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123 results
Absorb.png Absorb WhiteBlueBlue (3)
Instant
Counter target spell. You gain 3 life.
RNAR.png
Aeromunculus.png Aeromunculus C1.pngGreenBlue (3)
Creature — Homunculus Mutant (2/3)
Flying

C2.pngGreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

RNAC.png
Alirios, Enraptured.png Alirios, Enraptured C2.pngBlue (3)
Legendary Creature — Human (2/3)
Alirios, Enraptured enters the battlefield tapped.

Alirios doesn't untap during your untap step if you control a Reflection.
When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.

THBU.png
Animating Faerie.png Animating Faerie C2.pngBlue (3)
Creature — Faerie (2/2)
Flying
ELDU.png
Arrester's Admonition.png Arrester's Admonition C2.pngBlue (3)
Instant
Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

RNAC.png
Ashiok, Dream Render.png Ashiok, Dream Render C1.pngUB.svgUB.svg (3)
Legendary Planeswalker — Ashiok (5)
Spells and abilities your opponents control can't cause their controller to search their library.

−1: Target player mills four cards. Then exile each opponent's graveyard.

WARU.png
Aven Eternal.png Aven Eternal C2.pngBlue (3)
Creature — Zombie Bird Warrior (2/2)
Flying

When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC.png
Barrin, Tolarian Archmage.png Barrin, Tolarian Archmage C1.pngBlueBlue (3)
Legendary Creature — Human Wizard (2/2)
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.

At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

M21R.png
Beacon Bolt.png Beacon Bolt C1.pngBlueRed (3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNU.png
Befuddle.png Befuddle C2.pngBlue (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

JMPC.png
Brazen Borrower.png Brazen Borrower C1.pngBlueBlue (3)
Creature — Faerie Rogue (3/1)
Flash

Flying
Brazen Borrower can block only creatures with flying.

ELDM.png
Bring to Life.png Bring to Life C2.pngBlue (3)
Sorcery — Adventure
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
ELDU.png
Callaphe, Beloved of the Sea.png Callaphe, Beloved of the Sea C1.pngBlueBlue (3)
Legendary Enchantment Creature — Demigod (*/3)
Callaphe's power is equal to your devotion to blue. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost C1.png more to cast."

THBU.png
Cancel.png Cancel C1.pngBlueBlue (3)
Instant
Counter target spell.
M21C.png
Charmed Sleep.png Charmed Sleep C1.pngBlueBlue (3)
Enchantment — Aura
Enchant creature

When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

ELDC.png
Clear the Mind.png Clear the Mind C2.pngBlue (3)
Sorcery
Target player shuffles their graveyard into their library.

Draw a card.

RNAC.png
Cloudkin Seer.png Cloudkin Seer C2.pngBlue (3)
Creature — Elemental Wizard (2/1)
Flying

When Cloudkin Seer enters the battlefield, draw a card.

M20C.png
Code of Constraint.png Code of Constraint C2.pngBlue (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

RNAU.png
Convolute.png Convolute C2.pngBlue (3)
Instant
Counter target spell unless its controller pays C4.png.
IKOC.png
Coral Commando.png Coral Commando C2.pngBlue (3)
Creature — Merfolk Warrior (3/2)
RNAC.png
Dalakos, Crafter of Wonders.png Dalakos, Crafter of Wonders C1.pngBlueRed (3)
Legendary Creature — Merfolk Artificer (2/4)
Tap: Add Color C.pngColor C.png. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

THBR.png
Darkblade Agent.png Darkblade Agent C1.pngBlueBlack (3)
Creature — Human Assassin (2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
GRNC.png
Deny the Divine.png Deny the Divine C2.pngBlue (3)
Instant
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
THBC.png
Deputy of Detention.png Deputy of Detention C1.pngWhiteBlue (3)
Creature — Vedalken Wizard (1/3)
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
RNAR.png
Didn't Say Please.png Didn't Say Please C1.pngBlueBlue (3)
Instant
Counter target spell. Its controller mills three cards.
ELDC.png
Dimir Informant.png Dimir Informant C2.pngBlue (3)
Creature — Human Rogue (1/4)
When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNC.png
Disinformation Campaign.png Disinformation Campaign C1.pngBlueBlack (3)
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner's hand.

