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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

265 results
Academy Drake Blue (3)
Creature — Drake (2/2)
Kicker (You may pay an additional as you cast this spell.)

Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

Academy Journeymage Blue (5)
Creature — Human Wizard (3/2)
This spell costs less to cast if you control a Wizard.

When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

Adamant Will White (2)
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Adeliz, the Cinder Wind BlueRed (3)
Legendary Creature — Human Wizard (2/2)
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

Adventurous Impulse Green (1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Aesthir Glider (3)
Artifact Creature — Bird Construct (2/1)
Flying

Aesthir Glider can't block.

Amaranthine Wall (4)
Artifact Creature — Wall (0/6)
Defender

: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Ancient Animus Green (2)
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Arbor Armament Green (1)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
Arcane Flight Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

Artificer's Assistant Blue (1)
Creature — Bird (1/1)
Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Arvad the Cursed WhiteBlack (5)
Legendary Creature — Vampire Knight (3/3)
Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

Aryel, Knight of Windgrace WhiteBlack (4)
Legendary Creature — Human Knight (4/4)
Vigilance

White, Tap: Create a 2/2 white Knight creature token with vigilance.
Black, Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

Aven Sentry White (4)
Creature — Bird Soldier (3/2)
Flying
Baird, Steward of Argive WhiteWhite (4)
Legendary Creature — Human Soldier (2/4)
Vigilance

Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.

Baloth Gorger GreenGreen (4)
Creature — Beast (4/4)
Kicker (You may pay an additional as you cast this spell.)

If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.

Befuddle Blue (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

Benalish Honor Guard White (2)
Creature — Human Knight (2/2)
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
Benalish Marshal WhiteWhiteWhite (3)
Creature — Human Knight (3/3)
Other creatures you control get +1/+1.
Blackblade Reforged (2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature
Equip

Blessed Light White (5)
Instant
Exile target creature or enchantment.
Blessing of Belzenlok Black (1)
Instant
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
Blink of an Eye Blue (2)
Instant
Kicker Blue (You may pay an additional Blue as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Bloodstone Goblin Red (2)
Creature — Goblin Warrior (2/2)
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Bloodtallow Candle (1)
Artifact
, Tap, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
Board the Weatherlight White (2)
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Broken Bond Green (2)
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Cabal Evangel Black (2)
Creature — Human Cleric (2/2)
Cabal Paladin Black (4)
Creature — Human Knight (4/2)
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
Cabal Stronghold (0)
Land
Tap: Add .

, Tap: Add Black for each basic Swamp you control.

Caligo Skin-Witch Black (2)
Creature — Human Wizard (1/3)
Kicker Black (You may pay an additional Black as you cast this spell.)

When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.

Call the Cavalry White (4)
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
Cast Down Black (2)
Instant
Destroy target nonlegendary creature.
Chainer's Torment Black (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

Champion of the Flame Red (2)
Creature — Human Warrior (1/1)
Trample

Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.

Chandra, Bold Pyromancer RedRed (6)
Legendary Planeswalker — Chandra (5)
+1: Add RedRed. Chandra, Bold Pyromancer deals 2 damage to target player.

−3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.
−7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.

Chandra's Outburst RedRed (5)
Sorcery
Chandra's Outburst deals 4 damage to target player or planeswalker.

Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Charge White (1)
Instant
Creatures you control get +1/+1 until end of turn.
Clifftop Retreat (0)
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

Tap: Add Red or White.

Cloudreader Sphinx Blue (5)
Creature — Sphinx (3/4)
Flying

When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Cold-Water Snapper Blue (6)
Creature — Turtle (4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Corrosive Ooze Green (2)
Creature — Ooze (2/2)
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
Curator's Ward Blue (3)
Enchantment — Aura
Enchant permanent

Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Damping Sphere (2)
Artifact
If a land is tapped for two or more mana, it produces instead of any other type and amount.

Each spell a player casts costs more to cast for each other spell that player has cast this turn.

