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Standard You are only browsing Standard cards. For all available (Historic) cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Arena Only Core Set 2020 Guilds of Ravnica
Ravnica Allegiance War of the Spark Throne of Eldraine
To list cards by their color and converted mana cost use these alternative filters.

329 results
Act of Treason Act of Treason C2Color R (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Mana Tap this turn.)
M20C
Aerial Assault Aerial Assault C2Color W (3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
M20C
Aether Gust Aether Gust C1Color U (2)
Instant
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
M20U
Agent of Treachery Agent of Treachery C5Color UColor U (7)
Creature — Human Rogue (2/3)
When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

M20R
Aggressive Mammoth Aggressive Mammoth C3Color GColor GColor G (6)
Creature — Elephant (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.

M20R
Agonizing Syphon Agonizing Syphon C3Color B (4)
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
M20C
Air Elemental Air Elemental C3Color UColor U (5)
Creature — Elemental (4/4)
Flying
M20U
Ajani, Inspiring Leader Ajani, Inspiring Leader C4Color WColor W (6)
Legendary Planeswalker — Ajani (5)
+2: You gain 2 life. Put two +1/+1 counters on up to one target creature.

−3: Exile target creature. Its controller gains 2 life.
−10: Creatures you control gain flying and double strike until end of turn.

M20M
Ajani, Strength of the Pride Ajani, Strength of the Pride C2Color WColor W (4)
Legendary Planeswalker — Ajani (5)
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.

−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."
0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.

M20M
Ancestral Blade Ancestral Blade C1Color W (2)
Artifact — Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.
Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

M20U
Angel of Vitality Angel of Vitality C2Color W (3)
Creature — Angel (2/2)
Flying

If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.

M20U
Angelic Gift Angelic Gift C1Color W (2)
Enchantment — Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.

M20C
Angelic Guardian Angelic Guardian C4Color WColor W (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

M20R
Anticipate Anticipate C1Color U (2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
M20C
Anvilwrought Raptor Anvilwrought Raptor C4 (4)
Artifact Creature — Bird (2/1)
Flying

First strike (This creature deals combat damage before creatures without first strike.)

M20C
Apostle of Purifying Light Apostle of Purifying Light C1Color W (2)
Creature — Human Cleric (2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)

C2: Exile target card from a graveyard.

M20U
Atemsis, All-Seeing Atemsis, All-Seeing C3Color UColor UColor U (6)
Legendary Creature — Sphinx (4/5)
Flying

C2Color U, Mana Tap: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.

M20R
Audacious Thief Audacious Thief C2Color B (3)
Creature — Human Rogue (2/2)
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
M20C
Bag of Holding Bag of Holding C1 (1)
Artifact
Whenever you discard a card, exile that card from your graveyard.

C2, Mana Tap: Draw a card, then discard a card.
C4, Mana Tap, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

M20R
Barkhide Troll Barkhide Troll Color GColor G (2)
Creature — Troll (2/2)
Barkhide Troll enters the battlefield with a +1/+1 counter on it.

C1, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

M20U
Barony Vampire Barony Vampire C2Color B (3)
Creature — Vampire (3/2)
M20C
Bartizan Bats Bartizan Bats C3Color B (4)
Creature — Bat (3/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M20C
Bastion Enforcer Bastion Enforcer C2Color W (3)
Creature — Dwarf Soldier (3/2)
M20C
Battalion Foot Soldier Battalion Foot Soldier C2Color W (3)
Creature — Human Soldier (2/2)
When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle your library.
M20C
Befuddle Befuddle C2Color U (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

M20C
Bishop of Wings Bishop of Wings Color WColor W (2)
Creature — Human Cleric (1/4)
Whenever an Angel enters the battlefield under your control, you gain 4 life.

Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

M20R
Bladebrand Bladebrand C1Color B (2)
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Draw a card.

M20C
Blightbeetle Blightbeetle C1Color B (2)
Creature — Insect (1/1)
Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)

Creatures your opponents control can't have +1/+1 counters put on them.

M20U
Blood Burglar Blood Burglar C1Color B (2)
Creature — Vampire Rogue (2/2)
As long as it's your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
M20C
Blood for Bones Blood for Bones C3Color B (4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.

M20U
Bloodfell Caves Bloodfell Caves (0)
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.
Mana Tap: Add Color B or Color R.

M20C
Bloodsoaked Altar Bloodsoaked Altar C4Color BColor B (6)
Artifact
Mana Tap, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate this ability only any time you could cast a sorcery.
M20U
Bloodthirsty Aerialist Bloodthirsty Aerialist C1Color BColor B (3)
Creature — Vampire Rogue (2/3)
Flying

Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.

M20U
Blossoming Sands Blossoming Sands (0)
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.
Mana Tap: Add Color G or Color W.

