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114 results
Angrath's Ambusher Angrath's Ambusher C2Color B (3)
Creature — Orc Pirate (2/3)
Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.
RIXU
Arisen Gorgon Arisen Gorgon C1Color BColor B (3)
Creature — Zombie Gorgon (3/3)
Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.)
M19U
Arterial Flow Arterial Flow C1Color BColor B (3)
Sorcery
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
RIXU
Ashiok, Dream Render Ashiok, Dream Render C1UBUB (3)
Legendary Planeswalker — Ashiok (5)
Spells and abilities your opponents control can't cause their controller to search their library.

−1: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard.

WARU
Attendant of Vraska Attendant of Vraska C1Color BColor G (3)
Creature — Zombie Soldier (3/3)
When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
GRNU
Audacious Thief Audacious Thief C2Color B (3)
Creature — Human Rogue (2/2)
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
M20C
Ayara, First of Locthwain Ayara, First of Locthwain Color BColor BColor B (3)
Legendary Creature — Elf Noble (2/3)
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

Mana Tap, Sacrifice another black creature: Draw a card.

ELDR
Barony Vampire Barony Vampire C2Color B (3)
Creature — Vampire (3/2)
M20C
Bedevil Bedevil Color BColor BColor R (3)
Instant
Destroy target artifact, creature, or planeswalker.
RNAR
Belle of the Brawl Belle of the Brawl C2Color B (3)
Creature — Human Knight (3/2)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

ELDU
Bleeding Edge Bleeding Edge C1Color BColor B (3)
Sorcery
Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARU
Blood Operative Blood Operative C1Color BColor B (3)
Creature — Vampire Assassin (3/1)
Lifelink

When Blood Operative enters the battlefield, you may exile target card from a graveyard.
Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.

GRNR
Bloodmist Infiltrator Bloodmist Infiltrator C2Color B (3)
Creature — Vampire (3/1)
Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
RNAU
Bloodthirsty Aerialist Bloodthirsty Aerialist C1Color BColor B (3)
Creature — Vampire Rogue (2/3)
Flying

Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.

M20U
Charnel Troll Charnel Troll C1Color BColor G (3)
Creature — Troll (4/4)
Trample

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.
Color BColor G, Discard a creature card: Put a +1/+1 counter on Charnel Troll.

GRNR
Cry of the Carnarium Cry of the Carnarium C1Color BColor B (3)
Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
RNAU
Dark Inquiry Dark Inquiry C2Color B (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
RIXC
Darkblade Agent Darkblade Agent C1Color UColor B (3)
Creature — Human Assassin (2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
GRNC
Davriel, Rogue Shadowmage Davriel, Rogue Shadowmage C2Color B (3)
Legendary Planeswalker — Davriel (3)
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.

−1: Target player discards a card.

WARU
Deadeye Tormentor Deadeye Tormentor C2Color B (3)
Creature — Human Pirate (2/2)
Raid — When Deadeye Tormentor enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.
XLNC
Death Baron Death Baron C1Color BColor B (3)
Creature — Zombie Wizard (2/2)
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
M19R
Deathbloom Thallid Deathbloom Thallid C2Color B (3)
Creature — Fungus (3/2)
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
DOMC
Deliver Unto Evil Deliver Unto Evil C2Color B (3)
Sorcery
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand.

Exile Deliver Unto Evil.

WARR
Disinformation Campaign Disinformation Campaign C1Color UColor B (3)
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner's hand.

GRNU
Dread Shade Dread Shade Color BColor BColor B (3)
Creature — Shade (3/3)
Color B: Dread Shade gets +1/+1 until end of turn.
DOMR
Drill Bit Drill Bit C2Color B (3)
Sorcery
Spectacle Color B (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Target player reveals their hand. You choose a nonland card from it. That player discards that card.

RNAU
Drudge Sentinel Drudge Sentinel C2Color B (3)
Creature — Skeleton Warrior (2/1)
C3: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
DOMC
Embodiment of Agonies Embodiment of Agonies C1Color BColor B (3)
Creature — Demon (0/0)
Flying, deathtouch

Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, C2Color B and C1Color BColor B are different mana costs.)

