
ELDU
Deep Freeze Deep Freeze C2Color U (3)
Enchantment — Aura
Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

DOMC
Deeproot Waters Deeproot Waters C2Color U (3)
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
XLNU
Demonic Vigor Demonic Vigor Color B (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.

DOMC
Demotion Demotion Color W (1)
Enchantment — Aura
Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

GRNU
Destiny Spinner Destiny Spinner C1Color G (2)
Enchantment Creature — Human (2/3)
Creature and enchantment spells you control can't be countered.

C3Color G: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

THBU
Disinformation Campaign Disinformation Campaign C1Color UColor B (3)
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner's hand.

GRNU
Divine Visitation Divine Visitation C3Color WColor W (5)
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
GRNM
Doom Foretold Doom Foretold C2Color WColor B (4)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
ELDR
Dovin's Acuity Dovin's Acuity C1Color WColor U (3)
Enchantment
When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.

Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

RNAU
Dreadful Apathy Dreadful Apathy C2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
C2Color W: Exile enchanted creature.

THBC
Dreadhorde Invasion Dreadhorde Invasion C1Color B (2)
Enchantment
At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

WARR
Dreamshaper Shaman Dreamshaper Shaman C5Color R (6)
Enchantment Creature — Minotaur Shaman (5/4)
At the beginning of your end step, you may pay C2Color R and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
THBU
Dreamstalker Manticore Dreamstalker Manticore C2Color R (3)
Enchantment Creature — Manticore (4/2)
Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target.
THBU
Drowned Secrets Drowned Secrets C1Color U (2)
Enchantment
Whenever you cast a blue spell, target player puts the top two cards of their library into their graveyard.
GRNR
Dryad of the Ilysian Grove Dryad of the Ilysian Grove C2Color G (3)
Enchantment Creature — Nymph (2/4)
You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.

THBR
Dub Dub C2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.

DOMC
Dwindle Dwindle C2Color U (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets -6/-0.
When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)

M19C
Eidolon of Inspiration Eidolon of Inspiration C1Color WColor W (3)
Enchantment Creature — Spirit (2/2)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
THBU
Eidolon of Obstruction Eidolon of Obstruction C1Color W (2)
Enchantment Creature — Spirit (2/1)
First strike

Loyalty abilities of planeswalkers your opponents control cost C1 more to activate.

THBR
Eidolon of Philosophy Eidolon of Philosophy Color U (1)
Enchantment Creature — Spirit (1/2)
C6Color U, Sacrifice Eidolon of Philosophy: Draw three cards.
THBC
Elspeth Conquers Death Elspeth Conquers Death C3Color WColor W (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile target permanent an opponent controls with converted mana cost 3 or greater.
II — Noncreature spells your opponents cast cost C2 more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

THBR
Elspeth's Nightmare Elspeth's Nightmare C2Color B (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target creature an opponent controls with power 2 or less.
II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
III — Exile target opponent's graveyard.

THBU
Enemy of Enlightenment Enemy of Enlightenment C5Color B (6)
Enchantment Creature — Demon (5/5)
Flying

Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands.
At the beginning of your upkeep, each player discards a card.

THBU
Enhanced Surveillance Enhanced Surveillance C1Color U (2)
Enchantment
You may look at an additional two cards each time you surveil.

Exile Enhanced Surveillance: Shuffle your graveyard into your library.

GRNU
Enigmatic Incarnation Enigmatic Incarnation C2Color GColor U (4)
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library.
THBR
Erebos, Bleak-Hearted Erebos, Bleak-Hearted C3Color B (4)
Legendary Enchantment Creature — God (5/6)
Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
C1Color B, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

THBM
Escape Velocity Escape Velocity Color R (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+0 and has haste.
Escape—C1Color R, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBU
Ethereal Absolution Ethereal Absolution C4Color WColor B (6)
Enchantment
Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.
C2Color WColor B: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

RNAR
Experimental Frenzy Experimental Frenzy C3Color R (4)
Enchantment
You may look at the top card of your library any time.

