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Historic You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Throne of Eldraine Arena Only Ixalan Rivals of Ixalan Dominaria
Core Set 2019 Core Set 2020 Guilds of Ravnica Ravnica Allegiance War of the Spark
To list cards by their color and converted mana cost use these alternative filters.

507 results
Absorb Absorb Color WColor UColor U (3)
Instant
Counter target spell. You gain 3 life.
RNAR
Academy Drake Academy Drake C2Color U (3)
Creature — Drake (2/2)
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

DOMC
Academy Journeymage Academy Journeymage C4Color U (5)
Creature — Human Wizard (3/2)
This spell costs C1 less to cast if you control a Wizard.

When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

DOMC
Adeliz, the Cinder Wind Adeliz, the Cinder Wind C1Color UColor R (3)
Legendary Creature — Human Wizard (2/2)
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

DOMU
Admiral Beckett Brass Admiral Beckett Brass C1Color UColor BColor R (4)
Legendary Creature — Human Pirate (3/3)
Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

XLNM
Admiral's Order Admiral's Order C1Color UColor U (3)
Instant
Raid — If you attacked with a creature this turn, you may pay Color U rather than pay this spell's mana cost.

Counter target spell.

RIXR
Aerial Engineer Aerial Engineer C2Color WColor U (4)
Creature — Human Artificer (2/4)
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
M19U
Aeromunculus Aeromunculus C1Color GColor U (3)
Creature — Homunculus Mutant (2/3)
Flying

C2Color GColor U: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

RNAC
Aether Gust Aether Gust C1Color U (2)
Instant
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
M20U
Aether Tunnel Aether Tunnel C1Color U (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+0 and can't be blocked.

M19U
Agent of Treachery Agent of Treachery C5Color UColor U (7)
Creature — Human Rogue (2/3)
When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

M20R
Air Elemental Air Elemental C3Color UColor U (5)
Creature — Elemental (4/4)
Flying
M20U
Alela, Artful Provocateur Alela, Artful Provocateur C1Color WColor UColor B (4)
Legendary Creature — Faerie Warlock (2/3)
Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

ELDM
Angler Turtle Angler Turtle C5Color UColor U (7)
Creature — Turtle (5/7)
Hexproof

Creatures your opponents control attack each combat if able.

M19R
Animating Faerie Animating Faerie C2Color U (3)
Creature — Faerie (2/2)
Flying
ELDU
Anticipate Anticipate C1Color U (2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
M20C
Applied Biomancy Applied Biomancy Color GColor U (2)
Instant
Choose one or both —

• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

RNAC
Aquatic Incursion Aquatic Incursion C3Color U (4)
Enchantment
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)

C3Color U: Target Merfolk can't be blocked this turn.

RIXU
Arcades, the Strategist Arcades, the Strategist C1Color GColor WColor U (4)
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

M19M
Arcane Adaptation Arcane Adaptation C2Color U (3)
Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

XLNR
Arcane Flight Arcane Flight Color U (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

DOMC
Arcanist's Owl Arcanist's Owl WUWUWUWU (4)
Artifact Creature — Bird (3/3)
Flying

When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

ELDU
Arrester's Admonition Arrester's Admonition C2Color U (3)
Instant
Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

RNAC
Artful Takedown Artful Takedown C2Color UColor B (4)
Instant
Choose one or both —

• Tap target creature.
• Target creature gets -2/-4 until end of turn.

GRNC
Artificer's Assistant Artificer's Assistant Color U (1)
Creature — Bird (1/1)
Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

DOMC
Ashiok, Dream Render Ashiok, Dream Render C1UBUB (3)
Legendary Planeswalker — Ashiok (5)
Spells and abilities your opponents control can't cause their controller to search their library.

−1: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard.

WARU
Ashiok's Skulker Ashiok's Skulker C4Color U (5)
Creature — Nightmare (3/5)
C3Color U: Ashiok's Skulker can't be blocked this turn.
WARC
Atemsis, All-Seeing Atemsis, All-Seeing C3Color UColor UColor U (6)
Legendary Creature — Sphinx (4/5)
Flying

C2Color U, Mana Tap: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.