Danitha Capashen, Paragon White (3)
Legendary Creature — Human Knight (2/2)
First strike, vigilance, lifelink

Aura and Equipment spells you cast cost less to cast.

Darigaaz Reincarnated BlackRedGreen (7)
Legendary Creature — Dragon (7/7)
Flying, trample, haste

If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.

Daring Archaeologist White (4)
Creature — Human Artificer (3/3)
When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.

Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)

Dark Bargain Black (4)
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
Dauntless Bodyguard White (1)
Creature — Human Knight (2/1)
As Dauntless Bodyguard enters the battlefield, choose another creature you control.

Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

D'Avenant Trapper White (3)
Creature — Human Archer (3/2)
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
Deathbloom Thallid Black (3)
Creature — Fungus (3/2)
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
Deep Freeze Blue (3)
Enchantment — Aura
Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

Demonic Vigor Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.

Demonlord Belzenlok BlackBlack (6)
Legendary Creature — Elder Demon (6/6)
Flying, trample

When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

Diligent Excavator Blue (2)
Creature — Human Artificer (1/3)
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
Divest Black (1)
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Divination Blue (3)
Sorcery
Draw two cards.
Dread Shade BlackBlackBlack (3)
Creature — Shade (3/3)
Black: Dread Shade gets +1/+1 until end of turn.
Drudge Sentinel Black (3)
Creature — Skeleton Warrior (2/1)
: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Dub White (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

Elfhame Druid Green (2)
Creature — Elf Druid (0/2)
Tap: Add Green.

Tap: Add GreenGreen. Spend this mana only to cast kicked spells.

Eviscerate Black (4)
Sorcery
Destroy target creature.
Evra, Halcyon Witness WhiteWhite (6)
Legendary Creature — Avatar (4/4)
Lifelink

: Exchange your life total with Evra, Halcyon Witness's power.

Excavation Elephant White (5)
Creature — Elephant (3/5)
Kicker White (You may pay an additional White as you cast this spell.)

When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.

Fall of the Thran White (6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.

Feral Abomination Black (6)
Creature — Thrull (5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Fervent Strike Red (1)
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
Fiery Intervention Red (5)
Sorcery
Choose one —

• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.

Fight with Fire Red (3)
Sorcery
Kicker Red (You may pay an additional Red as you cast this spell.)

Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)

Final Parting BlackBlack (5)
Sorcery
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.
Fire Elemental RedRed (5)
Creature — Elemental (5/4)
Firefist Adept Red (5)
Creature — Human Wizard (3/3)
When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
Firesong and Sunspeaker RedWhite (6)
Legendary Creature — Minotaur Cleric (4/6)
Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

Forebear's Blade (3)
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample.

Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip

Forest (0)
Basic Land — Forest
Frenzied Rage Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

Fungal Infection Black (1)
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
Fungal Plots Green (2)
Enchantment
Green, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.

Sacrifice two Saprolings: You gain 2 life and draw a card.

Gaea's Blessing Green (2)
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.

Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

Gaea's Protector Green (4)
Creature — Elemental Warrior (4/2)
Gaea's Protector must be blocked if able.
Garna, the Bloodflame BlackRed (5)
Legendary Creature — Human Warrior (3/3)
Flash

When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.

Ghitu Chronicler Red (2)
Creature — Human Wizard (1/3)
Kicker Red (You may pay an additional Red as you cast this spell.)

When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

Ghitu Journeymage Red (3)
Creature — Human Wizard (3/2)
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
Ghitu Lavarunner Red (1)
Creature — Human Wizard (1/2)
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
Gideon's Reproach White (2)
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
Gift of Growth Green (2)
Instant
Kicker (You may pay an additional as you cast this spell.)

Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.

Gilded Lotus (5)
Artifact
Tap: Add three mana of any one color.
Goblin Barrage Red (4)
Sorcery
Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.)

Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.

Goblin Chainwhirler RedRedRed (3)
Creature — Goblin Warrior (3/3)
First strike

When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.

