You are only browsing Standard cards. For all available (Historic) cards go here. | ||||||
Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | All cards | Arena Only | Core Set 2020 | Guilds of Ravnica | Ravnica Allegiance | |
War of the Spark | Throne of Eldraine | Theros Beyond Death | Ikoria Lair of Behemoths | Core Set 2021 |
1164 results | ||
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Acclaimed Contender (3) Creature — Human Knight (3/3) When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Acolyte of Affliction (4) Creature — Human Cleric (2/3) When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand. |
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Adaptive Shimmerer (5) Creature — Insect (0/0) Flash Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it. |
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Adherent of Hope (2) Creature — Human Soldier (2/1) At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope. |
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Aegis Turtle (1) Creature — Turtle (0/5) |
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Aeromunculus (3) Creature — Homunculus Mutant (2/3) Flying : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) |
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Affectionate Indrik (6) Creature — Beast (4/4) When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) |
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Agent of Treachery (7) Creature — Human Rogue (2/3) When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. |
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Aggressive Mammoth (6) Creature — Elephant (8/8) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample. |
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Ahn-Crop Invader (3) Creature — Zombie Minotaur Warrior (2/2) As long as it's your turn, Ahn-Crop Invader has first strike. , Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn. |
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Air Elemental (5) Creature — Elemental (4/4) Flying |
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Ajani's Pridemate (2) Creature — Cat Soldier (2/2) Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. |
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Alela, Artful Provocateur (4) Legendary Creature — Faerie Warlock (2/3) Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. |
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Alert Heedbonder (3) Creature — Human Scout (2/4) Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance. |
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Alirios, Enraptured (3) Legendary Creature — Human (2/3) Alirios, Enraptured enters the battlefield tapped. Alirios doesn't untap during your untap step if you control a Reflection. |
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Almighty Brushwagg (1) Creature — Brushwagg (1/1) Trample : Almighty Brushwagg gets +3/+3 until end of turn. |
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Alpine Houndmaster (2) Creature — Human Warrior (2/2) When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library. Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures. |
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Alpine Watchdog (2) Creature — Dog (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
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Alseid of Life's Bounty (1) Enchantment Creature — Nymph (1/1) Lifelink , Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn. |
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Amplifire (4) Creature — Elemental (1/1) At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order. |
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Anax, Hardened in the Forge (3) Legendary Enchantment Creature — Demigod (*/3) Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. |
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Angel of Grace (5) Creature — Angel (5/4) Flash Flying |
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Angel of Vitality (3) Creature — Angel (2/2) Flying If you would gain life, you gain that much life plus 1 instead. |
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Angelic Guardian (6) Creature — Angel (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
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Animating Faerie (3) Creature — Faerie (2/2) Flying |
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Anointed Chorister (1) Creature — Human Cleric (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) : Anointed Chorister gets +3/+3 until end of turn. |
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Anvilwrought Raptor (4) Artifact Creature — Bird (2/1) Flying First strike (This creature deals combat damage before creatures without first strike.) |
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Aphemia, the Cacophony (2) Legendary Enchantment Creature — Harpy (2/1) Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. |
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Apostle of Purifying Light (2) Creature — Human Cleric (2/1) Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) : Exile target card from a graveyard. |
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Arasta of the Endless Web (4) Legendary Enchantment Creature — Spider (3/5) Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. |
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Arboreal Grazer (1) Creature — Beast (0/3) Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. |
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Arboretum Elemental (9) Creature — Elemental (7/5) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Arcanist's Owl (4) Artifact Creature — Bird (3/3) Flying When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Archfiend's Vessel (1) Creature — Human Cleric (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying. |
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Archipelagore (7) Creature — Leviathan (7/7) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step. |
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Archon of Absolution (4) Creature — Archon (3/2) Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) |
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Archon of Falling Stars (6) Creature — Archon (4/4) Flying When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield. |
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Archon of Sun's Grace (4) Creature — Archon (3/4) Flying, lifelink Pegasus creatures you control have lifelink. |
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Archway Angel (6) Creature — Angel (3/4) Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. |
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Arclight Phoenix (4) Creature — Phoenix (3/2) Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. |
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Ardenvale Paladin (4) Creature — Human Knight (2/5) Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it. |
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Ardenvale Tactician (3) Creature — Human Knight (2/3) Flying |
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Arena Trickster (4) Creature — Human Shaman (3/3) Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster. |
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Arlinn's Wolf (3) Creature — Wolf (3/2) Arlinn's Wolf can't be blocked by creatures with power 2 or less. |
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Ashiok's Forerunner (5) Creature — Human Wizard (3/3) Flash When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Ashiok's Skulker (5) Creature — Nightmare (3/5) : Ashiok's Skulker can't be blocked this turn. |
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Atemsis, All-Seeing (6) Legendary Creature — Sphinx (4/5) Flying , : Draw two cards, then discard a card. |
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Athreos, Shroud-Veiled (6) Legendary Enchantment Creature — God (4/7) Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. |