M20R
Augur of Bolas Augur of Bolas C1Color U (2)
Creature — Merfolk Wizard (1/3)
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
WARU
Aven Eternal Aven Eternal C2Color U (3)
Creature — Zombie Bird Warrior (2/2)
Flying

When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Aven Wind Mage Aven Wind Mage C2Color U (3)
Creature — Bird Wizard (2/2)
Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

M19C
Aviation Pioneer Aviation Pioneer C2Color U (3)
Creature — Human Artificer (1/2)
When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
M19C
Azor, the Lawbringer Azor, the Lawbringer C2Color WColor WColor UColor U (6)
Legendary Creature — Sphinx (6/6)
Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay CXColor WColor UColor U. If you do, you gain X life and draw X cards.

RIXM
Azorius Knight-Arbiter Azorius Knight-Arbiter C3Color WColor U (5)
Creature — Human Knight (2/5)
Vigilance

Azorius Knight-Arbiter can't be blocked.

RNAC
Azorius Skyguard Azorius Skyguard C4Color WColor U (6)
Creature — Human Knight (3/3)
Flying, first strike

Creatures your opponents control get -1/-0.

RNAU
Banish into Fable Banish into Fable C4Color WColor U (6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

ELDR
Beacon Bolt Beacon Bolt C1Color UColor R (3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNU
Beamsplitter Mage Beamsplitter Mage Color UColor R (2)
Creature — Vedalken Wizard (2/2)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
GRNU
Befuddle Befuddle C2Color U (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

M20C
Benthic Biomancer Benthic Biomancer Color U (1)
Creature — Merfolk Wizard Mutant (1/1)
C1Color U: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

RNAR
Bioessence Hydra Bioessence Hydra C3Color GColor U (5)
Creature — Hydra Mutant (4/4)
Trample

Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.
Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.

WARR
Biomancer's Familiar Biomancer's Familiar Color GColor U (2)
Creature — Mutant (2/2)
Activated abilities of creatures you control cost C2 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Mana Tap: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

RNAR
Blink of an Eye Blink of an Eye C1Color U (2)
Instant
Kicker C1Color U (You may pay an additional C1Color U as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

DOMC
Bond of Insight Bond of Insight C3Color U (4)
Sorcery
Each player puts the top four cards of their library into their graveyard. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
WARU
Bone to Ash Bone to Ash C2Color UColor U (4)
Instant
Counter target creature spell.

Draw a card.

M20C
Boreal Elemental Boreal Elemental C4Color U (5)
Creature — Elemental (3/4)
Flying

Spells your opponents cast that target Boreal Elemental cost C2 more to cast.

M20C
Brazen Borrower Brazen Borrower C1Color UColor U (3)
Creature — Faerie Rogue (3/1)
Flash

Flying
Brazen Borrower can block only creatures with flying.

ELDM
Brineborn Cutthroat Brineborn Cutthroat C1Color U (2)
Creature — Merfolk Pirate (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.

M20U
Bring to Life Bring to Life C2Color U (3)
Sorcery — Adventure
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
ELDU
Callous Dismissal Callous Dismissal C1Color U (2)
Sorcery
Return target nonland permanent to its owner's hand.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Cancel Cancel C1Color UColor U (3)
Instant
Counter target spell.
M19C
Captivating Gyre Captivating Gyre C4Color UColor U (6)
Sorcery
Return up to three target creatures to their owners' hands.
M20U
Capture Sphere Capture Sphere C3Color U (4)
Enchantment — Aura
Flash

Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

GRNC
Castaway's Despair Castaway's Despair C3Color U (4)
Enchantment — Aura
Enchant creature

When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

XLNC
Cavalier of Gales Cavalier of Gales C2Color UColor UColor U (5)
Creature — Elemental Knight (5/5)
Flying

When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.

M20M
Celestial Messenger Celestial Messenger C2Color UColor U (4)
Creature — Bird Spirit (3/2)
Flash (You may cast this card any time you could cast an instant.)

Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.

M20C
Cerulean Drake Cerulean Drake C1Color U (2)
Creature — Drake (1/1)
Flying

Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.

M20U
Charmed Sleep Charmed Sleep C1Color UColor U (3)
Enchantment — Aura
Enchant creature

When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

ELDC
Chart a Course Chart a Course C1Color U (2)
Sorcery
Draw two cards. Then discard a card unless you attacked with a creature this turn.
XLNU
Chemister's Insight Chemister's Insight C3Color U (4)
Instant
Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNU
Chillbringer Chillbringer C4Color U (5)
Creature — Elemental (3/3)
Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

RNAC
Chromium, the Mutable Chromium, the Mutable C4Color WColor UColor B (7)
Legendary Creature — Elder Dragon (7/7)
Flash

This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

M19M
Chulane, Teller of Tales Chulane, Teller of Tales C2Color GColor WColor U (5)
Legendary Creature — Human Druid (2/4)
Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
C3, Mana Tap: Return target creature you control to its owner's hand.