Goblin Warchief RedRed (3)
Creature — Goblin Warrior (2/2)
Goblin spells you cast cost less to cast.

Goblins you control have haste.

Grand Warlord Radha RedGreen (4)
Legendary Creature — Elf Warrior (3/4)
Haste

Whenever one or more creatures you control attack, add that much mana in any combination of Red and/or Green. Until end of turn, you don't lose this mana as steps and phases end.

Grow from the Ashes Green (3)
Sorcery
Kicker (You may pay an additional as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.

Grunn, the Lonely King GreenGreen (6)
Legendary Creature — Ape Warrior (5/5)
Kicker (You may pay an additional as you cast this spell.)

If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.
Whenever Grunn attacks alone, double its power and toughness until end of turn.

Guardians of Koilos (5)
Artifact Creature — Construct (4/4)
When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Hallar, the Firefletcher RedGreen (3)
Legendary Creature — Elf Archer (3/3)
Trample

Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.

Haphazard Bombardment Red (6)
Enchantment
When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.

At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.

Healing Grace White (1)
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
Helm of the Host (4)
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.

Equip

Hinterland Harbor (0)
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

Tap: Add Green or Blue.

History of Benalia WhiteWhite (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.

Homarid Explorer Blue (4)
Creature — Homarid Scout (3/3)
When Homarid Explorer enters the battlefield, target player mills four cards.
Howling Golem (3)
Artifact Creature — Golem (2/3)
Whenever Howling Golem attacks or blocks, each player draws a card.
Icy Manipulator (4)
Artifact
, Tap: Tap target artifact, creature, or land.
In Bolas's Clutches BlueBlue (6)
Legendary Enchantment — Aura
Enchant permanent

You control enchanted permanent.
Enchanted permanent is legendary.

Invoke the Divine White (3)
Instant
Destroy target artifact or enchantment. You gain 4 life.
Island (0)
Basic Land — Island
Isolated Chapel (0)
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

Tap: Add White or Black.

Jaya Ballard RedRedRed (5)
Legendary Planeswalker — Jaya (5)
+1: Add RedRedRed. Spend this mana only to cast instant or sorcery spells.

+1: Discard up to three cards, then draw that many cards.
−8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."

Jaya's Immolating Inferno RedRed (2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Jaya's Immolating Inferno deals X damage to each of up to three targets.

Jhoira, Weatherlight Captain BlueRed (4)
Legendary Creature — Human Artificer (3/3)
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
Jhoira's Familiar (4)
Artifact Creature — Bird (2/2)
Flying

Historic spells you cast cost less to cast. (Artifacts, legendaries, and Sagas are historic.)

Jodah, Archmage Eternal BlueRedWhite (4)
Legendary Creature — Human Wizard (4/3)
Flying

You may pay WhiteBlueBlackRedGreen rather than pay the mana cost for spells that you cast.

Josu Vess, Lich Knight BlackBlack (4)
Legendary Creature — Zombie Knight (4/5)
Kicker Black (You may pay an additional Black as you cast this spell.)

Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

Jousting Lance (2)
Artifact — Equipment
Equipped creature gets +2/+0.

As long as it's your turn, equipped creature has first strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Juggernaut (4)
Artifact Creature — Juggernaut (5/3)
Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.

Kamahl's Druidic Vow GreenGreen (2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard.

Karn, Scion of Urza (4)
Legendary Planeswalker — Karn (5)
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.

−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

Karn's Temporal Sundering BlueBlue (6)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

Karplusan Hound Red (4)
Creature — Dog (3/3)
Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.
Kazarov, Sengir Pureblood BlackBlack (7)
Legendary Creature — Vampire (4/4)
Flying

Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
Red: Kazarov deals 2 damage to target creature.

Keldon Overseer Red (3)
Creature — Human Warrior (3/1)
Kicker Red (You may pay an additional Red as you cast this spell.)

