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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

1304 results
Abnormal Endurance Black (2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Academy Drake Blue (3)
Creature — Drake (2/2)
Kicker (You may pay an additional as you cast this spell.)

Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

Academy Journeymage Blue (5)
Creature — Human Wizard (3/2)
This spell costs less to cast if you control a Wizard.

When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

Act of Treason Red (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
Adamant Will White (2)
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Adaptive Shimmerer (5)
Creature — Insect (0/0)
Flash

Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.

Adherent of Hope White (2)
Creature — Human Soldier (2/1)
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
Adventurous Impulse Green (1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Aegis Turtle Blue (1)
Creature — Turtle (0/5)
Aerial Assault White (3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
Aeromunculus GreenBlue (3)
Creature — Homunculus Mutant (2/3)
Flying

GreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Aesthir Glider (3)
Artifact Creature — Bird Construct (2/1)
Flying

Aesthir Glider can't block.

Aether Spellbomb (1)
Artifact
Blue, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

, Sacrifice Aether Spellbomb: Draw a card.

Aggressive Urge Green (2)
Instant
Target creature gets +1/+1 until end of turn.

Draw a card.

Agonizing Syphon Black (4)
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
Ahn-Crop Invader Red (3)
Creature — Zombie Minotaur Warrior (2/2)
As long as it's your turn, Ahn-Crop Invader has first strike.

, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.

Aid the Fallen Black (2)
Sorcery
Choose one or both —

• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.

Alchemist's Gift Black (1)
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Alloy Myr (3)
Artifact Creature — Myr (2/2)
Tap: Add one mana of any color.
Almighty Brushwagg Green (1)
Creature — Brushwagg (1/1)
Trample

Green: Almighty Brushwagg gets +3/+3 until end of turn.

Alpine Watchdog White (2)
Creature — Dog (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
Altar of the Pantheon (3)
Artifact
Your devotion to each color and each combination of colors is increased by one.

Tap: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.

Ambassador Oak Green (4)
Creature — Treefolk Warrior (3/3)
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
Ancestral Mask Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Ancestral Statue (4)
Artifact Creature — Golem (3/4)
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
Ancient Animus Green (2)
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Ancient Brontodon GreenGreen (8)
Creature — Dinosaur (9/9)
Angel of Mercy White (5)
Creature — Angel (3/3)
Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

Angel of the Dawn White (5)
Creature — Angel (3/3)
Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

Angelic Edict White (5)
Sorcery
Exile target creature or enchantment.
Angelic Gift White (2)
Enchantment — Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.

Angelic Page White (2)
Creature — Angel Spirit (1/1)
Flying

Tap: Target attacking or blocking creature gets +1/+1 until end of turn.

Anointed Chorister White (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

White: Anointed Chorister gets +3/+3 until end of turn.

Anointed Deacon Black (5)
Creature — Vampire Cleric (3/3)
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
Anticipate Blue (2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Anvilwrought Raptor (4)
Artifact Creature — Bird (2/1)
Flying

First strike (This creature deals combat damage before creatures without first strike.)

Applied Biomancy GreenBlue (2)
Instant
Choose one or both —

• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

Arbor Armament Green (1)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
Arboreal Grazer Green (1)
Creature — Beast (0/3)
Reach

When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.

Arcane Flight Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

Arcane Signet (2)
Artifact
Tap: Add one mana of any color in your commander's color identity.
Archaeomender Blue (3)
Creature — Human Wizard (2/3)
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
Ardenvale Paladin White (4)
Creature — Human Knight (2/5)
Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
Ardenvale Tactician WhiteWhite (3)
Creature — Human Knight (2/3)
Flying
Arena Trickster Red (4)
Creature — Human Shaman (3/3)
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster.
Arlinn's Wolf Green (3)
Creature — Wolf (3/2)
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
Arrester's Admonition Blue (3)
Instant
Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

Arrester's Zeal White (1)
Instant
Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Artful Takedown BlueBlack (4)
Instant
Choose one or both —

• Tap target creature.
• Target creature gets -2/-4 until end of turn.

Artificer's Assistant Blue (1)
Creature — Bird (1/1)
Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Ashiok's Skulker Blue (5)
Creature — Nightmare (3/5)
Blue: Ashiok's Skulker can't be blocked this turn.
Ashmouth Hound Red (2)
Creature — Elemental Dog (2/1)
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
Aspect of Lamprey Black (4)
Enchantment — Aura
Enchant creature you control

When Aspect of Lamprey enters the battlefield, target opponent discards two cards.
Enchanted creature has lifelink.

Aspect of Manticore Red (3)
Enchantment — Aura
Flash

Enchant creature
When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.

Audacious Thief Black (3)
Creature — Human Rogue (2/2)
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
Auger Spree BlackRed (3)
Instant
Target creature gets +4/-4 until end of turn.
Aven Eternal Blue (3)
Creature — Zombie Bird Warrior (2/2)
Flying

When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Aven Sentry White (4)
Creature — Bird Soldier (3/2)
Flying
Aven Wind Mage Blue (3)
Creature — Bird Wizard (2/2)
Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

Aviation Pioneer Blue (3)
Creature — Human Artificer (1/2)
When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Axebane Beast Green (4)
Creature — Beast (3/4)
Azorius Guildgate (0)
Land — Gate
Azorius Guildgate enters the battlefield tapped.

Tap: Add White or Blue.

Azorius Knight-Arbiter WhiteBlue (5)
Creature — Human Knight (2/5)
Vigilance

Azorius Knight-Arbiter can't be blocked.

Azorius Locket (3)
Artifact
Tap: Add White or Blue.

, Tap, Sacrifice Azorius Locket: Draw two cards.

Bake into a Pie BlackBlack (4)
Instant
Destroy target creature. Create a Food token. (It's an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")
Baloth Gorger GreenGreen (4)
Creature — Beast (4/4)
Kicker (You may pay an additional as you cast this spell.)

If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.

Band Together Green (3)
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
Banehound Black (1)
Creature — Nightmare Dog (1/1)
Lifelink, haste
Barge In Red (1)
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
Barging Sergeant Red (5)
Creature — Minotaur Soldier (4/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Barony Vampire Black (3)
Creature — Vampire (3/2)
Barren Moor (0)
Land
Barren Moor enters the battlefield tapped.

Tap: Add Black.
Cycling Black (Black, Discard this card: Draw a card.)

Barrier of Bones Black (1)
Creature — Skeleton Wall (0/3)
Defender

When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Barrow Witches Black (5)
Creature — Human Warlock (3/4)
When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.
Bartered Cow White (4)
Creature — Ox (3/3)
When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")
Bartizan Bats Black (4)
Creature — Bat (3/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Basri's Acolyte WhiteWhite (4)
Creature — Cat Cleric (2/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.

Bastion Enforcer White (3)
Creature — Dwarf Soldier (3/2)
Bathe in Dragonfire Red (3)
Sorcery
Bathe in Dragonfire deals 4 damage to target creature.
Battalion Foot Soldier White (3)
Creature — Human Soldier (2/2)
When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle your library.
Battlefield Promotion White (2)
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
Befuddle Blue (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

Beloved Princess White (1)
Creature — Human Noble (1/1)
Lifelink

Beloved Princess can't be blocked by creatures with power 3 or greater.

Benalish Honor Guard White (2)
Creature — Human Knight (2/2)
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
Bishop's Soldier White (2)
Creature — Vampire Soldier (2/2)
Lifelink
Black Cat Black (2)
Creature — Zombie Cat (1/1)
When Black Cat dies, target opponent discards a card at random.
Blade Banish White (4)
Instant
Exile target creature with power 4 or greater.
Blade Instructor White (3)
Creature — Human Soldier (3/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Blade Juggler Black (5)
Creature — Human Rogue (3/2)
Spectacle Black (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.

Bladebrand Black (2)
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Draw a card.

Blazing Volley Red (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
Blessed Light White (5)
Instant
Exile target creature or enchantment.
Blessing of Belzenlok Black (1)
Instant
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
Blight Keeper Black (1)
Creature — Bat Imp (1/1)
Flying

Black, Tap, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.

Blight-Breath Catoblepas BlackBlack (6)
Creature — Beast (3/2)
When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)
Blighted Bat Black (3)
Creature — Zombie Bat (2/1)
Flying

: Blighted Bat gains haste until end of turn.

Blindblast Red (3)
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn.

Draw a card.

Blinding Fog Green (3)
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Blink of an Eye Blue (2)
Instant
Kicker Blue (You may pay an additional Blue as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Blisterspit Gremlin Red (1)
Creature — Gremlin (1/1)
, Tap: Blisterspit Gremlin deals 1 damage to each opponent.

Whenever you cast a noncreature spell, untap Blisterspit Gremlin.

Blitz Leech Black (6)
Creature — Leech (5/2)
Flash

When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.

Blood Burglar Black (2)
Creature — Vampire Rogue (2/2)
As long as it's your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
Blood Curdle Black (4)
Instant
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
Blood Glutton Black (5)
Creature — Vampire (4/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Bloodfell Caves (0)
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.
Tap: Add Black or Red.

Bloodhaze Wolverine Red (2)
Creature — Wolverine (2/1)
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
Bloodhunter Bat Black (4)
Creature — Bat (2/2)
Flying

When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

Bloodrock Cyclops Red (3)
Creature — Cyclops (3/3)
Bloodrock Cyclops attacks each combat if able.
Bloodstone Goblin Red (2)
Creature — Goblin Warrior (2/2)
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Bloodtallow Candle (1)
Artifact
, Tap, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
Bloom Hulk Green (4)
Creature — Plant Elemental (4/4)
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Blossom Dryad Green (3)
Creature — Dryad (2/2)
Tap: Untap target land.
Blossoming Sands (0)
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.
Tap: Add Green or White.

Blow Your House Down Red (3)
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
Boggart Brute Red (3)
Creature — Goblin Warrior (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
Bogstomper BlackBlack (6)
Creature — Beast (6/5)
Bojuka Bog (0)
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
Tap: Add Black.

Bombard Red (3)
Instant
Bombard deals 4 damage to target creature.
Bone Pit Brute RedRed (6)
Creature — Cyclops (4/5)
Menace (This creature can't be blocked except by two or more creatures.)

When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.

Bone Splinters Black (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

Bone to Ash BlueBlue (4)
Instant
Counter target creature spell.

Draw a card.

Boneclad Necromancer BlackBlack (5)
Creature — Human Wizard (3/3)
When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
Boot Nipper Black (2)
Creature — Beast (2/1)
Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it.
Borderland Marauder Red (2)
Creature — Human Warrior (1/2)
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
Borderland Minotaur RedRed (4)
Creature — Minotaur Warrior (4/3)
Boreal Elemental Blue (5)
Creature — Elemental (3/4)
Flying

Spells your opponents cast that target Boreal Elemental cost more to cast.

Boros Guildgate (0)
Land — Gate
Boros Guildgate enters the battlefield tapped.

Tap: Add Red or White.

Boros Locket (3)
Artifact
Tap: Add Red or White.

, Tap, Sacrifice Boros Locket: Draw two cards.

Boulder Rush Red (1)
Instant — Adventure
Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Brazen Buccaneers Red (4)
Creature — Human Pirate (2/2)
Haste

When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Brazen Freebooter Red (4)
Creature — Human Pirate (3/3)
When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Brightwood Tracker Green (4)
Creature — Elf Scout (2/4)
Green, Tap: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Brimstone Trebuchet Red (3)
Artifact Creature — Wall (1/3)
Defender, reach

Tap: Brimstone Trebuchet deals 1 damage to each opponent.
Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.

Brine Giant Blue (7)
Creature — Giant (5/6)
This spell costs less to cast for each enchantment you control.
Bring to Trial White (3)
Sorcery
Exile target creature with power 4 or greater.
Bristling Boar Green (4)
Creature — Boar (4/3)
Bristling Boar can't be blocked by more than one creature.
Broken Bond Green (2)
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Bronze Sword (1)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Buccaneer's Bravado Red (2)
Instant
Choose one —

• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.

Bulwark Giant White (6)
Creature — Giant Soldier (3/6)
When Bulwark Giant enters the battlefield, you gain 5 life.
Burglar Rat Black (2)
Creature — Rat (1/1)
When Burglar Rat enters the battlefield, each opponent discards a card.
Burn Bright Red (3)
Instant
Creatures you control get +2/+0 until end of turn.
Burning Prophet Red (2)
Creature — Human Wizard (1/3)
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
Burning-Tree Vandal Red (3)
Creature — Human Rogue (2/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.

Bushmeat Poacher Black (4)
Creature — Human Soldier (2/4)
, Tap, Sacrifice another creature: You gain life equal to that creature's toughness. Draw a card.
Cabal Evangel Black (2)
Creature — Human Cleric (2/2)
Cabal Paladin Black (4)
Creature — Human Knight (4/2)
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
Cadaver Imp BlackBlack (3)
Creature — Imp (1/1)
Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

Caged Zombie Black (3)
Creature — Zombie (2/3)
Black, Tap: Each opponent loses 2 life. Activate this ability only if a creature died this turn.
Caligo Skin-Witch Black (2)
Creature — Human Wizard (1/3)
Kicker Black (You may pay an additional Black as you cast this spell.)

When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.

Call the Cavalry White (4)
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
Callous Dismissal Blue (2)
Sorcery
Return target nonland permanent to its owner's hand.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Canal Monitor Black (5)
Creature — Lizard (5/3)
Cancel BlueBlue (3)
Instant
Counter target spell.
Candlelight Vigil White (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has vigilance.

Canopy Spider Green (2)
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)
Captivating Unicorn White (5)
Creature — Unicorn (4/4)
Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
Capture Sphere Blue (4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Carrion Imp Black (4)
Creature — Imp (2/3)
Flying

When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.

Castaway's Despair Blue (4)
Enchantment — Aura
Enchant creature

When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Catacomb Crocodile Black (5)
Creature — Crocodile (3/7)
Catalyst Elemental Red (3)
Creature — Elemental (2/2)
Sacrifice Catalyst Elemental: Add RedRed.
Cathar's Companion White (3)
Creature — Dog (3/1)
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Cathartic Reunion Red (2)
Sorcery
As an additional cost to cast this spell, discard two cards.

Draw three cards.

Cauldron Familiar Black (1)
Creature — Cat (1/1)
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

Cavalry Drillmaster White (2)
Creature — Human Knight (2/1)
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Cavern Whisperer Black (5)
Creature — Nightmare (4/4)
Mutate Black (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature mutates, each opponent discards a card.

Celestial Enforcer White (3)
Creature — Human Cleric (2/3)
White, Tap: Tap target creature. Activate this ability only if you control a creature with flying.
Celestial Messenger BlueBlue (4)
Creature — Bird Spirit (3/2)
Flash (You may cast this card any time you could cast an instant.)

Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.

