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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

371 results
Adanto, the First Fort (1)
Legendary Land
(Transforms from Legion's Landing.)

Tap: Add White.
White, Tap: Create a 1/1 white Vampire creature token with lifelink.

Adaptive Shimmerer (5)
Creature — Insect (0/0)
Flash

Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.

Aesthir Glider (3)
Artifact Creature — Bird Construct (2/1)
Flying

Aesthir Glider can't block.

Aether Spellbomb (1)
Artifact
Blue, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

, Sacrifice Aether Spellbomb: Draw a card.

Akroma's Memorial (7)
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Alloy Myr (3)
Artifact Creature — Myr (2/2)
Tap: Add one mana of any color.
Altar of the Pantheon (3)
Artifact
Your devotion to each color and each combination of colors is increased by one.

Tap: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.

Amaranthine Wall (4)
Artifact Creature — Wall (0/6)
Defender

: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Amulet of Safekeeping (2)
Artifact
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

Creature tokens get -1/-0.

Ancestral Statue (4)
Artifact Creature — Golem (3/4)
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
Ancient Ziggurat (0)
Land
Tap: Add one mana of any color. Spend this mana only to cast a creature spell.
Animal Sanctuary (0)
Land
Tap: Add .

, Tap: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

Anvilwrought Raptor (4)
Artifact Creature — Bird (2/1)
Flying

First strike (This creature deals combat damage before creatures without first strike.)

Arcane Encyclopedia (3)
Artifact
, Tap: Draw a card.
Arcane Signet (2)
Artifact
Tap: Add one mana of any color in your commander's color identity.
Arch of Orazca (0)
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Tap: Add .
, Tap: Draw a card. Activate this ability only if you have the city's blessing.

Atzal, Cave of Eternity (3)
Legendary Land
(Transforms from Journey to Eternity.)

Tap: Add one mana of any color.
BlackGreen, Tap: Return target creature card from your graveyard to the battlefield.

Awakened Amalgam (4)
Artifact Creature — Golem (*/*)
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
Azcanta, the Sunken Ruin (2)
Legendary Land
(Transforms from Search for Azcanta.)

Tap: Add Blue.
Blue, Tap: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Azorius Guildgate (0)
Land — Gate
Azorius Guildgate enters the battlefield tapped.

Tap: Add White or Blue.

Azorius Locket (3)
Artifact
Tap: Add White or Blue.

, Tap, Sacrifice Azorius Locket: Draw two cards.

Azor's Gateway (2)
Legendary Artifact
, Tap: Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
Bag of Holding (1)
Artifact
Whenever you discard a card, exile that card from your graveyard.

, Tap: Draw a card, then discard a card.
, Tap, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

Barren Moor (0)
Land
Barren Moor enters the battlefield tapped.

Tap: Add Black.
Cycling Black (Black, Discard this card: Draw a card.)

Blackblade Reforged (2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature
Equip

Blast Zone (0)
Land
Blast Zone enters the battlefield with a charge counter on it.

Tap: Add .
, Tap: Put X charge counters on Blast Zone.
, Tap, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.

Blood Crypt (0)
Land — Swamp Mountain
(Tap: Add Black or Red.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Bloodfell Caves (0)
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.
Tap: Add Black or Red.

Bloodtallow Candle (1)
Artifact
, Tap, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
Blossoming Sands (0)
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.
Tap: Add Green or White.

Bojuka Bog (0)
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
Tap: Add Black.

Bonders' Enclave (0)
Land
Tap: Add .

, Tap: Draw a card. Activate this ability only if you control a creature with power 4 or greater.

Boros Guildgate (0)
Land — Gate
Boros Guildgate enters the battlefield tapped.

Tap: Add Red or White.

Boros Locket (3)
Artifact
Tap: Add Red or White.

, Tap, Sacrifice Boros Locket: Draw two cards.

Breeding Pool (0)
Land — Forest Island
(Tap: Add Green or Blue.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Bronze Sword (1)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Bubbling Cauldron (2)
Artifact
, Tap, Sacrifice a creature: You gain 4 life.

, Tap, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

Buried Ruin (0)
Land
Tap: Add .

, Tap, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Cabal Stronghold (0)
Land
Tap: Add .

, Tap: Add Black for each basic Swamp you control.

Captain's Hook (3)
Artifact — Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.

Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip

Castle Ardenvale (0)
Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.

Tap: Add White.
WhiteWhite, Tap: Create a 1/1 white Human creature token.

Castle Embereth (0)
Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.

Tap: Add Red.
RedRed, Tap: Creatures you control get +1/+0 until end of turn.

Castle Garenbrig (0)
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

Tap: Add Green.
GreenGreen, Tap: Add six Green. Spend this mana only to cast creature spells or activate abilities of creatures.

Castle Locthwain (0)
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

Tap: Add Black.
BlackBlack, Tap: Draw a card, then you lose life equal to the number of cards in your hand.

Castle Vantress (0)
Land
Castle Vantress enters the battlefield tapped unless you control an Island.

Tap: Add Blue.
BlueBlue, Tap: Scry 2.

Chamber Sentry (0)
Artifact Creature — Construct (0/0)
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

, Tap, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
WhiteBlueBlackRedGreen: Return Chamber Sentry from your graveyard to your hand.

