FANDOM


Historic You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death Throne of Eldraine Core Set 2020
War of the Spark Ravnica Allegiance Guilds of Ravnica Core Set 2019 Dominaria
Rivals of Ixalan Ixalan Arena Only
To list cards by their color and converted mana cost use these alternative filters.

284 results
Adherent of Hope Adherent of Hope C1Color W (2)
Creature — Human Soldier (2/1)
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
M21C
Alchemist's Gift Alchemist's Gift Color B (1)
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
M21C
Alpine Houndmaster Alpine Houndmaster Color RColor W (2)
Creature — Human Warrior (2/2)
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library.

Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.

M21U
Alpine Watchdog Alpine Watchdog C1Color W (2)
Creature — Dog (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M21C
Angelic Ascension Angelic Ascension C1Color W (2)
Instant
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
M21U
Animal Sanctuary Animal Sanctuary (0)
Land
Mana Tap: Add Color C.

C2, Mana Tap: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

M21R
Anointed Chorister Anointed Chorister Color W (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

C4Color W: Anointed Chorister gets +3/+3 until end of turn.

M21C
Archfiend's Vessel Archfiend's Vessel Color B (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.

M21U
Aven Gagglemaster Aven Gagglemaster C3Color WColor W (5)
Creature — Bird Warrior (4/3)
Flying

When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.

M21U
Azusa, Lost but Seeking Azusa, Lost but Seeking C2Color G (3)
Legendary Creature — Human Monk (1/2)
You may play two additional lands on each of your turns.
M21R
Bad Deal Bad Deal C4Color BColor B (6)
Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
M21U
Baneslayer Angel Baneslayer Angel C3Color WColor W (5)
Creature — Angel (5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
M21M
Barrin, Tolarian Archmage Barrin, Tolarian Archmage C1Color UColor U (3)
Legendary Creature — Human Wizard (2/2)
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.

At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

M21R
Basri Ket Basri Ket C1Color WColor W (3)
Legendary Planeswalker — Basri (3)
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.

−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."

M21M
Basri, Devoted Paladin Basri, Devoted Paladin C4Color WColor W (6)
Legendary Planeswalker — Basri (4)
+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.

−1: Whenever a creature attacks this turn, put a +1/+1 counter on it.
−6: Creatures you control get +2/+2 and gain flying until end of turn.

M21M
Basri's Acolyte Basri's Acolyte C2Color WColor W (4)
Creature — Cat Cleric (2/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.

M21C
Basri's Aegis Basri's Aegis C2Color WColor W (4)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle it.
M21R
Basri's Lieutenant Basri's Lieutenant C3Color W (4)
Creature — Human Knight (3/4)
Vigilance, protection from multicolored

When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

M21R
Basri's Solidarity Basri's Solidarity C1Color W (2)
Sorcery
Put a +1/+1 counter on each creature you control.
M21U
Battle-Rattle Shaman Battle-Rattle Shaman C3Color R (4)
Creature — Goblin Shaman (2/2)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
M21U
Blood Glutton Blood Glutton C4Color B (5)
Creature — Vampire (4/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M21C
Bloodfell Caves Bloodfell Caves (0)
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.
Mana Tap: Add Color B or Color R.

M21C
Blossoming Sands Blossoming Sands (0)
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.
Mana Tap: Add Color G or Color W.

M21C
Bolt Hound Bolt Hound C2Color R (3)
Creature — Elemental Dog (2/2)
Haste (This creature can attack and Mana Tap as soon as it comes under your control.)

Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.

M21U
Bone Pit Brute Bone Pit Brute C4Color RColor R (6)
Creature — Cyclops (4/5)
Menace (This creature can't be blocked except by two or more creatures.)

When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.

M21C
Brash Taunter Brash Taunter C4Color R (5)
Creature — Goblin (1/1)
Indestructible

Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
C2Color R, Mana Tap: Brash Taunter fights another target creature.

M21R
Burlfist Oak Burlfist Oak C2Color GColor G (4)
Creature — Treefolk (2/3)
Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.
M21U
Burn Bright Burn Bright C2Color R (3)
Instant
Creatures you control get +2/+0 until end of turn.
M21C
Caged Zombie Caged Zombie C2Color B (3)
Creature — Zombie (2/3)
C1Color B, Mana Tap: Each opponent loses 2 life. Activate this ability only if a creature died this turn.
M21C
Cancel Cancel C1Color UColor U (3)
Instant
Counter target spell.
M21C
Canopy Stalker Canopy Stalker C3Color G (4)
Creature — Cat (4/2)
Canopy Stalker must be blocked if able.

When Canopy Stalker dies, you gain 1 life for each creature that died this turn.

M21U
Capture Sphere Capture Sphere C3Color U (4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

M21C
Carrion Grub Carrion Grub C3Color B (4)
Creature — Insect (0/5)
Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.

