You are browsing all available (Historic) cards. For only Standard cards go here. | ||||||
Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | Streets of New Capenna | Kamigawa: Neon Dynasty | Innistrad: Crimson Vow | Innistrad: Midnight Hunt | Jumpstart: Historic Horizons | |
Dungeons & Dragons: Adventures in the Forgotten Realms | Strixhaven: School of Mages | Kaldheim | Kaladesh Remastered | Zendikar Rising | ||
Amonkhet Remastered | Jumpstart | Core Set 2021 | Ikoria Lair of Behemoths | Theros Beyond Death | ||
Throne of Eldraine | Core Set 2020 | War of the Spark | Ravnica Allegiance | Guilds of Ravnica | ||
Core Set 2019 | Dominaria | Rivals of Ixalan | Ixalan | Arena Only | ||
Anthologies | Explorer Anthology 1 | Historic Anthology 6 | Historic Anthology 5 | Historic Anthology IV | ||
Historic Anthology III | Historic Anthology II | Historic Anthology: Rhys the Redeemed | Historic Anthology 1 | |||
Alchemy | Alchemy Horizons: Baldur's Gate | Alchemy: New Capenna | Alchemy: Kamigawa | Alchemy: Innistrad |
1304 results | ||
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Abnormal Endurance (2) Instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." |
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Academy Drake (3) Creature — Drake (2/2) Kicker (You may pay an additional as you cast this spell.) Flying |
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Academy Journeymage (5) Creature — Human Wizard (3/2) This spell costs less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. |
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Act of Treason (3) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
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Adamant Will (2) Instant Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Adaptive Shimmerer (5) Creature — Insect (0/0) Flash Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it. |
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Adherent of Hope (2) Creature — Human Soldier (2/1) At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope. |
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Adventurous Impulse (1) Sorcery Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Aegis Turtle (1) Creature — Turtle (0/5) |
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Aerial Assault (3) Sorcery Destroy target tapped creature. You gain 1 life for each creature you control with flying. |
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Aeromunculus (3) Creature — Homunculus Mutant (2/3) Flying : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) |
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Aesthir Glider (3) Artifact Creature — Bird Construct (2/1) Flying Aesthir Glider can't block. |
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Aether Spellbomb (1) Artifact , Sacrifice Aether Spellbomb: Return target creature to its owner's hand. , Sacrifice Aether Spellbomb: Draw a card. |
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Aggressive Urge (2) Instant Target creature gets +1/+1 until end of turn. Draw a card. |
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Agonizing Syphon (4) Sorcery Agonizing Syphon deals 3 damage to any target and you gain 3 life. |
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Ahn-Crop Invader (3) Creature — Zombie Minotaur Warrior (2/2) As long as it's your turn, Ahn-Crop Invader has first strike. , Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn. |
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Aid the Fallen (2) Sorcery Choose one or both — • Return target creature card from your graveyard to your hand. |
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Alchemist's Gift (1) Instant Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |
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Alloy Myr (3) Artifact Creature — Myr (2/2) : Add one mana of any color. |
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Almighty Brushwagg (1) Creature — Brushwagg (1/1) Trample : Almighty Brushwagg gets +3/+3 until end of turn. |
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Alpine Watchdog (2) Creature — Dog (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
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Altar of the Pantheon (3) Artifact Your devotion to each color and each combination of colors is increased by one. : Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life. |
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Ambassador Oak (4) Creature — Treefolk Warrior (3/3) When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token. |
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Ancestral Mask (3) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield. |
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Ancestral Statue (4) Artifact Creature — Golem (3/4) When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. |
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Ancient Animus (2) Instant Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
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Ancient Brontodon (8) Creature — Dinosaur (9/9) |
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Angel of Mercy (5) Creature — Angel (3/3) Flying When Angel of Mercy enters the battlefield, you gain 3 life. |
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Angel of the Dawn (5) Creature — Angel (3/3) Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
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Angelic Edict (5) Sorcery Exile target creature or enchantment. |
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Angelic Gift (2) Enchantment — Aura Enchant creature When Angelic Gift enters the battlefield, draw a card. |
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Angelic Page (2) Creature — Angel Spirit (1/1) Flying : Target attacking or blocking creature gets +1/+1 until end of turn. |
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Anointed Chorister (1) Creature — Human Cleric (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) : Anointed Chorister gets +3/+3 until end of turn. |
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Anointed Deacon (5) Creature — Vampire Cleric (3/3) At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. |
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Anticipate (2) Instant Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
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Anvilwrought Raptor (4) Artifact Creature — Bird (2/1) Flying First strike (This creature deals combat damage before creatures without first strike.) |
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Applied Biomancy (2) Instant Choose one or both — • Target creature gets +1/+1 until end of turn. |
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Arbor Armament (1) Instant Put a +1/+1 counter on target creature. That creature gains reach until end of turn. |
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Arboreal Grazer (1) Creature — Beast (0/3) Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. |
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Arcane Flight (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying. |
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Arcane Signet (2) Artifact : Add one mana of any color in your commander's color identity. |
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Archaeomender (3) Creature — Human Wizard (2/3) When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand. |
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Ardenvale Paladin (4) Creature — Human Knight (2/5) Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it. |
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Ardenvale Tactician (3) Creature — Human Knight (2/3) Flying |
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Arena Trickster (4) Creature — Human Shaman (3/3) Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster. |
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Arlinn's Wolf (3) Creature — Wolf (3/2) Arlinn's Wolf can't be blocked by creatures with power 2 or less. |
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Arrester's Admonition (3) Instant Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card. |
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Arrester's Zeal (1) Instant Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn. |
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Artful Takedown (4) Instant Choose one or both — • Tap target creature. |
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Artificer's Assistant (1) Creature — Bird (1/1) Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) |
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Ashiok's Skulker (5) Creature — Nightmare (3/5) : Ashiok's Skulker can't be blocked this turn. |
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Ashmouth Hound (2) Creature — Elemental Dog (2/1) Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. |
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Aspect of Lamprey (4) Enchantment — Aura Enchant creature you control When Aspect of Lamprey enters the battlefield, target opponent discards two cards. |
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Aspect of Manticore (3) Enchantment — Aura Flash Enchant creature |
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Audacious Thief (3) Creature — Human Rogue (2/2) Whenever Audacious Thief attacks, you draw a card and you lose 1 life. |
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Auger Spree (3) Instant Target creature gets +4/-4 until end of turn. |
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Aven Eternal (3) Creature — Zombie Bird Warrior (2/2) Flying When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Aven Sentry (4) Creature — Bird Soldier (3/2) Flying |
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Aven Wind Mage (3) Creature — Bird Wizard (2/2) Flying Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn. |
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Aviation Pioneer (3) Creature — Human Artificer (1/2) When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. |
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Axebane Beast (4) Creature — Beast (3/4) |
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Azorius Guildgate (0) Land — Gate Azorius Guildgate enters the battlefield tapped. : Add or . |
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Azorius Knight-Arbiter (5) Creature — Human Knight (2/5) Vigilance Azorius Knight-Arbiter can't be blocked. |
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Azorius Locket (3) Artifact : Add or . , , Sacrifice Azorius Locket: Draw two cards. |
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Bake into a Pie (4) Instant Destroy target creature. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Baloth Gorger (4) Creature — Beast (4/4) Kicker (You may pay an additional as you cast this spell.) If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it. |
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Band Together (3) Instant Up to two target creatures you control each deal damage equal to their power to another target creature. |
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Banehound (1) Creature — Nightmare Dog (1/1) Lifelink, haste |
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Barge In (1) Instant Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn. |
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Barging Sergeant (5) Creature — Minotaur Soldier (4/2) Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Barony Vampire (3) Creature — Vampire (3/2) |
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Barren Moor (0) Land Barren Moor enters the battlefield tapped. : Add . |
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Barrier of Bones (1) Creature — Skeleton Wall (0/3) Defender When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
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Barrow Witches (5) Creature — Human Warlock (3/4) When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand. |
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Bartered Cow (4) Creature — Ox (3/3) When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Bartizan Bats (4) Creature — Bat (3/1) Flying (This creature can't be blocked except by creatures with flying or reach.) |
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Basri's Acolyte (4) Creature — Cat Cleric (2/3) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control. |
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Bastion Enforcer (3) Creature — Dwarf Soldier (3/2) |
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Bathe in Dragonfire (3) Sorcery Bathe in Dragonfire deals 4 damage to target creature. |
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Battalion Foot Soldier (3) Creature — Human Soldier (2/2) When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle your library. |
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Battlefield Promotion (2) Instant Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. |
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Befuddle (3) Instant Target creature gets -4/-0 until end of turn. Draw a card. |
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Beloved Princess (1) Creature — Human Noble (1/1) Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater. |
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Benalish Honor Guard (2) Creature — Human Knight (2/2) Benalish Honor Guard gets +1/+0 for each legendary creature you control. |
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Bishop's Soldier (2) Creature — Vampire Soldier (2/2) Lifelink |
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Black Cat (2) Creature — Zombie Cat (1/1) When Black Cat dies, target opponent discards a card at random. |
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Blade Banish (4) Instant Exile target creature with power 4 or greater. |
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Blade Instructor (3) Creature — Human Soldier (3/1) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Blade Juggler (5) Creature — Human Rogue (3/2) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. |
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Bladebrand (2) Instant Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Draw a card. |
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Blazing Volley (1) Sorcery Blazing Volley deals 1 damage to each creature your opponents control. |
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Blessed Light (5) Instant Exile target creature or enchantment. |
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Blessing of Belzenlok (1) Instant Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn. |
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Blight Keeper (1) Creature — Bat Imp (1/1) Flying , , Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life. |
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Blight-Breath Catoblepas (6) Creature — Beast (3/2) When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) |
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Blighted Bat (3) Creature — Zombie Bat (2/1) Flying : Blighted Bat gains haste until end of turn. |
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Blindblast (3) Instant Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card. |
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Blinding Fog (3) Instant Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.) |
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Blink of an Eye (2) Instant Kicker (You may pay an additional as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. |
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Blisterspit Gremlin (1) Creature — Gremlin (1/1) , : Blisterspit Gremlin deals 1 damage to each opponent. Whenever you cast a noncreature spell, untap Blisterspit Gremlin. |
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Blitz Leech (6) Creature — Leech (5/2) Flash When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature. |
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Blood Burglar (2) Creature — Vampire Rogue (2/2) As long as it's your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.) |
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Blood Curdle (4) Instant Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.) |
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Blood Glutton (5) Creature — Vampire (4/3) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Bloodfell Caves (0) Land Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. |
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Bloodhaze Wolverine (2) Creature — Wolverine (2/1) Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn. |
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Bloodhunter Bat (4) Creature — Bat (2/2) Flying When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life. |
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Bloodrock Cyclops (3) Creature — Cyclops (3/3) Bloodrock Cyclops attacks each combat if able. |
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Bloodstone Goblin (2) Creature — Goblin Warrior (2/2) Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) |
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Bloodtallow Candle (1) Artifact , , Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn. |
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Bloom Hulk (4) Creature — Plant Elemental (4/4) When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Blossom Dryad (3) Creature — Dryad (2/2) : Untap target land. |
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Blossoming Sands (0) Land Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. |
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Blow Your House Down (3) Sorcery Up to three target creatures can't block this turn. Destroy any of them that are Walls. |
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Boggart Brute (3) Creature — Goblin Warrior (3/2) Menace (This creature can't be blocked except by two or more creatures.) |
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Bogstomper (6) Creature — Beast (6/5) |
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Bojuka Bog (0) Land Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. |
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Bombard (3) Instant Bombard deals 4 damage to target creature. |
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Bone Pit Brute (6) Creature — Cyclops (4/5) Menace (This creature can't be blocked except by two or more creatures.) When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn. |
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Bone Splinters (1) Sorcery As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. |
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Bone to Ash (4) Instant Counter target creature spell. Draw a card. |
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Boneclad Necromancer (5) Creature — Human Wizard (3/3) When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token. |
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Boot Nipper (2) Creature — Beast (2/1) Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it. |
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Borderland Marauder (2) Creature — Human Warrior (1/2) Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. |
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Borderland Minotaur (4) Creature — Minotaur Warrior (4/3) |
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Boreal Elemental (5) Creature — Elemental (3/4) Flying Spells your opponents cast that target Boreal Elemental cost more to cast. |
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Boros Guildgate (0) Land — Gate Boros Guildgate enters the battlefield tapped. : Add or . |
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Boros Locket (3) Artifact : Add or . , , Sacrifice Boros Locket: Draw two cards. |
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Boulder Rush (1) Instant — Adventure Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
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Brazen Buccaneers (4) Creature — Human Pirate (2/2) Haste When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Brazen Freebooter (4) Creature — Human Pirate (3/3) When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Brightwood Tracker (4) Creature — Elf Scout (2/4) , : Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Brimstone Trebuchet (3) Artifact Creature — Wall (1/3) Defender, reach : Brimstone Trebuchet deals 1 damage to each opponent. |
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Brine Giant (7) Creature — Giant (5/6) This spell costs less to cast for each enchantment you control. |
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Bring to Trial (3) Sorcery Exile target creature with power 4 or greater. |
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Bristling Boar (4) Creature — Boar (4/3) Bristling Boar can't be blocked by more than one creature. |
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Broken Bond (2) Sorcery Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield. |
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Bronze Sword (1) Artifact — Equipment Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Buccaneer's Bravado (2) Instant Choose one — • Target creature gets +1/+1 and gains first strike until end of turn. |
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Bulwark Giant (6) Creature — Giant Soldier (3/6) When Bulwark Giant enters the battlefield, you gain 5 life. |
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Burglar Rat (2) Creature — Rat (1/1) When Burglar Rat enters the battlefield, each opponent discards a card. |
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Burn Bright (3) Instant Creatures you control get +2/+0 until end of turn. |
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Burning Prophet (2) Creature — Human Wizard (1/3) Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1. |
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Burning-Tree Vandal (3) Creature — Human Rogue (2/1) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card. |
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Bushmeat Poacher (4) Creature — Human Soldier (2/4) , , Sacrifice another creature: You gain life equal to that creature's toughness. Draw a card. |
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Cabal Evangel (2) Creature — Human Cleric (2/2) |
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Cabal Paladin (4) Creature — Human Knight (4/2) Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.) |
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Cadaver Imp (3) Creature — Imp (1/1) Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. |
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Caged Zombie (3) Creature — Zombie (2/3) , : Each opponent loses 2 life. Activate this ability only if a creature died this turn. |
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Caligo Skin-Witch (2) Creature — Human Wizard (1/3) Kicker (You may pay an additional as you cast this spell.) When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards. |
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Call the Cavalry (4) Sorcery Create two 2/2 white Knight creature tokens with vigilance. |
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Callous Dismissal (2) Sorcery Return target nonland permanent to its owner's hand. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Canal Monitor (5) Creature — Lizard (5/3) |
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Cancel (3) Instant Counter target spell. |
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Candlelight Vigil (4) Enchantment — Aura Enchant creature Enchanted creature gets +3/+2 and has vigilance. |
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Canopy Spider (2) Creature — Spider (1/3) Reach (This creature can block creatures with flying.) |
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Captivating Unicorn (5) Creature — Unicorn (4/4) Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. |
