Historic.svg You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death Throne of Eldraine Core Set 2020
War of the Spark Ravnica Allegiance Guilds of Ravnica Core Set 2019 Dominaria
Rivals of Ixalan Ixalan Arena Only
To list cards by their color and converted mana cost use these alternative filters.

711 results
Absorb.png Absorb WhiteBlueBlue (3)
Instant
Counter target spell. You gain 3 life.
RNAR.png
Academy Drake.png Academy Drake C2.pngBlue (3)
Creature — Drake (2/2)
Kicker C4.png (You may pay an additional C4.png as you cast this spell.)

Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

DOMC.png
Academy Journeymage.png Academy Journeymage C4.pngBlue (5)
Creature — Human Wizard (3/2)
This spell costs C1.png less to cast if you control a Wizard.

When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

DOMC.png
Adeliz, the Cinder Wind.png Adeliz, the Cinder Wind C1.pngBlueRed (3)
Legendary Creature — Human Wizard (2/2)
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

DOMU.png
Admiral Beckett Brass.png Admiral Beckett Brass C1.pngBlueBlackRed (4)
Legendary Creature — Human Pirate (3/3)
Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

XLNM.png
Admiral's Order.png Admiral's Order C1.pngBlueBlue (3)
Instant
Raid — If you attacked this turn, you may pay Blue rather than pay this spell's mana cost.

Counter target spell.

RIXR.png
Aegis Turtle.png Aegis Turtle Blue (1)
Creature — Turtle (0/5)
JMPC.png
Aerial Engineer.png Aerial Engineer C2.pngWhiteBlue (4)
Creature — Human Artificer (2/4)
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
M19U.png
Aeromunculus.png Aeromunculus C1.pngGreenBlue (3)
Creature — Homunculus Mutant (2/3)
Flying

C2.pngGreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

RNAC.png
Aether Gust.png Aether Gust C1.pngBlue (2)
Instant
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
M20U.png
Aether Tunnel.png Aether Tunnel C1.pngBlue (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+0 and can't be blocked.

M19U.png
Agent of Treachery.png Agent of Treachery C5.pngBlueBlue (7)
Creature — Human Rogue (2/3)
When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

M20R.png
Air Elemental.png Air Elemental C3.pngBlueBlue (5)
Creature — Elemental (4/4)
Flying
M20U.png
Alela, Artful Provocateur.png Alela, Artful Provocateur C1.pngWhiteBlueBlack (4)
Legendary Creature — Faerie Warlock (2/3)
Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

ELDM.png
Alirios, Enraptured.png Alirios, Enraptured C2.pngBlue (3)
Legendary Creature — Human (2/3)
Alirios, Enraptured enters the battlefield tapped.

Alirios doesn't untap during your untap step if you control a Reflection.
When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.

THBU.png
Angler Turtle.png Angler Turtle C5.pngBlueBlue (7)
Creature — Turtle (5/7)
Hexproof

Creatures your opponents control attack each combat if able.

M19R.png
Animating Faerie.png Animating Faerie C2.pngBlue (3)
Creature — Faerie (2/2)
Flying
ELDU.png
Anticipate.png Anticipate C1.pngBlue (2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
IKOC.png
Applied Biomancy.png Applied Biomancy GreenBlue (2)
Instant
Choose one or both —

• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

RNAC.png
Aquatic Incursion.png Aquatic Incursion C3.pngBlue (4)
Enchantment
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)

C3.pngBlue: Target Merfolk can't be blocked this turn.

RIXU.png
Arcades, the Strategist.png Arcades, the Strategist C1.pngGreenWhiteBlue (4)
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

M19M.png
Arcane Adaptation.png Arcane Adaptation C2.pngBlue (3)
Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

XLNR.png
Arcane Flight.png Arcane Flight Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

DOMC.png
Arcanist's Owl.png Arcanist's Owl WU.svgWU.svgWU.svgWU.svg (4)
Artifact Creature — Bird (3/3)
Flying

When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

ELDU.png
Archaeomender.png Archaeomender C2.pngBlue (3)
Creature — Human Wizard (2/3)
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
JMPC.png
Archipelagore.png Archipelagore C5.pngBlueBlue (7)
Creature — Leviathan (7/7)
Mutate C5.pngBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.

IKOU.png
Arrester's Admonition.png Arrester's Admonition C2.pngBlue (3)
Instant
Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

RNAC.png
Artful Takedown.png Artful Takedown C2.pngBlueBlack (4)
Instant
Choose one or both —

• Tap target creature.
• Target creature gets -2/-4 until end of turn.

GRNC.png
Artificer's Assistant.png Artificer's Assistant Blue (1)
Creature — Bird (1/1)
Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

DOMC.png
Ashiok, Dream Render.png Ashiok, Dream Render C1.pngUB.svgUB.svg (3)
Legendary Planeswalker — Ashiok (5)
Spells and abilities your opponents control can't cause their controller to search their library.

−1: Target player mills four cards. Then exile each opponent's graveyard.

WARU.png
Ashiok, Nightmare Muse.png Ashiok, Nightmare Muse C3.pngBlueBlack (5)
Legendary Planeswalker — Ashiok (5)
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.
−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

THBM.png
Ashiok, Sculptor of Fears.png Ashiok, Sculptor of Fears C4.pngBlueBlack (6)
Legendary Planeswalker — Ashiok (4)
+2: Draw a card. Each player mills two cards.

−5: Put target creature card from a graveyard onto the battlefield under your control.
−11: Gain control of all creatures target opponent controls.

THBM.png
Ashiok's Erasure.png Ashiok's Erasure C2.pngBlueBlue (4)
Enchantment
Flash

When Ashiok's Erasure enters the battlefield, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.

THBR.png
Ashiok's Forerunner.png Ashiok's Forerunner C3.pngBlueBlack (5)
Creature — Human Wizard (3/3)
Flash

When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it.

THBR.png
Ashiok's Skulker.png Ashiok's Skulker C4.pngBlue (5)
Creature — Nightmare (3/5)
C3.pngBlue: Ashiok's Skulker can't be blocked this turn.
WARC.png
Atemsis, All-Seeing.png Atemsis, All-Seeing C3.pngBlueBlueBlue (6)
Legendary Creature — Sphinx (4/5)
Flying

C2.pngBlue, Tap: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.

M20R.png
Atris, Oracle of Half-Truths.png Atris, Oracle of Half-Truths C2.pngBlueBlack (4)
Legendary Creature — Human Advisor (3/2)
Menace

When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

THBR.png
Augur of Bolas.png Augur of Bolas C1.pngBlue (2)
Creature — Merfolk Wizard (1/3)
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
WARU.png
Aven Eternal.png Aven Eternal C2.pngBlue (3)
Creature — Zombie Bird Warrior (2/2)
Flying

When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC.png
Aven Wind Mage.png Aven Wind Mage C2.pngBlue (3)
Creature — Bird Wizard (2/2)
Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

M19C.png
Avian Oddity.png Avian Oddity C3.pngBlue (4)
Creature — Bird (2/4)
Flying

Cycling C2.pngBlue (C2.pngBlue, Discard this card: Draw a card.)
When you cycle Avian Oddity, put a flying counter on target creature you control.

IKOU.png
Aviation Pioneer.png Aviation Pioneer C2.pngBlue (3)
Creature — Human Artificer (1/2)
When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
M19C.png
Azor, the Lawbringer.png Azor, the Lawbringer C2.pngWhiteWhiteBlueBlue (6)
Legendary Creature — Sphinx (6/6)
Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay CX.pngWhiteBlueBlue. If you do, you gain X life and draw X cards.

RIXM.png
Azorius Knight-Arbiter.png Azorius Knight-Arbiter C3.pngWhiteBlue (5)
Creature — Human Knight (2/5)
Vigilance

Azorius Knight-Arbiter can't be blocked.

RNAC.png
Azorius Skyguard.png Azorius Skyguard C4.pngWhiteBlue (6)
Creature — Human Knight (3/3)
Flying, first strike

Creatures your opponents control get -1/-0.

RNAU.png
Banish into Fable.png Banish into Fable C4.pngWhiteBlue (6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

ELDR.png
Barrin, Tolarian Archmage.png Barrin, Tolarian Archmage C1.pngBlueBlue (3)
Legendary Creature — Human Wizard (2/2)
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.

At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

M21R.png
Battleground Geist.png Battleground Geist C4.pngBlue (5)
Creature — Spirit (3/3)
Flying

Other Spirit creatures you control get +1/+0.