Cemetery Recruitment Black (2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
Centaur Courser Green (3)
Creature — Centaur Warrior (3/3)
Centaur Nurturer Green (4)
Creature — Centaur Druid (2/4)
When Centaur Nurturer enters the battlefield, you gain 3 life.

Tap: Add one mana of any color.

Centaur Peacemaker GreenWhite (3)
Creature — Centaur Cleric (3/3)
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
Chain to Memory Blue (1)
Instant
Target creature gets -4/-0 until end of turn. Scry 2.
Chainwhip Cyclops Red (5)
Creature — Cyclops Warrior (4/4)
Red: Target creature can't block this turn.
Chandra's Embercat Red (2)
Creature — Elemental Cat (2/2)
Tap: Add Red. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
Chandra's Magmutt Red (2)
Creature — Elemental Dog (2/2)
Tap: Chandra's Magmutt deals 1 damage to target player or planeswalker.
Chandra's Outrage RedRed (4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Chandra's Pyrohelix Red (2)
Instant
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
Charge White (1)
Instant
Creatures you control get +1/+1 until end of turn.
Charity Extractor Black (4)
Creature — Human Knight (1/5)
Lifelink
Charmed Sleep BlueBlue (3)
Enchantment — Aura
Enchant creature

When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Charmed Stray White (1)
Creature — Cat (1/1)
Lifelink

When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.

Checkpoint Officer White (2)
Creature — Human Soldier (1/2)
White, Tap: Tap target creature.
Child of Night Black (2)
Creature — Vampire (2/1)
Lifelink
Chillbringer Blue (5)
Creature — Elemental (3/3)
Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

Chromatic Sphere (1)
Artifact
, Tap, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
Cinder Barrens (0)
Land
Cinder Barrens enters the battlefield tapped.

Tap: Add Black or Red.

Civic Stalwart White (4)
Creature — Elephant Soldier (3/3)
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
Cleansing Ray White (2)
Sorcery
Choose one —

• Destroy target Vampire.
• Destroy target enchantment.

Clear the Mind Blue (3)
Sorcery
Target player shuffles their graveyard into their library.

Draw a card.

Cloudkin Seer Blue (3)
Creature — Elemental Wizard (2/1)
Flying

When Cloudkin Seer enters the battlefield, draw a card.

Cloudpiercer Red (5)
Creature — Dinosaur (5/4)
Mutate Red (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach
Whenever this creature mutates, you may discard a card. If you do, draw a card.

Cloudreader Sphinx Blue (5)
Creature — Sphinx (3/4)
Flying

When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Cloudshift White (1)
Instant
Exile target creature you control, then return that card to the battlefield under your control.
Cobbled Wings (2)
Artifact — Equipment
Equipped creature has flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Cold-Water Snapper Blue (6)
Creature — Turtle (4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Collar the Culprit White (4)
Instant
Destroy target creature with toughness 4 or greater.
Collateral Damage Red (1)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Collateral Damage deals 3 damage to any target.

Colossal Dreadmaw GreenGreen (6)
Creature — Dinosaur (6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Command the Storm Red (5)
Instant
Command the Storm deals 5 damage to target creature.
Command Tower (0)
Land
Tap: Add one mana of any color in your commander's color identity.
Commune with Dinosaurs Green (1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Concordia Pegasus White (2)
Creature — Pegasus (1/3)
Flying
Consign to the Pit Black (6)
Sorcery
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
Contentious Plan Blue (2)
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.

Contract Killing BlackBlack (5)
Sorcery
Destroy target creature. Create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
Convolute Blue (3)
Instant
Counter target spell unless its controller pays .
Coordinated Charge White (5)
Instant
Creatures you control get +2/+1 until end of turn.

Cycling (, Discard this card: Draw a card.)

Coral Commando Blue (3)
Creature — Merfolk Warrior (3/2)
Coral Merfolk Blue (2)
Creature — Merfolk (2/1)
Corpse Churn Black (2)
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand.
Corpse Hauler Black (2)
Creature — Human Rogue (2/1)
Black, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
Corridor Monitor Blue (2)
Artifact Creature — Construct (1/4)
When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
Corrosive Ooze Green (2)
Creature — Ooze (2/2)
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
Cosmotronic Wave Red (4)
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
Costly Plunder Black (2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.

Courage in Crisis Green (3)
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Crash the Ramparts Green (3)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Crash Through Red (1)
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.

Crashing Drawbridge (2)
Artifact Creature — Wall (0/4)
Defender

Tap: Creatures you control gain haste until end of turn.

Crashing Tide Blue (3)
Sorcery
This spell has flash as long as you control a Merfolk.

Return target creature to its owner's hand.
Draw a card.

Crookclaw Transmuter Blue (4)
Creature — Bird Wizard (3/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

Crow of Dark Tidings Black (3)
Creature — Zombie Bird (2/1)
Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards.

Crush Dissent Blue (4)
Instant
Counter target spell unless its controller pays .

Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Crushing Canopy Green (3)
Instant
Choose one —

• Destroy target creature with flying.
• Destroy target enchantment.

Crypt Lurker Black (4)
Creature — Horror (3/4)
When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
Crystacean Blue (4)
Creature — Crab (1/6)
Flash
Crystal Slipper Red (2)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Curious Pair Green (2)
Creature — Human Peasant (1/3)
Curry Favor Black (1)
Sorcery — Adventure
You gain X life and each opponent loses X life, where X is the number of Knights you control.
Daggerback Basilisk Green (3)
Creature — Basilisk (2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Daggersail Aeronaut Red (4)
Creature — Goblin (3/2)
As long as it's your turn, Daggersail Aeronaut has flying.
Dark Bargain Black (4)
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
Dark Inquiry Black (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Dark Remedy Black (2)
Instant
Target creature gets +1/+3 until end of turn.
Darkblade Agent BlueBlack (3)
Creature — Human Assassin (2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
D'Avenant Trapper White (3)
Creature — Human Archer (3/2)
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
Davriel's Shadowfugue Black (4)
Sorcery
Target player discards two cards and loses 2 life.
Dawning Angel White (5)
Creature — Angel (3/2)
Flying

When Dawning Angel enters the battlefield, you gain 4 life.

Dawntreader Elk Green (2)
Creature — Elk (2/2)
Green, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Daybreak Chaplain White (2)
Creature — Human Cleric (1/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Daybreak Charger White (2)
Creature — Unicorn (3/1)
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
Daybreak Chimera WhiteWhite (5)
Creature — Chimera (3/3)
This spell costs less to cast, where X is your devotion to white. (Each White in the mana costs of permanents you control counts toward your devotion to white.)

Flying

Daysquad Marshal White (4)
Creature — Human Soldier (3/3)
When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.
Dazzling Lights Blue (1)
Instant
Target creature gets -3/-0 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Dead Revels Black (4)
Sorcery
Spectacle Black (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Return up to two target creature cards from your graveyard to your hand.

Dead Weight Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.

Deadeye Rig-Hauler Blue (4)
Creature — Human Pirate (3/2)
Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand.
Deadeye Tormentor Black (3)
Creature — Human Pirate (2/2)
Raid — When Deadeye Tormentor enters the battlefield, if you attacked this turn, target opponent discards a card.
Deadly Visit BlackBlack (5)
Sorcery
Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Deathbloom Thallid Black (3)
Creature — Fungus (3/2)
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
Death's Approach Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.

Debtors' Transport Black (6)
Creature — Thrull (5/3)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Deep Freeze Blue (3)
Enchantment — Aura
Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

Deeproot Warrior Green (2)
Creature — Merfolk Warrior (2/2)
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
Deface Red (1)
Sorcery
Choose one —

• Destroy target artifact.
• Destroy target creature with defender.

Defiant Strike White (1)
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.

Demolish Red (4)
Sorcery
Destroy target artifact or land.
Demonic Vigor Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.

Demystify White (1)
Instant
Destroy target enchantment.
Deny the Divine Blue (3)
Instant
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Depths of Desire Blue (3)
Instant
Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Desperate Castaways Black (2)
Creature — Human Pirate (2/3)
Desperate Castaways can't attack unless you control an artifact.
Desperate Lunge White (2)
Instant
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
Destructive Digger Red (3)
Creature — Goblin (3/2)
, Tap, Sacrifice an artifact or land: Draw a card.
Destructive Tampering Red (3)
Sorcery
Choose one —

• Destroy target artifact.
• Creatures without flying can't block this turn.

Devious Cover-Up BlueBlue (4)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Devkarin Dissident Green (2)
Creature — Elf Warrior (2/2)
Green: Devkarin Dissident gets +2/+2 until end of turn.
Didn't Say Please BlueBlue (3)
Instant
Counter target spell. Its controller mills three cards.
Dimir Guildgate (0)
Land — Gate
Dimir Guildgate enters the battlefield tapped.

Tap: Add Blue or Black.

Dimir Informant Blue (3)
Creature — Human Rogue (1/4)
When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Dimir Locket (3)
Artifact
Tap: Add Blue or Black.

, Tap, Sacrifice Dimir Locket: Draw two cards.

Dinosaur Hunter Black (2)
Creature — Human Pirate (2/2)
Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.
Dire Fleet Hoarder Black (2)
Creature — Human Pirate (2/1)
When Dire Fleet Hoarder dies, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Dire Fleet Interloper Black (4)
Creature — Human Pirate (2/2)
Menace

When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Direct Current RedRed (3)
Sorcery
Direct Current deals 2 damage to any target.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Discordant Piper Black (2)
Creature — Zombie Satyr (2/1)
When Discordant Piper dies, create a 0/1 white Goat creature token.
Disdainful Stroke Blue (2)
Instant
Counter target spell with converted mana cost 4 or greater.
Disenchant White (2)
Instant
Destroy target artifact or enchantment.
Disentomb Black (1)
Sorcery
Return target creature card from your graveyard to your hand.
Dismal Backwater (0)
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.
Tap: Add Blue or Black.

Disperse Blue (2)
Instant
Return target nonland permanent to its owner's hand.
Distant Melody Blue (4)
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
Dive Down Blue (1)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Divest Black (1)
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Divination Blue (3)
Sorcery
Draw two cards.
Divine Arrow White (2)
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
Divine Verdict White (4)
Instant
Destroy target attacking or blocking creature.
Dizzying Swoop White (2)
Instant — Adventure
Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
Doomed Dissenter Black (2)
Creature — Human (1/1)
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
Douse in Gloom Black (3)
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
Douser of Lights Black (5)
Creature — Horror (4/5)
Dragon Fodder Red (2)
Sorcery
Create two 1/1 red Goblin creature tokens.
Dragon Hatchling Red (2)
Creature — Dragon (0/1)
Flying

Red: Dragon Hatchling gets +1/+0 until end of turn.

Drainpipe Vermin Black (1)
Creature — Rat (1/1)
When Drainpipe Vermin dies, you may pay Black. If you do, target player discards a card.
Drannith Healer White (2)
Creature — Human Cleric (2/2)
Whenever you cycle another card, you gain 1 life.

Cycling (, Discard this card: Draw a card.)

Drannith Stinger Red (2)
Creature — Human Wizard (2/2)
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.

Cycling (, Discard this card: Draw a card.)

Dreadful Apathy White (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
White: Exile enchanted creature.

Dreamtail Heron Blue (5)
Creature — Elemental Bird (3/4)
Mutate Blue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, draw a card.

Drowsing Tyrannodon Green (2)
Creature — Dinosaur (3/3)
Defender (This creature can't attack.)

As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.

Drudge Sentinel Black (3)
Creature — Skeleton Warrior (2/1)
: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Druid of the Cowl Green (2)
Creature — Elf Druid (1/3)
Tap: Add Green.
Dual Shot Red (1)
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
Dub White (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

Durable Coilbug Black (2)
Creature — Insect (2/2)
Black: Return Durable Coilbug from your graveyard to your hand.
Duress Black (1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Dusk Charger Black (4)
Creature — Horse (3/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Dusk Charger gets +2/+2 as long as you have the city's blessing.

Dusk Legion Zealot Black (2)
Creature — Vampire Soldier (1/1)
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
Duskmantle Operative Black (2)
Creature — Human Rogue (2/2)
Duskmantle Operative can't be blocked by creatures with power 4 or greater.
Dutiful Attendant Black (3)
Creature — Human Warrior (1/2)
When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.
Dwarven Mine (0)
Land — Mountain
(Tap: Add Red.)

Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.
When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.

Dwarven Priest White (4)
Creature — Dwarf Cleric (2/4)
When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.
Dwindle Blue (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets -6/-0.
When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)

Eidolon of Philosophy Blue (1)
Enchantment Creature — Spirit (1/2)
Blue, Sacrifice Eidolon of Philosophy: Draw three cards.
Electrify Red (4)
Instant
Electrify deals 4 damage to target creature.
Elemental Uprising Green (2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
Elite Arrester White (1)
Creature — Human Soldier (0/3)
Blue, Tap: Tap target creature.
Elite Instructor Blue (3)
Creature — Human Wizard (2/2)
When Elite Instructor enters the battlefield, draw a card, then discard a card.
Elvish Rejuvenator Green (3)
Creature — Elf Druid (1/1)
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Elvish Visionary Green (2)
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
Embereth Paladin Red (4)
Creature — Human Knight (4/1)
Haste

Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.

Encampment Keeper White (1)
Creature — Dog (1/1)
First strike

White, Tap, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

Enforcer Griffin White (5)
Creature — Griffin (3/4)
Flying
Engulfing Eruption RedRed (4)
Sorcery
Engulfing Eruption deals 5 damage to target creature.
Epicure of Blood Black (5)
Creature — Vampire (4/4)
Whenever you gain life, each opponent loses 1 life.
Erratic Visionary Blue (2)
Creature — Human Wizard (1/3)
Blue, Tap: Draw a card, then discard a card.
Erstwhile Trooper BlackGreen (3)
Creature — Zombie Soldier (2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
Essence Scatter Blue (2)
Instant
Counter target creature spell.
Essence Symbiote Green (2)
Creature — Beast (2/2)
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
Eternal Thirst Black (2)
Enchantment — Aura
Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Eviscerate Black (4)
Sorcery
Destroy target creature.
Evolving Wilds (0)
Land
Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Excavation Elephant White (5)
Creature — Elephant (3/5)
Kicker White (You may pay an additional White as you cast this spell.)

When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.

Excavation Mole Green (3)
Creature — Mole (3/3)
Trample

When Excavation Mole enters the battlefield, mill three cards.

Explore Green (2)
Sorcery
You may play an additional land this turn.

Draw a card.

Explosive Apparatus (1)
Artifact
, Tap, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
Expose to Daylight White (3)
Instant
Destroy target artifact or enchantment. Scry 1.
Exultant Skymarcher WhiteWhite (3)
Creature — Vampire Soldier (2/3)
Flying
Eye Collector Black (1)
Creature — Faerie (1/1)
Flying

Whenever Eye Collector deals combat damage to a player, each player mills a card.