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Capture Sphere (4) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
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Carrion Imp (4) Creature — Imp (2/3) Flying When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life. |
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Castaway's Despair (4) Enchantment — Aura Enchant creature When Castaway's Despair enters the battlefield, tap enchanted creature. |
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Catacomb Crocodile (5) Creature — Crocodile (3/7) |
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Catalyst Elemental (3) Creature — Elemental (2/2) Sacrifice Catalyst Elemental: Add . |
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Cathar's Companion (3) Creature — Dog (3/1) Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Cathartic Reunion (2) Sorcery As an additional cost to cast this spell, discard two cards. Draw three cards. |
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Cauldron Familiar (1) Creature — Cat (1/1) When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield. |
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Cavalry Drillmaster (2) Creature — Human Knight (2/1) When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) |
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Cavern Whisperer (5) Creature — Nightmare (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Menace (This creature can't be blocked except by two or more creatures.) |
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Celestial Enforcer (3) Creature — Human Cleric (2/3) , : Tap target creature. Activate this ability only if you control a creature with flying. |
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Celestial Messenger (4) Creature — Bird Spirit (3/2) Flash (You may cast this card any time you could cast an instant.) Flying |
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Cemetery Recruitment (2) Sorcery Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. |
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Centaur Courser (3) Creature — Centaur Warrior (3/3) |
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Centaur Nurturer (4) Creature — Centaur Druid (2/4) When Centaur Nurturer enters the battlefield, you gain 3 life. : Add one mana of any color. |
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Centaur Peacemaker (3) Creature — Centaur Cleric (3/3) When Centaur Peacemaker enters the battlefield, each player gains 4 life. |
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Chain to Memory (1) Instant Target creature gets -4/-0 until end of turn. Scry 2. |
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Chainwhip Cyclops (5) Creature — Cyclops Warrior (4/4) : Target creature can't block this turn. |
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Chandra's Embercat (2) Creature — Elemental Cat (2/2) : Add . Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell. |
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Chandra's Magmutt (2) Creature — Elemental Dog (2/2) : Chandra's Magmutt deals 1 damage to target player or planeswalker. |
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Chandra's Outrage (4) Instant Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. |
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Chandra's Pyrohelix (2) Instant Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets. |
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Charge (1) Instant Creatures you control get +1/+1 until end of turn. |
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Charity Extractor (4) Creature — Human Knight (1/5) Lifelink |
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Charmed Sleep (3) Enchantment — Aura Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. |
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Charmed Stray (1) Creature — Cat (1/1) Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray. |
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Checkpoint Officer (2) Creature — Human Soldier (1/2) , : Tap target creature. |
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Child of Night (2) Creature — Vampire (2/1) Lifelink |
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Chillbringer (5) Creature — Elemental (3/3) Flying When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. |
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Chromatic Sphere (1) Artifact , , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card. |
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Cinder Barrens (0) Land Cinder Barrens enters the battlefield tapped. : Add or . |
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Civic Stalwart (4) Creature — Elephant Soldier (3/3) When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Cleansing Ray (2) Sorcery Choose one — • Destroy target Vampire. |
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Clear the Mind (3) Sorcery Target player shuffles their graveyard into their library. Draw a card. |
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Cloudkin Seer (3) Creature — Elemental Wizard (2/1) Flying When Cloudkin Seer enters the battlefield, draw a card. |
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Cloudpiercer (5) Creature — Dinosaur (5/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach |
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Cloudreader Sphinx (5) Creature — Sphinx (3/4) Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Cloudshift (1) Instant Exile target creature you control, then return that card to the battlefield under your control. |
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Cobbled Wings (2) Artifact — Equipment Equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Cold-Water Snapper (6) Creature — Turtle (4/5) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Collar the Culprit (4) Instant Destroy target creature with toughness 4 or greater. |
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Collateral Damage (1) Instant As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target. |
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Colossal Dreadmaw (6) Creature — Dinosaur (6/6) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) |
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Command the Storm (5) Instant Command the Storm deals 5 damage to target creature. |
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Command Tower (0) Land : Add one mana of any color in your commander's color identity. |
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Commune with Dinosaurs (1) Sorcery Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Concordia Pegasus (2) Creature — Pegasus (1/3) Flying |
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Consign to the Pit (6) Sorcery Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller. |
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Contentious Plan (2) Sorcery Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card. |
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Contract Killing (5) Sorcery Destroy target creature. Create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Convolute (3) Instant Counter target spell unless its controller pays . |
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Coordinated Charge (5) Instant Creatures you control get +2/+1 until end of turn. Cycling (, Discard this card: Draw a card.) |
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Coral Commando (3) Creature — Merfolk Warrior (3/2) |
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Coral Merfolk (2) Creature — Merfolk (2/1) |
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Corpse Churn (2) Instant Mill three cards, then you may return a creature card from your graveyard to your hand. |
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Corpse Hauler (2) Creature — Human Rogue (2/1) , Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. |
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Corridor Monitor (2) Artifact Creature — Construct (1/4) When Corridor Monitor enters the battlefield, untap target artifact or creature you control. |
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Corrosive Ooze (2) Creature — Ooze (2/2) Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat. |
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Cosmotronic Wave (4) Sorcery Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. |
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Costly Plunder (2) Instant As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards. |
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Courage in Crisis (3) Sorcery Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Crash the Ramparts (3) Instant Target creature gets +3/+3 and gains trample until end of turn. |
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Crash Through (1) Sorcery Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card. |
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Crashing Drawbridge (2) Artifact Creature — Wall (0/4) Defender : Creatures you control gain haste until end of turn. |
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Crashing Tide (3) Sorcery This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. |
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Crookclaw Transmuter (4) Creature — Bird Wizard (3/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Crow of Dark Tidings (3) Creature — Zombie Bird (2/1) Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. |
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Crush Dissent (4) Instant Counter target spell unless its controller pays . Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Crushing Canopy (3) Instant Choose one — • Destroy target creature with flying. |
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Crypt Lurker (4) Creature — Horror (3/4) When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card. |
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Crystacean (4) Creature — Crab (1/6) Flash |
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Crystal Slipper (2) Artifact — Equipment Equipped creature gets +1/+0 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Curious Pair (2) Creature — Human Peasant (1/3) |
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Curry Favor (1) Sorcery — Adventure You gain X life and each opponent loses X life, where X is the number of Knights you control. |
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Daggerback Basilisk (3) Creature — Basilisk (2/2) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Daggersail Aeronaut (4) Creature — Goblin (3/2) As long as it's your turn, Daggersail Aeronaut has flying. |
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Dark Bargain (4) Instant Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you. |
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Dark Inquiry (3) Sorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. |
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Dark Remedy (2) Instant Target creature gets +1/+3 until end of turn. |
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Darkblade Agent (3) Creature — Human Assassin (2/3) As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card." |
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D'Avenant Trapper (3) Creature — Human Archer (3/2) Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.) |
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Davriel's Shadowfugue (4) Sorcery Target player discards two cards and loses 2 life. |
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Dawning Angel (5) Creature — Angel (3/2) Flying When Dawning Angel enters the battlefield, you gain 4 life. |
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Dawntreader Elk (2) Creature — Elk (2/2) , Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Daybreak Chaplain (2) Creature — Human Cleric (1/3) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Daybreak Charger (2) Creature — Unicorn (3/1) When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. |
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Daybreak Chimera (5) Creature — Chimera (3/3) This spell costs less to cast, where X is your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Flying |
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Daysquad Marshal (4) Creature — Human Soldier (3/3) When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token. |
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Dazzling Lights (1) Instant Target creature gets -3/-0 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Dead Revels (4) Sorcery Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Return up to two target creature cards from your graveyard to your hand. |
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Dead Weight (1) Enchantment — Aura Enchant creature Enchanted creature gets -2/-2. |
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Deadeye Rig-Hauler (4) Creature — Human Pirate (3/2) Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand. |
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Deadeye Tormentor (3) Creature — Human Pirate (2/2) Raid — When Deadeye Tormentor enters the battlefield, if you attacked this turn, target opponent discards a card. |
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Deadly Visit (5) Sorcery Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Deathbloom Thallid (3) Creature — Fungus (3/2) When Deathbloom Thallid dies, create a 1/1 green Saproling creature token. |
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Death's Approach (1) Enchantment — Aura Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard. |
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Debtors' Transport (6) Creature — Thrull (5/3) Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) |
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Deep Freeze (3) Enchantment — Aura Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. |
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Deeproot Warrior (2) Creature — Merfolk Warrior (2/2) Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn. |
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Deface (1) Sorcery Choose one — • Destroy target artifact. |
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Defiant Strike (1) Instant Target creature gets +1/+0 until end of turn. Draw a card. |
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Demolish (4) Sorcery Destroy target artifact or land. |
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Demonic Vigor (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1. |
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Demystify (1) Instant Destroy target enchantment. |
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Deny the Divine (3) Instant Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
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Depths of Desire (3) Instant Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Desperate Castaways (2) Creature — Human Pirate (2/3) Desperate Castaways can't attack unless you control an artifact. |
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Desperate Lunge (2) Instant Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life. |
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Destructive Digger (3) Creature — Goblin (3/2) , , Sacrifice an artifact or land: Draw a card. |
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Destructive Tampering (3) Sorcery Choose one — • Destroy target artifact. |
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Devious Cover-Up (4) Instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library. |
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Devkarin Dissident (2) Creature — Elf Warrior (2/2) : Devkarin Dissident gets +2/+2 until end of turn. |
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Didn't Say Please (3) Instant Counter target spell. Its controller mills three cards. |
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Dimir Guildgate (0) Land — Gate Dimir Guildgate enters the battlefield tapped. : Add or . |
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Dimir Informant (3) Creature — Human Rogue (1/4) When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Dimir Locket (3) Artifact : Add or . , , Sacrifice Dimir Locket: Draw two cards. |
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Dinosaur Hunter (2) Creature — Human Pirate (2/2) Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature. |
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Dire Fleet Hoarder (2) Creature — Human Pirate (2/1) When Dire Fleet Hoarder dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Dire Fleet Interloper (4) Creature — Human Pirate (2/2) Menace When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Direct Current (3) Sorcery Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Discordant Piper (2) Creature — Zombie Satyr (2/1) When Discordant Piper dies, create a 0/1 white Goat creature token. |
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Disdainful Stroke (2) Instant Counter target spell with converted mana cost 4 or greater. |
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Disenchant (2) Instant Destroy target artifact or enchantment. |
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Disentomb (1) Sorcery Return target creature card from your graveyard to your hand. |
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Dismal Backwater (0) Land Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. |
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Disperse (2) Instant Return target nonland permanent to its owner's hand. |
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Distant Melody (4) Sorcery Choose a creature type. Draw a card for each permanent you control of that type. |
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Dive Down (1) Instant Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
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Divest (1) Sorcery Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card. |
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Divination (3) Sorcery Draw two cards. |
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Divine Arrow (2) Instant Divine Arrow deals 4 damage to target attacking or blocking creature. |
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Divine Verdict (4) Instant Destroy target attacking or blocking creature. |
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Dizzying Swoop (2) Instant — Adventure Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.) |
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Doomed Dissenter (2) Creature — Human (1/1) When Doomed Dissenter dies, create a 2/2 black Zombie creature token. |
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Douse in Gloom (3) Instant Douse in Gloom deals 2 damage to target creature and you gain 2 life. |
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Douser of Lights (5) Creature — Horror (4/5) |
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Dragon Fodder (2) Sorcery Create two 1/1 red Goblin creature tokens. |
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Dragon Hatchling (2) Creature — Dragon (0/1) Flying : Dragon Hatchling gets +1/+0 until end of turn. |
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Drainpipe Vermin (1) Creature — Rat (1/1) When Drainpipe Vermin dies, you may pay . If you do, target player discards a card. |
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Drannith Healer (2) Creature — Human Cleric (2/2) Whenever you cycle another card, you gain 1 life. Cycling (, Discard this card: Draw a card.) |
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Drannith Stinger (2) Creature — Human Wizard (2/2) Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent. Cycling (, Discard this card: Draw a card.) |
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Dreadful Apathy (3) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Dreamtail Heron (5) Creature — Elemental Bird (3/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying |
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Drowsing Tyrannodon (2) Creature — Dinosaur (3/3) Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender. |
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Drudge Sentinel (3) Creature — Skeleton Warrior (2/1) : Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Druid of the Cowl (2) Creature — Elf Druid (1/3) : Add . |
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Dual Shot (1) Instant Dual Shot deals 1 damage to each of up to two target creatures. |
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Dub (3) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.) |
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Durable Coilbug (2) Creature — Insect (2/2) : Return Durable Coilbug from your graveyard to your hand. |
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Duress (1) Sorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. |
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Dusk Charger (4) Creature — Horse (3/3) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. |
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Dusk Legion Zealot (2) Creature — Vampire Soldier (1/1) When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life. |
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Duskmantle Operative (2) Creature — Human Rogue (2/2) Duskmantle Operative can't be blocked by creatures with power 4 or greater. |
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Dutiful Attendant (3) Creature — Human Warrior (1/2) When Dutiful Attendant dies, return another target creature card from your graveyard to your hand. |
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Dwarven Mine (0) Land — Mountain (: Add .) Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains. |
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Dwarven Priest (4) Creature — Dwarf Cleric (2/4) When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control. |
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Dwindle (3) Enchantment — Aura Enchant creature Enchanted creature gets -6/-0. |
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Eidolon of Philosophy (1) Enchantment Creature — Spirit (1/2) , Sacrifice Eidolon of Philosophy: Draw three cards. |
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Electrify (4) Instant Electrify deals 4 damage to target creature. |
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Elemental Uprising (2) Instant Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able. |
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Elite Arrester (1) Creature — Human Soldier (0/3) , : Tap target creature. |
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Elite Instructor (3) Creature — Human Wizard (2/2) When Elite Instructor enters the battlefield, draw a card, then discard a card. |
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Elvish Rejuvenator (3) Creature — Elf Druid (1/1) When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. |
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Elvish Visionary (2) Creature — Elf Shaman (1/1) When Elvish Visionary enters the battlefield, draw a card. |
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Embereth Paladin (4) Creature — Human Knight (4/1) Haste Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it. |
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Encampment Keeper (1) Creature — Dog (1/1) First strike , , Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn. |
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Enforcer Griffin (5) Creature — Griffin (3/4) Flying |
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Engulfing Eruption (4) Sorcery Engulfing Eruption deals 5 damage to target creature. |
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Epicure of Blood (5) Creature — Vampire (4/4) Whenever you gain life, each opponent loses 1 life. |
