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For other lists of cards see the General card lists and the By Color and CMC card lists.

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215 results
Cabal Evangel Cabal Evangel C1Color B (2)
Creature — Human Cleric (2/2)
DOMC
Cabal Paladin Cabal Paladin C3Color B (4)
Creature — Human Knight (4/2)
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Cabal Stronghold Cabal Stronghold (0)
Land
Mana Tap: Add Color C.

C3, Mana Tap: Add Color B for each basic Swamp you control.

DOMR
Cacophodon Cacophodon C3Color G (4)
Creature — Dinosaur (2/5)
Enrage — Whenever Cacophodon is dealt damage, untap target permanent.
RIXU
Caged Zombie Caged Zombie C2Color B (3)
Creature — Zombie (2/3)
C1Color B, Mana Tap: Each opponent loses 2 life. Activate this ability only if a creature died this turn.
M21C
Caligo Skin-Witch Caligo Skin-Witch C1Color B (2)
Creature — Human Wizard (1/3)
Kicker C3Color B (You may pay an additional C3Color B as you cast this spell.)

When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.

DOMC
Calix, Destiny's Hand Calix, Destiny's Hand C2Color GColor W (4)
Legendary Planeswalker — Calix (4)
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
−7: Return all enchantment cards from your graveyard to the battlefield.

THBM
Call of the Death-Dweller Call of the Death-Dweller C2Color B (3)
Sorcery
Return up to two target creature cards with total converted mana cost 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
IKOU
Call the Cavalry Call the Cavalry C3Color W (4)
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
DOMC
Call to the Feast Call to the Feast C2Color WColor B (4)
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
XLNU
Callaphe, Beloved of the Sea Callaphe, Beloved of the Sea C1Color UColor U (3)
Legendary Enchantment Creature — Demigod (*/3)
Callaphe's power is equal to your devotion to blue. (Each Color U in the mana costs of permanents you control counts toward your devotion to blue.)

Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost C1 more to cast."

THBU
Callous Dismissal Callous Dismissal C1Color U (2)
Sorcery
Return target nonland permanent to its owner's hand.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Camaraderie Camaraderie C4Color GColor W (6)
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
GRNR
Canal Monitor Canal Monitor C4Color B (5)
Creature — Lizard (5/3)
RIXC
Cancel Cancel C1Color UColor U (3)
Instant
Counter target spell.
M21C
Candlelight Vigil Candlelight Vigil C3Color W (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has vigilance.

GRNC
Canopy Spider Canopy Spider C1Color G (2)
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)
M20C
Canopy Stalker Canopy Stalker C3Color G (4)
Creature — Cat (4/2)
Canopy Stalker must be blocked if able.

When Canopy Stalker dies, you gain 1 life for each creature that died this turn.

M21U
Captain Lannery Storm Captain Lannery Storm C2Color R (3)
Legendary Creature — Human Pirate (2/2)
Haste

Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

XLNR
Captain Sisay Captain Sisay C2Color GColor W (4)
Legendary Creature — Human Soldier (2/2)
Mana Tap: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
INVR
Captain's Hook Captain's Hook C3 (3)
Artifact — Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.

Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip C1

RIXR
Captivating Crew Captivating Crew C3Color R (4)
Creature — Human Pirate (4/3)
C3Color R: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
XLNR
Captivating Gyre Captivating Gyre C4Color UColor U (6)
Sorcery
Return up to three target creatures to their owners' hands.
M20U
Captivating Unicorn Captivating Unicorn C4Color W (5)
Creature — Unicorn (4/4)
Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
THBC
Captive Audience Captive Audience C5Color BColor R (7)
Enchantment
Captive Audience enters the battlefield under the control of an opponent of your choice.

At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.