You may play the top card of your library.
You can't play cards from your hand.
C3Color R: Destroy Experimental Frenzy.

GRNR
Eyes Everywhere Eyes Everywhere C2Color U (3)
Enchantment
At the beginning of your upkeep, scry 1.

C5Color U: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery.

RNAU
Fall of the Thran Fall of the Thran C5Color W (6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.

DOMR
Favorable Winds Favorable Winds C1Color U (2)
Enchantment
Creatures you control with flying get +1/+1.
XLNU
Feral Invocation Feral Invocation C2Color G (3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets +2/+2.

M20C
Ferocity of the Wilds Ferocity of the Wilds C2Color R (3)
Enchantment
Attacking non-Human creatures you control get +1/+0 and have trample.
ELDU
Firemind's Research Firemind's Research Color UColor R (2)
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

C1Color U, Remove two charge counters from Firemind's Research: Draw a card.
C1Color R, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

GRNR
Fires of Invention Fires of Invention C3Color R (4)
Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn.

You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.

ELDR
Font of Agonies Font of Agonies Color B (1)
Enchantment
Whenever you pay life, put that many blood counters on Font of Agonies.

C1Color B, Remove four blood counters from Font of Agonies: Destroy target creature.

RNAR
Form of the Dinosaur Form of the Dinosaur C4Color RColor R (6)
Enchantment
When Form of the Dinosaur enters the battlefield, your life total becomes 15.

At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.

RIXR
Fortifying Provisions Fortifying Provisions C2Color W (3)
Enchantment
Creatures you control get +0/+1.

When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")

ELDC
Frenzied Rage Frenzied Rage C1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

DOMC
Frogify Frogify C1Color U (2)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

ELDU
Fungal Plots Fungal Plots C1Color G (2)
Enchantment
C1Color G, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.

Sacrifice two Saprolings: You gain 2 life and draw a card.

DOMU
Furious Rise Furious Rise C2Color R (3)
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
THBU
Gauntlets of Light Gauntlets of Light C2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Enchanted creature has "C2Color W: Untap this creature."

M20U
Gift of Paradise Gift of Paradise C2Color G (3)
Enchantment — Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "Mana Tap: Add two mana of any one color."

M20C
Glaring Aegis Glaring Aegis Color W (1)
Enchantment — Aura
Enchant creature

When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.

M20C
Glory Bearers Glory Bearers C3Color W (4)
Enchantment Creature — Human Cleric (3/4)
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
THBC
Gravebreaker Lamia Gravebreaker Lamia C4Color B (5)
Enchantment Creature — Snake Lamia (4/4)
Lifelink

When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle your library.
Spells you cast from your graveyard cost C1 less to cast.

THBR
Growing Rites of Itlimoc Growing Rites of Itlimoc C2Color G (3)
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

XLNR
Guardian Project Guardian Project C3Color G (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
RNAR
Guild Summit Guild Summit C2Color U (3)
Enchantment
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.

Whenever a Gate enters the battlefield under your control, draw a card.

GRNU
Hadana's Climb Hadana's Climb C1Color GColor U (3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
RIXR
Haphazard Bombardment Haphazard Bombardment C5Color R (6)
Enchantment
When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.

At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.

DOMR
Happily Ever After Happily Ever After C2Color W (3)
Enchantment
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.

At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

ELDR
Hard Cover Hard Cover Color U (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +0/+2 and has "Mana Tap: Draw a card, then discard a card."

M20U
Hateful Eidolon Hateful Eidolon Color B (1)
Enchantment Creature — Spirit (1/2)
Lifelink

Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.

THBU
Heliod, Sun-Crowned Heliod, Sun-Crowned C2Color W (3)
Legendary Enchantment Creature — God (5/5)
Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
C1Color W: Another target creature gains lifelink until end of turn.

THBM
Heliod's Punishment Heliod's Punishment C1Color W (2)
Enchantment — Aura
Enchant creature

Heliod's Punishment enters the battlefield with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has "Mana Tap: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."

