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Historic You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

1304 results
Abnormal Endurance Abnormal Endurance C1Black (2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
M19C
Academy Drake Academy Drake C2Blue (3)
Creature — Drake (2/2)
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

DOMC
Academy Journeymage Academy Journeymage C4Blue (5)
Creature — Human Wizard (3/2)
This spell costs C1 less to cast if you control a Wizard.

When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

DOMC
Act of Treason Act of Treason C2Red (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
JMPC
Adamant Will Adamant Will C1White (2)
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
DOMC
Adaptive Shimmerer Adaptive Shimmerer C5 (5)
Creature — Insect (0/0)
Flash

Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.

IKOC
Adherent of Hope Adherent of Hope C1White (2)
Creature — Human Soldier (2/1)
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
M21C
Adventurous Impulse Adventurous Impulse Green (1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
IKOC
Aegis Turtle Aegis Turtle Blue (1)
Creature — Turtle (0/5)
JMPC
Aerial Assault Aerial Assault C2White (3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
JMPC
Aeromunculus Aeromunculus C1GreenBlue (3)
Creature — Homunculus Mutant (2/3)
Flying

C2GreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

RNAC
Aesthir Glider Aesthir Glider C3 (3)
Artifact Creature — Bird Construct (2/1)
Flying

Aesthir Glider can't block.

DOMC
Aether Spellbomb Aether Spellbomb C1 (1)
Artifact
Blue, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

C1, Sacrifice Aether Spellbomb: Draw a card.

JMPC
Aggressive Urge Aggressive Urge C1Green (2)
Instant
Target creature gets +1/+1 until end of turn.

Draw a card.

JMPC
Agonizing Syphon Agonizing Syphon C3Black (4)
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
JMPC
Ahn-Crop Invader Ahn-Crop Invader C2Red (3)
Creature — Zombie Minotaur Warrior (2/2)
As long as it's your turn, Ahn-Crop Invader has first strike.

C1, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.

WARC
Aid the Fallen Aid the Fallen C1Black (2)
Sorcery
Choose one or both —

• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.

WARC
Alchemist's Gift Alchemist's Gift Black (1)
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
M21C
Alloy Myr Alloy Myr C3 (3)
Artifact Creature — Myr (2/2)
Tap: Add one mana of any color.
JMPC
Almighty Brushwagg Almighty Brushwagg Green (1)
Creature — Brushwagg (1/1)
Trample

C3Green: Almighty Brushwagg gets +3/+3 until end of turn.

IKOC
Alpine Watchdog Alpine Watchdog C1White (2)
Creature — Dog (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M21C
Altar of the Pantheon Altar of the Pantheon C3 (3)
Artifact
Your devotion to each color and each combination of colors is increased by one.

Tap: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.

THBC
Ambassador Oak Ambassador Oak C3Green (4)
Creature — Treefolk Warrior (3/3)
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
JMPC
Ancestral Mask Ancestral Mask C2Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

MMQC
Ancestral Statue Ancestral Statue C4 (4)
Artifact Creature — Golem (3/4)
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
JMPC
Ancient Animus Ancient Animus C1Green (2)
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
DOMC
Ancient Brontodon Ancient Brontodon C6GreenGreen (8)
Creature — Dinosaur (9/9)
XLNC
Angel of Mercy Angel of Mercy C4White (5)
Creature — Angel (3/3)
Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

JMPC
Angel of the Dawn Angel of the Dawn C4White (5)
Creature — Angel (3/3)
Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

M19C
Angelic Edict Angelic Edict C4White (5)
Sorcery
Exile target creature or enchantment.
JMPC
Angelic Gift Angelic Gift C1White (2)
Enchantment — Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.

M20C
Angelic Page Angelic Page C1White (2)
Creature — Angel Spirit (1/1)
Flying

Tap: Target attacking or blocking creature gets +1/+1 until end of turn.

JMPC
Anointed Chorister Anointed Chorister White (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

C4White: Anointed Chorister gets +3/+3 until end of turn.

M21C
Anointed Deacon Anointed Deacon C4Black (5)
Creature — Vampire Cleric (3/3)
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
XLNC
Anticipate Anticipate C1Blue (2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
IKOC
Anvilwrought Raptor Anvilwrought Raptor C4 (4)
Artifact Creature — Bird (2/1)
Flying

First strike (This creature deals combat damage before creatures without first strike.)

M20C
Applied Biomancy Applied Biomancy GreenBlue (2)
Instant
Choose one or both —

• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

RNAC
Arbor Armament Arbor Armament Green (1)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
JMPC
Arboreal Grazer Arboreal Grazer Green (1)
Creature — Beast (0/3)
Reach

When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.

WARC
Arcane Flight Arcane Flight Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

DOMC
Arcane Signet Arcane Signet C2 (2)
Artifact
Tap: Add one mana of any color in your commander's color identity.
ELDC
Archaeomender Archaeomender C2Blue (3)
Creature — Human Wizard (2/3)
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
JMPC
Ardenvale Paladin Ardenvale Paladin C3White (4)
Creature — Human Knight (2/5)
Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
ELDC
Ardenvale Tactician Ardenvale Tactician C1WhiteWhite (3)
Creature — Human Knight (2/3)
Flying
ELDC
Arena Trickster Arena Trickster C3Red (4)
Creature — Human Shaman (3/3)
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster.
THBC
Arlinn's Wolf Arlinn's Wolf C2Green (3)
Creature — Wolf (3/2)
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
WARC
Arrester's Admonition Arrester's Admonition C2Blue (3)
Instant
Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

RNAC
Arrester's Zeal Arrester's Zeal White (1)
Instant
Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

RNAC
Artful Takedown Artful Takedown C2BlueBlack (4)
Instant
Choose one or both —

• Tap target creature.
• Target creature gets -2/-4 until end of turn.

GRNC
Artificer's Assistant Artificer's Assistant Blue (1)
Creature — Bird (1/1)
Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

DOMC
Ashiok's Skulker Ashiok's Skulker C4Blue (5)
Creature — Nightmare (3/5)
C3Blue: Ashiok's Skulker can't be blocked this turn.
WARC
Ashmouth Hound Ashmouth Hound C1Red (2)
Creature — Elemental Dog (2/1)
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
JMPC
Aspect of Lamprey Aspect of Lamprey C3Black (4)
Enchantment — Aura
Enchant creature you control

When Aspect of Lamprey enters the battlefield, target opponent discards two cards.
Enchanted creature has lifelink.

THBC
Aspect of Manticore Aspect of Manticore C2Red (3)
Enchantment — Aura
Flash

Enchant creature
When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.

THBC
Audacious Thief Audacious Thief C2Black (3)
Creature — Human Rogue (2/2)
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
JMPC
Auger Spree Auger Spree C1BlackRed (3)
Instant
Target creature gets +4/-4 until end of turn.
JMPC
Aven Eternal Aven Eternal C2Blue (3)
Creature — Zombie Bird Warrior (2/2)
Flying

When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Aven Sentry Aven Sentry C3White (4)
Creature — Bird Soldier (3/2)
Flying
DOMC
Aven Wind Mage Aven Wind Mage C2Blue (3)
Creature — Bird Wizard (2/2)
Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

M19C
Aviation Pioneer Aviation Pioneer C2Blue (3)
Creature — Human Artificer (1/2)
When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
M19C
Axebane Beast Axebane Beast C3Green (4)
Creature — Beast (3/4)
RNAC
Azorius Guildgate Azorius Guildgate (0)
Land — Gate
Azorius Guildgate enters the battlefield tapped.

Tap: Add White or Blue.

RNAC
Azorius Knight-Arbiter Azorius Knight-Arbiter C3WhiteBlue (5)
Creature — Human Knight (2/5)
Vigilance

Azorius Knight-Arbiter can't be blocked.

RNAC
Azorius Locket Azorius Locket C3 (3)
Artifact
Tap: Add White or Blue.

WUWUWUWU, Tap, Sacrifice Azorius Locket: Draw two cards.

RNAC
Bake into a Pie Bake into a Pie C2BlackBlack (4)
Instant
Destroy target creature. Create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
JMPC
Baloth Gorger Baloth Gorger C2GreenGreen (4)
Creature — Beast (4/4)
Kicker C4 (You may pay an additional C4 as you cast this spell.)

If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.

DOMC
Band Together Band Together C2Green (3)
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
WARC
Banehound Banehound Black (1)
Creature — Nightmare Dog (1/1)
Lifelink, haste
WARC
Barge In Barge In Red (1)
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
ELDC
Barging Sergeant Barging Sergeant C4Red (5)
Creature — Minotaur Soldier (4/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNC
Barony Vampire Barony Vampire C2Black (3)
Creature — Vampire (3/2)
M20C
Barren Moor Barren Moor (0)
Land
Barren Moor enters the battlefield tapped.

Tap: Add Black.
Cycling Black (Black, Discard this card: Draw a card.)

ONSC
Barrier of Bones Barrier of Bones Black (1)
Creature — Skeleton Wall (0/3)
Defender

When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNC
Barrow Witches Barrow Witches C4Black (5)
Creature — Human Warlock (3/4)
When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.
ELDC
Bartered Cow Bartered Cow C3White (4)
Creature — Ox (3/3)
When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDC
Bartizan Bats Bartizan Bats C3Black (4)
Creature — Bat (3/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M20C
Basri's Acolyte Basri's Acolyte C2WhiteWhite (4)
Creature — Cat Cleric (2/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.

M21C
Bastion Enforcer Bastion Enforcer C2White (3)
Creature — Dwarf Soldier (3/2)
M20C
Bathe in Dragonfire Bathe in Dragonfire C2Red (3)
Sorcery
Bathe in Dragonfire deals 4 damage to target creature.
JMPC
Battalion Foot Soldier Battalion Foot Soldier C2White (3)
Creature — Human Soldier (2/2)
When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle your library.
M20C
Battlefield Promotion Battlefield Promotion C1White (2)
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
JMPC
Befuddle Befuddle C2Blue (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

JMPC
Beloved Princess Beloved Princess White (1)
Creature — Human Noble (1/1)
Lifelink

Beloved Princess can't be blocked by creatures with power 3 or greater.

ELDC
Benalish Honor Guard Benalish Honor Guard C1White (2)
Creature — Human Knight (2/2)
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
DOMC
Bishop's Soldier Bishop's Soldier C1White (2)
Creature — Vampire Soldier (2/2)
Lifelink
XLNC
Black Cat Black Cat C1Black (2)
Creature — Zombie Cat (1/1)
When Black Cat dies, target opponent discards a card at random.
JMPC
Blade Banish Blade Banish C3White (4)
Instant
Exile target creature with power 4 or greater.
IKOC
Blade Instructor Blade Instructor C2White (3)
Creature — Human Soldier (3/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
GRNC
Blade Juggler Blade Juggler C4Black (5)
Creature — Human Rogue (3/2)
Spectacle C2Black (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.

RNAC
Bladebrand Bladebrand C1Black (2)
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Draw a card.

M20C
Blazing Volley Blazing Volley Red (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
IKOC
Blessed Light Blessed Light C4White (5)
Instant
Exile target creature or enchantment.
DOMC
Blessing of Belzenlok Blessing of Belzenlok Black (1)
Instant
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
DOMC
Blight Keeper Blight Keeper Black (1)
Creature — Bat Imp (1/1)
Flying

C7Black, Tap, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.

XLNC
Blight-Breath Catoblepas Blight-Breath Catoblepas C4BlackBlack (6)
Creature — Beast (3/2)
When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)
THBC
Blighted Bat Blighted Bat C2Black (3)
Creature — Zombie Bat (2/1)
Flying

C1: Blighted Bat gains haste until end of turn.

JMPC
Blindblast Blindblast C2Red (3)
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn.

Draw a card.

JMPC
Blinding Fog Blinding Fog C2Green (3)
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
XLNC
Blink of an Eye Blink of an Eye C1Blue (2)
Instant
Kicker C1Blue (You may pay an additional C1Blue as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

DOMC
Blisterspit Gremlin Blisterspit Gremlin Red (1)
Creature — Gremlin (1/1)
C1, Tap: Blisterspit Gremlin deals 1 damage to each opponent.

Whenever you cast a noncreature spell, untap Blisterspit Gremlin.

IKOC
Blitz Leech Blitz Leech C5Black (6)
Creature — Leech (5/2)
Flash

When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.

IKOC
Blood Burglar Blood Burglar C1Black (2)
Creature — Vampire Rogue (2/2)
As long as it's your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
M20C
Blood Curdle Blood Curdle C3Black (4)
Instant
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
IKOC
Blood Glutton Blood Glutton C4Black (5)
Creature — Vampire (4/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M21C
Bloodfell Caves Bloodfell Caves (0)
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.
Tap: Add Black or Red.

M21C
Bloodhaze Wolverine Bloodhaze Wolverine C1Red (2)
Creature — Wolverine (2/1)
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
ELDC
Bloodhunter Bat Bloodhunter Bat C3Black (4)
Creature — Bat (2/2)
Flying

When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

JMPC
Bloodrock Cyclops Bloodrock Cyclops C2Red (3)
Creature — Cyclops (3/3)
Bloodrock Cyclops attacks each combat if able.
JMPC
Bloodstone Goblin Bloodstone Goblin C1Red (2)
Creature — Goblin Warrior (2/2)
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
DOMC
Bloodtallow Candle Bloodtallow Candle C1 (1)
Artifact
C6, Tap, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
DOMC
Bloom Hulk Bloom Hulk C3Green (4)
Creature — Plant Elemental (4/4)
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Blossom Dryad Blossom Dryad C2Green (3)
Creature — Dryad (2/2)
Tap: Untap target land.
XLNC
Blossoming Sands Blossoming Sands (0)
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.
Tap: Add Green or White.

M21C
Blow Your House Down Blow Your House Down C2Red (3)
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
ELDC
Boggart Brute Boggart Brute C2Red (3)
Creature — Goblin Warrior (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
JMPC
Bogstomper Bogstomper C4BlackBlack (6)
Creature — Beast (6/5)
M20C
Bojuka Bog Bojuka Bog (0)
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
Tap: Add Black.

WWKC
Bombard Bombard C2Red (3)
Instant
Bombard deals 4 damage to target creature.
RIXC
Bone Pit Brute Bone Pit Brute C4RedRed (6)
Creature — Cyclops (4/5)
Menace (This creature can't be blocked except by two or more creatures.)

When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.

M21C
Bone Splinters Bone Splinters Black (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

JMPC
Bone to Ash Bone to Ash C2BlueBlue (4)
Instant
Counter target creature spell.

Draw a card.

M20C
Boneclad Necromancer Boneclad Necromancer C3BlackBlack (5)
Creature — Human Wizard (3/3)
When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
M20C
Boot Nipper Boot Nipper C1Black (2)
Creature — Beast (2/1)
Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it.
IKOC
Borderland Marauder Borderland Marauder C1Red (2)
Creature — Human Warrior (1/2)
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
JMPC
Borderland Minotaur Borderland Minotaur C2RedRed (4)
Creature — Minotaur Warrior (4/3)
JMPC
Boreal Elemental Boreal Elemental C4Blue (5)
Creature — Elemental (3/4)
Flying

Spells your opponents cast that target Boreal Elemental cost C2 more to cast.

M20C
Boros Guildgate Boros Guildgate (0)
Land — Gate
Boros Guildgate enters the battlefield tapped.

Tap: Add Red or White.

GRNC
Boros Locket Boros Locket C3 (3)
Artifact
Tap: Add Red or White.

RWRWRWRW, Tap, Sacrifice Boros Locket: Draw two cards.

GRNC
Boulder Rush Boulder Rush Red (1)
Instant — Adventure
Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
ELDC
Brazen Buccaneers Brazen Buccaneers C3Red (4)
Creature — Human Pirate (2/2)
Haste

When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Brazen Freebooter Brazen Freebooter C3Red (4)
Creature — Human Pirate (3/3)
When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
RIXC
Brightwood Tracker Brightwood Tracker C3Green (4)
Creature — Elf Scout (2/4)
C5Green, Tap: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
M20C
Brimstone Trebuchet Brimstone Trebuchet C2Red (3)
Artifact Creature — Wall (1/3)
Defender, reach

Tap: Brimstone Trebuchet deals 1 damage to each opponent.
Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.

ELDC
Brine Giant Brine Giant C6Blue (7)
Creature — Giant (5/6)
This spell costs C1 less to cast for each enchantment you control.
THBC
Bring to Trial Bring to Trial C2White (3)
Sorcery
Exile target creature with power 4 or greater.
RNAC
Bristling Boar Bristling Boar C3Green (4)
Creature — Boar (4/3)
Bristling Boar can't be blocked by more than one creature.
IKOC
Broken Bond Broken Bond C1Green (2)
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
DOMC
Bronze Sword Bronze Sword C1 (1)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

THBC
Buccaneer's Bravado Buccaneer's Bravado C1Red (2)
Instant
Choose one —

• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.

RIXC
Bulwark Giant Bulwark Giant C5White (6)
Creature — Giant Soldier (3/6)
When Bulwark Giant enters the battlefield, you gain 5 life.
JMPC
Burglar Rat Burglar Rat C1Black (2)
Creature — Rat (1/1)
When Burglar Rat enters the battlefield, each opponent discards a card.
JMPC
Burn Bright Burn Bright C2Red (3)
Instant
Creatures you control get +2/+0 until end of turn.
M21C
Burning Prophet Burning Prophet C1Red (2)
Creature — Human Wizard (1/3)
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
WARC
Burning-Tree Vandal Burning-Tree Vandal C2Red (3)
Creature — Human Rogue (2/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.

RNAC
Bushmeat Poacher Bushmeat Poacher C3Black (4)
Creature — Human Soldier (2/4)
C1, Tap, Sacrifice another creature: You gain life equal to that creature's toughness. Draw a card.
IKOC
Cabal Evangel Cabal Evangel C1Black (2)
Creature — Human Cleric (2/2)
DOMC
Cabal Paladin Cabal Paladin C3Black (4)
Creature — Human Knight (4/2)
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Cadaver Imp Cadaver Imp C1BlackBlack (3)
Creature — Imp (1/1)
Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

JMPC
Caged Zombie Caged Zombie C2Black (3)
Creature — Zombie (2/3)
C1Black, Tap: Each opponent loses 2 life. Activate this ability only if a creature died this turn.
M21C
Caligo Skin-Witch Caligo Skin-Witch C1Black (2)
Creature — Human Wizard (1/3)
Kicker C3Black (You may pay an additional C3Black as you cast this spell.)

When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.

DOMC
Call the Cavalry Call the Cavalry C3White (4)
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
DOMC
Callous Dismissal Callous Dismissal C1Blue (2)
Sorcery
Return target nonland permanent to its owner's hand.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Canal Monitor Canal Monitor C4Black (5)
Creature — Lizard (5/3)
RIXC
Cancel Cancel C1BlueBlue (3)
Instant
Counter target spell.
M21C
Candlelight Vigil Candlelight Vigil C3White (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has vigilance.

GRNC
Canopy Spider Canopy Spider C1Green (2)
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)
M20C
Captivating Unicorn Captivating Unicorn C4White (5)
Creature — Unicorn (4/4)
Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
THBC
Capture Sphere Capture Sphere C3Blue (4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

M21C
Carrion Imp Carrion Imp C3Black (4)
Creature — Imp (2/3)
Flying

When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.

RNAC
Castaway's Despair Castaway's Despair C3Blue (4)
Enchantment — Aura
Enchant creature

When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

XLNC
Catacomb Crocodile Catacomb Crocodile C4Black (5)
Creature — Crocodile (3/7)
RNAC
Catalyst Elemental Catalyst Elemental C2Red (3)
Creature — Elemental (2/2)
Sacrifice Catalyst Elemental: Add RedRed.
M19C
Cathar's Companion Cathar's Companion C2White (3)
Creature — Dog (3/1)
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
JMPC
Cathartic Reunion Cathartic Reunion C1Red (2)
Sorcery
As an additional cost to cast this spell, discard two cards.

Draw three cards.

IKOC
Cauldron Familiar Cauldron Familiar Black (1)
Creature — Cat (1/1)
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

JMPC
Cavalry Drillmaster Cavalry Drillmaster C1White (2)
Creature — Human Knight (2/1)
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M19C
Cavern Whisperer Cavern Whisperer C4Black (5)
Creature — Nightmare (4/4)
Mutate C3Black (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature mutates, each opponent discards a card.

IKOC
Celestial Enforcer Celestial Enforcer C2White (3)
Creature — Human Cleric (2/3)
C1White, Tap: Tap target creature. Activate this ability only if you control a creature with flying.
M21C
Celestial Messenger Celestial Messenger C2BlueBlue (4)
Creature — Bird Spirit (3/2)
Flash (You may cast this card any time you could cast an instant.)

Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.

M20C
Cemetery Recruitment Cemetery Recruitment C1Black (2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
JMPC
Centaur Courser Centaur Courser C2Green (3)
Creature — Centaur Warrior (3/3)
M20C
Centaur Nurturer Centaur Nurturer C3Green (4)
Creature — Centaur Druid (2/4)
When Centaur Nurturer enters the battlefield, you gain 3 life.

Tap: Add one mana of any color.

WARC
Centaur Peacemaker Centaur Peacemaker C1GreenWhite (3)
Creature — Centaur Cleric (3/3)
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
GRNC
Chain to Memory Chain to Memory Blue (1)
Instant
Target creature gets -4/-0 until end of turn. Scry 2.
THBC
Chainwhip Cyclops Chainwhip Cyclops C4Red (5)
Creature — Cyclops Warrior (4/4)
C3Red: Target creature can't block this turn.
WARC
Chandra's Embercat Chandra's Embercat C1Red (2)
Creature — Elemental Cat (2/2)
Tap: Add Red. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
M20C
Chandra's Magmutt Chandra's Magmutt C1Red (2)
Creature — Elemental Dog (2/2)
Tap: Chandra's Magmutt deals 1 damage to target player or planeswalker.
M21C
Chandra's Outrage Chandra's Outrage C2RedRed (4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
M20C
Chandra's Pyrohelix Chandra's Pyrohelix C1Red (2)
Instant
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
WARC
Charge Charge White (1)
Instant
Creatures you control get +1/+1 until end of turn.
DOMC
Charity Extractor Charity Extractor C3Black (4)
Creature — Human Knight (1/5)
Lifelink
WARC
Charmed Sleep Charmed Sleep C1BlueBlue (3)
Enchantment — Aura
Enchant creature

When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

ELDC
Charmed Stray Charmed Stray White (1)
Creature — Cat (1/1)
Lifelink

When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.

WARC
Checkpoint Officer Checkpoint Officer C1White (2)
Creature — Human Soldier (1/2)
C1White, Tap: Tap target creature.
IKOC
Child of Night Child of Night C1Black (2)
Creature — Vampire (2/1)
Lifelink
JMPC
Chillbringer Chillbringer C4Blue (5)
Creature — Elemental (3/3)
Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

RNAC
Chromatic Sphere Chromatic Sphere C1 (1)
Artifact
C1, Tap, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
JMPC
Cinder Barrens Cinder Barrens (0)
Land
Cinder Barrens enters the battlefield tapped.

Tap: Add Black or Red.

M19C
Civic Stalwart Civic Stalwart C3White (4)
Creature — Elephant Soldier (3/3)
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
RNAC
Cleansing Ray Cleansing Ray C1White (2)
Sorcery
Choose one —

• Destroy target Vampire.
• Destroy target enchantment.

RIXC
Clear the Mind Clear the Mind C2Blue (3)
Sorcery
Target player shuffles their graveyard into their library.

Draw a card.

RNAC
Cloudkin Seer Cloudkin Seer C2Blue (3)
Creature — Elemental Wizard (2/1)
Flying

When Cloudkin Seer enters the battlefield, draw a card.

M20C
Cloudpiercer Cloudpiercer C4Red (5)
Creature — Dinosaur (5/4)
Mutate C3Red (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach
Whenever this creature mutates, you may discard a card. If you do, draw a card.

IKOC
Cloudreader Sphinx Cloudreader Sphinx C4Blue (5)
Creature — Sphinx (3/4)
Flying

When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

JMPC
Cloudshift Cloudshift White (1)
Instant
Exile target creature you control, then return that card to the battlefield under your control.
JMPC
Cobbled Wings Cobbled Wings C2 (2)
Artifact — Equipment
Equipped creature has flying.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

XLNC
Cold-Water Snapper Cold-Water Snapper C5Blue (6)
Creature — Turtle (4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
DOMC
Collar the Culprit Collar the Culprit C3White (4)
Instant
Destroy target creature with toughness 4 or greater.
GRNC
Collateral Damage Collateral Damage Red (1)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Collateral Damage deals 3 damage to any target.

JMPC
Colossal Dreadmaw Colossal Dreadmaw C4GreenGreen (6)
Creature — Dinosaur (6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
M21C
Command the Storm Command the Storm C4Red (5)
Instant
Command the Storm deals 5 damage to target creature.
GRNC
Command Tower Command Tower (0)
Land
Tap: Add one mana of any color in your commander's color identity.
ELDC
Commune with Dinosaurs Commune with Dinosaurs Green (1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
JMPC
Concordia Pegasus Concordia Pegasus C1White (2)
Creature — Pegasus (1/3)
Flying
M21C
Consign to the Pit Consign to the Pit C5Black (6)
Sorcery
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
RNAC
Contentious Plan Contentious Plan C1Blue (2)
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.

WARC
Contract Killing Contract Killing C3BlackBlack (5)
Sorcery
Destroy target creature. Create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
XLNC
Convolute Convolute C2Blue (3)
Instant
Counter target spell unless its controller pays C4.
IKOC
Coordinated Charge Coordinated Charge C4White (5)
Instant
Creatures you control get +2/+1 until end of turn.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Coral Commando Coral Commando C2Blue (3)
Creature — Merfolk Warrior (3/2)
RNAC
Coral Merfolk Coral Merfolk C1Blue (2)
Creature — Merfolk (2/1)
M20C
Corpse Churn Corpse Churn C1Black (2)
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand.
IKOC
Corpse Hauler Corpse Hauler C1Black (2)
Creature — Human Rogue (2/1)
C2Black, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
JMPC
Corridor Monitor Corridor Monitor C1Blue (2)
Artifact Creature — Construct (1/4)
When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
ELDC
Corrosive Ooze Corrosive Ooze C1Green (2)
Creature — Ooze (2/2)
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
DOMC
Cosmotronic Wave Cosmotronic Wave C3Red (4)
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
GRNC
Costly Plunder Costly Plunder C1Black (2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.

XLNC
Courage in Crisis Courage in Crisis C2Green (3)
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Crash the Ramparts Crash the Ramparts C2Green (3)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
XLNC
Crash Through Crash Through Red (1)
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.

M21C
Crashing Drawbridge Crashing Drawbridge C2 (2)
Artifact Creature — Wall (0/4)
Defender

Tap: Creatures you control gain haste until end of turn.

ELDC
Crashing Tide Crashing Tide C2Blue (3)
Sorcery
This spell has flash as long as you control a Merfolk.

Return target creature to its owner's hand.
Draw a card.

RIXC
Crookclaw Transmuter Crookclaw Transmuter C3Blue (4)
Creature — Bird Wizard (3/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

JMPC
Crow of Dark Tidings Crow of Dark Tidings C2Black (3)
Creature — Zombie Bird (2/1)
Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards.

JMPC
Crush Dissent Crush Dissent C3Blue (4)
Instant
Counter target spell unless its controller pays C2.

Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Crushing Canopy Crushing Canopy C2Green (3)
Instant
Choose one —

• Destroy target creature with flying.
• Destroy target enchantment.

JMPC
Crypt Lurker Crypt Lurker C3Black (4)
Creature — Horror (3/4)
When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
M21C
Crystacean Crystacean C3Blue (4)
Creature — Crab (1/6)
Flash
IKOC
Crystal Slipper Crystal Slipper C1Red (2)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Curious Pair Curious Pair C1Green (2)
Creature — Human Peasant (1/3)
ELDC
Curry Favor Curry Favor Black (1)
Sorcery — Adventure
You gain X life and each opponent loses X life, where X is the number of Knights you control.
ELDC
Daggerback Basilisk Daggerback Basilisk C2Green (3)
Creature — Basilisk (2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M19C
Daggersail Aeronaut Daggersail Aeronaut C3Red (4)
Creature — Goblin (3/2)
As long as it's your turn, Daggersail Aeronaut has flying.
M20C
Dark Bargain Dark Bargain C3Black (4)
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
IKOC
Dark Inquiry Dark Inquiry C2Black (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
RIXC
Dark Remedy Dark Remedy C1Black (2)
Instant
Target creature gets +1/+3 until end of turn.
M20C
Darkblade Agent Darkblade Agent C1BlueBlack (3)
Creature — Human Assassin (2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
GRNC
D'Avenant Trapper D'Avenant Trapper C2White (3)
Creature — Human Archer (3/2)
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Davriel's Shadowfugue Davriel's Shadowfugue C3Black (4)
Sorcery
Target player discards two cards and loses 2 life.
WARC
Dawning Angel Dawning Angel C4White (5)
Creature — Angel (3/2)
Flying

When Dawning Angel enters the battlefield, you gain 4 life.

M20C
Dawntreader Elk Dawntreader Elk C1Green (2)
Creature — Elk (2/2)
Green, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
JMPC
Daybreak Chaplain Daybreak Chaplain C1White (2)
Creature — Human Cleric (1/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M20C
Daybreak Charger Daybreak Charger C1White (2)
Creature — Unicorn (3/1)
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
M21C
Daybreak Chimera Daybreak Chimera C3WhiteWhite (5)
Creature — Chimera (3/3)
This spell costs CX less to cast, where X is your devotion to white. (Each White in the mana costs of permanents you control counts toward your devotion to white.)

Flying

THBC
Daysquad Marshal Daysquad Marshal C3White (4)
Creature — Human Soldier (3/3)
When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.
IKOC
Dazzling Lights Dazzling Lights Blue (1)
Instant
Target creature gets -3/-0 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Dead Revels Dead Revels C3Black (4)
Sorcery
Spectacle C1Black (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Return up to two target creature cards from your graveyard to your hand.

RNAC
Dead Weight Dead Weight Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.

IKOC
Deadeye Rig-Hauler Deadeye Rig-Hauler C3Blue (4)
Creature — Human Pirate (3/2)
Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand.
RIXC
Deadeye Tormentor Deadeye Tormentor C2Black (3)
Creature — Human Pirate (2/2)
Raid — When Deadeye Tormentor enters the battlefield, if you attacked this turn, target opponent discards a card.
XLNC
Deadly Visit Deadly Visit C3BlackBlack (5)
Sorcery
Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Deathbloom Thallid Deathbloom Thallid C2Black (3)
Creature — Fungus (3/2)
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
M21C
Death's Approach Death's Approach Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.

JMPC
Debtors' Transport Debtors' Transport C5Black (6)
Creature — Thrull (5/3)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
RNAC
Deep Freeze Deep Freeze C2Blue (3)
Enchantment — Aura
Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

DOMC
Deeproot Warrior Deeproot Warrior C1Green (2)
Creature — Merfolk Warrior (2/2)
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
XLNC
Deface Deface Red (1)
Sorcery
Choose one —

• Destroy target artifact.
• Destroy target creature with defender.

RNAC
Defiant Strike Defiant Strike White (1)
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.

M21C
Demolish Demolish C3Red (4)
Sorcery
Destroy target artifact or land.
WARC
Demonic Vigor Demonic Vigor Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.

DOMC
Demystify Demystify White (1)
Instant
Destroy target enchantment.
XLNC
Deny the Divine Deny the Divine C2Blue (3)
Instant
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
THBC
Depths of Desire Depths of Desire C2Blue (3)
Instant
Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
XLNC
Desperate Castaways Desperate Castaways C1Black (2)
Creature — Human Pirate (2/3)
Desperate Castaways can't attack unless you control an artifact.
XLNC
Desperate Lunge Desperate Lunge C1White (2)
Instant
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
WARC
Destructive Digger Destructive Digger C2Red (3)
Creature — Goblin (3/2)
C3, Tap, Sacrifice an artifact or land: Draw a card.
M20C
Destructive Tampering Destructive Tampering C2Red (3)
Sorcery
Choose one —

• Destroy target artifact.
• Creatures without flying can't block this turn.

M21C
Devious Cover-Up Devious Cover-Up C2BlueBlue (4)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
GRNC
Devkarin Dissident Devkarin Dissident C1Green (2)
Creature — Elf Warrior (2/2)
C4Green: Devkarin Dissident gets +2/+2 until end of turn.
GRNC
Didn't Say Please Didn't Say Please C1BlueBlue (3)
Instant
Counter target spell. Its controller mills three cards.
ELDC
Dimir Guildgate Dimir Guildgate (0)
Land — Gate
Dimir Guildgate enters the battlefield tapped.

Tap: Add Blue or Black.

GRNC
Dimir Informant Dimir Informant C2Blue (3)
Creature — Human Rogue (1/4)
When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNC
Dimir Locket Dimir Locket C3 (3)
Artifact
Tap: Add Blue or Black.

UBUBUBUB, Tap, Sacrifice Dimir Locket: Draw two cards.

GRNC
Dinosaur Hunter Dinosaur Hunter C1Black (2)
Creature — Human Pirate (2/2)
Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.
RIXC
Dire Fleet Hoarder Dire Fleet Hoarder C1Black (2)
Creature — Human Pirate (2/1)
When Dire Fleet Hoarder dies, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
XLNC
Dire Fleet Interloper Dire Fleet Interloper C3Black (4)
Creature — Human Pirate (2/2)
Menace

When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Direct Current Direct Current C1RedRed (3)
Sorcery
Direct Current deals 2 damage to any target.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Discordant Piper Discordant Piper C1Black (2)
Creature — Zombie Satyr (2/1)
When Discordant Piper dies, create a 0/1 white Goat creature token.
THBC
Disdainful Stroke Disdainful Stroke C1Blue (2)
Instant
Counter target spell with converted mana cost 4 or greater.
GRNC
Disenchant Disenchant C1White (2)
Instant
Destroy target artifact or enchantment.
M20C
Disentomb Disentomb Black (1)
Sorcery
Return target creature card from your graveyard to your hand.
M20C
Dismal Backwater Dismal Backwater (0)
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.
Tap: Add Blue or Black.

M21C
Disperse Disperse C1Blue (2)
Instant
Return target nonland permanent to its owner's hand.
M19C
Distant Melody Distant Melody C3Blue (4)
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
MORC
Dive Down Dive Down Blue (1)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
XLNC
Divest Divest Black (1)
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
DOMC
Divination Divination C2Blue (3)
Sorcery
Draw two cards.
M19C
Divine Arrow Divine Arrow C1White (2)
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
JMPC
Divine Verdict Divine Verdict C3White (4)
Instant
Destroy target attacking or blocking creature.
RIXC
Dizzying Swoop Dizzying Swoop C1White (2)
Instant — Adventure
Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
ELDC
Doomed Dissenter Doomed Dissenter C1Black (2)
Creature — Human (1/1)
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
M19C
Douse in Gloom Douse in Gloom C2Black (3)
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
JMPC
Douser of Lights Douser of Lights C4Black (5)
Creature — Horror (4/5)
GRNC
Dragon Fodder Dragon Fodder C1Red (2)
Sorcery
Create two 1/1 red Goblin creature tokens.
JMPC
Dragon Hatchling Dragon Hatchling C1Red (2)
Creature — Dragon (0/1)
Flying

Red: Dragon Hatchling gets +1/+0 until end of turn.

JMPC
Drainpipe Vermin Drainpipe Vermin Black (1)
Creature — Rat (1/1)
When Drainpipe Vermin dies, you may pay Black. If you do, target player discards a card.
JMPC
Drannith Healer Drannith Healer C1White (2)
Creature — Human Cleric (2/2)
Whenever you cycle another card, you gain 1 life.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Drannith Stinger Drannith Stinger C1Red (2)
Creature — Human Wizard (2/2)
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Dreadful Apathy Dreadful Apathy C2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
C2White: Exile enchanted creature.

THBC
Dreamtail Heron Dreamtail Heron C4Blue (5)
Creature — Elemental Bird (3/4)
Mutate C3Blue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, draw a card.

IKOC
Drowsing Tyrannodon Drowsing Tyrannodon C1Green (2)
Creature — Dinosaur (3/3)
Defender (This creature can't attack.)

As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.

M21C
Drudge Sentinel Drudge Sentinel C2Black (3)
Creature — Skeleton Warrior (2/1)
C3: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
DOMC
Druid of the Cowl Druid of the Cowl C1Green (2)
Creature — Elf Druid (1/3)
Tap: Add Green.
M19C
Dual Shot Dual Shot Red (1)
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
XLNC
Dub Dub C2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

M21C
Durable Coilbug Durable Coilbug C1Black (2)
Creature — Insect (2/2)
C4Black: Return Durable Coilbug from your graveyard to your hand.
IKOC
Duress Duress Black (1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
M21C
Dusk Charger Dusk Charger C3Black (4)
Creature — Horse (3/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Dusk Charger gets +2/+2 as long as you have the city's blessing.

RIXC
Dusk Legion Zealot Dusk Legion Zealot C1Black (2)
Creature — Vampire Soldier (1/1)
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
RIXC
Duskmantle Operative Duskmantle Operative C1Black (2)
Creature — Human Rogue (2/2)
Duskmantle Operative can't be blocked by creatures with power 4 or greater.
WARC
Dutiful Attendant Dutiful Attendant C2Black (3)
Creature — Human Warrior (1/2)
When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.
JMPC
Dwarven Mine Dwarven Mine (0)
Land — Mountain
(Tap: Add Red.)

Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.
When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.

ELDC
Dwarven Priest Dwarven Priest C3White (4)
Creature — Dwarf Cleric (2/4)
When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.
M19C
Dwindle Dwindle C2Blue (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets -6/-0.
When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)

M19C
Eidolon of Philosophy Eidolon of Philosophy Blue (1)
Enchantment Creature — Spirit (1/2)
C6Blue, Sacrifice Eidolon of Philosophy: Draw three cards.
THBC
Electrify Electrify C3Red (4)
Instant
Electrify deals 4 damage to target creature.
M19C
Elemental Uprising Elemental Uprising C1Green (2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
JMPC
Elite Arrester Elite Arrester White (1)
Creature — Human Soldier (0/3)
C1Blue, Tap: Tap target creature.
RNAC
Elite Instructor Elite Instructor C2Blue (3)
Creature — Human Wizard (2/2)
When Elite Instructor enters the battlefield, draw a card, then discard a card.
THBC
Elvish Rejuvenator Elvish Rejuvenator C2Green (3)
Creature — Elf Druid (1/1)
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
M19C
Elvish Visionary Elvish Visionary C1Green (2)
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
ORIC
Embereth Paladin Embereth Paladin C3Red (4)
Creature — Human Knight (4/1)
Haste

Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.

ELDC
Encampment Keeper Encampment Keeper White (1)
Creature — Dog (1/1)
First strike

C7White, Tap, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

XLNC
Enforcer Griffin Enforcer Griffin C4White (5)
Creature — Griffin (3/4)
Flying
WARC
Engulfing Eruption Engulfing Eruption C2RedRed (4)
Sorcery
Engulfing Eruption deals 5 damage to target creature.
M20C
Epicure of Blood Epicure of Blood C4Black (5)
Creature — Vampire (4/4)
Whenever you gain life, each opponent loses 1 life.
M20C
Erratic Visionary Erratic Visionary C1Blue (2)
Creature — Human Wizard (1/3)
C1Blue, Tap: Draw a card, then discard a card.
JMPC
Erstwhile Trooper Erstwhile Trooper C1BlackGreen (3)
Creature — Zombie Soldier (2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
GRNC
Essence Scatter Essence Scatter C1Blue (2)
Instant
Counter target creature spell.
IKOC
Essence Symbiote Essence Symbiote C1Green (2)
Creature — Beast (2/2)
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
IKOC
Eternal Thirst Eternal Thirst C1Black (2)
Enchantment — Aura
Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

JMPC
Eviscerate Eviscerate C3Black (4)
Sorcery
Destroy target creature.
DOMC
Evolving Wilds Evolving Wilds (0)
Land
Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
IKOC
Excavation Elephant Excavation Elephant C4White (5)
Creature — Elephant (3/5)
Kicker C1White (You may pay an additional C1White as you cast this spell.)

When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.

DOMC
Excavation Mole Excavation Mole C2Green (3)
Creature — Mole (3/3)
Trample

When Excavation Mole enters the battlefield, mill three cards.

IKOC
Explore Explore C1Green (2)
Sorcery
You may play an additional land this turn.

Draw a card.

JMPC
Explosive Apparatus Explosive Apparatus C1 (1)
Artifact
C3, Tap, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
M19C
Expose to Daylight Expose to Daylight C2White (3)
Instant
Destroy target artifact or enchantment. Scry 1.
RNAC
Exultant Skymarcher Exultant Skymarcher C1WhiteWhite (3)
Creature — Vampire Soldier (2/3)
Flying
RIXC
Eye Collector Eye Collector Black (1)
Creature — Faerie (1/1)
Flying

Whenever Eye Collector deals combat damage to a player, each player mills a card.