RNAM
Capture Sphere Capture Sphere C3Color U (4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

M21C
Careless Celebrant Careless Celebrant C1Color R (2)
Creature — Satyr Shaman (2/1)
When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.
THBU
Carnage Carnage C2Color BColor R (4)
Sorcery
Carnage deals 3 damage to target opponent. That player discards two cards.
RNAU
Carnage Tyrant Carnage Tyrant C4Color GColor G (6)
Creature — Dinosaur (7/6)
This spell can't be countered.

Trample, hexproof

XLNM
Carnival Carnival BR (1)
Instant
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
RNAU
Carrion Grub Carrion Grub C3Color B (4)
Creature — Insect (0/5)
Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.

When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)

M21U
Carrion Imp Carrion Imp C3Color B (4)
Creature — Imp (2/3)
Flying

When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.

RNAC
Cast Down Cast Down C1Color B (2)
Instant
Destroy target nonlegendary creature.
DOMU
Cast Off Cast Off C3Color WColor W (5)
Sorcery — Adventure
Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
ELDM
Castaway's Despair Castaway's Despair C3Color U (4)
Enchantment — Aura
Enchant creature

When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

XLNC
Castle Ardenvale Castle Ardenvale (0)
Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.

Mana Tap: Add Color W.
C2Color WColor W, Mana Tap: Create a 1/1 white Human creature token.

ELDR
Castle Embereth Castle Embereth (0)
Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.

Mana Tap: Add Color R.
C1Color RColor R, Mana Tap: Creatures you control get +1/+0 until end of turn.

ELDR
Castle Garenbrig Castle Garenbrig (0)
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

Mana Tap: Add Color G.
C2Color GColor G, Mana Tap: Add six Color G. Spend this mana only to cast creature spells or activate abilities of creatures.

ELDR
Castle Locthwain Castle Locthwain (0)
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

Mana Tap: Add Color B.
C1Color BColor B, Mana Tap: Draw a card, then you lose life equal to the number of cards in your hand.

ELDR
Castle Vantress Castle Vantress (0)
Land
Castle Vantress enters the battlefield tapped unless you control an Island.

Mana Tap: Add Color U.
C2Color UColor U, Mana Tap: Scry 2.

ELDR
Casualties of War Casualties of War C2Color BColor BColor GColor G (6)
Sorcery
Choose one or more —

• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.

WARR
Catacomb Crocodile Catacomb Crocodile C4Color B (5)
Creature — Crocodile (3/7)
RNAC
Catalyst Elemental Catalyst Elemental C2Color R (3)
Creature — Elemental (2/2)
Sacrifice Catalyst Elemental: Add Color RColor R.
M19C
Cathartic Reunion Cathartic Reunion C1Color R (2)
Sorcery
As an additional cost to cast this spell, discard two cards.

Draw three cards.

IKOC
Cauldron Familiar Cauldron Familiar Color B (1)
Creature — Cat (1/1)
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

ELDU
Cauldron's Gift Cauldron's Gift C4Color B (5)
Sorcery
Adamant — If at least three black mana was spent to cast this spell, mill four cards.

You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.

ELDU
Cavalcade of Calamity Cavalcade of Calamity C1Color R (2)
Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
RNAU
Cavalier of Dawn Cavalier of Dawn C2Color WColor WColor W (5)
Creature — Elemental Knight (4/6)
Vigilance

When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.

M20M
Cavalier of Flame Cavalier of Flame C2Color RColor RColor R (5)
Creature — Elemental Knight (6/5)
C1Color R: Creatures you control get +1/+0 and gain haste until end of turn.

When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

M20M
Cavalier of Gales Cavalier of Gales C2Color UColor UColor U (5)
Creature — Elemental Knight (5/5)
Flying

When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.

M20M
Cavalier of Night Cavalier of Night C2Color BColor BColor B (5)
Creature — Elemental Knight (4/5)
Lifelink

When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When Cavalier of Night dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

M20M
Cavalier of Thorns Cavalier of Thorns C2Color GColor GColor G (5)
Creature — Elemental Knight (5/6)
Reach

When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.

