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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death Throne of Eldraine Core Set 2020
War of the Spark Ravnica Allegiance Guilds of Ravnica Core Set 2019 Dominaria
Rivals of Ixalan Ixalan Arena Only
To list cards by their color and converted mana cost use these alternative filters.

284 results
Adherent of Hope.png Adherent of Hope C1.pngWhite (2)
Creature — Human Soldier (2/1)
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
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Alchemist's Gift.png Alchemist's Gift Black (1)
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Alpine Houndmaster.png Alpine Houndmaster RedWhite (2)
Creature — Human Warrior (2/2)
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library.

Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.

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Alpine Watchdog.png Alpine Watchdog C1.pngWhite (2)
Creature — Dog (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Angelic Ascension.png Angelic Ascension C1.pngWhite (2)
Instant
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
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Animal Sanctuary.png Animal Sanctuary (0)
Land
Tap: Add Color C.png.

C2.png, Tap: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

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Anointed Chorister.png Anointed Chorister White (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

C4.pngWhite: Anointed Chorister gets +3/+3 until end of turn.

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Archfiend's Vessel.png Archfiend's Vessel Black (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.

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Aven Gagglemaster.png Aven Gagglemaster C3.pngWhiteWhite (5)
Creature — Bird Warrior (4/3)
Flying

When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.

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Azusa, Lost but Seeking.png Azusa, Lost but Seeking C2.pngGreen (3)
Legendary Creature — Human Monk (1/2)
You may play two additional lands on each of your turns.
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Bad Deal.png Bad Deal C4.pngBlackBlack (6)
Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
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Baneslayer Angel.png Baneslayer Angel C3.pngWhiteWhite (5)
Creature — Angel (5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
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Barrin, Tolarian Archmage.png Barrin, Tolarian Archmage C1.pngBlueBlue (3)
Legendary Creature — Human Wizard (2/2)
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.

At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

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Basri Ket.png Basri Ket C1.pngWhiteWhite (3)
Legendary Planeswalker — Basri (3)
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.

−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."

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Basri, Devoted Paladin.png Basri, Devoted Paladin C4.pngWhiteWhite (6)
Legendary Planeswalker — Basri (4)
+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.

−1: Whenever a creature attacks this turn, put a +1/+1 counter on it.
−6: Creatures you control get +2/+2 and gain flying until end of turn.

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Basri's Acolyte.png Basri's Acolyte C2.pngWhiteWhite (4)
Creature — Cat Cleric (2/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.

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Basri's Aegis.png Basri's Aegis C2.pngWhiteWhite (4)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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Basri's Lieutenant.png Basri's Lieutenant C3.pngWhite (4)
Creature — Human Knight (3/4)
Vigilance, protection from multicolored

When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

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Basri's Solidarity.png Basri's Solidarity C1.pngWhite (2)
Sorcery
Put a +1/+1 counter on each creature you control.
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Battle-Rattle Shaman.png Battle-Rattle Shaman C3.pngRed (4)
Creature — Goblin Shaman (2/2)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
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Blood Glutton.png Blood Glutton C4.pngBlack (5)
Creature — Vampire (4/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Bloodfell Caves.png Bloodfell Caves (0)
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.
Tap: Add Black or Red.

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Blossoming Sands.png Blossoming Sands (0)
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.
Tap: Add Green or White.

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Bolt Hound.png Bolt Hound C2.pngRed (3)
Creature — Elemental Dog (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.

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Bone Pit Brute.png Bone Pit Brute C4.pngRedRed (6)
Creature — Cyclops (4/5)
Menace (This creature can't be blocked except by two or more creatures.)

When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.

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Brash Taunter.png Brash Taunter C4.pngRed (5)
Creature — Goblin (1/1)
Indestructible

Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
C2.pngRed, Tap: Brash Taunter fights another target creature.

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Burlfist Oak.png Burlfist Oak C2.pngGreenGreen (4)
Creature — Treefolk (2/3)
Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.
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Burn Bright.png Burn Bright C2.pngRed (3)
Instant
Creatures you control get +2/+0 until end of turn.
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Caged Zombie.png Caged Zombie C2.pngBlack (3)
Creature — Zombie (2/3)
C1.pngBlack, Tap: Each opponent loses 2 life. Activate this ability only if a creature died this turn.
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Cancel.png Cancel C1.pngBlueBlue (3)
Instant
Counter target spell.
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Canopy Stalker.png Canopy Stalker C3.pngGreen (4)
Creature — Cat (4/2)
Canopy Stalker must be blocked if able.

When Canopy Stalker dies, you gain 1 life for each creature that died this turn.

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Capture Sphere.png Capture Sphere C3.pngBlue (4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

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Carrion Grub.png Carrion Grub C3.pngBlack (4)
Creature — Insect (0/5)
Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.

When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)

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Celestial Enforcer.png Celestial Enforcer C2.pngWhite (3)
Creature — Human Cleric (2/3)
C1.pngWhite, Tap: Tap target creature. Activate this ability only if you control a creature with flying.
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Chandra, Flame's Catalyst.png Chandra, Flame's Catalyst C4.pngRedRed (6)
Legendary Planeswalker — Chandra (5)
+1: Chandra, Flame's Catalyst deals 3 damage to each opponent.

−2: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.
−8: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs.

