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Standard You are only browsing Standard cards. For all available (Historic) cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Arena Only Core Set 2020 Guilds of Ravnica Ravnica Allegiance
War of the Spark Throne of Eldraine Theros Beyond Death Ikoria Lair of Behemoths Core Set 2021
To list cards by their color and converted mana cost use these alternative filters.

1164 results
Acclaimed Contender Acclaimed Contender C2White (3)
Creature — Human Knight (3/3)
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
ELDR
Acolyte of Affliction Acolyte of Affliction C2BlackGreen (4)
Creature — Human Cleric (2/3)
When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
THBU
Adaptive Shimmerer Adaptive Shimmerer C5 (5)
Creature — Insect (0/0)
Flash

Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.

IKOC
Adherent of Hope Adherent of Hope C1White (2)
Creature — Human Soldier (2/1)
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
M21C
Aegis Turtle Aegis Turtle Blue (1)
Creature — Turtle (0/5)
JMPC
Aeromunculus Aeromunculus C1GreenBlue (3)
Creature — Homunculus Mutant (2/3)
Flying

C2GreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

RNAC
Affectionate Indrik Affectionate Indrik C5Green (6)
Creature — Beast (4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
JMPU
Agent of Treachery Agent of Treachery C5BlueBlue (7)
Creature — Human Rogue (2/3)
When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

M20R
Aggressive Mammoth Aggressive Mammoth C3GreenGreenGreen (6)
Creature — Elephant (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.

M20R
Ahn-Crop Invader Ahn-Crop Invader C2Red (3)
Creature — Zombie Minotaur Warrior (2/2)
As long as it's your turn, Ahn-Crop Invader has first strike.

C1, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.

WARC
Air Elemental Air Elemental C3BlueBlue (5)
Creature — Elemental (4/4)
Flying
M20U
Ajani's Pridemate Ajani's Pridemate C1White (2)
Creature — Cat Soldier (2/2)
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
WARU
Alela, Artful Provocateur Alela, Artful Provocateur C1WhiteBlueBlack (4)
Legendary Creature — Faerie Warlock (2/3)
Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

ELDM
Alert Heedbonder Alert Heedbonder C1GWGW (3)
Creature — Human Scout (2/4)
Vigilance

At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

IKOU
Alirios, Enraptured Alirios, Enraptured C2Blue (3)
Legendary Creature — Human (2/3)
Alirios, Enraptured enters the battlefield tapped.

Alirios doesn't untap during your untap step if you control a Reflection.
When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.

THBU
Almighty Brushwagg Almighty Brushwagg Green (1)
Creature — Brushwagg (1/1)
Trample

C3Green: Almighty Brushwagg gets +3/+3 until end of turn.

IKOC
Alpine Houndmaster Alpine Houndmaster RedWhite (2)
Creature — Human Warrior (2/2)
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library.

Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.

M21U
Alpine Watchdog Alpine Watchdog C1White (2)
Creature — Dog (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M21C
Alseid of Life's Bounty Alseid of Life's Bounty White (1)
Enchantment Creature — Nymph (1/1)
Lifelink

C1, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

THBU
Amplifire Amplifire C2RedRed (4)
Creature — Elemental (1/1)
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
RNAR
Anax, Hardened in the Forge Anax, Hardened in the Forge C1RedRed (3)
Legendary Enchantment Creature — Demigod (*/3)
Anax's power is equal to your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)

Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

THBU
Angel of Grace Angel of Grace C3WhiteWhite (5)
Creature — Angel (5/4)
Flash

Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
C4WhiteWhite, Exile Angel of Grace from your graveyard: Your life total becomes 10.

RNAM
Angel of Vitality Angel of Vitality C2White (3)
Creature — Angel (2/2)
Flying

If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.

M20U
Angelic Guardian Angelic Guardian C4WhiteWhite (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

M20R
Animating Faerie Animating Faerie C2Blue (3)
Creature — Faerie (2/2)
Flying
ELDU
Anointed Chorister Anointed Chorister White (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

C4White: Anointed Chorister gets +3/+3 until end of turn.

M21C
Anvilwrought Raptor Anvilwrought Raptor C4 (4)
Artifact Creature — Bird (2/1)
Flying

First strike (This creature deals combat damage before creatures without first strike.)

M20C
Aphemia, the Cacophony Aphemia, the Cacophony C1Black (2)
Legendary Enchantment Creature — Harpy (2/1)
Flying

At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

THBR
Apostle of Purifying Light Apostle of Purifying Light C1White (2)
Creature — Human Cleric (2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)

C2: Exile target card from a graveyard.

M20U
Arasta of the Endless Web Arasta of the Endless Web C2GreenGreen (4)
Legendary Enchantment Creature — Spider (3/5)
Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

THBR
Arboreal Grazer Arboreal Grazer Green (1)
Creature — Beast (0/3)
Reach

When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.

WARC
Arboretum Elemental Arboretum Elemental C7GreenGreen (9)
Creature — Elemental (7/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

GRNU
Arcanist's Owl Arcanist's Owl WUWUWUWU (4)
Artifact Creature — Bird (3/3)
Flying

When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

ELDU
Archfiend's Vessel Archfiend's Vessel Black (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.

M21U
Archipelagore Archipelagore C5BlueBlue (7)
Creature — Leviathan (7/7)
Mutate C5Blue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.

IKOU
Archon of Absolution Archon of Absolution C3White (4)
Creature — Archon (3/2)
Flying

Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or a planeswalker you control unless their controller pays C1 for each of those creatures.

ELDU
Archon of Falling Stars Archon of Falling Stars C4WhiteWhite (6)
Creature — Archon (4/4)
Flying

When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.

THBU
Archon of Sun's Grace Archon of Sun's Grace C2WhiteWhite (4)
Creature — Archon (3/4)
Flying, lifelink

Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

JMPR
Archway Angel Archway Angel C5White (6)
Creature — Angel (3/4)
Flying

When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.

RNAU
Arclight Phoenix Arclight Phoenix C3Red (4)
Creature — Phoenix (3/2)
Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

GRNM
Ardenvale Paladin Ardenvale Paladin C3White (4)
Creature — Human Knight (2/5)
Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
ELDC
Ardenvale Tactician Ardenvale Tactician C1WhiteWhite (3)
Creature — Human Knight (2/3)
Flying
ELDC
Arena Trickster Arena Trickster C3Red (4)
Creature — Human Shaman (3/3)
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster.
THBC
Arlinn's Wolf Arlinn's Wolf C2Green (3)
Creature — Wolf (3/2)
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
WARC
Ashiok's Forerunner Ashiok's Forerunner C3BlueBlack (5)
Creature — Human Wizard (3/3)
Flash

When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it.

THBR
Ashiok's Skulker Ashiok's Skulker C4Blue (5)
Creature — Nightmare (3/5)
C3Blue: Ashiok's Skulker can't be blocked this turn.
WARC
Atemsis, All-Seeing Atemsis, All-Seeing C3BlueBlueBlue (6)
Legendary Creature — Sphinx (4/5)
Flying

C2Blue, Tap: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.

M20R
Athreos, Shroud-Veiled Athreos, Shroud-Veiled C4WhiteBlack (6)
Legendary Enchantment Creature — God (4/7)
Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

THBM
Atris, Oracle of Half-Truths Atris, Oracle of Half-Truths C2BlueBlack (4)
Legendary Creature — Human Advisor (3/2)
Menace

When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

THBR
Attendant of Vraska Attendant of Vraska C1BlackGreen (3)
Creature — Zombie Soldier (3/3)
When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
GRNU
Audacious Thief Audacious Thief C2Black (3)
Creature — Human Rogue (2/2)
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
JMPC
Augur of Bolas Augur of Bolas C1Blue (2)
Creature — Merfolk Wizard (1/3)
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
WARU
Aurelia, Exemplar of Justice Aurelia, Exemplar of Justice C2RedWhite (4)
Legendary Creature — Angel (2/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

GRNM
Auspicious Starrix Auspicious Starrix C4Green (5)
Creature — Elk Beast (6/6)
Mutate C5Green (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

IKOU
Aven Eternal Aven Eternal C2Blue (3)
Creature — Zombie Bird Warrior (2/2)
Flying

When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Aven Gagglemaster Aven Gagglemaster C3WhiteWhite (5)
Creature — Bird Warrior (4/3)
Flying

When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.

M21U
Avian Oddity Avian Oddity C3Blue (4)
Creature — Bird (2/4)
Flying

Cycling C2Blue (C2Blue, Discard this card: Draw a card.)
When you cycle Avian Oddity, put a flying counter on target creature you control.

IKOU
Axebane Beast Axebane Beast C3Green (4)
Creature — Beast (3/4)
RNAC
Ayara, First of Locthwain Ayara, First of Locthwain BlackBlackBlack (3)
Legendary Creature — Elf Noble (2/3)
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

Tap, Sacrifice another black creature: Draw a card.

ELDR
Azorius Knight-Arbiter Azorius Knight-Arbiter C3WhiteBlue (5)
Creature — Human Knight (2/5)
Vigilance

Azorius Knight-Arbiter can't be blocked.

RNAC
Azorius Skyguard Azorius Skyguard C4WhiteBlue (6)
Creature — Human Knight (3/3)
Flying, first strike

Creatures your opponents control get -1/-0.

RNAU
Azusa, Lost but Seeking Azusa, Lost but Seeking C2Green (3)
Legendary Creature — Human Monk (1/2)
You may play two additional lands on each of your turns.
M21R
Banehound Banehound Black (1)
Creature — Nightmare Dog (1/1)
Lifelink, haste
WARC
Baneslayer Angel Baneslayer Angel C3WhiteWhite (5)
Creature — Angel (5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
M21M
Barging Sergeant Barging Sergeant C4Red (5)
Creature — Minotaur Soldier (4/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNC
Barkhide Troll Barkhide Troll GreenGreen (2)
Creature — Troll (2/2)
Barkhide Troll enters the battlefield with a +1/+1 counter on it.

C1, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

M20U
Barony Vampire Barony Vampire C2Black (3)
Creature — Vampire (3/2)
M20C
Barrier of Bones Barrier of Bones Black (1)
Creature — Skeleton Wall (0/3)
Defender

When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNC
Barrin, Tolarian Archmage Barrin, Tolarian Archmage C1BlueBlue (3)
Legendary Creature — Human Wizard (2/2)
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.

At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

M21R
Barrow Witches Barrow Witches C4Black (5)
Creature — Human Warlock (3/4)
When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.
ELDC
Bartered Cow Bartered Cow C3White (4)
Creature — Ox (3/3)
When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDC
Bartizan Bats Bartizan Bats C3Black (4)
Creature — Bat (3/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M20C
Basilica Bell-Haunt Basilica Bell-Haunt WhiteWhiteBlackBlack (4)
Creature — Spirit (3/4)
When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
RNAU
Basri's Acolyte Basri's Acolyte C2WhiteWhite (4)
Creature — Cat Cleric (2/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.

M21C
Basri's Lieutenant Basri's Lieutenant C3White (4)
Creature — Human Knight (3/4)
Vigilance, protection from multicolored

When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

M21R
Bastion Enforcer Bastion Enforcer C2White (3)
Creature — Dwarf Soldier (3/2)
M20C
Battalion Foot Soldier Battalion Foot Soldier C2White (3)
Creature — Human Soldier (2/2)
When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle your library.
M20C
Battle-Rattle Shaman Battle-Rattle Shaman C3Red (4)
Creature — Goblin Shaman (2/2)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
M21U
Beamsplitter Mage Beamsplitter Mage BlueRed (2)
Creature — Vedalken Wizard (2/2)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
GRNU
Beanstalk Giant Beanstalk Giant C6Green (7)
Creature — Giant (*/*)
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
ELDU
Beast Whisperer Beast Whisperer C2GreenGreen (4)
Creature — Elf Druid (2/3)
Whenever you cast a creature spell, draw a card.
GRNR
Belle of the Brawl Belle of the Brawl C2Black (3)
Creature — Human Knight (3/2)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

ELDU
Beloved Princess Beloved Princess White (1)
Creature — Human Noble (1/1)
Lifelink

Beloved Princess can't be blocked by creatures with power 3 or greater.

ELDC
Benthic Biomancer Benthic Biomancer Blue (1)
Creature — Merfolk Wizard Mutant (1/1)
C1Blue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

RNAR
Bioessence Hydra Bioessence Hydra C3GreenBlue (5)
Creature — Hydra Mutant (4/4)
Trample

Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.
Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.

WARR
Biogenic Ooze Biogenic Ooze C3GreenGreen (5)
Creature — Ooze (2/2)
When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.

At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
C1GreenGreenGreen: Create a 2/2 green Ooze creature token.

RNAM
Biomancer's Familiar Biomancer's Familiar GreenBlue (2)
Creature — Mutant (2/2)
Activated abilities of creatures you control cost C2 less to activate. This effect can't reduce the mana in that cost to less than one mana.

Tap: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

RNAR
Bishop of Wings Bishop of Wings WhiteWhite (2)
Creature — Human Cleric (1/4)
Whenever an Angel enters the battlefield under your control, you gain 4 life.

Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

M20R
Blacklance Paragon Blacklance Paragon C1Black (2)
Creature — Human Knight (3/1)
Flash

When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.

ELDR
Blade Instructor Blade Instructor C2White (3)
Creature — Human Soldier (3/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
GRNC
Blade Juggler Blade Juggler C4Black (5)
Creature — Human Rogue (3/2)
Spectacle C2Black (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.

RNAC
Blightbeetle Blightbeetle C1Black (2)
Creature — Insect (1/1)
Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)

Creatures your opponents control can't have +1/+1 counters put on them.

M20U
Blight-Breath Catoblepas Blight-Breath Catoblepas C4BlackBlack (6)
Creature — Beast (3/2)
When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)
THBC
Blisterspit Gremlin Blisterspit Gremlin Red (1)
Creature — Gremlin (1/1)
C1, Tap: Blisterspit Gremlin deals 1 damage to each opponent.

Whenever you cast a noncreature spell, untap Blisterspit Gremlin.

IKOC
Blitz Leech Blitz Leech C5Black (6)
Creature — Leech (5/2)
Flash

When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.

IKOC
Blood Aspirant Blood Aspirant C1Red (2)
Creature — Satyr Berserker (1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.

C1Red, Tap, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.

THBU
Blood Burglar Blood Burglar C1Black (2)
Creature — Vampire Rogue (2/2)
As long as it's your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
M20C
Blood Glutton Blood Glutton C4Black (5)
Creature — Vampire (4/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M21C
Blood Operative Blood Operative C1BlackBlack (3)
Creature — Vampire Assassin (3/1)
Lifelink

When Blood Operative enters the battlefield, you may exile target card from a graveyard.
Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.

GRNR
Bloodhaze Wolverine Bloodhaze Wolverine C1Red (2)
Creature — Wolverine (2/1)
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
ELDC
Bloodmist Infiltrator Bloodmist Infiltrator C2Black (3)
Creature — Vampire (3/1)
Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
RNAU
Bloodthirsty Aerialist Bloodthirsty Aerialist C1BlackBlack (3)
Creature — Vampire Rogue (2/3)
Flying

Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.

M20U
Bloom Hulk Bloom Hulk C3Green (4)
Creature — Plant Elemental (4/4)
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Bog Naughty Bog Naughty C3BlackBlack (5)
Creature — Faerie (3/3)
Flying

C2Black, Sacrifice a Food: Target creature gets -3/-3 until end of turn.

ELDU
Bogstomper Bogstomper C4BlackBlack (6)
Creature — Beast (6/5)
M20C
Bolrac-Clan Crusher Bolrac-Clan Crusher C3RedGreen (5)
Creature — Ogre Warrior (4/4)
Tap, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.
RNAU
Bolt Hound Bolt Hound C2Red (3)
Creature — Elemental Dog (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.

M21U
Bone Pit Brute Bone Pit Brute C4RedRed (6)
Creature — Cyclops (4/5)
Menace (This creature can't be blocked except by two or more creatures.)

When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.

M21C
Boneclad Necromancer Boneclad Necromancer C3BlackBlack (5)
Creature — Human Wizard (3/3)
When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
M20C
Bonecrusher Giant Bonecrusher Giant C2Red (3)
Creature — Giant (4/3)
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
ELDR
Boneyard Lurker Boneyard Lurker C2BlackGreen (4)
Creature — Nightmare Beast (4/4)
Mutate C2BGBG (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target permanent card from your graveyard to your hand.

IKOU
Book Devourer Book Devourer C5Red (6)
Creature — Beast (4/5)
Trample

Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.

GRNU
Boot Nipper Boot Nipper C1Black (2)
Creature — Beast (2/1)
Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it.
IKOC
Boreal Elemental Boreal Elemental C4Blue (5)
Creature — Elemental (3/4)
Flying

Spells your opponents cast that target Boreal Elemental cost C2 more to cast.

M20C
Boros Challenger Boros Challenger RedWhite (2)
Creature — Human Soldier (2/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

C2RedWhite: Boros Challenger gets +1/+1 until end of turn.

GRNU
Bounty Agent Bounty Agent C1White (2)
Creature — Human Soldier (2/2)
Vigilance

Tap, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

GRNR
Bramblefort Fink Bramblefort Fink C1Green (2)
Creature — Ouphe (2/2)
C8: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate this ability only if you control an Oko planeswalker.
ELDU
Brash Taunter Brash Taunter C4Red (5)
Creature — Goblin (1/1)
Indestructible

Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
C2Red, Tap: Brash Taunter fights another target creature.

M21R
Brazen Borrower Brazen Borrower C1BlueBlue (3)
Creature — Faerie Rogue (3/1)
Flash

Flying
Brazen Borrower can block only creatures with flying.

ELDM
Brightwood Tracker Brightwood Tracker C3Green (4)
Creature — Elf Scout (2/4)
C5Green, Tap: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
M20C
Brimstone Trebuchet Brimstone Trebuchet C2Red (3)
Artifact Creature — Wall (1/3)
Defender, reach

Tap: Brimstone Trebuchet deals 1 damage to each opponent.
Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.

ELDC
Brine Giant Brine Giant C6Blue (7)
Creature — Giant (5/6)
This spell costs C1 less to cast for each enchantment you control.
THBC
Brineborn Cutthroat Brineborn Cutthroat C1Blue (2)
Creature — Merfolk Pirate (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.

M20U
Bristling Boar Bristling Boar C3Green (4)
Creature — Boar (4/3)
Bristling Boar can't be blocked by more than one creature.
IKOC
Brokkos, Apex of Forever Brokkos, Apex of Forever C2BlackGreenBlue (5)
Legendary Creature — Nightmare Beast Elemental (6/6)
Mutate C2UBGreenGreen (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Trample
You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.

IKOM
Bronzehide Lion Bronzehide Lion GreenWhite (2)
Creature — Cat (3/3)
GreenWhite: Bronzehide Lion gains indestructible until end of turn.

When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "GreenWhite: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.

THBR
Bulwark Giant Bulwark Giant C5White (6)
Creature — Giant Soldier (3/6)
When Bulwark Giant enters the battlefield, you gain 5 life.
JMPC
Burglar Rat Burglar Rat C1Black (2)
Creature — Rat (1/1)
When Burglar Rat enters the battlefield, each opponent discards a card.
JMPC
Burlfist Oak Burlfist Oak C2GreenGreen (4)
Creature — Treefolk (2/3)
Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.
M21U
Burning Prophet Burning Prophet C1Red (2)
Creature — Human Wizard (1/3)
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
WARC
Burning-Tree Vandal Burning-Tree Vandal C2Red (3)
Creature — Human Rogue (2/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.

RNAC
Burning-Yard Trainer Burning-Yard Trainer C4Red (5)
Creature — Human Knight (3/3)
Trample, haste

When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

ELDU
Bushmeat Poacher Bushmeat Poacher C3Black (4)
Creature — Human Soldier (2/4)
C1, Tap, Sacrifice another creature: You gain life equal to that creature's toughness. Draw a card.
IKOC
Caged Zombie Caged Zombie C2Black (3)
Creature — Zombie (2/3)
C1Black, Tap: Each opponent loses 2 life. Activate this ability only if a creature died this turn.
M21C
Callaphe, Beloved of the Sea Callaphe, Beloved of the Sea C1BlueBlue (3)
Legendary Enchantment Creature — Demigod (*/3)
Callaphe's power is equal to your devotion to blue. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost C1 more to cast."

THBU
Canopy Spider Canopy Spider C1Green (2)
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)
M20C
Canopy Stalker Canopy Stalker C3Green (4)
Creature — Cat (4/2)
Canopy Stalker must be blocked if able.

When Canopy Stalker dies, you gain 1 life for each creature that died this turn.

M21U
Captivating Unicorn Captivating Unicorn C4White (5)
Creature — Unicorn (4/4)
Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
THBC
Careless Celebrant Careless Celebrant C1Red (2)
Creature — Satyr Shaman (2/1)
When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.
THBU
Carrion Grub Carrion Grub C3Black (4)
Creature — Insect (0/5)
Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.

When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)

M21U
Carrion Imp Carrion Imp C3Black (4)
Creature — Imp (2/3)
Flying

When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.

RNAC
Catacomb Crocodile Catacomb Crocodile C4Black (5)
Creature — Crocodile (3/7)
RNAC
Cauldron Familiar Cauldron Familiar Black (1)
Creature — Cat (1/1)
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

JMPC
Cavalier of Dawn Cavalier of Dawn C2WhiteWhiteWhite (5)
Creature — Elemental Knight (4/6)
Vigilance

When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.

M20M
Cavalier of Flame Cavalier of Flame C2RedRedRed (5)
Creature — Elemental Knight (6/5)
C1Red: Creatures you control get +1/+0 and gain haste until end of turn.

When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

M20M
Cavalier of Gales Cavalier of Gales C2BlueBlueBlue (5)
Creature — Elemental Knight (5/5)
Flying

When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.

M20M
Cavalier of Night Cavalier of Night C2BlackBlackBlack (5)
Creature — Elemental Knight (4/5)
Lifelink

When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When Cavalier of Night dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

M20M
Cavalier of Thorns Cavalier of Thorns C2GreenGreenGreen (5)
Creature — Elemental Knight (5/6)
Reach

When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.

M20M
Cavern Whisperer Cavern Whisperer C4Black (5)
Creature — Nightmare (4/4)
Mutate C3Black (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature mutates, each opponent discards a card.

IKOC
Celestial Enforcer Celestial Enforcer C2White (3)
Creature — Human Cleric (2/3)
C1White, Tap: Tap target creature. Activate this ability only if you control a creature with flying.
M21C
Celestial Messenger Celestial Messenger C2BlueBlue (4)
Creature — Bird Spirit (3/2)
Flash (You may cast this card any time you could cast an instant.)

Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.

