For other lists of cards see the General card lists and the By Color and CMC card lists.
239 results | ||
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Cabal Evangel (2) Creature — Human Cleric (2/2) |
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Cabal Paladin (4) Creature — Human Knight (4/2) Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.) |
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Cabal Stronghold (0) Land : Add . , : Add for each basic Swamp you control. |
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Cacophodon (4) Creature — Dinosaur (2/5) Enrage — Whenever Cacophodon is dealt damage, untap target permanent. |
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Cadaver Imp (3) Creature — Imp (1/1) Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. |
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Caged Zombie (3) Creature — Zombie (2/3) , : Each opponent loses 2 life. Activate this ability only if a creature died this turn. |
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Caligo Skin-Witch (2) Creature — Human Wizard (1/3) Kicker (You may pay an additional as you cast this spell.) When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards. |
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Calix, Destiny's Hand (4) Legendary Planeswalker — Calix (4) +1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. −3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. |
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Call of the Death-Dweller (3) Sorcery Return up to two target creature cards with total converted mana cost 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them. |
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Call the Cavalry (4) Sorcery Create two 2/2 white Knight creature tokens with vigilance. |
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Call to the Feast (4) Sorcery Create three 1/1 white Vampire creature tokens with lifelink. |
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Callaphe, Beloved of the Sea (3) Legendary Enchantment Creature — Demigod (*/3) Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast." |
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Callous Dismissal (2) Sorcery Return target nonland permanent to its owner's hand. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Camaraderie (6) Sorcery You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. |
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Canal Monitor (5) Creature — Lizard (5/3) |
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Cancel (3) Instant Counter target spell. |
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Candlelight Vigil (4) Enchantment — Aura Enchant creature Enchanted creature gets +3/+2 and has vigilance. |
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Canopy Spider (2) Creature — Spider (1/3) Reach (This creature can block creatures with flying.) |
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Canopy Stalker (4) Creature — Cat (4/2) Canopy Stalker must be blocked if able. When Canopy Stalker dies, you gain 1 life for each creature that died this turn. |
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Captain Lannery Storm (3) Legendary Creature — Human Pirate (2/2) Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Captain Sisay (4) Legendary Creature — Human Soldier (2/2) : Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. |
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Captain's Hook (3) Artifact — Equipment Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. |
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Captivating Crew (4) Creature — Human Pirate (4/3) : Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. |
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Captivating Gyre (6) Sorcery Return up to three target creatures to their owners' hands. |
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Captivating Unicorn (5) Creature — Unicorn (4/4) Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. |
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Captive Audience (7) Enchantment Captive Audience enters the battlefield under the control of an opponent of your choice. At the beginning of your upkeep, choose one that hasn't been chosen — |
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Capture Sphere (4) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
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Careless Celebrant (2) Creature — Satyr Shaman (2/1) When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls. |
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Carnage (4) Sorcery Carnage deals 3 damage to target opponent. That player discards two cards. |
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Carnage Tyrant (6) Creature — Dinosaur (7/6) This spell can't be countered. Trample, hexproof |
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Carnifex Demon (6) Creature — Demon (6/6) Flying Carnifex Demon enters the battlefield with two -1/-1 counters on it. |
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Carnival (1) Instant Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller. |
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Carrion Grub (4) Creature — Insect (0/5) Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard. When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.) |
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Carrion Imp (4) Creature — Imp (2/3) Flying When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life. |
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Carven Caryatid (3) Creature — Spirit (2/5) Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card. |
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Cast Down (2) Instant Destroy target nonlegendary creature. |
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Cast Off (5) Sorcery — Adventure Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.) |
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Castaway's Despair (4) Enchantment — Aura Enchant creature When Castaway's Despair enters the battlefield, tap enchanted creature. |
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Castle Ardenvale (0) Land Castle Ardenvale enters the battlefield tapped unless you control a Plains. : Add . |
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Castle Embereth (0) Land Castle Embereth enters the battlefield tapped unless you control a Mountain. : Add . |
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Castle Garenbrig (0) Land Castle Garenbrig enters the battlefield tapped unless you control a Forest. : Add . |
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Castle Locthwain (0) Land Castle Locthwain enters the battlefield tapped unless you control a Swamp. : Add . |
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Castle Vantress (0) Land Castle Vantress enters the battlefield tapped unless you control an Island. : Add . |
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Casualties of War (6) Sorcery Choose one or more — • Destroy target artifact. |
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Catacomb Crocodile (5) Creature — Crocodile (3/7) |
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Catalyst Elemental (3) Creature — Elemental (2/2) Sacrifice Catalyst Elemental: Add . |
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Cathar's Companion (3) Creature — Dog (3/1) Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Cathars' Crusade (5) Enchantment Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. |