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Erratic Visionary (2) Creature — Human Wizard (1/3) , : Draw a card, then discard a card. |
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Erstwhile Trooper (3) Creature — Zombie Soldier (2/2) Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. |
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Essence Scatter (2) Instant Counter target creature spell. |
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Essence Symbiote (2) Creature — Beast (2/2) Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. |
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Eternal Thirst (2) Enchantment — Aura Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |
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Eviscerate (4) Sorcery Destroy target creature. |
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Evolving Wilds (0) Land , Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Excavation Elephant (5) Creature — Elephant (3/5) Kicker (You may pay an additional as you cast this spell.) When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand. |
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Excavation Mole (3) Creature — Mole (3/3) Trample When Excavation Mole enters the battlefield, mill three cards. |
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Explore (2) Sorcery You may play an additional land this turn. Draw a card. |
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Explosive Apparatus (1) Artifact , , Sacrifice Explosive Apparatus: It deals 2 damage to any target. |
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Expose to Daylight (3) Instant Destroy target artifact or enchantment. Scry 1. |
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Exultant Skymarcher (3) Creature — Vampire Soldier (2/3) Flying |
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Eye Collector (1) Creature — Faerie (1/1) Flying Whenever Eye Collector deals combat damage to a player, each player mills a card. |
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Facet Reader (2) Creature — Human Wizard (1/2) , : Draw a card, then discard a card. |
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Faerie Duelist (2) Creature — Faerie Rogue (1/2) Flash Flying |
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Faerie Guidemother (1) Creature — Faerie (1/1) Flying |
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Faerie Miscreant (1) Creature — Faerie Rogue (1/1) Flying When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. |
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Fanatical Firebrand (1) Creature — Goblin Pirate (1/1) Haste , Sacrifice Fanatical Firebrand: It deals 1 damage to any target. |
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Farfinder (3) Creature — Fox (1/1) Vigilance When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
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Fathom Fleet Boarder (3) Creature — Orc Pirate (3/3) When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate. |
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Fathom Fleet Cutthroat (4) Creature — Human Pirate (3/3) When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. |
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Fathom Fleet Firebrand (2) Creature — Human Pirate (2/2) : Fathom Fleet Firebrand gets +1/+0 until end of turn. |
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Fearless Halberdier (3) Creature — Human Warrior (3/2) |
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Feat of Resistance (2) Instant Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) |
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Fell the Pheasant (2) Instant Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Feral Abomination (6) Creature — Thrull (5/5) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Feral Invocation (3) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
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Feral Maaka (2) Creature — Cat (2/2) |
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Feral Prowler (2) Creature — Cat (1/3) When Feral Prowler dies, draw a card. |
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Feral Roar (2) Sorcery Target creature gets +4/+4 until end of turn. |
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Ferocious Pup (3) Creature — Wolf (0/1) When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token. |
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Ferocious Tigorilla (4) Creature — Cat Ape (4/3) Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.) |
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Fertilid (3) Creature — Elemental (0/0) Fertilid enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library. |
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Fervent Strike (1) Instant Target creature gets +1/+0 and gains first strike and haste until end of turn. |
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Festering Newt (1) Creature — Salamander (1/1) When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. |
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Festive Funeral (5) Instant Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. |
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Fetid Imp (2) Creature — Imp (1/2) Flying : Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
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Field Creeper (2) Artifact Creature — Scarecrow (2/1) |
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Fierce Witchstalker (4) Creature — Wolf (4/4) Trample When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Fiery Intervention (5) Sorcery Choose one — • Fiery Intervention deals 5 damage to target creature. |
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Final Death (5) Instant Exile target creature. |
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Final Flare (3) Instant As an additional cost to cast this spell, sacrifice a creature or enchantment. Final Flare deals 5 damage to target creature. |
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Final Payment (2) Instant As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. Destroy target creature. |
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Finishing Blow (5) Instant Destroy target creature or planeswalker. |
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Fire Elemental (5) Creature — Elemental (5/4) |
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Fire Prophecy (2) Instant Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card. |
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Fire Shrine Keeper (1) Creature — Elemental (1/1) Menace , , Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures. |
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Fire Urchin (2) Creature — Elemental (1/3) Trample Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. |
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Firecannon Blast (3) Sorcery Firecannon Blast deals 3 damage to target creature. Raid — Firecannon Blast deals 6 damage instead if you attacked this turn. |
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Flame Lash (4) Instant Flame Lash deals 4 damage to any target. |
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Flicker of Fate (2) Instant Exile target creature or enchantment, then return it to the battlefield under its owner's control. |
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Fling (2) Instant As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target. |
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Flummoxed Cyclops (4) Creature — Cyclops (4/4) Reach Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat. |
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Flurry of Horns (5) Sorcery Create two 2/3 red Minotaur creature tokens with haste. |
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Flutterfox (2) Creature — Fox (2/2) As long as you control an artifact or enchantment, Flutterfox has flying. |
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Flycatcher Giraffid (5) Creature — Antelope Lizard (3/5) Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it. |
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Footlight Fiend (1) Creature — Devil (1/1) When Footlight Fiend dies, it deals 1 damage to any target. |
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Forbidden Friendship (2) Sorcery Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token. |
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Forced Landing (2) Instant Put target creature with flying on the bottom of its owner's library. |
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Forced Worship (2) Enchantment — Aura Enchant creature Enchanted creature can't attack. |
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Foreboding Fruit (3) Sorcery Target player draws two cards and loses 2 life. Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Forever Young (2) Sorcery Put any number of target creature cards from your graveyard on top of your library. Draw a card. |
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Forge Devil (1) Creature — Devil (1/1) When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. |
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Forgotten Cave (0) Land Forgotten Cave enters the battlefield tapped. : Add . |
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Forgotten Sentinel (4) Artifact Creature — Golem (4/3) Forgotten Sentinel enters the battlefield tapped. |
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Forsaken Sanctuary (0) Land Forsaken Sanctuary enters the battlefield tapped. : Add or . |
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Fortify (3) Instant Choose one — • Creatures you control get +2/+0 until end of turn. |
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Fortifying Provisions (3) Enchantment Creatures you control get +0/+1. When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Fortress Crab (4) Creature — Crab (1/6) |
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Foul Orchard (0) Land Foul Orchard enters the battlefield tapped. : Add or . |
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Frantic Inventory (2) Instant Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard. |
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Frenzied Arynx (4) Creature — Cat Beast (3/3) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample |
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Frenzied Rage (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) |
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Frenzied Raptor (3) Creature — Dinosaur (4/2) |
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Fresh-Faced Recruit (2) Creature — Human Soldier (2/1) As long as it's your turn, Fresh-Faced Recruit has first strike. |
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Frilled Deathspitter (3) Creature — Dinosaur (3/2) Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker. |
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Frilled Sandwalla (1) Creature — Lizard (1/1) : Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn. |
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Frilled Sea Serpent (6) Creature — Serpent (4/6) : Frilled Sea Serpent can't be blocked this turn. |
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Frost Breath (3) Instant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. |
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Frost Lynx (3) Creature — Elemental Cat (2/2) When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Frostveil Ambush (5) Instant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Cycling (, Discard this card: Draw a card.) |
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Fruit of Tizerus (1) Sorcery Target player loses 2 life. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Fully Grown (3) Instant Target creature gets +3/+3 until end of turn. Put a trample counter on it. |
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Funeral Rites (3) Sorcery You draw two cards, lose 2 life, then mill two cards. |
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Fungal Infection (1) Instant Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token. |
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Furor of the Bitten (1) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able. |
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Gaea's Protector (4) Creature — Elemental Warrior (4/2) Gaea's Protector must be blocked if able. |
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Gale Swooper (4) Creature — Griffin (3/2) Flying When Gale Swooper enters the battlefield, target creature gains flying until end of turn. |
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Gallant Cavalry (4) Creature — Human Knight (2/2) Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance. |
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Garenbrig Carver (4) Creature — Human Warrior (3/2) |
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Garenbrig Paladin (5) Creature — Giant Knight (4/4) Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less. |
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Garenbrig Squire (2) Creature — Human Soldier (2/2) Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) |
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Garrison Cat (1) Creature — Cat (1/1) When Garrison Cat dies, create a 1/1 white Human Soldier creature token. |
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Garrison Griffin (3) Creature — Griffin (2/2) Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. |
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Garrison Sergeant (5) Creature — Viashino Soldier (3/3) Garrison Sergeant has double strike as long as you control a Gate. |
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Garruk's Gorehorn (5) Creature — Beast (7/3) |
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Gateway Plaza (0) Land — Gate Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay . |
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Gearsmith Guardian (5) Artifact Creature — Construct (3/5) Gearsmith Guardian gets +2/+0 as long as you control a blue creature. |
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Gearsmith Prodigy (1) Creature — Human Artificer (1/2) Gearsmith Prodigy gets +1/+0 as long as you control an artifact. |
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Gempalm Polluter (6) Creature — Zombie (4/3) Cycling (, Discard this card: Draw a card.) When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield. |
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Generous Stray (3) Creature — Cat (1/2) When Generous Stray enters the battlefield, draw a card. |
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Get the Point (5) Instant Destroy target creature. Scry 1. |
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Ghitu Chronicler (2) Creature — Human Wizard (1/3) Kicker (You may pay an additional as you cast this spell.) When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand. |
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Ghitu Journeymage (3) Creature — Human Wizard (3/2) When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent. |
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Ghitu Lavarunner (1) Creature — Human Wizard (1/2) As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste. |
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Ghor-Clan Wrecker (4) Creature — Human Warrior (2/2) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Menace (This creature can't be blocked except by two or more creatures.) |
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Ghostform (2) Sorcery Up to two target creatures can't be blocked this turn. |
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Ghoulcaller's Accomplice (2) Creature — Human Rogue (2/2) , Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery. |
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Ghoulraiser (3) Creature — Zombie (2/2) When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. |
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Giant Growth (1) Instant Target creature gets +3/+3 until end of turn. |
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Giant Spider (4) Creature — Spider (2/4) Reach (This creature can block creatures with flying.) |
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Giant's Skewer (2) Artifact — Equipment Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Gideon's Reproach (2) Instant Gideon's Reproach deals 4 damage to target attacking or blocking creature. |
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Gideon's Sacrifice (1) Instant Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield). |
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Gift of Growth (2) Instant Kicker (You may pay an additional as you cast this spell.) Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead. |
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Gift of Paradise (3) Enchantment — Aura Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. |
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Gift of Strength (2) Instant Target creature gets +3/+3 and gains reach until end of turn. |
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Gift of the Fae (2) Sorcery — Adventure Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.) |
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Gilded Sentinel (4) Artifact Creature — Golem (3/3) |
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Giltgrove Stalker (2) Creature — Merfolk Warrior (2/1) Giltgrove Stalker can't be blocked by creatures with power 2 or less. |
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Gingerbread Cabin (0) Land — Forest (: Add .) Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. |
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Gingerbrute (1) Artifact Creature — Food Golem (1/1) Haste : Gingerbrute can't be blocked this turn except by creatures with haste. |
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Glaring Aegis (1) Enchantment — Aura Enchant creature When Glaring Aegis enters the battlefield, tap target creature an opponent controls. |
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Gleaming Barrier (2) Artifact Creature — Wall (0/4) Defender When Gleaming Barrier dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Glimmerbell (2) Creature — Elemental Jellyfish (1/3) Flying : Untap Glimmerbell. |
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Gloom Pangolin (3) Creature — Nightmare Pangolin (1/5) |
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Gloom Sower (7) Creature — Horror (8/6) Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life. |
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Glory Bearers (4) Enchantment Creature — Human Cleric (3/4) Whenever another creature you control attacks, it gets +0/+1 until end of turn. |
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Gnarled Sage (5) Creature — Treefolk Druid (4/4) Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.) |
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Go for Blood (2) Sorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling (, Discard this card: Draw a card.) |
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Goblin Arsonist (1) Creature — Goblin Shaman (1/1) When Goblin Arsonist dies, you may have it deal 1 damage to any target. |
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Goblin Assailant (2) Creature — Goblin Warrior (2/2) |
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Goblin Assault Team (4) Creature — Goblin Warrior (4/1) Haste When Goblin Assault Team dies, put a +1/+1 counter on target creature you control. |
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Goblin Bird-Grabber (2) Creature — Goblin (2/1) : Goblin Bird-Grabber gains flying until end of turn. Activate this ability only if you control a creature with flying. |
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Goblin Electromancer (2) Creature — Goblin Wizard (2/2) Instant and sorcery spells you cast cost less to cast. |
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Goblin Gathering (3) Sorcery Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard. |
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Goblin Instigator (2) Creature — Goblin Rogue (1/1) When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token. |
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Goblin Locksmith (2) Creature — Goblin Rogue (2/1) Whenever Goblin Locksmith attacks, creatures with defender can't block this turn. |
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Goblin Motivator (1) Creature — Goblin Warrior (1/1) : Target creature gains haste until end of turn. (It can attack and this turn.) |
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Goblin Shortcutter (2) Creature — Goblin Scout (2/1) When Goblin Shortcutter enters the battlefield, target creature can't block this turn. |
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Goblin Smuggler (3) Creature — Goblin Rogue (2/2) Haste (This creature can attack and as soon as it comes under your control.) : Another target creature with power 2 or less can't be blocked this turn. |
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Goblin Trailblazer (2) Creature — Goblin Pirate (2/1) Menace |
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Goblin Wizardry (4) Instant Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.) |
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Golden Egg (2) Artifact — Food When Golden Egg enters the battlefield, draw a card. , , Sacrifice Golden Egg: Add one mana of any color. |
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Golgari Guildgate (0) Land — Gate Golgari Guildgate enters the battlefield tapped. : Add or . |
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Golgari Locket (3) Artifact : Add or . , , Sacrifice Golgari Locket: Draw two cards. |
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Gorging Vulture (3) Creature — Bird (2/2) Flying When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card put into your graveyard this way. |
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Grasp of Darkness (2) Instant Target creature gets -4/-4 until end of turn. |
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Grasping Scoundrel (1) Creature — Human Pirate (1/1) Grasping Scoundrel gets +1/+0 as long as it's attacking. |
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Grasping Thrull (5) Creature — Thrull (3/3) Flying When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. |
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Grave Bramble (3) Creature — Plant (3/4) Defender, protection from Zombies |
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Gravel-Hide Goblin (2) Creature — Goblin Shaman (2/1) : Gravel-Hide Goblin gets +2/+2 until end of turn. |
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Gravitic Punch (4) Sorcery Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Grazing Whiptail (4) Creature — Dinosaur (3/4) Reach |
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Greater Sandwurm (7) Creature — Wurm (7/7) Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling (, Discard this card: Draw a card.) |
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Greenwood Sentinel (2) Creature — Elf Scout (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
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Griffin Protector (4) Creature — Griffin (2/3) Flying Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. |
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Griffin Sentinel (3) Creature — Griffin (1/3) Flying Vigilance (Attacking doesn't cause this creature to tap.) |
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Grim Initiate (1) Creature — Zombie Warrior (1/1) First strike When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Grim Physician (1) Creature — Zombie (1/1) When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn. |
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Grotesque Demise (3) Instant Exile target creature with power 3 or less. |