M20C
Bogstomper Bogstomper C4Color BColor B (6)
Creature — Beast (6/5)
M20C
Bone Splinters Bone Splinters Color B (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

M20C
Bone to Ash Bone to Ash C2Color UColor U (4)
Instant
Counter target creature spell.

Draw a card.

M20C
Boneclad Necromancer Boneclad Necromancer C3Color BColor B (5)
Creature — Human Wizard (3/3)
When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
M20C
Boreal Elemental Boreal Elemental C4Color U (5)
Creature — Elemental (3/4)
Flying

Spells your opponents cast that target Boreal Elemental cost C2 more to cast.

M20C
Brightwood Tracker Brightwood Tracker C3Color G (4)
Creature — Elf Scout (2/4)
C5Color G, Mana Tap: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
M20C
Brineborn Cutthroat Brineborn Cutthroat C1Color U (2)
Creature — Merfolk Pirate (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.

M20U
Bristling Boar Bristling Boar C3Color G (4)
Creature — Boar (4/3)
Bristling Boar can't be blocked by more than one creature.
M20C
Brought Back Brought Back Color WColor W (2)
Instant
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
M20R
Canopy Spider Canopy Spider C1Color G (2)
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)
M20C
Captivating Gyre Captivating Gyre C4Color UColor U (6)
Sorcery
Return up to three target creatures to their owners' hands.
M20U
Cavalier of Dawn Cavalier of Dawn C2Color WColor WColor W (5)
Creature — Elemental Knight (4/6)
Vigilance

When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.

M20M
Cavalier of Flame Cavalier of Flame C2Color RColor RColor R (5)
Creature — Elemental Knight (6/5)
C1Color R: Creatures you control get +1/+0 and gain haste until end of turn.

When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

M20M
Cavalier of Gales Cavalier of Gales C2Color UColor UColor U (5)
Creature — Elemental Knight (5/5)
Flying

When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.

M20M
Cavalier of Night Cavalier of Night C2Color BColor BColor B (5)
Creature — Elemental Knight (4/5)
Lifelink

When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When Cavalier of Night dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

M20M
Cavalier of Thorns Cavalier of Thorns C2Color GColor GColor G (5)
Creature — Elemental Knight (5/6)
Reach

When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.

M20M
Celestial Messenger Celestial Messenger C2Color UColor U (4)
Creature — Bird Spirit (3/2)
Flash (You may cast this card any time you could cast an instant.)

Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.

M20C
Centaur Courser Centaur Courser C2Color G (3)
Creature — Centaur Warrior (3/3)
M20C
Cerulean Drake Cerulean Drake C1Color U (2)
Creature — Drake (1/1)
Flying

Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.

M20U
Chandra, Acolyte of Flame Chandra, Acolyte of Flame C1Color RColor R (3)
Legendary Planeswalker — Chandra (4)
0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that card would be put into your graveyard this turn, exile it instead.

M20R
Chandra, Awakened Inferno Chandra, Awakened Inferno C4Color RColor R (6)
Legendary Planeswalker — Chandra (6)
This spell can't be countered.

+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
−3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature.
−X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

M20M
Chandra, Flame's Fury Chandra, Flame's Fury C4Color RColor R (6)
Legendary Planeswalker — Chandra (4)
+1: Chandra, Flame's Fury deals 2 damage to any target.

−2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller.
−8: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls.

M20M
Chandra, Novice Pyromancer Chandra, Novice Pyromancer C3Color R (4)
Legendary Planeswalker — Chandra (5)
+1: Elementals you control get +2/+0 until end of turn.

−1: Add Color RColor R.
−2: Chandra, Novice Pyromancer deals 2 damage to any target.

M20U
Chandra's Embercat Chandra's Embercat C1Color R (2)
Creature — Elemental Cat (2/2)
Mana Tap: Add Color R. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
M20C
Chandra's Flame Wave Chandra's Flame Wave C3Color RColor R (5)
Sorcery
Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it.
M20R
Chandra's Outrage Chandra's Outrage C2Color RColor R (4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
M20C
Chandra's Regulator Chandra's Regulator C1Color R (2)
Legendary Artifact
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay C1. If you do, copy that ability. You may choose new targets for the copy.

C1, Mana Tap, Discard a Mountain card or a red card: Draw a card.

M20R
Chandra's Spitfire Chandra's Spitfire C2Color R (3)
Creature — Elemental (1/3)
Flying

Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

M20U
Cloudkin Seer Cloudkin Seer C2Color U (3)
Creature — Elemental Wizard (2/1)
Flying

When Cloudkin Seer enters the battlefield, draw a card.

M20C
Colossus Hammer Colossus Hammer C1 (1)
Artifact — Equipment
Equipped creature gets +10/+10 and loses flying.