M20M
Cavalry Drillmaster Cavalry Drillmaster C1Color W (2)
Creature — Human Knight (2/1)
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M19C
Cavern Whisperer Cavern Whisperer C4Color B (5)
Creature — Nightmare (4/4)
Mutate C3Color B (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature mutates, each opponent discards a card.

IKOC
Celestial Enforcer Celestial Enforcer C2Color W (3)
Creature — Human Cleric (2/3)
C1Color W, Mana Tap: Tap target creature. Activate this ability only if you control a creature with flying.
M21C
Celestial Messenger Celestial Messenger C2Color UColor U (4)
Creature — Bird Spirit (3/2)
Flash (You may cast this card any time you could cast an instant.)

Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.

M20C
Centaur Courser Centaur Courser C2Color G (3)
Creature — Centaur Warrior (3/3)
M20C
Centaur Nurturer Centaur Nurturer C3Color G (4)
Creature — Centaur Druid (2/4)
When Centaur Nurturer enters the battlefield, you gain 3 life.

Mana Tap: Add one mana of any color.

WARC
Centaur Peacemaker Centaur Peacemaker C1Color GColor W (3)
Creature — Centaur Cleric (3/3)
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
GRNC
Cerulean Drake Cerulean Drake C1Color U (2)
Creature — Drake (1/1)
Flying

Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.

M20U
Chain to Memory Chain to Memory Color U (1)
Instant
Target creature gets -4/-0 until end of turn. Scry 2.
THBC
Chainer's Edict Chainer's Edict C1Color B (2)
Sorcery
Target player sacrifices a creature.

Flashback C5Color BColor B (You may cast this card from your graveyard for its flashback cost. Then exile it.)

TORU
Chainer's Torment Chainer's Torment C3Color B (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

DOMU
Chainweb Aracnir Chainweb Aracnir Color G (1)
Creature — Spider (1/2)
Reach

When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.
Escape—C3Color GColor G, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Chainweb Aracnir escapes with three +1/+1 counters on it.

THBU
Chainwhip Cyclops Chainwhip Cyclops C4Color R (5)
Creature — Cyclops Warrior (4/4)
C3Color R: Target creature can't block this turn.
WARC
Challenger Troll Challenger Troll C4Color G (5)
Creature — Troll (6/5)
Each creature you control with power 4 or greater can't be blocked by more than one creature.
WARU
Chamber Sentry Chamber Sentry CX (0)
Artifact Creature — Construct (0/0)
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

CX, Mana Tap, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
Color WColor UColor BColor RColor G: Return Chamber Sentry from your graveyard to your hand.

GRNR
Champion of Dusk Champion of Dusk C3Color BColor B (5)
Creature — Vampire Knight (4/4)
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
RIXR
Champion of the Flame Champion of the Flame C1Color R (2)
Creature — Human Warrior (1/1)
Trample

Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.

DOMU
Chance for Glory Chance for Glory C1Color RColor W (3)
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
GRNM
Chandra, Acolyte of Flame Chandra, Acolyte of Flame C1Color RColor R (3)
Legendary Planeswalker — Chandra (4)
0: Put a loyalty counter on each red planeswalker you control.

0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.

M20R
Chandra, Awakened Inferno Chandra, Awakened Inferno C4Color RColor R (6)
Legendary Planeswalker — Chandra (6)
This spell can't be countered.

+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
−3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature.
−X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

M20M
Chandra, Bold Pyromancer Chandra, Bold Pyromancer C4Color RColor R (6)
Legendary Planeswalker — Chandra (5)
+1: Add Color RColor R. Chandra, Bold Pyromancer deals 2 damage to target player.

−3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.
−7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.

DOMM
Chandra, Fire Artisan Chandra, Fire Artisan C2Color RColor R (4)
Legendary Planeswalker — Chandra (4)
Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker.

+1: Exile the top card of your library. You may play it this turn.
−7: Exile the top seven cards of your library. You may play them this turn.

WARR
Chandra, Flame's Catalyst Chandra, Flame's Catalyst C4Color RColor R (6)
Legendary Planeswalker — Chandra (5)
+1: Chandra, Flame's Catalyst deals 3 damage to each opponent.