ELDM
Citywatch Sphinx Citywatch Sphinx C5Color U (6)
Creature — Sphinx (5/4)
Flying

When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNU
Clear the Mind Clear the Mind C2Color U (3)
Sorcery
Target player shuffles their graveyard into their library.

Draw a card.

RNAC
Cloudkin Seer Cloudkin Seer C2Color U (3)
Creature — Elemental Wizard (2/1)
Flying

When Cloudkin Seer enters the battlefield, draw a card.

M20C
Cloudreader Sphinx Cloudreader Sphinx C4Color U (5)
Creature — Sphinx (3/4)
Flying

When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

DOMC
Code of Constraint Code of Constraint C2Color U (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

RNAU
Cold-Water Snapper Cold-Water Snapper C5Color U (6)
Creature — Turtle (4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
DOMC
Combine Guildmage Combine Guildmage Color GColor U (2)
Creature — Merfolk Wizard (2/2)
C1Color G, Mana Tap: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

C1Color U, Mana Tap: Move a +1/+1 counter from target creature you control onto another target creature you control.

RNAU
Commence the Endgame Commence the Endgame C4Color UColor U (6)
Instant
This spell can't be countered.

Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARR
Concoct Concoct C3Color UColor B (5)
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
GRNR
Connive Connive C2UBUB (4)
Sorcery
Gain control of target creature with power 2 or less.
GRNR
Contentious Plan Contentious Plan C1Color U (2)
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.

WARC
Convolute Convolute C2Color U (3)
Instant
Counter target spell unless its controller pays C4.
M20C
Coral Commando Coral Commando C2Color U (3)
Creature — Merfolk Warrior (3/2)
RNAC
Coral Merfolk Coral Merfolk C1Color U (2)
Creature — Merfolk (2/1)
M20C
Corridor Monitor Corridor Monitor C1Color U (2)
Artifact Creature — Construct (1/4)
When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
ELDC
Covetous Urge Covetous Urge UBUBUBUB (4)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
ELDU
Crackling Drake Crackling Drake Color UColor UColor RColor R (4)
Creature — Drake (*/4)
Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.

GRNU
Crafty Cutpurse Crafty Cutpurse C3Color U (4)
Creature — Human Pirate (2/2)
Flash

When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.

RIXR
Crashing Tide Crashing Tide C2Color U (3)
Sorcery
Crashing Tide has flash as long as you control a Merfolk.

Return target creature to its owner's hand.
Draw a card.

RIXC
Crush Dissent Crush Dissent C3Color U (4)
Instant
Counter target spell unless its controller pays C2.

Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Cryptbreaker Cryptbreaker Color B (1)
Creature — Zombie (1/1)
C1Color B, Mana Tap, Discard a card: Create a 2/2 black Zombie creature token.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

Curator's Ward Curator's Ward C2Color U (3)
Enchantment — Aura
Enchant permanent

Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Curious Obsession Curious Obsession Color U (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

RIXU
Dance of the Manse Dance of the Manse CXColor WColor U (2)
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
ELDR
Daring Saboteur Daring Saboteur C1Color U (2)
Creature — Human Pirate (2/1)
C2Color U: Daring Saboteur can't be blocked this turn.

Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

XLNR
Darkblade Agent Darkblade Agent C1Color UColor B (3)
Creature — Human Assassin (2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
GRNC
Dazzling Lights Dazzling Lights Color U (1)
Instant
Target creature gets -3/-0 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Deadeye Brawler Deadeye Brawler C2Color UColor B (4)
Creature — Human Pirate (2/4)
Deathtouch

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.

RIXU
Deadeye Plunderers Deadeye Plunderers C3Color UColor B (5)
Creature — Human Pirate (3/3)
Deadeye Plunderers gets +1/+1 for each artifact you control.

C2Color UColor B: Create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")

XLNU
Deadeye Quartermaster Deadeye Quartermaster C3Color U (4)
Creature — Human Pirate (2/2)
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle your library.
XLNU
Deadeye Rig-Hauler Deadeye Rig-Hauler C3Color U (4)
Creature — Human Pirate (3/2)
Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand.
RIXC
Deep Freeze Deep Freeze C2Color U (3)
Enchantment — Aura
Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

DOMC
Deeproot Waters Deeproot Waters C2Color U (3)
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
XLNU
Departed Deckhand Departed Deckhand C1Color U (2)
Creature — Spirit Pirate (2/2)
When Departed Deckhand becomes the target of a spell, sacrifice it.