ELDC
Facet Reader Facet Reader C1Blue (2)
Creature — Human Wizard (1/2)
C1, Tap: Draw a card, then discard a card.
IKOC
Faerie Duelist Faerie Duelist C1Blue (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

RNAC
Faerie Guidemother Faerie Guidemother White (1)
Creature — Faerie (1/1)
Flying
ELDC
Faerie Miscreant Faerie Miscreant Blue (1)
Creature — Faerie Rogue (1/1)
Flying

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

M20C
Fanatical Firebrand Fanatical Firebrand Red (1)
Creature — Goblin Pirate (1/1)
Haste

Tap, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

JMPC
Farfinder Farfinder C3 (3)
Creature — Fox (1/1)
Vigilance

When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

IKOC
Fathom Fleet Boarder Fathom Fleet Boarder C2Black (3)
Creature — Orc Pirate (3/3)
When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
RIXC
Fathom Fleet Cutthroat Fathom Fleet Cutthroat C3Black (4)
Creature — Human Pirate (3/3)
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
M20C
Fathom Fleet Firebrand Fathom Fleet Firebrand C1Red (2)
Creature — Human Pirate (2/2)
C1Red: Fathom Fleet Firebrand gets +1/+0 until end of turn.
XLNC
Fearless Halberdier Fearless Halberdier C2Red (3)
Creature — Human Warrior (3/2)
M20C
Feat of Resistance Feat of Resistance C1White (2)
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
M21C
Fell the Pheasant Fell the Pheasant C1Green (2)
Instant
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDC
Feral Abomination Feral Abomination C5Black (6)
Creature — Thrull (5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M20C
Feral Invocation Feral Invocation C2Green (3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets +2/+2.

JMPC
Feral Maaka Feral Maaka C1Red (2)
Creature — Cat (2/2)
RNAC
Feral Prowler Feral Prowler C1Green (2)
Creature — Cat (1/3)
When Feral Prowler dies, draw a card.
JMPC
Feral Roar Feral Roar C1Green (2)
Sorcery
Target creature gets +4/+4 until end of turn.
ANAC
Ferocious Pup Ferocious Pup C2Green (3)
Creature — Wolf (0/1)
When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.
M20C
Ferocious Tigorilla Ferocious Tigorilla C3Red (4)
Creature — Cat Ape (4/3)
Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)
IKOC
Fertilid Fertilid C2Green (3)
Creature — Elemental (0/0)
Fertilid enters the battlefield with two +1/+1 counters on it.

C1Green, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.

JMPC
Fervent Strike Fervent Strike Red (1)
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
DOMC
Festering Newt Festering Newt Black (1)
Creature — Salamander (1/1)
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
JMPC
Festive Funeral Festive Funeral C4Black (5)
Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
ELDC
Fetid Imp Fetid Imp C1Black (2)
Creature — Imp (1/2)
Flying

Black: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

M21C
Field Creeper Field Creeper C2 (2)
Artifact Creature — Scarecrow (2/1)
M19C
Fierce Witchstalker Fierce Witchstalker C2GreenGreen (4)
Creature — Wolf (4/4)
Trample

When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC
Fiery Intervention Fiery Intervention C4Red (5)
Sorcery
Choose one —

• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.

DOMC
Final Death Final Death C4Black (5)
Instant
Exile target creature.
THBC
Final Flare Final Flare C2Red (3)
Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment.

Final Flare deals 5 damage to target creature.

THBC
Final Payment Final Payment WhiteBlack (2)
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.

RNAC
Finishing Blow Finishing Blow C4Black (5)
Instant
Destroy target creature or planeswalker.
M21C
Fire Elemental Fire Elemental C3RedRed (5)
Creature — Elemental (5/4)
M20C
Fire Prophecy Fire Prophecy C1Red (2)
Instant
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
IKOC
Fire Shrine Keeper Fire Shrine Keeper Red (1)
Creature — Elemental (1/1)
Menace

C7Red, Tap, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.

XLNC
Fire Urchin Fire Urchin C1Red (2)
Creature — Elemental (1/3)
Trample

Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.

GRNC
Firecannon Blast Firecannon Blast C1RedRed (3)
Sorcery
Firecannon Blast deals 3 damage to target creature.

Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.

XLNC
Flame Lash Flame Lash C3Red (4)
Instant
Flame Lash deals 4 damage to any target.
JMPC
Flicker of Fate Flicker of Fate C1White (2)
Instant
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
THBC
Fling Fling C1Red (2)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

JMPC
Flummoxed Cyclops Flummoxed Cyclops C3Red (4)
Creature — Cyclops (4/4)
Reach

Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat.

THBC
Flurry of Horns Flurry of Horns C4Red (5)
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
JMPC
Flutterfox Flutterfox C1White (2)
Creature — Fox (2/2)
As long as you control an artifact or enchantment, Flutterfox has flying.
ELDC
Flycatcher Giraffid Flycatcher Giraffid C4Green (5)
Creature — Antelope Lizard (3/5)
Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.
IKOC
Footlight Fiend Footlight Fiend BR (1)
Creature — Devil (1/1)
When Footlight Fiend dies, it deals 1 damage to any target.
RNAC
Forbidden Friendship Forbidden Friendship C1Red (2)
Sorcery
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
IKOC
Forced Landing Forced Landing C1Green (2)
Instant
Put target creature with flying on the bottom of its owner's library.
WARC
Forced Worship Forced Worship C1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack.
C2White: Return Forced Worship to its owner's hand.

JMPC
Foreboding Fruit Foreboding Fruit C2Black (3)
Sorcery
Target player draws two cards and loses 2 life.

Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC
Forever Young Forever Young C1Black (2)
Sorcery
Put any number of target creature cards from your graveyard on top of your library.

Draw a card.

ELDC
Forge Devil Forge Devil Red (1)
Creature — Devil (1/1)
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
JMPC
Forgotten Cave Forgotten Cave (0)
Land
Forgotten Cave enters the battlefield tapped.

Tap: Add Red.
Cycling Red (Red, Discard this card: Draw a card.)

ONSC
Forgotten Sentinel Forgotten Sentinel C4 (4)
Artifact Creature — Golem (4/3)
Forgotten Sentinel enters the battlefield tapped.
M21C
Forsaken Sanctuary Forsaken Sanctuary (0)
Land
Forsaken Sanctuary enters the battlefield tapped.

Tap: Add White or Black.

M19C
Fortify Fortify C2White (3)
Instant
Choose one —

• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

JMPC
Fortifying Provisions Fortifying Provisions C2White (3)
Enchantment
Creatures you control get +0/+1.

When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC
Fortress Crab Fortress Crab C3Blue (4)
Creature — Crab (1/6)
M20C
Foul Orchard Foul Orchard (0)
Land
Foul Orchard enters the battlefield tapped.

Tap: Add Black or Green.

M19C
Frantic Inventory Frantic Inventory C1Blue (2)
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
M21C
Frenzied Arynx Frenzied Arynx C2RedGreen (4)
Creature — Cat Beast (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
C4RedGreen: Frenzied Arynx gets +3/+0 until end of turn.

RNAC
Frenzied Rage Frenzied Rage C1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

DOMC
Frenzied Raptor Frenzied Raptor C2Red (3)
Creature — Dinosaur (4/2)
IKOC
Fresh-Faced Recruit Fresh-Faced Recruit C1RW (2)
Creature — Human Soldier (2/1)
As long as it's your turn, Fresh-Faced Recruit has first strike.
GRNC
Frilled Deathspitter Frilled Deathspitter C2Red (3)
Creature — Dinosaur (3/2)
Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.
RIXC
Frilled Sandwalla Frilled Sandwalla Green (1)
Creature — Lizard (1/1)
C1Green: Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
M20C
Frilled Sea Serpent Frilled Sea Serpent C4BlueBlue (6)
Creature — Serpent (4/6)
C5BlueBlue: Frilled Sea Serpent can't be blocked this turn.
M20C
Frost Breath Frost Breath C2Blue (3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
M21C
Frost Lynx Frost Lynx C2Blue (3)
Creature — Elemental Cat (2/2)
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
IKOC
Frostveil Ambush Frostveil Ambush C3BlueBlue (5)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Fruit of Tizerus Fruit of Tizerus Black (1)
Sorcery
Target player loses 2 life.

Escape—C3Black, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC
Fully Grown Fully Grown C2Green (3)
Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
IKOC
Funeral Rites Funeral Rites C2Black (3)
Sorcery
You draw two cards, lose 2 life, then mill two cards.
JMPC
Fungal Infection Fungal Infection Black (1)
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
DOMC
Furor of the Bitten Furor of the Bitten Red (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.

M21C
Gaea's Protector Gaea's Protector C3Green (4)
Creature — Elemental Warrior (4/2)
Gaea's Protector must be blocked if able.
DOMC
Gale Swooper Gale Swooper C3White (4)
Creature — Griffin (3/2)
Flying

When Gale Swooper enters the battlefield, target creature gains flying until end of turn.

M21C
Gallant Cavalry Gallant Cavalry C3White (4)
Creature — Human Knight (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.

M19C
Garenbrig Carver Garenbrig Carver C3Green (4)
Creature — Human Warrior (3/2)
ELDC
Garenbrig Paladin Garenbrig Paladin C4Green (5)
Creature — Giant Knight (4/4)
Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it.

Garenbrig Paladin can't be blocked by creatures with power 2 or less.

ELDC
Garenbrig Squire Garenbrig Squire C1Green (2)
Creature — Human Soldier (2/2)
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
ELDC
Garrison Cat Garrison Cat White (1)
Creature — Cat (1/1)
When Garrison Cat dies, create a 1/1 white Human Soldier creature token.
IKOC
Garrison Griffin Garrison Griffin C2White (3)
Creature — Griffin (2/2)
Flying

Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn.

ELDC
Garrison Sergeant Garrison Sergeant C3RedWhite (5)
Creature — Viashino Soldier (3/3)
Garrison Sergeant has double strike as long as you control a Gate.
GRNC
Garruk's Gorehorn Garruk's Gorehorn C4Green (5)
Creature — Beast (7/3)
M21C
Gateway Plaza Gateway Plaza (0)
Land — Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay C1.
Tap: Add one mana of any color.

WARC
Gearsmith Guardian Gearsmith Guardian C5 (5)
Artifact Creature — Construct (3/5)
Gearsmith Guardian gets +2/+0 as long as you control a blue creature.
M19C
Gearsmith Prodigy Gearsmith Prodigy Blue (1)
Creature — Human Artificer (1/2)
Gearsmith Prodigy gets +1/+0 as long as you control an artifact.
M19C
Gempalm Polluter Gempalm Polluter C5Black (6)
Creature — Zombie (4/3)
Cycling BlackBlack (BlackBlack, Discard this card: Draw a card.)

When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.

LGNC
Generous Stray Generous Stray C2Green (3)
Creature — Cat (1/2)
When Generous Stray enters the battlefield, draw a card.
GRNC
Get the Point Get the Point C3BlackRed (5)
Instant
Destroy target creature. Scry 1.
RNAC
Ghitu Chronicler Ghitu Chronicler C1Red (2)
Creature — Human Wizard (1/3)
Kicker C3Red (You may pay an additional C3Red as you cast this spell.)

When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

DOMC
Ghitu Journeymage Ghitu Journeymage C2Red (3)
Creature — Human Wizard (3/2)
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
DOMC
Ghitu Lavarunner Ghitu Lavarunner Red (1)
Creature — Human Wizard (1/2)
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
DOMC
Ghor-Clan Wrecker Ghor-Clan Wrecker C3Red (4)
Creature — Human Warrior (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Menace (This creature can't be blocked except by two or more creatures.)

RNAC
Ghostform Ghostform C1Blue (2)
Sorcery
Up to two target creatures can't be blocked this turn.
M19C
Ghoulcaller's Accomplice Ghoulcaller's Accomplice C1Black (2)
Creature — Human Rogue (2/2)
C3Black, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
JMPC
Ghoulraiser Ghoulraiser C1BlackBlack (3)
Creature — Zombie (2/2)
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
JMPC
Giant Growth Giant Growth Green (1)
Instant
Target creature gets +3/+3 until end of turn.
WARC
Giant Spider Giant Spider C3Green (4)
Creature — Spider (2/4)
Reach (This creature can block creatures with flying.)
M19C
Giant's Skewer Giant's Skewer C1Black (2)
Artifact — Equipment
Equipped creature gets +2/+1.

Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Gideon's Reproach Gideon's Reproach C1White (2)
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
DOMC
Gideon's Sacrifice Gideon's Sacrifice White (1)
Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
WARC
Gift of Growth Gift of Growth C1Green (2)
Instant
Kicker C2 (You may pay an additional C2 as you cast this spell.)

Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.

DOMC
Gift of Paradise Gift of Paradise C2Green (3)
Enchantment — Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "Tap: Add two mana of any one color."

M20C
Gift of Strength Gift of Strength C1Green (2)
Instant
Target creature gets +3/+3 and gains reach until end of turn.
THBC
Gift of the Fae Gift of the Fae C1White (2)
Sorcery — Adventure
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
ELDC
Gilded Sentinel Gilded Sentinel C4 (4)
Artifact Creature — Golem (3/3)
XLNC
Giltgrove Stalker Giltgrove Stalker C1Green (2)
Creature — Merfolk Warrior (2/1)
Giltgrove Stalker can't be blocked by creatures with power 2 or less.
RIXC
Gingerbread Cabin Gingerbread Cabin (0)
Land — Forest
(Tap: Add Green.)

Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.
When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC
Gingerbrute Gingerbrute C1 (1)
Artifact Creature — Food Golem (1/1)
Haste

C1: Gingerbrute can't be blocked this turn except by creatures with haste.
C2, Tap, Sacrifice Gingerbrute: You gain 3 life.

JMPC
Glaring Aegis Glaring Aegis White (1)
Enchantment — Aura
Enchant creature

When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.

M20C
Gleaming Barrier Gleaming Barrier C2 (2)
Artifact Creature — Wall (0/4)
Defender

When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

RIXC
Glimmerbell Glimmerbell C1Blue (2)
Creature — Elemental Jellyfish (1/3)
Flying

C1Blue: Untap Glimmerbell.

IKOC
Gloom Pangolin Gloom Pangolin C2Black (3)
Creature — Nightmare Pangolin (1/5)
IKOC
Gloom Sower Gloom Sower C5BlackBlack (7)
Creature — Horror (8/6)
Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
M21C
Glory Bearers Glory Bearers C3White (4)
Enchantment Creature — Human Cleric (3/4)
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
THBC
Gnarled Sage Gnarled Sage C3GreenGreen (5)
Creature — Treefolk Druid (4/4)
Reach (This creature can block creatures with flying.)

As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)

M21C
Go for Blood Go for Blood C1Red (2)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Goblin Arsonist Goblin Arsonist Red (1)
Creature — Goblin Shaman (1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
M21C
Goblin Assailant Goblin Assailant C1Red (2)
Creature — Goblin Warrior (2/2)
M20C
Goblin Assault Team Goblin Assault Team C3Red (4)
Creature — Goblin Warrior (4/1)
Haste

When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.

WARC
Goblin Bird-Grabber Goblin Bird-Grabber C1Red (2)
Creature — Goblin (2/1)
Red: Goblin Bird-Grabber gains flying until end of turn. Activate this ability only if you control a creature with flying.
M20C
Goblin Electromancer Goblin Electromancer BlueRed (2)
Creature — Goblin Wizard (2/2)
Instant and sorcery spells you cast cost C1 less to cast.
GRNC
Goblin Gathering Goblin Gathering C2Red (3)
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
RNAC
Goblin Instigator Goblin Instigator C1Red (2)
Creature — Goblin Rogue (1/1)
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
JMPC
Goblin Locksmith Goblin Locksmith C1Red (2)
Creature — Goblin Rogue (2/1)
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
GRNC
Goblin Motivator Goblin Motivator Red (1)
Creature — Goblin Warrior (1/1)
Tap: Target creature gains haste until end of turn. (It can attack and Tap this turn.)
M19C
Goblin Shortcutter Goblin Shortcutter C1Red (2)
Creature — Goblin Scout (2/1)
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
JMPC
Goblin Smuggler Goblin Smuggler C2Red (3)
Creature — Goblin Rogue (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Tap: Another target creature with power 2 or less can't be blocked this turn.

M20C
Goblin Trailblazer Goblin Trailblazer C1Red (2)
Creature — Goblin Pirate (2/1)
Menace
RIXC
Goblin Wizardry Goblin Wizardry C3Red (4)
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
M21C
Golden Egg Golden Egg C2 (2)
Artifact — Food
When Golden Egg enters the battlefield, draw a card.

C1, Tap, Sacrifice Golden Egg: Add one mana of any color.
C2, Tap, Sacrifice Golden Egg: You gain 3 life.

ELDC
Golgari Guildgate Golgari Guildgate (0)
Land — Gate
Golgari Guildgate enters the battlefield tapped.

Tap: Add Black or Green.

GRNC
Golgari Locket Golgari Locket C3 (3)
Artifact
Tap: Add Black or Green.

BGBGBGBG, Tap, Sacrifice Golgari Locket: Draw two cards.

GRNC
Gorging Vulture Gorging Vulture C2Black (3)
Creature — Bird (2/2)
Flying

When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card put into your graveyard this way.

M20C
Grasp of Darkness Grasp of Darkness BlackBlack (2)
Instant
Target creature gets -4/-4 until end of turn.
M21C
Grasping Scoundrel Grasping Scoundrel Black (1)
Creature — Human Pirate (1/1)
Grasping Scoundrel gets +1/+0 as long as it's attacking.
M19C
Grasping Thrull Grasping Thrull C3WhiteBlack (5)
Creature — Thrull (3/3)
Flying

When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.

RNAC
Grave Bramble Grave Bramble C1GreenGreen (3)
Creature — Plant (3/4)
Defender, protection from Zombies
JMPC
Gravel-Hide Goblin Gravel-Hide Goblin C1Red (2)
Creature — Goblin Shaman (2/1)
C3Green: Gravel-Hide Goblin gets +2/+2 until end of turn.
RNAC
Gravitic Punch Gravitic Punch C3Red (4)
Sorcery
Target creature you control deals damage equal to its power to target player.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Grazing Whiptail Grazing Whiptail C2GreenGreen (4)
Creature — Dinosaur (3/4)
Reach
XLNC
Greater Sandwurm Greater Sandwurm C5GreenGreen (7)
Creature — Wurm (7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Greenwood Sentinel Greenwood Sentinel C1Green (2)
Creature — Elf Scout (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M20C
Griffin Protector Griffin Protector C3White (4)
Creature — Griffin (2/3)
Flying

Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

M20C
Griffin Sentinel Griffin Sentinel C2White (3)
Creature — Griffin (1/3)
Flying

Vigilance (Attacking doesn't cause this creature to tap.)

M20C
Grim Initiate Grim Initiate Red (1)
Creature — Zombie Warrior (1/1)
First strike

When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Grim Physician Grim Physician Black (1)
Creature — Zombie (1/1)
When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
THBC
Grotesque Demise Grotesque Demise C2Black (3)
Instant
Exile target creature with power 3 or less.
RNAC
Grow from the Ashes Grow from the Ashes C2Green (3)
Sorcery
Kicker C2 (You may pay an additional C2 as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.

DOMC
Growth Cycle Growth Cycle C1Green (2)
Instant
Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.
M20C
Growth Spiral Growth Spiral GreenBlue (2)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
RNAC
Gruesome Fate Gruesome Fate C2Black (3)
Sorcery
Each opponent loses 1 life for each creature you control.
RIXC
Gruul Guildgate Gruul Guildgate (0)
Land — Gate
Gruul Guildgate enters the battlefield tapped.

Tap: Add Red or Green.

RNAC
Gruul Locket Gruul Locket C3 (3)
Artifact
Tap: Add Red or Green.

RGRGRGRG, Tap, Sacrifice Gruul Locket: Draw two cards.

RNAC
Guardians of Koilos Guardians of Koilos C5 (5)
Artifact Creature — Construct (4/4)
When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Guild Globe Guild Globe C2 (2)
Artifact
When Guild Globe enters the battlefield, draw a card.

C2, Tap, Sacrifice Guild Globe: Add two mana of different colors.

WARC
Guildpact Informant Guildpact Informant C2Blue (3)
Creature — Faerie Rogue (1/1)
Flying

Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARC
Gust of Wind Gust of Wind C3Blue (4)
Sorcery
This spell costs C2 less to cast if you control a creature with flying.

