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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

300 results
Abnormal Endurance Black (2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Act of Treason Red (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
Aegis of the Heavens White (2)
Instant
Target creature gets +1/+7 until end of turn.
Aerial Engineer WhiteBlue (4)
Creature — Human Artificer (2/4)
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
Aether Tunnel Blue (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+0 and can't be blocked.

Aethershield Artificer White (4)
Creature — Dwarf Artificer (3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Aggressive Mammoth GreenGreenGreen (6)
Creature — Elephant (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.

Air Elemental BlueBlue (5)
Creature — Elemental (4/4)
Flying
Ajani, Adversary of Tyrants WhiteWhite (4)
Legendary Planeswalker — Ajani (4)
+1: Put a +1/+1 counter on each of up to two target creatures.

−2: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."

Ajani, Wise Counselor WhiteWhite (5)
Legendary Planeswalker — Ajani (5)
+2: You gain 1 life for each creature you control.

−3: Creatures you control get +2/+2 until end of turn.
−9: Put X +1/+1 counters on target creature, where X is your life total.

Ajani's Influence WhiteWhite (4)
Sorcery
Put two +1/+1 counters on target creature.

Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Ajani's Last Stand WhiteWhite (4)
Enchantment
Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying.

When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.

Ajani's Pridemate White (2)
Creature — Cat Soldier (2/2)
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
Ajani's Welcome White (1)
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
Alpine Moon Red (1)
Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name.

Lands your opponents control with the chosen name lose all land types and abilities, and they gain "Tap: Add one mana of any color."

Amulet of Safekeeping (2)
Artifact
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

Creature tokens get -1/-0.

Angel of the Dawn White (5)
Creature — Angel (3/3)
Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

Anticipate Blue (2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Apex of Power RedRedRed (10)
Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.

If this spell was cast from your hand, add ten mana of any one color.

Arcades, the Strategist GreenWhiteBlue (4)
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Arcane Encyclopedia (3)
Artifact
, Tap: Draw a card.
Arisen Gorgon BlackBlack (3)
Creature — Zombie Gorgon (3/3)
Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.)
Aven Wind Mage Blue (3)
Creature — Bird Wizard (2/2)
Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

Aviation Pioneer Blue (3)
Creature — Human Artificer (1/2)
When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Banefire Red (1)
Sorcery
Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.

Befuddle Blue (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

Blanchwood Armor Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.

Blood Divination Black (4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Draw three cards.

Boggart Brute Red (3)
Creature — Goblin Warrior (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
Bogstomper BlackBlack (6)
Creature — Beast (6/5)
Bone Dragon BlackBlack (5)
Creature — Dragon Skeleton (5/4)
Flying

BlackBlack, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.

Bone to Ash BlueBlue (4)
Instant
Counter target creature spell.

Draw a card.

Brawl-Bash Ogre BlackRed (4)
Creature — Ogre Warrior (3/3)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.

Bristling Boar Green (4)
Creature — Boar (4/3)
Bristling Boar can't be blocked by more than one creature.
Cancel BlueBlue (3)
Instant
Counter target spell.
Catalyst Elemental Red (3)
Creature — Elemental (2/2)
Sacrifice Catalyst Elemental: Add RedRed.
Cavalry Drillmaster White (2)
Creature — Human Knight (2/1)
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Centaur Courser Green (3)
Creature — Centaur Warrior (3/3)
Chaos Wand (3)
Artifact
, Tap: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
Child of Night Black (2)
Creature — Vampire (2/1)
Lifelink
Chromium, the Mutable WhiteBlueBlack (7)
Legendary Creature — Elder Dragon (7/7)
Flash

This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

Cinder Barrens (0)
Land
Cinder Barrens enters the battlefield tapped.

Tap: Add Black or Red.

Cleansing Nova WhiteWhite (5)
Sorcery
Choose one —

• Destroy all creatures.
• Destroy all artifacts and enchantments.