Departed Deckhand can't be blocked except by Spirits.
C3Color U: Another target creature you control can't be blocked this turn except by Spirits.

M19U
Deploy Deploy C2Color WColor U (4)
Instant
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
RNAU
Depose Depose C1WU (2)
Instant
Tap target creature.

Draw a card.

RNAU
Depths of Desire Depths of Desire C2Color U (3)
Instant
Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
XLNC
Deputy of Detention Deputy of Detention C1Color WColor U (3)
Creature — Vedalken Wizard (1/3)
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
RNAR
Devious Cover-Up Devious Cover-Up C2Color UColor U (4)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
GRNC
Didn't Say Please Didn't Say Please C1Color UColor U (3)
Instant
Counter target spell. Its controller puts the top three cards of their library into their graveyard.
ELDC
Diligent Excavator Diligent Excavator C1Color U (2)
Creature — Human Artificer (1/3)
Whenever you cast a historic spell, target player puts the top two cards of their library into their graveyard. (Artifacts, legendaries, and Sagas are historic.)
DOMU
Dimir Informant Dimir Informant C2Color U (3)
Creature — Human Rogue (1/4)
When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNC
Dimir Spybug Dimir Spybug Color UColor B (2)
Creature — Insect (1/1)
Flying

Menace (This creature can't be blocked except by two or more creatures.)
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.

GRNU
Discovery Discovery C1UB (2)
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNU
Disdainful Stroke Disdainful Stroke C1Color U (2)
Instant
Counter target spell with converted mana cost 4 or greater.
GRNC
Disinformation Campaign Disinformation Campaign C1Color UColor B (3)
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner's hand.

GRNU
Dispersal Dispersal C3Color UColor B (5)
Instant
Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card.
GRNU
Disperse Disperse C1Color U (2)
Instant
Return target nonland permanent to its owner's hand.
M19C
Dive Down Dive Down Color U (1)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
XLNC
Divination Divination C2Color U (3)
Sorcery
Draw two cards.
M19C
Djinn of Wishes Djinn of Wishes C3Color UColor U (5)
Creature — Djinn (4/4)
Flying

Djinn of Wishes enters the battlefield with three wish counters on it.
C2Color UColor U, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

M19R
Dovin, Architect of Law Dovin, Architect of Law C4Color WColor U (6)
Legendary Planeswalker — Dovin (5)
+1: You gain 2 life and draw a card.

−1: Tap target creature. It doesn't untap during its controller's next untap step.
−9: Tap all permanents target opponent controls. That player skips their next untap step.

RNAM
Dovin, Grand Arbiter Dovin, Grand Arbiter C1Color WColor U (3)
Legendary Planeswalker — Dovin (3)
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.

−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.
−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.

RNAM
Dovin, Hand of Control Dovin, Hand of Control C2WU (3)
Legendary Planeswalker — Dovin (5)
Artifact, instant, and sorcery spells your opponents cast cost C1 more to cast.

−1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

WARU
Dovin's Acuity Dovin's Acuity C1Color WColor U (3)
Enchantment
When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.

Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

RNAU
Dovin's Dismissal Dovin's Dismissal C2Color WColor U (4)
Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it.
RNAR
Dovin's Veto Dovin's Veto Color WColor U (2)
Instant
This spell can't be countered.

Counter target noncreature spell.

WARU
Drawn from Dreams Drawn from Dreams C2Color UColor U (4)
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
M20R
Dream Eater Dream Eater C4Color UColor U (6)
Creature — Nightmare Sphinx (4/3)
Flash

Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNM
Dreamcaller Siren Dreamcaller Siren C2Color UColor U (4)
Creature — Siren Pirate (3/3)
Flash

Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

XLNR
Drown in the Loch Drown in the Loch Color UColor B (2)
Instant
Choose one —

• Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard.