Facet Reader Blue (2)
Creature — Human Wizard (1/2)
, Tap: Draw a card, then discard a card.
Faerie Duelist Blue (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

Faerie Guidemother White (1)
Creature — Faerie (1/1)
Flying
Faerie Miscreant Blue (1)
Creature — Faerie Rogue (1/1)
Flying

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

Fanatical Firebrand Red (1)
Creature — Goblin Pirate (1/1)
Haste

Tap, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

Farfinder (3)
Creature — Fox (1/1)
Vigilance

When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Fathom Fleet Boarder Black (3)
Creature — Orc Pirate (3/3)
When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
Fathom Fleet Cutthroat Black (4)
Creature — Human Pirate (3/3)
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
Fathom Fleet Firebrand Red (2)
Creature — Human Pirate (2/2)
Red: Fathom Fleet Firebrand gets +1/+0 until end of turn.
Fearless Halberdier Red (3)
Creature — Human Warrior (3/2)
Feat of Resistance White (2)
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Fell the Pheasant Green (2)
Instant
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")
Feral Abomination Black (6)
Creature — Thrull (5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Feral Invocation Green (3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets +2/+2.

Feral Maaka Red (2)
Creature — Cat (2/2)
Feral Prowler Green (2)
Creature — Cat (1/3)
When Feral Prowler dies, draw a card.
Feral Roar Green (2)
Sorcery
Target creature gets +4/+4 until end of turn.
Ferocious Pup Green (3)
Creature — Wolf (0/1)
When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.
Ferocious Tigorilla Red (4)
Creature — Cat Ape (4/3)
Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)
Fertilid Green (3)
Creature — Elemental (0/0)
Fertilid enters the battlefield with two +1/+1 counters on it.

Green, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.

Fervent Strike Red (1)
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
Festering Newt Black (1)
Creature — Salamander (1/1)
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
Festive Funeral Black (5)
Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
Fetid Imp Black (2)
Creature — Imp (1/2)
Flying

Black: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Field Creeper (2)
Artifact Creature — Scarecrow (2/1)
Fierce Witchstalker GreenGreen (4)
Creature — Wolf (4/4)
Trample

When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")

Fiery Intervention Red (5)
Sorcery
Choose one —

• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.

Final Death Black (5)
Instant
Exile target creature.
Final Flare Red (3)
Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment.

Final Flare deals 5 damage to target creature.

Final Payment WhiteBlack (2)
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.

Finishing Blow Black (5)
Instant
Destroy target creature or planeswalker.
Fire Elemental RedRed (5)
Creature — Elemental (5/4)
Fire Prophecy Red (2)
Instant
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Fire Shrine Keeper Red (1)
Creature — Elemental (1/1)
Menace

Red, Tap, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.

Fire Urchin Red (2)
Creature — Elemental (1/3)
Trample

Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.

Firecannon Blast RedRed (3)
Sorcery
Firecannon Blast deals 3 damage to target creature.

Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.

Flame Lash Red (4)
Instant
Flame Lash deals 4 damage to any target.
Flicker of Fate White (2)
Instant
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Fling Red (2)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

Flummoxed Cyclops Red (4)
Creature — Cyclops (4/4)
Reach

Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat.

Flurry of Horns Red (5)
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
Flutterfox White (2)
Creature — Fox (2/2)
As long as you control an artifact or enchantment, Flutterfox has flying.
Flycatcher Giraffid Green (5)
Creature — Antelope Lizard (3/5)
Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.
Footlight Fiend (1)
Creature — Devil (1/1)
When Footlight Fiend dies, it deals 1 damage to any target.
Forbidden Friendship Red (2)
Sorcery
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
Forced Landing Green (2)
Instant
Put target creature with flying on the bottom of its owner's library.
Forced Worship White (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack.
White: Return Forced Worship to its owner's hand.

Foreboding Fruit Black (3)
Sorcery
Target player draws two cards and loses 2 life.

Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")

Forever Young Black (2)
Sorcery
Put any number of target creature cards from your graveyard on top of your library.

Draw a card.

Forge Devil Red (1)
Creature — Devil (1/1)
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
Forgotten Cave (0)
Land
Forgotten Cave enters the battlefield tapped.

Tap: Add Red.
Cycling Red (Red, Discard this card: Draw a card.)

Forgotten Sentinel (4)
Artifact Creature — Golem (4/3)
Forgotten Sentinel enters the battlefield tapped.
Forsaken Sanctuary (0)
Land
Forsaken Sanctuary enters the battlefield tapped.

Tap: Add White or Black.

Fortify White (3)
Instant
Choose one —

• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

Fortifying Provisions White (3)
Enchantment
Creatures you control get +0/+1.

When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")

Fortress Crab Blue (4)
Creature — Crab (1/6)
Foul Orchard (0)
Land
Foul Orchard enters the battlefield tapped.

Tap: Add Black or Green.

Frantic Inventory Blue (2)
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
Frenzied Arynx RedGreen (4)
Creature — Cat Beast (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
RedGreen: Frenzied Arynx gets +3/+0 until end of turn.

Frenzied Rage Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

Frenzied Raptor Red (3)
Creature — Dinosaur (4/2)
Fresh-Faced Recruit (2)
Creature — Human Soldier (2/1)
As long as it's your turn, Fresh-Faced Recruit has first strike.
Frilled Deathspitter Red (3)
Creature — Dinosaur (3/2)
Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.
Frilled Sandwalla Green (1)
Creature — Lizard (1/1)
Green: Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
Frilled Sea Serpent BlueBlue (6)
Creature — Serpent (4/6)
BlueBlue: Frilled Sea Serpent can't be blocked this turn.
Frost Breath Blue (3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Frost Lynx Blue (3)
Creature — Elemental Cat (2/2)
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Frostveil Ambush BlueBlue (5)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Cycling (, Discard this card: Draw a card.)

Fruit of Tizerus Black (1)
Sorcery
Target player loses 2 life.

Escape—Black, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Fully Grown Green (3)
Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
Funeral Rites Black (3)
Sorcery
You draw two cards, lose 2 life, then mill two cards.
Fungal Infection Black (1)
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
Furor of the Bitten Red (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.

Gaea's Protector Green (4)
Creature — Elemental Warrior (4/2)
Gaea's Protector must be blocked if able.
Gale Swooper White (4)
Creature — Griffin (3/2)
Flying

When Gale Swooper enters the battlefield, target creature gains flying until end of turn.

Gallant Cavalry White (4)
Creature — Human Knight (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.

Garenbrig Carver Green (4)
Creature — Human Warrior (3/2)
Garenbrig Paladin Green (5)
Creature — Giant Knight (4/4)
Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it.

Garenbrig Paladin can't be blocked by creatures with power 2 or less.

Garenbrig Squire Green (2)
Creature — Human Soldier (2/2)
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
Garrison Cat White (1)
Creature — Cat (1/1)
When Garrison Cat dies, create a 1/1 white Human Soldier creature token.
Garrison Griffin White (3)
Creature — Griffin (2/2)
Flying

Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn.

Garrison Sergeant RedWhite (5)
Creature — Viashino Soldier (3/3)
Garrison Sergeant has double strike as long as you control a Gate.
Garruk's Gorehorn Green (5)
Creature — Beast (7/3)
Gateway Plaza (0)
Land — Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay .
Tap: Add one mana of any color.

Gearsmith Guardian (5)
Artifact Creature — Construct (3/5)
Gearsmith Guardian gets +2/+0 as long as you control a blue creature.
Gearsmith Prodigy Blue (1)
Creature — Human Artificer (1/2)
Gearsmith Prodigy gets +1/+0 as long as you control an artifact.
Gempalm Polluter Black (6)
Creature — Zombie (4/3)
Cycling BlackBlack (BlackBlack, Discard this card: Draw a card.)

When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.

Generous Stray Green (3)
Creature — Cat (1/2)
When Generous Stray enters the battlefield, draw a card.
Get the Point BlackRed (5)
Instant
Destroy target creature. Scry 1.
Ghitu Chronicler Red (2)
Creature — Human Wizard (1/3)
Kicker Red (You may pay an additional Red as you cast this spell.)

When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

Ghitu Journeymage Red (3)
Creature — Human Wizard (3/2)
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
Ghitu Lavarunner Red (1)
Creature — Human Wizard (1/2)
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
Ghor-Clan Wrecker Red (4)
Creature — Human Warrior (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Menace (This creature can't be blocked except by two or more creatures.)

Ghostform Blue (2)
Sorcery
Up to two target creatures can't be blocked this turn.
Ghoulcaller's Accomplice Black (2)
Creature — Human Rogue (2/2)
Black, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
Ghoulraiser BlackBlack (3)
Creature — Zombie (2/2)
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
Giant Growth Green (1)
Instant
Target creature gets +3/+3 until end of turn.
Giant Spider Green (4)
Creature — Spider (2/4)
Reach (This creature can block creatures with flying.)
Giant's Skewer Black (2)
Artifact — Equipment
Equipped creature gets +2/+1.

Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Gideon's Reproach White (2)
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
Gideon's Sacrifice White (1)
Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
Gift of Growth Green (2)
Instant
Kicker (You may pay an additional as you cast this spell.)

Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.

Gift of Paradise Green (3)
Enchantment — Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "Tap: Add two mana of any one color."

Gift of Strength Green (2)
Instant
Target creature gets +3/+3 and gains reach until end of turn.
Gift of the Fae White (2)
Sorcery — Adventure
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
Gilded Sentinel (4)
Artifact Creature — Golem (3/3)
Giltgrove Stalker Green (2)
Creature — Merfolk Warrior (2/1)
Giltgrove Stalker can't be blocked by creatures with power 2 or less.
Gingerbread Cabin (0)
Land — Forest
(Tap: Add Green.)

Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.
When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")

Gingerbrute (1)
Artifact Creature — Food Golem (1/1)
Haste

: Gingerbrute can't be blocked this turn except by creatures with haste.
, Tap, Sacrifice Gingerbrute: You gain 3 life.

Glaring Aegis White (1)
Enchantment — Aura
Enchant creature

When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.

Gleaming Barrier (2)
Artifact Creature — Wall (0/4)
Defender

When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Glimmerbell Blue (2)
Creature — Elemental Jellyfish (1/3)
Flying

Blue: Untap Glimmerbell.

Gloom Pangolin Black (3)
Creature — Nightmare Pangolin (1/5)
Gloom Sower BlackBlack (7)
Creature — Horror (8/6)
Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
Glory Bearers White (4)
Enchantment Creature — Human Cleric (3/4)
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
Gnarled Sage GreenGreen (5)
Creature — Treefolk Druid (4/4)
Reach (This creature can block creatures with flying.)

As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)

Go for Blood Red (2)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Cycling (, Discard this card: Draw a card.)

Goblin Arsonist Red (1)
Creature — Goblin Shaman (1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
Goblin Assailant Red (2)
Creature — Goblin Warrior (2/2)
Goblin Assault Team Red (4)
Creature — Goblin Warrior (4/1)
Haste

When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.

Goblin Bird-Grabber Red (2)
Creature — Goblin (2/1)
Red: Goblin Bird-Grabber gains flying until end of turn. Activate this ability only if you control a creature with flying.
Goblin Electromancer BlueRed (2)
Creature — Goblin Wizard (2/2)
Instant and sorcery spells you cast cost less to cast.
Goblin Gathering Red (3)
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Goblin Instigator Red (2)
Creature — Goblin Rogue (1/1)
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
Goblin Locksmith Red (2)
Creature — Goblin Rogue (2/1)
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
Goblin Motivator Red (1)
Creature — Goblin Warrior (1/1)
Tap: Target creature gains haste until end of turn. (It can attack and Tap this turn.)
Goblin Shortcutter Red (2)
Creature — Goblin Scout (2/1)
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
Goblin Smuggler Red (3)
Creature — Goblin Rogue (2/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Tap: Another target creature with power 2 or less can't be blocked this turn.

Goblin Trailblazer Red (2)
Creature — Goblin Pirate (2/1)
Menace
Goblin Wizardry Red (4)
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
Golden Egg (2)
Artifact — Food
When Golden Egg enters the battlefield, draw a card.

, Tap, Sacrifice Golden Egg: Add one mana of any color.
, Tap, Sacrifice Golden Egg: You gain 3 life.

Golgari Guildgate (0)
Land — Gate
Golgari Guildgate enters the battlefield tapped.

Tap: Add Black or Green.

Golgari Locket (3)
Artifact
Tap: Add Black or Green.

, Tap, Sacrifice Golgari Locket: Draw two cards.

Gorging Vulture Black (3)
Creature — Bird (2/2)
Flying

When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card put into your graveyard this way.

Grasp of Darkness BlackBlack (2)
Instant
Target creature gets -4/-4 until end of turn.
Grasping Scoundrel Black (1)
Creature — Human Pirate (1/1)
Grasping Scoundrel gets +1/+0 as long as it's attacking.
Grasping Thrull WhiteBlack (5)
Creature — Thrull (3/3)
Flying

When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.

Grave Bramble GreenGreen (3)
Creature — Plant (3/4)
Defender, protection from Zombies
Gravel-Hide Goblin Red (2)
Creature — Goblin Shaman (2/1)
Green: Gravel-Hide Goblin gets +2/+2 until end of turn.
Gravitic Punch Red (4)
Sorcery
Target creature you control deals damage equal to its power to target player.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Grazing Whiptail GreenGreen (4)
Creature — Dinosaur (3/4)
Reach
Greater Sandwurm GreenGreen (7)
Creature — Wurm (7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling (, Discard this card: Draw a card.)

Greenwood Sentinel Green (2)
Creature — Elf Scout (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
Griffin Protector White (4)
Creature — Griffin (2/3)
Flying

Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

Griffin Sentinel White (3)
Creature — Griffin (1/3)
Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Grim Initiate Red (1)
Creature — Zombie Warrior (1/1)
First strike

When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Grim Physician Black (1)
Creature — Zombie (1/1)
When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
Grotesque Demise Black (3)
Instant
Exile target creature with power 3 or less.
Grow from the Ashes Green (3)
Sorcery
Kicker (You may pay an additional as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.

Growth Cycle Green (2)
Instant
Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.
Growth Spiral GreenBlue (2)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
Gruesome Fate Black (3)
Sorcery
Each opponent loses 1 life for each creature you control.
Gruul Guildgate (0)
Land — Gate
Gruul Guildgate enters the battlefield tapped.

Tap: Add Red or Green.

Gruul Locket (3)
Artifact
Tap: Add Red or Green.

, Tap, Sacrifice Gruul Locket: Draw two cards.

Guardians of Koilos (5)
Artifact Creature — Construct (4/4)
When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Guild Globe (2)
Artifact
When Guild Globe enters the battlefield, draw a card.

, Tap, Sacrifice Guild Globe: Add two mana of different colors.

Guildpact Informant Blue (3)
Creature — Faerie Rogue (1/1)
Flying

Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Gust of Wind Blue (4)
Sorcery
This spell costs less to cast if you control a creature with flying.

Return target nonland permanent you don't control to its owner's hand.
Draw a card.