Colossal Dreadmaw GreenGreen (6)
Creature — Dinosaur (6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Colossal Majesty Green (3)
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Court Cleric White (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Court Cleric gets +1/+1 as long as you control an Ajani planeswalker.

Crash Through Red (1)
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.

Crucible of Worlds (3)
Artifact
You may play lands from your graveyard.
Daggerback Basilisk Green (3)
Creature — Basilisk (2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Dark-Dweller Oracle Red (2)
Creature — Goblin Shaman (2/2)
, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Daybreak Chaplain White (2)
Creature — Human Cleric (1/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Death Baron BlackBlack (3)
Creature — Zombie Wizard (2/2)
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
Declare Dominance GreenGreen (5)
Sorcery
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
Demanding Dragon RedRed (5)
Creature — Dragon (5/5)
Flying

When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.

Demon of Catastrophes BlackBlack (4)
Creature — Demon (6/6)
As an additional cost to cast this spell, sacrifice a creature.

Flying, trample

Departed Deckhand Blue (2)
Creature — Spirit Pirate (2/2)
When Departed Deckhand becomes the target of a spell, sacrifice it.

Departed Deckhand can't be blocked except by Spirits.
Blue: Another target creature you control can't be blocked this turn except by Spirits.

Desecrated Tomb (3)
Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
Detection Tower (0)
Land
Tap: Add .

, Tap: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

Diamond Mare (2)
Artifact Creature — Horse (1/3)
As Diamond Mare enters the battlefield, choose a color.

Whenever you cast a spell of the chosen color, you gain 1 life.

Diregraf Ghoul Black (1)
Creature — Zombie (2/2)
Diregraf Ghoul enters the battlefield tapped.
Dismissive Pyromancer Red (2)
Creature — Human Wizard (2/2)
Red, Tap, Discard a card: Draw a card.

Red, Tap, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature.

Disperse Blue (2)
Instant
Return target nonland permanent to its owner's hand.
Divination Blue (3)
Sorcery
Draw two cards.
Djinn of Wishes BlueBlue (5)
Creature — Djinn (4/4)
Flying

Djinn of Wishes enters the battlefield with three wish counters on it.
BlueBlue, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

Doomed Dissenter Black (2)
Creature — Human (1/1)
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
Doublecast RedRed (2)
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Draconic Disciple RedGreen (3)
Creature — Human Shaman (2/2)
Tap: Add one mana of any color.

, Tap, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.

Dragon Egg Red (3)
Creature — Dragon Egg (0/2)
Defender (This creature can't attack.)

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "Red: This creature gets +1/+0 until end of turn."

Dragon's Hoard (3)
Artifact
Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.

Tap, Remove a gold counter from Dragon's Hoard: Draw a card.
Tap: Add one mana of any color.

Druid of Horns Green (4)
Creature — Human Druid (2/3)
Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.
Druid of the Cowl Green (2)
Creature — Elf Druid (1/3)
Tap: Add Green.
Dryad Greenseeker Green (2)
Creature — Dryad (1/3)
Tap: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
Duress Black (1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Dwarven Priest White (4)
Creature — Dwarf Cleric (2/4)
When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.
Dwindle Blue (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets -6/-0.
When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)

Electrify Red (4)
Instant
Electrify deals 4 damage to target creature.
Elvish Clancaller GreenGreen (2)
Creature — Elf Druid (1/1)
Other Elves you control get +1/+1.

GreenGreen, Tap: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle your library.

Elvish Rejuvenator Green (3)
Creature — Elf Druid (1/1)
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Enigma Drake BlueRed (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

Epicure of Blood Black (5)
Creature — Vampire (4/4)
Whenever you gain life, each opponent loses 1 life.
Essence Scatter Blue (2)
Instant
Counter target creature spell.
Exclusion Mage Blue (3)
Creature — Human Wizard (2/2)
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
Explosive Apparatus (1)
Artifact
, Tap, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
Fell Specter Black (4)
Creature — Specter (1/3)
Flying

When Fell Specter enters the battlefield, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.