Equip C8 (C8: Attach to target creature you control. Equip only as a sorcery.)

M20U
Concordia Pegasus Concordia Pegasus C1Color W (2)
Creature — Pegasus (1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M20C
Convolute Convolute C2Color U (3)
Instant
Counter target spell unless its controller pays C4.
M20C
Coral Merfolk Coral Merfolk C1Color U (2)
Creature — Merfolk (2/1)
M20C
Corpse Knight Corpse Knight Color WColor B (2)
Creature — Zombie Knight (2/2)
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
M20U
Creeping Trailblazer Creeping Trailblazer Color RColor G (2)
Creature — Elemental (2/2)
Other Elementals you control get +1/+0.

C2Color RColor G: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.

M20U
Cryptic Caves Cryptic Caves (0)
Land
Mana Tap: Add Color C.

C1, Mana Tap, Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands.

M20U
Daggersail Aeronaut Daggersail Aeronaut C3Color R (4)
Creature — Goblin (3/2)
As long as it's your turn, Daggersail Aeronaut has flying.
M20C
Dark Remedy Dark Remedy C1Color B (2)
Instant
Target creature gets +1/+3 until end of turn.
M20C
Dawning Angel Dawning Angel C4Color W (5)
Creature — Angel (3/2)
Flying

When Dawning Angel enters the battlefield, you gain 4 life.

M20C
Daybreak Chaplain Daybreak Chaplain C1Color W (2)
Creature — Human Cleric (1/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M20C
Destructive Digger Destructive Digger C2Color R (3)
Creature — Goblin (3/2)
C3, Mana Tap, Sacrifice an artifact or land: Draw a card.
M20C
Devout Decree Devout Decree C1Color W (2)
Sorcery
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
M20U
Diamond Knight Diamond Knight C3 (3)
Artifact Creature — Knight (1/1)
Vigilance (Attacking doesn't cause this creature to tap.)

As Diamond Knight enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.

M20U
Disenchant Disenchant C1Color W (2)
Instant
Destroy target artifact or enchantment.
M20C
Disentomb Disentomb Color B (1)
Sorcery
Return target creature card from your graveyard to your hand.
M20C
Disfigure Disfigure Color B (1)
Instant
Target creature gets -2/-2 until end of turn.
M20U
Dismal Backwater Dismal Backwater (0)
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.
Mana Tap: Add Color U or Color B.

M20C
Diviner's Lockbox Diviner's Lockbox C4 (4)
Artifact
C1, Mana Tap: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate this ability only any time you could cast a sorcery.
M20U
Dragon Mage Dragon Mage C5Color RColor R (7)
Creature — Dragon Wizard (5/5)
Flying

Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.

M20U
Drakuseth, Maw of Flames Drakuseth, Maw of Flames C4Color RColor RColor R (7)
Legendary Creature — Dragon (7/7)
Flying

Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

M20R
Drawn from Dreams Drawn from Dreams C2Color UColor U (4)
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
M20R
Dread Presence Dread Presence C3Color B (4)
Creature — Nightmare (3/3)
Whenever a Swamp enters the battlefield under your control, choose one —

• You draw a card and you lose 1 life.
• Dread Presence deals 2 damage to any target and you gain 2 life.

M20R
Dungeon Geists Dungeon Geists C2Color UColor U (4)
Creature — Spirit (3/3)
Flying

When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

M20R
Duress Duress Color B (1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
M20C
Elvish Reclaimer Elvish Reclaimer Color G (1)
Creature — Elf Warrior (1/2)
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

C2, Mana Tap, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

M20R
Ember Hauler Ember Hauler Color RColor R (2)
Creature — Goblin (2/2)
C1, Sacrifice Ember Hauler: It deals 2 damage to any target.
M20U
Embodiment of Agonies Embodiment of Agonies C1Color BColor B (3)
Creature — Demon (0/0)
Flying, deathtouch

Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, C2Color B and C1Color BColor B are different mana costs.)

M20R
Empyrean Eagle Empyrean Eagle C1Color WColor U (3)
Creature — Bird Spirit (2/3)
Flying

Other creatures you control with flying get +1/+1.

