For other lists of cards see the General card lists and the By Color and CMC card lists.

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113 results
Easy Prey.png Easy Prey C1.pngBlack (2)
Instant
Destroy target creature with converted mana cost 2 or less.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

IKOU.png
Eat to Extinction.png Eat to Extinction C3.pngBlack (4)
Instant
Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard.
THBR.png
Edgewall Innkeeper.png Edgewall Innkeeper Green (1)
Creature — Human Peasant (1/1)
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
ELDU.png
Eerie Ultimatum.png Eerie Ultimatum WhiteWhiteBlackBlackBlackGreenGreen (7)
Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
IKOR.png
Eidolon of Inspiration.png Eidolon of Inspiration C1.pngWhiteWhite (3)
Enchantment Creature — Spirit (2/2)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
THBU.png
Eidolon of Obstruction.png Eidolon of Obstruction C1.pngWhite (2)
Enchantment Creature — Spirit (2/1)
First strike

Loyalty abilities of planeswalkers your opponents control cost C1.png more to activate.

THBR.png
Eidolon of Philosophy.png Eidolon of Philosophy Blue (1)
Enchantment Creature — Spirit (1/2)
C6.pngBlue, Sacrifice Eidolon of Philosophy: Draw three cards.
THBC.png
Elaborate Firecannon.png Elaborate Firecannon C2.png (2)
Artifact
Elaborate Firecannon doesn't untap during your untap step.

C4.png, Tap: Elaborate Firecannon deals 2 damage to any target.
At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.

XLNU.png
Elder Gargaroth.png Elder Gargaroth C3.pngGreenGreen (5)
Creature — Beast (6/6)
Vigilance, reach, trample

Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.

M21M.png
Electrify.png Electrify C3.pngRed (4)
Instant
Electrify deals 4 damage to target creature.
M19C.png
Electrodominance.png Electrodominance CX.pngRedRed (2)
Instant
Electrodominance deals X damage to any target. You may cast a spell with converted mana cost X or less from your hand without paying its mana cost.
RNAR.png
Electrostatic Field.png Electrostatic Field C1.pngRed (2)
Creature — Wall (0/4)
Defender

Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.

GRNU.png
Elemental Uprising.png Elemental Uprising C1.pngGreen (2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
JMPC.png
Elenda, the Dusk Rose.png Elenda, the Dusk Rose C2.pngWhiteBlack (4)
Legendary Creature — Vampire Knight (1/1)
Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

RIXM.png
Elfhame Druid.png Elfhame Druid C1.pngGreen (2)
Creature — Elf Druid (0/2)
Tap: Add Green.

Tap: Add GreenGreen. Spend this mana only to cast kicked spells.

DOMU.png
Eliminate.png Eliminate C1.pngBlack (2)
Instant
Destroy target creature or planeswalker with converted mana cost 3 or less.
M21U.png
Elite Arrester.png Elite Arrester White (1)
Creature — Human Soldier (0/3)
C1.pngBlue, Tap: Tap target creature.
RNAC.png
Elite Guardmage.png Elite Guardmage C2.pngWhiteBlue (4)
Creature — Human Wizard (2/3)
Flying

When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.

WARU.png
Elite Headhunter.png Elite Headhunter BR.svgBR.svgBR.svgBR.svg (4)
Creature — Human Knight (2/3)
Menace (This creature can't be blocked except by two or more creatures.)

BR.svgBR.svgBR.svg, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.

ELDU.png
Elite Instructor.png Elite Instructor C2.pngBlue (3)
Creature — Human Wizard (2/2)
When Elite Instructor enters the battlefield, draw a card, then discard a card.
THBC.png
Elspeth Conquers Death.png Elspeth Conquers Death C3.pngWhiteWhite (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile target permanent an opponent controls with converted mana cost 3 or greater.
II — Noncreature spells your opponents cast cost C2.png more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

THBR.png
Elspeth, Sun's Nemesis.png Elspeth, Sun's Nemesis C2.pngWhiteWhite (4)
Legendary Planeswalker — Elspeth (5)
−1: Up to two target creatures you control each get +2/+1 until end of turn.