JMPU.png
Beacon Bolt.png Beacon Bolt C1.pngBlueRed (3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNU.png
Beamsplitter Mage.png Beamsplitter Mage BlueRed (2)
Creature — Vedalken Wizard (2/2)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
GRNU.png
Befuddle.png Befuddle C2.pngBlue (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

JMPC.png
Belltower Sphinx.png Belltower Sphinx C4.pngBlue (5)
Creature — Sphinx (2/5)
Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

JMPU.png
Benthic Biomancer.png Benthic Biomancer Blue (1)
Creature — Merfolk Wizard Mutant (1/1)
C1.pngBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

RNAR.png
Bioessence Hydra.png Bioessence Hydra C3.pngGreenBlue (5)
Creature — Hydra Mutant (4/4)
Trample

Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.
Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.

WARR.png
Biomancer's Familiar.png Biomancer's Familiar GreenBlue (2)
Creature — Mutant (2/2)
Activated abilities of creatures you control cost C2.png less to activate. This effect can't reduce the mana in that cost to less than one mana.

Tap: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

RNAR.png
Blink of an Eye.png Blink of an Eye C1.pngBlue (2)
Instant
Kicker C1.pngBlue (You may pay an additional C1.pngBlue as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

DOMC.png
Body Double.png Body Double C4.pngBlue (5)
Creature — Shapeshifter (0/0)
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
PLCR.png
Bond of Insight.png Bond of Insight C3.pngBlue (4)
Sorcery
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
WARU.png
Bone to Ash.png Bone to Ash C2.pngBlueBlue (4)
Instant
Counter target creature spell.

Draw a card.

M20C.png
Boon of the Wish-Giver.png Boon of the Wish-Giver C4.pngBlueBlue (6)
Sorcery
Draw four cards.

Cycling C1.png (C1.png, Discard this card: Draw a card.)

IKOU.png
Boreal Elemental.png Boreal Elemental C4.pngBlue (5)
Creature — Elemental (3/4)
Flying

Spells your opponents cast that target Boreal Elemental cost C2.png more to cast.

M20C.png
Brazen Borrower.png Brazen Borrower C1.pngBlueBlue (3)
Creature — Faerie Rogue (3/1)
Flash

Flying
Brazen Borrower can block only creatures with flying.

ELDM.png
Brine Giant.png Brine Giant C6.pngBlue (7)
Creature — Giant (5/6)
This spell costs C1.png less to cast for each enchantment you control.
THBC.png
Brineborn Cutthroat.png Brineborn Cutthroat C1.pngBlue (2)
Creature — Merfolk Pirate (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.

M20U.png
Bring to Life.png Bring to Life C2.pngBlue (3)
Sorcery — Adventure
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
ELDU.png
Brokkos, Apex of Forever.png Brokkos, Apex of Forever C2.pngBlackGreenBlue (5)
Legendary Creature — Nightmare Beast Elemental (6/6)
Mutate C2.pngUB.svgGreenGreen (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Trample
You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.

IKOM.png
Bruvac the Grandiloquent.png Bruvac the Grandiloquent C2.pngBlue (3)
Legendary Creature — Human Advisor (1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
JMPM.png
Callaphe, Beloved of the Sea.png Callaphe, Beloved of the Sea C1.pngBlueBlue (3)
Legendary Enchantment Creature — Demigod (*/3)
Callaphe's power is equal to your devotion to blue. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost C1.png more to cast."

THBU.png
Callous Dismissal.png Callous Dismissal C1.pngBlue (2)
Sorcery
Return target nonland permanent to its owner's hand.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC.png
Cancel.png Cancel C1.pngBlueBlue (3)
Instant
Counter target spell.
M21C.png
Captivating Gyre.png Captivating Gyre C4.pngBlueBlue (6)
Sorcery
Return up to three target creatures to their owners' hands.
M20U.png
Capture Sphere.png Capture Sphere C3.pngBlue (4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

M21C.png
Castaway's Despair.png Castaway's Despair C3.pngBlue (4)
Enchantment — Aura
Enchant creature

When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

XLNC.png
Cavalier of Gales.png Cavalier of Gales C2.pngBlueBlueBlue (5)
Creature — Elemental Knight (5/5)
Flying

When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.

M20M.png
Celestial Messenger.png Celestial Messenger C2.pngBlueBlue (4)
Creature — Bird Spirit (3/2)
Flash (You may cast this card any time you could cast an instant.)

Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.

M20C.png
Cerulean Drake.png Cerulean Drake C1.pngBlue (2)
Creature — Drake (1/1)
Flying

Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.

M20U.png
Chain to Memory.png Chain to Memory Blue (1)
Instant
Target creature gets -4/-0 until end of turn. Scry 2.
THBC.png
Channeled Force.png Channeled Force C2.pngBlueRed (4)
Instant
As an additional cost to cast this spell, discard X cards.

Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.

IKOU.png
Charmed Sleep.png Charmed Sleep C1.pngBlueBlue (3)
Enchantment — Aura
Enchant creature

When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

ELDC.png
Chart a Course.png Chart a Course C1.pngBlue (2)
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
JMPU.png
Chemister's Insight.png Chemister's Insight C3.pngBlue (4)
Instant
Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNU.png
Chillbringer.png Chillbringer C4.pngBlue (5)
Creature — Elemental (3/3)
Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

RNAC.png
Chromium, the Mutable.png Chromium, the Mutable C4.pngWhiteBlueBlack (7)
Legendary Creature — Elder Dragon (7/7)
Flash

This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

M19M.png
Chulane, Teller of Tales.png Chulane, Teller of Tales C2.pngGreenWhiteBlue (5)
Legendary Creature — Human Druid (2/4)
Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
C3.png, Tap: Return target creature you control to its owner's hand.

ELDM.png
Citywatch Sphinx.png Citywatch Sphinx C5.pngBlue (6)
Creature — Sphinx (5/4)
Flying

When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNU.png
Clear the Mind.png Clear the Mind C2.pngBlue (3)
Sorcery
Target player shuffles their graveyard into their library.

Draw a card.

RNAC.png
Cloudkin Seer.png Cloudkin Seer C2.pngBlue (3)
Creature — Elemental Wizard (2/1)
Flying

When Cloudkin Seer enters the battlefield, draw a card.

M20C.png
Cloudreader Sphinx.png Cloudreader Sphinx C4.pngBlue (5)
Creature — Sphinx (3/4)
Flying

When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

JMPC.png
Coastal Piracy.png Coastal Piracy C2.pngBlueBlue (4)
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
JMPU.png
Code of Constraint.png Code of Constraint C2.pngBlue (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

RNAU.png
Cold-Water Snapper.png Cold-Water Snapper C5.pngBlue (6)
Creature — Turtle (4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
DOMC.png
Combine Guildmage.png Combine Guildmage GreenBlue (2)
Creature — Merfolk Wizard (2/2)
C1.pngGreen, Tap: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

C1.pngBlue, Tap: Move a +1/+1 counter from target creature you control onto another target creature you control.

RNAU.png
Commence the Endgame.png Commence the Endgame C4.pngBlueBlue (6)
Instant
This spell can't be countered.

Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARR.png
Concoct.png Concoct C3.pngBlueBlack (5)
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
GRNR.png
Connive.png Connive C2.pngUB.svgUB.svg (4)
Sorcery
Gain control of target creature with power 2 or less.
GRNR.png
Contentious Plan.png Contentious Plan C1.pngBlue (2)
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.

WARC.png
Convolute.png Convolute C2.pngBlue (3)
Instant
Counter target spell unless its controller pays C4.png.
IKOC.png
Coral Commando.png Coral Commando C2.pngBlue (3)
Creature — Merfolk Warrior (3/2)
RNAC.png
Coral Merfolk.png Coral Merfolk C1.pngBlue (2)
Creature — Merfolk (2/1)
M20C.png
Corridor Monitor.png Corridor Monitor C1.pngBlue (2)
Artifact Creature — Construct (1/4)
When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
ELDC.png
Corsair Captain.png Corsair Captain C2.pngBlue (3)
Creature — Human Pirate (2/2)
When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Other Pirates you control get +1/+1.

JMPR.png
Covetous Urge.png Covetous Urge UB.svgUB.svgUB.svgUB.svg (4)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
ELDU.png
Crackling Drake.png Crackling Drake BlueBlueRedRed (4)
Creature — Drake (*/4)
Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.

GRNU.png
Crafty Cutpurse.png Crafty Cutpurse C3.pngBlue (4)
Creature — Human Pirate (2/2)
Flash

When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.

RIXR.png
Crashing Tide.png Crashing Tide C2.pngBlue (3)
Sorcery
This spell has flash as long as you control a Merfolk.

Return target creature to its owner's hand.
Draw a card.

RIXC.png
Crookclaw Transmuter.png Crookclaw Transmuter C3.pngBlue (4)
Creature — Bird Wizard (3/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

JMPC.png
Crush Dissent.png Crush Dissent C3.pngBlue (4)
Instant
Counter target spell unless its controller pays C2.png.

Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC.png
Cryptic Serpent.png Cryptic Serpent C5.pngBlueBlue (7)
Creature — Serpent (6/5)
This spell costs C1.png less to cast for each instant and sorcery card in your graveyard.
JMPU.png
Crystacean.png Crystacean C3.pngBlue (4)
Creature — Crab (1/6)
Flash
IKOC.png
Cunning Nightbonder.png Cunning Nightbonder UB.svgUB.svg (2)
Creature — Human Rogue (2/2)
Flash

Spells with flash you cast cost C1.png less to cast and can't be countered.

IKOU.png
Curator's Ward.png Curator's Ward C2.pngBlue (3)
Enchantment — Aura
Enchant permanent

Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

DOMU.png
Curiosity.png Curiosity Blue (1)
Enchantment — Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

JMPU.png
Curious Obsession.png Curious Obsession Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

JMPU.png
Dalakos, Crafter of Wonders.png Dalakos, Crafter of Wonders C1.pngBlueRed (3)
Legendary Creature — Merfolk Artificer (2/4)
Tap: Add Color C.pngColor C.png. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

THBR.png
Dance of the Manse.png Dance of the Manse CX.pngWhiteBlue (2)
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
ELDR.png
Daring Saboteur.png Daring Saboteur C1.pngBlue (2)
Creature — Human Pirate (2/1)
C2.pngBlue: Daring Saboteur can't be blocked this turn.

Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

XLNR.png
Darkblade Agent.png Darkblade Agent C1.pngBlueBlack (3)
Creature — Human Assassin (2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
GRNC.png
Dazzling Lights.png Dazzling Lights Blue (1)
Instant
Target creature gets -3/-0 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC.png
Deadeye Brawler.png Deadeye Brawler C2.pngBlueBlack (4)
Creature — Human Pirate (2/4)
Deathtouch

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.

RIXU.png
Deadeye Plunderers.png Deadeye Plunderers C3.pngBlueBlack (5)
Creature — Human Pirate (3/3)
Deadeye Plunderers gets +1/+1 for each artifact you control.

C2.pngBlueBlack: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

XLNU.png
Deadeye Quartermaster.png Deadeye Quartermaster C3.pngBlue (4)
Creature — Human Pirate (2/2)
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle your library.
XLNU.png
Deadeye Rig-Hauler.png Deadeye Rig-Hauler C3.pngBlue (4)
Creature — Human Pirate (3/2)
Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand.
RIXC.png
Deep Freeze.png Deep Freeze C2.pngBlue (3)
Enchantment — Aura
Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

DOMC.png
Deeproot Waters.png Deeproot Waters C2.pngBlue (3)
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
XLNU.png
Deny the Divine.png Deny the Divine C2.pngBlue (3)
Instant
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
THBC.png
Departed Deckhand.png Departed Deckhand C1.pngBlue (2)
Creature — Spirit Pirate (2/2)
When Departed Deckhand becomes the target of a spell, sacrifice it.

Departed Deckhand can't be blocked except by Spirits.
C3.pngBlue: Another target creature you control can't be blocked this turn except by Spirits.

JMPU.png
Deploy.png Deploy C2.pngWhiteBlue (4)
Instant
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
RNAU.png
Depose.png Depose C1.pngWU.svg (2)
Instant
Tap target creature.

Draw a card.

RNAU.png
Depths of Desire.png Depths of Desire C2.pngBlue (3)
Instant
Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
XLNC.png
Deputy of Detention.png Deputy of Detention C1.pngWhiteBlue (3)
Creature — Vedalken Wizard (1/3)
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
RNAR.png
Devious Cover-Up.png Devious Cover-Up C2.pngBlueBlue (4)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
GRNC.png
Devourer of Memory.png Devourer of Memory BlueBlack (2)
Creature — Nightmare (2/1)
Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn.

C1.pngBlueBlack: Mill a card.

THBU.png
Didn't Say Please.png Didn't Say Please C1.pngBlueBlue (3)
Instant
Counter target spell. Its controller mills three cards.
ELDC.png
Diligent Excavator.png Diligent Excavator C1.pngBlue (2)
Creature — Human Artificer (1/3)
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
DOMU.png
Dimir Informant.png Dimir Informant C2.pngBlue (3)
Creature — Human Rogue (1/4)
When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNC.png
Dimir Spybug.png Dimir Spybug BlueBlack (2)
Creature — Insect (1/1)
Flying

Menace (This creature can't be blocked except by two or more creatures.)
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.

GRNU.png
Dinrova Horror.png Dinrova Horror C4.pngBlueBlack (6)
Creature — Horror (4/4)
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
JMPU.png
Discontinuity.png Discontinuity C3.pngBlueBlueBlue (6)
Instant
As long as it's your turn, this spell costs C2.pngBlueBlue less to cast.

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

M21M.png
Discovery.png Discovery C1.pngUB.svg (2)
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNU.png
Disdainful Stroke.png Disdainful Stroke C1.pngBlue (2)
Instant
Counter target spell with converted mana cost 4 or greater.
GRNC.png
Disinformation Campaign.png Disinformation Campaign C1.pngBlueBlack (3)
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner's hand.

GRNU.png
Dispersal.png Dispersal C3.pngBlueBlack (5)
Instant
Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card.
GRNU.png
Disperse.png Disperse C1.pngBlue (2)
Instant
Return target nonland permanent to its owner's hand.
M19C.png
Distant Melody.png Distant Melody C3.pngBlue (4)
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
MORC.png
Dive Down.png Dive Down Blue (1)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
XLNC.png
Divination.png Divination C2.pngBlue (3)
Sorcery
Draw two cards.
M19C.png
Djinn of Wishes.png Djinn of Wishes C3.pngBlueBlue (5)
Creature — Djinn (4/4)
Flying

Djinn of Wishes enters the battlefield with three wish counters on it.
C2.pngBlueBlue, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

M19R.png
Dovin, Architect of Law.png Dovin, Architect of Law C4.pngWhiteBlue (6)
Legendary Planeswalker — Dovin (5)
+1: You gain 2 life and draw a card.

−1: Tap target creature. It doesn't untap during its controller's next untap step.
−9: Tap all permanents target opponent controls. That player skips their next untap step.

RNAM.png
Dovin, Grand Arbiter.png Dovin, Grand Arbiter C1.pngWhiteBlue (3)
Legendary Planeswalker — Dovin (3)
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.

−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.
−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.

RNAM.png
Dovin, Hand of Control.png Dovin, Hand of Control C2.pngWU.svg (3)
Legendary Planeswalker — Dovin (5)
Artifact, instant, and sorcery spells your opponents cast cost C1.png more to cast.

−1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

WARU.png
Dovin's Acuity.png Dovin's Acuity C1.pngWhiteBlue (3)
Enchantment
When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.

Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

RNAU.png
Dovin's Dismissal.png Dovin's Dismissal C2.pngWhiteBlue (4)
Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it.
RNAR.png
Dovin's Veto.png Dovin's Veto WhiteBlue (2)
Instant
This spell can't be countered.

Counter target noncreature spell.

WARU.png
Drawn from Dreams.png Drawn from Dreams C2.pngBlueBlue (4)
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
M20R.png
Dream Eater.png Dream Eater C4.pngBlueBlue (6)
Creature — Nightmare Sphinx (4/3)
Flash

Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNM.png
Dream Trawler.png Dream Trawler C2.pngWhiteWhiteBlueBlue (6)
Creature — Sphinx (3/5)
Flying, lifelink

Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

THBR.png
Dreamcaller Siren.png Dreamcaller Siren C2.pngBlueBlue (4)
Creature — Siren Pirate (3/3)
Flash

Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

XLNR.png
Dreamtail Heron.png Dreamtail Heron C4.pngBlue (5)
Creature — Elemental Bird (3/4)
Mutate C3.pngBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, draw a card.

IKOC.png
Drown in the Loch.png Drown in the Loch BlueBlack (2)
Instant
Choose one —

• Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard.

ELDU.png
Drowned Secrets.png Drowned Secrets C1.pngBlue (2)
Enchantment
Whenever you cast a blue spell, target player mills two cards.
GRNR.png
Dungeon Geists.png Dungeon Geists C2.pngBlueBlue (4)
Creature — Spirit (3/3)
Flying

When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

M20R.png
Dwindle.png Dwindle C2.pngBlue (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets -6/-0.
When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)

M19C.png
Eidolon of Philosophy.png Eidolon of Philosophy Blue (1)
Enchantment Creature — Spirit (1/2)
C6.pngBlue, Sacrifice Eidolon of Philosophy: Draw three cards.
THBC.png
Elite Guardmage.png Elite Guardmage C2.pngWhiteBlue (4)
Creature — Human Wizard (2/3)
Flying

When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.