M20U
Engulfing Eruption Engulfing Eruption C2Color RColor R (4)
Sorcery
Engulfing Eruption deals 5 damage to target creature.
M20C
Epicure of Blood Epicure of Blood C4Color B (5)
Creature — Vampire (4/4)
Whenever you gain life, each opponent loses 1 life.
M20C
Eternal Isolation Eternal Isolation C1Color W (2)
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
M20U
Ethereal Elk Ethereal Elk C3Color GColor G (5)
Creature — Elk Spirit (3/3)
Trample

When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M20R
Evolving Wilds Evolving Wilds (0)
Land
Mana Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
M20C
Faerie Miscreant Faerie Miscreant Color U (1)
Creature — Faerie Rogue (1/1)
Flying

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

M20C
Fathom Fleet Cutthroat Fathom Fleet Cutthroat C3Color B (4)
Creature — Human Pirate (3/3)
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
M20C
Fearless Halberdier Fearless Halberdier C2Color R (3)
Creature — Human Warrior (3/2)
M20C
Fencing Ace Fencing Ace C1Color W (2)
Creature — Human Soldier (1/1)
Double strike (This creature deals both first-strike and regular combat damage.)
M20U
Feral Abomination Feral Abomination C5Color B (6)
Creature — Thrull (5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M20C
Feral Invocation Feral Invocation C2Color G (3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets +2/+2.

M20C
Ferocious Pup Ferocious Pup C2Color G (3)
Creature — Wolf (0/1)
When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.
M20C
Field of the Dead Field of the Dead (0)
Land
Field of the Dead enters the battlefield tapped.

Mana Tap: Add Color C.
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

M20R
Fire Elemental Fire Elemental C3Color RColor R (5)
Creature — Elemental (5/4)
M20C
Flame Sweep Flame Sweep C2Color R (3)
Instant
Flame Sweep deals 2 damage to each creature except for creatures you control with flying.
M20U
Flood of Tears Flood of Tears C4Color UColor U (6)
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
M20R
Forest Forest (0)
Basic Land — Forest
ELDC
Fortress Crab Fortress Crab C3Color U (4)
Creature — Crab (1/6)
M20C
Frilled Sandwalla Frilled Sandwalla Color G (1)
Creature — Lizard (1/1)
C1Color G: Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
M20C
Frilled Sea Serpent Frilled Sea Serpent C4Color UColor U (6)
Creature — Serpent (4/6)
C5Color UColor U: Frilled Sea Serpent can't be blocked this turn.
M20C
Frost Lynx Frost Lynx C2Color U (3)
Creature — Elemental Cat (2/2)
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
M20C
Fry Fry C1Color R (2)
Instant
This spell can't be countered.

Fry deals 5 damage to target creature or planeswalker that's white or blue.

M20U
Gargos, Vicious Watcher Gargos, Vicious Watcher C3Color GColor GColor G (6)
Legendary Creature — Hydra (8/7)
Vigilance

Hydra spells you cast cost C4 less to cast.
Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.

M20R
Gauntlets of Light Gauntlets of Light C2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Enchanted creature has "C2Color W: Untap this creature."

M20U
Gift of Paradise Gift of Paradise C2Color G (3)
Enchantment — Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "Mana Tap: Add two mana of any one color."

M20C
Glaring Aegis Glaring Aegis Color W (1)
Enchantment — Aura
Enchant creature

When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.

M20C
Glint-Horn Buccaneer Glint-Horn Buccaneer C1Color RColor R (3)
Creature — Minotaur Pirate (2/4)
Haste

Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.
C1Color R, Discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking.

M20R
Gnarlback Rhino Gnarlback Rhino C2Color GColor G (4)
Creature — Rhino (4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever you cast a spell that targets Gnarlback Rhino, draw a card.

M20U
Goblin Assailant Goblin Assailant C1Color R (2)
Creature — Goblin Warrior (2/2)
M20C
Goblin Bird-Grabber Goblin Bird-Grabber C1Color R (2)
Creature — Goblin (2/1)
Color R: Goblin Bird-Grabber gains flying until end of turn. Activate this ability only if you control a creature with flying.
M20C
Goblin Ringleader Goblin Ringleader C3Color R (4)
Creature — Goblin (2/2)
Haste (This creature can attack and Mana Tap as soon as it comes under your control.)

When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

M20U
Goblin Smuggler Goblin Smuggler C2Color R (3)
Creature — Goblin Rogue (2/2)
Haste (This creature can attack and Mana Tap as soon as it comes under your control.)

Mana Tap: Another target creature with power 2 or less can't be blocked this turn.

M20C
Gods Willing Gods Willing Color W (1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

M20U
Goldmane Griffin Goldmane Griffin C3Color WColor W (5)
Creature — Griffin (3/2)
Flying, vigilance

When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M20R
Golos, Tireless Pilgrim Golos, Tireless Pilgrim C5 (5)
Legendary Artifact Creature — Scout (3/5)
When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle your library.

C2Color WColor UColor BColor RColor G: Exile the top three cards of your library. You may play them this turn without paying their mana costs.

M20R
Gorging Vulture Gorging Vulture C2Color B (3)
Creature — Bird (2/2)
Flying

When Gorging Vulture enters the battlefield, put the top four cards of your library into your graveyard. You gain 1 life for each creature card put into your graveyard this way.