Chaos Wand (3)
Artifact
, Tap: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
Chromatic Lantern (3)
Artifact
Lands you control have "Tap: Add one mana of any color."

Tap: Add one mana of any color.

Chromatic Orrery (7)
Legendary Artifact
You may spend mana as though it were mana of any color.

Tap: Add .
, Tap: Draw a card for each color among permanents you control.

Chromatic Sphere (1)
Artifact
, Tap, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
Chrome Replicator (5)
Artifact Creature — Construct (4/4)
When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
Cinder Barrens (0)
Land
Cinder Barrens enters the battlefield tapped.

Tap: Add Black or Red.

Clifftop Retreat (0)
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

Tap: Add Red or White.

Clockwork Servant (3)
Artifact Creature — Gnome (2/3)
Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card.
Cobbled Wings (2)
Artifact — Equipment
Equipped creature has flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Colossus Hammer (1)
Artifact — Equipment
Equipped creature gets +10/+10 and loses flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Command Tower (0)
Land
Tap: Add one mana of any color in your commander's color identity.
Conqueror's Foothold (4)
Land
(Transforms from Conqueror's Galleon.)

Tap: Add .
, Tap: Draw a card, then discard a card.
, Tap: Draw a card.
, Tap: Return target card from your graveyard to your hand.

Conqueror's Galleon (4)
Artifact — Vehicle (2/10)
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Crashing Drawbridge (2)
Artifact Creature — Wall (0/4)
Defender

Tap: Creatures you control gain haste until end of turn.

Crucible of Worlds (3)
Artifact
You may play lands from your graveyard.
Cryptic Caves (0)
Land
Tap: Add .

, Tap, Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands.

Crystalline Giant (3)
Artifact Creature — Giant (3/3)
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
Damping Sphere (2)
Artifact
If a land is tapped for two or more mana, it produces instead of any other type and amount.

Each spell a player casts costs more to cast for each other spell that player has cast this turn.

Darksteel Reactor (4)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Desecrated Tomb (3)
Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
Detection Tower (0)
Land
Tap: Add .

, Tap: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

Diamond Knight (3)
Artifact Creature — Knight (1/1)
Vigilance (Attacking doesn't cause this creature to tap.)

As Diamond Knight enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.

Diamond Mare (2)
Artifact Creature — Horse (1/3)
As Diamond Mare enters the battlefield, choose a color.

Whenever you cast a spell of the chosen color, you gain 1 life.

Dimir Guildgate (0)
Land — Gate
Dimir Guildgate enters the battlefield tapped.

Tap: Add Blue or Black.

Dimir Locket (3)
Artifact
Tap: Add Blue or Black.

, Tap, Sacrifice Dimir Locket: Draw two cards.

Dismal Backwater (0)
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.
Tap: Add Blue or Black.

Diviner's Lockbox (4)
Artifact
, Tap: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate this ability only any time you could cast a sorcery.
Dovin's Automaton (4)
Artifact Creature — Homunculus (3/3)
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Dowsing Dagger (2)
Artifact — Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Equip

Dragonloft Idol (4)
Artifact Creature — Gargoyle (3/3)
As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.
Dragon's Hoard (3)
Artifact
Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.

Tap, Remove a gold counter from Dragon's Hoard: Draw a card.
Tap: Add one mana of any color.

Dragonskull Summit (0)
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

Tap: Add Black or Red.

Dreamstone Hedron (6)
Artifact
Tap: Add .

, Tap, Sacrifice Dreamstone Hedron: Draw three cards.

Drowned Catacomb (0)
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Tap: Add Blue or Black.

Dusk Legion Dreadnought (5)
Artifact — Vehicle (4/6)
Vigilance

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Dwarven Mine (0)
Land — Mountain
(Tap: Add Red.)

Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.
When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.

Elaborate Firecannon (2)
Artifact
Elaborate Firecannon doesn't untap during your untap step.

, Tap: Elaborate Firecannon deals 2 damage to any target.
At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.

Emergence Zone (0)
Land
Tap: Add .

, Tap, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

Enchanted Carriage (5)
Artifact — Vehicle (4/4)
When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Entrancing Lyre (3)
Artifact
You may choose not to untap Entrancing Lyre during your untap step.

, Tap: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped.

Epitaph Golem (5)
Artifact Creature — Golem (3/5)
: Put target card from your graveyard on the bottom of your library.
Evolving Wilds (0)
Land
Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Explosive Apparatus (1)
Artifact
, Tap, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
Fabled Passage (0)
Land
Tap, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.
Farfinder (3)
Creature — Fox (1/1)
Vigilance

When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Fell Flagship (3)
Artifact — Vehicle (3/3)
Pirates you control get +1/+0.

Whenever Fell Flagship deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Field Creeper (2)
Artifact Creature — Scarecrow (2/1)
Field of Ruin (0)
Land
Tap: Add .

, Tap, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.

Field of the Dead (0)
Land
Field of the Dead enters the battlefield tapped.

Tap: Add .
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Firemind Vessel (4)
Artifact
Firemind Vessel enters the battlefield tapped.

Tap: Add two mana of different colors.

Forebear's Blade (3)
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample.

Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip

Forest (0)
Basic Land — Forest
Forgotten Cave (0)
Land
Forgotten Cave enters the battlefield tapped.