Return target nonland permanent you don't control to its owner's hand.
Draw a card.

IKOC
Haazda Officer Haazda Officer C2White (3)
Creature — Human Soldier (3/2)
When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
M20C
Haggle Haggle Red (1)
Instant — Adventure
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
ELDC
Hammer Dropper Hammer Dropper C2RedWhite (4)
Creature — Giant Soldier (5/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
GRNC
Hampering Snare Hampering Snare C1Blue (2)
Instant
Creatures your opponents control get -2/-0 until end of turn.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Hardy Veteran Hardy Veteran C1Green (2)
Creature — Human Warrior (2/2)
As long as it's your turn, Hardy Veteran gets +0/+2.
RIXC
Harvest Fear Harvest Fear C3Black (4)
Sorcery — Adventure
Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
ELDC
Havoc Devils Havoc Devils C2RedRed (4)
Creature — Devil (4/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
M19C
Headstrong Brute Headstrong Brute C2Red (3)
Creature — Orc Pirate (3/3)
Headstrong Brute can't block.

Headstrong Brute has menace as long as you control another Pirate.

XLNC
Headwater Sentries Headwater Sentries C3Blue (4)
Creature — Merfolk Warrior (2/5)
XLNC
Healer of the Glade Healer of the Glade Green (1)
Creature — Elemental (1/2)
When Healer of the Glade enters the battlefield, you gain 3 life.
M20C
Healer's Hawk Healer's Hawk White (1)
Creature — Bird (1/1)
Flying, lifelink
JMPC
Healing Grace Healing Grace White (1)
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
DOMC
Heartfire Heartfire C1Red (2)
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.

Heartfire deals 4 damage to any target.

JMPC
Heart-Piercer Bow Heart-Piercer Bow C2 (2)
Artifact — Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

M20C
Heightened Reflexes Heightened Reflexes Red (1)
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
IKOC
Helica Glider Helica Glider C2White (3)
Creature — Nightmare Squirrel (2/2)
Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.
IKOC
Heliod's Pilgrim Heliod's Pilgrim C2White (3)
Creature — Human Cleric (1/2)
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
THBC
Henge Walker Henge Walker C3 (3)
Artifact Creature — Golem (2/2)
Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.
ELDC
Herald of the Dreadhorde Herald of the Dreadhorde C3Black (4)
Creature — Zombie Warrior (3/2)
When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARC
Hero of the Games Hero of the Games C2Red (3)
Creature — Human Soldier (3/2)
Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.
THBC
Hero of the Pride Hero of the Pride C1White (2)
Creature — Cat Soldier (2/2)
Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn.
THBC
Hierophant's Chalice Hierophant's Chalice C3 (3)
Artifact
When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.

Tap: Add Color C.

XLNC
Highland Game Highland Game C1Green (2)
Creature — Elk (2/1)
When Highland Game dies, you gain 2 life.
M19C
Highland Lake Highland Lake (0)
Land
Highland Lake enters the battlefield tapped.

Tap: Add Blue or Red.

M19C
Hijack Hijack C1RedRed (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
XLNC
Hired Blade Hired Blade C2Black (3)
Creature — Human Assassin (3/2)
Flash (You may cast this spell any time you could cast an instant.)
M19C
Hired Poisoner Hired Poisoner Black (1)
Creature — Human Assassin (1/1)
Deathtouch
GRNC
Hitchclaw Recluse Hitchclaw Recluse C2Green (3)
Creature — Spider (1/4)
Reach
GRNC
Hobblefiend Hobblefiend C1Red (2)
Creature — Devil (2/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

C1, Sacrifice another creature: Put a +1/+1 counter on Hobblefiend.

M21C
Homarid Explorer Homarid Explorer C3Blue (4)
Creature — Homarid Scout (3/3)
When Homarid Explorer enters the battlefield, target player mills four cards.
DOMC
Honey Mammoth Honey Mammoth C4GreenGreen (6)
Creature — Elephant (6/6)
When Honey Mammoth enters the battlefield, you gain 4 life.
IKOC
Honor the God-Pharaoh Honor the God-Pharaoh C2Red (3)
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Hostile Minotaur Hostile Minotaur C3Red (4)
Creature — Minotaur (3/3)
Haste (This creature can attack and Tap as soon as it comes under your control.)
M20C
Huatli's Snubhorn Huatli's Snubhorn C1White (2)
Creature — Dinosaur (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
XLNC
Humble Naturalist Humble Naturalist C1Green (2)
Creature — Human Druid (1/3)
Tap: Add one mana of any color. Spend this mana only to cast a creature spell.
IKOC
Humongulus Humongulus C4Blue (5)
Creature — Homunculus (2/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
RNAC
Hungry Flames Hungry Flames C2Red (3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
JMPC
Hunt the Weak Hunt the Weak C3Green (4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
RIXC
Hunted Witness Hunted Witness White (1)
Creature — Human (1/1)
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
GRNC
Hunter's Edge Hunter's Edge C3Green (4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
M21C
Hypothesizzle Hypothesizzle C3BlueRed (5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
GRNC
Hyrax Tower Scout Hyrax Tower Scout C2Green (3)
Creature — Human Scout (3/3)
When Hyrax Tower Scout enters the battlefield, untap target creature.
THBC
Ichthyomorphosis Ichthyomorphosis C2Blue (3)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.

THBC
Idyllic Grange Idyllic Grange (0)
Land — Plains
(Tap: Add White.)

Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.
When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.

ELDC
Igneous Cur Igneous Cur C1Red (2)
Creature — Elemental Dog (1/2)
C1Red: Igneous Cur gets +2/+0 until end of turn.
M21C
Ill-Gotten Inheritance Ill-Gotten Inheritance C3Black (4)
Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.

C5Black, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.

RNAC
Ilysian Caryatid Ilysian Caryatid C1Green (2)
Creature — Plant (1/1)
Tap: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
THBC
Impale Impale C2BlackBlack (4)
Sorcery
Destroy target creature.
RIXC
Impassioned Orator Impassioned Orator C1White (2)
Creature — Human Cleric (2/2)
Whenever another creature enters the battlefield under your control, you gain 1 life.
M20C
Imperial Outrider Imperial Outrider C3White (4)
Creature — Human Knight (1/5)
M20C
Imperious Oligarch Imperious Oligarch WhiteBlack (2)
Creature — Human Cleric (2/1)
Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAC
Imposing Vantasaur Imposing Vantasaur C5White (6)
Creature — Dinosaur (3/6)
Vigilance

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Incendiary Oracle Incendiary Oracle C1Red (2)
Creature — Human Shaman (2/2)
C1Red: Incendiary Oracle gets +1/+0 until end of turn.

If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.

THBC
Indomitable Will Indomitable Will C1White (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2.

JMPC
Infectious Horror Infectious Horror C3Black (4)
Creature — Zombie Horror (2/2)
Whenever Infectious Horror attacks, each opponent loses 2 life.
M19C
Infernal Scarring Infernal Scarring C1Black (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

M21C
Infuriate Infuriate Red (1)
Instant
Target creature gets +3/+2 until end of turn.
THBC
Initiate's Companion Initiate's Companion C1Green (2)
Creature — Cat (3/1)
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
JMPC
Innocent Blood Innocent Blood Black (1)
Sorcery
Each player sacrifices a creature.
JMPC
Insatiable Appetite Insatiable Appetite C1Green (2)
Instant
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
ELDC
Inspire Awe Inspire Awe C3Green (4)
Instant
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
THBC
Inspired Charge Inspired Charge C2WhiteWhite (4)
Instant
Creatures you control get +2/+1 until end of turn.
JMPC
Inspiring Captain Inspiring Captain C3White (4)
Creature — Human Knight (3/3)
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
JMPC
Intrusive Packbeast Intrusive Packbeast C4White (5)
Creature — Beast (3/3)
Vigilance

When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.

GRNC
Invading Manticore Invading Manticore C5Red (6)
Creature — Zombie Manticore (4/5)
When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARC
Invoke the Divine Invoke the Divine C2White (3)
Instant
Destroy target artifact or enchantment. You gain 4 life.
M19C
Iroas's Blessing Iroas's Blessing C3Red (4)
Enchantment — Aura
Enchant creature you control

When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls.
Enchanted creature gets +1/+1.

THBC
Iron Bully Iron Bully C3 (3)
Artifact Creature — Golem (1/1)
Menace (This creature can't be blocked except by two or more creatures.)

When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.

WARC
Ironclad Krovod Ironclad Krovod C3White (4)
Creature — Beast (2/5)
M20C
Ironshell Beetle Ironshell Beetle C1Green (2)
Creature — Insect (1/1)
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
JMPC
Irreverent Revelers Irreverent Revelers C2Red (3)
Creature — Satyr (2/2)
When Irreverent Revelers enters the battlefield, choose one —

• Destroy target artifact.
• Irreverent Revelers gains haste until end of turn.

THBC
Ixalli's Diviner Ixalli's Diviner C1Green (2)
Creature — Human Druid (0/3)
When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNC
Ixalli's Keeper Ixalli's Keeper C1Green (2)
Creature — Human Shaman (2/2)
C7Green, Tap, Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn.
XLNC
Izzet Guildgate Izzet Guildgate (0)
Land — Gate
Izzet Guildgate enters the battlefield tapped.

Tap: Add Blue or Red.

GRNC
Izzet Locket Izzet Locket C3 (3)
Artifact
Tap: Add Blue or Red.

URURURUR, Tap, Sacrifice Izzet Locket: Draw two cards.

GRNC
Jade Bearer Jade Bearer Green (1)
Creature — Merfolk Shaman (1/1)
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
RIXC
Jade Guardian Jade Guardian C3Green (4)
Creature — Merfolk Shaman (2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

XLNC
Jadecraft Artisan Jadecraft Artisan C3Green (4)
Creature — Merfolk Shaman (3/3)
When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.
RIXC
Jaya's Greeting Jaya's Greeting C1Red (2)
Instant
Jaya's Greeting deals 3 damage to target creature. Scry 1.
WARC
Jousting Dummy Jousting Dummy C2 (2)
Artifact Creature — Scarecrow Knight (2/1)
C3: Jousting Dummy gets +1/+0 until end of turn.
JMPC
Jousting Lance Jousting Lance C2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

As long as it's your turn, equipped creature has first strike.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

DOMC
Jungle Delver Jungle Delver Green (1)
Creature — Merfolk Warrior (1/1)
C3Green: Put a +1/+1 counter on Jungle Delver.
XLNC
Jungle Hollow Jungle Hollow (0)
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.
Tap: Add Black or Green.

M21C
Jungleborn Pioneer Jungleborn Pioneer C2Green (3)
Creature — Merfolk Scout (2/2)
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
RIXC
Justiciar's Portal Justiciar's Portal C1White (2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
RNAC
Kalastria Nightwatch Kalastria Nightwatch C4Black (5)
Creature — Vampire Warrior Ally (4/5)
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
JMPC
Karametra's Blessing Karametra's Blessing White (1)
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
THBC
Kargan Dragonrider Kargan Dragonrider C1Red (2)
Creature — Human Warrior (2/2)
As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)
M19C
Kasmina's Transmutation Kasmina's Transmutation C1Blue (2)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.

WARC
Kaya's Ghostform Kaya's Ghostform Black (1)
Enchantment — Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.

WARC
Keen Glidemaster Keen Glidemaster C1Blue (2)
Creature — Human Soldier (2/1)
C2Blue: Target creature gains flying until end of turn.
M21C
Keep Safe Keep Safe C1Blue (2)
Instant
Counter target spell that targets a permanent you control.

Draw a card.

IKOC
Keldon Overseer Keldon Overseer C2Red (3)
Creature — Human Warrior (3/1)
Kicker C3Red (You may pay an additional C3Red as you cast this spell.)

Haste
When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

DOMC
Keldon Raider Keldon Raider C2RedRed (4)
Creature — Human Warrior (4/3)
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
M20C
Keldon Warcaller Keldon Warcaller C1Red (2)
Creature — Human Warrior (2/2)
Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.
DOMC
Kiln Fiend Kiln Fiend C1Red (2)
Creature — Elemental Beast (1/2)
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
JMPC
Kinjalli's Caller Kinjalli's Caller White (1)
Creature — Human Cleric (0/3)
Dinosaur spells you cast cost C1 less to cast.
XLNC
Kiora's Dambreaker Kiora's Dambreaker C5Blue (6)
Creature — Leviathan (5/6)
When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Kitesail Corsair Kitesail Corsair C1Blue (2)
Creature — Human Pirate (2/1)
Kitesail Corsair has flying as long as it's attacking.
JMPC
Knight of New Benalia Knight of New Benalia C1White (2)
Creature — Human Knight (3/1)
DOMC
Knight of Sorrows Knight of Sorrows C4White (5)
Creature — Human Knight (3/3)
Knight of Sorrows can block an additional creature each combat.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAC
Knight of the Keep Knight of the Keep C2White (3)
Creature — Human Knight (3/2)
ELDC
Knight of the Stampede Knight of the Stampede C3Green (4)
Creature — Human Knight (2/4)
Dinosaur spells you cast cost C2 less to cast.
RIXC
Knight of the Tusk Knight of the Tusk C4WhiteWhite (6)
Creature — Human Knight (3/7)
Vigilance (Attacking doesn't cause this creature to tap.)
JMPC
Knightly Valor Knightly Valor C4White (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

JMPC
Knight's Pledge Knight's Pledge C1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.

M19C
Kraul Foragers Kraul Foragers C4Green (5)
Creature — Insect Scout (4/4)
Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.
GRNC
Kraul Raider Kraul Raider C2Black (3)
Creature — Insect Warrior (2/3)
Menace (This creature can't be blocked except by two or more creatures.)
GRNC
Kraul Stinger Kraul Stinger C2Green (3)
Creature — Insect Assassin (2/2)
Deathtouch
WARC
Kronch Wrangler Kronch Wrangler C1Green (2)
Creature — Human Warrior (2/1)
Trample

Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.

WARC
Krosan Druid Krosan Druid C2Green (3)
Creature — Centaur Druid (2/3)
Kicker C4Green (You may pay an additional C4Green as you cast this spell.)

When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life.

DOMC
Krosan Tusker Krosan Tusker C5GreenGreen (7)
Creature — Boar Beast (6/5)
Cycling C2Green (C2Green, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. (Do this before you draw.)

ONSC
Lampad of Death's Vigil Lampad of Death's Vigil C1Black (2)
Enchantment Creature — Nymph (1/3)
C1, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
THBC
Lash of Thorns Lash of Thorns Black (1)
Instant
Target creature gets +2/+1 and gains deathtouch until end of turn.
ELDC
Last Gasp Last Gasp C1Black (2)
Instant
Target creature gets -3/-3 until end of turn.
JMPC
Launch Party Launch Party C3Black (4)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature. Its controller loses 2 life.

JMPC
Lava Axe Lava Axe C4Red (5)
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
M19C
Lava Serpent Lava Serpent C5Red (6)
Creature — Elemental Serpent (5/5)
Haste

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Lavakin Brawler Lavakin Brawler C3Red (4)
Creature — Elemental Warrior (2/4)
Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control.
M20C
Lawless Broker Lawless Broker C2Black (3)
Creature — Aetherborn Rogue (3/2)
When Lawless Broker dies, put a +1/+1 counter on target creature you control.
JMPC
Lawmage's Binding Lawmage's Binding C1WhiteBlue (3)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

JMPC
Law-Rune Enforcer Law-Rune Enforcer White (1)
Creature — Human Soldier (1/2)
C1, Tap: Tap target creature with converted mana cost 2 or greater.
WARC
Lazotep Behemoth Lazotep Behemoth C4Black (5)
Creature — Zombie Hippo (5/4)
WARC
Lazotep Reaver Lazotep Reaver C1Black (2)
Creature — Zombie Beast (1/2)
When Lazotep Reaver enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARC
Leaf Gilder Leaf Gilder C1Green (2)
Creature — Elf Druid (2/1)
Tap: Add Green.
JMPC
Leafkin Druid Leafkin Druid C1Green (2)
Creature — Elemental Druid (0/3)
Tap: Add Green. If you control four or more creatures, add GreenGreen instead.
M20C
Leapfrog Leapfrog C2Blue (3)
Creature — Frog (3/1)
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
GRNC
Leave in the Dust Leave in the Dust C3Blue (4)
Instant
Return target nonland permanent to its owner's hand.

Draw a card.

JMPC
Ledev Guardian Ledev Guardian C3White (4)
Creature — Human Knight (2/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)
GRNC
Legion Conquistador Legion Conquistador C2White (3)
Creature — Vampire Soldier (2/2)
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.
RIXC
Legion's Judgment Legion's Judgment C2White (3)
Sorcery
Destroy target creature with power 4 or greater.
M21C
Leonin of the Lost Pride Leonin of the Lost Pride C1White (2)
Creature — Cat Warrior (3/1)
When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard.
THBC
Library Larcenist Library Larcenist C2Blue (3)
Creature — Merfolk Rogue (1/2)
Whenever Library Larcenist attacks, draw a card.
M21C
Lich's Caress Lich's Caress C3BlackBlack (5)
Sorcery
Destroy target creature. You gain 3 life.
M19C
Life Goes On Life Goes On Green (1)
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
M21C
Light of Hope Light of Hope White (1)
Instant
Choose one —

• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.

IKOC
Lightning Diadem Lightning Diadem C5Red (6)
Enchantment — Aura
Enchant creature

When Lightning Diadem enters the battlefield, it deals 2 damage to any target.
Enchanted creature gets +2/+2.

JMPC
Lightning Elemental Lightning Elemental C3Red (4)
Creature — Elemental (4/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)
JMPC
Lightning Shrieker Lightning Shrieker C4Red (5)
Creature — Dragon (5/5)
Flying, trample, haste

At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.

JMPC
Lightning Visionary Lightning Visionary C1Red (2)
Creature — Minotaur Shaman (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
JMPC
Lightning-Core Excavator Lightning-Core Excavator C1 (1)
Artifact Creature — Golem (0/3)
C5, Tap, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.
JMPC
Lightwalker Lightwalker C1White (2)
Creature — Human Warrior (2/1)
Lightwalker has flying as long as it has a +1/+1 counter on it.
JMPC
Liliana's Steward Liliana's Steward Black (1)
Creature — Zombie (1/2)
Tap, Sacrifice Liliana's Steward: Target opponent discards a card. Activate this ability only any time you could cast a sorcery.
M21C
Llanowar Elves Llanowar Elves Green (1)
Creature — Elf Druid (1/1)
Tap: Add Green.
M19C
Llanowar Envoy Llanowar Envoy C2Green (3)
Creature — Elf Scout (3/2)
C1Green: Add one mana of any color.
DOMC
Llanowar Scout Llanowar Scout C1Green (2)
Creature — Elf Scout (1/3)
Tap: You may put a land card from your hand onto the battlefield.
DOMC
Llanowar Visionary Llanowar Visionary C2Green (3)
Creature — Elf Druid (2/2)
When Llanowar Visionary enters the battlefield, draw a card.

Tap: Add Green.

M21C
Loathsome Chimera Loathsome Chimera C2Green (3)
Creature — Chimera (4/1)
Escape—C4Green, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Loathsome Chimera escapes with a +1/+1 counter on it.

THBC
Locthwain Gargoyle Locthwain Gargoyle C1 (1)
Artifact Creature — Gargoyle (0/3)
C4: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn.
ELDC
Locthwain Paladin Locthwain Paladin C3Black (4)
Creature — Human Knight (3/2)
Menace (This creature can't be blocked except by two or more creatures.)

Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it.

ELDC
Lofty Denial Lofty Denial C1Blue (2)
Instant
Counter target spell unless its controller pays C1. If you control a creature with flying, counter that spell unless its controller pays C4 instead.
M21C
Lonely Sandbar Lonely Sandbar (0)
Land
Lonely Sandbar enters the battlefield tapped.

Tap: Add Blue.
Cycling Blue (Blue, Discard this card: Draw a card.)

ONSC
Lonesome Unicorn Lonesome Unicorn C4White (5)
Creature — Unicorn (3/3)
Vigilance
ELDC
Looming Altisaur Looming Altisaur C3White (4)
Creature — Dinosaur (1/7)
XLNC
Lost Legion Lost Legion C1BlackBlack (3)
Creature — Spirit Knight (2/3)
When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ELDC
Loxodon Line Breaker Loxodon Line Breaker C2White (3)
Creature — Elephant Soldier (3/2)
M19C
Loxodon Restorer Loxodon Restorer C4WhiteWhite (6)
Creature — Elephant Cleric (3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

When Loxodon Restorer enters the battlefield, you gain 4 life.