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Chandra, Heart of Fire.png Chandra, Heart of Fire C3.pngRedRed (5)
Legendary Planeswalker — Chandra (5)
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.

+1: Chandra, Heart of Fire deals 2 damage to any target.
−9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle your library. You may cast them this turn. Add six Red.

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Chandra's Firemaw.png Chandra's Firemaw C3.pngRedRed (5)
Creature — Hellion (4/2)
Haste

When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it.

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Chandra's Incinerator.png Chandra's Incinerator C5.pngRed (6)
Creature — Elemental (6/6)
This spell costs CX.png less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.

Trample
Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.

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Chandra's Magmutt.png Chandra's Magmutt C1.pngRed (2)
Creature — Elemental Dog (2/2)
Tap: Chandra's Magmutt deals 1 damage to target player or planeswalker.
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Chandra's Pyreling.png Chandra's Pyreling C1.pngRed (2)
Creature — Elemental Lizard (1/3)
Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Chromatic Orrery.png Chromatic Orrery C7.png (7)
Legendary Artifact
You may spend mana as though it were mana of any color.

Tap: Add Color C.pngColor C.pngColor C.pngColor C.pngColor C.png.
C5.png, Tap: Draw a card for each color among permanents you control.

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Chrome Replicator.png Chrome Replicator C5.png (5)
Artifact Creature — Construct (4/4)
When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
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Colossal Dreadmaw.png Colossal Dreadmaw C4.pngGreenGreen (6)
Creature — Dinosaur (6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Conclave Mentor.png Conclave Mentor GreenWhite (2)
Creature — Centaur Cleric (2/2)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.

When Conclave Mentor dies, you gain life equal to its power.

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Concordia Pegasus.png Concordia Pegasus C1.pngWhite (2)
Creature — Pegasus (1/3)
Flying
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Conspicuous Snoop.png Conspicuous Snoop RedRed (2)
Creature — Goblin Rogue (2/2)
Play with the top card of your library revealed.

You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.

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Containment Priest.png Containment Priest C1.pngWhite (2)
Creature — Human Cleric (2/2)
Flash

If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

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Crash Through.png Crash Through Red (1)
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.

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Crypt Lurker.png Crypt Lurker C3.pngBlack (4)
Creature — Horror (3/4)
When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
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Cultivate.png Cultivate C2.pngGreen (3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
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Daybreak Charger.png Daybreak Charger C1.pngWhite (2)
Creature — Unicorn (3/1)
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
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Deathbloom Thallid.png Deathbloom Thallid C2.pngBlack (3)
Creature — Fungus (3/2)
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
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Defiant Strike.png Defiant Strike White (1)
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.

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Demonic Embrace.png Demonic Embrace C1.pngBlackBlack (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.

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Destructive Tampering.png Destructive Tampering C2.pngRed (3)
Sorcery
Choose one —

• Destroy target artifact.
• Creatures without flying can't block this turn.

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Dire Fleet Warmonger.png Dire Fleet Warmonger C1.pngBlackRed (3)
Creature — Orc Pirate (3/3)
At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Discontinuity.png Discontinuity C3.pngBlueBlueBlue (6)
Instant
As long as it's your turn, this spell costs C2.pngBlueBlue less to cast.

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

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Dismal Backwater.png Dismal Backwater (0)
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.
Tap: Add Blue or Black.

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Double Vision.png Double Vision C3.pngRedRed (5)
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
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Drowsing Tyrannodon.png Drowsing Tyrannodon C1.pngGreen (2)
Creature — Dinosaur (3/3)
Defender (This creature can't attack.)

As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.

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Dub.png Dub C2.pngWhite (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

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Duress.png Duress Black (1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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Elder Gargaroth.png Elder Gargaroth C3.pngGreenGreen (5)
Creature — Beast (6/6)
Vigilance, reach, trample

Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.

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Eliminate.png Eliminate C1.pngBlack (2)
Instant
Destroy target creature or planeswalker with converted mana cost 3 or less.
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Enthralling Hold.png Enthralling Hold C3.pngBlueBlue (5)
Enchantment — Aura
Enchant creature

You can't choose an untapped creature as this spell's target as you cast it.
You control enchanted creature.

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Epitaph Golem.png Epitaph Golem C5.png (5)
Artifact Creature — Golem (3/5)
C2.png: Put target card from your graveyard on the bottom of your library.
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Experimental Overload.png Experimental Overload C2.pngBlueRed (4)
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
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Fabled Passage.png Fabled Passage (0)
Land
Tap, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.
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Faith's Fetters.png Faith's Fetters C3.pngWhite (4)
Enchantment — Aura
Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

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Falconer Adept.png Falconer Adept C3.pngWhite (4)
Creature — Human Soldier (2/3)
Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
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Feat of Resistance.png Feat of Resistance C1.pngWhite (2)
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
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Feline Sovereign.png Feline Sovereign C2.pngGreen (3)
Creature — Cat (2/3)
Other Cats you control get +1/+1 and have protection from Dogs.

Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.