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Atris, Oracle of Half-Truths (4) Legendary Creature — Human Advisor (3/2) Menace When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. |
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Attendant of Vraska (3) Creature — Zombie Soldier (3/3) When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power. |
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Audacious Thief (3) Creature — Human Rogue (2/2) Whenever Audacious Thief attacks, you draw a card and you lose 1 life. |
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Augur of Bolas (2) Creature — Merfolk Wizard (1/3) When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Aurelia, Exemplar of Justice (4) Legendary Creature — Angel (2/5) Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Auspicious Starrix (5) Creature — Elk Beast (6/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield. |
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Aven Eternal (3) Creature — Zombie Bird Warrior (2/2) Flying When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Aven Gagglemaster (5) Creature — Bird Warrior (4/3) Flying When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying. |
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Avian Oddity (4) Creature — Bird (2/4) Flying Cycling (, Discard this card: Draw a card.) |
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Axebane Beast (4) Creature — Beast (3/4) |
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Ayara, First of Locthwain (3) Legendary Creature — Elf Noble (2/3) Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. , Sacrifice another black creature: Draw a card. |
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Azorius Knight-Arbiter (5) Creature — Human Knight (2/5) Vigilance Azorius Knight-Arbiter can't be blocked. |
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Azorius Skyguard (6) Creature — Human Knight (3/3) Flying, first strike Creatures your opponents control get -1/-0. |
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Azusa, Lost but Seeking (3) Legendary Creature — Human Monk (1/2) You may play two additional lands on each of your turns. |
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Banehound (1) Creature — Nightmare Dog (1/1) Lifelink, haste |
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Baneslayer Angel (5) Creature — Angel (5/5) Flying, first strike, lifelink, protection from Demons and from Dragons |
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Barging Sergeant (5) Creature — Minotaur Soldier (4/2) Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Barkhide Troll (2) Creature — Troll (2/2) Barkhide Troll enters the battlefield with a +1/+1 counter on it. , Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
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Barony Vampire (3) Creature — Vampire (3/2) |
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Barrier of Bones (1) Creature — Skeleton Wall (0/3) Defender When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
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Barrin, Tolarian Archmage (3) Legendary Creature — Human Wizard (2/2) When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card. |
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Barrow Witches (5) Creature — Human Warlock (3/4) When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand. |
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Bartered Cow (4) Creature — Ox (3/3) When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Bartizan Bats (4) Creature — Bat (3/1) Flying (This creature can't be blocked except by creatures with flying or reach.) |
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Basilica Bell-Haunt (4) Creature — Spirit (3/4) When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life. |
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Basri's Acolyte (4) Creature — Cat Cleric (2/3) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control. |
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Basri's Lieutenant (4) Creature — Human Knight (3/4) Vigilance, protection from multicolored When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. |
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Bastion Enforcer (3) Creature — Dwarf Soldier (3/2) |
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Battalion Foot Soldier (3) Creature — Human Soldier (2/2) When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle your library. |
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Battle-Rattle Shaman (4) Creature — Goblin Shaman (2/2) At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. |
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Beamsplitter Mage (2) Creature — Vedalken Wizard (2/2) Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature. |
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Beanstalk Giant (7) Creature — Giant (*/*) Beanstalk Giant's power and toughness are each equal to the number of lands you control. |
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Beast Whisperer (4) Creature — Elf Druid (2/3) Whenever you cast a creature spell, draw a card. |
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Belle of the Brawl (3) Creature — Human Knight (3/2) Menace (This creature can't be blocked except by two or more creatures.) Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn. |
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Beloved Princess (1) Creature — Human Noble (1/1) Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater. |
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Benthic Biomancer (1) Creature — Merfolk Wizard Mutant (1/1) : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. |
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Bioessence Hydra (5) Creature — Hydra Mutant (4/4) Trample Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. |
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Biogenic Ooze (5) Creature — Ooze (2/2) When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token. At the beginning of your end step, put a +1/+1 counter on each Ooze you control. |
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Biomancer's Familiar (2) Creature — Mutant (2/2) Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana. : The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it. |
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Bishop of Wings (2) Creature — Human Cleric (1/4) Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying. |
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Blacklance Paragon (2) Creature — Human Knight (3/1) Flash When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn. |
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Blade Instructor (3) Creature — Human Soldier (3/1) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Blade Juggler (5) Creature — Human Rogue (3/2) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. |
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Blightbeetle (2) Creature — Insect (1/1) Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.) Creatures your opponents control can't have +1/+1 counters put on them. |
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Blight-Breath Catoblepas (6) Creature — Beast (3/2) When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) |
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Blisterspit Gremlin (1) Creature — Gremlin (1/1) , : Blisterspit Gremlin deals 1 damage to each opponent. Whenever you cast a noncreature spell, untap Blisterspit Gremlin. |
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Blitz Leech (6) Creature — Leech (5/2) Flash When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature. |
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Blood Aspirant (2) Creature — Satyr Berserker (1/1) Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. , , Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn. |