M20C
Centaur Courser Centaur Courser C2Green (3)
Creature — Centaur Warrior (3/3)
M20C
Centaur Nurturer Centaur Nurturer C3Green (4)
Creature — Centaur Druid (2/4)
When Centaur Nurturer enters the battlefield, you gain 3 life.

Tap: Add one mana of any color.

WARC
Centaur Peacemaker Centaur Peacemaker C1GreenWhite (3)
Creature — Centaur Cleric (3/3)
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
GRNC
Cerulean Drake Cerulean Drake C1Blue (2)
Creature — Drake (1/1)
Flying

Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.

M20U
Chainweb Aracnir Chainweb Aracnir Green (1)
Creature — Spider (1/2)
Reach

When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.
Escape—C3GreenGreen, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Chainweb Aracnir escapes with three +1/+1 counters on it.

THBU
Chainwhip Cyclops Chainwhip Cyclops C4Red (5)
Creature — Cyclops Warrior (4/4)
C3Red: Target creature can't block this turn.
WARC
Challenger Troll Challenger Troll C4Green (5)
Creature — Troll (6/5)
Each creature you control with power 4 or greater can't be blocked by more than one creature.
WARU
Chamber Sentry Chamber Sentry CX (0)
Artifact Creature — Construct (0/0)
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

CX, Tap, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
WhiteBlueBlackRedGreen: Return Chamber Sentry from your graveyard to your hand.

JMPR
Chandra's Embercat Chandra's Embercat C1Red (2)
Creature — Elemental Cat (2/2)
Tap: Add Red. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
M20C
Chandra's Firemaw Chandra's Firemaw C3RedRed (5)
Creature — Hellion (4/2)
Haste

When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M21R
Chandra's Incinerator Chandra's Incinerator C5Red (6)
Creature — Elemental (6/6)
This spell costs CX less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.

Trample
Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.

M21R
Chandra's Magmutt Chandra's Magmutt C1Red (2)
Creature — Elemental Dog (2/2)
Tap: Chandra's Magmutt deals 1 damage to target player or planeswalker.
M21C
Chandra's Pyreling Chandra's Pyreling C1Red (2)
Creature — Elemental Lizard (1/3)
Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
M21U
Chandra's Spitfire Chandra's Spitfire C2Red (3)
Creature — Elemental (1/3)
Flying

Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

M20U
Charging War Boar Charging War Boar C1RedGreen (3)
Creature — Boar (3/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)

As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)

RNAU
Charity Extractor Charity Extractor C3Black (4)
Creature — Human Knight (1/5)
Lifelink
WARC
Charmed Stray Charmed Stray White (1)
Creature — Cat (1/1)
Lifelink

When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.

WARC
Charming Prince Charming Prince C1White (2)
Creature — Human Noble (2/2)
When Charming Prince enters the battlefield, choose one —

• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

ELDR
Charnel Troll Charnel Troll C1BlackGreen (3)
Creature — Troll (4/4)
Trample

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.
BlackGreen, Discard a creature card: Put a +1/+1 counter on Charnel Troll.

GRNR
Checkpoint Officer Checkpoint Officer C1White (2)
Creature — Human Soldier (1/2)
C1White, Tap: Tap target creature.
IKOC
Chevill, Bane of Monsters Chevill, Bane of Monsters BlackGreen (2)
Legendary Creature — Human Rogue (1/3)
Deathtouch

At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.

IKOM
Child of Night Child of Night C1Black (2)
Creature — Vampire (2/1)
Lifelink
JMPC
Chillbringer Chillbringer C4Blue (5)
Creature — Elemental (3/3)
Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

RNAC
Chittering Harvester Chittering Harvester C5Black (6)
Creature — Nightmare (4/6)
Mutate C4Black (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, each opponent sacrifices a creature.

IKOU
Chittering Witch Chittering Witch C3Black (4)
Creature — Human Warlock (2/2)
When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.

C1Black, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

ELDR
Chrome Replicator Chrome Replicator C5 (5)
Artifact Creature — Construct (4/4)
When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
M21U
Chulane, Teller of Tales Chulane, Teller of Tales C2GreenWhiteBlue (5)
Legendary Creature — Human Druid (2/4)
Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
C3, Tap: Return target creature you control to its owner's hand.

ELDM
Citywatch Sphinx Citywatch Sphinx C5Blue (6)
Creature — Sphinx (5/4)
Flying

When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNU
Civic Stalwart Civic Stalwart C3White (4)
Creature — Elephant Soldier (3/3)
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
RNAC
Clackbridge Troll Clackbridge Troll C3BlackBlack (5)
Creature — Troll (8/8)
Trample, haste

When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens.
At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.

ELDR
Clamor Shaman Clamor Shaman C2Red (3)
Creature — Goblin Shaman (1/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.

RNAU
Clan Guildmage Clan Guildmage RedGreen (2)
Creature — Human Shaman (2/2)
C1Red, Tap: Target creature can't block this turn.

C2Green, Tap: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

RNAU
Clockwork Servant Clockwork Servant C3 (3)
Artifact Creature — Gnome (2/3)
Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card.
ELDU
Cloudkin Seer Cloudkin Seer C2Blue (3)
Creature — Elemental Wizard (2/1)
Flying

When Cloudkin Seer enters the battlefield, draw a card.

M20C
Cloudpiercer Cloudpiercer C4Red (5)
Creature — Dinosaur (5/4)
Mutate C3Red (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach
Whenever this creature mutates, you may discard a card. If you do, draw a card.

IKOC
Colossal Dreadmaw Colossal Dreadmaw C4GreenGreen (6)
Creature — Dinosaur (6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
M21C
Combine Guildmage Combine Guildmage GreenBlue (2)
Creature — Merfolk Wizard (2/2)
C1Green, Tap: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

C1Blue, Tap: Move a +1/+1 counter from target creature you control onto another target creature you control.

RNAU
Conclave Cavalier Conclave Cavalier GreenGreenWhiteWhite (4)
Creature — Centaur Knight (4/4)
Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

GRNU
Conclave Guildmage Conclave Guildmage GreenWhite (2)
Creature — Elf Cleric (2/2)
Green, Tap: Creatures you control gain trample until end of turn.

C5White, Tap: Create a 2/2 green and white Elf Knight creature token with vigilance.

GRNU
Conclave Mentor Conclave Mentor GreenWhite (2)
Creature — Centaur Cleric (2/2)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.

When Conclave Mentor dies, you gain life equal to its power.

M21U
Concordia Pegasus Concordia Pegasus C1White (2)
Creature — Pegasus (1/3)
Flying
M21C
Conspicuous Snoop Conspicuous Snoop RedRed (2)
Creature — Goblin Rogue (2/2)
Play with the top card of your library revealed.

You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.

M21R
Containment Priest Containment Priest C1White (2)
Creature — Human Cleric (2/2)
Flash

If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

M21R
Coral Commando Coral Commando C2Blue (3)
Creature — Merfolk Warrior (3/2)
RNAC
Coral Merfolk Coral Merfolk C1Blue (2)
Creature — Merfolk (2/1)
M20C
Corpse Knight Corpse Knight WhiteBlack (2)
Creature — Zombie Knight (2/2)
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
M20U
Corridor Monitor Corridor Monitor C1Blue (2)
Artifact Creature — Construct (1/4)
When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
ELDC
Crackling Drake Crackling Drake BlueBlueRedRed (4)
Creature — Drake (*/4)
Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.

GRNU
Crashing Drawbridge Crashing Drawbridge C2 (2)
Artifact Creature — Wall (0/4)
Defender

Tap: Creatures you control gain haste until end of turn.

ELDC
Creeping Trailblazer Creeping Trailblazer RedGreen (2)
Creature — Elemental (2/2)
Other Elementals you control get +1/+0.

C2RedGreen: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.

M20U
Cruel Celebrant Cruel Celebrant WhiteBlack (2)
Creature — Vampire (1/2)
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
WARU
Crypt Lurker Crypt Lurker C3Black (4)
Creature — Horror (3/4)
When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
M21C
Crystacean Crystacean C3Blue (4)
Creature — Crab (1/6)
Flash
IKOC
Crystalline Giant Crystalline Giant C3 (3)
Artifact Creature — Giant (3/3)
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
IKOR
Cubwarden Cubwarden C3White (4)
Creature — Cat (3/5)
Mutate C2WhiteWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.

IKOR
Cult Guildmage Cult Guildmage BlackRed (2)
Creature — Human Shaman (2/2)
C3Black, Tap: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Red, Tap: Cult Guildmage deals 1 damage to target opponent or planeswalker.

RNAU
Cunning Nightbonder Cunning Nightbonder UBUB (2)
Creature — Human Rogue (2/2)
Flash

Spells with flash you cast cost C1 less to cast and can't be countered.

IKOU
Curious Pair Curious Pair C1Green (2)
Creature — Human Peasant (1/3)
ELDC
Cyclops Electromancer Cyclops Electromancer C4Red (5)
Creature — Cyclops Wizard (4/2)
When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
WARU
Dagger Caster Dagger Caster C3Red (4)
Creature — Viashino Rogue (2/3)
When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
RNAU
Daggersail Aeronaut Daggersail Aeronaut C3Red (4)
Creature — Goblin (3/2)
As long as it's your turn, Daggersail Aeronaut has flying.
M20C
Dalakos, Crafter of Wonders Dalakos, Crafter of Wonders C1BlueRed (3)
Legendary Creature — Merfolk Artificer (2/4)
Tap: Add Color CColor C. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

THBR
Darkblade Agent Darkblade Agent C1BlueBlack (3)
Creature — Human Assassin (2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
GRNC
Dawn Evangel Dawn Evangel C2White (3)
Enchantment Creature — Human Cleric (2/3)
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with converted mana cost 2 or less from your graveyard to your hand.
THBU
Dawning Angel Dawning Angel C4White (5)
Creature — Angel (3/2)
Flying

When Dawning Angel enters the battlefield, you gain 4 life.

M20C
Daxos, Blessed by the Sun Daxos, Blessed by the Sun WhiteWhite (2)
Legendary Enchantment Creature — Demigod (2/*)
Daxos's toughness is equal to your devotion to white. (Each White in the mana costs of permanents you control counts toward your devotion to white.)

Whenever another creature you control enters the battlefield or dies, you gain 1 life.

THBU
Daybreak Chaplain Daybreak Chaplain C1White (2)
Creature — Human Cleric (1/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M20C
Daybreak Charger Daybreak Charger C1White (2)
Creature — Unicorn (3/1)
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
M21C
Daybreak Chimera Daybreak Chimera C3WhiteWhite (5)
Creature — Chimera (3/3)
This spell costs CX less to cast, where X is your devotion to white. (Each White in the mana costs of permanents you control counts toward your devotion to white.)

Flying

THBC
Daysquad Marshal Daysquad Marshal C3White (4)
Creature — Human Soldier (3/3)
When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.
IKOC
Deathbloom Thallid Deathbloom Thallid C2Black (3)
Creature — Fungus (3/2)
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
M21C
Deathless Knight Deathless Knight BGBGBGBG (4)
Creature — Skeleton Knight (4/2)
Haste

When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.

ELDU
Debtors' Transport Debtors' Transport C5Black (6)
Creature — Thrull (5/3)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
RNAC
Demon of Loathing Demon of Loathing C5BlackBlack (7)
Creature — Demon (7/7)
Flying, trample

Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.

THBR
Deputy of Detention Deputy of Detention C1WhiteBlue (3)
Creature — Vedalken Wizard (1/3)
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
RNAR
Destiny Spinner Destiny Spinner C1Green (2)
Enchantment Creature — Human (2/3)
Creature and enchantment spells you control can't be countered.

C3Green: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

THBU
Destructive Digger Destructive Digger C2Red (3)
Creature — Goblin (3/2)
C3, Tap, Sacrifice an artifact or land: Draw a card.
M20C
Devkarin Dissident Devkarin Dissident C1Green (2)
Creature — Elf Warrior (2/2)
C4Green: Devkarin Dissident gets +2/+2 until end of turn.
GRNC
Devourer of Memory Devourer of Memory BlueBlack (2)
Creature — Nightmare (2/1)
Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn.

C1BlueBlack: Mill a card.

THBU
Devouring Hellion Devouring Hellion C2Red (3)
Creature — Hellion (2/2)
As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
WARU
Diamond Knight Diamond Knight C3 (3)
Artifact Creature — Knight (1/1)
Vigilance (Attacking doesn't cause this creature to tap.)

As Diamond Knight enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.

M20U
Dimir Informant Dimir Informant C2Blue (3)
Creature — Human Rogue (1/4)
When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNC
Dimir Spybug Dimir Spybug BlueBlack (2)
Creature — Insect (1/1)
Flying

Menace (This creature can't be blocked except by two or more creatures.)
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.

GRNU
Dire Fleet Warmonger Dire Fleet Warmonger C1BlackRed (3)
Creature — Orc Pirate (3/3)
At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
M21U
Dirge Bat Dirge Bat C2BlackBlack (4)
Creature — Bat (3/3)
Mutate C4BlackBlack (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.

IKOR
Discordant Piper Discordant Piper C1Black (2)
Creature — Zombie Satyr (2/1)
When Discordant Piper dies, create a 0/1 white Goat creature token.
THBC
District Guide District Guide C2Green (3)
Creature — Elf Scout (2/2)
When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.
GRNU
Domri's Nodorog Domri's Nodorog C3RedGreen (5)
Creature — Beast (5/2)
Trample

When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it.

RNAR
Doom Whisperer Doom Whisperer C3BlackBlack (5)
Creature — Nightmare Demon (6/6)
Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNM
Douser of Lights Douser of Lights C4Black (5)
Creature — Horror (4/5)
GRNC
Dovin's Automaton Dovin's Automaton C4 (4)
Artifact Creature — Homunculus (3/3)
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
RNAU
Dragon Mage Dragon Mage C5RedRed (7)
Creature — Dragon Wizard (5/5)
Flying

Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.

M20U
Drakuseth, Maw of Flames Drakuseth, Maw of Flames C4RedRedRed (7)
Legendary Creature — Dragon (7/7)
Flying

Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

M20R
Drannith Healer Drannith Healer C1White (2)
Creature — Human Cleric (2/2)
Whenever you cycle another card, you gain 1 life.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Drannith Magistrate Drannith Magistrate C1White (2)
Creature — Human Wizard (1/3)
Your opponents can't cast spells from anywhere other than their hands.
IKOR
Drannith Stinger Drannith Stinger C1Red (2)
Creature — Human Wizard (2/2)
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Dread Presence Dread Presence C3Black (4)
Creature — Nightmare (3/3)
Whenever a Swamp enters the battlefield under your control, choose one —

• You draw a card and you lose 1 life.
• Dread Presence deals 2 damage to any target and you gain 2 life.

M20R
Dreadhorde Arcanist Dreadhorde Arcanist C1Red (2)
Creature — Zombie Wizard (1/3)
Trample

Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.

WARR
Dreadhorde Butcher Dreadhorde Butcher BlackRed (2)
Creature — Zombie Warrior (1/1)
Haste

Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.
When Dreadhorde Butcher dies, it deals damage equal to its power to any target.

WARR
Dreadhorde Twins Dreadhorde Twins C3Red (4)
Creature — Zombie Jackal Warrior (2/2)
When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have trample.

WARU
Dreadmalkin Dreadmalkin Black (1)
Creature — Zombie Cat (1/1)
Menace (This creature can't be blocked except by two or more creatures.)

C2Black, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.

WARU
Dream Eater Dream Eater C4BlueBlue (6)
Creature — Nightmare Sphinx (4/3)
Flash

Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNM
Dream Trawler Dream Trawler C2WhiteWhiteBlueBlue (6)
Creature — Sphinx (3/5)
Flying, lifelink

Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

THBR
Dreamshaper Shaman Dreamshaper Shaman C5Red (6)
Enchantment Creature — Minotaur Shaman (5/4)
At the beginning of your end step, you may pay C2Red and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
THBU
Dreamstalker Manticore Dreamstalker Manticore C2Red (3)
Enchantment Creature — Manticore (4/2)
Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target.
THBU
Dreamtail Heron Dreamtail Heron C4Blue (5)
Creature — Elemental Bird (3/4)
Mutate C3Blue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, draw a card.

IKOC
Drowsing Tyrannodon Drowsing Tyrannodon C1Green (2)
Creature — Dinosaur (3/3)
Defender (This creature can't attack.)

As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.

M21C
Dryad of the Ilysian Grove Dryad of the Ilysian Grove C2Green (3)
Enchantment Creature — Nymph Dryad (2/4)
You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.

THBR
Dungeon Geists Dungeon Geists C2BlueBlue (4)
Creature — Spirit (3/3)
Flying

When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

M20R
Durable Coilbug Durable Coilbug C1Black (2)
Creature — Insect (2/2)
C4Black: Return Durable Coilbug from your graveyard to your hand.
IKOC
Duskfang Mentor Duskfang Mentor C2Black (3)
Creature — Human Cleric (1/3)
When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control.

C1Black, Tap: Put a +1/+1 counter on each creature you control with lifelink.

IKOU
Duskmantle Operative Duskmantle Operative C1Black (2)
Creature — Human Rogue (2/2)
Duskmantle Operative can't be blocked by creatures with power 4 or greater.
WARC
Edgewall Innkeeper Edgewall Innkeeper Green (1)
Creature — Human Peasant (1/1)
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
ELDU
Eidolon of Inspiration Eidolon of Inspiration C1WhiteWhite (3)
Enchantment Creature — Spirit (2/2)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
THBU
Eidolon of Obstruction Eidolon of Obstruction C1White (2)
Enchantment Creature — Spirit (2/1)
First strike

Loyalty abilities of planeswalkers your opponents control cost C1 more to activate.

THBR
Eidolon of Philosophy Eidolon of Philosophy Blue (1)
Enchantment Creature — Spirit (1/2)
C6Blue, Sacrifice Eidolon of Philosophy: Draw three cards.
THBC
Elder Gargaroth Elder Gargaroth C3GreenGreen (5)
Creature — Beast (6/6)
Vigilance, reach, trample

Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.

M21M
Electrostatic Field Electrostatic Field C1Red (2)
Creature — Wall (0/4)
Defender

Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.

GRNU
Elite Arrester Elite Arrester White (1)
Creature — Human Soldier (0/3)
C1Blue, Tap: Tap target creature.
RNAC
Elite Guardmage Elite Guardmage C2WhiteBlue (4)
Creature — Human Wizard (2/3)
Flying

When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.

WARU
Elite Headhunter Elite Headhunter BRBRBRBR (4)
Creature — Human Knight (2/3)
Menace (This creature can't be blocked except by two or more creatures.)

BRBRBR, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.

ELDU
Elite Instructor Elite Instructor C2Blue (3)
Creature — Human Wizard (2/2)
When Elite Instructor enters the battlefield, draw a card, then discard a card.
THBC
Elspeth's Devotee Elspeth's Devotee C2WhiteWhite (4)
Creature — Human Soldier (3/3)
When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it.
THBR
Elvish Reclaimer Elvish Reclaimer Green (1)
Creature — Elf Warrior (1/2)
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

C2, Tap, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

M20R
Ember Hauler Ember Hauler RedRed (2)
Creature — Goblin (2/2)
C1, Sacrifice Ember Hauler: It deals 2 damage to any target.
M20U
Embereth Paladin Embereth Paladin C3Red (4)
Creature — Human Knight (4/1)
Haste

Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.

ELDC
Embereth Shieldbreaker Embereth Shieldbreaker C1Red (2)
Creature — Human Knight (2/1)
ELDU
Embereth Skyblazer Embereth Skyblazer C3Red (4)
Creature — Human Knight (4/3)
As long as it's your turn, Embereth Skyblazer has flying.

Whenever Embereth Skyblazer attacks, you may pay C2Red. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

ELDR
Embodiment of Agonies Embodiment of Agonies C1BlackBlack (3)
Creature — Demon (0/0)
Flying, deathtouch

Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, C2Black and C1BlackBlack are different mana costs.)

M20R
Emmara, Soul of the Accord Emmara, Soul of the Accord GreenWhite (2)
Legendary Creature — Elf Cleric (2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
GRNR
Empyrean Eagle Empyrean Eagle C1WhiteBlue (3)
Creature — Bird Spirit (2/3)
Flying

Other creatures you control with flying get +1/+1.

M20U
Emry, Lurker of the Loch Emry, Lurker of the Loch C2Blue (3)
Legendary Creature — Merfolk Wizard (1/2)
This spell costs C1 less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.
Tap: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

ELDR
End-Raze Forerunners End-Raze Forerunners C5GreenGreenGreen (8)
Creature — Boar (7/7)
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

RNAR
Enemy of Enlightenment Enemy of Enlightenment C5Black (6)
Enchantment Creature — Demon (5/5)
Flying

Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands.
At the beginning of your upkeep, each player discards a card.

THBU
Enforcer Griffin Enforcer Griffin C4White (5)
Creature — Griffin (3/4)
Flying
WARC
Enraged Ceratok Enraged Ceratok C2GreenGreen (4)
Creature — Rhino (4/4)
Enraged Ceratok can't be blocked by creatures with power 2 or less.
RNAU
Epicure of Blood Epicure of Blood C4Black (5)
Creature — Vampire (4/4)
Whenever you gain life, each opponent loses 1 life.
M20C
Epitaph Golem Epitaph Golem C5 (5)
Artifact Creature — Golem (3/5)
C2: Put target card from your graveyard on the bottom of your library.
M21U
Erebos, Bleak-Hearted Erebos, Bleak-Hearted C3Black (4)
Legendary Enchantment Creature — God (5/6)
Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
C1Black, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

THBM
Erratic Cyclops Erratic Cyclops C3Red (4)
Creature — Cyclops Shaman (0/8)
Trample

Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost.

GRNR
Erratic Visionary Erratic Visionary C1Blue (2)
Creature — Human Wizard (1/3)
C1Blue, Tap: Draw a card, then discard a card.
JMPC
Erstwhile Trooper Erstwhile Trooper C1BlackGreen (3)
Creature — Zombie Soldier (2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
GRNC
Essence Symbiote Essence Symbiote C1Green (2)
Creature — Beast (2/2)
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
IKOC
Eternal Skylord Eternal Skylord C4Blue (5)
Creature — Zombie Wizard (3/3)
When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have flying.

WARU
Eternal Taskmaster Eternal Taskmaster C1Black (2)
Creature — Zombie (2/3)
Eternal Taskmaster enters the battlefield tapped.

Whenever Eternal Taskmaster attacks, you may pay C2Black. If you do, return target creature card from your graveyard to your hand.

JMPU
Ethereal Elk Ethereal Elk C3GreenGreen (5)
Creature — Elk Spirit (3/3)
Trample

When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M20R
Etrata, the Silencer Etrata, the Silencer C2BlueBlack (4)
Legendary Creature — Vampire Assassin (3/5)
Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

GRNR
Eutropia the Twice-Favored Eutropia the Twice-Favored C1GreenBlue (3)
Legendary Creature — Human Wizard (2/2)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
THBU
Everquill Phoenix Everquill Phoenix C2RedRed (4)
Creature — Phoenix (4/4)
Mutate C3Red (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, create a red artifact token named Feather with "C1, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."