WARU.png
Elite Instructor.png Elite Instructor C2.pngBlue (3)
Creature — Human Wizard (2/2)
When Elite Instructor enters the battlefield, draw a card, then discard a card.
THBC.png
Emergency Powers.png Emergency Powers C5.pngWhiteBlue (7)
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.

RNAM.png
Emergent Ultimatum.png Emergent Ultimatum BlackBlackGreenGreenGreenBlueBlue (7)
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
IKOR.png
Empyrean Eagle.png Empyrean Eagle C1.pngWhiteBlue (3)
Creature — Bird Spirit (2/3)
Flying

Other creatures you control with flying get +1/+1.

M20U.png
Emry, Lurker of the Loch.png Emry, Lurker of the Loch C2.pngBlue (3)
Legendary Creature — Merfolk Wizard (1/2)
This spell costs C1.png less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.
Tap: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

ELDR.png
Enhanced Surveillance.png Enhanced Surveillance C1.pngBlue (2)
Enchantment
You may look at an additional two cards each time you surveil.

Exile Enhanced Surveillance: Shuffle your graveyard into your library.

GRNU.png
Enigma Drake.png Enigma Drake C1.pngBlueRed (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

M19U.png
Enigmatic Incarnation.png Enigmatic Incarnation C2.pngGreenBlue (4)
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library.
THBR.png
Enter the God-Eternals.png Enter the God-Eternals C2.pngBlueBlueBlack (5)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARR.png
Enthralling Hold.png Enthralling Hold C3.pngBlueBlue (5)
Enchantment — Aura
Enchant creature

You can't choose an untapped creature as this spell's target as you cast it.
You control enchanted creature.

M21U.png
Entrancing Melody.png Entrancing Melody CX.pngBlueBlue (2)
Sorcery
Gain control of target creature with converted mana cost X.
XLNR.png
Erratic Visionary.png Erratic Visionary C1.pngBlue (2)
Creature — Human Wizard (1/3)
C1.pngBlue, Tap: Draw a card, then discard a card.
JMPC.png
Escape Protocol.png Escape Protocol C1.pngBlue (2)
Enchantment
Whenever you cycle a card, you may pay C1.png. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
IKOU.png
Essence Capture.png Essence Capture BlueBlue (2)
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
RNAU.png
Essence Flux.png Essence Flux Blue (1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
JMPU.png
Essence Scatter.png Essence Scatter C1.pngBlue (2)
Instant
Counter target creature spell.
IKOC.png
Eternal Skylord.png Eternal Skylord C4.pngBlue (5)
Creature — Zombie Wizard (3/3)
When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have flying.

WARU.png
Etrata, the Silencer.png Etrata, the Silencer C2.pngBlueBlack (4)
Legendary Creature — Vampire Assassin (3/5)
Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

GRNR.png
Eutropia the Twice-Favored.png Eutropia the Twice-Favored C1.pngGreenBlue (3)
Legendary Creature — Human Wizard (2/2)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
THBU.png
Exclude.png Exclude C2.pngBlue (3)
Instant
Counter target creature spell.

Draw a card.

JMPU.png
Exclusion Mage.png Exclusion Mage C2.pngBlue (3)
Creature — Human Wizard (2/2)
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
JMPU.png
Expansion.png Expansion UR.svgUR.svg (2)
Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
GRNR.png
Expel from Orazca.png Expel from Orazca C1.pngBlue (2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

RIXU.png
Experimental Overload.png Experimental Overload C2.pngBlueRed (4)
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
M21U.png
Explosion.png Explosion CX.pngBlueBlueRedRed (4)
Instant
Explosion deals X damage to any target. Target player draws X cards.
GRNR.png
Eyes Everywhere.png Eyes Everywhere C2.pngBlue (3)
Enchantment
At the beginning of your upkeep, scry 1.

C5.pngBlue: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery.

RNAU.png
Facet Reader.png Facet Reader C1.pngBlue (2)
Creature — Human Wizard (1/2)
C1.png, Tap: Draw a card, then discard a card.
IKOC.png
Fae of Wishes.png Fae of Wishes C1.pngBlue (2)
Creature — Faerie Wizard (1/4)
Flying

C1.pngBlue, Discard two cards: Return Fae of Wishes to its owner's hand.

ELDR.png
Faerie Duelist.png Faerie Duelist C1.pngBlue (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

RNAC.png
Faerie Formation.png Faerie Formation C4.pngBlue (5)
Creature — Faerie (5/4)
Flying

C3.pngBlue: Create a 1/1 blue Faerie creature token with flying. Draw a card.

ELDR.png
Faerie Miscreant.png Faerie Miscreant Blue (1)
Creature — Faerie Rogue (1/1)
Flying

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

M20C.png
Faerie Vandal.png Faerie Vandal C1.pngBlue (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

ELDU.png
Favorable Winds.png Favorable Winds C1.pngBlue (2)
Enchantment
Creatures you control with flying get +1/+1.
XLNU.png
Fblthp, the Lost.png Fblthp, the Lost C1.pngBlue (2)
Legendary Creature — Homunculus (1/1)
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.

When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

WARR.png
Finale of Revelation.png Finale of Revelation CX.pngBlueBlue (2)
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.

Exile Finale of Revelation.

WARM.png
Firemind's Research.png Firemind's Research BlueRed (2)
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

C1.pngBlue, Remove two charge counters from Firemind's Research: Draw a card.
C1.pngRed, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

GRNR.png
Fleet Swallower.png Fleet Swallower C5.pngBlueBlue (7)
Creature — Fish (6/6)
Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
XLNR.png
Flood of Recollection.png Flood of Recollection BlueBlue (2)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
RIXU.png
Flood of Tears.png Flood of Tears C4.pngBlueBlue (6)
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
M20R.png
Flux Channeler.png Flux Channeler C2.pngBlue (3)
Creature — Human Wizard (2/2)
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARU.png
Folio of Fancies.png Folio of Fancies C1.pngBlue (2)
Artifact
Players have no maximum hand size.

CX.pngCX.png, Tap: Each player draws X cards.
C2.pngBlue, Tap: Each opponent mills cards equal to the number of cards in their hand.

ELDR.png
Fortress Crab.png Fortress Crab C3.pngBlue (4)
Creature — Crab (1/6)
M20C.png
Frantic Inventory.png Frantic Inventory C1.pngBlue (2)
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
M21C.png
Frilled Mystic.png Frilled Mystic GreenGreenBlueBlue (4)
Creature — Elf Lizard Wizard (3/2)
Flash

When Frilled Mystic enters the battlefield, you may counter target spell.

RNAU.png
Frilled Sea Serpent.png Frilled Sea Serpent C4.pngBlueBlue (6)
Creature — Serpent (4/6)
C5.pngBlueBlue: Frilled Sea Serpent can't be blocked this turn.
M20C.png
Frogify.png Frogify C1.pngBlue (2)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

ELDU.png
Frost Breath.png Frost Breath C2.pngBlue (3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
M21C.png
Frost Lynx.png Frost Lynx C2.pngBlue (3)
Creature — Elemental Cat (2/2)
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
IKOC.png
Frostveil Ambush.png Frostveil Ambush C3.pngBlueBlue (5)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Cycling C1.png (C1.png, Discard this card: Draw a card.)

IKOC.png
Fusion Elemental.png Fusion Elemental WhiteBlueBlackRedGreen (5)
Creature — Elemental (8/8)
JMPU.png
Gadwick, the Wizened.png Gadwick, the Wizened CX.pngBlueBlueBlue (3)
Legendary Creature — Human Wizard (3/3)
When Gadwick, the Wizened enters the battlefield, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

JMPR.png
Galloping Lizrog.png Galloping Lizrog C3.pngGreenBlue (5)
Creature — Frog Lizard (3/3)
Trample

When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.

RNAU.png
Gateway Sneak.png Gateway Sneak C2.pngBlue (3)
Creature — Vedalken Rogue (1/3)
Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn.

Whenever Gateway Sneak deals combat damage to a player, draw a card.

RNAU.png
Gearsmith Prodigy.png Gearsmith Prodigy Blue (1)
Creature — Human Artificer (1/2)
Gearsmith Prodigy gets +1/+0 as long as you control an artifact.
M19C.png
Genesis Ultimatum.png Genesis Ultimatum GreenGreenBlueBlueBlueRedRed (7)
Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
IKOR.png
Ghostform.png Ghostform C1.pngBlue (2)
Sorcery
Up to two target creatures can't be blocked this turn.
M19C.png
Ghostly Pilferer.png Ghostly Pilferer C1.pngBlue (2)
Creature — Spirit Rogue (2/1)
Whenever Ghostly Pilferer becomes untapped, you may pay C2.png. If you do, draw a card.

Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.

M21R.png
Gleaming Overseer.png Gleaming Overseer C1.pngBlueBlack (3)
Creature — Zombie Wizard (1/4)
When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have hexproof and menace.