When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)

M21U
Celestial Enforcer Celestial Enforcer C2Color W (3)
Creature — Human Cleric (2/3)
C1Color W, Mana Tap: Tap target creature. Activate this ability only if you control a creature with flying.
M21C
Chandra, Flame's Catalyst Chandra, Flame's Catalyst C4Color RColor R (6)
Legendary Planeswalker — Chandra (5)
+1: Chandra, Flame's Catalyst deals 3 damage to each opponent.

−2: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.
−8: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs.

M21M
Chandra, Heart of Fire Chandra, Heart of Fire C3Color RColor R (5)
Legendary Planeswalker — Chandra (5)
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.

+1: Chandra, Heart of Fire deals 2 damage to any target.
−9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle your library. You may cast them this turn. Add six Color R.

M21M
Chandra's Firemaw Chandra's Firemaw C3Color RColor R (5)
Creature — Hellion (4/2)
Haste

When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M21R
Chandra's Incinerator Chandra's Incinerator C5Color R (6)
Creature — Elemental (6/6)
This spell costs CX less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.

Trample
Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.

M21R
Chandra's Magmutt Chandra's Magmutt C1Color R (2)
Creature — Elemental Dog (2/2)
Mana Tap: Chandra's Magmutt deals 1 damage to target player or planeswalker.
M21C
Chandra's Pyreling Chandra's Pyreling C1Color R (2)
Creature — Elemental Lizard (1/3)
Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
M21U
Chromatic Orrery Chromatic Orrery C7 (7)
Legendary Artifact
You may spend mana as though it were mana of any color.

Mana Tap: Add Color CColor CColor CColor CColor C.
C5, Mana Tap: Draw a card for each color among permanents you control.

M21M
Chrome Replicator Chrome Replicator C5 (5)
Artifact Creature — Construct (4/4)
When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
M21U
Colossal Dreadmaw Colossal Dreadmaw C4Color GColor G (6)
Creature — Dinosaur (6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
M21C
Conclave Mentor Conclave Mentor Color GColor W (2)
Creature — Centaur Cleric (2/2)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.

When Conclave Mentor dies, you gain life equal to its power.

M21U
Concordia Pegasus Concordia Pegasus C1Color W (2)
Creature — Pegasus (1/3)
Flying
M21C
Conspicuous Snoop Conspicuous Snoop Color RColor R (2)
Creature — Goblin Rogue (2/2)
Play with the top card of your library revealed.

You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.

M21R
Containment Priest Containment Priest C1Color W (2)
Creature — Human Cleric (2/2)
Flash

If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

M21R
Crash Through Crash Through Color R (1)
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.

M21C
Crypt Lurker Crypt Lurker C3Color B (4)
Creature — Horror (3/4)
When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
M21C
Cultivate Cultivate C2Color G (3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
M21U
Daybreak Charger Daybreak Charger C1Color W (2)
Creature — Unicorn (3/1)
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
M21C
Deathbloom Thallid Deathbloom Thallid C2Color B (3)
Creature — Fungus (3/2)
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
M21C
Defiant Strike Defiant Strike Color W (1)
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.

M21C
Demonic Embrace Demonic Embrace C1Color BColor B (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.

M21R
Destructive Tampering Destructive Tampering C2Color R (3)
Sorcery
Choose one —

• Destroy target artifact.
• Creatures without flying can't block this turn.

M21C
Dire Fleet Warmonger Dire Fleet Warmonger C1Color BColor R (3)
Creature — Orc Pirate (3/3)
At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
M21U
Discontinuity Discontinuity C3Color UColor UColor U (6)
Instant
As long as it's your turn, this spell costs C2Color UColor U less to cast.

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

M21M
Dismal Backwater Dismal Backwater (0)
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.
Mana Tap: Add Color U or Color B.

M21C
Double Vision Double Vision C3Color RColor R (5)
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
M21R
Drowsing Tyrannodon Drowsing Tyrannodon C1Color G (2)
Creature — Dinosaur (3/3)
Defender (This creature can't attack.)

As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.

M21C
Dub Dub C2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

M21C
Duress Duress Color B (1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
M21C
Elder Gargaroth Elder Gargaroth C3Color GColor G (5)
Creature — Beast (6/6)
Vigilance, reach, trample

Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.

M21M
Eliminate Eliminate C1Color B (2)
Instant
Destroy target creature or planeswalker with converted mana cost 3 or less.
M21U
Enthralling Hold Enthralling Hold C3Color UColor U (5)
Enchantment — Aura
Enchant creature

You can't choose an untapped creature as this spell's target as you cast it.
You control enchanted creature.

