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Historic You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death Throne of Eldraine Core Set 2020
War of the Spark Ravnica Allegiance Guilds of Ravnica Core Set 2019 Dominaria
Rivals of Ixalan Ixalan Arena Only
To list cards by their color and converted mana cost use these alternative filters.

1915 results
Academy Drake Academy Drake C2Color U (3)
Creature — Drake (2/2)
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

DOMC
Academy Journeymage Academy Journeymage C4Color U (5)
Creature — Human Wizard (3/2)
This spell costs C1 less to cast if you control a Wizard.

When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

DOMC
Acclaimed Contender Acclaimed Contender C2Color W (3)
Creature — Human Knight (3/3)
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
ELDR
Acolyte of Affliction Acolyte of Affliction C2Color BColor G (4)
Creature — Human Cleric (2/3)
When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
THBU
Adanto Vanguard Adanto Vanguard C1Color W (2)
Creature — Vampire Soldier (1/1)
As long as Adanto Vanguard is attacking, it gets +2/+0.

Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

XLNU
Adaptive Shimmerer Adaptive Shimmerer C5 (5)
Creature — Insect (0/0)
Flash

Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.

IKOC
Adeliz, the Cinder Wind Adeliz, the Cinder Wind C1Color UColor R (3)
Legendary Creature — Human Wizard (2/2)
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

DOMU
Adherent of Hope Adherent of Hope C1Color W (2)
Creature — Human Soldier (2/1)
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
M21C
Admiral Beckett Brass Admiral Beckett Brass C1Color UColor BColor R (4)
Legendary Creature — Human Pirate (3/3)
Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

XLNM
Aegis Turtle Aegis Turtle Color U (1)
Creature — Turtle (0/5)
JMPC
Aerial Engineer Aerial Engineer C2Color WColor U (4)
Creature — Human Artificer (2/4)
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
M19U
Aeromunculus Aeromunculus C1Color GColor U (3)
Creature — Homunculus Mutant (2/3)
Flying

C2Color GColor U: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

RNAC
Aesthir Glider Aesthir Glider C3 (3)
Artifact Creature — Bird Construct (2/1)
Flying

Aesthir Glider can't block.

DOMC
Aethershield Artificer Aethershield Artificer C3Color W (4)
Creature — Dwarf Artificer (3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
M19U
Affa Guard Hound Affa Guard Hound C2Color W (3)
Creature — Dog (2/2)
Flash (You may cast this spell any time you could cast an instant.)

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

JMPU
Affectionate Indrik Affectionate Indrik C5Color G (6)
Creature — Beast (4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
JMPU
Agent of Treachery Agent of Treachery C5Color UColor U (7)
Creature — Human Rogue (2/3)
When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

M20R
Aggressive Mammoth Aggressive Mammoth C3Color GColor GColor G (6)
Creature — Elephant (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.

M20R
Ahn-Crop Invader Ahn-Crop Invader C2Color R (3)
Creature — Zombie Minotaur Warrior (2/2)
As long as it's your turn, Ahn-Crop Invader has first strike.

C1, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.

WARC
Air Elemental Air Elemental C3Color UColor U (5)
Creature — Elemental (4/4)
Flying
M20U
Ajani's Pridemate Ajani's Pridemate C1Color W (2)
Creature — Cat Soldier (2/2)
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
WARU
Alabaster Mage Alabaster Mage C1Color W (2)
Creature — Human Wizard (2/1)
C1Color W: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
JMPU
Alela, Artful Provocateur Alela, Artful Provocateur C1Color WColor UColor B (4)
Legendary Creature — Faerie Warlock (2/3)
Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

ELDM
Alert Heedbonder Alert Heedbonder C1GWGW (3)
Creature — Human Scout (2/4)
Vigilance

At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

IKOU
Alirios, Enraptured Alirios, Enraptured C2Color U (3)
Legendary Creature — Human (2/3)
Alirios, Enraptured enters the battlefield tapped.

Alirios doesn't untap during your untap step if you control a Reflection.
When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.

THBU
Allosaurus Shepherd Allosaurus Shepherd Color G (1)
Creature — Elf Shaman (1/1)
Allosaurus Shepherd can't be countered.

Green spells you control can't be countered.
C4Color GColor G: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

JMPM
Alloy Myr Alloy Myr C3 (3)
Artifact Creature — Myr (2/2)
Mana Tap: Add one mana of any color.
JMPC
Almighty Brushwagg Almighty Brushwagg Color G (1)
Creature — Brushwagg (1/1)
Trample

C3Color G: Almighty Brushwagg gets +3/+3 until end of turn.

IKOC
Alpine Houndmaster Alpine Houndmaster Color RColor W (2)
Creature — Human Warrior (2/2)
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library.

Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.