Haste
When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Keldon Raider RedRed (4)
Creature — Human Warrior (4/3)
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
Keldon Warcaller Red (2)
Creature — Human Warrior (2/2)
Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.
Knight of Grace White (2)
Creature — Human Knight (2/2)
First strike

Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.

Knight of Malice Black (2)
Creature — Human Knight (2/2)
First strike

Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
Knight of Malice gets +1/+0 as long as any player controls a white permanent.

Knight of New Benalia White (2)
Creature — Human Knight (3/1)
Krosan Druid Green (3)
Creature — Centaur Druid (2/3)
Kicker Green (You may pay an additional Green as you cast this spell.)

When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life.

Kwende, Pride of Femeref White (4)
Legendary Creature — Human Knight (2/2)
Double strike

Creatures you control with first strike have double strike.

Lich's Mastery BlackBlackBlack (6)
Legendary Enchantment
Hexproof

You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.

Lingering Phantom Black (6)
Creature — Spirit (5/4)
Whenever you cast a historic spell, you may pay Black. If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
Llanowar Elves Green (1)
Creature — Elf Druid (1/1)
Tap: Add Green.
Llanowar Envoy Green (3)
Creature — Elf Scout (3/2)
Green: Add one mana of any color.
Llanowar Scout Green (2)
Creature — Elf Scout (1/3)
Tap: You may put a land card from your hand onto the battlefield.
Lyra Dawnbringer WhiteWhite (5)
Legendary Creature — Angel (5/5)
Flying, first strike, lifelink

Other Angels you control get +1/+1 and have lifelink.

Mammoth Spider Green (5)
Creature — Spider (3/5)
Reach (This creature can block creatures with flying.)
Marwyn, the Nurturer Green (3)
Legendary Creature — Elf Druid (1/1)
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.

Tap: Add an amount of Green equal to Marwyn's power.

Meandering River (0)
Land
Meandering River enters the battlefield tapped.

Tap: Add White or Blue.

Memorial to Folly (0)
Land
Memorial to Folly enters the battlefield tapped.

Tap: Add Black.
Black, Tap, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.

Memorial to Genius (0)
Land
Memorial to Genius enters the battlefield tapped.

Tap: Add Blue.
Blue, Tap, Sacrifice Memorial to Genius: Draw two cards.

Memorial to Glory (0)
Land
Memorial to Glory enters the battlefield tapped.

Tap: Add White.
White, Tap, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.

Memorial to Unity (0)
Land
Memorial to Unity enters the battlefield tapped.

Tap: Add Green.
Green, Tap, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.

Memorial to War (0)
Land
Memorial to War enters the battlefield tapped.

Tap: Add Red.
Red, Tap, Sacrifice Memorial to War: Destroy target land.

Merfolk Trickster BlueBlue (2)
Creature — Merfolk Wizard (2/2)
Flash

When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

Mesa Unicorn White (2)
Creature — Unicorn (2/2)
Lifelink
Mishra's Self-Replicator (5)
Artifact Creature — Assembly-Worker (2/2)
Whenever you cast a historic spell, you may pay . If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)
Mountain (0)
Basic Land — Mountain
Mox Amber (0)
Legendary Artifact
Tap: Add one mana of any color among legendary creatures and planeswalkers you control.
Muldrotha, the Gravetide BlackGreenBlue (6)
Legendary Creature — Elemental Avatar (6/6)
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Multani, Yavimaya's Avatar GreenGreen (6)
Legendary Creature — Elemental Avatar (0/0)
Reach, trample

Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.
Green, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.

Naban, Dean of Iteration Blue (2)
Legendary Creature — Human Wizard (2/1)
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Naru Meha, Master Wizard BlueBlue (4)
Legendary Creature — Human Wizard (3/3)
Flash

When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.

Nature's Spiral Green (2)
Sorcery
Return target permanent card from your graveyard to your hand.
Navigator's Compass (1)
Artifact
When Navigator's Compass enters the battlefield, you gain 3 life.