M21U
Epitaph Golem Epitaph Golem C5 (5)
Artifact Creature — Golem (3/5)
C2: Put target card from your graveyard on the bottom of your library.
M21U
Experimental Overload Experimental Overload C2Color UColor R (4)
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
M21U
Fabled Passage Fabled Passage (0)
Land
Mana Tap, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.
M21R
Faith's Fetters Faith's Fetters C3Color W (4)
Enchantment — Aura
Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

M21U
Falconer Adept Falconer Adept C3Color W (4)
Creature — Human Soldier (2/3)
Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
M21U
Feat of Resistance Feat of Resistance C1Color W (2)
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
M21C
Feline Sovereign Feline Sovereign C2Color G (3)
Creature — Cat (2/3)
Other Cats you control get +1/+1 and have protection from Dogs.

Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.

M21R
Fetid Imp Fetid Imp C1Color B (2)
Creature — Imp (1/2)
Flying

Color B: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

M21C
Fierce Empath Fierce Empath C2Color G (3)
Creature — Elf (1/1)
When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
M21U
Fiery Emancipation Fiery Emancipation C3Color RColor RColor R (6)
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
M21M
Finishing Blow Finishing Blow C4Color B (5)
Instant
Destroy target creature or planeswalker.
M21C
Forest Forest (0)
Basic Land — Forest
JMPC
Forgotten Sentinel Forgotten Sentinel C4 (4)
Artifact Creature — Golem (4/3)
Forgotten Sentinel enters the battlefield tapped.
M21C
Frantic Inventory Frantic Inventory C1Color U (2)
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
M21C
Frost Breath Frost Breath C2Color U (3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
M21C
Fungal Rebirth Fungal Rebirth C2Color G (3)
Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
M21U
Furious Rise Furious Rise C2Color R (3)
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
M21U
Furor of the Bitten Furor of the Bitten Color R (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.

M21C
Gadrak, the Crown-Scourge Gadrak, the Crown-Scourge C2Color R (3)
Legendary Creature — Dragon (5/4)
Flying

Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")

M21R
Gale Swooper Gale Swooper C3Color W (4)
Creature — Griffin (3/2)
Flying

When Gale Swooper enters the battlefield, target creature gains flying until end of turn.

M21C
Garruk, Savage Herald Garruk, Savage Herald C4Color GColor G (6)
Legendary Planeswalker — Garruk (5)
+1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library.

−2: Target creature you control deals damage equal to its power to another target creature.
−7: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked."

M21M
Garruk, Unleashed Garruk, Unleashed C2Color GColor G (4)
Legendary Planeswalker — Garruk (4)
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.

−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.
−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."

M21M
Garruk's Gorehorn Garruk's Gorehorn C4Color G (5)
Creature — Beast (7/3)
M21C
Garruk's Harbinger Garruk's Harbinger C1Color GColor G (3)
Creature — Beast (4/3)
Hexproof from black

Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M21R
Garruk's Uprising Garruk's Uprising C2Color G (3)
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

M21U
Garruk's Warsteed Garruk's Warsteed C3Color GColor G (5)
Creature — Rhino (3/5)
Vigilance

When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M21R
Ghostly Pilferer Ghostly Pilferer C1Color U (2)
Creature — Spirit Rogue (2/1)
Whenever Ghostly Pilferer becomes untapped, you may pay C2. If you do, draw a card.

Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.

M21R
Gloom Sower Gloom Sower C5Color BColor B (7)
Creature — Horror (8/6)
Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
M21C
Glorious Anthem Glorious Anthem C1Color WColor W (3)
Enchantment
Creatures you control get +1/+1.
M21R
Gnarled Sage Gnarled Sage C3Color GColor G (5)
Creature — Treefolk Druid (4/4)
Reach (This creature can block creatures with flying.)

As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)

M21C
Goblin Arsonist Goblin Arsonist Color R (1)
Creature — Goblin Shaman (1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
M21C
Goblin Wizardry Goblin Wizardry C3Color R (4)
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
M21C
Goremand Goremand C4Color BColor B (6)
Creature — Demon (5/5)
As an additional cost to cast this spell, sacrifice a creature.

Flying
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Goremand enters the battlefield, each opponent sacrifices a creature.

M21U
Grasp of Darkness Grasp of Darkness Color BColor B (2)
Instant
Target creature gets -4/-4 until end of turn.
M21C
Griffin Aerie Griffin Aerie C1Color W (2)
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
M21U
Grim Tutor Grim Tutor C1Color BColor B (3)
Sorcery
Search your library for a card, put that card into your hand, then shuffle your library. You lose 3 life.
M21M
Havoc Jester Havoc Jester C4Color R (5)
Creature — Devil (5/5)
Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.
M21U
Heartfire Immolator Heartfire Immolator C1Color R (2)
Creature — Human Wizard (2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Color R, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.