ELDU
Drowned Secrets Drowned Secrets C1Color U (2)
Enchantment
Whenever you cast a blue spell, target player puts the top two cards of their library into their graveyard.
GRNR
Dungeon Geists Dungeon Geists C2Color UColor U (4)
Creature — Spirit (3/3)
Flying

When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

M20R
Dwindle Dwindle C2Color U (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets -6/-0.
When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)

M19C
Elite Guardmage Elite Guardmage C2Color WColor U (4)
Creature — Human Wizard (2/3)
Flying

When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.

WARU
Emergency Powers Emergency Powers C5Color WColor U (7)
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.

RNAM
Empyrean Eagle Empyrean Eagle C1Color WColor U (3)
Creature — Bird Spirit (2/3)
Flying

Other creatures you control with flying get +1/+1.

M20U
Emry, Lurker of the Loch Emry, Lurker of the Loch C2Color U (3)
Legendary Creature — Merfolk Wizard (1/2)
This spell costs C1 less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard.
Mana Tap: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

ELDR
Enhanced Surveillance Enhanced Surveillance C1Color U (2)
Enchantment
You may look at an additional two cards each time you surveil.

Exile Enhanced Surveillance: Shuffle your graveyard into your library.

GRNU
Enigma Drake Enigma Drake C1Color UColor R (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

M19U
Enter the God-Eternals Enter the God-Eternals C2Color UColor UColor B (5)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player puts the top four cards of their library into their graveyard. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARR
Entrancing Melody Entrancing Melody CXColor UColor U (2)
Sorcery
Gain control of target creature with converted mana cost X.
XLNR
Erratic Visionary Erratic Visionary C1Color U (2)
Creature — Human Wizard (1/3)
C1Color U, Mana Tap: Draw a card, then discard a card.
WARC
Essence Capture Essence Capture Color UColor U (2)
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
RNAU
Essence Scatter Essence Scatter C1Color U (2)
Instant
Counter target creature spell.
M19C
Eternal Skylord Eternal Skylord C4Color U (5)
Creature — Zombie Wizard (3/3)
When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have flying.

WARU
Etrata, the Silencer Etrata, the Silencer C2Color UColor B (4)
Legendary Creature — Vampire Assassin (3/5)
Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

GRNR
Exclusion Mage Exclusion Mage C2Color U (3)
Creature — Human Wizard (2/2)
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
M19U
Expansion Expansion URUR (2)
Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
GRNR
Expel from Orazca Expel from Orazca C1Color U (2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

RIXU
Explosion Explosion CXColor UColor UColor RColor R (4)
Instant
Explosion deals X damage to any target. Target player draws X cards.
GRNR
Eyes Everywhere Eyes Everywhere C2Color U (3)
Enchantment
At the beginning of your upkeep, scry 1.

C5Color U: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery.

RNAU
Fae of Wishes Fae of Wishes C1Color U (2)
Creature — Faerie Wizard (1/4)
Flying

C1Color U, Discard two cards: Return Fae of Wishes to its owner's hand.

ELDR
Faerie Duelist Faerie Duelist C1Color U (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

RNAC
Faerie Formation Faerie Formation C4Color U (5)
Creature — Faerie (5/4)
Flying

C3Color U: Create a 1/1 blue Faerie creature token with flying. Draw a card.

ELDR
Faerie Miscreant Faerie Miscreant Color U (1)
Creature — Faerie Rogue (1/1)
Flying

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

M20C
Faerie Vandal Faerie Vandal C1Color U (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

ELDU
Favorable Winds Favorable Winds C1Color U (2)
Enchantment
Creatures you control with flying get +1/+1.
XLNU
Fblthp, the Lost Fblthp, the Lost C1Color U (2)
Legendary Creature — Homunculus (1/1)
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.

When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

WARR
Finale of Revelation Finale of Revelation CXColor UColor U (2)
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.

Exile Finale of Revelation.

WARM
Firemind's Research Firemind's Research Color UColor R (2)
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

C1Color U, Remove two charge counters from Firemind's Research: Draw a card.
C1Color R, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

GRNR
Fleet Swallower Fleet Swallower C5Color UColor U (7)
Creature — Fish (6/6)
Whenever Fleet Swallower attacks, target player puts the top half of their library, rounded up, into their graveyard.
XLNR
Flood of Recollection Flood of Recollection Color UColor U (2)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
RIXU
Flood of Tears Flood of Tears C4Color UColor U (6)
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
M20R
Flux Channeler Flux Channeler C2Color U (3)
Creature — Human Wizard (2/2)
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARU
Folio of Fancies Folio of Fancies C1Color U (2)
Artifact
Players have no maximum hand size.