M21U
Alpine Watchdog Alpine Watchdog C1Color W (2)
Creature — Dog (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M21C
Alseid of Life's Bounty Alseid of Life's Bounty Color W (1)
Enchantment Creature — Nymph (1/1)
Lifelink

C1, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

THBU
Amaranthine Wall Amaranthine Wall C4 (4)
Artifact Creature — Wall (0/6)
Defender

C2: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

DOMU
Ambassador Oak Ambassador Oak C3Color G (4)
Creature — Treefolk Warrior (3/3)
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
JMPC
Amplifire Amplifire C2Color RColor R (4)
Creature — Elemental (1/1)
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
RNAR
Anax, Hardened in the Forge Anax, Hardened in the Forge C1Color RColor R (3)
Legendary Enchantment Creature — Demigod (*/3)
Anax's power is equal to your devotion to red. (Each Color R in the mana costs of permanents you control counts toward your devotion to red.)

Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

THBU
Ancestral Statue Ancestral Statue C4 (4)
Artifact Creature — Golem (3/4)
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
JMPC
Ancient Brontodon Ancient Brontodon C6Color GColor G (8)
Creature — Dinosaur (9/9)
XLNC
Angel of Grace Angel of Grace C3Color WColor W (5)
Creature — Angel (5/4)
Flash

Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
C4Color WColor W, Exile Angel of Grace from your graveyard: Your life total becomes 10.

RNAM
Angel of Mercy Angel of Mercy C4Color W (5)
Creature — Angel (3/3)
Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

JMPC
Angel of the Dawn Angel of the Dawn C4Color W (5)
Creature — Angel (3/3)
Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

M19C
Angel of the Dire Hour Angel of the Dire Hour C5Color WColor W (7)
Creature — Angel (5/4)
Flash

Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

JMPR
Angel of Vitality Angel of Vitality C2Color W (3)
Creature — Angel (2/2)
Flying

If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.

M20U
Angelic Guardian Angelic Guardian C4Color WColor W (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

M20R
Angelic Page Angelic Page C1Color W (2)
Creature — Angel Spirit (1/1)
Flying

Mana Tap: Target attacking or blocking creature gets +1/+1 until end of turn.

JMPC
Angler Turtle Angler Turtle C5Color UColor U (7)
Creature — Turtle (5/7)
Hexproof

Creatures your opponents control attack each combat if able.

M19R
Angrath's Ambusher Angrath's Ambusher C2Color B (3)
Creature — Orc Pirate (2/3)
Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.
RIXU
Angrath's Marauders Angrath's Marauders C5Color RColor R (7)
Creature — Human Pirate (4/4)
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
XLNR
Animating Faerie Animating Faerie C2Color U (3)
Creature — Faerie (2/2)
Flying
ELDU
Anointed Chorister Anointed Chorister Color W (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

C4Color W: Anointed Chorister gets +3/+3 until end of turn.

M21C
Anointed Deacon Anointed Deacon C4Color B (5)
Creature — Vampire Cleric (3/3)
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
XLNC
Anvilwrought Raptor Anvilwrought Raptor C4 (4)
Artifact Creature — Bird (2/1)
Flying

First strike (This creature deals combat damage before creatures without first strike.)

M20C
Aphemia, the Cacophony Aphemia, the Cacophony C1Color B (2)
Legendary Enchantment Creature — Harpy (2/1)
Flying

At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

THBR
Apostle of Purifying Light Apostle of Purifying Light C1Color W (2)
Creature — Human Cleric (2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)

C2: Exile target card from a graveyard.

M20U
Arasta of the Endless Web Arasta of the Endless Web C2Color GColor G (4)
Legendary Enchantment Creature — Spider (3/5)
Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

THBR
Arboreal Grazer Arboreal Grazer Color G (1)
Creature — Beast (0/3)
Reach

When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.

WARC
Arboretum Elemental Arboretum Elemental C7Color GColor G (9)
Creature — Elemental (7/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

GRNU
Arcades, the Strategist Arcades, the Strategist C1Color GColor WColor U (4)
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

M19M
Arcanist's Owl Arcanist's Owl WUWUWUWU (4)
Artifact Creature — Bird (3/3)
Flying

When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

ELDU
Archaeomender Archaeomender C2Color U (3)
Creature — Human Wizard (2/3)
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
JMPC
Archfiend's Vessel Archfiend's Vessel Color B (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.

M21U
Archipelagore Archipelagore C5Color UColor U (7)
Creature — Leviathan (7/7)
Mutate C5Color U (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.

IKOU
Archon of Absolution Archon of Absolution C3Color W (4)
Creature — Archon (3/2)
Flying

Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or a planeswalker you control unless their controller pays C1 for each of those creatures.

ELDU
Archon of Falling Stars Archon of Falling Stars C4Color WColor W (6)
Creature — Archon (4/4)
Flying

When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.