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Blood Burglar (2) Creature — Vampire Rogue (2/2) As long as it's your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.) |
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Blood Glutton (5) Creature — Vampire (4/3) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Blood Operative (3) Creature — Vampire Assassin (3/1) Lifelink When Blood Operative enters the battlefield, you may exile target card from a graveyard. |
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Bloodhaze Wolverine (2) Creature — Wolverine (2/1) Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn. |
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Bloodmist Infiltrator (3) Creature — Vampire (3/1) Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn. |
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Bloodthirsty Aerialist (3) Creature — Vampire Rogue (2/3) Flying Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist. |
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Bloom Hulk (4) Creature — Plant Elemental (4/4) When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Bog Naughty (5) Creature — Faerie (3/3) Flying , Sacrifice a Food: Target creature gets -3/-3 until end of turn. |
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Bogstomper (6) Creature — Beast (6/5) |
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Bolrac-Clan Crusher (5) Creature — Ogre Warrior (4/4) , Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target. |
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Bolt Hound (3) Creature — Elemental Dog (2/2) Haste (This creature can attack and as soon as it comes under your control.) Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn. |
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Bone Pit Brute (6) Creature — Cyclops (4/5) Menace (This creature can't be blocked except by two or more creatures.) When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn. |
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Boneclad Necromancer (5) Creature — Human Wizard (3/3) When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token. |
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Bonecrusher Giant (3) Creature — Giant (4/3) Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller. |
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Boneyard Lurker (4) Creature — Nightmare Beast (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand. |
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Book Devourer (6) Creature — Beast (4/5) Trample Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards. |
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Boot Nipper (2) Creature — Beast (2/1) Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it. |
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Boreal Elemental (5) Creature — Elemental (3/4) Flying Spells your opponents cast that target Boreal Elemental cost more to cast. |
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Boros Challenger (2) Creature — Human Soldier (2/3) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) : Boros Challenger gets +1/+1 until end of turn. |
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Bounty Agent (2) Creature — Human Soldier (2/2) Vigilance , Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment. |
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Bramblefort Fink (2) Creature — Ouphe (2/2) : Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate this ability only if you control an Oko planeswalker. |
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Brash Taunter (5) Creature — Goblin (1/1) Indestructible Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. |
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Brazen Borrower (3) Creature — Faerie Rogue (3/1) Flash Flying |
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Brightwood Tracker (4) Creature — Elf Scout (2/4) , : Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Brimstone Trebuchet (3) Artifact Creature — Wall (1/3) Defender, reach : Brimstone Trebuchet deals 1 damage to each opponent. |
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Brine Giant (7) Creature — Giant (5/6) This spell costs less to cast for each enchantment you control. |
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Brineborn Cutthroat (2) Creature — Merfolk Pirate (2/1) Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat. |
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Bristling Boar (4) Creature — Boar (4/3) Bristling Boar can't be blocked by more than one creature. |
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Brokkos, Apex of Forever (5) Legendary Creature — Nightmare Beast Elemental (6/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample |
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Bronzehide Lion (2) Creature — Cat (3/3) : Bronzehide Lion gains indestructible until end of turn. When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and ": Enchanted creature gains indestructible until end of turn," and it loses all other abilities. |
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Bulwark Giant (6) Creature — Giant Soldier (3/6) When Bulwark Giant enters the battlefield, you gain 5 life. |
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Burglar Rat (2) Creature — Rat (1/1) When Burglar Rat enters the battlefield, each opponent discards a card. |
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Burlfist Oak (4) Creature — Treefolk (2/3) Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn. |
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Burning Prophet (2) Creature — Human Wizard (1/3) Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1. |
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Burning-Tree Vandal (3) Creature — Human Rogue (2/1) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card. |
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Burning-Yard Trainer (5) Creature — Human Knight (3/3) Trample, haste When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn. |
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Bushmeat Poacher (4) Creature — Human Soldier (2/4) , , Sacrifice another creature: You gain life equal to that creature's toughness. Draw a card. |
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Caged Zombie (3) Creature — Zombie (2/3) , : Each opponent loses 2 life. Activate this ability only if a creature died this turn. |
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Callaphe, Beloved of the Sea (3) Legendary Enchantment Creature — Demigod (*/3) Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast." |
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Canopy Spider (2) Creature — Spider (1/3) Reach (This creature can block creatures with flying.) |
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Canopy Stalker (4) Creature — Cat (4/2) Canopy Stalker must be blocked if able. When Canopy Stalker dies, you gain 1 life for each creature that died this turn. |
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Captivating Unicorn (5) Creature — Unicorn (4/4) Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. |
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Careless Celebrant (2) Creature — Satyr Shaman (2/1) When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls. |
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Carrion Grub (4) Creature — Insect (0/5) Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard. When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.) |
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Carrion Imp (4) Creature — Imp (2/3) Flying When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life. |
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Catacomb Crocodile (5) Creature — Crocodile (3/7) |
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Cauldron Familiar (1) Creature — Cat (1/1) When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield. |
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Cavalier of Dawn (5) Creature — Elemental Knight (4/6) Vigilance When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. |