CXCX, Mana Tap: Each player draws X cards.
C2Color U, Mana Tap: Each opponent puts a number of cards equal to the number of cards in their hand from the top of their library into their graveyard.

ELDR
Fortress Crab Fortress Crab C3Color U (4)
Creature — Crab (1/6)
M20C
Frilled Mystic Frilled Mystic Color GColor GColor UColor U (4)
Creature — Elf Lizard Wizard (3/2)
Flash

When Frilled Mystic enters the battlefield, you may counter target spell.

RNAU
Frilled Sea Serpent Frilled Sea Serpent C4Color UColor U (6)
Creature — Serpent (4/6)
C5Color UColor U: Frilled Sea Serpent can't be blocked this turn.
M20C
Frogify Frogify C1Color U (2)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

ELDU
Frost Lynx Frost Lynx C2Color U (3)
Creature — Elemental Cat (2/2)
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
M20C
Gadwick, the Wizened Gadwick, the Wizened CXColor UColor UColor U (3)
Legendary Creature — Human Wizard (3/3)
When Gadwick, the Wizened enters the battlefield, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

ELDR
Galloping Lizrog Galloping Lizrog C3Color GColor U (5)
Creature — Frog Lizard (3/3)
Trample

When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.

RNAU
Gateway Sneak Gateway Sneak C2Color U (3)
Creature — Vedalken Rogue (1/3)
Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn.

Whenever Gateway Sneak deals combat damage to a player, draw a card.

RNAU
Gearsmith Prodigy Gearsmith Prodigy Color U (1)
Creature — Human Artificer (1/2)
Gearsmith Prodigy gets +1/+0 as long as you control an artifact.
M19C
Ghostform Ghostform C1Color U (2)
Sorcery
Up to two target creatures can't be blocked this turn.
M19C
Gleaming Overseer Gleaming Overseer C1Color UColor B (3)
Creature — Zombie Wizard (1/4)
When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have hexproof and menace.

WARU
Goblin Electromancer Goblin Electromancer Color UColor R (2)
Creature — Goblin Wizard (2/2)
Instant and sorcery spells you cast cost C1 less to cast.
GRNC
God-Eternal Kefnet God-Eternal Kefnet C2Color UColor U (4)
Legendary Creature — Zombie God (4/5)
Flying

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs C2 less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
Granted Granted C3Color U (4)
Sorcery — Adventure
You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand.
ELDR
Grasping Current Grasping Current C4Color U (5)
Sorcery
Return up to two target creatures to their owner's hand.

Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.

XLNR
Growth Spiral Growth Spiral Color GColor U (2)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
RNAC
Guild Summit Guild Summit C2Color U (3)
Enchantment
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.

Whenever a Gate enters the battlefield under your control, draw a card.

GRNU
Guildpact Informant Guildpact Informant C2Color U (3)
Creature — Faerie Rogue (1/1)
Flying

Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARC
Gyre Engineer Gyre Engineer C1Color GColor U (3)
Creature — Vedalken Wizard (1/1)
Mana Tap: Add Color GColor U.
RNAU
Hadana's Climb Hadana's Climb C1Color GColor U (3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
RIXR
Hard Cover Hard Cover Color U (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +0/+2 and has "Mana Tap: Draw a card, then discard a card."

M20U
Headwater Sentries Headwater Sentries C3Color U (4)
Creature — Merfolk Warrior (2/5)
XLNC
Herald of Secret Streams Herald of Secret Streams C3Color U (4)
Creature — Merfolk Warrior (2/3)
Creatures you control with +1/+1 counters on them can't be blocked.
XLNR
High Alert High Alert C1Color WColor U (3)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.
C2Color WColor U: Untap target creature.

RNAU
Homarid Explorer Homarid Explorer C3Color U (4)
Creature — Homarid Scout (3/3)
When Homarid Explorer enters the battlefield, target player puts the top four cards of their library into their graveyard.
DOMC
Horizon Scholar Horizon Scholar C5Color U (6)
Creature — Sphinx (4/4)
Flying

When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

M19U
Hornswoggle Hornswoggle C2Color U (3)
Instant
Counter target creature spell. You create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")
RIXU
Hostage Taker Hostage Taker C2Color UColor B (4)
Creature — Human Pirate (2/3)
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
XLNR
House Guildmage House Guildmage Color UColor B (2)
Creature — Human Wizard (2/2)
C1Color U, Mana Tap: Target creature doesn't untap during its controller's next untap step.