Field Creeper (2)
Artifact Creature — Scarecrow (2/1)
Fiery Finish RedRed (6)
Sorcery
Fiery Finish deals 7 damage to target creature.
Fire Elemental RedRed (5)
Creature — Elemental (5/4)
Forest (0)
Basic Land — Forest
Forsaken Sanctuary (0)
Land
Forsaken Sanctuary enters the battlefield tapped.

Tap: Add White or Black.

Foul Orchard (0)
Land
Foul Orchard enters the battlefield tapped.

Tap: Add Black or Green.

Fountain of Renewal (1)
Artifact
At the beginning of your upkeep, you gain 1 life.

, Sacrifice Fountain of Renewal: Draw a card.

Fraying Omnipotence BlackBlack (5)
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.
Frilled Sea Serpent BlueBlue (6)
Creature — Serpent (4/6)
BlueBlue: Frilled Sea Serpent can't be blocked this turn.
Gallant Cavalry White (4)
Creature — Human Knight (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.

Gargoyle Sentinel (3)
Artifact Creature — Gargoyle (3/3)
Defender (This creature can't attack.)

: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

Gearsmith Guardian (5)
Artifact Creature — Construct (3/5)
Gearsmith Guardian gets +2/+0 as long as you control a blue creature.
Gearsmith Prodigy Blue (1)
Creature — Human Artificer (1/2)
Gearsmith Prodigy gets +1/+0 as long as you control an artifact.
Ghastbark Twins GreenGreen (7)
Creature — Treefolk (7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Ghastbark Twins can block an additional creature each combat.

Ghirapur Guide Green (3)
Creature — Elf Scout (3/2)
Green: Target creature you control can't be blocked by creatures with power 2 or less this turn.
Ghostform Blue (2)
Sorcery
Up to two target creatures can't be blocked this turn.
Giant Spider Green (4)
Creature — Spider (2/4)
Reach (This creature can block creatures with flying.)
Gift of Paradise Green (3)
Enchantment — Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "Tap: Add two mana of any one color."

Gigantosaurus GreenGreenGreenGreenGreen (5)
Creature — Dinosaur (10/10)
Goblin Instigator Red (2)
Creature — Goblin Rogue (1/1)
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
Goblin Motivator Red (1)
Creature — Goblin Warrior (1/1)
Tap: Target creature gains haste until end of turn. (It can attack and Tap this turn.)
Goblin Trashmaster RedRed (4)
Creature — Goblin Warrior (3/3)
Other Goblins you control get +1/+1.

Sacrifice a Goblin: Destroy target artifact.

Goreclaw, Terror of Qal Sisma Green (4)
Legendary Creature — Bear (4/3)
Creature spells you cast with power 4 or greater cost less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

Grasping Scoundrel Black (1)
Creature — Human Pirate (1/1)
Grasping Scoundrel gets +1/+0 as long as it's attacking.
Gravedigger Black (4)
Creature — Zombie (2/2)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Gravewaker BlackBlack (6)
Creature — Bird Spirit (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

BlackBlack: Return target creature card from your graveyard to the battlefield tapped.

Graveyard Marshal BlackBlack (2)
Creature — Zombie Soldier (3/2)
Black, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
Greenwood Sentinel Green (2)
Creature — Elf Scout (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
Guttersnipe Red (3)
Creature — Goblin Shaman (2/2)
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
Havoc Devils RedRed (4)
Creature — Devil (4/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Herald of Faith WhiteWhite (5)
Creature — Angel (4/3)
Flying

Whenever Herald of Faith attacks, you gain 2 life.