GRNU.png
Dovin, Grand Arbiter.png Dovin, Grand Arbiter C1.pngWhiteBlue (3)
Legendary Planeswalker — Dovin (3)
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.

−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.
−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.

RNAM.png
Dovin, Hand of Control.png Dovin, Hand of Control C2.pngWU.svg (3)
Legendary Planeswalker — Dovin (5)
Artifact, instant, and sorcery spells your opponents cast cost C1.png more to cast.

−1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

WARU.png
Dovin's Acuity.png Dovin's Acuity C1.pngWhiteBlue (3)
Enchantment
When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.

Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

RNAU.png
Elite Instructor.png Elite Instructor C2.pngBlue (3)
Creature — Human Wizard (2/2)
When Elite Instructor enters the battlefield, draw a card, then discard a card.
THBC.png
Empyrean Eagle.png Empyrean Eagle C1.pngWhiteBlue (3)
Creature — Bird Spirit (2/3)
Flying

Other creatures you control with flying get +1/+1.

M20U.png
Emry, Lurker of the Loch.png Emry, Lurker of the Loch C2.pngBlue (3)
Legendary Creature — Merfolk Wizard (1/2)
This spell costs C1.png less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.
Tap: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

ELDR.png
Eutropia the Twice-Favored.png Eutropia the Twice-Favored C1.pngGreenBlue (3)
Legendary Creature — Human Wizard (2/2)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
THBU.png
Eyes Everywhere.png Eyes Everywhere C2.pngBlue (3)
Enchantment
At the beginning of your upkeep, scry 1.

C5.pngBlue: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery.

RNAU.png
Flux Channeler.png Flux Channeler C2.pngBlue (3)
Creature — Human Wizard (2/2)
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARU.png
Frost Breath.png Frost Breath C2.pngBlue (3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
M21C.png
Frost Lynx.png Frost Lynx C2.pngBlue (3)
Creature — Elemental Cat (2/2)
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
IKOC.png
Gadwick, the Wizened.png Gadwick, the Wizened CX.pngBlueBlueBlue (3)
Legendary Creature — Human Wizard (3/3)
When Gadwick, the Wizened enters the battlefield, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

JMPR.png
Gateway Sneak.png Gateway Sneak C2.pngBlue (3)
Creature — Vedalken Rogue (1/3)
Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn.

Whenever Gateway Sneak deals combat damage to a player, draw a card.

RNAU.png
Gleaming Overseer.png Gleaming Overseer C1.pngBlueBlack (3)
Creature — Zombie Wizard (1/4)
When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have hexproof and menace.

WARU.png
Guild Summit.png Guild Summit C2.pngBlue (3)
Enchantment
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.

Whenever a Gate enters the battlefield under your control, draw a card.

GRNU.png
Guildpact Informant.png Guildpact Informant C2.pngBlue (3)
Creature — Faerie Rogue (1/1)
Flying

Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARC.png
Gyre Engineer.png Gyre Engineer C1.pngGreenBlue (3)
Creature — Vedalken Wizard (1/1)
Tap: Add GreenBlue.
RNAU.png
High Alert.png High Alert C1.pngWhiteBlue (3)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.
C2.pngWhiteBlue: Untap target creature.

RNAU.png
Ichthyomorphosis.png Ichthyomorphosis C2.pngBlue (3)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.

THBC.png
Incongruity.png Incongruity C1.pngGreenBlue (3)
Instant
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
RNAU.png
Invade the City.png Invade the City C1.pngBlueRed (3)
Sorcery
Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARU.png
Ionize.png Ionize C1.pngBlueRed (3)
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
GRNR.png
Jace's Triumph.png Jace's Triumph C2.pngBlue (3)
Sorcery
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
WARU.png
Jubilant Skybonder.png Jubilant Skybonder C1.pngWU.svgWU.svg (3)
Creature — Human Wizard (2/2)
Flying

Creatures you control with flying have "Spells your opponents cast that target this creature cost C2.png more to cast."

IKOU.png
Kiora, Behemoth Beckoner.png Kiora, Behemoth Beckoner C2.pngGU.svg (3)
Legendary Planeswalker — Kiora (7)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

−1: Untap target permanent.