−2: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.
−8: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs.

M21M
Chandra, Flame's Fury Chandra, Flame's Fury C4Color RColor R (6)
Legendary Planeswalker — Chandra (4)
+1: Chandra, Flame's Fury deals 2 damage to any target.

−2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller.
−8: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls.

M20M
Chandra, Heart of Fire Chandra, Heart of Fire C3Color RColor R (5)
Legendary Planeswalker — Chandra (5)
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.

+1: Chandra, Heart of Fire deals 2 damage to any target.
−9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle your library. You may cast them this turn. Add six Color R.

M21M
Chandra, Novice Pyromancer Chandra, Novice Pyromancer C3Color R (4)
Legendary Planeswalker — Chandra (5)
+1: Elementals you control get +2/+0 until end of turn.

−1: Add Color RColor R.
−2: Chandra, Novice Pyromancer deals 2 damage to any target.

M20U
Chandra's Embercat Chandra's Embercat C1Color R (2)
Creature — Elemental Cat (2/2)
Mana Tap: Add Color R. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
M20C
Chandra's Firemaw Chandra's Firemaw C3Color RColor R (5)
Creature — Hellion (4/2)
Haste

When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M21R
Chandra's Flame Wave Chandra's Flame Wave C3Color RColor R (5)
Sorcery
Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it.
M20R
Chandra's Incinerator Chandra's Incinerator C5Color R (6)
Creature — Elemental (6/6)
This spell costs CX less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.

Trample
Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.

M21R
Chandra's Magmutt Chandra's Magmutt C1Color R (2)
Creature — Elemental Dog (2/2)
Mana Tap: Chandra's Magmutt deals 1 damage to target player or planeswalker.
M21C
Chandra's Outburst Chandra's Outburst C3Color RColor R (5)
Sorcery
Chandra's Outburst deals 4 damage to target player or planeswalker.

Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it.

DOMR
Chandra's Outrage Chandra's Outrage C2Color RColor R (4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
M20C
Chandra's Pyreling Chandra's Pyreling C1Color R (2)
Creature — Elemental Lizard (1/3)
Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
M21U
Chandra's Pyrohelix Chandra's Pyrohelix C1Color R (2)
Instant
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
WARC
Chandra's Regulator Chandra's Regulator C1Color R (2)
Legendary Artifact
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay C1. If you do, copy that ability. You may choose new targets for the copy.

C1, Mana Tap, Discard a Mountain card or a red card: Draw a card.

M20R
Chandra's Spitfire Chandra's Spitfire C2Color R (3)
Creature — Elemental (1/3)
Flying

Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

M20U
Chandra's Triumph Chandra's Triumph C1Color R (2)
Instant
Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage instead if you control a Chandra planeswalker.
WARU
Channeled Force Channeled Force C2Color UColor R (4)
Instant
As an additional cost to cast this spell, discard X cards.

Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.

IKOU
Chaos Wand Chaos Wand C3 (3)
Artifact
C4, Mana Tap: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
M19R
Charge Charge Color W (1)
Instant
Creatures you control get +1/+1 until end of turn.
DOMC
Charge of the Forever-Beast Charge of the Forever-Beast C2Color G (3)
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand.

Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.

IKOU
Charging Monstrosaur Charging Monstrosaur C4Color R (5)
Creature — Dinosaur (5/5)
Trample, haste
XLNU
Charging Tuskodon Charging Tuskodon C3Color RColor R (5)
Creature — Dinosaur (4/4)
Trample

If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.

RIXU
Charging War Boar Charging War Boar C1Color RColor G (3)
Creature — Boar (3/1)
Haste (This creature can attack and Mana Tap as soon as it comes under your control.)