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Grow from the Ashes (3) Sorcery Kicker (You may pay an additional as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library. |
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Growth Cycle (2) Instant Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard. |
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Growth Spiral (2) Instant Draw a card. You may put a land card from your hand onto the battlefield. |
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Gruesome Fate (3) Sorcery Each opponent loses 1 life for each creature you control. |
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Gruul Guildgate (0) Land — Gate Gruul Guildgate enters the battlefield tapped. : Add or . |
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Gruul Locket (3) Artifact : Add or . , , Sacrifice Gruul Locket: Draw two cards. |
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Guardians of Koilos (5) Artifact Creature — Construct (4/4) When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.) |
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Guild Globe (2) Artifact When Guild Globe enters the battlefield, draw a card. , , Sacrifice Guild Globe: Add two mana of different colors. |
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Guildpact Informant (3) Creature — Faerie Rogue (1/1) Flying Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Gust of Wind (4) Sorcery This spell costs less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. |
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Haazda Officer (3) Creature — Human Soldier (3/2) When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn. |
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Haggle (1) Instant — Adventure You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.) |
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Hammer Dropper (4) Creature — Giant Soldier (5/2) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Hampering Snare (2) Instant Creatures your opponents control get -2/-0 until end of turn. Cycling (, Discard this card: Draw a card.) |
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Hardy Veteran (2) Creature — Human Warrior (2/2) As long as it's your turn, Hardy Veteran gets +0/+2. |
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Harvest Fear (4) Sorcery — Adventure Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.) |
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Havoc Devils (4) Creature — Devil (4/3) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) |
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Headstrong Brute (3) Creature — Orc Pirate (3/3) Headstrong Brute can't block. Headstrong Brute has menace as long as you control another Pirate. |
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Headwater Sentries (4) Creature — Merfolk Warrior (2/5) |
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Healer of the Glade (1) Creature — Elemental (1/2) When Healer of the Glade enters the battlefield, you gain 3 life. |
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Healer's Hawk (1) Creature — Bird (1/1) Flying, lifelink |
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Healing Grace (1) Instant Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life. |
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Heartfire (2) Instant As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target. |
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Heart-Piercer Bow (2) Artifact — Equipment Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Heightened Reflexes (1) Instant Target creature gets +1/+0 until end of turn. Put a first strike counter on it. |
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Helica Glider (3) Creature — Nightmare Squirrel (2/2) Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it. |
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Heliod's Pilgrim (3) Creature — Human Cleric (1/2) When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. |
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Henge Walker (3) Artifact Creature — Golem (2/2) Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it. |
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Herald of the Dreadhorde (4) Creature — Zombie Warrior (3/2) When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Hero of the Games (3) Creature — Human Soldier (3/2) Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. |
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Hero of the Pride (2) Creature — Cat Soldier (2/2) Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn. |
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Hierophant's Chalice (3) Artifact When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life. : Add . |
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Highland Game (2) Creature — Elk (2/1) When Highland Game dies, you gain 2 life. |
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Highland Lake (0) Land Highland Lake enters the battlefield tapped. : Add or . |
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Hijack (3) Sorcery Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. |
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Hired Blade (3) Creature — Human Assassin (3/2) Flash (You may cast this spell any time you could cast an instant.) |
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Hired Poisoner (1) Creature — Human Assassin (1/1) Deathtouch |
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Hitchclaw Recluse (3) Creature — Spider (1/4) Reach |
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Hobblefiend (2) Creature — Devil (2/1) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) , Sacrifice another creature: Put a +1/+1 counter on Hobblefiend. |
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Homarid Explorer (4) Creature — Homarid Scout (3/3) When Homarid Explorer enters the battlefield, target player mills four cards. |
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Honey Mammoth (6) Creature — Elephant (6/6) When Honey Mammoth enters the battlefield, you gain 4 life. |
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Honor the God-Pharaoh (3) Sorcery As an additional cost to cast this spell, discard a card. Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Hostile Minotaur (4) Creature — Minotaur (3/3) Haste (This creature can attack and as soon as it comes under your control.) |
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Huatli's Snubhorn (2) Creature — Dinosaur (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
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Humble Naturalist (2) Creature — Human Druid (1/3) : Add one mana of any color. Spend this mana only to cast a creature spell. |
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Humongulus (5) Creature — Homunculus (2/5) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Hungry Flames (3) Instant Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker. |
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Hunt the Weak (4) Sorcery Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Hunted Witness (1) Creature — Human (1/1) When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink. |
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Hunter's Edge (4) Sorcery Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control. |
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Hypothesizzle (5) Instant Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature. |
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Hyrax Tower Scout (3) Creature — Human Scout (3/3) When Hyrax Tower Scout enters the battlefield, untap target creature. |
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Ichthyomorphosis (3) Enchantment — Aura Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1. |
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Idyllic Grange (0) Land — Plains (: Add .) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. |
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Igneous Cur (2) Creature — Elemental Dog (1/2) : Igneous Cur gets +2/+0 until end of turn. |
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Ill-Gotten Inheritance (4) Enchantment At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. , Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life. |
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Ilysian Caryatid (2) Creature — Plant (1/1) : Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. |
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Impale (4) Sorcery Destroy target creature. |
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Impassioned Orator (2) Creature — Human Cleric (2/2) Whenever another creature enters the battlefield under your control, you gain 1 life. |
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Imperial Outrider (4) Creature — Human Knight (1/5) |
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Imperious Oligarch (2) Creature — Human Cleric (2/1) Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Imposing Vantasaur (6) Creature — Dinosaur (3/6) Vigilance Cycling (, Discard this card: Draw a card.) |
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Incendiary Oracle (2) Creature — Human Shaman (2/2) : Incendiary Oracle gets +1/+0 until end of turn. If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead. |
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Indomitable Will (2) Enchantment — Aura Flash Enchant creature |
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Infectious Horror (4) Creature — Zombie Horror (2/2) Whenever Infectious Horror attacks, each opponent loses 2 life. |
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Infernal Scarring (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." |
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Infuriate (1) Instant Target creature gets +3/+2 until end of turn. |
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Initiate's Companion (2) Creature — Cat (3/1) Whenever Initiate's Companion deals combat damage to a player, untap target creature or land. |
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Innocent Blood (1) Sorcery Each player sacrifices a creature. |
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Insatiable Appetite (2) Instant You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn. |
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Inspire Awe (4) Instant Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2. |
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Inspired Charge (4) Instant Creatures you control get +2/+1 until end of turn. |
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Inspiring Captain (4) Creature — Human Knight (3/3) When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Intrusive Packbeast (5) Creature — Beast (3/3) Vigilance When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control. |
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Invading Manticore (6) Creature — Zombie Manticore (4/5) When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Invoke the Divine (3) Instant Destroy target artifact or enchantment. You gain 4 life. |
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Iroas's Blessing (4) Enchantment — Aura Enchant creature you control When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls. |
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Iron Bully (3) Artifact Creature — Golem (1/1) Menace (This creature can't be blocked except by two or more creatures.) When Iron Bully enters the battlefield, put a +1/+1 counter on target creature. |
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Ironclad Krovod (4) Creature — Beast (2/5) |
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Ironshell Beetle (2) Creature — Insect (1/1) When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. |
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Irreverent Revelers (3) Creature — Satyr (2/2) When Irreverent Revelers enters the battlefield, choose one — • Destroy target artifact. |
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Ixalli's Diviner (2) Creature — Human Druid (0/3) When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Ixalli's Keeper (2) Creature — Human Shaman (2/2) , , Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn. |
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Izzet Guildgate (0) Land — Gate Izzet Guildgate enters the battlefield tapped. : Add or . |
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Izzet Locket (3) Artifact : Add or . , , Sacrifice Izzet Locket: Draw two cards. |
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Jade Bearer (1) Creature — Merfolk Shaman (1/1) When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control. |
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Jade Guardian (4) Creature — Merfolk Shaman (2/2) Hexproof (This creature can't be the target of spells or abilities your opponents control.) When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control. |
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Jadecraft Artisan (4) Creature — Merfolk Shaman (3/3) When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn. |
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Jaya's Greeting (2) Instant Jaya's Greeting deals 3 damage to target creature. Scry 1. |
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Jousting Dummy (2) Artifact Creature — Scarecrow Knight (2/1) : Jousting Dummy gets +1/+0 until end of turn. |
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Jousting Lance (2) Artifact — Equipment Equipped creature gets +2/+0. As long as it's your turn, equipped creature has first strike. |
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Jungle Delver (1) Creature — Merfolk Warrior (1/1) : Put a +1/+1 counter on Jungle Delver. |
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Jungle Hollow (0) Land Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. |
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Jungleborn Pioneer (3) Creature — Merfolk Scout (2/2) When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.) |
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Justiciar's Portal (2) Instant Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn. |
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Kalastria Nightwatch (5) Creature — Vampire Warrior Ally (4/5) Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. |
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Karametra's Blessing (1) Instant Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) |
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Kargan Dragonrider (2) Creature — Human Warrior (2/2) As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.) |
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Kasmina's Transmutation (2) Enchantment — Aura Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1. |
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Kaya's Ghostform (1) Enchantment — Aura Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control. |
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Keen Glidemaster (2) Creature — Human Soldier (2/1) : Target creature gains flying until end of turn. |
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Keep Safe (2) Instant Counter target spell that targets a permanent you control. Draw a card. |
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Keldon Overseer (3) Creature — Human Warrior (3/1) Kicker (You may pay an additional as you cast this spell.) Haste |
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Keldon Raider (4) Creature — Human Warrior (4/3) When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card. |
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Keldon Warcaller (2) Creature — Human Warrior (2/2) Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control. |
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Kiln Fiend (2) Creature — Elemental Beast (1/2) Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. |
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Kinjalli's Caller (1) Creature — Human Cleric (0/3) Dinosaur spells you cast cost less to cast. |
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Kiora's Dambreaker (6) Creature — Leviathan (5/6) When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Kitesail Corsair (2) Creature — Human Pirate (2/1) Kitesail Corsair has flying as long as it's attacking. |
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Knight of New Benalia (2) Creature — Human Knight (3/1) |
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Knight of Sorrows (5) Creature — Human Knight (3/3) Knight of Sorrows can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Knight of the Keep (3) Creature — Human Knight (3/2) |
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Knight of the Stampede (4) Creature — Human Knight (2/4) Dinosaur spells you cast cost less to cast. |
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Knight of the Tusk (6) Creature — Human Knight (3/7) Vigilance (Attacking doesn't cause this creature to tap.) |
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Knightly Valor (5) Enchantment — Aura Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) |
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Knight's Pledge (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. |
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Kraul Foragers (5) Creature — Insect Scout (4/4) Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard. |
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Kraul Raider (3) Creature — Insect Warrior (2/3) Menace (This creature can't be blocked except by two or more creatures.) |
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Kraul Stinger (3) Creature — Insect Assassin (2/2) Deathtouch |
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Kronch Wrangler (2) Creature — Human Warrior (2/1) Trample Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. |
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Krosan Druid (3) Creature — Centaur Druid (2/3) Kicker (You may pay an additional as you cast this spell.) When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life. |
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Krosan Tusker (7) Creature — Boar Beast (6/5) Cycling (, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. (Do this before you draw.) |
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Lampad of Death's Vigil (2) Enchantment Creature — Nymph (1/3) , Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. |
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Lash of Thorns (1) Instant Target creature gets +2/+1 and gains deathtouch until end of turn. |
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Last Gasp (2) Instant Target creature gets -3/-3 until end of turn. |
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Launch Party (4) Instant As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses 2 life. |
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Lava Axe (5) Sorcery Lava Axe deals 5 damage to target player or planeswalker. |
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Lava Serpent (6) Creature — Elemental Serpent (5/5) Haste Cycling (, Discard this card: Draw a card.) |
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Lavakin Brawler (4) Creature — Elemental Warrior (2/4) Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control. |
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Lawless Broker (3) Creature — Aetherborn Rogue (3/2) When Lawless Broker dies, put a +1/+1 counter on target creature you control. |
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Lawmage's Binding (3) Enchantment — Aura Flash Enchant creature |
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Law-Rune Enforcer (1) Creature — Human Soldier (1/2) , : Tap target creature with converted mana cost 2 or greater. |
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Lazotep Behemoth (5) Creature — Zombie Hippo (5/4) |
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Lazotep Reaver (2) Creature — Zombie Beast (1/2) When Lazotep Reaver enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Leaf Gilder (2) Creature — Elf Druid (2/1) : Add . |
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Leafkin Druid (2) Creature — Elemental Druid (0/3) : Add . If you control four or more creatures, add instead. |
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Leapfrog (3) Creature — Frog (3/1) Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. |
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Leave in the Dust (4) Instant Return target nonland permanent to its owner's hand. Draw a card. |
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Ledev Guardian (4) Creature — Human Knight (2/4) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) |
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Legion Conquistador (3) Creature — Vampire Soldier (2/2) When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library. |
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Legion's Judgment (3) Sorcery Destroy target creature with power 4 or greater. |
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Leonin of the Lost Pride (2) Creature — Cat Warrior (3/1) When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard. |
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Library Larcenist (3) Creature — Merfolk Rogue (1/2) Whenever Library Larcenist attacks, draw a card. |
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Lich's Caress (5) Sorcery Destroy target creature. You gain 3 life. |
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Life Goes On (1) Instant You gain 4 life. If a creature died this turn, you gain 8 life instead. |
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Light of Hope (1) Instant Choose one — • You gain 4 life. |
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Lightning Diadem (6) Enchantment — Aura Enchant creature When Lightning Diadem enters the battlefield, it deals 2 damage to any target. |
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Lightning Elemental (4) Creature — Elemental (4/1) Haste (This creature can attack and as soon as it comes under your control.) |
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Lightning Shrieker (5) Creature — Dragon (5/5) Flying, trample, haste At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library. |
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Lightning Visionary (2) Creature — Minotaur Shaman (2/1) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Lightning-Core Excavator (1) Artifact Creature — Golem (0/3) , , Sacrifice Lightning-Core Excavator: It deals 3 damage to any target. |
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Lightwalker (2) Creature — Human Warrior (2/1) Lightwalker has flying as long as it has a +1/+1 counter on it. |
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Liliana's Steward (1) Creature — Zombie (1/2) , Sacrifice Liliana's Steward: Target opponent discards a card. Activate this ability only any time you could cast a sorcery. |
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Llanowar Elves (1) Creature — Elf Druid (1/1) : Add . |
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Llanowar Envoy (3) Creature — Elf Scout (3/2) : Add one mana of any color. |
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Llanowar Scout (2) Creature — Elf Scout (1/3) : You may put a land card from your hand onto the battlefield. |
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Llanowar Visionary (3) Creature — Elf Druid (2/2) When Llanowar Visionary enters the battlefield, draw a card. : Add . |
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Loathsome Chimera (3) Creature — Chimera (4/1) Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Loathsome Chimera escapes with a +1/+1 counter on it. |
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Locthwain Gargoyle (1) Artifact Creature — Gargoyle (0/3) : Locthwain Gargoyle gets +2/+0 and gains flying until end of turn. |