WARU.png
Lawmage's Binding.png Lawmage's Binding C1.pngWhiteBlue (3)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

JMPC.png
Leapfrog.png Leapfrog C2.pngBlue (3)
Creature — Frog (3/1)
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
GRNC.png
Library Larcenist.png Library Larcenist C2.pngBlue (3)
Creature — Merfolk Rogue (1/2)
Whenever Library Larcenist attacks, draw a card.
M21C.png
Lore Drakkis.png Lore Drakkis C1.pngBlueRed (3)
Creature — Lizard Beast (2/3)
Mutate UR.svgUR.svg (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.

IKOU.png
Lorescale Coatl.png Lorescale Coatl C1.pngGreenBlue (3)
Creature — Snake (2/2)
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
M21U.png
Lutri, the Spellchaser.png Lutri, the Spellchaser C1.pngUR.svgUR.svg (3)
Legendary Creature — Elemental Otter (3/2)
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

Flash
When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

IKOR.png
Mesmeric Glare.png Mesmeric Glare C2.pngBlue (3)
Instant — Adventure
Counter target spell with converted mana cost 3 or less. (Then exile this card. You may cast the creature later from exile.)
ELDU.png
Midnight Clock.png Midnight Clock C2.pngBlue (3)
Artifact
Tap: Add Blue.

C2.pngBlue: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

ELDR.png
Mirrormade.png Mirrormade C1.pngBlueBlue (3)
Enchantment
You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
ELDR.png
Mistral Singer.png Mistral Singer C2.pngBlue (3)
Creature — Siren (2/2)
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

M21C.png
Mnemonic Betrayal.png Mnemonic Betrayal C1.pngBlueBlack (3)
Sorcery
Exile all cards from all opponents' graveyards. You may cast spells from among those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.

Exile Mnemonic Betrayal.

GRNM.png
Mu Yanling, Sky Dancer.png Mu Yanling, Sky Dancer C1.pngBlueBlue (3)
Legendary Planeswalker — Yanling (2)
+2: Until your next turn, up to one target creature gets -2/-0 and loses flying.

−3: Create a 4/4 blue Elemental Bird creature token with flying.
−8: You get an emblem with "Islands you control have ‘Tap: Draw a card.'"

M20M.png
Mystic Skyfish.png Mystic Skyfish C2.pngBlue (3)
Creature — Fish (3/1)
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
M21C.png
Mystical Dispute.png Mystical Dispute C2.pngBlue (3)
Instant
This spell costs C2.png less to cast if it targets a blue spell.

Counter target spell unless its controller pays C3.png.

ELDU.png
Nadir Kraken.png Nadir Kraken C1.pngBlueBlue (3)
Creature — Kraken (2/3)
Whenever you draw a card, you may pay C1.png. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
THBR.png
Naga Eternal.png Naga Eternal C2.pngBlue (3)
Creature — Zombie Naga (3/2)
WARC.png
Naiad of Hidden Coves.png Naiad of Hidden Coves C2.pngBlue (3)
Enchantment Creature — Nymph (2/3)
As long as it's not your turn, spells you cast cost C1.png less to cast.
THBC.png
Narset, Parter of Veils.png Narset, Parter of Veils C1.pngBlueBlue (3)
Legendary Planeswalker — Narset (5)
Each opponent can't draw more than one card each turn.

−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

WARU.png
Neutralize.png Neutralize C1.pngBlueBlue (3)
Instant
Counter target spell.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

IKOU.png
No Escape.png No Escape C2.pngBlue (3)
Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Scry 1.

WARC.png
Notion Rain.png Notion Rain C1.pngBlueBlack (3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNC.png
Obsessive Stitcher.png Obsessive Stitcher C1.pngBlueBlack (3)
Creature — Human Wizard (0/3)
Tap: Draw a card, then discard a card.

C2.pngBlueBlack, Tap, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.

M21U.png
Of One Mind.png Of One Mind C2.pngBlue (3)
Sorcery
This spell costs C2.png less to cast if you control a Human creature and a non-Human creature.

Draw two cards.