IKOR
Evolution Sage Evolution Sage C2Green (3)
Creature — Elf Druid (3/2)
Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARU
Excavation Mole Excavation Mole C2Green (3)
Creature — Mole (3/3)
Trample

When Excavation Mole enters the battlefield, mill three cards.

IKOC
Exuberant Wolfbear Exuberant Wolfbear C3Green (4)
Creature — Wolf Bear (4/4)
Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.
IKOU
Eye Collector Eye Collector Black (1)
Creature — Faerie (1/1)
Flying

Whenever Eye Collector deals combat damage to a player, each player mills a card.

ELDC
Facet Reader Facet Reader C1Blue (2)
Creature — Human Wizard (1/2)
C1, Tap: Draw a card, then discard a card.
IKOC
Fae of Wishes Fae of Wishes C1Blue (2)
Creature — Faerie Wizard (1/4)
Flying

C1Blue, Discard two cards: Return Fae of Wishes to its owner's hand.

ELDR
Faeburrow Elder Faeburrow Elder C1GreenWhite (3)
Creature — Treefolk Druid (0/0)
Vigilance

Faeburrow Elder gets +1/+1 for each color among permanents you control.
Tap: For each color among permanents you control, add one mana of that color.

ELDR
Faerie Duelist Faerie Duelist C1Blue (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

RNAC
Faerie Formation Faerie Formation C4Blue (5)
Creature — Faerie (5/4)
Flying

C3Blue: Create a 1/1 blue Faerie creature token with flying. Draw a card.

ELDR
Faerie Guidemother Faerie Guidemother White (1)
Creature — Faerie (1/1)
Flying
ELDC
Faerie Miscreant Faerie Miscreant Blue (1)
Creature — Faerie Rogue (1/1)
Flying

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

M20C
Faerie Vandal Faerie Vandal C1Blue (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

ELDU
Falconer Adept Falconer Adept C3White (4)
Creature — Human Soldier (2/3)
Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
M21U
Farfinder Farfinder C3 (3)
Creature — Fox (1/1)
Vigilance

When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

IKOC
Fathom Fleet Cutthroat Fathom Fleet Cutthroat C3Black (4)
Creature — Human Pirate (3/3)
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
M20C
Favored of Iroas Favored of Iroas C2White (3)
Creature — Human Soldier (2/2)
Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn.
THBU
Fblthp, the Lost Fblthp, the Lost C1Blue (2)
Legendary Creature — Homunculus (1/1)
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.

When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

WARR
Fearless Halberdier Fearless Halberdier C2Red (3)
Creature — Human Warrior (3/2)
M20C
Feasting Troll King Feasting Troll King C2GreenGreenGreenGreen (6)
Creature — Troll Noble (7/6)
Vigilance, trample

When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.

ELDR
Feather, the Redeemed Feather, the Redeemed RedWhiteWhite (3)
Legendary Creature — Angel (3/4)
Flying

Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.

WARR
Feline Sovereign Feline Sovereign C2Green (3)
Creature — Cat (2/3)
Other Cats you control get +1/+1 and have protection from Dogs.

Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.

M21R
Fencing Ace Fencing Ace C1White (2)
Creature — Human Soldier (1/1)
Double strike (This creature deals both first-strike and regular combat damage.)
M20U
Feral Abomination Feral Abomination C5Black (6)
Creature — Thrull (5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M20C
Feral Maaka Feral Maaka C1Red (2)
Creature — Cat (2/2)
RNAC
Ferocious Pup Ferocious Pup C2Green (3)
Creature — Wolf (0/1)
When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.
M20C
Ferocious Tigorilla Ferocious Tigorilla C3Red (4)
Creature — Cat Ape (4/3)
Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)
IKOC
Fertilid Fertilid C2Green (3)
Creature — Elemental (0/0)
Fertilid enters the battlefield with two +1/+1 counters on it.

C1Green, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.

JMPC
Fervent Champion Fervent Champion Red (1)
Creature — Human Knight (1/1)
First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost C3 less to activate.

ELDR
Fetid Imp Fetid Imp C1Black (2)
Creature — Imp (1/2)
Flying

Black: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

M21C
Fiend Artisan Fiend Artisan BGBG (2)
Creature — Nightmare (1/1)
Fiend Artisan gets +1/+1 for each creature card in your graveyard.

CXBG, Tap, Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.

IKOM
Fierce Empath Fierce Empath C2Green (3)
Creature — Elf (1/1)
When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
M21U
Fierce Witchstalker Fierce Witchstalker C2GreenGreen (4)
Creature — Wolf (4/4)
Trample

When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC
Fire Elemental Fire Elemental C3RedRed (5)
Creature — Elemental (5/4)
M20C
Fire Urchin Fire Urchin C1Red (2)
Creature — Elemental (1/3)
Trample

Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.

GRNC
Fireblade Artist Fireblade Artist BlackRed (2)
Creature — Human Shaman (2/2)
Haste

At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.

RNAU
Fireborn Knight Fireborn Knight RWRWRWRW (4)
Creature — Human Knight (2/3)
Double strike

RWRWRWRW: Fireborn Knight gets +1/+1 until end of turn.

ELDU
Flaxen Intruder Flaxen Intruder Green (1)
Creature — Human Berserker (1/2)
Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
ELDU
Flight of Equenauts Flight of Equenauts C7White (8)
Creature — Human Knight (4/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Flying

GRNU
Flourishing Fox Flourishing Fox White (1)
Creature — Fox (1/1)
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOU
Flummoxed Cyclops Flummoxed Cyclops C3Red (4)
Creature — Cyclops (4/4)
Reach

Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat.

THBC
Flutterfox Flutterfox C1White (2)
Creature — Fox (2/2)
As long as you control an artifact or enchantment, Flutterfox has flying.
ELDC
Flux Channeler Flux Channeler C2Blue (3)
Creature — Human Wizard (2/2)
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARU
Flycatcher Giraffid Flycatcher Giraffid C4Green (5)
Creature — Antelope Lizard (3/5)
Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.
IKOC
Footlight Fiend Footlight Fiend BR (1)
Creature — Devil (1/1)
When Footlight Fiend dies, it deals 1 damage to any target.
RNAC
Forbidding Spirit Forbidding Spirit C1WhiteWhite (3)
Creature — Spirit Cleric (3/3)
When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays C2 for each of those creatures.
RNAU
Forgotten Sentinel Forgotten Sentinel C4 (4)
Artifact Creature — Golem (4/3)
Forgotten Sentinel enters the battlefield tapped.
M21C
Fortress Crab Fortress Crab C3Blue (4)
Creature — Crab (1/6)
M20C
Foulmire Knight Foulmire Knight Black (1)
Creature — Zombie Knight (1/1)
Deathtouch
ELDU
Frenzied Arynx Frenzied Arynx C2RedGreen (4)
Creature — Cat Beast (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
C4RedGreen: Frenzied Arynx gets +3/+0 until end of turn.

RNAC
Frenzied Raptor Frenzied Raptor C2Red (3)
Creature — Dinosaur (4/2)
IKOC
Fresh-Faced Recruit Fresh-Faced Recruit C1RW (2)
Creature — Human Soldier (2/1)
As long as it's your turn, Fresh-Faced Recruit has first strike.
GRNC
Frilled Mystic Frilled Mystic GreenGreenBlueBlue (4)
Creature — Elf Lizard Wizard (3/2)
Flash

When Frilled Mystic enters the battlefield, you may counter target spell.

RNAU
Frilled Sandwalla Frilled Sandwalla Green (1)
Creature — Lizard (1/1)
C1Green: Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
M20C
Frilled Sea Serpent Frilled Sea Serpent C4BlueBlue (6)
Creature — Serpent (4/6)
C5BlueBlue: Frilled Sea Serpent can't be blocked this turn.
M20C
Frillscare Mentor Frillscare Mentor C2Red (3)
Creature — Human Warrior (3/2)
When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.)

C2Red, Tap: Put a +1/+1 counter on each creature you control with menace.

IKOU
Frondland Felidar Frondland Felidar C2GreenWhite (4)
Creature — Cat Beast (3/5)
Vigilance

Creatures you control with vigilance have "C1, Tap: Tap target creature."

IKOR
Frost Lynx Frost Lynx C2Blue (3)
Creature — Elemental Cat (2/2)
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
IKOC
Gadrak, the Crown-Scourge Gadrak, the Crown-Scourge C2Red (3)
Legendary Creature — Dragon (5/4)
Flying

Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

M21R
Gadwick, the Wizened Gadwick, the Wizened CXBlueBlueBlue (3)
Legendary Creature — Human Wizard (3/3)
When Gadwick, the Wizened enters the battlefield, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

JMPR
Gale Swooper Gale Swooper C3White (4)
Creature — Griffin (3/2)
Flying

When Gale Swooper enters the battlefield, target creature gains flying until end of turn.

M21C
Gallia of the Endless Dance Gallia of the Endless Dance RedGreen (2)
Legendary Creature — Satyr (2/2)
Haste

Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

THBR
Galloping Lizrog Galloping Lizrog C3GreenBlue (5)
Creature — Frog Lizard (3/3)
Trample

When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.

RNAU
Garenbrig Carver Garenbrig Carver C3Green (4)
Creature — Human Warrior (3/2)
ELDC
Garenbrig Paladin Garenbrig Paladin C4Green (5)
Creature — Giant Knight (4/4)
Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it.

Garenbrig Paladin can't be blocked by creatures with power 2 or less.

ELDC
Garenbrig Squire Garenbrig Squire C1Green (2)
Creature — Human Soldier (2/2)
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
ELDC
Gargos, Vicious Watcher Gargos, Vicious Watcher C3GreenGreenGreen (6)
Legendary Creature — Hydra (8/7)
Vigilance

Hydra spells you cast cost C4 less to cast.
Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.

M20R
Garrison Cat Garrison Cat White (1)
Creature — Cat (1/1)
When Garrison Cat dies, create a 1/1 white Human Soldier creature token.
IKOC
Garrison Griffin Garrison Griffin C2White (3)
Creature — Griffin (2/2)
Flying

Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn.

ELDC
Garrison Sergeant Garrison Sergeant C3RedWhite (5)
Creature — Viashino Soldier (3/3)
Garrison Sergeant has double strike as long as you control a Gate.
GRNC
Garruk's Gorehorn Garruk's Gorehorn C4Green (5)
Creature — Beast (7/3)
M21C
Garruk's Harbinger Garruk's Harbinger C1GreenGreen (3)
Creature — Beast (4/3)
Hexproof from black

Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M21R
Garruk's Warsteed Garruk's Warsteed C3GreenGreen (5)
Creature — Rhino (3/5)
Vigilance

When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M21R
Gate Colossus Gate Colossus C8 (8)
Artifact Creature — Construct (8/8)
This spell costs C1 less to cast for each Gate you control.

Gate Colossus can't be blocked by creatures with power 2 or less.
Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.

RNAU
Gatebreaker Ram Gatebreaker Ram C2Green (3)
Creature — Sheep (2/2)
Gatebreaker Ram gets +1/+1 for each Gate you control.

As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.

RNAU
Gatekeeper Gargoyle Gatekeeper Gargoyle C6 (6)
Artifact Creature — Gargoyle (3/3)
Flying

Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.

GRNU
Gateway Sneak Gateway Sneak C2Blue (3)
Creature — Vedalken Rogue (1/3)
Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn.

Whenever Gateway Sneak deals combat damage to a player, draw a card.

RNAU
Gemrazer Gemrazer C3Green (4)
Creature — Beast (4/4)
Mutate C1GreenGreen (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.

IKOR
General Kudro of Drannith General Kudro of Drannith C1WhiteBlack (3)
Legendary Creature — Human Soldier (3/3)
Other Humans you control get +1/+1.

Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.
C2, Sacrifice two Humans: Destroy target creature with power 4 or greater.

IKOM
General's Enforcer General's Enforcer WhiteBlack (2)
Creature — Human Soldier (2/3)
Legendary Humans you control have indestructible.

C2WhiteBlack: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

IKOU
Generous Stray Generous Stray C2Green (3)
Creature — Cat (1/2)
When Generous Stray enters the battlefield, draw a card.
GRNC
Ghor-Clan Wrecker Ghor-Clan Wrecker C3Red (4)
Creature — Human Warrior (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Menace (This creature can't be blocked except by two or more creatures.)

RNAC
Ghostly Pilferer Ghostly Pilferer C1Blue (2)
Creature — Spirit Rogue (2/1)
Whenever Ghostly Pilferer becomes untapped, you may pay C2. If you do, draw a card.

Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.

M21R
Giant Killer Giant Killer White (1)
Creature — Human Peasant (1/2)
C1White, Tap: Tap target creature.
ELDR
Gideon's Company Gideon's Company C3White (4)
Creature — Human Soldier (3/3)
Whenever you gain life, put two +1/+1 counters on Gideon's Company.

C3White: Put a loyalty counter on target Gideon planeswalker.

WARU
Gilded Goose Gilded Goose Green (1)
Creature — Bird (0/2)
Flying

When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
C1Green, Tap: Create a Food token.
Tap, Sacrifice a Food: Add one mana of any color.

ELDR
Gingerbrute Gingerbrute C1 (1)
Artifact Creature — Food Golem (1/1)
Haste

C1: Gingerbrute can't be blocked this turn except by creatures with haste.
C2, Tap, Sacrifice Gingerbrute: You gain 3 life.

JMPC
Gleaming Overseer Gleaming Overseer C1BlueBlack (3)
Creature — Zombie Wizard (1/4)
When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have hexproof and menace.

WARU
Glimmerbell Glimmerbell C1Blue (2)
Creature — Elemental Jellyfish (1/3)
Flying

C1Blue: Untap Glimmerbell.

IKOC
Glint-Horn Buccaneer Glint-Horn Buccaneer C1RedRed (3)
Creature — Minotaur Pirate (2/4)
Haste

Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.
C1Red, Discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking.

M20R
Gloom Pangolin Gloom Pangolin C2Black (3)
Creature — Nightmare Pangolin (1/5)
IKOC
Gloom Sower Gloom Sower C5BlackBlack (7)
Creature — Horror (8/6)
Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
M21C
Glory Bearers Glory Bearers C3White (4)
Enchantment Creature — Human Cleric (3/4)
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
THBC
Glowspore Shaman Glowspore Shaman BlackGreen (2)
Creature — Elf Shaman (3/1)
When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library.
GRNU
Glowstone Recluse Glowstone Recluse C2Green (3)
Creature — Spider (2/3)
Mutate C3Green (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach
Whenever this creature mutates, put two +1/+1 counters on it.

IKOU
Gluttonous Troll Gluttonous Troll C2BlackGreen (4)
Creature — Troll (3/3)
Trample

When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
C1Green, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.

ELDR
Gnarlback Rhino Gnarlback Rhino C2GreenGreen (4)
Creature — Rhino (4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever you cast a spell that targets Gnarlback Rhino, draw a card.

M20U
Gnarled Sage Gnarled Sage C3GreenGreen (5)
Creature — Treefolk Druid (4/4)
Reach (This creature can block creatures with flying.)

As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)

M21C
Goblin Arsonist Goblin Arsonist Red (1)
Creature — Goblin Shaman (1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
M21C
Goblin Assailant Goblin Assailant C1Red (2)
Creature — Goblin Warrior (2/2)
M20C
Goblin Assault Team Goblin Assault Team C3Red (4)
Creature — Goblin Warrior (4/1)
Haste

When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.

WARC
Goblin Banneret Goblin Banneret Red (1)
Creature — Goblin Soldier (1/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

C1Red: Goblin Banneret gets +2/+0 until end of turn.

GRNU
Goblin Bird-Grabber Goblin Bird-Grabber C1Red (2)
Creature — Goblin (2/1)
Red: Goblin Bird-Grabber gains flying until end of turn. Activate this ability only if you control a creature with flying.
M20C
Goblin Cratermaker Goblin Cratermaker C1Red (2)
Creature — Goblin Warrior (2/2)
C1, Sacrifice Goblin Cratermaker: Choose one —

• Goblin Cratermaker deals 2 damage to target creature.
• Destroy target colorless nonland permanent.

GRNU
Goblin Electromancer Goblin Electromancer BlueRed (2)
Creature — Goblin Wizard (2/2)
Instant and sorcery spells you cast cost C1 less to cast.
GRNC
Goblin Locksmith Goblin Locksmith C1Red (2)
Creature — Goblin Rogue (2/1)
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
GRNC
Goblin Ringleader Goblin Ringleader C3Red (4)
Creature — Goblin (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

M20U
Goblin Smuggler Goblin Smuggler C2Red (3)
Creature — Goblin Rogue (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Tap: Another target creature with power 2 or less can't be blocked this turn.

M20C
God-Eternal Bontu God-Eternal Bontu C3BlackBlack (5)
Legendary Creature — Zombie God (5/6)
Menace

When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
God-Eternal Kefnet God-Eternal Kefnet C2BlueBlue (4)
Legendary Creature — Zombie God (4/5)
Flying

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs C2 less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
God-Eternal Oketra God-Eternal Oketra C3WhiteWhite (5)
Legendary Creature — Zombie God (3/6)
Double strike

Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
God-Eternal Rhonas God-Eternal Rhonas C3GreenGreen (5)
Legendary Creature — Zombie God (5/5)
Deathtouch

When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
Goldmane Griffin Goldmane Griffin C3WhiteWhite (5)
Creature — Griffin (3/2)
Flying, vigilance

When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M20R
Golgari Findbroker Golgari Findbroker BlackBlackGreenGreen (4)
Creature — Elf Shaman (3/4)
When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.
GRNU
Golgari Raiders Golgari Raiders C3Green (4)
Creature — Elf Warrior (0/0)
Haste

Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

GRNU
Golos, Tireless Pilgrim Golos, Tireless Pilgrim C5 (5)
Legendary Artifact Creature — Scout (3/5)
When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle your library.

C2WhiteBlueBlackRedGreen: Exile the top three cards of your library. You may play them this turn without paying their mana costs.

M20R
Goremand Goremand C4BlackBlack (6)
Creature — Demon (5/5)
As an additional cost to cast this spell, sacrifice a creature.

Flying
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Goremand enters the battlefield, each opponent sacrifices a creature.

M21U
Gorging Vulture Gorging Vulture C2Black (3)
Creature — Bird (2/2)
Flying

When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card put into your graveyard this way.

M20C
Grappling Sundew Grappling Sundew C1Green (2)
Creature — Plant (0/4)
Defender, reach

C4Green: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)

GRNU
Grasping Giant Grasping Giant C5White (6)
Creature — Giant (5/7)
Vigilance

Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.

THBR
Grasping Thrull Grasping Thrull C3WhiteBlack (5)
Creature — Thrull (3/3)
Flying

When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.

RNAC
Grateful Apparition Grateful Apparition C1White (2)
Creature — Spirit (1/1)
Flying

Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Gravebreaker Lamia Gravebreaker Lamia C4Black (5)
Enchantment Creature — Snake Lamia (4/4)
Lifelink

When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle your library.
Spells you cast from your graveyard cost C1 less to cast.

THBR
Gravedigger Gravedigger C3Black (4)
Creature — Zombie (2/2)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
M20U
Gravel-Hide Goblin Gravel-Hide Goblin C1Red (2)
Creature — Goblin Shaman (2/1)
C3Green: Gravel-Hide Goblin gets +2/+2 until end of turn.
RNAC
Gravewaker Gravewaker C4BlackBlack (6)
Creature — Bird Spirit (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

C5BlackBlack: Return target creature card from your graveyard to the battlefield tapped.

JMPR
Gray Merchant of Asphodel Gray Merchant of Asphodel C3BlackBlack (5)
Creature — Zombie (2/4)
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)
THBU
Greater Sandwurm Greater Sandwurm C5GreenGreen (7)
Creature — Wurm (7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Greenwood Sentinel Greenwood Sentinel C1Green (2)
Creature — Elf Scout (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M20C
Griffin Protector Griffin Protector C3White (4)
Creature — Griffin (2/3)
Flying

Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

M20C
Griffin Sentinel Griffin Sentinel C2White (3)
Creature — Griffin (1/3)
Flying

Vigilance (Attacking doesn't cause this creature to tap.)

M20C
Grim Initiate Grim Initiate Red (1)
Creature — Zombie Warrior (1/1)
First strike

When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Grim Physician Grim Physician Black (1)
Creature — Zombie (1/1)
When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
THBC
Grimdancer Grimdancer C1BlackBlack (3)
Creature — Nightmare (3/3)
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
IKOU
Growth-Chamber Guardian Growth-Chamber Guardian C1Green (2)
Creature — Elf Crab Warrior (2/2)
C2Green: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library.

RNAR
Gruesome Scourger Gruesome Scourger C3BlackBlack (5)
Creature — Orc Warrior (3/3)
When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
M20U
Grumgully, the Generous Grumgully, the Generous C1RedGreen (3)
Legendary Creature — Goblin Shaman (3/3)
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
ELDU
Gruul Beastmaster Gruul Beastmaster C3Green (4)
Creature — Human Shaman (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.

RNAU
Gruul Spellbreaker Gruul Spellbreaker C1RedGreen (3)
Creature — Ogre Warrior (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.

RNAR
Guildpact Informant Guildpact Informant C2Blue (3)
Creature — Faerie Rogue (1/1)
Flying

Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARC
Gutterbones Gutterbones Black (1)
Creature — Skeleton Warrior (2/1)
Gutterbones enters the battlefield tapped.

C1Black: Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn.

RNAR
Gyre Engineer Gyre Engineer C1GreenBlue (3)
Creature — Vedalken Wizard (1/1)
Tap: Add GreenBlue.
RNAU
Gyruda, Doom of Depths Gyruda, Doom of Depths C4UBUB (6)
Legendary Creature — Demon Kraken (6/6)
Companion — Your starting deck contains only cards with even converted mana costs. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even converted mana cost from among the milled cards onto the battlefield under your control.

IKOR
Haazda Marshal Haazda Marshal White (1)
Creature — Human Soldier (1/1)
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
GRNU
Haazda Officer Haazda Officer C2White (3)
Creature — Human Soldier (3/2)
When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
M20C
Hackrobat Hackrobat C1BlackRed (3)
Creature — Human Rogue (2/3)
Spectacle BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Black: Hackrobat gains deathtouch until end of turn.
Red: Hackrobat gets +2/-2 until end of turn.

RNAU
Haktos the Unscarred Haktos the Unscarred RedRedWhiteWhite (4)
Legendary Creature — Human Warrior (6/1)
Haktos the Unscarred attacks each combat if able.