THBU
Archon of Justice Archon of Justice C3Color WColor W (5)
Creature — Archon (4/4)
Flying

When Archon of Justice dies, exile target permanent.

JMPR
Archon of Redemption Archon of Redemption C3Color WColor W (5)
Creature — Archon (3/4)
Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

JMPR
Archon of Sun's Grace Archon of Sun's Grace C2Color WColor W (4)
Creature — Archon (3/4)
Flying, lifelink

Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

JMPR
Archway Angel Archway Angel C5Color W (6)
Creature — Angel (3/4)
Flying

When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.

RNAU
Arclight Phoenix Arclight Phoenix C3Color R (4)
Creature — Phoenix (3/2)
Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

GRNM
Ardenvale Paladin Ardenvale Paladin C3Color W (4)
Creature — Human Knight (2/5)
Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
ELDC
Ardenvale Tactician Ardenvale Tactician C1Color WColor W (3)
Creature — Human Knight (2/3)
Flying
ELDC
Arena Trickster Arena Trickster C3Color R (4)
Creature — Human Shaman (3/3)
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster.
THBC
Arisen Gorgon Arisen Gorgon C1Color BColor B (3)
Creature — Zombie Gorgon (3/3)
Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.)
M19U
Arlinn's Wolf Arlinn's Wolf C2Color G (3)
Creature — Wolf (3/2)
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
WARC
Armorcraft Judge Armorcraft Judge C3Color G (4)
Creature — Elf Artificer (3/3)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
JMPU
Artificer's Assistant Artificer's Assistant Color U (1)
Creature — Bird (1/1)
Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

DOMC
Arvad the Cursed Arvad the Cursed C3Color WColor B (5)
Legendary Creature — Vampire Knight (3/3)
Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

DOMU
Aryel, Knight of Windgrace Aryel, Knight of Windgrace C2Color WColor B (4)
Legendary Creature — Human Knight (4/4)
Vigilance

C2Color W, Mana Tap: Create a 2/2 white Knight creature token with vigilance.
Color B, Mana Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

DOMR
Ashiok's Forerunner Ashiok's Forerunner C3Color UColor B (5)
Creature — Human Wizard (3/3)
Flash

When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it.

THBR
Ashiok's Skulker Ashiok's Skulker C4Color U (5)
Creature — Nightmare (3/5)
C3Color U: Ashiok's Skulker can't be blocked this turn.
WARC
Ashmouth Hound Ashmouth Hound C1Color R (2)
Creature — Elemental Dog (2/1)
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
JMPC
Atemsis, All-Seeing Atemsis, All-Seeing C3Color UColor UColor U (6)
Legendary Creature — Sphinx (4/5)
Flying

C2Color U, Mana Tap: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.

M20R
Athreos, Shroud-Veiled Athreos, Shroud-Veiled C4Color WColor B (6)
Legendary Enchantment Creature — God (4/7)
Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

THBM
Atris, Oracle of Half-Truths Atris, Oracle of Half-Truths C2Color UColor B (4)
Legendary Creature — Human Advisor (3/2)
Menace

When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

THBR
Attendant of Vraska Attendant of Vraska C1Color BColor G (3)
Creature — Zombie Soldier (3/3)
When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
GRNU
Atzocan Archer Atzocan Archer C2Color G (3)
Creature — Human Archer (1/4)
Reach

When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)

XLNU
Atzocan Seer Atzocan Seer C1Color GColor W (3)
Creature — Human Druid (2/3)
Mana Tap: Add one mana of any color.

Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

RIXU
Audacious Thief Audacious Thief C2Color B (3)
Creature — Human Rogue (2/2)
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
JMPC
Augur of Bolas Augur of Bolas C1Color U (2)
Creature — Merfolk Wizard (1/3)
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
WARU
Aurelia, Exemplar of Justice Aurelia, Exemplar of Justice C2Color RColor W (4)
Legendary Creature — Angel (2/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

GRNM
Auspicious Starrix Auspicious Starrix C4Color G (5)
Creature — Elk Beast (6/6)
Mutate C5Color G (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

IKOU
Aven Eternal Aven Eternal C2Color U (3)
Creature — Zombie Bird Warrior (2/2)
Flying

When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Aven Gagglemaster Aven Gagglemaster C3Color WColor W (5)
Creature — Bird Warrior (4/3)
Flying

When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.

M21U
Aven Sentry Aven Sentry C3Color W (4)
Creature — Bird Soldier (3/2)
Flying
DOMC
Aven Wind Mage Aven Wind Mage C2Color U (3)
Creature — Bird Wizard (2/2)
Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

M19C
Avian Oddity Avian Oddity C3Color U (4)
Creature — Bird (2/4)
Flying

Cycling C2Color U (C2Color U, Discard this card: Draw a card.)
When you cycle Avian Oddity, put a flying counter on target creature you control.