M20R
Erstwhile Trooper Erstwhile Trooper C1Color BColor G (3)
Creature — Zombie Soldier (2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
GRNC
Fathom Fleet Boarder Fathom Fleet Boarder C2Color B (3)
Creature — Orc Pirate (3/3)
When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
RIXC
Foreboding Fruit Foreboding Fruit C2Color B (3)
Sorcery
Target player draws two cards and loses 2 life.

Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")

ELDC
Forerunner of the Coalition Forerunner of the Coalition C2Color B (3)
Creature — Human Pirate (2/2)
When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.

RIXU
Gleaming Overseer Gleaming Overseer C1Color UColor B (3)
Creature — Zombie Wizard (1/4)
When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have hexproof and menace.

WARU
Golden Demise Golden Demise C1Color BColor B (3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

RIXU
Gorging Vulture Gorging Vulture C2Color B (3)
Creature — Bird (2/2)
Flying

When Gorging Vulture enters the battlefield, put the top four cards of your library into your graveyard. You gain 1 life for each creature card put into your graveyard this way.

M20C
Grim Captain's Call Grim Captain's Call C2Color B (3)
Sorcery
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
XLNU
Grotesque Demise Grotesque Demise C2Color B (3)
Instant
Exile target creature with power 3 or less.
RNAC
Gruesome Fate Gruesome Fate C2Color B (3)
Sorcery
Each opponent loses 1 life for each creature you control.
RIXC
Hackrobat Hackrobat C1Color BColor R (3)
Creature — Human Rogue (2/3)
Spectacle Color BColor R (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Color B: Hackrobat gains deathtouch until end of turn.
Color R: Hackrobat gets +2/-2 until end of turn.

RNAU
Heartless Pillage Heartless Pillage C2Color B (3)
Sorcery
Target opponent discards two cards.

Raid — If you attacked with a creature this turn, create a Treasure token. (It's an artifact with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")

XLNU
Hired Blade Hired Blade C2Color B (3)
Creature — Human Assassin (3/2)
Flash (You may cast this spell any time you could cast an instant.)
M19C
Isareth the Awakener Isareth the Awakener C1Color BColor B (3)
Legendary Creature — Human Wizard (3/3)
Deathtouch

Whenever Isareth the Awakener attacks, you may pay CX. When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

M19R
Journey to Eternity Journey to Eternity C1Color BColor G (3)
Legendary Enchantment — Aura
Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

RIXR
Judith, the Scourge Diva Judith, the Scourge Diva C1Color BColor R (3)
Legendary Creature — Human Shaman (2/2)
Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

RNAR
Jungle Creeper Jungle Creeper C1Color BColor G (3)
Creature — Elemental (3/3)
C3Color BColor G: Return Jungle Creeper from your graveyard to your hand.
RIXU
Kaalia, Zenith Seeker Kaalia, Zenith Seeker Color RColor WColor B (3)
Legendary Creature — Human Cleric (3/3)
Flying, vigilance

When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

M20M
Kaya, Orzhov Usurper Kaya, Orzhov Usurper C1Color WColor B (3)
Legendary Planeswalker — Kaya (3)
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.

−1: Exile target nonland permanent with converted mana cost 1 or less.
−5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.

RNAM
Kethis, the Hidden Hand Kethis, the Hidden Hand Color WColor BColor G (3)
Legendary Creature — Elf Advisor (3/4)
Legendary spells you cast cost C1 less to cast.

Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."

M20M
Knights' Charge Knights' Charge C1Color WColor B (3)
Enchantment
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.

C6Color WColor B, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.

ELDR
Kraul Raider Kraul Raider C2Color B (3)
Creature — Insect Warrior (2/3)
Menace (This creature can't be blocked except by two or more creatures.)
GRNC
Leyline Prowler Leyline Prowler C1Color BColor G (3)
Creature — Nightmare Beast (2/3)
Deathtouch, lifelink

Mana Tap: Add one mana of any color.

WARU
Lost Legion Lost Legion C1Color BColor B (3)
Creature — Spirit Knight (2/3)
When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ELDC
Mayhem Devil Mayhem Devil C1Color BColor R (3)
Creature — Devil (3/3)
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
WARU
Memory Theft Memory Theft C2Color B (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
ELDC
Mephitic Vapors Mephitic Vapors C2Color B (3)
Sorcery
All creatures get -1/-1 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Midnight Reaper Midnight Reaper C2Color B (3)
Creature — Zombie Knight (3/2)
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
GRNR
Mind Rot Mind Rot C2Color B (3)
Sorcery
Target player discards two cards.
M20C
Mnemonic Betrayal Mnemonic Betrayal C1Color UColor B (3)
Sorcery
Exile all cards from all opponents' graveyards. You may cast those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.