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Fetid Imp.png Fetid Imp C1.pngBlack (2)
Creature — Imp (1/2)
Flying

Black: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

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Fierce Empath.png Fierce Empath C2.pngGreen (3)
Creature — Elf (1/1)
When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
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Fiery Emancipation.png Fiery Emancipation C3.pngRedRedRed (6)
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
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Finishing Blow.png Finishing Blow C4.pngBlack (5)
Instant
Destroy target creature or planeswalker.
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Forest.png Forest (0)
Basic Land — Forest
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Forgotten Sentinel.png Forgotten Sentinel C4.png (4)
Artifact Creature — Golem (4/3)
Forgotten Sentinel enters the battlefield tapped.
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Frantic Inventory.png Frantic Inventory C1.pngBlue (2)
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
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Frost Breath.png Frost Breath C2.pngBlue (3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Fungal Rebirth.png Fungal Rebirth C2.pngGreen (3)
Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
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Furious Rise.png Furious Rise C2.pngRed (3)
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
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Furor of the Bitten.png Furor of the Bitten Red (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.

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Gadrak, the Crown-Scourge.png Gadrak, the Crown-Scourge C2.pngRed (3)
Legendary Creature — Dragon (5/4)
Flying

Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

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Gale Swooper.png Gale Swooper C3.pngWhite (4)
Creature — Griffin (3/2)
Flying

When Gale Swooper enters the battlefield, target creature gains flying until end of turn.

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Garruk, Savage Herald.png Garruk, Savage Herald C4.pngGreenGreen (6)
Legendary Planeswalker — Garruk (5)
+1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library.

−2: Target creature you control deals damage equal to its power to another target creature.
−7: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked."

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Garruk, Unleashed.png Garruk, Unleashed C2.pngGreenGreen (4)
Legendary Planeswalker — Garruk (4)
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.

−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.
−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."

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Garruk's Gorehorn.png Garruk's Gorehorn C4.pngGreen (5)
Creature — Beast (7/3)
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Garruk's Harbinger.png Garruk's Harbinger C1.pngGreenGreen (3)
Creature — Beast (4/3)
Hexproof from black

Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

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Garruk's Uprising.png Garruk's Uprising C2.pngGreen (3)
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

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Garruk's Warsteed.png Garruk's Warsteed C3.pngGreenGreen (5)
Creature — Rhino (3/5)
Vigilance

When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it.

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Ghostly Pilferer.png Ghostly Pilferer C1.pngBlue (2)
Creature — Spirit Rogue (2/1)
Whenever Ghostly Pilferer becomes untapped, you may pay C2.png. If you do, draw a card.

Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.

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Gloom Sower.png Gloom Sower C5.pngBlackBlack (7)
Creature — Horror (8/6)
Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
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Glorious Anthem.png Glorious Anthem C1.pngWhiteWhite (3)
Enchantment
Creatures you control get +1/+1.
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Gnarled Sage.png Gnarled Sage C3.pngGreenGreen (5)
Creature — Treefolk Druid (4/4)
Reach (This creature can block creatures with flying.)

As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)

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Goblin Arsonist.png Goblin Arsonist Red (1)
Creature — Goblin Shaman (1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
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Goblin Wizardry.png Goblin Wizardry C3.pngRed (4)
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
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Goremand.png Goremand C4.pngBlackBlack (6)
Creature — Demon (5/5)
As an additional cost to cast this spell, sacrifice a creature.

Flying
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Goremand enters the battlefield, each opponent sacrifices a creature.

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Grasp of Darkness.png Grasp of Darkness BlackBlack (2)
Instant
Target creature gets -4/-4 until end of turn.
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Griffin Aerie.png Griffin Aerie C1.pngWhite (2)
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
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Grim Tutor.png Grim Tutor C1.pngBlackBlack (3)
Sorcery
Search your library for a card, put that card into your hand, then shuffle your library. You lose 3 life.
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Havoc Jester.png Havoc Jester C4.pngRed (5)
Creature — Devil (5/5)
Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.
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Heartfire Immolator.png Heartfire Immolator C1.pngRed (2)
Creature — Human Wizard (2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Red, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.

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Hellkite Punisher.png Hellkite Punisher C5.pngRedRed (7)
Creature — Dragon (6/6)
Flying

Red: Hellkite Punisher gets +1/+0 until end of turn.

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Heroic Intervention.png Heroic Intervention C1.pngGreen (2)
Instant
Permanents you control gain hexproof and indestructible until end of turn.
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Historian of Zhalfir.png Historian of Zhalfir C2.pngBlueBlue (4)
Creature — Human Wizard (3/3)
Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card.
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Hobblefiend.png Hobblefiend C1.pngRed (2)
Creature — Devil (2/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

C1.png, Sacrifice another creature: Put a +1/+1 counter on Hobblefiend.

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Hooded Blightfang.png Hooded Blightfang C2.pngBlack (3)
Creature — Snake (1/4)
Deathtouch

Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.
Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.

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Hunter's Edge.png Hunter's Edge C3.pngGreen (4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
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Idol of Endurance.png Idol of Endurance C2.pngWhite (3)
Artifact
When Idol of Endurance enters the battlefield, exile all creature cards with converted mana cost 3 or less from your graveyard until Idol of Endurance leaves the battlefield.

C1.pngWhite, Tap: Until end of turn, you may cast a creature spell from among the cards exiled with Idol of Endurance without paying its mana cost.

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Igneous Cur.png Igneous Cur C1.pngRed (2)
Creature — Elemental Dog (1/2)
C1.pngRed: Igneous Cur gets +2/+0 until end of turn.
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Indulging Patrician.png Indulging Patrician C1.pngWhiteBlack (3)
Creature — Vampire Noble (1/4)
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.