M20C
Grafdigger's Cage Grafdigger's Cage C1 (1)
Artifact
Creature cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.

M20R
Gravedigger Gravedigger C3Color B (4)
Creature — Zombie (2/2)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
M20U
Gravewaker Gravewaker C4Color BColor B (6)
Creature — Bird Spirit (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

C5Color BColor B: Return target creature card from your graveyard to the battlefield tapped.

M20R
Greenwood Sentinel Greenwood Sentinel C1Color G (2)
Creature — Elf Scout (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M20C
Griffin Protector Griffin Protector C3Color W (4)
Creature — Griffin (2/3)
Flying

Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

M20C
Griffin Sentinel Griffin Sentinel C2Color W (3)
Creature — Griffin (1/3)
Flying

Vigilance (Attacking doesn't cause this creature to tap.)

M20C
Growth Cycle Growth Cycle C1Color G (2)
Instant
Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.
M20C
Gruesome Scourger Gruesome Scourger C3Color BColor B (5)
Creature — Orc Warrior (3/3)
When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
M20U
Haazda Officer Haazda Officer C2Color W (3)
Creature — Human Soldier (3/2)
When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
M20C
Hanged Executioner Hanged Executioner C2Color W (3)
Creature — Spirit (1/1)
Flying

When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
C3Color W, Exile Hanged Executioner: Exile target creature.

M20R
Hard Cover Hard Cover Color U (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +0/+2 and has "Mana Tap: Draw a card, then discard a card."

M20U
Healer of the Glade Healer of the Glade Color G (1)
Creature — Elemental (1/2)
When Healer of the Glade enters the battlefield, you gain 3 life.
M20C
Heart-Piercer Bow Heart-Piercer Bow C2 (2)
Artifact — Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

M20C
Herald of the Sun Herald of the Sun C4Color WColor W (6)
Creature — Angel (4/4)
Flying

C3Color W: Put a +1/+1 counter on another target creature with flying.

M20U
Hostile Minotaur Hostile Minotaur C3Color R (4)
Creature — Minotaur (3/3)
Haste (This creature can attack and Mana Tap as soon as it comes under your control.)
M20C
Howling Giant Howling Giant C5Color GColor G (7)
Creature — Giant Druid (5/5)
Reach (This creature can block creatures with flying.)

When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens.

M20U
Icon of Ancestry Icon of Ancestry C3 (3)
Artifact
As Icon of Ancestry enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.
C3, Mana Tap: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M20R
Immortal Phoenix Immortal Phoenix C4Color RColor R (6)
Creature — Phoenix (5/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Immortal Phoenix dies, return it to its owner's hand.

M20R
Impassioned Orator Impassioned Orator C1Color W (2)
Creature — Human Cleric (2/2)
Whenever another creature enters the battlefield under your control, you gain 1 life.
M20C
Imperial Outrider Imperial Outrider C3Color W (4)
Creature — Human Knight (1/5)
M20C
Infuriate Infuriate Color R (1)
Instant
Target creature gets +3/+2 until end of turn.
M20C
Inspired Charge Inspired Charge C2Color WColor W (4)
Instant
Creatures you control get +2/+1 until end of turn.
M20C
Inspiring Captain Inspiring Captain C3Color W (4)
Creature — Human Knight (3/3)
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
M20C
Ironclad Krovod Ironclad Krovod C3Color W (4)
Creature — Beast (2/5)
M20C
Ironroot Warlord Ironroot Warlord C1Color GColor W (3)
Creature — Treefolk Soldier (*/5)
Ironroot Warlord's power is equal to the number of creatures you control.

C3Color GColor W: Create a 1/1 white Soldier creature token.

M20U
Island Island (0)
Basic Land — Island
ELDC
Jungle Hollow Jungle Hollow (0)
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.
Mana Tap: Add Color B or Color G.

M20C
Kaalia, Zenith Seeker Kaalia, Zenith Seeker Color RColor WColor B (3)
Legendary Creature — Human Cleric (3/3)
Flying, vigilance

When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

M20M
Keldon Raider Keldon Raider C2Color RColor R (4)
Creature — Human Warrior (4/3)
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
M20C
Kethis, the Hidden Hand Kethis, the Hidden Hand Color WColor BColor G (3)
Legendary Creature — Elf Advisor (3/4)
Legendary spells you cast cost C1 less to cast.

Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."

M20M
Knight of the Ebon Legion Knight of the Ebon Legion Color B (1)
Creature — Vampire Knight (1/2)
C2Color B: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.

At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)

M20R
Kykar, Wind's Fury Kykar, Wind's Fury C1Color UColor RColor W (4)
Legendary Creature — Bird Wizard (3/3)
Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add Color R.

