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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Arena Only Ixalan Rivals of Ixalan Dominaria
Core Set 2019 Core Set 2020 Guilds of Ravnica Ravnica Allegiance War of the Spark
To list cards by their color and converted mana cost use these alternative filters.

788 results
Abnormal Endurance Abnormal Endurance C1Color B (2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
M19C
Academy Drake Academy Drake C2Color U (3)
Creature — Drake (2/2)
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

DOMC
Academy Journeymage Academy Journeymage C4Color U (5)
Creature — Human Wizard (3/2)
This spell costs C1 less to cast if you control a Wizard.

When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

DOMC
Act of Treason Act of Treason C2Color R (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Mana Tap this turn.)
M20C
Adamant Will Adamant Will C1Color W (2)
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
DOMC
Adventurous Impulse Adventurous Impulse Color G (1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
DOMC
Aerial Assault Aerial Assault C2Color W (3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
M20C
Aeromunculus Aeromunculus C1Color GColor U (3)
Creature — Homunculus Mutant (2/3)
Flying

C2Color GColor U: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

RNAC
Aesthir Glider Aesthir Glider C3 (3)
Artifact Creature — Bird Construct (2/1)
Flying

Aesthir Glider can't block.

DOMC
Aggressive Urge Aggressive Urge C1Color G (2)
Instant
Target creature gets +1/+1 until end of turn.

Draw a card.

RIXC
Agonizing Syphon Agonizing Syphon C3Color B (4)
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
M20C
Ahn-Crop Invader Ahn-Crop Invader C2Color R (3)
Creature — Zombie Minotaur Warrior (2/2)
As long as it's your turn, Ahn-Crop Invader has first strike.

C1, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.

WARC
Aid the Fallen Aid the Fallen C1Color B (2)
Sorcery
Choose one or both —

• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.

WARC
Ancient Animus Ancient Animus C1Color G (2)
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
DOMC
Ancient Brontodon Ancient Brontodon C6Color GColor G (8)
Creature — Dinosaur (9/9)
XLNC
Angel of the Dawn Angel of the Dawn C4Color W (5)
Creature — Angel (3/3)
Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

M19C
Angelic Gift Angelic Gift C1Color W (2)
Enchantment — Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.

M20C
Anointed Deacon Anointed Deacon C4Color B (5)
Creature — Vampire Cleric (3/3)
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
XLNC
Anticipate Anticipate C1Color U (2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
M20C
Anvilwrought Raptor Anvilwrought Raptor C4 (4)
Artifact Creature — Bird (2/1)
Flying

First strike (This creature deals combat damage before creatures without first strike.)

M20C
Applied Biomancy Applied Biomancy Color GColor U (2)
Instant
Choose one or both —

• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

RNAC
Arbor Armament Arbor Armament Color G (1)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
DOMC
Arboreal Grazer Arboreal Grazer Color G (1)
Creature — Beast (0/3)
Reach

When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.

WARC
Arcane Flight Arcane Flight Color U (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

DOMC
Arlinn's Wolf Arlinn's Wolf C2Color G (3)
Creature — Wolf (3/2)
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
WARC
Arrester's Admonition Arrester's Admonition C2Color U (3)
Instant
Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

RNAC
Arrester's Zeal Arrester's Zeal Color W (1)
Instant
Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

RNAC
Artful Takedown Artful Takedown C2Color UColor B (4)
Instant
Choose one or both —

• Tap target creature.
• Target creature gets -2/-4 until end of turn.

GRNC
Artificer's Assistant Artificer's Assistant Color U (1)
Creature — Bird (1/1)
Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

DOMC
Ashiok's Skulker Ashiok's Skulker C4Color U (5)
Creature — Nightmare (3/5)
C3Color U: Ashiok's Skulker can't be blocked this turn.
WARC
Audacious Thief Audacious Thief C2Color B (3)
Creature — Human Rogue (2/2)
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
M20C
Aven Eternal Aven Eternal C2Color U (3)
Creature — Zombie Bird Warrior (2/2)
Flying

When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Aven Sentry Aven Sentry C3Color W (4)
Creature — Bird Soldier (3/2)
Flying
DOMC
Aven Wind Mage Aven Wind Mage C2Color U (3)
Creature — Bird Wizard (2/2)
Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

M19C
Aviation Pioneer Aviation Pioneer C2Color U (3)
Creature — Human Artificer (1/2)
When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
M19C
Axebane Beast Axebane Beast C3Color G (4)
Creature — Beast (3/4)
RNAC
Azorius Guildgate Azorius Guildgate (0)
Land — Gate
Azorius Guildgate enters the battlefield tapped.