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Infernal Scarring.png Infernal Scarring C1.pngBlack (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

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Invigorating Surge.png Invigorating Surge C2.pngGreen (3)
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
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Island.png Island (0)
Basic Land — Island
JMPC.png
Jeskai Elder.png Jeskai Elder C1.pngBlue (2)
Creature — Human Monk (1/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.

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Jolrael, Mwonvuli Recluse.png Jolrael, Mwonvuli Recluse C1.pngGreen (2)
Legendary Creature — Human Druid (1/2)
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.

C4.pngGreenGreen: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

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Jungle Hollow.png Jungle Hollow (0)
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.
Tap: Add Black or Green.

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Kaervek, the Spiteful.png Kaervek, the Spiteful C2.pngBlackBlack (4)
Legendary Creature — Human Warlock (3/2)
Other creatures get -1/-1.
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Keen Glidemaster.png Keen Glidemaster C1.pngBlue (2)
Creature — Human Soldier (2/1)
C2.pngBlue: Target creature gains flying until end of turn.
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Keral Keep Disciples.png Keral Keep Disciples C2.pngRedRed (4)
Creature — Human Monk (4/3)
Whenever you activate a loyalty ability of a Chandra planeswalker, Keral Keep Disciples deals 1 damage to each opponent.
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Kinetic Augur.png Kinetic Augur C3.pngRed (4)
Creature — Human Shaman (*/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard.
When Kinetic Augur enters the battlefield, discard up to two cards, then draw that many cards.

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Kitesail Freebooter.png Kitesail Freebooter C1.pngBlack (2)
Creature — Human Pirate (1/2)
Flying

When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.

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Leafkin Avenger.png Leafkin Avenger C2.pngRedGreen (4)
Creature — Elemental Druid (4/3)
Tap: Add Green for each creature with power 4 or greater you control.

C7.pngRed: Leafkin Avenger deals damage equal to its power to target player or planeswalker.

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Legion's Judgment.png Legion's Judgment C2.pngWhite (3)
Sorcery
Destroy target creature with power 4 or greater.
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Library Larcenist.png Library Larcenist C2.pngBlue (3)
Creature — Merfolk Rogue (1/2)
Whenever Library Larcenist attacks, draw a card.
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Life Goes On.png Life Goes On Green (1)
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
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Light of Promise.png Light of Promise C2.pngWhite (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

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Liliana, Death Mage.png Liliana, Death Mage C4.pngBlackBlack (6)
Legendary Planeswalker — Liliana (4)
+1: Return up to one target creature card from your graveyard to your hand.

−3: Destroy target creature. Its controller loses 2 life.
−7: Target opponent loses 2 life for each creature card in their graveyard.

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Liliana, Waker of the Dead.png Liliana, Waker of the Dead C2.pngBlackBlack (4)
Legendary Planeswalker — Liliana (4)
+1: Each player discards a card. Each opponent who can't loses 3 life.

−3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
−7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."

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Liliana's Devotee.png Liliana's Devotee C2.pngBlack (3)
Creature — Human Warlock (2/3)
Zombies you control get +1/+0.

At the beginning of your end step, if a creature died this turn, you may pay C1.pngBlack. If you do, create a 2/2 black Zombie creature token.

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Liliana's Scorn.png Liliana's Scorn C3.pngBlackBlack (5)
Sorcery
Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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Liliana's Scrounger.png Liliana's Scrounger C2.pngBlack (3)
Creature — Human Wizard (3/2)
At the beginning of each end step, if a creature died this turn, you may put a loyalty counter on a Liliana planeswalker you control.
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Liliana's Standard Bearer.png Liliana's Standard Bearer C2.pngBlack (3)
Creature — Zombie Knight (3/1)
Flash

When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.

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Liliana's Steward.png Liliana's Steward Black (1)
Creature — Zombie (1/2)
Tap, Sacrifice Liliana's Steward: Target opponent discards a card. Activate this ability only any time you could cast a sorcery.
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Llanowar Visionary.png Llanowar Visionary C2.pngGreen (3)
Creature — Elf Druid (2/2)
When Llanowar Visionary enters the battlefield, draw a card.

Tap: Add Green.

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Lofty Denial.png Lofty Denial C1.pngBlue (2)
Instant
Counter target spell unless its controller pays C1.png. If you control a creature with flying, counter that spell unless its controller pays C4.png instead.
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Lorescale Coatl.png Lorescale Coatl C1.pngGreenBlue (3)
Creature — Snake (2/2)
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
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Makeshift Battalion.png Makeshift Battalion C2.pngWhite (3)
Creature — Human Soldier (3/2)
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
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Malefic Scythe.png Malefic Scythe C1.pngBlack (2)
Artifact — Equipment
Malefic Scythe enters the battlefield with a soul counter on it.

Equipped creature gets +1/+1 for each soul counter on Malefic Scythe.
Whenever equipped creature dies, put a soul counter on Malefic Scythe.
Equip C1.png (C1.png: Attach to target creature you control. Equip only as a sorcery.)

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Mangara, the Diplomat.png Mangara, the Diplomat C3.pngWhite (4)
Legendary Creature — Human Cleric (2/4)
Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.