Heroic Reinforcements RedWhite (4)
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and Tap this turn.)
Hieromancer's Cage White (4)
Enchantment
When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.
Highland Game Green (2)
Creature — Elk (2/1)
When Highland Game dies, you gain 2 life.
Highland Lake (0)
Land
Highland Lake enters the battlefield tapped.

Tap: Add Blue or Red.

Hired Blade Black (3)
Creature — Human Assassin (3/2)
Flash (You may cast this spell any time you could cast an instant.)
Horizon Scholar Blue (6)
Creature — Sphinx (4/4)
Flying

When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Hostile Minotaur Red (4)
Creature — Minotaur (3/3)
Haste (This creature can attack and Tap as soon as it comes under your control.)
Hungering Hydra Green (1)
Creature — Hydra (0/0)
Hungering Hydra enters the battlefield with X +1/+1 counters on it.

Hungering Hydra can't be blocked by more than one creature.
Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)

Infectious Horror Black (4)
Creature — Zombie Horror (2/2)
Whenever Infectious Horror attacks, each opponent loses 2 life.
Infernal Reckoning Black (1)
Instant
Exile target colorless creature. You gain life equal to its power.
Infernal Scarring Black (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

Inferno Hellion Red (4)
Creature — Hellion (7/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.

Inspired Charge WhiteWhite (4)
Instant
Creatures you control get +2/+1 until end of turn.
Invoke the Divine White (3)
Instant
Destroy target artifact or enchantment. You gain 4 life.
Isareth the Awakener BlackBlack (3)
Legendary Creature — Human Wizard (3/3)
Deathtouch

Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Island (0)
Basic Land — Island
Isolate White (1)
Instant
Exile target permanent with converted mana cost 1.
Kargan Dragonrider Red (2)
Creature — Human Warrior (2/2)
As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)
Knight of the Tusk WhiteWhite (6)
Creature — Human Knight (3/7)
Vigilance (Attacking doesn't cause this creature to tap.)
Knightly Valor White (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

Knight's Pledge White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.

Lathliss, Dragon Queen RedRed (6)
Legendary Creature — Dragon (6/6)
Flying

Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.
Red: Dragons you control get +1/+0 until end of turn.

Lava Axe Red (5)
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
Lena, Selfless Champion WhiteWhite (6)
Legendary Creature — Human Knight (3/3)
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.

Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.

Leonin Vanguard White (1)
Creature — Cat Soldier (1/1)
At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
Leonin Warleader WhiteWhite (4)
Creature — Cat Soldier (4/4)
Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
Lich's Caress BlackBlack (5)
Sorcery
Destroy target creature. You gain 3 life.
Lightning Mare RedRed (2)
Creature — Elemental Horse (3/1)
This spell can't be countered.

Lightning Mare can't be blocked by blue creatures.
Red: Lightning Mare gets +1/+0 until end of turn.

Lightning Strike Red (2)
Instant
Lightning Strike deals 3 damage to any target.
Liliana, the Necromancer BlackBlack (5)
Legendary Planeswalker — Liliana (4)
+1: Target player loses 2 life.

−1: Return target creature card from your graveyard to your hand.
−7: Destroy up to two target creatures. Put up to two creature cards from graveyards onto the battlefield under your control.

Liliana, Untouched by Death BlackBlack (4)
Legendary Planeswalker — Liliana (4)
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life.

−2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.
−3: You may cast Zombie spells from your graveyard this turn.

Liliana's Contract BlackBlack (5)
Enchantment
When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life.

At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

Liliana's Spoils Black (4)
Sorcery
Target opponent discards a card.

Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Llanowar Elves Green (1)
Creature — Elf Druid (1/1)
Tap: Add Green.
Loxodon Line Breaker White (3)
Creature — Elephant Soldier (3/2)
Luminous Bonds White (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.

Macabre Waltz Black (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Magistrate's Scepter (3)
Artifact
, Tap: Put a charge counter on Magistrate's Scepter.

Tap, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.