Tap: Add Red.
Cycling Red (Red, Discard this card: Draw a card.)

Forgotten Sentinel (4)
Artifact Creature — Golem (4/3)
Forgotten Sentinel enters the battlefield tapped.
Forsaken Sanctuary (0)
Land
Forsaken Sanctuary enters the battlefield tapped.

Tap: Add White or Black.

Foul Orchard (0)
Land
Foul Orchard enters the battlefield tapped.

Tap: Add Black or Green.

Fountain of Renewal (1)
Artifact
At the beginning of your upkeep, you gain 1 life.

, Sacrifice Fountain of Renewal: Draw a card.

Gargoyle Sentinel (3)
Artifact Creature — Gargoyle (3/3)
Defender (This creature can't attack.)

: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

Gate Colossus (8)
Artifact Creature — Construct (8/8)
This spell costs less to cast for each Gate you control.

Gate Colossus can't be blocked by creatures with power 2 or less.
Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.

Gatekeeper Gargoyle (6)
Artifact Creature — Gargoyle (3/3)
Flying

Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.

Gateway Plaza (0)
Land — Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay .
Tap: Add one mana of any color.

Gearsmith Guardian (5)
Artifact Creature — Construct (3/5)
Gearsmith Guardian gets +2/+0 as long as you control a blue creature.
Ghost Quarter (0)
Land
Tap: Add .

Tap, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

Gilded Lotus (5)
Artifact
Tap: Add three mana of any one color.
Gilded Sentinel (4)
Artifact Creature — Golem (3/3)
Gingerbread Cabin (0)
Land — Forest
(Tap: Add Green.)

Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.
When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with ", Tap, Sacrifice this artifact: You gain 3 life.")

Gingerbrute (1)
Artifact Creature — Food Golem (1/1)
Haste

: Gingerbrute can't be blocked this turn except by creatures with haste.
, Tap, Sacrifice Gingerbrute: You gain 3 life.

Glacial Fortress (0)
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

Tap: Add White or Blue.

Glaive of the Guildpact (2)
Artifact — Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Glass of the Guildpact (2)
Artifact
Multicolored creatures you control get +1/+1.
Gleaming Barrier (2)
Artifact Creature — Wall (0/4)
Defender

When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Godless Shrine (0)
Land — Plains Swamp
(Tap: Add White or Black.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

God-Pharaoh's Statue (6)
Legendary Artifact
Spells your opponents cast cost more to cast.

At the beginning of your end step, each opponent loses 1 life.

Golden Egg (2)
Artifact — Food
When Golden Egg enters the battlefield, draw a card.

, Tap, Sacrifice Golden Egg: Add one mana of any color.
, Tap, Sacrifice Golden Egg: You gain 3 life.

Golden Guardian (4)
Artifact Creature — Golem (4/4)
Defender

: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.

Gold-Forge Garrison (4)
Land
(Transforms from Golden Guardian.)

Tap: Add two mana of any one color.
, Tap: Create a 4/4 colorless Golem artifact creature token.

Golgari Guildgate (0)
Land — Gate
Golgari Guildgate enters the battlefield tapped.

Tap: Add Black or Green.

Golgari Locket (3)
Artifact
Tap: Add Black or Green.

, Tap, Sacrifice Golgari Locket: Draw two cards.

Golos, Tireless Pilgrim (5)
Legendary Artifact Creature — Scout (3/5)
When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle your library.

WhiteBlueBlackRedGreen: Exile the top three cards of your library. You may play them this turn without paying their mana costs.

Grafdigger's Cage (1)
Artifact
Creature cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.

Gruul Guildgate (0)
Land — Gate
Gruul Guildgate enters the battlefield tapped.

Tap: Add Red or Green.

Gruul Locket (3)
Artifact
Tap: Add Red or Green.

, Tap, Sacrifice Gruul Locket: Draw two cards.

Guardian Idol (2)
Artifact
Guardian Idol enters the battlefield tapped.

Tap: Add .
: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

Guardians of Koilos (5)
Artifact Creature — Construct (4/4)
When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Guild Globe (2)
Artifact
When Guild Globe enters the battlefield, draw a card.

, Tap, Sacrifice Guild Globe: Add two mana of different colors.

Guildmages' Forum (0)
Land
Tap: Add .

, Tap: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.

Hallowed Fountain (0)
Land — Plains Island
(Tap: Add White or Blue.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Heart-Piercer Bow (2)
Artifact — Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Hedron Archive (4)
Artifact
Tap: Add .

, Tap, Sacrifice Hedron Archive: Draw two cards.

Helm of the Host (4)
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.

Equip

Henge Walker (3)
Artifact Creature — Golem (2/2)
Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.
Heraldic Banner (3)
Artifact
As Heraldic Banner enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+0.
Tap: Add one mana of the chosen color.

Herald's Horn (3)
Artifact
As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Hierophant's Chalice (3)
Artifact
When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.

Tap: Add .

Highland Lake (0)
Land
Highland Lake enters the battlefield tapped.

Tap: Add Blue or Red.

Hinterland Harbor (0)
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

Tap: Add Green or Blue.