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Masked Blackguard.png Masked Blackguard C1.pngBlack (2)
Creature — Human Rogue (2/1)
Flash (You may cast this spell any time you could cast an instant.)

C2.pngBlack: Masked Blackguard gets +1/+1 until end of turn.

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Massacre Wurm.png Massacre Wurm C3.pngBlackBlackBlack (6)
Creature — Wurm (6/5)
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls dies, that player loses 2 life.

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Mazemind Tome.png Mazemind Tome C2.png (2)
Artifact
Tap, Put a page counter on Mazemind Tome: Scry 1.

C2.png, Tap, Put a page counter on Mazemind Tome: Draw a card.
When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.

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Meteorite.png Meteorite C5.png (5)
Artifact
When Meteorite enters the battlefield, it deals 2 damage to any target.

Tap: Add one mana of any color.

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Mind Rot.png Mind Rot C2.pngBlack (3)
Sorcery
Target player discards two cards.
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Miscast.png Miscast Blue (1)
Instant
Counter target instant or sorcery spell unless its controller pays C3.png.
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Mistral Singer.png Mistral Singer C2.pngBlue (3)
Creature — Siren (2/2)
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

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Mountain.png Mountain (0)
Basic Land — Mountain
JMPC.png
Mystic Skyfish.png Mystic Skyfish C2.pngBlue (3)
Creature — Fish (3/1)
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
M21C.png
Necromentia.png Necromentia C1.pngBlackBlack (3)
Sorcery
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles their library, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
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Niambi, Esteemed Speaker.png Niambi, Esteemed Speaker WhiteBlue (2)
Legendary Creature — Human Cleric (2/1)
Flash

When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost.
C1.pngWhiteBlue, Tap, Discard a legendary card: Draw two cards.

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Nine Lives.png Nine Lives C1.pngWhiteWhite (3)
Enchantment
Hexproof

If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.
When there are nine or more incarnation counters on Nine Lives, exile it.
When Nine Lives leaves the battlefield, you lose the game.

M21R.png
Obsessive Stitcher.png Obsessive Stitcher C1.pngBlueBlack (3)
Creature — Human Wizard (0/3)
Tap: Draw a card, then discard a card.

C2.pngBlueBlack, Tap, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.

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Onakke Ogre.png Onakke Ogre C2.pngRed (3)
Creature — Ogre Warrior (4/2)
M21C.png
Opt.png Opt Blue (1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

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Ornery Dilophosaur.png Ornery Dilophosaur C3.pngGreen (4)
Creature — Dinosaur (2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.

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Pack Leader.png Pack Leader C1.pngWhite (2)
Creature — Dog (2/2)
Other Dogs you control get +1/+1.

Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.

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Palladium Myr.png Palladium Myr C3.png (3)
Artifact Creature — Myr (2/2)
Tap: Add Color C.pngColor C.png.
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Peer into the Abyss.png Peer into the Abyss C4.pngBlackBlackBlack (7)
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
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Pestilent Haze.png Pestilent Haze C1.pngBlackBlack (3)
Sorcery
Choose one —

• All creatures get -2/-2 until end of turn.
• Remove two loyalty counters from each planeswalker.

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Pitchburn Devils.png Pitchburn Devils C4.pngRed (5)
Creature — Devil (3/3)
When Pitchburn Devils dies, it deals 3 damage to any target.
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Plains.png Plains (0)
Basic Land — Plains
JMPC.png
Portcullis Vine.png Portcullis Vine Green (1)
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)

C2.png, Tap, Sacrifice a creature with defender: Draw a card.

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Predatory Wurm.png Predatory Wurm C3.pngGreen (4)
Creature — Wurm (4/4)
Vigilance (Attacking doesn't cause this creature to tap.)

Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker.

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Pridemalkin.png Pridemalkin C2.pngGreen (3)
Creature — Cat (2/1)
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.

Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)

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Primal Might.png Primal Might CX.pngGreen (1)
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
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Prismite.png Prismite C2.png (2)
Artifact Creature — Golem (2/1)
C2.png: Add one mana of any color.
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Pursued Whale.png Pursued Whale C5.pngBlueBlue (7)
Creature — Whale (8/8)
When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."

Spells your opponents cast that target Pursued Whale cost C3.png more to cast.

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Quirion Dryad.png Quirion Dryad C1.pngGreen (2)
Creature — Dryad (1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
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Radha, Heart of Keld.png Radha, Heart of Keld C1.pngRedGreen (3)
Legendary Creature — Elf Warrior (3/3)
As long as it's your turn, Radha, Heart of Keld has first strike.

You may look at the top card of your library any time, and you may play lands from the top of your library.
C4.pngRedGreen: Radha gets +X/+X until end of turn, where X is the number of lands you control.

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Radiant Fountain.png Radiant Fountain (0)
Land
When Radiant Fountain enters the battlefield, you gain 2 life.

Tap: Add Color C.png.

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Rain of Revelation.png Rain of Revelation C3.pngBlue (4)
Instant
Draw three cards, then discard a card.
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Rambunctious Mutt.png Rambunctious Mutt C3.pngWhiteWhite (5)
Creature — Dog (3/4)
When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.
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Ranger's Guile.png Ranger's Guile Green (1)
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
M21C.png
Read the Tides.png Read the Tides C5.pngBlue (6)
Sorcery
Choose one —

• Draw three cards.
• Return up to two target creatures to their owners' hands.