Mana Tap: Add Color W or Color U.

RNAC
Azorius Knight-Arbiter Azorius Knight-Arbiter C3Color WColor U (5)
Creature — Human Knight (2/5)
Vigilance

Azorius Knight-Arbiter can't be blocked.

RNAC
Azorius Locket Azorius Locket C3 (3)
Artifact
Mana Tap: Add Color W or Color U.

WUWUWUWU, Mana Tap, Sacrifice Azorius Locket: Draw two cards.

RNAC
Baloth Gorger Baloth Gorger C2Color GColor G (4)
Creature — Beast (4/4)
Kicker C4 (You may pay an additional C4 as you cast this spell.)

If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.

DOMC
Band Together Band Together C2Color G (3)
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
WARC
Banehound Banehound Color B (1)
Creature — Nightmare Hound (1/1)
Lifelink, haste
WARC
Barging Sergeant Barging Sergeant C4Color R (5)
Creature — Minotaur Soldier (4/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNC
Barony Vampire Barony Vampire C2Color B (3)
Creature — Vampire (3/2)
M20C
Barrier of Bones Barrier of Bones Color B (1)
Creature — Skeleton Wall (0/3)
Defender

When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNC
Bartizan Bats Bartizan Bats C3Color B (4)
Creature — Bat (3/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M20C
Bastion Enforcer Bastion Enforcer C2Color W (3)
Creature — Dwarf Soldier (3/2)
M20C
Battalion Foot Soldier Battalion Foot Soldier C2Color W (3)
Creature — Human Soldier (2/2)
When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle your library.
M20C
Battlefield Promotion Battlefield Promotion C1Color W (2)
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
WARC
Befuddle Befuddle C2Color U (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

M20C
Benalish Honor Guard Benalish Honor Guard C1Color W (2)
Creature — Human Knight (2/2)
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
DOMC
Bishop's Soldier Bishop's Soldier C1Color W (2)
Creature — Vampire Soldier (2/2)
Lifelink
XLNC
Blade Instructor Blade Instructor C2Color W (3)
Creature — Human Soldier (3/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
GRNC
Blade Juggler Blade Juggler C4Color B (5)
Creature — Human Rogue (3/2)
Spectacle C2Color B (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.

RNAC
Bladebrand Bladebrand C1Color B (2)
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Draw a card.

M20C
Blessed Light Blessed Light C4Color W (5)
Instant
Exile target creature or enchantment.
DOMC
Blessing of Belzenlok Blessing of Belzenlok Color B (1)
Instant
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
DOMC
Blight Keeper Blight Keeper Color B (1)
Creature — Bat Imp (1/1)
Flying

C7Color B, Mana Tap, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.

XLNC
Blindblast Blindblast C2Color R (3)
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn.

Draw a card.

WARC
Blinding Fog Blinding Fog C2Color G (3)
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
XLNC
Blink of an Eye Blink of an Eye C1Color U (2)
Instant
Kicker C1Color U (You may pay an additional C1Color U as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

DOMC
Blood Burglar Blood Burglar C1Color B (2)
Creature — Vampire Rogue (2/2)
As long as it's your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
M20C
Bloodfell Caves Bloodfell Caves (0)
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.
Mana Tap: Add Color B or Color R.

M20C
Bloodstone Goblin Bloodstone Goblin C1Color R (2)
Creature — Goblin Warrior (2/2)
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
DOMC
Bloodtallow Candle Bloodtallow Candle C1 (1)
Artifact
C6, Mana Tap, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
DOMC
Bloom Hulk Bloom Hulk C3Color G (4)
Creature — Plant Elemental (4/4)
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Blossom Dryad Blossom Dryad C2Color G (3)
Creature — Dryad (2/2)
Mana Tap: Untap target land.
XLNC
Blossoming Sands Blossoming Sands (0)
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.
Mana Tap: Add Color G or Color W.

M20C
Boggart Brute Boggart Brute C2Color R (3)
Creature — Goblin Warrior (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
M19C
Bogstomper Bogstomper C4Color BColor B (6)
Creature — Beast (6/5)
M20C
Bombard Bombard C2Color R (3)
Instant
Bombard deals 4 damage to target creature.
RIXC
Bone Splinters Bone Splinters Color B (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

M20C
Bone to Ash Bone to Ash C2Color UColor U (4)
Instant
Counter target creature spell.