M20M
Lavakin Brawler Lavakin Brawler C3Color R (4)
Creature — Elemental Warrior (2/4)
Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control.
M20C
Leafkin Druid Leafkin Druid C1Color G (2)
Creature — Elemental Druid (0/3)
Mana Tap: Add Color G. If you control four or more creatures, add Color GColor G instead.
M20C
Legion's End Legion's End C1Color B (2)
Sorcery
Exile target creature an opponent controls with converted mana cost 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
M20R
Leyline of Abundance Leyline of Abundance C2Color GColor G (4)
Enchantment
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.

Whenever you tap a creature for mana, add an additional Color G.
C6Color GColor G: Put a +1/+1 counter on each creature you control.

M20R
Leyline of Anticipation Leyline of Anticipation C2Color UColor U (4)
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast spells as though they had flash.

M20R
Leyline of Combustion Leyline of Combustion C2Color RColor R (4)
Enchantment
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield.

Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.

M20R
Leyline of Sanctity Leyline of Sanctity C2Color WColor W (4)
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

M20R
Leyline of the Void Leyline of the Void C2Color BColor B (4)
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent's graveyard from anywhere, exile it instead.

M20R
Lightning Stormkin Lightning Stormkin Color UColor R (2)
Creature — Elemental Wizard (2/2)
Flying

Haste (This creature can attack and Mana Tap as soon as it comes under your control.)

M20U
Loaming Shaman Loaming Shaman C2Color G (3)
Creature — Centaur Shaman (3/2)
When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.
M20U
Lotus Field Lotus Field (0)
Land
Hexproof

Lotus Field enters the battlefield tapped.
When Lotus Field enters the battlefield, sacrifice two lands.
Mana Tap: Add three mana of any one color.

M20R
Loxodon Lifechanter Loxodon Lifechanter C5Color W (6)
Creature — Elephant Cleric (4/6)
When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control.

C5Color W: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total.

M20R
Loyal Pegasus Loyal Pegasus Color W (1)
Creature — Pegasus (2/1)
Flying

Loyal Pegasus can't attack or block alone.

M20U
Mammoth Spider Mammoth Spider C4Color G (5)
Creature — Spider (3/5)
Reach (This creature can block creatures with flying.)
M20C
Maniacal Rage Maniacal Rage C1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and can't block.

M20C
Manifold Key Manifold Key C1 (1)
Artifact
C1, Mana Tap: Untap another target artifact.

C3, Mana Tap: Target creature can't be blocked this turn.

M20U
Marauder's Axe Marauder's Axe C2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

M20C
Marauding Raptor Marauding Raptor C1Color R (2)
Creature — Dinosaur (2/3)
Creature spells you cast cost C1 less to cast.

Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.

M20R
Mask of Immolation Mask of Immolation C1Color R (2)
Artifact — Equipment
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.

Equipped creature has "Sacrifice this creature: It deals 1 damage to any target."
Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

M20U
Master Splicer Master Splicer C3Color W (4)
Creature — Human Artificer (1/1)
When Master Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.

Golems you control get +1/+1.

M20U
Masterful Replication Masterful Replication C5Color U (6)
Instant
Choose one —

• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.

M20R
Meteor Golem Meteor Golem C7 (7)
Artifact Creature — Golem (3/3)
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
M20U
Metropolis Sprite Metropolis Sprite C1Color U (2)
Creature — Faerie Rogue (1/2)
Flying

Color U: Metropolis Sprite gets +1/-1 until end of turn.

M20C
Might of the Masses Might of the Masses Color G (1)
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
M20U
Mind Rot Mind Rot C2Color B (3)
Sorcery
Target player discards two cards.
M20C
Moat Piranhas Moat Piranhas C1Color U (2)
Creature — Fish (3/3)
Defender (This creature can't attack.)
M20C
Moldervine Reclamation Moldervine Reclamation C3Color BColor G (5)
Enchantment
Whenever a creature you control dies, you gain 1 life and draw a card.
M20U
Moment of Heroism Moment of Heroism C1Color W (2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
M20C
Moorland Inquisitor Moorland Inquisitor C1Color W (2)
Creature — Human Soldier (2/2)
C2Color W: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M20C
Mountain Mountain (0)
Basic Land — Mountain
ELDC
Mu Yanling, Celestial Wind Mu Yanling, Celestial Wind C4Color UColor U (6)
Legendary Planeswalker — Yanling (5)
+1: Until your next turn, up to one target creature gets -5/-0.

−3: Return up to two target creatures to their owners' hands.
−7: Creatures you control with flying get +5/+5 until end of turn.

M20M
Mu Yanling, Sky Dancer Mu Yanling, Sky Dancer C1Color UColor U (3)
Legendary Planeswalker — Yanling (2)
+2: Until your next turn, up to one target creature gets -2/-0 and loses flying.