−2: Create two 1/1 white Human Soldier creature tokens.
−3: You gain 5 life.
Escape—C4.pngWhiteWhite, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBM.png
Elspeth, Undaunted Hero.png Elspeth, Undaunted Hero C2.pngWhiteWhiteWhite (5)
Legendary Planeswalker — Elspeth (5)
+2: Put a +1/+1 counter on each of up to two target creatures.

−2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it.
−8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.

THBM.png
Elspeth's Devotee.png Elspeth's Devotee C2.pngWhiteWhite (4)
Creature — Human Soldier (3/3)
When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it.
THBR.png
Elspeth's Nightmare.png Elspeth's Nightmare C2.pngBlack (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target creature an opponent controls with power 2 or less.
II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
III — Exile target opponent's graveyard.

THBU.png
Elvish Archdruid.png Elvish Archdruid C1.pngGreenGreen (3)
Creature — Elf Druid (2/2)
Other Elf creatures you control get +1/+1.

Tap: Add Green for each Elf you control.

JMPR.png
Elvish Clancaller.png Elvish Clancaller GreenGreen (2)
Creature — Elf Druid (1/1)
Other Elves you control get +1/+1.

C4.pngGreenGreen, Tap: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle your library.

M19R.png
Elvish Reclaimer.png Elvish Reclaimer Green (1)
Creature — Elf Warrior (1/2)
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

C2.png, Tap, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

M20R.png
Elvish Rejuvenator.png Elvish Rejuvenator C2.pngGreen (3)
Creature — Elf Druid (1/1)
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
M19C.png
Elvish Visionary.png Elvish Visionary C1.pngGreen (2)
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
ORIC.png
Emancipation Angel.png Emancipation Angel C1.pngWhiteWhite (3)
Creature — Angel (3/3)
Flying

When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.

JMPU.png
Ember Hauler.png Ember Hauler RedRed (2)
Creature — Goblin (2/2)
C1.png, Sacrifice Ember Hauler: It deals 2 damage to any target.
M20U.png
Embercleave.png Embercleave C4.pngRedRed (6)
Legendary Artifact — Equipment
Flash

This spell costs C1.png less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip C3.png

ELDM.png
Embereth Paladin.png Embereth Paladin C3.pngRed (4)
Creature — Human Knight (4/1)
Haste

Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.

ELDC.png
Embereth Shieldbreaker.png Embereth Shieldbreaker C1.pngRed (2)
Creature — Human Knight (2/1)
ELDU.png
Embereth Skyblazer.png Embereth Skyblazer C3.pngRed (4)
Creature — Human Knight (4/3)
As long as it's your turn, Embereth Skyblazer has flying.

Whenever Embereth Skyblazer attacks, you may pay C2.pngRed. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

ELDR.png
Embodiment of Agonies.png Embodiment of Agonies C1.pngBlackBlack (3)
Creature — Demon (0/0)
Flying, deathtouch

Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, C2.pngBlack and C1.pngBlackBlack are different mana costs.)

M20R.png
Emergence Zone.png Emergence Zone (0)
Land
Tap: Add Color C.png.

C1.png, Tap, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

WARU.png
Emergency Powers.png Emergency Powers C5.pngWhiteBlue (7)
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.

RNAM.png
Emergent Growth.png Emergent Growth C3.pngGreen (4)
Sorcery
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
XLNU.png
Emergent Ultimatum.png Emergent Ultimatum BlackBlackGreenGreenGreenBlueBlue (7)
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
IKOR.png
Emiel the Blessed.png Emiel the Blessed C2.pngWhiteWhite (4)
Legendary Creature — Unicorn (4/4)
C3.png: Exile another target creature you control, then return it to the battlefield under its owner's control.