Draw a card.

M20C
Boneclad Necromancer Boneclad Necromancer C3Color BColor B (5)
Creature — Human Wizard (3/3)
When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
M20C
Boreal Elemental Boreal Elemental C4Color U (5)
Creature — Elemental (3/4)
Flying

Spells your opponents cast that target Boreal Elemental cost C2 more to cast.

M20C
Boros Guildgate Boros Guildgate (0)
Land — Gate
Boros Guildgate enters the battlefield tapped.

Mana Tap: Add Color R or Color W.

GRNC
Boros Locket Boros Locket C3 (3)
Artifact
Mana Tap: Add Color R or Color W.

RWRWRWRW, Mana Tap, Sacrifice Boros Locket: Draw two cards.

GRNC
Brazen Buccaneers Brazen Buccaneers C3Color R (4)
Creature — Human Pirate (2/2)
Haste

When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Brazen Freebooter Brazen Freebooter C3Color R (4)
Creature — Human Pirate (3/3)
When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
RIXC
Brightwood Tracker Brightwood Tracker C3Color G (4)
Creature — Elf Scout (2/4)
C5Color G, Mana Tap: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
M20C
Bring to Trial Bring to Trial C2Color W (3)
Sorcery
Exile target creature with power 4 or greater.
RNAC
Bristling Boar Bristling Boar C3Color G (4)
Creature — Boar (4/3)
Bristling Boar can't be blocked by more than one creature.
M20C
Broken Bond Broken Bond C1Color G (2)
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
DOMC
Buccaneer's Bravado Buccaneer's Bravado C1Color R (2)
Instant
Choose one —

• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.

RIXC
Bulwark Giant Bulwark Giant C5Color W (6)
Creature — Giant Soldier (3/6)
When Bulwark Giant enters the battlefield, you gain 5 life.
WARC
Burglar Rat Burglar Rat C1Color B (2)
Creature — Rat (1/1)
When Burglar Rat enters the battlefield, each opponent discards a card.
GRNC
Burn Bright Burn Bright C2Color R (3)
Instant
Creatures you control get +2/+0 until end of turn.
RNAC
Burning Prophet Burning Prophet C1Color R (2)
Creature — Human Wizard (1/3)
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
WARC
Burning-Tree Vandal Burning-Tree Vandal C2Color R (3)
Creature — Human Rogue (2/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.

RNAC
Cabal Evangel Cabal Evangel C1Color B (2)
Creature — Human Cleric (2/2)
DOMC
Cabal Paladin Cabal Paladin C3Color B (4)
Creature — Human Knight (4/2)
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Caligo Skin-Witch Caligo Skin-Witch C1Color B (2)
Creature — Human Wizard (1/3)
Kicker C3Color B (You may pay an additional C3Color B as you cast this spell.)

When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.

DOMC
Call the Cavalry Call the Cavalry C3Color W (4)
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
DOMC
Callous Dismissal Callous Dismissal C1Color U (2)
Sorcery
Return target nonland permanent to its owner's hand.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Canal Monitor Canal Monitor C4Color B (5)
Creature — Lizard (5/3)
RIXC
Cancel Cancel C1Color UColor U (3)
Instant
Counter target spell.
M19C
Candlelight Vigil Candlelight Vigil C3Color W (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has vigilance.

GRNC
Canopy Spider Canopy Spider C1Color G (2)
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)
M20C
Capture Sphere Capture Sphere C3Color U (4)
Enchantment — Aura
Flash

Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

GRNC
Carrion Imp Carrion Imp C3Color B (4)
Creature — Imp (2/3)
Flying

When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.

RNAC
Castaway's Despair Castaway's Despair C3Color U (4)
Enchantment — Aura
Enchant creature

When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

XLNC
Catacomb Crocodile Catacomb Crocodile C4Color B (5)
Creature — Crocodile (3/7)
RNAC
Catalyst Elemental Catalyst Elemental C2Color R (3)
Creature — Elemental (2/2)
Sacrifice Catalyst Elemental: Add Color RColor R.
M19C
Cavalry Drillmaster Cavalry Drillmaster C1Color W (2)
Creature — Human Knight (2/1)
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M19C
Celestial Messenger Celestial Messenger C2Color UColor U (4)
Creature — Bird Spirit (3/2)
Flash (You may cast this card any time you could cast an instant.)

Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.