GRNC
Loxodon Sergeant Loxodon Sergeant C3White (4)
Creature — Elephant Soldier (3/3)
Vigilance

When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn.

WARC
Luminous Bonds Luminous Bonds C2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.

GRNC
Lurking Deadeye Lurking Deadeye C3Black (4)
Creature — Human Assassin (4/2)
Flash

When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.

IKOC
Macabre Waltz Macabre Waltz C1Black (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
JMPC
Makeshift Battalion Makeshift Battalion C2White (3)
Creature — Human Soldier (3/2)
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
M21C
Malevolent Noble Malevolent Noble C1Black (2)
Creature — Human Noble (2/2)
C2, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.
ELDC
Mammoth Spider Mammoth Spider C4Green (5)
Creature — Spider (3/5)
Reach (This creature can block creatures with flying.)
M20C
Mana Geode Mana Geode C3 (3)
Artifact
When Mana Geode enters the battlefield, scry 1.

Tap: Add one mana of any color.

JMPC
Manalith Manalith C3 (3)
Artifact
Tap: Add one mana of any color.
M19C
Maned Serval Maned Serval C1White (2)
Creature — Cat (1/4)
Vigilance
IKOC
Maniacal Rage Maniacal Rage C1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and can't block.

M20C
Mantle of Tides Mantle of Tides Blue (1)
Artifact — Equipment
Equipped creature gets +1/+2.

Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Maraleaf Rider Maraleaf Rider C1Green (2)
Creature — Elf Knight (3/1)
Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.
ELDC
Marauder's Axe Marauder's Axe C2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

JMPC
March of the Drowned March of the Drowned Black (1)
Sorcery
Choose one —

• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.

XLNC
Mark of the Vampire Mark of the Vampire C3Black (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.

JMPC
Martyr for the Cause Martyr for the Cause C1White (2)
Creature — Human Soldier (2/2)
When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Martyr of Dusk Martyr of Dusk C1White (2)
Creature — Vampire Soldier (2/1)
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
RIXC
Masked Blackguard Masked Blackguard C1Black (2)
Creature — Human Rogue (2/1)
Flash (You may cast this spell any time you could cast an instant.)

C2Black: Masked Blackguard gets +1/+1 until end of turn.

M21C
Maximize Altitude Maximize Altitude Blue (1)
Sorcery
Target creature gets +1/+1 and gains flying until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Maximize Velocity Maximize Velocity Red (1)
Sorcery
Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Meandering River Meandering River (0)
Land
Meandering River enters the battlefield tapped.

Tap: Add White or Blue.

M19C
Memory Drain Memory Drain C2BlueBlue (4)
Instant
Counter target spell. Scry 2.
THBC
Memory Leak Memory Leak C2Black (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Memory Theft Memory Theft C2Black (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
ELDC
Mephitic Vapors Mephitic Vapors C2Black (3)
Sorcery
All creatures get -1/-1 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Merchant of the Vale Merchant of the Vale C2Red (3)
Creature — Human Peasant (2/3)
C2Red, Discard a card: Draw a card.
ELDC
Merfolk Secretkeeper Merfolk Secretkeeper Blue (1)
Creature — Merfolk Wizard (0/4)
ELDC
Mesa Unicorn Mesa Unicorn C1White (2)
Creature — Unicorn (2/2)
Lifelink
JMPC
Metropolis Sprite Metropolis Sprite C1Blue (2)
Creature — Faerie Rogue (1/2)
Flying

Blue: Metropolis Sprite gets +1/-1 until end of turn.

M20C
Miasmic Mummy Miasmic Mummy C1Black (2)
Creature — Zombie Jackal (2/2)
When Miasmic Mummy enters the battlefield, each player discards a card.
JMPC
Mighty Leap Mighty Leap C1White (2)
Instant
Target creature gets +2/+2 and gains flying until end of turn.
M19C
Migratory Greathorn Migratory Greathorn C3Green (4)
Creature — Beast (3/4)
Mutate C2Green (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

IKOC
Mind Rot Mind Rot C2Black (3)
Sorcery
Target player discards two cards.
M21C
Mind Stone Mind Stone C2 (2)
Artifact
Tap: Add Color C.

C1, Tap, Sacrifice Mind Stone: Draw a card.

WTHC
Mindwrack Harpy Mindwrack Harpy C3Black (4)
Enchantment Creature — Harpy (3/2)
Flying

At the beginning of combat on your turn, each player mills three cards.

THBC
Minotaur Skullcleaver Minotaur Skullcleaver C2Red (3)
Creature — Minotaur Berserker (2/2)
Haste

When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.

JMPC
Minotaur Sureshot Minotaur Sureshot C2Red (3)
Creature — Minotaur Archer (2/3)
Reach (This creature can block creatures with flying.)

C1Red: Minotaur Sureshot gets +1/+0 until end of turn.

JMPC
Mire's Grasp Mire's Grasp C1Black (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets -3/-3.

THBC
Mist-Cloaked Herald Mist-Cloaked Herald Blue (1)
Creature — Merfolk Warrior (1/1)
Mist-Cloaked Herald can't be blocked.
M19C
Mistford River Turtle Mistford River Turtle C3Blue (4)
Creature — Turtle (1/5)
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
ELDC
Mistral Singer Mistral Singer C2Blue (3)
Creature — Siren (2/2)
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

M21C
Moat Piranhas Moat Piranhas C1Blue (2)
Creature — Fish (3/3)
Defender (This creature can't attack.)
M20C
Mogis's Favor Mogis's Favor Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/-1.
Escape—C2Black, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC
Molten Ravager Molten Ravager C2Red (3)
Creature — Elemental (0/4)
Red: Molten Ravager gets +1/+0 until end of turn.
JMPC
Moment of Craving Moment of Craving C1Black (2)
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
RIXC
Moment of Heroism Moment of Heroism C1White (2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
JMPC
Moment of Triumph Moment of Triumph White (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
RIXC
Momentary Blink Momentary Blink C1White (2)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback C3Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

TSPC
Moodmark Painter Moodmark Painter C2BlackBlack (4)
Creature — Human Shaman (2/3)
Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
GRNC
Moonlit Scavengers Moonlit Scavengers C5Blue (6)
Creature — Merfolk Rogue (4/5)
When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
ELDC
Moorland Inquisitor Moorland Inquisitor C1White (2)
Creature — Human Soldier (2/2)
C2White: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M20C
Moss Viper Moss Viper Green (1)
Creature — Snake (1/1)
Deathtouch
THBC
Mosscoat Goriak Mosscoat Goriak C2Green (3)
Creature — Beast (2/4)
Vigilance
IKOC
Mugging Mugging Red (1)
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
JMPC
Murder Murder C1BlackBlack (3)
Instant
Destroy target creature.
M20C
Murmuring Phantasm Murmuring Phantasm C1Blue (2)
Creature — Spirit (0/5)
Defender
JMPC
Muse Drake Muse Drake C3Blue (4)
Creature — Drake (1/3)
Flying

When Muse Drake enters the battlefield, draw a card.

GRNC
Mutiny Mutiny Red (1)
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
RIXC
Mutual Destruction Mutual Destruction Black (1)
Sorcery
This spell has flash as long as you control a permanent with flash.

As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.

IKOC
Myr Sire Myr Sire C2 (2)
Artifact Creature — Myr (1/1)
When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
JMPC
Mysterious Egg Mysterious Egg C1 (1)
Creature — Egg (0/2)
Whenever this creature mutates, put a +1/+1 counter on it.
IKOC
Mystic Sanctuary Mystic Sanctuary (0)
Land — Island
(Tap: Add Blue.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

ELDC
Mystic Skyfish Mystic Skyfish C2Blue (3)
Creature — Fish (3/1)
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
M21C
Naga Eternal Naga Eternal C2Blue (3)
Creature — Zombie Naga (3/2)
WARC
Nahiri's Stoneblades Nahiri's Stoneblades C1Red (2)
Instant
Up to two target creatures each get +2/+0 until end of turn.
WARC
Naiad of Hidden Coves Naiad of Hidden Coves C2Blue (3)
Enchantment Creature — Nymph (2/3)
As long as it's not your turn, spells you cast cost C1 less to cast.
THBC
Narcolepsy Narcolepsy C1Blue (2)
Enchantment — Aura
Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

JMPC
Natural End Natural End C2Green (3)
Instant
Destroy target artifact or enchantment. You gain 3 life.
M20C
Naturalize Naturalize C1Green (2)
Instant
Destroy target artifact or enchantment.
M19C
Navigator's Compass Navigator's Compass C1 (1)
Artifact
When Navigator's Compass enters the battlefield, you gain 3 life.

Tap: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.

DOMC
Negate Negate C1Blue (2)
Instant
Counter target noncreature spell.
M20C
Nest Robber Nest Robber C1Red (2)
Creature — Dinosaur (2/1)
Haste
XLNC
Netcaster Spider Netcaster Spider C2Green (3)
Creature — Spider (2/3)
Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

M20C
Never Happened Never Happened C2Black (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
GRNC
New Horizons New Horizons C2Green (3)
Enchantment — Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "Tap: Add two mana of any one color."

JMPC
Nexus Wardens Nexus Wardens C2Green (3)
Creature — Satyr Archer (1/4)
Reach

Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life.

THBC
Nightshade Stinger Nightshade Stinger Black (1)
Creature — Faerie Rogue (1/1)
Flying

Nightshade Stinger can't block.

JMPC
Nightsquad Commando Nightsquad Commando C2Black (3)
Creature — Human Soldier (2/3)
When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.
IKOC
Nimble Birdsticker Nimble Birdsticker C2Red (3)
Creature — Goblin (2/3)
Reach (This creature can block creatures with flying.)
M20C
No Escape No Escape C2Blue (3)
Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Scry 1.

WARC
Nocturnal Feeder Nocturnal Feeder C2Black (3)
Creature — Vampire Rogue (2/1)
Flying

When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.

JMPC
Notion Rain Notion Rain C1BlueBlack (3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNC
Noxious Groodion Noxious Groodion C2Black (3)
Creature — Beast (2/2)
Deathtouch
RNAC
Nylea's Forerunner Nylea's Forerunner C4Green (5)
Enchantment Creature — Beast (5/3)
Trample

Other creatures you control have trample.

THBC
Nylea's Huntmaster Nylea's Huntmaster C3Green (4)
Creature — Centaur Shaman (4/3)
When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)
THBC
Nyxborn Brute Nyxborn Brute C3RedRed (5)
Enchantment Creature — Cyclops (7/3)
THBC
Nyxborn Colossus Nyxborn Colossus C3GreenGreenGreen (6)
Enchantment Creature — Giant (6/7)
THBC
Nyxborn Courser Nyxborn Courser C1WhiteWhite (3)
Enchantment Creature — Centaur Scout (2/4)
THBC
Nyxborn Marauder Nyxborn Marauder C2BlackBlack (4)
Enchantment Creature — Minotaur (4/3)
THBC
Nyxborn Seaguard Nyxborn Seaguard C2BlueBlue (4)
Enchantment Creature — Merfolk Soldier (2/5)
THBC
Oaken Boon Oaken Boon C3Green (4)
Sorcery — Adventure
Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)
ELDC
Oakenform Oakenform C2Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.

M20C
Ob Nixilis's Cruelty Ob Nixilis's Cruelty C2Black (3)
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
WARC
Octoprophet Octoprophet C3Blue (4)
Creature — Octopus (3/3)
When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
JMPC
Of One Mind Of One Mind C2Blue (3)
Sorcery
This spell costs C2 less to cast if you control a Human creature and a non-Human creature.

Draw two cards.

IKOC
Ogre Errant Ogre Errant C3Red (4)
Creature — Ogre Knight (3/4)
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
ELDC
Oko's Accomplices Oko's Accomplices C2Blue (3)
Creature — Faerie (2/3)
Flying
ELDC
Omen of the Dead Omen of the Dead Black (1)
Enchantment
Flash

When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.
C2Black, Sacrifice Omen of the Dead: Scry 2.

THBC
Omen of the Forge Omen of the Forge C1Red (2)
Enchantment
Flash

When Omen of the Forge enters the battlefield, it deals 2 damage to any target.
C2Red, Sacrifice Omen of the Forge: Scry 2.

THBC
Omen of the Hunt Omen of the Hunt C2Green (3)
Enchantment
Flash

When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
C2Green, Sacrifice Omen of the Hunt: Scry 2.

THBC
Omen of the Sea Omen of the Sea C1Blue (2)
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.
C2Blue, Sacrifice Omen of the Sea: Scry 2.

THBC
Omen of the Sun Omen of the Sun C2White (3)
Enchantment
Flash

When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
C2White, Sacrifice Omen of the Sun: Scry 2.

THBC
Omenspeaker Omenspeaker C1Blue (2)
Creature — Human Wizard (1/3)
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M19C
On Alert On Alert C2White (3)
Instant — Adventure
Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
ELDC
Onakke Ogre Onakke Ogre C2Red (3)
Creature — Ogre Warrior (4/2)
M21C
One With the Wind One With the Wind C1Blue (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

XLNC
Open the Gates Open the Gates Green (1)
Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.
RNAC
Opt Opt Blue (1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

M21C
Orazca Frillback Orazca Frillback C2Green (3)
Creature — Dinosaur (4/2)
JMPC
Orazca Raptor Orazca Raptor C2RedRed (4)
Creature — Dinosaur (3/4)
RIXC
Orazca Relic Orazca Relic C3 (3)
Artifact
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Tap: Add Color C.
Tap, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.

RIXC
Oread of Mountain's Blaze Oread of Mountain's Blaze C1Red (2)
Enchantment Creature — Nymph (1/3)
C2Red, Discard a card: Draw a card.
THBC
Oreskos Swiftclaw Oreskos Swiftclaw C1White (2)
Creature — Cat Warrior (3/1)
M19C
Ornery Dilophosaur Ornery Dilophosaur C3Green (4)
Creature — Dinosaur (2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.

M21C
Ornery Goblin Ornery Goblin C1Red (2)
Creature — Goblin Warrior (2/1)
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
JMPC
Orzhov Guildgate Orzhov Guildgate (0)
Land — Gate
Orzhov Guildgate enters the battlefield tapped.

Tap: Add White or Black.

WARC
Orzhov Locket Orzhov Locket C3 (3)
Artifact
Tap: Add White or Black.

WBWBWBWB, Tap, Sacrifice Orzhov Locket: Draw two cards.

RNAC
Outflank Outflank White (1)
Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
ELDC
Outmuscle Outmuscle C3Green (4)
Sorcery
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.

ELDC
Outnumber Outnumber Red (1)
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
JMPC
Overgrown Armasaur Overgrown Armasaur C3GreenGreen (5)
Creature — Dinosaur (4/4)
Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
RIXC
Pacifism Pacifism C1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.

JMPC
Pack Mastiff Pack Mastiff C1Red (2)
Creature — Dog (2/2)
C1Red: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
M20C
Pack's Favor Pack's Favor C2Green (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Target creature gets +3/+3 until end of turn.

GRNC
Paladin of the Bloodstained Paladin of the Bloodstained C3White (4)
Creature — Vampire Knight (3/2)
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
XLNC
Parasitic Implant Parasitic Implant C3Black (4)
Enchantment — Aura
Enchant creature

At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token.

JMPC
Pardic Wanderer Pardic Wanderer C6 (6)
Artifact Creature — Golem (5/5)
Trample
DOMC
Parhelion Patrol Parhelion Patrol C3White (4)
Creature — Human Knight (2/3)
Flying, vigilance

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNC
Passwall Adept Passwall Adept C1Blue (2)
Creature — Human Wizard (1/3)
C2Blue: Target creature can't be blocked this turn.
GRNC
Patagia Tiger Patagia Tiger C4White (5)
Creature — Cat (3/4)
Flying

When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn.

IKOC
Pause for Reflection Pause for Reflection C2Green (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Prevent all combat damage that would be dealt this turn.

GRNC
Peel from Reality Peel from Reality C1Blue (2)
Instant
Return target creature you control and target creature you don't control to their owners' hands.
JMPC
Pegasus Courser Pegasus Courser C2White (3)
Creature — Pegasus (1/3)
Flying

Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.

M19C
Pendulum of Patterns Pendulum of Patterns C2 (2)
Artifact
When Pendulum of Patterns enters the battlefield, you gain 3 life.

C5, Tap, Sacrifice Pendulum of Patterns: Draw a card.

M19C
Penumbra Bobcat Penumbra Bobcat C2Green (3)
Creature — Cat (2/1)
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
JMPC
Perilous Myr Perilous Myr C2 (2)
Artifact Creature — Myr (1/1)
When Perilous Myr dies, it deals 2 damage to any target.
JMPC
Perimeter Sergeant Perimeter Sergeant C2White (3)
Creature — Human Soldier (3/2)
Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.
IKOC
Persistent Petitioners Persistent Petitioners C1Blue (2)
Creature — Human Advisor (1/3)
C1, Tap: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.

RNAC
Phantom Warrior Phantom Warrior C1BlueBlue (3)
Creature — Illusion Warrior (2/2)
Phantom Warrior can't be blocked.
M20C
Pharika's Libation Pharika's Libation C2Black (3)
Instant
Choose one —

• Target opponent sacrifices a creature.
• Target opponent sacrifices an enchantment.

THBC
Phase Dolphin Phase Dolphin C2Blue (3)
Creature — Elemental Whale (1/4)
Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.
IKOC
Phyrexian Broodlings Phyrexian Broodlings C1BlackBlack (3)
Creature — Minion (2/2)
C1, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
JMPC
Phyrexian Debaser Phyrexian Debaser C3Black (4)
Creature — Carrier (2/2)
Flying

Tap, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.

JMPC
Phyrexian Rager Phyrexian Rager C2Black (3)
Creature — Horror (2/2)
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
JMPC
Pierce the Sky Pierce the Sky C1Green (2)
Instant
Pierce the Sky deals 7 damage to target creature with flying.
DOMC
Pillar of Flame Pillar of Flame Red (1)
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
JMPC
Pious Interdiction Pious Interdiction C3White (4)
Enchantment — Aura
Enchant creature

When Pious Interdiction enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.

XLNC
Pious Wayfarer Pious Wayfarer White (1)
Creature — Human Scout (1/2)
Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
THBC
Pirate's Cutlass Pirate's Cutlass C3 (3)
Artifact — Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.

Equipped creature gets +2/+1.
Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

JMPC
Pirate's Prize Pirate's Prize C3Blue (4)
Sorcery
Draw two cards. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
XLNC
Piston-Fist Cyclops Piston-Fist Cyclops C1URUR (3)
Creature — Cyclops (4/3)
Defender

As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.

GRNC
Pitchburn Devils Pitchburn Devils C4Red (5)
Creature — Devil (3/3)
When Pitchburn Devils dies, it deals 3 damage to any target.
M21C
Pitiless Gorgon Pitiless Gorgon C1BGBG (3)
Creature — Gorgon (2/2)
Deathtouch
GRNC
Plague Wight Plague Wight C1Black (2)
Creature — Zombie (2/1)
Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.
RNAC
Plagued Rusalka Plagued Rusalka Black (1)
Creature — Spirit (1/1)
Black, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
JMPC
Plummet Plummet C1Green (2)
Instant
Destroy target creature with flying.
IKOC
Pollenbright Druid Pollenbright Druid C1Green (2)
Creature — Elf Druid (1/1)
When Pollenbright Druid enters the battlefield, choose one —

• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

JMPC
Portcullis Vine Portcullis Vine Green (1)
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)

C2, Tap, Sacrifice a creature with defender: Draw a card.

M21C
Portent of Betrayal Portent of Betrayal C3Red (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
THBC
Pounce Pounce C1Green (2)
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
XLNC
Pouncing Cheetah Pouncing Cheetah C2Green (3)
Creature — Cat (3/2)
Flash
JMPC
Pouncing Lynx Pouncing Lynx C1White (2)
Creature — Cat (2/1)
As long as it's your turn, Pouncing Lynx has first strike.
WARC
Powerstone Shard Powerstone Shard C3 (3)
Artifact
Tap: Add Color C for each artifact you control named Powerstone Shard.
DOMC
Precision Bolt Precision Bolt C2Red (3)
Sorcery
Precision Bolt deals 3 damage to any target.
GRNC
Prescient Chimera Prescient Chimera C3BlueBlue (5)
Creature — Chimera (3/4)
Flying

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

JMPC
Presence of Gond Presence of Gond C2Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "Tap: Create a 1/1 green Elf Warrior creature token."