As Haktos enters the battlefield, choose 2, 3, or 4 at random.
Haktos has protection from each converted mana cost other than the chosen number.

THBR
Hammer Dropper Hammer Dropper C2RedWhite (4)
Creature — Giant Soldier (5/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
GRNC
Hanged Executioner Hanged Executioner C2White (3)
Creature — Spirit (1/1)
Flying

When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
C3White, Exile Hanged Executioner: Exile target creature.

M20R
Harmonious Archon Harmonious Archon C4WhiteWhite (6)
Creature — Archon (4/5)
Flying

Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.

ELDM
Hatchery Spider Hatchery Spider C5GreenGreen (7)
Creature — Spider (5/7)
Reach

Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

GRNR
Hateful Eidolon Hateful Eidolon Black (1)
Enchantment Creature — Spirit (1/2)
Lifelink

Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.

THBU
Havoc Jester Havoc Jester C4Red (5)
Creature — Devil (5/5)
Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.
M21U
Healer of the Glade Healer of the Glade Green (1)
Creature — Elemental (1/2)
When Healer of the Glade enters the battlefield, you gain 3 life.
M20C
Healer's Hawk Healer's Hawk White (1)
Creature — Bird (1/1)
Flying, lifelink
JMPC
Heartfire Immolator Heartfire Immolator C1Red (2)
Creature — Human Wizard (2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Red, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.

M21U
Helica Glider Helica Glider C2White (3)
Creature — Nightmare Squirrel (2/2)
Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.
IKOC
Heliod, Sun-Crowned Heliod, Sun-Crowned C2White (3)
Legendary Enchantment Creature — God (5/5)
Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
C1White: Another target creature gains lifelink until end of turn.

THBM
Heliod's Pilgrim Heliod's Pilgrim C2White (3)
Creature — Human Cleric (1/2)
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
THBC
Hellkite Punisher Hellkite Punisher C5RedRed (7)
Creature — Dragon (6/6)
Flying

Red: Hellkite Punisher gets +1/+0 until end of turn.

M21U
Hellkite Whelp Hellkite Whelp C4Red (5)
Creature — Dragon (3/3)
Flying

Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.

GRNU
Henge Walker Henge Walker C3 (3)
Artifact Creature — Golem (2/2)
Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.
ELDC
Herald of the Dreadhorde Herald of the Dreadhorde C3Black (4)
Creature — Zombie Warrior (3/2)
When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARC
Herald of the Sun Herald of the Sun C4WhiteWhite (6)
Creature — Angel (4/4)
Flying

C3White: Put a +1/+1 counter on another target creature with flying.

M20U
Hero of Precinct One Hero of Precinct One C1White (2)
Creature — Human Warrior (2/2)
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
RNAR
Hero of the Games Hero of the Games C2Red (3)
Creature — Human Soldier (3/2)
Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.
THBC
Hero of the Nyxborn Hero of the Nyxborn C1RedWhite (3)
Enchantment Creature — Human Soldier (2/2)
When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.

THBU
Hero of the Pride Hero of the Pride C1White (2)
Creature — Cat Soldier (2/2)
Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn.
THBC
Hero of the Winds Hero of the Winds C3White (4)
Creature — Human Soldier (1/4)
Flying

Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.

THBU
Heroes of the Revel Heroes of the Revel C4Red (5)
Creature — Satyr Soldier (4/4)
When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block."

Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.

THBU
Hired Poisoner Hired Poisoner Black (1)
Creature — Human Assassin (1/1)
Deathtouch
GRNC
Historian of Zhalfir Historian of Zhalfir C2BlueBlue (4)
Creature — Human Wizard (3/3)
Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card.
M21U
Hitchclaw Recluse Hitchclaw Recluse C2Green (3)
Creature — Spider (1/4)
Reach
GRNC
Hobblefiend Hobblefiend C1Red (2)
Creature — Devil (2/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

C1, Sacrifice another creature: Put a +1/+1 counter on Hobblefiend.

M21C
Honey Mammoth Honey Mammoth C4GreenGreen (6)
Creature — Elephant (6/6)
When Honey Mammoth enters the battlefield, you gain 4 life.
IKOC
Hooded Blightfang Hooded Blightfang C2Black (3)
Creature — Snake (1/4)
Deathtouch

Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.
Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.

M21R
Hornbash Mentor Hornbash Mentor C2Green (3)
Creature — Human Warrior (3/3)
When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control.

C2Green, Tap: Put a +1/+1 counter on each creature you control with trample.

IKOU
Hostile Minotaur Hostile Minotaur C3Red (4)
Creature — Minotaur (3/3)
Haste (This creature can attack and Tap as soon as it comes under your control.)
M20C
House Guildmage House Guildmage BlueBlack (2)
Creature — Human Wizard (2/2)
C1Blue, Tap: Target creature doesn't untap during its controller's next untap step.

C2Black, Tap: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNU
Howling Giant Howling Giant C5GreenGreen (7)
Creature — Giant Druid (5/5)
Reach (This creature can block creatures with flying.)

When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens.

M20U
Huatli's Raptor Huatli's Raptor GreenWhite (2)
Creature — Dinosaur (2/3)
Vigilance

When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Humble Naturalist Humble Naturalist C1Green (2)
Creature — Human Druid (1/3)
Tap: Add one mana of any color. Spend this mana only to cast a creature spell.
IKOC
Humongulus Humongulus C4Blue (5)
Creature — Homunculus (2/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
RNAC
Hunted Nightmare Hunted Nightmare C1BlackBlack (3)
Creature — Nightmare (4/5)
Menace

When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.

IKOR
Hunted Witness Hunted Witness White (1)
Creature — Human (1/1)
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
GRNC
Huntmaster Liger Huntmaster Liger C3White (4)
Creature — Cat (3/4)
Mutate C2White (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.

IKOU
Hushbringer Hushbringer C1White (2)
Creature — Faerie (1/2)
Flying, lifelink

Creatures entering the battlefield or dying don't cause abilities to trigger.

ELDR
Hydroid Krasis Hydroid Krasis CXGreenBlue (2)
Creature — Jellyfish Hydra Beast (0/0)
When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

RNAM
Hypnotic Sprite Hypnotic Sprite BlueBlue (2)
Creature — Faerie (2/1)
Flying
ELDU
Hyrax Tower Scout Hyrax Tower Scout C2Green (3)
Creature — Human Scout (3/3)
When Hyrax Tower Scout enters the battlefield, untap target creature.
THBC
Igneous Cur Igneous Cur C1Red (2)
Creature — Elemental Dog (1/2)
C1Red: Igneous Cur gets +2/+0 until end of turn.
M21C
Ilharg, the Raze-Boar Ilharg, the Raze-Boar C3RedRed (5)
Legendary Creature — Boar God (6/6)
Trample

Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
Illuna, Apex of Wishes Illuna, Apex of Wishes C2GreenBlueRed (5)
Legendary Creature — Beast Elemental Dinosaur (6/6)
Mutate C3RGBlueBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

IKOM
Ilysian Caryatid Ilysian Caryatid C1Green (2)
Creature — Plant (1/1)
Tap: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
THBC
Immolation Shaman Immolation Shaman C1Red (2)
Creature — Viashino Shaman (1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.

C3RedRed: Immolation Shaman gets +3/+3 and gains menace until end of turn.

RNAR
Immortal Phoenix Immortal Phoenix C4RedRed (6)
Creature — Phoenix (5/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Immortal Phoenix dies, return it to its owner's hand.

M20R
Impassioned Orator Impassioned Orator C1White (2)
Creature — Human Cleric (2/2)
Whenever another creature enters the battlefield under your control, you gain 1 life.
M20C
Imperial Outrider Imperial Outrider C3White (4)
Creature — Human Knight (1/5)
M20C
Imperious Oligarch Imperious Oligarch WhiteBlack (2)
Creature — Human Cleric (2/1)
Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAC
Impervious Greatwurm Impervious Greatwurm C7GreenGreenGreen (10)
Creature — Wurm (16/16)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Indestructible

GRNM
Imposing Vantasaur Imposing Vantasaur C5White (6)
Creature — Dinosaur (3/6)
Vigilance

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Incendiary Oracle Incendiary Oracle C1Red (2)
Creature — Human Shaman (2/2)
C1Red: Incendiary Oracle gets +1/+0 until end of turn.

If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.

THBC
Incubation Druid Incubation Druid C1Green (2)
Creature — Elf Druid (0/2)
Tap: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.

C3GreenGreen: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

RNAR
Indulging Patrician Indulging Patrician C1WhiteBlack (3)
Creature — Vampire Noble (1/4)
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.

M21U
Inquisitive Puppet Inquisitive Puppet C1 (1)
Artifact Creature — Construct (0/2)
When Inquisitive Puppet enters the battlefield, scry 1.

Exile Inquisitive Puppet: Create a 1/1 white Human creature token.

ELDU
Insatiable Hemophage Insatiable Hemophage C3Black (4)
Creature — Nightmare (3/3)
Mutate C2Black (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Deathtouch
Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.

IKOU
Inspiring Captain Inspiring Captain C3White (4)
Creature — Human Knight (3/3)
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
JMPC
Inspiring Commander Inspiring Commander C4WhiteWhite (6)
Creature — Human Soldier (1/4)
Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card.
ANAR
Inspiring Unicorn Inspiring Unicorn C2WhiteWhite (4)
Creature — Unicorn (2/2)
Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
JMPU
Inspiring Veteran Inspiring Veteran RedWhite (2)
Creature — Human Knight (2/2)
Other Knights you control get +1/+1.
ELDU
Intrusive Packbeast Intrusive Packbeast C4White (5)
Creature — Beast (3/3)
Vigilance

When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.

GRNC
Invading Manticore Invading Manticore C5Red (6)
Creature — Zombie Manticore (4/5)
When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARC
Irencrag Pyromancer Irencrag Pyromancer C2Red (3)
Creature — Human Wizard (0/4)
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
ELDR
Iron Bully Iron Bully C3 (3)
Artifact Creature — Golem (1/1)
Menace (This creature can't be blocked except by two or more creatures.)

When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.

WARC
Ironclad Krovod Ironclad Krovod C3White (4)
Creature — Beast (2/5)
M20C
Ironroot Warlord Ironroot Warlord C1GreenWhite (3)
Creature — Treefolk Soldier (*/5)
Ironroot Warlord's power is equal to the number of creatures you control.

C3GreenWhite: Create a 1/1 white Soldier creature token.

JMPU
Ironscale Hydra Ironscale Hydra C3GreenGreen (5)
Creature — Hydra (5/5)
If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra.
THBR
Ironshell Beetle Ironshell Beetle C1Green (2)
Creature — Insect (1/1)
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
JMPC
Irreverent Revelers Irreverent Revelers C2Red (3)
Creature — Satyr (2/2)
When Irreverent Revelers enters the battlefield, choose one —

• Destroy target artifact.
• Irreverent Revelers gains haste until end of turn.

THBC
Ivy Elemental Ivy Elemental CXGreen (1)
Creature — Elemental (0/0)
Ivy Elemental enters the battlefield with X +1/+1 counters on it.
IKOU
Izoni, Thousand-Eyed Izoni, Thousand-Eyed C2BlackBlackGreenGreen (6)
Legendary Creature — Elf Shaman (2/3)
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.

BlackGreen, Sacrifice another creature: You gain 1 life and draw a card.

GRNR
Jace's Projection Jace's Projection C2BlueBlue (4)
Creature — Wizard Illusion (2/2)
Whenever you draw a card, put a +1/+1 counter on Jace's Projection.

C3Blue: Put a loyalty counter on target Jace planeswalker.

WARU
Jegantha, the Wellspring Jegantha, the Wellspring C4RG (5)
Legendary Creature — Elemental Elk (5/5)
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

Tap: Add WhiteBlueBlackRedGreen. This mana can't be spent to pay generic mana costs.

IKOR
Jeskai Elder Jeskai Elder C1Blue (2)
Creature — Human Monk (1/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.

M21U
Jolrael, Mwonvuli Recluse Jolrael, Mwonvuli Recluse C1Green (2)
Legendary Creature — Human Druid (1/2)
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.

C4GreenGreen: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

M21R
Jousting Dummy Jousting Dummy C2 (2)
Artifact Creature — Scarecrow Knight (2/1)
C3: Jousting Dummy gets +1/+0 until end of turn.
JMPC
Jubilant Skybonder Jubilant Skybonder C1WUWU (3)
Creature — Human Wizard (2/2)
Flying

Creatures you control with flying have "Spells your opponents cast that target this creature cost C2 more to cast."

IKOU
Judith, the Scourge Diva Judith, the Scourge Diva C1BlackRed (3)
Legendary Creature — Human Shaman (2/2)
Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

RNAR
Junktroller Junktroller C4 (4)
Artifact Creature — Golem (0/6)
Defender

Tap: Put target card from a graveyard on the bottom of its owner's library.

RNAU
Kaalia, Zenith Seeker Kaalia, Zenith Seeker RedWhiteBlack (3)
Legendary Creature — Human Cleric (3/3)
Flying, vigilance

When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

M20M
Kaervek, the Spiteful Kaervek, the Spiteful C2BlackBlack (4)
Legendary Creature — Human Warlock (3/2)
Other creatures get -1/-1.
M21R
Kaheera, the Orphanguard Kaheera, the Orphanguard C1GWGW (3)
Legendary Creature — Cat Beast (3/2)
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

IKOR
Keen Glidemaster Keen Glidemaster C1Blue (2)
Creature — Human Soldier (2/1)
C2Blue: Target creature gains flying until end of turn.
M21C
Keensight Mentor Keensight Mentor C2White (3)
Creature — Human Cleric (1/4)
When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control.

C1White, Tap: Put a +1/+1 counter on each creature you control with vigilance.

IKOU
Keeper of Fables Keeper of Fables C3GreenGreen (5)
Creature — Cat (4/5)
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
JMPU
Keldon Raider Keldon Raider C2RedRed (4)
Creature — Human Warrior (4/3)
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
M20C
Kenrith, the Returned King Kenrith, the Returned King C4White (5)
Legendary Creature — Human Noble (5/5)
Red: All creatures gain trample and haste until end of turn.

C1Green: Put a +1/+1 counter on target creature.
C2White: Target player gains 5 life.
C3Blue: Target player draws a card.
C4Black: Put target creature card from a graveyard onto the battlefield under its owner's control.

ELDM
Keral Keep Disciples Keral Keep Disciples C2RedRed (4)
Creature — Human Monk (4/3)
Whenever you activate a loyalty ability of a Chandra planeswalker, Keral Keep Disciples deals 1 damage to each opponent.
M21U
Keruga, the Macrosage Keruga, the Macrosage C3GUGU (5)
Legendary Creature — Dinosaur Hippo (5/4)
Companion — Your starting deck contains only cards with converted mana cost 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater.

IKOR
Kethis, the Hidden Hand Kethis, the Hidden Hand WhiteBlackGreen (3)
Legendary Creature — Elf Advisor (3/4)
Legendary spells you cast cost C1 less to cast.

Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."

M20M
Kinetic Augur Kinetic Augur C3Red (4)
Creature — Human Shaman (*/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard.
When Kinetic Augur enters the battlefield, discard up to two cards, then draw that many cards.

M21U
Kinnan, Bonder Prodigy Kinnan, Bonder Prodigy GreenBlue (2)
Legendary Creature — Human Druid (2/2)
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.

C5GreenBlue: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

IKOM
Kiora's Dambreaker Kiora's Dambreaker C5Blue (6)
Creature — Leviathan (5/6)
When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Kitesail Freebooter Kitesail Freebooter C1Black (2)
Creature — Human Pirate (1/2)
Flying

When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.

M21U
Klothys, God of Destiny Klothys, God of Destiny C1RedGreen (3)
Legendary Enchantment Creature — God (4/5)
Indestructible

As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add Red or Green. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

THBM
Knight of Autumn Knight of Autumn C1GreenWhite (3)
Creature — Dryad Knight (2/1)
When Knight of Autumn enters the battlefield, choose one —

• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.

GRNR
Knight of Sorrows Knight of Sorrows C4White (5)
Creature — Human Knight (3/3)
Knight of Sorrows can block an additional creature each combat.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAC
Knight of the Ebon Legion Knight of the Ebon Legion Black (1)
Creature — Vampire Knight (1/2)
C2Black: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.

At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)

M20R
Knight of the Keep Knight of the Keep C2White (3)
Creature — Human Knight (3/2)
ELDC
Knight of the Last Breath Knight of the Last Breath C5WhiteBlack (7)
Creature — Giant Knight (4/4)
C3, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.

Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)

RNAU
Kogla, the Titan Ape Kogla, the Titan Ape C3GreenGreenGreen (6)
Legendary Creature — Ape (7/6)
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.

Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
C1Green: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

IKOR
Korvold, Fae-Cursed King Korvold, Fae-Cursed King C2BlackRedGreen (5)
Legendary Creature — Dragon Noble (4/4)
Flying

Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

ELDM
Kraul Foragers Kraul Foragers C4Green (5)
Creature — Insect Scout (4/4)
Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.
GRNC
Kraul Harpooner Kraul Harpooner C1Green (2)
Creature — Insect Warrior (3/2)
Reach

Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.

GRNU
Kraul Raider Kraul Raider C2Black (3)
Creature — Insect Warrior (2/3)
Menace (This creature can't be blocked except by two or more creatures.)
GRNC
Kraul Stinger Kraul Stinger C2Green (3)
Creature — Insect Assassin (2/2)
Deathtouch
WARC
Kraul Swarm Kraul Swarm C4Black (5)
Creature — Insect Warrior (4/1)
Flying

C2Black, Discard a creature card: Return Kraul Swarm from your graveyard to your hand.

GRNU
Krenko, Tin Street Kingpin Krenko, Tin Street Kingpin C2Red (3)
Legendary Creature — Goblin (1/2)
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
WARR
Kronch Wrangler Kronch Wrangler C1Green (2)
Creature — Human Warrior (2/1)
Trample

Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.

WARC
Kroxa, Titan of Death's Hunger Kroxa, Titan of Death's Hunger BlackRed (2)
Legendary Creature — Elder Giant (6/6)
When Kroxa enters the battlefield, sacrifice it unless it escaped.

Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—BlackBlackRedRed, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBM
Kunoros, Hound of Athreos Kunoros, Hound of Athreos C1WhiteBlack (3)
Legendary Creature — Dog (3/3)
Vigilance, menace, lifelink

Creature cards in graveyards can't enter the battlefield.
Players can't cast spells from graveyards.

THBR
Kykar, Wind's Fury Kykar, Wind's Fury C1BlueRedWhite (4)
Legendary Creature — Bird Wizard (3/3)
Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add Red.

M20M
Labyrinth Raptor Labyrinth Raptor BlackRed (2)
Creature — Nightmare Dinosaur (2/2)
Menace

Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
BlackRed: Creatures you control with menace get +1/+0 until end of turn.

IKOR
Lagonna-Band Storyteller Lagonna-Band Storyteller C3White (4)
Creature — Centaur Advisor (3/4)
When Lagonna-Band Storyteller enters the battlefield, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its converted mana cost.
THBU
Lampad of Death's Vigil Lampad of Death's Vigil C1Black (2)
Enchantment Creature — Nymph (1/3)
C1, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
THBC
Lava Serpent Lava Serpent C5Red (6)
Creature — Elemental Serpent (5/5)
Haste

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Lavabrink Venturer Lavabrink Venturer C2White (3)
Creature — Human Soldier (3/3)
As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.)

Lavabrink Venturer has protection from each converted mana cost of the chosen value.

IKOR
Lavakin Brawler Lavakin Brawler C3Red (4)
Creature — Elemental Warrior (2/4)
Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control.
M20C
Lavinia, Azorius Renegade Lavinia, Azorius Renegade WhiteBlue (2)
Legendary Creature — Human Soldier (2/2)
Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

RNAR
Law-Rune Enforcer Law-Rune Enforcer White (1)
Creature — Human Soldier (1/2)
C1, Tap: Tap target creature with converted mana cost 2 or greater.
WARC
Lazav, the Multifarious Lazav, the Multifarious BlueBlack (2)
Legendary Creature — Shapeshifter (1/3)
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

CX: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.

GRNM
Lazotep Behemoth Lazotep Behemoth C4Black (5)
Creature — Zombie Hippo (5/4)
WARC
Lazotep Reaver Lazotep Reaver C1Black (2)
Creature — Zombie Beast (1/2)
When Lazotep Reaver enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARC
Leafkin Avenger Leafkin Avenger C2RedGreen (4)
Creature — Elemental Druid (4/3)
Tap: Add Green for each creature with power 4 or greater you control.

C7Red: Leafkin Avenger deals damage equal to its power to target player or planeswalker.

M21U
Leafkin Druid Leafkin Druid C1Green (2)
Creature — Elemental Druid (0/3)
Tap: Add Green. If you control four or more creatures, add GreenGreen instead.
M20C
League Guildmage League Guildmage BlueRed (2)
Creature — Human Wizard (2/2)
C3Blue, Tap: Draw a card.

CXRed, Tap: Copy target instant or sorcery spell you control with converted mana cost X. You may choose new targets for the copy.

GRNU
Leapfrog Leapfrog C2Blue (3)
Creature — Frog (3/1)
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
GRNC
Ledev Champion Ledev Champion C1GreenWhite (3)
Creature — Elf Knight (2/2)
Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way.

C3GreenWhite: Create a 1/1 white Soldier creature token with lifelink.

GRNU
Ledev Guardian Ledev Guardian C3White (4)
Creature — Human Knight (2/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)
GRNC
Legion Guildmage Legion Guildmage RedWhite (2)
Creature — Human Wizard (2/2)
C5Red, Tap: Legion Guildmage deals 3 damage to each opponent.

C2White, Tap: Tap another target creature.

GRNU
Legion Warboss Legion Warboss C2Red (3)
Creature — Goblin Soldier (2/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

GRNR
Leonin of the Lost Pride Leonin of the Lost Pride C1White (2)
Creature — Cat Warrior (3/1)
When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard.
THBC
Leyline Prowler Leyline Prowler C1BlackGreen (3)
Creature — Nightmare Beast (2/3)
Deathtouch, lifelink

Tap: Add one mana of any color.

WARU
Library Larcenist Library Larcenist C2Blue (3)
Creature — Merfolk Rogue (1/2)
Whenever Library Larcenist attacks, draw a card.
M21C
Light of the Legion Light of the Legion C4WhiteWhite (6)
Creature — Angel (5/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
When Light of the Legion dies, put a +1/+1 counter on each white creature you control.

GRNR
Lightning Stormkin Lightning Stormkin BlueRed (2)
Creature — Elemental Wizard (2/2)
Flying

Haste (This creature can attack and Tap as soon as it comes under your control.)

M20U
Liliana's Devotee Liliana's Devotee C2Black (3)
Creature — Human Warlock (2/3)
Zombies you control get +1/+0.