WARU.png
Glimmerbell.png Glimmerbell C1.pngBlue (2)
Creature — Elemental Jellyfish (1/3)
Flying

C1.pngBlue: Untap Glimmerbell.

IKOC.png
Glimpse of Freedom.png Glimpse of Freedom C1.pngBlue (2)
Instant
Draw a card.

Escape—C2.pngBlue, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBU.png
Goblin Electromancer.png Goblin Electromancer BlueRed (2)
Creature — Goblin Wizard (2/2)
Instant and sorcery spells you cast cost C1.png less to cast.
GRNC.png
God-Eternal Kefnet.png God-Eternal Kefnet C2.pngBlueBlue (4)
Legendary Creature — Zombie God (4/5)
Flying

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs C2.png less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM.png
Granted.png Granted C3.pngBlue (4)
Sorcery — Adventure
You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand.
ELDR.png
Grasping Current.png Grasping Current C4.pngBlue (5)
Sorcery
Return up to two target creatures to their owner's hand.

Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.

XLNR.png
Growth Spiral.png Growth Spiral GreenBlue (2)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
RNAC.png
Guild Summit.png Guild Summit C2.pngBlue (3)
Enchantment
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.

Whenever a Gate enters the battlefield under your control, draw a card.

GRNU.png
Guildpact Informant.png Guildpact Informant C2.pngBlue (3)
Creature — Faerie Rogue (1/1)
Flying

Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARC.png
Gust of Wind.png Gust of Wind C3.pngBlue (4)
Sorcery
This spell costs C2.png less to cast if you control a creature with flying.

Return target nonland permanent you don't control to its owner's hand.
Draw a card.

IKOC.png
Gyre Engineer.png Gyre Engineer C1.pngGreenBlue (3)
Creature — Vedalken Wizard (1/1)
Tap: Add GreenBlue.
RNAU.png
Gyruda, Doom of Depths.png Gyruda, Doom of Depths C4.pngUB.svgUB.svg (6)
Legendary Creature — Demon Kraken (6/6)
Companion — Your starting deck contains only cards with even converted mana costs. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even converted mana cost from among the milled cards onto the battlefield under your control.

IKOR.png
Hadana's Climb.png Hadana's Climb C1.pngGreenBlue (3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
RIXR.png
Hampering Snare.png Hampering Snare C1.pngBlue (2)
Instant
Creatures your opponents control get -2/-0 until end of turn.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

IKOC.png
Hanna, Ship's Navigator.png Hanna, Ship's Navigator C1.pngWhiteBlue (3)
Legendary Creature — Human Artificer (1/2)
C1.pngWhiteBlue, Tap: Return target artifact or enchantment card from your graveyard to your hand.
INVR.png
Hard Cover.png Hard Cover Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +0/+2 and has "Tap: Draw a card, then discard a card."

M20U.png
Headwater Sentries.png Headwater Sentries C3.pngBlue (4)
Creature — Merfolk Warrior (2/5)
XLNC.png
Herald of Secret Streams.png Herald of Secret Streams C3.pngBlue (4)
Creature — Merfolk Warrior (2/3)
Creatures you control with +1/+1 counters on them can't be blocked.
XLNR.png
High Alert.png High Alert C1.pngWhiteBlue (3)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.
C2.pngWhiteBlue: Untap target creature.

RNAU.png
Historian of Zhalfir.png Historian of Zhalfir C2.pngBlueBlue (4)
Creature — Human Wizard (3/3)
Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card.
M21U.png
Homarid Explorer.png Homarid Explorer C3.pngBlue (4)
Creature — Homarid Scout (3/3)
When Homarid Explorer enters the battlefield, target player mills four cards.
DOMC.png
Honden of Seeing Winds.png Honden of Seeing Winds C4.pngBlue (5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
CHKU.png
Horizon Scholar.png Horizon Scholar C5.pngBlue (6)
Creature — Sphinx (4/4)
Flying

When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

M19U.png
Hornswoggle.png Hornswoggle C2.pngBlue (3)
Instant
Counter target creature spell. You create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
RIXU.png
Hostage Taker.png Hostage Taker C2.pngBlueBlack (4)
Creature — Human Pirate (2/3)
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
XLNR.png
House Guildmage.png House Guildmage BlueBlack (2)
Creature — Human Wizard (2/2)
C1.pngBlue, Tap: Target creature doesn't untap during its controller's next untap step.

C2.pngBlack, Tap: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNU.png
Humongulus.png Humongulus C4.pngBlue (5)
Creature — Homunculus (2/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
RNAC.png
Hydroid Krasis.png Hydroid Krasis CX.pngGreenBlue (2)
Creature — Jellyfish Hydra Beast (0/0)
When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

RNAM.png
Hypnotic Sprite.png Hypnotic Sprite BlueBlue (2)
Creature — Faerie (2/1)
Flying
ELDU.png
Hypothesizzle.png Hypothesizzle C3.pngBlueRed (5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
GRNC.png
Ichthyomorphosis.png Ichthyomorphosis C2.pngBlue (3)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.

THBC.png
Illuna, Apex of Wishes.png Illuna, Apex of Wishes C2.pngGreenBlueRed (5)
Legendary Creature — Beast Elemental Dinosaur (6/6)
Mutate C3.pngRG.svgBlueBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

IKOM.png
Improbable Alliance.png Improbable Alliance BlueRed (2)
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

C4.pngBlueRed: Draw a card, then discard a card.

ELDU.png
In Bolas's Clutches.png In Bolas's Clutches C4.pngBlueBlue (6)
Legendary Enchantment — Aura
Enchant permanent

You control enchanted permanent.
Enchanted permanent is legendary.

DOMU.png
Incongruity.png Incongruity C1.pngGreenBlue (3)
Instant
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
RNAU.png
Incubation.png Incubation GU.svg (1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
RNAU.png
Induced Amnesia.png Induced Amnesia C2.pngBlue (3)
Enchantment
When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

RIXR.png
Inexorable Tide.png Inexorable Tide C3.pngBlueBlue (5)
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
SOMR.png
Inniaz, the Gale Force.png Inniaz, the Gale Force C3.pngBlueBlue (5)
Legendary Creature — Djinn (4/4)
Flying

C2.pngWU.svg: Attacking creatures with flying get +1/+1 until end of turn. (WU.svg can be paid with either White or Blue.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

JMPR.png
Inspired Ultimatum.png Inspired Ultimatum BlueBlueRedRedRedWhiteWhite (7)
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
IKOR.png
Into the Story.png Into the Story C5.pngBlueBlue (7)
Instant
This spell costs C3.png less to cast if an opponent has seven or more cards in their graveyard.

Draw four cards.

ELDU.png
Invade the City.png Invade the City C1.pngBlueRed (3)
Sorcery
Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARU.png
Invent.png Invent C4.pngBlueRed (6)
Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library.
GRNU.png
Invert.png Invert UR.svg (1)
Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
GRNU.png
Ionize.png Ionize C1.pngBlueRed (3)
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
GRNR.png
Jace, Arcane Strategist.png Jace, Arcane Strategist C4.pngBlueBlue (6)
Legendary Planeswalker — Jace (4)
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.

+1: Draw a card.
−7: Creatures you control can't be blocked this turn.

WARM.png
Jace, Cunning Castaway.png Jace, Cunning Castaway C1.pngBlueBlue (3)
Legendary Planeswalker — Jace (3)
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.

−2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
−5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

XLNM.png
Jace, Ingenious Mind-Mage.png Jace, Ingenious Mind-Mage C4.pngBlueBlue (6)
Legendary Planeswalker — Jace (5)
+1: Draw a card.

+1: Untap all creatures you control.
−9: Gain control of up to three target creatures.

XLNM.png
Jace, Wielder of Mysteries.png Jace, Wielder of Mysteries C1.pngBlueBlueBlue (4)
Legendary Planeswalker — Jace (4)
If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.

WARR.png
Jace's Projection.png Jace's Projection C2.pngBlueBlue (4)
Creature — Wizard Illusion (2/2)
Whenever you draw a card, put a +1/+1 counter on Jace's Projection.

C3.pngBlue: Put a loyalty counter on target Jace planeswalker.

WARU.png
Jace's Ruse.png Jace's Ruse C3.pngBlueBlue (5)
Sorcery
Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it.
WARR.png
Jace's Sentinel.png Jace's Sentinel C1.pngBlue (2)
Creature — Merfolk Warrior (1/3)
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
XLNU.png
Jace's Triumph.png Jace's Triumph C2.pngBlue (3)
Sorcery
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
WARU.png
Jeskai Elder.png Jeskai Elder C1.pngBlue (2)
Creature — Human Monk (1/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.