IKOU
Aviation Pioneer Aviation Pioneer C2Color U (3)
Creature — Human Artificer (1/2)
When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
M19C
Awakened Amalgam Awakened Amalgam C4 (4)
Artifact Creature — Golem (*/*)
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
RIXR
Awakener Druid Awakener Druid C2Color G (3)
Creature — Human Druid (1/1)
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
JMPU
Axebane Beast Axebane Beast C3Color G (4)
Creature — Beast (3/4)
RNAC
Ayara, First of Locthwain Ayara, First of Locthwain Color BColor BColor B (3)
Legendary Creature — Elf Noble (2/3)
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

Mana Tap, Sacrifice another black creature: Draw a card.

ELDR
Azor, the Lawbringer Azor, the Lawbringer C2Color WColor WColor UColor U (6)
Legendary Creature — Sphinx (6/6)
Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay CXColor WColor UColor U. If you do, you gain X life and draw X cards.

RIXM
Azorius Knight-Arbiter Azorius Knight-Arbiter C3Color WColor U (5)
Creature — Human Knight (2/5)
Vigilance

Azorius Knight-Arbiter can't be blocked.

RNAC
Azorius Skyguard Azorius Skyguard C4Color WColor U (6)
Creature — Human Knight (3/3)
Flying, first strike

Creatures your opponents control get -1/-0.

RNAU
Azusa, Lost but Seeking Azusa, Lost but Seeking C2Color G (3)
Legendary Creature — Human Monk (1/2)
You may play two additional lands on each of your turns.
M21R
Baird, Steward of Argive Baird, Steward of Argive C2Color WColor W (4)
Legendary Creature — Human Soldier (2/4)
Vigilance

Creatures can't attack you or a planeswalker you control unless their controller pays C1 for each of those creatures.

DOMU
Baloth Gorger Baloth Gorger C2Color GColor G (4)
Creature — Beast (4/4)
Kicker C4 (You may pay an additional C4 as you cast this spell.)

If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.

DOMC
Banehound Banehound Color B (1)
Creature — Nightmare Dog (1/1)
Lifelink, haste
WARC
Baneslayer Angel Baneslayer Angel C3Color WColor W (5)
Creature — Angel (5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
M21M
Barging Sergeant Barging Sergeant C4Color R (5)
Creature — Minotaur Soldier (4/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNC
Barkhide Troll Barkhide Troll Color GColor G (2)
Creature — Troll (2/2)
Barkhide Troll enters the battlefield with a +1/+1 counter on it.

C1, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

M20U
Barony Vampire Barony Vampire C2Color B (3)
Creature — Vampire (3/2)
M20C
Barrier of Bones Barrier of Bones Color B (1)
Creature — Skeleton Wall (0/3)
Defender

When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNC
Barrin, Tolarian Archmage Barrin, Tolarian Archmage C1Color UColor U (3)
Legendary Creature — Human Wizard (2/2)
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.

At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

M21R
Barrow Witches Barrow Witches C4Color B (5)
Creature — Human Warlock (3/4)
When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.
ELDC
Bartered Cow Bartered Cow C3Color W (4)
Creature — Ox (3/3)
When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")
ELDC
Bartizan Bats Bartizan Bats C3Color B (4)
Creature — Bat (3/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M20C
Basilica Bell-Haunt Basilica Bell-Haunt Color WColor WColor BColor B (4)
Creature — Spirit (3/4)
When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
RNAU
Basri's Acolyte Basri's Acolyte C2Color WColor W (4)
Creature — Cat Cleric (2/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.

M21C
Basri's Lieutenant Basri's Lieutenant C3Color W (4)
Creature — Human Knight (3/4)
Vigilance, protection from multicolored

When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

M21R
Bastion Enforcer Bastion Enforcer C2Color W (3)
Creature — Dwarf Soldier (3/2)
M20C
Battalion Foot Soldier Battalion Foot Soldier C2Color W (3)
Creature — Human Soldier (2/2)
When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle your library.
M20C
Battleground Geist Battleground Geist C4Color U (5)
Creature — Spirit (3/3)
Flying

Other Spirit creatures you control get +1/+0.