M20C
Centaur Courser Centaur Courser C2Color G (3)
Creature — Centaur Warrior (3/3)
M20C
Centaur Nurturer Centaur Nurturer C3Color G (4)
Creature — Centaur Druid (2/4)
When Centaur Nurturer enters the battlefield, you gain 3 life.

Mana Tap: Add one mana of any color.

WARC
Centaur Peacemaker Centaur Peacemaker C1Color GColor W (3)
Creature — Centaur Cleric (3/3)
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
GRNC
Chainwhip Cyclops Chainwhip Cyclops C4Color R (5)
Creature — Cyclops Warrior (4/4)
C3Color R: Target creature can't block this turn.
WARC
Chandra's Embercat Chandra's Embercat C1Color R (2)
Creature — Elemental Cat (2/2)
Mana Tap: Add Color R. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
M20C
Chandra's Outrage Chandra's Outrage C2Color RColor R (4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
M20C
Chandra's Pyrohelix Chandra's Pyrohelix C1Color R (2)
Instant
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
WARC
Charge Charge Color W (1)
Instant
Creatures you control get +1/+1 until end of turn.
DOMC
Charity Extractor Charity Extractor C3Color B (4)
Creature — Human Knight (1/5)
Lifelink
WARC
Charmed Stray Charmed Stray Color W (1)
Creature — Cat (1/1)
Lifelink

When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.

WARC
Child of Night Child of Night C1Color B (2)
Creature — Vampire (2/1)
Lifelink
GRNC
Chillbringer Chillbringer C4Color U (5)
Creature — Elemental (3/3)
Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

RNAC
Cinder Barrens Cinder Barrens (0)
Land
Cinder Barrens enters the battlefield tapped.

Mana Tap: Add Color B or Color R.

M19C
Civic Stalwart Civic Stalwart C3Color W (4)
Creature — Elephant Soldier (3/3)
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
RNAC
Cleansing Ray Cleansing Ray C1Color W (2)
Sorcery
Choose one —

• Destroy target Vampire.
• Destroy target enchantment.

RIXC
Clear the Mind Clear the Mind C2Color U (3)
Sorcery
Target player shuffles their graveyard into their library.

Draw a card.

RNAC
Cloudkin Seer Cloudkin Seer C2Color U (3)
Creature — Elemental Wizard (2/1)
Flying

When Cloudkin Seer enters the battlefield, draw a card.

M20C
Cloudreader Sphinx Cloudreader Sphinx C4Color U (5)
Creature — Sphinx (3/4)
Flying

When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

DOMC
Cobbled Wings Cobbled Wings C2 (2)
Artifact — Equipment
Equipped creature has flying.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

XLNC
Cold-Water Snapper Cold-Water Snapper C5Color U (6)
Creature — Turtle (4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
DOMC
Collar the Culprit Collar the Culprit C3Color W (4)
Instant
Destroy target creature with toughness 4 or greater.
GRNC
Colossal Dreadmaw Colossal Dreadmaw C4Color GColor G (6)
Creature — Dinosaur (6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
M19C
Command the Storm Command the Storm C4Color R (5)
Instant
Command the Storm deals 5 damage to target creature.
GRNC
Commune with Dinosaurs Commune with Dinosaurs Color G (1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
XLNC
Concordia Pegasus Concordia Pegasus C1Color W (2)
Creature — Pegasus (1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M20C
Consign to the Pit Consign to the Pit C5Color B (6)
Sorcery
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
RNAC
Contentious Plan Contentious Plan C1Color U (2)
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.

WARC
Contract Killing Contract Killing C3Color BColor B (5)
Sorcery
Destroy target creature. Create two Treasure tokens. (They're artifacts with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
XLNC
Convolute Convolute C2Color U (3)
Instant
Counter target spell unless its controller pays C4.
M20C
Coral Commando Coral Commando C2Color U (3)
Creature — Merfolk Warrior (3/2)
RNAC
Coral Merfolk Coral Merfolk C1Color U (2)
Creature — Merfolk (2/1)
M20C
Corrosive Ooze Corrosive Ooze C1Color G (2)
Creature — Ooze (2/2)
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
DOMC
Cosmotronic Wave Cosmotronic Wave C3Color R (4)
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
GRNC
Costly Plunder Costly Plunder C1Color B (2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.

XLNC
Courage in Crisis Courage in Crisis C2Color G (3)
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Crash the Ramparts Crash the Ramparts C2Color G (3)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
XLNC
Crash Through Crash Through Color R (1)
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.

M19C
Crashing Tide Crashing Tide C2Color U (3)
Sorcery
Crashing Tide has flash as long as you control a Merfolk.

