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For other lists of cards see the General card lists and the By Color and CMC card lists.

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97 results
Easy Prey Easy Prey C1Color B (2)
Instant
Destroy target creature with converted mana cost 2 or less.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Eat to Extinction Eat to Extinction C3Color B (4)
Instant
Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard.
THBR
Edgewall Innkeeper Edgewall Innkeeper Color G (1)
Creature — Human Peasant (1/1)
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
ELDU
Eerie Ultimatum Eerie Ultimatum Color WColor WColor BColor BColor BColor GColor G (7)
Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
IKOR
Eidolon of Inspiration Eidolon of Inspiration C1Color WColor W (3)
Enchantment Creature — Spirit (2/2)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
THBU
Eidolon of Obstruction Eidolon of Obstruction C1Color W (2)
Enchantment Creature — Spirit (2/1)
First strike

Loyalty abilities of planeswalkers your opponents control cost C1 more to activate.

THBR
Eidolon of Philosophy Eidolon of Philosophy Color U (1)
Enchantment Creature — Spirit (1/2)
C6Color U, Sacrifice Eidolon of Philosophy: Draw three cards.
THBC
Elaborate Firecannon Elaborate Firecannon C2 (2)
Artifact
Elaborate Firecannon doesn't untap during your untap step.

C4, Mana Tap: Elaborate Firecannon deals 2 damage to any target.
At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.

XLNU
Electrify Electrify C3Color R (4)
Instant
Electrify deals 4 damage to target creature.
M19C
Electrodominance Electrodominance CXColor RColor R (2)
Instant
Electrodominance deals X damage to any target. You may cast a spell with converted mana cost X or less from your hand without paying its mana cost.
RNAR
Electrostatic Field Electrostatic Field C1Color R (2)
Creature — Wall (0/4)
Defender

Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.

GRNU
Elenda, the Dusk Rose Elenda, the Dusk Rose C2Color WColor B (4)
Legendary Creature — Vampire Knight (1/1)
Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

RIXM
Elfhame Druid Elfhame Druid C1Color G (2)
Creature — Elf Druid (0/2)
Mana Tap: Add Color G.

Mana Tap: Add Color GColor G. Spend this mana only to cast kicked spells.

DOMU
Elite Arrester Elite Arrester Color W (1)
Creature — Human Soldier (0/3)
C1Color U, Mana Tap: Tap target creature.
RNAC
Elite Guardmage Elite Guardmage C2Color WColor U (4)
Creature — Human Wizard (2/3)
Flying

When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.

WARU
Elite Headhunter Elite Headhunter BRBRBRBR (4)
Creature — Human Knight (2/3)
Menace (This creature can't be blocked except by two or more creatures.)

BRBRBR, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.

ELDU
Elite Instructor Elite Instructor C2Color U (3)
Creature — Human Wizard (2/2)
When Elite Instructor enters the battlefield, draw a card, then discard a card.
THBC
Elspeth Conquers Death Elspeth Conquers Death C3Color WColor W (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile target permanent an opponent controls with converted mana cost 3 or greater.
II — Noncreature spells your opponents cast cost C2 more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

THBR
Elspeth, Sun's Nemesis Elspeth, Sun's Nemesis C2Color WColor W (4)
Legendary Planeswalker — Elspeth (5)
−1: Up to two target creatures you control each get +2/+1 until end of turn.

−2: Create two 1/1 white Human Soldier creature tokens.
−3: You gain 5 life.
Escape—C4Color WColor W, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBM
Elspeth, Undaunted Hero Elspeth, Undaunted Hero C2Color WColor WColor W (5)
Legendary Planeswalker — Elspeth (5)
+2: Put a +1/+1 counter on each of up to two target creatures.

−2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it.
−8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.

THBM
Elspeth's Devotee Elspeth's Devotee C2Color WColor W (4)
Creature — Human Soldier (3/3)
When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it.
THBR
Elspeth's Nightmare Elspeth's Nightmare C2Color B (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target creature an opponent controls with power 2 or less.
II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
III — Exile target opponent's graveyard.

THBU
Elvish Clancaller Elvish Clancaller Color GColor G (2)
Creature — Elf Druid (1/1)
Other Elves you control get +1/+1.

C4Color GColor G, Mana Tap: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle your library.

M19R
Elvish Reclaimer Elvish Reclaimer Color G (1)
Creature — Elf Warrior (1/2)
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

C2, Mana Tap, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

M20R
Elvish Rejuvenator Elvish Rejuvenator C2Color G (3)
Creature — Elf Druid (1/1)
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
M19C
Elvish Visionary Elvish Visionary C1Color G (2)
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
ORIC
Ember Hauler Ember Hauler Color RColor R (2)
Creature — Goblin (2/2)
C1, Sacrifice Ember Hauler: It deals 2 damage to any target.
M20U
Embercleave Embercleave C4Color RColor R (6)
Legendary Artifact — Equipment
Flash

This spell costs C1 less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip C3

ELDM
Embereth Paladin Embereth Paladin C3Color R (4)
Creature — Human Knight (4/1)
Haste

Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.