JMPU
Battle-Rattle Shaman Battle-Rattle Shaman C3Color R (4)
Creature — Goblin Shaman (2/2)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
M21U
Beamsplitter Mage Beamsplitter Mage Color UColor R (2)
Creature — Vedalken Wizard (2/2)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
GRNU
Beanstalk Giant Beanstalk Giant C6Color G (7)
Creature — Giant (*/*)
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
ELDU
Beast Whisperer Beast Whisperer C2Color GColor G (4)
Creature — Elf Druid (2/3)
Whenever you cast a creature spell, draw a card.
GRNR
Beetleback Chief Beetleback Chief C2Color RColor R (4)
Creature — Goblin Warrior (2/2)
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
JMPU
Belle of the Brawl Belle of the Brawl C2Color B (3)
Creature — Human Knight (3/2)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

ELDU
Belligerent Brontodon Belligerent Brontodon C5Color GColor W (7)
Creature — Dinosaur (4/6)
Each creature you control assigns combat damage equal to its toughness rather than its power.
XLNU
Bellowing Aegisaur Bellowing Aegisaur C5Color W (6)
Creature — Dinosaur (3/5)
Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
XLNU
Belltower Sphinx Belltower Sphinx C4Color U (5)
Creature — Sphinx (2/5)
Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

JMPU
Beloved Princess Beloved Princess Color W (1)
Creature — Human Noble (1/1)
Lifelink

Beloved Princess can't be blocked by creatures with power 3 or greater.

ELDC
Benalish Honor Guard Benalish Honor Guard C1Color W (2)
Creature — Human Knight (2/2)
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
DOMC
Benalish Marshal Benalish Marshal Color WColor WColor W (3)
Creature — Human Knight (3/3)
Other creatures you control get +1/+1.
DOMR
Benthic Biomancer Benthic Biomancer Color U (1)
Creature — Merfolk Wizard Mutant (1/1)
C1Color U: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

RNAR
Bioessence Hydra Bioessence Hydra C3Color GColor U (5)
Creature — Hydra Mutant (4/4)
Trample

Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.
Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.

WARR
Biogenic Ooze Biogenic Ooze C3Color GColor G (5)
Creature — Ooze (2/2)
When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.

At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
C1Color GColor GColor G: Create a 2/2 green Ooze creature token.

RNAM
Biomancer's Familiar Biomancer's Familiar Color GColor U (2)
Creature — Mutant (2/2)
Activated abilities of creatures you control cost C2 less to activate. This effect can't reduce the mana in that cost to less than one mana.

Mana Tap: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

RNAR
Bishop of Binding Bishop of Binding C3Color W (4)
Creature — Vampire Cleric (1/1)
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.

Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.

RIXR
Bishop of Rebirth Bishop of Rebirth C3Color WColor W (5)
Creature — Vampire Cleric (3/4)
Vigilance

Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

XLNR
Bishop of the Bloodstained Bishop of the Bloodstained C3Color BColor B (5)
Creature — Vampire Cleric (3/3)
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
XLNU
Bishop of Wings Bishop of Wings Color WColor W (2)
Creature — Human Cleric (1/4)
Whenever an Angel enters the battlefield under your control, you gain 4 life.

Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

M20R
Bishop's Soldier Bishop's Soldier C1Color W (2)
Creature — Vampire Soldier (2/2)
Lifelink
XLNC
Black Cat Black Cat C1Color B (2)
Creature — Zombie Cat (1/1)
When Black Cat dies, target opponent discards a card at random.
JMPC
Blacklance Paragon Blacklance Paragon C1Color B (2)
Creature — Human Knight (3/1)
Flash

When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.

ELDR
Blade Instructor Blade Instructor C2Color W (3)
Creature — Human Soldier (3/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
GRNC
Blade Juggler Blade Juggler C4Color B (5)
Creature — Human Rogue (3/2)
Spectacle C2Color B (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.

RNAC
Bladewing the Risen Bladewing the Risen C3Color BColor BColor RColor R (7)
Legendary Creature — Zombie Dragon (4/4)
Flying

When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
Color BColor R: Dragon creatures get +1/+1 until end of turn.

SCGR
Blessed Spirits Blessed Spirits C2Color W (3)
Creature — Spirit (2/2)
Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

JMPU
Blight Keeper Blight Keeper Color B (1)
Creature — Bat Imp (1/1)
Flying

C7Color B, Mana Tap, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.

XLNC
Blightbeetle Blightbeetle C1Color B (2)
Creature — Insect (1/1)
Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)

Creatures your opponents control can't have +1/+1 counters put on them.

M20U
Blight-Breath Catoblepas Blight-Breath Catoblepas C4Color BColor B (6)
Creature — Beast (3/2)
When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each Color B in the mana costs of permanents you control counts toward your devotion to black.)
THBC
Blighted Bat Blighted Bat C2Color B (3)
Creature — Zombie Bat (2/1)
Flying

C1: Blighted Bat gains haste until end of turn.

JMPC
Blisterspit Gremlin Blisterspit Gremlin Color R (1)
Creature — Gremlin (1/1)
C1, Mana Tap: Blisterspit Gremlin deals 1 damage to each opponent.

Whenever you cast a noncreature spell, untap Blisterspit Gremlin.

IKOC
Blitz Leech Blitz Leech C5Color B (6)
Creature — Leech (5/2)
Flash

When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.

IKOC
Blood Artist Blood Artist C1Color B (2)
Creature — Vampire (0/1)
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
JMPU
Blood Aspirant Blood Aspirant C1Color R (2)
Creature — Satyr Berserker (1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.