C2Color B, Mana Tap: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNU
Humongulus Humongulus C4Color U (5)
Creature — Homunculus (2/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
RNAC
Hydroid Krasis Hydroid Krasis CXColor GColor U (2)
Creature — Jellyfish Hydra Beast (0/0)
When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

RNAM
Hypnotic Specter Hypnotic Specter C1Color BColor B (3)
Creature — Specter (2/2)
Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Hypnotic Sprite Hypnotic Sprite Color UColor U (2)
Creature — Faerie (2/1)
Flying
ELDU
Hypothesizzle Hypothesizzle C3Color UColor R (5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
GRNC
Improbable Alliance Improbable Alliance Color UColor R (2)
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

C4Color UColor R: Draw a card, then discard a card.

ELDU
In Bolas's Clutches In Bolas's Clutches C4Color UColor U (6)
Legendary Enchantment — Aura
Enchant permanent

You control enchanted permanent.
Enchanted permanent is legendary.

DOMU
Incongruity Incongruity C1Color GColor U (3)
Instant
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
RNAU
Incubation Incubation GU (1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
RNAU
Induced Amnesia Induced Amnesia C2Color U (3)
Enchantment
When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

RIXR
Into the Story Into the Story C5Color UColor U (7)
Instant
This spell costs C3 less to cast if an opponent has seven or more cards in their graveyard.

Draw four cards.

ELDU
Invade the City Invade the City C1Color UColor R (3)
Sorcery
Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARU
Invent Invent C4Color UColor R (6)
Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library.
GRNU
Invert Invert UR (1)
Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
GRNU
Ionize Ionize C1Color UColor R (3)
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
GRNR
Jace, Arcane Strategist Jace, Arcane Strategist C4Color UColor U (6)
Legendary Planeswalker — Jace (4)
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.

+1: Draw a card.
−7: Creatures you control can't be blocked this turn.

WARM
Jace, Cunning Castaway Jace, Cunning Castaway C1Color UColor U (3)
Legendary Planeswalker — Jace (3)
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.

−2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
−5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

XLNM
Jace, Ingenious Mind-Mage Jace, Ingenious Mind-Mage C4Color UColor U (6)
Legendary Planeswalker — Jace (5)
+1: Draw a card.

+1: Untap all creatures you control.
−9: Gain control of up to three target creatures.

XLNM
Jace, Wielder of Mysteries Jace, Wielder of Mysteries C1Color UColor UColor U (4)
Legendary Planeswalker — Jace (4)
If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player puts the top two cards of their library into their graveyard. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.

WARR
Jace's Projection Jace's Projection C2Color UColor U (4)
Creature — Wizard Illusion (2/2)
Whenever you draw a card, put a +1/+1 counter on Jace's Projection.

C3Color U: Put a loyalty counter on target Jace planeswalker.

WARU
Jace's Ruse Jace's Ruse C3Color UColor U (5)
Sorcery
Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it.
WARR
Jace's Sentinel Jace's Sentinel C1Color U (2)
Creature — Merfolk Warrior (1/3)
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
XLNU
Jace's Triumph Jace's Triumph C2Color U (3)
Sorcery
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
WARU
Jhoira, Weatherlight Captain Jhoira, Weatherlight Captain C2Color UColor R (4)
Legendary Creature — Human Artificer (3/3)
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
DOMM
Jodah, Archmage Eternal Jodah, Archmage Eternal C1Color UColor RColor W (4)
Legendary Creature — Human Wizard (4/3)
Flying

You may pay Color WColor UColor BColor RColor G rather than pay the mana cost for spells that you cast.

DOMR
Karn's Temporal Sundering Karn's Temporal Sundering C4Color UColor U (6)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

DOMR
Kasmina, Enigmatic Mentor Kasmina, Enigmatic Mentor C3Color U (4)
Legendary Planeswalker — Kasmina (5)
Spells your opponents cast that target a creature or planeswalker you control cost C2 more to cast.

−2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.

WARU
Kasmina's Transmutation Kasmina's Transmutation C1Color U (2)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.

WARC
Kiora, Behemoth Beckoner Kiora, Behemoth Beckoner C2GU (3)
Legendary Planeswalker — Kiora (7)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

−1: Untap target permanent.