−3: Create a 4/4 blue Elemental Bird creature token with flying.
−8: You get an emblem with "Islands you control have ‘Mana Tap: Draw a card.'"

M20M
Murder Murder C1Color BColor B (3)
Instant
Destroy target creature.
M20C
Mystic Forge Mystic Forge C4 (4)
Artifact
You may look at the top card of your library any time.

You may cast the top card of your library if it's an artifact card or a colorless nonland card.
Mana Tap, Pay 1 life: Exile the top card of your library.

M20R
Natural End Natural End C2Color G (3)
Instant
Destroy target artifact or enchantment. You gain 3 life.
M20C
Negate Negate C1Color U (2)
Instant
Counter target noncreature spell.
M20C
Netcaster Spider Netcaster Spider C2Color G (3)
Creature — Spider (2/3)
Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

M20C
Nightpack Ambusher Nightpack Ambusher C2Color GColor G (4)
Creature — Wolf (4/4)
Flash

Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

M20R
Nimble Birdsticker Nimble Birdsticker C2Color R (3)
Creature — Goblin (2/3)
Reach (This creature can block creatures with flying.)
M20C
Noxious Grasp Noxious Grasp C1Color B (2)
Instant
Destroy target creature or planeswalker that's green or white. You gain 1 life.
M20U
Oakenform Oakenform C2Color G (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.

M20C
Octoprophet Octoprophet C3Color U (4)
Creature — Octopus (3/3)
When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M20C
Ogre Siegebreaker Ogre Siegebreaker C2Color BColor R (4)
Creature — Ogre Berserker (4/3)
C2Color BColor R: Destroy target creature that was dealt damage this turn.
M20U
Omnath, Locus of the Roil Omnath, Locus of the Roil C1Color GColor UColor R (4)
Legendary Creature — Elemental (3/3)
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.

Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

M20M
Overcome Overcome C3Color GColor G (5)
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)
M20U
Overgrowth Elemental Overgrowth Elemental C2Color G (3)
Creature — Elemental (3/2)
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.

Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.

M20U
Pacifism Pacifism C1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.

M20C
Pack Mastiff Pack Mastiff C1Color R (2)
Creature — Hound (2/2)
C1Color R: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
M20C
Pattern Matcher Pattern Matcher C4 (4)
Artifact Creature — Golem (3/3)
When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle your library.
M20U
Phantom Warrior Phantom Warrior C1Color UColor U (3)
Creature — Illusion Warrior (2/2)
Phantom Warrior can't be blocked.
M20C
Plains Plains (0)
Basic Land — Plains
ELDC
Planar Cleansing Planar Cleansing C3Color WColor WColor W (6)
Sorcery
Destroy all nonland permanents.
M20R
Plummet Plummet C1Color G (2)
Instant
Destroy target creature with flying.
M20C
Portal of Sanctuary Portal of Sanctuary C2Color U (3)
Artifact
C1, Mana Tap: Return target creature you control and each Aura attached to it to their owners' hands. Activate this ability only during your turn.
M20U
Prismite Prismite C2 (2)
Artifact Creature — Golem (2/1)
C2: Add one mana of any color.
M20C
Prized Unicorn Prized Unicorn C3Color G (4)
Creature — Unicorn (2/2)
All creatures able to block Prized Unicorn do so.
M20C
Prowling Caracal Prowling Caracal C1Color W (2)
Creature — Cat (3/1)
M20C
Pulse of Murasa Pulse of Murasa C2Color G (3)
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
M20U
Pyroclastic Elemental Pyroclastic Elemental C3Color RColor R (5)
Creature — Elemental (5/4)
C1Color RColor R: Pyroclastic Elemental deals 1 damage to target player.
M20U
Rabid Bite Rabid Bite C1Color G (2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
M20C
Raise the Alarm Raise the Alarm C1Color W (2)
Instant
Create two 1/1 white Soldier creature tokens.
M20C
Rapacious Dragon Rapacious Dragon C4Color R (5)
Creature — Dragon (3/3)
Flying

When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")

M20U
Reckless Air Strike Reckless Air Strike Color R (1)
Sorcery
Choose one —

• Reckless Air Strike deals 3 damage to target creature with flying.
• Destroy target artifact.

M20C
Reduce to Ashes Reduce to Ashes C4Color R (5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
M20C
Renowned Weaponsmith Renowned Weaponsmith C1Color U (2)
Creature — Human Artificer (1/3)
Mana Tap: Add Color CColor C. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Color U, Mana Tap: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library.

M20U
Repeated Reverberation Repeated Reverberation C2Color RColor R (4)
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
M20R
Retributive Wand Retributive Wand C3 (3)
Artifact
C3, Mana Tap: Retributive Wand deals 1 damage to any target.