THBU
Hero of the Nyxborn Hero of the Nyxborn C1Color RColor W (3)
Enchantment Creature — Human Soldier (2/2)
When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.

THBU
Hieromancer's Cage Hieromancer's Cage C3Color W (4)
Enchantment
When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.
M19U
High Alert High Alert C1Color WColor U (3)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.
C2Color WColor U: Untap target creature.

RNAU
History of Benalia History of Benalia C1Color WColor W (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.

DOMM
Hydra's Growth Hydra's Growth C2Color G (3)
Enchantment — Aura
Enchant creature

When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

THBU
Ichthyomorphosis Ichthyomorphosis C2Color U (3)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.

THBC
Ill-Gotten Inheritance Ill-Gotten Inheritance C3Color B (4)
Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.

C5Color B, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.

RNAC
Impending Doom Impending Doom C2Color R (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and attacks each combat if able.
When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.

THBU
Improbable Alliance Improbable Alliance Color UColor R (2)
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

C4Color UColor R: Draw a card, then discard a card.

ELDU
In Bolas's Clutches In Bolas's Clutches C4Color UColor U (6)
Legendary Enchantment — Aura
Enchant permanent

You control enchanted permanent.
Enchanted permanent is legendary.

DOMU
Indomitable Will Indomitable Will C1Color W (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2.

THBC
Induced Amnesia Induced Amnesia C2Color U (3)
Enchantment
When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

RIXR
Inevitable End Inevitable End C2Color B (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."

THBU
Inexorable Tide Inexorable Tide C3Color UColor U (5)
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
SOMR
Infernal Scarring Infernal Scarring C1Color B (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

M19C
Iroas's Blessing Iroas's Blessing C3Color R (4)
Enchantment — Aura
Enchant creature you control

When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls.
Enchanted creature gets +1/+1.

THBC
Ixalan's Binding Ixalan's Binding C3Color W (4)
Enchantment
When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.

Your opponents can't cast spells with the same name as the exiled card.

XLNU
Journey to Eternity Journey to Eternity C1Color BColor G (3)
Legendary Enchantment — Aura
Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

RIXR
Kasmina's Transmutation Kasmina's Transmutation C1Color U (2)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.

WARC
Kaya's Ghostform Kaya's Ghostform Color B (1)
Enchantment — Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.

WARC
Kenrith's Transformation Kenrith's Transformation C1Color G (2)
Enchantment — Aura
Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

ELDU
Kiora Bests the Sea God Kiora Bests the Sea God C5Color UColor U (7)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create an 8/8 blue Kraken creature token with hexproof.
II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.
III — Gain control of target permanent an opponent controls. Untap it.

THBM
Klothys, God of Destiny Klothys, God of Destiny C1Color RColor G (3)
Legendary Enchantment Creature — God (4/5)
Indestructible

As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add Color R or Color G. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

THBM
Knightly Valor Knightly Valor C4Color W (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

M19U
Knights' Charge Knights' Charge C1Color WColor B (3)
Enchantment
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.

C6Color WColor B, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.

ELDR
Knight's Pledge Knight's Pledge C1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.

M19C
Kumena's Awakening Kumena's Awakening C2Color UColor U (4)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.

RIXR
Lampad of Death's Vigil Lampad of Death's Vigil C1Color B (2)
Enchantment Creature — Nymph (1/3)
C1, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
THBC
Lawmage's Binding Lawmage's Binding C1Color WColor U (3)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

RNAC
Legion's Landing Legion's Landing Color W (1)
Legendary Enchantment
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

When you attack with three or more creatures, transform Legion's Landing.

XLNR
Leyline of Abundance Leyline of Abundance C2Color GColor G (4)
Enchantment
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.

Whenever you tap a creature for mana, add an additional Color G.
C6Color GColor G: Put a +1/+1 counter on each creature you control.

M20R
Leyline of Anticipation Leyline of Anticipation C2Color UColor U (4)
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast spells as though they had flash.

M20R
Leyline of Combustion Leyline of Combustion C2Color RColor R (4)
Enchantment
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield.

Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.

M20R
Leyline of Sanctity Leyline of Sanctity C2Color WColor W (4)
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

M20R
Leyline of the Void Leyline of the Void C2Color BColor B (4)
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent's graveyard from anywhere, exile it instead.

M20R
Lich's Mastery Lich's Mastery C3Color BColor BColor B (6)
Legendary Enchantment
Hexproof

You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.

DOMR
Liliana's Contract Liliana's Contract C3Color BColor B (5)
Enchantment
When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life.

At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

M19R
Luminous Bonds Luminous Bonds C2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.

GRNC
Makeshift Munitions Makeshift Munitions C1Color R (2)
Enchantment
C1, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
XLNU
Maniacal Rage Maniacal Rage C1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and can't block.

M20C
Mantle of the Wolf Mantle of the Wolf C3Color G (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +4/+4.
When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.

THBR
Mark of the Vampire Mark of the Vampire C3Color B (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.

XLNC
Medomai's Prophecy Medomai's Prophecy C1Color U (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Scry 2.
II — Choose a card name.
III — When you cast a spell with the chosen name for the first time this turn, draw two cards.
IV — Look at the top card of each player's library.

THBU
Metamorphic Alteration Metamorphic Alteration C1Color U (2)
Enchantment — Aura
Enchant creature

As Metamorphic Alteration enters the battlefield, choose a creature.
Enchanted creature is a copy of the chosen creature.

M19R
Mindwrack Harpy Mindwrack Harpy C3Color B (4)
Enchantment Creature — Harpy (3/2)
Flying

At the beginning of combat on your turn, each player puts the top three cards of their library into their graveyard.

THBC
Minion's Return Minion's Return C2Color B (3)
Enchantment — Aura
Flash

Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.

THBU
Mire's Grasp Mire's Grasp C1Color B (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets -3/-3.

THBC
Mirror March Mirror March C5Color R (6)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
RNAR
Mirrormade Mirrormade C1Color UColor U (3)
Enchantment
You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
ELDR
Mischievous Chimera Mischievous Chimera Color UColor R (2)
Enchantment Creature — Chimera (2/2)
Flying

Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.

THBU
Mogis's Favor Mogis's Favor Color B (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/-1.
Escape—C2Color B, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC
Moldervine Reclamation Moldervine Reclamation C3Color BColor G (5)
Enchantment
Whenever a creature you control dies, you gain 1 life and draw a card.
M20U
Naiad of Hidden Coves Naiad of Hidden Coves C2Color U (3)
Enchantment Creature — Nymph (2/3)
As long as it's not your turn, spells you cast cost C1 less to cast.
THBC
Navigator's Ruin Navigator's Ruin C2Color U (3)
Enchantment
Raid — At the beginning of your end step, if you attacked with a creature this turn, target opponent puts the top four cards of their library into their graveyard.
XLNU
New Horizons New Horizons C2Color G (3)
Enchantment — Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "Mana Tap: Add two mana of any one color."

WARC
Nightmare Shepherd Nightmare Shepherd C2Color BColor B (4)
Enchantment Creature — Demon (4/4)
Flying

Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

THBR
Nylea, Keen-Eyed Nylea, Keen-Eyed C3Color G (4)
Legendary Enchantment Creature — God (5/6)
Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost C1 less to cast.
C2Color G: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

THBM
Nylea's Forerunner Nylea's Forerunner C4Color G (5)
Enchantment Creature — Beast (5/3)
Trample

Other creatures you control have trample.

THBC
Nyx Herald Nyx Herald C2Color G (3)
Enchantment Creature — Centaur Shaman (2/3)
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
THBU
Nyxbloom Ancient Nyxbloom Ancient C4Color GColor GColor G (7)
Enchantment Creature — Elemental (5/5)
Trample

If you tap a permanent for mana, it produces three times as much of that mana instead.