M21U
Hellkite Punisher Hellkite Punisher C5Color RColor R (7)
Creature — Dragon (6/6)
Flying

Color R: Hellkite Punisher gets +1/+0 until end of turn.

M21U
Heroic Intervention Heroic Intervention C1Color G (2)
Instant
Permanents you control gain hexproof and indestructible until end of turn.
M21R
Historian of Zhalfir Historian of Zhalfir C2Color UColor U (4)
Creature — Human Wizard (3/3)
Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card.
M21U
Hobblefiend Hobblefiend C1Color R (2)
Creature — Devil (2/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

C1, Sacrifice another creature: Put a +1/+1 counter on Hobblefiend.

M21C
Hooded Blightfang Hooded Blightfang C2Color B (3)
Creature — Snake (1/4)
Deathtouch

Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.
Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.

M21R
Hunter's Edge Hunter's Edge C3Color G (4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
M21C
Idol of Endurance Idol of Endurance C2Color W (3)
Artifact
When Idol of Endurance enters the battlefield, exile all creature cards with converted mana cost 3 or less from your graveyard until Idol of Endurance leaves the battlefield.

C1Color W, Mana Tap: Until end of turn, you may cast a creature spell from among the cards exiled with Idol of Endurance without paying its mana cost.

M21R
Igneous Cur Igneous Cur C1Color R (2)
Creature — Elemental Dog (1/2)
C1Color R: Igneous Cur gets +2/+0 until end of turn.
M21C
Indulging Patrician Indulging Patrician C1Color WColor B (3)
Creature — Vampire Noble (1/4)
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.

M21U
Infernal Scarring Infernal Scarring C1Color B (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

M21C
Invigorating Surge Invigorating Surge C2Color G (3)
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
M21U
Island Island (0)
Basic Land — Island
JMPC
Jeskai Elder Jeskai Elder C1Color U (2)
Creature — Human Monk (1/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.

M21U
Jolrael, Mwonvuli Recluse Jolrael, Mwonvuli Recluse C1Color G (2)
Legendary Creature — Human Druid (1/2)
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.

C4Color GColor G: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

M21R
Jungle Hollow Jungle Hollow (0)
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.
Mana Tap: Add Color B or Color G.

M21C
Kaervek, the Spiteful Kaervek, the Spiteful C2Color BColor B (4)
Legendary Creature — Human Warlock (3/2)
Other creatures get -1/-1.
M21R
Keen Glidemaster Keen Glidemaster C1Color U (2)
Creature — Human Soldier (2/1)
C2Color U: Target creature gains flying until end of turn.
M21C
Keral Keep Disciples Keral Keep Disciples C2Color RColor R (4)
Creature — Human Monk (4/3)
Whenever you activate a loyalty ability of a Chandra planeswalker, Keral Keep Disciples deals 1 damage to each opponent.
M21U
Kinetic Augur Kinetic Augur C3Color R (4)
Creature — Human Shaman (*/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard.
When Kinetic Augur enters the battlefield, discard up to two cards, then draw that many cards.

M21U
Kitesail Freebooter Kitesail Freebooter C1Color B (2)
Creature — Human Pirate (1/2)
Flying

When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.

M21U
Leafkin Avenger Leafkin Avenger C2Color RColor G (4)
Creature — Elemental Druid (4/3)
Mana Tap: Add Color G for each creature with power 4 or greater you control.

C7Color R: Leafkin Avenger deals damage equal to its power to target player or planeswalker.

M21U
Legion's Judgment Legion's Judgment C2Color W (3)
Sorcery
Destroy target creature with power 4 or greater.
M21C
Library Larcenist Library Larcenist C2Color U (3)
Creature — Merfolk Rogue (1/2)
Whenever Library Larcenist attacks, draw a card.
M21C
Life Goes On Life Goes On Color G (1)
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
M21C
Light of Promise Light of Promise C2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

M21U
Liliana, Death Mage Liliana, Death Mage C4Color BColor B (6)
Legendary Planeswalker — Liliana (4)
+1: Return up to one target creature card from your graveyard to your hand.

−3: Destroy target creature. Its controller loses 2 life.
−7: Target opponent loses 2 life for each creature card in their graveyard.

M21M
Liliana, Waker of the Dead Liliana, Waker of the Dead C2Color BColor B (4)
Legendary Planeswalker — Liliana (4)
+1: Each player discards a card. Each opponent who can't loses 3 life.

−3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
−7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."

M21M
Liliana's Devotee Liliana's Devotee C2Color B (3)
Creature — Human Warlock (2/3)
Zombies you control get +1/+0.

At the beginning of your end step, if a creature died this turn, you may pay C1Color B. If you do, create a 2/2 black Zombie creature token.