Make a Stand White (3)
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Manalith (3)
Artifact
Tap: Add one mana of any color.
Marauder's Axe (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Meandering River (0)
Land
Meandering River enters the battlefield tapped.

Tap: Add White or Blue.

Mentor of the Meek White (3)
Creature — Human Soldier (2/2)
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.
Metamorphic Alteration Blue (2)
Enchantment — Aura
Enchant creature

As Metamorphic Alteration enters the battlefield, choose a creature.
Enchanted creature is a copy of the chosen creature.

Meteor Golem (7)
Artifact Creature — Golem (3/3)
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Mighty Leap White (2)
Instant
Target creature gets +2/+2 and gains flying until end of turn.
Militia Bugler White (3)
Creature — Human Soldier (2/3)
Vigilance (Attacking doesn't cause this creature to tap.)

When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Millstone (2)
Artifact
, Tap: Target player mills two cards.
Mind Rot Black (3)
Sorcery
Target player discards two cards.
Mirror Image Blue (3)
Creature — Shapeshifter (0/0)
You may have Mirror Image enter the battlefield as a copy of a creature you control.
Mistcaller Blue (1)
Creature — Merfolk Wizard (1/1)
Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Mist-Cloaked Herald Blue (1)
Creature — Merfolk Warrior (1/1)
Mist-Cloaked Herald can't be blocked.
Mountain (0)
Basic Land — Mountain
Murder BlackBlack (3)
Instant
Destroy target creature.
Mystic Archaeologist Blue (2)
Creature — Human Wizard (2/1)
BlueBlue: Draw two cards.
Naturalize Green (2)
Instant
Destroy target artifact or enchantment.
Nexus of Fate BlueBlue (7)
Instant
Take an extra turn after this one.

If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

Nicol Bolas, the Arisen (4)
Legendary Planeswalker — Bolas (7)
+2: Draw two cards.

−3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker.
−4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
−12: Exile all but the bottom card of target player's library.

Nicol Bolas, the Ravager BlueBlackRed (4)
Legendary Creature — Elder Dragon (4/4)
Flying

When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.
BlueBlackRed: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery.

Nightmare's Thirst Black (1)
Instant
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Novice Knight White (1)
Creature — Human Knight (2/3)
Defender (This creature can't attack.)

As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.

Oakenform Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.

Omenspeaker Blue (2)
Creature — Human Wizard (1/3)
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Omniscience BlueBlueBlue (10)
Enchantment
You may cast spells from your hand without paying their mana costs.
Onakke Ogre Red (3)
Creature — Ogre Warrior (4/2)
One with the Machine Blue (4)
Sorcery
Draw cards equal to the highest converted mana cost among artifacts you control.
Open the Graves BlackBlack (5)
Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
Oreskos Swiftclaw White (2)
Creature — Cat Warrior (3/1)
Palladia-Mors, the Ruiner RedGreenWhite (6)
Legendary Creature — Elder Dragon (6/6)
Flying, vigilance, trample

Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet.

Patient Rebuilding BlueBlue (5)
Enchantment
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
Pegasus Courser White (3)
Creature — Pegasus (1/3)
Flying

Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.

Pelakka Wurm GreenGreenGreen (7)
Creature — Wurm (7/7)
Trample

When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.

Pendulum of Patterns (2)
Artifact
When Pendulum of Patterns enters the battlefield, you gain 3 life.

, Tap, Sacrifice Pendulum of Patterns: Draw a card.

Phylactery Lich BlackBlackBlack (3)
Creature — Zombie (5/5)
Indestructible

As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.

Plague Mare BlackBlack (3)
Creature — Nightmare Horse (2/2)
Plague Mare can't be blocked by white creatures.

When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn.

Plains (0)
Basic Land — Plains
Plummet Green (2)
Instant
Destroy target creature with flying.
Poison-Tip Archer BlackGreen (4)
Creature — Elf Archer (2/3)
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.