M21C.png
Return to Nature.png Return to Nature C1.pngGreen (2)
Instant
Choose one —

• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.

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Revitalize.png Revitalize C1.pngWhite (2)
Instant
You gain 3 life.

Draw a card.

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Rewind.png Rewind C2.pngBlueBlue (4)
Instant
Counter target spell. Untap up to four lands.
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Riddleform.png Riddleform C1.pngBlue (2)
Enchantment
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.

C2.pngBlue: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Rise Again.png Rise Again C4.pngBlack (5)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Roaming Ghostlight.png Roaming Ghostlight C3.pngBlueBlue (5)
Creature — Spirit (3/2)
Flying

When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.

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Rookie Mistake.png Rookie Mistake Blue (1)
Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
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Rousing Read.png Rousing Read C2.pngBlue (3)
Enchantment — Aura
Enchant creature

When Rousing Read enters the battlefield, draw two cards, then discard a card.
Enchanted creature gets +1/+1 and has flying.

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Rugged Highlands.png Rugged Highlands (0)
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.
Tap: Add Red or Green.

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Run Afoul.png Run Afoul Green (1)
Instant
Target opponent sacrifices a creature with flying.
M21C.png
Runed Halo.png Runed Halo WhiteWhite (2)
Enchantment
As Runed Halo enters the battlefield, choose a card name.

You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

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Sabertooth Mauler.png Sabertooth Mauler C3.pngGreen (4)
Creature — Cat (3/3)
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
M21C.png
Sanctum of All.png Sanctum of All WhiteBlueBlackRedGreen (5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it.

If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

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Sanctum of Calm Waters.png Sanctum of Calm Waters C3.pngBlue (4)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
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Sanctum of Fruitful Harvest.png Sanctum of Fruitful Harvest C2.pngGreen (3)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
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Sanctum of Shattered Heights.png Sanctum of Shattered Heights C2.pngRed (3)
Legendary Enchantment — Shrine
C1.png, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
M21U.png
Sanctum of Stone Fangs.png Sanctum of Stone Fangs C1.pngBlack (2)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
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Sanctum of Tranquil Light.png Sanctum of Tranquil Light White (1)
Legendary Enchantment — Shrine
C5.pngWhite: Tap target creature. This ability costs C1.png less to activate for each Shrine you control.
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Sanguine Indulgence.png Sanguine Indulgence C3.pngBlack (4)
Sorcery
This spell costs C3.png less to cast if you've gained 3 or more life this turn.

Return up to two target creature cards from your graveyard to your hand.

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Scavenging Ooze.png Scavenging Ooze C1.pngGreen (2)
Creature — Ooze (2/2)
Green: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
M21R.png
Scorching Dragonfire.png Scorching Dragonfire C1.pngRed (2)
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
JMPC.png
Scoured Barrens.png Scoured Barrens (0)
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.
Tap: Add White or Black.

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Seasoned Hallowblade.png Seasoned Hallowblade C1.pngWhite (2)
Creature — Human Warrior (3/1)
Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Secure the Scene.png Secure the Scene C4.pngWhite (5)
Sorcery
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
M21C.png
See the Truth.png See the Truth C1.pngBlue (2)
Sorcery
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
M21R.png
Selfless Savior.png Selfless Savior White (1)
Creature — Dog (1/1)
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
M21U.png
Setessan Training.png Setessan Training C1.pngGreen (2)
Enchantment — Aura
Enchant creature you control

When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

M21C.png
Shacklegeist.png Shacklegeist C1.pngBlue (2)
Creature — Spirit (2/2)
Flying

Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.

M21R.png
Shipwreck Dowser.png Shipwreck Dowser C3.pngBlueBlue (5)
Creature — Merfolk Wizard (3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

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Shock.png Shock Red (1)
Instant
Shock deals 2 damage to any target.
M21C.png
Short Sword.png Short Sword C1.png (1)
Artifact — Equipment
Equipped creature gets +1/+1.

Equip C1.png (C1.png: Attach to target creature you control. Equip only as a sorcery.)

M21C.png
Siege Striker.png Siege Striker C2.pngWhite (3)
Creature — Human Soldier (1/1)
Double strike (This creature deals both first-strike and regular combat damage.)

Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.

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Sigiled Contender.png Sigiled Contender C3.pngWhite (4)
Creature — Human Warrior (3/3)
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
M21U.png
Silent Dart.png Silent Dart C1.png (1)
Artifact
C4.png, Tap, Sacrifice Silent Dart: It deals 3 damage to target creature.
M21C.png
Silversmote Ghoul.png Silversmote Ghoul C2.pngBlack (3)
Creature — Zombie Vampire (3/1)
At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped.

C1.pngBlack, Sacrifice Silversmote Ghoul: Draw a card.

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Skeleton Archer.png Skeleton Archer C3.pngBlack (4)
Creature — Skeleton Archer (3/3)
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
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Skyscanner.png Skyscanner C3.png (3)
Artifact Creature — Thopter (1/1)
Flying

When Skyscanner enters the battlefield, draw a card.

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Skyway Sniper.png Skyway Sniper Green (1)
Creature — Elf Archer (1/2)
Reach (This creature can block creatures with flying.)

C2.pngGreen: Skyway Sniper deals 1 damage to target creature with flying.