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Locthwain Paladin (4) Creature — Human Knight (3/2) Menace (This creature can't be blocked except by two or more creatures.) Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it. |
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Lofty Denial (2) Instant Counter target spell unless its controller pays . If you control a creature with flying, counter that spell unless its controller pays instead. |
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Lonely Sandbar (0) Land Lonely Sandbar enters the battlefield tapped. : Add . |
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Lonesome Unicorn (5) Creature — Unicorn (3/3) Vigilance |
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Looming Altisaur (4) Creature — Dinosaur (1/7) |
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Lost Legion (3) Creature — Spirit Knight (2/3) When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Loxodon Line Breaker (3) Creature — Elephant Soldier (3/2) |
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Loxodon Restorer (6) Creature — Elephant Cleric (3/4) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Loxodon Restorer enters the battlefield, you gain 4 life. |
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Loxodon Sergeant (4) Creature — Elephant Soldier (3/3) Vigilance When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn. |
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Luminous Bonds (3) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Lurking Deadeye (4) Creature — Human Assassin (4/2) Flash When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn. |
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Macabre Waltz (2) Sorcery Return up to two target creature cards from your graveyard to your hand, then discard a card. |
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Makeshift Battalion (3) Creature — Human Soldier (3/2) Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion. |
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Malevolent Noble (2) Creature — Human Noble (2/2) , Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble. |
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Mammoth Spider (5) Creature — Spider (3/5) Reach (This creature can block creatures with flying.) |
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Mana Geode (3) Artifact When Mana Geode enters the battlefield, scry 1. : Add one mana of any color. |
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Manalith (3) Artifact : Add one mana of any color. |
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Maned Serval (2) Creature — Cat (1/4) Vigilance |
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Maniacal Rage (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and can't block. |
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Mantle of Tides (1) Artifact — Equipment Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. |
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Maraleaf Rider (2) Creature — Elf Knight (3/1) Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able. |
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Marauder's Axe (2) Artifact — Equipment Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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March of the Drowned (1) Sorcery Choose one — • Return target creature card from your graveyard to your hand. |
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Mark of the Vampire (4) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has lifelink. |
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Martyr for the Cause (2) Creature — Human Soldier (2/2) When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Martyr of Dusk (2) Creature — Vampire Soldier (2/1) When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink. |
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Masked Blackguard (2) Creature — Human Rogue (2/1) Flash (You may cast this spell any time you could cast an instant.) : Masked Blackguard gets +1/+1 until end of turn. |
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Maximize Altitude (1) Sorcery Target creature gets +1/+1 and gains flying until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Maximize Velocity (1) Sorcery Target creature gets +1/+1 and gains haste until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Meandering River (0) Land Meandering River enters the battlefield tapped. : Add or . |
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Memory Drain (4) Instant Counter target spell. Scry 2. |
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Memory Leak (3) Sorcery Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. Cycling (, Discard this card: Draw a card.) |
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Memory Theft (3) Sorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard. |
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Mephitic Vapors (3) Sorcery All creatures get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Merchant of the Vale (3) Creature — Human Peasant (2/3) , Discard a card: Draw a card. |
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Merfolk Secretkeeper (1) Creature — Merfolk Wizard (0/4) |
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Mesa Unicorn (2) Creature — Unicorn (2/2) Lifelink |
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Metropolis Sprite (2) Creature — Faerie Rogue (1/2) Flying : Metropolis Sprite gets +1/-1 until end of turn. |
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Miasmic Mummy (2) Creature — Zombie Jackal (2/2) When Miasmic Mummy enters the battlefield, each player discards a card. |
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Mighty Leap (2) Instant Target creature gets +2/+2 and gains flying until end of turn. |
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Migratory Greathorn (4) Creature — Beast (3/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Mind Rot (3) Sorcery Target player discards two cards. |
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Mind Stone (2) Artifact : Add . , , Sacrifice Mind Stone: Draw a card. |
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Mindwrack Harpy (4) Enchantment Creature — Harpy (3/2) Flying At the beginning of combat on your turn, each player mills three cards. |
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Minotaur Skullcleaver (3) Creature — Minotaur Berserker (2/2) Haste When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn. |
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Minotaur Sureshot (3) Creature — Minotaur Archer (2/3) Reach (This creature can block creatures with flying.) : Minotaur Sureshot gets +1/+0 until end of turn. |
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Mire's Grasp (2) Enchantment — Aura Enchant creature Enchanted creature gets -3/-3. |
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Mist-Cloaked Herald (1) Creature — Merfolk Warrior (1/1) Mist-Cloaked Herald can't be blocked. |
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Mistford River Turtle (4) Creature — Turtle (1/5) Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn. |
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Mistral Singer (3) Creature — Siren (2/2) Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Moat Piranhas (2) Creature — Fish (3/3) Defender (This creature can't attack.) |
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Mogis's Favor (1) Enchantment — Aura Enchant creature Enchanted creature gets +2/-1. |
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Molten Ravager (3) Creature — Elemental (0/4) : Molten Ravager gets +1/+0 until end of turn. |
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Moment of Craving (2) Instant Target creature gets -2/-2 until end of turn. You gain 2 life. |
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Moment of Heroism (2) Instant Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) |
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Moment of Triumph (1) Instant Target creature gets +2/+2 until end of turn. You gain 2 life. |
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Momentary Blink (2) Instant Exile target creature you control, then return it to the battlefield under its owner's control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Moodmark Painter (4) Creature — Human Shaman (2/3) Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.) |
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Moonlit Scavengers (6) Creature — Merfolk Rogue (4/5) When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand. |
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Moorland Inquisitor (2) Creature — Human Soldier (2/2) : Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.) |
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Moss Viper (1) Creature — Snake (1/1) Deathtouch |
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Mosscoat Goriak (3) Creature — Beast (2/4) Vigilance |
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Mugging (1) Sorcery Mugging deals 2 damage to target creature. That creature can't block this turn. |
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Murder (3) Instant Destroy target creature. |
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Murmuring Phantasm (2) Creature — Spirit (0/5) Defender |
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Muse Drake (4) Creature — Drake (1/3) Flying When Muse Drake enters the battlefield, draw a card. |
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Mutiny (1) Sorcery Target creature an opponent controls deals damage equal to its power to another target creature that player controls. |
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Mutual Destruction (1) Sorcery This spell has flash as long as you control a permanent with flash. As an additional cost to cast this spell, sacrifice a creature. |
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Myr Sire (2) Artifact Creature — Myr (1/1) When Myr Sire dies, create a 1/1 colorless Myr artifact creature token. |
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Mysterious Egg (1) Creature — Egg (0/2) Whenever this creature mutates, put a +1/+1 counter on it. |
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Mystic Sanctuary (0) Land — Island (: Add .) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. |
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Mystic Skyfish (3) Creature — Fish (3/1) Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. |
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Naga Eternal (3) Creature — Zombie Naga (3/2) |
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Nahiri's Stoneblades (2) Instant Up to two target creatures each get +2/+0 until end of turn. |
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Naiad of Hidden Coves (3) Enchantment Creature — Nymph (2/3) As long as it's not your turn, spells you cast cost less to cast. |
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Narcolepsy (2) Enchantment — Aura Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it. |
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Natural End (3) Instant Destroy target artifact or enchantment. You gain 3 life. |
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Naturalize (2) Instant Destroy target artifact or enchantment. |
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Navigator's Compass (1) Artifact When Navigator's Compass enters the battlefield, you gain 3 life. : Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types. |
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Negate (2) Instant Counter target noncreature spell. |
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Nest Robber (2) Creature — Dinosaur (2/1) Haste |
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Netcaster Spider (3) Creature — Spider (2/3) Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. |
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Never Happened (3) Sorcery Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. |
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New Horizons (3) Enchantment — Aura Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. |
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Nexus Wardens (3) Creature — Satyr Archer (1/4) Reach Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life. |
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Nightshade Stinger (1) Creature — Faerie Rogue (1/1) Flying Nightshade Stinger can't block. |
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Nightsquad Commando (3) Creature — Human Soldier (2/3) When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token. |
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Nimble Birdsticker (3) Creature — Goblin (2/3) Reach (This creature can block creatures with flying.) |
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No Escape (3) Instant Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1. |
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Nocturnal Feeder (3) Creature — Vampire Rogue (2/1) Flying When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life. |
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Notion Rain (3) Sorcery Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Noxious Groodion (3) Creature — Beast (2/2) Deathtouch |
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Nylea's Forerunner (5) Enchantment Creature — Beast (5/3) Trample Other creatures you control have trample. |
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Nylea's Huntmaster (4) Creature — Centaur Shaman (4/3) When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) |
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Nyxborn Brute (5) Enchantment Creature — Cyclops (7/3) |
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Nyxborn Colossus (6) Enchantment Creature — Giant (6/7) |
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Nyxborn Courser (3) Enchantment Creature — Centaur Scout (2/4) |
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Nyxborn Marauder (4) Enchantment Creature — Minotaur (4/3) |
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Nyxborn Seaguard (4) Enchantment Creature — Merfolk Soldier (2/5) |
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Oaken Boon (4) Sorcery — Adventure Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.) |
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Oakenform (3) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. |
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Ob Nixilis's Cruelty (3) Instant Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. |
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Octoprophet (4) Creature — Octopus (3/3) When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Of One Mind (3) Sorcery This spell costs less to cast if you control a Human creature and a non-Human creature. Draw two cards. |
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Ogre Errant (4) Creature — Ogre Knight (3/4) Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.) |
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Oko's Accomplices (3) Creature — Faerie (2/3) Flying |
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Omen of the Dead (1) Enchantment Flash When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand. |
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Omen of the Forge (2) Enchantment Flash When Omen of the Forge enters the battlefield, it deals 2 damage to any target. |
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Omen of the Hunt (3) Enchantment Flash When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Omen of the Sea (2) Enchantment Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card. |
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Omen of the Sun (3) Enchantment Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. |
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Omenspeaker (2) Creature — Human Wizard (1/3) When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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On Alert (3) Instant — Adventure Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.) |
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Onakke Ogre (3) Creature — Ogre Warrior (4/2) |
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One With the Wind (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. |
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Open the Gates (1) Sorcery Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library. |
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Opt (1) Instant Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card. |
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Orazca Frillback (3) Creature — Dinosaur (4/2) |
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Orazca Raptor (4) Creature — Dinosaur (3/4) |
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Orazca Relic (3) Artifact Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add . |
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Oread of Mountain's Blaze (2) Enchantment Creature — Nymph (1/3) , Discard a card: Draw a card. |
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Oreskos Swiftclaw (2) Creature — Cat Warrior (3/1) |
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Ornery Dilophosaur (4) Creature — Dinosaur (2/2) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn. |
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Ornery Goblin (2) Creature — Goblin Warrior (2/1) Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. |
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Orzhov Guildgate (0) Land — Gate Orzhov Guildgate enters the battlefield tapped. : Add or . |
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Orzhov Locket (3) Artifact : Add or . , , Sacrifice Orzhov Locket: Draw two cards. |
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Outflank (1) Instant Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control. |
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Outmuscle (4) Sorcery Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn. |
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Outnumber (1) Instant Outnumber deals damage to target creature equal to the number of creatures you control. |
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Overgrown Armasaur (5) Creature — Dinosaur (4/4) Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token. |
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Pacifism (2) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Pack Mastiff (2) Creature — Dog (2/2) : Each creature you control named Pack Mastiff gets +1/+0 until end of turn. |
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Pack's Favor (3) Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +3/+3 until end of turn. |
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Paladin of the Bloodstained (4) Creature — Vampire Knight (3/2) When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink. |
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Parasitic Implant (4) Enchantment — Aura Enchant creature At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token. |
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Pardic Wanderer (6) Artifact Creature — Golem (5/5) Trample |
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Parhelion Patrol (4) Creature — Human Knight (2/3) Flying, vigilance Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Passwall Adept (2) Creature — Human Wizard (1/3) : Target creature can't be blocked this turn. |
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Patagia Tiger (5) Creature — Cat (3/4) Flying When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn. |
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Pause for Reflection (3) Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn. |
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Peel from Reality (2) Instant Return target creature you control and target creature you don't control to their owners' hands. |
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Pegasus Courser (3) Creature — Pegasus (1/3) Flying Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn. |
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Pendulum of Patterns (2) Artifact When Pendulum of Patterns enters the battlefield, you gain 3 life. , , Sacrifice Pendulum of Patterns: Draw a card. |
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Penumbra Bobcat (3) Creature — Cat (2/1) When Penumbra Bobcat dies, create a 2/1 black Cat creature token. |
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Perilous Myr (2) Artifact Creature — Myr (1/1) When Perilous Myr dies, it deals 2 damage to any target. |
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Perimeter Sergeant (3) Creature — Human Soldier (3/2) Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn. |
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Persistent Petitioners (2) Creature — Human Advisor (1/3) , : Target player mills a card. Tap four untapped Advisors you control: Target player mills twelve cards. |
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Phantom Warrior (3) Creature — Illusion Warrior (2/2) Phantom Warrior can't be blocked. |
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Pharika's Libation (3) Instant Choose one — • Target opponent sacrifices a creature. |
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Phase Dolphin (3) Creature — Elemental Whale (1/4) Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn. |
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Phyrexian Broodlings (3) Creature — Minion (2/2) , Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. |
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Phyrexian Debaser (4) Creature — Carrier (2/2) Flying , Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. |
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Phyrexian Rager (3) Creature — Horror (2/2) When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. |
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Pierce the Sky (2) Instant Pierce the Sky deals 7 damage to target creature with flying. |
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Pillar of Flame (1) Sorcery Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. |
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Pious Interdiction (4) Enchantment — Aura Enchant creature When Pious Interdiction enters the battlefield, you gain 2 life. |
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Pious Wayfarer (1) Creature — Human Scout (1/2) Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. |
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Pirate's Cutlass (3) Artifact — Equipment When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. Equipped creature gets +2/+1. |
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Pirate's Prize (4) Sorcery Draw two cards. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Piston-Fist Cyclops (3) Creature — Cyclops (4/3) Defender As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender. |
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Pitchburn Devils (5) Creature — Devil (3/3) When Pitchburn Devils dies, it deals 3 damage to any target. |
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Pitiless Gorgon (3) Creature — Gorgon (2/2) Deathtouch |
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Plague Wight (2) Creature — Zombie (2/1) Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn. |
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Plagued Rusalka (1) Creature — Spirit (1/1) , Sacrifice a creature: Target creature gets -1/-1 until end of turn. |
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Plummet (2) Instant Destroy target creature with flying. |
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Pollenbright Druid (2) Creature — Elf Druid (1/1) When Pollenbright Druid enters the battlefield, choose one — • Put a +1/+1 counter on target creature. |
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Portcullis Vine (1) Creature — Plant Wall (0/3) Defender (This creature can't attack.) , , Sacrifice a creature with defender: Draw a card. |