Whenever another creature enters the battlefield under your control, you may pay GW.svg. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. (GW.svg can be paid with either Green or White.)

JMPM.png
Emissary of Sunrise.png Emissary of Sunrise C2.pngWhite (3)
Creature — Human Cleric (2/1)
First strike

When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNU.png
Emmara, Soul of the Accord.png Emmara, Soul of the Accord GreenWhite (2)
Legendary Creature — Elf Cleric (2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
GRNR.png
Emperor's Vanguard.png Emperor's Vanguard C3.pngGreen (4)
Creature — Human Scout (4/3)
Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNR.png
Empyrean Eagle.png Empyrean Eagle C1.pngWhiteBlue (3)
Creature — Bird Spirit (2/3)
Flying

Other creatures you control with flying get +1/+1.

M20U.png
Emry, Lurker of the Loch.png Emry, Lurker of the Loch C2.pngBlue (3)
Legendary Creature — Merfolk Wizard (1/2)
This spell costs C1.png less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.
Tap: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

ELDR.png
Encampment Keeper.png Encampment Keeper White (1)
Creature — Dog (1/1)
First strike

C7.pngWhite, Tap, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

XLNC.png
Enchanted Carriage.png Enchanted Carriage C5.png (5)
Artifact — Vehicle (4/4)
When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

ELDU.png
Enchantress's Presence.png Enchantress's Presence C2.pngGreen (3)
Enchantment
Whenever you cast an enchantment spell, draw a card.
ONSR.png
End-Raze Forerunners.png End-Raze Forerunners C5.pngGreenGreenGreen (8)
Creature — Boar (7/7)
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

RNAR.png
Enemy of Enlightenment.png Enemy of Enlightenment C5.pngBlack (6)
Enchantment Creature — Demon (5/5)
Flying

Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands.
At the beginning of your upkeep, each player discards a card.

THBU.png
Enforcer Griffin.png Enforcer Griffin C4.pngWhite (5)
Creature — Griffin (3/4)
Flying
WARC.png
Engulfing Eruption.png Engulfing Eruption C2.pngRedRed (4)
Sorcery
Engulfing Eruption deals 5 damage to target creature.
M20C.png
Enhanced Surveillance.png Enhanced Surveillance C1.pngBlue (2)
Enchantment
You may look at an additional two cards each time you surveil.

Exile Enhanced Surveillance: Shuffle your graveyard into your library.

GRNU.png
Enigma Drake.png Enigma Drake C1.pngBlueRed (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

M19U.png
Enigmatic Incarnation.png Enigmatic Incarnation C2.pngGreenBlue (4)
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library.
THBR.png
Enlarge.png Enlarge C3.pngGreenGreen (5)
Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
JMPU.png
Enraged Ceratok.png Enraged Ceratok C2.pngGreenGreen (4)
Creature — Rhino (4/4)
Enraged Ceratok can't be blocked by creatures with power 2 or less.
RNAU.png
Enter the God-Eternals.png Enter the God-Eternals C2.pngBlueBlueBlack (5)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARR.png
Enter the Unknown.png Enter the Unknown Green (1)
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.

RIXU.png
Enthralling Hold.png Enthralling Hold C3.pngBlueBlue (5)
Enchantment — Aura
Enchant creature

You can't choose an untapped creature as this spell's target as you cast it.
You control enchanted creature.

M21U.png
Entomber Exarch.png Entomber Exarch C2.pngBlackBlack (4)
Creature — Cleric (2/2)
When Entomber Exarch enters the battlefield, choose one —

• Return target creature card from your graveyard to your hand.
• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.

JMPU.png
Entrancing Lyre.png Entrancing Lyre C3.png (3)
Artifact
You may choose not to untap Entrancing Lyre during your untap step.

CX.png, Tap: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped.