ELDC
Embereth Shieldbreaker Embereth Shieldbreaker C1Color R (2)
Creature — Human Knight (2/1)
ELDU
Embereth Skyblazer Embereth Skyblazer C3Color R (4)
Creature — Human Knight (4/3)
As long as it's your turn, Embereth Skyblazer has flying.

Whenever Embereth Skyblazer attacks, you may pay C2Color R. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

ELDR
Embodiment of Agonies Embodiment of Agonies C1Color BColor B (3)
Creature — Demon (0/0)
Flying, deathtouch

Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, C2Color B and C1Color BColor B are different mana costs.)

M20R
Emergence Zone Emergence Zone (0)
Land
Mana Tap: Add Color C.

C1, Mana Tap, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

WARU
Emergency Powers Emergency Powers C5Color WColor U (7)
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.

RNAM
Emergent Growth Emergent Growth C3Color G (4)
Sorcery
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
XLNU
Emergent Ultimatum Emergent Ultimatum Color BColor BColor GColor GColor GColor UColor U (7)
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
IKOR
Emissary of Sunrise Emissary of Sunrise C2Color W (3)
Creature — Human Cleric (2/1)
First strike

When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNU
Emmara, Soul of the Accord Emmara, Soul of the Accord Color GColor W (2)
Legendary Creature — Elf Cleric (2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
GRNR
Emperor's Vanguard Emperor's Vanguard C3Color G (4)
Creature — Human Scout (4/3)
Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNR
Empyrean Eagle Empyrean Eagle C1Color WColor U (3)
Creature — Bird Spirit (2/3)
Flying

Other creatures you control with flying get +1/+1.

M20U
Emry, Lurker of the Loch Emry, Lurker of the Loch C2Color U (3)
Legendary Creature — Merfolk Wizard (1/2)
This spell costs C1 less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard.
Mana Tap: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

ELDR
Encampment Keeper Encampment Keeper Color W (1)
Creature — Hound (1/1)
First strike

C7Color W, Mana Tap, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

XLNC
Enchanted Carriage Enchanted Carriage C5 (5)
Artifact — Vehicle (4/4)
When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

ELDU
Enchantress's Presence Enchantress's Presence C2Color G (3)
Enchantment
Whenever you cast an enchantment spell, draw a card.
ONSR
End-Raze Forerunners End-Raze Forerunners C5Color GColor GColor G (8)
Creature — Boar (7/7)
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

RNAR
Enemy of Enlightenment Enemy of Enlightenment C5Color B (6)
Enchantment Creature — Demon (5/5)
Flying

Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands.
At the beginning of your upkeep, each player discards a card.

THBU
Enforcer Griffin Enforcer Griffin C4Color W (5)
Creature — Griffin (3/4)
Flying
WARC
Engulfing Eruption Engulfing Eruption C2Color RColor R (4)
Sorcery
Engulfing Eruption deals 5 damage to target creature.
M20C
Enhanced Surveillance Enhanced Surveillance C1Color U (2)
Enchantment
You may look at an additional two cards each time you surveil.

Exile Enhanced Surveillance: Shuffle your graveyard into your library.

GRNU
Enigma Drake Enigma Drake C1Color UColor R (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

M19U
Enigmatic Incarnation Enigmatic Incarnation C2Color GColor U (4)
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library.
THBR
Enraged Ceratok Enraged Ceratok C2Color GColor G (4)
Creature — Rhino (4/4)
Enraged Ceratok can't be blocked by creatures with power 2 or less.
RNAU
Enter the God-Eternals Enter the God-Eternals C2Color UColor UColor B (5)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player puts the top four cards of their library into their graveyard. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARR
Enter the Unknown Enter the Unknown Color G (1)
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.

RIXU
Entrancing Lyre Entrancing Lyre C3 (3)
Artifact
You may choose not to untap Entrancing Lyre during your untap step.

CX, Mana Tap: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped.

THBU
Entrancing Melody Entrancing Melody CXColor UColor U (2)
Sorcery
Gain control of target creature with converted mana cost X.
XLNR
Epic Downfall Epic Downfall C1Color B (2)
Sorcery
Exile target creature with converted mana cost 3 or greater.
ELDU
Epicure of Blood Epicure of Blood C4Color B (5)
Creature — Vampire (4/4)
Whenever you gain life, each opponent loses 1 life.
M20C
Erebos, Bleak-Hearted Erebos, Bleak-Hearted C3Color B (4)
Legendary Enchantment Creature — God (5/6)
Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
C1Color B, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

THBM
Erebos's Intervention Erebos's Intervention CXColor B (1)
Instant
Choose one —

• Target creature gets -X/-X until end of turn. You gain X life.
• Exile up to twice X target cards from graveyards.

THBR
Erratic Cyclops Erratic Cyclops C3Color R (4)
Creature — Cyclops Shaman (0/8)
Trample

Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost.