M21U
Liliana's Scorn Liliana's Scorn C3Color BColor B (5)
Sorcery
Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle it.
M21R
Liliana's Scrounger Liliana's Scrounger C2Color B (3)
Creature — Human Wizard (3/2)
At the beginning of each end step, if a creature died this turn, you may put a loyalty counter on a Liliana planeswalker you control.
M21U
Liliana's Standard Bearer Liliana's Standard Bearer C2Color B (3)
Creature — Zombie Knight (3/1)
Flash

When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.

M21R
Liliana's Steward Liliana's Steward Color B (1)
Creature — Zombie (1/2)
Mana Tap, Sacrifice Liliana's Steward: Target opponent discards a card. Activate this ability only any time you could cast a sorcery.
M21C
Llanowar Visionary Llanowar Visionary C2Color G (3)
Creature — Elf Druid (2/2)
When Llanowar Visionary enters the battlefield, draw a card.

Mana Tap: Add Color G.

M21C
Lofty Denial Lofty Denial C1Color U (2)
Instant
Counter target spell unless its controller pays C1. If you control a creature with flying, counter that spell unless its controller pays C4 instead.
M21C
Lorescale Coatl Lorescale Coatl C1Color GColor U (3)
Creature — Snake (2/2)
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
M21U
Makeshift Battalion Makeshift Battalion C2Color W (3)
Creature — Human Soldier (3/2)
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
M21C
Malefic Scythe Malefic Scythe C1Color B (2)
Artifact — Equipment
Malefic Scythe enters the battlefield with a soul counter on it.

Equipped creature gets +1/+1 for each soul counter on Malefic Scythe.
Whenever equipped creature dies, put a soul counter on Malefic Scythe.
Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

M21U
Mangara, the Diplomat Mangara, the Diplomat C3Color W (4)
Legendary Creature — Human Cleric (2/4)
Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.

M21M
Masked Blackguard Masked Blackguard C1Color B (2)
Creature — Human Rogue (2/1)
Flash (You may cast this spell any time you could cast an instant.)

C2Color B: Masked Blackguard gets +1/+1 until end of turn.

M21C
Massacre Wurm Massacre Wurm C3Color BColor BColor B (6)
Creature — Wurm (6/5)
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls dies, that player loses 2 life.

M21M
Mazemind Tome Mazemind Tome C2 (2)
Artifact
Mana Tap, Put a page counter on Mazemind Tome: Scry 1.

C2, Mana Tap, Put a page counter on Mazemind Tome: Draw a card.
When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.

M21R
Meteorite Meteorite C5 (5)
Artifact
When Meteorite enters the battlefield, it deals 2 damage to any target.

Mana Tap: Add one mana of any color.

M21U
Mind Rot Mind Rot C2Color B (3)
Sorcery
Target player discards two cards.
M21C
Miscast Miscast Color U (1)
Instant
Counter target instant or sorcery spell unless its controller pays C3.
M21U
Mistral Singer Mistral Singer C2Color U (3)
Creature — Siren (2/2)
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

M21C
Mountain Mountain (0)
Basic Land — Mountain
JMPC
Mystic Skyfish Mystic Skyfish C2Color U (3)
Creature — Fish (3/1)
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
M21C
Necromentia Necromentia C1Color BColor B (3)
Sorcery
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles their library, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
M21R
Niambi, Esteemed Speaker Niambi, Esteemed Speaker Color WColor U (2)
Legendary Creature — Human Cleric (2/1)
Flash

When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost.
C1Color WColor U, Mana Tap, Discard a legendary card: Draw two cards.

M21R
Nine Lives Nine Lives C1Color WColor W (3)
Enchantment
Hexproof

If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.
When there are nine or more incarnation counters on Nine Lives, exile it.
When Nine Lives leaves the battlefield, you lose the game.

M21R
Obsessive Stitcher Obsessive Stitcher C1Color UColor B (3)
Creature — Human Wizard (0/3)
Mana Tap: Draw a card, then discard a card.

C2Color UColor B, Mana Tap, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.

M21U
Onakke Ogre Onakke Ogre C2Color R (3)
Creature — Ogre Warrior (4/2)
M21C
Opt Opt Color U (1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

M21C
Ornery Dilophosaur Ornery Dilophosaur C3Color G (4)
Creature — Dinosaur (2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.

M21C
Pack Leader Pack Leader C1Color W (2)
Creature — Dog (2/2)
Other Dogs you control get +1/+1.

Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.

M21R
Palladium Myr Palladium Myr C3 (3)
Artifact Creature — Myr (2/2)
Mana Tap: Add Color CColor C.
M21U
Peer into the Abyss Peer into the Abyss C4Color BColor BColor B (7)
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
M21R
Pestilent Haze Pestilent Haze C1Color BColor B (3)
Sorcery
Choose one —

• All creatures get -2/-2 until end of turn.
• Remove two loyalty counters from each planeswalker.