Return target creature to its owner's hand.
Draw a card.

RIXC
Crush Dissent Crush Dissent C3Color U (4)
Instant
Counter target spell unless its controller pays C2.

Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Crushing Canopy Crushing Canopy C2Color G (3)
Instant
Choose one —

• Destroy target creature with flying.
• Destroy target enchantment.

GRNC
Daggerback Basilisk Daggerback Basilisk C2Color G (3)
Creature — Basilisk (2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M19C
Daggersail Aeronaut Daggersail Aeronaut C3Color R (4)
Creature — Goblin (3/2)
As long as it's your turn, Daggersail Aeronaut has flying.
M20C
Dark Bargain Dark Bargain C3Color B (4)
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
DOMC
Dark Inquiry Dark Inquiry C2Color B (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
RIXC
Dark Remedy Dark Remedy C1Color B (2)
Instant
Target creature gets +1/+3 until end of turn.
M20C
Darkblade Agent Darkblade Agent C1Color UColor B (3)
Creature — Human Assassin (2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
GRNC
D'Avenant Trapper D'Avenant Trapper C2Color W (3)
Creature — Human Archer (3/2)
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Davriel's Shadowfugue Davriel's Shadowfugue C3Color B (4)
Sorcery
Target player discards two cards and loses 2 life.
WARC
Dawning Angel Dawning Angel C4Color W (5)
Creature — Angel (3/2)
Flying

When Dawning Angel enters the battlefield, you gain 4 life.

M20C
Daybreak Chaplain Daybreak Chaplain C1Color W (2)
Creature — Human Cleric (1/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M20C
Dazzling Lights Dazzling Lights Color U (1)
Instant
Target creature gets -3/-0 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Dead Revels Dead Revels C3Color B (4)
Sorcery
Spectacle C1Color B (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Return up to two target creature cards from your graveyard to your hand.

RNAC
Dead Weight Dead Weight Color B (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.

GRNC
Deadeye Rig-Hauler Deadeye Rig-Hauler C3Color U (4)
Creature — Human Pirate (3/2)
Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand.
RIXC
Deadeye Tormentor Deadeye Tormentor C2Color B (3)
Creature — Human Pirate (2/2)
Raid — When Deadeye Tormentor enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.
XLNC
Deadly Visit Deadly Visit C3Color BColor B (5)
Sorcery
Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Deathbloom Thallid Deathbloom Thallid C2Color B (3)
Creature — Fungus (3/2)
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
DOMC
Debtors' Transport Debtors' Transport C5Color B (6)
Creature — Thrull (5/3)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
RNAC
Deep Freeze Deep Freeze C2Color U (3)
Enchantment — Aura
Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

DOMC
Deeproot Warrior Deeproot Warrior C1Color G (2)
Creature — Merfolk Warrior (2/2)
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
XLNC
Deface Deface Color R (1)
Sorcery
Choose one —

• Destroy target artifact.
• Destroy target creature with defender.

RNAC
Defiant Strike Defiant Strike Color W (1)
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.

WARC
Demolish Demolish C3Color R (4)
Sorcery
Destroy target artifact or land.
WARC
Demonic Vigor Demonic Vigor Color B (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.

DOMC
Demystify Demystify Color W (1)
Instant
Destroy target enchantment.
XLNC
Depths of Desire Depths of Desire C2Color U (3)
Instant
Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
XLNC
Desperate Castaways Desperate Castaways C1Color B (2)
Creature — Human Pirate (2/3)
Desperate Castaways can't attack unless you control an artifact.
XLNC
Desperate Lunge Desperate Lunge C1Color W (2)
Instant
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
WARC
Destructive Digger Destructive Digger C2Color R (3)
Creature — Goblin (3/2)
C3, Mana Tap, Sacrifice an artifact or land: Draw a card.
M20C
Devious Cover-Up Devious Cover-Up C2Color UColor U (4)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
GRNC
Devkarin Dissident Devkarin Dissident C1Color G (2)
Creature — Elf Warrior (2/2)
C4Color G: Devkarin Dissident gets +2/+2 until end of turn.
GRNC
Dimir Guildgate Dimir Guildgate (0)
Land — Gate
Dimir Guildgate enters the battlefield tapped.

Mana Tap: Add Color U or Color B.

GRNC
Dimir Informant Dimir Informant C2Color U (3)
Creature — Human Rogue (1/4)
When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNC
Dimir Locket Dimir Locket C3 (3)
Artifact
Mana Tap: Add Color U or Color B.