THBM
Nyxborn Brute Nyxborn Brute C3Color RColor R (5)
Enchantment Creature — Cyclops (7/3)
THBC
Nyxborn Colossus Nyxborn Colossus C3Color GColor GColor G (6)
Enchantment Creature — Giant (6/7)
THBC
Nyxborn Courser Nyxborn Courser C1Color WColor W (3)
Enchantment Creature — Centaur Scout (2/4)
THBC
Nyxborn Marauder Nyxborn Marauder C2Color BColor B (4)
Enchantment Creature — Minotaur (4/3)
THBC
Nyxborn Seaguard Nyxborn Seaguard C2Color UColor U (4)
Enchantment Creature — Merfolk Soldier (2/5)
THBC
Nyx-Fleece Ram Nyx-Fleece Ram C1Color W (2)
Enchantment Creature — Sheep (0/5)
At the beginning of your upkeep, you gain 1 life.
JOUU
Oakenform Oakenform C2Color G (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.

M20C
Oath of Kaya Oath of Kaya C1Color WColor B (3)
Legendary Enchantment
When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life.

Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.

WARR
Oath of Teferi Oath of Teferi C3Color WColor U (5)
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

DOMR
Omen of the Dead Omen of the Dead Color B (1)
Enchantment
Flash

When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.
C2Color B, Sacrifice Omen of the Dead: Scry 2.

THBC
Omen of the Forge Omen of the Forge C1Color R (2)
Enchantment
Flash

When Omen of the Forge enters the battlefield, it deals 2 damage to any target.
C2Color R, Sacrifice Omen of the Forge: Scry 2.

THBC
Omen of the Hunt Omen of the Hunt C2Color G (3)
Enchantment
Flash

When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
C2Color G, Sacrifice Omen of the Hunt: Scry 2.

THBC
Omen of the Sea Omen of the Sea C1Color U (2)
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.
C2Color U, Sacrifice Omen of the Sea: Scry 2.

THBC
Omen of the Sun Omen of the Sun C2Color W (3)
Enchantment
Flash

When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
C2Color W, Sacrifice Omen of the Sun: Scry 2.

THBC
Omniscience Omniscience C7Color UColor UColor U (10)
Enchantment
You may cast spells from your hand without paying their mana costs.
M19M
On Serra's Wings On Serra's Wings C3Color W (4)
Legendary Enchantment — Aura
Enchant creature

Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

DOMU
One with the Stars One with the Stars C3Color U (4)
Enchantment — Aura
Enchant creature or enchantment

Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)

THBU
One With the Wind One With the Wind C1Color U (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

XLNC
Open the Graves Open the Graves C3Color BColor B (5)
Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
M19R
Oread of Mountain's Blaze Oread of Mountain's Blaze C1Color R (2)
Enchantment Creature — Nymph (1/3)
C2Color R, Discard a card: Draw a card.
THBC
Outlaws' Merriment Outlaws' Merriment C1Color RColor WColor W (4)
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.

• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."

ELDM
Pacifism Pacifism C1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.

M20C
Path of Discovery Path of Discovery C3Color G (4)
Enchantment
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
RIXR
Path of Mettle Path of Mettle Color RColor W (2)
Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

RIXR
Patient Rebuilding Patient Rebuilding C3Color UColor U (5)
Enchantment
At the beginning of your upkeep, target opponent puts the top three cards of their library into their graveyard, then you draw a card for each land card put into that graveyard this way.
M19R
Phyrexian Arena Phyrexian Arena C1Color BColor B (3)
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
8EDR
Phyrexian Scriptures Phyrexian Scriptures C2Color BColor B (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II — Destroy all nonartifact creatures.
III — Exile all cards from all opponents' graveyards.

DOMM
Pious Interdiction Pious Interdiction C3Color W (4)
Enchantment — Aura
Enchant creature

When Pious Interdiction enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.

XLNC
Precognition Field Precognition Field C3Color U (4)
Enchantment
You may look at the top card of your library any time.

You may cast the top card of your library if it's an instant or sorcery card.
C3: Exile the top card of your library.

DOMR
Prison Realm Prison Realm C2Color W (3)
Enchantment
When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.