Howling Golem (3)
Artifact Creature — Golem (2/3)
Whenever Howling Golem attacks or blocks, each player draws a card.
Icon of Ancestry (3)
Artifact
As Icon of Ancestry enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.
, Tap: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Icy Manipulator (4)
Artifact
, Tap: Tap target artifact, creature, or land.
Idyllic Grange (0)
Land — Plains
(Tap: Add White.)

Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.
When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.

Indatha Crystal (3)
Artifact
Tap: Add White, Black, or Green.

Cycling (, Discard this card: Draw a card.)

Indatha Triome (0)
Land — Plains Swamp Forest
(Tap: Add White, Black, or Green.)

Indatha Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

Inquisitive Puppet (1)
Artifact Creature — Construct (0/2)
When Inquisitive Puppet enters the battlefield, scry 1.

Exile Inquisitive Puppet: Create a 1/1 white Human creature token.

Interplanar Beacon (0)
Land
Whenever you cast a planeswalker spell, you gain 1 life.

Tap: Add .
, Tap: Add two mana of different colors. Spend this mana only to cast planeswalker spells.

Iron Bully (3)
Artifact Creature — Golem (1/1)
Menace (This creature can't be blocked except by two or more creatures.)

When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.

Island (0)
Basic Land — Island
Isolated Chapel (0)
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

Tap: Add White or Black.

Itlimoc, Cradle of the Sun (3)
Legendary Land
(Transforms from Growing Rites of Itlimoc.)

Tap: Add Green.
Tap: Add Green for each creature you control.

Izzet Guildgate (0)
Land — Gate
Izzet Guildgate enters the battlefield tapped.

Tap: Add Blue or Red.

Izzet Locket (3)
Artifact
Tap: Add Blue or Red.

, Tap, Sacrifice Izzet Locket: Draw two cards.

Jhoira's Familiar (4)
Artifact Creature — Bird (2/2)
Flying

Historic spells you cast cost less to cast. (Artifacts, legendaries, and Sagas are historic.)

Jousting Dummy (2)
Artifact Creature — Scarecrow Knight (2/1)
: Jousting Dummy gets +1/+0 until end of turn.
Jousting Lance (2)
Artifact — Equipment
Equipped creature gets +2/+0.

As long as it's your turn, equipped creature has first strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Juggernaut (4)
Artifact Creature — Juggernaut (5/3)
Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.

Jungle Hollow (0)
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.
Tap: Add Black or Green.

Junktroller (4)
Artifact Creature — Golem (0/6)
Defender

Tap: Put target card from a graveyard on the bottom of its owner's library.

Karn, Scion of Urza (4)
Legendary Planeswalker — Karn (5)
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.

−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

Karn, the Great Creator (4)
Legendary Planeswalker — Karn (5)
Activated abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
−2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.

Karn's Bastion (0)
Land
Tap: Add .

, Tap: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Ketria Crystal (3)
Artifact
Tap: Add Green, Blue, or Red.

Cycling (, Discard this card: Draw a card.)

Ketria Triome (0)
Land — Forest Island Mountain
(Tap: Add Green, Blue, or Red.)

Ketria Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

Labyrinth of Skophos (0)
Land
Tap: Add .

, Tap: Remove target attacking or blocking creature from combat.

Lightning-Core Excavator (1)
Artifact Creature — Golem (0/3)
, Tap, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.
Locthwain Gargoyle (1)
Artifact Creature — Gargoyle (0/3)
: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn.
Lonely Sandbar (0)
Land
Lonely Sandbar enters the battlefield tapped.

Tap: Add Blue.
Cycling Blue (Blue, Discard this card: Draw a card.)

Lost Vale (2)
Land
(Transforms from Dowsing Dagger.)

Tap: Add three mana of any one color.

Lotus Field (0)
Land
Hexproof

Lotus Field enters the battlefield tapped.
When Lotus Field enters the battlefield, sacrifice two lands.
Tap: Add three mana of any one color.

Lucky Clover (2)
Artifact
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
Magistrate's Scepter (3)
Artifact
, Tap: Put a charge counter on Magistrate's Scepter.

Tap, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.

Mana Geode (3)
Artifact
When Mana Geode enters the battlefield, scry 1.

Tap: Add one mana of any color.

Manalith (3)
Artifact
Tap: Add one mana of any color.
Manifold Key (1)
Artifact
, Tap: Untap another target artifact.

, Tap: Target creature can't be blocked this turn.

Marauder's Axe (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mazemind Tome (2)
Artifact
Tap, Put a page counter on Mazemind Tome: Scry 1.

, Tap, Put a page counter on Mazemind Tome: Draw a card.
When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.

Maze's End (0)
Land
Maze's End enters the battlefield tapped.

Tap: Add .
, Tap, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

Meandering River (0)
Land
Meandering River enters the battlefield tapped.

Tap: Add White or Blue.

Memorial to Folly (0)
Land
Memorial to Folly enters the battlefield tapped.

Tap: Add Black.
Black, Tap, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.

Memorial to Genius (0)
Land
Memorial to Genius enters the battlefield tapped.

Tap: Add Blue.
Blue, Tap, Sacrifice Memorial to Genius: Draw two cards.

Memorial to Glory (0)
Land
Memorial to Glory enters the battlefield tapped.

Tap: Add White.
White, Tap, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.

Memorial to Unity (0)
Land
Memorial to Unity enters the battlefield tapped.

Tap: Add Green.
Green, Tap, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.