IKOC.png
Oko, Thief of Crowns.png Oko, Thief of Crowns C1.pngGreenBlue (3)
Legendary Planeswalker — Oko (4)
+2: Create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

ELDM.png
Oko's Accomplices.png Oko's Accomplices C2.pngBlue (3)
Creature — Faerie (2/3)
Flying
ELDC.png
Phantom Warrior.png Phantom Warrior C1.pngBlueBlue (3)
Creature — Illusion Warrior (2/2)
Phantom Warrior can't be blocked.
M20C.png
Phase Dolphin.png Phase Dolphin C2.pngBlue (3)
Creature — Elemental Whale (1/4)
Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.
IKOC.png
Piston-Fist Cyclops.png Piston-Fist Cyclops C1.pngUR.svgUR.svg (3)
Creature — Cyclops (4/3)
Defender

As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.

GRNC.png
Portal of Sanctuary.png Portal of Sanctuary C2.pngBlue (3)
Artifact
C1.png, Tap: Return target creature you control and each Aura attached to it to their owners' hands. Activate this ability only during your turn.
M20U.png
Primal Empathy.png Primal Empathy C1.pngGreenBlue (3)
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
IKOU.png
Quasiduplicate.png Quasiduplicate C1.pngBlueBlue (3)
Sorcery
Create a token that's a copy of target creature you control.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNR.png
Queen of Ice.png Queen of Ice C2.pngBlue (3)
Creature — Human Noble Wizard (2/3)
Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
ELDC.png
Replicate.png Replicate C1.pngGreenBlue (3)
Sorcery
Create a token that's a copy of target creature you control.
RNAR.png
Rielle, the Everwise.png Rielle, the Everwise C1.pngBlueRed (3)
Legendary Creature — Human Wizard (0/3)
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.

Whenever you discard one or more cards for the first time each turn, draw that many cards.

IKOM.png
Risen Reef.png Risen Reef C1.pngGreenBlue (3)
Creature — Elemental (1/1)
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
M20U.png
Role Reversal.png Role Reversal BlueBlueRed (3)
Sorcery
Exchange control of two target permanents that share a permanent type.
WARR.png
Rousing Read.png Rousing Read C2.pngBlue (3)
Enchantment — Aura
Enchant creature

When Rousing Read enters the battlefield, draw two cards, then discard a card.
Enchanted creature gets +1/+1 and has flying.

M21C.png
Sage's Row Denizen.png Sage's Row Denizen C2.pngBlue (3)
Creature — Vedalken Wizard (2/3)
Whenever another blue creature enters the battlefield under your control, target player mills two cards.
M20C.png
Saheeli, Sublime Artificer.png Saheeli, Sublime Artificer C1.pngUR.svgUR.svg (3)
Legendary Planeswalker — Saheeli (5)
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.

−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

WARU.png
Sea-Dasher Octopus.png Sea-Dasher Octopus C1.pngBlueBlue (3)
Creature — Octopus (2/2)
Mutate C1.pngBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash
Whenever this creature deals combat damage to a player, draw a card.

IKOR.png
Senate Courier.png Senate Courier C2.pngBlue (3)
Creature — Bird (1/4)
Flying

C1.pngWhite: Senate Courier gains vigilance until end of turn.

RNAC.png
Shinechaser.png Shinechaser C1.pngWhiteBlue (3)
Creature — Faerie (1/1)
Flying, vigilance

Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.

ELDU.png
Sinister Sabotage.png Sinister Sabotage C1.pngBlueBlue (3)
Instant
Counter target spell.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNU.png
Slitherwisp.png Slitherwisp BlueBlackBlack (3)
Creature — Elemental Nightmare (3/2)
Flash

Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.

IKOR.png
Sonic Assault.png Sonic Assault C1.pngBlueRed (3)
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC.png
Spellkeeper Weird.png Spellkeeper Weird C2.pngBlue (3)
Creature — Weird (1/4)
C2.png, Tap, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
WARC.png
Stealth Mission.png Stealth Mission C2.pngBlue (3)
Sorcery
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
WARC.png
Swimmer in Nightmares.png Swimmer in Nightmares C2.pngBlue (3)
Creature — Nightmare Merfolk (1/4)
Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard.

Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker.