As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)

RNAU
Charity Extractor Charity Extractor C3Color B (4)
Creature — Human Knight (1/5)
Lifelink
WARC
Charmed Sleep Charmed Sleep C1Color UColor U (3)
Enchantment — Aura
Enchant creature

When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

ELDC
Charmed Stray Charmed Stray Color W (1)
Creature — Cat (1/1)
Lifelink

When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.

WARC
Charming Prince Charming Prince C1Color W (2)
Creature — Human Noble (2/2)
When Charming Prince enters the battlefield, choose one —

• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

ELDR
Charnel Troll Charnel Troll C1Color BColor G (3)
Creature — Troll (4/4)
Trample

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.
Color BColor G, Discard a creature card: Put a +1/+1 counter on Charnel Troll.

GRNR
Chart a Course Chart a Course C1Color U (2)
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
XLNU
Checkpoint Officer Checkpoint Officer C1Color W (2)
Creature — Human Soldier (1/2)
C1Color W, Mana Tap: Tap target creature.
IKOC
Chemister's Insight Chemister's Insight C3Color U (4)
Instant
Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNU
Cherished Hatchling Cherished Hatchling C1Color G (2)
Creature — Dinosaur (2/1)
When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."
RIXU
Chevill, Bane of Monsters Chevill, Bane of Monsters Color BColor G (2)
Legendary Creature — Human Rogue (1/3)
Deathtouch

At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.

IKOM
Child of Night Child of Night C1Color B (2)
Creature — Vampire (2/1)
Lifelink
GRNC
Chillbringer Chillbringer C4Color U (5)
Creature — Elemental (3/3)
Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

RNAC
Chittering Harvester Chittering Harvester C5Color B (6)
Creature — Nightmare (4/6)
Mutate C4Color B (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, each opponent sacrifices a creature.

IKOU
Chittering Witch Chittering Witch C3Color B (4)
Creature — Human Warlock (2/2)
When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.

C1Color B, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

ELDR
Chop Down Chop Down C2Color W (3)
Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
ELDR
Chromatic Lantern Chromatic Lantern C3 (3)
Artifact
Lands you control have "Mana Tap: Add one mana of any color."

Mana Tap: Add one mana of any color.

GRNR
Chromatic Orrery Chromatic Orrery C7 (7)
Legendary Artifact
You may spend mana as though it were mana of any color.

Mana Tap: Add Color CColor CColor CColor CColor C.
C5, Mana Tap: Draw a card for each color among permanents you control.

M21M
Chrome Replicator Chrome Replicator C5 (5)
Artifact Creature — Construct (4/4)
When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
M21U
Chromium, the Mutable Chromium, the Mutable C4Color WColor UColor B (7)
Legendary Creature — Elder Dragon (7/7)
Flash

This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

M19M
Chulane, Teller of Tales Chulane, Teller of Tales C2Color GColor WColor U (5)
Legendary Creature — Human Druid (2/4)
Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
C3, Mana Tap: Return target creature you control to its owner's hand.

ELDM
Cinder Barrens Cinder Barrens (0)
Land
Cinder Barrens enters the battlefield tapped.

Mana Tap: Add Color B or Color R.

M19C
Cindervines Cindervines Color RColor G (2)
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

C1, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

RNAR
Circuitous Route Circuitous Route C3Color G (4)
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library.
GRNU
Citywatch Sphinx Citywatch Sphinx C5Color U (6)
Creature — Sphinx (5/4)
Flying

When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNU
Citywide Bust Citywide Bust C1Color WColor W (3)
Sorcery
Destroy all creatures with toughness 4 or greater.
GRNR
Civic Stalwart Civic Stalwart C3Color W (4)
Creature — Elephant Soldier (3/3)
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
RNAC
Clackbridge Troll Clackbridge Troll C3Color BColor B (5)
Creature — Troll (8/8)
Trample, haste

When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens.
At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.

ELDR
Claim the Firstborn Claim the Firstborn Color R (1)
Sorcery
Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
ELDU
Clamor Shaman Clamor Shaman C2Color R (3)
Creature — Goblin Shaman (1/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.