THBU.png
Entrancing Melody.png Entrancing Melody CX.pngBlueBlue (2)
Sorcery
Gain control of target creature with converted mana cost X.
XLNR.png
Epic Downfall.png Epic Downfall C1.pngBlack (2)
Sorcery
Exile target creature with converted mana cost 3 or greater.
ELDU.png
Epicure of Blood.png Epicure of Blood C4.pngBlack (5)
Creature — Vampire (4/4)
Whenever you gain life, each opponent loses 1 life.
M20C.png
Epitaph Golem.png Epitaph Golem C5.png (5)
Artifact Creature — Golem (3/5)
C2.png: Put target card from your graveyard on the bottom of your library.
M21U.png
Erebos, Bleak-Hearted.png Erebos, Bleak-Hearted C3.pngBlack (4)
Legendary Enchantment Creature — God (5/6)
Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
C1.pngBlack, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

THBM.png
Erebos's Intervention.png Erebos's Intervention CX.pngBlack (1)
Instant
Choose one —

• Target creature gets -X/-X until end of turn. You gain X life.
• Exile up to twice X target cards from graveyards.

THBR.png
Erratic Cyclops.png Erratic Cyclops C3.pngRed (4)
Creature — Cyclops Shaman (0/8)
Trample

Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost.

GRNR.png
Erratic Visionary.png Erratic Visionary C1.pngBlue (2)
Creature — Human Wizard (1/3)
C1.pngBlue, Tap: Draw a card, then discard a card.
JMPC.png
Erstwhile Trooper.png Erstwhile Trooper C1.pngBlackGreen (3)
Creature — Zombie Soldier (2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
GRNC.png
Escape Protocol.png Escape Protocol C1.pngBlue (2)
Enchantment
Whenever you cycle a card, you may pay C1.png. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
IKOU.png
Escape to the Wilds.png Escape to the Wilds C3.pngRedGreen (5)
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

ELDR.png
Escape Velocity.png Escape Velocity Red (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+0 and has haste.
Escape—C1.pngRed, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBU.png
Essence Capture.png Essence Capture BlueBlue (2)
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
RNAU.png
Essence Flux.png Essence Flux Blue (1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
JMPU.png
Essence Scatter.png Essence Scatter C1.pngBlue (2)
Instant
Counter target creature spell.
IKOC.png
Essence Symbiote.png Essence Symbiote C1.pngGreen (2)
Creature — Beast (2/2)
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
IKOC.png
Etali, Primal Storm.png Etali, Primal Storm C4.pngRedRed (6)
Legendary Creature — Elder Dinosaur (6/6)
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
JMPR.png
Eternal Isolation.png Eternal Isolation C1.pngWhite (2)
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
M20U.png
Eternal Skylord.png Eternal Skylord C4.pngBlue (5)
Creature — Zombie Wizard (3/3)
When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have flying.

WARU.png
Eternal Taskmaster.png Eternal Taskmaster C1.pngBlack (2)
Creature — Zombie (2/3)
Eternal Taskmaster enters the battlefield tapped.

Whenever Eternal Taskmaster attacks, you may pay C2.pngBlack. If you do, return target creature card from your graveyard to your hand.

JMPU.png
Eternal Thirst.png Eternal Thirst C1.pngBlack (2)
Enchantment — Aura
Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

JMPC.png
Ethereal Absolution.png Ethereal Absolution C4.pngWhiteBlack (6)
Enchantment
Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.
C2.pngWhiteBlack: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

RNAR.png
Ethereal Elk.png Ethereal Elk C3.pngGreenGreen (5)
Creature — Elk Spirit (3/3)
Trample

When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M20R.png
Etrata, the Silencer.png Etrata, the Silencer C2.pngBlueBlack (4)
Legendary Creature — Vampire Assassin (3/5)
Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

GRNR.png
Eutropia the Twice-Favored.png Eutropia the Twice-Favored C1.pngGreenBlue (3)
Legendary Creature — Human Wizard (2/2)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
THBU.png
Everdawn Champion.png Everdawn Champion C1.pngWhiteWhite (3)
Creature — Human Soldier (2/2)
Prevent all combat damage that would be dealt to Everdawn Champion.
RIXU.png
Everquill Phoenix.png Everquill Phoenix C2.pngRedRed (4)
Creature — Phoenix (4/4)
Mutate C3.pngRed (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, create a red artifact token named Feather with "C1.png, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."