C1Color R, Mana Tap, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.

THBU
Blood Burglar Blood Burglar C1Color B (2)
Creature — Vampire Rogue (2/2)
As long as it's your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
M20C
Blood Glutton Blood Glutton C4Color B (5)
Creature — Vampire (4/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M21C
Blood Host Blood Host C3Color BColor B (5)
Creature — Vampire (3/3)
C1Color B, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
JMPU
Blood Operative Blood Operative C1Color BColor B (3)
Creature — Vampire Assassin (3/1)
Lifelink

When Blood Operative enters the battlefield, you may exile target card from a graveyard.
Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.

GRNR
Bloodbond Vampire Bloodbond Vampire C2Color BColor B (4)
Creature — Vampire Shaman Ally (3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
JMPU
Bloodcrazed Paladin Bloodcrazed Paladin C1Color B (2)
Creature — Vampire Knight (1/1)
Flash

Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

XLNR
Bloodhaze Wolverine Bloodhaze Wolverine C1Color R (2)
Creature — Wolverine (2/1)
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
ELDC
Bloodhunter Bat Bloodhunter Bat C3Color B (4)
Creature — Bat (2/2)
Flying

When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

JMPC
Bloodmist Infiltrator Bloodmist Infiltrator C2Color B (3)
Creature — Vampire (3/1)
Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
RNAU
Bloodrage Brawler Bloodrage Brawler C1Color R (2)
Creature — Minotaur Warrior (4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
JMPU
Bloodrock Cyclops Bloodrock Cyclops C2Color R (3)
Creature — Cyclops (3/3)
Bloodrock Cyclops attacks each combat if able.
JMPC
Bloodshot Trainee Bloodshot Trainee C3Color R (4)
Creature — Goblin Warrior (2/3)
Mana Tap: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
JMPU
Bloodstone Goblin Bloodstone Goblin C1Color R (2)
Creature — Goblin Warrior (2/2)
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
DOMC
Bloodthirsty Aerialist Bloodthirsty Aerialist C1Color BColor B (3)
Creature — Vampire Rogue (2/3)
Flying

Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.

M20U
Bloom Hulk Bloom Hulk C3Color G (4)
Creature — Plant Elemental (4/4)
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Blossom Dryad Blossom Dryad C2Color G (3)
Creature — Dryad (2/2)
Mana Tap: Untap target land.
XLNC
Body Double Body Double C4Color U (5)
Creature — Shapeshifter (0/0)
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
PLCR
Bog Naughty Bog Naughty C3Color BColor B (5)
Creature — Faerie (3/3)
Flying

C2Color B, Sacrifice a Food: Target creature gets -3/-3 until end of turn.

ELDU
Bogbrew Witch Bogbrew Witch C3Color B (4)
Creature — Human Wizard (1/3)
C2, Mana Tap: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
JMPR
Boggart Brute Boggart Brute C2Color R (3)
Creature — Goblin Warrior (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
JMPC
Bogstomper Bogstomper C4Color BColor B (6)
Creature — Beast (6/5)
M20C
Bolrac-Clan Crusher Bolrac-Clan Crusher C3Color RColor G (5)
Creature — Ogre Warrior (4/4)
Mana Tap, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.
RNAU
Bolt Hound Bolt Hound C2Color R (3)
Creature — Elemental Dog (2/2)
Haste (This creature can attack and Mana Tap as soon as it comes under your control.)

Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.

M21U
Bonded Horncrest Bonded Horncrest C3Color R (4)
Creature — Dinosaur (5/5)
Bonded Horncrest can't attack or block alone.
XLNU
Bone Dragon Bone Dragon C3Color BColor B (5)
Creature — Dragon Skeleton (5/4)
Flying

C3Color BColor B, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.

M19M
Bone Picker Bone Picker C3Color B (4)
Creature — Bird (3/2)
This spell costs C3 less to cast if a creature died this turn.

Flying, deathtouch

JMPU
Bone Pit Brute Bone Pit Brute C4Color RColor R (6)
Creature — Cyclops (4/5)
Menace (This creature can't be blocked except by two or more creatures.)

When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.

M21C
Boneclad Necromancer Boneclad Necromancer C3Color BColor B (5)
Creature — Human Wizard (3/3)
When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
M20C
Bonecrusher Giant Bonecrusher Giant C2Color R (3)
Creature — Giant (4/3)
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
ELDR
Boneyard Lurker Boneyard Lurker C2Color BColor G (4)
Creature — Nightmare Beast (4/4)
Mutate C2BGBG (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target permanent card from your graveyard to your hand.

IKOU
Book Devourer Book Devourer C5Color R (6)
Creature — Beast (4/5)
Trample

Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.