When Prison Realm enters the battlefield, scry 1.

WARU
Prodigious Growth Prodigious Growth C4Color GColor G (6)
Enchantment — Aura
Enchant creature

Enchanted creature gets +7/+7 and has trample.

M19R
Profane Procession Profane Procession C1Color WColor B (3)
Legendary Enchantment
C3Color WColor B: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
RIXR
Psychic Corrosion Psychic Corrosion C2Color U (3)
Enchantment
Whenever you draw a card, each opponent puts the top two cards of their library into their graveyard.
M19U
Purphoros, Bronze-Blooded Purphoros, Bronze-Blooded C4Color R (5)
Legendary Enchantment Creature — God (7/6)
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
C2Color R: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

THBM
Radiant Destiny Radiant Destiny C2Color W (3)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

RIXR
Raiders' Wake Raiders' Wake C3Color B (4)
Enchantment
Whenever an opponent discards a card, that player loses 2 life.

Raid — At the beginning of your end step, if you attacked with a creature this turn, target opponent discards a card.

XLNU
Renata, Called to the Hunt Renata, Called to the Hunt C2Color GColor G (4)
Legendary Enchantment Creature — Demigod (*/3)
Renata's power is equal to your devotion to green. (Each Color G in the mana costs of permanents you control counts toward your devotion to green.)

Each other creature you control enters the battlefield with an additional +1/+1 counter on it.

THBU
Revel in Riches Revel in Riches C4Color B (5)
Enchantment
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

XLNR
Revenge of Ravens Revenge of Ravens C3Color B (4)
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
ELDU
Rhythm of the Wild Rhythm of the Wild C1Color RColor G (3)
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

RNAU
Rite of Belzenlok Rite of Belzenlok C2Color BColor B (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."

DOMR
River's Favor River's Favor Color U (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1.

ANAC
Rule of Law Rule of Law C2Color W (3)
Enchantment
Each player can't cast more than one spell each turn.
M20U
Sarkhan's Unsealing Sarkhan's Unsealing C3Color R (4)
Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.

Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.

M19R
Sea Legs Sea Legs Color U (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

RIXC
Seal Away Seal Away C1Color W (2)
Enchantment
Flash

When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

DOMU
Search for Azcanta Search for Azcanta C1Color U (2)
Legendary Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.
XLNR
Season of Growth Season of Growth C1Color G (2)
Enchantment
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Whenever you cast a spell that targets a creature you control, draw a card.

M20U
See Red See Red C1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has first strike.
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.

RIXU
Sentinel's Eyes Sentinel's Eyes Color W (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has vigilance.
Escape—Color W, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC
Sentinel's Mark Sentinel's Mark C1Color W (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

RNAU
Serpent of Yawning Depths Serpent of Yawning Depths C4Color UColor U (6)
Enchantment Creature — Serpent (6/6)
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
THBR
Setessan Training Setessan Training C1Color G (2)
Enchantment — Aura
Enchant creature you control

When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample.

THBC
Shapers' Sanctuary Shapers' Sanctuary Color G (1)
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
XLNR
Shimmerwing Chimera Shimmerwing Chimera C3Color U (4)
Enchantment Creature — Chimera (3/2)
Flying

At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.

THBU
Sigil of the Empty Throne Sigil of the Empty Throne C3Color WColor W (5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
CONFR
Simic Ascendancy Simic Ascendancy Color GColor U (2)
Enchantment
C1Color GColor U: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

RNAR
Skola Grovedancer Skola Grovedancer C1Color G (2)
Enchantment Creature — Satyr Druid (2/2)
Whenever a land card is put into your graveyard from anywhere, you gain 1 life.

C2Color G: Put the top card of your library into your graveyard.

THBC
Sky Tether Sky Tether Color W (1)
Enchantment — Aura
Enchant creature

Enchanted creature has defender and loses flying.

RNAU
Sleep Paralysis Sleep Paralysis C3Color U (4)
Enchantment — Aura
Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

M20C
Slimebind Slimebind C1Color U (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -4/-0.