Tap: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.

Niambi, Faithful Healer WhiteBlue (3)
Legendary Creature — Human Cleric (2/2)
When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Oath of Teferi WhiteBlue (5)
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

On Serra's Wings White (4)
Legendary Enchantment — Aura
Enchant creature

Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

Opt Blue (1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

Orcish Vandal Red (2)
Creature — Orc Warrior (1/1)
Tap, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.
Pardic Wanderer (6)
Artifact Creature — Golem (5/5)
Trample
Pegasus Courser White (3)
Creature — Pegasus (1/3)
Flying

Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.

Phyrexian Scriptures BlackBlack (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II — Destroy all nonartifact creatures.
III — Exile all cards from all opponents' graveyards.

Pierce the Sky Green (2)
Instant
Pierce the Sky deals 7 damage to target creature with flying.
Plains (0)
Basic Land — Plains
Powerstone Shard (3)
Artifact
Tap: Add for each artifact you control named Powerstone Shard.
Precognition Field Blue (4)
Enchantment
You may look at the top card of your library any time.

You may cast instant and sorcery spells from the top of your library.
: Exile the top card of your library.

Primevals' Glorious Rebirth WhiteBlack (7)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return all legendary permanent cards from your graveyard to the battlefield.

Primordial Wurm GreenGreen (6)
Creature — Wurm (7/6)
Pyromantic Pilgrim Red (3)
Creature — Human Wizard (3/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)
Radiating Lightning Red (4)
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
Raff Capashen, Ship's Mage WhiteBlue (4)
Legendary Creature — Human Wizard (3/3)
Flash

Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

Rampaging Cyclops Red (4)
Creature — Cyclops (4/4)
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
Rat Colony Black (2)
Creature — Rat (2/1)
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.

Relic Runner Blue (2)
Creature — Human Rogue (2/1)
Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
Rescue Blue (1)
Instant
Return target permanent you control to its owner's hand.
Rite of Belzenlok BlackBlack (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."

Rona, Disciple of Gix BlueBlack (3)
Legendary Creature — Human Artificer (2/2)
When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)

You may cast spells from among cards exiled with Rona.
, Tap: Exile the top card of your library.

Run Amok Red (2)
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
Sage of Lat-Nam Blue (2)
Creature — Human Artificer (1/2)
Tap, Sacrifice an artifact: Draw a card.
Sanctum Spirit White (4)
Creature — Spirit (3/2)
Lifelink

Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Saproling Migration Green (2)
Sorcery
Kicker (You may pay an additional as you cast this spell.)

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.

Seal Away White (2)
Enchantment
Flash

When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

Seismic Shift Red (4)
Sorcery
Destroy target land. Up to two target creatures can't block this turn.
Sentinel of the Pearl Trident Blue (5)
Creature — Merfolk Soldier (3/3)
Flash

When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

Sergeant-at-Arms White (3)
Creature — Human Soldier (2/3)
Kicker White (You may pay an additional White as you cast this spell.)

When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.

Serra Angel WhiteWhite (5)
Creature — Angel (4/4)
Flying, vigilance
Serra Disciple White (2)
Creature — Bird Cleric (1/1)
Flying, first strike

Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Settle the Score BlackBlack (4)
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
Shalai, Voice of Plenty White (4)
Legendary Creature — Angel (3/4)
Flying

You, planeswalkers you control, and other creatures you control have hexproof.
GreenGreen: Put a +1/+1 counter on each creature you control.

Shanna, Sisay's Legacy GreenWhite (2)
Legendary Creature — Human Warrior (0/0)
Shanna, Sisay's Legacy can't be the target of abilities your opponents control.

Shanna gets +1/+1 for each creature you control.

Shield of the Realm (2)
Artifact — Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage.

Equip

Shivan Fire Red (1)
Instant
Kicker (You may pay an additional as you cast this spell.)

Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.