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Portent of Betrayal (4) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Pounce (2) Instant Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Pouncing Cheetah (3) Creature — Cat (3/2) Flash |
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Pouncing Lynx (2) Creature — Cat (2/1) As long as it's your turn, Pouncing Lynx has first strike. |
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Powerstone Shard (3) Artifact : Add for each artifact you control named Powerstone Shard. |
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Precision Bolt (3) Sorcery Precision Bolt deals 3 damage to any target. |
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Prescient Chimera (5) Creature — Chimera (3/4) Flying Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Presence of Gond (3) Enchantment — Aura Enchant creature Enchanted creature has ": Create a 1/1 green Elf Warrior creature token." |
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Prey Upon (1) Sorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Prickly Marmoset (3) Creature — Monkey (2/3) First strike Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn. |
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Pridemalkin (3) Creature — Cat (2/1) When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) |
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Primordial Wurm (6) Creature — Wurm (7/6) |
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Prismite (2) Artifact Creature — Golem (2/1) : Add one mana of any color. |
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Prized Griffin (5) Creature — Griffin (3/4) Flying |
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Prized Unicorn (4) Creature — Unicorn (2/2) All creatures able to block Prized Unicorn do so. |
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Prophet of the Peak (6) Artifact Creature — Cat (5/5) When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Prophetic Prism (2) Artifact When Prophetic Prism enters the battlefield, draw a card. , : Add one mana of any color. |
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Prosperous Pirates (5) Creature — Human Pirate (3/4) When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Prowling Caracal (2) Creature — Cat (3/1) |
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Prying Blade (1) Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Prying Eyes (6) Instant Draw four cards, then discard two cards. |
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Pterodon Knight (4) Creature — Human Knight (3/3) Pterodon Knight has flying as long as you control a Dinosaur. |
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Pyroceratops (4) Creature — Elemental Dinosaur (2/3) Trample Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops. |
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Pyromantic Pilgrim (3) Creature — Human Wizard (3/1) Haste (This creature can attack and as soon as it comes under your control.) |
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Queen of Ice (3) Creature — Human Noble Wizard (2/3) Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. |
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Queen's Agent (6) Creature — Vampire Scout (3/3) Lifelink When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Queen's Bay Soldier (2) Creature — Vampire Soldier (2/2) |
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Queen's Commission (3) Sorcery Create two 1/1 white Vampire creature tokens with lifelink. |
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Quench (2) Instant Counter target spell unless its controller pays . |
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Rabid Bite (2) Sorcery Target creature you control deals damage equal to its power to target creature you don't control. |
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Radiant Fountain (0) Land When Radiant Fountain enters the battlefield, you gain 2 life. : Add . |
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Radiating Lightning (4) Instant Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls. |
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Radical Idea (2) Instant Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Rafter Demon (4) Creature — Demon (4/2) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card. |
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Rage of Winter (2) Sorcery — Adventure Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.) |
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Ragefire (2) Sorcery Ragefire deals 3 damage to target creature. |
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Rage-Scarred Berserker (5) Creature — Minotaur Berserker (5/4) When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Raging Goblin (1) Creature — Goblin Berserker (1/1) Haste |
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Raging Kronch (3) Creature — Beast (4/3) Raging Kronch can't attack alone. |
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Raging Redcap (3) Creature — Goblin Knight (1/2) Double strike |
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Raise the Alarm (2) Instant Create two 1/1 white Soldier creature tokens. |
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Rakdos Guildgate (0) Land — Gate Rakdos Guildgate enters the battlefield tapped. : Add or . |
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Rakdos Locket (3) Artifact : Add or . , , Sacrifice Rakdos Locket: Draw two cards. |
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Rakdos Roustabout (3) Creature — Ogre Warrior (3/2) Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking. |
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Rakdos Trumpeter (2) Creature — Human Shaman (1/3) Menace (This creature can't be blocked except by two or more creatures.) : Rakdos Trumpeter gets +2/+0 until end of turn. |
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Raking Claws (2) Instant Target creature gains double strike until end of turn. Cycling (, Discard this card: Draw a card.) |
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Ram Through (2) Instant Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. |
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Rambunctious Mutt (5) Creature — Dog (3/4) When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls. |
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Rampaging Cyclops (4) Creature — Cyclops (4/4) Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it. |
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Rampaging Rendhorn (5) Creature — Beast (4/4) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) |
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Ranger's Guile (1) Instant Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
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Raptor Companion (2) Creature — Dinosaur (3/1) |
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Rat Colony (2) Creature — Rat (2/1) Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony. |
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Ravenous Daggertooth (3) Creature — Dinosaur (3/2) Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life. |
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Read the Tides (6) Sorcery Choose one — • Draw three cards. |
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Reaper of Night (7) Creature — Specter (4/5) Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. |
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Reave Soul (2) Sorcery Destroy target creature with power 3 or less. |
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Reckless Air Strike (1) Sorcery Choose one — • Reckless Air Strike deals 3 damage to target creature with flying. |
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Recover (3) Sorcery Return target creature card from your graveyard to your hand. Draw a card. |
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Redcap Raiders (3) Creature — Goblin Warrior (3/2) Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn. |
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Reduce to Ashes (5) Sorcery Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. |
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Relentless Advance (4) Sorcery Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Relentless Pursuit (3) Sorcery Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. |
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Relic Runner (2) Creature — Human Rogue (2/1) Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.) |
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Rescue (1) Instant Return target permanent you control to its owner's hand. |
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Return to Nature (2) Instant Choose one — • Destroy target artifact. |
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Revitalize (2) Instant You gain 3 life. Draw a card. |
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Revoke Existence (2) Sorcery Exile target artifact or enchantment. |
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Rhizome Lurcher (4) Creature — Fungus Zombie (2/2) Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard. |
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Rhox Oracle (5) Creature — Rhino Monk (4/2) When Rhox Oracle enters the battlefield, draw a card. |
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Rider in Need (3) Sorcery — Adventure Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.) |
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Righteous Blow (1) Instant Righteous Blow deals 2 damage to target attacking or blocking creature. |
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Rile (1) Sorcery Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card. |
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Rimrock Knight (2) Creature — Dwarf Knight (3/1) Rimrock Knight can't block. |
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Ripscale Predator (6) Creature — Dinosaur (6/5) Menace (This creature can't be blocked except by two or more creatures.) |
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Riptide Turtle (2) Creature — Turtle (0/5) Flash Defender |
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Rise Again (5) Sorcery Return target creature card from your graveyard to the battlefield. |
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Rishadan Airship (3) Creature — Human Pirate (3/1) Flying Rishadan Airship can block only creatures with flying. |
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Rising Populace (3) Creature — Human (2/2) Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace. |
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Ritual of Rejuvenation (3) Instant You gain 4 life. Draw a card. |
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River Darter (3) Creature — Merfolk Warrior (2/3) River Darter can't be blocked by Dinosaurs. |
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River Heralds' Boon (2) Instant Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk. |
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River's Favor (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1. |
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Roaming Ghostlight (5) Creature — Spirit (3/2) Flying When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. |
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Ronom Unicorn (2) Creature — Unicorn (2/2) Sacrifice Ronom Unicorn: Destroy target enchantment. |
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Rookie Mistake (1) Instant Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0. |
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Root Snare (2) Instant Prevent all combat damage that would be dealt this turn. |
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Rosemane Centaur (5) Creature — Centaur Soldier (4/4) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Vigilance |
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Rosethorn Acolyte (3) Creature — Elf Druid (2/3) : Add one mana of any color. |
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Rosethorn Halberd (1) Artifact — Equipment When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. Equipped creature gets +2/+1. |
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Rousing Read (3) Enchantment — Aura Enchant creature When Rousing Read enters the battlefield, draw two cards, then discard a card. |
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Roving Keep (7) Artifact Creature — Wall (5/7) Defender : Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender. |
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Rubble Reading (4) Sorcery Destroy target land. Scry 2. |
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Rubble Slinger (3) Creature — Human Warrior (2/3) Reach |
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Rubblebelt Boar (4) Creature — Boar (3/3) When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn. |
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Rubblebelt Recluse (5) Creature — Ogre Berserker (6/5) Rubblebelt Recluse attacks each combat if able. |
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Rubblebelt Runner (3) Creature — Viashino Warrior (3/3) Rubblebelt Runner can't be blocked by creature tokens. |
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Rugged Highlands (0) Land Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. |
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Rumbling Baloth (4) Creature — Beast (4/4) |
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Rumbling Rockslide (4) Sorcery Rumbling Rockslide deals damage to target creature equal to the number of lands you control. |
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Rumbling Sentry (5) Creature — Giant (3/6) When Rumbling Sentry enters the battlefield, scry 1. |
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Rummaging Goblin (3) Creature — Goblin Rogue (1/1) , Discard a card: Draw a card. |
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Run Afoul (1) Instant Target opponent sacrifices a creature with flying. |
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Run Aground (4) Instant Put target artifact or creature on top of its owner's library. |
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Run Amok (2) Instant Target attacking creature gets +3/+3 and gains trample until end of turn. |
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Run Away Together (2) Instant Choose two target creatures controlled by different players. Return those creatures to their owners' hands. |
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Runed Servitor (2) Artifact Creature — Construct (2/2) When Runed Servitor dies, each player draws a card. |
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Rupture Spire (0) Land Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay . |
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Rustwing Falcon (1) Creature — Bird (1/2) Flying |
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Sabertooth Mauler (4) Creature — Cat (3/3) At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it. |
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Sage's Row Denizen (3) Creature — Vedalken Wizard (2/3) Whenever another blue creature enters the battlefield under your control, target player mills two cards. |
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Sage's Row Savant (2) Creature — Vedalken Wizard (2/1) When Sage's Row Savant enters the battlefield, scry 2. |
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Sagittars' Volley (3) Instant Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control. |
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Saheeli's Silverwing (4) Artifact Creature — Drake (2/3) Flying When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library. |
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Sailor of Means (3) Creature — Human Pirate (1/4) When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Salvager of Secrets (5) Creature — Merfolk Wizard (2/2) When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand. |
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Samut's Sprint (1) Instant Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |
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Sanctuary Cat (1) Creature — Cat (1/2) |
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Sanguine Glorifier (4) Creature — Vampire Cleric (3/3) When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control. |
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Sanguine Indulgence (4) Sorcery This spell costs less to cast if you've gained 3 or more life this turn. Return up to two target creature cards from your graveyard to your hand. |
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Sanitarium Skeleton (1) Creature — Skeleton (1/2) : Return Sanitarium Skeleton from your graveyard to your hand. |
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Saproling Migration (2) Sorcery Kicker (You may pay an additional as you cast this spell.) Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead. |
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Sarkhan's Catharsis (5) Instant Sarkhan's Catharsis deals 5 damage to target player or planeswalker. |
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Sarkhan's Rage (5) Instant Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you. |
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Saruli Caretaker (1) Creature — Dryad (0/3) Defender , Tap an untapped creature you control: Add one mana of any color. |
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Satyr's Cunning (1) Sorcery Create a 1/1 red Satyr creature token with "This creature can't block." Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Sauroform Hybrid (2) Creature — Human Lizard Warrior (2/2) : Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) |
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Savage Gorger (3) Creature — Vampire (1/1) Flying At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.) |
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Savage Smash (3) Sorcery Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Savai Sabertooth (2) Creature — Cat (3/1) |
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Savannah Sage (2) Creature — Cat Cleric (2/2) When Savannah Sage enters the battlefield, you gain 2 life. |
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Scalding Cauldron (1) Artifact , , Sacrifice Scalding Cauldron: It deals 3 damage to target creature. |
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Scavenging Harpy (3) Creature — Harpy (2/1) Flying When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard. |
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Scholar of Stars (4) Creature — Human Artificer (3/2) When Scholar of Stars enters the battlefield, if you control an artifact, draw a card. |
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Scorch Spitter (1) Creature — Elemental Lizard (1/1) Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking. |
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Scorching Dragonfire (2) Instant Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. |
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Scorchmark (2) Instant Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead. |
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Scoured Barrens (0) Land Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. |
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Scroll of Avacyn (1) Artifact , Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life. |
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Scuttlegator (6) Creature — Crab Turtle Crocodile (6/6) Defender : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) |
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Sea Gate Oracle (3) Creature — Human Wizard (1/3) When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. |
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Sea Legs (1) Enchantment — Aura Flash Enchant creature |
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Searing Barrage (5) Instant Searing Barrage deals 5 damage to target creature. Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller. |
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Seasonal Ritual (1) Sorcery — Adventure Add one mana of any color. (Then exile this card. You may cast the creature later from exile.) |
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Secluded Steppe (0) Land Secluded Steppe enters the battlefield tapped. : Add . |
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Secrets of the Golden City (3) Sorcery Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead. |
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Secure the Scene (5) Sorcery Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token. |
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Sedge Scorpion (1) Creature — Scorpion (1/1) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Seismic Shift (4) Sorcery Destroy target land. Up to two target creatures can't block this turn. |
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Selesnya Guildgate (0) Land — Gate Selesnya Guildgate enters the battlefield tapped. : Add or . |
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Selesnya Locket (3) Artifact : Add or . , , Sacrifice Selesnya Locket: Draw two cards. |
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Selhoff Occultist (3) Creature — Human Rogue (2/3) Whenever Selhoff Occultist or another creature dies, target player mills a card. |
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Senate Courier (3) Creature — Bird (1/4) Flying : Senate Courier gains vigilance until end of turn. |
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Senate Griffin (4) Creature — Griffin (3/2) Flying When Senate Griffin enters the battlefield, scry 1. |
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Sentinel's Eyes (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has vigilance. |
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Sergeant-at-Arms (3) Creature — Human Soldier (2/3) Kicker (You may pay an additional as you cast this spell.) When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens. |
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Serra Disciple (2) Creature — Bird Cleric (1/1) Flying, first strike Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.) |
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Serrated Scorpion (1) Creature — Scorpion (1/2) When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life. |
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Setessan Skirmisher (2) Creature — Human Warrior (2/1) Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn. |
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Setessan Training (2) Enchantment — Aura Enchant creature you control When Setessan Training enters the battlefield, draw a card. |
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Seven Dwarves (2) Creature — Dwarf (2/2) Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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Severed Strands (2) Sorcery As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls. |
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Shambling Goblin (1) Creature — Zombie Goblin (1/1) When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. |
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Shaper Apprentice (2) Creature — Merfolk Wizard (2/1) Shaper Apprentice has flying as long as you control another Merfolk. |
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Shatter (2) Instant Destroy target artifact. |
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Shield's Might (2) Instant — Adventure Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
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Shimmer of Possibility (2) Sorcery Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. |