Memorial to War (0)
Land
Memorial to War enters the battlefield tapped.

Tap: Add Red.
Red, Tap, Sacrifice Memorial to War: Destroy target land.

Meteor Golem (7)
Artifact Creature — Golem (3/3)
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Meteorite (5)
Artifact
When Meteorite enters the battlefield, it deals 2 damage to any target.

Tap: Add one mana of any color.

Metzali, Tower of Triumph (2)
Legendary Land
(Transforms from Path of Mettle.)

Tap: Add one mana of any color.
Red, Tap: Metzali, Tower of Triumph deals 2 damage to each opponent.
White, Tap: Choose a creature at random that attacked this turn. Destroy that creature.

Millstone (2)
Artifact
, Tap: Target player mills two cards.
Mind Stone (2)
Artifact
Tap: Add .

, Tap, Sacrifice Mind Stone: Draw a card.

Mirrodin's Core (0)
Land
Tap: Add .

Tap: Put a charge counter on Mirrodin's Core.
Tap, Remove a charge counter from Mirrodin's Core: Add one mana of any color.

Mirror Shield (2)
Artifact — Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mishra's Self-Replicator (5)
Artifact Creature — Assembly-Worker (2/2)
Whenever you cast a historic spell, you may pay . If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)
Mobilized District (0)
Land
Tap: Add .

: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs less to activate for each legendary creature and planeswalker you control.

Mountain (0)
Basic Land — Mountain
Mox Amber (0)
Legendary Artifact
Tap: Add one mana of any color among legendary creatures and planeswalkers you control.
Myr Sire (2)
Artifact Creature — Myr (1/1)
When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
Mysterious Egg (1)
Creature — Egg (0/2)
Whenever this creature mutates, put a +1/+1 counter on it.
Mystic Forge (4)
Artifact
You may look at the top card of your library any time.

You may cast artifact spells and colorless spells from the top of your library.
Tap, Pay 1 life: Exile the top card of your library.

Mystic Sanctuary (0)
Land — Island
(Tap: Add Blue.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Navigator's Compass (1)
Artifact
When Navigator's Compass enters the battlefield, you gain 3 life.

Tap: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.

Nicol Bolas, the Arisen (4)
Legendary Planeswalker — Bolas (7)
+2: Draw two cards.

−3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker.
−4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
−12: Exile all but the bottom card of target player's library.

Nyx Lotus (4)
Legendary Artifact
Nyx Lotus enters the battlefield tapped.

Tap: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Orazca Relic (3)
Artifact
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Tap: Add .
Tap, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.

Ornithopter (0)
Artifact Creature — Thopter (0/2)
Flying
Orzhov Guildgate (0)
Land — Gate
Orzhov Guildgate enters the battlefield tapped.

Tap: Add White or Black.

Orzhov Locket (3)
Artifact
Tap: Add White or Black.

, Tap, Sacrifice Orzhov Locket: Draw two cards.

Overgrown Tomb (0)
Land — Swamp Forest
(Tap: Add Black or Green.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Palladium Myr (3)
Artifact Creature — Myr (2/2)
Tap: Add .
Pardic Wanderer (6)
Artifact Creature — Golem (5/5)
Trample
Pattern Matcher (4)
Artifact Creature — Golem (3/3)
When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle your library.
Pendulum of Patterns (2)
Artifact
When Pendulum of Patterns enters the battlefield, you gain 3 life.

, Tap, Sacrifice Pendulum of Patterns: Draw a card.

Perilous Myr (2)
Artifact Creature — Myr (1/1)
When Perilous Myr dies, it deals 2 damage to any target.
Phyrexian Tower (0)
Legendary Land
Tap: Add .

Tap, Sacrifice a creature: Add BlackBlack.

Pillar of Origins (2)
Artifact
As Pillar of Origins enters the battlefield, choose a creature type.

Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Pirate's Cutlass (3)
Artifact — Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.

Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Plains (0)
Basic Land — Plains
Platinum Angel (7)
Artifact Creature — Angel (4/4)
Flying

You can't lose the game and your opponents can't win the game.

Plaza of Harmony (0)
Land
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.

Tap: Add .
Tap: Add one mana of any type that a Gate you control could produce.

Powerstone Shard (3)
Artifact
Tap: Add for each artifact you control named Powerstone Shard.
Primal Amulet (4)
Artifact
Instant and sorcery spells you cast cost less to cast.

Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.

Primal Wellspring (4)
Land
(Transforms from Primal Amulet.)

Tap: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.

Prismite (2)
Artifact Creature — Golem (2/1)
: Add one mana of any color.
Prophet of the Peak (6)
Artifact Creature — Cat (5/5)
When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Prophetic Prism (2)
Artifact
When Prophetic Prism enters the battlefield, draw a card.

, Tap: Add one mana of any color.

Prying Blade (1)
Artifact — Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Radiant Fountain (0)
Land
When Radiant Fountain enters the battlefield, you gain 2 life.

Tap: Add .

Rakdos Guildgate (0)
Land — Gate
Rakdos Guildgate enters the battlefield tapped.

Tap: Add Black or Red.

Rakdos Locket (3)
Artifact
Tap: Add Black or Red.

, Tap, Sacrifice Rakdos Locket: Draw two cards.