UBUBUBUB, Mana Tap, Sacrifice Dimir Locket: Draw two cards.

GRNC
Dinosaur Hunter Dinosaur Hunter C1Color B (2)
Creature — Human Pirate (2/2)
Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.
RIXC
Dire Fleet Hoarder Dire Fleet Hoarder C1Color B (2)
Creature — Human Pirate (2/1)
When Dire Fleet Hoarder dies, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
XLNC
Dire Fleet Interloper Dire Fleet Interloper C3Color B (4)
Creature — Human Pirate (2/2)
Menace

When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Direct Current Direct Current C1Color RColor R (3)
Sorcery
Direct Current deals 2 damage to any target.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Disdainful Stroke Disdainful Stroke C1Color U (2)
Instant
Counter target spell with converted mana cost 4 or greater.
GRNC
Disenchant Disenchant C1Color W (2)
Instant
Destroy target artifact or enchantment.
M20C
Disentomb Disentomb Color B (1)
Sorcery
Return target creature card from your graveyard to your hand.
M20C
Dismal Backwater Dismal Backwater (0)
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.
Mana Tap: Add Color U or Color B.

M20C
Disperse Disperse C1Color U (2)
Instant
Return target nonland permanent to its owner's hand.
M19C
Dive Down Dive Down Color U (1)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
XLNC
Divest Divest Color B (1)
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
DOMC
Divination Divination C2Color U (3)
Sorcery
Draw two cards.
M19C
Divine Arrow Divine Arrow C1Color W (2)
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
WARC
Divine Verdict Divine Verdict C3Color W (4)
Instant
Destroy target attacking or blocking creature.
RIXC
Doomed Dissenter Doomed Dissenter C1Color B (2)
Creature — Human (1/1)
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
M19C
Douser of Lights Douser of Lights C4Color B (5)
Creature — Horror (4/5)
GRNC
Drudge Sentinel Drudge Sentinel C2Color B (3)
Creature — Skeleton Warrior (2/1)
C3: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
DOMC
Druid of the Cowl Druid of the Cowl C1Color G (2)
Creature — Elf Druid (1/3)
Mana Tap: Add Color G.
M19C
Dual Shot Dual Shot Color R (1)
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
XLNC
Dub Dub C2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.

DOMC
Duress Duress Color B (1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
M20C
Dusk Charger Dusk Charger C3Color B (4)
Creature — Horse (3/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Dusk Charger gets +2/+2 as long as you have the city's blessing.

RIXC
Dusk Legion Zealot Dusk Legion Zealot C1Color B (2)
Creature — Vampire Soldier (1/1)
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
RIXC
Duskmantle Operative Duskmantle Operative C1Color B (2)
Creature — Human Rogue (2/2)
Duskmantle Operative can't be blocked by creatures with power 4 or greater.
WARC
Dwarven Priest Dwarven Priest C3Color W (4)
Creature — Dwarf Cleric (2/4)
When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.
M19C
Dwindle Dwindle C2Color U (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets -6/-0.
When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)

M19C
Electrify Electrify C3Color R (4)
Instant
Electrify deals 4 damage to target creature.
M19C
Elite Arrester Elite Arrester Color W (1)
Creature — Human Soldier (0/3)
C1Color U, Mana Tap: Tap target creature.
RNAC
Elvish Rejuvenator Elvish Rejuvenator C2Color G (3)
Creature — Elf Druid (1/1)
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
M19C
Encampment Keeper Encampment Keeper Color W (1)
Creature — Hound (1/1)
First strike

C7Color W, Mana Tap, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

XLNC
Enforcer Griffin Enforcer Griffin C4Color W (5)
Creature — Griffin (3/4)
Flying
WARC
Engulfing Eruption Engulfing Eruption C2Color RColor R (4)
Sorcery
Engulfing Eruption deals 5 damage to target creature.
M20C
Epicure of Blood Epicure of Blood C4Color B (5)
Creature — Vampire (4/4)
Whenever you gain life, each opponent loses 1 life.
M20C
Erratic Visionary Erratic Visionary C1Color U (2)
Creature — Human Wizard (1/3)
C1Color U, Mana Tap: Draw a card, then discard a card.
WARC
Erstwhile Trooper Erstwhile Trooper C1Color BColor G (3)
Creature — Zombie Soldier (2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
GRNC
Essence Scatter Essence Scatter C1Color U (2)
Instant
Counter target creature spell.
M19C
Eviscerate Eviscerate C3Color B (4)
Sorcery
Destroy target creature.
DOMC
Evolving Wilds Evolving Wilds (0)
Land
Mana Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
M20C
Excavation Elephant Excavation Elephant C4Color W (5)
Creature — Elephant (3/5)
Kicker C1Color W (You may pay an additional C1Color W as you cast this spell.)