RNAU
Clan Guildmage Clan Guildmage Color RColor G (2)
Creature — Human Shaman (2/2)
C1Color R, Mana Tap: Target creature can't block this turn.

C2Color G, Mana Tap: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.

RNAU
Clash of Titans Clash of Titans C3Color RColor R (5)
Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
IKOU
Cleansing Nova Cleansing Nova C3Color WColor W (5)
Sorcery
Choose one —

• Destroy all creatures.
• Destroy all artifacts and enchantments.

M19R
Cleansing Ray Cleansing Ray C1Color W (2)
Sorcery
Choose one —

• Destroy target Vampire.
• Destroy target enchantment.

RIXC
Clear the Mind Clear the Mind C2Color U (3)
Sorcery
Target player shuffles their graveyard into their library.

Draw a card.

RNAC
Clear the Stage Clear the Stage C4Color B (5)
Instant
Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
RNAU
Clifftop Retreat Clifftop Retreat (0)
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

Mana Tap: Add Color R or Color W.

DOMR
Cling to Dust Cling to Dust Color B (1)
Instant
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.

Escape—C3Color B, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBU
Clockwork Servant Clockwork Servant C3 (3)
Artifact Creature — Gnome (2/3)
Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card.
ELDU
Cloudkin Seer Cloudkin Seer C2Color U (3)
Creature — Elemental Wizard (2/1)
Flying

When Cloudkin Seer enters the battlefield, draw a card.

M20C
Cloudpiercer Cloudpiercer C4Color R (5)
Creature — Dinosaur (5/4)
Mutate C3Color R (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach
Whenever this creature mutates, you may discard a card. If you do, draw a card.

IKOC
Cloudreader Sphinx Cloudreader Sphinx C4Color U (5)
Creature — Sphinx (3/4)
Flying

When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

DOMC
Cobbled Wings Cobbled Wings C2 (2)
Artifact — Equipment
Equipped creature has flying.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

XLNC
Code of Constraint Code of Constraint C2Color U (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

RNAU
Cold-Water Snapper Cold-Water Snapper C5Color U (6)
Creature — Turtle (4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
DOMC
Collar the Culprit Collar the Culprit C3Color W (4)
Instant
Destroy target creature with toughness 4 or greater.
GRNC
Collision Collision C1RG (2)
Instant
Collision deals 6 damage to target creature with flying.
RNAU
Colossal Dreadmaw Colossal Dreadmaw C4Color GColor G (6)
Creature — Dinosaur (6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
M21C
Colossal Majesty Colossal Majesty C2Color G (3)
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
M19U
Colossification Colossification C5Color GColor G (7)
Enchantment — Aura
Enchant creature

When Colossification enters the battlefield, tap enchanted creature.
Enchanted creature gets +20/+20.

IKOR
Colossus Colossus Color RColor G (2)
Instant
Target creature gets +4/+2 and gains trample until end of turn.
RNAU
Colossus Hammer Colossus Hammer C1 (1)
Artifact — Equipment
Equipped creature gets +10/+10 and loses flying.

Equip C8 (C8: Attach to target creature you control. Equip only as a sorcery.)

M20U
Combine Guildmage Combine Guildmage Color GColor U (2)
Creature — Merfolk Wizard (2/2)
C1Color G, Mana Tap: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

C1Color U, Mana Tap: Move a +1/+1 counter from target creature you control onto another target creature you control.

RNAU
Command the Dreadhorde Command the Dreadhorde C4Color BColor B (6)
Sorcery
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total converted mana cost of those cards. Put them onto the battlefield under your control.
WARR
Command the Storm Command the Storm C4Color R (5)
Instant
Command the Storm deals 5 damage to target creature.
GRNC
Command Tower Command Tower (0)
Land
Mana Tap: Add one mana of any color in your commander's color identity.
ELDC
Commanding Presence Commanding Presence C3Color W (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."

THBU
Commence the Endgame Commence the Endgame C4Color UColor U (6)
Instant
This spell can't be countered.

Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARR
Commune with Dinosaurs Commune with Dinosaurs Color G (1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
XLNC
Conclave Cavalier Conclave Cavalier Color GColor GColor WColor W (4)
Creature — Centaur Knight (4/4)
Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

GRNU
Conclave Guildmage Conclave Guildmage Color GColor W (2)
Creature — Elf Cleric (2/2)
Color G, Mana Tap: Creatures you control gain trample until end of turn.

C5Color W, Mana Tap: Create a 2/2 green and white Elf Knight creature token with vigilance.

GRNU
Conclave Mentor Conclave Mentor Color GColor W (2)
Creature — Centaur Cleric (2/2)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.

When Conclave Mentor dies, you gain life equal to its power.

M21U
Conclave Tribunal Conclave Tribunal C3Color W (4)
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.

GRNU
Concoct Concoct C3Color UColor B (5)
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
GRNR
Concordia Pegasus Concordia Pegasus C1Color W (2)
Creature — Pegasus (1/3)
Flying
M21C
Confront the Assault Confront the Assault C4Color W (5)
Instant
Cast this spell only if a creature is attacking you.

Create three 1/1 white Spirit creature tokens with flying.

ANAU
Connive Connive C2UBUB (4)
Sorcery
Gain control of target creature with power 2 or less.
GRNR
Conqueror's Foothold Conqueror's Foothold (4)
Land
(Transforms from Conqueror's Galleon.)

Mana Tap: Add Color C.
C2, Mana Tap: Draw a card, then discard a card.
C4, Mana Tap: Draw a card.
C6, Mana Tap: Return target card from your graveyard to your hand.

XLNR
Conqueror's Galleon Conqueror's Galleon C4 (4)
Artifact — Vehicle (2/10)
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

XLNR
Consecrate Consecrate C1WB (2)
Instant
Exile target card from a graveyard.

Draw a card.

RNAU
Consign to the Pit Consign to the Pit C5Color B (6)
Sorcery
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
RNAC
Conspicuous Snoop Conspicuous Snoop Color RColor R (2)
Creature — Goblin Rogue (2/2)
Play with the top card of your library revealed.

You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.

M21R
Consume Consume C2Color WColor B (4)
Sorcery
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
RNAU
Containment Priest Containment Priest C1Color W (2)
Creature — Human Cleric (2/2)
Flash

If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

M21R
Contentious Plan Contentious Plan C1Color U (2)
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.

WARC
Contract Killing Contract Killing C3Color BColor B (5)
Sorcery
Destroy target creature. Create two Treasure tokens. (They're artifacts with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
XLNC
Convolute Convolute C2Color U (3)
Instant
Counter target spell unless its controller pays C4.
IKOC
Coordinated Charge Coordinated Charge C4Color W (5)
Instant
Creatures you control get +2/+1 until end of turn.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Coral Commando Coral Commando C2Color U (3)
Creature — Merfolk Warrior (3/2)
RNAC
Coral Merfolk Coral Merfolk C1Color U (2)
Creature — Merfolk (2/1)
M20C
Corpse Churn Corpse Churn C1Color B (2)
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand.
IKOC
Corpse Knight Corpse Knight Color WColor B (2)
Creature — Zombie Knight (2/2)
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
M20U
Corridor Monitor Corridor Monitor C1Color U (2)
Artifact Creature — Construct (1/4)
When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
ELDC
Corrosive Ooze Corrosive Ooze C1Color G (2)
Creature — Ooze (2/2)
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
DOMC
Cosmotronic Wave Cosmotronic Wave C3Color R (4)
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
GRNC
Costly Plunder Costly Plunder C1Color B (2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.

XLNC
Courage in Crisis Courage in Crisis C2Color G (3)
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Court Cleric Court Cleric Color W (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Court Cleric gets +1/+1 as long as you control an Ajani planeswalker.