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Cavalier of Flame (5) Creature — Elemental Knight (6/5) : Creatures you control get +1/+0 and gain haste until end of turn. When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. |
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Cavalier of Gales (5) Creature — Elemental Knight (5/5) Flying When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. |
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Cavalier of Night (5) Creature — Elemental Knight (4/5) Lifelink When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. |
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Cavalier of Thorns (5) Creature — Elemental Knight (5/6) Reach When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. |
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Cavern Whisperer (5) Creature — Nightmare (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Menace (This creature can't be blocked except by two or more creatures.) |
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Celestial Enforcer (3) Creature — Human Cleric (2/3) , : Tap target creature. Activate this ability only if you control a creature with flying. |
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Celestial Messenger (4) Creature — Bird Spirit (3/2) Flash (You may cast this card any time you could cast an instant.) Flying |
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Centaur Courser (3) Creature — Centaur Warrior (3/3) |
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Centaur Nurturer (4) Creature — Centaur Druid (2/4) When Centaur Nurturer enters the battlefield, you gain 3 life. : Add one mana of any color. |
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Centaur Peacemaker (3) Creature — Centaur Cleric (3/3) When Centaur Peacemaker enters the battlefield, each player gains 4 life. |
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Cerulean Drake (2) Creature — Drake (1/1) Flying Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) |
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Chainweb Aracnir (1) Creature — Spider (1/2) Reach When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. |
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Chainwhip Cyclops (5) Creature — Cyclops Warrior (4/4) : Target creature can't block this turn. |
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Challenger Troll (5) Creature — Troll (6/5) Each creature you control with power 4 or greater can't be blocked by more than one creature. |
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Chamber Sentry (0) Artifact Creature — Construct (0/0) Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. , , Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target. |
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Chandra's Embercat (2) Creature — Elemental Cat (2/2) : Add . Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell. |
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Chandra's Firemaw (5) Creature — Hellion (4/2) Haste When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Chandra's Incinerator (6) Creature — Elemental (6/6) This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample |
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Chandra's Magmutt (2) Creature — Elemental Dog (2/2) : Chandra's Magmutt deals 1 damage to target player or planeswalker. |
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Chandra's Pyreling (2) Creature — Elemental Lizard (1/3) Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) |
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Chandra's Spitfire (3) Creature — Elemental (1/3) Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. |
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Charging War Boar (3) Creature — Boar (3/1) Haste (This creature can attack and as soon as it comes under your control.) As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) |
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Charity Extractor (4) Creature — Human Knight (1/5) Lifelink |
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Charmed Stray (1) Creature — Cat (1/1) Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray. |
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Charming Prince (2) Creature — Human Noble (2/2) When Charming Prince enters the battlefield, choose one — • Scry 2. |
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Charnel Troll (3) Creature — Troll (4/4) Trample At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it. |
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Checkpoint Officer (2) Creature — Human Soldier (1/2) , : Tap target creature. |
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Chevill, Bane of Monsters (2) Legendary Creature — Human Rogue (1/3) Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. |
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Child of Night (2) Creature — Vampire (2/1) Lifelink |
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Chillbringer (5) Creature — Elemental (3/3) Flying When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. |
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Chittering Harvester (6) Creature — Nightmare (4/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, each opponent sacrifices a creature. |
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Chittering Witch (4) Creature — Human Warlock (2/2) When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. , Sacrifice a creature: Target creature gets -2/-2 until end of turn. |
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Chrome Replicator (5) Artifact Creature — Construct (4/4) When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token. |
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Chulane, Teller of Tales (5) Legendary Creature — Human Druid (2/4) Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. |
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Citywatch Sphinx (6) Creature — Sphinx (5/4) Flying When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Civic Stalwart (4) Creature — Elephant Soldier (3/3) When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Clackbridge Troll (5) Creature — Troll (8/8) Trample, haste When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. |
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Clamor Shaman (3) Creature — Goblin Shaman (1/1) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. |
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Clan Guildmage (2) Creature — Human Shaman (2/2) , : Target creature can't block this turn. , : Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. |
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Clockwork Servant (3) Artifact Creature — Gnome (2/3) Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card. |
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Cloudkin Seer (3) Creature — Elemental Wizard (2/1) Flying When Cloudkin Seer enters the battlefield, draw a card. |
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Cloudpiercer (5) Creature — Dinosaur (5/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach |
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Colossal Dreadmaw (6) Creature — Dinosaur (6/6) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) |
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Combine Guildmage (2) Creature — Merfolk Wizard (2/2) , : This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. , : Move a +1/+1 counter from target creature you control onto another target creature you control. |
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Conclave Cavalier (4) Creature — Centaur Knight (4/4) Vigilance When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance. |
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Conclave Guildmage (2) Creature — Elf Cleric (2/2) , : Creatures you control gain trample until end of turn. , : Create a 2/2 green and white Elf Knight creature token with vigilance. |