Prodigious Growth GreenGreen (6)
Enchantment — Aura
Enchant creature

Enchanted creature gets +7/+7 and has trample.

Psychic Corrosion Blue (3)
Enchantment
Whenever you draw a card, each opponent mills two cards.
Psychic Symbiont BlueBlack (6)
Creature — Nightmare Horror (3/3)
Flying

When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.

Rabid Bite Green (2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
Radiating Lightning Red (4)
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
Ravenous Harpy Black (3)
Creature — Harpy (1/2)
Flying

, Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy.

Reassembling Skeleton Black (2)
Creature — Skeleton Warrior (1/1)
Black: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
Reclamation Sage Green (3)
Creature — Elf Shaman (2/1)
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
Recollect Green (3)
Sorcery
Return target card from your graveyard to your hand.
Regal Bloodlord WhiteBlack (5)
Creature — Vampire Soldier (2/4)
Flying

At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.

Reliquary Tower (0)
Land
You have no maximum hand size.

Tap: Add .

Remorseful Cleric White (2)
Creature — Spirit Cleric (2/1)
Flying

Sacrifice Remorseful Cleric: Exile all cards from target player's graveyard.

Resplendent Angel WhiteWhite (3)
Creature — Angel (3/3)
Flying

At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
WhiteWhiteWhite: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

Revitalize White (2)
Instant
You gain 3 life.

Draw a card.

Rhox Oracle Green (5)
Creature — Rhino Monk (4/2)
When Rhox Oracle enters the battlefield, draw a card.
Riddlemaster Sphinx BlueBlue (6)
Creature — Sphinx (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.

Rise from the Grave Black (5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Rogue's Gloves (2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Root Snare Green (2)
Instant
Prevent all combat damage that would be dealt this turn.
Runic Armasaur GreenGreen (3)
Creature — Dinosaur (2/5)
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
Rupture Spire (0)
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay .
Tap: Add one mana of any color.

Rustwing Falcon White (1)
Creature — Bird (1/2)
Flying
Sai, Master Thopterist Blue (3)
Legendary Creature — Human Artificer (1/4)
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

Blue, Sacrifice two artifacts: Draw a card.

Salvager of Secrets BlueBlue (5)
Creature — Merfolk Wizard (2/2)
When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Sarkhan, Dragonsoul RedRed (6)
Legendary Planeswalker — Sarkhan (5)
+2: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control.

−3: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker.
−9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle your library.

Sarkhan, Fireblood RedRed (3)
Legendary Planeswalker — Sarkhan (3)
+1: You may discard a card. If you do, draw a card.

+1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
−7: Create four 5/5 red Dragon creature tokens with flying.

Sarkhan's Dragonfire RedRed (5)
Sorcery
Sarkhan's Dragonfire deals 3 damage to any target.

Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Sarkhan's Unsealing Red (4)
Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.

Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.

Sarkhan's Whelp Red (3)
Creature — Dragon (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.

Satyr Enchanter GreenWhite (3)
Creature — Satyr Druid (2/2)
Whenever you cast an enchantment spell, draw a card.
Scapeshift GreenGreen (4)
Sorcery
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.
Scholar of Stars Blue (4)
Creature — Human Artificer (3/2)
When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
Serra's Guardian WhiteWhite (6)
Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.

Shield Mare WhiteWhite (3)
Creature — Horse (2/3)
Shield Mare can't be blocked by red creatures.

When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.

Shivan Dragon RedRed (6)
Creature — Dragon (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Red: Shivan Dragon gets +1/+0 until end of turn.

Shock Red (1)
Instant
Shock deals 2 damage to any target.
Siegebreaker Giant RedRed (5)
Creature — Giant Warrior (6/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Red: Target creature can't block this turn.

Sift Blue (4)
Sorcery
Draw three cards, then discard a card.
Sigiled Sword of Valeron (3)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.

Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip

Silverbeak Griffin WhiteWhite (2)
Creature — Griffin (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Skalla Wolf GreenGreen (5)
Creature — Wolf Spirit (3/3)
When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Skeleton Archer Black (4)
Creature — Skeleton Archer (3/3)
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
Skilled Animator Blue (3)
Creature — Human Artificer (1/3)
When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.
Skymarch Bloodletter Black (3)
Creature — Vampire Soldier (2/2)
Flying

When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.

Skyrider Patrol GreenBlue (4)
Creature — Elf Scout (2/3)
Flying

At the beginning of combat on your turn, you may pay GreenBlue. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.

Skyscanner (3)
Artifact Creature — Thopter (1/1)
Flying

When Skyscanner enters the battlefield, draw a card.

Sleep BlueBlue (4)
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Smelt Red (1)
Instant
Destroy target artifact.
Snapping Drake Blue (4)
Creature — Drake (3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sovereign's Bite Black (2)
Sorcery
Target player loses 3 life and you gain 3 life.
Sparktongue Dragon RedRed (5)
Creature — Dragon (3/3)
Flying

When Sparktongue Dragon enters the battlefield, you may pay Red. When you do, it deals 3 damage to any target.

Spit Flame Red (3)
Instant
Spit Flame deals 4 damage to target creature.

Whenever a Dragon enters the battlefield under your control, you may pay Red. If you do, return Spit Flame from your graveyard to your hand.

Star-Crowned Stag White (4)
Creature — Elk (3/3)
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
Stitcher's Supplier Black (1)
Creature — Zombie (1/1)
When Stitcher's Supplier enters the battlefield or dies, mill three cards.
Stone Quarry (0)
Land
Stone Quarry enters the battlefield tapped.

Tap: Add Red or White.

Strangling Spores Black (4)
Instant
Target creature gets -3/-3 until end of turn.
Submerged Boneyard (0)
Land
Submerged Boneyard enters the battlefield tapped.

Tap: Add Blue or Black.

Sun Sentinel White (2)
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
Suncleanser White (2)
Creature — Human Cleric (1/4)
When Suncleanser enters the battlefield, choose one —

• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

Supreme Phantom Blue (2)
Creature — Spirit (1/3)
Flying

Other Spirits you control get +1/+1.

Sure Strike Red (2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Surge Mare BlueBlue (2)
Creature — Horse Fish (0/5)
Surge Mare can't be blocked by green creatures.

Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.
Blue: Surge Mare gets +2/-2 until end of turn.

Suspicious Bookcase (2)
Artifact Creature — Wall (0/4)
Defender (This creature can't attack.)

, Tap: Target creature can't be blocked this turn.

Swamp (0)
Basic Land — Swamp
Switcheroo Blue (5)
Sorcery
Exchange control of two target creatures.
Take Vengeance White (2)
Sorcery
Destroy target tapped creature.
Talons of Wildwood Green (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Green: Return Talons of Wildwood from your graveyard to your hand.

Tattered Mummy Black (2)
Creature — Zombie Jackal (1/2)
When Tattered Mummy dies, each opponent loses 2 life.
Tectonic Rift Red (4)
Sorcery
Destroy target land. Creatures without flying can't block this turn.
Tezzeret, Artifice Master BlueBlue (5)
Legendary Planeswalker — Tezzeret (5)
+1: Create a 1/1 colorless Thopter artifact creature token with flying.

0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library."

Tezzeret, Cruel Machinist BlueBlue (6)
Legendary Planeswalker — Tezzeret (4)
+1: Draw a card.

0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types.
−7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.

Tezzeret's Gatebreaker (4)
Artifact
When Tezzeret's Gatebreaker enters the battlefield, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Blue, Tap, Sacrifice Tezzeret's Gatebreaker: Creatures you control can't be blocked this turn.

Tezzeret's Strider (3)
Artifact Creature — Golem (3/1)
As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.)
Thorn Lieutenant Green (2)
Creature — Elf Warrior (2/3)
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.