GRNU
Boot Nipper Boot Nipper C1Color B (2)
Creature — Beast (2/1)
Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it.
IKOC
Borderland Marauder Borderland Marauder C1Color R (2)
Creature — Human Warrior (1/2)
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
JMPC
Borderland Minotaur Borderland Minotaur C2Color RColor R (4)
Creature — Minotaur Warrior (4/3)
JMPC
Boreal Elemental Boreal Elemental C4Color U (5)
Creature — Elemental (3/4)
Flying

Spells your opponents cast that target Boreal Elemental cost C2 more to cast.

M20C
Boros Challenger Boros Challenger Color RColor W (2)
Creature — Human Soldier (2/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

C2Color RColor W: Boros Challenger gets +1/+1 until end of turn.

GRNU
Bounty Agent Bounty Agent C1Color W (2)
Creature — Human Soldier (2/2)
Vigilance

Mana Tap, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

GRNR
Brain Maggot Brain Maggot C1Color B (2)
Enchantment Creature — Insect (1/1)
When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
JOUU
Bramblefort Fink Bramblefort Fink C1Color G (2)
Creature — Ouphe (2/2)
C8: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate this ability only if you control an Oko planeswalker.
ELDU
Brash Taunter Brash Taunter C4Color R (5)
Creature — Goblin (1/1)
Indestructible

Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
C2Color R, Mana Tap: Brash Taunter fights another target creature.

M21R
Brawl-Bash Ogre Brawl-Bash Ogre C2Color BColor R (4)
Creature — Ogre Warrior (3/3)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.

M19U
Brazen Borrower Brazen Borrower C1Color UColor U (3)
Creature — Faerie Rogue (3/1)
Flash

Flying
Brazen Borrower can block only creatures with flying.

ELDM
Brazen Buccaneers Brazen Buccaneers C3Color R (4)
Creature — Human Pirate (2/2)
Haste

When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Brazen Freebooter Brazen Freebooter C3Color R (4)
Creature — Human Pirate (3/3)
When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
RIXC
Brightmare Brightmare C2Color W (3)
Creature — Unicorn (2/3)
When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
JMPU
Brightwood Tracker Brightwood Tracker C3Color G (4)
Creature — Elf Scout (2/4)
C5Color G, Mana Tap: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
M20C
Brimstone Trebuchet Brimstone Trebuchet C2Color R (3)
Artifact Creature — Wall (1/3)
Defender, reach

Mana Tap: Brimstone Trebuchet deals 1 damage to each opponent.
Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.

ELDC
Brindle Shoat Brindle Shoat C1Color G (2)
Creature — Boar (1/1)
When Brindle Shoat dies, create a 3/3 green Boar creature token.
JMPU
Brine Giant Brine Giant C6Color U (7)
Creature — Giant (5/6)
This spell costs C1 less to cast for each enchantment you control.
THBC
Brineborn Cutthroat Brineborn Cutthroat C1Color U (2)
Creature — Merfolk Pirate (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.

M20U
Bristling Boar Bristling Boar C3Color G (4)
Creature — Boar (4/3)
Bristling Boar can't be blocked by more than one creature.
IKOC
Brokkos, Apex of Forever Brokkos, Apex of Forever C2Color BColor GColor U (5)
Legendary Creature — Nightmare Beast Elemental (6/6)
Mutate C2UBColor GColor G (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Trample
You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.

IKOM
Bronzehide Lion Bronzehide Lion Color GColor W (2)
Creature — Cat (3/3)
Color GColor W: Bronzehide Lion gains indestructible until end of turn.

When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "Color GColor W: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.

THBR
Brushstrider Brushstrider C1Color G (2)
Creature — Beast (3/1)
Vigilance
JMPU
Bruvac the Grandiloquent Bruvac the Grandiloquent C2Color U (3)
Legendary Creature — Human Advisor (1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
JMPM
Bulwark Giant Bulwark Giant C5Color W (6)
Creature — Giant Soldier (3/6)
When Bulwark Giant enters the battlefield, you gain 5 life.
JMPC
Burglar Rat Burglar Rat C1Color B (2)
Creature — Rat (1/1)
When Burglar Rat enters the battlefield, each opponent discards a card.
JMPC
Burlfist Oak Burlfist Oak C2Color GColor G (4)
Creature — Treefolk (2/3)
Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.
M21U
Burning Prophet Burning Prophet C1Color R (2)
Creature — Human Wizard (1/3)
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
WARC
Burning Sun's Avatar Burning Sun's Avatar C3Color RColor RColor R (6)
Creature — Dinosaur Avatar (6/6)
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
XLNR
Burning-Tree Emissary Burning-Tree Emissary RGRG (2)
Creature — Human Shaman (2/2)
When Burning-Tree Emissary enters the battlefield, add Color RColor G.
GTCU
Burning-Tree Vandal Burning-Tree Vandal C2Color R (3)
Creature — Human Rogue (2/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.