M21U
Pitchburn Devils Pitchburn Devils C4Color R (5)
Creature — Devil (3/3)
When Pitchburn Devils dies, it deals 3 damage to any target.
M21C
Plains Plains (0)
Basic Land — Plains
JMPC
Portcullis Vine Portcullis Vine Color G (1)
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)

C2, Mana Tap, Sacrifice a creature with defender: Draw a card.

M21C
Predatory Wurm Predatory Wurm C3Color G (4)
Creature — Wurm (4/4)
Vigilance (Attacking doesn't cause this creature to tap.)

Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker.

M21U
Pridemalkin Pridemalkin C2Color G (3)
Creature — Cat (2/1)
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.

Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)

M21C
Primal Might Primal Might CXColor G (1)
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
M21R
Prismite Prismite C2 (2)
Artifact Creature — Golem (2/1)
C2: Add one mana of any color.
M21C
Pursued Whale Pursued Whale C5Color UColor U (7)
Creature — Whale (8/8)
When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."

Spells your opponents cast that target Pursued Whale cost C3 more to cast.

M21R
Quirion Dryad Quirion Dryad C1Color G (2)
Creature — Dryad (1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
M21U
Radha, Heart of Keld Radha, Heart of Keld C1Color RColor G (3)
Legendary Creature — Elf Warrior (3/3)
As long as it's your turn, Radha, Heart of Keld has first strike.

You may look at the top card of your library any time, and you may play lands from the top of your library.
C4Color RColor G: Radha gets +X/+X until end of turn, where X is the number of lands you control.

M21R
Radiant Fountain Radiant Fountain (0)
Land
When Radiant Fountain enters the battlefield, you gain 2 life.

Mana Tap: Add Color C.

M21C
Rain of Revelation Rain of Revelation C3Color U (4)
Instant
Draw three cards, then discard a card.
M21U
Rambunctious Mutt Rambunctious Mutt C3Color WColor W (5)
Creature — Dog (3/4)
When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.
M21C
Ranger's Guile Ranger's Guile Color G (1)
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
M21C
Read the Tides Read the Tides C5Color U (6)
Sorcery
Choose one —

• Draw three cards.
• Return up to two target creatures to their owners' hands.

M21C
Return to Nature Return to Nature C1Color G (2)
Instant
Choose one —

• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.

M21C
Revitalize Revitalize C1Color W (2)
Instant
You gain 3 life.

Draw a card.

M21C
Rewind Rewind C2Color UColor U (4)
Instant
Counter target spell. Untap up to four lands.
M21U
Riddleform Riddleform C1Color U (2)
Enchantment
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.

C2Color U: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

M21U
Rise Again Rise Again C4Color B (5)
Sorcery
Return target creature card from your graveyard to the battlefield.
M21C
Roaming Ghostlight Roaming Ghostlight C3Color UColor U (5)
Creature — Spirit (3/2)
Flying

When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.

M21C
Rookie Mistake Rookie Mistake Color U (1)
Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
M21C
Rousing Read Rousing Read C2Color U (3)
Enchantment — Aura
Enchant creature

When Rousing Read enters the battlefield, draw two cards, then discard a card.
Enchanted creature gets +1/+1 and has flying.

M21C
Rugged Highlands Rugged Highlands (0)
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.
Mana Tap: Add Color R or Color G.

M21C
Run Afoul Run Afoul Color G (1)
Instant
Target opponent sacrifices a creature with flying.
M21C
Runed Halo Runed Halo Color WColor W (2)
Enchantment
As Runed Halo enters the battlefield, choose a card name.

You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

M21R
Sabertooth Mauler Sabertooth Mauler C3Color G (4)
Creature — Cat (3/3)
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
M21C
Sanctum of All Sanctum of All Color WColor UColor BColor RColor G (5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it.

If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

M21R
Sanctum of Calm Waters Sanctum of Calm Waters C3Color U (4)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
M21U
Sanctum of Fruitful Harvest Sanctum of Fruitful Harvest C2Color G (3)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
M21U
Sanctum of Shattered Heights Sanctum of Shattered Heights C2Color R (3)
Legendary Enchantment — Shrine
C1, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
M21U
Sanctum of Stone Fangs Sanctum of Stone Fangs C1Color B (2)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
M21U
Sanctum of Tranquil Light Sanctum of Tranquil Light Color W (1)
Legendary Enchantment — Shrine
C5Color W: Tap target creature. This ability costs C1 less to activate for each Shrine you control.
M21U
Sanguine Indulgence Sanguine Indulgence C3Color B (4)
Sorcery
This spell costs C3 less to cast if you've gained 3 or more life this turn.

Return up to two target creature cards from your graveyard to your hand.