At the beginning of your end step, if a creature died this turn, you may pay C1Black. If you do, create a 2/2 black Zombie creature token.

M21U
Liliana's Scrounger Liliana's Scrounger C2Black (3)
Creature — Human Wizard (3/2)
At the beginning of each end step, if a creature died this turn, you may put a loyalty counter on a Liliana planeswalker you control.
M21U
Liliana's Standard Bearer Liliana's Standard Bearer C2Black (3)
Creature — Zombie Knight (3/1)
Flash

When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.

M21R
Liliana's Steward Liliana's Steward Black (1)
Creature — Zombie (1/2)
Tap, Sacrifice Liliana's Steward: Target opponent discards a card. Activate this ability only any time you could cast a sorcery.
M21C
Linden, the Steadfast Queen Linden, the Steadfast Queen WhiteWhiteWhite (3)
Legendary Creature — Human Noble (3/3)
Vigilance

Whenever a white creature you control attacks, you gain 1 life.

ELDR
Living Twister Living Twister RedRedGreen (3)
Creature — Elemental (2/5)
C1Red, Discard a land card: Living Twister deals 2 damage to any target.

Green: Return a tapped land you control to its owner's hand.

WARR
Llanowar Visionary Llanowar Visionary C2Green (3)
Creature — Elf Druid (2/2)
When Llanowar Visionary enters the battlefield, draw a card.

Tap: Add Green.

M21C
Loaming Shaman Loaming Shaman C2Green (3)
Creature — Centaur Shaman (3/2)
When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.
M20U
Loathsome Chimera Loathsome Chimera C2Green (3)
Creature — Chimera (4/1)
Escape—C4Green, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Loathsome Chimera escapes with a +1/+1 counter on it.

THBC
Loch Dragon Loch Dragon URURURUR (4)
Creature — Dragon (3/2)
Flying

Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.

ELDU
Lochmere Serpent Lochmere Serpent C4BlueBlack (6)
Creature — Serpent (7/7)
Flash

Blue, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.
Black, Sacrifice a Swamp: You gain 1 life and draw a card.
BlueBlack: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.

ELDR
Locthwain Gargoyle Locthwain Gargoyle C1 (1)
Artifact Creature — Gargoyle (0/3)
C4: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn.
ELDC
Locthwain Paladin Locthwain Paladin C3Black (4)
Creature — Human Knight (3/2)
Menace (This creature can't be blocked except by two or more creatures.)

Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it.

ELDC
Lonesome Unicorn Lonesome Unicorn C4White (5)
Creature — Unicorn (3/3)
Vigilance
ELDC
Lore Drakkis Lore Drakkis C1BlueRed (3)
Creature — Lizard Beast (2/3)
Mutate URUR (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.

IKOU
Lorescale Coatl Lorescale Coatl C1GreenBlue (3)
Creature — Snake (2/2)
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
M21U
Lost Legion Lost Legion C1BlackBlack (3)
Creature — Spirit Knight (2/3)
When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ELDC
Lotleth Giant Lotleth Giant C6Black (7)
Creature — Zombie Giant (6/5)
Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard.
GRNU
Lovestruck Beast Lovestruck Beast C2Green (3)
Creature — Beast Noble (5/5)
Lovestruck Beast can't attack unless you control a 1/1 creature.
ELDR
Loxodon Lifechanter Loxodon Lifechanter C5White (6)
Creature — Elephant Cleric (4/6)
When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control.

C5White: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total.

M20R
Loxodon Restorer Loxodon Restorer C4WhiteWhite (6)
Creature — Elephant Cleric (3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

When Loxodon Restorer enters the battlefield, you gain 4 life.

GRNC
Loxodon Sergeant Loxodon Sergeant C3White (4)
Creature — Elephant Soldier (3/3)
Vigilance

When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn.

WARC
Loyal Pegasus Loyal Pegasus White (1)
Creature — Pegasus (2/1)
Flying

Loyal Pegasus can't attack or block alone.

M20U
Lumbering Battlement Lumbering Battlement C4White (5)
Creature — Beast (4/5)
Vigilance

When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield.
Lumbering Battlement gets +2/+2 for each card exiled with it.

RNAR
Luminous Broodmoth Luminous Broodmoth C2WhiteWhite (4)
Creature — Insect (3/4)
Flying

Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.

IKOM
Lurking Deadeye Lurking Deadeye C3Black (4)
Creature — Human Assassin (4/2)
Flash

When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.

IKOC
Lurrus of the Dream Den Lurrus of the Dream Den C1WBWB (3)
Legendary Creature — Cat Nightmare (3/2)
Companion — Each permanent card in your starting deck has converted mana cost 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

Lifelink
During each of your turns, you may cast one permanent spell with converted mana cost 2 or less from your graveyard.

IKOR
Lutri, the Spellchaser Lutri, the Spellchaser C1URUR (3)
Legendary Creature — Elemental Otter (3/2)
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

Flash
When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

IKOR
Mad Ratter Mad Ratter C3Red (4)
Creature — Goblin (1/2)
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
ELDU
Majestic Auricorn Majestic Auricorn C4White (5)
Creature — Unicorn (4/4)
Mutate C3White (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Vigilance
Whenever this creature mutates, you gain 4 life.

IKOU
Makeshift Battalion Makeshift Battalion C2White (3)
Creature — Human Soldier (3/2)
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
M21C
Malevolent Noble Malevolent Noble C1Black (2)
Creature — Human Noble (2/2)
C2, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.
ELDC
Mammoth Spider Mammoth Spider C4Green (5)
Creature — Spider (3/5)
Reach (This creature can block creatures with flying.)
M20C
Maned Serval Maned Serval C1White (2)
Creature — Cat (1/4)
Vigilance
IKOC
Mangara, the Diplomat Mangara, the Diplomat C3White (4)
Legendary Creature — Human Cleric (2/4)
Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.

M21M
Maraleaf Pixie Maraleaf Pixie GreenBlue (2)
Creature — Faerie (2/2)
Flying

Tap: Add Green or Blue.

ELDU
Maraleaf Rider Maraleaf Rider C1Green (2)
Creature — Elf Knight (3/1)
Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.
ELDC
Marauding Raptor Marauding Raptor C1Red (2)
Creature — Dinosaur (2/3)
Creature spells you cast cost C1 less to cast.

Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.

M20R
Martyr for the Cause Martyr for the Cause C1White (2)
Creature — Human Soldier (2/2)
When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Masked Blackguard Masked Blackguard C1Black (2)
Creature — Human Rogue (2/1)
Flash (You may cast this spell any time you could cast an instant.)

C2Black: Masked Blackguard gets +1/+1 until end of turn.

M21C
Massacre Girl Massacre Girl C3BlackBlack (5)
Legendary Creature — Human Assassin (4/4)
Menace

When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

WARR
Massacre Wurm Massacre Wurm C3BlackBlackBlack (6)
Creature — Wurm (6/5)
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls dies, that player loses 2 life.

M21M
Master Splicer Master Splicer C3White (4)
Creature — Human Artificer (1/1)
When Master Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.

Golems you control get +1/+1.

M20U
Mayhem Devil Mayhem Devil C1BlackRed (3)
Creature — Devil (3/3)
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
WARU
Merchant of the Vale Merchant of the Vale C2Red (3)
Creature — Human Peasant (2/3)
C2Red, Discard a card: Draw a card.
ELDC
Merfolk Secretkeeper Merfolk Secretkeeper Blue (1)
Creature — Merfolk Wizard (0/4)
ELDC
Merfolk Skydiver Merfolk Skydiver GreenBlue (2)
Creature — Merfolk Mutant (1/1)
Flying

When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
C3GreenBlue: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Mesmerizing Benthid Mesmerizing Benthid C3BlueBlue (5)
Creature — Octopus (4/5)
When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."

Mesmerizing Benthid has hexproof as long as you control an Illusion.

RNAM
Meteor Golem Meteor Golem C7 (7)
Artifact Creature — Golem (3/3)
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
JMPU
Metropolis Sprite Metropolis Sprite C1Blue (2)
Creature — Faerie Rogue (1/2)
Flying

Blue: Metropolis Sprite gets +1/-1 until end of turn.

M20C
Midnight Reaper Midnight Reaper C2Black (3)
Creature — Zombie Knight (3/2)
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
GRNR
Migratory Greathorn Migratory Greathorn C3Green (4)
Creature — Beast (3/4)
Mutate C2Green (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

IKOC
Mindwrack Harpy Mindwrack Harpy C3Black (4)
Enchantment Creature — Harpy (3/2)
Flying

At the beginning of combat on your turn, each player mills three cards.

THBC
Ministrant of Obligation Ministrant of Obligation C2White (3)
Creature — Human Cleric (2/1)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
RNAU
Mire Triton Mire Triton C1Black (2)
Creature — Zombie Merfolk (2/1)
Deathtouch

When Mire Triton enters the battlefield, mill two cards and you gain 2 life.

JMPU
Mischievous Chimera Mischievous Chimera BlueRed (2)
Enchantment Creature — Chimera (2/2)
Flying

Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.

THBU
Mistford River Turtle Mistford River Turtle C3Blue (4)
Creature — Turtle (1/5)
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
ELDC
Mistral Singer Mistral Singer C2Blue (3)
Creature — Siren (2/2)
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

M21C
Moat Piranhas Moat Piranhas C1Blue (2)
Creature — Fish (3/3)
Defender (This creature can't attack.)
M20C
Molderhulk Molderhulk C7BlackGreen (9)
Creature — Fungus Zombie (6/6)
Undergrowth — This spell costs C1 less to cast for each creature card in your graveyard.

When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.

GRNU
Momentum Rumbler Momentum Rumbler C3Red (4)
Creature — Dinosaur (3/3)
Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it.

Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn.

IKOU
Moodmark Painter Moodmark Painter C2BlackBlack (4)
Creature — Human Shaman (2/3)
Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
GRNC
Moonlit Scavengers Moonlit Scavengers C5Blue (6)
Creature — Merfolk Rogue (4/5)
When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
ELDC
Moorland Inquisitor Moorland Inquisitor C1White (2)
Creature — Human Soldier (2/2)
C2White: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M20C
Moss Viper Moss Viper Green (1)
Creature — Snake (1/1)
Deathtouch
THBC
Mosscoat Goriak Mosscoat Goriak C2Green (3)
Creature — Beast (2/4)
Vigilance
IKOC
Mowu, Loyal Companion Mowu, Loyal Companion C3Green (4)
Legendary Creature — Dog (3/3)
Vigilance, trample

If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.

WARU
Murderous Rider Murderous Rider C1BlackBlack (3)
Creature — Zombie Knight (2/3)
Lifelink

When Murderous Rider dies, put it on the bottom of its owner's library.

ELDR
Murmuring Mystic Murmuring Mystic C3Blue (4)
Creature — Human Wizard (1/5)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
GRNU
Muse Drake Muse Drake C3Blue (4)
Creature — Drake (1/3)
Flying

When Muse Drake enters the battlefield, draw a card.

GRNC
Mysterious Egg Mysterious Egg C1 (1)
Creature — Egg (0/2)
Whenever this creature mutates, put a +1/+1 counter on it.
IKOC
Mysterious Pathlighter Mysterious Pathlighter C2White (3)
Creature — Faerie (2/2)
Flying

Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)

ELDU
Mystic Skyfish Mystic Skyfish C2Blue (3)
Creature — Fish (3/1)
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
M21C
Nadir Kraken Nadir Kraken C1BlueBlue (3)
Creature — Kraken (2/3)
Whenever you draw a card, you may pay C1. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
THBR
Naga Eternal Naga Eternal C2Blue (3)
Creature — Zombie Naga (3/2)
WARC
Naiad of Hidden Coves Naiad of Hidden Coves C2Blue (3)
Enchantment Creature — Nymph (2/3)
As long as it's not your turn, spells you cast cost C1 less to cast.
THBC
Narcomoeba Narcomoeba C1Blue (2)
Creature — Illusion (1/1)
Flying

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

GRNR
Necropanther Necropanther C1WhiteBlack (3)
Creature — Cat Nightmare (3/3)
Mutate C2WBWB (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

IKOU
Neheb, Dreadhorde Champion Neheb, Dreadhorde Champion C2RedRed (4)
Legendary Creature — Zombie Minotaur Warrior (5/4)
Trample

Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much Red. Until end of turn, you don't lose this mana as steps and phases end.

WARR
Nessian Boar Nessian Boar C3GreenGreen (5)
Creature — Boar (10/6)
All creatures able to block Nessian Boar do so.

Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.

THBR
Nessian Hornbeetle Nessian Hornbeetle C1Green (2)
Creature — Insect (2/2)
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.
JMPU
Nessian Wanderer Nessian Wanderer C1Green (2)
Creature — Satyr Scout (1/3)
Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
THBU
Netcaster Spider Netcaster Spider C2Green (3)
Creature — Spider (2/3)
Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

M20C
Nethroi, Apex of Death Nethroi, Apex of Death C2WhiteBlackGreen (5)
Legendary Creature — Cat Nightmare Beast (5/5)
Mutate C4GWBlackBlack (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

IKOM
Nexus Wardens Nexus Wardens C2Green (3)
Creature — Satyr Archer (1/4)
Reach

Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life.

THBC
Niambi, Esteemed Speaker Niambi, Esteemed Speaker WhiteBlue (2)
Legendary Creature — Human Cleric (2/1)
Flash

When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost.
C1WhiteBlue, Tap, Discard a legendary card: Draw two cards.

M21R
Nightmare Shepherd Nightmare Shepherd C2BlackBlack (4)
Enchantment Creature — Demon (4/4)
Flying

Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

THBR
Nightpack Ambusher Nightpack Ambusher C2GreenGreen (4)
Creature — Wolf (4/4)
Flash

Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

M20R
Nightsquad Commando Nightsquad Commando C2Black (3)
Creature — Human Soldier (2/3)
When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.
IKOC
Nightveil Predator Nightveil Predator BlueBlueBlackBlack (4)
Creature — Vampire (3/3)
Flying, deathtouch

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

GRNU
Nightveil Sprite Nightveil Sprite C1Blue (2)
Creature — Faerie Rogue (1/2)
Flying

Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNU
Nikya of the Old Ways Nikya of the Old Ways C3RedGreen (5)
Legendary Creature — Centaur Druid (5/5)
You can't cast noncreature spells.

Whenever you tap a land for mana, add one mana of any type that land produced.

RNAR
Nimble Birdsticker Nimble Birdsticker C2Red (3)
Creature — Goblin (2/3)
Reach (This creature can block creatures with flying.)
M20C
Niv-Mizzet Reborn Niv-Mizzet Reborn WhiteBlueBlackRedGreen (5)
Legendary Creature — Dragon Avatar (6/6)
Flying

When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

WARM
Niv-Mizzet, Parun Niv-Mizzet, Parun BlueBlueBlueRedRedRed (6)
Legendary Creature — Dragon Wizard (5/5)
This spell can't be countered.

Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.

GRNR
Noxious Groodion Noxious Groodion C2Black (3)
Creature — Beast (2/2)
Deathtouch
RNAC
Nullhide Ferox Nullhide Ferox C2GreenGreen (4)
Creature — Beast (6/6)
Hexproof

You can't cast noncreature spells.
C2: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.

GRNM
Nylea, Keen-Eyed Nylea, Keen-Eyed C3Green (4)
Legendary Enchantment Creature — God (5/6)
Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost C1 less to cast.
C2Green: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

THBM
Nylea's Forerunner Nylea's Forerunner C4Green (5)
Enchantment Creature — Beast (5/3)
Trample

Other creatures you control have trample.

THBC
Nylea's Huntmaster Nylea's Huntmaster C3Green (4)
Creature — Centaur Shaman (4/3)
When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)
THBC
Nyx Herald Nyx Herald C2Green (3)
Enchantment Creature — Centaur Shaman (2/3)
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
THBU
Nyxbloom Ancient Nyxbloom Ancient C4GreenGreenGreen (7)
Enchantment Creature — Elemental (5/5)
Trample

If you tap a permanent for mana, it produces three times as much of that mana instead.

THBM
Nyxborn Brute Nyxborn Brute C3RedRed (5)
Enchantment Creature — Cyclops (7/3)
THBC
Nyxborn Colossus Nyxborn Colossus C3GreenGreenGreen (6)
Enchantment Creature — Giant (6/7)
THBC
Nyxborn Courser Nyxborn Courser C1WhiteWhite (3)
Enchantment Creature — Centaur Scout (2/4)
THBC
Nyxborn Marauder Nyxborn Marauder C2BlackBlack (4)
Enchantment Creature — Minotaur (4/3)
THBC
Nyxborn Seaguard Nyxborn Seaguard C2BlueBlue (4)
Enchantment Creature — Merfolk Soldier (2/5)
THBC
Oakhame Adversary Oakhame Adversary C3Green (4)
Creature — Elf Warrior (2/3)
This spell costs C2 less to cast if an opponent controls a green permanent.

Deathtouch
Whenever Oakhame Adversary deals combat damage to a player, draw a card.

ELDU
Oakhame Ranger Oakhame Ranger GWGWGWGW (4)
Creature — Elf Knight (2/2)
Tap: Creatures you control get +1/+1 until end of turn.
ELDU
Oathsworn Knight Oathsworn Knight C1BlackBlack (3)
Creature — Human Knight (0/0)
Oathsworn Knight enters the battlefield with four +1/+1 counters on it.

Oathsworn Knight attacks each combat if able.
If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.

ELDR
Obosh, the Preypiercer Obosh, the Preypiercer C3BRBR (5)
Legendary Creature — Hellion Horror (3/5)
Companion — Your starting deck contains only cards with odd converted mana costs and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

If a source you control with an odd converted mana cost would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

IKOR
Obsessive Stitcher Obsessive Stitcher C1BlueBlack (3)
Creature — Human Wizard (0/3)
Tap: Draw a card, then discard a card.

C2BlueBlack, Tap, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.

M21U
Ochran Assassin Ochran Assassin C1BlackGreen (3)
Creature — Elf Assassin (1/1)
Deathtouch

All creatures able to block Ochran Assassin do so.

GRNU
Octoprophet Octoprophet C3Blue (4)
Creature — Octopus (3/3)
When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
JMPC
Ogre Errant Ogre Errant C3Red (4)
Creature — Ogre Knight (3/4)
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
ELDC
Ogre Siegebreaker Ogre Siegebreaker C2BlackRed (4)
Creature — Ogre Berserker (4/3)
C2BlackRed: Destroy target creature that was dealt damage this turn.
M20U
Oko's Accomplices Oko's Accomplices C2Blue (3)
Creature — Faerie (2/3)
Flying
ELDC
Omnath, Locus of the Roil Omnath, Locus of the Roil C1GreenBlueRed (4)
Legendary Creature — Elemental (3/3)
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.

Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

M20M
Omnispell Adept Omnispell Adept C4Blue (5)
Creature — Human Wizard (3/4)
C2Blue, Tap: You may cast an instant or sorcery spell from your hand without paying its mana cost.
GRNR
Onakke Ogre Onakke Ogre C2Red (3)
Creature — Ogre Warrior (4/2)
M21C
Opportunistic Dragon Opportunistic Dragon C2RedRed (4)
Creature — Dragon (4/3)
Flying

When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.

ELDR
Order of Midnight Order of Midnight C1Black (2)
Creature — Human Knight (2/2)
Flying

Order of Midnight can't block.

ELDU
Oread of Mountain's Blaze Oread of Mountain's Blaze C1Red (2)
Enchantment Creature — Nymph (1/3)
C2Red, Discard a card: Draw a card.
THBC
Ornery Dilophosaur Ornery Dilophosaur C3Green (4)
Creature — Dinosaur (2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.

M21C
Ornery Goblin Ornery Goblin C1Red (2)
Creature — Goblin Warrior (2/1)
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
JMPC
Orzhov Enforcer Orzhov Enforcer C1Black (2)
Creature — Human Rogue (1/2)
Deathtouch

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAU
Orzhov Racketeers Orzhov Racketeers C4Black (5)
Creature — Human Rogue (3/2)
Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card.

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

RNAU
Overgrowth Elemental Overgrowth Elemental C2Green (3)
Creature — Elemental (3/2)
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.

Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.

M20U
Overwhelmed Apprentice Overwhelmed Apprentice Blue (1)
Creature — Human Wizard (1/2)
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ELDU
Ox of Agonas Ox of Agonas C3RedRed (5)
Creature — Ox (4/2)
When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.

Escape—RedRed, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Ox of Agonas escapes with a +1/+1 counter on it.

THBM
Pack Leader Pack Leader C1White (2)
Creature — Dog (2/2)
Other Dogs you control get +1/+1.

Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.

M21R
Pack Mastiff Pack Mastiff C1Red (2)
Creature — Dog (2/2)
C1Red: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
M20C
Palladium Myr Palladium Myr C3 (3)
Artifact Creature — Myr (2/2)
Tap: Add Color CColor C.
M21U
Paradise Druid Paradise Druid C1Green (2)
Creature — Elf Druid (2/1)
Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.)

Tap: Add one mana of any color.

WARU
Parcelbeast Parcelbeast C2GreenBlue (4)
Creature — Elemental Beast (2/4)
Mutate GreenBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

C1, Tap: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

IKOU
Parhelion Patrol Parhelion Patrol C3White (4)
Creature — Human Knight (2/3)
Flying, vigilance

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNC
Passwall Adept Passwall Adept C1Blue (2)
Creature — Human Wizard (1/3)
C2Blue: Target creature can't be blocked this turn.
GRNC
Patagia Tiger Patagia Tiger C4White (5)
Creature — Cat (3/4)
Flying

When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn.

IKOC
Pattern Matcher Pattern Matcher C4 (4)
Artifact Creature — Golem (3/3)
When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle your library.
M20U
Pelt Collector Pelt Collector Green (1)
Creature — Elf Warrior (1/1)
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.

As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.

GRNR
Perimeter Sergeant Perimeter Sergeant C2White (3)
Creature — Human Soldier (3/2)
Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.
IKOC
Persistent Petitioners Persistent Petitioners C1Blue (2)
Creature — Human Advisor (1/3)
C1, Tap: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.

RNAC
Pestilent Spirit Pestilent Spirit C2Black (3)
Creature — Spirit (3/2)
Menace, deathtouch

Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

RNAR
Phantom Warrior Phantom Warrior C1BlueBlue (3)
Creature — Illusion Warrior (2/2)
Phantom Warrior can't be blocked.
M20C
Pharika's Spawn Pharika's Spawn C3Black (4)
Creature — Gorgon (3/4)
Escape—C5Black, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Pharika's Spawn escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature.