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Conclave Mentor (2) Creature — Centaur Cleric (2/2) If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power. |
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Concordia Pegasus (2) Creature — Pegasus (1/3) Flying |
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Conspicuous Snoop (2) Creature — Goblin Rogue (2/2) Play with the top card of your library revealed. You may cast Goblin spells from the top of your library. |
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Containment Priest (2) Creature — Human Cleric (2/2) Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. |
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Coral Commando (3) Creature — Merfolk Warrior (3/2) |
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Coral Merfolk (2) Creature — Merfolk (2/1) |
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Corpse Knight (2) Creature — Zombie Knight (2/2) Whenever another creature enters the battlefield under your control, each opponent loses 1 life. |
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Corridor Monitor (2) Artifact Creature — Construct (1/4) When Corridor Monitor enters the battlefield, untap target artifact or creature you control. |
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Crackling Drake (4) Creature — Drake (*/4) Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. |
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Crashing Drawbridge (2) Artifact Creature — Wall (0/4) Defender : Creatures you control gain haste until end of turn. |
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Creeping Trailblazer (2) Creature — Elemental (2/2) Other Elementals you control get +1/+0. : Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control. |
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Cruel Celebrant (2) Creature — Vampire (1/2) Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life. |
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Crypt Lurker (4) Creature — Horror (3/4) When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card. |
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Crystacean (4) Creature — Crab (1/6) Flash |
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Crystalline Giant (3) Artifact Creature — Giant (3/3) At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant. |
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Cubwarden (4) Creature — Cat (3/5) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Lifelink |
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Cult Guildmage (2) Creature — Human Shaman (2/2) , : Target player discards a card. Activate this ability only any time you could cast a sorcery. , : Cult Guildmage deals 1 damage to target opponent or planeswalker. |
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Cunning Nightbonder (2) Creature — Human Rogue (2/2) Flash Spells with flash you cast cost less to cast and can't be countered. |
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Curious Pair (2) Creature — Human Peasant (1/3) |
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Cyclops Electromancer (5) Creature — Cyclops Wizard (4/2) When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. |
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Dagger Caster (4) Creature — Viashino Rogue (2/3) When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control. |
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Daggersail Aeronaut (4) Creature — Goblin (3/2) As long as it's your turn, Daggersail Aeronaut has flying. |
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Dalakos, Crafter of Wonders (3) Legendary Creature — Merfolk Artificer (2/4) : Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste. |
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Darkblade Agent (3) Creature — Human Assassin (2/3) As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card." |
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Dawn Evangel (3) Enchantment Creature — Human Cleric (2/3) Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with converted mana cost 2 or less from your graveyard to your hand. |
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Dawning Angel (5) Creature — Angel (3/2) Flying When Dawning Angel enters the battlefield, you gain 4 life. |
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Daxos, Blessed by the Sun (2) Legendary Enchantment Creature — Demigod (2/*) Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters the battlefield or dies, you gain 1 life. |
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Daybreak Chaplain (2) Creature — Human Cleric (1/3) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Daybreak Charger (2) Creature — Unicorn (3/1) When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. |
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Daybreak Chimera (5) Creature — Chimera (3/3) This spell costs less to cast, where X is your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Flying |
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Daysquad Marshal (4) Creature — Human Soldier (3/3) When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token. |
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Deathbloom Thallid (3) Creature — Fungus (3/2) When Deathbloom Thallid dies, create a 1/1 green Saproling creature token. |
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Deathless Knight (4) Creature — Skeleton Knight (4/2) Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. |
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Debtors' Transport (6) Creature — Thrull (5/3) Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) |
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Demon of Loathing (7) Creature — Demon (7/7) Flying, trample Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature. |
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Deputy of Detention (3) Creature — Vedalken Wizard (1/3) When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield. |
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Destiny Spinner (2) Enchantment Creature — Human (2/3) Creature and enchantment spells you control can't be countered. : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. |
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Destructive Digger (3) Creature — Goblin (3/2) , , Sacrifice an artifact or land: Draw a card. |
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Devkarin Dissident (2) Creature — Elf Warrior (2/2) : Devkarin Dissident gets +2/+2 until end of turn. |
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Devourer of Memory (2) Creature — Nightmare (2/1) Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn. : Mill a card. |
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Devouring Hellion (3) Creature — Hellion (2/2) As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it. |
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Diamond Knight (3) Artifact Creature — Knight (1/1) Vigilance (Attacking doesn't cause this creature to tap.) As Diamond Knight enters the battlefield, choose a color. |
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Dimir Informant (3) Creature — Human Rogue (1/4) When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Dimir Spybug (2) Creature — Insect (1/1) Flying Menace (This creature can't be blocked except by two or more creatures.) |
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Dire Fleet Warmonger (3) Creature — Orc Pirate (3/3) At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) |
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Dirge Bat (4) Creature — Bat (3/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash |
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Discordant Piper (2) Creature — Zombie Satyr (2/1) When Discordant Piper dies, create a 0/1 white Goat creature token. |
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District Guide (3) Creature — Elf Scout (2/2) When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library. |