IKOR.png
Eviscerate.png Eviscerate C3.pngBlack (4)
Sorcery
Destroy target creature.
DOMC.png
Evolution Sage.png Evolution Sage C2.pngGreen (3)
Creature — Elf Druid (3/2)
Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARU.png
Evolving Wilds.png Evolving Wilds (0)
Land
Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
IKOC.png
Evra, Halcyon Witness.png Evra, Halcyon Witness C4.pngWhiteWhite (6)
Legendary Creature — Avatar (4/4)
Lifelink

C4.png: Exchange your life total with Evra, Halcyon Witness's power.

DOMR.png
Excavation Elephant.png Excavation Elephant C4.pngWhite (5)
Creature — Elephant (3/5)
Kicker C1.pngWhite (You may pay an additional C1.pngWhite as you cast this spell.)

When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.

DOMC.png
Excavation Mole.png Excavation Mole C2.pngGreen (3)
Creature — Mole (3/3)
Trample

When Excavation Mole enters the battlefield, mill three cards.

IKOC.png
Exclude.png Exclude C2.pngBlue (3)
Instant
Counter target creature spell.

Draw a card.

JMPU.png
Exclusion Mage.png Exclusion Mage C2.pngBlue (3)
Creature — Human Wizard (2/2)
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
JMPU.png
Expansion.png Expansion UR.svgUR.svg (2)
Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
GRNR.png
Expel from Orazca.png Expel from Orazca C1.pngBlue (2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

RIXU.png
Experimental Frenzy.png Experimental Frenzy C3.pngRed (4)
Enchantment
You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.
You can't play lands or cast spells from your hand.
C3.pngRed: Destroy Experimental Frenzy.

GRNR.png
Experimental Overload.png Experimental Overload C2.pngBlueRed (4)
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
M21U.png
Explore.png Explore C1.pngGreen (2)
Sorcery
You may play an additional land this turn.

Draw a card.

JMPC.png
Explosion.png Explosion CX.pngBlueBlueRedRed (4)
Instant
Explosion deals X damage to any target. Target player draws X cards.
GRNR.png
Explosive Apparatus.png Explosive Apparatus C1.png (1)
Artifact
C3.png, Tap, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
M19C.png
Expose to Daylight.png Expose to Daylight C2.pngWhite (3)
Instant
Destroy target artifact or enchantment. Scry 1.
RNAC.png
Exquisite Blood.png Exquisite Blood C4.pngBlack (5)
Enchantment
Whenever an opponent loses life, you gain that much life.
JMPR.png
Extinction Event.png Extinction Event C3.pngBlack (4)
Sorcery
Choose odd or even. Exile each creature with converted mana cost of the chosen value. (Zero is even.)
IKOR.png
Exuberant Wolfbear.png Exuberant Wolfbear C3.pngGreen (4)
Creature — Wolf Bear (4/4)
Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.
IKOU.png
Exultant Skymarcher.png Exultant Skymarcher C1.pngWhiteWhite (3)
Creature — Vampire Soldier (2/3)
Flying
RIXC.png
Eye Collector.png Eye Collector Black (1)
Creature — Faerie (1/1)
Flying

Whenever Eye Collector deals combat damage to a player, each player mills a card.

ELDC.png
Eyes Everywhere.png Eyes Everywhere C2.pngBlue (3)
Enchantment
At the beginning of your upkeep, scry 1.

C5.pngBlue: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery.

RNAU.png
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