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Snarespinner.png Snarespinner C1.pngGreen (2)
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.

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Solemn Simulacrum.png Solemn Simulacrum C4.png (4)
Artifact Creature — Golem (2/2)
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

When Solemn Simulacrum dies, you may draw a card.

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Soul Sear.png Soul Sear C2.pngRed (3)
Instant
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
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Sparkhunter Masticore.png Sparkhunter Masticore C3.png (3)
Artifact Creature — Masticore (3/4)
As an additional cost to cast this spell, discard a card.

Protection from planeswalkers
C1.png: Sparkhunter Masticore deals 1 damage to target planeswalker.
C3.png: Sparkhunter Masticore gains indestructible until end of turn.

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Speaker of the Heavens.png Speaker of the Heavens White (1)
Creature — Human Cleric (1/1)
Vigilance, lifelink

Tap: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery.

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Spellgorger Weird.png Spellgorger Weird C2.pngRed (3)
Creature — Weird (2/2)
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
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Spined Megalodon.png Spined Megalodon C5.pngBlueBlue (7)
Creature — Shark (5/7)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Spirit of Malevolence.png Spirit of Malevolence C1.pngBlack (2)
Creature — Spirit (2/1)
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
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Sporeweb Weaver.png Sporeweb Weaver C2.pngGreen (3)
Creature — Spider (1/4)
Reach, hexproof from blue

Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.

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Staunch Shieldmate.png Staunch Shieldmate White (1)
Creature — Dwarf Soldier (1/3)
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Storm Caller.png Storm Caller C2.pngRed (3)
Creature — Ogre Shaman (3/2)
When Storm Caller enters the battlefield, it deals 2 damage to each opponent.
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Stormwing Entity.png Stormwing Entity C3.pngBlueBlue (5)
Creature — Elemental (3/3)
This spell costs C2.pngBlue less to cast if you've cast an instant or sorcery spell this turn.

Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Stormwing Entity enters the battlefield, scry 2.

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Subira, Tulzidi Caravanner.png Subira, Tulzidi Caravanner C2.pngRed (3)
Legendary Creature — Human Shaman (2/3)
Haste

C1.png: Another target creature with power 2 or less can't be blocked this turn.
C1.pngRed, Tap, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

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Sublime Epiphany.png Sublime Epiphany C4.pngBlueBlue (6)
Instant
Choose one or more —

• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.

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Sure Strike.png Sure Strike C1.pngRed (2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Swamp.png Swamp (0)
Basic Land — Swamp
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Swift Response.png Swift Response C1.pngWhite (2)
Instant
Destroy target tapped creature.
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Swiftwater Cliffs.png Swiftwater Cliffs (0)
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.
Tap: Add Blue or Red.

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Tavern Swindler.png Tavern Swindler C1.pngBlack (2)
Creature — Human Rogue (2/2)
Tap, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
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Teferi, Master of Time.png Teferi, Master of Time C2.pngBlueBlue (4)
Legendary Planeswalker — Teferi ()
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. <i>(Treat it and anything attached to it as though they don't exist until its controller's next turn.)</i>
−10: Take two extra turns after this one.

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Teferi, Timeless Voyager.png Teferi, Timeless Voyager C4.pngBlueBlue (6)
Legendary Planeswalker — Teferi (4)
+1: Draw a card.

−3: Put target creature on top of its owner's library.
−8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)

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Teferi's Ageless Insight.png Teferi's Ageless Insight C2.pngBlueBlue (4)
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
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Teferi's Protege.png Teferi's Protege C2.pngBlue (3)
Creature — Human Wizard (2/3)
C1.pngBlue, Tap: Draw a card, then discard a card.
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Teferi's Tutelage.png Teferi's Tutelage C2.pngBlue (3)
Enchantment
When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.

Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

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Teferi's Wavecaster.png Teferi's Wavecaster C3.pngBlueBlue (5)
Creature — Merfolk Wizard (3/3)
Flash

When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle it.

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Tempered Veteran.png Tempered Veteran C1.pngWhite (2)
Creature — Human Knight (1/2)
White, Tap: Put a +1/+1 counter on target creature with a +1/+1 counter on it.

C4.pngWhiteWhite, Tap: Put a +1/+1 counter on target creature.

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Temple of Epiphany.png Temple of Epiphany (0)
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.
Tap: Add Blue or Red.

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Temple of Malady.png Temple of Malady (0)
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.
Tap: Add Black or Green.

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Temple of Mystery.png Temple of Mystery (0)
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.
Tap: Add Green or Blue.

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Temple of Silence.png Temple of Silence (0)
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.
Tap: Add White or Black.

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Temple of Triumph.png Temple of Triumph (0)
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.
Tap: Add Red or White.

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Terror of the Peaks.png Terror of the Peaks C3.pngRedRed (5)
Creature — Dragon (5/4)
Flying

Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.

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Thieves' Guild Enforcer.png Thieves' Guild Enforcer Black (1)
Creature — Human Rogue (1/1)
Flash

Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

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Thornwood Falls.png Thornwood Falls (0)
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.
Tap: Add Green or Blue.

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Thrashing Brontodon.png Thrashing Brontodon C1.pngGreenGreen (3)
Creature — Dinosaur (3/4)
C1.png, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
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Thrill of Possibility.png Thrill of Possibility C1.pngRed (2)
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.