Rampaging Monument (4)
Artifact Creature — Cleric (0/0)
Trample

Rampaging Monument enters the battlefield with three +1/+1 counters on it.
Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.

Ratchet Bomb (2)
Artifact
Tap: Put a charge counter on Ratchet Bomb.

Tap, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.

Raugrin Crystal (3)
Artifact
Tap: Add Blue, Red, or White.

Cycling (, Discard this card: Draw a card.)

Raugrin Triome (0)
Land — Island Mountain Plains
(Tap: Add Blue, Red, or White.)

Raugrin Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

Reliquary Tower (0)
Land
You have no maximum hand size.

Tap: Add .

Retributive Wand (3)
Artifact
, Tap: Retributive Wand deals 1 damage to any target.

When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target.

Riptide Laboratory (0)
Land
Tap: Add .

Blue, Tap: Return target Wizard you control to its owner's hand.

Rogue's Gloves (2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Rootbound Crag (0)
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

Tap: Add Red or Green.

Roving Keep (7)
Artifact Creature — Wall (5/7)
Defender

: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

Rugged Highlands (0)
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.
Tap: Add Red or Green.

Runed Servitor (2)
Artifact Creature — Construct (2/2)
When Runed Servitor dies, each player draws a card.
Rupture Spire (0)
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay .
Tap: Add one mana of any color.

Sacred Foundry (0)
Land — Mountain Plains
(Tap: Add Red or White.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Saheeli's Silverwing (4)
Artifact Creature — Drake (2/3)
Flying

When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.

Salvager of Ruin (3)
Artifact Creature — Construct (2/1)
Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
Sanctum of the Sun (2)
Legendary Land
(Transforms from Azor's Gateway.)

Tap: Add X mana of any one color, where X is your life total.

Savai Crystal (3)
Artifact
Tap: Add Red, White, or Black.

Cycling (, Discard this card: Draw a card.)

Savai Triome (0)
Land — Mountain Plains Swamp
(Tap: Add Red, White, or Black.)

Savai Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

Scalding Cauldron (1)
Artifact
, Tap, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
Scarecrone (3)
Artifact Creature — Scarecrow (1/2)
, Sacrifice a Scarecrow: Draw a card.

, Tap: Return target artifact creature card from your graveyard to the battlefield.

Scoured Barrens (0)
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.
Tap: Add White or Black.

Scrabbling Claws (1)
Artifact
Tap: Target player exiles a card from their graveyard.

, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.

Screaming Shield (1)
Artifact — Equipment
Equipped creature gets +0/+3 and has ", Tap: Target player mills three cards."

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Scroll of Avacyn (1)
Artifact
, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
Scuttlemutt (3)
Artifact Creature — Scarecrow (2/2)
Tap: Add one mana of any color.

Tap: Target creature becomes the color or colors of your choice until end of turn.

Secluded Steppe (0)
Land
Secluded Steppe enters the battlefield tapped.

Tap: Add White.
Cycling White (White, Discard this card: Draw a card.)

Selesnya Guildgate (0)
Land — Gate
Selesnya Guildgate enters the battlefield tapped.

Tap: Add Green or White.

Selesnya Locket (3)
Artifact
Tap: Add Green or White.

, Tap, Sacrifice Selesnya Locket: Draw two cards.

Sentinel Totem (1)
Artifact
When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap, Exile Sentinel Totem: Exile all cards from all graveyards.

Shadowed Caravel (2)
Artifact — Vehicle (2/2)
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Shadowspear (1)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has trample and lifelink.

: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip

Shambling Suit (3)
Artifact Creature — Construct (*/3)
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
Shield of the Realm (2)
Artifact — Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage.

Equip

Short Sword (1)
Artifact — Equipment
Equipped creature gets +1/+1.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Sigiled Sword of Valeron (3)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.

Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip

Signpost Scarecrow (4)
Artifact Creature — Scarecrow (2/4)
Vigilance

: Add one mana of any color.

Silent Dart (1)
Artifact
, Tap, Sacrifice Silent Dart: It deals 3 damage to target creature.
Silent Gravestone (1)
Artifact
Cards in graveyards can't be the targets of spells or abilities.

, Tap: Exile Silent Gravestone and all cards from all graveyards. Draw a card.

Simic Guildgate (0)
Land — Gate
Simic Guildgate enters the battlefield tapped.

Tap: Add Green or Blue.

Simic Locket (3)
Artifact
Tap: Add Green or Blue.

, Tap, Sacrifice Simic Locket: Draw two cards.

Skittering Surveyor (3)
Artifact Creature — Construct (1/2)
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Skyscanner (3)
Artifact Creature — Thopter (1/1)
Flying

When Skyscanner enters the battlefield, draw a card.

Sleek Schooner (3)
Artifact — Vehicle (4/3)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Sleeper Dart (2)
Artifact
When Sleeper Dart enters the battlefield, draw a card.

Tap, Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step.

Solemn Simulacrum (4)
Artifact Creature — Golem (2/2)
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

When Solemn Simulacrum dies, you may draw a card.

Sorcerer's Broom (2)
Artifact Creature — Spirit (2/1)
Whenever you sacrifice another permanent, you may pay . If you do, create a token that's a copy of Sorcerer's Broom.
Sorcerer's Wand (1)
Artifact — Equipment
Equipped creature has "Tap: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."