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Cathartic Reunion (2) Sorcery As an additional cost to cast this spell, discard two cards. Draw three cards. |
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Cauldron Familiar (1) Creature — Cat (1/1) When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield. |
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Cauldron's Gift (5) Sorcery Adamant — If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it. |
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Cavalcade of Calamity (2) Enchantment Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking. |
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Cavalier of Dawn (5) Creature — Elemental Knight (4/6) Vigilance When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. |
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Cavalier of Flame (5) Creature — Elemental Knight (6/5) : Creatures you control get +1/+0 and gain haste until end of turn. When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. |
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Cavalier of Gales (5) Creature — Elemental Knight (5/5) Flying When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. |
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Cavalier of Night (5) Creature — Elemental Knight (4/5) Lifelink When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. |
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Cavalier of Thorns (5) Creature — Elemental Knight (5/6) Reach When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. |
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Cavalry Drillmaster (2) Creature — Human Knight (2/1) When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) |
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Cavern Whisperer (5) Creature — Nightmare (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Menace (This creature can't be blocked except by two or more creatures.) |
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Celestial Enforcer (3) Creature — Human Cleric (2/3) , : Tap target creature. Activate this ability only if you control a creature with flying. |
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Celestial Mantle (6) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. |
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Celestial Messenger (4) Creature — Bird Spirit (3/2) Flash (You may cast this card any time you could cast an instant.) Flying |
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Cemetery Recruitment (2) Sorcery Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. |
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Centaur Courser (3) Creature — Centaur Warrior (3/3) |
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Centaur Nurturer (4) Creature — Centaur Druid (2/4) When Centaur Nurturer enters the battlefield, you gain 3 life. : Add one mana of any color. |
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Centaur Peacemaker (3) Creature — Centaur Cleric (3/3) When Centaur Peacemaker enters the battlefield, each player gains 4 life. |
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Cerulean Drake (2) Creature — Drake (1/1) Flying Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) |
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Chain to Memory (1) Instant Target creature gets -4/-0 until end of turn. Scry 2. |
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Chained Brute (2) Creature — Devil (4/3) Chained Brute doesn't untap during your untap step. , Sacrifice another creature: Untap Chained Brute. Activate this ability only during your turn. |
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Chainer's Edict (2) Sorcery Target player sacrifices a creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Chainer's Torment (4) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life. |
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Chainweb Aracnir (1) Creature — Spider (1/2) Reach When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. |
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Chainwhip Cyclops (5) Creature — Cyclops Warrior (4/4) : Target creature can't block this turn. |
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Challenger Troll (5) Creature — Troll (6/5) Each creature you control with power 4 or greater can't be blocked by more than one creature. |
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Chamber Sentry (0) Artifact Creature — Construct (0/0) Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. , , Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target. |
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Champion of Dusk (5) Creature — Vampire Knight (4/4) When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control. |
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Champion of Lambholt (3) Creature — Human Warrior (1/1) Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. |
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Champion of the Flame (2) Creature — Human Warrior (1/1) Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it. |
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Chance for Glory (3) Instant Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. |
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Chandra, Acolyte of Flame (3) Legendary Planeswalker — Chandra (4) 0: Put a loyalty counter on each red planeswalker you control. 0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. |
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Chandra, Awakened Inferno (6) Legendary Planeswalker — Chandra (6) This spell can't be countered. +2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." |
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Chandra, Bold Pyromancer (6) Legendary Planeswalker — Chandra (5) +1: Add . Chandra, Bold Pyromancer deals 2 damage to target player. −3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker. |
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Chandra, Fire Artisan (4) Legendary Planeswalker — Chandra (4) Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker. +1: Exile the top card of your library. You may play it this turn. |
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Chandra, Flame's Catalyst (6) Legendary Planeswalker — Chandra (5) +1: Chandra, Flame's Catalyst deals 3 damage to each opponent. −2: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard this turn, exile it instead. |
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Chandra, Flame's Fury (6) Legendary Planeswalker — Chandra (4) +1: Chandra, Flame's Fury deals 2 damage to any target. −2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller. |
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Chandra, Heart of Fire (5) Legendary Planeswalker — Chandra (5) +1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way. +1: Chandra, Heart of Fire deals 2 damage to any target. |
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Chandra, Novice Pyromancer (4) Legendary Planeswalker — Chandra (5) +1: Elementals you control get +2/+0 until end of turn. −1: Add . |
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Chandra's Embercat (2) Creature — Elemental Cat (2/2) : Add . Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell. |
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Chandra's Firemaw (5) Creature — Hellion (4/2) Haste When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Chandra's Flame Wave (5) Sorcery Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Chandra's Incinerator (6) Creature — Elemental (6/6) This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample |
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Chandra's Magmutt (2) Creature — Elemental Dog (2/2) : Chandra's Magmutt deals 1 damage to target player or planeswalker. |
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Chandra's Outburst (5) Sorcery Chandra's Outburst deals 4 damage to target player or planeswalker. Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Chandra's Outrage (4) Instant Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. |
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Chandra's Pyreling (2) Creature — Elemental Lizard (1/3) Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) |
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Chandra's Pyrohelix (2) Instant Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets. |
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Chandra's Regulator (2) Legendary Artifact Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay . If you do, copy that ability. You may choose new targets for the copy. , , Discard a Mountain card or a red card: Draw a card. |
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Chandra's Spitfire (3) Creature — Elemental (1/3) Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. |
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Chandra's Triumph (2) Instant Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage instead if you control a Chandra planeswalker. |
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Channeled Force (4) Instant As an additional cost to cast this spell, discard X cards. Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker. |
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Chaos Wand (3) Artifact , : Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order. |
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Charge (1) Instant Creatures you control get +1/+1 until end of turn. |
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Charge of the Forever-Beast (3) Sorcery As an additional cost to cast this spell, reveal a creature card from your hand. Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power. |
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Charging Monstrosaur (5) Creature — Dinosaur (5/5) Trample, haste |
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Charging Tuskodon (5) Creature — Dinosaur (4/4) Trample If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead. |
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Charging War Boar (3) Creature — Boar (3/1) Haste (This creature can attack and as soon as it comes under your control.) As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) |
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Charity Extractor (4) Creature — Human Knight (1/5) Lifelink |
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Charmbreaker Devils (6) Creature — Devil (4/4) At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. |
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Charmed Sleep (3) Enchantment — Aura Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. |
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Charmed Stray (1) Creature — Cat (1/1) Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray. |
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Charming Prince (2) Creature — Human Noble (2/2) When Charming Prince enters the battlefield, choose one — • Scry 2. |
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Charnel Troll (3) Creature — Troll (4/4) Trample At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it. |
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Chart a Course (2) Sorcery Draw two cards. Then discard a card unless you attacked this turn. |
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Checkpoint Officer (2) Creature — Human Soldier (1/2) , : Tap target creature. |
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Chemister's Insight (4) Instant Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Cherished Hatchling (2) Creature — Dinosaur (2/1) When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." |
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Chevill, Bane of Monsters (2) Legendary Creature — Human Rogue (1/3) Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. |
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Child of Night (2) Creature — Vampire (2/1) Lifelink |
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Chillbringer (5) Creature — Elemental (3/3) Flying When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. |
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Chittering Harvester (6) Creature — Nightmare (4/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, each opponent sacrifices a creature. |
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Chittering Witch (4) Creature — Human Warlock (2/2) When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. , Sacrifice a creature: Target creature gets -2/-2 until end of turn. |
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Chop Down (3) Instant — Adventure Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.) |
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Chromatic Lantern (3) Artifact Lands you control have ": Add one mana of any color." : Add one mana of any color. |
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Chromatic Orrery (7) Legendary Artifact You may spend mana as though it were mana of any color. : Add . |
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Chromatic Sphere (1) Artifact , , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card. |
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Chrome Replicator (5) Artifact Creature — Construct (4/4) When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token. |
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Chromium, the Mutable (7) Legendary Creature — Elder Dragon (7/7) Flash This spell can't be countered. |
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Chulane, Teller of Tales (5) Legendary Creature — Human Druid (2/4) Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. |
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Cinder Barrens (0) Land Cinder Barrens enters the battlefield tapped. : Add or . |
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Cinder Elemental (4) Creature — Elemental (2/2) , , Sacrifice Cinder Elemental: It deals X damage to any target. |
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Cindervines (2) Enchantment Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. , Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller. |
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Circuitous Route (4) Sorcery Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library. |
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Citywatch Sphinx (6) Creature — Sphinx (5/4) Flying When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Citywide Bust (3) Sorcery Destroy all creatures with toughness 4 or greater. |
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Civic Stalwart (4) Creature — Elephant Soldier (3/3) When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Clackbridge Troll (5) Creature — Troll (8/8) Trample, haste When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. |
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Claim the Firstborn (1) Sorcery Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn. |
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Clamor Shaman (3) Creature — Goblin Shaman (1/1) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. |