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Domri's Nodorog (5) Creature — Beast (5/2) Trample When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Doom Whisperer (5) Creature — Nightmare Demon (6/6) Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Douser of Lights (5) Creature — Horror (4/5) |
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Dovin's Automaton (4) Artifact Creature — Homunculus (3/3) As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) |
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Dragon Mage (7) Creature — Dragon Wizard (5/5) Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards. |
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Drakuseth, Maw of Flames (7) Legendary Creature — Dragon (7/7) Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. |
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Drannith Healer (2) Creature — Human Cleric (2/2) Whenever you cycle another card, you gain 1 life. Cycling (, Discard this card: Draw a card.) |
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Drannith Magistrate (2) Creature — Human Wizard (1/3) Your opponents can't cast spells from anywhere other than their hands. |
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Drannith Stinger (2) Creature — Human Wizard (2/2) Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent. Cycling (, Discard this card: Draw a card.) |
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Dread Presence (4) Creature — Nightmare (3/3) Whenever a Swamp enters the battlefield under your control, choose one — • You draw a card and you lose 1 life. |
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Dreadhorde Arcanist (2) Creature — Zombie Wizard (1/3) Trample Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead. |
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Dreadhorde Butcher (2) Creature — Zombie Warrior (1/1) Haste Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher. |
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Dreadhorde Twins (4) Creature — Zombie Jackal Warrior (2/2) When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample. |
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Dreadmalkin (1) Creature — Zombie Cat (1/1) Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin. |
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Dream Eater (6) Creature — Nightmare Sphinx (4/3) Flash Flying |
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Dream Trawler (6) Creature — Sphinx (3/5) Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. |
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Dreamshaper Shaman (6) Enchantment Creature — Minotaur Shaman (5/4) At the beginning of your end step, you may pay and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
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Dreamstalker Manticore (3) Enchantment Creature — Manticore (4/2) Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target. |
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Dreamtail Heron (5) Creature — Elemental Bird (3/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying |
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Drowsing Tyrannodon (2) Creature — Dinosaur (3/3) Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender. |
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Dryad of the Ilysian Grove (3) Enchantment Creature — Nymph Dryad (2/4) You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types. |
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Dungeon Geists (4) Creature — Spirit (3/3) Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists. |
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Durable Coilbug (2) Creature — Insect (2/2) : Return Durable Coilbug from your graveyard to your hand. |
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Duskfang Mentor (3) Creature — Human Cleric (1/3) When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with lifelink. |
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Duskmantle Operative (2) Creature — Human Rogue (2/2) Duskmantle Operative can't be blocked by creatures with power 4 or greater. |
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Edgewall Innkeeper (1) Creature — Human Peasant (1/1) Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) |
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Eidolon of Inspiration (3) Enchantment Creature — Spirit (2/2) At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. |
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Eidolon of Obstruction (2) Enchantment Creature — Spirit (2/1) First strike Loyalty abilities of planeswalkers your opponents control cost more to activate. |
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Eidolon of Philosophy (1) Enchantment Creature — Spirit (1/2) , Sacrifice Eidolon of Philosophy: Draw three cards. |
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Elder Gargaroth (5) Creature — Beast (6/6) Vigilance, reach, trample Whenever Elder Gargaroth attacks or blocks, choose one — |
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Electrostatic Field (2) Creature — Wall (0/4) Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent. |
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Elite Arrester (1) Creature — Human Soldier (0/3) , : Tap target creature. |
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Elite Guardmage (4) Creature — Human Wizard (2/3) Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. |
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Elite Headhunter (4) Creature — Human Knight (2/3) Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker. |
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Elite Instructor (3) Creature — Human Wizard (2/2) When Elite Instructor enters the battlefield, draw a card, then discard a card. |
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Elspeth's Devotee (4) Creature — Human Soldier (3/3) When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Elvish Reclaimer (1) Creature — Elf Warrior (1/2) Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard. , , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library. |
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Ember Hauler (2) Creature — Goblin (2/2) , Sacrifice Ember Hauler: It deals 2 damage to any target. |
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Embereth Paladin (4) Creature — Human Knight (4/1) Haste Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it. |
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Embereth Shieldbreaker (2) Creature — Human Knight (2/1) |
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Embereth Skyblazer (4) Creature — Human Knight (4/3) As long as it's your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay . If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have. |
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Embodiment of Agonies (3) Creature — Demon (0/0) Flying, deathtouch Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, and are different mana costs.) |
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Emmara, Soul of the Accord (2) Legendary Creature — Elf Cleric (2/2) Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink. |
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Empyrean Eagle (3) Creature — Bird Spirit (2/3) Flying Other creatures you control with flying get +1/+1. |
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Emry, Lurker of the Loch (3) Legendary Creature — Merfolk Wizard (1/2) This spell costs less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, mill four cards. |
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End-Raze Forerunners (8) Creature — Boar (7/7) Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. |
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Enemy of Enlightenment (6) Enchantment Creature — Demon (5/5) Flying Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. |
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Enforcer Griffin (5) Creature — Griffin (3/4) Flying |