M19U
Covetous Urge Covetous Urge UBUBUBUB (4)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
ELDU
Crackling Drake Crackling Drake Color UColor UColor RColor R (4)
Creature — Drake (*/4)
Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.

GRNU
Crafty Cutpurse Crafty Cutpurse C3Color U (4)
Creature — Human Pirate (2/2)
Flash

When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.

RIXR
Crash the Ramparts Crash the Ramparts C2Color G (3)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
XLNC
Crash Through Crash Through Color R (1)
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.

M21C
Crashing Drawbridge Crashing Drawbridge C2 (2)
Artifact Creature — Wall (0/4)
Defender

Mana Tap: Creatures you control gain haste until end of turn.

ELDC
Crashing Tide Crashing Tide C2Color U (3)
Sorcery
This spell has flash as long as you control a Merfolk.

Return target creature to its owner's hand.
Draw a card.

RIXC
Creeping Chill Creeping Chill C3Color B (4)
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life.

When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.

GRNU
Creeping Trailblazer Creeping Trailblazer Color RColor G (2)
Creature — Elemental (2/2)
Other Elementals you control get +1/+0.

C2Color RColor G: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.

M20U
Crested Herdcaller Crested Herdcaller C3Color GColor G (5)
Creature — Dinosaur (3/3)
Trample

When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

RIXU
Crucible of Worlds Crucible of Worlds C3 (3)
Artifact
You may play lands from your graveyard.
M19M
Cruel Celebrant Cruel Celebrant Color WColor B (2)
Creature — Vampire (1/2)
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
WARU
Crush Contraband Crush Contraband C3Color W (4)
Instant
Choose one or both —

• Exile target artifact.
• Exile target enchantment.

GRNU
Crush Dissent Crush Dissent C3Color U (4)
Instant
Counter target spell unless its controller pays C2.

Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Crushing Canopy Crushing Canopy C2Color G (3)
Instant
Choose one —

• Destroy target creature with flying.
• Destroy target enchantment.

GRNC
Cry of the Carnarium Cry of the Carnarium C1Color BColor B (3)
Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
RNAU
Crypt Lurker Crypt Lurker C3Color B (4)
Creature — Horror (3/4)
When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
M21C
Cryptbreaker Cryptbreaker Color B (1)
Creature — Zombie (1/1)
C1Color B, Mana Tap, Discard a card: Create a 2/2 black Zombie creature token.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

EMNR
Cryptic Caves Cryptic Caves (0)
Land
Mana Tap: Add Color C.

C1, Mana Tap, Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands.

M20U
Crystacean Crystacean C3Color U (4)
Creature — Crab (1/6)
Flash
IKOC
Crystal Slipper Crystal Slipper C1Color R (2)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Crystalline Giant Crystalline Giant C3 (3)
Artifact Creature — Giant (3/3)
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
IKOR
Cubwarden Cubwarden C3Color W (4)
Creature — Cat (3/5)
Mutate C2Color WColor W (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.

IKOR
Cult Guildmage Cult Guildmage Color BColor R (2)
Creature — Human Shaman (2/2)
C3Color B, Mana Tap: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Color R, Mana Tap: Cult Guildmage deals 1 damage to target opponent or planeswalker.

RNAU
Cultivate Cultivate C2Color G (3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
M21U
Cunning Nightbonder Cunning Nightbonder UBUB (2)
Creature — Human Rogue (2/2)
Flash

Spells with flash you cast cost C1 less to cast and can't be countered.

IKOU
Curator's Ward Curator's Ward C2Color U (3)
Enchantment — Aura
Enchant permanent

Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Curious Obsession Curious Obsession Color U (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

RIXU
Curious Pair Curious Pair C1Color G (2)
Creature — Human Peasant (1/3)
ELDC
Curry Favor Curry Favor Color B (1)
Sorcery — Adventure
You gain X life and each opponent loses X life, where X is the number of Knights you control.
ELDC
Cyclops Electromancer Cyclops Electromancer C4Color R (5)
Creature — Cyclops Wizard (4/2)
When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
WARU
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