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Shining Aerosaur (5) Creature — Dinosaur (3/4) Flying |
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Shining Armor (2) Artifact — Equipment Flash When Shining Armor enters the battlefield, attach it to target Knight you control. |
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Shipwreck Looter (2) Creature — Human Pirate (2/1) Raid — When Shipwreck Looter enters the battlefield, if you attacked this turn, you may draw a card. If you do, discard a card. |
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Shivan Fire (1) Instant Kicker (You may pay an additional as you cast this spell.) Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead. |
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Shock (1) Instant Shock deals 2 damage to any target. |
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Shore Keeper (1) Creature — Trilobite (0/3) , , Sacrifice Shore Keeper: Draw three cards. |
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Short Sword (1) Artifact — Equipment Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Show of Valor (2) Instant Target creature gets +2/+4 until end of turn. |
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Shredded Sails (2) Instant Choose one — • Destroy target artifact. |
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Shriekdiver (3) Creature — Zombie Bird Warrior (2/1) Flying : Shriekdiver gains haste until end of turn. |
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Shrine Keeper (2) Creature — Human Cleric (2/2) |
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Siege Mastodon (5) Creature — Elephant (3/5) |
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Siege Wurm (7) Creature — Wurm (5/5) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Trample |
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Signpost Scarecrow (4) Artifact Creature — Scarecrow (2/4) Vigilance : Add one mana of any color. |
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Silent Dart (1) Artifact , , Sacrifice Silent Dart: It deals 3 damage to target creature. |
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Silent Departure (1) Sorcery Return target creature to its owner's hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Silverback Shaman (5) Creature — Ape Shaman (5/4) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Silverback Shaman dies, draw a card. |
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Silverbeak Griffin (2) Creature — Griffin (2/2) Flying (This creature can't be blocked except by creatures with flying or reach.) |
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Silverflame Ritual (4) Sorcery Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn. |
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Silverflame Squire (2) Creature — Human Soldier (2/1) |
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Simic Guildgate (0) Land — Gate Simic Guildgate enters the battlefield tapped. : Add or . |
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Simic Locket (3) Artifact : Add or . , , Sacrifice Simic Locket: Draw two cards. |
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Siren Lookout (3) Creature — Siren Pirate (1/2) Flying When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Siren's Ruse (2) Instant Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card. |
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Skeleton Archer (4) Creature — Skeleton Archer (3/3) When Skeleton Archer enters the battlefield, it deals 1 damage to any target. |
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Skewer the Critics (3) Sorcery Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target. |
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Skirk Prospector (1) Creature — Goblin (1/1) Sacrifice a Goblin: Add . |
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Skitter Eel (4) Creature — Fish Crab (3/3) : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) |
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Skittering Heartstopper (1) Creature — Insect (1/2) : Skittering Heartstopper gains deathtouch until end of turn. |
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Skittering Surveyor (3) Artifact Creature — Construct (1/2) When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
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Skola Grovedancer (2) Enchantment Creature — Satyr Druid (2/2) Whenever a land card is put into your graveyard from anywhere, you gain 1 life. : Mill a card. |
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Skophos Warleader (5) Creature — Minotaur Warrior (4/5) , Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) |
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Skulduggery (1) Instant Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. |
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Sky Theater Strix (2) Creature — Bird (1/2) Flying Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn. |
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Skyblade of the Legion (2) Creature — Vampire Soldier (1/3) Flying |
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Skyknight Legionnaire (3) Creature — Human Knight (2/2) Flying, haste |
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Skyline Scout (2) Creature — Human Scout (2/1) Whenever Skyline Scout attacks, you may pay . If you do, it gains flying until end of turn. |
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Skymarch Bloodletter (3) Creature — Vampire Soldier (2/2) Flying When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life. |
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Skyscanner (3) Artifact Creature — Thopter (1/1) Flying When Skyscanner enters the battlefield, draw a card. |
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Slash of Talons (1) Instant Slash of Talons deals 2 damage to target attacking or blocking creature. |
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Slate Street Ruffian (3) Creature — Human Warrior (2/2) Whenever Slate Street Ruffian becomes blocked, defending player discards a card. |
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Sleep of the Dead (1) Sorcery Tap target creature. It doesn't untap during its controller's next untap step. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Sleep Paralysis (4) Enchantment — Aura Enchant creature When Sleep Paralysis enters the battlefield, tap enchanted creature. |
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Sleeper Dart (2) Artifact When Sleeper Dart enters the battlefield, draw a card. , Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step. |
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Slimebind (2) Enchantment — Aura Flash Enchant creature |
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Smelt (1) Instant Destroy target artifact. |
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Smitten Swordmaster (2) Creature — Human Knight (2/1) Lifelink |
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Snapping Drake (4) Creature — Drake (3/2) Flying (This creature can't be blocked except by creatures with flying or reach.) |
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Snare Tactician (3) Creature — Human Soldier (2/3) Whenever you cycle a card, tap target creature an opponent controls. |
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Snarespinner (2) Creature — Spider (1/3) Reach (This creature can block creatures with flying.) Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn. |
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Snubhorn Sentry (1) Creature — Dinosaur (0/3) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing. |
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So Tiny (1) Enchantment — Aura Flash Enchant creature |
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Solid Footing (1) Enchantment — Aura Flash Enchant creature |
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Sonic Assault (3) Instant Tap target creature. Sonic Assault deals 2 damage to that creature's controller. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Sorcerer of the Fang (2) Creature — Human Wizard (1/3) , : Sorcerer of the Fang deals 2 damage to target opponent or planeswalker. |
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Sorin's Thirst (2) Instant Sorin's Thirst deals 2 damage to target creature and you gain 2 life. |
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Soul of the Rapids (5) Creature — Elemental (3/2) Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Soul Salvage (3) Sorcery Return up to two target creature cards from your graveyard to your hand. |
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Soul Warden (1) Creature — Human Cleric (1/1) Whenever another creature enters the battlefield, you gain 1 life. |
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Soulmender (1) Creature — Human Cleric (1/1) : You gain 1 life. |
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Soulreaper of Mogis (3) Enchantment Creature — Minotaur Shaman (2/3) , Sacrifice a creature: Draw a card. |
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Sovereign's Bite (2) Sorcery Target player loses 3 life and you gain 3 life. |
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Spark Harvest (1) Sorcery As an additional cost to cast this spell, sacrifice a creature or pay . Destroy target creature or planeswalker. |
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Spark Reaper (3) Creature — Zombie (2/3) , Sacrifice a creature or planeswalker: You gain 1 life and draw a card. |
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Sparktongue Dragon (5) Creature — Dragon (3/3) Flying When Sparktongue Dragon enters the battlefield, you may pay . When you do, it deals 3 damage to any target. |
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Sparring Construct (1) Artifact Creature — Construct (1/1) When Sparring Construct dies, put a +1/+1 counter on target creature you control. |
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Spear Spewer (1) Creature — Goblin Warrior (0/2) Defender : Spear Spewer deals 1 damage to each player. |
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Spell Pierce (1) Instant Counter target noncreature spell unless its controller pays . |
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Spelleater Wolverine (3) Creature — Wolverine (3/2) Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard. |
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Spellgorger Weird (3) Creature — Weird (2/2) Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. |
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Spellkeeper Weird (3) Creature — Weird (1/4) , , Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand. |
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Sphinx's Insight (4) Instant Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life. |
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Spike-Tailed Ceratops (5) Creature — Dinosaur (4/4) Spike-Tailed Ceratops can block an additional creature each combat. |
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Spikewheel Acrobat (4) Creature — Human Rogue (5/2) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) |
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Spinal Centipede (3) Creature — Insect (3/2) When Spinal Centipede dies, put a +1/+1 counter on target creature you control. |
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Spined Megalodon (7) Creature — Shark (5/7) Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Spire Winder (4) Creature — Snake (2/3) Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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Spirit of Malevolence (2) Creature — Spirit (2/1) When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life. |
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Spiritual Guardian (5) Creature — Spirit (3/4) When Spiritual Guardian enters the battlefield, you gain 4 life. |
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Spitting Earth (2) Sorcery Spitting Earth deals damage to target creature equal to the number of Mountains you control. |
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Spontaneous Flight (3) Instant Target creature gets +2/+2 until end of turn. Put a flying counter on it. |
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Sporecap Spider (3) Creature — Spider (1/5) Reach |
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Sporemound (5) Creature — Fungus (3/3) Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token. |
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Spreading Rot (5) Sorcery Destroy target land. Its controller loses 2 life. |
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Springjaw Trap (1) Artifact Flash , , Sacrifice Springjaw Trap: It deals 3 damage to any target. |
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Squad Captain (5) Creature — Human Soldier (2/2) Vigilance (Attacking doesn't cause this creature to tap.) Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. |
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Squire's Devotion (3) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has lifelink. |
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Stampede Rider (3) Creature — Satyr (2/3) Trample At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn. |
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Stampeding Horncrest (5) Creature — Dinosaur (4/4) Stampeding Horncrest has haste as long as you control another Dinosaur. |
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Star-Crowned Stag (4) Creature — Elk (3/3) Whenever Star-Crowned Stag attacks, tap target creature defending player controls. |
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Starlit Mantle (2) Enchantment — Aura Flash Enchant creature you control |
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Startling Development (2) Instant Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling (, Discard this card: Draw a card.) |
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Staunch Shieldmate (1) Creature — Dwarf Soldier (1/3) |
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Steadfast Sentry (3) Creature — Human Soldier (3/2) Vigilance (Attacking doesn't cause this creature to tap.) When Steadfast Sentry dies, put a +1/+1 counter on target creature you control. |
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Steady Aim (2) Instant Untap target creature. It gets +1/+4 and gains reach until end of turn. |
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Stealth Mission (3) Sorcery Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn. |
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Steelgaze Griffin (5) Creature — Griffin (2/4) Flying Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn. |
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Steeple Creeper (3) Creature — Frog Snake (4/2) : Steeple Creeper gains flying until end of turn. |
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Stern Dismissal (1) Instant Return target creature or enchantment an opponent controls to its owner's hand. |
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Stone Golem (5) Artifact Creature — Golem (4/4) |
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Stone Quarry (0) Land Stone Quarry enters the battlefield tapped. : Add or . |
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Stony Strength (1) Instant Put a +1/+1 counter on target creature you control. Untap that creature. |
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Storm Caller (3) Creature — Ogre Shaman (3/2) When Storm Caller enters the battlefield, it deals 2 damage to each opponent. |
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Storm Fleet Pyromancer (5) Creature — Human Pirate Wizard (3/2) Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target. |
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Storm Sculptor (4) Creature — Merfolk Wizard (3/2) Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand. |
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Storm Strike (1) Instant Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. |
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Strangling Spores (4) Instant Target creature gets -3/-3 until end of turn. |
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Strider Harness (3) Artifact — Equipment Equipped creature gets +1/+1 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Stronghold Confessor (1) Creature — Human Cleric (1/1) Kicker (You may pay an additional as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) |
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Submerged Boneyard (0) Land Submerged Boneyard enters the battlefield tapped. : Add or . |
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Sudden Spinnerets (1) Instant Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it. |
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Suffocating Fumes (3) Instant Creatures your opponents control get -1/-1 until end of turn. Cycling (, Discard this card: Draw a card.) |
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Sumala Woodshaper (4) Creature — Elf Druid (2/1) When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Summary Judgment (2) Instant Summary Judgment deals 3 damage to target tapped creature. Addendum — If you cast this spell during your main phase, it deals 5 damage instead. |
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Sun Sentinel (2) Creature — Human Soldier (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
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Sun-Collared Raptor (2) Creature — Dinosaur (1/2) Trample : Sun-Collared Raptor gets +3/+0 until end of turn. |
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Sun-Crested Pterodon (5) Creature — Dinosaur (2/5) Flying Sun-Crested Pterodon has vigilance as long as you control another Dinosaur. |
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Sun-Crowned Hunters (6) Creature — Dinosaur (5/4) Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker. |
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Sunlit Hoplite (2) Creature — Human Soldier (2/1) As long as it's your turn, Sunlit Hoplite has first strike. Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker. |
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Sunmane Pegasus (4) Creature — Pegasus (2/3) Flying : Sunmane Pegasus gains vigilance and lifelink until end of turn. |
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Sunrise Seeker (5) Creature — Human Scout (3/3) Vigilance When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Sure Strike (2) Instant Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) |
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Survivors' Bond (2) Sorcery Choose one or both — • Return target Human creature card from your graveyard to your hand. |
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Swab Goblin (2) Creature — Goblin Pirate (2/2) |
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Swaggering Corsair (3) Creature — Human Pirate (2/2) Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn. |
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Swashbuckling (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has haste. |
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Sweep Away (3) Instant Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead. |
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Swift Response (2) Instant Destroy target tapped creature. |
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Swiftwater Cliffs (0) Land Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. |
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Sworn Companions (3) Sorcery Create two 1/1 white Soldier creature tokens with lifelink. |
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Sworn Guardian (2) Creature — Merfolk Warrior (1/3) |
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Sylvan Brushstrider (3) Creature — Beast (3/2) When Sylvan Brushstrider enters the battlefield, you gain 2 life. |
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Sylvan Ranger (2) Creature — Elf Scout (1/1) When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
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Syncopate (1) Instant Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
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Syndicate Messenger (4) Creature — Bird (2/3) Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) |
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Tactical Advantage (1) Instant Target blocking or blocked creature you control gets +2/+2 until end of turn. |
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Take Heart (1) Instant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. |
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Take Vengeance (2) Sorcery Destroy target tapped creature. |
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Tall as a Beanstalk (4) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types. |
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Talons of Wildwood (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) |
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Tamiyo's Epiphany (4) Sorcery Scry 4, then draw two cards. |
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Tandem Tactics (2) Instant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. |
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Tattered Mummy (2) Creature — Zombie Jackal (1/2) When Tattered Mummy dies, each opponent loses 2 life. |
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Tectonic Rift (4) Sorcery Destroy target land. Creatures without flying can't block this turn. |
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Teferi's Protege (3) Creature — Human Wizard (2/3) , : Draw a card, then discard a card. |
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Teferi's Time Twist (2) Instant Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it. |
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Temple Thief (2) Creature — Human Rogue (2/2) Temple Thief can't be blocked by enchanted creatures or enchantment creatures. |
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Temporal Machinations (3) Sorcery Return target creature to its owner's hand. If you control an artifact, draw a card. |
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Tempting Witch (3) Creature — Human Warlock (1/3) When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , , Sacrifice a Food: Target player loses 3 life. |
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Tendrils of Corruption (4) Instant Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. |
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Tentative Connection (4) Sorcery This spell costs less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
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Tenth District Guard (2) Creature — Human Soldier (2/2) When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. |
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Tenth District Veteran (3) Creature — Human Soldier (2/3) Vigilance Whenever Tenth District Veteran attacks, untap another target creature you control. |
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Terramorphic Expanse (0) Land , Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Terrarion (1) Artifact Terrarion enters the battlefield tapped. , , Sacrifice Terrarion: Add two mana in any combination of colors. |
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Territorial Boar (2) Creature — Boar (2/2) Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. |
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Territorial Hammerskull (3) Creature — Dinosaur (2/3) Whenever Territorial Hammerskull attacks, tap target creature an opponent controls. |
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Teyo's Lightshield (3) Creature — Illusion (0/3) When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control. |
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Thallid Omnivore (4) Creature — Fungus (3/3) , Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life. |