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Enraged Ceratok (4) Creature — Rhino (4/4) Enraged Ceratok can't be blocked by creatures with power 2 or less. |
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Epicure of Blood (5) Creature — Vampire (4/4) Whenever you gain life, each opponent loses 1 life. |
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Epitaph Golem (5) Artifact Creature — Golem (3/5) : Put target card from your graveyard on the bottom of your library. |
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Erebos, Bleak-Hearted (4) Legendary Enchantment Creature — God (5/6) Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. |
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Erratic Cyclops (4) Creature — Cyclops Shaman (0/8) Trample Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost. |
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Erratic Visionary (2) Creature — Human Wizard (1/3) , : Draw a card, then discard a card. |
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Erstwhile Trooper (3) Creature — Zombie Soldier (2/2) Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. |
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Essence Symbiote (2) Creature — Beast (2/2) Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. |
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Eternal Skylord (5) Creature — Zombie Wizard (3/3) When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying. |
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Eternal Taskmaster (2) Creature — Zombie (2/3) Eternal Taskmaster enters the battlefield tapped. Whenever Eternal Taskmaster attacks, you may pay . If you do, return target creature card from your graveyard to your hand. |
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Ethereal Elk (5) Creature — Elk Spirit (3/3) Trample When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Etrata, the Silencer (4) Legendary Creature — Vampire Assassin (3/5) Etrata, the Silencer can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library. |
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Eutropia the Twice-Favored (3) Legendary Creature — Human Wizard (2/2) Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. |
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Everquill Phoenix (4) Creature — Phoenix (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying |
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Evolution Sage (3) Creature — Elf Druid (3/2) Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Excavation Mole (3) Creature — Mole (3/3) Trample When Excavation Mole enters the battlefield, mill three cards. |
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Exuberant Wolfbear (4) Creature — Wolf Bear (4/4) Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn. |
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Eye Collector (1) Creature — Faerie (1/1) Flying Whenever Eye Collector deals combat damage to a player, each player mills a card. |
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Facet Reader (2) Creature — Human Wizard (1/2) , : Draw a card, then discard a card. |
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Fae of Wishes (2) Creature — Faerie Wizard (1/4) Flying , Discard two cards: Return Fae of Wishes to its owner's hand. |
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Faeburrow Elder (3) Creature — Treefolk Druid (0/0) Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. |
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Faerie Duelist (2) Creature — Faerie Rogue (1/2) Flash Flying |
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Faerie Formation (5) Creature — Faerie (5/4) Flying : Create a 1/1 blue Faerie creature token with flying. Draw a card. |
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Faerie Guidemother (1) Creature — Faerie (1/1) Flying |
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Faerie Miscreant (1) Creature — Faerie Rogue (1/1) Flying When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. |
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Faerie Vandal (2) Creature — Faerie Rogue (1/2) Flash Flying |
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Falconer Adept (4) Creature — Human Soldier (2/3) Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking. |
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Farfinder (3) Creature — Fox (1/1) Vigilance When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
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Fathom Fleet Cutthroat (4) Creature — Human Pirate (3/3) When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. |
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Favored of Iroas (3) Creature — Human Soldier (2/2) Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn. |
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Fblthp, the Lost (2) Legendary Creature — Homunculus (1/1) When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. |
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Fearless Halberdier (3) Creature — Human Warrior (3/2) |
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Feasting Troll King (6) Creature — Troll Noble (7/6) Vigilance, trample When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") |
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Feather, the Redeemed (3) Legendary Creature — Angel (3/4) Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. |
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Feline Sovereign (3) Creature — Cat (2/3) Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls. |
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Fencing Ace (2) Creature — Human Soldier (1/1) Double strike (This creature deals both first-strike and regular combat damage.) |
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Feral Abomination (6) Creature — Thrull (5/5) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Feral Maaka (2) Creature — Cat (2/2) |
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Ferocious Pup (3) Creature — Wolf (0/1) When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token. |
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Ferocious Tigorilla (4) Creature — Cat Ape (4/3) Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.) |
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Fertilid (3) Creature — Elemental (0/0) Fertilid enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library. |
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Fervent Champion (1) Creature — Human Knight (1/1) First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. |
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Fetid Imp (2) Creature — Imp (1/2) Flying : Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
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Fiend Artisan (2) Creature — Nightmare (1/1) Fiend Artisan gets +1/+1 for each creature card in your graveyard. , , Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. |
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Fierce Empath (3) Creature — Elf (1/1) When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library. |
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Fierce Witchstalker (4) Creature — Wolf (4/4) Trample When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Fire Elemental (5) Creature — Elemental (5/4) |
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Fire Urchin (2) Creature — Elemental (1/3) Trample Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. |
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Fireblade Artist (2) Creature — Human Shaman (2/2) Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker. |
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Fireborn Knight (4) Creature — Human Knight (2/3) Double strike : Fireborn Knight gets +1/+1 until end of turn. |
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Flaxen Intruder (1) Creature — Human Berserker (1/2) Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment. |
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Flight of Equenauts (8) Creature — Human Knight (4/5) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying |
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Flourishing Fox (1) Creature — Fox (1/1) Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling (, Discard this card: Draw a card.) |
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Flummoxed Cyclops (4) Creature — Cyclops (4/4) Reach Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat. |
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Flutterfox (2) Creature — Fox (2/2) As long as you control an artifact or enchantment, Flutterfox has flying. |
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Flux Channeler (3) Creature — Human Wizard (2/2) Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Flycatcher Giraffid (5) Creature — Antelope Lizard (3/5) Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it. |
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Footlight Fiend (1) Creature — Devil (1/1) When Footlight Fiend dies, it deals 1 damage to any target. |
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Forbidding Spirit (3) Creature — Spirit Cleric (3/3) When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures. |
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Forgotten Sentinel (4) Artifact Creature — Golem (4/3) Forgotten Sentinel enters the battlefield tapped. |
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Fortress Crab (4) Creature — Crab (1/6) |
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Foulmire Knight (1) Creature — Zombie Knight (1/1) Deathtouch |
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Frenzied Arynx (4) Creature — Cat Beast (3/3) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample |
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Frenzied Raptor (3) Creature — Dinosaur (4/2) |
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Fresh-Faced Recruit (2) Creature — Human Soldier (2/1) As long as it's your turn, Fresh-Faced Recruit has first strike. |
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Frilled Mystic (4) Creature — Elf Lizard Wizard (3/2) Flash When Frilled Mystic enters the battlefield, you may counter target spell. |
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Frilled Sandwalla (1) Creature — Lizard (1/1) : Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn. |
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Frilled Sea Serpent (6) Creature — Serpent (4/6) : Frilled Sea Serpent can't be blocked this turn. |
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Frillscare Mentor (3) Creature — Human Warrior (3/2) When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) , : Put a +1/+1 counter on each creature you control with menace. |
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Frondland Felidar (4) Creature — Cat Beast (3/5) Vigilance Creatures you control with vigilance have ", : Tap target creature." |
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Frost Lynx (3) Creature — Elemental Cat (2/2) When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Gadrak, the Crown-Scourge (3) Legendary Creature — Dragon (5/4) Flying Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. |
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Gadwick, the Wizened (3) Legendary Creature — Human Wizard (3/3) When Gadwick, the Wizened enters the battlefield, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls. |
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Gale Swooper (4) Creature — Griffin (3/2) Flying When Gale Swooper enters the battlefield, target creature gains flying until end of turn. |
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Gallia of the Endless Dance (2) Legendary Creature — Satyr (2/2) Haste Other Satyrs you control get +1/+1 and have haste. |
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Galloping Lizrog (5) Creature — Frog Lizard (3/3) Trample When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog. |
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Garenbrig Carver (4) Creature — Human Warrior (3/2) |
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Garenbrig Paladin (5) Creature — Giant Knight (4/4) Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less. |
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Garenbrig Squire (2) Creature — Human Soldier (2/2) Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) |
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Gargos, Vicious Watcher (6) Legendary Creature — Hydra (8/7) Vigilance Hydra spells you cast cost less to cast. |
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Garrison Cat (1) Creature — Cat (1/1) When Garrison Cat dies, create a 1/1 white Human Soldier creature token. |
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Garrison Griffin (3) Creature — Griffin (2/2) Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. |
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Garrison Sergeant (5) Creature — Viashino Soldier (3/3) Garrison Sergeant has double strike as long as you control a Gate. |
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Garruk's Gorehorn (5) Creature — Beast (7/3) |
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Garruk's Harbinger (3) Creature — Beast (4/3) Hexproof from black Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Garruk's Warsteed (5) Creature — Rhino (3/5) Vigilance When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Gate Colossus (8) Artifact Creature — Construct (8/8) This spell costs less to cast for each Gate you control. Gate Colossus can't be blocked by creatures with power 2 or less. |
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Gatebreaker Ram (3) Creature — Sheep (2/2) Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. |
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Gatekeeper Gargoyle (6) Artifact Creature — Gargoyle (3/3) Flying Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control. |
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Gateway Sneak (3) Creature — Vedalken Rogue (1/3) Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. Whenever Gateway Sneak deals combat damage to a player, draw a card. |
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Gemrazer (4) Creature — Beast (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample |
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General Kudro of Drannith (3) Legendary Creature — Human Soldier (3/3) Other Humans you control get +1/+1. Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard. |
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General's Enforcer (2) Creature — Human Soldier (2/3) Legendary Humans you control have indestructible. : Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. |
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Generous Stray (3) Creature — Cat (1/2) When Generous Stray enters the battlefield, draw a card. |
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Ghor-Clan Wrecker (4) Creature — Human Warrior (2/2) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Menace (This creature can't be blocked except by two or more creatures.) |
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Ghostly Pilferer (2) Creature — Spirit Rogue (2/1) Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. |
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Giant Killer (1) Creature — Human Peasant (1/2) , : Tap target creature. |
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Gideon's Company (4) Creature — Human Soldier (3/3) Whenever you gain life, put two +1/+1 counters on Gideon's Company. : Put a loyalty counter on target Gideon planeswalker. |
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Gilded Goose (1) Creature — Bird (0/2) Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Gingerbrute (1) Artifact Creature — Food Golem (1/1) Haste : Gingerbrute can't be blocked this turn except by creatures with haste. |
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Gleaming Overseer (3) Creature — Zombie Wizard (1/4) When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 |