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Clan Guildmage (2) Creature — Human Shaman (2/2) , : Target creature can't block this turn. , : Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. |
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Clash of Titans (5) Instant Target creature fights another target creature. (Each deals damage equal to its power to the other.) |
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Cleansing Nova (5) Sorcery Choose one — • Destroy all creatures. |
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Cleansing Ray (2) Sorcery Choose one — • Destroy target Vampire. |
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Clear the Mind (3) Sorcery Target player shuffles their graveyard into their library. Draw a card. |
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Clear the Stage (5) Instant Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand. |
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Clifftop Retreat (0) Land Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. : Add or . |
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Cling to Dust (1) Instant Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Clockwork Servant (3) Artifact Creature — Gnome (2/3) Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card. |
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Cloudkin Seer (3) Creature — Elemental Wizard (2/1) Flying When Cloudkin Seer enters the battlefield, draw a card. |
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Cloudpiercer (5) Creature — Dinosaur (5/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach |
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Cloudreader Sphinx (5) Creature — Sphinx (3/4) Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Cloudshift (1) Instant Exile target creature you control, then return that card to the battlefield under your control. |
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Coastal Piracy (4) Enchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card. |
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Cobbled Wings (2) Artifact — Equipment Equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Code of Constraint (3) Instant Target creature gets -4/-0 until end of turn. Draw a card. |
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Cold-Water Snapper (6) Creature — Turtle (4/5) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Collar the Culprit (4) Instant Destroy target creature with toughness 4 or greater. |
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Collateral Damage (1) Instant As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target. |
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Collision (2) Instant Collision deals 6 damage to target creature with flying. |
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Colossal Dreadmaw (6) Creature — Dinosaur (6/6) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) |
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Colossal Majesty (3) Enchantment At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. |
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Colossification (7) Enchantment — Aura Enchant creature When Colossification enters the battlefield, tap enchanted creature. |
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Colossus (2) Instant Target creature gets +4/+2 and gains trample until end of turn. |
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Colossus Hammer (1) Artifact — Equipment Equipped creature gets +10/+10 and loses flying. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Combine Guildmage (2) Creature — Merfolk Wizard (2/2) , : This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. , : Move a +1/+1 counter from target creature you control onto another target creature you control. |
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Command the Dreadhorde (6) Sorcery Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total converted mana cost of those cards. Put them onto the battlefield under your control. |
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Command the Storm (5) Instant Command the Storm deals 5 damage to target creature. |
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Command Tower (0) Land : Add one mana of any color in your commander's color identity. |
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Commanding Presence (4) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token." |
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Commence the Endgame (6) Instant This spell can't be countered. Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Commune with Dinosaurs (1) Sorcery Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Conclave Cavalier (4) Creature — Centaur Knight (4/4) Vigilance When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance. |
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Conclave Guildmage (2) Creature — Elf Cleric (2/2) , : Creatures you control gain trample until end of turn. , : Create a 2/2 green and white Elf Knight creature token with vigilance. |
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Conclave Mentor (2) Creature — Centaur Cleric (2/2) If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power. |
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Conclave Tribunal (4) Enchantment Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. |
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Concoct (5) Sorcery Surveil 3, then return a creature card from your graveyard to the battlefield. |
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Concordia Pegasus (2) Creature — Pegasus (1/3) Flying |
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Confront the Assault (5) Instant Cast this spell only if a creature is attacking you. Create three 1/1 white Spirit creature tokens with flying. |
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Connive (4) Sorcery Gain control of target creature with power 2 or less. |
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Conqueror's Foothold (4) Land (Transforms from Conqueror's Galleon.) : Add . |
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Conqueror's Galleon (4) Artifact — Vehicle (2/10) When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Consecrate (2) Instant Exile target card from a graveyard. Draw a card. |
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Consign to the Pit (6) Sorcery Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller. |
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Conspicuous Snoop (2) Creature — Goblin Rogue (2/2) Play with the top card of your library revealed. You may cast Goblin spells from the top of your library. |
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Consume (4) Sorcery Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power. |
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Containment Priest (2) Creature — Human Cleric (2/2) Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. |
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Contentious Plan (2) Sorcery Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card. |
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Contract Killing (5) Sorcery Destroy target creature. Create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Convolute (3) Instant Counter target spell unless its controller pays . |
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Coordinated Charge (5) Instant Creatures you control get +2/+1 until end of turn. Cycling (, Discard this card: Draw a card.) |