Haazda Officer White (3)
Creature — Human Soldier (3/2)
When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
Haggle Red (1)
Instant — Adventure
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
Hammer Dropper RedWhite (4)
Creature — Giant Soldier (5/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Hampering Snare Blue (2)
Instant
Creatures your opponents control get -2/-0 until end of turn.

Cycling (, Discard this card: Draw a card.)

Hardy Veteran Green (2)
Creature — Human Warrior (2/2)
As long as it's your turn, Hardy Veteran gets +0/+2.
Harvest Fear Black (4)
Sorcery — Adventure
Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
Havoc Devils RedRed (4)
Creature — Devil (4/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Headstrong Brute Red (3)
Creature — Orc Pirate (3/3)
Headstrong Brute can't block.

Headstrong Brute has menace as long as you control another Pirate.

Headwater Sentries Blue (4)
Creature — Merfolk Warrior (2/5)
Healer of the Glade Green (1)
Creature — Elemental (1/2)
When Healer of the Glade enters the battlefield, you gain 3 life.
Healer's Hawk White (1)
Creature — Bird (1/1)
Flying, lifelink
Healing Grace White (1)
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
Heartfire Red (2)
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.

Heartfire deals 4 damage to any target.

Heart-Piercer Bow (2)
Artifact — Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Heightened Reflexes Red (1)
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Helica Glider White (3)
Creature — Nightmare Squirrel (2/2)
Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.
Heliod's Pilgrim White (3)
Creature — Human Cleric (1/2)
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
Henge Walker (3)
Artifact Creature — Golem (2/2)
Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.
Herald of the Dreadhorde Black (4)
Creature — Zombie Warrior (3/2)
When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Hero of the Games Red (3)
Creature — Human Soldier (3/2)
Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.
Hero of the Pride White (2)
Creature — Cat Soldier (2/2)
Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn.
Hierophant's Chalice (3)
Artifact
When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.

Tap: Add .

Highland Game Green (2)
Creature — Elk (2/1)
When Highland Game dies, you gain 2 life.
Highland Lake (0)
Land
Highland Lake enters the battlefield tapped.

Tap: Add Blue or Red.

Hijack RedRed (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Hired Blade Black (3)
Creature — Human Assassin (3/2)
Flash (You may cast this spell any time you could cast an instant.)
Hired Poisoner Black (1)
Creature — Human Assassin (1/1)
Deathtouch
Hitchclaw Recluse Green (3)
Creature — Spider (1/4)
Reach
Hobblefiend Red (2)
Creature — Devil (2/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

, Sacrifice another creature: Put a +1/+1 counter on Hobblefiend.

Homarid Explorer Blue (4)
Creature — Homarid Scout (3/3)
When Homarid Explorer enters the battlefield, target player mills four cards.
Honey Mammoth GreenGreen (6)
Creature — Elephant (6/6)
When Honey Mammoth enters the battlefield, you gain 4 life.
Honor the God-Pharaoh Red (3)
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Hostile Minotaur Red (4)
Creature — Minotaur (3/3)
Haste (This creature can attack and Tap as soon as it comes under your control.)
Huatli's Snubhorn White (2)
Creature — Dinosaur (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
Humble Naturalist Green (2)
Creature — Human Druid (1/3)
Tap: Add one mana of any color. Spend this mana only to cast a creature spell.
Humongulus Blue (5)
Creature — Homunculus (2/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Hungry Flames Red (3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
Hunt the Weak Green (4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Hunted Witness White (1)
Creature — Human (1/1)
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
Hunter's Edge Green (4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
Hypothesizzle BlueRed (5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Hyrax Tower Scout Green (3)
Creature — Human Scout (3/3)
When Hyrax Tower Scout enters the battlefield, untap target creature.
Ichthyomorphosis Blue (3)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.

Idyllic Grange (0)
Land — Plains
(Tap: Add White.)

Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.
When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.

Igneous Cur Red (2)
Creature — Elemental Dog (1/2)
Red: Igneous Cur gets +2/+0 until end of turn.
Ill-Gotten Inheritance Black (4)
Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.

Black, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.

Ilysian Caryatid Green (2)
Creature — Plant (1/1)
Tap: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Impale BlackBlack (4)
Sorcery
Destroy target creature.
Impassioned Orator White (2)
Creature — Human Cleric (2/2)
Whenever another creature enters the battlefield under your control, you gain 1 life.
Imperial Outrider White (4)
Creature — Human Knight (1/5)
Imperious Oligarch WhiteBlack (2)
Creature — Human Cleric (2/1)
Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Imposing Vantasaur White (6)
Creature — Dinosaur (3/6)
Vigilance

Cycling (, Discard this card: Draw a card.)

Incendiary Oracle Red (2)
Creature — Human Shaman (2/2)
Red: Incendiary Oracle gets +1/+0 until end of turn.

If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.

Indomitable Will White (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2.

Infectious Horror Black (4)
Creature — Zombie Horror (2/2)
Whenever Infectious Horror attacks, each opponent loses 2 life.
Infernal Scarring Black (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

Infuriate Red (1)
Instant
Target creature gets +3/+2 until end of turn.
Initiate's Companion Green (2)
Creature — Cat (3/1)
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
Innocent Blood Black (1)
Sorcery
Each player sacrifices a creature.
Insatiable Appetite Green (2)
Instant
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
Inspire Awe Green (4)
Instant
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
Inspired Charge WhiteWhite (4)
Instant
Creatures you control get +2/+1 until end of turn.
Inspiring Captain White (4)
Creature — Human Knight (3/3)
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
Intrusive Packbeast White (5)
Creature — Beast (3/3)
Vigilance

When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.

Invading Manticore Red (6)
Creature — Zombie Manticore (4/5)
When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Invoke the Divine White (3)
Instant
Destroy target artifact or enchantment. You gain 4 life.
Iroas's Blessing Red (4)
Enchantment — Aura
Enchant creature you control

When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls.
Enchanted creature gets +1/+1.

Iron Bully (3)
Artifact Creature — Golem (1/1)
Menace (This creature can't be blocked except by two or more creatures.)

When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.

Ironclad Krovod White (4)
Creature — Beast (2/5)
Ironshell Beetle Green (2)
Creature — Insect (1/1)
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
Irreverent Revelers Red (3)
Creature — Satyr (2/2)
When Irreverent Revelers enters the battlefield, choose one —

• Destroy target artifact.
• Irreverent Revelers gains haste until end of turn.

Ixalli's Diviner Green (2)
Creature — Human Druid (0/3)
When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Ixalli's Keeper Green (2)
Creature — Human Shaman (2/2)
Green, Tap, Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn.
Izzet Guildgate (0)
Land — Gate
Izzet Guildgate enters the battlefield tapped.

Tap: Add Blue or Red.

Izzet Locket (3)
Artifact
Tap: Add Blue or Red.

, Tap, Sacrifice Izzet Locket: Draw two cards.

Jade Bearer Green (1)
Creature — Merfolk Shaman (1/1)
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
Jade Guardian Green (4)
Creature — Merfolk Shaman (2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

Jadecraft Artisan Green (4)
Creature — Merfolk Shaman (3/3)
When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.
Jaya's Greeting Red (2)
Instant
Jaya's Greeting deals 3 damage to target creature. Scry 1.
Jousting Dummy (2)
Artifact Creature — Scarecrow Knight (2/1)
: Jousting Dummy gets +1/+0 until end of turn.
Jousting Lance (2)
Artifact — Equipment
Equipped creature gets +2/+0.

As long as it's your turn, equipped creature has first strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Jungle Delver Green (1)
Creature — Merfolk Warrior (1/1)
Green: Put a +1/+1 counter on Jungle Delver.
Jungle Hollow (0)
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.
Tap: Add Black or Green.

Jungleborn Pioneer Green (3)
Creature — Merfolk Scout (2/2)
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
Justiciar's Portal White (2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Kalastria Nightwatch Black (5)
Creature — Vampire Warrior Ally (4/5)
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
Karametra's Blessing White (1)
Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Kargan Dragonrider Red (2)
Creature — Human Warrior (2/2)
As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)
Kasmina's Transmutation Blue (2)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.

Kaya's Ghostform Black (1)
Enchantment — Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.

Keen Glidemaster Blue (2)
Creature — Human Soldier (2/1)
Blue: Target creature gains flying until end of turn.
Keep Safe Blue (2)
Instant
Counter target spell that targets a permanent you control.

Draw a card.

Keldon Overseer Red (3)
Creature — Human Warrior (3/1)
Kicker Red (You may pay an additional Red as you cast this spell.)

Haste
When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Keldon Raider RedRed (4)
Creature — Human Warrior (4/3)
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
Keldon Warcaller Red (2)
Creature — Human Warrior (2/2)
Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.
Kiln Fiend Red (2)
Creature — Elemental Beast (1/2)
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Kinjalli's Caller White (1)
Creature — Human Cleric (0/3)
Dinosaur spells you cast cost less to cast.
Kiora's Dambreaker Blue (6)
Creature — Leviathan (5/6)
When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Kitesail Corsair Blue (2)
Creature — Human Pirate (2/1)
Kitesail Corsair has flying as long as it's attacking.
Knight of New Benalia White (2)
Creature — Human Knight (3/1)
Knight of Sorrows White (5)
Creature — Human Knight (3/3)
Knight of Sorrows can block an additional creature each combat.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Knight of the Keep White (3)
Creature — Human Knight (3/2)
Knight of the Stampede Green (4)
Creature — Human Knight (2/4)
Dinosaur spells you cast cost less to cast.
Knight of the Tusk WhiteWhite (6)
Creature — Human Knight (3/7)
Vigilance (Attacking doesn't cause this creature to tap.)
Knightly Valor White (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

Knight's Pledge White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.

Kraul Foragers Green (5)
Creature — Insect Scout (4/4)
Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.
Kraul Raider Black (3)
Creature — Insect Warrior (2/3)
Menace (This creature can't be blocked except by two or more creatures.)
Kraul Stinger Green (3)
Creature — Insect Assassin (2/2)
Deathtouch
Kronch Wrangler Green (2)
Creature — Human Warrior (2/1)
Trample

Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.

Krosan Druid Green (3)
Creature — Centaur Druid (2/3)
Kicker Green (You may pay an additional Green as you cast this spell.)

When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life.

Krosan Tusker GreenGreen (7)
Creature — Boar Beast (6/5)
Cycling Green (Green, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. (Do this before you draw.)

Lampad of Death's Vigil Black (2)
Enchantment Creature — Nymph (1/3)
, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
Lash of Thorns Black (1)
Instant
Target creature gets +2/+1 and gains deathtouch until end of turn.
Last Gasp Black (2)
Instant
Target creature gets -3/-3 until end of turn.
Launch Party Black (4)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature. Its controller loses 2 life.

Lava Axe Red (5)
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
Lava Serpent Red (6)
Creature — Elemental Serpent (5/5)
Haste

Cycling (, Discard this card: Draw a card.)

Lavakin Brawler Red (4)
Creature — Elemental Warrior (2/4)
Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control.
Lawless Broker Black (3)
Creature — Aetherborn Rogue (3/2)
When Lawless Broker dies, put a +1/+1 counter on target creature you control.
Lawmage's Binding WhiteBlue (3)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

Law-Rune Enforcer White (1)
Creature — Human Soldier (1/2)
, Tap: Tap target creature with converted mana cost 2 or greater.
Lazotep Behemoth Black (5)
Creature — Zombie Hippo (5/4)
Lazotep Reaver Black (2)
Creature — Zombie Beast (1/2)
When Lazotep Reaver enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Leaf Gilder Green (2)
Creature — Elf Druid (2/1)
Tap: Add Green.
Leafkin Druid Green (2)
Creature — Elemental Druid (0/3)
Tap: Add Green. If you control four or more creatures, add GreenGreen instead.
Leapfrog Blue (3)
Creature — Frog (3/1)
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
Leave in the Dust Blue (4)
Instant
Return target nonland permanent to its owner's hand.

Draw a card.

Ledev Guardian White (4)
Creature — Human Knight (2/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Legion Conquistador White (3)
Creature — Vampire Soldier (2/2)
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.
Legion's Judgment White (3)
Sorcery
Destroy target creature with power 4 or greater.
Leonin of the Lost Pride White (2)
Creature — Cat Warrior (3/1)
When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard.
Library Larcenist Blue (3)
Creature — Merfolk Rogue (1/2)
Whenever Library Larcenist attacks, draw a card.
Lich's Caress BlackBlack (5)
Sorcery
Destroy target creature. You gain 3 life.
Life Goes On Green (1)
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
Light of Hope White (1)
Instant
Choose one —

• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.

Lightning Diadem Red (6)
Enchantment — Aura
Enchant creature

When Lightning Diadem enters the battlefield, it deals 2 damage to any target.
Enchanted creature gets +2/+2.

Lightning Elemental Red (4)
Creature — Elemental (4/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)
Lightning Shrieker Red (5)
Creature — Dragon (5/5)
Flying, trample, haste

At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.

Lightning Visionary Red (2)
Creature — Minotaur Shaman (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Lightning-Core Excavator (1)
Artifact Creature — Golem (0/3)
, Tap, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.
Lightwalker White (2)
Creature — Human Warrior (2/1)
Lightwalker has flying as long as it has a +1/+1 counter on it.
Liliana's Steward Black (1)
Creature — Zombie (1/2)
Tap, Sacrifice Liliana's Steward: Target opponent discards a card. Activate this ability only any time you could cast a sorcery.
Llanowar Elves Green (1)
Creature — Elf Druid (1/1)
Tap: Add Green.
Llanowar Envoy Green (3)
Creature — Elf Scout (3/2)
Green: Add one mana of any color.
Llanowar Scout Green (2)
Creature — Elf Scout (1/3)
Tap: You may put a land card from your hand onto the battlefield.
Llanowar Visionary Green (3)
Creature — Elf Druid (2/2)
When Llanowar Visionary enters the battlefield, draw a card.

Tap: Add Green.

Loathsome Chimera Green (3)
Creature — Chimera (4/1)
Escape—Green, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Loathsome Chimera escapes with a +1/+1 counter on it.

Locthwain Gargoyle (1)
Artifact Creature — Gargoyle (0/3)
: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn.
Locthwain Paladin Black (4)
Creature — Human Knight (3/2)
Menace (This creature can't be blocked except by two or more creatures.)

Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it.

Lofty Denial Blue (2)
Instant
Counter target spell unless its controller pays . If you control a creature with flying, counter that spell unless its controller pays instead.
Lonely Sandbar (0)
Land
Lonely Sandbar enters the battlefield tapped.

Tap: Add Blue.
Cycling Blue (Blue, Discard this card: Draw a card.)