M21U.png
Jhoira, Weatherlight Captain.png Jhoira, Weatherlight Captain C2.pngBlueRed (4)
Legendary Creature — Human Artificer (3/3)
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
DOMM.png
Jodah, Archmage Eternal.png Jodah, Archmage Eternal C1.pngBlueRedWhite (4)
Legendary Creature — Human Wizard (4/3)
Flying

You may pay WhiteBlueBlackRedGreen rather than pay the mana cost for spells that you cast.

DOMR.png
Jubilant Skybonder.png Jubilant Skybonder C1.pngWU.svgWU.svg (3)
Creature — Human Wizard (2/2)
Flying

Creatures you control with flying have "Spells your opponents cast that target this creature cost C2.png more to cast."

IKOU.png
Karn's Temporal Sundering.png Karn's Temporal Sundering C4.pngBlueBlue (6)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

DOMR.png
Kasmina, Enigmatic Mentor.png Kasmina, Enigmatic Mentor C3.pngBlue (4)
Legendary Planeswalker — Kasmina (5)
Spells your opponents cast that target a creature or planeswalker you control cost C2.png more to cast.

−2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.

WARU.png
Kasmina's Transmutation.png Kasmina's Transmutation C1.pngBlue (2)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.

WARC.png
Keen Glidemaster.png Keen Glidemaster C1.pngBlue (2)
Creature — Human Soldier (2/1)
C2.pngBlue: Target creature gains flying until end of turn.
M21C.png
Keep Safe.png Keep Safe C1.pngBlue (2)
Instant
Counter target spell that targets a permanent you control.

Draw a card.

IKOC.png
Keruga, the Macrosage.png Keruga, the Macrosage C3.pngGU.svgGU.svg (5)
Legendary Creature — Dinosaur Hippo (5/4)
Companion — Your starting deck contains only cards with converted mana cost 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater.

IKOR.png
Kinnan, Bonder Prodigy.png Kinnan, Bonder Prodigy GreenBlue (2)
Legendary Creature — Human Druid (2/2)
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.

C5.pngGreenBlue: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

IKOM.png
Kiora Bests the Sea God.png Kiora Bests the Sea God C5.pngBlueBlue (7)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create an 8/8 blue Kraken creature token with hexproof.
II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.
III — Gain control of target permanent an opponent controls. Untap it.

THBM.png
Kiora, Behemoth Beckoner.png Kiora, Behemoth Beckoner C2.pngGU.svg (3)
Legendary Planeswalker — Kiora (7)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

−1: Untap target permanent.

WARU.png
Kiora's Dambreaker.png Kiora's Dambreaker C5.pngBlue (6)
Creature — Leviathan (5/6)
When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC.png
Kira, Great Glass-Spinner.png Kira, Great Glass-Spinner C1.pngBlueBlue (3)
Legendary Creature — Spirit (2/2)
Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

JMPR.png
Kitesail Corsair.png Kitesail Corsair C1.pngBlue (2)
Creature — Human Pirate (2/1)
Kitesail Corsair has flying as long as it's attacking.
JMPC.png
Kopala, Warden of Waves.png Kopala, Warden of Waves C1.pngBlueBlue (3)
Legendary Creature — Merfolk Wizard (2/2)
Spells your opponents cast that target a Merfolk you control cost C2.png more to cast.

Abilities your opponents activate that target a Merfolk you control cost C2.png more to activate.

XLNR.png
Kumena, Tyrant of Orazca.png Kumena, Tyrant of Orazca C1.pngGreenBlue (3)
Legendary Creature — Merfolk Shaman (2/4)
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

RIXM.png
Kumena's Awakening.png Kumena's Awakening C2.pngBlueBlue (4)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.

RIXR.png
Kykar, Wind's Fury.png Kykar, Wind's Fury C1.pngBlueRedWhite (4)
Legendary Creature — Bird Wizard (3/3)
Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add Red.

M20M.png
Lavinia, Azorius Renegade.png Lavinia, Azorius Renegade WhiteBlue (2)
Legendary Creature — Human Soldier (2/2)
Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

RNAR.png
Lawmage's Binding.png Lawmage's Binding C1.pngWhiteBlue (3)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

JMPC.png
Lazav, the Multifarious.png Lazav, the Multifarious BlueBlack (2)
Legendary Creature — Shapeshifter (1/3)
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

CX.png: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.

GRNM.png
Lazotep Plating.png Lazotep Plating C1.pngBlue (2)
Instant
Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)

WARU.png
League Guildmage.png League Guildmage BlueRed (2)
Creature — Human Wizard (2/2)
C3.pngBlue, Tap: Draw a card.

CX.pngRed, Tap: Copy target instant or sorcery spell you control with converted mana cost X. You may choose new targets for the copy.

GRNU.png
Leapfrog.png Leapfrog C2.pngBlue (3)
Creature — Frog (3/1)
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
GRNC.png
Leave in the Dust.png Leave in the Dust C3.pngBlue (4)
Instant
Return target nonland permanent to its owner's hand.

Draw a card.

JMPC.png
Leyline of Anticipation.png Leyline of Anticipation C2.pngBlueBlue (4)
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast spells as though they had flash.

M20R.png
Library Larcenist.png Library Larcenist C2.pngBlue (3)
Creature — Merfolk Rogue (1/2)
Whenever Library Larcenist attacks, draw a card.
M21C.png
Lightning Stormkin.png Lightning Stormkin BlueRed (2)
Creature — Elemental Wizard (2/2)
Flying

Haste (This creature can attack and Tap as soon as it comes under your control.)

M20U.png
Loch Dragon.png Loch Dragon UR.svgUR.svgUR.svgUR.svg (4)
Creature — Dragon (3/2)
Flying

Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.

ELDU.png
Lochmere Serpent.png Lochmere Serpent C4.pngBlueBlack (6)
Creature — Serpent (7/7)
Flash

Blue, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.
Black, Sacrifice a Swamp: You gain 1 life and draw a card.
BlueBlack: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.

ELDR.png
Lofty Denial.png Lofty Denial C1.pngBlue (2)
Instant
Counter target spell unless its controller pays C1.png. If you control a creature with flying, counter that spell unless its controller pays C4.png instead.
M21C.png
Lookout's Dispersal.png Lookout's Dispersal C2.pngBlue (3)
Instant
This spell costs C1.png less to cast if you control a Pirate.

Counter target spell unless its controller pays C4.png.

XLNU.png
Lore Drakkis.png Lore Drakkis C1.pngBlueRed (3)
Creature — Lizard Beast (2/3)
Mutate UR.svgUR.svg (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.

IKOU.png
Lorescale Coatl.png Lorescale Coatl C1.pngGreenBlue (3)
Creature — Snake (2/2)
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
M21U.png
Lutri, the Spellchaser.png Lutri, the Spellchaser C1.pngUR.svgUR.svg (3)
Legendary Creature — Elemental Otter (3/2)
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

Flash
When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

IKOR.png
Maelstrom Archangel.png Maelstrom Archangel WhiteBlueBlackRedGreen (5)
Creature — Angel (5/5)
Flying

Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

JMPM.png
Mantle of Tides.png Mantle of Tides Blue (1)
Artifact — Equipment
Equipped creature gets +1/+2.

Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.
Equip C3.png (C3.png: Attach to target creature you control. Equip only as a sorcery.)

ELDC.png
Maraleaf Pixie.png Maraleaf Pixie GreenBlue (2)
Creature — Faerie (2/2)
Flying

Tap: Add Green or Blue.

ELDU.png
Marauding Looter.png Marauding Looter C2.pngBlueRed (4)
Creature — Human Pirate (4/3)
Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
XLNU.png
Mass Manipulation.png Mass Manipulation CX.pngCX.pngBlueBlueBlueBlue (4)
Sorcery
Gain control of X target creatures and/or planeswalkers.
RNAR.png
Masterful Replication.png Masterful Replication C5.pngBlue (6)
Instant
Choose one —

• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.

M20R.png
Maximize Altitude.png Maximize Altitude Blue (1)
Sorcery
Target creature gets +1/+1 and gains flying until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC.png
Meddling Mage.png Meddling Mage WhiteBlue (2)
Creature — Human Wizard (2/2)
As Meddling Mage enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.

ARBR.png
Medomai's Prophecy.png Medomai's Prophecy C1.pngBlue (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Scry 2.
II — Choose a card name.
III — When you cast a spell with the chosen name for the first time this turn, draw two cards.
IV — Look at the top card of each player's library.