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Coral Commando (3) Creature — Merfolk Warrior (3/2) |
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Coral Merfolk (2) Creature — Merfolk (2/1) |
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Corpse Churn (2) Instant Mill three cards, then you may return a creature card from your graveyard to your hand. |
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Corpse Hauler (2) Creature — Human Rogue (2/1) , Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. |
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Corpse Knight (2) Creature — Zombie Knight (2/2) Whenever another creature enters the battlefield under your control, each opponent loses 1 life. |
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Corpse Traders (4) Creature — Human Rogue (3/3) , Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. |
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Corridor Monitor (2) Artifact Creature — Construct (1/4) When Corridor Monitor enters the battlefield, untap target artifact or creature you control. |
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Corrosive Ooze (2) Creature — Ooze (2/2) Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat. |
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Corsair Captain (3) Creature — Human Pirate (2/2) When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Other Pirates you control get +1/+1. |
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Cosmotronic Wave (4) Sorcery Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. |
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Costly Plunder (2) Instant As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards. |
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Courage in Crisis (3) Sorcery Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Court Cleric (1) Creature — Human Cleric (1/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker. |
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Covetous Urge (4) Sorcery Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. |
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Crackling Drake (4) Creature — Drake (*/4) Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. |
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Cradle of Vitality (4) Enchantment Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained. |
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Crafty Cutpurse (4) Creature — Human Pirate (2/2) Flash When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead. |
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Crash the Ramparts (3) Instant Target creature gets +3/+3 and gains trample until end of turn. |
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Crash Through (1) Sorcery Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card. |
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Crashing Drawbridge (2) Artifact Creature — Wall (0/4) Defender : Creatures you control gain haste until end of turn. |
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Crashing Tide (3) Sorcery This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. |
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Craterhoof Behemoth (8) Creature — Beast (5/5) Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. |
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Creeping Chill (4) Sorcery Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life. |
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Creeping Trailblazer (2) Creature — Elemental (2/2) Other Elementals you control get +1/+0. : Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control. |
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Crested Herdcaller (5) Creature — Dinosaur (3/3) Trample When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample. |
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Crookclaw Transmuter (4) Creature — Bird Wizard (3/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Crow of Dark Tidings (3) Creature — Zombie Bird (2/1) Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. |
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Crucible of Worlds (3) Artifact You may play lands from your graveyard. |
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Cruel Celebrant (2) Creature — Vampire (1/2) Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life. |
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Crush Contraband (4) Instant Choose one or both — • Exile target artifact. |
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Crush Dissent (4) Instant Counter target spell unless its controller pays . Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Crushing Canopy (3) Instant Choose one — • Destroy target creature with flying. |
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Cry of the Carnarium (3) Sorcery All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead. |
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Crypt Lurker (4) Creature — Horror (3/4) When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card. |
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Cryptbreaker (1) Creature — Zombie (1/1) , , Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life. |
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Cryptic Caves (0) Land : Add . , , Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands. |
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Cryptic Serpent (7) Creature — Serpent (6/5) This spell costs less to cast for each instant and sorcery card in your graveyard. |
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Crystacean (4) Creature — Crab (1/6) Flash |
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Crystal Slipper (2) Artifact — Equipment Equipped creature gets +1/+0 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Crystalline Giant (3) Artifact Creature — Giant (3/3) At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant. |
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Cubwarden (4) Creature — Cat (3/5) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Lifelink |
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Cult Guildmage (2) Creature — Human Shaman (2/2) , : Target player discards a card. Activate this ability only any time you could cast a sorcery. , : Cult Guildmage deals 1 damage to target opponent or planeswalker. |
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Cultivate (3) Sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. |
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Cunning Nightbonder (2) Creature — Human Rogue (2/2) Flash Spells with flash you cast cost less to cast and can't be countered. |
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Curator's Ward (3) Enchantment — Aura Enchant permanent Enchanted permanent has hexproof. |
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Curiosity (1) Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |
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Curious Obsession (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." |
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Curious Pair (2) Creature — Human Peasant (1/3) |
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Curry Favor (1) Sorcery — Adventure You gain X life and each opponent loses X life, where X is the number of Knights you control. |
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Cyclops Electromancer (5) Creature — Cyclops Wizard (4/2) When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. |