RNAC
Burning-Yard Trainer Burning-Yard Trainer C4Color R (5)
Creature — Human Knight (3/3)
Trample, haste

When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

ELDU
Bushmeat Poacher Bushmeat Poacher C3Color B (4)
Creature — Human Soldier (2/4)
C1, Mana Tap, Sacrifice another creature: You gain life equal to that creature's toughness. Draw a card.
IKOC
Cabal Evangel Cabal Evangel C1Color B (2)
Creature — Human Cleric (2/2)
DOMC
Cabal Paladin Cabal Paladin C3Color B (4)
Creature — Human Knight (4/2)
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Cacophodon Cacophodon C3Color G (4)
Creature — Dinosaur (2/5)
Enrage — Whenever Cacophodon is dealt damage, untap target permanent.
RIXU
Cadaver Imp Cadaver Imp C1Color BColor B (3)
Creature — Imp (1/1)
Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

JMPC
Caged Zombie Caged Zombie C2Color B (3)
Creature — Zombie (2/3)
C1Color B, Mana Tap: Each opponent loses 2 life. Activate this ability only if a creature died this turn.
M21C
Caligo Skin-Witch Caligo Skin-Witch C1Color B (2)
Creature — Human Wizard (1/3)
Kicker C3Color B (You may pay an additional C3Color B as you cast this spell.)

When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.

DOMC
Callaphe, Beloved of the Sea Callaphe, Beloved of the Sea C1Color UColor U (3)
Legendary Enchantment Creature — Demigod (*/3)
Callaphe's power is equal to your devotion to blue. (Each Color U in the mana costs of permanents you control counts toward your devotion to blue.)

Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost C1 more to cast."

THBU
Canal Monitor Canal Monitor C4Color B (5)
Creature — Lizard (5/3)
RIXC
Canopy Spider Canopy Spider C1Color G (2)
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)
M20C
Canopy Stalker Canopy Stalker C3Color G (4)
Creature — Cat (4/2)
Canopy Stalker must be blocked if able.

When Canopy Stalker dies, you gain 1 life for each creature that died this turn.

M21U
Captain Lannery Storm Captain Lannery Storm C2Color R (3)
Legendary Creature — Human Pirate (2/2)
Haste

Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

XLNR
Captain Sisay Captain Sisay C2Color GColor W (4)
Legendary Creature — Human Soldier (2/2)
Mana Tap: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
INVR
Captivating Crew Captivating Crew C3Color R (4)
Creature — Human Pirate (4/3)
C3Color R: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
XLNR
Captivating Unicorn Captivating Unicorn C4Color W (5)
Creature — Unicorn (4/4)
Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
THBC
Careless Celebrant Careless Celebrant C1Color R (2)
Creature — Satyr Shaman (2/1)
When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.
THBU
Carnage Tyrant Carnage Tyrant C4Color GColor G (6)
Creature — Dinosaur (7/6)
This spell can't be countered.

Trample, hexproof

XLNM
Carnifex Demon Carnifex Demon C4Color BColor B (6)
Creature — Demon (6/6)
Flying

Carnifex Demon enters the battlefield with two -1/-1 counters on it.
Color B, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.

JMPR
Carrion Grub Carrion Grub C3Color B (4)
Creature — Insect (0/5)
Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.

When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)

M21U
Carrion Imp Carrion Imp C3Color B (4)
Creature — Imp (2/3)
Flying

When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.

RNAC
Carven Caryatid Carven Caryatid C1Color GColor G (3)
Creature — Spirit (2/5)
Defender (This creature can't attack.)

When Carven Caryatid enters the battlefield, draw a card.

JMPU
Catacomb Crocodile Catacomb Crocodile C4Color B (5)
Creature — Crocodile (3/7)
RNAC
Catalyst Elemental Catalyst Elemental C2Color R (3)
Creature — Elemental (2/2)
Sacrifice Catalyst Elemental: Add Color RColor R.
M19C
Cathar's Companion Cathar's Companion C2Color W (3)
Creature — Dog (3/1)
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
JMPC
Cauldron Familiar Cauldron Familiar Color B (1)
Creature — Cat (1/1)
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

JMPC
Cavalier of Dawn Cavalier of Dawn C2Color WColor WColor W (5)
Creature — Elemental Knight (4/6)
Vigilance

When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.

M20M
Cavalier of Flame Cavalier of Flame C2Color RColor RColor R (5)
Creature — Elemental Knight (6/5)
C1Color R: Creatures you control get +1/+0 and gain haste until end of turn.

When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

M20M
Cavalier of Gales Cavalier of Gales C2Color UColor UColor U (5)
Creature — Elemental Knight (5/5)
Flying

When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.

M20M
Cavalier of Night Cavalier of Night C2Color BColor B