When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target.

M20U
Riddlemaster Sphinx Riddlemaster Sphinx C4Color UColor U (6)
Creature — Sphinx (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.

M20R
Rienne, Angel of Rebirth Rienne, Angel of Rebirth C2Color RColor GColor W (5)
Legendary Creature — Angel (5/4)
Flying

Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.

M20M
Ripscale Predator Ripscale Predator C4Color RColor R (6)
Creature — Dinosaur (6/5)
Menace (This creature can't be blocked except by two or more creatures.)
M20C
Risen Reef Risen Reef C1Color GColor U (3)
Creature — Elemental (1/1)
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
M20U
Rotting Regisaur Rotting Regisaur C2Color B (3)
Creature — Zombie Dinosaur (7/6)
At the beginning of your upkeep, discard a card.
M20R
Rubblebelt Recluse Rubblebelt Recluse C4Color R (5)
Creature — Ogre Berserker (6/5)
Rubblebelt Recluse attacks each combat if able.
M20C
Rugged Highlands Rugged Highlands (0)
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.
Mana Tap: Add Color R or Color G.

M20C
Rule of Law Rule of Law C2Color W (3)
Enchantment
Each player can't cast more than one spell each turn.
M20U
Sage's Row Denizen Sage's Row Denizen C2Color U (3)
Creature — Vedalken Wizard (2/3)
Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of their library into their graveyard.
M20C
Salvager of Ruin Salvager of Ruin C3 (3)
Artifact Creature — Construct (2/1)
Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
M20U
Sanitarium Skeleton Sanitarium Skeleton Color B (1)
Creature — Skeleton (1/2)
C2Color B: Return Sanitarium Skeleton from your graveyard to your hand.
M20C
Savage Gorger Savage Gorger C1Color BColor B (3)
Creature — Vampire (1/1)
Flying

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)

M20C
Savannah Sage Savannah Sage C1Color W (2)
Creature — Cat Cleric (2/2)
When Savannah Sage enters the battlefield, you gain 2 life.
M20C
Scampering Scorcher Scampering Scorcher C3Color R (4)
Creature — Elemental (1/1)
When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and Mana Tap this turn.)
M20U
Scheming Symmetry Scheming Symmetry Color B (1)
Sorcery
Choose two target players. Each of them searches their library for a card, then shuffles their library and puts that card on top of it.
M20R
Scholar of the Ages Scholar of the Ages C5Color UColor U (7)
Creature — Human Wizard (3/3)
When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.
M20U
Scorch Spitter Scorch Spitter Color R (1)
Creature — Elemental Lizard (1/1)
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
M20C
Scoured Barrens Scoured Barrens (0)
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.
Mana Tap: Add Color W or Color B.

M20C
Scuttlemutt Scuttlemutt C3 (3)
Artifact Creature — Scarecrow (2/2)
Mana Tap: Add one mana of any color.

Mana Tap: Target creature becomes the color or colors of your choice until end of turn.

M20U
Season of Growth Season of Growth C1Color G (2)
Enchantment
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Whenever you cast a spell that targets a creature you control, draw a card.

M20U
Sedge Scorpion Sedge Scorpion Color G (1)
Creature — Scorpion (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M20C
Sephara, Sky's Blade Sephara, Sky's Blade C4Color WColor WColor W (7)
Legendary Creature — Angel (7/7)
You may pay Color W and tap four untapped creatures you control with flying rather than pay this spell's mana cost.

Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

M20R
Serra's Guardian Serra's Guardian C4Color WColor W (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.

M20R
Shared Summons Shared Summons C3Color GColor G (5)
Instant
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle your library.
M20R
Shifting Ceratops Shifting Ceratops C2Color GColor G (4)
Creature — Dinosaur (5/4)
This spell can't be countered.

Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
Color G: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

M20R
Shivan Dragon Shivan Dragon C4Color RColor R (6)
Creature — Dragon (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Color R: Shivan Dragon gets +1/+0 until end of turn.

M20R
Shock Shock Color R (1)
Instant
Shock deals 2 damage to any target.
M20C
Show of Valor Show of Valor C1Color W (2)
Instant
Target creature gets +2/+4 until end of turn.
M20C
Siege Mastodon Siege Mastodon C4Color W (5)
Creature — Elephant (3/5)
M20C
Silverback Shaman Silverback Shaman C3Color GColor G (5)
Creature — Ape Shaman (5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Silverback Shaman dies, draw a card.

M20C
Skeleton Archer Skeleton Archer C3Color B (4)
Creature — Skeleton Archer (3/3)
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
M20C
Skyknight Vanguard Skyknight Vanguard Color RColor W (2)
Creature — Human Knight (1/2)
Flying

Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

M20U
Sleep Paralysis