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Tide Skimmer.png Tide Skimmer C3.pngBlue (4)
Creature — Drake (2/3)
Flying

Whenever you attack with two or more creatures with flying, draw a card.

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Titanic Growth.png Titanic Growth C1.pngGreen (2)
Instant
Target creature gets +4/+4 until end of turn.
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Tolarian Kraken.png Tolarian Kraken C4.pngBlueBlue (6)
Creature — Kraken (4/6)
Whenever you draw a card, you may pay C1.png. When you do, you may tap or untap target creature.
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Tome Anima.png Tome Anima C3.pngBlue (4)
Creature — Spirit (3/3)
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
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Tormod's Crypt.png Tormod's Crypt C0.png (0)
Artifact
Tap, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
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Track Down.png Track Down C1.pngGreen (2)
Sorcery
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Traitorous Greed.png Traitorous Greed C3.pngRed (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and Tap this turn.)
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Tranquil Cove.png Tranquil Cove (0)
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.
Tap: Add White or Blue.

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Transmogrify.png Transmogrify C3.pngRed (4)
Sorcery
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
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Trufflesnout.png Trufflesnout C2.pngGreen (3)
Creature — Boar (2/2)
When Trufflesnout enters the battlefield, choose one —

• Put a +1/+1 counter on Trufflesnout.
• You gain 4 life.

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Turn to Slag.png Turn to Slag C3.pngRedRed (5)
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
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Turret Ogre.png Turret Ogre C3.pngRed (4)
Creature — Ogre Warrior (4/3)
Reach (This creature can block creatures with flying.)

When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.

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Twinblade Assassins.png Twinblade Assassins C3.pngBlackGreen (5)
Creature — Elf Assassin (5/4)
At the beginning of your end step, if a creature died this turn, draw a card.
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Ugin, the Spirit Dragon.png Ugin, the Spirit Dragon C8.png (8)
Legendary Planeswalker — Ugin (7)
+2: Ugin, the Spirit Dragon deals 3 damage to any target.

−X: Exile each permanent with converted mana cost X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

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Unleash Fury.png Unleash Fury C1.pngRed (2)
Instant
Double the power of target creature until end of turn.
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Unsubstantiate.png Unsubstantiate C1.pngBlue (2)
Instant
Return target spell or creature to its owner's hand.
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Valorous Steed.png Valorous Steed C4.pngWhite (5)
Creature — Unicorn (3/3)
Vigilance (Attacking doesn't cause this creature to tap.)

When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.

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Village Rites.png Village Rites Black (1)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

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Vito, Thorn of the Dusk Rose.png Vito, Thorn of the Dusk Rose C2.pngBlack (3)
Legendary Creature — Vampire Cleric (1/3)
Whenever you gain life, target opponent loses that much life.

C3.pngBlackBlack: Creatures you control gain lifelink until end of turn.

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Vodalian Arcanist.png Vodalian Arcanist C1.pngBlue (2)
Creature — Merfolk Wizard (1/3)
Tap: Add Color C.png. Spend this mana only to cast an instant or sorcery spell.
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Volcanic Geyser.png Volcanic Geyser CX.pngRedRed (2)
Instant
Volcanic Geyser deals X damage to any target.
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Volcanic Salvo.png Volcanic Salvo C10.pngRedRed (12)
Sorcery
This spell costs CX.png less to cast, where X is the total power of creatures you control.

Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.

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Vryn Wingmare.png Vryn Wingmare C2.pngWhite (3)
Creature — Pegasus (2/1)
Flying

Noncreature spells cost C1.png more to cast.

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Waker of Waves.png Waker of Waves C5.pngBlueBlue (7)
Creature — Whale (7/7)
Creatures your opponents control get -1/-0.

C1.pngBlue, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

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Walking Corpse.png Walking Corpse C1.pngBlack (2)
Creature — Zombie (2/2)
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Wall of Runes.png Wall of Runes Blue (1)
Creature — Wall (0/4)
Defender (This creature can't attack.)

When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Warded Battlements.png Warded Battlements C2.pngWhite (3)
Creature — Wall (0/3)
Defender (This creature can't attack.)

Attacking creatures you control get +1/+0.

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Warden of the Woods.png Warden of the Woods C4.pngGreenGreen (6)
Creature — Treefolk (5/7)
Vigilance (Attacking doesn't cause this creature to tap.)

Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.

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Watcher of the Spheres.png Watcher of the Spheres WhiteBlue (2)
Creature — Bird Wizard (2/2)
Flying

Creature spells with flying you cast cost C1.png less to cast.
Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.

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Wildwood Patrol.png Wildwood Patrol C2.pngGreen (3)
Creature — Centaur Scout (4/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Wildwood Scourge.png Wildwood Scourge CX.pngGreen (1)
Creature — Hydra (0/0)
Wildwood Scourge enters the battlefield with X +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.

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Wind-Scarred Crag.png Wind-Scarred Crag (0)
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.
Tap: Add Red or White.

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Wishcoin Crab.png Wishcoin Crab C3.pngBlue (4)
Creature — Crab (2/5)
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Witch's Cauldron.png Witch's Cauldron Black (1)
Artifact
C1.pngBlack, Tap, Sacrifice a creature: You gain 1 life and draw a card.
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