Green: Thorn Lieutenant gets +4/+4 until end of turn.

Thornhide Wolves Green (5)
Creature — Wolf (4/5)
Thud Red (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Thud deals damage equal to the sacrificed creature's power to any target.

Timber Gorge (0)
Land
Timber Gorge enters the battlefield tapped.

Tap: Add Red or Green.

Titanic Growth Green (2)
Instant
Target creature gets +4/+4 until end of turn.
Tolarian Scholar Blue (3)
Creature — Human Wizard (2/3)
Tormenting Voice Red (2)
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.

Totally Lost Blue (5)
Instant
Put target nonland permanent on top of its owner's library.
Tranquil Expanse (0)
Land
Tranquil Expanse enters the battlefield tapped.

Tap: Add Green or White.

Transmogrifying Wand (3)
Artifact
Transmogrifying Wand enters the battlefield with three charge counters on it.

, Tap, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate this ability only any time you could cast a sorcery.

Trumpet Blast Red (3)
Instant
Attacking creatures get +2/+0 until end of turn.
Trusty Packbeast White (3)
Creature — Beast (2/3)
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
Two-Headed Zombie Black (4)
Creature — Zombie (4/2)
Menace (This creature can't be blocked except by two or more creatures.)
Uncomfortable Chill Blue (3)
Instant
Creatures your opponents control get -2/-0 until end of turn.

Draw a card.

Ursine Champion Green (2)
Creature — Human Berserker (2/2)
Green: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate this ability only once each turn.
Vaevictis Asmadi, the Dire BlackRedGreen (6)
Legendary Creature — Elder Dragon (6/6)
Flying

Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.

Valiant Knight White (4)
Creature — Human Knight (3/4)
Other Knights you control get +1/+1.

WhiteWhite: Knights you control gain double strike until end of turn.

Vampire Neonate Black (1)
Creature — Vampire (0/3)
, Tap: Each opponent loses 1 life and you gain 1 life.
Vampire Sovereign BlackBlack (5)
Creature — Vampire Noble (3/4)
Flying

When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.

Viashino Pyromancer Red (2)
Creature — Viashino Wizard (2/1)
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
Vigilant Baloth GreenGreen (5)
Creature — Beast (5/5)
Vigilance (Attacking doesn't cause this creature to tap.)
Vine Mare GreenGreen (4)
Creature — Elemental Horse (5/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Vine Mare can't be blocked by black creatures.

Vivien of the Arkbow GreenGreen (6)
Legendary Planeswalker — Vivien (5)
+2: Put two +1/+1 counters on up to one target creature.

−3: Target creature you control deals damage equal to its power to target creature you don't control.
−9: Creatures you control get +4/+4 and gain trample until end of turn.

Vivien Reid GreenGreen (5)
Legendary Planeswalker — Vivien (5)
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."

Vivien's Invocation GreenGreen (7)
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
Vivien's Jaguar Green (3)
Creature — Cat Spirit (3/2)
Reach (This creature can block creatures with flying.)

Green: Return Vivien's Jaguar from your graveyard to your hand. Activate this ability only if you control a Vivien planeswalker.

Volcanic Dragon RedRed (6)
Creature — Dragon (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Volley Veteran Red (4)
Creature — Goblin Warrior (4/2)
When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
Walking Corpse Black (2)
Creature — Zombie (2/2)
Wall of Mist Blue (2)
Creature — Wall (0/5)
Defender
Wall of Vines Green (1)
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

Waterknot BlueBlue (3)
Enchantment — Aura
Enchant creature

When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Windreader Sphinx BlueBlue (7)
Creature — Sphinx (3/7)
Flying

Whenever a creature with flying attacks, you may draw a card.

Woodland Stream (0)
Land
Woodland Stream enters the battlefield tapped.

Tap: Add Green or Blue.