When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.

DOMC
Explosive Apparatus Explosive Apparatus C1 (1)
Artifact
C3, Mana Tap, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
M19C
Expose to Daylight Expose to Daylight C2Color W (3)
Instant
Destroy target artifact or enchantment. Scry 1.
RNAC
Exultant Skymarcher Exultant Skymarcher C1Color WColor W (3)
Creature — Vampire Soldier (2/3)
Flying
RIXC
Faerie Duelist Faerie Duelist C1Color U (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

RNAC
Faerie Miscreant Faerie Miscreant Color U (1)
Creature — Faerie Rogue (1/1)
Flying

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

M20C
Fanatical Firebrand Fanatical Firebrand Color R (1)
Creature — Goblin Pirate (1/1)
Haste

Mana Tap, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

RIXC
Fathom Fleet Boarder Fathom Fleet Boarder C2Color B (3)
Creature — Orc Pirate (3/3)
When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
RIXC
Fathom Fleet Cutthroat Fathom Fleet Cutthroat C3Color B (4)
Creature — Human Pirate (3/3)
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
M20C
Fathom Fleet Firebrand Fathom Fleet Firebrand C1Color R (2)
Creature — Human Pirate (2/2)
C1Color R: Fathom Fleet Firebrand gets +1/+0 until end of turn.
XLNC
Fearless Halberdier Fearless Halberdier C2Color R (3)
Creature — Human Warrior (3/2)
M20C
Feral Abomination Feral Abomination C5Color B (6)
Creature — Thrull (5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M20C
Feral Invocation Feral Invocation C2Color G (3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets +2/+2.

M20C
Feral Maaka Feral Maaka C1Color R (2)
Creature — Cat (2/2)
RNAC
Ferocious Pup Ferocious Pup C2Color G (3)
Creature — Wolf (0/1)
When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.
M20C
Fervent Strike Fervent Strike Color R (1)
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
DOMC
Field Creeper Field Creeper C2 (2)
Artifact Creature — Scarecrow (2/1)
M19C
Fiery Intervention Fiery Intervention C4Color R (5)
Sorcery
Choose one —

• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.

DOMC
Final Payment Final Payment Color WColor B (2)
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.

RNAC
Fire Elemental Fire Elemental C3Color RColor R (5)
Creature — Elemental (5/4)
M20C
Fire Shrine Keeper Fire Shrine Keeper Color R (1)
Creature — Elemental (1/1)
Menace

C7Color R, Mana Tap, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.

XLNC
Fire Urchin Fire Urchin C1Color R (2)
Creature — Elemental (1/3)
Trample

Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.

GRNC
Firecannon Blast Firecannon Blast C1Color RColor R (3)
Sorcery
Firecannon Blast deals 3 damage to target creature.

Raid — Firecannon Blast deals 6 damage to that creature instead if you attacked with a creature this turn.

XLNC
Footlight Fiend Footlight Fiend BR (1)
Creature — Devil (1/1)
When Footlight Fiend dies, it deals 1 damage to any target.
RNAC
Forced Landing Forced Landing C1Color G (2)
Instant
Put target creature with flying on the bottom of its owner's library.
WARC
Forsaken Sanctuary Forsaken Sanctuary (0)
Land
Forsaken Sanctuary enters the battlefield tapped.

Mana Tap: Add Color W or Color B.

M19C
Fortress Crab Fortress Crab C3Color U (4)
Creature — Crab (1/6)
M20C
Foul Orchard Foul Orchard (0)
Land
Foul Orchard enters the battlefield tapped.

Mana Tap: Add Color B or Color G.

M19C
Frenzied Arynx Frenzied Arynx C2Color RColor G (4)
Creature — Cat Beast (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
C4Color RColor G: Frenzied Arynx gets +3/+0 until end of turn.