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Thaumaturge's Familiar (3) Artifact Creature — Bird (1/3) Flying When Thaumaturge's Familiar enters the battlefield, scry 1. |
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Thermo-Alchemist (2) Creature — Human Shaman (0/3) Defender : Thermo-Alchemist deals 1 damage to each opponent. |
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Thicket Crasher (4) Creature — Elemental Rhino (4/3) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other Elementals you control have trample. |
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Thieving Otter (3) Creature — Otter (2/2) Whenever Thieving Otter deals damage to an opponent, draw a card. |
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Thirst for Meaning (3) Instant Draw three cards. Then discard two cards unless you discard an enchantment card. |
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Thirsting Shade (1) Creature — Shade (1/1) Lifelink : Thirsting Shade gets +1/+1 until end of turn. |
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Thornhide Wolves (5) Creature — Wolf (4/5) |
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Thornwood Falls (0) Land Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. |
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Thought Collapse (3) Instant Counter target spell. Its controller mills three cards. |
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Thrash of Raptors (4) Creature — Dinosaur (3/3) As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample. |
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Thrill of Possibility (2) Instant As an additional cost to cast this spell, discard a card. Draw two cards. |
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Thriving Bluff (0) Land Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. |
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Thriving Grove (0) Land Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. |
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Thriving Heath (0) Land Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. |
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Thriving Isle (0) Land Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. |
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Thriving Moor (0) Land Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. |
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Thunder Drake (4) Creature — Elemental Drake (2/3) Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. |
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Thundering Ceratok (5) Creature — Rhino (4/5) Trample When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn. |
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Thwart the Enemy (3) Instant Prevent all damage that would be dealt this turn by creatures your opponents control. |
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Tilonalli's Crown (2) Enchantment — Aura Enchant creature When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. |
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Tilonalli's Knight (2) Creature — Human Knight (2/2) Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn. |
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Timber Gorge (0) Land Timber Gorge enters the battlefield tapped. : Add or . |
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Tishana's Wayfinder (3) Creature — Merfolk Scout (2/2) When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Titanic Brawl (2) Instant This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Titanic Growth (2) Instant Target creature gets +4/+4 until end of turn. |
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Tithebearer Giant (6) Creature — Giant Warrior (4/5) When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. |
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Tolarian Scholar (3) Creature — Human Wizard (2/3) |
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Toll of the Invasion (3) Sorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Tome Anima (4) Creature — Spirit (3/3) Tome Anima can't be blocked as long as you've drawn two or more cards this turn. |
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Tome Raider (3) Creature — Faerie (1/1) Flying When Tome Raider enters the battlefield, draw a card. |
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Topple the Statue (3) Instant Tap target permanent. If it's an artifact, destroy it. Draw a card. |
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Torch Courier (1) Creature — Goblin (1/1) Haste Sacrifice Torch Courier: Another target creature gains haste until end of turn. |
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Torch Fiend (2) Creature — Devil (2/1) , Sacrifice Torch Fiend: Destroy target artifact. |
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Tormenting Voice (2) Sorcery As an additional cost to cast this spell, discard a card. Draw two cards. |
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Totally Lost (5) Instant Put target nonland permanent on top of its owner's library. |
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Towering-Wave Mystic (2) Creature — Merfolk Wizard (2/1) Whenever Towering-Wave Mystic deals damage, target player mills that many cards. |
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Track Down (2) Sorcery Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Tragic Poet (1) Creature — Human (1/1) , Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. |
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Tranquil Cove (0) Land Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. |
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Tranquil Expanse (0) Land Tranquil Expanse enters the battlefield tapped. : Add or . |
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Tranquil Thicket (0) Land Tranquil Thicket enters the battlefield tapped. : Add . |
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Transcendent Envoy (2) Enchantment Creature — Griffin (1/2) Flying Aura spells you cast cost less to cast. |
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Trapped in the Tower (2) Enchantment — Aura Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated. |
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Traveler's Amulet (1) Artifact , Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
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Treasure Hunt (2) Sorcery Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. |
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Treats to Share (1) Sorcery — Adventure Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Treetop Warden (2) Creature — Elf Warrior (2/2) |
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Triton Waverider (4) Creature — Merfolk Wizard (3/3) Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn. |
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Triumphant Surge (4) Instant Destroy target creature with power 4 or greater. You gain 3 life. |
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True Love's Kiss (4) Instant Exile target artifact or enchantment. Draw a card. |
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Trufflesnout (3) Creature — Boar (2/2) When Trufflesnout enters the battlefield, choose one — • Put a +1/+1 counter on Trufflesnout. |
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Trumpet Blast (3) Instant Attacking creatures get +2/+0 until end of turn. |
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Trusted Pegasus (3) Creature — Pegasus (2/2) Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. |
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Trusty Packbeast (3) Creature — Beast (2/3) When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand. |
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Trusty Retriever (4) Creature — Dog (2/3) When Trusty Retriever enters the battlefield, choose one — • Put a +1/+1 counter on Trusty Retriever. |
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Tuinvale Treefolk (6) Creature — Treefolk Druid (6/5) |
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Turn to Slag (5) Sorcery Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature. |
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Turret Ogre (4) Creature — Ogre Warrior (4/3) Reach (This creature can block creatures with flying.) When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent. |
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Twilight Panther (1) Creature — Cat Spirit (1/2) : Twilight Panther gains deathtouch until end of turn. |
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Two-Headed Zombie (4) Creature — Zombie (4/2) Menace (This creature can't be blocked except by two or more creatures.) |
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Uncomfortable Chill (3) Instant Creatures your opponents control get -2/-0 until end of turn. Draw a card. |
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Undead Servant (4) Creature — Zombie (3/2) When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard. |
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Undercity Scavenger (4) Creature — Ogre Warrior (3/3) When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2. |
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Undercity Uprising (4) Sorcery Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Undercity's Embrace (3) Instant Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life. |
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Underworld Charger (3) Creature — Nightmare Horse (3/3) Underworld Charger can't block. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Underworld Rage-Hound (2) Creature — Elemental Dog (3/1) Underworld Rage-Hound attacks each combat if able. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Unexpected Fangs (2) Instant Put a +1/+1 counter and a lifelink counter on target creature. |
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Unexplained Disappearance (2) Instant Return target creature to its owner's hand. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
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Unexplained Vision (5) Sorcery Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3. |
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Unfriendly Fire (5) Instant Unfriendly Fire deals 4 damage to any target. |
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Unholy Indenture (3) Enchantment — Aura Enchant creature When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it. |
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Unknown Shores (0) Land : Add . , : Add one mana of any color. |
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Unlikely Aid (2) Instant Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Unsummon (1) Instant Return target creature to its owner's hand. |
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Unwind (3) Instant Counter target noncreature spell. Untap up to three lands. |
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Urban Utopia (2) Enchantment — Aura Enchant land When Urban Utopia enters the battlefield, draw a card. |
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Ursine Champion (2) Creature — Human Berserker (2/2) : Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate this ability only once each turn. |
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Valorous Steed (5) Creature — Unicorn (3/3) Vigilance (Attacking doesn't cause this creature to tap.) When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance. |
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Vampire Champion (4) Creature — Vampire Soldier (3/3) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Vampire Neonate (1) Creature — Vampire (0/3) , : Each opponent loses 1 life and you gain 1 life. |
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Vampire Opportunist (2) Creature — Vampire (2/1) : Each opponent loses 2 life and you gain 2 life. |
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Vampire Revenant (4) Creature — Vampire Spirit (3/1) Flying |
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Vampire's Zeal (1) Instant Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn. |
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Vanquish the Weak (3) Instant Destroy target creature with power 3 or less. |
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Vantress Paladin (4) Creature — Human Knight (2/2) Flying Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it. |
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Vastwood Zendikon (5) Enchantment — Aura Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. |
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Vedalken Entrancer (4) Creature — Vedalken Wizard (1/4) , : Target player mills two cards. |
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Vedalken Mesmerist (2) Creature — Vedalken Wizard (2/1) Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn. |
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Veiled Shade (3) Creature — Shade (2/2) : Veiled Shade gets +1/+1 until end of turn. |
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Venomous Hierophant (4) Creature — Gorgon Cleric (3/3) Deathtouch When Venomous Hierophant enters the battlefield, mill three cards. |
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Venture Deeper (1) Sorcery — Adventure Target player mills four cards. (Then exile this card. You may cast the creature later from exile.) |
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Vernadi Shieldmate (2) Creature — Human Soldier (2/2) Vigilance |
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Vexing Gull (3) Creature — Bird (2/2) Flash Flying |
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Vial of Dragonfire (2) Artifact , , Sacrifice Vial of Dragonfire: It deals 2 damage to target creature. |
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Viashino Pyromancer (2) Creature — Viashino Wizard (2/1) When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker. |
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Vicious Offering (2) Instant Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead. |
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Vicious Rumors (1) Sorcery Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life. |
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Vigorspore Wurm (6) Creature — Wurm (6/4) Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Vigorspore Wurm can't be blocked by more than one creature. |
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Village Rites (1) Instant As an additional cost to cast this spell, sacrifice a creature. Draw two cards. |
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Vivien's Crocodile (3) Creature — Crocodile Spirit (3/3) Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker. |
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Vivien's Grizzly (3) Creature — Bear Spirit (2/3) : Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library. |
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Vizkopa Vampire (3) Creature — Vampire (3/1) Lifelink |
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Vodalian Arcanist (2) Creature — Merfolk Wizard (1/3) : Add . Spend this mana only to cast an instant or sorcery spell. |
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Voice of the Provinces (6) Creature — Angel (3/3) Flying When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token. |
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Voltaic Servant (2) Artifact Creature — Construct (1/3) At the beginning of your end step, untap target artifact. |
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Voracious Typhon (4) Creature — Snake Beast (4/4) Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Voracious Typhon escapes with three +1/+1 counters on it. |
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Voracious Vampire (3) Creature — Vampire Knight (2/2) Menace When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn. |
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Vorstclaw (6) Creature — Elemental Horror (7/7) |
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Voyage's End (2) Instant Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Vraska's Finisher (3) Creature — Gorgon Assassin (3/2) When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. |
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Vulpikeet (4) Creature — Fox Bird (2/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying |
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Wailing Ghoul (2) Creature — Zombie (1/3) When Wailing Ghoul enters the battlefield, mill two cards. |
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Walking Corpse (2) Creature — Zombie (2/2) |
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Wall of Mist (2) Creature — Wall (0/5) Defender |
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Wall of Runes (1) Creature — Wall (0/4) Defender (This creature can't attack.) When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Wall of Vines (1) Creature — Plant Wall (0/3) Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) |
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Wanderer's Strike (5) Sorcery Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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War Screecher (2) Creature — Bird (1/3) Flying , : Other creatures you control get +1/+1 until end of turn. |
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Warbriar Blessing (2) Enchantment — Aura Enchant creature you control When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
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Warded Battlements (3) Creature — Wall (0/3) Defender (This creature can't attack.) Attacking creatures you control get +1/+0. |
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Wardscale Crocodile (5) Creature — Crocodile (5/3) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Warlord's Fury (1) Sorcery Creatures you control gain first strike until end of turn. Draw a card. |
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Wary Okapi (3) Creature — Antelope (3/2) Vigilance |
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Watcher in the Mist (5) Creature — Spirit (3/4) Flying When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Watchful Giant (6) Creature — Giant Soldier (3/6) When Watchful Giant enters the battlefield, create a 1/1 white Human creature token. |
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Waterknot (3) Enchantment — Aura Enchant creature When Waterknot enters the battlefield, tap enchanted creature. |
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Watertrap Weaver (3) Creature — Merfolk Wizard (2/2) When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Weapon Rack (4) Artifact Weapon Rack enters the battlefield with three +1/+1 counters on it. : Move a +1/+1 counter from Weapon Rack onto target creature. Activate this ability only any time you could cast a sorcery. |
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Weaselback Redcap (1) Creature — Goblin Knight (1/1) : Weaselback Redcap gets +2/+0 until end of turn. |
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Whisper Agent (3) Creature — Human Rogue (3/2) Flash When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Whisper Squad (1) Creature — Human Soldier (1/1) : Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle your library. |
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Wicked Guardian (4) Creature — Human Noble (4/2) When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card. |
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Wight of Precinct Six (2) Creature — Zombie (1/1) Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. |
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Wild Ceratok (4) Creature — Rhino (4/3) |
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Wildfire Elemental (4) Creature — Elemental (3/3) Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. |
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Wildheart Invoker (4) Creature — Elf Shaman (4/3) : Target creature gets +5/+5 and gains trample until end of turn. |
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Wildsize (3) Instant Target creature gets +2/+2 and gains trample until end of turn. Draw a card. |
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Wildwood Patrol (3) Creature — Centaur Scout (4/2) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) |
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Wildwood Tracker (1) Creature — Elf Warrior (1/1) Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn. |
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Wilt (2) Instant Destroy target artifact or enchantment. Cycling (, Discard this card: Draw a card.) |
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Wind Strider (5) Creature — Merfolk Wizard (3/3) Flash Flying |
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Windgrace Acolyte (5) Creature — Cat Warrior (3/2) Flying When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life. |
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Wind-Scarred Crag (0) Land Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. |
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Winged Words (3) Sorcery This spell costs less to cast if you control a creature with flying. Draw two cards. |
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Wingfold Pteron (6) Creature — Dinosaur (3/6) Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |
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Wings of Hubris (2) Artifact — Equipment Equipped creature has flying. Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. |
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Wishcoin Crab (4) Creature — Crab (2/5) |
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Wishful Merfolk (2) Creature — Merfolk (3/2) Defender : Wishful Merfolk loses defender and becomes a Human until end of turn. |
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Witching Well (1) Artifact When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) , Sacrifice Witching Well: Draw two cards. |
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Witch's Cottage (0) Land — Swamp (: Add .) Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps. |
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Witness of Tomorrows (5) Enchantment Creature — Sphinx (3/4) Flying : Scry 1. |
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Wojek Bodyguard (3) Creature — Human Soldier (3/3) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Wojek Bodyguard can't attack or block alone. |
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Wolfkin Bond (5) Enchantment — Aura Enchant creature When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token. |
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Wolf's Quarry (6) Sorcery Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Woodland Mystic (2) Creature — Elf Druid (1/1) : Add . |
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Woodland Stream (0) Land Woodland Stream enters the battlefield tapped. : Add or . |
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Wrap in Flames (4) Sorcery Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. |
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Wrecking Beast (7) Creature — Beast (6/6) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample |
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Yavimaya Sapherd (3) Creature — Fungus (2/2) When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token. |
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Yoked Ox (1) Creature — Ox (0/4) |
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Youthful Knight (2) Creature — Human Knight (2/1) First strike |
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Zephyr Charge (2) Enchantment : Target creature gains flying until end of turn. |
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Zephyr Gull (1) Creature — Bird (1/1) Flying |