Exile Mnemonic Betrayal.

GRNM
Mortify Mortify C1Color WColor B (3)
Instant
Destroy target creature or enchantment.
RNAU
Murder Murder C1Color BColor B (3)
Instant
Destroy target creature.
M20C
Murderous Rider Murderous Rider C1Color BColor B (3)
Creature — Zombie Knight (2/3)
Lifelink

When Murderous Rider dies, put it on the bottom of its owner's library.

ELDR
Never Happened Never Happened C2Color B (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
GRNC
Notion Rain Notion Rain C1Color UColor B (3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNC
Noxious Groodion Noxious Groodion C2Color B (3)
Creature — Beast (2/2)
Deathtouch
RNAC
Oath of Kaya Oath of Kaya C1Color WColor B (3)
Legendary Enchantment
When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life.

Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.

WARR
Oathsworn Knight Oathsworn Knight C1Color BColor B (3)
Creature — Human Knight (0/0)
Oathsworn Knight enters the battlefield with four +1/+1 counters on it.

Oathsworn Knight attacks each combat if able.
If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.

ELDR
Ob Nixilis's Cruelty Ob Nixilis's Cruelty C2Color B (3)
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
WARC
Ochran Assassin Ochran Assassin C1Color BColor G (3)
Creature — Elf Assassin (1/1)
Deathtouch

All creatures able to block Ochran Assassin do so.

GRNU
Pestilent Spirit Pestilent Spirit C2Color B (3)
Creature — Spirit (3/2)
Menace, deathtouch

Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

RNAR
Phylactery Lich Phylactery Lich Color BColor BColor B (3)
Creature — Zombie (5/5)
Indestructible

As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.

M19R
Pitiless Gorgon Pitiless Gorgon C1BGBG (3)
Creature — Gorgon (2/2)
Deathtouch
GRNC
Plague Mare Plague Mare C1Color BColor B (3)
Creature — Nightmare Horse (2/2)
Plague Mare can't be blocked by white creatures.

When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn.

M19U
Plaguecrafter Plaguecrafter C2Color B (3)
Creature — Human Shaman (3/2)
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
GRNU
Profane Insight Profane Insight C2Color B (3)
Instant — Adventure
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
ELDU
Profane Procession Profane Procession C1Color WColor B (3)
Legendary Enchantment
C3Color WColor B: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
RIXR
Rakdos Roustabout Rakdos Roustabout C1Color BColor R (3)
Creature — Ogre Warrior (3/2)
Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
RNAC
Ravenous Harpy Ravenous Harpy C2Color B (3)
Creature — Harpy (1/2)
Flying

C1, Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy.

M19U
Reaver Ambush Reaver Ambush C2Color B (3)
Instant
Exile target creature with power 3 or less.
RIXU
Recover Recover C2Color B (3)
Sorcery
Return target creature card from your graveyard to your hand.

Draw a card.

RIXC
Rona, Disciple of Gix Rona, Disciple of Gix C1Color UColor B (3)
Legendary Creature — Human Artificer (2/2)
When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)

You may cast nonland cards exiled with Rona.
C4, Mana Tap: Exile the top card of your library.

DOMU
Rotting Regisaur Rotting Regisaur C2Color B (3)
Creature — Zombie Dinosaur (7/6)
At the beginning of your upkeep, discard a card.
M20R
Ruin Raider Ruin Raider C2Color B (3)
Creature — Orc Pirate (3/2)
Raid — At the beginning of your end step, if you attacked with a creature this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's converted mana cost.
XLNR
Ruthless Knave Ruthless Knave C2Color B (3)
Creature — Orc Pirate (3/2)
C2Color B, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with "Mana Tap, Sacrifice this artifact: Add one mana of any color.")

Sacrifice three Treasures: Draw a card.

XLNU
Sadistic Skymarcher Sadistic Skymarcher C2Color B (3)
Creature — Vampire Soldier (2/2)
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay C1.