Lonesome Unicorn White (5)
Creature — Unicorn (3/3)
Vigilance
Looming Altisaur White (4)
Creature — Dinosaur (1/7)
Lost Legion BlackBlack (3)
Creature — Spirit Knight (2/3)
When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Loxodon Line Breaker White (3)
Creature — Elephant Soldier (3/2)
Loxodon Restorer WhiteWhite (6)
Creature — Elephant Cleric (3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When Loxodon Restorer enters the battlefield, you gain 4 life.

Loxodon Sergeant White (4)
Creature — Elephant Soldier (3/3)
Vigilance

When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn.

Luminous Bonds White (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.

Lurking Deadeye Black (4)
Creature — Human Assassin (4/2)
Flash

When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.

Macabre Waltz Black (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Makeshift Battalion White (3)
Creature — Human Soldier (3/2)
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
Malevolent Noble Black (2)
Creature — Human Noble (2/2)
, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.
Mammoth Spider Green (5)
Creature — Spider (3/5)
Reach (This creature can block creatures with flying.)
Mana Geode (3)
Artifact
When Mana Geode enters the battlefield, scry 1.

Tap: Add one mana of any color.

Manalith (3)
Artifact
Tap: Add one mana of any color.
Maned Serval White (2)
Creature — Cat (1/4)
Vigilance
Maniacal Rage Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and can't block.

Mantle of Tides Blue (1)
Artifact — Equipment
Equipped creature gets +1/+2.

Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Maraleaf Rider Green (2)
Creature — Elf Knight (3/1)
Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.
Marauder's Axe (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

March of the Drowned Black (1)
Sorcery
Choose one —

• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.

Mark of the Vampire Black (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.

Martyr for the Cause White (2)
Creature — Human Soldier (2/2)
When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Martyr of Dusk White (2)
Creature — Vampire Soldier (2/1)
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
Masked Blackguard Black (2)
Creature — Human Rogue (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Black: Masked Blackguard gets +1/+1 until end of turn.

Maximize Altitude Blue (1)
Sorcery
Target creature gets +1/+1 and gains flying until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Maximize Velocity Red (1)
Sorcery
Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Meandering River (0)
Land
Meandering River enters the battlefield tapped.

Tap: Add White or Blue.

Memory Drain BlueBlue (4)
Instant
Counter target spell. Scry 2.
Memory Leak Black (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.

Cycling (, Discard this card: Draw a card.)

Memory Theft Black (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
Mephitic Vapors Black (3)
Sorcery
All creatures get -1/-1 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Merchant of the Vale Red (3)
Creature — Human Peasant (2/3)
Red, Discard a card: Draw a card.
Merfolk Secretkeeper Blue (1)
Creature — Merfolk Wizard (0/4)
Mesa Unicorn White (2)
Creature — Unicorn (2/2)
Lifelink
Metropolis Sprite Blue (2)
Creature — Faerie Rogue (1/2)
Flying

Blue: Metropolis Sprite gets +1/-1 until end of turn.

Miasmic Mummy Black (2)
Creature — Zombie Jackal (2/2)
When Miasmic Mummy enters the battlefield, each player discards a card.
Mighty Leap White (2)
Instant
Target creature gets +2/+2 and gains flying until end of turn.
Migratory Greathorn Green (4)
Creature — Beast (3/4)
Mutate Green (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Mind Rot Black (3)
Sorcery
Target player discards two cards.
Mind Stone (2)
Artifact
Tap: Add .

, Tap, Sacrifice Mind Stone: Draw a card.

Mindwrack Harpy Black (4)
Enchantment Creature — Harpy (3/2)
Flying

At the beginning of combat on your turn, each player mills three cards.

Minotaur Skullcleaver Red (3)
Creature — Minotaur Berserker (2/2)
Haste

When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.

Minotaur Sureshot Red (3)
Creature — Minotaur Archer (2/3)
Reach (This creature can block creatures with flying.)

Red: Minotaur Sureshot gets +1/+0 until end of turn.

Mire's Grasp Black (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets -3/-3.

Mist-Cloaked Herald Blue (1)
Creature — Merfolk Warrior (1/1)
Mist-Cloaked Herald can't be blocked.
Mistford River Turtle Blue (4)
Creature — Turtle (1/5)
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
Mistral Singer Blue (3)
Creature — Siren (2/2)
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Moat Piranhas Blue (2)
Creature — Fish (3/3)
Defender (This creature can't attack.)
Mogis's Favor Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/-1.
Escape—Black, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Molten Ravager Red (3)
Creature — Elemental (0/4)
Red: Molten Ravager gets +1/+0 until end of turn.
Moment of Craving Black (2)
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
Moment of Heroism White (2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Moment of Triumph White (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
Momentary Blink White (2)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Moodmark Painter BlackBlack (4)
Creature — Human Shaman (2/3)
Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
Moonlit Scavengers Blue (6)
Creature — Merfolk Rogue (4/5)
When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
Moorland Inquisitor White (2)
Creature — Human Soldier (2/2)
White: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Moss Viper Green (1)
Creature — Snake (1/1)
Deathtouch
Mosscoat Goriak Green (3)
Creature — Beast (2/4)
Vigilance
Mugging Red (1)
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
Murder BlackBlack (3)
Instant
Destroy target creature.
Murmuring Phantasm Blue (2)
Creature — Spirit (0/5)
Defender
Muse Drake Blue (4)
Creature — Drake (1/3)
Flying

When Muse Drake enters the battlefield, draw a card.

Mutiny Red (1)
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
Mutual Destruction Black (1)
Sorcery
This spell has flash as long as you control a permanent with flash.

As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.

Myr Sire (2)
Artifact Creature — Myr (1/1)
When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
Mysterious Egg (1)
Creature — Egg (0/2)
Whenever this creature mutates, put a +1/+1 counter on it.
Mystic Sanctuary (0)
Land — Island
(Tap: Add Blue.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Mystic Skyfish Blue (3)
Creature — Fish (3/1)
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
Naga Eternal Blue (3)
Creature — Zombie Naga (3/2)
Nahiri's Stoneblades Red (2)
Instant
Up to two target creatures each get +2/+0 until end of turn.
Naiad of Hidden Coves Blue (3)
Enchantment Creature — Nymph (2/3)
As long as it's not your turn, spells you cast cost less to cast.
Narcolepsy Blue (2)
Enchantment — Aura
Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

Natural End Green (3)
Instant
Destroy target artifact or enchantment. You gain 3 life.
Naturalize Green (2)
Instant
Destroy target artifact or enchantment.
Navigator's Compass (1)
Artifact
When Navigator's Compass enters the battlefield, you gain 3 life.

Tap: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.

Negate Blue (2)
Instant
Counter target noncreature spell.
Nest Robber Red (2)
Creature — Dinosaur (2/1)
Haste
Netcaster Spider Green (3)
Creature — Spider (2/3)
Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

Never Happened Black (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
New Horizons Green (3)
Enchantment — Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "Tap: Add two mana of any one color."

Nexus Wardens Green (3)
Creature — Satyr Archer (1/4)
Reach

Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life.

Nightshade Stinger Black (1)
Creature — Faerie Rogue (1/1)
Flying

Nightshade Stinger can't block.

Nightsquad Commando Black (3)
Creature — Human Soldier (2/3)
When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.
Nimble Birdsticker Red (3)
Creature — Goblin (2/3)
Reach (This creature can block creatures with flying.)
No Escape Blue (3)
Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Scry 1.

Nocturnal Feeder Black (3)
Creature — Vampire Rogue (2/1)
Flying

When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.

Notion Rain BlueBlack (3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Noxious Groodion Black (3)
Creature — Beast (2/2)
Deathtouch
Nylea's Forerunner Green (5)
Enchantment Creature — Beast (5/3)
Trample

Other creatures you control have trample.

Nylea's Huntmaster Green (4)
Creature — Centaur Shaman (4/3)
When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)
Nyxborn Brute RedRed (5)
Enchantment Creature — Cyclops (7/3)
Nyxborn Colossus GreenGreenGreen (6)
Enchantment Creature — Giant (6/7)
Nyxborn Courser WhiteWhite (3)
Enchantment Creature — Centaur Scout (2/4)
Nyxborn Marauder BlackBlack (4)
Enchantment Creature — Minotaur (4/3)
Nyxborn Seaguard BlueBlue (4)
Enchantment Creature — Merfolk Soldier (2/5)
Oaken Boon Green (4)
Sorcery — Adventure
Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)
Oakenform Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.

Ob Nixilis's Cruelty Black (3)
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Octoprophet Blue (4)
Creature — Octopus (3/3)
When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Of One Mind Blue (3)
Sorcery
This spell costs less to cast if you control a Human creature and a non-Human creature.

Draw two cards.

Ogre Errant Red (4)
Creature — Ogre Knight (3/4)
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Oko's Accomplices Blue (3)
Creature — Faerie (2/3)
Flying
Omen of the Dead Black (1)
Enchantment
Flash

When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.
Black, Sacrifice Omen of the Dead: Scry 2.

Omen of the Forge Red (2)
Enchantment
Flash

When Omen of the Forge enters the battlefield, it deals 2 damage to any target.
Red, Sacrifice Omen of the Forge: Scry 2.

Omen of the Hunt Green (3)
Enchantment
Flash

When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Green, Sacrifice Omen of the Hunt: Scry 2.

Omen of the Sea Blue (2)
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.
Blue, Sacrifice Omen of the Sea: Scry 2.

Omen of the Sun White (3)
Enchantment
Flash

When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
White, Sacrifice Omen of the Sun: Scry 2.

Omenspeaker Blue (2)
Creature — Human Wizard (1/3)
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
On Alert White (3)
Instant — Adventure
Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
Onakke Ogre Red (3)
Creature — Ogre Warrior (4/2)
One With the Wind Blue (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

Open the Gates Green (1)
Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.
Opt Blue (1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

Orazca Frillback Green (3)
Creature — Dinosaur (4/2)
Orazca Raptor RedRed (4)
Creature — Dinosaur (3/4)
Orazca Relic (3)
Artifact
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Tap: Add .
Tap, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.

Oread of Mountain's Blaze Red (2)
Enchantment Creature — Nymph (1/3)
Red, Discard a card: Draw a card.
Oreskos Swiftclaw White (2)
Creature — Cat Warrior (3/1)
Ornery Dilophosaur Green (4)
Creature — Dinosaur (2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.

Ornery Goblin Red (2)
Creature — Goblin Warrior (2/1)
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
Orzhov Guildgate (0)
Land — Gate
Orzhov Guildgate enters the battlefield tapped.

Tap: Add White or Black.

Orzhov Locket (3)
Artifact
Tap: Add White or Black.

, Tap, Sacrifice Orzhov Locket: Draw two cards.

Outflank White (1)
Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
Outmuscle Green (4)
Sorcery
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.

Outnumber Red (1)
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
Overgrown Armasaur GreenGreen (5)
Creature — Dinosaur (4/4)
Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
Pacifism White (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.

Pack Mastiff Red (2)
Creature — Dog (2/2)
Red: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
Pack's Favor Green (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Target creature gets +3/+3 until end of turn.

Paladin of the Bloodstained White (4)
Creature — Vampire Knight (3/2)
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
Parasitic Implant Black (4)
Enchantment — Aura
Enchant creature

At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token.

Pardic Wanderer (6)
Artifact Creature — Golem (5/5)
Trample
Parhelion Patrol White (4)
Creature — Human Knight (2/3)
Flying, vigilance

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Passwall Adept Blue (2)
Creature — Human Wizard (1/3)
Blue: Target creature can't be blocked this turn.
Patagia Tiger White (5)
Creature — Cat (3/4)
Flying

When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn.

Pause for Reflection Green (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Prevent all combat damage that would be dealt this turn.

Peel from Reality Blue (2)
Instant
Return target creature you control and target creature you don't control to their owners' hands.
Pegasus Courser White (3)
Creature — Pegasus (1/3)
Flying

Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.

Pendulum of Patterns (2)
Artifact
When Pendulum of Patterns enters the battlefield, you gain 3 life.

, Tap, Sacrifice Pendulum of Patterns: Draw a card.

Penumbra Bobcat Green (3)
Creature — Cat (2/1)
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
Perilous Myr (2)
Artifact Creature — Myr (1/1)
When Perilous Myr dies, it deals 2 damage to any target.
Perimeter Sergeant White (3)
Creature — Human Soldier (3/2)
Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.
Persistent Petitioners Blue (2)
Creature — Human Advisor (1/3)
, Tap: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.

Phantom Warrior BlueBlue (3)
Creature — Illusion Warrior (2/2)
Phantom Warrior can't be blocked.
Pharika's Libation Black (3)
Instant
Choose one —

• Target opponent sacrifices a creature.
• Target opponent sacrifices an enchantment.

Phase Dolphin Blue (3)
Creature — Elemental Whale (1/4)
Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.
Phyrexian Broodlings BlackBlack (3)
Creature — Minion (2/2)
, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
Phyrexian Debaser Black (4)
Creature — Carrier (2/2)
Flying

Tap, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.

Phyrexian Rager Black (3)
Creature — Horror (2/2)
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
Pierce the Sky Green (2)
Instant
Pierce the Sky deals 7 damage to target creature with flying.
Pillar of Flame Red (1)
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Pious Interdiction White (4)
Enchantment — Aura
Enchant creature

When Pious Interdiction enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.

Pious Wayfarer White (1)
Creature — Human Scout (1/2)
Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
Pirate's Cutlass (3)
Artifact — Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.

Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Pirate's Prize Blue (4)
Sorcery
Draw two cards. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Piston-Fist Cyclops (3)
Creature — Cyclops (4/3)
Defender

As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.

Pitchburn Devils Red (5)
Creature — Devil (3/3)
When Pitchburn Devils dies, it deals 3 damage to any target.
Pitiless Gorgon (3)
Creature — Gorgon (2/2)
Deathtouch
Plague Wight Black (2)
Creature — Zombie (2/1)
Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Plagued Rusalka Black (1)
Creature — Spirit (1/1)
Black, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Plummet Green (2)
Instant
Destroy target creature with flying.
Pollenbright Druid Green (2)
Creature — Elf Druid (1/1)
When Pollenbright Druid enters the battlefield, choose one —

• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Portcullis Vine Green (1)
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)

, Tap, Sacrifice a creature with defender: Draw a card.

Portent of Betrayal Red (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Pounce Green (2)
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Pouncing Cheetah Green (3)
Creature — Cat (3/2)
Flash
Pouncing Lynx White (2)
Creature — Cat (2/1)
As long as it's your turn, Pouncing Lynx has first strike.
Powerstone Shard (3)
Artifact
Tap: Add for each artifact you control named Powerstone Shard.
Precision Bolt Red (3)
Sorcery
Precision Bolt deals 3 damage to any target.
Prescient Chimera BlueBlue (5)
Creature — Chimera (3/4)
Flying

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Presence of Gond Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "Tap: Create a 1/1 green Elf Warrior creature token."

Prey Upon Green (1)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Prickly Marmoset Red (3)
Creature — Monkey (2/3)
First strike

Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn.

Pridemalkin Green (3)
Creature — Cat (2/1)
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.

Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)

Primordial Wurm GreenGreen (6)
Creature — Wurm (7/6)
Prismite (2)
Artifact Creature — Golem (2/1)
: Add one mana of any color.
Prized Griffin White (5)
Creature — Griffin (3/4)
Flying
Prized Unicorn Green (4)
Creature — Unicorn (2/2)
All creatures able to block Prized Unicorn do so.
Prophet of the Peak (6)
Artifact Creature — Cat (5/5)
When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Prophetic Prism (2)
Artifact
When Prophetic Prism enters the battlefield, draw a card.

, Tap: Add one mana of any color.

Prosperous Pirates Blue (5)
Creature — Human Pirate (3/4)
When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
Prowling Caracal White (2)
Creature — Cat (3/1)
Prying Blade (1)
Artifact — Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Prying Eyes BlueBlue (6)
Instant
Draw four cards, then discard two cards.
Pterodon Knight White (4)
Creature — Human Knight (3/3)
Pterodon Knight has flying as long as you control a Dinosaur.
Pyroceratops Red (4)
Creature — Elemental Dinosaur (2/3)
Trample

Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.

Pyromantic Pilgrim Red (3)
Creature — Human Wizard (3/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)
Queen of Ice Blue (3)
Creature — Human Noble Wizard (2/3)
Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
Queen's Agent Black (6)
Creature — Vampire Scout (3/3)
Lifelink

When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Queen's Bay Soldier Black (2)
Creature — Vampire Soldier (2/2)
Queen's Commission White (3)
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
Quench Blue (2)
Instant
Counter target spell unless its controller pays .
Rabid Bite Green (2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
Radiant Fountain (0)
Land
When Radiant Fountain enters the battlefield, you gain 2 life.

Tap: Add .

Radiating Lightning Red (4)
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
Radical Idea Blue (2)
Instant
Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Rafter Demon BlackRed (4)
Creature — Demon (4/2)
Spectacle BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card.

Rage of Winter Blue (2)
Sorcery — Adventure
Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)
Ragefire Red (2)
Sorcery
Ragefire deals 3 damage to target creature.
Rage-Scarred Berserker Black (5)
Creature — Minotaur Berserker (5/4)
When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Raging Goblin Red (1)
Creature — Goblin Berserker (1/1)
Haste
Raging Kronch Red (3)
Creature — Beast (4/3)
Raging Kronch can't attack alone.
Raging Redcap Red (3)
Creature — Goblin Knight (1/2)
Double strike
Raise the Alarm White (2)
Instant
Create two 1/1 white Soldier creature tokens.
Rakdos Guildgate (0)
Land — Gate
Rakdos Guildgate enters the battlefield tapped.

Tap: Add Black or Red.

Rakdos Locket (3)
Artifact
Tap: Add Black or Red.

, Tap, Sacrifice Rakdos Locket: Draw two cards.

Rakdos Roustabout BlackRed (3)
Creature — Ogre Warrior (3/2)
Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
Rakdos Trumpeter Black (2)
Creature — Human Shaman (1/3)
Menace (This creature can't be blocked except by two or more creatures.)

Red: Rakdos Trumpeter gets +2/+0 until end of turn.

Raking Claws Red (2)
Instant
Target creature gains double strike until end of turn.

Cycling (, Discard this card: Draw a card.)

Ram Through Green (2)
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Rambunctious Mutt WhiteWhite (5)
Creature — Dog (3/4)
When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.
Rampaging Cyclops Red (4)
Creature — Cyclops (4/4)
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
Rampaging Rendhorn Green (5)
Creature — Beast (4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Ranger's Guile Green (1)
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Raptor Companion White (2)
Creature — Dinosaur (3/1)
Rat Colony Black (2)
Creature — Rat (2/1)
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.

Ravenous Daggertooth Green (3)
Creature — Dinosaur (3/2)
Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.
Read the Tides Blue (6)
Sorcery
Choose one —

• Draw three cards.
• Return up to two target creatures to their owners' hands.

Reaper of Night BlackBlack (7)
Creature — Specter (4/5)
Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
Reave Soul Black (2)
Sorcery
Destroy target creature with power 3 or less.
Reckless Air Strike Red (1)
Sorcery
Choose one —

• Reckless Air Strike deals 3 damage to target creature with flying.
• Destroy target artifact.

Recover Black (3)
Sorcery
Return target creature card from your graveyard to your hand.

Draw a card.

Redcap Raiders Red (3)
Creature — Goblin Warrior (3/2)
Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.
Reduce to Ashes Red (5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Relentless Advance Blue (4)
Sorcery
Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Relentless Pursuit Green (3)
Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Relic Runner Blue (2)
Creature — Human Rogue (2/1)
Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
Rescue Blue (1)
Instant
Return target permanent you control to its owner's hand.
Return to Nature Green (2)
Instant
Choose one —

• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.

Revitalize White (2)
Instant
You gain 3 life.

Draw a card.

Revoke Existence White (2)
Sorcery
Exile target artifact or enchantment.
Rhizome Lurcher BlackGreen (4)
Creature — Fungus Zombie (2/2)
Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
Rhox Oracle Green (5)
Creature — Rhino Monk (4/2)
When Rhox Oracle enters the battlefield, draw a card.
Rider in Need White (3)
Sorcery — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
Righteous Blow White (1)
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
Rile Red (1)
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.

Draw a card.

Rimrock Knight Red (2)
Creature — Dwarf Knight (3/1)
Rimrock Knight can't block.
Ripscale Predator RedRed (6)
Creature — Dinosaur (6/5)
Menace (This creature can't be blocked except by two or more creatures.)
Riptide Turtle Blue (2)
Creature — Turtle (0/5)
Flash

Defender

Rise Again Black (5)
Sorcery
Return target creature card from your graveyard to the battlefield.
Rishadan Airship Blue (3)
Creature — Human Pirate (3/1)
Flying

Rishadan Airship can block only creatures with flying.

Rising Populace White (3)
Creature — Human (2/2)
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.
Ritual of Rejuvenation White (3)
Instant
You gain 4 life.

Draw a card.

River Darter Blue (3)
Creature — Merfolk Warrior (2/3)
River Darter can't be blocked by Dinosaurs.
River Heralds' Boon Green (2)
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
River's Favor Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1.

Roaming Ghostlight BlueBlue (5)
Creature — Spirit (3/2)
Flying

When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.

Ronom Unicorn White (2)
Creature — Unicorn (2/2)
Sacrifice Ronom Unicorn: Destroy target enchantment.
Rookie Mistake Blue (1)
Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
Root Snare Green (2)
Instant
Prevent all combat damage that would be dealt this turn.
Rosemane Centaur GreenWhite (5)
Creature — Centaur Soldier (4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Vigilance

Rosethorn Acolyte Green (3)
Creature — Elf Druid (2/3)
Tap: Add one mana of any color.
Rosethorn Halberd Green (1)
Artifact — Equipment
When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.

Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Rousing Read Blue (3)
Enchantment — Aura
Enchant creature

When Rousing Read enters the battlefield, draw two cards, then discard a card.
Enchanted creature gets +1/+1 and has flying.

Roving Keep (7)
Artifact Creature — Wall (5/7)
Defender

: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

Rubble Reading Red (4)
Sorcery
Destroy target land. Scry 2.
Rubble Slinger (3)
Creature — Human Warrior (2/3)
Reach
Rubblebelt Boar Red (4)
Creature — Boar (3/3)
When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.
Rubblebelt Recluse Red (5)
Creature — Ogre Berserker (6/5)
Rubblebelt Recluse attacks each combat if able.
Rubblebelt Runner RedGreen (3)
Creature — Viashino Warrior (3/3)
Rubblebelt Runner can't be blocked by creature tokens.
Rugged Highlands (0)
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.
Tap: Add Red or Green.

Rumbling Baloth GreenGreen (4)
Creature — Beast (4/4)
Rumbling Rockslide Red (4)
Sorcery
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
Rumbling Sentry WhiteWhite (5)
Creature — Giant (3/6)
When Rumbling Sentry enters the battlefield, scry 1.
Rummaging Goblin Red (3)
Creature — Goblin Rogue (1/1)
Tap, Discard a card: Draw a card.
Run Afoul Green (1)
Instant
Target opponent sacrifices a creature with flying.
Run Aground Blue (4)
Instant
Put target artifact or creature on top of its owner's library.
Run Amok Red (2)
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
Run Away Together Blue (2)
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Runed Servitor (2)
Artifact Creature — Construct (2/2)
When Runed Servitor dies, each player draws a card.
Rupture Spire (0)
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay .
Tap: Add one mana of any color.

Rustwing Falcon White (1)
Creature — Bird (1/2)
Flying
Sabertooth Mauler Green (4)
Creature — Cat (3/3)
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
Sage's Row Denizen Blue (3)
Creature — Vedalken Wizard (2/3)
Whenever another blue creature enters the battlefield under your control, target player mills two cards.
Sage's Row Savant Blue (2)
Creature — Vedalken Wizard (2/1)
When Sage's Row Savant enters the battlefield, scry 2.
Sagittars' Volley Green (3)
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
Saheeli's Silverwing (4)
Artifact Creature — Drake (2/3)
Flying

When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.

Sailor of Means Blue (3)
Creature — Human Pirate (1/4)
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Salvager of Secrets BlueBlue (5)
Creature — Merfolk Wizard (2/2)
When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Samut's Sprint Red (1)
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Sanctuary Cat White (1)
Creature — Cat (1/2)
Sanguine Glorifier White (4)
Creature — Vampire Cleric (3/3)
When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
Sanguine Indulgence Black (4)
Sorcery
This spell costs less to cast if you've gained 3 or more life this turn.

Return up to two target creature cards from your graveyard to your hand.

Sanitarium Skeleton Black (1)
Creature — Skeleton (1/2)
Black: Return Sanitarium Skeleton from your graveyard to your hand.
Saproling Migration Green (2)
Sorcery
Kicker (You may pay an additional as you cast this spell.)

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.

Sarkhan's Catharsis Red (5)
Instant
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
Sarkhan's Rage Red (5)
Instant
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
Saruli Caretaker Green (1)
Creature — Dryad (0/3)
Defender

Tap, Tap an untapped creature you control: Add one mana of any color.

Satyr's Cunning Red (1)
Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block."

Escape—Red, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Sauroform Hybrid Green (2)
Creature — Human Lizard Warrior (2/2)
GreenGreen: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Savage Gorger BlackBlack (3)
Creature — Vampire (1/1)
Flying

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)

Savage Smash RedGreen (3)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Savai Sabertooth White (2)
Creature — Cat (3/1)
Savannah Sage White (2)
Creature — Cat Cleric (2/2)
When Savannah Sage enters the battlefield, you gain 2 life.
Scalding Cauldron (1)
Artifact
, Tap, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
Scavenging Harpy Black (3)
Creature — Harpy (2/1)
Flying

When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.

Scholar of Stars Blue (4)
Creature — Human Artificer (3/2)
When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
Scorch Spitter Red (1)
Creature — Elemental Lizard (1/1)
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
Scorching Dragonfire Red (2)
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Scorchmark Red (2)
Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Scoured Barrens (0)
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.
Tap: Add White or Black.

Scroll of Avacyn (1)
Artifact
, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
Scuttlegator (6)
Creature — Crab Turtle Crocodile (6/6)
Defender

: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

Sea Gate Oracle Blue (3)
Creature — Human Wizard (1/3)
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sea Legs Blue (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

Searing Barrage Red (5)
Instant
Searing Barrage deals 5 damage to target creature.

Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.

Seasonal Ritual Green (1)
Sorcery — Adventure
Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
Secluded Steppe (0)
Land
Secluded Steppe enters the battlefield tapped.

Tap: Add White.
Cycling White (White, Discard this card: Draw a card.)

Secrets of the Golden City BlueBlue (3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.

Secure the Scene White (5)
Sorcery
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
Sedge Scorpion Green (1)
Creature — Scorpion (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Seismic Shift Red (4)
Sorcery
Destroy target land. Up to two target creatures can't block this turn.
Selesnya Guildgate (0)
Land — Gate
Selesnya Guildgate enters the battlefield tapped.

Tap: Add Green or White.

Selesnya Locket (3)
Artifact
Tap: Add Green or White.

, Tap, Sacrifice Selesnya Locket: Draw two cards.

Selhoff Occultist Blue (3)
Creature — Human Rogue (2/3)
Whenever Selhoff Occultist or another creature dies, target player mills a card.
Senate Courier Blue (3)
Creature — Bird (1/4)
Flying

White: Senate Courier gains vigilance until end of turn.

Senate Griffin (4)
Creature — Griffin (3/2)
Flying

When Senate Griffin enters the battlefield, scry 1.

Sentinel's Eyes White (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has vigilance.
Escape—White, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Sergeant-at-Arms White (3)
Creature — Human Soldier (2/3)
Kicker White (You may pay an additional White as you cast this spell.)

When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.

Serra Disciple White (2)
Creature — Bird Cleric (1/1)
Flying, first strike

Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Serrated Scorpion Black (1)
Creature — Scorpion (1/2)
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
Setessan Skirmisher Green (2)
Creature — Human Warrior (2/1)
Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.
Setessan Training Green (2)
Enchantment — Aura
Enchant creature you control

When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Seven Dwarves Red (2)
Creature — Dwarf (2/2)
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.

Severed Strands Black (2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.

Shambling Goblin Black (1)
Creature — Zombie Goblin (1/1)
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
Shaper Apprentice Blue (2)
Creature — Merfolk Wizard (2/1)
Shaper Apprentice has flying as long as you control another Merfolk.
Shatter Red (2)
Instant
Destroy target artifact.
Shield's Might Green (2)
Instant — Adventure
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Shimmer of Possibility Blue (2)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Shining Aerosaur White (5)
Creature — Dinosaur (3/4)
Flying
Shining Armor White (2)
Artifact — Equipment
Flash

When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Shipwreck Looter Blue (2)
Creature — Human Pirate (2/1)
Raid — When Shipwreck Looter enters the battlefield, if you attacked this turn, you may draw a card. If you do, discard a card.
Shivan Fire Red (1)
Instant
Kicker (You may pay an additional as you cast this spell.)

Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.

Shock Red (1)
Instant
Shock deals 2 damage to any target.
Shore Keeper Blue (1)
Creature — Trilobite (0/3)
Blue, Tap, Sacrifice Shore Keeper: Draw three cards.
Short Sword (1)
Artifact — Equipment
Equipped creature gets +1/+1.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Show of Valor White (2)
Instant
Target creature gets +2/+4 until end of turn.
Shredded Sails Red (2)
Instant
Choose one —

• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling (, Discard this card: Draw a card.)

Shriekdiver Black (3)
Creature — Zombie Bird Warrior (2/1)
Flying

: Shriekdiver gains haste until end of turn.