Equip

Sorcerous Spyglass (2)
Artifact
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Soul-Guide Lantern (1)
Artifact
When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.

Tap, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
, Tap, Sacrifice Soul-Guide Lantern: Draw a card.

Sparkhunter Masticore (3)
Artifact Creature — Masticore (3/4)
As an additional cost to cast this spell, discard a card.

Protection from planeswalkers
: Sparkhunter Masticore deals 1 damage to target planeswalker.
: Sparkhunter Masticore gains indestructible until end of turn.

Sparring Construct (1)
Artifact Creature — Construct (1/1)
When Sparring Construct dies, put a +1/+1 counter on target creature you control.
Sphinx of the Guildpact (7)
Artifact Creature — Sphinx (5/5)
Sphinx of the Guildpact is all colors.

Flying
Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)

Spinning Wheel (3)
Artifact
Tap: Add one mana of any color.

, Tap: Tap target creature.

Spires of Orazca (2)
Land
(Transforms from Thaumatic Compass.)

Tap: Add .
Tap: Untap target attacking creature an opponent controls and remove it from combat.

Spitfire Bastion (4)
Legendary Land
(Transforms from Vance's Blasting Cannons.)

Tap: Add Red.
Red, Tap: Spitfire Bastion deals 3 damage to any target.

Springjaw Trap (1)
Artifact
Flash

, Tap, Sacrifice Springjaw Trap: It deals 3 damage to any target.

Steam Vents (0)
Land — Island Mountain
(Tap: Add Blue or Red.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Steel Overseer (2)
Artifact Creature — Construct (1/1)
Tap: Put a +1/+1 counter on each artifact creature you control.
Stomping Ground (0)
Land — Mountain Forest
(Tap: Add Red or Green.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Stone Golem (5)
Artifact Creature — Golem (4/4)
Stone Quarry (0)
Land
Stone Quarry enters the battlefield tapped.

Tap: Add Red or White.

Stonecoil Serpent (0)
Artifact Creature — Snake (0/0)
Reach, trample, protection from multicolored

Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

Strider Harness (3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Submerged Boneyard (0)
Land
Submerged Boneyard enters the battlefield tapped.

Tap: Add Blue or Black.

Sulfur Falls (0)
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

Tap: Add Blue or Red.

Sunpetal Grove (0)
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

Tap: Add Green or White.

Suspicious Bookcase (2)
Artifact Creature — Wall (0/4)
Defender (This creature can't attack.)

, Tap: Target creature can't be blocked this turn.

Swamp (0)
Basic Land — Swamp
Swiftwater Cliffs (0)
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.
Tap: Add Blue or Red.

Teferi's Sentinel (5)
Artifact Creature — Golem (2/6)
As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.
Temple Garden (0)
Land — Forest Plains
(Tap: Add Green or White.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Temple of Abandon (0)
Land
Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Red or Green.

Temple of Aclazotz (2)
Legendary Land
(Transforms from Arguel's Blood Fast.)

Tap: Add Black.
Tap, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Temple of Deceit (0)
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Blue or Black.

Temple of Enlightenment (0)
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add White or Blue.

Temple of Epiphany (0)
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.
Tap: Add Blue or Red.

Temple of Malady (0)
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.
Tap: Add Black or Green.

Temple of Malice (0)
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Black or Red.

Temple of Mystery (0)
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.
Tap: Add Green or Blue.

Temple of Plenty (0)
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Green or White.

Temple of Silence (0)
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.
Tap: Add White or Black.

Temple of Triumph (0)
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.
Tap: Add Red or White.

Terramorphic Expanse (0)
Land
Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Terrarion (1)
Artifact
Terrarion enters the battlefield tapped.

, Tap, Sacrifice Terrarion: Add two mana in any combination of colors.
When Terrarion is put into a graveyard from the battlefield, draw a card.

Tezzeret's Gatebreaker (4)
Artifact
When Tezzeret's Gatebreaker enters the battlefield, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Blue, Tap, Sacrifice Tezzeret's Gatebreaker: Creatures you control can't be blocked this turn.

Tezzeret's Strider (3)
Artifact Creature — Golem (3/1)
As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.)
Thaumatic Compass (2)
Artifact
, Tap: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.

Thaumaturge's Familiar (3)
Artifact Creature — Bird (1/3)
Flying

When Thaumaturge's Familiar enters the battlefield, scry 1.

The Immortal Sun (6)
Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.
Spells you cast cost less to cast.
Creatures you control get +1/+1.

The Ozolith (1)
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Thornwood Falls (0)
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.
Tap: Add Green or Blue.

Thran Temporal Gateway (4)
Legendary Artifact
, Tap: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Thriving Bluff (0)
Land
Thriving Bluff enters the battlefield tapped.

As Thriving Bluff enters the battlefield, choose a color other than red.
Tap: Add Red or one mana of the chosen color.

Thriving Grove (0)
Land
Thriving Grove enters the battlefield tapped.

As Thriving Grove enters the battlefield, choose a color other than green.
Tap: Add Green or one mana of the chosen color.

Thriving Heath (0)
Land
Thriving Heath enters the battlefield tapped.

As Thriving Heath enters the battlefield, choose a color other than white.
Tap: Add White or one mana of the chosen color.

Thriving Isle (0)
Land
Thriving Isle enters the battlefield tapped.