Short Sword (1)
Artifact — Equipment
Equipped creature gets +1/+1.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Siege-Gang Commander RedRed (5)
Creature — Goblin (2/2)
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

Red, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

Skirk Prospector Red (1)
Creature — Goblin (1/1)
Sacrifice a Goblin: Add Red.
Skittering Surveyor (3)
Artifact Creature — Construct (1/2)
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Skizzik Red (4)
Creature — Elemental (5/3)
Kicker Red (You may pay an additional Red as you cast this spell.)

Trample, haste
At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.

Slimefoot, the Stowaway BlackGreen (3)
Legendary Creature — Fungus (2/3)
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.

: Create a 1/1 green Saproling creature token.

Slinn Voda, the Rising Deep BlueBlue (8)
Legendary Creature — Leviathan (8/8)
Kicker Blue (You may pay an additional Blue as you cast this spell.)

When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

Song of Freyalise Green (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Until your next turn, creatures you control gain "Tap: Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

Sorcerer's Wand (1)
Artifact — Equipment
Equipped creature has "Tap: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."

Equip

Soul Salvage Black (3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Sparring Construct (1)
Artifact Creature — Construct (1/1)
When Sparring Construct dies, put a +1/+1 counter on target creature you control.
Spore Swarm Green (4)
Instant
Create three 1/1 green Saproling creature tokens.
Sporecrown Thallid Green (2)
Creature — Fungus (2/2)
Each other creature you control that's a Fungus or Saproling gets +1/+1.
Squee, the Immortal RedRed (3)
Legendary Creature — Goblin (2/1)
You may cast Squee, the Immortal from your graveyard or from exile.
Steel Leaf Champion GreenGreenGreen (3)
Creature — Elf Knight (5/4)
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
Stronghold Confessor Black (1)
Creature — Human Cleric (1/1)
Kicker (You may pay an additional as you cast this spell.)

Menace (This creature can't be blocked except by two or more creatures.)
If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.

Sulfur Falls (0)
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

Tap: Add Blue or Red.

Swamp (0)
Basic Land — Swamp
Sylvan Awakening Green (3)
Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Syncopate Blue (1)
Instant
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Tatyova, Benthic Druid GreenBlue (5)
Legendary Creature — Merfolk Druid (3/3)
Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
Teferi, Hero of Dominaria WhiteBlue (5)
Legendary Planeswalker — Teferi (4)
+1: Draw a card. At the beginning of the next end step, untap up to two lands.

−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

Teferi, Timebender WhiteBlue (6)
Legendary Planeswalker — Teferi (5)
+2: Untap up to one target artifact or creature.

−3: You gain 2 life and draw two cards.
−9: Take an extra turn after this one.

Teferi's Sentinel (5)
Artifact Creature — Golem (2/6)
As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.
Tempest Djinn BlueBlueBlue (3)
Creature — Djinn (0/4)
Flying

Tempest Djinn gets +1/+0 for each basic Island you control.

Temporal Machinations Blue (3)
Sorcery
Return target creature to its owner's hand. If you control an artifact, draw a card.
Territorial Allosaurus GreenGreen (4)
Creature — Dinosaur (5/5)
Kicker Green (You may pay an additional Green as you cast this spell.)

When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.

Teshar, Ancestor's Apostle White (4)
Legendary Creature — Bird Cleric (2/2)
Flying

Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

Tetsuko Umezawa, Fugitive Blue (2)
Legendary Creature — Human Rogue (1/3)
Creatures you control with power or toughness 1 or less can't be blocked.
Thallid Omnivore Black (4)
Creature — Fungus (3/3)
, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
Thallid Soothsayer Black (4)
Creature — Fungus (2/3)
, Sacrifice a creature: Draw a card.
The Antiquities War Blue (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

The Eldest Reborn Black (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each opponent sacrifices a creature or planeswalker.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

The First Eruption Red (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — The First Eruption deals 1 damage to each creature without flying.
II — Add RedRed.
III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.