RNAC
Frenzied Rage Frenzied Rage C1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

DOMC
Frenzied Raptor Frenzied Raptor C2Color R (3)
Creature — Dinosaur (4/2)
XLNC
Fresh-Faced Recruit Fresh-Faced Recruit C1RW (2)
Creature — Human Soldier (2/1)
As long as it's your turn, Fresh-Faced Recruit has first strike.
GRNC
Frilled Deathspitter Frilled Deathspitter C2Color R (3)
Creature — Dinosaur (3/2)
Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.
RIXC
Frilled Sandwalla Frilled Sandwalla Color G (1)
Creature — Lizard (1/1)
C1Color G: Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
M20C
Frilled Sea Serpent Frilled Sea Serpent C4Color UColor U (6)
Creature — Serpent (4/6)
C5Color UColor U: Frilled Sea Serpent can't be blocked this turn.
M20C
Frost Lynx Frost Lynx C2Color U (3)
Creature — Elemental Cat (2/2)
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
M20C
Fungal Infection Fungal Infection Color B (1)
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
DOMC
Gaea's Protector Gaea's Protector C3Color G (4)
Creature — Elemental Warrior (4/2)
Gaea's Protector must be blocked if able.
DOMC
Gallant Cavalry Gallant Cavalry C3Color W (4)
Creature — Human Knight (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.

M19C
Garrison Sergeant Garrison Sergeant C3Color RColor W (5)
Creature — Viashino Soldier (3/3)
Garrison Sergeant has double strike as long as you control a Gate.
GRNC
Gateway Plaza Gateway Plaza (0)
Land — Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay C1.
Mana Tap: Add one mana of any color.

WARC
Gearsmith Guardian Gearsmith Guardian C5 (5)
Artifact Creature — Construct (3/5)
Gearsmith Guardian gets +2/+0 as long as you control a blue creature.
M19C
Gearsmith Prodigy Gearsmith Prodigy Color U (1)
Creature — Human Artificer (1/2)
Gearsmith Prodigy gets +1/+0 as long as you control an artifact.
M19C
Generous Stray Generous Stray C2Color G (3)
Creature — Cat (1/2)
When Generous Stray enters the battlefield, draw a card.
GRNC
Get the Point Get the Point C3Color BColor R (5)
Instant
Destroy target creature. Scry 1.
RNAC
Ghitu Chronicler Ghitu Chronicler C1Color R (2)
Creature — Human Wizard (1/3)
Kicker C3Color R (You may pay an additional C3Color R as you cast this spell.)

When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

DOMC
Ghitu Journeymage Ghitu Journeymage C2Color R (3)
Creature — Human Wizard (3/2)
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
DOMC
Ghitu Lavarunner Ghitu Lavarunner Color R (1)
Creature — Human Wizard (1/2)
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
DOMC
Ghor-Clan Wrecker Ghor-Clan Wrecker C3Color R (4)
Creature — Human Warrior (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Menace (This creature can't be blocked except by two or more creatures.)

RNAC
Ghostform Ghostform C1Color U (2)
Sorcery
Up to two target creatures can't be blocked this turn.
M19C
Giant Growth Giant Growth Color G (1)
Instant
Target creature gets +3/+3 until end of turn.
WARC
Giant Spider Giant Spider C3Color G (4)
Creature — Spider (2/4)
Reach (This creature can block creatures with flying.)
M19C
Gideon's Reproach Gideon's Reproach C1Color W (2)
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
DOMC
Gideon's Sacrifice Gideon's Sacrifice Color W (1)
Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
WARC
Gift of Growth Gift of Growth C1Color G (2)
Instant
Kicker C2 (You may pay an additional C2 as you cast this spell.)

Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.

DOMC
Gift of Paradise Gift of Paradise C2Color G (3)
Enchantment — Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "Mana Tap: Add two mana of any one color."

M20C
Gift of Strength Gift of Strength C1Color G (2)
Instant
Target creature gets +3/+3 and gains reach until end of turn.
RNAC
Gilded Sentinel Gilded Sentinel C4 (4)
Artifact Creature — Golem (3/3)
XLNC
Giltgrove Stalker Giltgrove Stalker C1Color G (2)
Creature — Merfolk Warrior (2/1)
Giltgrove Stalker can't be blocked by creatures with power 2 or less.
RIXC
Glaring Aegis Glaring Aegis Color W (1)
Enchantment — Aura
Enchant creature

When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.

M20C
Gleaming Barrier Gleaming Barrier C2 (2)
Artifact Creature — Wall (0/4)
Defender

When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")

RIXC
Goblin Assailant Goblin Assailant C1Color R (2)
Creature — Goblin Warrior (2/2)
M20C
Goblin Assault Team Goblin Assault Team C3Color R (4)
Creature — Goblin Warrior (4/1)
Haste

When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.

WARC
Goblin Bird-Grabber