JMPC
Prey Upon Prey Upon Green (1)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
JMPC
Prickly Marmoset Prickly Marmoset C2Red (3)
Creature — Monkey (2/3)
First strike

Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn.

IKOC
Pridemalkin Pridemalkin C2Green (3)
Creature — Cat (2/1)
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.

Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)

M21C
Primordial Wurm Primordial Wurm C4GreenGreen (6)
Creature — Wurm (7/6)
WARC
Prismite Prismite C2 (2)
Artifact Creature — Golem (2/1)
C2: Add one mana of any color.
M21C
Prized Griffin Prized Griffin C4White (5)
Creature — Griffin (3/4)
Flying
ELDC
Prized Unicorn Prized Unicorn C3Green (4)
Creature — Unicorn (2/2)
All creatures able to block Prized Unicorn do so.
M20C
Prophet of the Peak Prophet of the Peak C6 (6)
Artifact Creature — Cat (5/5)
When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ELDC
Prophetic Prism Prophetic Prism C2 (2)
Artifact
When Prophetic Prism enters the battlefield, draw a card.

C1, Tap: Add one mana of any color.

JMPC
Prosperous Pirates Prosperous Pirates C4Blue (5)
Creature — Human Pirate (3/4)
When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
JMPC
Prowling Caracal Prowling Caracal C1White (2)
Creature — Cat (3/1)
M20C
Prying Blade Prying Blade C1 (1)
Artifact — Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

XLNC
Prying Eyes Prying Eyes C4BlueBlue (6)
Instant
Draw four cards, then discard two cards.
RNAC
Pterodon Knight Pterodon Knight C3White (4)
Creature — Human Knight (3/3)
Pterodon Knight has flying as long as you control a Dinosaur.
XLNC
Pyroceratops Pyroceratops C3Red (4)
Creature — Elemental Dinosaur (2/3)
Trample

Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.

IKOC
Pyromantic Pilgrim Pyromantic Pilgrim C2Red (3)
Creature — Human Wizard (3/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)
DOMC
Queen of Ice Queen of Ice C2Blue (3)
Creature — Human Noble Wizard (2/3)
Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
ELDC
Queen's Agent Queen's Agent C5Black (6)
Creature — Vampire Scout (3/3)
Lifelink

When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Queen's Bay Soldier Queen's Bay Soldier C1Black (2)
Creature — Vampire Soldier (2/2)
XLNC
Queen's Commission Queen's Commission C2White (3)
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
XLNC
Quench Quench C1Blue (2)
Instant
Counter target spell unless its controller pays C2.
RNAC
Rabid Bite Rabid Bite C1Green (2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
M20C
Radiant Fountain Radiant Fountain (0)
Land
When Radiant Fountain enters the battlefield, you gain 2 life.

Tap: Add Color C.

M21C
Radiating Lightning Radiating Lightning C3Red (4)
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
M19C
Radical Idea Radical Idea C1Blue (2)
Instant
Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Rafter Demon Rafter Demon C2BlackRed (4)
Creature — Demon (4/2)
Spectacle C3BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card.

RNAC
Rage of Winter Rage of Winter C1Blue (2)
Sorcery — Adventure
Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)
ELDC
Ragefire Ragefire C1Red (2)
Sorcery
Ragefire deals 3 damage to target creature.
RNAC
Rage-Scarred Berserker Rage-Scarred Berserker C4Black (5)
Creature — Minotaur Berserker (5/4)
When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
THBC
Raging Goblin Raging Goblin Red (1)
Creature — Goblin Berserker (1/1)
Haste
ANAC
Raging Kronch Raging Kronch C2Red (3)
Creature — Beast (4/3)
Raging Kronch can't attack alone.
WARC
Raging Redcap Raging Redcap C2Red (3)
Creature — Goblin Knight (1/2)
Double strike
ELDC
Raise the Alarm Raise the Alarm C1White (2)
Instant
Create two 1/1 white Soldier creature tokens.
JMPC
Rakdos Guildgate Rakdos Guildgate (0)
Land — Gate
Rakdos Guildgate enters the battlefield tapped.

Tap: Add Black or Red.

RNAC
Rakdos Locket Rakdos Locket C3 (3)
Artifact
Tap: Add Black or Red.

BRBRBRBR, Tap, Sacrifice Rakdos Locket: Draw two cards.

RNAC
Rakdos Roustabout Rakdos Roustabout C1BlackRed (3)
Creature — Ogre Warrior (3/2)
Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
RNAC
Rakdos Trumpeter Rakdos Trumpeter C1Black (2)
Creature — Human Shaman (1/3)
Menace (This creature can't be blocked except by two or more creatures.)

C3Red: Rakdos Trumpeter gets +2/+0 until end of turn.

RNAC
Raking Claws Raking Claws C1Red (2)
Instant
Target creature gains double strike until end of turn.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Ram Through Ram Through C1Green (2)
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
IKOC
Rambunctious Mutt Rambunctious Mutt C3WhiteWhite (5)
Creature — Dog (3/4)
When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.
M21C
Rampaging Cyclops Rampaging Cyclops C3Red (4)
Creature — Cyclops (4/4)
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
DOMC
Rampaging Rendhorn Rampaging Rendhorn C4Green (5)
Creature — Beast (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
RNAC
Ranger's Guile Ranger's Guile Green (1)
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
M21C
Raptor Companion Raptor Companion C1White (2)
Creature — Dinosaur (3/1)
RIXC
Rat Colony Rat Colony C1Black (2)
Creature — Rat (2/1)
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.

DOMC
Ravenous Daggertooth Ravenous Daggertooth C2Green (3)
Creature — Dinosaur (3/2)
Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.
XLNC
Read the Tides Read the Tides C5Blue (6)
Sorcery
Choose one —

• Draw three cards.
• Return up to two target creatures to their owners' hands.

M21C
Reaper of Night Reaper of Night C5BlackBlack (7)
Creature — Specter (4/5)
Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
ELDC
Reave Soul Reave Soul C1Black (2)
Sorcery
Destroy target creature with power 3 or less.
ELDC
Reckless Air Strike Reckless Air Strike Red (1)
Sorcery
Choose one —

• Reckless Air Strike deals 3 damage to target creature with flying.
• Destroy target artifact.

M20C
Recover Recover C2Black (3)
Sorcery
Return target creature card from your graveyard to your hand.

Draw a card.

RIXC
Redcap Raiders Redcap Raiders C2Red (3)
Creature — Goblin Warrior (3/2)
Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.
ELDC
Reduce to Ashes Reduce to Ashes C4Red (5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
M20C
Relentless Advance Relentless Advance C3Blue (4)
Sorcery
Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARC
Relentless Pursuit Relentless Pursuit C2Green (3)
Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
THBC
Relic Runner Relic Runner C1Blue (2)
Creature — Human Rogue (2/1)
Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Rescue Rescue Blue (1)
Instant
Return target permanent you control to its owner's hand.
DOMC
Return to Nature Return to Nature C1Green (2)
Instant
Choose one —

• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.

M21C
Revitalize Revitalize C1White (2)
Instant
You gain 3 life.

Draw a card.

M21C
Revoke Existence Revoke Existence C1White (2)
Sorcery
Exile target artifact or enchantment.
THBC
Rhizome Lurcher Rhizome Lurcher C2BlackGreen (4)
Creature — Fungus Zombie (2/2)
Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
GRNC
Rhox Oracle Rhox Oracle C4Green (5)
Creature — Rhino Monk (4/2)
When Rhox Oracle enters the battlefield, draw a card.
M19C
Rider in Need Rider in Need C2White (3)
Sorcery — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
ELDC
Righteous Blow Righteous Blow White (1)
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
GRNC
Rile Rile Red (1)
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.

Draw a card.

XLNC
Rimrock Knight Rimrock Knight C1Red (2)
Creature — Dwarf Knight (3/1)
Rimrock Knight can't block.
ELDC
Ripscale Predator Ripscale Predator C4RedRed (6)
Creature — Dinosaur (6/5)
Menace (This creature can't be blocked except by two or more creatures.)
M20C
Riptide Turtle Riptide Turtle C1Blue (2)
Creature — Turtle (0/5)
Flash

Defender

THBC
Rise Again Rise Again C4Black (5)
Sorcery
Return target creature card from your graveyard to the battlefield.
M21C
Rishadan Airship Rishadan Airship C2Blue (3)
Creature — Human Pirate (3/1)
Flying

Rishadan Airship can block only creatures with flying.

JMPC
Rising Populace Rising Populace C2White (3)
Creature — Human (2/2)
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.
WARC
Ritual of Rejuvenation Ritual of Rejuvenation C2White (3)
Instant
You gain 4 life.

Draw a card.

XLNC
River Darter River Darter C2Blue (3)
Creature — Merfolk Warrior (2/3)
River Darter can't be blocked by Dinosaurs.
RIXC
River Heralds' Boon River Heralds' Boon C1Green (2)
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
XLNC
River's Favor River's Favor Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1.

ANAC
Roaming Ghostlight Roaming Ghostlight C3BlueBlue (5)
Creature — Spirit (3/2)
Flying

When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.

M21C
Ronom Unicorn Ronom Unicorn C1White (2)
Creature — Unicorn (2/2)
Sacrifice Ronom Unicorn: Destroy target enchantment.
JMPC
Rookie Mistake Rookie Mistake Blue (1)
Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
M21C
Root Snare Root Snare C1Green (2)
Instant
Prevent all combat damage that would be dealt this turn.
RNAC
Rosemane Centaur Rosemane Centaur C3GreenWhite (5)
Creature — Centaur Soldier (4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Vigilance

GRNC
Rosethorn Acolyte Rosethorn Acolyte C2Green (3)
Creature — Elf Druid (2/3)
Tap: Add one mana of any color.
ELDC
Rosethorn Halberd Rosethorn Halberd Green (1)
Artifact — Equipment
When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.

Equipped creature gets +2/+1.
Equip C5 (C5: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Rousing Read Rousing Read C2Blue (3)
Enchantment — Aura
Enchant creature

When Rousing Read enters the battlefield, draw two cards, then discard a card.
Enchanted creature gets +1/+1 and has flying.

M21C
Roving Keep Roving Keep C7 (7)
Artifact Creature — Wall (5/7)
Defender

C7: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

JMPC
Rubble Reading Rubble Reading C3Red (4)
Sorcery
Destroy target land. Scry 2.
RNAC
Rubble Slinger Rubble Slinger C2RG (3)
Creature — Human Warrior (2/3)
Reach
RNAC
Rubblebelt Boar Rubblebelt Boar C3Red (4)
Creature — Boar (3/3)
When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.
GRNC
Rubblebelt Recluse Rubblebelt Recluse C4Red (5)
Creature — Ogre Berserker (6/5)
Rubblebelt Recluse attacks each combat if able.
M20C
Rubblebelt Runner Rubblebelt Runner C1RedGreen (3)
Creature — Viashino Warrior (3/3)
Rubblebelt Runner can't be blocked by creature tokens.
RNAC
Rugged Highlands Rugged Highlands (0)
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.
Tap: Add Red or Green.

M21C
Rumbling Baloth Rumbling Baloth C2GreenGreen (4)
Creature — Beast (4/4)
JMPC
Rumbling Rockslide Rumbling Rockslide C3Red (4)
Sorcery
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
IKOC
Rumbling Sentry Rumbling Sentry C3WhiteWhite (5)
Creature — Giant (3/6)
When Rumbling Sentry enters the battlefield, scry 1.
THBC
Rummaging Goblin Rummaging Goblin C2Red (3)
Creature — Goblin Rogue (1/1)
Tap, Discard a card: Draw a card.
XLNC
Run Afoul Run Afoul Green (1)
Instant
Target opponent sacrifices a creature with flying.
M21C
Run Aground Run Aground C3Blue (4)
Instant
Put target artifact or creature on top of its owner's library.
XLNC
Run Amok Run Amok C1Red (2)
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
DOMC
Run Away Together Run Away Together C1Blue (2)
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
ELDC
Runed Servitor Runed Servitor C2 (2)
Artifact Creature — Construct (2/2)
When Runed Servitor dies, each player draws a card.
JMPC
Rupture Spire Rupture Spire (0)
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay C1.
Tap: Add one mana of any color.

JMPC
Rustwing Falcon Rustwing Falcon White (1)
Creature — Bird (1/2)
Flying
M19C
Sabertooth Mauler Sabertooth Mauler C3Green (4)
Creature — Cat (3/3)
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
M21C
Sage's Row Denizen Sage's Row Denizen C2Blue (3)
Creature — Vedalken Wizard (2/3)
Whenever another blue creature enters the battlefield under your control, target player mills two cards.
M20C
Sage's Row Savant Sage's Row Savant C1Blue (2)
Creature — Vedalken Wizard (2/1)
When Sage's Row Savant enters the battlefield, scry 2.
JMPC
Sagittars' Volley Sagittars' Volley C2Green (3)
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
RNAC
Saheeli's Silverwing Saheeli's Silverwing C4 (4)
Artifact Creature — Drake (2/3)
Flying

When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.

WARC
Sailor of Means Sailor of Means C2Blue (3)
Creature — Human Pirate (1/4)
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
JMPC
Salvager of Secrets Salvager of Secrets C3BlueBlue (5)
Creature — Merfolk Wizard (2/2)
When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
M19C
Samut's Sprint Samut's Sprint Red (1)
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
WARC
Sanctuary Cat Sanctuary Cat White (1)
Creature — Cat (1/2)
ANAC
Sanguine Glorifier Sanguine Glorifier C3White (4)
Creature — Vampire Cleric (3/3)
When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
RIXC
Sanguine Indulgence Sanguine Indulgence C3Black (4)
Sorcery
This spell costs C3 less to cast if you've gained 3 or more life this turn.

Return up to two target creature cards from your graveyard to your hand.

M21C
Sanitarium Skeleton Sanitarium Skeleton Black (1)
Creature — Skeleton (1/2)
C2Black: Return Sanitarium Skeleton from your graveyard to your hand.
JMPC
Saproling Migration Saproling Migration C1Green (2)
Sorcery
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.

DOMC
Sarkhan's Catharsis Sarkhan's Catharsis C4Red (5)
Instant
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
WARC
Sarkhan's Rage Sarkhan's Rage C4Red (5)
Instant
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
JMPC
Saruli Caretaker Saruli Caretaker Green (1)
Creature — Dryad (0/3)
Defender

Tap, Tap an untapped creature you control: Add one mana of any color.

RNAC
Satyr's Cunning Satyr's Cunning Red (1)
Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block."

Escape—C2Red, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC
Sauroform Hybrid Sauroform Hybrid C1Green (2)
Creature — Human Lizard Warrior (2/2)
C4GreenGreen: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
RNAC
Savage Gorger Savage Gorger C1BlackBlack (3)
Creature — Vampire (1/1)
Flying

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)

M20C
Savage Smash Savage Smash C1RedGreen (3)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
RNAC
Savai Sabertooth Savai Sabertooth C1White (2)
Creature — Cat (3/1)
IKOC
Savannah Sage Savannah Sage C1White (2)
Creature — Cat Cleric (2/2)
When Savannah Sage enters the battlefield, you gain 2 life.
M20C
Scalding Cauldron Scalding Cauldron C1 (1)
Artifact
C3, Tap, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
ELDC
Scavenging Harpy Scavenging Harpy C2Black (3)
Creature — Harpy (2/1)
Flying

When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.

THBC
Scholar of Stars Scholar of Stars C3Blue (4)
Creature — Human Artificer (3/2)
When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
M19C
Scorch Spitter Scorch Spitter Red (1)
Creature — Elemental Lizard (1/1)
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
M20C
Scorching Dragonfire Scorching Dragonfire C1Red (2)
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
JMPC
Scorchmark Scorchmark C1Red (2)
Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
RNAC
Scoured Barrens Scoured Barrens (0)
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.
Tap: Add White or Black.

M21C
Scroll of Avacyn Scroll of Avacyn C1 (1)
Artifact
C1, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
JMPC
Scuttlegator Scuttlegator C4GUGU (6)
Creature — Crab Turtle Crocodile (6/6)
Defender

C6GUGU: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

RNAC
Sea Gate Oracle Sea Gate Oracle C2Blue (3)
Creature — Human Wizard (1/3)
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
JMPC
Sea Legs Sea Legs Blue (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

RIXC
Searing Barrage Searing Barrage C4Red (5)
Instant
Searing Barrage deals 5 damage to target creature.

Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.

ELDC
Seasonal Ritual Seasonal Ritual Green (1)
Sorcery — Adventure
Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
ELDC
Secluded Steppe Secluded Steppe (0)
Land
Secluded Steppe enters the battlefield tapped.

Tap: Add White.
Cycling White (White, Discard this card: Draw a card.)

ONSC
Secrets of the Golden City Secrets of the Golden City C1BlueBlue (3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.

RIXC
Secure the Scene Secure the Scene C4White (5)
Sorcery
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
M21C
Sedge Scorpion Sedge Scorpion Green (1)
Creature — Scorpion (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M20C
Seismic Shift Seismic Shift C3Red (4)
Sorcery
Destroy target land. Up to two target creatures can't block this turn.
DOMC
Selesnya Guildgate Selesnya Guildgate (0)
Land — Gate
Selesnya Guildgate enters the battlefield tapped.

Tap: Add Green or White.

GRNC
Selesnya Locket Selesnya Locket C3 (3)
Artifact
Tap: Add Green or White.

GWGWGWGW, Tap, Sacrifice Selesnya Locket: Draw two cards.

GRNC
Selhoff Occultist Selhoff Occultist C2Blue (3)
Creature — Human Rogue (2/3)
Whenever Selhoff Occultist or another creature dies, target player mills a card.
JMPC
Senate Courier Senate Courier C2Blue (3)
Creature — Bird (1/4)
Flying

C1White: Senate Courier gains vigilance until end of turn.

RNAC
Senate Griffin Senate Griffin C2WUWU (4)
Creature — Griffin (3/2)
Flying

When Senate Griffin enters the battlefield, scry 1.

RNAC
Sentinel's Eyes Sentinel's Eyes White (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has vigilance.
Escape—White, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC
Sergeant-at-Arms Sergeant-at-Arms C2White (3)
Creature — Human Soldier (2/3)
Kicker C2White (You may pay an additional C2White as you cast this spell.)

When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.

DOMC
Serra Disciple Serra Disciple C1White (2)
Creature — Bird Cleric (1/1)
Flying, first strike

Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

DOMC
Serrated Scorpion Serrated Scorpion Black (1)
Creature — Scorpion (1/2)
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
IKOC
Setessan Skirmisher Setessan Skirmisher C1Green (2)
Creature — Human Warrior (2/1)
Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.
THBC
Setessan Training Setessan Training C1Green (2)
Enchantment — Aura
Enchant creature you control

When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

M21C
Seven Dwarves Seven Dwarves C1Red (2)
Creature — Dwarf (2/2)
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.

ELDC
Severed Strands Severed Strands C1Black (2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.

GRNC
Shambling Goblin Shambling Goblin Black (1)
Creature — Zombie Goblin (1/1)
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
JMPC
Shaper Apprentice Shaper Apprentice C1Blue (2)
Creature — Merfolk Wizard (2/1)
Shaper Apprentice has flying as long as you control another Merfolk.
XLNC
Shatter Shatter C1Red (2)
Instant
Destroy target artifact.
RIXC
Shield's Might Shield's Might C1Green (2)
Instant — Adventure
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
ELDC
Shimmer of Possibility Shimmer of Possibility C1Blue (2)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
RNAC
Shining Aerosaur Shining Aerosaur C4White (5)
Creature — Dinosaur (3/4)
Flying
XLNC
Shining Armor Shining Armor C1White (2)
Artifact — Equipment
Flash

When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Shipwreck Looter Shipwreck Looter C1Blue (2)
Creature — Human Pirate (2/1)
Raid — When Shipwreck Looter enters the battlefield, if you attacked this turn, you may draw a card. If you do, discard a card.
XLNC
Shivan Fire Shivan Fire Red (1)
Instant
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.

DOMC
Shock Shock Red (1)
Instant
Shock deals 2 damage to any target.
M21C
Shore Keeper Shore Keeper Blue (1)
Creature — Trilobite (0/3)
C7Blue, Tap, Sacrifice Shore Keeper: Draw three cards.
XLNC
Short Sword Short Sword C1 (1)
Artifact — Equipment
Equipped creature gets +1/+1.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

M21C
Show of Valor Show of Valor C1White (2)
Instant
Target creature gets +2/+4 until end of turn.
M20C
Shredded Sails Shredded Sails C1Red (2)
Instant
Choose one —

• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Shriekdiver Shriekdiver C2Black (3)
Creature — Zombie Bird Warrior (2/1)
Flying

C1: Shriekdiver gains haste until end of turn.