THBU
Phase Dolphin Phase Dolphin C2Blue (3)
Creature — Elemental Whale (1/4)
Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.
IKOC
Pheres-Band Brawler Pheres-Band Brawler C4GreenGreen (6)
Creature — Centaur Warrior (4/4)
When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
THBU
Phoenix of Ash Phoenix of Ash C1RedRed (3)
Creature — Phoenix (2/2)
Flying, haste

C2Red: Phoenix of Ash gets +2/+0 until end of turn.
Escape—C2RedRed, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Phoenix of Ash escapes with a +1/+1 counter on it.

THBR
Pilfering Imp Pilfering Imp Black (1)
Creature — Imp (1/1)
Flying

C1Black, Tap, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

GRNU
Pious Wayfarer Pious Wayfarer White (1)
Creature — Human Scout (1/2)
Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
THBC
Piper of the Swarm Piper of the Swarm C1Black (2)
Creature — Human Warlock (1/3)
Rats you control have menace.

C1Black, Tap: Create a 1/1 black Rat creature token.
C2BlackBlack, Tap, Sacrifice three Rats: Gain control of target creature.

ELDR
Piston-Fist Cyclops Piston-Fist Cyclops C1URUR (3)
Creature — Cyclops (4/3)
Defender

As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.

GRNC
Pitchburn Devils Pitchburn Devils C4Red (5)
Creature — Devil (3/3)
When Pitchburn Devils dies, it deals 3 damage to any target.
M21C
Pitiless Gorgon Pitiless Gorgon C1BGBG (3)
Creature — Gorgon (2/2)
Deathtouch
GRNC
Pitiless Pontiff Pitiless Pontiff WhiteBlack (2)
Creature — Vampire Cleric (2/2)
C1, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
RNAU
Plague Wight Plague Wight C1Black (2)
Creature — Zombie (2/1)
Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.
RNAC
Plaguecrafter Plaguecrafter C2Black (3)
Creature — Human Shaman (3/2)
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
GRNU
Pollenbright Druid Pollenbright Druid C1Green (2)
Creature — Elf Druid (1/1)
When Pollenbright Druid enters the battlefield, choose one —

• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

JMPC
Pollywog Symbiote Pollywog Symbiote C1Blue (2)
Creature — Frog (1/3)
Each creature spell you cast costs C1 less to cast if it has mutate.

Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.

IKOU
Polukranos, Unchained Polukranos, Unchained C2BlackGreen (4)
Legendary Creature — Zombie Hydra (0/0)
Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.

If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.
C1BlackGreen: Polukranos fights another target creature.
Escape—C4BlackGreen, Exile six other cards from your graveyard.

THBM
Porcuparrot Porcuparrot C3Red (4)
Creature — Bird Beast (3/4)
Mutate C2Red (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Tap: This creature deals X damage to any target, where X is the number of times this creature has mutated.

IKOU
Portcullis Vine Portcullis Vine Green (1)
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)

C2, Tap, Sacrifice a creature with defender: Draw a card.

M21C
Pouncing Lynx Pouncing Lynx C1White (2)
Creature — Cat (2/1)
As long as it's your turn, Pouncing Lynx has first strike.
WARC
Pouncing Shoreshark Pouncing Shoreshark C4Blue (5)
Creature — Shark Beast (4/3)
Mutate C3Blue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.

IKOU
Predatory Wurm Predatory Wurm C3Green (4)
Creature — Wurm (4/4)
Vigilance (Attacking doesn't cause this creature to tap.)

Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker.

M21U
Prickly Marmoset Prickly Marmoset C2Red (3)
Creature — Monkey (2/3)
First strike

Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn.

IKOC
Pridemalkin Pridemalkin C2Green (3)
Creature — Cat (2/1)
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.

Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)

M21C
Priest of Forgotten Gods Priest of Forgotten Gods C1Black (2)
Creature — Human Cleric (1/2)
Tap, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add BlackBlack and draw a card.
RNAR
Prime Speaker Vannifar Prime Speaker Vannifar C2GreenBlue (4)
Legendary Creature — Elf Ooze Wizard (2/4)
Tap, Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
RNAM
Primordial Wurm Primordial Wurm C4GreenGreen (6)
Creature — Wurm (7/6)
WARC
Prismite Prismite C2 (2)
Artifact Creature — Golem (2/1)
C2: Add one mana of any color.
M21C
Prized Griffin Prized Griffin C4White (5)
Creature — Griffin (3/4)
Flying
ELDC
Prized Unicorn Prized Unicorn C3Green (4)
Creature — Unicorn (2/2)
All creatures able to block Prized Unicorn do so.
M20C
Prophet of the Peak Prophet of the Peak C6 (6)
Artifact Creature — Cat (5/5)
When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ELDC
Protean Thaumaturge Protean Thaumaturge C1Blue (2)
Creature — Human Wizard (1/1)
Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
THBR
Proud Wildbonder Proud Wildbonder C2RGRG (4)
Creature — Human Warrior (4/3)
Trample

Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."

IKOU
Prowling Caracal Prowling Caracal C1White (2)
Creature — Cat (3/1)
M20C
Pteramander Pteramander Blue (1)
Creature — Salamander Drake (1/1)
Flying

C7Blue: Adapt 4. This ability costs C1 less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

RNAU
Purphoros, Bronze-Blooded Purphoros, Bronze-Blooded C4Red (5)
Legendary Enchantment Creature — God (7/6)
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
C2Red: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

THBM
Pursued Whale Pursued Whale C5BlueBlue (7)
Creature — Whale (8/8)
When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."

Spells your opponents cast that target Pursued Whale cost C3 more to cast.

M21R
Pyroceratops Pyroceratops C3Red (4)
Creature — Elemental Dinosaur (2/3)
Trample

Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.

IKOC
Pyroclastic Elemental Pyroclastic Elemental C3RedRed (5)
Creature — Elemental (5/4)
C1RedRed: Pyroclastic Elemental deals 1 damage to target player.
JMPU
Quartzwood Crasher Quartzwood Crasher C2RedRedGreen (5)
Creature — Dinosaur Beast (6/6)
Trample

Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

IKOR
Queen of Ice Queen of Ice C2Blue (3)
Creature — Human Noble Wizard (2/3)
Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
ELDC
Questing Beast Questing Beast C2GreenGreen (4)
Legendary Creature — Beast (4/4)
Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

ELDM
Quirion Dryad Quirion Dryad C1Green (2)
Creature — Dryad (1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
M21U
Radha, Heart of Keld Radha, Heart of Keld C1RedGreen (3)
Legendary Creature — Elf Warrior (3/3)
As long as it's your turn, Radha, Heart of Keld has first strike.

You may look at the top card of your library any time, and you may play lands from the top of your library.
C4RedGreen: Radha gets +X/+X until end of turn, where X is the number of lands you control.

M21R
Rafter Demon Rafter Demon C2BlackRed (4)
Creature — Demon (4/2)
Spectacle C3BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card.

RNAC
Rage-Scarred Berserker Rage-Scarred Berserker C4Black (5)
Creature — Minotaur Berserker (5/4)
When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
THBC
Raging Goblin Raging Goblin Red (1)
Creature — Goblin Berserker (1/1)
Haste
ANAC
Raging Kronch Raging Kronch C2Red (3)
Creature — Beast (4/3)
Raging Kronch can't attack alone.
WARC
Raging Redcap Raging Redcap C2Red (3)
Creature — Goblin Knight (1/2)
Double strike
ELDC
Rakdos Firewheeler Rakdos Firewheeler BlackBlackRedRed (4)
Creature — Human Rogue (4/3)
When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
RNAU
Rakdos Roustabout Rakdos Roustabout C1BlackRed (3)
Creature — Ogre Warrior (3/2)
Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
RNAC
Rakdos Trumpeter Rakdos Trumpeter C1Black (2)
Creature — Human Shaman (1/3)
Menace (This creature can't be blocked except by two or more creatures.)

C3Red: Rakdos Trumpeter gets +2/+0 until end of turn.

RNAC
Rakdos, the Showstopper Rakdos, the Showstopper C4BlackRed (6)
Legendary Creature — Demon (6/6)
Flying, trample

When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

RNAM
Ral's Staticaster Ral's Staticaster C2BlueRed (4)
Creature — Viashino Wizard (3/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.

GRNU
Rambunctious Mutt Rambunctious Mutt C3WhiteWhite (5)
Creature — Dog (3/4)
When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.
M21C
Rampaging Monument Rampaging Monument C4 (4)
Artifact Creature — Cleric (0/0)
Trample

Rampaging Monument enters the battlefield with three +1/+1 counters on it.
Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.

GRNU
Rampaging Rendhorn Rampaging Rendhorn C4Green (5)
Creature — Beast (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
RNAC
Rampart Smasher Rampart Smasher RGRGRGRG (4)
Creature — Giant (5/5)
Rampart Smasher can't be blocked by Knights or Walls.
ELDU
Rankle, Master of Pranks Rankle, Master of Pranks C2BlackBlack (4)
Legendary Creature — Faerie Rogue (3/3)
Flying, haste

Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.

ELDM
Rapacious Dragon Rapacious Dragon C4Red (5)
Creature — Dragon (3/3)
Flying

When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

JMPU
Ravager Wurm Ravager Wurm C3RedGreenGreen (6)
Creature — Wurm (4/5)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.

RNAM
Realm-Cloaked Giant Realm-Cloaked Giant C5WhiteWhite (7)
Creature — Giant (7/7)
Vigilance
ELDM
Reaper of Night Reaper of Night C5BlackBlack (7)
Creature — Specter (4/5)
Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
ELDC
Redcap Raiders Redcap Raiders C2Red (3)
Creature — Goblin Warrior (3/2)
Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.
ELDC
Regal Leosaur Regal Leosaur RedWhite (2)
Creature — Dinosaur Cat (2/2)
Mutate C1RWRW (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.

IKOU
Renata, Called to the Hunt Renata, Called to the Hunt C2GreenGreen (4)
Legendary Enchantment Creature — Demigod (*/3)
Renata's power is equal to your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)

Each other creature you control enters the battlefield with an additional +1/+1 counter on it.

THBU
Renowned Weaponsmith Renowned Weaponsmith C1Blue (2)
Creature — Human Artificer (1/3)
Tap: Add Color CColor C. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Blue, Tap: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library.

M20U
Rescuer Sphinx Rescuer Sphinx C2BlueBlue (4)
Creature — Sphinx (3/2)
Flying

As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.

WARU
Resolute Rider Resolute Rider WBWBWBWB (4)
Creature — Human Knight (4/2)
WBWB: Resolute Rider gains lifelink until end of turn.

WBWBWB: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

ELDU
Resolute Watchdog Resolute Watchdog White (1)
Creature — Dog (1/3)
Defender

C1, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

RNAU
Reverent Hoplite Reverent Hoplite C4White (5)
Creature — Human Soldier (1/2)
When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each White in the mana costs of permanents you control counts toward your devotion to white.)
THBU
Rhizome Lurcher Rhizome Lurcher C2BlackGreen (4)
Creature — Fungus Zombie (2/2)
Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
GRNC
Riddlemaster Sphinx Riddlemaster Sphinx C4BlueBlue (6)
Creature — Sphinx (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.

M20R
Rielle, the Everwise Rielle, the Everwise C1BlueRed (3)
Legendary Creature — Human Wizard (0/3)
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.

Whenever you discard one or more cards for the first time each turn, draw that many cards.

IKOM
Rienne, Angel of Rebirth Rienne, Angel of Rebirth C2RedGreenWhite (5)
Legendary Creature — Angel (5/4)
Flying

Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.

M20M
Rimrock Knight Rimrock Knight C1Red (2)
Creature — Dwarf Knight (3/1)
Rimrock Knight can't block.
ELDC
Ripscale Predator Ripscale Predator C4RedRed (6)
Creature — Dinosaur (6/5)
Menace (This creature can't be blocked except by two or more creatures.)
M20C
Riptide Turtle Riptide Turtle C1Blue (2)
Creature — Turtle (0/5)
Flash

Defender

THBC
Risen Reef Risen Reef C1GreenBlue (3)
Creature — Elemental (1/1)
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
M20U
Rising Populace Rising Populace C2White (3)
Creature — Human (2/2)
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.
WARC
Rix Maadi Reveler Rix Maadi Reveler C1Red (2)
Creature — Human Shaman (2/2)
Spectacle C2BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.

RNAR
Roalesk, Apex Hybrid Roalesk, Apex Hybrid C2GreenGreenBlue (5)
Legendary Creature — Human Mutant (4/5)
Flying, trample

When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

WARM
Roaming Ghostlight Roaming Ghostlight C3BlueBlue (5)
Creature — Spirit (3/2)
Flying

When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.

M21C
Robber of the Rich Robber of the Rich C1Red (2)
Creature — Human Archer Rogue (2/2)
Reach, haste

Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

ELDM
Roc Charger Roc Charger C2White (3)
Creature — Bird (1/3)
Flying

Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.

GRNU
Rooting Moloch Rooting Moloch C4Red (5)
Creature — Lizard (4/4)
When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Rosemane Centaur Rosemane Centaur C3GreenWhite (5)
Creature — Centaur Soldier (4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Vigilance

GRNC
Rosethorn Acolyte Rosethorn Acolyte C2Green (3)
Creature — Elf Druid (2/3)
Tap: Add one mana of any color.
ELDC
Rotting Regisaur Rotting Regisaur C2Black (3)
Creature — Zombie Dinosaur (7/6)
At the beginning of your upkeep, discard a card.
M20R
Roving Keep Roving Keep C7 (7)
Artifact Creature — Wall (5/7)
Defender

C7: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

JMPC
Rowan's Battleguard Rowan's Battleguard C3Red (4)
Creature — Human Knight (3/3)
First strike

As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.

ELDU
Rowan's Stalwarts Rowan's Stalwarts C4Red (5)
Creature — Human Knight (5/2)
When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle it.
ELDR
Rubble Slinger Rubble Slinger C2RG (3)
Creature — Human Warrior (2/3)
Reach
RNAC
Rubblebelt Boar Rubblebelt Boar C3Red (4)
Creature — Boar (3/3)
When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.
GRNC
Rubblebelt Recluse Rubblebelt Recluse C4Red (5)
Creature — Ogre Berserker (6/5)
Rubblebelt Recluse attacks each combat if able.
M20C
Rubblebelt Rioters Rubblebelt Rioters C1RedGreen (3)
Creature — Human Berserker (0/4)
Haste

Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.

WARU
Rubblebelt Runner Rubblebelt Runner C1RedGreen (3)
Creature — Viashino Warrior (3/3)
Rubblebelt Runner can't be blocked by creature tokens.
RNAC
Rumbling Ruin Rumbling Ruin C5Red (6)
Creature — Elemental (6/6)
When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
RNAU
Rumbling Sentry Rumbling Sentry C3WhiteWhite (5)
Creature — Giant (3/6)
When Rumbling Sentry enters the battlefield, scry 1.
THBC
Runaway Steam-Kin Runaway Steam-Kin C1Red (2)
Creature — Elemental (1/1)
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.

Remove three +1/+1 counters from Runaway Steam-Kin: Add RedRedRed.

GRNR
Sabertooth Mauler Sabertooth Mauler C3Green (4)
Creature — Cat (3/3)
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
M21C
Sage of Mysteries Sage of Mysteries Blue (1)
Creature — Human Wizard (0/2)
Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards.
THBU
Sage of the Falls Sage of the Falls C4Blue (5)
Creature — Merfolk Wizard (2/5)
Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.
ELDU
Sage's Row Denizen Sage's Row Denizen C2Blue (3)
Creature — Vedalken Wizard (2/3)
Whenever another blue creature enters the battlefield under your control, target player mills two cards.
M20C
Sage's Row Savant Sage's Row Savant C1Blue (2)
Creature — Vedalken Wizard (2/1)
When Sage's Row Savant enters the battlefield, scry 2.
JMPC
Saheeli's Silverwing Saheeli's Silverwing C4 (4)
Artifact Creature — Drake (2/3)
Flying

When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.

WARC
Salvager of Ruin Salvager of Ruin C3 (3)
Artifact Creature — Construct (2/1)
Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
M20U
Sanctuary Cat Sanctuary Cat White (1)
Creature — Cat (1/2)
ANAC
Sanctuary Smasher Sanctuary Smasher C4RedRed (6)
Creature — Rhino Beast (6/4)
First strike

Cycling C2Red (C2Red, Discard this card: Draw a card.)
When you cycle Sanctuary Smasher, put a first strike counter on target creature you control.

IKOU
Sanitarium Skeleton Sanitarium Skeleton Black (1)
Creature — Skeleton (1/2)
C2Black: Return Sanitarium Skeleton from your graveyard to your hand.
JMPC
Saruli Caretaker Saruli Caretaker Green (1)
Creature — Dryad (0/3)
Defender

Tap, Tap an untapped creature you control: Add one mana of any color.

RNAC
Sauroform Hybrid Sauroform Hybrid C1Green (2)
Creature — Human Lizard Warrior (2/2)
C4GreenGreen: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
RNAC
Savage Gorger Savage Gorger C1BlackBlack (3)
Creature — Vampire (1/1)
Flying

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)

M20C
Savai Sabertooth Savai Sabertooth C1White (2)
Creature — Cat (3/1)
IKOC
Savai Thundermane Savai Thundermane RedWhite (2)
Creature — Elemental Cat (3/2)
Whenever you cycle a card, you may pay C2. When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.
IKOU
Savannah Sage Savannah Sage C1White (2)
Creature — Cat Cleric (2/2)
When Savannah Sage enters the battlefield, you gain 2 life.
M20C
Savvy Hunter Savvy Hunter C1BlackGreen (3)
Creature — Human Warrior (3/3)
Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

Sacrifice two Foods: Draw a card.

ELDU
Scampering Scorcher Scampering Scorcher C3Red (4)
Creature — Elemental (1/1)
When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and Tap this turn.)
M20U
Scavenging Harpy Scavenging Harpy C2Black (3)
Creature — Harpy (2/1)
Flying

When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.

THBC
Scavenging Ooze Scavenging Ooze C1Green (2)
Creature — Ooze (2/2)
Green: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
M21R
Scholar of the Ages Scholar of the Ages C5BlueBlue (7)
Creature — Human Wizard (3/3)
When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.
M20U
Scorch Spitter Scorch Spitter Red (1)
Creature — Elemental Lizard (1/1)
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
M20C
Scuttlegator Scuttlegator C4GUGU (6)
Creature — Crab Turtle Crocodile (6/6)
Defender

C6GUGU: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

RNAC
Scuttlemutt Scuttlemutt C3 (3)
Artifact Creature — Scarecrow (2/2)
Tap: Add one mana of any color.

Tap: Target creature becomes the color or colors of your choice until end of turn.

JMPU
Sea-Dasher Octopus Sea-Dasher Octopus C1BlueBlue (3)
Creature — Octopus (2/2)
Mutate C1Blue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash
Whenever this creature deals combat damage to a player, draw a card.

IKOR
Seasoned Hallowblade Seasoned Hallowblade C1White (2)
Creature — Human Warrior (3/1)
Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
M21U
Sedge Scorpion Sedge Scorpion Green (1)
Creature — Scorpion (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M20C
Selfless Savior Selfless Savior White (1)
Creature — Dog (1/1)
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
M21U
Senate Courier Senate Courier C2Blue (3)
Creature — Bird (1/4)
Flying

C1White: Senate Courier gains vigilance until end of turn.

RNAC
Senate Griffin Senate Griffin C2WUWU (4)
Creature — Griffin (3/2)
Flying

When Senate Griffin enters the battlefield, scry 1.

RNAC
Senate Guildmage Senate Guildmage WhiteBlue (2)
Creature — Human Wizard (2/2)
White, Tap: You gain 2 life.

Blue, Tap: Draw a card, then discard a card.

RNAU
Sephara, Sky's Blade Sephara, Sky's Blade C4WhiteWhiteWhite (7)
Legendary Creature — Angel (7/7)
You may pay White and tap four untapped creatures you control with flying rather than pay this spell's mana cost.

Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

M20R
Seraph of the Scales Seraph of the Scales C2WhiteBlack (4)
Creature — Angel (4/3)
Flying

White: Seraph of the Scales gains vigilance until end of turn.
Black: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

RNAM
Serpent of Yawning Depths Serpent of Yawning Depths C4BlueBlue (6)
Enchantment Creature — Serpent (6/6)
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
THBR
Serra Angel Serra Angel C3WhiteWhite (5)
Creature — Angel (4/4)
Flying, vigilance
ANAU
Serra's Guardian Serra's Guardian C4WhiteWhite (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.

JMPR
Serrated Scorpion Serrated Scorpion Black (1)
Creature — Scorpion (1/2)
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
IKOC
Setessan Champion Setessan Champion C2Green (3)
Creature — Human Warrior (1/3)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
THBR
Setessan Petitioner Setessan Petitioner C1GreenGreen (3)
Creature — Human Druid (2/2)
When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)
THBU
Setessan Skirmisher Setessan Skirmisher C1Green (2)
Creature — Human Warrior (2/1)
Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.
THBC
Seven Dwarves Seven Dwarves C1Red (2)
Creature — Dwarf (2/2)
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.

ELDC
Shacklegeist Shacklegeist C1Blue (2)
Creature — Spirit (2/2)
Flying

Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.

M21R
Shambling Suit Shambling Suit C3 (3)
Artifact Creature — Construct (*/3)
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
ELDU
Sharktocrab Sharktocrab C2GreenBlue (4)
Creature — Shark Octopus Crab (4/4)
C2GreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

RNAU
Shepherd of the Flock Shepherd of the Flock C1White (2)
Creature — Human Peasant (3/1)
ELDU
Shifting Ceratops Shifting Ceratops C2GreenGreen (4)
Creature — Dinosaur (5/4)
This spell can't be countered.

Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
Green: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

M20R
Shimmer Dragon Shimmer Dragon C4BlueBlue (6)
Creature — Dragon (5/6)
Flying

As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.

ELDR
Shimmerwing Chimera Shimmerwing Chimera C3Blue (4)
Enchantment Creature — Chimera (3/2)
Flying

At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.

THBU
Shinechaser Shinechaser C1WhiteBlue (3)
Creature — Faerie (1/1)
Flying, vigilance

Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.

ELDU
Shipwreck Dowser Shipwreck Dowser C3BlueBlue (5)
Creature — Merfolk Wizard (3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

M21U
Shivan Dragon Shivan Dragon C4RedRed (6)
Creature — Dragon (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Red: Shivan Dragon gets +1/+0 until end of turn.

M20R
Shoal Kraken Shoal Kraken C4Blue (5)
Creature — Kraken (3/5)
Constellation — Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card.
THBU
Shriekdiver Shriekdiver C2Black (3)
Creature — Zombie Bird Warrior (2/1)
Flying

C1: Shriekdiver gains haste until end of turn.

WARC
Shrine Keeper Shrine Keeper WhiteWhite (2)
Creature — Human Cleric (2/2)
ANAC
Siege Mastodon Siege Mastodon C4White (5)
Creature — Elephant (3/5)
M20C
Siege Striker Siege Striker C2White (3)
Creature — Human Soldier (1/1)
Double strike (This creature deals both first-strike and regular combat damage.)

Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.

M21U
Siege Wurm Siege Wurm C5GreenGreen (7)
Creature — Wurm (5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Trample

GRNC
Sigiled Contender Sigiled Contender C3White (4)
Creature — Human Warrior (3/3)
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
M21U
Signpost Scarecrow Signpost Scarecrow C4 (4)
Artifact Creature — Scarecrow (2/4)
Vigilance

C2: Add one mana of any color.

JMPC
Silhana Wayfinder Silhana Wayfinder C1Green (2)
Creature — Elf Scout (2/1)
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
JMPU
Silverback Shaman Silverback Shaman C3GreenGreen (5)
Creature — Ape Shaman (5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Silverback Shaman dies, draw a card.

M20C
Silverflame Squire Silverflame Squire C1White (2)
Creature — Human Soldier (2/1)
ELDC
Silversmote Ghoul Silversmote Ghoul C2Black (3)
Creature — Zombie Vampire (3/1)
At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped.

C1Black, Sacrifice Silversmote Ghoul: Draw a card.

M21U
Silverwing Squadron Silverwing Squadron C5White (6)
Creature — Human Knight (*/*)
Flying, vigilance

Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

ELDR
Siona, Captain of the Pyleas Siona, Captain of the Pyleas C1GreenWhite (3)
Legendary Creature — Human Soldier (2/2)
When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.

THBU
Skarrgan Hellkite Skarrgan Hellkite C3RedRed (5)
Creature — Dragon (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Flying
C3Red: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.

RNAM
Skatewing Spy Skatewing Spy C3Blue (4)
Creature — Vedalken Rogue Mutant (2/3)
C5Blue: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has flying.

RNAU
Skeleton Archer Skeleton Archer C3Black (4)
Creature — Skeleton Archer (3/3)
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
M21C
Skitter Eel Skitter Eel C3Blue (4)
Creature — Fish Crab (3/3)
C2Blue: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
RNAC
Skola Grovedancer Skola Grovedancer C1Green (2)
Enchantment Creature — Satyr Druid (2/2)
Whenever a land card is put into your graveyard from anywhere, you gain 1 life.

C2Green: Mill a card.

THBC
Skophos Maze-Warden Skophos Maze-Warden C3Red (4)
Creature — Minotaur Warrior (3/4)
C1: Skophos Maze-Warden gets +1/-1 until end of turn.

Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)

THBU
Skophos Warleader Skophos Warleader C4Red (5)
Creature — Minotaur Warrior (4/5)
Red, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
THBC
Skull Prophet Skull Prophet BlackGreen (2)
Creature — Human Druid (3/1)
Tap: Add Black or Green.

Tap: Mill two cards.

IKOU
Skullknocker Ogre Skullknocker Ogre C3Red (4)
Creature — Ogre (4/3)
Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.
ELDU
Sky Theater Strix Sky Theater Strix C1Blue (2)
Creature — Bird (1/2)
Flying

Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.

WARC
Skycat Sovereign Skycat Sovereign WhiteBlue (2)
Creature — Elemental Cat (1/1)
Flying

Skycat Sovereign gets +1/+1 for each other creature you control with flying.
C2WhiteBlue: Create a 1/1 white Cat Bird creature token with flying.

IKOR
Skyknight Legionnaire Skyknight Legionnaire C1RedWhite (3)
Creature — Human Knight (2/2)
Flying, haste
GRNC
Skyknight Vanguard Skyknight Vanguard RedWhite (2)
Creature — Human Knight (1/2)
Flying

Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

M20U
Skyline Scout Skyline Scout C1White (2)
Creature — Human Scout (2/1)
Whenever Skyline Scout attacks, you may pay C1White. If you do, it gains flying until end of turn.
GRNC
Skyscanner Skyscanner C3 (3)
Artifact Creature — Thopter (1/1)
Flying

When Skyscanner enters the battlefield, draw a card.

M21C
Skyway Sniper Skyway Sniper Green (1)
Creature — Elf Archer (1/2)
Reach (This creature can block creatures with flying.)

C2Green: Skyway Sniper deals 1 damage to target creature with flying.

M21U
Slaughter-Priest of Mogis Slaughter-Priest of Mogis BlackRed (2)
Creature — Minotaur Shaman (2/2)
Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn.

C2, Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn.

THBU
Slitherwisp Slitherwisp BlueBlackBlack (3)
Creature — Elemental Nightmare (3/2)
Flash

Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.

IKOR
Smelt-Ward Ignus Smelt-Ward Ignus C1Red (2)
Creature — Elemental (2/1)
C2Red, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
RNAU
Smelt-Ward Minotaur Smelt-Ward Minotaur C2Red (3)
Creature — Minotaur Warrior (2/3)
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
GRNU
Smitten Swordmaster Smitten Swordmaster C1Black (2)
Creature — Human Knight (2/1)
Lifelink
ELDC
Snapdax, Apex of the Hunt Snapdax, Apex of the Hunt C1RedWhiteBlack (4)
Legendary Creature — Dinosaur Cat Nightmare (3/5)
Mutate C2BRWhiteWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Double strike
Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.

IKOM
Snapping Drake Snapping Drake C3Blue (4)
Creature — Drake (3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M20C
Snare Tactician Snare Tactician C2White (3)
Creature — Human Soldier (2/3)
Whenever you cycle a card, tap target creature an opponent controls.
IKOC
Snarespinner Snarespinner C1Green (2)
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.

M21C
Solemn Simulacrum Solemn Simulacrum C4 (4)
Artifact Creature — Golem (2/2)
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

When Solemn Simulacrum dies, you may draw a card.

M21R
Sonorous Howlbonder Sonorous Howlbonder C1BRBR (3)
Creature — Human Warrior (2/2)
Menace

Each creature you control with menace can't be blocked except by three or more creatures.

IKOU
Sorcerer of the Fang Sorcerer of the Fang C1Black (2)
Creature — Human Wizard (1/3)
C5Black, Tap: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker.
M20C
Sorcerer's Broom Sorcerer's Broom C2 (2)
Artifact Creature — Spirit (2/1)
Whenever you sacrifice another permanent, you may pay C3. If you do, create a token that's a copy of Sorcerer's Broom.
ELDU
Sorin's Guide Sorin's Guide C3BlackBlack (5)
Creature — Vampire (4/2)
When Sorin's Guide enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle it.
M20R
Soul Diviner Soul Diviner BlueBlack (2)
Creature — Zombie Wizard (2/3)
Tap, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
WARR
Soulmender Soulmender White (1)
Creature — Human Cleric (1/1)
Tap: You gain 1 life.
M20C
Soulreaper of Mogis Soulreaper of Mogis C2Black (3)
Enchantment Creature — Minotaur Shaman (2/3)
C2Black, Sacrifice a creature: Draw a card.
THBC
Spark Double Spark Double C3Blue (4)
Creature — Illusion (0/0)
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary.
WARR
Spark Reaper Spark Reaper C2Black (3)
Creature — Zombie (2/3)
C3, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
WARC
Sparkhunter Masticore Sparkhunter Masticore C3 (3)
Artifact Creature — Masticore (3/4)
As an additional cost to cast this spell, discard a card.

Protection from planeswalkers
C1: Sparkhunter Masticore deals 1 damage to target planeswalker.
C3: Sparkhunter Masticore gains indestructible until end of turn.

M21R
Spawn of Mayhem Spawn of Mayhem C2BlackBlack (4)
Creature — Demon (4/4)
Spectacle C1BlackBlack (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.

RNAM
Speaker of the Heavens Speaker of the Heavens White (1)
Creature — Human Cleric (1/1)
Vigilance, lifelink

Tap: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery.

M21R
Spear Spewer Spear Spewer Red (1)
Creature — Goblin Warrior (0/2)
Defender

Tap: Spear Spewer deals 1 damage to each player.

RNAC
Spectral Sailor Spectral Sailor Blue (1)
Creature — Spirit Pirate (1/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
C3Blue: Draw a card.

JMPU
Spelleater Wolverine Spelleater Wolverine C2Red (3)
Creature — Wolverine (3/2)
Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard.
IKOC
Spellgorger Weird Spellgorger Weird C2Red (3)
Creature — Weird (2/2)
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
M21C
Spellkeeper Weird Spellkeeper Weird C2Blue (3)
Creature — Weird (1/4)
C2, Tap, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
WARC
Sphinx Mindbreaker Sphinx Mindbreaker C5BlueBlue (7)
Creature — Sphinx (6/6)
Flying

When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards.

THBR
Sphinx of Foresight Sphinx of Foresight C2BlueBlue (4)
Creature — Sphinx (4/4)
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.

Flying
At the beginning of your upkeep, scry 1.

RNAR
Sphinx of New Prahv Sphinx of New Prahv WhiteWhiteBlueBlue (4)
Creature — Sphinx (4/3)
Flying, vigilance

Spells your opponents cast that target Sphinx of New Prahv cost C2 more to cast.

RNAU
Sphinx of the Guildpact Sphinx of the Guildpact C7 (7)
Artifact Creature — Sphinx (5/5)
Sphinx of the Guildpact is all colors.

Flying
Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)

RNAU
Spikewheel Acrobat Spikewheel Acrobat C3Red (4)
Creature — Human Rogue (5/2)
Spectacle C2Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
RNAC
Spinal Centipede Spinal Centipede C2Black (3)
Creature — Insect (3/2)
When Spinal Centipede dies, put a +1/+1 counter on target creature you control.
GRNC
Spined Megalodon Spined Megalodon C5BlueBlue (7)
Creature — Shark (5/7)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

M21C
Spire Mangler Spire Mangler C2Black (3)
Creature — Insect (2/1)
Flash

Flying
When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.

RNAU
Spirit of Malevolence Spirit of Malevolence C1Black (2)
Creature — Spirit (2/1)
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
M21C
Spirit of the Spires Spirit of the Spires C3White (4)
Creature — Spirit (2/4)
Flying

Other creatures you control with flying get +0/+1.

RNAU
Spiritual Guardian Spiritual Guardian C3WhiteWhite (5)
Creature — Spirit (3/4)
When Spiritual Guardian enters the battlefield, you gain 4 life.
ANAC
Splendor Mare Splendor Mare C2White (3)
Creature — Elk Unicorn (3/3)
Lifelink

Cycling C1White (C1White, Discard this card: Draw a card.)
When you cycle Splendor Mare, put a lifelink counter on target creature you control.

IKOU
Sporecap Spider Sporecap Spider C2Green (3)
Creature — Spider (1/5)
Reach
ELDC
Sporeweb Weaver Sporeweb Weaver C2Green (3)
Creature — Spider (1/4)
Reach, hexproof from blue

Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.

M21R
Sprite Dragon Sprite Dragon BlueRed (2)
Creature — Faerie Dragon (1/1)
Flying, haste

Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.

IKOU
Squad Captain Squad Captain C4White (5)
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.

M20C
Stampede Rider Stampede Rider C2Red (3)
Creature — Satyr (2/3)
Trample

At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.

THBC
Starfield Mystic Starfield Mystic C1White (2)
Creature — Human Cleric (2/2)
Enchantment spells you cast cost C1 less to cast.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

M20R
Staunch Shieldmate Staunch Shieldmate White (1)
Creature — Dwarf Soldier (1/3)
M21C
Steadfast Sentry Steadfast Sentry C2White (3)
Creature — Human Soldier (3/2)
Vigilance (Attacking doesn't cause this creature to tap.)

When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.

M20C
Steel Overseer Steel Overseer C2 (2)
Artifact Creature — Construct (1/1)
Tap: Put a +1/+1 counter on each artifact creature you control.
M20R
Steelbane Hydra Steelbane Hydra CXGreenGreen (2)
Creature — Turtle Hydra (0/0)
Steelbane Hydra enters the battlefield with X +1/+1 counters on it.

C2Green, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.

ELDR
Steelgaze Griffin Steelgaze Griffin C4Blue (5)
Creature — Griffin (2/4)
Flying

Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.

ELDC
Steeple Creeper Steeple Creeper C2Green (3)
Creature — Frog Snake (4/2)
C3Blue: Steeple Creeper gains flying until end of turn.
RNAC
Stinging Lionfish Stinging Lionfish C1Blue (2)
Enchantment Creature — Fish (2/1)
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
THBU
Stone Golem Stone Golem C5 (5)
Artifact Creature — Golem (4/4)
M20C
Stonecoil Serpent Stonecoil Serpent CX (0)
Artifact Creature — Snake (0/0)
Reach, trample, protection from multicolored

Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

ELDR
Storm Caller Storm Caller C2Red (3)
Creature — Ogre Shaman (3/2)
When Storm Caller enters the battlefield, it deals 2 damage to each opponent.
M21C
Storm Herald Storm Herald C2Red (3)
Creature — Human Shaman (3/2)
Haste

When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

THBR
Stormfist Crusader Stormfist Crusader BlackRed (2)
Creature — Human Knight (2/2)
Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.

ELDR
Stormwild Capridor Stormwild Capridor C2White (3)
Creature — Bird Goat (1/3)
Flying

If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.

IKOU
Stormwing Entity Stormwing Entity C3BlueBlue (5)
Creature — Elemental (3/3)
This spell costs C2Blue less to cast if you've cast an instant or sorcery spell this turn.

Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Stormwing Entity enters the battlefield, scry 2.

M21R
Storrev, Devkarin Lich Storrev, Devkarin Lich C1BlackBlackGreen (4)
Legendary Creature — Zombie Elf Wizard (5/4)
Trample

Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.

WARR
Subira, Tulzidi Caravanner Subira, Tulzidi Caravanner C2Red (3)
Legendary Creature — Human Shaman (2/3)
Haste

C1: Another target creature with power 2 or less can't be blocked this turn.
C1Red, Tap, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

M21R
Sumala Woodshaper Sumala Woodshaper C2GreenWhite (4)
Creature — Elf Druid (2/1)
When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
GRNC
Sunblade Angel Sunblade Angel C5White (6)
Creature — Angel (3/3)
Flying, first strike, vigilance, lifelink
WARU
Sunder Shaman Sunder Shaman RedRedGreenGreen (4)
Creature — Giant Shaman (5/5)
Sunder Shaman can't be blocked by more than one creature.

Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.

RNAU
Sunhome Stalwart Sunhome Stalwart C1White (2)
Creature — Human Soldier (2/2)
First strike

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNU
Sunlit Hoplite Sunlit Hoplite C1White (2)
Creature — Human Soldier (2/1)
As long as it's your turn, Sunlit Hoplite has first strike.

Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.

THBC
Sunmane Pegasus Sunmane Pegasus C3White (4)
Creature — Pegasus (2/3)
Flying

C1White: Sunmane Pegasus gains vigilance and lifelink until end of turn.

THBC
Swarm Guildmage Swarm Guildmage BlackGreen (2)
Creature — Elf Shaman (2/2)
C4Black, Tap: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)

C1Green, Tap: You gain 2 life.

GRNU
Swathcutter Giant Swathcutter Giant C4RedWhite (6)
Creature — Giant Soldier (5/5)
Vigilance

Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.

GRNU
Swiftblade Vindicator Swiftblade Vindicator RedWhite (2)
Creature — Human Soldier (1/1)
Double strike, vigilance, trample
GRNR
Swimmer in Nightmares Swimmer in Nightmares C2Blue (3)
Creature — Nightmare Merfolk (1/4)
Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard.

Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker.

THBU
Sylvan Brushstrider Sylvan Brushstrider C2Green (3)
Creature — Beast (3/2)
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
JMPC
Syndicate Guildmage Syndicate Guildmage WhiteBlack (2)
Creature — Human Cleric (2/2)
C1White, Tap: Tap target creature with power 4 or greater.

C4Black, Tap: Syndicate Guildmage deals 2 damage to target opponent or planeswalker.

RNAU
Syndicate Messenger Syndicate Messenger C3White (4)
Creature — Bird (2/3)
Flying

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAC
Syr Alin, the Lion's Claw Syr Alin, the Lion's Claw C3WhiteWhite (5)
Legendary Creature — Human Knight (4/4)
First strike

Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.

ELDU
Syr Carah, the Bold Syr Carah, the Bold C3RedRed (5)
Legendary Creature — Human Knight (3/3)
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.

Tap: Syr Carah deals 1 damage to any target.

ELDU
Syr Elenora, the Discerning Syr Elenora, the Discerning C3BlueBlue (5)
Legendary Creature — Human Knight (*/4)
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.

When Syr Elenora enters the battlefield, draw a card.
Spells your opponents cast that target Syr Elenora cost C2 more to cast.

ELDU
Syr Faren, the Hengehammer Syr Faren, the Hengehammer GreenGreen (2)
Legendary Creature — Human Knight (2/2)
Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
ELDU
Syr Gwyn, Hero of Ashvale Syr Gwyn, Hero of Ashvale C3RedWhiteBlack (6)
Legendary Creature — Human Knight (5/5)
Vigilance, menace

Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight C0.

ELDM
Syr Konrad, the Grim Syr Konrad, the Grim C3BlackBlack (5)
Legendary Creature — Human Knight (5/4)
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.

C1Black: Each player mills a card.

ELDU
Tajic, Legion's Edge Tajic, Legion's Edge C1RedWhite (3)
Legendary Creature — Human Soldier (3/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
RedWhite: Tajic, Legion's Edge gains first strike until end of turn.

GRNR
Taranika, Akroan Veteran Taranika, Akroan Veteran C1WhiteWhite (3)
Legendary Creature — Human Soldier (3/3)
Vigilance

Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

THBR
Tavern Swindler Tavern Swindler C1Black (2)
Creature — Human Rogue (2/2)
Tap, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
M21U
Tectonic Giant Tectonic Giant C2RedRed (4)
Creature — Elemental Giant (3/4)
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —

• Tectonic Giant deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

THBR
Teferi's Protege Teferi's Protege C2Blue (3)
Creature — Human Wizard (2/3)
C1Blue, Tap: Draw a card, then discard a card.
M21C
Teferi's Wavecaster Teferi's Wavecaster C3BlueBlue (5)
Creature — Merfolk Wizard (3/3)
Flash

When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M21R
Tempered Veteran Tempered Veteran C1White (2)
Creature — Human Knight (1/2)
White, Tap: Put a +1/+1 counter on target creature with a +1/+1 counter on it.

C4WhiteWhite, Tap: Put a +1/+1 counter on target creature.

M21U
Temple Thief Temple Thief C1Black (2)
Creature — Human Rogue (2/2)
Temple Thief can't be blocked by enchanted creatures or enchantment creatures.
THBC
Tempting Witch Tempting Witch C2Black (3)
Creature — Human Warlock (1/3)
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

C2, Tap, Sacrifice a Food: Target player loses 3 life.

JMPU
Tenth District Guard Tenth District Guard C1White (2)
Creature — Human Soldier (2/2)
When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.
GRNC
Tenth District Legionnaire Tenth District Legionnaire RedWhite (2)
Creature — Human Soldier (2/2)
Haste

Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.

WARU
Tenth District Veteran Tenth District Veteran C2White (3)
Creature — Human Soldier (2/3)
Vigilance

Whenever Tenth District Veteran attacks, untap another target creature you control.

RNAC
Territorial Boar Territorial Boar C1Green (2)
Creature — Boar (2/2)
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
RNAC
Terror of Mount Velus Terror of Mount Velus C5RedRed (7)
Creature — Dragon (5/5)
Flying, double strike

When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.

THBR
Terror of the Peaks Terror of the Peaks C3RedRed (5)
Creature — Dragon (5/4)
Flying

Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.

M21M
Teyo's Lightshield Teyo's Lightshield C2White (3)
Creature — Illusion (0/3)
When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.
WARC
Teysa Karlov Teysa Karlov C2WhiteBlack (4)
Legendary Creature — Human Advisor (2/4)
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature tokens you control have vigilance and lifelink.

RNAR
Thassa, Deep-Dwelling Thassa, Deep-Dwelling C3Blue (4)
Legendary Enchantment Creature — God (6/5)
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
C3Blue: Tap another target creature.

THBM
Thassa's Oracle Thassa's Oracle BlueBlue (2)
Creature — Merfolk Wizard (1/3)
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)
THBR
Thaumaturge's Familiar Thaumaturge's Familiar C3 (3)
Artifact Creature — Bird (1/3)
Flying

When Thaumaturge's Familiar enters the battlefield, scry 1.

THBC
The Haunt of Hightower The Haunt of Hightower C4BlackBlack (6)
Legendary Creature — Vampire (3/3)
Flying, lifelink

Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

RNAM
Thicket Crasher Thicket Crasher C3Green (4)
Creature — Elemental Rhino (4/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other Elementals you control have trample.

M20C
Thief of Sanity Thief of Sanity C1BlueBlack (3)
Creature — Specter (2/2)
Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

GRNR
Thieves' Guild Enforcer Thieves' Guild Enforcer Black (1)
Creature — Human Rogue (1/1)
Flash

Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

M21R
Thieving Otter Thieving Otter C2Blue (3)
Creature — Otter (2/2)
Whenever Thieving Otter deals damage to an opponent, draw a card.
IKOC
Thirsting Bloodlord Thirsting Bloodlord C2BlackBlack (4)
Creature — Vampire (3/3)
Other Vampires you control get +1/+1.
M20U
Thirsting Shade Thirsting Shade Black (1)
Creature — Shade (1/1)
Lifelink

C2Black: Thirsting Shade gets +1/+1 until end of turn.

RNAC
Thorn Mammoth Thorn Mammoth C5GreenGreen (7)
Creature — Elephant (6/6)
Trample

Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.

ELDR
Thoughtbound Phantasm Thoughtbound Phantasm Blue (1)
Creature — Spirit (2/2)
Defender

Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.
As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.

GRNU
Thrashing Brontodon Thrashing Brontodon C1GreenGreen (3)
Creature — Dinosaur (3/4)
C1, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
M21U
Threnody Singer Threnody Singer C1Blue (2)
Creature — Siren (1/3)
Flash

Flying
When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

THBU
Thryx, the Sudden Storm Thryx, the Sudden Storm C3BlueBlue (5)
Legendary Creature — Elemental Giant (4/5)
Flash

Flying
Spells you cast with converted mana cost 5 or greater cost C1 less to cast and can't be countered.

THBR
Thunder Drake Thunder Drake C3Blue (4)
Creature — Elemental Drake (2/3)
Flying

Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.

WARC
Thundering Ceratok Thundering Ceratok C4Green (5)
Creature — Rhino (4/5)
Trample

When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.

WARC
Thunderkin Awakener Thunderkin Awakener C1Red (2)
Creature — Elemental Shaman (1/2)
Haste

Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.