Flying, lifelink

RIXU
Savage Gorger Savage Gorger C1Color BColor B (3)
Creature — Vampire (1/1)
Flying

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)

M20C
Savvy Hunter Savvy Hunter C1Color BColor G (3)
Creature — Human Warrior (3/3)
Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")

Sacrifice two Foods: Draw a card.

ELDU
Shriekdiver Shriekdiver C2Color B (3)
Creature — Zombie Bird Warrior (2/1)
Flying

C1: Shriekdiver gains haste until end of turn.

WARC
Skymarch Bloodletter Skymarch Bloodletter C2Color B (3)
Creature — Vampire Soldier (2/2)
Flying

When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.

M19C
Slimefoot, the Stowaway Slimefoot, the Stowaway C1Color BColor G (3)
Legendary Creature — Fungus (2/3)
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.

C4: Create a 1/1 green Saproling creature token.

DOMU
Sorin, Imperious Bloodlord Sorin, Imperious Bloodlord C2Color B (3)
Legendary Planeswalker — Sorin (4)
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.

+1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life.
−3: You may put a Vampire creature card from your hand onto the battlefield.

M20M
Soul Salvage Soul Salvage C2Color B (3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
M20C
Spark Reaper Spark Reaper C2Color B (3)
Creature — Zombie (2/3)
C3, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
WARC
Spinal Centipede Spinal Centipede C2Color B (3)
Creature — Insect (3/2)
When Spinal Centipede dies, put a +1/+1 counter on target creature you control.
GRNC
Spire Mangler Spire Mangler C2Color B (3)
Creature — Insect (2/1)
Flash

Flying
When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.

RNAU
Swift End Swift End C1Color BColor B (3)
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
ELDR
Sword-Point Diplomacy Sword-Point Diplomacy C2Color B (3)
Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
XLNR
Tempting Witch Tempting Witch C2Color B (3)
Creature — Human Warlock (1/3)
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "C2, Mana Tap, Sacrifice this artifact: You gain 3 life.")

C2, Mana Tap, Sacrifice a Food: Target player loses 3 life.

ELDC
Theater of Horrors Theater of Horrors C1Color BColor R (3)
Enchantment
At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play cards exiled with Theater of Horrors.
C3Color R: Theater of Horrors deals 1 damage to target opponent or planeswalker.

RNAR
Thief of Sanity Thief of Sanity C1Color UColor B (3)
Creature — Specter (2/2)
Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

GRNR
Toll of the Invasion Toll of the Invasion C2Color B (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Tomb Robber Tomb Robber C2Color B (3)
Creature — Human Pirate (1/1)
Menace

C1, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

RIXR
Tomebound Lich Tomebound Lich C1Color UColor B (3)
Creature — Zombie Wizard (1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.

M20U
Undercity's Embrace Undercity's Embrace C2Color B (3)
Instant
Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
RNAC
Unholy Indenture Unholy Indenture C2Color B (3)
Enchantment — Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.

M20C
Unmoored Ego Unmoored Ego C1Color UColor B (3)
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way.
GRNR
Vanquish the Weak Vanquish the Weak C2Color B (3)
Instant
Destroy target creature with power 3 or less.
XLNC
Veiled Shade Veiled Shade C2Color B (3)
Creature — Shade (2/2)
C1Color B: Veiled Shade gets +1/+1 until end of turn.
GRNC
Vizier of the Scorpion Vizier of the Scorpion C2Color B (3)
Creature — Zombie Wizard (1/1)
When Vizier of the Scorpion enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have deathtouch.

WARU
Vizkopa Vampire Vizkopa Vampire C2WB (3)
Creature — Vampire (3/1)
Lifelink
RNAC
Vona's Hunger Vona's Hunger C2Color B (3)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.

RIXR
Voracious Vampire Voracious Vampire C2Color B (3)
Creature — Vampire Knight (2/2)
Menace

When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.

RIXC
Vraska's Finisher Vraska's Finisher C2Color B (3)
Creature — Gorgon Assassin (3/2)
When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
WARC
Whisper Agent Whisper Agent C1UBUB (3)
Creature — Human Rogue (3/2)
Flash

When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

GRNC
Witch's Vengeance Witch's Vengeance C1Color BColor B (3)
Sorcery
Creatures of the creature type of your choice get -3/-3 until end of turn.
ELDR
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