THBU.png
Teferi, Time Raveler.png Teferi, Time Raveler C1.pngWhiteBlue (3)
Legendary Planeswalker — Teferi (4)
Each opponent can cast spells only any time they could cast a sorcery.

+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

WARR.png
Teferi's Protege.png Teferi's Protege C2.pngBlue (3)
Creature — Human Wizard (2/3)
C1.pngBlue, Tap: Draw a card, then discard a card.
M21C.png
Teferi's Tutelage.png Teferi's Tutelage C2.pngBlue (3)
Enchantment
When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.

Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

M21U.png
The Royal Scions.png The Royal Scions C1.pngBlueRed (3)
Legendary Planeswalker — Will Rowan (5)
+1: Draw a card, then discard a card.

+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

ELDM.png
Thief of Sanity.png Thief of Sanity C1.pngBlueBlack (3)
Creature — Specter (2/2)
Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

GRNR.png
Thieving Otter.png Thieving Otter C2.pngBlue (3)
Creature — Otter (2/2)
Whenever Thieving Otter deals damage to an opponent, draw a card.
IKOC.png
Thirst for Meaning.png Thirst for Meaning C2.pngBlue (3)
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
THBC.png
Thought Collapse.png Thought Collapse C1.pngBlueBlue (3)
Instant
Counter target spell. Its controller mills three cards.
JMPC.png
Tome Raider.png Tome Raider C2.pngBlue (3)
Creature — Faerie (1/1)
Flying

When Tome Raider enters the battlefield, draw a card.

ELDC.png
Tomebound Lich.png Tomebound Lich C1.pngBlueBlack (3)
Creature — Zombie Wizard (1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.

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Trumpeting Gnarr.png Trumpeting Gnarr C1.pngGreenBlue (3)
Creature — Beast (3/3)
Mutate C3.pngGU.svgGU.svg (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, create a 3/3 green Beast creature token.

IKOU.png
Unmoored Ego.png Unmoored Ego C1.pngBlueBlack (3)
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way.
GRNR.png
Uro, Titan of Nature's Wrath.png Uro, Titan of Nature's Wrath C1.pngGreenBlue (3)
Legendary Creature — Elder Giant (6/6)
When Uro enters the battlefield, sacrifice it unless it escaped.

Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—GreenGreenBlueBlue, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBM.png
Vadrok, Apex of Thunder.png Vadrok, Apex of Thunder BlueRedWhite (3)
Legendary Creature — Elemental Dinosaur Cat (3/3)
Mutate C1.pngWU.svgRedRed (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with converted mana cost 3 or less from your graveyard without paying its mana cost.

IKOM.png
Verity Circle.png Verity Circle C2.pngBlue (3)
Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.

C4.pngBlue: Tap target creature without flying.

RNAR.png
Vexing Gull.png Vexing Gull C2.pngBlue (3)
Creature — Bird (2/2)
Flash

Flying

THBC.png
Warden of Evos Isle.png Warden of Evos Isle C2.pngBlue (3)
Creature — Bird Wizard (2/2)
Flying

Creature spells with flying you cast cost C1.png less to cast.

JMPU.png
Wavebreak Hippocamp.png Wavebreak Hippocamp C2.pngBlue (3)
Enchantment Creature — Horse Fish (2/2)
Whenever you cast your first spell during each opponent's turn, draw a card.
THBR.png
Wee Dragonauts.png Wee Dragonauts C1.pngBlueRed (3)
Creature — Faerie Wizard (1/3)
Flying

Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

GRNU.png
Whirlwind Denial.png Whirlwind Denial C2.pngBlue (3)
Instant
For each spell and ability your opponents control, counter it unless its controller pays C4.png.
THBU.png
Whisper Agent.png Whisper Agent C1.pngUB.svgUB.svg (3)
Creature — Human Rogue (3/2)
Flash

When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

GRNC.png
Winged Words.png Winged Words C2.pngBlue (3)
Sorcery
This spell costs C1.png less to cast if you control a creature with flying.

Draw two cards.

JMPC.png
Wingspan Mentor.png Wingspan Mentor C2.pngBlue (3)
Creature — Human Wizard (1/3)
When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.

C2.pngBlue, Tap: Put a +1/+1 counter on each creature you control with flying.

IKOU.png
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