THBU.png
Memory Drain.png Memory Drain C2.pngBlueBlue (4)
Instant
Counter target spell. Scry 2.
THBC.png
Merfolk Mistbinder.png Merfolk Mistbinder GreenBlue (2)
Creature — Merfolk Shaman (2/2)
Other Merfolk you control get +1/+1.
RIXU.png
Merfolk Secretkeeper.png Merfolk Secretkeeper Blue (1)
Creature — Merfolk Wizard (0/4)
ELDC.png
Merfolk Skydiver.png Merfolk Skydiver GreenBlue (2)
Creature — Merfolk Mutant (1/1)
Flying

When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
C3.pngGreenBlue: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU.png
Merfolk Trickster.png Merfolk Trickster BlueBlue (2)
Creature — Merfolk Wizard (2/2)
Flash

When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

DOMU.png
Merrow Reejerey.png Merrow Reejerey C2.pngBlue (3)
Creature — Merfolk Soldier (2/2)
Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.

LRWU.png
Mesmeric Glare.png Mesmeric Glare C2.pngBlue (3)
Instant — Adventure
Counter target spell with converted mana cost 3 or less. (Then exile this card. You may cast the creature later from exile.)
ELDU.png
Mesmerizing Benthid.png Mesmerizing Benthid C3.pngBlueBlue (5)
Creature — Octopus (4/5)
When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."

Mesmerizing Benthid has hexproof as long as you control an Illusion.

RNAM.png
Metamorphic Alteration.png Metamorphic Alteration C1.pngBlue (2)
Enchantment — Aura
Enchant creature

As Metamorphic Alteration enters the battlefield, choose a creature.
Enchanted creature is a copy of the chosen creature.

M19R.png
Metropolis Sprite.png Metropolis Sprite C1.pngBlue (2)
Creature — Faerie Rogue (1/2)
Flying

Blue: Metropolis Sprite gets +1/-1 until end of turn.

M20C.png
Midnight Clock.png Midnight Clock C2.pngBlue (3)
Artifact
Tap: Add Blue.

C2.pngBlue: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

ELDR.png
Mirror Image.png Mirror Image C2.pngBlue (3)
Creature — Shapeshifter (0/0)
You may have Mirror Image enter the battlefield as a copy of a creature you control.
M19U.png
Mirrormade.png Mirrormade C1.pngBlueBlue (3)
Enchantment
You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
ELDR.png
Miscast.png Miscast Blue (1)
Instant
Counter target instant or sorcery spell unless its controller pays C3.png.
M21U.png
Mischievous Chimera.png Mischievous Chimera BlueRed (2)
Enchantment Creature — Chimera (2/2)
Flying

Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.

THBU.png
Mission Briefing.png Mission Briefing BlueBlue (2)
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard this turn, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNR.png
Mistcaller.png Mistcaller Blue (1)
Creature — Merfolk Wizard (1/1)
Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
M19R.png
Mist-Cloaked Herald.png Mist-Cloaked Herald Blue (1)
Creature — Merfolk Warrior (1/1)
Mist-Cloaked Herald can't be blocked.
M19C.png
Mistford River Turtle.png Mistford River Turtle C3.pngBlue (4)
Creature — Turtle (1/5)
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
ELDC.png
Mistral Singer.png Mistral Singer C2.pngBlue (3)
Creature — Siren (2/2)
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

M21C.png
Mnemonic Betrayal.png Mnemonic Betrayal C1.pngBlueBlack (3)
Sorcery
Exile all cards from all opponents' graveyards. You may cast spells from among those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.

Exile Mnemonic Betrayal.

GRNM.png
Moat Piranhas.png Moat Piranhas C1.pngBlue (2)
Creature — Fish (3/3)
Defender (This creature can't attack.)
M20C.png
Moonlit Scavengers.png Moonlit Scavengers C5.pngBlue (6)
Creature — Merfolk Rogue (4/5)
When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
ELDC.png
Mu Yanling, Celestial Wind.png Mu Yanling, Celestial Wind C4.pngBlueBlue (6)
Legendary Planeswalker — Yanling (5)
+1: Until your next turn, up to one target creature gets -5/-0.

−3: Return up to two target creatures to their owners' hands.
−7: Creatures you control with flying get +5/+5 until end of turn.

M20M.png
Mu Yanling, Sky Dancer.png Mu Yanling, Sky Dancer C1.pngBlueBlue (3)
Legendary Planeswalker — Yanling (2)
+2: Until your next turn, up to one target creature gets -2/-0 and loses flying.

−3: Create a 4/4 blue Elemental Bird creature token with flying.
−8: You get an emblem with "Islands you control have ‘Tap: Draw a card.'"

M20M.png
Muldrotha, the Gravetide.png Muldrotha, the Gravetide C3.pngBlackGreenBlue (6)
Legendary Creature — Elemental Avatar (6/6)
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
DOMM.png
Murmuring Mystic.png Murmuring Mystic C3.pngBlue (4)
Creature — Human Wizard (1/5)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
GRNU.png
Murmuring Phantasm.png Murmuring Phantasm C1.pngBlue (2)
Creature — Spirit (0/5)
Defender
JMPC.png
Muse Drake.png Muse Drake C3.pngBlue (4)
Creature — Drake (1/3)
Flying

When Muse Drake enters the battlefield, draw a card.

GRNC.png
Mystic Archaeologist.png Mystic Archaeologist C1.pngBlue (2)
Creature — Human Wizard (2/1)
C3.pngBlueBlue: Draw two cards.
JMPR.png
Mystic Skyfish.png Mystic Skyfish C2.pngBlue (3)
Creature — Fish (3/1)
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
M21C.png
Mystic Subdual.png Mystic Subdual C1.pngBlue (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)

IKOU.png
Mystical Dispute.png Mystical Dispute C2.pngBlue (3)
Instant
This spell costs C2.png less to cast if it targets a blue spell.

Counter target spell unless its controller pays C3.png.

ELDU.png
Mythos of Illuna.png Mythos of Illuna C2.pngBlueBlue (4)
Sorcery
Create a token that's a copy of target permanent. If RedGreen was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control."
IKOR.png
Naban, Dean of Iteration.png Naban, Dean of Iteration C1.pngBlue (2)
Legendary Creature — Human Wizard (2/1)
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
DOMR.png
Nadir Kraken.png Nadir Kraken C1.pngBlueBlue (3)
Creature — Kraken (2/3)
Whenever you draw a card, you may pay C1.png. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
THBR.png
Naga Eternal.png Naga Eternal C2.pngBlue (3)
Creature — Zombie Naga (3/2)
WARC.png
Naiad of Hidden Coves.png Naiad of Hidden Coves C2.pngBlue (3)
Enchantment Creature — Nymph (2/3)
As long as it's not your turn, spells you cast cost C1.png less to cast.
THBC.png
Narcolepsy.png Narcolepsy C1.pngBlue (2)
Enchantment — Aura
Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

JMPC.png
Narcomoeba.png Narcomoeba C1.pngBlue (2)
Creature — Illusion (1/1)
Flying

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

GRNR.png
Narset of the Ancient Way.png Narset of the Ancient Way C1.pngBlueRedWhite (4)
Legendary Planeswalker — Narset (4)
+1: You gain 2 life. Add Blue, Red, or White. Spend this mana only to cast a noncreature spell.

−2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker.
−6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."

IKOM.png
Narset, Parter of Veils.png Narset, Parter of Veils C1.pngBlueBlue (3)
Legendary Planeswalker — Narset (5)
Each opponent can't draw more than one card each turn.

−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

WARU.png
Narset's Reversal.png Narset's Reversal BlueBlue (2)
Instant
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
WARR.png
Naru Meha, Master Wizard.png Naru Meha, Master Wizard C2.pngBlueBlue (4)
Legendary Creature — Human Wizard (3/3)
Flash

When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.

DOMM.png
Navigator's Ruin.png Navigator's Ruin C2.pngBlue (3)
Enchantment
Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
XLNU.png
Nebelgast Herald.png Nebelgast Herald C2.pngBlue (3)
Creature — Spirit (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

JMPU.png
Negate.png Negate C1.pngBlue (2)
Instant
Counter target noncreature spell.
M20C.png
Neoform.png Neoform GreenBlue (2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library.

WARU.png
Neutralize.png Neutralize C1.pngBlueBlue (3)
Instant
Counter target spell.

Cycling C2.png (C2.png, Discard this card: Draw a card.)

IKOU.png
Nexus of Fate.png Nexus of Fate C5.pngBlueBlue (7)
Instant
Take an extra turn after this one.

If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

M19M.png
Nezahal, Primal Tide.png Nezahal, Primal Tide C5.pngBlueBlue (7)
Legendary Creature — Elder Dinosaur (7/7)
This spell can't be countered.

You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

RIXR.png
Niambi, Esteemed Speaker.png Niambi, Esteemed Speaker WhiteBlue (2)
Legendary Creature — Human Cleric (2/1)
Flash

When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost.
C1.pngWhiteBlue, Tap, Discard a legendary card: Draw two cards.

M21R.png
Niambi, Faithful Healer.png Niambi, Faithful Healer C1.pngWhiteBlue (3)
Legendary Creature — Human Cleric (2/2)
When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it.
DOMR.png
Nicol Bolas, Dragon-God.png Nicol Bolas, Dragon-God BlueBlackBlackBlackRed (5)
Legendary Planeswalker — Bolas (4)
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.