M20R
Thunderous Snapper Thunderous Snapper GUGUGUGU (4)
Creature — Turtle Hydra (4/4)
Whenever you cast a spell with converted mana cost 5 or greater, draw a card.
ELDU
Tibalt's Rager Tibalt's Rager C1Red (2)
Creature — Devil (1/2)
When Tibalt's Rager dies, it deals 1 damage to any target.

C1Red: Tibalt's Rager gets +2/+0 until end of turn.

JMPU
Tide Skimmer Tide Skimmer C3Blue (4)
Creature — Drake (2/3)
Flying

Whenever you attack with two or more creatures with flying, draw a card.

M21U
Tin Street Dodger Tin Street Dodger Red (1)
Creature — Goblin Rogue (1/1)
Haste

Red: Tin Street Dodger can't be blocked this turn except by creatures with defender.

RNAU
Titanoth Rex Titanoth Rex C7GreenGreen (9)
Creature — Dinosaur Beast (11/11)
Trample

Cycling C1Green (C1Green, Discard this card: Draw a card.)
When you cycle Titanoth Rex, put a trample counter on target creature you control.

IKOU
Tithe Taker Tithe Taker C1White (2)
Creature — Human Soldier (2/1)
During your turn, spells your opponents cast cost C1 more to cast and abilities your opponents activate cost C1 more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAR
Tithebearer Giant Tithebearer Giant C5Black (6)
Creature — Giant Warrior (4/5)
When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
JMPC
Tolarian Kraken Tolarian Kraken C4BlueBlue (6)
Creature — Kraken (4/6)
Whenever you draw a card, you may pay C1. When you do, you may tap or untap target creature.
M21U
Tolsimir, Friend to Wolves Tolsimir, Friend to Wolves C2GreenGreenWhite (5)
Legendary Creature — Elf Scout (3/3)
When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.

Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.

WARR
Tome Anima Tome Anima C3Blue (4)
Creature — Spirit (3/3)
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
M21C
Tome Raider Tome Raider C2Blue (3)
Creature — Faerie (1/1)
Flying

When Tome Raider enters the battlefield, draw a card.

ELDC
Tomebound Lich Tomebound Lich C1BlueBlack (3)
Creature — Zombie Wizard (1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.

M20U
Tomik, Distinguished Advokist Tomik, Distinguished Advokist WhiteWhite (2)
Legendary Creature — Human Advisor (2/3)
Flying

Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.

WARR
Torbran, Thane of Red Fell Torbran, Thane of Red Fell C1RedRedRed (4)
Legendary Creature — Dwarf Noble (2/4)
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
ELDR
Torch Courier Torch Courier Red (1)
Creature — Goblin (1/1)
Haste

Sacrifice Torch Courier: Another target creature gains haste until end of turn.

GRNC
Towering-Wave Mystic Towering-Wave Mystic C1Blue (2)
Creature — Merfolk Wizard (2/1)
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
JMPC
Transcendent Envoy Transcendent Envoy C1White (2)
Enchantment Creature — Griffin (1/2)
Flying

Aura spells you cast cost C1 less to cast.

THBC
Treeshaker Chimera Treeshaker Chimera C5GreenGreen (7)
Creature — Chimera (8/5)
All creatures able to block Treeshaker Chimera do so.

When Treeshaker Chimera dies, draw three cards.

THBR
Treetop Warden Treetop Warden C1Green (2)
Creature — Elf Warrior (2/2)
ANAC
Triton Waverider Triton Waverider C3Blue (4)
Creature — Merfolk Wizard (3/3)
Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.
THBC
Trollbred Guardian Trollbred Guardian C4Green (5)
Creature — Troll Frog Warrior (5/5)
C2Green: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has trample.

RNAU
Trostani Discordant Trostani Discordant C3GreenWhite (5)
Legendary Creature — Dryad (1/4)
Other creatures you control get +1/+1.

When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.

GRNM
Truefire Captain Truefire Captain RedRedWhiteWhite (4)
Creature — Human Knight (4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever Truefire Captain is dealt damage, it deals that much damage to target player.

GRNU
Trufflesnout Trufflesnout C2Green (3)
Creature — Boar (2/2)
When Trufflesnout enters the battlefield, choose one —

• Put a +1/+1 counter on Trufflesnout.
• You gain 4 life.

M21C
Trumpeting Gnarr Trumpeting Gnarr C1GreenBlue (3)
Creature — Beast (3/3)
Mutate C3GUGU (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, create a 3/3 green Beast creature token.

IKOU
Trusted Pegasus Trusted Pegasus C2White (3)
Creature — Pegasus (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.

M20C
Tuinvale Treefolk Tuinvale Treefolk C5Green (6)
Creature — Treefolk Druid (6/5)
ELDC
Turret Ogre Turret Ogre C3Red (4)
Creature — Ogre Warrior (4/3)
Reach (This creature can block creatures with flying.)

When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.

M21C
Twilight Panther Twilight Panther White (1)
Creature — Cat Spirit (1/2)
Black: Twilight Panther gains deathtouch until end of turn.
RNAC
Twinblade Assassins Twinblade Assassins C3BlackGreen (5)
Creature — Elf Assassin (5/4)
At the beginning of your end step, if a creature died this turn, draw a card.
M21U
Twinblade Paladin Twinblade Paladin C3White (4)
Creature — Human Knight (3/3)
Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.

As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)

M20U
Tymaret, Chosen from Death Tymaret, Chosen from Death BlackBlack (2)
Legendary Enchantment Creature — Demigod (2/*)
Tymaret's toughness is equal to your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

C1Black: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.

THBU
Ugin's Conjurant Ugin's Conjurant CX (0)
Creature — Spirit Monk (0/0)
Ugin's Conjurant enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant.

WARU
Umori, the Collector Umori, the Collector C2BGBG (4)
Legendary Creature — Ooze (4/5)
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

As Umori, the Collector enters the battlefield, choose a card type.
Spells you cast of the chosen type cost C1 less to cast.

IKOR
Unchained Berserker Unchained Berserker C1Red (2)
Creature — Human Berserker (1/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)

Unchained Berserker gets +2/+0 as long as it's attacking.

M20U
Undead Servant Undead Servant C3Black (4)
Creature — Zombie (3/2)
When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
M20C
Undercity Necrolisk Undercity Necrolisk C3Black (4)
Creature — Zombie Lizard (3/3)
C1, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate this ability only any time you could cast a sorcery. (It can't be blocked except by two or more creatures.)
GRNU
Undercity Scavenger Undercity Scavenger C3Black (4)
Creature — Ogre Warrior (3/3)
When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
RNAC
Underrealm Lich Underrealm Lich C3BlackGreen (5)
Creature — Zombie Elf Shaman (4/3)
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.

Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.

GRNM
Underworld Charger Underworld Charger C2Black (3)
Creature — Nightmare Horse (3/3)
Underworld Charger can't block.

Escape—C4Black, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Underworld Charger escapes with two +1/+1 counters on it.

THBC
Underworld Rage-Hound Underworld Rage-Hound C1Red (2)
Creature — Elemental Dog (3/1)
Underworld Rage-Hound attacks each combat if able.

Escape—C3Red, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Underworld Rage-Hound escapes with a +1/+1 counter on it.

THBC
Underworld Sentinel Underworld Sentinel C3BlackBlack (5)
Creature — Skeleton Soldier (4/5)
Whenever Underworld Sentinel attacks, exile target creature card from your graveyard.

When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.

THBR
Uro, Titan of Nature's Wrath Uro, Titan of Nature's Wrath C1GreenBlue (3)
Legendary Creature — Elder Giant (6/6)
When Uro enters the battlefield, sacrifice it unless it escaped.

Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—GreenGreenBlueBlue, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBM
Vadrok, Apex of Thunder Vadrok, Apex of Thunder BlueRedWhite (3)
Legendary Creature — Elemental Dinosaur Cat (3/3)
Mutate C1WURedRed (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with converted mana cost 3 or less from your graveyard without paying its mana cost.

IKOM
Valiant Rescuer Valiant Rescuer C1White (2)
Creature — Human Soldier (3/1)
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Valorous Steed Valorous Steed C4White (5)
Creature — Unicorn (3/3)
Vigilance (Attacking doesn't cause this creature to tap.)

When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.

M21C
Vampire of the Dire Moon Vampire of the Dire Moon Black (1)
Creature — Vampire (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

M20U
Vampire Opportunist Vampire Opportunist C1Black (2)
Creature — Vampire (2/1)
C6Black: Each opponent loses 2 life and you gain 2 life.
M20C
Vantress Gargoyle Vantress Gargoyle C1Blue (2)
Artifact Creature — Gargoyle (5/4)
Flying

Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can't block unless you have four or more cards in hand.
Tap: Each player mills a card.

ELDR
Vantress Paladin Vantress Paladin C3Blue (4)
Creature — Human Knight (2/2)
Flying

Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it.

ELDC
Vedalken Mesmerist Vedalken Mesmerist C1Blue (2)
Creature — Vedalken Wizard (2/1)
Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.
GRNC
Veiled Shade Veiled Shade C2Black (3)
Creature — Shade (2/2)
C1Black: Veiled Shade gets +1/+1 until end of turn.
GRNC
Venerable Knight Venerable Knight White (1)
Creature — Human Knight (2/1)
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
ELDU
Venerated Loxodon Venerated Loxodon C4White (5)
Creature — Elephant Cleric (4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.

GRNR
Vengeful Warchief Vengeful Warchief C4Black (5)
Creature — Orc Warrior (4/4)
Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.)
M20U
Venomous Hierophant Venomous Hierophant C3Black (4)
Creature — Gorgon Cleric (3/3)
Deathtouch

When Venomous Hierophant enters the battlefield, mill three cards.

THBC
Vernadi Shieldmate Vernadi Shieldmate C1GW (2)
Creature — Human Soldier (2/2)
Vigilance
GRNC
Vexing Gull Vexing Gull C2Blue (3)
Creature — Bird (2/2)
Flash

Flying

THBC
Victory's Envoy Victory's Envoy C3WhiteWhite (5)
Creature — Human Cleric (3/3)
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
THBR
Vigorspore Wurm Vigorspore Wurm C5Green (6)
Creature — Wurm (6/4)
Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Vigorspore Wurm can't be blocked by more than one creature.

GRNC
Vilis, Broker of Blood Vilis, Broker of Blood C5BlackBlackBlack (8)
Legendary Creature — Demon (8/8)
Flying

Black, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)

M20R
Vindictive Vampire Vindictive Vampire C3Black (4)
Creature — Vampire (2/3)
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
RNAU
Vito, Thorn of the Dusk Rose Vito, Thorn of the Dusk Rose C2Black (3)
Legendary Creature — Vampire Cleric (1/3)
Whenever you gain life, target opponent loses that much life.

C3BlackBlack: Creatures you control gain lifelink until end of turn.

M21R
Vivien's Crocodile Vivien's Crocodile C2Green (3)
Creature — Crocodile Spirit (3/3)
Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker.
M20C
Vivien's Grizzly Vivien's Grizzly C2Green (3)
Creature — Bear Spirit (2/3)
C3Green: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
WARC
Vizier of the Scorpion Vizier of the Scorpion C2Black (3)
Creature — Zombie Wizard (1/1)
When Vizier of the Scorpion enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have deathtouch.

WARU
Vizkopa Vampire Vizkopa Vampire C2WB (3)
Creature — Vampire (3/1)
Lifelink
RNAC
Vodalian Arcanist Vodalian Arcanist C1Blue (2)
Creature — Merfolk Wizard (1/3)
Tap: Add Color C. Spend this mana only to cast an instant or sorcery spell.
M21C
Void Beckoner Void Beckoner C6BlackBlack (8)
Creature — Nightmare Horror (8/8)
Deathtouch

Cycling C2Black (C2Black, Discard this card: Draw a card.)
When you cycle Void Beckoner, put a deathtouch counter on target creature you control.

IKOU
Volcanic Dragon Volcanic Dragon C4RedRed (6)
Creature — Dragon (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Haste (This creature can attack and Tap as soon as it comes under your control.)

M20U
Voracious Greatshark Voracious Greatshark C3BlueBlue (5)
Creature — Shark (5/4)
Flash

When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.

IKOR
Voracious Hydra Voracious Hydra CXGreenGreen (2)
Creature — Hydra (0/1)
Trample

Voracious Hydra enters the battlefield with X +1/+1 counters on it.
When Voracious Hydra enters the battlefield, choose one —
• Double the number of +1/+1 counters on Voracious Hydra.
• Voracious Hydra fights target creature you don't control.

M20R
Voracious Typhon Voracious Typhon C2GreenGreen (4)
Creature — Snake Beast (4/4)
Escape—C5GreenGreen, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Voracious Typhon escapes with three +1/+1 counters on it.

THBC
Vorstclaw Vorstclaw C4GreenGreen (6)
Creature — Elemental Horror (7/7)
M20C
Vraska's Finisher Vraska's Finisher C2Black (3)
Creature — Gorgon Assassin (3/2)
When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
WARC
Vryn Wingmare Vryn Wingmare C2White (3)
Creature — Pegasus (2/1)
Flying

Noncreature spells cost C1 more to cast.

M21U
Vulpikeet Vulpikeet C3White (4)
Creature — Fox Bird (2/3)
Mutate C2White (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, put a +1/+1 counter on it.

IKOC
Waker of Waves Waker of Waves C5BlueBlue (7)
Creature — Whale (7/7)
Creatures your opponents control get -1/-0.

C1Blue, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

M21U
Wakeroot Elemental Wakeroot Elemental C4GreenGreen (6)
Creature — Elemental (5/5)
GreenGreenGreenGreenGreen: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)
M20R
Walking Corpse Walking Corpse C1Black (2)
Creature — Zombie (2/2)
M21C
Wall of Lost Thoughts Wall of Lost Thoughts C1Blue (2)
Creature — Wall (0/4)
Defender

When Wall of Lost Thoughts enters the battlefield, target player mills four cards.

JMPU
Wall of Mist Wall of Mist C1Blue (2)
Creature — Wall (0/5)
Defender
GRNC
Wall of Runes Wall of Runes Blue (1)
Creature — Wall (0/4)
Defender (This creature can't attack.)

When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

M21C
Wandermare Wandermare C1GreenWhite (3)
Creature — Horse (3/3)
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.)
ELDU
War Screecher War Screecher C1White (2)
Creature — Bird (1/3)
Flying

C5White, Tap: Other creatures you control get +1/+1 until end of turn.

WARC
Warded Battlements Warded Battlements C2White (3)
Creature — Wall (0/3)
Defender (This creature can't attack.)

Attacking creatures you control get +1/+0.

M21C
Warden of Evos Isle Warden of Evos Isle C2Blue (3)
Creature — Bird Wizard (2/2)
Flying

Creature spells with flying you cast cost C1 less to cast.

JMPU
Warden of the Chained Warden of the Chained C1RedGreen (3)
Creature — Minotaur Warrior (4/4)
Trample

Warden of the Chained can't attack unless you control another creature with power 4 or greater.

THBU
Warden of the Woods Warden of the Woods C4GreenGreen (6)
Creature — Treefolk (5/7)
Vigilance (Attacking doesn't cause this creature to tap.)

Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.

M21U
Wardscale Crocodile Wardscale Crocodile C4Green (5)
Creature — Crocodile (5/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
WARC
Wary Okapi Wary Okapi C2Green (3)
Creature — Antelope (3/2)
Vigilance
GRNC
Watcher in the Mist Watcher in the Mist C3BlueBlue (5)
Creature — Spirit (3/4)
Flying

When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Watcher of the Spheres Watcher of the Spheres WhiteBlue (2)
Creature — Bird Wizard (2/2)
Flying

Creature spells with flying you cast cost C1 less to cast.
Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.

M21U
Watchful Giant Watchful Giant C5White (6)
Creature — Giant Soldier (3/6)
When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.
RNAC
Waterkin Shaman Waterkin Shaman C1Blue (2)
Creature — Elemental Shaman (2/1)
Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.
M20U
Wavebreak Hippocamp Wavebreak Hippocamp C2Blue (3)
Enchantment Creature — Horse Fish (2/2)
Whenever you cast your first spell during each opponent's turn, draw a card.
THBR
Weaselback Redcap Weaselback Redcap Red (1)
Creature — Goblin Knight (1/1)
C1Red: Weaselback Redcap gets +2/+0 until end of turn.
ELDC
Wee Dragonauts Wee Dragonauts C1BlueRed (3)
Creature — Faerie Wizard (1/3)
Flying

Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

GRNU
Whisper Agent Whisper Agent C1UBUB (3)
Creature — Human Rogue (3/2)
Flash

When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

GRNC
Whisper Squad Whisper Squad Black (1)
Creature — Human Soldier (1/1)
C1Black: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle your library.
IKOC
Whispering Snitch Whispering Snitch C1Black (2)
Creature — Vampire Rogue (1/3)
Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.
GRNU
Wicked Guardian Wicked Guardian C3Black (4)
Creature — Human Noble (4/2)
When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.
ELDC
Wicked Wolf Wicked Wolf C2GreenGreen (4)
Creature — Wolf (3/3)
When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control.

Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.

ELDR
Wild Ceratok Wild Ceratok C3Green (4)
Creature — Rhino (4/3)
GRNC
Wildborn Preserver Wildborn Preserver C1Green (2)
Creature — Elf Archer (2/2)
Flash

Reach
Whenever another non-Human creature enters the battlefield under your control, you may pay CX. When you do, put X +1/+1 counters on Wildborn Preserver.

ELDR
Wildfire Elemental Wildfire Elemental C2RedRed (4)
Creature — Elemental (3/3)
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
M20C
Wildwood Patrol Wildwood Patrol C2Green (3)
Creature — Centaur Scout (4/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
M21C
Wildwood Scourge Wildwood Scourge CXGreen (1)
Creature — Hydra (0/0)
Wildwood Scourge enters the battlefield with X +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.

M21U
Wildwood Tracker Wildwood Tracker Green (1)
Creature — Elf Warrior (1/1)
Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.
ELDC
Windstorm Drake Windstorm Drake C4Blue (5)
Creature — Drake (3/3)
Flying

Other creatures you control with flying get +1/+0.

JMPU
Wingfold Pteron Wingfold Pteron C5Blue (6)
Creature — Dinosaur (3/6)
Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
IKOC
Wingspan Mentor Wingspan Mentor C2Blue (3)
Creature — Human Wizard (1/3)
When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.

C2Blue, Tap: Put a +1/+1 counter on each creature you control with flying.

IKOU
Winota, Joiner of Forces Winota, Joiner of Forces C2RedWhite (4)
Legendary Creature — Human Warrior (4/4)
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
IKOM
Wintermoor Commander Wintermoor Commander WhiteBlack (2)
Creature — Human Knight (2/*)
Deathtouch

Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

ELDU
Wishcoin Crab Wishcoin Crab C3Blue (4)
Creature — Crab (2/5)
M21C
Wishful Merfolk Wishful Merfolk C1Blue (2)
Creature — Merfolk (3/2)
Defender

C1Blue: Wishful Merfolk loses defender and becomes a Human until end of turn.

JMPC
Witness of Tomorrows Witness of Tomorrows C4Blue (5)
Enchantment Creature — Sphinx (3/4)
Flying

C3Blue: Scry 1.

THBC
Woe Strider Woe Strider C2Black (3)
Creature — Horror (3/2)
When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.

Sacrifice another creature: Scry 1.
Escape—C3BlackBlack, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Woe Strider escapes with two +1/+1 counters on it.

JMPR
Wojek Bodyguard Wojek Bodyguard C2Red (3)
Creature — Human Soldier (3/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Wojek Bodyguard can't attack or block alone.

GRNC
Woodland Champion Woodland Champion C1Green (2)
Creature — Elf Scout (2/2)
Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.
M20U
Woodland Mystic Woodland Mystic C1Green (2)
Creature — Elf Druid (1/1)
Tap: Add Green.
M20C
Workshop Elders Workshop Elders C6Blue (7)
Creature — Human Artificer (4/4)
Artifact creatures you control have flying.

At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

ELDR
Worldsoul Colossus Worldsoul Colossus CXGreenWhite (2)
Creature — Elemental (0/0)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Worldsoul Colossus enters the battlefield with X +1/+1 counters on it.

GRNU
Worthy Knight Worthy Knight C1White (2)
Creature — Human Knight (2/2)
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
ELDR
Wrecking Beast Wrecking Beast C5GreenGreen (7)
Creature — Beast (6/6)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

RNAC
Yanling's Harbinger Yanling's Harbinger C3BlueBlue (5)
Creature — Bird (2/4)
Flying

When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M20R
Yarok, the Desecrated Yarok, the Desecrated C2BlackGreenBlue (5)
Legendary Creature — Elemental Horror (3/5)
Deathtouch, lifelink

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

M20M
Yarok's Fenlurker Yarok's Fenlurker BlackBlack (2)
Creature — Horror (1/1)
When Yarok's Fenlurker enters the battlefield, each opponent exiles a card from their hand.

C2Black: Yarok's Fenlurker gets +1/+1 until end of turn.

M20U
Yarok's Wavecrasher Yarok's Wavecrasher C3Blue (4)
Creature — Elemental (4/4)
When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand.
M20U
Yidaro, Wandering Monster Yidaro, Wandering Monster C5RedRed (7)
Legendary Creature — Dinosaur Turtle (8/8)
Trample, haste

Cycling C1Red
When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

IKOR
Yoked Ox Yoked Ox White (1)
Creature — Ox (0/4)
M20C
Yorion, Sky Nomad Yorion, Sky Nomad C3WUWU (5)
Legendary Creature — Bird Serpent (4/5)
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

Flying
When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

IKOR
Yorvo, Lord of Garenbrig Yorvo, Lord of Garenbrig GreenGreenGreen (3)
Legendary Creature — Giant Noble (0/0)
Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.

ELDR
Youthful Knight Youthful Knight C1White (2)
Creature — Human Knight (2/1)
First strike
ELDC
Zagoth Mamba Zagoth Mamba Black (1)
Creature — Nightmare Snake (1/1)
Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn.
IKOU
Zegana, Utopian Speaker Zegana, Utopian Speaker C2GreenBlue (4)
Legendary Creature — Merfolk Wizard (4/4)
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.

C4GreenBlue: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.

RNAR
Zephyr Gull Zephyr Gull Blue (1)
Creature — Bird (1/1)
Flying
ANAC
Zhur-Taa Goblin Zhur-Taa Goblin RedGreen (2)
Creature — Goblin Berserker (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
RNAU
Zilortha, Strength Incarnate Zilortha, Strength Incarnate C3RedGreen (5)
Legendary Creature — Dinosaur (7/3)
Trample

Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

IKOM
Zirda, the Dawnwaker Zirda, the Dawnwaker C1RWRW (3)
Legendary Creature — Elemental Fox (3/3)
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

Abilities you activate that aren't mana abilities cost C2 less to activate. This effect can't reduce the mana in that cost to less than one mana.
C1, Tap: Target creature can't block this turn.

IKOR
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