WARC
Shrine Keeper Shrine Keeper WhiteWhite (2)
Creature — Human Cleric (2/2)
ANAC
Siege Mastodon Siege Mastodon C4White (5)
Creature — Elephant (3/5)
M20C
Siege Wurm Siege Wurm C5GreenGreen (7)
Creature — Wurm (5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Trample

GRNC
Signpost Scarecrow Signpost Scarecrow C4 (4)
Artifact Creature — Scarecrow (2/4)
Vigilance

C2: Add one mana of any color.

JMPC
Silent Dart Silent Dart C1 (1)
Artifact
C4, Tap, Sacrifice Silent Dart: It deals 3 damage to target creature.
M21C
Silent Departure Silent Departure Blue (1)
Sorcery
Return target creature to its owner's hand.

Flashback C4Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

ISDC
Silverback Shaman Silverback Shaman C3GreenGreen (5)
Creature — Ape Shaman (5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Silverback Shaman dies, draw a card.

M20C
Silverbeak Griffin Silverbeak Griffin WhiteWhite (2)
Creature — Griffin (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M19C
Silverflame Ritual Silverflame Ritual C3White (4)
Sorcery
Put a +1/+1 counter on each creature you control.

Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.

ELDC
Silverflame Squire Silverflame Squire C1White (2)
Creature — Human Soldier (2/1)
ELDC
Simic Guildgate Simic Guildgate (0)
Land — Gate
Simic Guildgate enters the battlefield tapped.

Tap: Add Green or Blue.

WARC
Simic Locket Simic Locket C3 (3)
Artifact
Tap: Add Green or Blue.

GUGUGUGU, Tap, Sacrifice Simic Locket: Draw two cards.

RNAC
Siren Lookout Siren Lookout C2Blue (3)
Creature — Siren Pirate (1/2)
Flying

When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Siren's Ruse Siren's Ruse C1Blue (2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
XLNC
Skeleton Archer Skeleton Archer C3Black (4)
Creature — Skeleton Archer (3/3)
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
M21C
Skewer the Critics Skewer the Critics C2Red (3)
Sorcery
Spectacle Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skewer the Critics deals 3 damage to any target.

RNAC
Skirk Prospector Skirk Prospector Red (1)
Creature — Goblin (1/1)
Sacrifice a Goblin: Add Red.
DOMC
Skitter Eel Skitter Eel C3Blue (4)
Creature — Fish Crab (3/3)
C2Blue: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
RNAC
Skittering Heartstopper Skittering Heartstopper Black (1)
Creature — Insect (1/2)
Black: Skittering Heartstopper gains deathtouch until end of turn.
XLNC
Skittering Surveyor Skittering Surveyor C3 (3)
Artifact Creature — Construct (1/2)
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
JMPC
Skola Grovedancer Skola Grovedancer C1Green (2)
Enchantment Creature — Satyr Druid (2/2)
Whenever a land card is put into your graveyard from anywhere, you gain 1 life.

C2Green: Mill a card.

THBC
Skophos Warleader Skophos Warleader C4Red (5)
Creature — Minotaur Warrior (4/5)
Red, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
THBC
Skulduggery Skulduggery Black (1)
Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
XLNC
Sky Theater Strix Sky Theater Strix C1Blue (2)
Creature — Bird (1/2)
Flying

Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.

WARC
Skyblade of the Legion Skyblade of the Legion C1White (2)
Creature — Vampire Soldier (1/3)
Flying
XLNC
Skyknight Legionnaire Skyknight Legionnaire C1RedWhite (3)
Creature — Human Knight (2/2)
Flying, haste
GRNC
Skyline Scout Skyline Scout C1White (2)
Creature — Human Scout (2/1)
Whenever Skyline Scout attacks, you may pay C1White. If you do, it gains flying until end of turn.
GRNC
Skymarch Bloodletter Skymarch Bloodletter C2Black (3)
Creature — Vampire Soldier (2/2)
Flying

When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.

M19C
Skyscanner Skyscanner C3 (3)
Artifact Creature — Thopter (1/1)
Flying

When Skyscanner enters the battlefield, draw a card.

M21C
Slash of Talons Slash of Talons White (1)
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
XLNC
Slate Street Ruffian Slate Street Ruffian C2Black (3)
Creature — Human Warrior (2/2)
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
JMPC
Sleep of the Dead Sleep of the Dead Blue (1)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Escape—C2Blue, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC
Sleep Paralysis Sleep Paralysis C3Blue (4)
Enchantment — Aura
Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

M20C
Sleeper Dart Sleeper Dart C2 (2)
Artifact
When Sleeper Dart enters the battlefield, draw a card.

Tap, Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step.

IKOC
Slimebind Slimebind C1Blue (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -4/-0.

RNAC
Smelt Smelt Red (1)
Instant
Destroy target artifact.
M19C
Smitten Swordmaster Smitten Swordmaster C1Black (2)
Creature — Human Knight (2/1)
Lifelink
ELDC
Snapping Drake Snapping Drake C3Blue (4)
Creature — Drake (3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M20C
Snare Tactician Snare Tactician C2White (3)
Creature — Human Soldier (2/3)
Whenever you cycle a card, tap target creature an opponent controls.
IKOC
Snarespinner Snarespinner C1Green (2)
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.

M21C
Snubhorn Sentry Snubhorn Sentry White (1)
Creature — Dinosaur (0/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

RIXC
So Tiny So Tiny Blue (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

ELDC
Solid Footing Solid Footing White (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

IKOC
Sonic Assault Sonic Assault C1BlueRed (3)
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Sorcerer of the Fang Sorcerer of the Fang C1Black (2)
Creature — Human Wizard (1/3)
C5Black, Tap: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker.
M20C
Sorin's Thirst Sorin's Thirst BlackBlack (2)
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
M20C
Soul of the Rapids Soul of the Rapids C3BlueBlue (5)
Creature — Elemental (3/2)
Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

RIXC
Soul Salvage Soul Salvage C2Black (3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
JMPC
Soul Warden Soul Warden White (1)
Creature — Human Cleric (1/1)
Whenever another creature enters the battlefield, you gain 1 life.
M10C
Soulmender Soulmender White (1)
Creature — Human Cleric (1/1)
Tap: You gain 1 life.
M20C
Soulreaper of Mogis Soulreaper of Mogis C2Black (3)
Enchantment Creature — Minotaur Shaman (2/3)
C2Black, Sacrifice a creature: Draw a card.
THBC
Sovereign's Bite Sovereign's Bite C1Black (2)
Sorcery
Target player loses 3 life and you gain 3 life.
M19C
Spark Harvest Spark Harvest Black (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay C3Black.

Destroy target creature or planeswalker.

WARC
Spark Reaper Spark Reaper C2Black (3)
Creature — Zombie (2/3)
C3, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
WARC
Sparktongue Dragon Sparktongue Dragon C3RedRed (5)
Creature — Dragon (3/3)
Flying

When Sparktongue Dragon enters the battlefield, you may pay C2Red. When you do, it deals 3 damage to any target.

M19C
Sparring Construct Sparring Construct C1 (1)
Artifact Creature — Construct (1/1)
When Sparring Construct dies, put a +1/+1 counter on target creature you control.
DOMC
Spear Spewer Spear Spewer Red (1)
Creature — Goblin Warrior (0/2)
Defender

Tap: Spear Spewer deals 1 damage to each player.

RNAC
Spell Pierce Spell Pierce Blue (1)
Instant
Counter target noncreature spell unless its controller pays C2.
XLNC
Spelleater Wolverine Spelleater Wolverine C2Red (3)
Creature — Wolverine (3/2)
Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard.
IKOC
Spellgorger Weird Spellgorger Weird C2Red (3)
Creature — Weird (2/2)
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
M21C
Spellkeeper Weird Spellkeeper Weird C2Blue (3)
Creature — Weird (1/4)
C2, Tap, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
WARC
Sphinx's Insight Sphinx's Insight C2WhiteBlue (4)
Instant
Draw two cards.

Addendum — If you cast this spell during your main phase, you gain 2 life.

RNAC
Spike-Tailed Ceratops Spike-Tailed Ceratops C4Green (5)
Creature — Dinosaur (4/4)
Spike-Tailed Ceratops can block an additional creature each combat.
XLNC
Spikewheel Acrobat Spikewheel Acrobat C3Red (4)
Creature — Human Rogue (5/2)
Spectacle C2Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
RNAC
Spinal Centipede Spinal Centipede C2Black (3)
Creature — Insect (3/2)
When Spinal Centipede dies, put a +1/+1 counter on target creature you control.
GRNC
Spined Megalodon Spined Megalodon C5BlueBlue (7)
Creature — Shark (5/7)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

M21C
Spire Winder Spire Winder C3Blue (4)
Creature — Snake (2/3)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Spire Winder gets +1/+1 as long as you have the city's blessing.

RIXC
Spirit of Malevolence Spirit of Malevolence C1Black (2)
Creature — Spirit (2/1)
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
M21C
Spiritual Guardian Spiritual Guardian C3WhiteWhite (5)
Creature — Spirit (3/4)
When Spiritual Guardian enters the battlefield, you gain 4 life.
ANAC
Spitting Earth Spitting Earth C1Red (2)
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
JMPC
Spontaneous Flight Spontaneous Flight C2White (3)
Instant
Target creature gets +2/+2 until end of turn. Put a flying counter on it.
IKOC
Sporecap Spider Sporecap Spider C2Green (3)
Creature — Spider (1/5)
Reach
ELDC
Sporemound Sporemound C3GreenGreen (5)
Creature — Fungus (3/3)
Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
JMPC
Spreading Rot Spreading Rot C4Black (5)
Sorcery
Destroy target land. Its controller loses 2 life.
XLNC
Springjaw Trap Springjaw Trap C1 (1)
Artifact
Flash

C4, Tap, Sacrifice Springjaw Trap: It deals 3 damage to any target.

IKOC
Squad Captain Squad Captain C4White (5)
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.

M20C
Squire's Devotion Squire's Devotion C2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has lifelink.
When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

RIXC
Stampede Rider Stampede Rider C2Red (3)
Creature — Satyr (2/3)
Trample

At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.

THBC
Stampeding Horncrest Stampeding Horncrest C4Red (5)
Creature — Dinosaur (4/4)
Stampeding Horncrest has haste as long as you control another Dinosaur.
RIXC
Star-Crowned Stag Star-Crowned Stag C3White (4)
Creature — Elk (3/3)
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
M19C
Starlit Mantle Starlit Mantle C1Blue (2)
Enchantment — Aura
Flash

Enchant creature you control
When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

THBC
Startling Development Startling Development C1Blue (2)
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Staunch Shieldmate Staunch Shieldmate White (1)
Creature — Dwarf Soldier (1/3)
M21C
Steadfast Sentry Steadfast Sentry C2White (3)
Creature — Human Soldier (3/2)
Vigilance (Attacking doesn't cause this creature to tap.)

When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.

M20C
Steady Aim Steady Aim C1Green (2)
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
WARC
Stealth Mission Stealth Mission C2Blue (3)
Sorcery
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
WARC
Steelgaze Griffin Steelgaze Griffin C4Blue (5)
Creature — Griffin (2/4)
Flying

Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.

ELDC
Steeple Creeper Steeple Creeper C2Green (3)
Creature — Frog Snake (4/2)
C3Blue: Steeple Creeper gains flying until end of turn.
RNAC
Stern Dismissal Stern Dismissal Blue (1)
Instant
Return target creature or enchantment an opponent controls to its owner's hand.
THBC
Stone Golem Stone Golem C5 (5)
Artifact Creature — Golem (4/4)
M20C
Stone Quarry Stone Quarry (0)
Land
Stone Quarry enters the battlefield tapped.

Tap: Add Red or White.

M19C
Stony Strength Stony Strength Green (1)
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
RNAC
Storm Caller Storm Caller C2Red (3)
Creature — Ogre Shaman (3/2)
When Storm Caller enters the battlefield, it deals 2 damage to each opponent.
M21C
Storm Fleet Pyromancer Storm Fleet Pyromancer C4Red (5)
Creature — Human Pirate Wizard (3/2)
Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
XLNC
Storm Sculptor Storm Sculptor C3Blue (4)
Creature — Merfolk Wizard (3/2)
Storm Sculptor can't be blocked.

When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

JMPC
Storm Strike Storm Strike Red (1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
RNAC
Strangling Spores Strangling Spores C3Black (4)
Instant
Target creature gets -3/-3 until end of turn.
M19C
Strider Harness Strider Harness C3 (3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

RIXC
Stronghold Confessor Stronghold Confessor Black (1)
Creature — Human Cleric (1/1)
Kicker C3 (You may pay an additional C3 as you cast this spell.)

Menace (This creature can't be blocked except by two or more creatures.)
If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.

DOMC
Submerged Boneyard Submerged Boneyard (0)
Land
Submerged Boneyard enters the battlefield tapped.

Tap: Add Blue or Black.

M19C
Sudden Spinnerets Sudden Spinnerets Green (1)
Instant
Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.
IKOC
Suffocating Fumes Suffocating Fumes C2Black (3)
Instant
Creatures your opponents control get -1/-1 until end of turn.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Sumala Woodshaper Sumala Woodshaper C2GreenWhite (4)
Creature — Elf Druid (2/1)
When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
GRNC
Summary Judgment Summary Judgment C1White (2)
Instant
Summary Judgment deals 3 damage to target tapped creature.

Addendum — If you cast this spell during your main phase, it deals 5 damage instead.

RNAC
Sun Sentinel Sun Sentinel C1White (2)
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M19C
Sun-Collared Raptor Sun-Collared Raptor C1Red (2)
Creature — Dinosaur (1/2)
Trample

C2Red: Sun-Collared Raptor gets +3/+0 until end of turn.

RIXC
Sun-Crested Pterodon Sun-Crested Pterodon C4White (5)
Creature — Dinosaur (2/5)
Flying

Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.

RIXC
Sun-Crowned Hunters Sun-Crowned Hunters C4RedRed (6)
Creature — Dinosaur (5/4)
Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.
XLNC
Sunlit Hoplite Sunlit Hoplite C1White (2)
Creature — Human Soldier (2/1)
As long as it's your turn, Sunlit Hoplite has first strike.

Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.

THBC
Sunmane Pegasus Sunmane Pegasus C3White (4)
Creature — Pegasus (2/3)
Flying

C1White: Sunmane Pegasus gains vigilance and lifelink until end of turn.

THBC
Sunrise Seeker Sunrise Seeker C4White (5)
Creature — Human Scout (3/3)
Vigilance

When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Sure Strike Sure Strike C1Red (2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M21C
Survivors' Bond Survivors' Bond C1Green (2)
Sorcery
Choose one or both —

• Return target Human creature card from your graveyard to your hand.
• Return target non-Human creature card from your graveyard to your hand.

IKOC
Swab Goblin Swab Goblin C1Red (2)
Creature — Goblin Pirate (2/2)
RIXC
Swaggering Corsair Swaggering Corsair C2Red (3)
Creature — Human Pirate (2/2)
Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn.
RIXC
Swashbuckling Swashbuckling C1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.

XLNC
Sweep Away Sweep Away C2Blue (3)
Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
JMPC
Swift Response Swift Response C1White (2)
Instant
Destroy target tapped creature.
M21C
Swiftwater Cliffs Swiftwater Cliffs (0)
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.
Tap: Add Blue or Red.

M21C
Sworn Companions Sworn Companions C2White (3)
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
GRNC
Sworn Guardian Sworn Guardian C1Blue (2)
Creature — Merfolk Warrior (1/3)
RIXC
Sylvan Brushstrider Sylvan Brushstrider C2Green (3)
Creature — Beast (3/2)
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
JMPC
Sylvan Ranger Sylvan Ranger C1Green (2)
Creature — Elf Scout (1/1)
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
JMPC
Syncopate Syncopate CXBlue (1)
Instant
Counter target spell unless its controller pays CX. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
DOMC
Syndicate Messenger Syndicate Messenger C3White (4)
Creature — Bird (2/3)
Flying

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

RNAC
Tactical Advantage Tactical Advantage White (1)
Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
ANAC
Take Heart Take Heart White (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
JMPC
Take Vengeance Take Vengeance C1White (2)
Sorcery
Destroy target tapped creature.
M20C
Tall as a Beanstalk Tall as a Beanstalk C3Green (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.

ELDC
Talons of Wildwood Talons of Wildwood C1Green (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
C2Green: Return Talons of Wildwood from your graveyard to your hand.

M19C
Tamiyo's Epiphany Tamiyo's Epiphany C3Blue (4)
Sorcery
Scry 4, then draw two cards.
WARC
Tandem Tactics Tandem Tactics C1White (2)
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
JMPC
Tattered Mummy Tattered Mummy C1Black (2)
Creature — Zombie Jackal (1/2)
When Tattered Mummy dies, each opponent loses 2 life.
M19C
Tectonic Rift Tectonic Rift C3Red (4)
Sorcery
Destroy target land. Creatures without flying can't block this turn.
M20C
Teferi's Protege Teferi's Protege C2Blue (3)
Creature — Human Wizard (2/3)
C1Blue, Tap: Draw a card, then discard a card.
M21C
Teferi's Time Twist Teferi's Time Twist C1Blue (2)
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
WARC
Temple Thief Temple Thief C1Black (2)
Creature — Human Rogue (2/2)
Temple Thief can't be blocked by enchanted creatures or enchantment creatures.
THBC
Temporal Machinations Temporal Machinations C2Blue (3)
Sorcery
Return target creature to its owner's hand. If you control an artifact, draw a card.
DOMC
Tempting Witch Tempting Witch C2Black (3)
Creature — Human Warlock (1/3)
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

C2, Tap, Sacrifice a Food: Target player loses 3 life.

JMPU
Tendrils of Corruption Tendrils of Corruption C3Black (4)
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
M10C
Tentative Connection Tentative Connection C3Red (4)
Sorcery
This spell costs C3 less to cast if you control a creature with menace.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

IKOC
Tenth District Guard Tenth District Guard C1White (2)
Creature — Human Soldier (2/2)
When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.
GRNC
Tenth District Veteran Tenth District Veteran C2White (3)
Creature — Human Soldier (2/3)
Vigilance

Whenever Tenth District Veteran attacks, untap another target creature you control.

RNAC
Terramorphic Expanse Terramorphic Expanse (0)
Land
Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
JMPC
Terrarion Terrarion C1 (1)
Artifact
Terrarion enters the battlefield tapped.

C2, Tap, Sacrifice Terrarion: Add two mana in any combination of colors.
When Terrarion is put into a graveyard from the battlefield, draw a card.

JMPC
Territorial Boar Territorial Boar C1Green (2)
Creature — Boar (2/2)
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
RNAC
Territorial Hammerskull Territorial Hammerskull C2White (3)
Creature — Dinosaur (2/3)
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
XLNC
Teyo's Lightshield Teyo's Lightshield C2White (3)
Creature — Illusion (0/3)
When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.
WARC
Thallid Omnivore Thallid Omnivore C3Black (4)
Creature — Fungus (3/3)
C1, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
DOMC
Thaumaturge's Familiar Thaumaturge's Familiar C3 (3)
Artifact Creature — Bird (1/3)
Flying

When Thaumaturge's Familiar enters the battlefield, scry 1.

THBC
Thermo-Alchemist Thermo-Alchemist C1Red (2)
Creature — Human Shaman (0/3)
Defender

Tap: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

JMPC
Thicket Crasher Thicket Crasher C3Green (4)
Creature — Elemental Rhino (4/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other Elementals you control have trample.

M20C
Thieving Otter Thieving Otter C2Blue (3)
Creature — Otter (2/2)
Whenever Thieving Otter deals damage to an opponent, draw a card.
IKOC
Thirst for Meaning Thirst for Meaning C2Blue (3)
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
THBC
Thirsting Shade Thirsting Shade Black (1)
Creature — Shade (1/1)
Lifelink

C2Black: Thirsting Shade gets +1/+1 until end of turn.

RNAC
Thornhide Wolves Thornhide Wolves C4Green (5)
Creature — Wolf (4/5)
M19C
Thornwood Falls Thornwood Falls (0)
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.
Tap: Add Green or Blue.

M21C
Thought Collapse Thought Collapse C1BlueBlue (3)
Instant
Counter target spell. Its controller mills three cards.
JMPC
Thrash of Raptors Thrash of Raptors C3Red (4)
Creature — Dinosaur (3/3)
As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample.
XLNC
Thrill of Possibility Thrill of Possibility C1Red (2)
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.