+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.

WARM.png
Nicol Bolas, the Ravager.png Nicol Bolas, the Ravager C1.pngBlueBlackRed (4)
Legendary Creature — Elder Dragon (4/4)
Flying

When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.
C4.pngBlueBlackRed: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery.

M19M.png
Nightveil Predator.png Nightveil Predator BlueBlueBlackBlack (4)
Creature — Vampire (3/3)
Flying, deathtouch

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

GRNU.png
Nightveil Sprite.png Nightveil Sprite C1.pngBlue (2)
Creature — Faerie Rogue (1/2)
Flying

Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNU.png
Niv-Mizzet Reborn.png Niv-Mizzet Reborn WhiteBlueBlackRedGreen (5)
Legendary Creature — Dragon Avatar (6/6)
Flying

When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

WARM.png
Niv-Mizzet, Parun.png Niv-Mizzet, Parun BlueBlueBlueRedRedRed (6)
Legendary Creature — Dragon Wizard (5/5)
This spell can't be countered.

Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.

GRNR.png
No Escape.png No Escape C2.pngBlue (3)
Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Scry 1.

WARC.png
Notion Rain.png Notion Rain C1.pngBlueBlack (3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNC.png
Nyxborn Seaguard.png Nyxborn Seaguard C2.pngBlueBlue (4)
Enchantment Creature — Merfolk Soldier (2/5)
THBC.png
Oath of Teferi.png Oath of Teferi C3.pngWhiteBlue (5)
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

DOMR.png
Obsessive Stitcher.png Obsessive Stitcher C1.pngBlueBlack (3)
Creature — Human Wizard (0/3)
Tap: Draw a card, then discard a card.

C2.pngBlueBlack, Tap, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.

M21U.png
Octoprophet.png Octoprophet C3.pngBlue (4)
Creature — Octopus (3/3)
When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
JMPC.png
Of One Mind.png Of One Mind C2.pngBlue (3)
Sorcery
This spell costs C2.png less to cast if you control a Human creature and a non-Human creature.

Draw two cards.

IKOC.png
Oko, the Trickster.png Oko, the Trickster C4.pngGreenBlue (6)
Legendary Planeswalker — Oko (4)
+1: Put two +1/+1 counters on up to one target creature you control.

0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
−7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.

ELDM.png
Oko, Thief of Crowns.png Oko, Thief of Crowns C1.pngGreenBlue (3)
Legendary Planeswalker — Oko (4)
+2: Create a Food token. (It's an artifact with "C2.png, Tap, Sacrifice this artifact: You gain 3 life.")

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

ELDM.png
Oko's Accomplices.png Oko's Accomplices C2.pngBlue (3)
Creature — Faerie (2/3)
Flying
ELDC.png
Oko's Hospitality.png Oko's Hospitality C3.pngGreenBlue (5)
Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it.
ELDR.png
Omen of the Sea.png Omen of the Sea C1.pngBlue (2)
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.
C2.pngBlue, Sacrifice Omen of the Sea: Scry 2.

THBC.png
Omenspeaker.png Omenspeaker C1.pngBlue (2)
Creature — Human Wizard (1/3)
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M19C.png
Ominous Seas.png Ominous Seas C1.pngBlue (2)
Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas.

Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.
Cycling C2.png (C2.png, Discard this card: Draw a card.)

IKOU.png
Omnath, Locus of the Roil.png Omnath, Locus of the Roil C1.pngGreenBlueRed (4)
Legendary Creature — Elemental (3/3)
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.

Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

M20M.png
Omniscience.png Omniscience C7.pngBlueBlueBlue (10)
Enchantment
You may cast spells from your hand without paying their mana costs.
M19M.png
Omnispell Adept.png Omnispell Adept C4.pngBlue (5)
Creature — Human Wizard (3/4)
C2.pngBlue, Tap: You may cast an instant or sorcery spell from your hand without paying its mana cost.
GRNR.png
One with the Machine.png One with the Machine C3.pngBlue (4)
Sorcery
Draw cards equal to the highest converted mana cost among artifacts you control.
M19R.png
One with the Stars.png One with the Stars C3.pngBlue (4)
Enchantment — Aura
Enchant creature or enchantment

Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)

THBU.png
One With the Wind.png One With the Wind C1.pngBlue (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

XLNC.png
Oneirophage.png Oneirophage C3.pngBlue (4)
Creature — Squid Illusion (1/2)
Flying

Whenever you draw a card, put a +1/+1 counter on Oneirophage.

JMPU.png
Opt.png Opt Blue (1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

M21C.png
Ormos, Archive Keeper.png Ormos, Archive Keeper C4.pngBlueBlue (6)
Legendary Creature — Sphinx (5/5)
Flying

If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.
C1.pngBlueBlue, Discard three cards with different names: Draw five cards.

JMPR.png
Overflowing Insight.png Overflowing Insight C4.pngBlueBlueBlue (7)
Sorcery
Target player draws seven cards.
XLNM.png
Overwhelmed Apprentice.png Overwhelmed Apprentice Blue (1)
Creature — Human Wizard (1/2)
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ELDU.png
Parcelbeast.png Parcelbeast C2.pngGreenBlue (4)
Creature — Elemental Beast (2/4)
Mutate GreenBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

C1.png, Tap: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

IKOU.png
Passwall Adept.png Passwall Adept C1.pngBlue (2)
Creature — Human Wizard (1/3)
C2.pngBlue: Target creature can't be blocked this turn.
GRNC.png
Patient Rebuilding.png Patient Rebuilding C3.pngBlueBlue (5)
Enchantment
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
M19R.png
Peel from Reality.png Peel from Reality C1.pngBlue (2)
Instant
Return target creature you control and target creature you don't control to their owners' hands.
JMPC.png
Perilous Voyage.png Perilous Voyage C1.pngBlue (2)
Instant
Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.
XLNU.png
Persistent Petitioners.png Persistent Petitioners C1.pngBlue (2)
Creature — Human Advisor (1/3)
C1.png, Tap: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.

RNAC.png
Petty Theft.png Petty Theft C1.pngBlue (2)
Instant — Adventure
Return target nonland permanent an opponent controls to its owner's hand.
ELDM.png
Phantom Warrior.png Phantom Warrior C1.pngBlueBlue (3)
Creature — Illusion Warrior (2/2)
Phantom Warrior can't be blocked.
M20C.png
Phase Dolphin.png Phase Dolphin C2.pngBlue (3)
Creature — Elemental Whale (1/4)
Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.
IKOC.png
Pirate's Prize.png Pirate's Prize C3.pngBlue (4)
Sorcery
Draw two cards. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
XLNC.png
Piston-Fist Cyclops.png Piston-Fist Cyclops C1.pngUR.svgUR.svg (3)
Creature — Cyclops (4/3)
Defender

As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.

GRNC.png
Pollywog Symbiote.png Pollywog Symbiote C1.pngBlue (2)
Creature — Frog (1/3)
Each creature spell you cast costs C1.png less to cast if it has mutate.

Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.

IKOU.png
Portal of Sanctuary.png Portal of Sanctuary C2.pngBlue (3)
Artifact
C1.png, Tap: Return target creature you control and each Aura attached to it to their owners' hands. Activate this ability only during your turn.
M20U.png
Pouncing Shoreshark.png Pouncing Shoreshark C4.pngBlue (5)
Creature — Shark Beast (4/3)
Mutate C3.pngBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.

IKOU.png
Precognition Field.png Precognition Field C3.pngBlue (4)
Enchantment
You may look at the top card of your library any time.

You may cast instant and sorcery spells from the top of your library.
C3.png: Exile the top card of your library.

DOMR.png
Precognitive Perception.png Precognitive Perception C3.pngBlueBlue (5)
Instant
Draw three cards.

Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

RNAR.png
Prescient Chimera.png Prescient Chimera C3.pngBlueBlue (5)
Creature — Chimera (3/4)
Flying

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

JMPC.png
Primal Empathy.png Primal Empathy C1.pngGreenBlue (3)
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
IKOU.png
Prime Speaker Vannifar.png Prime Speaker Vannifar C2.pngGreenBlue (4)
Legendary Creature — Elf Ooze Wizard (2/4)
Tap, Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
RNAM.png
Prosperous Pirates.png Prosperous Pirates C4.pngBlue (5)
Creature — Human Pirate (3/4)
When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
JMPC.png
Protean Raider.png Protean Raider C1.pngBlueRed (3)
Creature — Shapeshifter Pirate (2/2)
Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
RIXR.png
Protean Thaumaturge.png Protean Thaumaturge C1.pngBlue (2)
Creature — Human Wizard (1/1)
Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.