Shrine Keeper WhiteWhite (2)
Creature — Human Cleric (2/2)
Siege Mastodon White (5)
Creature — Elephant (3/5)
Siege Wurm GreenGreen (7)
Creature — Wurm (5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Trample

Signpost Scarecrow (4)
Artifact Creature — Scarecrow (2/4)
Vigilance

: Add one mana of any color.

Silent Dart (1)
Artifact
, Tap, Sacrifice Silent Dart: It deals 3 damage to target creature.
Silent Departure Blue (1)
Sorcery
Return target creature to its owner's hand.

Flashback Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Silverback Shaman GreenGreen (5)
Creature — Ape Shaman (5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Silverback Shaman dies, draw a card.

Silverbeak Griffin WhiteWhite (2)
Creature — Griffin (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Silverflame Ritual White (4)
Sorcery
Put a +1/+1 counter on each creature you control.

Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.

Silverflame Squire White (2)
Creature — Human Soldier (2/1)
Simic Guildgate (0)
Land — Gate
Simic Guildgate enters the battlefield tapped.

Tap: Add Green or Blue.

Simic Locket (3)
Artifact
Tap: Add Green or Blue.

, Tap, Sacrifice Simic Locket: Draw two cards.

Siren Lookout Blue (3)
Creature — Siren Pirate (1/2)
Flying

When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Siren's Ruse Blue (2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Skeleton Archer Black (4)
Creature — Skeleton Archer (3/3)
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
Skewer the Critics Red (3)
Sorcery
Spectacle Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skewer the Critics deals 3 damage to any target.

Skirk Prospector Red (1)
Creature — Goblin (1/1)
Sacrifice a Goblin: Add Red.
Skitter Eel Blue (4)
Creature — Fish Crab (3/3)
Blue: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Skittering Heartstopper Black (1)
Creature — Insect (1/2)
Black: Skittering Heartstopper gains deathtouch until end of turn.
Skittering Surveyor (3)
Artifact Creature — Construct (1/2)
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Skola Grovedancer Green (2)
Enchantment Creature — Satyr Druid (2/2)
Whenever a land card is put into your graveyard from anywhere, you gain 1 life.

Green: Mill a card.

Skophos Warleader Red (5)
Creature — Minotaur Warrior (4/5)
Red, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Skulduggery Black (1)
Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
Sky Theater Strix Blue (2)
Creature — Bird (1/2)
Flying

Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.

Skyblade of the Legion White (2)
Creature — Vampire Soldier (1/3)
Flying
Skyknight Legionnaire RedWhite (3)
Creature — Human Knight (2/2)
Flying, haste
Skyline Scout White (2)
Creature — Human Scout (2/1)
Whenever Skyline Scout attacks, you may pay White. If you do, it gains flying until end of turn.
Skymarch Bloodletter Black (3)
Creature — Vampire Soldier (2/2)
Flying

When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.

Skyscanner (3)
Artifact Creature — Thopter (1/1)
Flying

When Skyscanner enters the battlefield, draw a card.

Slash of Talons White (1)
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
Slate Street Ruffian Black (3)
Creature — Human Warrior (2/2)
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
Sleep of the Dead Blue (1)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Escape—Blue, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Sleep Paralysis Blue (4)
Enchantment — Aura
Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Sleeper Dart (2)
Artifact
When Sleeper Dart enters the battlefield, draw a card.

Tap, Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step.

Slimebind Blue (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -4/-0.

Smelt Red (1)
Instant
Destroy target artifact.
Smitten Swordmaster Black (2)
Creature — Human Knight (2/1)
Lifelink
Snapping Drake Blue (4)
Creature — Drake (3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Snare Tactician White (3)
Creature — Human Soldier (2/3)
Whenever you cycle a card, tap target creature an opponent controls.
Snarespinner Green (2)
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.

Snubhorn Sentry White (1)
Creature — Dinosaur (0/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

So Tiny Blue (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

Solid Footing White (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

Sonic Assault BlueRed (3)
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Sorcerer of the Fang Black (2)
Creature — Human Wizard (1/3)
Black, Tap: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker.
Sorin's Thirst BlackBlack (2)
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
Soul of the Rapids BlueBlue (5)
Creature — Elemental (3/2)
Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Soul Salvage Black (3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Soul Warden White (1)
Creature — Human Cleric (1/1)
Whenever another creature enters the battlefield, you gain 1 life.
Soulmender White (1)
Creature — Human Cleric (1/1)
Tap: You gain 1 life.
Soulreaper of Mogis Black (3)
Enchantment Creature — Minotaur Shaman (2/3)
Black, Sacrifice a creature: Draw a card.
Sovereign's Bite Black (2)
Sorcery
Target player loses 3 life and you gain 3 life.
Spark Harvest Black (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay Black.

Destroy target creature or planeswalker.

Spark Reaper Black (3)
Creature — Zombie (2/3)
, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
Sparktongue Dragon RedRed (5)
Creature — Dragon (3/3)
Flying

When Sparktongue Dragon enters the battlefield, you may pay Red. When you do, it deals 3 damage to any target.

Sparring Construct (1)
Artifact Creature — Construct (1/1)
When Sparring Construct dies, put a +1/+1 counter on target creature you control.
Spear Spewer Red (1)
Creature — Goblin Warrior (0/2)
Defender

Tap: Spear Spewer deals 1 damage to each player.

Spell Pierce Blue (1)
Instant
Counter target noncreature spell unless its controller pays .
Spelleater Wolverine Red (3)
Creature — Wolverine (3/2)
Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard.
Spellgorger Weird Red (3)
Creature — Weird (2/2)
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
Spellkeeper Weird Blue (3)
Creature — Weird (1/4)
, Tap, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
Sphinx's Insight WhiteBlue (4)
Instant
Draw two cards.

Addendum — If you cast this spell during your main phase, you gain 2 life.

Spike-Tailed Ceratops Green (5)
Creature — Dinosaur (4/4)
Spike-Tailed Ceratops can block an additional creature each combat.
Spikewheel Acrobat Red (4)
Creature — Human Rogue (5/2)
Spectacle Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Spinal Centipede Black (3)
Creature — Insect (3/2)
When Spinal Centipede dies, put a +1/+1 counter on target creature you control.
Spined Megalodon BlueBlue (7)
Creature — Shark (5/7)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Spire Winder Blue (4)
Creature — Snake (2/3)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Spire Winder gets +1/+1 as long as you have the city's blessing.

Spirit of Malevolence Black (2)
Creature — Spirit (2/1)
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
Spiritual Guardian WhiteWhite (5)
Creature — Spirit (3/4)
When Spiritual Guardian enters the battlefield, you gain 4 life.
Spitting Earth Red (2)
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Spontaneous Flight White (3)
Instant
Target creature gets +2/+2 until end of turn. Put a flying counter on it.
Sporecap Spider Green (3)
Creature — Spider (1/5)
Reach
Sporemound GreenGreen (5)
Creature — Fungus (3/3)
Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
Spreading Rot Black (5)
Sorcery
Destroy target land. Its controller loses 2 life.
Springjaw Trap (1)
Artifact
Flash

, Tap, Sacrifice Springjaw Trap: It deals 3 damage to any target.

Squad Captain White (5)
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.

Squire's Devotion White (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has lifelink.
When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

Stampede Rider Red (3)
Creature — Satyr (2/3)
Trample

At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.

Stampeding Horncrest Red (5)
Creature — Dinosaur (4/4)
Stampeding Horncrest has haste as long as you control another Dinosaur.
Star-Crowned Stag White (4)
Creature — Elk (3/3)
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
Starlit Mantle Blue (2)
Enchantment — Aura
Flash

Enchant creature you control
When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

Startling Development Blue (2)
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.

Cycling (, Discard this card: Draw a card.)

Staunch Shieldmate White (1)
Creature — Dwarf Soldier (1/3)
Steadfast Sentry White (3)
Creature — Human Soldier (3/2)
Vigilance (Attacking doesn't cause this creature to tap.)

When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.

Steady Aim Green (2)
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
Stealth Mission Blue (3)
Sorcery
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
Steelgaze Griffin Blue (5)
Creature — Griffin (2/4)
Flying

Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.

Steeple Creeper Green (3)
Creature — Frog Snake (4/2)
Blue: Steeple Creeper gains flying until end of turn.
Stern Dismissal Blue (1)
Instant
Return target creature or enchantment an opponent controls to its owner's hand.
Stone Golem (5)
Artifact Creature — Golem (4/4)
Stone Quarry (0)
Land
Stone Quarry enters the battlefield tapped.

Tap: Add Red or White.

Stony Strength Green (1)
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
Storm Caller Red (3)
Creature — Ogre Shaman (3/2)
When Storm Caller enters the battlefield, it deals 2 damage to each opponent.
Storm Fleet Pyromancer Red (5)
Creature — Human Pirate Wizard (3/2)
Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
Storm Sculptor Blue (4)
Creature — Merfolk Wizard (3/2)
Storm Sculptor can't be blocked.

When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

Storm Strike Red (1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Strangling Spores Black (4)
Instant
Target creature gets -3/-3 until end of turn.
Strider Harness (3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Stronghold Confessor Black (1)
Creature — Human Cleric (1/1)
Kicker (You may pay an additional as you cast this spell.)

Menace (This creature can't be blocked except by two or more creatures.)
If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.

Submerged Boneyard (0)
Land
Submerged Boneyard enters the battlefield tapped.

Tap: Add Blue or Black.

Sudden Spinnerets Green (1)
Instant
Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.
Suffocating Fumes Black (3)
Instant
Creatures your opponents control get -1/-1 until end of turn.

Cycling (, Discard this card: Draw a card.)

Sumala Woodshaper GreenWhite (4)
Creature — Elf Druid (2/1)
When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Summary Judgment White (2)
Instant
Summary Judgment deals 3 damage to target tapped creature.

Addendum — If you cast this spell during your main phase, it deals 5 damage instead.

Sun Sentinel White (2)
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
Sun-Collared Raptor Red (2)
Creature — Dinosaur (1/2)
Trample

Red: Sun-Collared Raptor gets +3/+0 until end of turn.

Sun-Crested Pterodon White (5)
Creature — Dinosaur (2/5)
Flying

Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.

Sun-Crowned Hunters RedRed (6)
Creature — Dinosaur (5/4)
Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.
Sunlit Hoplite White (2)
Creature — Human Soldier (2/1)
As long as it's your turn, Sunlit Hoplite has first strike.

Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.

Sunmane Pegasus White (4)
Creature — Pegasus (2/3)
Flying

White: Sunmane Pegasus gains vigilance and lifelink until end of turn.

Sunrise Seeker White (5)
Creature — Human Scout (3/3)
Vigilance

When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Sure Strike Red (2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Survivors' Bond Green (2)
Sorcery
Choose one or both —

• Return target Human creature card from your graveyard to your hand.
• Return target non-Human creature card from your graveyard to your hand.

Swab Goblin Red (2)
Creature — Goblin Pirate (2/2)
Swaggering Corsair Red (3)
Creature — Human Pirate (2/2)
Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn.
Swashbuckling Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.

Sweep Away Blue (3)
Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
Swift Response White (2)
Instant
Destroy target tapped creature.
Swiftwater Cliffs (0)
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.
Tap: Add Blue or Red.

Sworn Companions White (3)
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
Sworn Guardian Blue (2)
Creature — Merfolk Warrior (1/3)
Sylvan Brushstrider Green (3)
Creature — Beast (3/2)
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
Sylvan Ranger Green (2)
Creature — Elf Scout (1/1)
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Syncopate Blue (1)
Instant
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Syndicate Messenger White (4)
Creature — Bird (2/3)
Flying

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Tactical Advantage White (1)
Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
Take Heart White (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Take Vengeance White (2)
Sorcery
Destroy target tapped creature.
Tall as a Beanstalk Green (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.

Talons of Wildwood Green (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Green: Return Talons of Wildwood from your graveyard to your hand.

Tamiyo's Epiphany Blue (4)
Sorcery
Scry 4, then draw two cards.
Tandem Tactics White (2)
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Tattered Mummy Black (2)
Creature — Zombie Jackal (1/2)
When Tattered Mummy dies, each opponent loses 2 life.
Tectonic Rift Red (4)
Sorcery
Destroy target land. Creatures without flying can't block this turn.
Teferi's Protege Blue (3)
Creature — Human Wizard (2/3)
Blue, Tap: Draw a card, then discard a card.
Teferi's Time Twist Blue (2)
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
Temple Thief Black (2)
Creature — Human Rogue (2/2)
Temple Thief can't be blocked by enchanted creatures or enchantment creatures.
Temporal Machinations Blue (3)
Sorcery
Return target creature to its owner's hand. If you control an artifact, draw a card.
Tempting Witch Black (3)
Creature — Human Warlock (1/3)
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")

, Tap, Sacrifice a Food: Target player loses 3 life.

Tendrils of Corruption Black (4)
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Tentative Connection Red (4)
Sorcery
This spell costs less to cast if you control a creature with menace.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Tenth District Guard White (2)
Creature — Human Soldier (2/2)
When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.
Tenth District Veteran White (3)
Creature — Human Soldier (2/3)
Vigilance

Whenever Tenth District Veteran attacks, untap another target creature you control.

Terramorphic Expanse (0)
Land
Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Terrarion (1)
Artifact
Terrarion enters the battlefield tapped.

, Tap, Sacrifice Terrarion: Add two mana in any combination of colors.
When Terrarion is put into a graveyard from the battlefield, draw a card.

Territorial Boar Green (2)
Creature — Boar (2/2)
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
Territorial Hammerskull White (3)
Creature — Dinosaur (2/3)
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
Teyo's Lightshield White (3)
Creature — Illusion (0/3)
When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.
Thallid Omnivore Black (4)
Creature — Fungus (3/3)
, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
Thaumaturge's Familiar (3)
Artifact Creature — Bird (1/3)
Flying

When Thaumaturge's Familiar enters the battlefield, scry 1.

Thermo-Alchemist Red (2)
Creature — Human Shaman (0/3)
Defender

Tap: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

Thicket Crasher Green (4)
Creature — Elemental Rhino (4/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other Elementals you control have trample.

Thieving Otter Blue (3)
Creature — Otter (2/2)
Whenever Thieving Otter deals damage to an opponent, draw a card.
Thirst for Meaning Blue (3)
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
Thirsting Shade Black (1)
Creature — Shade (1/1)
Lifelink

Black: Thirsting Shade gets +1/+1 until end of turn.

Thornhide Wolves Green (5)
Creature — Wolf (4/5)
Thornwood Falls (0)
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.
Tap: Add Green or Blue.

Thought Collapse BlueBlue (3)
Instant
Counter target spell. Its controller mills three cards.
Thrash of Raptors Red (4)
Creature — Dinosaur (3/3)
As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample.
Thrill of Possibility Red (2)
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.

Thriving Bluff (0)
Land
Thriving Bluff enters the battlefield tapped.

As Thriving Bluff enters the battlefield, choose a color other than red.
Tap: Add Red or one mana of the chosen color.

Thriving Grove (0)
Land
Thriving Grove enters the battlefield tapped.