M21C
Thriving Bluff Thriving Bluff (0)
Land
Thriving Bluff enters the battlefield tapped.

As Thriving Bluff enters the battlefield, choose a color other than red.
Tap: Add Red or one mana of the chosen color.

JMPC
Thriving Grove Thriving Grove (0)
Land
Thriving Grove enters the battlefield tapped.

As Thriving Grove enters the battlefield, choose a color other than green.
Tap: Add Green or one mana of the chosen color.

JMPC
Thriving Heath Thriving Heath (0)
Land
Thriving Heath enters the battlefield tapped.

As Thriving Heath enters the battlefield, choose a color other than white.
Tap: Add White or one mana of the chosen color.

JMPC
Thriving Isle Thriving Isle (0)
Land
Thriving Isle enters the battlefield tapped.

As Thriving Isle enters the battlefield, choose a color other than blue.
Tap: Add Blue or one mana of the chosen color.

JMPC
Thriving Moor Thriving Moor (0)
Land
Thriving Moor enters the battlefield tapped.

As Thriving Moor enters the battlefield, choose a color other than black.
Tap: Add Black or one mana of the chosen color.

JMPC
Thunder Drake Thunder Drake C3Blue (4)
Creature — Elemental Drake (2/3)
Flying

Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.

WARC
Thundering Ceratok Thundering Ceratok C4Green (5)
Creature — Rhino (4/5)
Trample

When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.

WARC
Thwart the Enemy Thwart the Enemy C2Green (3)
Instant
Prevent all damage that would be dealt this turn by creatures your opponents control.
IKOC
Tilonalli's Crown Tilonalli's Crown C1Red (2)
Enchantment — Aura
Enchant creature

When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.

RIXC
Tilonalli's Knight Tilonalli's Knight C1Red (2)
Creature — Human Knight (2/2)
Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.
XLNC
Timber Gorge Timber Gorge (0)
Land
Timber Gorge enters the battlefield tapped.

Tap: Add Red or Green.

M19C
Tishana's Wayfinder Tishana's Wayfinder C2Green (3)
Creature — Merfolk Scout (2/2)
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNC
Titanic Brawl Titanic Brawl C1Green (2)
Instant
This spell costs C1 less to cast if it targets a creature you control with a +1/+1 counter on it.

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

RNAC
Titanic Growth Titanic Growth C1Green (2)
Instant
Target creature gets +4/+4 until end of turn.
M21C
Tithebearer Giant Tithebearer Giant C5Black (6)
Creature — Giant Warrior (4/5)
When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
JMPC
Tolarian Scholar Tolarian Scholar C2Blue (3)
Creature — Human Wizard (2/3)
M19C
Toll of the Invasion Toll of the Invasion C2Black (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Tome Anima Tome Anima C3Blue (4)
Creature — Spirit (3/3)
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
M21C
Tome Raider Tome Raider C2Blue (3)
Creature — Faerie (1/1)
Flying

When Tome Raider enters the battlefield, draw a card.

ELDC
Topple the Statue Topple the Statue C2White (3)
Instant
Tap target permanent. If it's an artifact, destroy it.

Draw a card.

WARC
Torch Courier Torch Courier Red (1)
Creature — Goblin (1/1)
Haste

Sacrifice Torch Courier: Another target creature gains haste until end of turn.

GRNC
Torch Fiend Torch Fiend C1Red (2)
Creature — Devil (2/1)
Red, Sacrifice Torch Fiend: Destroy target artifact.
JMPC
Tormenting Voice Tormenting Voice C1Red (2)
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.

M19C
Totally Lost Totally Lost C4Blue (5)
Instant
Put target nonland permanent on top of its owner's library.
WARC
Towering-Wave Mystic Towering-Wave Mystic C1Blue (2)
Creature — Merfolk Wizard (2/1)
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
JMPC
Track Down Track Down C1Green (2)
Sorcery
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M21C
Tragic Poet Tragic Poet White (1)
Creature — Human (1/1)
Tap, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
DOMC
Tranquil Cove Tranquil Cove (0)
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.
Tap: Add White or Blue.

M21C
Tranquil Expanse Tranquil Expanse (0)
Land
Tranquil Expanse enters the battlefield tapped.

Tap: Add Green or White.

M19C
Tranquil Thicket Tranquil Thicket (0)
Land
Tranquil Thicket enters the battlefield tapped.

Tap: Add Green.
Cycling Green (Green, Discard this card: Draw a card.)

ONSC
Transcendent Envoy Transcendent Envoy C1White (2)
Enchantment Creature — Griffin (1/2)
Flying

Aura spells you cast cost C1 less to cast.

THBC
Trapped in the Tower Trapped in the Tower C1White (2)
Enchantment — Aura
Enchant creature without flying

Enchanted creature can't attack or block, and its activated abilities can't be activated.

ELDC
Traveler's Amulet Traveler's Amulet C1 (1)
Artifact
C1, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
THBC
Treasure Hunt Treasure Hunt C1Blue (2)
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
WWKC
Treats to Share Treats to Share Green (1)
Sorcery — Adventure
Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDC
Treetop Warden Treetop Warden C1Green (2)
Creature — Elf Warrior (2/2)
ANAC
Triton Waverider Triton Waverider C3Blue (4)
Creature — Merfolk Wizard (3/3)
Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.
THBC
Triumphant Surge Triumphant Surge C3White (4)
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
THBC
True Love's Kiss True Love's Kiss C2WhiteWhite (4)
Instant
Exile target artifact or enchantment.

Draw a card.

ELDC
Trufflesnout Trufflesnout C2Green (3)
Creature — Boar (2/2)
When Trufflesnout enters the battlefield, choose one —

• Put a +1/+1 counter on Trufflesnout.
• You gain 4 life.

M21C
Trumpet Blast Trumpet Blast C2Red (3)
Instant
Attacking creatures get +2/+0 until end of turn.
M19C
Trusted Pegasus Trusted Pegasus C2White (3)
Creature — Pegasus (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.

M20C
Trusty Packbeast Trusty Packbeast C2White (3)
Creature — Beast (2/3)
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
M19C
Trusty Retriever Trusty Retriever C3White (4)
Creature — Dog (2/3)
When Trusty Retriever enters the battlefield, choose one —

• Put a +1/+1 counter on Trusty Retriever.
• Return target artifact or enchantment card from your graveyard to your hand.

JMPC
Tuinvale Treefolk Tuinvale Treefolk C5Green (6)
Creature — Treefolk Druid (6/5)
ELDC
Turn to Slag Turn to Slag C3RedRed (5)
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
M21C
Turret Ogre Turret Ogre C3Red (4)
Creature — Ogre Warrior (4/3)
Reach (This creature can block creatures with flying.)

When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.

M21C
Twilight Panther Twilight Panther White (1)
Creature — Cat Spirit (1/2)
Black: Twilight Panther gains deathtouch until end of turn.
RNAC
Two-Headed Zombie Two-Headed Zombie C3Black (4)
Creature — Zombie (4/2)
Menace (This creature can't be blocked except by two or more creatures.)
M19C
Uncomfortable Chill Uncomfortable Chill C2Blue (3)
Instant
Creatures your opponents control get -2/-0 until end of turn.

Draw a card.

M19C
Undead Servant Undead Servant C3Black (4)
Creature — Zombie (3/2)
When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
M20C
Undercity Scavenger Undercity Scavenger C3Black (4)
Creature — Ogre Warrior (3/3)
When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
RNAC
Undercity Uprising Undercity Uprising C2BlackGreen (4)
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
GRNC
Undercity's Embrace Undercity's Embrace C2Black (3)
Instant
Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
RNAC
Underworld Charger Underworld Charger C2Black (3)
Creature — Nightmare Horse (3/3)
Underworld Charger can't block.

Escape—C4Black, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Underworld Charger escapes with two +1/+1 counters on it.

THBC
Underworld Rage-Hound Underworld Rage-Hound C1Red (2)
Creature — Elemental Dog (3/1)
Underworld Rage-Hound attacks each combat if able.

Escape—C3Red, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Underworld Rage-Hound escapes with a +1/+1 counter on it.

THBC
Unexpected Fangs Unexpected Fangs C1Black (2)
Instant
Put a +1/+1 counter and a lifelink counter on target creature.
IKOC
Unexplained Disappearance Unexplained Disappearance C1Blue (2)
Instant
Return target creature to its owner's hand.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNC
Unexplained Vision Unexplained Vision C4Blue (5)
Sorcery
Draw three cards.

Adamant — If at least three blue mana was spent to cast this spell, scry 3.

ELDC
Unfriendly Fire Unfriendly Fire C4Red (5)
Instant
Unfriendly Fire deals 4 damage to any target.
XLNC
Unholy Indenture Unholy Indenture C2Black (3)
Enchantment — Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.

M20C
Unknown Shores Unknown Shores (0)
Land
Tap: Add Color C.

C1, Tap: Add one mana of any color.

THBC
Unlikely Aid Unlikely Aid C1Black (2)
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
IKOC
Unsummon Unsummon Blue (1)
Instant
Return target creature to its owner's hand.
M20C
Unwind Unwind C2Blue (3)
Instant
Counter target noncreature spell. Untap up to three lands.
DOMC
Urban Utopia Urban Utopia C1Green (2)
Enchantment — Aura
Enchant land

When Urban Utopia enters the battlefield, draw a card.
Enchanted land has "Tap: Add one mana of any color."

GRNC
Ursine Champion Ursine Champion C1Green (2)
Creature — Human Berserker (2/2)
C5Green: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate this ability only once each turn.
M19C
Valorous Steed Valorous Steed C4White (5)
Creature — Unicorn (3/3)
Vigilance (Attacking doesn't cause this creature to tap.)

When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.

M21C
Vampire Champion Vampire Champion C3Black (4)
Creature — Vampire Soldier (3/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
RIXC
Vampire Neonate Vampire Neonate Black (1)
Creature — Vampire (0/3)
C2, Tap: Each opponent loses 1 life and you gain 1 life.
JMPC
Vampire Opportunist Vampire Opportunist C1Black (2)
Creature — Vampire (2/1)
C6Black: Each opponent loses 2 life and you gain 2 life.
M20C
Vampire Revenant Vampire Revenant C3Black (4)
Creature — Vampire Spirit (3/1)
Flying
RIXC
Vampire's Zeal Vampire's Zeal White (1)
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
XLNC
Vanquish the Weak Vanquish the Weak C2Black (3)
Instant
Destroy target creature with power 3 or less.
XLNC
Vantress Paladin Vantress Paladin C3Blue (4)
Creature — Human Knight (2/2)
Flying

Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it.

ELDC
Vastwood Zendikon Vastwood Zendikon C4Green (5)
Enchantment — Aura
Enchant land

Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.

JMPC
Vedalken Entrancer Vedalken Entrancer C3Blue (4)
Creature — Vedalken Wizard (1/4)
Blue, Tap: Target player mills two cards.
JMPC
Vedalken Mesmerist Vedalken Mesmerist C1Blue (2)
Creature — Vedalken Wizard (2/1)
Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.
GRNC
Veiled Shade Veiled Shade C2Black (3)
Creature — Shade (2/2)
C1Black: Veiled Shade gets +1/+1 until end of turn.
GRNC
Venomous Hierophant Venomous Hierophant C3Black (4)
Creature — Gorgon Cleric (3/3)
Deathtouch

When Venomous Hierophant enters the battlefield, mill three cards.

THBC
Venture Deeper Venture Deeper Blue (1)
Sorcery — Adventure
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
ELDC
Vernadi Shieldmate Vernadi Shieldmate C1GW (2)
Creature — Human Soldier (2/2)
Vigilance
GRNC
Vexing Gull Vexing Gull C2Blue (3)
Creature — Bird (2/2)
Flash

Flying

THBC
Vial of Dragonfire Vial of Dragonfire C2 (2)
Artifact
C2, Tap, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
M20C
Viashino Pyromancer Viashino Pyromancer C1Red (2)
Creature — Viashino Wizard (2/1)
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
M19C
Vicious Offering Vicious Offering C1Black (2)
Instant
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.

DOMC
Vicious Rumors Vicious Rumors Black (1)
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
GRNC
Vigorspore Wurm Vigorspore Wurm C5Green (6)
Creature — Wurm (6/4)
Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Vigorspore Wurm can't be blocked by more than one creature.

GRNC
Village Rites Village Rites Black (1)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

M21C
Vivien's Crocodile Vivien's Crocodile C2Green (3)
Creature — Crocodile Spirit (3/3)
Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker.
M20C
Vivien's Grizzly Vivien's Grizzly C2Green (3)
Creature — Bear Spirit (2/3)
C3Green: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
WARC
Vizkopa Vampire Vizkopa Vampire C2WB (3)
Creature — Vampire (3/1)
Lifelink
RNAC
Vodalian Arcanist Vodalian Arcanist C1Blue (2)
Creature — Merfolk Wizard (1/3)
Tap: Add Color C. Spend this mana only to cast an instant or sorcery spell.
M21C
Voice of the Provinces Voice of the Provinces C4WhiteWhite (6)
Creature — Angel (3/3)
Flying

When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.

JMPC
Voltaic Servant Voltaic Servant C2 (2)
Artifact Creature — Construct (1/3)
At the beginning of your end step, untap target artifact.
DOMC
Voracious Typhon Voracious Typhon C2GreenGreen (4)
Creature — Snake Beast (4/4)
Escape—C5GreenGreen, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Voracious Typhon escapes with three +1/+1 counters on it.

THBC
Voracious Vampire Voracious Vampire C2Black (3)
Creature — Vampire Knight (2/2)
Menace

When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.

RIXC
Vorstclaw Vorstclaw C4GreenGreen (6)
Creature — Elemental Horror (7/7)
M20C
Voyage's End Voyage's End C1Blue (2)
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
JMPC
Vraska's Finisher Vraska's Finisher C2Black (3)
Creature — Gorgon Assassin (3/2)
When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
WARC
Vulpikeet Vulpikeet C3White (4)
Creature — Fox Bird (2/3)
Mutate C2White (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, put a +1/+1 counter on it.

IKOC
Wailing Ghoul Wailing Ghoul C1Black (2)
Creature — Zombie (1/3)
When Wailing Ghoul enters the battlefield, mill two cards.
JMPC
Walking Corpse Walking Corpse C1Black (2)
Creature — Zombie (2/2)
M21C
Wall of Mist Wall of Mist C1Blue (2)
Creature — Wall (0/5)
Defender
GRNC
Wall of Runes Wall of Runes Blue (1)
Creature — Wall (0/4)
Defender (This creature can't attack.)

When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

M21C
Wall of Vines Wall of Vines Green (1)
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

JMPC
Wanderer's Strike Wanderer's Strike C4White (5)
Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
War Screecher War Screecher C1White (2)
Creature — Bird (1/3)
Flying

C5White, Tap: Other creatures you control get +1/+1 until end of turn.

WARC
Warbriar Blessing Warbriar Blessing C1Green (2)
Enchantment — Aura
Enchant creature you control

When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2.

THBC
Warded Battlements Warded Battlements C2White (3)
Creature — Wall (0/3)
Defender (This creature can't attack.)

Attacking creatures you control get +1/+0.

M21C
Wardscale Crocodile Wardscale Crocodile C4Green (5)
Creature — Crocodile (5/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
WARC
Warlord's Fury Warlord's Fury Red (1)
Sorcery
Creatures you control gain first strike until end of turn.

Draw a card.

DOMC
Wary Okapi Wary Okapi C2Green (3)
Creature — Antelope (3/2)
Vigilance
GRNC
Watcher in the Mist Watcher in the Mist C3BlueBlue (5)
Creature — Spirit (3/4)
Flying

When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Watchful Giant Watchful Giant C5White (6)
Creature — Giant Soldier (3/6)
When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.
RNAC
Waterknot Waterknot C1BlueBlue (3)
Enchantment — Aura
Enchant creature

When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

JMPC
Watertrap Weaver Watertrap Weaver C2Blue (3)
Creature — Merfolk Wizard (2/2)
When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
XLNC
Weapon Rack Weapon Rack C4 (4)
Artifact
Weapon Rack enters the battlefield with three +1/+1 counters on it.

Tap: Move a +1/+1 counter from Weapon Rack onto target creature. Activate this ability only any time you could cast a sorcery.

ELDC
Weaselback Redcap Weaselback Redcap Red (1)
Creature — Goblin Knight (1/1)
C1Red: Weaselback Redcap gets +2/+0 until end of turn.
ELDC
Whisper Agent Whisper Agent C1UBUB (3)
Creature — Human Rogue (3/2)
Flash

When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

GRNC
Whisper Squad Whisper Squad Black (1)
Creature — Human Soldier (1/1)
C1Black: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle your library.
IKOC
Wicked Guardian Wicked Guardian C3Black (4)
Creature — Human Noble (4/2)
When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.
ELDC
Wight of Precinct Six Wight of Precinct Six C1Black (2)
Creature — Zombie (1/1)
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
JMPC
Wild Ceratok Wild Ceratok C3Green (4)
Creature — Rhino (4/3)
GRNC
Wildfire Elemental Wildfire Elemental C2RedRed (4)
Creature — Elemental (3/3)
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
M20C
Wildheart Invoker Wildheart Invoker C2GreenGreen (4)
Creature — Elf Shaman (4/3)
C8: Target creature gets +5/+5 and gains trample until end of turn.
JMPC
Wildsize Wildsize C2Green (3)
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

JMPC
Wildwood Patrol Wildwood Patrol C2Green (3)
Creature — Centaur Scout (4/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
M21C
Wildwood Tracker Wildwood Tracker Green (1)
Creature — Elf Warrior (1/1)
Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.
ELDC
Wilt Wilt C1Green (2)
Instant
Destroy target artifact or enchantment.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Wind Strider Wind Strider C4Blue (5)
Creature — Merfolk Wizard (3/3)
Flash

Flying

XLNC
Windgrace Acolyte Windgrace Acolyte C4Black (5)
Creature — Cat Warrior (3/2)
Flying

When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life.

DOMC
Wind-Scarred Crag Wind-Scarred Crag (0)
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.
Tap: Add Red or White.

M21C
Winged Words Winged Words C2Blue (3)
Sorcery
This spell costs C1 less to cast if you control a creature with flying.

Draw two cards.

JMPC
Wingfold Pteron Wingfold Pteron C5Blue (6)
Creature — Dinosaur (3/6)
Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
IKOC
Wings of Hubris Wings of Hubris C2 (2)
Artifact — Equipment
Equipped creature has flying.

Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.
Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

THBC
Wishcoin Crab Wishcoin Crab C3Blue (4)
Creature — Crab (2/5)
M21C
Wishful Merfolk Wishful Merfolk C1Blue (2)
Creature — Merfolk (3/2)
Defender

C1Blue: Wishful Merfolk loses defender and becomes a Human until end of turn.

JMPC
Witching Well Witching Well Blue (1)
Artifact
When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

C3Blue, Sacrifice Witching Well: Draw two cards.

ELDC
Witch's Cottage Witch's Cottage (0)
Land — Swamp
(Tap: Add Black.)

Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.
When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.

ELDC
Witness of Tomorrows Witness of Tomorrows C4Blue (5)
Enchantment Creature — Sphinx (3/4)
Flying

C3Blue: Scry 1.

THBC
Wojek Bodyguard Wojek Bodyguard C2Red (3)
Creature — Human Soldier (3/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Wojek Bodyguard can't attack or block alone.

GRNC
Wolfkin Bond Wolfkin Bond C4Green (5)
Enchantment — Aura
Enchant creature

When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.

M20C
Wolf's Quarry Wolf's Quarry C4GreenGreen (6)
Sorcery
Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDC
Woodland Mystic Woodland Mystic C1Green (2)
Creature — Elf Druid (1/1)
Tap: Add Green.
M20C
Woodland Stream Woodland Stream (0)
Land
Woodland Stream enters the battlefield tapped.

Tap: Add Green or Blue.

M19C
Wrap in Flames Wrap in Flames C3Red (4)
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
THBC
Wrecking Beast Wrecking Beast C5GreenGreen (7)
Creature — Beast (6/6)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

RNAC
Yavimaya Sapherd Yavimaya Sapherd C2Green (3)
Creature — Fungus (2/2)
When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token.
DOMC
Yoked Ox Yoked Ox White (1)
Creature — Ox (0/4)
M20C
Youthful Knight Youthful Knight C1White (2)
Creature — Human Knight (2/1)
First strike
ELDC
Zephyr Charge Zephyr Charge C1Blue (2)
Enchantment
C1Blue: Target creature gains flying until end of turn.
M20C
Zephyr Gull Zephyr Gull Blue (1)
Creature — Bird (1/1)
Flying
ANAC
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