WARU
Kiora's Dambreaker Kiora's Dambreaker C5Color U (6)
Creature — Leviathan (5/6)
When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Kitesail Corsair Kitesail Corsair C1Color U (2)
Creature — Human Pirate (2/1)
Kitesail Corsair has flying as long as it's attacking.
RIXC
Kopala, Warden of Waves Kopala, Warden of Waves C1Color UColor U (3)
Legendary Creature — Merfolk Wizard (2/2)
Spells your opponents cast that target a Merfolk you control cost C2 more to cast.

Abilities your opponents activate that target a Merfolk you control cost C2 more to activate.

XLNR
Kumena, Tyrant of Orazca Kumena, Tyrant of Orazca C1Color GColor U (3)
Legendary Creature — Merfolk Shaman (2/4)
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

RIXM
Kumena's Awakening Kumena's Awakening C2Color UColor U (4)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.

RIXR
Kykar, Wind's Fury Kykar, Wind's Fury C1Color UColor RColor W (4)
Legendary Creature — Bird Wizard (3/3)
Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add Color R.

M20M
Lavinia, Azorius Renegade Lavinia, Azorius Renegade Color WColor U (2)
Legendary Creature — Human Soldier (2/2)
Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

RNAR
Lawmage's Binding Lawmage's Binding C1Color WColor U (3)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

RNAC
Lazav, the Multifarious Lazav, the Multifarious Color UColor B (2)
Legendary Creature — Shapeshifter (1/3)
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

CX: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.

GRNM
Lazotep Plating Lazotep Plating C1Color U (2)
Instant
Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)

WARU
League Guildmage League Guildmage Color UColor R (2)
Creature — Human Wizard (2/2)
C3Color U, Mana Tap: Draw a card.

CXColor R, Mana Tap: Copy target instant or sorcery spell you control with converted mana cost X. You may choose new targets for the copy.

GRNU
Leapfrog Leapfrog C2Color U (3)
Creature — Frog (3/1)
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
GRNC
Leyline of Anticipation Leyline of Anticipation C2Color UColor U (4)
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast spells as though they had flash.

M20R
Lightning Stormkin Lightning Stormkin Color UColor R (2)
Creature — Elemental Wizard (2/2)
Flying

Haste (This creature can attack and Mana Tap as soon as it comes under your control.)

M20U
Loch Dragon Loch Dragon URURURUR (4)
Creature — Dragon (3/2)
Flying

Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.

ELDU
Lochmere Serpent Lochmere Serpent C4Color UColor B (6)
Creature — Serpent (7/7)
Flash

Color U, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.
Color B, Sacrifice a Swamp: You gain 1 life and draw a card.
Color UColor B: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.

ELDR
Lookout's Dispersal Lookout's Dispersal C2Color U (3)
Instant
This spell costs C1 less to cast if you control a Pirate.

Counter target spell unless its controller pays C4.

XLNU
Mantle of Tides Mantle of Tides Color U (1)
Artifact — Equipment
Equipped creature gets +1/+2.

Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Maraleaf Pixie Maraleaf Pixie Color GColor U (2)
Creature — Faerie (2/2)
Flying

Mana Tap: Add Color G or Color U.

ELDU
Marauding Looter Marauding Looter C2Color UColor R (4)
Creature — Human Pirate (4/3)
Raid — At the beginning of your end step, if you attacked with a creature this turn, you may draw a card. If you do, discard a card.
XLNU
Mass Manipulation Mass Manipulation CXCXColor UColor UColor UColor U (4)
Sorcery
Gain control of X target creatures and/or planeswalkers.
RNAR
Masterful Replication Masterful Replication C5Color U (6)
Instant
Choose one —

• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.

M20R
Maximize Altitude Maximize Altitude Color U (1)
Sorcery
Target creature gets +1/+1 and gains flying until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Merfolk Mistbinder Merfolk Mistbinder Color GColor U (2)
Creature — Merfolk Shaman (2/2)
Other Merfolk you control get +1/+1.
RIXU
Merfolk Secretkeeper Merfolk Secretkeeper Color U (1)
Creature — Merfolk Wizard (0/4)
ELDC
Merfolk Skydiver Merfolk Skydiver Color GColor U (2)
Creature — Merfolk Mutant (1/1)
Flying

When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
C3Color GColor U: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Merfolk Trickster Merfolk Trickster Color UColor U (2)
Creature — Merfolk Wizard (2/2)
Flash

When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

DOMU
Mesmeric Glare Mesmeric Glare C2Color U