GRNR
Erratic Visionary Erratic Visionary C1Color U (2)
Creature — Human Wizard (1/3)
C1Color U, Mana Tap: Draw a card, then discard a card.
WARC
Erstwhile Trooper Erstwhile Trooper C1Color BColor G (3)
Creature — Zombie Soldier (2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
GRNC
Escape Protocol Escape Protocol C1Color U (2)
Enchantment
Whenever you cycle a card, you may pay C1. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
IKOU
Escape to the Wilds Escape to the Wilds C3Color RColor G (5)
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

ELDR
Escape Velocity Escape Velocity Color R (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+0 and has haste.
Escape—C1Color R, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBU
Essence Capture Essence Capture Color UColor U (2)
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
RNAU
Essence Scatter Essence Scatter C1Color U (2)
Instant
Counter target creature spell.
IKOC
Essence Symbiote Essence Symbiote C1Color G (2)
Creature — Beast (2/2)
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
IKOC
Etali, Primal Storm Etali, Primal Storm C4Color RColor R (6)
Legendary Creature — Elder Dinosaur (6/6)
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
RIXR
Eternal Isolation Eternal Isolation C1Color W (2)
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
M20U
Eternal Skylord Eternal Skylord C4Color U (5)
Creature — Zombie Wizard (3/3)
When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have flying.

WARU
Eternal Taskmaster Eternal Taskmaster C1Color B (2)
Creature — Zombie (2/3)
Eternal Taskmaster enters the battlefield tapped.

Whenever Eternal Taskmaster attacks, you may pay C2Color B. If you do, return target creature card from your graveyard to your hand.

WARU
Ethereal Absolution Ethereal Absolution C4Color WColor B (6)
Enchantment
Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.
C2Color WColor B: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

RNAR
Ethereal Elk Ethereal Elk C3Color GColor G (5)
Creature — Elk Spirit (3/3)
Trample

When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M20R
Etrata, the Silencer Etrata, the Silencer C2Color UColor B (4)
Legendary Creature — Vampire Assassin (3/5)
Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

GRNR
Eutropia the Twice-Favored Eutropia the Twice-Favored C1Color GColor U (3)
Legendary Creature — Human Wizard (2/2)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
THBU
Everdawn Champion Everdawn Champion C1Color WColor W (3)
Creature — Human Soldier (2/2)
Prevent all combat damage that would be dealt to Everdawn Champion.
RIXU
Everquill Phoenix Everquill Phoenix C2Color RColor R (4)
Creature — Phoenix (4/4)
Mutate C3Color R (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, create a red artifact token named Feather with "C1, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."

IKOR
Eviscerate Eviscerate C3Color B (4)
Sorcery
Destroy target creature.
DOMC
Evolution Sage Evolution Sage C2Color G (3)
Creature — Elf Druid (3/2)
Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARU
Evolving Wilds Evolving Wilds (0)
Land
Mana Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
IKOC
Evra, Halcyon Witness Evra, Halcyon Witness C4Color WColor W (6)
Legendary Creature — Avatar (4/4)
Lifelink

C4: Exchange your life total with Evra, Halcyon Witness's power.

DOMR
Excavation Elephant Excavation Elephant C4Color W (5)
Creature — Elephant (3/5)
Kicker C1Color W (You may pay an additional C1Color W as you cast this spell.)

When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.

DOMC
Excavation Mole Excavation Mole C2Color G (3)
Creature — Mole (3/3)
Trample

When Excavation Mole enters the battlefield, put the top three cards of your library into your graveyard.

IKOC
Exclusion Mage Exclusion Mage C2Color U (3)
Creature — Human Wizard (2/2)
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
M19U
Expansion Expansion URUR (2)
Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
GRNR
Expel from Orazca Expel from Orazca C1Color U (2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

RIXU
Experimental Frenzy Experimental Frenzy C3Color R (4)
Enchantment
You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.
You can't play lands or cast spells from your hand.
C3Color R: Destroy Experimental Frenzy.

GRNR
Explosion Explosion CXColor UColor UColor RColor R (4)
Instant
Explosion deals X damage to any target. Target player draws X cards.
GRNR
Explosive Apparatus Explosive Apparatus C1 (1)
Artifact
C3, Mana Tap, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
M19C
Expose to Daylight Expose to Daylight C2Color W (3)
Instant
Destroy target artifact or enchantment. Scry 1.
RNAC
Extinction Event Extinction Event C3Color B (4)
Sorcery
Choose odd or even. Exile each creature with converted mana cost of the chosen value. (Zero is even.)
IKOR
Exuberant Wolfbear Exuberant Wolfbear C3Color G (4)
Creature — Wolf Bear (4/4)
Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.
IKOU
Exultant Skymarcher Exultant Skymarcher C1Color WColor W (3)
Creature — Vampire Soldier (2/3)
Flying
RIXC
Eye Collector Eye Collector Color B (1)
Creature — Faerie (1/1)
Flying

Whenever Eye Collector deals combat damage to a player, each player puts the top card of their library into their graveyard.

ELDC
Eyes Everywhere Eyes Everywhere C2Color U (3)
Enchantment
At the beginning of your upkeep, scry 1.

C5Color U: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery.

RNAU
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