M21C
Scavenging Ooze Scavenging Ooze C1Color G (2)
Creature — Ooze (2/2)
Color G: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
M21R
Scorching Dragonfire Scorching Dragonfire C1Color R (2)
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
JMPC
Scoured Barrens Scoured Barrens (0)
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.
Mana Tap: Add Color W or Color B.

M21C
Seasoned Hallowblade Seasoned Hallowblade C1Color W (2)
Creature — Human Warrior (3/1)
Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
M21U
Secure the Scene Secure the Scene C4Color W (5)
Sorcery
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
M21C
See the Truth See the Truth C1Color U (2)
Sorcery
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
M21R
Selfless Savior Selfless Savior Color W (1)
Creature — Dog (1/1)
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
M21U
Setessan Training Setessan Training C1Color G (2)
Enchantment — Aura
Enchant creature you control

When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

M21C
Shacklegeist Shacklegeist C1Color U (2)
Creature — Spirit (2/2)
Flying

Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.

M21R
Shipwreck Dowser Shipwreck Dowser C3Color UColor U (5)
Creature — Merfolk Wizard (3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

M21U
Shock Shock Color R (1)
Instant
Shock deals 2 damage to any target.
M21C
Short Sword Short Sword C1 (1)
Artifact — Equipment
Equipped creature gets +1/+1.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

M21C
Siege Striker Siege Striker C2Color W (3)
Creature — Human Soldier (1/1)
Double strike (This creature deals both first-strike and regular combat damage.)

Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.

M21U
Sigiled Contender Sigiled Contender C3Color W (4)
Creature — Human Warrior (3/3)
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
M21U
Silent Dart Silent Dart C1 (1)
Artifact
C4, Mana Tap, Sacrifice Silent Dart: It deals 3 damage to target creature.
M21C
Silversmote Ghoul Silversmote Ghoul C2Color B (3)
Creature — Zombie Vampire (3/1)
At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped.

C1Color B, Sacrifice Silversmote Ghoul: Draw a card.

M21U
Skeleton Archer Skeleton Archer C3Color B (4)
Creature — Skeleton Archer (3/3)
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
M21C
Skyscanner Skyscanner C3 (3)
Artifact Creature — Thopter (1/1)
Flying

When Skyscanner enters the battlefield, draw a card.

M21C
Skyway Sniper Skyway Sniper Color G (1)
Creature — Elf Archer (1/2)
Reach (This creature can block creatures with flying.)

C2Color G: Skyway Sniper deals 1 damage to target creature with flying.

M21U
Snarespinner Snarespinner C1Color G (2)
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.

M21C
Solemn Simulacrum Solemn Simulacrum C4 (4)
Artifact Creature — Golem (2/2)
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

When Solemn Simulacrum dies, you may draw a card.

M21R
Soul Sear Soul Sear C2Color R (3)
Instant
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
M21U
Sparkhunter Masticore Sparkhunter Masticore C3 (3)
Artifact Creature — Masticore (3/4)
As an additional cost to cast this spell, discard a card.

Protection from planeswalkers
C1: Sparkhunter Masticore deals 1 damage to target planeswalker.
C3: Sparkhunter Masticore gains indestructible until end of turn.

M21R
Speaker of the Heavens Speaker of the Heavens Color W (1)
Creature — Human Cleric (1/1)
Vigilance, lifelink

Mana Tap: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery.

M21R
Spellgorger Weird Spellgorger Weird C2Color R (3)
Creature — Weird (2/2)
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
M21C
Spined Megalodon Spined Megalodon C5Color UColor U (7)
Creature — Shark (5/7)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

M21C
Spirit of Malevolence Spirit of Malevolence C1Color B (2)
Creature — Spirit (2/1)
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
M21C
Sporeweb Weaver Sporeweb Weaver C2Color G (3)
Creature — Spider (1/4)
Reach, hexproof from blue

Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.

M21R
Staunch Shieldmate Staunch Shieldmate Color W (1)
Creature — Dwarf Soldier (1/3)
M21C
Storm Caller Storm Caller C2Color R (3)
Creature — Ogre Shaman (3/2)
When Storm Caller enters the battlefield, it deals 2 damage to each opponent.
M21C
Stormwing Entity Stormwing Entity C3Color UColor U (5)
Creature — Elemental (3/3)
This spell costs C2Color U less to cast if you've cast an instant or sorcery spell this turn.

Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Stormwing Entity enters the battlefield, scry 2.

M21R
Subira, Tulzidi Caravanner Subira, Tulzidi Caravanner C2Color R (3)
Legendary Creature — Human Shaman (2/3)
Haste

C1: Another target creature with power 2 or less can't be blocked this turn.
C1Color R, Mana Tap, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

M21R
Sublime Epiphany Sublime Epiphany C4Color UColor U (6)
Instant
Choose one or more —

• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.