RNAC
Smothering Tithe Smothering Tithe C3Color W (4)
Enchantment
Whenever an opponent draws a card, that player may pay C2. If the player doesn't, you create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
RNAR
So Tiny So Tiny Color U (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

ELDC
Song of Freyalise Song of Freyalise C1Color G (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Until your next turn, creatures you control gain "Mana Tap: Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

DOMU
Soulreaper of Mogis Soulreaper of Mogis C2Color B (3)
Enchantment Creature — Minotaur Shaman (2/3)
C2Color B, Sacrifice a creature: Draw a card.
THBC
Squire's Devotion Squire's Devotion C2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has lifelink.
When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

RIXC
Staggering Insight Staggering Insight Color WColor U (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

THBU
Starlit Mantle Starlit Mantle C1Color U (2)
Enchantment — Aura
Flash

Enchant creature you control
When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

THBC
Stinging Lionfish Stinging Lionfish C1Color U (2)
Enchantment Creature — Fish (2/1)
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
THBU
Storm the Vault Storm the Vault C2Color UColor R (4)
Legendary Enchantment
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

RIXR
Street Riot Street Riot C4Color R (5)
Enchantment
As long as it's your turn, creatures you control get +1/+0 and have trample.
GRNU
Sunbird's Invocation Sunbird's Invocation C5Color R (6)
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a card revealed this way with converted mana cost X or less without paying its mana cost. Put the rest on the bottom of your library in a random order.
XLNR
Swashbuckling Swashbuckling C1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.

XLNC
Tall as a Beanstalk Tall as a Beanstalk C3Color G (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.

ELDC
Talons of Wildwood Talons of Wildwood C1Color G (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
C2Color G: Return Talons of Wildwood from your graveyard to your hand.

M19C
Thassa, Deep-Dwelling Thassa, Deep-Dwelling C3Color U (4)
Legendary Enchantment Creature — God (6/5)
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
C3Color U: Tap another target creature.

THBM
The Akroan War The Akroan War C3Color R (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target creature for as long as The Akroan War remains on the battlefield.
II — Until your next turn, creatures your opponents control attack each combat if able.
III — Each tapped creature deals damage to itself equal to its power.

THBR
The Antiquities War The Antiquities War C3Color U (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

DOMR
The Binding of the Titans The Binding of the Titans C1Color G (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player puts the top three cards of their library into their graveyard.
II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.
III — Return target creature or land card from your graveyard to your hand.

THBU
The Birth of Meletis The Birth of Meletis C1Color W (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle your library.
II — Create a 0/4 colorless Wall artifact creature token with defender.
III — You gain 2 life.

THBU
The Eldest Reborn The Eldest Reborn C4Color B (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each opponent sacrifices a creature or planeswalker.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

DOMU
The First Eruption The First Eruption C2Color R (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — The First Eruption deals 1 damage to each creature without flying.
II — Add Color RColor R.
III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.

DOMR
The First Iroan Games The First Iroan Games C2Color G (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Human Soldier creature token.
II — Put three +1/+1 counters on target creature you control.
III — If you control a creature with power 4 or greater, draw two cards.
IV — Create a Gold token.

THBR
The Flame of Keld The Flame of Keld C1Color R (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

DOMU
The Mending of Dominaria The Mending of Dominaria C3Color GColor G (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

DOMR
The Mirari Conjecture The Mirari Conjecture C4Color U (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

DOMR
The Triumph of Anax The Triumph of Anax C2Color R (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.
IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

THBU
Theater of Horrors Theater of Horrors C1Color BColor R (3)
Enchantment
At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play cards exiled with Theater of Horrors.
C3Color R: Theater of Horrors deals 1 damage to target opponent or planeswalker.

RNAR
Thousand-Year Storm Thousand-Year Storm C4Color UColor R (6)
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
GRNM
Tilonalli's Crown Tilonalli's Crown C1Color R (2)
Enchantment — Aura
Enchant creature

When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.

RIXC