As Thriving Grove enters the battlefield, choose a color other than green.
Tap: Add Green or one mana of the chosen color.

Thriving Heath (0)
Land
Thriving Heath enters the battlefield tapped.

As Thriving Heath enters the battlefield, choose a color other than white.
Tap: Add White or one mana of the chosen color.

Thriving Isle (0)
Land
Thriving Isle enters the battlefield tapped.

As Thriving Isle enters the battlefield, choose a color other than blue.
Tap: Add Blue or one mana of the chosen color.

Thriving Moor (0)
Land
Thriving Moor enters the battlefield tapped.

As Thriving Moor enters the battlefield, choose a color other than black.
Tap: Add Black or one mana of the chosen color.

Thunder Drake Blue (4)
Creature — Elemental Drake (2/3)
Flying

Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.

Thundering Ceratok Green (5)
Creature — Rhino (4/5)
Trample

When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.

Thwart the Enemy Green (3)
Instant
Prevent all damage that would be dealt this turn by creatures your opponents control.
Tilonalli's Crown Red (2)
Enchantment — Aura
Enchant creature

When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.

Tilonalli's Knight Red (2)
Creature — Human Knight (2/2)
Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.
Timber Gorge (0)
Land
Timber Gorge enters the battlefield tapped.

Tap: Add Red or Green.

Tishana's Wayfinder Green (3)
Creature — Merfolk Scout (2/2)
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Titanic Brawl Green (2)
Instant
This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it.

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Titanic Growth Green (2)
Instant
Target creature gets +4/+4 until end of turn.
Tithebearer Giant Black (6)
Creature — Giant Warrior (4/5)
When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
Tolarian Scholar Blue (3)
Creature — Human Wizard (2/3)
Toll of the Invasion Black (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Tome Anima Blue (4)
Creature — Spirit (3/3)
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
Tome Raider Blue (3)
Creature — Faerie (1/1)
Flying

When Tome Raider enters the battlefield, draw a card.

Topple the Statue White (3)
Instant
Tap target permanent. If it's an artifact, destroy it.

Draw a card.

Torch Courier Red (1)
Creature — Goblin (1/1)
Haste

Sacrifice Torch Courier: Another target creature gains haste until end of turn.

Torch Fiend Red (2)
Creature — Devil (2/1)
Red, Sacrifice Torch Fiend: Destroy target artifact.
Tormenting Voice Red (2)
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.

Totally Lost Blue (5)
Instant
Put target nonland permanent on top of its owner's library.
Towering-Wave Mystic Blue (2)
Creature — Merfolk Wizard (2/1)
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
Track Down Green (2)
Sorcery
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Tragic Poet White (1)
Creature — Human (1/1)
Tap, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
Tranquil Cove (0)
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.
Tap: Add White or Blue.

Tranquil Expanse (0)
Land
Tranquil Expanse enters the battlefield tapped.

Tap: Add Green or White.

Tranquil Thicket (0)
Land
Tranquil Thicket enters the battlefield tapped.

Tap: Add Green.
Cycling Green (Green, Discard this card: Draw a card.)

Transcendent Envoy White (2)
Enchantment Creature — Griffin (1/2)
Flying

Aura spells you cast cost less to cast.

Trapped in the Tower White (2)
Enchantment — Aura
Enchant creature without flying

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Traveler's Amulet (1)
Artifact
, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Treasure Hunt Blue (2)
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Treats to Share Green (1)
Sorcery — Adventure
Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")
Treetop Warden Green (2)
Creature — Elf Warrior (2/2)
Triton Waverider Blue (4)
Creature — Merfolk Wizard (3/3)
Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.
Triumphant Surge White (4)
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
True Love's Kiss WhiteWhite (4)
Instant
Exile target artifact or enchantment.

Draw a card.

Trufflesnout Green (3)
Creature — Boar (2/2)
When Trufflesnout enters the battlefield, choose one —

• Put a +1/+1 counter on Trufflesnout.
• You gain 4 life.

Trumpet Blast Red (3)
Instant
Attacking creatures get +2/+0 until end of turn.
Trusted Pegasus White (3)
Creature — Pegasus (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.

Trusty Packbeast White (3)
Creature — Beast (2/3)
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
Trusty Retriever White (4)
Creature — Dog (2/3)
When Trusty Retriever enters the battlefield, choose one —

• Put a +1/+1 counter on Trusty Retriever.
• Return target artifact or enchantment card from your graveyard to your hand.

Tuinvale Treefolk Green (6)
Creature — Treefolk Druid (6/5)
Turn to Slag RedRed (5)
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
Turret Ogre Red (4)
Creature — Ogre Warrior (4/3)
Reach (This creature can block creatures with flying.)

When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.

Twilight Panther White (1)
Creature — Cat Spirit (1/2)
Black: Twilight Panther gains deathtouch until end of turn.
Two-Headed Zombie Black (4)
Creature — Zombie (4/2)
Menace (This creature can't be blocked except by two or more creatures.)
Uncomfortable Chill Blue (3)
Instant
Creatures your opponents control get -2/-0 until end of turn.

Draw a card.

Undead Servant Black (4)
Creature — Zombie (3/2)
When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
Undercity Scavenger Black (4)
Creature — Ogre Warrior (3/3)
When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
Undercity Uprising BlackGreen (4)
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Undercity's Embrace Black (3)
Instant
Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
Underworld Charger Black (3)
Creature — Nightmare Horse (3/3)
Underworld Charger can't block.

Escape—Black, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Underworld Charger escapes with two +1/+1 counters on it.

Underworld Rage-Hound Red (2)
Creature — Elemental Dog (3/1)
Underworld Rage-Hound attacks each combat if able.

Escape—Red, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Underworld Rage-Hound escapes with a +1/+1 counter on it.

Unexpected Fangs Black (2)
Instant
Put a +1/+1 counter and a lifelink counter on target creature.
Unexplained Disappearance Blue (2)
Instant
Return target creature to its owner's hand.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Unexplained Vision Blue (5)
Sorcery
Draw three cards.

Adamant — If at least three blue mana was spent to cast this spell, scry 3.

Unfriendly Fire Red (5)
Instant
Unfriendly Fire deals 4 damage to any target.
Unholy Indenture Black (3)
Enchantment — Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.

Unknown Shores (0)
Land
Tap: Add .

, Tap: Add one mana of any color.

Unlikely Aid Black (2)
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Unsummon Blue (1)
Instant
Return target creature to its owner's hand.
Unwind Blue (3)
Instant
Counter target noncreature spell. Untap up to three lands.
Urban Utopia Green (2)
Enchantment — Aura
Enchant land

When Urban Utopia enters the battlefield, draw a card.
Enchanted land has "Tap: Add one mana of any color."

Ursine Champion Green (2)
Creature — Human Berserker (2/2)
Green: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate this ability only once each turn.
Valorous Steed White (5)
Creature — Unicorn (3/3)
Vigilance (Attacking doesn't cause this creature to tap.)

When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.

Vampire Champion Black (4)
Creature — Vampire Soldier (3/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Vampire Neonate Black (1)
Creature — Vampire (0/3)
, Tap: Each opponent loses 1 life and you gain 1 life.
Vampire Opportunist Black (2)
Creature — Vampire (2/1)
Black: Each opponent loses 2 life and you gain 2 life.
Vampire Revenant Black (4)
Creature — Vampire Spirit (3/1)
Flying
Vampire's Zeal White (1)
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
Vanquish the Weak Black (3)
Instant
Destroy target creature with power 3 or less.
Vantress Paladin Blue (4)
Creature — Human Knight (2/2)
Flying

Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it.

Vastwood Zendikon Green (5)
Enchantment — Aura
Enchant land

Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.

Vedalken Entrancer Blue (4)
Creature — Vedalken Wizard (1/4)
Blue, Tap: Target player mills two cards.
Vedalken Mesmerist Blue (2)
Creature — Vedalken Wizard (2/1)
Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.
Veiled Shade Black (3)
Creature — Shade (2/2)
Black: Veiled Shade gets +1/+1 until end of turn.
Venomous Hierophant Black (4)
Creature — Gorgon Cleric (3/3)
Deathtouch

When Venomous Hierophant enters the battlefield, mill three cards.

Venture Deeper Blue (1)
Sorcery — Adventure
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
Vernadi Shieldmate (2)
Creature — Human Soldier (2/2)
Vigilance
Vexing Gull Blue (3)
Creature — Bird (2/2)
Flash

Flying

Vial of Dragonfire (2)
Artifact
, Tap, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
Viashino Pyromancer Red (2)
Creature — Viashino Wizard (2/1)
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
Vicious Offering Black (2)
Instant
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.

Vicious Rumors Black (1)
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
Vigorspore Wurm Green (6)
Creature — Wurm (6/4)
Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Vigorspore Wurm can't be blocked by more than one creature.

Village Rites Black (1)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

Vivien's Crocodile Green (3)
Creature — Crocodile Spirit (3/3)
Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker.
Vivien's Grizzly Green (3)
Creature — Bear Spirit (2/3)
Green: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
Vizkopa Vampire (3)
Creature — Vampire (3/1)
Lifelink
Vodalian Arcanist Blue (2)
Creature — Merfolk Wizard (1/3)
Tap: Add . Spend this mana only to cast an instant or sorcery spell.
Voice of the Provinces WhiteWhite (6)
Creature — Angel (3/3)
Flying

When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.

Voltaic Servant (2)
Artifact Creature — Construct (1/3)
At the beginning of your end step, untap target artifact.
Voracious Typhon GreenGreen (4)
Creature — Snake Beast (4/4)
Escape—GreenGreen, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Voracious Typhon escapes with three +1/+1 counters on it.

Voracious Vampire Black (3)
Creature — Vampire Knight (2/2)
Menace

When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.

Vorstclaw GreenGreen (6)
Creature — Elemental Horror (7/7)
Voyage's End Blue (2)
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Vraska's Finisher Black (3)
Creature — Gorgon Assassin (3/2)
When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
Vulpikeet White (4)
Creature — Fox Bird (2/3)
Mutate White (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, put a +1/+1 counter on it.

Wailing Ghoul Black (2)
Creature — Zombie (1/3)
When Wailing Ghoul enters the battlefield, mill two cards.
Walking Corpse Black (2)
Creature — Zombie (2/2)
Wall of Mist Blue (2)
Creature — Wall (0/5)
Defender
Wall of Runes Blue (1)
Creature — Wall (0/4)
Defender (This creature can't attack.)

When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Wall of Vines Green (1)
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

Wanderer's Strike White (5)
Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
War Screecher White (2)
Creature — Bird (1/3)
Flying

White, Tap: Other creatures you control get +1/+1 until end of turn.

Warbriar Blessing Green (2)
Enchantment — Aura
Enchant creature you control

When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2.

Warded Battlements White (3)
Creature — Wall (0/3)
Defender (This creature can't attack.)

Attacking creatures you control get +1/+0.

Wardscale Crocodile Green (5)
Creature — Crocodile (5/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Warlord's Fury Red (1)
Sorcery
Creatures you control gain first strike until end of turn.

Draw a card.

Wary Okapi Green (3)
Creature — Antelope (3/2)
Vigilance
Watcher in the Mist BlueBlue (5)
Creature — Spirit (3/4)
Flying

When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Watchful Giant White (6)
Creature — Giant Soldier (3/6)
When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.
Waterknot BlueBlue (3)
Enchantment — Aura
Enchant creature

When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Watertrap Weaver Blue (3)
Creature — Merfolk Wizard (2/2)
When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Weapon Rack (4)
Artifact
Weapon Rack enters the battlefield with three +1/+1 counters on it.

Tap: Move a +1/+1 counter from Weapon Rack onto target creature. Activate this ability only any time you could cast a sorcery.

Weaselback Redcap Red (1)
Creature — Goblin Knight (1/1)
Red: Weaselback Redcap gets +2/+0 until end of turn.
Whisper Agent (3)
Creature — Human Rogue (3/2)
Flash

When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Whisper Squad Black (1)
Creature — Human Soldier (1/1)
Black: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle your library.
Wicked Guardian Black (4)
Creature — Human Noble (4/2)
When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.
Wight of Precinct Six Black (2)
Creature — Zombie (1/1)
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Wild Ceratok Green (4)
Creature — Rhino (4/3)
Wildfire Elemental RedRed (4)
Creature — Elemental (3/3)
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
Wildheart Invoker GreenGreen (4)
Creature — Elf Shaman (4/3)
: Target creature gets +5/+5 and gains trample until end of turn.
Wildsize Green (3)
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

Wildwood Patrol Green (3)
Creature — Centaur Scout (4/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Wildwood Tracker Green (1)
Creature — Elf Warrior (1/1)
Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.
Wilt Green (2)
Instant
Destroy target artifact or enchantment.

Cycling (, Discard this card: Draw a card.)

Wind Strider Blue (5)
Creature — Merfolk Wizard (3/3)
Flash

Flying

Windgrace Acolyte Black (5)
Creature — Cat Warrior (3/2)
Flying

When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life.

Wind-Scarred Crag (0)
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.
Tap: Add Red or White.

Winged Words Blue (3)
Sorcery
This spell costs less to cast if you control a creature with flying.

Draw two cards.

Wingfold Pteron Blue (6)
Creature — Dinosaur (3/6)
Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Wings of Hubris (2)
Artifact — Equipment
Equipped creature has flying.

Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Wishcoin Crab Blue (4)
Creature — Crab (2/5)
Wishful Merfolk Blue (2)
Creature — Merfolk (3/2)
Defender

Blue: Wishful Merfolk loses defender and becomes a Human until end of turn.

Witching Well Blue (1)
Artifact
When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Blue, Sacrifice Witching Well: Draw two cards.

Witch's Cottage (0)
Land — Swamp
(Tap: Add Black.)

Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.
When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.

Witness of Tomorrows Blue (5)
Enchantment Creature — Sphinx (3/4)
Flying

Blue: Scry 1.

Wojek Bodyguard Red (3)
Creature — Human Soldier (3/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Wojek Bodyguard can't attack or block alone.

Wolfkin Bond Green (5)
Enchantment — Aura
Enchant creature

When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.

Wolf's Quarry GreenGreen (6)
Sorcery
Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")
Woodland Mystic Green (2)
Creature — Elf Druid (1/1)
Tap: Add Green.
Woodland Stream (0)
Land
Woodland Stream enters the battlefield tapped.

Tap: Add Green or Blue.

Wrap in Flames Red (4)
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Wrecking Beast GreenGreen (7)
Creature — Beast (6/6)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

Yavimaya Sapherd Green (3)
Creature — Fungus (2/2)
When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token.
Yoked Ox White (1)
Creature — Ox (0/4)
Youthful Knight White (2)
Creature — Human Knight (2/1)
First strike
Zephyr Charge Blue (2)
Enchantment
Blue: Target creature gains flying until end of turn.
Zephyr Gull Blue (1)
Creature — Bird (1/1)
Flying