The Flame of Keld Red (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

The Mending of Dominaria GreenGreen (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

The Mirari Conjecture Blue (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

Thorn Elemental GreenGreen (7)
Creature — Elemental (7/7)
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
Thran Temporal Gateway (4)
Legendary Artifact
, Tap: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Tiana, Ship's Caretaker RedWhite (5)
Legendary Creature — Angel Artificer (3/3)
Flying, first strike

Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

Timber Gorge (0)
Land
Timber Gorge enters the battlefield tapped.

Tap: Add Red or Green.

Time of Ice Blue (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.
III — Return all tapped creatures to their owners' hands.

Tolarian Scholar Blue (3)
Creature — Human Wizard (2/3)
Torgaar, Famine Incarnate BlackBlack (8)
Legendary Creature — Avatar (7/6)
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way.

When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down.

Tragic Poet White (1)
Creature — Human (1/1)
Tap, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
Traxos, Scourge of Kroog (4)
Legendary Artifact Creature — Construct (7/7)
Trample

Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)

Triumph of Gerrard White (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

Two-Headed Giant RedRed (4)
Creature — Giant Warrior (4/4)
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
Untamed Kavu Green (2)
Creature — Kavu (2/2)
Kicker (You may pay an additional as you cast this spell.)

Vigilance, trample
If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.

Unwind Blue (3)
Instant
Counter target noncreature spell. Untap up to three lands.
Urgoros, the Empty One BlackBlack (6)
Legendary Creature — Specter (4/3)
Flying

Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.

Urza's Ruinous Blast White (5)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Exile all nonland permanents that aren't legendary.

Urza's Tome (2)
Artifact
, Tap: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Valduk, Keeper of the Flame Red (3)
Legendary Creature — Human Shaman (3/2)
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Verdant Force GreenGreenGreen (8)
Creature — Elemental (7/7)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Verix Bladewing RedRed (4)
Legendary Creature — Dragon (4/4)
Kicker (You may pay an additional as you cast this spell.)

Flying
When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.

Vicious Offering Black (2)
Instant
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.

Vodalian Arcanist Blue (2)
Creature — Merfolk Wizard (1/3)
Tap: Add . Spend this mana only to cast an instant or sorcery spell.
Voltaic Servant (2)
Artifact Creature — Construct (1/3)
At the beginning of your end step, untap target artifact.
Warcry Phoenix Red (4)
Creature — Phoenix (2/2)
Flying, haste

Whenever you attack with three or more creatures, you may pay Red. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.

Warlord's Fury Red (1)
Sorcery
Creatures you control gain first strike until end of turn.

Draw a card.

Weatherlight (4)
Legendary Artifact — Vehicle (4/5)
Flying

Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3

Weight of Memory BlueBlue (5)
Sorcery
Draw three cards. Target player mills three cards.
Whisper, Blood Liturgist Black (4)
Legendary Creature — Human Cleric (2/2)
Tap, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
Wild Onslaught Green (4)
Instant
Kicker (You may pay an additional as you cast this spell.)

Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.

Windgrace Acolyte Black (5)
Creature — Cat Warrior (3/2)
Flying

When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life.

Wizard's Lightning Red (3)
Instant
This spell costs less to cast if you control a Wizard.

Wizard's Lightning deals 3 damage to any target.

Wizard's Retort BlueBlue (3)
Instant
This spell costs less to cast if you control a Wizard.

Counter target spell.

Woodland Cemetery (0)
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

Tap: Add Black or Green.

Yargle, Glutton of Urborg Black (5)
Legendary Creature — Frog Spirit (9/3)
Yavimaya Sapherd Green (3)
Creature — Fungus (2/2)
When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token.
Yawgmoth's Vile Offering Black (5)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.

Zahid, Djinn of the Lamp BlueBlue (6)
Legendary Creature — Djinn (5/6)
You may pay Blue and tap an untapped artifact you control rather than pay this spell's mana cost.

Flying

Zhalfirin Void (0)
Land
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap: Add .