As Thriving Isle enters the battlefield, choose a color other than blue.
Tap: Add Blue or one mana of the chosen color.

Thriving Moor (0)
Land
Thriving Moor enters the battlefield tapped.

As Thriving Moor enters the battlefield, choose a color other than black.
Tap: Add Black or one mana of the chosen color.

Thundering Chariot (4)
Artifact — Vehicle (3/3)
First strike, trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Timber Gorge (0)
Land
Timber Gorge enters the battlefield tapped.

Tap: Add Red or Green.

Tomb of the Dusk Rose (3)
Legendary Land
(Transforms from Profane Procession.)

Tap: Add one mana of any color.
WhiteBlack, Tap: Put a creature card exiled with this permanent onto the battlefield under your control.

Tome of Legends (2)
Artifact
Tome of Legends enters the battlefield with a page counter on it.

Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends.
, Tap, Remove a page counter from Tome of Legends: Draw a card.

Tome of the Guildpact (5)
Artifact
Whenever you cast a multicolored spell, draw a card.

Tap: Add one mana of any color.

Tormod's Crypt (0)
Artifact
Tap, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
Tournament Grounds (0)
Land
Tap: Add .

Tap: Add Red, White, or Black. Spend this mana only to cast a Knight or Equipment spell.

Tranquil Cove (0)
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.
Tap: Add White or Blue.

Tranquil Expanse (0)
Land
Tranquil Expanse enters the battlefield tapped.

Tap: Add Green or White.

Tranquil Thicket (0)
Land
Tranquil Thicket enters the battlefield tapped.

Tap: Add Green.
Cycling Green (Green, Discard this card: Draw a card.)

Transmogrifying Wand (3)
Artifact
Transmogrifying Wand enters the battlefield with three charge counters on it.

, Tap, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate this ability only any time you could cast a sorcery.

Traveler's Amulet (1)
Artifact
, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Traxos, Scourge of Kroog (4)
Legendary Artifact Creature — Construct (7/7)
Trample

Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)

Treasure Cove (2)
Land
(Transforms from Treasure Map.)

Tap: Add .
Tap, Sacrifice a Treasure: Draw a card.

Treasure Map (2)
Artifact
, Tap: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
Ugin, the Ineffable (6)
Legendary Planeswalker — Ugin (4)
Colorless spells you cast cost less to cast.

+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.

Ugin, the Spirit Dragon (8)
Legendary Planeswalker — Ugin (7)
+2: Ugin, the Spirit Dragon deals 3 damage to any target.

−X: Exile each permanent with converted mana cost X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Ugin's Conjurant (0)
Creature — Spirit Monk (0/0)
Ugin's Conjurant enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant.

Ulamog, the Ceaseless Hunger (10)
Legendary Creature — Eldrazi (10/10)
When you cast this spell, exile two target permanents.

Indestructible
Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.

Unclaimed Territory (0)
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

Tap: Add .
Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Unknown Shores (0)
Land
Tap: Add .

, Tap: Add one mana of any color.

Unstable Obelisk (3)
Artifact
Tap: Add .

, Tap, Sacrifice Unstable Obelisk: Destroy target permanent.

Urza's Tome (2)
Artifact
, Tap: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Vanquisher's Banner (5)
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.

Vault of Catlacan (4)
Legendary Land
(Transforms from Storm the Vault.)

Tap: Add one mana of any color.
Tap: Add Blue for each artifact you control.

Vial of Dragonfire (2)
Artifact
, Tap, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
Voltaic Servant (2)
Artifact Creature — Construct (1/3)
At the beginning of your end step, untap target artifact.
Wand of Vertebrae (1)
Artifact
Tap: Mill a card.

, Tap, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.

Warmonger's Chariot (2)
Artifact — Equipment
Equipped creature gets +2/+2.

As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Watery Grave (0)
Land — Island Swamp
(Tap: Add Blue or Black.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Weapon Rack (4)
Artifact
Weapon Rack enters the battlefield with three +1/+1 counters on it.

Tap: Move a +1/+1 counter from Weapon Rack onto target creature. Activate this ability only any time you could cast a sorcery.

Weatherlight (4)
Legendary Artifact — Vehicle (4/5)
Flying

Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3

Wind-Scarred Crag (0)
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.
Tap: Add Red or White.

Winged Temple of Orazca (3)
Legendary Land
(Transforms from Hadana's Climb.)

Tap: Add one mana of any color.
GreenBlue, Tap: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

Wings of Hubris (2)
Artifact — Equipment
Equipped creature has flying.

Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Witch's Cottage (0)
Land — Swamp
(Tap: Add Black.)

Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.
When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.

Witch's Oven (1)
Artifact
Tap, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with ", Tap, Sacrifice this artifact: You gain 3 life.")
Woodland Cemetery (0)
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

Tap: Add Black or Green.

Woodland Stream (0)
Land
Woodland Stream enters the battlefield tapped.

Tap: Add Green or Blue.

Zagoth Crystal (3)
Artifact
Tap: Add Black, Green, or Blue.

Cycling (, Discard this card: Draw a card.)

Zagoth Triome (0)
Land — Swamp Forest Island
(Tap: Add Black, Green, or Blue.)

Zagoth Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

Zhalfirin Void (0)
Land
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap: Add .