M21R
Sure Strike Sure Strike C1Color R (2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M21C
Swamp Swamp (0)
Basic Land — Swamp
JMPC
Swift Response Swift Response C1Color W (2)
Instant
Destroy target tapped creature.
M21C
Swiftwater Cliffs Swiftwater Cliffs (0)
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.
Mana Tap: Add Color U or Color R.

M21C
Tavern Swindler Tavern Swindler C1Color B (2)
Creature — Human Rogue (2/2)
Mana Tap, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
M21U
Teferi, Master of Time Teferi, Master of Time C2Color UColor U (4)
Legendary Planeswalker — Teferi ()
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. <i>(Treat it and anything attached to it as though they don't exist until its controller's next turn.)</i>
−10: Take two extra turns after this one.

M21M
Teferi, Timeless Voyager Teferi, Timeless Voyager C4Color UColor U (6)
Legendary Planeswalker — Teferi (4)
+1: Draw a card.

−3: Put target creature on top of its owner's library.
−8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)

M21M
Teferi&#039;s Ageless Insight Teferi's Ageless Insight C2Color UColor U (4)
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
M21R
Teferi&#039;s Protege Teferi's Protege C2Color U (3)
Creature — Human Wizard (2/3)
C1Color U, Mana Tap: Draw a card, then discard a card.
M21C
Teferi&#039;s Tutelage Teferi's Tutelage C2Color U (3)
Enchantment
When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.

Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

M21U
Teferi&#039;s Wavecaster Teferi's Wavecaster C3Color UColor U (5)
Creature — Merfolk Wizard (3/3)
Flash

When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M21R
Tempered Veteran Tempered Veteran C1Color W (2)
Creature — Human Knight (1/2)
Color W, Mana Tap: Put a +1/+1 counter on target creature with a +1/+1 counter on it.

C4Color WColor W, Mana Tap: Put a +1/+1 counter on target creature.

M21U
Temple of Epiphany Temple of Epiphany (0)
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.
Mana Tap: Add Color U or Color R.

M21R
Temple of Malady Temple of Malady (0)
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.
Mana Tap: Add Color B or Color G.

M21R
Temple of Mystery Temple of Mystery (0)
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.
Mana Tap: Add Color G or Color U.

M21R
Temple of Silence Temple of Silence (0)
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.
Mana Tap: Add Color W or Color B.

M21R
Temple of Triumph Temple of Triumph (0)
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.
Mana Tap: Add Color R or Color W.

M21R
Terror of the Peaks Terror of the Peaks C3Color RColor R (5)
Creature — Dragon (5/4)
Flying

Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.

M21M
Thieves&#039; Guild Enforcer Thieves' Guild Enforcer Color B (1)
Creature — Human Rogue (1/1)
Flash

Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

M21R
Thornwood Falls Thornwood Falls (0)
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.
Mana Tap: Add Color G or Color U.

M21C
Thrashing Brontodon Thrashing Brontodon C1Color GColor G (3)
Creature — Dinosaur (3/4)
C1, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
M21U
Thrill of Possibility Thrill of Possibility C1Color R (2)
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.

M21C
Tide Skimmer Tide Skimmer C3Color U (4)
Creature — Drake (2/3)
Flying

Whenever you attack with two or more creatures with flying, draw a card.

M21U
Titanic Growth Titanic Growth C1Color G (2)
Instant
Target creature gets +4/+4 until end of turn.
M21C
Tolarian Kraken Tolarian Kraken C4Color UColor U (6)
Creature — Kraken (4/6)
Whenever you draw a card, you may pay C1. When you do, you may tap or untap target creature.
M21U
Tome Anima Tome Anima C3Color U (4)
Creature — Spirit (3/3)
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
M21C
Tormod&#039;s Crypt Tormod's Crypt C0 (0)
Artifact
Mana Tap, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
M21U
Track Down Track Down C1Color G (2)
Sorcery
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M21C
Traitorous Greed Traitorous Greed C3Color R (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and Mana Tap this turn.)
M21U
Tranquil Cove Tranquil Cove (0)
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.
Mana Tap: Add Color W or Color U.

M21C
Transmogrify Transmogrify C3Color R (4)
Sorcery
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
M21R
Trufflesnout Trufflesnout C2Color G (3)
Creature — Boar (2/2)
When Trufflesnout enters the battlefield, choose one —

• Put a +1/+1 counter on Trufflesnout.
• You gain 4 life.

M21C
Turn to Slag Turn to Slag C3Color RColor R (5)
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
M21C
Turret Ogre Turret Ogre C3Color R (4)
Creature — Ogre Warrior (4/3)
Reach (This creature can block creatures with flying.)

When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.

M21C
Twinblade Assassins Twinblade Assassins C3Color BColor G (5)
Creature — Elf Assassin (5/4)
At the beginning of your end step, if a creature died this turn, draw a card.